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    Fenrir & Sköll, The primordial Garm

    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 436
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    fenrir - Fenrir & Sköll, The primordial Garm Empty Fenrir & Sköll, The primordial Garm

    Post by Cecile 27th January 2015, 8:02 am

    Name:
    Fenrir & Sköll
    The primordial Garm
    Rank:
    Legendary
    Species:
    Hound
    Type:
    Combat
    Description:
    fenrir - Fenrir & Sköll, The primordial Garm Fantasy-Kekai-Kotaki-Hounds-of-Balthazar

    With a vague black steam exhausting from their very eyes, and saliva black as tar dripping from their jaws. It seems that the primordial beings Fenrir and Skoll embody the very essence of darkness itself. However, that endless void is being replaced with a fiery hellfire pouring from all over their body the moment they launch a devastating assault.

    Just like the other Garm, it's not really known where they came from. Where they there first, it seems so as they are significantly older then most Garm. Did they just came to be? Molded by darkness and fire itself. No on knows, but one thing is sure, they'll skulk in the Savage Skull catacombs and only beckons to their master's call.

    While their strength far exceeds any normal Garm, their speed and size remains mostly the same. They might be a tad larger or so, large enough to easily topple a car.



    Abilities:

    Shrouded: Like all Garm Fenrir & Skoll can move unnoticed in the shadows. May it be an alley or a dark woodland area. And are only detectable by light/holy mages from B rank and up.

    Fiery Ablaze:When going into full attack, their darkness is being replaced by a blazing hellfire. Which would negate every shroud they have. Because it's hard to miss a giant hound on fire. The hellfire doesn't do any damage at all. However it is hot enough to easily melt away any ice construction. May it be of natural causes of magic. But nothing above A rank.

    Name:
    Howl from beyond the grave
    Rank:
    A
    Description:
    Just like all Garm, Fenrir and Skoll can let out a tremendous howl striking fear into the enemy mages. Reducing their current damage output by 30%. However this only affect A rank and lower full on, S and SS ranked wizard attacks are only reduced by 20% while H rank is not affected by it. It can only used once per thread and lasts for 5 posts.
    Strengths:
    - Damage reduction for almost all ranks
    - The Fear affects only enemy mages. Meaning that allied mages from Savage Skull are safe
    - Good combo with attacking the enemy head on
    Weaknesses:
    - S, SS and H rank are less affected by the fear
    - Only used once per thread
    - Because it are two beings they have only access to one spell
    - Mages from other dark guilds are still affected by it, even those sharing an alliance with Savage Skull
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 0

    Character Sheet
    First Magic: Celestial Crown
    Second Magic:
    Third Magic:

    fenrir - Fenrir & Sköll, The primordial Garm Empty Re: Fenrir & Sköll, The primordial Garm

    Post by Yvonne 27th January 2015, 8:59 am

    Ding-A-Ding? Approved! Have fun! Awwooooo *cough* *cough*


    _____________________________________________________________________________________


    fenrir - Fenrir & Sköll, The primordial Garm QoRmBvD
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 2089
    Guild : Fairy Tail (GM)
    Cosmic Coins : 30
    Dungeon Tokens : 21
    Age : 22
    Experience : 3,063,765

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    fenrir - Fenrir & Sköll, The primordial Garm Empty Re: Fenrir & Sköll, The primordial Garm

    Post by Mura Kensho 28th October 2020, 4:10 am

    spoiler:
    @Cecile wrote:
    Name:
    Fenrir & Sköll
    The primordial Garm
    Rank:
    Legendary
    Species:
    Hound
    Type:
    Combat
    Description:
    fenrir - Fenrir & Sköll, The primordial Garm Fantasy-Kekai-Kotaki-Hounds-of-Balthazar

    With a vague black steam exhausting from their very eyes, and saliva black as tar dripping from their jaws. It seems that the primordial beings Fenrir and Skoll embody the very essence of darkness itself. However, that endless void is being replaced with a fiery hellfire pouring from all over their body the moment they launch a devastating assault.

    Just like the other Garm, it's not really known where they came from. Where they there first, it seems so as they are significantly older then most Garm. Did they just came to be? Molded by darkness and fire itself. No on knows, but one thing is sure, they'll skulk in the Savage Skull catacombs and only beckons to their master's call.

    While their strength far exceeds any normal Garm, their speed and size remains mostly the same. They might be a tad larger or so, large enough to easily topple a car.



    Abilities:

    Shrouded: Like all Garm Fenrir & Skoll can move unnoticed in the shadows. May it be an alley or a dark woodland area. And are only detectable by light/holy mages from B rank and up.

    Fiery Ablaze:When going into full attack, their darkness is being replaced by a blazing hellfire. Which would negate every shroud they have. Because it's hard to miss a giant hound on fire. The hellfire doesn't do any damage at all. However it is hot enough to easily melt away any ice construction. May it be of natural causes of magic. But nothing above A rank.

    Name:
    Howl from beyond the grave
    Rank:
    A
    Description:
    Just like all Garm, Fenrir and Skoll can let out a tremendous howl striking fear into the enemy mages. Reducing their current damage output by 30%. However this only affect A rank and lower full on, S and SS ranked wizard attacks are only reduced by 20% while H rank is not affected by it. It can only used once per thread and lasts for 5 posts.
    Strengths:
    - Damage reduction for almost all ranks
    - The Fear affects only enemy mages. Meaning that allied mages from Savage Skull are safe
    - Good combo with attacking the enemy head on
    Weaknesses:
    - S, SS and H rank are less affected by the fear
    - Only used once per thread
    - Because it are two beings they have only access to one spell
    - Mages from other dark guilds are still affected by it, even those sharing an alliance with Savage Skull
    Moved and unlocked at the user's request.


    _____________________________________________________________________________________


    Themes:
    Fiorian Theme:


    Midian Theme:


      Current date/time is 5th December 2021, 3:54 pm