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    Mechanized Requip

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Mechanized Requip

    Post by Anastasia Isayev on 19th June 2016, 7:09 pm

    Mechanized REquip
    Primary Magic:  Mechanized REquip
    Secondary Magic:  Dragons' Champion
    Caster or Holder:  Holder Magic
    Main Spell Focus:  Attack/Self Buffs
    Magic Description:  
    Anastasia learned mechanical and electrical skills from her father, Ivan Isayev.  Anastasia had been tinkering with electronics and mechanical parts from a young age.  Throughout her life, she had been creating little machines here and little machines there.  She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon.  Her largest creation was, indeed the S.S. Myrmidon (also known as George).  After creating and leading the building of George, she had a moment of self-reflection.  Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more.  She doesn't feel like singing increases people's strengths at all.

    So in response to this, she decided to create multiple armors and weapons to suit her needs.  These armors and weapons are to turn her into a combat machine!  After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force.  It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own.  Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.

    Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.  
    Anastasia's Lineage
    Custom Lineage:  Valkyrian


    Wielder:  Anastasia Isayev  

    Description
    Ancient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die.  Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar.  During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition.  Some people fear the Valkyrie while others sing songs of the Valkyrie.    Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline.  Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.  Anastasia knew of her bearing the Valkyrian blood since her youth.  She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently.  The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo.  She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.  Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly.  It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths.  Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.  

    Plot Abilities

    +Memories of the Departed:  All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance.  While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.

    +Dead Speak:  All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass.  Here, she can extract information from spirits.  This only works on the freshly deceased.  

    Combat Abilities


    + Einherjar Contract  
    Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar.  Upon defeating the target or witnessing the target's defeat, Anastasia makes a contract with them and turns them into Valhalla to await their time to be used.

    Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them.  She summons them as they were when she had fought them having the same abilities but at Anastasia's rank (up to S Rank).   She can summon them for 8 posts (or until they die in combat).  

      Usage for Creating the Contract
    • Anastasia MUST either defeat the NPC/Monster/ETC or watch them be defeated for the 'contract' to be valid.
    • Anastasia may store up to 3 Einherjar at any time.  
    • Anastasia can free/replace an Einherjar at any time, as long as the count doesn't exceed 3.
    • Cannot make a PC into an Einherjar.
    • Does not work against targets that had their souls destroyed/absorbed into something.
    • Does not work against inorganic targets
    • Anybody she forms a contract with can be summoned at Anastasia's Rank (even if they are a higher rank than Anastasia)
    • Can only make a contract with Strong/Boss targets in jobs

      Usage for Summoning the Contract

    • Anastasia may only summon 1 Einherjar per thread.
    • The summoned NPC is summoned at Anastasia's Rank (up to S Rank) and will have the same stats as summons at that rank.
    • These summons retain the abilities they were given in the job they originated from.
    • These summons are available for 8 posts or until destroyed.  
    • If an Einherjar is destroyed, they are removed from Anastasia's list of Einherjar.



    + Valkyrian Flare
    Upon entering Valkyr Form, Anastasia is granted the ability to use 2 spells specific for use specifically while in Valkyr Form.  These abilities are specifically for those with the Valkyrian Blood, only allowing those with Valkyrian Blood to use them; not being able to duplicate these spells.  

      Usage
    • Anastasia gains 1 Signature Spell (of user's rank up to S) and 1 Normal Spell (up to A Rank)
    • Anastasia must create these spells before using them
    • These spells may only be used in Valkyr Form.



    + Gugnir
    The spear of Odin that Anastasia is capable of drawing out of Valhalla, this spear is a spear of absolute power.  The "God Spear" it was dubbed by those with Valkyrian Blood.  This spear was something that predates the current human era and was thought to be an artifact that even pre-dated humanity.  This spear was created as the perfect weapon for the god Odin with the destructive power to completely annihilate several city blocks, turning all that

    Rank:  User's Rank up to S
    Type:  Requip - Weapon
    Duration:  10 Posts
    Cooldown:  11 Posts

    Spear of Destruction -- Passive
    This spear is capable of dealing full damage.  This spear's damage, nor Anastasia's damage can be lowered by spells/effects of equal or lower level than Anastasia.  This spear also bypasses armor dispersion and barrier HP.

    Devastating Spear -- Active
    Anastasia launches herself into the air and gathers energy within her lance.  Pulling her arm back, she throws the spear into the ground causing a massive city-destroying explosion dealing 75% Anastasia's Rank (up to S Rank) to a 75m area.  This spear falls at a rate of 40m/s before causing an explosion.  Everyone caught in the explosion are all drawn towards the spear afterward, causing everyone and everything affected by the blast to bunch up into a tight ball.  Once the gravitational pull on everyone succeeds, the spear returns to Anastasia's hands and the gravitational pull is released.  
    Duration:  Instant
    Cooldown:  5 Posts
    Strength:
    - Wide Range AoE
    - Capable of destroying man-made structures and environment
    - Capable of bringing everyone in towards the spear, making targets susceptible to AoE damage from friendly targets.
    - Friendly Targets are not affected by the gravitational pull.
    Weakness:
    - The explosion can harm friendly units in the area.
    - Targets of 1 rank higher than Anastasia are immune to the gravitational pull.
    - Anastasia can take the damage of the ability if this is used in an enclosed area (such as a cave)
    - Indiscriminate towards the environment.
    - Gravity mages aren't affected by the Gravitational pull.
    - Must be in Valkyr Form in order to summon this weapon.


    + Valkyr Form
    A blue flame envelopes Anastasia, causing her form to change.  She grows out long silvery-blue hair that reaches down to her rear, her eyes turn a glowing blood red, and her outfit changes drastically.  During this transformation, Ana's personality also changes.  Instead of being generally kind and caring, she becomes cold and calculating, not allowing any probability of failure.   Any emotional attachment that Anastasia would have towards a target disappears.  Along with her personality change, her voice also changes making her appear to be a completely different person.  This form grants Anastasia super-human capabilities that she isn't normally allowed to have.

    A strange quirk to this is that Anastasia, while in this form, has a propensity of calling everything a program and using the word "initiate".  Strange quirk, but it fits her new persona as a cold and calculating shield-maiden; the one who chooses who lives and who dies on the battlefield.  

    Rank:  Anastasia's rank (up to S Rank)
    Type:  Form Change
    Duration:  10 Posts
    Cooldown:  11 Posts
    Effect:  Anastasia turns into a spiritual form.  While in this spiritual form, they are immune to physical damage (anything tangible such as rock, water, sand, etc) instantly pass through Anastasia.  Magic, however, isn't affected by this change.  While in this corporeal form, any allies within 100m of Anastasia is granted 360 degree vision, allowing herself and her teammates to be able to see in a full 360 degree panorama.  
    Strengths:
    - Can use this while in Requip Armor
    - Anastasia's Requip Armor also gains the spiritual form.
    - Capable of giving every friendly unit in range the ability to see in all 360 degrees, not limiting them to a human's narrow field of view.
    - Spiritual form grants Anastasia immunity to most physical attacks.
    Weaknesses:
    - Anastasia isn't immune to physical attacks of higher ranking than she is.
    - Anastasia takes 25% more damage to magic attacks while in this form.
    - Anastasia needs to be in this form in order to use Gugnir or her signature/normal spell gained by this lineage.
    - The 360 degree viewing makes targets highly susceptible to blinding spells.
    - Friendlies that move out of the 100m area no longer gains the 360 degree panorama view.
    Mechanized REquip Magic
    Unique Abilities
    Flying Armor
    When Anastasia equips a REquip armor, they are all capable of flight.  These armors are have built-in engines and stabilizers that allow for prolonged flight.  While flying, Anastasia's movement speed increases by 25%
    Limitation:  
    - The power of flight is only usable while Ana has REquip armor equipped.  
    - Anastasia's movement speed in this UA only affects her while flying only.

    BuddyQuip
    Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates.  This includes putting weapons/armor onto pets or friendly NPCs.  All Armors are given the Flying Armor Unique Ability.  All BuddyQuip'd equipment also grants the person the Special Requips of that piece of equipment.
    Limitation:  
    - Can only summon a requip weapon/armor onto a friendly that is their level or lower.  Cannot put an A Rank Requip spell onto a C Rank mage.
    - Spells still cost MP for Anastasia to use.
    - Spells still have the same cool-down as if she used it on herself.

    Matching Set
    If equipped with a weapon and armor of a matching set, Anastasia gains +10% DR and +25% damage to pieces of equipment of the same set.  
    Limitations:  
    - The 10% DR only applies to the Armor
    - The 25% damage involves only skills/attacks/special requip spells for that piece of weaponry.
    - Once one piece of the set is gone, the bonus is gone as well.
    - To see a list of matching sets, look below for Anastasia's equipment sets.  
    Current Equipment Sets:  
    - Fafnir Set (Dragon Fangs weapon + Fafnir Sentry Armor) 
    - Pixie Set (Pixie Rifle weapon + Pixie Armor)

    Reflexive Armor
    The Nanomachines scattered around the area that Anastasia.  These Nano-Machines reactively deal 10% of the original damage (before armor and other reductions) back to the target after Anastasia takes damage from the attack.  This damage ignores the target's armor rating as it is considered indirect damage.  
    Limitation:  
    - Anastasia MUST be hit by an attack in order to reflect damage
    - Only targets within:
    A Rank:  75 Meters
    S Rank:  100 Meters
    H Rank:  200 Meters
    Are effected by this.  If they attack out of range, they aren't effected by the indirect damage.
    - Anastasia MUST have a requip armor on for this to be effective.
    - This may only be done to 2 attacks aimed at her per round.

    Nano-Machine Overdrive
    Once Anastasia activates Limit Transcendence on a piece or Requip Weaponry, that weapon deals a bonus 50% damage while it is out.  However, the cost of Limit Transcendence goes from 25% of the initial cost to 50% of the initial cost and 5 MP per post after the initial post until the weapon's duration expires.  Ana's damage with this weapon may not be lowered while Nano-Machine Overdrive is active.
    Limitation:  
    - A Requip Weapon may only go into Nano-Machine Overdrive once per topic.

    Emergency Exit
    Once Anastasia's Armor's duration expired or her armor is ready to be destroyed, Anastasia can bail-out. Anastasia's armor explodes, dealing the armor's rank in damage to a 50m radius.
    Limitation:
    - The Requip Armor that was self destructed only deals damage equivalent of the armor being exploded (up to S Rank damage max)
    - The Requip Armor used in this way cannot be re-summoned for the rest of the thread (making this extremely risky to use)
    - If Anastasia or any of her allies are in the blast radius, they are susceptible to the damage.
    Magic's Strengths
    Magic's Weaknesses
    - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption.  (Summoning the equipment, however, is still considered magical)

    - Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)
    - Lightning Magic deals +25% to Anastasia if she has a Requip Armor on. 

    - Unique Abilities may only be used when a Requip Armor is equipped.  

    - Magic Damage buffs does not increase damage dealt by the weapons
    Spell Formatting:

    Code:
    <table width="100%" border="1"><TR><TD width="25%" align="center" valign="top" colspan=2><img src="" width="65%">
    [u]Spell Name[/u]

     
    [u]Rank[/u]


    [u]Type[/u]

    [u]Requirement[/u]


    [u]Duration[/u]


    [u]Cooldown[/u]


    [u]Description[/u]


    [u]Effect[/u]


    [u]Range[/u]


    [u]Speed[/u]

    </td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1

    - Strength 2

    - Strength 3</TD><TD valign="top">- Weakness 1

    - Weakness 2

    - Weakness 3

    - Weakness 4</TD></TR></TABLE>


    Last edited by Anastasia Isayev on 22nd January 2017, 2:49 pm; edited 6 times in total


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    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Anastasia Isayev on 19th June 2016, 7:10 pm

    The Fafnir Set
    Fafnir is known as "the World Dragon" and the dragon that is Anastasia's mentor.  She was given a mission by Fafnir in order to protect dragons from Dragon Slayers.  There is a stipulation, however, that IF and only IF a dragon grows violent towards the human race without provocation, Anastasia will set them straight without killing them.  She is to become their champion while neutralizing rogue dragons.
    Anastasia created this set of armor and weapons, not only off of a design that beat her incredibly at a Sentry Exhibition in Bosco, but as a tribute to her Mentor dragon Fafnir.  This armor is to resemble her admiration for her mentor and to show solidarity with the other dragons in the world.  This armor has 100% integration with "The Hymn" and has the best synchronization rate with the strange artifact than anything else she had created.  It is because of this that these two items have become her main-stream weapon and armor of choice.

    Spoiler:
    5 Free B Rank slots obtained:  Here
    2 B Rank Slots obtained:  Here
    2 A Rank Signature Spells obtained:  Here

    RMX-212 Dragon Fangs
    The Weapon:
    Spell Name
    RMX-212 Dragon Fangs

    Rank
    S
    Type
    Refined Requip / Weapon

    Duration
    12 Posts

    Cooldown
    15 Posts

    Description
    Anastasia's new primary weapon.  She had encountered this weapon initially during an exhibition match in Bosco where she almost lost her life.  Angered by the opposing pilot's inability to hold back during an exhibition, she sought to create a weapon similar to it.  Upon finding information on where should could score some Rhapsodium, she encountered the pilot she fought in Bosco only to disarm her of the weapon and run off with the cache of Rhapsodium.  From this, she was capable of reverse engineering the weapon to make an improved version of the weapon that almost took her life.
    This weapon has the head of a dragon that move and squeeze objects like an insect's pincers.  The head can move around freely as it is tethered by a red, extendable mass that allows the weapon to move freely within an 80 meter area.  This weapon can be used to butt into the enemy at extremely fast speeds or it can be used to crush her foes.  Anastasia has many more uses with this weapon and plans on integrating new hardware and software into this weapon as well as upgrading it's performance.

    Passive Effects
    Dual Wielding
    Anastasia has 2 of these weapons out at once.  So once one Dragon Fang is doing something, she can use the other one to act independently, allowing her to use an ability with her right and doing something else with her left.

    Active Effect
    Dragon's Rush
    Anastasia ignites the Dragon Fang weapon with super-concentrated plasma.  With a single strike, Anastasia strikes out up to 100 meters, traveling at 80 m/s with the Dragon Fang.  Anything the Dragon Fang collides with appears to melt from the super-heated plasma.  This attack deals S-Rank Magical Damage and ignores the armor of the opponent.  This attack is instant duration with a 2 post cooldown.

    City Breaker Bomb
    Anastasia uses energy similar to Dragon's Rush, gathering energy into a 5m radius ball within the maw of the Dragon's Fang.  With a quick shot, Anastasia can shoot the City Breaker Bomb up to 100m out in front of her.  The City Breaker Bomb deals 100% S Rank damage at the epicenter and 75% S Rank damage to everyone outside of the epicenter.  The bomb explodes from the epicenter in a dome-shape with the dome growing larger and larger until the dome reaches a 100m radius.  The dome then transform into a pillar.  This deals an additional 25% damage to flying targets.  This attack is instant duration with a 2 post cooldown.

    Range
    80 meters

    Speed
    60 m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Due to this weapon not being directly held in the hands, Anastasia may wield weapons in her hands while this weapon is equipped.

    - Active abilities deal massive damage
    - Weapon is vulnerable to attack while extended outward.

    - Movement while extended is predictable due to it being tethered to a single source.

    - Even while the weapon is used in 2 separate parts, both sides share the same durability/hp.

    - Very long cooldown

    - City Breaker Bomb is capable of damaging Anastasia or her own allies.
    Sig - Dragon's Rage:

    Spell Name  
    Dragon's Rage
    Converted Artifact Weapon to Signature Spell

    Rank
    S

    Type
    Signature -- Special Requip -- Offensive Spell

    Requirement
    Requires Dragon Fangs Weapon equipped

    Duration
    Instant

    Cooldown
    1 Post

    Description
    Anastasia opens one of the Dragon Fangs.  A ball of plasma gathers within the maw of the Dragon Fang weapon only to shoot out towards the target.  Once struck, the plasma starts to swirl around the target before causing an explosion, with the target at the epicenter.  

    Effect
    Deals S.5x rank magic damage to the main target.  Everyone in the explosion radius takes S Rank magic damage.

    Range
    100m  (Explosion Radius:  25m)

    Speed
    80m/s

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Very strong attack to a small radius

    - Main target is always the epicenter of the spell
    - Requires a turn of cooldown due to it's power

    - Can harm Anastasia or her allies if they are in the blast radius.

    - Spell can be bounced by to Anastasia if it strikes an H Rank barrier, dealing no damage to the barrier.
    Sig - Dragon's Vengeance:

    Spell Name  
    Dragon's Vengeance

    Note
    Traded Legendary Weapon Here

    Rank
    A

    Type
    Signature -- Special Requip -- Offensive

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Coming directly from the claws of Anastasia's Dragon Fang weapon, Anastasia ignites the Plasma Igniters and focuses her Dragon Howl directly through the suit using the Hymnal Resonator.  The howl makes it's way through the Plasma Igniter and blasts outwards in the shape of a dragon, sending out a light blue dragon to demolish anything in it's way.  The dragon moves in a wave-like motion, but don't let it's form of locomotion trick you as this attack is extremely fast.  The roar of the plasma from the Plasma Igniters make the dragon sound like it's roaring throughout it's entire journey.

    Effect
    Deals A.5 Rank Magic Damage.  Deals full damage to the first target hit and 75% of the damage to everyone else hit.

    Range
    75m long / 10m wide

    Speed
    50m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely strong Magic Attack

    - Deals damage to those in a line to multiple targets
    - Requires the Refined Requip Weapon:  Dragon Fangs equipped.  Otherwise, this spell cannot be used.

    - Due to this attack being so linear, it's also pretty easy to dodge.

    - Easily telegraphed due to the loud sound and bright light it emits
    A - Divinity of the Dragon God:

    Spell Name
    Divinity of the Dragon God

    Rank
    A

    Type
    Form Change

    Requirement
    Requires Dragon Fangs to be Equipped
    Requires Fafnir Armor to be equipped

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    Utilizing the integration with The Hymn, Anastasia synchronizes the Dragon Fangs and the Fafnir Sentry armor to combine into a single form.  The combination of the two take shape into a flying, serpent-like dragon.  This dragon appears robotic in nature, flying around, being majestic as hell.  This dragon is 50 meters long, 10 meters wide/thick.

    Effect
    Melee damage dealt to the dragon deals 20% of the damage back to the opponent.  Anastasia also gains +20% DR.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Even while combined, Anastasia can still use her Dragon Fangs and Fafnir Sentry Armor normally (the combination is only aesthetic)

    - Grants bonus DR while in this form.
    - Considered a dragon.  This means that Anastasia takes bonus damage from dragon slayers

    - Due to becoming a long dragon, they become an easier target due to size.

    - Due to large size, people can essentially mount Anastasia while in this armor and attack her while standing on it.
    A - Serpent's Curse:

    Spell Name
    Serpent's Curse

    Rank
    A

    Type
    Debuff/Curse

    Requirement
    Requires Dragon Fangs equipped

    Duration
    10 Posts

    Cooldown
    11 Posts

    Description
    Anastasia gathers up energy within the Dragon Fangs weapon only for the energy to become corrupted by "The Hymn".  The corruption turns the energy gathered in the Dragon Fangs to be a miasma-like mist that comes off of the Dragon Fangs, as if the Dragon Fangs were breathing death all over the area.  A single target is targeted with this mist.  This mist curses the target similar to the curse of the Serpent of Eden.  

    Effect
    The target affected by this curse cannot jump or leave the ground, they are cursed with always having 1 part of their body remain on the ground.  This disrupts flying, jumping, etc.  During this, their speed is also lowered by 35%.  If they are hit with a knockback effect, they will continued to keep a part of them upon the ground.  The Target can also not be carried whether it's from a pet or something large picking them up.

    Range
    100m

    Speed
    75m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good for grounding airborne or agile targets.

    - Drastically lowers a target's speed.
    - A target may climb things to get up off of the ground, but they must always remain in contact with something touching the ground.

    - Targets of S Rank are immune to the curse of grounding.

    - Friendly spells of S Rank or higher ignore the grounding curse, capable of launching the target around as they see fit.
    D - Viper Strikes:

    Spell Name
    Viper Strikes

    Rank
    D

    Type
    Special Requip - CHAIN SPELL - Offensive

    Requirement
    Requires Dragon Fangs weapon equipped

    Duration
    Instant

    Cooldown
    2 * Number of times used.

    Description
    The Dragon Fang weapons close their maw and forms a hardened point.  These points focus upon the enemy and quickly strike out at an enemy close by.  These attacks are extremely quick and can be done in rapid succession.

    Effect
    Chain Spell
    Deals D Rank damage to a single opponent.

    Range
    Melee
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - While weak on it's own, with a large amount of uses, this spell can deal a LOT of damage.- Very short range

    - The Cooldowns are exponentially longer the more times it is used, making it not a very viable skill to use repeatedly during a thread.
    The Armor:

    Spell Name
    MSG-01B Fafnir Sentry

    Rank
    S

    Type
    Requip Armor

    Duration
    10 Posts

    Cooldown
    15 Posts

    Description
    This armor is the compliment of the Dragon Fang weapon and was created as the first platform to be 100% integrated into the Dragon Fangs, allowing the Dragon Fangs to have Hymnal Integration.  This armor is capable of feats such as increased strength and capability of creating a barrier anywhere upon the armor and weaponry attached to the armor.

    This giant behemoth stands at 16.4m (53.8 ft) tall and weighing in at a massive 7.5 tons without fuel or equipment loaded onto it.  

    Passive Effect  
    Dragon Fang Integration
    Only useable if the Dragon Fang weapons are equipped with this armor.  When that occurs, the Dragon Fang receives a bonus 50% damage.  This has no effect if the Dragon Fangs aren't equipped.

    Active Effect
    Trans-Am
    May only be activated during Limit Transcendence.  While Limit Transcendence is activated, Anastasia receives a bonus 50% bonus to all damage.  Trans-Am only lasts for 7 posts and can only be used twice in a topic.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - May create a barrier around the armor, and if used with the Dragon Fang, can protect an ally up to 100m away.

    - Using Trans-Am can further increase Anastasia's offensive capabilities with the Dragon Fangs weapon
    - Armor built specifically for the Dragon Fang weapons.  None of it's abilities work without the weapon.

    - This armor has 10% less durability than normal armors

    - While Trans-Am is activated, Anastasia's armor takes 10% more damage.

    - Very long cooldown.
    Sig - HERO System:

    Spell Name
    Hymnal Echo Resonance Orb (HERO System)

    Rank
    Rank of the User

    Type
    Signature -- Special Requip -- Defensive

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Anastasia's armor vents out Nano-Machines on it's own volition to protect Anastasia from powerful attacks.  The name of this defense mechanics, the Hymnal Echo Resonance Orb comes from the fact that The Hymn acts on it's own to protect Anastasia by using the Nano-Machines built into her armor into the shape of an orb around her.  The Hymn is capable of changing it's frequency, thus altering the frequency that the Nano-machines operate at to effectively block attacks, regardless of what they are.  Once Anastasia had been protected from the attack, the Hymn's control over the Nano-Machine ceases, forcing the Nano-Machines to retreat back into Anastasia's armor.

    Effect
    Protects the user from an attack -- Takes 1.5 attack of H Rank damage or 3 S Rank damage to destroy.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely fast barrier- Only protects Anastasia and nobody else.

    - Doesn't protect the user from other nano-machine type attacks
    A - Spell Reflection:

    Spell Name
    Spell Reflection
    A Rank Obtained by trading Artifact Weapon

    Rank
    A

    Type
    Counterattack

    Requirement
    Must have Fafnir Sentry Armor equipped

    Duration
    3 Posts

    Cooldown
    5 Posts

    Description
    The Fafnir Sentry Armor starts to glow a strange green color.  While glowing this color, any damage dealt to the armor is stored within specialized capacitors converting kinetic energy into thermal energy.  Upon collecting enough thermal energy, Anastasia's Fafnir Sentry Armor releases it in an grand explosion, dealing damage to everyone within the area.

    Effect
    This spell deals more damage depending on how much damage the armor takes.  The armor can take up to 1.5x A Rank worth of damage.  Once released, Anastasia's armor deals the amount of damage dealt to it (up to 1.5x A Rank damage) to everyone in a 75m radius).  This damage ignores all barriers of A Rank and below and armor rating.

    Range
    75m radius

    Speed
    50m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Very strong AoE

    - Ignores A Rank and below barriers
    - Requires damage dealt in order to be used properly.

    - Spell instantly activates (without Anastasia's consent) once 1.5x A Rank damage has been achieved making it hard to control when to use it.

    - Barriers of S Rank and above take half damage from this explosion
    B - Healing of the Dragon:

    Spell Name
    Healing of the Dragon

    Rank
    B

    Type
    Special Requip - Healing

    Requirement
    Fafnir Sentry Armor equipped

    Duration
    Instant

    Cooldown
    5 Posts

    Description
    The nanomachines built inside of the Fafnir Sentry begin to excite and vibrate.  The vibration mimics the frequency of blue light, causing a blue light to envelope the armor.  The Nanomachines get to work and quickly repair damage dealt to the armor.

    Effect
    Heals 1.25x B Rank damage to the armor
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Repairs armor durability.- Only useable on the Fafnir Sentry armor

    - Does not prolong spell duration, only the armor's durability.
    B - Scales of the Dragon:

    Spell Name
    Scales of the Dragon

    Rank
    B

    Type
    Special Requip - Support

    Requirement
    Fafnir Sentry armor equipped

    Duration
    5 posts

    Cooldown
    6 posts

    Description
    The nanomachines within the Fafnir Sentry begins to take physical shape, causing the armor of the Fafnir Sentry to turn into spikes.  

    Effect
    Gives Fafnir Sentry +15% DR.  Any melee attacks of B Rank and lower deal 10% B Rank damage to the target.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Useful for increasing defense

    - Useful for dealing reflected damage of melee attacks.
    - Damage reflect is ineffective against A Rank or higher attacks.

    - Damage reflect is ineffective against Ranged or Magic attacks.

    - Due to the extra weight of the scales, Anastasia loses 15% speed.

    MSG-01B Fafnir Sentry


    Last edited by Anastasia Isayev on 22nd January 2017, 6:06 pm; edited 44 times in total


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    Anastasia Isayev

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    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Anastasia Isayev on 19th June 2016, 7:11 pm

    The Pixie Set
    While closely resembling fairies, Pixies are very different from fairies.  In folklore, Pixies have differently colored hair, are often naked, and are ferocious fighters.  It is because of this mindset and the armor's lack of protective surfaces that Anastasia decided to call this set the "Pixie Set".  This set is primarily used for smaller, more delicate jobs that the massive, more destructive Fafnir Set shouldn't be handling.  This set is more elegant and swift while also being able to punch holes through any who oppose her.  
    This set has relatively low integration with "the Hymn" so everything relies on Anastasia's own power, with, and reflexes.  While the armor does offer her greater mobility and strength, she still has issues with extremely strong opponents.  

    FASN-001 Pixie Rifle
    The Weapon:
    Spell Name
    FASN-001 Pixie Rifle

    Rank
    B

    Type
    Requip Weapon

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    A 20 lbs sniper rifle built for anti-armor.  This weapon utilizes 20mm rounds.  The sniper rifle is also equipped with a plasma converter, allowing it to fire using bolts of plasma instead of 20mm rounds.  The sniper rifle comes with a 3-20x variable scope that allows for precision/long range attacks.  The sniper rifle also sends information to Anastasia's HUD with targeting information.

    Passive Effects
    Passive Error Correction
    Once this weapon has acquired a target and a bullet is fired, the bullet will auto-correct itself slightly to find the target.  This makes firing at extremely far targets much easier to do.

    Active Effect
    Pixie Bolt
    Anastasia loads up the Plasma Converter, converting the rounds to plasma.  Quickly, she fires the weapon causing a massive wave of pure energy to smash into targets.  This attack deals 100%  damage to the first target and any targets behind it takes 75% of the damage.  The range of this attack is 60 meters long by 10 meters wide, traveling at 50m/s.  This attack deals 1.5x B Rank magical damage.  This effect may only be used once per weapon summoning.

    Range
    60 meters

    Speed
    45  m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Long range weaponry

    - Very fast projectile speed
    - Not very useful against enemies in close proximity.  

    - Rate of fire is very low, requiring a pull of the bolt between each shot.  

    - If Pixie's Bolt is dodged, Anastasia must wait until the next time the weapon is summoned to use it.
    B - Plasma Rain:

    Spell Name
    Plasma Rain
     
    Rank
    B

    Type
    Special Requip - Attack

    Requirement
    Requires  Pixie Rifle Equipped

    Duration
    1 Post to shoot
    Spell Executes on the 3rd Post

    Cooldown
    4

    Description
    Anastasia converts her weapon over with the Plasma Converter.  She raises her weapon into the air and fires a single shot.  While most opponents may believe that Anastasia only fired a warning shot, the plasma bolt travels out into the atmosphere were it begins to scatter.  The bolt falls to the earth, raining down an extreme amount of hot plasma onto a wide area.

    Effect
    Deals 100% damage to a target(s) in a 3 meter circle.  Everyone else outside of that circle is dealt 75% of the damage.  This spell deals B Rank damage.  Flying targets are instantly grounded.

    Range
    30 meter circle.  
    The circle's center can be up to 50 meters away.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Can be used as a surprise attack bombardment

    - Covers a wide area.

    - Good for grounding flying opponents
    - May only ground opponents of B Rank and lower

    - This spell is not useable indoors or anywhere that isn't visible to the sky.  Doing this spell indoors may lead to the spell backfiring.

    - May hit friendly allies in melee range of the opponents.

    - Takes a long time to occur.
    C - Ricochet Shot:

    Spell Name
    Ricochet Shot
     
    Rank
    C

    Type
    Special Requip - [CHAIN SPELL] - Offensive

    Requirement
    Pixie Rifle Requip Weapon equipped

    Duration
    Instant

    Cooldown
    3 Posts * Number of uses

    Description
    Anastasia unlocks the limiters in her weapon and fires her rifle.  She intentionally misses her target in order for the bullets to ricochet off of the ground or off of walls in order to hit her target at the proper angle.  Using geometry to her advantage, she is able to squeeze off a single round, to miss intentionally and then hit them with a single bullet.

    Effect
    Deals C Rank damage to a target.  
    Used as part of a Chain Spell

    Range
    30m

    Speed
    30m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Enclosed areas make this spell extremely easy to use as bullets would have more places to bounce off of.

    - Can be used in rapid succession within a single post
    - Open areas make the amount of places a bullet can bounce off of less plentiful, making the attack more predictable.

    - In order for this to work, the bullets MUST ricochet off of something.

    - Causes the spell to have a massive cooldown if used in succession with itself.
    The Armor:

    Spell Name
    FAE-1X7 Pixie Armor

    Rank
    B

    Type
    Requip Armor

    Duration
    5  Posts

    Cooldown
    6 Posts

    Description

    Passive Effect  
    Pixie Sight
    While equipped with this armor, Anastasia is capable of switching between normal chromatic vision, heat vision, and magic vision.  Magic vision works similarly to heat vision, but it only displays magical targets.  However, Magic Vision only shows magic and doesn't show detail, making magic vision only good for scouting out general location of targets.

    Active Effect
    Pixie Jet
    For 5 posts, or until the armor disappears, Anastasia is capable of transferring between her normal Pixie Mode or Pixie Jet mode.  During Pixie Jet, she isn't capable of utilizing any melee weapons and gets a 30% Speed Boost and 30% Reaction Speed Boost.  She is capable of switching between modes at will, however, once she is out of Pixie Jet mode, she loses her speed and reaction speed bonuses.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Small armor, good for traveling in tight spaces that the Fafnir Sentry cannot travel through

    - Good for finding things in the dark.
    - Armor has 10% less durability than normal armors.

    - Armor covers MUCH less than normal armors.

    - Armor has issues traveling through inclement weather.
    B - Pixie Reflection:

    Spell Name
    Pixie Reflection
     
    Rank
    B

    Type
    Special Requip - Defensive

    Requirement
    Requires Pixie Armor Requip armor equipped

    Duration
    1 Post

    Cooldown
    4 Posts

    Description
    Upon being damaged by an attack, Anastasia's Pixie Armor glows a light green color before releasing the attack back at the opponent in a violent explosion.  This explosion takes on the exact same properties of the attack/spell that hit her last.

    Effect
    Anastasia takes an attack from an opponent and bounces the exact spell back at the opponent at the exact same speed and range of the original spell itself.  

    Range
    Range of the spell reflected

    Speed
    Speed of the spell reflected
    Only effects spells targeting Anastasia
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Any damage buffs the spell had also adds onto the spell being reflected.  IE:  If the user had +50% spell damage, then the spell being reflected back will also have +50% spell damage.

    - Very good at being a surprise attack.
    - While the spell is reflected, Anastasia still takes damage from the spell.

    - Can only reflect A Rank spells and below.  The damage of reflected A Rank spells are changed down to B Rank spell damage.

    - Does not work if the damage is absorbed by a barrier instead of the requip armor

    - Does not work if the damage dealt destroys the requip armor
    C - Pixie's Anger:

    Spell Name
    Pixie's Anger
     
    Rank
    C

    Type
    Special Requip -- Support

    Requirement
    Requires Pixie Armor Requip Armor equipped

    Duration
    4 Posts

    Cooldown
    5 Posts

    Description
    Nano-machines begin to become active within the armor, itself causing the armor to glow a green color.  As Anastasia speeds up, this causes Anastasia to leave a trail of green behind her.

    Effect
    Every attack that deals damage to Anastasia, regardless of rank gives Anastasia an extra 5% speed stat up to +20% speed.  

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good, low-end spell used for increasing Anastasia's already amazing speed stat.- Takes a while to get to max speed

    - Required to take damage in order to get increased stats.

    FAE-1X7 Pixie Armor


    Last edited by Anastasia Isayev on 1st October 2016, 1:36 pm; edited 10 times in total


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    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Anastasia Isayev on 19th June 2016, 7:12 pm

    Requip Spells not part of a set
    These are spells that are not part of a set and can be summoned independently; not being included in the "Matching Set" Unique Ability.

    Mistilteinn:

    *NOTE:  All of these spells were obtained upon gaining SS Rank.


    Magical Sword Mistilteinn

    Rank
    S

    Type
    Requip Weapon

    Duration
    12 Posts

    Cooldown
    15 Posts

    Description
    While obviously not a sword, Mistilteinn is a powerful plasma rifle used by Anastasia to supplement her lack of ranged weaponry.  The Mistilteinn was created upon modeling the capabilities of the Gugnir lance that she obtains when entering Valkyrian form.  This weapon has near perfect integration with "The Hymn" and due to that, is capable of extremely powerful attacks.  When the weapon fires, the massive rifle opens up, creating crackling energy within the newly opened tunnel before firing off a massive wave of plasma at Ana's opponents.

    Passive Effect
    Hymn Integration
    When Ana's summon "Mighty Roar" has been summoned, this weapon gains a +50% damage to it's attacks.  

    Active Effect
    Great Tree Yggdrasil
    Anastasia powers up the Mistelteinn and releases a powerful wave of energy at the opponents.  However, as the blast is fired, this weapon's beam branches out like limbs of a tree all around the tube-shaped beam, spinning and acting like a drill.  The beam's distance is 100m (with a 20 meter diameter) with all of the branches extending an additional 80m from the beam, making this a 100m long/100m diameter tube.  This weapon has a travel speed of 75m/s for both the main beam and the branching beams.  This beam deals 1x S Rank damage to the first target hit and 0.75x S Rank damage to those hit by the branches.  This blast also ignores barriers of S Rank and below.  This ability has a 4 post cooldown.  
    Strengths and Weaknesses
    StrengthsWeaknesses
    - Damage boost when used with summon "Mighty Roar"

    - Deals damage to a large area

    - Deals penetrating attacks, ignoring barriers.
    - After the first use, the element of surprise that the branches offer is now easily predictable.

    - Damage of the active cannot be buffed by any means other than the weapon's passive.  No other passives can increase the damage of this action.

    - The next post, this weapon's standard attacks deal 75% of their normal damage, ignoring the buff from the weapon.

    - If the "Mighty Roar" isn't on the field, this weapon does not get the damage boost.

    A - Jormungandr's Fangs:


    Jormungandr's Fangs

    Rank
    A

    Type
    Special Requip -- Offensive

    Requirement
    Mistelteinn Equipped

    Duration
    Instant

    Cooldown
    5 Posts

    Description
    Anastasia fires her weapon before it explodes into 5 separate beams, similar to the Great Tree Yggdrasil ability, however, each of the heads is capable of tracking down a foe independently from the rest of the beam, immediately locking on to opponents within it's area.  Upon impact, the beam slams into the target.  

    Effect
    Anastasia fires off 5 beams, each beam dealing 30% A Rank damage within a 75m area.  These beams are capable of tracking their target until it reaches a travel distance of 75m.  Once the beam travels further than 75m, the beam will dissipate.  Each beam can travel 50m/s.

    Strengths and Weaknesses
    StrengthsWeaknesses
    - A quick attack capable of attacking multiple enemies

    - A very strong attack if all 5 strike a single opponent.
    - Very little overall damage if the attacks are split among different targets, making AoEs more viable damage-wise

    - If beams are confused by the movements of the targets, the beams can smash into each other, cancelling one another out.  

    - Deals half damage against barriers
    B - Full Power Blast:


    Full Power Blast

    Rank
    B

    Type
    Special Requip -- Offensive

    Requirement
    Mistelteinn Equipped

    Duration
    Instant

    Cooldown
    4 Posts

    Description
    Anastasia holds out the Mistelteinn and charges energy into the weapon.  With a single click of the trigger, the weapon unleashes a hellstorm of energy towards a single opponent, slamming them with oppressive plasma.

    Effect
    Deals 1.5x B Rank damage to a single opponent.  This beam travels 50m at 35m/s.  

    Strengths and Weaknesses
    StrengthsWeaknesses
    - Quick shot for a lot of damage.- Due to the wind-up needed for this weapon's ability, it's trajectory is predictable.

    - Blast makes a lot of light and a lot of noise.  Not particularly useful when trying to keep a low profile.
    C - Half Power Blast:


    Half Power Blast

    Rank
    C

    Type
    Special Requip -- Offensive -- Holdback

    Requirement
    Mistelteinn Equipped

    Duration
    Instant

    Cooldown
    2 Posts

    Description
    Unlike the weapon's "Full Power Blast" this weapon deals minimal damage, reducing the amount of time the weapon needs to cool down.

    Effect
    Deals 75% C Rank damage to a 30m range @ 20m/s.

    Strengths and Weaknesses
    StrengthsWeaknesses
    - Shorter Cooldown- Deals less damage than normal spells.

    - If this is used, Ana cannot use Full Power Blast afterwards.

    D - Gatling Shot:


    Gatling Shot

    Rank
    D

    Type
    Special Requip -- Offensive -- Chained Spell

    Requirement
    Mistelteinn Equipped

    Duration
    Instant

    Cooldown
    2 Posts

    Description
    A single quick pellet of pure plasma is shot out of the weapon.  While this single pellet doesn't do much on it's own, this can do an extreme amount of damage when fired in rapid succession, which this spell is designed to do.  

    Effect
    Deals 1x D Rank damage.  
    Travels 15m at 10m/s.

    Strengths and Weaknesses
    StrengthsWeaknesses
    - When used in clusters, can deal a lot of damage.- Spell requires the user to use this spell multiple times to gain a stronger effect.  

    - Once a full chain has been used, this spell chain cannot be used again for the rest of the thread.

    Non-Requip Spells
    These are spells not needed to be used with a Requip.  These are stand-alone spells that Anastasia can do with or without her requip armor.  These spells use integration with "The Hymn" in order for her to use.  
    Immaculate Summon:

    S Rank Spell Slot purchase

    Spell Name
    The Hymn
    "Mighty Roar"

    Rank
    S
    Immaculate Summon

    Type
    Summon - Offensive/Support

    Duration
    12 Posts

    Cooldown
    13 Posts

    Description
    Anastasia had pulled a relic from another planet called "The Hymn".  A strange golden monolith structure with an eye in the middle of it.  Through a lot of research, she noticed that she could integrate her weapons through "The Hymn" which allows her the ability to summon her weapons from the laboratory in the Neutral Grounds.  She started to integrate all of her creations into "The Hymn" as a means for her to use during combat.

    However, one day while Anastasia was in the Neutral Grounds, "The Hymn" spoke to her and took off to another planet.  Upon pursuing it, she ended up passing out only to find herself on another planet where she finds that "The Hymn" is revered as a god.  It was then, that she had to do a trial to earn the creature's respect.

    The creature is a large lion-like creature standing at 8' tall while standing on all fours, from it's paws to the top of it's mane.  The creature is primarily white with gold trimmings, red crystal-like embeddings, and a strange starry face.  The stars upon it's face seem to move like fluid.  This creature is as strong as it is fierce, capable of dealing destructive force with it's powerful body and mighty roar.  

    Passive 1
    The Beast that Devours the Sun
    This creature is capable of devouring fire magic similar to how Fire Slayers are able to.  Fire attacks aimed at Anastasia or The Hymn are devoured by The Hymn.  This is only effective on spells of equal or lower ranking of The Hymn and from non-slayer magic.  This effects a range of 100 meters around The Hymn.  There is a 2 post cooldown between each consumption of fire spells.

    Active
    Mighty Roar
    The Hymn raises it's head and lets out a massive roar.  This roar shakes through rock, wood, and anything solid, turning anything it touches into dust.  This roar deals 75% S Rank damage to everyone it hits (other than Anastasia and her allies) ignoring barriers and armor, dealing direct damage to HP instead.  This has a range of a 100m radial sphere around "The Hymn".  This ability has a 3 post cooldown.  

    Celestial Strike
    The Hymn jumps up straight into the air.  A ball of energy surrounds the Hymn before a beam from the ball directs itself to a single target.  The Hymn "Mighty Roar" deals S Rank damage to a single target.  This also boosts the summon's attack or speed (up to Anastasia) by 50% for the rest of the post.  The boosted stat must be chosen upon using the attack.  This has a range of 100m, traveling at 75m/s.  This has a duration of instant with a cooldown of 3 posts.

    A Rank - Vorpal Fang:

    Spell Name
    Vorpal Fang

    Rank
    A

    Type
    Offensive

    Requirement
    Requires The Hymn "Mighty Roar" to be summoned in order to use

    Duration
    Instant

    Cooldown
    5 Posts

    Description
    The Hymn "Mighty Roar" bares it's fangs.  It's fangs start to glow a bright white color, giving off intense heat.  With a quick bite, the "Mighty Roar" attempts to decapitate a target with a single bite to their head.

    Effect
    Deals A Rank damage to a target.  If the target is a Weak, Normal, or Strong monster, they are instantly decapitated.

    Range
    75m

    Speed
    50m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Can instantly kill NPCs of Weak, Normal, or Strong strength.- Cannot decapitate PC characters (unless they allow it)

    - Not effective against targets wearing armor that protects the neck.

    B Rank - Poison Claws:

    Spell Name  
    Poison Claws

    Rank
    B

    Type
    Offensive

    Requirement
    To use, must have "The Hymn" summoned.

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    With a mighty roar, the creature's claws begin to glow a sickening green color.  This green color gives off a deadly miasma when it moves, leaving behind a trail of death with it.  The gas, itself, isn't deadly.  However, if one is to get this poison within their blood-stream, it can cause all sorts of havoc within their body.  The poison enters the blood stream and targets the white bloodcells, causing the person's immune system to be in jeopardy; making them more susceptible to illnesses and degradation to their body from external sources.  

    Effect
    For 1 round, the summon's claws are covered in a poison.  Everyone the summon claws at becomes poisoned.  This poison deals 50% B Rank damage per post (including the round they are poisoned) up to 250% B Rank damage maximum.  The target takes 25% more debuffs from B Rank and below debuffs.  (This calculates 25% of the debuff's strength and not +25% to the debuff)

    Range
    Melee
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Damage over time dealing a large amount of damage.

    - Capable of making B Rank and lower status afflictions more effective.
    - Short Range, requiring the summon to get in close.

    - Poison Slayers are immune and can consume this attack.

    - The second effect does not effect targets of A Rank or higher

    B Rank - Otherworldly Step:

    Spell Name
    Otherworldly Step

    Rank
    B

    Type
    Attack

    Requirement
    Requires the summon "The Hymn" to be summoned to use

    Duration
    2 Posts (1 to disappear, 1 to attack)

    Cooldown
    4 Posts

    Description
    With a mighty roar, the Hymn vanishes into an alternate dimension.  This dimension is nothingness and everything at the same time.  This dimension is something that most life-forms wouldn't be able to comprehend.  The Hymn vanishes for a moment only to appear anyway and launch a powerful attack upon re-entering the normal realm.  

    Effect
    1st post, the summon disappears.  During this time, the summon cannot attack others nor can they be targeted.  They are considered non-combatants while in this alternate dimension.  Upon re-appearing in the 2nd post, they deal 1.5x B Rank damage to a single target, appearing anywhere (including behind a target) within the spell's effective range.

    Range
    75 meter radius of initially leaving the dimension.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Deals a massive amount of damage.

    - Can appear any time during the second post and appear anywhere within the range making this a good surprise attack.
    - A strong attack before The Hymn enters the 'Otherworld' will cause the attack to be canceled.

    - Not very effective in cramped spaces, making where they can re-appear extremely predictable.

    - The Hymn cannot make an attack once it's in the Otherworld, thus lower it's ability to deal damage.

    - Dimensional/portal magic of the same rank or higher can cause The Hymn to return from the Otherworld.

    B Rank - Beast of Valor:

    Spell Name
    Beast of Valor

    Rank
    B

    Type
    Healing/Buff

    Requirement
    Must have The Hymn summoned in order to use this skill

    Duration
    2 Posts

    Cooldown
    3 Posts

    Description
    With a mighty roar, The Hymn lets out a powerful wave of energy.  This wave of energy envelops Anastasia and her allies, recovering and protecting them from harm.

    Effect
    All allies within range are healed for 75% B Rank damage (Anastasia is healed for 100% B Rank damage).  All allies also gain a shield that blocks 1 B Rank worth of damage.  Unlike the healing, the shield lasts for 2 posts or until broken.

    Range
    75 meters around The Hymn
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Heals a large group of people considered friendly.

    - Protects a wide area from harm
    - Sound Slayers are capable of eating this spell and completely nullifying it.

    - Mages weak to sound-based magic take damage from this spell instead of being healed.

    - The Hymn does not benefit from this spell.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - A strong and fast summon that is capable of dealing damage fast and dealing damage hard.

    - This summon has a lot of support abilities to protect and support Anastasia and her allies.

    - Anastasia and her allies are not affected by the negative effects of it's abilities and passives.
    - If the Hymn is destroyed and not withdrawn, Anastasia will lose her ability to use her Requip spells for the rest of the thread.

    - This summon cannot be healed by standard spells or items.  

    - Cannot absorb fire spells higher ranking than the Hymn

    - Force Feedback only effects spells of equal rank or lower.  

    Signature Spells:

    A - Valkyrian Wall:

    Spell Name
    Valkyrian Wall

    Rank
    A

    Type
    Defensive Signature Spell

    Duration
    Instant

    Cooldown
    Once Per Post

    Description
    Anastasia summons a multi-layered wall in order to absorb damage directly in front of her.  She is capable of projecting this spell from a vast distance.

    Effect
    This spell can take 1.5 S Rank damage or 3 A Rank damage before breaking.  

    Range
    80 meters
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Can use this to protect herself or her allies.- Can only protect 1 target

    - Uni-directional, protecting 1 side of a target.  Can easily be overwhelmed with attacks coming from multiple angles.
    D - Flash Step:

    Spell Name
    Flash Step

    Rank
    D

    Type
    Movement

    Duration
    Instant

    Cooldown
    Once Per Post

    Description
    Using a very short burst of speed, Anastasia is able to propel herself into a single direction.

    Effect
    Instant movement of 15m in any direction

    Range
    15m

    Speed
    15m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good for quickly closing or creating distance of a short distance.- Can't be used to dodge an attack

    - Trajectory is predictable.
    D Rank Spells:

    D - Unlock Strength:

    Spell Name
    Unlock Strength

    Rank
    D

    Type
    Support

    Duration
    3 Posts

    Cooldown
    4 Posts

    Effect
    The target gains +20% bonus damage to either Magic or Physical Damage

    Range
    20 m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Offers a strength boost- Anastasia must have line of sight with the target.

    - If magic bonus is given, the physical damage is reduced by 20%.  If Physical damage is given, the magic damage is reduced by 20%.
    D - Sky Pirate's Instinct:

    Spell Name
    Sky Pirate's Instinct

    Rank
    D

    Type
    Support

    Duration
    3 Posts

    Cooldown
    4 Posts

    Effect
    All targets within range gain a +20% buff to their reflexes.

    Range
    20 m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Increases the reflexes of all allies nearby.- Anyone who leaves the area are no longer effected by the buff.

    - Not effective against those that are deaf or if a sound magic spell of C Rank and above is in effect.
    D - Echoing Strike:

    Spell Name
    Echoing Strike

    Rank
    D

    Type
    Support

    Duration
    3

    Cooldown
    4

    Effect
    The effected target's basic attacks deal 50% D Rank damage as a secondary hit immediately after their initial attack.

    Range
    15m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Grants the user a second attack per round.- This second strike isn't effected by buffs to damage.

    - This second strike may only occur once per post.

    - Does not effect ranged attacks, magic spells, or melee abilities, just basic strikes with melee weapons.
    C Rank Spells:
    C - Valkyrie's Wish:

    Spell Name
    Valkyrie's Wish

    Rank
    C

    Type
    Healing

    Duration
    Instant

    Cooldown
    3 Posts

    Effect
    Heals the target for 1.25x C Rank damage.

    Range
    30m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Heals a target.- This spell takes a little time to perform and isn't immediately cast.

    - Anastasia is vulnerable while casting.

    - If struck during the encantation, the spell fails.
    Lineage Spells:
    Signature:

    Spell Name
    Valkyrian Cannon

    Rank
    Signature
    Up to S

    Type
    Offensive

    Requirement
    Requires Anastasia to be in Valkyr form

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Utilizing the power of the gods, directly linked to the realm of the dead, Anastasia is capable of gathering the energy of the dead and use their energy in the form of a spectacular attack.  Either channeling through her weapon or through the palm of her hand, Anastasia releases a massive beam of 3m thick towards  target.  This light flashes multiple colors in very quick succession as it pummels into a foe.  

    Effect
    Deals 1.5x User Rank damage to a single target.

    Range
    100m, 3m thick beam

    Speed
    75m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Very strong attack that can be used rapidly- The further away the target is, the easier it is for them to dodge it

    - Due to the small width of the beam and how linear the attack is, it is easy to predict it's trajectory
    Blessings of the Valkyrie:

    Spell Name
    Blessings of the Valkyrie

    Rank
    A

    Type
    Support

    Requirement
    Anastasia must be in Valkyr Form

    Duration
    10 Posts

    Cooldown
    11 Posts

    Description
    Freyja, the goddess of the dead, has seen those that assist the Valkyrie and grant upon them her blessing.  Freyja showers her blessings upon the 'living einherjar' which she likes to call them in the form of a strange 'sparkly' rain.  This rain covers the group and invigorates them all with strange power.

    Effect
    Everyone within the target area gain +50% to any stat of their choice.  All targets also gain flying while this spell is in effect.

    Range
    100m radius
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Allows the targets to select their buffs

    - Grants flying, which can be extremely useful for mobility reasons
    - Flying may not be usable/useful in small, enclosed areas.

    - If the target does not select what stat they want increased their next post after Anastasia uses this spell, they do not gain the stat.  THEY MUST STATE WHAT STAT IS INCREASED IN THEIR POST

    - Anastasia is not affected by this spell.
    Celestial Key:
    Spell Name:  The Invincible Key [Information/Proof]
    Rank:  Magic Key
    Type:  Celestial Key
    Duration:  1 Attack or Boredom Strikes
    Cooldown:  Once Per Thread
    Description:  A Key where the back is shaped like a mans fist, this key summons saitama. He is so powerful that he can't be defeated, but unfortunately he can only attack one before he has to return to the Celestial realm.  
    Effect:  Hits for S Rank Damage
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    Saitama can't be defeated or unsummoned.- Can only attack once after which he will leave and can't be summoned for the rest of the thread.

    - If used as a damage shield he will leave out of boredom


    Last edited by Anastasia Isayev on 1st April 2017, 4:38 pm; edited 20 times in total


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    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by King Elyx on 20th June 2016, 9:06 am

    I wanted to nerf the so-called "Mean mod" But...

    Mechanized Requip Merp%202.jpg_zpszdcapnj1

    You did very well, no matter how closely one can look at it ^.^


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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 5th October 2016, 10:58 am

    Spoiler:
    @Anastasia Isayev wrote:
    Mechanized REquip
    Primary Magic:  Mechanized REquip
    Secondary Magic:  Dragons' Champion
    Caster or Holder:  Holder Magic
    Main Spell Focus:  Attack/Self Buffs
    Magic Description:  
    Anastasia learned mechanical and electrical skills from her father, Ivan Isayev.  Anastasia had been tinkering with electronics and mechanical parts from a young age.  Throughout her life, she had been creating little machines here and little machines there.  She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon.  Her largest creation was, indeed the S.S. Myrmidon (also known as George).  After creating and leading the building of George, she had a moment of self-reflection.  Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more.  She doesn't feel like singing increases people's strengths at all.

    So in response to this, she decided to create multiple armors and weapons to suit her needs.  These armors and weapons are to turn her into a combat machine!  After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force.  It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own.  Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.

    Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.  
    Anastasia's Lineage
    Custom Lineage:  Valkyrian
    Description

    Ancient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die.  Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar.  During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition.  Some people fear the Valkyrie while others sing songs of the Valkyrie.  
    Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline.  Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
    Anastasia knew of her bearing the Valkyrian blood since her youth.  She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently.  The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo.  She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
    Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly.  It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths.  Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.
    Plot Abilities
    Spoiler:
    + Memories of the Departed:  All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance.  While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.

    + Dead Speak:  All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass.  Here, she can extract information from spirits.  This only works on the freshly deceased.

    Combat Abilities
    Spoiler:
    + Einherjar Contract:  Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar.  Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.

      Usage
    • Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
    • Anastasia may store up to 5 Einherjar at any time.  A spot is freed once the Einherjar has performed their duties.
    • Cannot make a PC into an Einherjar.
    • Does not work against dead that had their souls destroyed/absorbed into something.
    • Anastasia cannot form a contract with an NPC 2 ranks higher than her.

    + Contract Fulfillment:  Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them.  She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.  
    She can summon them for 8 posts (or until they die in combat).  Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.  

      Usage
    • Anastasia may only summon 1 Einherjar per thread.
    • Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
    • After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.

    + Necromancy:  After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead).  This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.

      Usage
    • Only used against Monster rolls of Weak to Normal.  
    • Duration of 6 Posts with a 12 Post cool-down.
    • If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
    • Anastasia is capable of full control over the dead brought back to life
    • This ability may only be used on NPCs that died in the same thread.


    + Valkyrian Spiraling Lance
    A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body.  The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster.  The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.  
    Rank:  Anastasia's rank (up to S Rank)
    Type:  Requip/Lineage -- Weapon
    Duration:

      B Rank:  6 Post Duration
      A Rank:  8 Post Duration
      S Rank:  10 Post Duration

    Cooldown:  Can only be summoned once per thread.
    Passive Effect:  Spirit Drain -- Every attack deals magic damage for the rank of the weapon.  Every successful strike refills 1% of Anastasia's HP.  This cannot surpass 3% per post.   
    Activated Effect:  Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield.  The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.  

    Strengths:

    - While in Spear form, this weapon deals +20% damage to targets stronger than her.

    - While in Spear form, her weapon deals her rank in magic damage (up to S Rank)

    - Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.  

    - This weapon can be summoned using Requip

    - Summoning this weapon does not require MP.

    - Damage taken while in shield form does not effect damage taken while in weapon form.
    Weaknesses:

    - While in Spear form, this weapon deals -20% damage to targets weaker than her.

    - This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)

    - While this weapon is equipped, Anastasia cannot be healed by any outside sources.

    - Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'.  Damage to the shield does not count as damage to the weapon, itself.

    - Weapon may only be summoned once per thread.

    - Weapon expends 2% MP per strike

    - While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
    Mechanized REquip Magic
    Unique Abilities
    Flying Armor
    When Anastasia equips a REquip armor, they are all capable of flight.  These armors are have built-in engines and stabilizers that allow for prolonged flight.  
    Limitation:  The power of flight is only usable while Ana has REquip armor equipped.  Her movement speed does not increase while in the air.

    BuddyQuip
    Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates.  This includes putting weapons/armor onto pets or friendly NPCs.  All Armors are given the Flying Armor Unique Ability.  All BuddyQuip'd equipment also grants the person the Special Requips of that piece of equipment.
    Limitation:  
    - Can only summon a requip weapon/armor onto a friendly that is their level or lower.  Cannot put an A Rank Requip spell onto a C Rank mage.
    - Spells still cost MP for Anastasia to use.
    - Spells still have the same cool-down as if she used it on herself.

    Matching Set
    If equipped with a weapon and armor of a matching set, Anastasia gains +10% DR and +25% damage to pieces of equipment of the same set.  
    Limitations:  
    - The 10% DR only applies to the Armor
    - The 25% damage involves only skills/attacks/special requip spells for that piece of weaponry.
    - Once one piece of the set is gone, the bonus is gone as well.
    - To see a list of matching sets, look below for Anastasia's equipment sets.  
    Current Equipment Sets:  
    - Fafnir Set (Dragon Fangs weapon + Fafnir Sentry Armor) 
    - Pixie Set (Pixie Rifle weapon + Pixie Armor)

    Reflexive Armor
    The Nanomachines scattered around the area that Anastasia.  These Nano-Machines reactively deal 10% of the original damage (before armor and other reductions) back to the target after Anastasia takes damage from the attack.  This damage ignores the target's armor rating as it is considered indirect damage.  
    Limitation:  
    - Anastasia MUST be hit by an attack in order to reflect damage
    - Only targets within:
    A Rank:  75 Meters
    S Rank:  100 Meters
    H Rank:  200 Meters
    Are effected by this.  If they attack out of range, they aren't effected by the indirect damage.
    - Anastasia MUST have a requip armor on for this to be effective.
    - This may only be done to 2 attacks aimed at her per round.

    Nano-Machine Overdrive
    Once Anastasia activates Limit Transcendence on a piece or Requip Weaponry, that weapon deals a bonus 50% damage while it is out.  However, the cost of Limit Transcendence goes from 25% of the initial cost to 50% of the initial cost and 5 MP per post after the initial post until the weapon's duration expires.  Ana's damage with this weapon may not be lowered while Nano-Machine Overdrive is active.
    Limitation:  A Requip Weapon may only go into Nano-Machine Overdrive once per topic.
    Magic's Strengths
    Magic's Weaknesses
    - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption.  (Summoning the equipment, however, is still considered magical)

    - Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)
    - Lightning Magic deals +25% to Anastasia if she has a Requip Armor on. 

    - Unique Abilities may only be used when a Requip Armor is equipped.  

    - Magic Damage buffs does not increase damage dealt by the weapons
    Spell Formatting:

    Code:
    <table width="100%" border="1"><TR><TD width="25%" align="center" valign="top" colspan=2><img src="" width="65%">
    [u]Spell Name[/u]

     
    [u]Rank[/u]


    [u]Type[/u]

    [u]Requirement[/u]


    [u]Duration[/u]


    [u]Cooldown[/u]


    [u]Description[/u]


    [u]Effect[/u]


    [u]Range[/u]


    [u]Speed[/u]

    </td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1

    - Strength 2

    - Strength 3</TD><TD valign="top">- Weakness 1

    - Weakness 2

    - Weakness 3

    - Weakness 4</TD></TR></TABLE>

    @Anastasia Isayev wrote:
    The Fafnir Set
    Fafnir is known as "the World Dragon" and the dragon that is Anastasia's mentor.  She was given a mission by Fafnir in order to protect dragons from Dragon Slayers.  There is a stipulation, however, that IF and only IF a dragon grows violent towards the human race without provocation, Anastasia will set them straight without killing them.  She is to become their champion while neutralizing rogue dragons.
    Anastasia created this set of armor and weapons, not only off of a design that beat her incredibly at a Sentry Exhibition in Bosco, but as a tribute to her Mentor dragon Fafnir.  This armor is to resemble her admiration for her mentor and to show solidarity with the other dragons in the world.  This armor has 100% integration with "The Hymn" and has the best synchronization rate with the strange artifact than anything else she had created.  It is because of this that these two items have become her main-stream weapon and armor of choice.

    Spoiler:
    5 Free B Rank slots obtained:  Here
    2 B Rank Slots obtained:  Here
    2 A Rank Signature Spells obtained:  Here

    RMX-212 Dragon Fangs
    The Weapon:
    Spell Name
    RMX-212 Dragon Fangs

    Rank
    A
    Type
    Refined Requip / Weapon

    Duration
    10 Posts

    Cooldown
    15 Posts

    Description
    Anastasia's new primary weapon.  She had encountered this weapon initially during an exhibition match in Bosco where she almost lost her life.  Angered by the opposing pilot's inability to hold back during an exhibition, she sought to create a weapon similar to it.  Upon finding information on where should could score some Rhapsodium, she encountered the pilot she fought in Bosco only to disarm her of the weapon and run off with the cache of Rhapsodium.  From this, she was capable of reverse engineering the weapon to make an improved version of the weapon that almost took her life.
    This weapon has the head of a dragon that move and squeeze objects like an insect's pincers.  The head can move around freely as it is tethered by a red, extendable mass that allows the weapon to move freely within an 80 meter area.  This weapon can be used to butt into the enemy at extremely fast speeds or it can be used to crush her foes.  Anastasia has many more uses with this weapon and plans on integrating new hardware and software into this weapon as well as upgrading it's performance.

    Passive Effects
    Dual Wielding
    Anastasia has 2 of these weapons out at once.  So once one Dragon Fang is doing something, she can use the other one to act independently, allowing her to use an ability with her right and doing something else with her left.

    Omni-Range
    Anastasia is capable of using this weapon at melee range or anywhere up to 80 meters.  This weapon is extremely agile and capable of traveling anywhere within the 80 meter reach of the weapon.  This grants the weapon the ability to "seek out" opponents, tracking them until the fangs hit their mark or reach their maximum distance.

    Active Effect
    Dragon's Rush
    Anastasia ignites the Dragon Fang weapon with super-concentrated plasma.  With a single strike, Anastasia strikes out up to 80 meters, traveling at 60 m/s with the Dragon Fang.  Anything the Dragon Fang collides with appears to melt from the super-heated plasma.  This attack deals A-Rank Magical Damage and ignores the armor of the opponent.  This attack is instant duration with a 2 post cooldown.

    Range
    80 meters

    Speed
    60 m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Due to this weapon not being directly held in the hands, Anastasia may wield weapons in her hands while this weapon is equipped.

    - Capable of multi-tasking, able to perform a weapon's ability on one side while attacking with the other.
    - Weapon is vulnerable to attack while extended outward.

    - Movement while extended is predictable due to it being tethered to a single source.

    - Even while the weapon is used in 2 separate parts, both sides share the same durability/hp.

    - Very long cooldown
    Sig - Dragon's Vengeance:

    Spell Name  
    Dragon's Vengeance

    Note
    Traded Legendary Weapon Here

    Rank
    A

    Type
    Signature -- Special Requip -- Offensive

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Coming directly from the claws of Anastasia's Dragon Fang weapon, Anastasia ignites the Plasma Igniters and focuses her Dragon Howl directly through the suit using the Hymnal Resonator.  The howl makes it's way through the Plasma Igniter and blasts outwards in the shape of a dragon, sending out a light blue dragon to demolish anything in it's way.  The dragon moves in a wave-like motion, but don't let it's form of locomotion trick you as this attack is extremely fast.  The roar of the plasma from the Plasma Igniters make the dragon sound like it's roaring throughout it's entire journey.

    Effect
    Deals A.5 Rank Magic Damage.  Deals full damage to the first target hit and 75% of the damage to everyone else hit.

    Range
    75m long / 10m wide

    Speed
    50m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely strong Magic Attack

    - Deals damage to those in a line to multiple targets
    - Requires the Refined Requip Weapon:  Dragon Fangs equipped.  Otherwise, this spell cannot be used.

    - Due to this attack being so linear, it's also pretty easy to dodge.

    - Easily telegraphed due to the loud sound and bright light it emits
    A - Fafnirs Rage:
    Spell Name
    Fafnir's Rage

    Rank
    A

    Type
    Special Requip / Attack

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    1 Posts

    Cooldown
    5 Posts

    Description
    Utilizing the Plasma Igniter within the weapon, Anastasia launches out liquid plasma.  The viscosity of the liquid plasma is similar to lava, but capable of being thrown at a very high rate.  The super heated plasma burns at over 20,000 degrees fahrenheit, burning anything that it touches.  This spits out the super heated plasma as Anastasia moves the arm to make it move in an arc.

    Effect
    This spell is AoE.  This deals 100% A Rank damage to the first target it hits and 75% damage to all others in the area.  Those effected have their defenses lowered by 25% to all sources for a single post.

    Range
    75 meters

    Speed
    20 m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good at lowering defenses

    - Area of Effect
    - Relatively slow moving spell making it easy to avoid

    - Requires Dragon Fangs equipped in order to use.

    - Due to this being splashed around, at further distances, there are holes between the plasma splattering for people to avoid the attack.

    B -  Nano-Coating:

    Spell Name
    Nano-Coating

    Rank
    B

    Type
    Special Requip -- Support

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    5 Posts

    Cooldown
    Once per thread

    Description
    Anastasia releases a cloud of Nano-machines that glow a very dark blue color.  These Nano-Machines attach themselves to Anastasia's Dragon Fangs weapon and causes the weapon to glow a brilliant blue color.  These Nano-machines are programmed to repair damaged parts within the Dragon Fangs weapon.  These Nano-Machines are purely reactive, thus not programmed to prevent damage, but to fix the damage dealt after damage has been made to the weapon.  Due to Anastasia's inability to constantly reproduce these kind of Nano-machines, she has a limited supply, thus causing her to use this skill very cautiously.

    Effect
    Grants the Dragon Fangs weapon regeneration.  The weapon regains 50% B Rank worth of HP every post.  This also makes the weapon resistant to decaying effects of B Rank and lower.

    Range
    Self Only
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Regains health for the requip weapon, helping it resist breaking.- While it regenerates the HP of the weapon, it doesn't extend the duration of the weapon, only it's ability to stay healthy.

    - Due to Anastasia only being able to use this spell once per thread, she needs to use this spell wisely.
    B -  Elemental Imbue:

    Spell Name  
    Elemental Imbue

    Rank
    B

    Type
    Special Requip -- Support

    Duration
    7 Posts if used to "enchant" a weapon
    2 Posts if used to change the element of someone's magic

    Cooldown
    8 Posts regardless of what was chosen

    Description
    Nano-machines are released into the air.  Depending on how she uses the spell, weapons are covered in a colored-aura or a person is covered in a colored-aura.  The color of the aura depends on the element that Anastasia has chosen.  

    Effect
    Gives teammates-in-range's weapon strike an elemental property.  This doesn't have any effect other than turning a weapon into a particular element, thus dealing bonus damage to those weak to that element.  Anastasia is capable of turning all of a target's magic into a single element, however, this lowers the duration down to 2 posts instead.  When changing a person's elemental nature, it only targets 1 person.
    The elements chosen can be the same element as standard slayer elements.  

    Range
    80 meters
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - AoE, able to effect all friendlies in the area with Weapon Elemental Imbuement.

    - Capable of changing elements for an elemental advantage against a target.

    - Capable of changing a target's elemental nature to attempt to avoid magic weaknesses
    - Changing a target's elemental nature for their magic can only be made on B Rank and below mages.  Does not affect targets A Rank or higher.

    - Can potentially screw the party if the wrong element is chosen.  

    - Element changed can be eaten by slayers.

    - Any elemental attributes a weapon has is over-written, disallowing dual elemental attacks.
    D - Viper Strikes:

    Spell Name
    Viper Strikes

    Rank
    D

    Type
    Special Requip - CHAIN SPELL - Offensive

    Requirement
    Requires Dragon Fangs weapon equipped

    Duration
    Instant

    Cooldown
    2 * Number of times used.

    Description
    The Dragon Fang weapons close their maw and forms a hardened point.  These points focus upon the enemy and quickly strike out at an enemy close by.  These attacks are extremely quick and can be done in rapid succession.

    Effect
    Chain Spell
    Deals D Rank damage to a single opponent.

    Range
    Melee
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - While weak on it's own, with a large amount of uses, this spell can deal a LOT of damage.- Very short range

    - The Cooldowns are exponentially longer the more times it is used, making it not a very viable skill to use repeatedly during a thread.
    The Armor:

    Spell Name
    MSG-01B Fafnir Sentry

    Rank
    A

    Type
    Requip Armor

    Duration
    10 Posts

    Cooldown
    15 Posts

    Description
    This armor is the compliment of the Dragon Fang weapon and was created as the first platform to be 100% integrated into the Dragon Fangs, allowing the Dragon Fangs to have Hymnal Integration.  This armor is capable of feats such as increased strength and capability of creating a barrier anywhere upon the armor and weaponry attached to the armor.

    This giant behemoth stands at 16.4m (53.8 ft) tall and weighing in at a massive 7.5 tons without fuel or equipment loaded onto it.  

    Passive Effect  
    Dragon Fang Integration
    Only useable if the Dragon Fang weapons are equipped with this armor.  When that occurs, the Dragon Fang receives a bonus 25% damage.  This has no effect if the Dragon Fangs aren't equipped.

    Active Effect
    Trans-Am
    May only be activated during Limit Transcendence.  While Limit Transcendence is activated, Anastasia receives a bonus 50% bonus to all damage.  Trans-Am only lasts for 5 posts and can only be used twice in a topic.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - May create a barrier around the armor, and if used with the Dragon Fang, can protect an ally up to 80m away.

    - Using Trans-Am can further increase Anastasia's offensive capabilities with the Dragon Fangs weapon
    - Armor built specifically for the Dragon Fang weapons.  None of it's abilities work without the weapon.

    - This armor has 10% less durability than normal armors

    - While Trans-Am is activated, Anastasia's armor takes 10% more damage.

    - Very long cooldown.
    Sig - HERO System:

    Spell Name
    Hymnal Echo Resonance Orb (HERO System)

    Rank
    Rank of the User

    Type
    Signature -- Special Requip -- Defensive

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Anastasia's armor vents out Nano-Machines on it's own volition to protect Anastasia from powerful attacks.  The name of this defense mechanics, the Hymnal Echo Resonance Orb comes from the fact that The Hymn acts on it's own to protect Anastasia by using the Nano-Machines built into her armor into the shape of an orb around her.  The Hymn is capable of changing it's frequency, thus altering the frequency that the Nano-machines operate at to effectively block attacks, regardless of what they are.  Once Anastasia had been protected from the attack, the Hymn's control over the Nano-Machine ceases, forcing the Nano-Machines to retreat back into Anastasia's armor.

    Effect
    Protects the user from an attack -- Takes 1.5 attack of S Rank damage or 3 A Rank damage to destroy.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely fast barrier- Only protects Anastasia and nobody else.

    - Doesn't protect the user from other nano-machine type attacks
    B - Lightning Rod:

    Spell Name
    Lightning Rod
     
    Rank
    B

    Type
    Special Requip -- Support

    Requirement
    Requires Fafnir Sentry armor equipped.

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    A giant metal rod extends from the back of the Fafnir Sentry.  This lightning rod is used to absorb electricity, nullifying it's effects from damaging Anastasia.

    Effect
    Nullifies all damage from B Rank and below Lightning Spells.  

    Range
    Self -- But draws in Lightning Magic within a 50m radius
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Greatly covers a weakness of the magic.

    - Capable of nullifying lightning magic cast at her, striking the lightning rod instead of Anastasia.
    - Does not effect lightning spells performed at close range--  IE:  If the spell is upon someone's hand/weapon.  Basically only effecting ranged lightning spells and not melee lightning spells.

    - While this is effective, Anastasia cannot tell the lightning spell's strength and will rely on it's ability to draw lightning spells in.  This also makes all lightning spells of higher rank to target her.

    - Lightning spells of A Rank and above deal an additional 20% damage to Anastasia.  Knowing this, Lightning Spells of A Rank and higher aren't nullified.

    - Draws in ally lightning spells, making their lightning spells useless while this is in effect.  If the ally's Lightning spell is A Rank or higher, see above weakness.
    B - Svallin:


    Spell Name
    Svallin, the Shield that Stands before the Sun
     
    Rank
    B

    Type
    Special Requip -- Defensive

    Requirement
    Requires Fafnir Sentry Armor equipped

    Duration
    Instant

    Cooldown
    4 Posts

    Description
    This shield was created to replicate the mythological shield, Svallin, the Shield that Stands before the Sun.  The shield appears directly in front of Anastasia to absorb blows that normal shields could not.  It appears as a shield of energy with multiple nordic runes drawn into it.  

    Effect
    Absorbs up to 1.5x A Rank damage or 3x B Rank damage before breaking.

    Range
    The shield stands up to 5 meters in front of Ana's armor.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Protects Anastasia from attacks.- Anastasia's rear and sides aren't protected by this spell so accurate aiming needs to be done

    - Cannot use this to protect her allies.
    B - Healing of the Dragon:
    Spell Name
    Healing of the Dragon

    Rank
    B

    Type
    Special Requip - Healing

    Requirement
    Fafnir Sentry Armor equipped

    Duration
    Instant

    Cooldown
    5 Posts

    Description
    The nanomachines built inside of the Fafnir Sentry begin to excite and vibrate.  The vibration mimics the frequency of blue light, causing a blue light to envelope the armor.  The Nanomachines get to work and quickly repair damage dealt to the armor.

    Effect
    Heals 1.25x B Rank damage to the armor
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Repairs armor durability.- Only useable on the Fafnir Sentry armor

    - Does not prolong spell duration, only the armor's durability.
    B - Scales of the Dragon:

    Spell Name
    Scales of the Dragon

    Rank
    B

    Type
    Special Requip - Support

    Requirement
    Fafnir Sentry armor equipped

    Duration
    5 posts

    Cooldown
    6 posts

    Description
    The nanomachines within the Fafnir Sentry begins to take physical shape, causing the armor of the Fafnir Sentry to turn into spikes.  

    Effect
    Gives Fafnir Sentry +15% DR.  Any melee attacks of B Rank and lower deal 10% B Rank damage to the target.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Useful for increasing defense

    - Useful for dealing reflected damage of melee attacks.
    - Damage reflect is ineffective against A Rank or higher attacks.

    - Damage reflect is ineffective against Ranged or Magic attacks.

    - Due to the extra weight of the scales, Anastasia loses 15% speed.

    MSG-01B Fafnir Sentry

    Approved~!
    Terith
    Terith
     
     

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    Mentor : Shizuo Hyouga [Primary] | Kimigiku-hime [Secondary]
    Experience : 9,600

    Character Sheet
    First Magic: Renegades of Rebirth
    Second Magic: Ballad of the Battlebow [ WIP ]
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Terith on 19th October 2016, 1:57 am


    Spoiler:

    @Anastasia Isayev wrote:
    Mechanized REquip
    Primary Magic:  Mechanized REquip
    Secondary Magic:  Dragons' Champion
    Caster or Holder:  Holder Magic
    Main Spell Focus:  Attack/Self Buffs
    Magic Description:  
    Anastasia learned mechanical and electrical skills from her father, Ivan Isayev.  Anastasia had been tinkering with electronics and mechanical parts from a young age.  Throughout her life, she had been creating little machines here and little machines there.  She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon.  Her largest creation was, indeed the S.S. Myrmidon (also known as George).  After creating and leading the building of George, she had a moment of self-reflection.  Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more.  She doesn't feel like singing increases people's strengths at all.

    So in response to this, she decided to create multiple armors and weapons to suit her needs.  These armors and weapons are to turn her into a combat machine!  After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force.  It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own.  Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.

    Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.  
    Anastasia's Lineage
    Custom Lineage:  Valkyrian
    Description

    Ancient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die.  Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar.  During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition.  Some people fear the Valkyrie while others sing songs of the Valkyrie.  
    Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline.  Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
    Anastasia knew of her bearing the Valkyrian blood since her youth.  She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently.  The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo.  She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
    Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly.  It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths.  Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.
    Plot Abilities
    Spoiler:
    + Memories of the Departed:  All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance.  While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.

    + Dead Speak:  All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass.  Here, she can extract information from spirits.  This only works on the freshly deceased.

    Combat Abilities
    Spoiler:
    + Einherjar Contract:  Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar.  Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.

      Usage
    • Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
    • Anastasia may store up to 5 Einherjar at any time.  A spot is freed once the Einherjar has performed their duties.
    • Cannot make a PC into an Einherjar.
    • Does not work against dead that had their souls destroyed/absorbed into something.
    • Anastasia cannot form a contract with an NPC 2 ranks higher than her.

    + Contract Fulfillment:  Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them.  She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.  
    She can summon them for 8 posts (or until they die in combat).  Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.  

      Usage
    • Anastasia may only summon 1 Einherjar per thread.
    • Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
    • After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.

    + Necromancy:  After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead).  This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.

      Usage
    • Only used against Monster rolls of Weak to Normal.  
    • Duration of 6 Posts with a 12 Post cool-down.
    • If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
    • Anastasia is capable of full control over the dead brought back to life
    • This ability may only be used on NPCs that died in the same thread.


    + Valkyrian Spiraling Lance
    A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body.  The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster.  The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.  
    Rank:  Anastasia's rank (up to S Rank)
    Type:  Requip/Lineage -- Weapon
    Duration:

      B Rank:  6 Post Duration
      A Rank:  8 Post Duration
      S Rank:  10 Post Duration

    Cooldown:  Can only be summoned once per thread.
    Passive Effect:  Spirit Drain -- Every attack deals magic damage for the rank of the weapon.  Every successful strike refills 1% of Anastasia's HP.  This cannot surpass 3% per post.   
    Activated Effect:  Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield.  The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.  

    Strengths:

    - While in Spear form, this weapon deals +20% damage to targets stronger than her.

    - While in Spear form, her weapon deals her rank in magic damage (up to S Rank)

    - Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.  

    - This weapon can be summoned using Requip

    - Summoning this weapon does not require MP.

    - Damage taken while in shield form does not effect damage taken while in weapon form.
    Weaknesses:

    - While in Spear form, this weapon deals -20% damage to targets weaker than her.

    - This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)

    - While this weapon is equipped, Anastasia cannot be healed by any outside sources.

    - Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'.  Damage to the shield does not count as damage to the weapon, itself.

    - Weapon may only be summoned once per thread.

    - Weapon expends 2% MP per strike

    - While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
    Mechanized REquip Magic
    Unique Abilities
    Flying Armor
    When Anastasia equips a REquip armor, they are all capable of flight.  These armors are have built-in engines and stabilizers that allow for prolonged flight.  
    Limitation:  The power of flight is only usable while Ana has REquip armor equipped.  Her movement speed does not increase while in the air.

    BuddyQuip
    Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates.  This includes putting weapons/armor onto pets or friendly NPCs.  All Armors are given the Flying Armor Unique Ability.  All BuddyQuip'd equipment also grants the person the Special Requips of that piece of equipment.
    Limitation:  
    - Can only summon a requip weapon/armor onto a friendly that is their level or lower.  Cannot put an A Rank Requip spell onto a C Rank mage.
    - Spells still cost MP for Anastasia to use.
    - Spells still have the same cool-down as if she used it on herself.

    Matching Set
    If equipped with a weapon and armor of a matching set, Anastasia gains +10% DR and +25% damage to pieces of equipment of the same set.  
    Limitations:  
    - The 10% DR only applies to the Armor
    - The 25% damage involves only skills/attacks/special requip spells for that piece of weaponry.
    - Once one piece of the set is gone, the bonus is gone as well.
    - To see a list of matching sets, look below for Anastasia's equipment sets.  
    Current Equipment Sets:  
    - Fafnir Set (Dragon Fangs weapon + Fafnir Sentry Armor) 
    - Pixie Set (Pixie Rifle weapon + Pixie Armor)

    Reflexive Armor
    The Nanomachines scattered around the area that Anastasia.  These Nano-Machines reactively deal 10% of the original damage (before armor and other reductions) back to the target after Anastasia takes damage from the attack.  This damage ignores the target's armor rating as it is considered indirect damage.  
    Limitation:  
    - Anastasia MUST be hit by an attack in order to reflect damage
    - Only targets within:
    A Rank:  75 Meters
    S Rank:  100 Meters
    H Rank:  200 Meters
    Are effected by this.  If they attack out of range, they aren't effected by the indirect damage.
    - Anastasia MUST have a requip armor on for this to be effective.
    - This may only be done to 2 attacks aimed at her per round.

    Nano-Machine Overdrive
    Once Anastasia activates Limit Transcendence on a piece or Requip Weaponry, that weapon deals a bonus 50% damage while it is out.  However, the cost of Limit Transcendence goes from 25% of the initial cost to 50% of the initial cost and 5 MP per post after the initial post until the weapon's duration expires.  Ana's damage with this weapon may not be lowered while Nano-Machine Overdrive is active.
    Limitation:  A Requip Weapon may only go into Nano-Machine Overdrive once per topic.
    Magic's Strengths
    Magic's Weaknesses
    - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption.  (Summoning the equipment, however, is still considered magical)

    - Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)
    - Lightning Magic deals +25% to Anastasia if she has a Requip Armor on. 

    - Unique Abilities may only be used when a Requip Armor is equipped.  

    - Magic Damage buffs does not increase damage dealt by the weapons
    Spell Formatting:

    Code:
    <table width="100%" border="1"><TR><TD width="25%" align="center" valign="top" colspan=2><img src="" width="65%">
    [u]Spell Name[/u]

     
    [u]Rank[/u]


    [u]Type[/u]

    [u]Requirement[/u]


    [u]Duration[/u]


    [u]Cooldown[/u]


    [u]Description[/u]


    [u]Effect[/u]


    [u]Range[/u]


    [u]Speed[/u]

    </td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1

    - Strength 2

    - Strength 3</TD><TD valign="top">- Weakness 1

    - Weakness 2

    - Weakness 3

    - Weakness 4</TD></TR></TABLE>

    @Anastasia Isayev wrote:The Fafnir Set
    Fafnir is known as "the World Dragon" and the dragon that is Anastasia's mentor.  She was given a mission by Fafnir in order to protect dragons from Dragon Slayers.  There is a stipulation, however, that IF and only IF a dragon grows violent towards the human race without provocation, Anastasia will set them straight without killing them.  She is to become their champion while neutralizing rogue dragons.
    Anastasia created this set of armor and weapons, not only off of a design that beat her incredibly at a Sentry Exhibition in Bosco, but as a tribute to her Mentor dragon Fafnir.  This armor is to resemble her admiration for her mentor and to show solidarity with the other dragons in the world.  This armor has 100% integration with "The Hymn" and has the best synchronization rate with the strange artifact than anything else she had created.  It is because of this that these two items have become her main-stream weapon and armor of choice.

    Spoiler:
    5 Free B Rank slots obtained:  Here
    2 B Rank Slots obtained:  Here
    2 A Rank Signature Spells obtained:  Here

    RMX-212 Dragon Fangs
    The Weapon:
    Spell Name
    RMX-212 Dragon Fangs

    Rank
    A
    Type
    Refined Requip / Weapon

    Duration
    10 Posts

    Cooldown
    15 Posts

    Description
    Anastasia's new primary weapon.  She had encountered this weapon initially during an exhibition match in Bosco where she almost lost her life.  Angered by the opposing pilot's inability to hold back during an exhibition, she sought to create a weapon similar to it.  Upon finding information on where should could score some Rhapsodium, she encountered the pilot she fought in Bosco only to disarm her of the weapon and run off with the cache of Rhapsodium.  From this, she was capable of reverse engineering the weapon to make an improved version of the weapon that almost took her life.
    This weapon has the head of a dragon that move and squeeze objects like an insect's pincers.  The head can move around freely as it is tethered by a red, extendable mass that allows the weapon to move freely within an 80 meter area.  This weapon can be used to butt into the enemy at extremely fast speeds or it can be used to crush her foes.  Anastasia has many more uses with this weapon and plans on integrating new hardware and software into this weapon as well as upgrading it's performance.

    Passive Effects
    Dual Wielding
    Anastasia has 2 of these weapons out at once.  So once one Dragon Fang is doing something, she can use the other one to act independently, allowing her to use an ability with her right and doing something else with her left.

    Omni-Range
    Anastasia is capable of using this weapon at melee range or anywhere up to 80 meters.  This weapon is extremely agile and capable of traveling anywhere within the 80 meter reach of the weapon.  This grants the weapon the ability to "seek out" opponents, tracking them until the fangs hit their mark or reach their maximum distance.

    Active Effect
    Dragon's Rush
    Anastasia ignites the Dragon Fang weapon with super-concentrated plasma.  With a single strike, Anastasia strikes out up to 80 meters, traveling at 60 m/s with the Dragon Fang.  Anything the Dragon Fang collides with appears to melt from the super-heated plasma.  This attack deals A-Rank Magical Damage and ignores the armor of the opponent.  This attack is instant duration with a 2 post cooldown.

    Range
    80 meters

    Speed
    60 m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Due to this weapon not being directly held in the hands, Anastasia may wield weapons in her hands while this weapon is equipped.

    - Capable of multi-tasking, able to perform a weapon's ability on one side while attacking with the other.
    - Weapon is vulnerable to attack while extended outward.

    - Movement while extended is predictable due to it being tethered to a single source.

    - Even while the weapon is used in 2 separate parts, both sides share the same durability/hp.

    - Very long cooldown
    Sig - Dragon's Vengeance:

    Spell Name  
    Dragon's Vengeance

    Note
    Traded Legendary Weapon Here

    Rank
    A

    Type
    Signature -- Special Requip -- Offensive

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Coming directly from the claws of Anastasia's Dragon Fang weapon, Anastasia ignites the Plasma Igniters and focuses her Dragon Howl directly through the suit using the Hymnal Resonator.  The howl makes it's way through the Plasma Igniter and blasts outwards in the shape of a dragon, sending out a light blue dragon to demolish anything in it's way.  The dragon moves in a wave-like motion, but don't let it's form of locomotion trick you as this attack is extremely fast.  The roar of the plasma from the Plasma Igniters make the dragon sound like it's roaring throughout it's entire journey.

    Effect
    Deals A.5 Rank Magic Damage.  Deals full damage to the first target hit and 75% of the damage to everyone else hit.

    Range
    75m long / 10m wide

    Speed
    50m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely strong Magic Attack

    - Deals damage to those in a line to multiple targets
    - Requires the Refined Requip Weapon:  Dragon Fangs equipped.  Otherwise, this spell cannot be used.

    - Due to this attack being so linear, it's also pretty easy to dodge.

    - Easily telegraphed due to the loud sound and bright light it emits
    A - Fafnirs Rage:
    Spell Name
    Fafnir's Rage

    Rank
    A

    Type
    Special Requip / Attack

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    1 Posts

    Cooldown
    5 Posts

    Description
    Utilizing the Plasma Igniter within the weapon, Anastasia launches out liquid plasma.  The viscosity of the liquid plasma is similar to lava, but capable of being thrown at a very high rate.  The super heated plasma burns at over 20,000 degrees fahrenheit, burning anything that it touches.  This spits out the super heated plasma as Anastasia moves the arm to make it move in an arc.

    Effect
    This spell is AoE.  This deals 100% A Rank damage to the first target it hits and 75% damage to all others in the area.  Those effected have their defenses lowered by 25% to all sources for a single post.

    Range
    75 meters

    Speed
    20 m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good at lowering defenses

    - Area of Effect
    - Relatively slow moving spell making it easy to avoid

    - Requires Dragon Fangs equipped in order to use.

    - Due to this being splashed around, at further distances, there are holes between the plasma splattering for people to avoid the attack.

    B -  Nano-Coating:

    Spell Name
    Nano-Coating

    Rank
    B

    Type
    Special Requip -- Support

    Requirement
    Dragon Fangs Weapon Equipped

    Duration
    5 Posts

    Cooldown
    Once per thread

    Description
    Anastasia releases a cloud of Nano-machines that glow a very dark blue color.  These Nano-Machines attach themselves to Anastasia's Dragon Fangs weapon and causes the weapon to glow a brilliant blue color.  These Nano-machines are programmed to repair damaged parts within the Dragon Fangs weapon.  These Nano-Machines are purely reactive, thus not programmed to prevent damage, but to fix the damage dealt after damage has been made to the weapon.  Due to Anastasia's inability to constantly reproduce these kind of Nano-machines, she has a limited supply, thus causing her to use this skill very cautiously.

    Effect
    Grants the Dragon Fangs weapon regeneration.  The weapon regains 50% B Rank worth of HP every post.  This also makes the weapon resistant to decaying effects of B Rank and lower.

    Range
    Self Only
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Regains health for the requip weapon, helping it resist breaking.- While it regenerates the HP of the weapon, it doesn't extend the duration of the weapon, only it's ability to stay healthy.

    - Due to Anastasia only being able to use this spell once per thread, she needs to use this spell wisely.
    B -  Elemental Imbue:

    Spell Name  
    Elemental Imbue

    Rank
    B

    Type
    Special Requip -- Support

    Duration
    7 Posts if used to "enchant" a weapon
    2 Posts if used to change the element of someone's magic

    Cooldown
    8 Posts regardless of what was chosen

    Description
    Nano-machines are released into the air.  Depending on how she uses the spell, weapons are covered in a colored-aura or a person is covered in a colored-aura.  The color of the aura depends on the element that Anastasia has chosen.  

    Effect
    Gives teammates-in-range's weapon strike an elemental property.  This doesn't have any effect other than turning a weapon into a particular element, thus dealing bonus damage to those weak to that element.  Anastasia is capable of turning all of a target's magic into a single element, however, this lowers the duration down to 2 posts instead.  When changing a person's elemental nature, it only targets 1 person.
    The elements chosen can be the same element as standard slayer elements.  

    Range
    80 meters
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - AoE, able to effect all friendlies in the area with Weapon Elemental Imbuement.

    - Capable of changing elements for an elemental advantage against a target.

    - Capable of changing a target's elemental nature to attempt to avoid magic weaknesses
    - Changing a target's elemental nature for their magic can only be made on B Rank and below mages.  Does not affect targets A Rank or higher.

    - Can potentially screw the party if the wrong element is chosen.  

    - Element changed can be eaten by slayers.

    - Any elemental attributes a weapon has is over-written, disallowing dual elemental attacks.
    D - Viper Strikes:

    Spell Name
    Viper Strikes

    Rank
    D

    Type
    Special Requip - CHAIN SPELL - Offensive

    Requirement
    Requires Dragon Fangs weapon equipped

    Duration
    Instant

    Cooldown
    2 * Number of times used.

    Description
    The Dragon Fang weapons close their maw and forms a hardened point.  These points focus upon the enemy and quickly strike out at an enemy close by.  These attacks are extremely quick and can be done in rapid succession.

    Effect
    Chain Spell
    Deals D Rank damage to a single opponent.

    Range
    Melee
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - While weak on it's own, with a large amount of uses, this spell can deal a LOT of damage.- Very short range

    - The Cooldowns are exponentially longer the more times it is used, making it not a very viable skill to use repeatedly during a thread.
    The Armor:

    Spell Name
    MSG-01B Fafnir Sentry

    Rank
    A

    Type
    Requip Armor

    Duration
    10 Posts

    Cooldown
    15 Posts

    Description
    This armor is the compliment of the Dragon Fang weapon and was created as the first platform to be 100% integrated into the Dragon Fangs, allowing the Dragon Fangs to have Hymnal Integration.  This armor is capable of feats such as increased strength and capability of creating a barrier anywhere upon the armor and weaponry attached to the armor.

    This giant behemoth stands at 16.4m (53.8 ft) tall and weighing in at a massive 7.5 tons without fuel or equipment loaded onto it.  

    Passive Effect  
    Dragon Fang Integration
    Only useable if the Dragon Fang weapons are equipped with this armor.  When that occurs, the Dragon Fang receives a bonus 25% damage.  This has no effect if the Dragon Fangs aren't equipped.

    Active Effect
    Trans-Am
    May only be activated during Limit Transcendence.  While Limit Transcendence is activated, Anastasia receives a bonus 50% bonus to all damage.  Trans-Am only lasts for 5 posts and can only be used twice in a topic.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - May create a barrier around the armor, and if used with the Dragon Fang, can protect an ally up to 80m away.

    - Using Trans-Am can further increase Anastasia's offensive capabilities with the Dragon Fangs weapon
    - Armor built specifically for the Dragon Fang weapons.  None of it's abilities work without the weapon.

    - This armor has 10% less durability than normal armors

    - While Trans-Am is activated, Anastasia's armor takes 10% more damage.

    - Very long cooldown.
    Sig - HERO System:

    Spell Name
    Hymnal Echo Resonance Orb (HERO System)

    Rank
    Rank of the User

    Type
    Signature -- Special Requip -- Defensive

    Duration
    Instant

    Cooldown
    Once per Post

    Description
    Anastasia's armor vents out Nano-Machines on it's own volition to protect Anastasia from powerful attacks.  The name of this defense mechanics, the Hymnal Echo Resonance Orb comes from the fact that The Hymn acts on it's own to protect Anastasia by using the Nano-Machines built into her armor into the shape of an orb around her.  The Hymn is capable of changing it's frequency, thus altering the frequency that the Nano-machines operate at to effectively block attacks, regardless of what they are.  Once Anastasia had been protected from the attack, the Hymn's control over the Nano-Machine ceases, forcing the Nano-Machines to retreat back into Anastasia's armor.

    Effect
    Protects the user from an attack -- Takes 1.5 attack of S Rank damage or 3 A Rank damage to destroy.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Extremely fast barrier- Only protects Anastasia and nobody else.

    - Doesn't protect the user from other nano-machine type attacks
    B - Lightning Rod:

    Spell Name
    Lightning Rod
     
    Rank
    B

    Type
    Special Requip -- Support

    Requirement
    Requires Fafnir Sentry armor equipped.

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    A giant metal rod extends from the back of the Fafnir Sentry.  This lightning rod is used to absorb electricity, nullifying it's effects from damaging Anastasia.

    Effect
    Nullifies all damage from B Rank and below Lightning Spells.  

    Range
    Self -- But draws in Lightning Magic within a 50m radius
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Greatly covers a weakness of the magic.

    - Capable of nullifying lightning magic cast at her, striking the lightning rod instead of Anastasia.
    - Does not effect lightning spells performed at close range--  IE:  If the spell is upon someone's hand/weapon.  Basically only effecting ranged lightning spells and not melee lightning spells.

    - While this is effective, Anastasia cannot tell the lightning spell's strength and will rely on it's ability to draw lightning spells in.  This also makes all lightning spells of higher rank to target her.

    - Lightning spells of A Rank and above deal an additional 20% damage to Anastasia.  Knowing this, Lightning Spells of A Rank and higher aren't nullified.

    - Draws in ally lightning spells, making their lightning spells useless while this is in effect.  If the ally's Lightning spell is A Rank or higher, see above weakness.
    B - Svallin:


    Spell Name
    Svallin, the Shield that Stands before the Sun
     
    Rank
    B

    Type
    Special Requip -- Defensive

    Requirement
    Requires Fafnir Sentry Armor equipped

    Duration
    Instant

    Cooldown
    4 Posts

    Description
    This shield was created to replicate the mythological shield, Svallin, the Shield that Stands before the Sun.  The shield appears directly in front of Anastasia to absorb blows that normal shields could not.  It appears as a shield of energy with multiple nordic runes drawn into it.  

    Effect
    Absorbs up to 1.5x A Rank damage or 3x B Rank damage before breaking.

    Range
    The shield stands up to 5 meters in front of Ana's armor.
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Protects Anastasia from attacks.- Anastasia's rear and sides aren't protected by this spell so accurate aiming needs to be done

    - Cannot use this to protect her allies.
    B - Healing of the Dragon:
    Spell Name
    Healing of the Dragon

    Rank
    B

    Type
    Special Requip - Healing

    Requirement
    Fafnir Sentry Armor equipped

    Duration
    Instant

    Cooldown
    5 Posts

    Description
    The nanomachines built inside of the Fafnir Sentry begin to excite and vibrate.  The vibration mimics the frequency of blue light, causing a blue light to envelope the armor.  The Nanomachines get to work and quickly repair damage dealt to the armor.

    Effect
    Heals 1.25x B Rank damage to the armor
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Repairs armor durability.- Only useable on the Fafnir Sentry armor

    - Does not prolong spell duration, only the armor's durability.
    B - Scales of the Dragon:

    Spell Name
    Scales of the Dragon

    Rank
    B

    Type
    Special Requip - Support

    Requirement
    Fafnir Sentry armor equipped

    Duration
    5 posts

    Cooldown
    6 posts

    Description
    The nanomachines within the Fafnir Sentry begins to take physical shape, causing the armor of the Fafnir Sentry to turn into spikes.  

    Effect
    Gives Fafnir Sentry +15% DR.  Any melee attacks of B Rank and lower deal 10% B Rank damage to the target.

    Range
    Self
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Useful for increasing defense

    - Useful for dealing reflected damage of melee attacks.
    - Damage reflect is ineffective against A Rank or higher attacks.

    - Damage reflect is ineffective against Ranged or Magic attacks.

    - Due to the extra weight of the scales, Anastasia loses 15% speed.

    MSG-01B Fafnir Sentry
    Unlocked at the request of the user.


    _____________________________________________________________________________________


    Golden Lacrima until 5/7/2019
    Mechanized Requip Tumblr_inline_mzuqnfX9bv1r9ajsd
    #0099ff (Speech) | #ffcc00 (Origin) | #00ccff (Spirits) | #9900cc (???)
    Mechanized Requip TerithSiggy
    character | magic | battle | theme | bank [wip]

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Anastasia Isayev on 21st November 2016, 4:44 pm

    Bump!!

    Changes------------
    Removed:  A Rank - Fafnir's Rage
    Replaced it with:  Immaculate Summon  here

    Removed:  B Rank - Nano Coating
    Replaced with:  Poison Claws  (Summon skill)

    Removed:  B Rank - Lightning Rod
    Replaced with:  Otherworld Step  (Summon skill)

    Removed:  B Rank - Svallin
    Replaced with:  Beast of Valor (Summon Skill)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Cr1tikal on 21st November 2016, 5:00 pm

    derp:
    @Anastasia Isayev wrote:
    Non-Requip Spells
    These are spells not needed to be used with a Requip.  These are stand-alone spells that Anastasia can do with or without her requip armor.  These spells use integration with "The Hymn" in order for her to use.  

    Immaculate Summon:


    Spell Name
    The Hymn
    "Mighty Roar"

    Rank
    A
    Immaculate Summon

    Type
    Summon - Offensive/Support

    Duration
    10 Posts

    Cooldown
    11 Posts

    Description
    Anastasia had pulled a relic from another planet called "The Hymn".  A strange golden monolith structure with an eye in the middle of it.  Through a lot of research, she noticed that she could integrate her weapons through "The Hymn" which allows her the ability to summon her weapons from the laboratory in the Neutral Grounds.  She started to integrate all of her creations into "The Hymn" as a means for her to use during combat.

    However, one day while Anastasia was in the Neutral Grounds, "The Hymn" spoke to her and took off to another planet.  Upon pursuing it, she ended up passing out only to find herself on another planet where she finds that "The Hymn" is revered as a god.  It was then, that she had to do a trial to earn the creature's respect.

    The creature is a large lion-like creature standing at 8' tall while standing on all fours, from it's paws to the top of it's mane.  The creature is primarily white with gold trimmings, red crystal-like embeddings, and a strange starry face.  The stars upon it's face seem to move like fluid.  This creature is as strong as it is fierce, capable of dealing destructive force with it's powerful body and mighty roar.  

    Passive 1
    The Beast that Devours the Sun
    This creature is capable of devouring fire magic similar to how Fire Slayers are able to.  Fire attacks aimed at Anastasia or The Hymn are devoured by The Hymn.  This is only effective on spells of equal or lower ranking of The Hymn and from non-slayer magic.  This effects a range of 50 meters around The Hymn.  There is a 2 post cooldown between each consumption of fire spells.

    Passive 2
    Forced Feedback
    When The Hymn is summoned, all spells cast by those that Anastasia considers her allies have a -2 MP cost to all spells within a 75 meter radius of the creature.  

    Active
    Mighty Roar
    The Hymn raises it's head and lets out a massive roar.  This roar shakes through rock, wood, and anything solid, turning anything it touches into dust.  This roar deals 75% A Rank damage to everyone it hits (other than Anastasia and her allies) ignoring barriers and armor, dealing direct damage to HP instead.  This has a range of a 75m radial sphere around "The Hymn".  This ability has a 3 post cooldown.  

    B Rank - Poison Claws:

    Spell Name  
    Poison Claws

    Rank
    B

    Type
    Offensive

    Requirement
    To use, must have "The Hymn" summoned.

    Duration
    5 Posts

    Cooldown
    6 Posts

    Description
    With a mighty roar, the creature's claws begin to glow a sickening green color.  This green color gives off a deadly miasma when it moves, leaving behind a trail of death with it.  The gas, itself, isn't deadly.  However, if one is to get this poison within their blood-stream, it can cause all sorts of havoc within their body.  The poison enters the blood stream and targets the white bloodcells, causing the person's immune system to be in jeopardy; making them more susceptible to illnesses and degradation to their body from external sources.  

    Effect
    For 1 round, the summon's claws are covered in a poison.  Everyone the summon claws at becomes poisoned.  This poison deals 50% B Rank damage per post (including the round they are poisoned) up to 250% B Rank damage maximum.  The target takes 25% more debuffs from B Rank and below debuffs.  (This calculates 25% of the debuff's strength and not +25% to the debuff)

    Range
    Melee
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Damage over time dealing a large amount of damage.

    - Capable of making B Rank and lower status afflictions more effective.
    - Short Range, requiring the summon to get in close.

    - Poison Slayers are immune and can consume this attack.

    - The second effect does not effect targets of A Rank or higher

    B Rank - Otherworldly Step:

    Spell Name
    Otherworldly Step

    Rank
    B

    Type
    Attack

    Requirement
    Requires the summon "The Hymn" to be summoned to use

    Duration
    2 Posts (1 to disappear, 1 to attack)

    Cooldown
    4 Posts

    Description
    With a mighty roar, the Hymn vanishes into an alternate dimension.  This dimension is nothingness and everything at the same time.  This dimension is something that most life-forms wouldn't be able to comprehend.  The Hymn vanishes for a moment only to appear anyway and launch a powerful attack upon re-entering the normal realm.  

    Effect
    1st post, the summon disappears.  During this time, the summon cannot attack others nor can they be targeted.  They are considered non-combatants while in this alternate dimension.  Upon re-appearing in the 2nd post, they deal 1.5x B Rank damage to a single target, appearing anywhere (including behind a target) within the spell's effective range.

    Range
    75 meter radius of initially leaving the dimension.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Deals a massive amount of damage.

    - Can appear any time during the second post and appear anywhere within the range making this a good surprise attack.
    - A strong attack before The Hymn enters the 'Otherworld' will cause the attack to be canceled.

    - Not very effective in cramped spaces, making where they can re-appear extremely predictable.

    - The Hymn cannot make an attack once it's in the Otherworld, thus lower it's ability to deal damage.

    - Dimensional/portal magic of the same rank or higher can cause The Hymn to return from the Otherworld.

    B Rank - Beast of Valor:

    Spell Name
    Beast of Valor

    Rank
    B

    Type
    Healing/Buff

    Requirement
    Must have The Hymn summoned in order to use this skill

    Duration
    2 Posts

    Cooldown
    3 Posts

    Description
    With a mighty roar, The Hymn lets out a powerful wave of energy.  This wave of energy envelops Anastasia and her allies, recovering and protecting them from harm.

    Effect
    All allies within range are healed for 75% B Rank damage (Anastasia is healed for 100% B Rank damage).  All allies also gain a shield that blocks 1 B Rank worth of damage.  Unlike the healing, the shield lasts for 2 posts or until broken.

    Range
    75 meters around The Hymn
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Heals a large group of people considered friendly.

    - Protects a wide area from harm
    - Sound Slayers are capable of eating this spell and completely nullifying it.

    - Mages weak to sound-based magic take damage from this spell instead of being healed.

    - The Hymn does not benefit from this spell.

    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - A strong and fast summon that is capable of dealing damage fast and dealing damage hard.

    - This summon has a lot of support abilities to protect and support Anastasia and her allies.

    - Anastasia and her allies are not affected by the negative effects of it's abilities and passives.
    - If the Hymn is destroyed and not withdrawn, Anastasia will lose her ability to use her Requip spells for the rest of the thread.

    - This summon cannot be healed by standard spells or items.  

    - Cannot absorb fire spells higher ranking than the Hymn

    - Force Feedback only effects spells of equal rank or lower.  

    Signature Spells:

    A - Valkyrian Wall:

    Spell Name
    Valkyrian Wall

    Rank
    A

    Type
    Defensive Signature Spell

    Duration
    Instant

    Cooldown
    Once Per Post

    Description
    Anastasia summons a multi-layered wall in order to absorb damage directly in front of her.  She is capable of projecting this spell from a vast distance.

    Effect
    This spell can take 1.5 S Rank damage or 3 A Rank damage before breaking.  

    Range
    80 meters
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Can use this to protect herself or her allies.- Can only protect 1 target

    - Uni-directional, protecting 1 side of a target.  Can easily be overwhelmed with attacks coming from multiple angles.
    D - Flash Step:

    Spell Name
    Flash Step

    Rank
    D

    Type
    Movement

    Duration
    Instant

    Cooldown
    Once Per Post

    Description
    Using a very short burst of speed, Anastasia is able to propel herself into a single direction.

    Effect
    Instant movement of 15m in any direction

    Range
    15m

    Speed
    15m/s
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Good for quickly closing or creating distance of a short distance.- Can't be used to dodge an attack

    - Trajectory is predictable.
    D Rank Spells:

    D - Unlock Strength:

    Spell Name
    Unlock Strength

    Rank
    D

    Type
    Support

    Duration
    3 Posts

    Cooldown
    4 Posts

    Effect
    The target gains +20% bonus damage to either Magic or Physical Damage

    Range
    20 m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Offers a strength boost- Anastasia must have line of sight with the target.

    - If magic bonus is given, the physical damage is reduced by 20%.  If Physical damage is given, the magic damage is reduced by 20%.
    D - Sky Pirate's Instinct:

    Spell Name
    Sky Pirate's Instinct

    Rank
    D

    Type
    Support

    Duration
    3 Posts

    Cooldown
    4 Posts

    Effect
    All targets within range gain a +20% buff to their reflexes.

    Range
    20 m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Increases the reflexes of all allies nearby.- Anyone who leaves the area are no longer effected by the buff.

    - Not effective against those that are deaf or if a sound magic spell of C Rank and above is in effect.
    D - Echoing Strike:

    Spell Name
    Echoing Strike

    Rank
    D

    Type
    Support

    Duration
    3

    Cooldown
    4

    Effect
    The effected target's basic attacks deal 50% D Rank damage as a secondary hit immediately after their initial attack.

    Range
    15m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Grants the user a second attack per round.- This second strike isn't effected by buffs to damage.

    - This second strike may only occur once per post.

    - Does not effect ranged attacks, magic spells, or melee abilities, just basic strikes with melee weapons.
    C Rank Spells:

    C - Valkyrie's Wish:

    Spell Name
    Valkyrie's Wish

    Rank
    C

    Type
    Healing

    Duration
    Instant

    Cooldown
    3 Posts

    Effect
    Heals the target for 1.25x C Rank damage.

    Range
    30m
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    - Heals a target.- This spell takes a little time to perform and isn't immediately cast.

    - Anastasia is vulnerable while casting.

    - If struck during the encantation, the spell fails.
    Celestial Key:
    Spell Name:  The Invincible Key [Information/Proof]
    Rank:  Magic Key
    Type:  Celestial Key
    Duration:  1 Attack or Boredom Strikes
    Cooldown:  Once Per Thread
    Description:  A Key where the back is shaped like a mans fist, this key summons saitama. He is so powerful that he can't be defeated, but unfortunately he can only attack one before he has to return to the Celestial realm.  
    Effect:  Hits for S Rank Damage
    Strengths and Weaknesses
    Magic's Strengths
    Magic's Weaknesses
    Saitama can't be defeated or unsummoned.- Can only attack once after which he will leave and can't be summoned for the rest of the thread.

    - If used as a damage shield he will leave out of boredom

    Approved


    _____________________________________________________________________________________

    Mechanized Requip MQNhOUw

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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 11th January 2017, 4:57 pm

    Unlocked at request of user!
    Spoiler:

    @Anastasia Isayev wrote:
    Mechanized REquip
    Primary Magic:  Mechanized REquip
    Secondary Magic:  Dragons' Champion
    Caster or Holder:  Holder Magic
    Main Spell Focus:  Attack/Self Buffs
    Magic Description:  
    Anastasia learned mechanical and electrical skills from her father, Ivan Isayev.  Anastasia had been tinkering with electronics and mechanical parts from a young age.  Throughout her life, she had been creating little machines here and little machines there.  She dabbled quite a bit with electronics with the creation of her Nyanplifiers, Sir Hendrix Rescues Saint Cecilia, and the iconic Bass Canon.  Her largest creation was, indeed the S.S. Myrmidon (also known as George).  After creating and leading the building of George, she had a moment of self-reflection.  Team Four Star had an imbalance of strength with the team and her song magic just isn't cutting it any more.  She doesn't feel like singing increases people's strengths at all.

    So in response to this, she decided to create multiple armors and weapons to suit her needs.  These armors and weapons are to turn her into a combat machine!  After learning how to utilize pocket dimensions from her mother and fine tuning her weapons and armor with her father, she decided that REquip was the best way to turn an already struggling team to a combat force.  It was also her intention to become stronger, not only to prove to herself that she can, but to show certain individuals that she can stand on her own.  Having been treated like a child for running out of breath on a mountain expedition really bothered her in the past; now her answer was something she created with her own two hands.

    Reaching into a dimension, she is capable of quickly changing into powerful mechanized armors created primarily for storming strong-holds with weapons designed for taking down ships.  
    Anastasia's Lineage
    Custom Lineage:  Valkyrian
    Description

    Ancient mythology tells of stories of warmaidens who ride into battle and chooses what warriors will live and what warriors will die.  Only the greatest and bravest warriors are chosen to return for Ragnarok as Einherjar.  During the stay between when they were chosen to become Einherjar and Ragnarok, they reside in the land of the dead (Valhalla) awaiting the time that their responsibilities is to come to fruition.  Some people fear the Valkyrie while others sing songs of the Valkyrie.  
    Throughout the Isayev family, women are known for becoming the bearers of the Valkyrian bloodline.  Most women in the Isayev Family were born with this trait, though many have never uncovered the secrets of their Valkyrian blood; living the remainder of their lives ignorant to the power within them.
    Anastasia knew of her bearing the Valkyrian blood since her youth.  She exhibited some power, which she had almost no control over, by bringing back dead animals that had passed recently.  The sadness from seeing the passing animals brought them back to life only to be stamped out immediately by her family; claiming that what she had done was taboo.  She was raised believing that life is sacred and something precious and that people shouldn't be given a second chance as it wasn't natural.
    Anastasia held her love and belief that life was sacred until she left the Blue Pegasus, where her regard for life had dropped significantly.  It was at this point where she started to witness the dead that her Valkyrian blood began to take effect. She began to see more and more people die before her; being responsible for a good portion of their deaths.  Their voices haunt her and depending on how useful they are, she creates a contract with them, to bring them back at her beck and call.
    Plot Abilities
    Spoiler:
    + Memories of the Departed:  All of the creatures/people that Anastasia kills or witnesses their deaths, Anastasia draws from their memories, viewing everything they remembered within a split instance.  While the memories she views are in short fragments, she is capable of remembering and processing a person's core memories while discarding less imporatant memories.

    + Dead Speak:  All creatures/people that Anastasia kill or witnesses their death, Anastasia is capable of speaking with their spirits before she either sends them to Valhalla or allowing them to pass.  Here, she can extract information from spirits.  This only works on the freshly deceased.

    Combat Abilities
    Spoiler:
    + Einherjar Contract:  Upon entering into battle with NPCs, Anastasia may choose to force a target to become one of her Einherjar.  Upon killing the target or witnessing the target die, Anastasia sends them up to Valhalla to summon during a future job.

      Usage
    • Anastasia MUST either kill the NPC/Monster/ETC or watch them die for the 'contract' to be valid.
    • Anastasia may store up to 5 Einherjar at any time.  A spot is freed once the Einherjar has performed their duties.
    • Cannot make a PC into an Einherjar.
    • Does not work against dead that had their souls destroyed/absorbed into something.
    • Anastasia cannot form a contract with an NPC 2 ranks higher than her.

    + Contract Fulfillment:  Upon obtaining Einherjar(s), Anastasia is capable of summoning them into battle to fulfill her needs with them.  She summons them as they were when she had fought them, having the same amount of HP, having the same abilities, and dealing the same amount of damage.  
    She can summon them for 8 posts (or until they die in combat).  Once their duration is up, they are considered 'free' from the Einherjar Contract and are allowed to pass on.  

      Usage
    • Anastasia may only summon 1 Einherjar per thread.
    • Anastasia must also have formed a 'Contract' with the NPC with a link to where she either killed them or saw them die.
    • After an Einherjar has performed their duties (either lasted 8 posts or died again) they are removed from her list of available Einherjar and cannot be used again until Anastasia fights/kills/sees them die again.

    + Necromancy:  After killing or witnessing the death of an NPC within a job, Anastasia is capable of bringing them back to life (albeit as an undead).  This is capable of bringing back up to 5 freshly dead ranging from Weak to Normal monsters (If 1 weak roll gives 5 NPCs, they are considered 1). The revived monsters are capable of performing their proper damage while they are alive, however, they are destroyed in a single hit.

      Usage
    • Only used against Monster rolls of Weak to Normal.  
    • Duration of 6 Posts with a 12 Post cool-down.
    • If an Einherjar has been summoned, all undead brought back with necromancy return to the dead.
    • Anastasia is capable of full control over the dead brought back to life
    • This ability may only be used on NPCs that died in the same thread.


    + Valkyrian Spiraling Lance
    A terrifying weapon, wreathed in blue flames extending longer than Anastasia's body.  The body of the spear appears to be a long series of spirals made out of a strange material that appears to be alabaster.  The composition of the weapon seems to be other-worldly, being as light as a feather, but capable of dealing massive amounts of damage.  
    Rank:  Anastasia's rank (up to S Rank)
    Type:  Requip/Lineage -- Weapon
    Duration:

      B Rank:  6 Post Duration
      A Rank:  8 Post Duration
      S Rank:  10 Post Duration

    Cooldown:  Can only be summoned once per thread.
    Passive Effect:  Spirit Drain -- Every attack deals magic damage for the rank of the weapon.  Every successful strike refills 1% of Anastasia's HP.  This cannot surpass 3% per post.   
    Activated Effect:  Spiraling Shield -- The Valkyrian Spiraling Lance is capable of changing it's form to be that of a shield.  The shield is capable of taking 2 strikes of one rank above Anastasia worth of damage before reverting back to it's spear form.  

    Strengths:

    - While in Spear form, this weapon deals +20% damage to targets stronger than her.

    - While in Spear form, her weapon deals her rank in magic damage (up to S Rank)

    - Weapon can change between Spiraling Lance form and Spiraling Shield form at a whim.  

    - This weapon can be summoned using Requip

    - Summoning this weapon does not require MP.

    - Damage taken while in shield form does not effect damage taken while in weapon form.
    Weaknesses:

    - While in Spear form, this weapon deals -20% damage to targets weaker than her.

    - This weapon cannot be buffed by any outside magic or strength increases. (only passive boosts apply)

    - While this weapon is equipped, Anastasia cannot be healed by any outside sources.

    - Weapon cannot enter Spiraling Shield form once it has taken enough damage to cause a weapon to 'break'.  Damage to the shield does not count as damage to the weapon, itself.

    - Weapon may only be summoned once per thread.

    - Weapon expends 2% MP per strike

    - While in weapon form, this weapon is capable of taking 1 rank higher than Anastasia worth of damage before being destroyed.
    Mechanized REquip Magic
    Unique Abilities
    Flying Armor
    When Anastasia equips a REquip armor, they are all capable of flight.  These armors are have built-in engines and stabilizers that allow for prolonged flight.  
    Limitation:  The power of flight is only usable while Ana has REquip armor equipped.  Her movement speed does not increase while in the air.

    BuddyQuip
    Instead of summoning a piece of Requip Armor/Weapons upon herself, she could instantly summon the item and any special abilities that come with it onto one of her teammates.  This includes putting weapons/armor onto pets or friendly NPCs.  All Armors are given the Flying Armor Unique Ability.  All BuddyQuip'd equipment also grants the person the Special Requips of that piece of equipment.
    Limitation:  
    - Can only summon a requip weapon/armor onto a friendly that is their level or lower.  Cannot put an A Rank Requip spell onto a C Rank mage.
    - Spells still cost MP for Anastasia to use.
    - Spells still have the same cool-down as if she used it on herself.

    Matching Set
    If equipped with a weapon and armor of a matching set, Anastasia gains +10% DR and +25% damage to pieces of equipment of the same set.  
    Limitations:  
    - The 10% DR only applies to the Armor
    - The 25% damage involves only skills/attacks/special requip spells for that piece of weaponry.
    - Once one piece of the set is gone, the bonus is gone as well.
    - To see a list of matching sets, look below for Anastasia's equipment sets.  
    Current Equipment Sets:  
    - Fafnir Set (Dragon Fangs weapon + Fafnir Sentry Armor) 
    - Pixie Set (Pixie Rifle weapon + Pixie Armor)

    Reflexive Armor
    The Nanomachines scattered around the area that Anastasia.  These Nano-Machines reactively deal 10% of the original damage (before armor and other reductions) back to the target after Anastasia takes damage from the attack.  This damage ignores the target's armor rating as it is considered indirect damage.  
    Limitation:  
    - Anastasia MUST be hit by an attack in order to reflect damage
    - Only targets within:
    A Rank:  75 Meters
    S Rank:  100 Meters
    H Rank:  200 Meters
    Are effected by this.  If they attack out of range, they aren't effected by the indirect damage.
    - Anastasia MUST have a requip armor on for this to be effective.
    - This may only be done to 2 attacks aimed at her per round.

    Nano-Machine Overdrive
    Once Anastasia activates Limit Transcendence on a piece or Requip Weaponry, that weapon deals a bonus 50% damage while it is out.  However, the cost of Limit Transcendence goes from 25% of the initial cost to 50% of the initial cost and 5 MP per post after the initial post until the weapon's duration expires.  Ana's damage with this weapon may not be lowered while Nano-Machine Overdrive is active.
    Limitation:  A Requip Weapon may only go into Nano-Machine Overdrive once per topic.
    Magic's Strengths
    Magic's Weaknesses
    - Weapons and Armor aren't considered magic and cannot be disrupted by magic disruption.  (Summoning the equipment, however, is still considered magical)

    - Weapon sizes change depending on the armor currently equipped (to accommodate and allow weapons to be usable with currently equipped armors)
    - Lightning Magic deals +25% to Anastasia if she has a Requip Armor on. 

    - Unique Abilities may only be used when a Requip Armor is equipped.  

    - Magic Damage buffs does not increase damage dealt by the weapons
    Spell Formatting:

    Code:
    <table width="100%" border="1"><TR><TD width="25%" align="center" valign="top" colspan=2><img src="" width="65%">
    [u]Spell Name[/u]

     
    [u]Rank[/u]


    [u]Type[/u]

    [u]Requirement[/u]


    [u]Duration[/u]


    [u]Cooldown[/u]


    [u]Description[/u]


    [u]Effect[/u]


    [u]Range[/u]


    [u]Speed[/u]

    </td></TR></TABLE><Table width="100%" border="1"><TR><TD bgcolor="#0099cc" align="center"><b>[size=13]Strengths and Weaknesses[/size]</b></TD</TR></TABLE><Table width="100%" border="1"><Table width="100%" border="1"><TR><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Strengths[/size]</b></center></TD><TD width="50%" bgcolor="#0099cc"><center><b>[size=13]Magic's Weaknesses[/size]</b></center></TD></TR><TD valign="top">- Strength 1

    - Strength 2

    - Strength 3</TD><TD valign="top">- Weakness 1

    - Weakness 2

    - Weakness 3

    - Weakness 4</TD></TR></TABLE>
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 11th January 2017, 6:16 pm

    That's a crap ton to quote so
    Mechanized Requip VbDK9fl
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 22nd January 2017, 12:59 pm

    Moved upon user's request.
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Anastasia Isayev on 22nd January 2017, 3:59 pm

    Bump!
    - Added a speed boost to Flying Armor UA
    - Added Emergency Exit UA
    - Increased Dragon Fang's Rank to S
    - Removed "omni-range passive" and replaced it with "City Breaker Bomb" Active
    - Added S Rank signature spell "Dragon's Rage" to the Dragon Fangs (Due to trading Artifact Weapon for signature spell)
    - Fafnir Sentry Armor's Rank to S
    - Changed all numbers to reflect S Rank.
    - Dragon Fang Integration (Passive for Fafnir Sentry) bonus damage increased to 50%
    - Increased Trans-Am's duration from 5 to 7
    - Hero System Barrier (signature spell for Fafnir Sentry) changed to reflect increase in rank.
    - The Hymn "Mighty Roar" upgraded to S Rank
    - Changed all numbers to reflect S Rank
    - Removed Passive "Forced Feedback" (Mighty Roar Summon) Replaced with new active "

    so that leaves me with 4 A Rank spells:  (3 for normal...  1 for trading off artifact weapon)
    - Added A Rank -- Vorpal Fang (on Summon)
    - Added A Rank -- Divinity of the Dragon Gods (On Dragon Fangs)
    - Added A Rank -- Serpent's Curse (On Dragon Fangs)
    - Added A Rank -- Spell Reflection (On Fafnir Armor)

    Oh! Also added lineage spells.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 25th January 2017, 2:37 pm


    Noiiiceeee~~~~
    Mechanized Requip VkztGmZ
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 25th January 2017, 8:36 pm

    Unlocked at the user's request.
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 25th January 2017, 9:19 pm

    Mechanized Requip S1SnyFE
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    Mechanized Requip Empty Re: Mechanized Requip

    Post by Guest on 25th March 2017, 11:50 am

    Unlocked upon users request ^^
    Julius Seas
    Julius Seas
     
     

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1217
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 0

    Character Sheet
    First Magic: Water
    Second Magic:
    Third Magic:

    Mechanized Requip Empty Re: Mechanized Requip

    Post by Julius Seas on 3rd April 2017, 11:26 am

    Mechanized Requip EDoA9eJ


    _____________________________________________________________________________________

    Squable:
    Mechanized Requip 220px-Squawks_-_Donkey_Kong_Country_Returns


    Mechanized Requip Zc9mnNA

    Mechanized Requip 9HVMJab

      Current date/time is 5th December 2019, 8:34 pm