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    Celestial Blade

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Celestial Blade Empty Celestial Blade

    Post by Rosetta Crawford 21st February 2015, 7:15 am

    Primary Magic: Celestial Blade
    Secondary Magic:
    Caster or Holder: Caster
    Description: Zack was once the Sky Demon slayer, but after defeating the seven emperor's of the gourmet world and finding his power was unable to match that of the eighth he decided to give up his former magic and ascend to something beyond the sky. After analysing the item he received from the task he found that it transformed his body into a new form and unlocked memories that his former master the Sky Emperor had sealed away. Zack was not human. In fact, he was a celestial spirit and  had been so altered by magic in Earthland that he no longer needed to return to the celestial spirit world unless his body became too heavily damaged.

    He returned to his former home and trained with the Celestial Spirit King himself to become a master of the art known as the celestial blade. This is form of sword magic that gains its power by channeling the strength of the cosmos, particularly that of stars and constellations through bladed weapons and the user's body. In a way some see it as a fusion of heavenly body and sword magic.


    Strengths:

    • Versatility: The cosmos is almost infinite in size and contains an almost infinite number of cosmic objects like stars, planets, nebulae and others. As such this magic has a high variety of spells.
    • High speed and power: Starlight travels at the speed of light and so the wielders of this magic focus on high speed and power in their offense
    • Support: Due to its variety and its buffing spells it is highly suitable for supporting allies

    Weaknesses:

    • Earth magic: The power of the heaven's is weak to the power of the earth. Spells are half as effective against earth based spells.
    • Blade necessity: Many spells require a blade to be used at full power.
    • Collateral damage: Most of the offensive spells have some form of AOE either as the actual spell or a secondary effect and thus collateral damage, including hurting allies is quite likely
    • Obvious: It is always obvious when the user is about to perform a spell and where from as the body gains an aura of pale blue, almost white which is strongest around the area they are going to launch the spell form

    Abilities/Powers:

    • Gravity manipulation: The user is able to  freely manipulate the effect that gravity has on their body. This is mostly used to allow for flight or to enable faster falling for an attack. This doesn't effect magically created gravity. If the base effect of gravity on the user is able to reduce the effect of gravity to zero or increase the effect up to three times normal gravity. This also allows him to alter his sense of gravity so that he can freely walk up walls and on ceilings as if they were the ground.
    • Air resistance and pressure manipulation: The user is able to freely manipulate the effect of air resistance and pressure on their body allowing them to ignore it entirely and essentially accelerate infinitely or increase the effect up to three times allowing for him to slow his speed a bit. Like gravity manipulation this only effects natural air resistance and pressure so magical effects to increase it upon the user will still be as effective as normal.
    • Power of the stars: The user is enhanced by the power of the stars. During the day this effect is minimal due to the fact only one star is visible, that of the sun, but due to its brightness it is highly effective. Due to this the user gains a 10% boost to strength, endurance and flexibility and a 20% boost to speed and agility. During night time this is enhanced  by a further 10% and the user gains a 10% increase to magic effects.
    • Eclipse Mode: This is a mode the user can trigger which causes anything black on them to turn white and white to turn black. This includes the eyes. Whilst in this form the effects of the spells change from light element to dark element. This of course means it can now be eaten by dark slayers rather than light and cancelled out by light rather than dark. The user's aura becomes a dark purple when this is being activated and remains as such whilst active.
      Whilst in eclipse mode he is much more vicious and prone to being ruthless. It is a form that can only be activate for three posts and requires a six post cooldown.
    • Blessing of starlight: The user is blessed by the power of starlight and this includes the sun. This blessing allows the user to heal 1% per turn during the day, and 3% per turn at night.
    • Bending light: The user is able to bend light to create very minor illusions purely for visual effect such as generation demon/angelic wings behind themselves or creating an after image as they move incredibly quickly. These are only for effect and serve no real purpose in combat other than as a minor distraction. This light can be made of any colour.
    • Blade telekinesis - The user can wield their swords telekinetically providing they are within 250ft of the user.


    D Rank:


    C rank:



    B rank:

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    A rank:

    Sphere of Themis:

    Type: Offensive Crowd Control
    Duration: 3 posts
    Cooldown: 7 posts
    Description: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb is incredibly dense, and holds a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.

    The effect of this is to pull in everything, allies and enemies though doesn't effect the user, within 100ft of the sphere. The sphere itself is 20ft in diameter and can be thrown up to 50ft from the user.  If someone is pulled into the sphere they are crushed for B rank damage each post until they escape or the spell runs out. This damage is light elemental based.

    It is possible to resist the effects and an S rank will be able to do this through sheer physical power. However, whilst in range of it they will have a speed reduction of 30% if they are within 50ft of it and 15% if they are above that, but still in range. This effect is halved on H ranks. A ranks can also avoid this through physical strength but if capable they will suffer a 60% speed reduction within 50ft and a 30% reduction if above that, but still in range.

    If they are not able to resist the effects and are within 25ft of it they will be pulled in that post. If they are above this they will be pulled in by 50ft per post if they don't find a way to resist. If they do find a way to resist then they will be pulled in by 25ft. The pull effect is doubled for each rank below A.

    In eclipse mode the absorbing range is increased to 150ft, but the user can only throw it 25ft and the damage is dark elemental.
    Strengths:

    • Pulls in opponents
    • Crushes them for damage over time
    • Great crowd control

    Weaknesses:

    • Pulls in allies as well as opponents
    • Will only slow down the movement of S ranks and above, unless they are forced into it
    • Is resistable by A ranks, but they get a higher speed reduction
    • Damage is dependant on how quickly they are drawn into the sphere.


    Fist of the Nemean:

    Type: Offensive
    Duration: Instant
    Cooldown: 5 posts
    Description: The user's hand glows vividly before they thrust it out launching a powerful blast of light in the shape of a lion's head. This travels 600ft which is covers in one second. This causes A rank damage on impact, but also explodes doing B rank damage to anyone within 30ft of the explosion. The explosion sounds exactly like a lion's roar and is shaped like a lion's head roaring upwards. The lion's head is 4ft wide and high.

    The user can also user a close range variant of this where they impact the target directly. This close range version does no more damage than the normal version. It still causes the explosion, but the user is not effected by it.

    In eclipse mode the explosion of light turns into an explosion of darkness and the bright blue lion's head changes to a dark purple. Furthermore, it has an increase range to 800ft which it still covers in a second.
    Strengths:

    • High speed ranged attack
    • Close ranged variant
    • AOE effect

    Weaknesses:

    • Less effective against those strong against light/dark depending on the mode
    • Can damage allies with the explosion
    • Linear direction
    • Can be blocked by an A rank barrier (or B rank if it is strong against light/dark depending on the mode) though this won't stop the explosion happening


    Immortality of the Dioscuri:

    Type: Cloning
    Duration: Instant
    Cooldown: Techniques cooldown + 4 posts
    Description: The Dioscuri were twins whose father's immortality was shared between them. By channeling this power Zack is able to double cast any spell of A rank or below. In normal mode this simple casts the spell twice at once. In eclipse mode it combines it to double the power.
    Strengths:

    • Can duplicate any spell A rank or below
    • Can double the power of any spell A rank or below
    • Can target multiple targets with what should be a single target spell due to duplication

    Weaknesses:

    • Less useful on weaker techniques because it will duplicate it at that power despite this costing A rank.
    • The power of this is dependant on the power of the technique used
    • The cooldown of this is dependant on the technique it is used on. If he uses it on a long cooldown technique then this will have an extremely long cooldown
    • User cannot double a technique in normal mode, even if he wanted to double that effect and he can't duplicate an eclipse mode technique even if he wanted to.
    • Some spells, like the horns of chrysomallus, cannot be duplicated due to their nature and thus must be used in eclipse mode to benefit from this spell.




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    S rank:

    Meteor Blade:

    Type: Offensive
    Duration: Instant
    Cooldown: 7 posts
    Description: The user swings their sword downwards in a horizantal arc. This launched a huge linear explosion of pale blue light energy that destroys everything in its path for S rank damage. This has a 25ft radius and  a 100m range which it covers at the speed of sound. The initial swing generates a sonic boom blasting people that are within 5ft of him back a distance of 30ft, but it does no damage. The most damage done is if the target is hit with the actual sword as well.

    If the user does not have a sword when using this then the power is halved, but the cost remains the same. This halves the range, speed, power and removes the sonic boom.

    In eclipse mode the beam becomes black. It also thins to becomes only 15ft in radius but covers an extra 200ft range and does an extra B rank damage. Furthermore it also slows by 20%.
    Strengths:

    • High speed: Travels near the speed of sound
    • Huge range: Covers a range of 1000ft
    • Knockback: The initial sonic boom knocks back opponents giving him some room to breathe

    Weaknesses:

    • Linear direction: If you get out of the path then it won't do any damage
    • Collateral damage: Does a lot of collateral damage as it destroys anything in its path
    • Bladeless: If used without a blade then the power, speed and range is drastically reduced and the sonic boom is lower
    • Requires both hands: If the user cannot swing the sword with both hands/swing both hands then they cannot use this.

    Meteor Shower:

    Type: Speed Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: The user is surrounded in an aura of pale blue light that boosts the user's speed by 120%. This allows them to strike much more rapidly as well as move a lot more rapidly. However, if they hit an object whilst travelling at these speeds then they will receive B rank damage, but will also increase the damage done to the hit object by 1 A rank. The user is surrounded by the power of light allowing them to do an extra C rank of damage with physical blows to those weak against light. However, they will do one C rank less to those who are strong against light. So Base damage +1 C rank for those weak against light and base damage -1 C rank for those strong against light. When used in conjunction with Meteor Fall this provides a further 10% speed buff.

    In eclipse mode user is surrounded by the power of darkness providing a purple aura allowing them to do an extra C rank of damage with physical blows to those weak against darkness. However, they will do one C rank less to those who are strong against darkness. So Base damage +1 C rank for those weak against darkness and base damage -1 C rank for those strong against light.
    Strengths:

    • Can provide Massive movement speed boost
    • Can provide Massive boost to attack speed
    • Can do extra damage to those weak against light/dark.

    Weaknesses:

    • Hitting a target whilst at full speed will do B rank damage to the user
    • Can only boost speed
    • Cannot be used on allies
    • If the target is strong against light/dark then the user does less samage

    Meteor Fall:

    Type: Strength Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: The user is surrounded in an aura of pale blue light that boosts the user's strength by 120% . This allows them to strike with a lot more power and also throw much larger objects.  The user is surrounded by the power of light allowing them to do an extra B rank of damage with physical blows to those weak against light, but will do one B rank less to those strong against light (so base damage + 1B for those weak against light, base damage -1b for those strong against light). This is said to provide enough power for a H rank to throw a dragon. This when combined with Meteor Shower will provide an extra 10% strength boost.

    In eclipse mode the user is surrounded by a purple aura instead of light blue and this does an extra B rank of damage with physical blows to those weak against dark.
    Strengths:

    • Allows user to hit a lot harder
    • Allows the user to throw larger objects
    • Provides a boost to damage against those weak against light/dark

    Weaknesses:

    • Does not increase the user's endurance so even if they can break a huge wall of iron doing so will probably do some damage to the user.
    • Can only boost strength
    • Cannot be used on allies
    • Does less damage to those strong against light/dark

    Galaxia Blade:

    Type: Healing
    Duration:  3 posts
    Cooldown: 9 posts
    Description: The users performs a 360 degree horizantal slash releasing a powerful healing energy. This healing energy only effects those the user wants and cannot be used on himself. Those hit by it will receives a 1B rank's worth of healing per post for three posts resulting in 1.5A ranks worth of healing. They also receive a 50% boost to physical strength and speed for the duration. This can hit up to three targets within a 100m radius.

    If the user doesn't have a sword when they use this then the healing and buff is halved. Due to eclipse mode being the darkness this spell cannot be used whilst in eclipse mode.

    Strengths:

    • Heals allies for B rank per post
    • Buffs allies for B rank strength and speed for duration
    • Large radius

    Weaknesses:

    • Cannot heal himself using this technique
    • Can only effect 3 targets at once
    • Cannot be used in eclipse mode
    • Power and range is halved if user is not using a sword


    H rank:

    Big Bang Ragnarok:

    Type: Offensive
    Duration: 1post charge + 3 post charge time
    Cooldown: 15 posts
    Description: This technique known as Ragnarok is said to symbolise the beginning and end of the universe for it expands the stars around an opponent before striking them as if the universe itself was collapsing. It is said to be one of the ultimate sword techniques and it is one of the ultimate techniques of the Celestial Spirit King himself.

    Zack clenches his fist and energy begins to gather in it. He cannot use other spells whilst this is being prepared, but he can fight as normal. After one post Zack thrust his fist towards an opponent and thirteen beams of light erupt from it. These beams of light each are shaped like one of the traditional signs for the zodiac. The beams surround the target each around 20ft from the target and form into blades, these can be above, below, at diagonals or whatever. Each of them is unique and shaped to represent the zodiac member in some way. From these blades an aura of light is generated that forms a huge dome around the target. This dome not only keeps the target in, but prevents others interfering. It requies an S rank of damage to break.

    Zack himself then begins to glow and seems to become light. He then rapidly moves between the blades grabbing a copy of them and then striking through the opponent. This allows him to strike multiple times in a post and the damage is equal to 2S ranks per post. So whilst he can strike a ridiculous amount of times the full damage is always equal to 2S ranks per post. Meaning after the full three posts he does 2H ranks of damage.

    Zack is able to move between these blades at near the speed of light. However, the blade he is about to move to will glow allowing for people to work out where he is going to move next. He is temporarily physical again on the moment of grabbing a sword and can be hit by magic damage at all times.  He can trap more than one opponent in the field, but the total damage per post is divided between the targets hit.

    The barrier, as said, can be shattered by a single S rank of damage. However, the swords themselves will not disapear and will move at 100ft per second to try and keep the opponents in the circle.

    In eclipse mode the differences are this: It does dark damage rather than light. The damage is the same. The swords and aura are purple rather than pale blue.


    Strengths:

    • Strikes opponent(S) multiple times
    • Keeps opponents in place to some extent
    • Zack cannot be hit by physical attacks whilst he is made of light/darkness

    Weaknesses:

    • Aura can be broken
    • Cannot use other spells whilst charging
    • Can be hit by magic attacks still.
    • In light mode he receives double damage from dark spells, but does double damage to those weak to light. In eclipse mode he receives double damage from light spells, but does double damage to those weak to darkness.1~



    Last edited by Speed Demon Zack on 20th April 2015, 2:18 pm; edited 8 times in total


    _____________________________________________________________________________________

    Celestial Blade Zack2_by_gramcrackers-d8ker96

    Celestial Blade Zack_by_ravenart5-d8j23c0

    Celestial Blade Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Magic: Ten No Kichi
    Second Magic:
    Third Magic:

    Celestial Blade Empty Re: Celestial Blade

    Post by Rosetta Crawford 21st February 2015, 7:32 am

    I am going to create the spells one rank at a time.
    I currently have three S rank spell slots, but acheiving H rank gains me a fourth.


    S rank:

    Meteor Blade:

    Type: Offensive
    Duration: Instant
    Cooldown: 7 posts
    Description: The user swings their sword downwards in a horizantal arc. This launched a huge linear explosion of pale blue light energy that destroys everything in its path for S rank damage. This has a 25ft radius and  a 1000ft range which it covers in about a second. The initial swing generates a sonic boom blasting people that are within 5ft of him back a distance of 30ft, but it does no damage. The most damage done is if the target is hit with the actual sword as well.

    If the user does not have a sword when using this then the power is halved, but the cost remains the same. This halves the range, speed, power and removes the sonic boom.

    In eclipse mode the beam becomes black. It also thins to becomes only 15ft in radius but covers an extra 200ft range and does an extra B rank damage. Furthermore it also slows to travel only 700ft in a second.
    Strengths:

    • High speed: Travels near the speed of sound
    • Huge range: Covers a range of 1000ft
    • Knockback: The initial sonic boom knocks back opponents giving him some room to breathe

    Weaknesses:

    • Linear direction: If you get out of the path then it won't do any damage
    • Collateral damage: Does a lot of collateral damage as it destroys anything in its path
    • Bladeless: If used without a blade then the power, speed and range is drastically reduced and the sonic boom is lower
    • Requires both hands: If the user cannot swing the sword with both hands/swing both hands then they cannot use this.

    Meteor Shower:

    Type: Speed Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: The user is surrounded in an aura of pale blue light that boosts the user's speed by 120%. This allows them to strike much more rapidly as well as move a lot more rapidly. However, if they hit an object whilst travelling at these speeds then they will receive B rank damage, but will also increase the damage done to the hit object by 1 A rank. The user is surrounded by the power of light allowing them to do an extra C rank of damage with physical blows to those weak against light. However, they will do one C rank less to those who are strong against light. So Base damage +1 C rank for those weak against light and base damage -1 C rank for those strong against light.

    In eclipse mode user is surrounded by the power of darkness providing a purple aura allowing them to do an extra C rank of damage with physical blows to those weak against darkness. However, they will do one C rank less to those who are strong against darkness. So Base damage +1 C rank for those weak against darkness and base damage -1 C rank for those strong against light.
    Strengths:

    • Can provide Massive movement speed boost
    • Can provide Massive boost to attack speed
    • Can do extra damage to those weak against light/dark.

    Weaknesses:

    • Hitting a target whilst at full speed will do B rank damage to the user
    • Can only boost speed
    • Cannot be used on allies
    • If the target is strong against light/dark then the user does less samage

    Galaxia Blade:

    Type: Healing
    Duration:  4 posts
    Cooldown: 9 posts
    Description: The users performs a 360 degree horizantal slash releasing a powerful healing energy. This healing energy only effects those the user wants and cannot be used on himself. Those hit by it will receives a B rank's worth of healing per post for four posts resulting in 1S ranks worth of healing. They also receive a 60% boost to physical strength and speed for the duration. This can hit up to four targets within a 100ft radius.

    If the user doesn't have a sword when they use this then the healing and buff is halved. Due to eclipse mode being the darkness this spell cannot be used whilst in eclipse mode.

    Strengths:

    • Heals allies for B rank per post
    • Buffs allies for B rank strength and speed for duration
    • Large radius

    Weaknesses:

    • Cannot heal himself using this technique
    • Can only effect 4 targets at once
    • Cannot be used in eclipse mode
    • Power and range is halved if user is not using a sword


    Meteor Fall:

    Type: Strength Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: The user is surrounded in an aura of pale blue light that boosts the user's strength by 120% . This allows them to strike with a lot more power and also throw much larger objects.  The user is surrounded by the power of light allowing them to do an extra B rank of damage with physical blows to those weak against light, but will do one B rank less to those strong against light (so base damage + 1B for those weak against light, base damage -1b for those strong against light). This is said to provide enough power for a H rank to throw a dragon.

    In eclipse mode the user is surrounded by a purple aura instead of light blue and this does an extra B rank of damage with physical blows to those weak against dark.
    Strengths:

    • Allows user to hit a lot harder
    • Allows the user to throw larger objects
    • Provides a boost to damage against those weak against light/dark

    Weaknesses:

    • Does not increase the user's endurance so even if they can break a huge wall of iron doing so will probably do some damage to the user.
    • Can only boost strength
    • Cannot be used on allies
    • Does less damage to those strong against light/dark



    Last edited by Speed Demon Zack on 26th February 2015, 8:23 am; edited 5 times in total


    _____________________________________________________________________________________

    Celestial Blade Zack2_by_gramcrackers-d8ker96

    Celestial Blade Zack_by_ravenart5-d8j23c0

    Celestial Blade Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Magic: Wind Magic
    Second Magic: None
    Third Magic:

    Celestial Blade Empty Re: Celestial Blade

    Post by Akryn 22nd February 2015, 7:17 pm

    Speed Demon Zack wrote:I am going to create the spells one rank at a time.
    I currently have three S rank spell slots, but acheiving H rank gains me a fourth.


    S rank:

    Meteor Blade:

    Type: Offensive
    Duration: Instant
    Cooldown: 7 posts
    Description: The user swings their sword downwards in a horizantal arc. This launched a huge linear explosion of pale blue light energy that destroys everything in its path for S rank damage. This has a 25ft radius and  a 2000ft range which it covers at the speed of sound.Ok first, 2000ft seems......excessive. I can allow 380ft. Also, the speed of sound? That is way to fast. Try 150fps (feet per second.) That will allow 2.5 seconds to dodge at max range, a much more reasonable speed. The initial swing generates a sonic boom blasting people that are within 5ft of him back a distance of 30ft, but it does no damage. The most damage done is if the target is hit with the actual sword as well.

    If the user does not have a sword when using this then the power is halved, but the cost remains the same. This halves the range, speed, power and removes the sonic boom.

    In eclipse mode the beam becomes black. It also thins to becomes only 15ft in radius but covers an extra 200ft range.
    Strengths:

    • High speed: Travels at the speed of sound
    • Huge range: Covers a range of 2000ft
    • Knockback: The initial sonic boom knocks back opponents giving him some room to breathe

    Weaknesses:

    • Linear direction: If you get out of the path then it won't do any damage
    • Collateral damage: Does a lot of collateral damage as it destroys anything in its path
    • Bladeless: If used without a blade then the power, speed and range is drastically reduced and the sonic boom is lower
    • Requires both hands: If the user cannot swing the sword with both hands/swing both hands then they cannot use this.

    Shooting Star:

    Type: Speed Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: The user is surrounded in an aura of pale blue light that boosts the user's speed by 120%. This allows them to strike much more rapidly as well as move a lot more rapidly. However, if they hit an object whilst travelling at these speeds then they will receive A rank damage, but will also increase the damage done to the hit object by 1 A rank.

    In eclipse mode the speed boost instead becomes a strength boost. It is said to make the user strong enough to throw a dragon. Whut? You go from an acceptable speed boost to a sudden, and extremely drastic, strength boost? This makes no sense to me and I feel I must disallow it. Please make it just speed.
    Strengths:

    • Can provide Massive movement speed boost
    • Can provide Massive boost to attack speed
    • Can hit target faster to do extra damage
    • Can boost strength in eclipse mode

    Weaknesses:

    • Hitting a target whilst at full speed will do A rank damage to the user
    • Can only boost strength/speed
    • Cannot be used on allies
    • Due to moving faster the user has less control

    Galaxia Blade:

    Type: Healing
    Duration:  3 posts
    Cooldown: 8 posts
    Description: The users performs a 360 degree horizantal slash releasing a powerful healing energy. This healing energy only effects those the user wants and cannot be used on himself. Those hit by it will receives a B rank's worth of healing per post for three posts resulting in 1.5A ranks worth of healing. They also receive a B rank physical strength and speed boost for the duration. This can hit up to four targets within a 250ft radius.Please lower this radius to 100ft

    If the user doesn't have a sword when they use this then the healing and buff is halved. Due to eclipse mode being the darkness this spell cannot be used whilst in eclipse mode.

    Strengths:

    • Heals allies for B rank per post
    • Buffs allies for B rank strength and speed for duration
    • Large radius

    Weaknesses:

    • Cannot heal himself using this technique
    • Can only effect 4 targets at once
    • Cannot be used in eclipse mode
    • Power and range is halved if user is not using a sword


    Meteor Shower:
    I am leery of this entire spell. It seems more like a teleport spell. It is impossible to block or dodge. I have to ask you to reconsider this entirely and look over your options for a new idea.
    Type: Offensive
    Duration: Instant
    Cooldown: 9 posts
    Description: Truly one of the ultimate high speed sword techniques. This technique hits so fast that the first blows seem to hit the target before the user has even moved and when they do appear to have moved, the technique has finished.  

    Rather than just striking the opponent from one angle the user strikes from multiple angles at once. This technique lasts just one second, but in that second the target has been hit by fifteen strikes per blade. The blows are slashing and piercing.

    Rather than boosting the user's power to perform heavy damage this merely gives a brief, but unbelievable boost in speed allowing the user to hit so many times. This does extra damage to those weak against light unless eclipse mode is active when it does extra damage to those weak against darkness.
    Strengths:

    • Multiple strikes in an instant - if first blow hits they all hit
    • Relies on the user's strength - if his attacks are stronger than this does more damage
    • Does extra damage to those weak against light/dark

    Weaknesses:

    • If first blow is blocked then the technique fails
    • Close range only
    • Can have its power reduced by reducing user's strength
    • Can be blocked by a single S rank



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    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:
    https://www.youtube.com/watch?v=AxwJjOpNamI


    Dramatic moments

    Spoiler:
    https://www.youtube.com/watch?v=aHJRLUbIhBg



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Rosetta Crawford
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    Celestial Blade Empty Re: Celestial Blade

    Post by Rosetta Crawford 23rd February 2015, 1:39 am

    Akyrn.

    Meteor Blade: I don't want to go as slow as you suggested because a typical arrow now a days (in real life) flies 300ft per second and this is an S rank swing that requires the user to put their full strength into it. Plus without the high speed the whole sonic boom thing is lost. I thought the range might be a bit extreme, but thought i'd see how high I could go so i'm happy to reduce it though reducing it as much as you want seems a bit too much. I hope the change is accetable though if not i can go down a few feet per second.


    Galaxia blade: Fine with changes here

    Shooting star: Eclipse mode produces a strength boost rather than speed boost. The 'throw a dragon' thing was exageration much like when they say 'shadow drive' has the power to kill dragons. I have made it so the strength boost is less than the speed boost. Hope this is acceptable. If not perhaps you could help me find an alternative for the eclipse mode. Suppose I could have it that in normal mode I do an extra C rank's worth of light damage when I hit and then in eclipse mode a C rank's worth of dark or something.

    Meteor Shower: I've reclarified this a bit and reduced the number of blows. If you block the first blow then you block the entire technique. I've also added more to how it is blocked in the weaknesses. If it is still not acceptable I do have an alternative, but I kind of like doing this one. XD


    _____________________________________________________________________________________

    Celestial Blade Zack2_by_gramcrackers-d8ker96

    Celestial Blade Zack_by_ravenart5-d8j23c0

    Celestial Blade Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Chaotic Rumble
    Chaotic Rumble

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    Dark Insanity

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    Celestial Blade Empty Re: Celestial Blade

    Post by Chaotic Rumble 26th February 2015, 10:54 am

    Akyrn stepped down from grading this.

    So, I took it up.

    After discussing some things with you, I declare the S-Rank spells and unique abilities as:

    Approved!


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    Celestial Blade V4W5D0r


    Bank

    Seru's Main Theme

    Spoiler:




    Seru's Battle theme

    Spoiler:


    Rosetta Crawford
    Rosetta Crawford

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    Celestial Blade Empty Re: Celestial Blade

    Post by Rosetta Crawford 26th February 2015, 2:38 pm

    Currently I have 6 A rank slots. Gaining H rank puts this up to 7. Yay

    A rank:

    Sphere of Themis:

    Type: Offensive Crowd Control
    Duration: 3 posts
    Cooldown: 7 posts
    Description: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb is incredibly dense, and holds a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light.

    The effect of this is to pull in everything, allies and enemies though doesn't effect the user, within 100ft of the sphere. The sphere itself is 20ft in diameter and can be thrown up to 50ft from the user.  If someone is pulled into the sphere they are crushed for B rank damage each post until they escape or the spell runs out. This damage is light elemental based.

    It is possible to resist the effects and an S rank will be able to do this through sheer physical power. However, whilst in range of it they will have a speed reduction of 30% if they are within 50ft of it and 15% if they are above that, but still in range. This effect is halved on H ranks. A ranks can also avoid this through physical strength but if capable they will suffer a 60% speed reduction within 50ft and a 30% reduction if above that, but still in range.

    If they are not able to resist the effects and are within 25ft of it they will be pulled in that post. If they are above this they will be pulled in by 50ft per post if they don't find a way to resist. If they do find a way to resist then they will be pulled in by 25ft. The pull effect is doubled for each rank below A.

    In eclipse mode the absorbing range is increased to 150ft, but the user can only throw it 25ft and the damage is dark elemental.
    Strengths:

    • Pulls in opponents
    • Crushes them for damage over time
    • Great crowd control

    Weaknesses:

    • Pulls in allies as well as opponents
    • Will only slow down the movement of S ranks and above, unless they are forced into it
    • Is resistable by A ranks, but they get a higher speed reduction
    • Damage is dependant on how quickly they are drawn into the sphere.


    Fist of the Nemean:

    Type: Offensive
    Duration: Instant
    Cooldown: 5 posts
    Description: The user's hand glows vividly before they thrust it out launching a powerful blast of light in the shape of a lion's head. This travels 600ft which is covers in one second. This causes A rank damage on impact, but also explodes doing B rank damage to anyone within 30ft of the explosion. The explosion sounds exactly like a lion's roar and is shaped like a lion's head roaring upwards. The lion's head is 4ft wide and high.

    The user can also user a close range variant of this where they impact the target directly. This close range version does no more damage than the normal version. It still causes the explosion, but the user is not effected by it.

    In eclipse mode the explosion of light turns into an explosion of darkness and the bright blue lion's head changes to a dark purple. Furthermore, it has an increase range to 800ft which it still covers in a second.
    Strengths:

    • High speed ranged attack
    • Close ranged variant
    • AOE effect

    Weaknesses:

    • Less effective against those strong against light/dark depending on the mode
    • Can damage allies with the explosion
    • Linear direction
    • Can be blocked by an A rank barrier (or B rank if it is strong against light/dark depending on the mode) though this won't stop the explosion happening

    Sting of Scorpius:

    Type: Offensive
    Duration: 2 posts/Poison 3 posts.
    Cooldown: 8 posts
    Description: The user forms a gauntlet of light on either hand. This gauntlet has a spike extending on the top which is used to strike. The effect of this strike depends on whether the user is in eclipse mode or not. In either mode it will do B rank damage. This is increased to 1.5B ranks if opponent is weak to light/dark. On the moment of impact the gauntlet will vanish

    In normal mode the strike will cause a strength debuff of 40%. This effect is amplified to 60% if the user is weak to light.
    In eclipse mode the strike will cause the target to receive C rank damage per post for three posts. This effect is amplified to 1.5C if the opponent is weak to darkness.
    Strengths:

    • Can debuff opponents to make them slower
    • Can cause damage over time
    • Can do extra damage against those weak to light/dark

    Weaknesses:

    • Close range
    • Secondary Effect is half as much on S and has no effect on H
    • Gauntlet vanished on spike impact whether it was effective or not
    • Gauntlet can be destroyed by an A rank spell

    Immortality of the Dioscuri:

    Type: Cloning
    Duration: Instant
    Cooldown: Techniques cooldown + 4 posts
    Description: The Dioscuri were twins whose father's immortality was shared between them. By channeling this power Zack is able to double cast any spell of A rank or below. In normal mode this simple casts the spell twice at once. In eclipse mode it combines it to double the power.
    Strengths:

    • Can duplicate any spell A rank or below
    • Can double the power of any spell A rank or below
    • Can target multiple targets with what should be a single target spell due to duplication

    Weaknesses:

    • Less useful on weaker techniques because it will duplicate it at that power despite this costing A rank.
    • The power of this is dependant on the power of the technique used
    • The cooldown of this is dependant on the technique it is used on. If he uses it on a long cooldown technique then this will have an extremely long cooldown
    • User cannot double a technique in normal mode, even if he wanted to double that effect and he can't duplicate an eclipse mode technique even if he wanted to.
    • Some spells, like the horns of chrysomallus, cannot be duplicated due to their nature and thus must be used in eclipse mode to benefit from this spell.

    Blessing of Amaltheia:

    Type: Buff
    Duration: 4 posts
    Cooldown: 7 posts
    Description: When this is activated the user forms a horn upon which he blows and launches a beam of energy towards a target. The target hit by this beam will gain the option of boosting either their speed, endurance or strength by 60%. This has a range of 100ft which it covers in half a second. IT also provides a slight aura of light providing a C rank boost in damage against those weak to light. The user can launch two such beams. If the same person is hit twice by the beams then the second boost is only 20%, but this can be applied to the original stat.

    In eclipse mode the range is double and it takes a second to cover the full distance. However, the boost is now only 50%. The second boost if used on the same person will boost by 30%. The aura is now one of darkness
    Strengths:

    • Allows him to support an ally
    • Ally can choose the buff that most suits their situation
    • Could trick an opponent into dodging it (thinking its offensive) and then bless an ally

    Weaknesses:

    • Enemy could intercept and the buff can't be cancelled.
    • Range is relatively small
    • Linear direction so if target moves it could miss wasting the spell
    • Can be blocked by B rank barriers due to it being non-offensive


    Horns of Chrysomallus:

    Type: Offensive
    Duration: Instant
    Cooldown: 6 posts
    Description: Wielding the power of the constellation aries the user propels themselves headfirst at a target surrounding themselves in celestial light which accelerates them greatly, even if they were already going very fast, and coats the forehead in an A rank barrier which forms the aura of ram's horns which allows him to headbutt a target with incredible force for A rank damage and get no damage to himself unless he hits something like spikes. The user gets an increase of 10% in speed over the space of 20ft. The base impact damage from this attack is 1 A rank, but this can increase if the user is going fast enough.


    In eclipse mode the range is instead 10ft and the speed goes up to 20%.
    Strengths:

    • Accelerates him closer to an opponent
    • Allows him to headbutt an enemy with extreme force
    • Doesn't get harmed by the impact

    Weaknesses:

    • Cannot stop once he flies so if an opponent puts something dangerous in the way like spikes then he will get hurt
    • Due to the speed it is hard to change direction so an opponent can move out of the way
    • Can be blocked by an A rank barrier
    • Less effective against those strong against light/dark


    Bow of Chiron:

    Type: Offensive
    Duration: Until all three shots are fired
    Cooldown: 7 posts
    Description: The Bow of Chiron channels the power of the saggitarius constellation to form a bow like construct on either wrist. This allows the user to fire four shots from said bow. The total power of all four of these shots is 1.5A rank meaning each shot is worth 1B rank. The arrows, composed of light, can travel 200ft in half a second.

    The user is capable of charging up the bow for a post in order to fire all three shots at once to do 1.5A ranks of damage. In this case the range is increased to 300ft which it covers in 1/3 of a second.

    In eclipse mode the arrows become darkness instead of light.
    Strengths:

    • Good range
    • Can combine shots for power
    • Does extra damage to those weak against light/dark

    Weaknesses:

    • Linear direction of shot
    • Shots can be blocked by B rank barriers
    • Combined shot can be blocked by an A rank barrier
    • Requires charge up time to combine the shots





    _____________________________________________________________________________________

    Celestial Blade Zack2_by_gramcrackers-d8ker96

    Celestial Blade Zack_by_ravenart5-d8j23c0

    Celestial Blade Zackrose_zpse9a22d85
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    Godlike Frederik
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    Celestial Blade Empty Re: Celestial Blade

    Post by Godlike Frederik 4th March 2015, 4:36 am

    looks good approved


    _____________________________________________________________________________________

    Rosetta Crawford
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    Celestial Blade Empty Re: Celestial Blade

    Post by Rosetta Crawford 3rd April 2015, 4:29 pm

    H Rank:

    Celestial Disc:

    Type: Offensive
    Duration: 3 posts(Launches on third post)
    Cooldown: 15 posts
    Description: A technique said to resemble Etherion in its might. The user strikes a target with their palm and instantly around them a large bright blue circle forms that pierces them. This circle itself does no damage, but holds the target in place making movement very difficult. Should someone else touch the circle then they will be pulled into the centre and held there as well. Once this circle is formed a second bright blue circle forms outside the first. This outer circle then slowly begins to divide into thirteen equally sized segments and in each one forms one of the thirteen signs of the zodiac. This takes an entire post to form and during that post the user cannot move. Once it has charged up like this the damaging part of the spell begins. From each of the zodiac symbols a bright blue beam erupts that resembles that zodiac member e.g. a lion for Leo and a crab for cancer. These beams coalesce together one mile above the target. This takes another post and the user cannot move during it. On the third post the beams erupt downwards a huge beam of light that strikes the opponent for 2H rank  damage and causes a massive explosion around them that does S rank damage to everything, except the user and those touching him, within two miles of the attack. The beam itself is 60ft wide and covers the distance from the point of coalesence to the target in half a second. Should the user wish they can charge it for another post, but if they do the power of the seal holding the target(s) is halved making it easier to escape.


    It is a very powerful attack designed as a last resort and isn't really Zack's style as it takes so much time to complete. However, he knows at points it will be useful.

    The user can cause the spell to trigger immediately or during the second post. However, the power and area of effect are dramatically reduced. The power is as follows

    At start of fourth post: 2.5H ranks, 60ft wide beam, 12000ft area of effect at S rank damage
    At start of third post: 2H Ranks, 50ft wide beam, 10000ft( just under 2 mile) area of effect at S rank damage
    At start of second post: 0.5H rank, 25ft wide beam, 2500ft area of effect(just under a quarter of a mile) at A rank damage
    Immediately: 1S rank, 10ft wide beam, 1000ft area of effect at B rank damage

    Should the seal be hit by 1 H rank of damage at anytime(or 0.5H rank if dark based) then the target(s) can break free. However, this will trigger the spell though its power(no matter how long its charged) will be reduced to its weakest level.

    In eclipse mode the colour goes from bright blue to purple. The elemental damage changes from light to darkness. The damage is increased by 50%, but the area of effect and width of the beam is halved. Furthermore, the seal is reduced in power by 25% making it easier to escape.

    Strengths:

    • Holds target in place whilst it charges
    • Huge destructive power
    • Huge area of effect.

    Weaknesses:

    • User cannot move whilst its in effect putting them at risk
    • Huge collateral damage and can easily harm allies.
    • Takes time to charge to full power
    • Can be used quicker, but this greatly reduces the power
    • Target(s) could break free or be broken free if they can hit the seal with one H rank of magic or equivalent forcing the spell to be triggered at its weakest potential(no matter how long it had charged)



    _____________________________________________________________________________________

    Celestial Blade Zack2_by_gramcrackers-d8ker96

    Celestial Blade Zack_by_ravenart5-d8j23c0

    Celestial Blade Zackrose_zpse9a22d85
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    Natalia Wolf
    Natalia Wolf

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    Celestial Blade Empty Re: Celestial Blade

    Post by Natalia Wolf 11th April 2015, 2:50 pm

    Celestial Blade Nat1_by_ravenart5-d8m6e1z


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