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    Akryn's Wind Magic

    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
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    Posts : 821
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    Age : 32
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    Akryn's Wind Magic  Empty Akryn's Wind Magic

    Post by Akryn 15th January 2014, 3:08 pm

    Magic

    Primary Magic: Wind Magic
    Caster or Holder: Caster

    Description: Wind is a natural, and powerful, element which can cause unbelievable damage on its own. Add a conscious, and sometimes spiteful, will to that wind and it becomes a truly terrifying force. Capable of being used for everything from enhanced speed, razor sharp winds, gale force cannons, flight, and even healing, it is a truly versatile element that is incredibly difficult to counter.

    Strengths: -Extremely useful against such elements as fire and sand.
    -Powerful and destructive, this style is good for leveling opponents.
    - Wide variety of applications makes the user fit for multiple roles.

    Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
    - Wind does not affect some elements such as light and darkness.
    -Can cause incredible damage in doors and to allies
    - Akryn does not generate air, he merely sets it into motion. No air, no spells.

    Abilities/Powers: Resistance to wind type magics, 5% resistance per rank, to S rank, capping at 25% resistance

    - Enhanced speed, 6% speed boost per rank, to S rank (capping at total 30% speed boost)

    -Enhanced reflexes, 6% reflexes boost per rank, to S rank (capping at total 30% speed boost)


    Name: Wind walk
    Rank: D
    Type: Wind/support
    Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while. Lasts for three posts with a four post cd
    Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
    Weaknesses:-The air current can be disrupted by an even more powerful current.
    -Akryn can only move as fast using this spell as he can on the ground.
    - High winds can force Akryn to sort of slide through the air when in use.
    - If it cuts out while high in the air, Akryn takes damage upon landing, depending on height
    -Lack of air makes this spell useless.

    Name: Wind Palm
    Rank: D
    Type: Wind/offensive
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.% damage Cd of 2 posts.

    Strengths: -Good offensive technique, deals reasonable damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind wall
    Rank: D
    Type: Wind/Defensive
    Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall. One post duration two post cd, able to take one D rank spell.
    Strengths: -Good for stopping most elemental attacks, such as wind, and for stopping things like thrown knives and spears. .
    -Fast, is created as fast as he can move his arms
    - An opponent caught in it is thrown back five feet and takes 0.5% D rank damage
    Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones.
    -only blocks his front, leaveing his flanks open
    --Lack of air makes this spell useless.
    - Vunerable, and explosive, to fire

    Name: Biting Wind
    Rank: D
    Type: Wind/offensive
    Description: Akryn raises one arm up over his head and lowers the other to his waist, channeling wind energy around them before snapping his arms and hands together. As he does so, the wind extends outwards with cutting force to snap shut onto his opponent with cutting force. Deals D rank damage and has a three turn CD. Range of ten feet. Instant post use.

    Strengths: -Very deadly, can cause severe bleeding. (Meaning npc's)
    -Almost silent, excellent sneak attack.
    -Silent and difficult to see, perfect assassination tool and difficult to dodge.

    Weaknesses: -Not much use against solid walls like stone or steel.
    -Cut like steel but of mild use against light and dark, and similar elements.
    - Can be canceled out by fire, but also cancels out said fire
    -Lack of air makes this spell useless.

    Name: Gusting Grenade
    Rank: D
    Type: Water, wind/offensive
    Description: Akryn forms a small, six inch ball of focused wind in the palm of his hand before hurling it at his opponent, where it detonates upon impact. The grenade sends out a blast of wind from its epicenter engulfing an area of twenty feet, and sending anything not nailed down flying out of the sphere of wind and another fifteen feet. CD of four turns, throwing range of thirty feet, deals D rank damage to all caught within the blast. Single post instant use.

    Strengths: -Ranged AOE attack
    -Extinguishes any non magical flames within the vicinity and cancels out equal rank fire magic
    - Good for dropping on groups of enemies and disrupting their ranks.


    Weaknesses: -Heavier objects or those attached to the ground are unmoved
    -Allies caught in the blast are also hurt
    -Akryn will also be hurt if caught in the blast
    -Lack of air makes this spell useless.

    Name: Breezy shooter
    Rank: D
    Type: Wind/Offensive
    Description: Akryn fires small, sharp blasts of wind from the tips of his pointer and middle finger on each hand, three from each hand. The shots have enough force to knock weapons from hands, and each individual shot deals 0.25% D rank damage, capping at d.5 damage if hit with all six, and can nail small, pin point targets. Four post CD. Single post use. Range of fifty feet.

    Strengths: -Excellent sniping spell
    - Variety of uses, from disarming unsuspecting opponents, to blowing out candles, to knocking out unarmored and unsuspecting opponents.
    - Extrmely difficult to see, thus hard to dodge and block.

    Weaknesses: -Damage is very limited
    - Lacks the necessary punch to get through any defenses
    - cancels out and causes explosions if met with magical fire
    -Lack of air makes this spell useless.

    Name: Gusting Spear
    Rank: D
    Type: Wind/Offensive
    Description: A fairly high power spell, for d rank, the spell takes a full turn to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. When released, the wind arrow launches forward at high speeds with the punching power to go through trees, and the spiraling force to shred the whole trnk into splinters. Deals D.75 damage with a range of thirty feet. 1 post charge, 5 post cd.

    Strengths: -Very powerful, good for dealing large amounts of damage to a single target, or taking on multiple targets in a group.
    -Excellent for opening doors. Wood, ice, stuff that can be torn apart like that, even stone, with limited success, can be destroyed with this spell
    - Can pick up loose debris or weapons, such as small stones or knives.

    Weaknesses: -1 post charge
    -Pose can not be broken or charging fails
    -drains 15% total Mana
    -Lack of air makes this spell useless.


    Name: Rolling wind
    Rank: D
    Type: Wind/Supportive
    Description: Akryn forms a powerful and focused ball of air just over the ground, which Akryn the balances on, like a bear on a ball, and rides about. The orb of wind can carry him at high speeds, over most obstacles, and even up walls for about fifteen feet. Speed of sixty MPH, lasts for three turns, and has a cd of five posts.

    Strengths: -Much higher rate of speed for Akryn, also very agile.
    - Makes Akryn a much more difficult target
    - Good for rapidly setting off, and escaping, trapped areas and halls.

    Weaknesses: -Can be disrupted by sudden, unexpected changes in the terrain, IE a sudden shifting in the earth.
    - Deals no damage
    - Magic fire sets it off, creating a small bomb under him
    -Lack of air makes this spell useless.


    Name: Wind Palm, two palms
    Rank: C
    Type: Wind, offensive.
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and deals High D rank damage. If the opponent is struck with both the palm strike and the wind, deals D.5 damage Cd of 2 posts.


    Strengths: -Good offensive technique, deals reasonably damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind Breaker
    Rank: C
    Type: Wind, Defensive.
    Description: Wind Breaker is cast by Akryn simply throwing his arms out to both sides, generating a very powerful, and sudden, gust of wind all around him, that moves at 45 mph, in a strong upwards, spiraling motion. Those caught in it are lifted up and thrown away from Akryn, usually by about twenty feet for c rank and down, ten feet for B ranks, none A ranks, weight variances depending. One post move, with a three spell cd. Half effectiveness against B ranks, ineffective higher.

    Strengths: -Useful for people, and ranged objects, such as arrows or shuriken
    -Can be used to block some elemental attacks, such as fire or water
    -Can cause damage in tight quarters by throwing opponent against walls.

    Weaknesses: -Barring nearby walls, not an effective form of attack
    - Does not block elements such as lightning and darkness
    -Allies caught in it will be thrown as well
    -Lack of air makes this spell useless.


    Name: Cutting Wind
    Rank: C
    Type: Wind Offensive.
    Description: Akryn holds his arms out to either side and focuses wind around them before swinging his arms forward, one at a time, sending focused slashes of wind at his opponent. The slashes are about two feet in length and razor sharp, capable of cutting through small trees and doors, and each one deals D rank damage with a max combined damage of C damage. CD of five posts. Range of thirty feet. Single post use.

    Strengths: -Capable of causing intense bleeding on unarmored targets.
    - Good for removing doors and other breakable obstructions
    - Can cancel out magical fire of equal rank

    Weaknesses: - Minimal use against metal and other solid elements
    - Is canceled out by fire magic
    - Cuts allies caught in its path as well
    -Lack of air makes this spell useless.



    Name: Gusting Cannon
    Rank: B
    Type: Wind/Offensive
    Duration: Instant use, no duration
    Cooldown: 3 post cd
    Description: Akryn places the heels of his hands together, opens his palms, bends the fingers and spreads them, and then pulls the hands back together to his hip. There, he focuses his wind magic between his palms into a furiously spinning orb of wind, before Akryn thrusts his hands forward, blasting the wind from his hands like a stream of battering ram wind, capable of knocking men off of their feet, traveling at 60 MPH. Deals B rank damage.
    Strengths: - Cancels out fire spells of equal or lower rank
    - Strong knock back effect, capable of throwing most people thirty feet
    - Fast and difficult to dodge if you don't see it coming.
    Weaknesses: -Cancelled out by fire spellsof equal or higher rank.
    -The casting makes it obvious a spell is being charged.
    -Requires both hands.
    -Risky to cast in close-range combat.



    Name: Wind palm, four palms.
    Rank: B rank
    Type: Wind Offensive
    Duration: Instant use, no duration
    Cooldown: 4 posts
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.5% damage .
    Strengths: -Good offensive technique, deals reasonable damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.


    Name: Hurricane Balista
    Rank: B
    Type: Wind Offensive
    Duration: 2 post charge, fires on third post
    Cooldown: 5 post cd
    Description:  A fairly high power spell, the spell takes a full three turns to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. On the second turn, the arrow erupts up to an absolutely massive tornado, the tip aiming forward, the sides whipping around the users arm, and trailing out five feet behind Akryn. When the arrow is released it travels at 50mph for a range of 100 feet, and can leave massive holes in the target.
    Deals double B rank damage.

    Strengths: -Cancels out fire spells of equal or lesser rank.
    -Piercing capabilities
    -Fast and difficult to avoid if you don't see it coming
    Weaknesses: -Canceled out by fire spells of equal or higher rank
    -High charge rate
    - Caster is vulnerable while charging
    -easy to see coming


    Name: Horizon Gale
    Rank: B rank
    Type: Wind Offensive
    Duration: Instant use, no duration
    Cooldown: 4 post cd
    Description: Akryn channels wind energy into his hand and then slashes it across, horizontally, sending out the wind in a thin, slashing motion. The wind expands as it reaches out, to a width and range of 100 feet. Deals B rank damage

    -The growth of the wind can catch opponents off guard.
    -Can strike multiple people at once.
    -Effective at cutting through large obstacles and clearing the way for the caster and allies.

    Weaknesses:-Given the size of the wind, it's risky to use in a large battle field where allies are present.
    -The wind is flat and thus easy to dodge by dropping to the ground.
    -The wind starts out small and has less potential at close range.
    -Fire spells of equal or higher rank cancel out the spell


    Future spells.
    Spoiler:


    FUTURE H RANK SPELLS
    Spoiler:


    Last edited by Akryn on 13th November 2016, 4:00 pm; edited 30 times in total
    Alye
    Alye

    The Windrider


    The Windrider

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    Character Sheet
    First Skill: Storm Magic
    Second Skill: Wind Healing Magic
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Alye 15th January 2014, 3:22 pm

    Akryn wrote:Magic

    Primary Magic: Storm Magic
    Caster or Holder: Caster

    Description: Akryn's version of storm magic is very versatile, and very destructive. A style that harnesses the power of the storms for both combat and support roles, Akryn can either harness the elements of a storm, such as strong wind, or lightning, for more direct combat, or he can summon up storms to draw out the storms own natural destructiveness and power.

    Strengths: -A very versatile style of magic, good for direct combat or support roles.
    -Powerful and destructive, this style is good for leveling opponents.
    -Utilizes multiple elements, meaning more options when fighting those resistant to certain elements.

    Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
    -Uses only elements with little physical combat, making it weak vs demon and god slayers, and against physical fighters who can close the distance
    -Some of the spells are all but useless indoors or underground

    Abilities/Powers: Special resistance to electricity, wind, and water. The user is far from immune to the elements, however they share a special affinity to it and thus take less damage.


    Name: Wind walk
    Rank: D
    Type: Wind/support
    Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while.
    Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
    Weaknesses:-The air current can be disrupted by an even more powerful current.
    -Akryn can only move as fast using this spell as he can on the ground.
    -Lasts for three posts with a four post cd

    Name: Lightning touch
    Rank: D
    Type: Electric/offensive
    Description: Akryn channels the lightning element of storms into his hands, adding a bit of electric damage to his punches. The damage from these blows is not much, but it may cause numbness in his target and slow them down.
    Strengths: -A good bit of offensive boost for when someone gets to close.
    -Electricity is good at bypassing many defenses, such as metal skin or water form.
    Weaknesses: -Akryn is not used to hand to hand combat, so even with this spell, he is at a disadvantage in melee combat.
    -Useless against ground or stone magic types
    -Lasts four two posts with a four post cd

    Name: Wind wall
    Rank: D
    Type: Wind/Defensive
    Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall.
    Strengths: -Good for stopping most elemental attacks, such as fire or wind, and for stopping things like thrown knives and spears. Able to stop most objects below 200 lbs.
    -Fast, is created as fast as he can move his arms
    Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones, over 200 lbs and similar attacks.
    -only blocks one side, leaveing his flanks open
    -one post duration, two post cd

    Name: Hail
    Rank: D
    Type: Ice/offensive
    Description: Akryn uses this spell by channeling his magic into the air and creating large hailstorms, which he then hurls at his opponent. Each hail storm is about the size of a softball, and there are usually about ten in a single attack. They fall in an area of about ten feet and move as fast as thrown baseballs.
    Strengths: -Random Aoe, meaning harder to dodge em all
    -Fairly fast (a pro baseball pitcher can throw a ball at about 90 mph)

    Weaknesses: -Weak to fire attacks, and not much use against solid wallslike stone or steel.
    -Random AOE may mean harder to dodge, but also harder to aim with. It falls where it falls, a bit of a bet.
    -One post duration, one post cd (low cd due to this being his main d rank attack)

    Akryn's Wind Magic  8dfvno9
    Godlike Frederik
    Godlike Frederik
    The Forsaken

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    First Skill: Plague Craft
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Godlike Frederik 16th April 2014, 10:07 am

    allright approved


    _____________________________________________________________________________________

    Tuna
    Tuna

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    First Skill: Hihiirogane (日色金) - Sun-Colored Metal
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Tuna 16th September 2014, 8:15 am

    K, approved then.


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    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

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    Second Skill: Crystal Make Magic
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Kihia 1st February 2015, 8:32 pm

    all things addressed are in this color

    Round One:

    other than that you know you have your weanesses to fix, bump or haunt me on skype when ready


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    Akryn's Wind Magic  Kihisi10
    Akryn's Wind Magic  17496c10
    EXP:350/1200



    Themes:
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
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    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
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    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Akryn 2nd February 2015, 4:14 pm

    Bump


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    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
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    Second Skill: Crystal Make Magic
    Third Skill:

    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Kihia 2nd February 2015, 4:14 pm

    Akryn's Wind Magic  Approv11


    _____________________________________________________________________________________

    Akryn's Wind Magic  Kihisi10
    Akryn's Wind Magic  17496c10
    EXP:350/1200



    Themes:
    Rosetta Crawford
    Rosetta Crawford

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    First Skill: Ten No Kichi
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Rosetta Crawford 4th June 2015, 12:37 am

    Akryn wrote:Magic

    Primary Magic: Wind Magic
    Caster or Holder: Caster

    Description: Wind is a natural, and powerful, element which can cause unbelievable damage on its own. Add a conscious, and sometimes spiteful, will to that wind and it becomes a truly terrifying force. Capable of being used for everything from enhanced speed, razor sharp winds, gale force cannons, flight, and even healing, it is a truly versatile element that is incredibly difficult to counter.

    Strengths: -Extremely useful against such elements as fire and sand.
    -Powerful and destructive, this style is good for leveling opponents.
    - Wide variety of applications makes the user fit for multiple roles.

    Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
    - Wind does not affect some elements such as light and darkness.
    -Can cause incredible damage in doors and to allies
    - Akryn does not generate air, he merely sets it into motion. No air, no spells.

    Abilities/Powers: Resistance to wind type magics, 5% resistance per rank, to S rank, capping at 25% resistance

    - Enhanced speed, 6% speed boost per rank, to S rank (capping at total 30% speed boost)

    -Enhanced reflexes, 6% reflexes boost per rank, to S rank (capping at total 30% speed boost)


    Name: Wind walk
    Rank: D
    Type: Wind/support
    Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while. Lasts for three posts with a four post cd
    Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
    Weaknesses:-The air current can be disrupted by an even more powerful current.
    -Akryn can only move as fast using this spell as he can on the ground.
    - High winds can force Akryn to sort of slide through the air when in use.
    - If it cuts out while high in the air, Akryn takes damage upon landing, depending on height
    -Lack of air makes this spell useless.

    Name: Wind Palm
    Rank: D
    Type: Wind/offensive
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.% damage Cd of 2 posts.

    Strengths: -Good offensive technique, deals reasonable damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind wall
    Rank: D
    Type: Wind/Defensive
    Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall. One post duration two post cd, able to take one D rank spell.
    Strengths: -Good for stopping most elemental attacks, such as wind, and for stopping things like thrown knives and spears. .
    -Fast, is created as fast as he can move his arms
    - An opponent caught in it is thrown back five feet and takes 0.5% D rank damage
    Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones.
    -only blocks his front, leaveing his flanks open
    --Lack of air makes this spell useless.
    - Vunerable, and explosive, to fire

    Name: Biting Wind
    Rank: D
    Type: Wind/offensive
    Description: Akryn raises one arm up over his head and lowers the other to his waist, channeling wind energy around them before snapping his arms and hands together. As he does so, the wind extends outwards with cutting force to snap shut onto his opponent with cutting force. Deals D rank damage and has a three turn CD. Range of ten feet. Instant post use.

    Strengths: -Very deadly, can cause severe bleeding. (Meaning npc's)
    -Almost silent, excellent sneak attack.
    -Silent and difficult to see, perfect assassination tool and difficult to dodge.

    Weaknesses: -Not much use against solid walls like stone or steel.
    -Cut like steel but of mild use against light and dark, and similar elements.
    - Can be canceled out by fire, but also cancels out said fire
    -Lack of air makes this spell useless.

    Name: Gusting Grenade
    Rank: D
    Type: Water, wind/offensive
    Description: Akryn forms a small, six inch ball of focused wind in the palm of his hand before hurling it at his opponent, where it detonates upon impact. The grenade sends out a blast of wind from its epicenter engulfing an area of twenty feet, and sending anything not nailed down flying out of the sphere of wind and another fifteen feet. CD of four turns, throwing range of thirty feet, deals D rank damage to all caught within the blast. Single post instant use.

    Strengths: -Ranged AOE attack
    -Extinguishes any non magical flames within the vicinity and cancels out equal rank fire magic
    - Good for dropping on groups of enemies and disrupting their ranks.


    Weaknesses: -Heavier objects or those attached to the ground are unmoved
    -Allies caught in the blast are also hurt
    -Akryn will also be hurt if caught in the blast
    -Lack of air makes this spell useless.

    Name: Breezy shooter
    Rank: D
    Type: Wind/Offensive
    Description: Akryn fires small, sharp blasts of wind from the tips of his pointer and middle finger on each hand, three from each hand. The shots have enough force to knock weapons from hands, and each individual shot deals 0.25% D rank damage, capping at d.5 damage if hit with all six, and can nail small, pin point targets. Four post CD. Single post use. Range of fifty feet.

    Strengths: -Excellent sniping spell
    - Variety of uses, from disarming unsuspecting opponents, to blowing out candles, to knocking out unarmored and unsuspecting opponents.
    - Extrmely difficult to see, thus hard to dodge and block.

    Weaknesses: -Damage is very limited
    - Lacks the necessary punch to get through any defenses
    - cancels out and causes explosions if met with magical fire
    -Lack of air makes this spell useless.

    Name: Gusting Spear
    Rank: D
    Type: Wind/Offensive
    Description: A fairly high power spell, for d rank, the spell takes a full turn to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. When released, the wind arrow launches forward at high speeds with the punching power to go through trees, and the spiraling force to shred the whole trnk into splinters. Deals D.75 damage with a range of thirty feet. 1 post charge, 5 post cd.

    Strengths: -Very powerful, good for dealing large amounts of damage to a single target, or taking on multiple targets in a group.
    -Excellent for opening doors. Wood, ice, stuff that can be torn apart like that, even stone, with limited success, can be destroyed with this spell
    - Can pick up loose debris or weapons, such as small stones or knives.

    Weaknesses: -1 post charge
    -Pose can not be broken or charging fails
    -drains 15% total Mana
    -Lack of air makes this spell useless.


    Name: Rolling wind
    Rank: D
    Type: Wind/Supportive
    Description: Akryn forms a powerful and focused ball of air just over the ground, which Akryn the balances on, like a bear on a ball, and rides about. The orb of wind can carry him at high speeds, over most obstacles, and even up walls for about fifteen feet. Speed of sixty MPH, lasts for three turns, and has a cd of five posts.

    Strengths: -Much higher rate of speed for Akryn, also very agile.
    - Makes Akryn a much more difficult target
    - Good for rapidly setting off, and escaping, trapped areas and halls.

    Weaknesses: -Can be disrupted by sudden, unexpected changes in the terrain, IE a sudden shifting in the earth.
    - Deals no damage
    - Magic fire sets it off, creating a small bomb under him
    -Lack of air makes this spell useless.


    Name: Wind Palm, two palms
    Rank: C
    Type: Wind, offensive.
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and deals High D rank damage. If the opponent is struck with both the palm strike and the wind, deals D.5 damage Cd of 2 posts.


    Strengths: -Good offensive technique, deals reasonably damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind Breaker
    Rank: C
    Type: Wind, Defensive.
    Description: Wind Breaker is cast by Akryn simply throwing his arms out to both sides, generating a very powerful, and sudden, gust of wind all around him, that moves at 45 mph, in a strong upwards, spiraling motion. Those caught in it are lifted up and thrown away from Akryn, usually by about twenty feet for c rank and down, ten feet for B ranks, none A ranks, weight variances depending. One post move, with a three spell cd. Half effectiveness against B ranks, ineffective higher.

    Strengths: -Useful for people, and ranged objects, such as arrows or shuriken
    -Can be used to block some elemental attacks, such as fire or water
    -Can cause damage in tight quarters by throwing opponent against walls.

    Weaknesses: -Barring nearby walls, not an effective form of attack
    - Does not block elements such as lightning and darkness
    -Allies caught in it will be thrown as well
    -Lack of air makes this spell useless.


    Name: Cutting Wind
    Rank: C
    Type: Wind Offensive.
    Description: Akryn holds his arms out to either side and focuses wind around them before swinging his arms forward, one at a time, sending focused slashes of wind at his opponent. The slashes are about two feet in length and razor sharp, capable of cutting through small trees and doors, and each one deals D rank damage with a max combined damage of C damage. CD of five posts. Range of thirty feet. Single post use.

    Strengths: -Capable of causing intense bleeding on unarmored targets.
    - Good for removing doors and other breakable obstructions
    - Can cancel out magical fire of equal rank

    Weaknesses: - Minimal use against metal and other solid elements
    - Is canceled out by fire magic
    - Cuts allies caught in its path as well
    -Lack of air makes this spell useless.

    Moved for adding B rank spells


    _____________________________________________________________________________________

    Akryn's Wind Magic  Zack2_by_gramcrackers-d8ker96

    Akryn's Wind Magic  Zack_by_ravenart5-d8j23c0

    Akryn's Wind Magic  Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Guest 11th June 2015, 6:20 pm

    Requested Edits:

    Edits are in green.
    Akryn
    Akryn

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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Akryn 11th June 2015, 6:35 pm

    Bump


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Guest 11th June 2015, 6:37 pm

    Akryn's Wind Magic  CBsTu5w
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Thorn 19th February 2016, 11:23 am

    origanal:

    unlocked through request


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    Akryn's Wind Magic  S6Eaz9K
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Age : 32
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
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    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Akryn 29th March 2016, 7:10 am

    Ready for approval! Added one signature spell, the Tenryu Taihuoken.

    Spoiler:


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Anastasia Isayev
    Anastasia Isayev

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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Anastasia Isayev 9th November 2016, 10:36 pm

    Sorry for taking so long.
    But here we go.
    Since I'm grading your signature spell, that's all that you'll see a correction for.
    Anything you see in this color are things I request you to fix.
    Cooperation is requested to make things go by smoothly.

    Akryn wrote:Magic

    Primary Magic: Wind Magic
    Caster or Holder: Caster

    Description: Wind is a natural, and powerful, element which can cause unbelievable damage on its own. Add a conscious, and sometimes spiteful, will to that wind and it becomes a truly terrifying force. Capable of being used for everything from enhanced speed, razor sharp winds, gale force cannons, flight, and even healing, it is a truly versatile element that is incredibly difficult to counter.

    Strengths: -Extremely useful against such elements as fire and sand.
    -Powerful and destructive, this style is good for leveling opponents.
    - Wide variety of applications makes the user fit for multiple roles.

    Weaknesses: -Several of the styles more powerful spells, like tornado rush, have massive aoe's that can be very harmful to allies and area.
    - Wind does not affect some elements such as light and darkness.
    -Can cause incredible damage in doors and to allies
    - Akryn does not generate air, he merely sets it into motion. No air, no spells.

    Abilities/Powers: Resistance to wind type magics, 5% resistance per rank, to S rank, capping at 25% resistance

    - Enhanced speed, 6% speed boost per rank, to S rank (capping at total 30% speed boost)

    -Enhanced reflexes, 6% reflexes boost per rank, to S rank (capping at total 30% speed boost)


    Name: Wind walk
    Rank: D
    Type: Wind/support
    Description: Akryn channels the wind element of storms around his legs and feet.By producing a constant current of air under Akryn's feet, this spell allows him to move freely through the air for a short while. Lasts for three posts with a four post cd
    Strengths: Allows for limited flight, allowing him to dodge some AOE attacks and rain pain down from above.
    Weaknesses:-The air current can be disrupted by an even more powerful current.
    -Akryn can only move as fast using this spell as he can on the ground.
    - High winds can force Akryn to sort of slide through the air when in use.
    - If it cuts out while high in the air, Akryn takes damage upon landing, depending on height
    -Lack of air makes this spell useless.

    Name: Wind Palm
    Rank: D
    Type: Wind/offensive
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.% damage Cd of 2 posts.

    Strengths: -Good offensive technique, deals reasonable damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind wall
    Rank: D
    Type: Wind/Defensive
    Description: Akryn throws both hands out to the side, then quickly brings them together infront of him. As he does this, he creates two powerful walls of wind on each hand, that meet when his hands do, in order to block incoming attacks. The created wall of wind is about ten feet wide and seven feet tall. One post duration two post cd, able to take one D rank spell.
    Strengths: -Good for stopping most elemental attacks, such as wind, and for stopping things like thrown knives and spears. .
    -Fast, is created as fast as he can move his arms
    - An opponent caught in it is thrown back five feet and takes 0.5% D rank damage
    Weaknesses: -Not much use against energy attacks, such as lightning or a laser, also not much use against large stones.
    -only blocks his front, leaveing his flanks open
    --Lack of air makes this spell useless.
    - Vunerable, and explosive, to fire

    Name: Biting Wind
    Rank: D
    Type: Wind/offensive
    Description: Akryn raises one arm up over his head and lowers the other to his waist, channeling wind energy around them before snapping his arms and hands together. As he does so, the wind extends outwards with cutting force to snap shut onto his opponent with cutting force. Deals D rank damage and has a three turn CD. Range of ten feet. Instant post use.

    Strengths: -Very deadly, can cause severe bleeding. (Meaning npc's)
    -Almost silent, excellent sneak attack.
    -Silent and difficult to see, perfect assassination tool and difficult to dodge.

    Weaknesses: -Not much use against solid walls like stone or steel.
    -Cut like steel but of mild use against light and dark, and similar elements.
    - Can be canceled out by fire, but also cancels out said fire
    -Lack of air makes this spell useless.

    Name: Gusting Grenade
    Rank: D
    Type: Water, wind/offensive
    Description: Akryn forms a small, six inch ball of focused wind in the palm of his hand before hurling it at his opponent, where it detonates upon impact. The grenade sends out a blast of wind from its epicenter engulfing an area of twenty feet, and sending anything not nailed down flying out of the sphere of wind and another fifteen feet. CD of four turns, throwing range of thirty feet, deals D rank damage to all caught within the blast. Single post instant use.

    Strengths: -Ranged AOE attack
    -Extinguishes any non magical flames within the vicinity and cancels out equal rank fire magic
    - Good for dropping on groups of enemies and disrupting their ranks.


    Weaknesses: -Heavier objects or those attached to the ground are unmoved
    -Allies caught in the blast are also hurt
    -Akryn will also be hurt if caught in the blast
    -Lack of air makes this spell useless.

    Name: Breezy shooter
    Rank: D
    Type: Wind/Offensive
    Description: Akryn fires small, sharp blasts of wind from the tips of his pointer and middle finger on each hand, three from each hand. The shots have enough force to knock weapons from hands, and each individual shot deals 0.25% D rank damage, capping at d.5 damage if hit with all six, and can nail small, pin point targets. Four post CD. Single post use. Range of fifty feet.

    Strengths: -Excellent sniping spell
    - Variety of uses, from disarming unsuspecting opponents, to blowing out candles, to knocking out unarmored and unsuspecting opponents.
    - Extrmely difficult to see, thus hard to dodge and block.

    Weaknesses: -Damage is very limited
    - Lacks the necessary punch to get through any defenses
    - cancels out and causes explosions if met with magical fire
    -Lack of air makes this spell useless.

    Name: Gusting Spear
    Rank: D
    Type: Wind/Offensive
    Description: A fairly high power spell, for d rank, the spell takes a full turn to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. When released, the wind arrow launches forward at high speeds with the punching power to go through trees, and the spiraling force to shred the whole trnk into splinters. Deals D.75 damage with a range of thirty feet. 1 post charge, 5 post cd.

    Strengths: -Very powerful, good for dealing large amounts of damage to a single target, or taking on multiple targets in a group.
    -Excellent for opening doors. Wood, ice, stuff that can be torn apart like that, even stone, with limited success, can be destroyed with this spell
    - Can pick up loose debris or weapons, such as small stones or knives.

    Weaknesses: -1 post charge
    -Pose can not be broken or charging fails
    -drains 15% total Mana
    -Lack of air makes this spell useless.


    Name: Rolling wind
    Rank: D
    Type: Wind/Supportive
    Description: Akryn forms a powerful and focused ball of air just over the ground, which Akryn the balances on, like a bear on a ball, and rides about. The orb of wind can carry him at high speeds, over most obstacles, and even up walls for about fifteen feet. Speed of sixty MPH, lasts for three turns, and has a cd of five posts.

    Strengths: -Much higher rate of speed for Akryn, also very agile.
    - Makes Akryn a much more difficult target
    - Good for rapidly setting off, and escaping, trapped areas and halls.

    Weaknesses: -Can be disrupted by sudden, unexpected changes in the terrain, IE a sudden shifting in the earth.
    - Deals no damage
    - Magic fire sets it off, creating a small bomb under him
    -Lack of air makes this spell useless.


    Name: Wind Palm, two palms
    Rank: C
    Type: Wind, offensive.
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and deals High D rank damage. If the opponent is struck with both the palm strike and the wind, deals D.5 damage Cd of 2 posts.


    Strengths: -Good offensive technique, deals reasonably damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.

    Name: Wind Breaker
    Rank: C
    Type: Wind, Defensive.
    Description: Wind Breaker is cast by Akryn simply throwing his arms out to both sides, generating a very powerful, and sudden, gust of wind all around him, that moves at 45 mph, in a strong upwards, spiraling motion. Those caught in it are lifted up and thrown away from Akryn, usually by about twenty feet for c rank and down, ten feet for B ranks, none A ranks, weight variances depending. One post move, with a three spell cd. Half effectiveness against B ranks, ineffective higher.

    Strengths: -Useful for people, and ranged objects, such as arrows or shuriken
    -Can be used to block some elemental attacks, such as fire or water
    -Can cause damage in tight quarters by throwing opponent against walls.

    Weaknesses: -Barring nearby walls, not an effective form of attack
    - Does not block elements such as lightning and darkness
    -Allies caught in it will be thrown as well
    -Lack of air makes this spell useless.


    Name: Cutting Wind
    Rank: C
    Type: Wind Offensive.
    Description: Akryn holds his arms out to either side and focuses wind around them before swinging his arms forward, one at a time, sending focused slashes of wind at his opponent. The slashes are about two feet in length and razor sharp, capable of cutting through small trees and doors, and each one deals D rank damage with a max combined damage of C damage. CD of five posts. Range of thirty feet. Single post use.

    Strengths: -Capable of causing intense bleeding on unarmored targets.
    - Good for removing doors and other breakable obstructions
    - Can cancel out magical fire of equal rank

    Weaknesses: - Minimal use against metal and other solid elements
    - Is canceled out by fire magic
    - Cuts allies caught in its path as well
    -Lack of air makes this spell useless.



    Name: Gusting Cannon
    Rank: B
    Type: Wind/Offensive
    Duration: Instant use, no duration
    Cooldown: 3 post cd
    Description: Akryn places the heels of his hands together, opens his palms, bends the fingers and spreads them, and then pulls the hands back together to his hip. There, he focuses his wind magic between his palms into a furiously spinning orb of wind, before Akryn thrusts his hands forward, blasting the wind from his hands like a stream of battering ram wind, capable of knocking men off of their feet, traveling at 60 MPH. Deals B rank damage.
    Strengths: - Cancels out fire spells of equal or lower rank
    - Strong knock back effect, capable of throwing most people thirty feet
    - Fast and difficult to dodge if you don't see it coming.
    Weaknesses: -Cancelled out by fire spellsof equal or higher rank.
    -The casting makes it obvious a spell is being charged.
    -Requires both hands.
    -Risky to cast in close-range combat.



    Name: Wind palm, four palms.
    Rank: B rank
    Type: Wind Offensive
    Duration: Instant use, no duration
    Cooldown: 4 posts
    Description: Akryn thrusts his hand forward, fingers together, palm towards his opponent, launching a powerful, focused blast of wind from his hand, which shoots through the air, smashing into his opponent with enough force to cause small craters in stone. The blast of wind travels at approximately 12 feet per second for twenty five feet and the wind deals High D rank damage. If the target is hit with both the palm strike and the wind it deals D.5% damage .
    Strengths: -Good offensive technique, deals reasonable damage.
    -Fast, and can only be seen via limited air distortion, making it hard to avoid.
    - Stacks with other wind palm techniques for a deadly barrage

    Weaknesses: -Wind does not affect darkness or light type moves, and similar techniques.
    -Less effective vs metal type elements and other, less breakable elements
    - Cancels out, and is canceled out by fire.
    -Lack of air makes this spell useless.


    Name: Hurricane Balista
    Rank: B
    Type: Wind Offensive
    Duration: 2 post charge, fires on third post
    Cooldown: 5 post cd
    Description:  A fairly high power spell, the spell takes a full three turns to charge and requires a specific pose to use. The user takes their left hand and forms it into an L with the pointer finger and thumb, before extending the arm out, palm side up, aiming the finger at the target. The user then grabs hold of the air just over the outstretched hand with the pointer finger and thumb of their right hand and pulls back, as if pulling back an arrow. As the user pulls back, the air begins to tightly spiral into the form of a thin arrow shaft. At the tip however, the wind begins to expand and spin, forming into an even larger, drill like tornado tip. On the second turn, the arrow erupts up to an absolutely massive tornado, the tip aiming forward, the sides whipping around the users arm, and trailing out five feet behind Akryn. When the arrow is released it travels at 50mph for a range of 100 feet, and can leave massive holes in the target.
    Deals double B rank damage.

    Strengths: -Cancels out fire spells of equal or lesser rank.
    -Piercing capabilities
    -Fast and difficult to avoid if you don't see it coming
    Weaknesses: -Canceled out by fire spells of equal or higher rank
    -High charge rate
    - Caster is vulnerable while charging
    -easy to see coming


    Name: Horizon Gale
    Rank: B rank
    Type: Wind Offensive
    Duration: Instant use, no duration
    Cooldown: 4 post cd
    Description: Akryn channels wind energy into his hand and then slashes it across, horizontally, sending out the wind in a thin, slashing motion. The wind expands as it reaches out, to a width and range of 100 feet. Deals B rank damage

    -The growth of the wind can catch opponents off guard.
    -Can strike multiple people at once.
    -Effective at cutting through large obstacles and clearing the way for the caster and allies.

    Weaknesses:-Given the size of the wind, it's risky to use in a large battle field where allies are present.
    -The wind is flat and thus easy to dodge by dropping to the ground.
    -The wind starts out small and has less potential at close range.
    -Fire spells of equal or higher rank cancel out the spell

    Name: Tenryu Taihuoken
    Rank: Signature (Ranks up with user to S)
    Type: Wind/Offensive
    Duration: Instant use, no duration
    Cooldown: Signature, useable every turn
    Description: Tenryu Taihuoken is a powerful punching spell with which the user disrupts the air in front of them. No specific pose is required, no charge up. The user simply channels his wind magic into his fist and punches forward, sending out a wave of wind that travels ten feet out and ten feet in either direction, including up and down. This blast of air disrupts any and all air and wind in its path.

    INCLUDING THE AIR, and oxygen, INSIDE A PERSONS BODY! This means lungs, air in the stomach, oxygen in the blood, all of that is affected. The air around and inside the person is thrown backwards, usually throwing the target back a good thirty or forty feet. Those caught by this attack take double damage and usually begins experiencing some sort of bleeding effect, from ruptured blood vessels leaking through the skin, as well as mild vision problems, due to blood vessels in the eyes being ruptured, and moderate to severe headaches. Dizziness and nausea are also highly likely.

    This spell is also unique in its ability to blend with other elements. Unlike most wind spells, this one does not explode with fire. Instead it will catch the fire and bring it along, adding that fire spells rank worth of damage to the attack. (SO if it catches a C rank fire spell, it will catch said spell and deal and additional C ranks worth of damage to the target). This blending effect is seen with almost all other elemental attacks, including ice, shadow, lightning, iron, stone, and water. Light is the only element this spell is incapable of blending with.
    Signature spells only have a single effect. In this spell you have:
    - Knockback
    - Take double damage (Which I'm not going to approve, btw)
    - Bleeding from ruptured blood vessels (Which need a duration unless they bleed for an instant) due to spell's duration.
    - Dizziness
    - Nausea
    - Can catch fire and take it with it

    What I'm trying to say is, you have FAR too much going on with a signature spell.
    Signature spells, as mentioned before, may only have a single effect. Please fix this spell.

    Strengths: - Because this spell targets the air inside and around an opponent, it can bypass most armors and defenses. (Even if the blast of air is blocked, the air inside a persons body will STILL be thrown)
    - Capable of blending with most elemental attack forms, which then adds bonus damage. This can result in positively devastating combo attacks.
    - Any and all people caught in the small blast are affected, at full damage, so can drop multiple foes quickly.

    Weaknesses: - Can not blend with light in order to deal bonus damage
    - Even allies who are caught in the blast take the full force of the attack
    - Extremely short range. This range does not grow as the rank of the attack does.


    FUTURE H RANK SPELLS
    Spoiler:


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    Anastasia Isayev
    Anastasia Isayev

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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
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    Akryn's Wind Magic  Empty Re: Akryn's Wind Magic

    Post by Anastasia Isayev 13th November 2016, 4:04 pm

    Akryn's Wind Magic  BTSjguv


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      Current date/time is 9th May 2024, 3:40 am