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    The Guild Shop

    Hikachu
    Hikachu
    --------
    --------

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 21
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Official Re: The Guild Shop

    Post by Hikachu on 2nd February 2016, 11:21 pm

    Aiyana IcyHot wrote:Purchasing my guild now. Once this is approved and the 5 mil jewels are removed I will take care of everything for it.

    Approved. 5 Million Jewels deducted.


    _____________________________________________________________________________________

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Magic: Fire Dragon Slayer Magic
    Second Magic: Dragon Force
    Third Magic:

    Official Re: The Guild Shop

    Post by Haru-senpai on 14th February 2016, 3:26 pm

    Username: Heero-chama
    Guild Name: Fairy Tail
    Extension Level: 2
    Category Image: Will be provided by Kiku.

    From Fairy Tail's Guild bank please.


    _____________________________________________________________________________________

    × Bio
    × Magic


    The Guild Shop - Page 3 Rose

    Hikachu
    Hikachu
    --------
    --------

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 21
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Official Re: The Guild Shop

    Post by Hikachu on 15th February 2016, 10:32 am

    Heero-senpai wrote:Username: Heero-chama
    Guild Name: Fairy Tail
    Extension Level: 2
    Category Image: Will be provided by Kiku.

    From Fairy Tail's Guild bank please.

    Approved. Jewels deducted.


    _____________________________________________________________________________________

    Eris
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Sunset Eclipse - The Sandstorm GS
    Second Magic: Titan Eclipse • Devil Pact
    Third Magic:

    Official Re: The Guild Shop

    Post by Eris on 3rd April 2016, 12:17 pm

    Edit-cleared

    Heero-senpai wrote:Here you go. That's where they're graded / approved. @Eris

    https://www.fairytail-rp.com/t3958-guild-spell-registration

    Ah. I did a search for it but the results didn't show anything.


    Last edited by Eris on 5th April 2016, 1:20 pm; edited 1 time in total


    _____________________________________________________________________________________

    The Guild Shop - Page 3 NvVyM98

    The Guild Shop - Page 3 CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Magic: Fire Dragon Slayer Magic
    Second Magic: Dragon Force
    Third Magic:

    Official Re: The Guild Shop

    Post by Haru-senpai on 5th April 2016, 1:01 pm

    Here you go. That's where they're graded / approved. @Eris

    https://www.fairytail-rp.com/t3958-guild-spell-registration


    _____________________________________________________________________________________

    × Bio
    × Magic


    The Guild Shop - Page 3 Rose

    Eris
    Eris
     
     

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Sunset Eclipse - The Sandstorm GS
    Second Magic: Titan Eclipse • Devil Pact
    Third Magic:

    Official Re: The Guild Shop

    Post by Eris on 15th May 2016, 8:31 pm

    I'd like to buy the Defensive Guild Pet.
    The jewels may not be displayed when whoever checks this sees it,  but they're from the Raffle.
    https://www.fairytail-rp.com/t21507-raffle-prize-list-updated
    Eris: 150k, 300k, 1cc, 75k, 50k, 150k, 50k, Artifact Slot, B Rank Special Spell Slot, 150k, B Rank Special Spell Slot
    Also: https://www.fairytail-rp.com/t14651p400-the-armory#243675

    The Ash Wights:

    Name: The Ash Wights
    Rank: Guild
    Species: Undead
    Type: Guild Pet (Defensive)
    Description:
    The Guild Shop - Page 3 HRzXLlF
    The Ash Wights are a collection of burning undead skeletons who's bodies are heavily composed of molten plating,  blackened cooled lava and charcoal form an armor-like coating around their black bones, warm from the fires that burn internally.
    The Ash Wights are silent wardens that serve to protect the guild and the guilds assets.  They can be found in important areas throughout the guild hall and guild safe houses out in the world.  They are somewhat slow when in full physical form,  but are capable of moving more speedily by deconstructing themselves and manifesting elsewhere. 
    Ash Wights hunger for flesh and if not given commands will seek out the living,  attempting to box them in with molten walls and pursue them until they give up or otherwise cannot escape them to slowly burn them alive while consuming them. 
    Members can call the Ash Wights for aid.   2 Ash Wights can appear per rank of the guild member. 


    Abilities:
    Innate:
    Undead: Ash Wights are undead.  They do not fatigue and do not sleep.  They wont die of starvation though they desire flesh and can hunger.  They are immune to "Critical hits" meaning all damage is just damage with no special benefit to where or how they are hit. 
    Guardians:  Ash Wights have reduced physical offense and speed in favor of defense.
    Pursuit Predation: Ash Wights are always aware of the location of an Ex-Guild Member for the first 24 hours,  then if within 5 miles after that,  and always know the general direction of where they last sensed them.  They can sense anyone with a Pact Mark or Blazing Hand print from anywhere, and can lead guild members on a hunt.  Enemies they have seen can be hunted similar to Ex-Guild members past 24 hours (Within 5 miles + general direction last sensed).
    For plot reasons anyone who's blood comes in contact with an Ash Wight or an Ash Wight physically touches can be considered to have a Blazing Hand print for the purpose of predation.   This doesn't have to always be a factor but it can crop up if desired for a topic.  The victim in question having to be wary of Ash Wights hunting them and so on.  Could make for a fun theme and stuff. 
    Gaze Bound: Ash Wights cannot move in physical form when being observed,  and cannot assume ash form.   If already in ash form,  they become physical when witnessed (The physical form manifests in a way most beneficial in the given moment.  Example: If they were near a ceiling their physical form will be anchored to the ceiling as though they were crawling across it).   In return for this,  their Ash form moves much faster, the transition between physical and ash is instantaneous,  and they have incredible grip strength if they can grab someone.  Individuals of 1 rank higher than the summoner of an Ash Wight or less cannot free themselves from its grasp without killing the Wight first.  This would cause basic damage + burning damage (As seen in Molten Barrier). 
    Those with a Pact Mark do not freeze the Ash Wights when witnessed. 

    80hp.  33% damage resistance.  10 basic damage.  They move at 1mph unless moving in ash form. 
    Less Ash Wights can be called,  increasing HP by +50, basic damage by +3, and damage resistance by +3 for each Ash Wight rejected for the individual Ash Wights.  (Instead of 2, 1.  Instead of 4, 2,  or 1,  and so on.)


    Spoiler:

    Name: Ashen Defense
    Rank: Variable
    Description: The Ash Wights bodies can easily crumble into an ash form that glows with the heat of sparks and little embers allowing them to move at 333m/s with increased evasiveness.  While ashy, they are immune to non-magical attacks and take 25% less damage from physical attacks.  Allies within 25 meters can benefit from this as well,  but move at their own speeds in return for also not being frozen when observed.
    Strengths:
    • Damage reduction and the only method of moving quickly. 
    Weaknesses:
    • Attacks will pass through them easily in this form.  Meaning they need to manifest their physical body if they want to try to block an attack or "take a bullet". 
    • They cannot do significant damage while in ash form.   Meaning they need to manifest their physical body if they want to attack anything. 
    • Ash Wights cannot deal damage while in Ash form. 


    Spoiler:

    Name: Molten Barrier
    Rank: Variable
    Description: Ash Wights can conjure up 1ft thick walls 10 meters long, 3 meters tall.   The barriers can deal damage equal to 10% of the health of the person who summoned the Wights if someone is in the way of the wall forming,  as it appears in a glowing mess that solidifies into a stoney surface that has 21HP per rank of the summoner.   It appears at a slow rate of 10m/s in straight or curved lines out from 1 point within 60 meters in any direction. 
    They can do this once per post,  but the Wights themselves are hot and can deal 1/2 this damage on touch contact. 
    Strengths:
    • Creates walls to help secure the area. 
    • Adds burning damage to physical contact. 
    Weaknesses:
    • Less defense than normal defense spells due to the potential to cause damage. 
    • Formation of the wall can be interrupted by physical obstruction,  including by someone damaged by it,  leaving holes in the wall. 
    • This cannot be used while in Ash form. 


    Spoiler:

    Name: Entropic Ward
    Rank: Variable
    Description: Ash Wights can counter spells.  Once per post per player (Not per wight, so once period.) the Ash Wight can nullify a single spell equal to the rank of the summoner (Up to S).  The spell appears to decompose and become ash.   It can do this to any spell within 60 meters of it.  Whenever an Ash Wight counters a spell with this they regain HP equal to 1/2 the HP that would be spent to cast a spell of that rank by the mage who cast it or the mage who summoned the Ash Wights (Which ever is higher).
    Strengths:
    • Effective against weaker enemies. 
    Weaknesses:
    • Can't effect spells that are entirely composed of energy.  Such as Light spells.
    • Can't effect personal spells, that only effect the user. 


    _____________________________________________________________________________________

    The Guild Shop - Page 3 NvVyM98

    The Guild Shop - Page 3 CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 17th May 2016, 6:35 am

    @Eris wrote:I'd like to buy the Defensive Guild Pet.
    The jewels may not be displayed when whoever checks this sees it,  but they're from the Raffle.
    https://www.fairytail-rp.com/t21507-raffle-prize-list-updated
    Eris: 150k, 300k, 1cc, 75k, 50k, 150k, 50k, Artifact Slot, B Rank Special Spell Slot, 150k, B Rank Special Spell Slot
    Also: https://www.fairytail-rp.com/t14651p400-the-armory#243675

    The Ash Wights:

    Name: The Ash Wights
    Rank: Guild
    Species: Undead
    Type: Guild Pet (Defensive)
    Description:
    The Guild Shop - Page 3 HRzXLlF
    The Ash Wights are a collection of burning undead skeletons who's bodies are heavily composed of molten plating,  blackened cooled lava and charcoal form an armor-like coating around their black bones, warm from the fires that burn internally.
    The Ash Wights are silent wardens that serve to protect the guild and the guilds assets.  They can be found in important areas throughout the guild hall and guild safe houses out in the world.  They are somewhat slow when in full physical form,  but are capable of moving more speedily by deconstructing themselves and manifesting elsewhere. 
    Ash Wights hunger for flesh and if not given commands will seek out the living,  attempting to box them in with molten walls and pursue them until they give up or otherwise cannot escape them to slowly burn them alive while consuming them. 
    Members can call the Ash Wights for aid.   2 Ash Wights can appear per rank of the guild member. 


    Abilities:
    Innate:
    Undead: Ash Wights are undead.  They do not fatigue and do not sleep.  They wont die of starvation though they desire flesh and can hunger.  They are immune to "Critical hits" meaning all damage is just damage with no special benefit to where or how they are hit. 
    Guardians:  Ash Wights have reduced physical offense and speed in favor of defense.
    Pursuit Predation: Ash Wights are always aware of the location of an Ex-Guild Member for the first 24 hours,  then if within 5 miles after that,  and always know the general direction of where they last sensed them.  They can sense anyone with a Pact Mark or Blazing Hand print from anywhere, and can lead guild members on a hunt.  Enemies they have seen can be hunted similar to Ex-Guild members past 24 hours (Within 5 miles + general direction last sensed).
    For plot reasons anyone who's blood comes in contact with an Ash Wight or an Ash Wight physically touches can be considered to have a Blazing Hand print for the purpose of predation.   This doesn't have to always be a factor but it can crop up if desired for a topic.  The victim in question having to be wary of Ash Wights hunting them and so on.  Could make for a fun theme and stuff. 
    Gaze Bound: Ash Wights cannot move in physical form when being observed,  and cannot assume ash form.   If already in ash form,  they become physical when witnessed (The physical form manifests in a way most beneficial in the given moment.  Example: If they were near a ceiling their physical form will be anchored to the ceiling as though they were crawling across it).   In return for this,  their Ash form moves much faster, the transition between physical and ash is instantaneous,  and they have incredible grip strength if they can grab someone.  Individuals of 1 rank higher than the summoner of an Ash Wight or less cannot free themselves from its grasp without killing the Wight first.  This would cause basic damage + burning damage (As seen in Molten Barrier). 
    Those with a Pact Mark do not freeze the Ash Wights when witnessed. 

    80hp.  33% damage resistance.  10 basic damage.  They move at 1mph unless moving in ash form. 
    Less Ash Wights can be called,  increasing HP by +50, basic damage by +3, and damage resistance by +3 for each Ash Wight rejected for the individual Ash Wights.  (Instead of 2, 1.  Instead of 4, 2,  or 1,  and so on.)


    Spoiler:

    Name: Ashen Defense
    Rank: Variable
    Description: The Ash Wights bodies can easily crumble into an ash form that glows with the heat of sparks and little embers allowing them to move at 333m/s with increased evasiveness.  While ashy, they are immune to non-magical attacks and take 25% less damage from physical attacks.  Allies within 25 meters can benefit from this as well,  but move at their own speeds in return for also not being frozen when observed.
    Strengths:
    • Damage reduction and the only method of moving quickly. 
    Weaknesses:
    • Attacks will pass through them easily in this form.  Meaning they need to manifest their physical body if they want to try to block an attack or "take a bullet". 
    • They cannot do significant damage while in ash form.   Meaning they need to manifest their physical body if they want to attack anything. 
    • Ash Wights cannot deal damage while in Ash form. 


    Spoiler:

    Name: Molten Barrier
    Rank: Variable
    Description: Ash Wights can conjure up 1ft thick walls 10 meters long, 3 meters tall.   The barriers can deal damage equal to 10% of the health of the person who summoned the Wights if someone is in the way of the wall forming,  as it appears in a glowing mess that solidifies into a stoney surface that has 21HP per rank of the summoner.   It appears at a slow rate of 10m/s in straight or curved lines out from 1 point within 60 meters in any direction. 
    They can do this once per post,  but the Wights themselves are hot and can deal 1/2 this damage on touch contact. 
    Strengths:
    • Creates walls to help secure the area. 
    • Adds burning damage to physical contact. 
    Weaknesses:
    • Less defense than normal defense spells due to the potential to cause damage. 
    • Formation of the wall can be interrupted by physical obstruction,  including by someone damaged by it,  leaving holes in the wall. 
    • This cannot be used while in Ash form. 


    Spoiler:

    Name: Entropic Ward
    Rank: Variable
    Description: Ash Wights can counter spells.  Once per post per player (Not per wight, so once period.) the Ash Wight can nullify a single spell equal to the rank of the summoner (Up to S).  The spell appears to decompose and become ash.   It can do this to any spell within 60 meters of it.  Whenever an Ash Wight counters a spell with this they regain HP equal to 1/2 the HP that would be spent to cast a spell of that rank by the mage who cast it or the mage who summoned the Ash Wights (Which ever is higher).
    Strengths:
    • Effective against weaker enemies. 
    Weaknesses:
    • Can't effect spells that are entirely composed of energy.  Such as Light spells.
    • Can't effect personal spells, that only effect the user. 

    Approved.
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2919
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200,637.5
    Brownie Points : 10

    Character Sheet
    First Magic: Ethernano Manupilation
    Second Magic: Heavy Artillery Magic
    Third Magic:

    Official Re: The Guild Shop

    Post by Godlike Frederik on 30th May 2016, 6:23 am

    Template

    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: https://s-media-cache-ak0.pinimg.com/736x/48/00/f2/4800f277e0d39f1c20e23ca2881189d7.jpg
    Category Description: Located at the top at the highest tower of guild. Is the Observatory, where many young aspiring mages try to unravel the mysteries of the stars and beyond.


    _____________________________________________________________________________________

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2919
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200,637.5
    Brownie Points : 10

    Character Sheet
    First Magic: Ethernano Manupilation
    Second Magic: Heavy Artillery Magic
    Third Magic:

    Official Re: The Guild Shop

    Post by Godlike Frederik on 1st June 2016, 6:36 am

    Guild Name: Sabertooth
    # Of Guild Ace Slots You Are Purchasing: 1
    Total Cost: 1,050,000

    *Starts throwing money as if the shop was a cheap stripper*


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 1st June 2016, 6:41 am

    Lord Frederik wrote:Template

    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: https://s-media-cache-ak0.pinimg.com/736x/48/00/f2/4800f277e0d39f1c20e23ca2881189d7.jpg
    Category Description: Located at the top at the highest tower of guild. Is the Observatory, where many young aspiring mages try to unravel the mysteries of the stars and beyond.

    Lord Frederik wrote:Guild Name: Sabertooth
    # Of Guild Ace Slots You Are Purchasing: 1
    Total Cost: 1,050,000

    *Starts throwing money as if the shop was a cheap stripper*

    -blinks- Is this coming from the guild vault, not out of pocket?
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2919
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200,637.5
    Brownie Points : 10

    Character Sheet
    First Magic: Ethernano Manupilation
    Second Magic: Heavy Artillery Magic
    Third Magic:

    Official Re: The Guild Shop

    Post by Godlike Frederik on 1st June 2016, 6:44 am

    Marceline wrote:
    Lord Frederik wrote:Template

    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: https://s-media-cache-ak0.pinimg.com/736x/48/00/f2/4800f277e0d39f1c20e23ca2881189d7.jpg
    Category Description: Located at the top at the highest tower of guild. Is the Observatory, where many young aspiring mages try to unravel the mysteries of the stars and beyond.

    Lord Frederik wrote:Guild Name: Sabertooth
    # Of Guild Ace Slots You Are Purchasing: 1
    Total Cost: 1,050,000

    *Starts throwing money as if the shop was a cheap stripper*

    -blinks- Is this coming from the guild vault, not out of pocket?

    yup coming from the guild vault. Now start dancing!


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 1st June 2016, 6:45 am

    Lord Frederik wrote:
    Marceline wrote:
    Lord Frederik wrote:Template

    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: https://s-media-cache-ak0.pinimg.com/736x/48/00/f2/4800f277e0d39f1c20e23ca2881189d7.jpg
    Category Description: Located at the top at the highest tower of guild. Is the Observatory, where many young aspiring mages try to unravel the mysteries of the stars and beyond.

    Lord Frederik wrote:Guild Name: Sabertooth
    # Of Guild Ace Slots You Are Purchasing: 1
    Total Cost: 1,050,000

    *Starts throwing money as if the shop was a cheap stripper*

    -blinks- Is this coming from the guild vault, not out of pocket?

    yup coming from the guild vault. Now start dancing!

    Approved then.
    Sabertooth
    Sabertooth

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 42
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 0

    Official Re: The Guild Shop

    Post by Sabertooth on 6th June 2016, 6:01 am

    Username: Sabertooth(Frederick)
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: -
    Category Description: The Sabertooth Archives. (doesn't need more, can even be put into the archives section. Just a place for old Sabertooth threads to go, and for easily finding old threads again in case a member needs them)
    Tesoro Family
    Tesoro Family

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 17
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Official Re: The Guild Shop

    Post by Tesoro Family on 19th June 2016, 8:53 pm

    Guild Name: Basilisk Fang
    Extension Level: Level 4 Please!
    Category Image: The Guild Shop - Page 3 UjleZOY
    Category Description:Mt. Hakobe is home and property to the Infamous Basilisk Fang. Among blizzards and below freezing temperatures, numerous other threats reside in these peaks. However, In the lowest levels of Mt. Hakobe’s summit lies a chain of small Ice-farming villages. Here many traveling mages come for rest, or to pick up rumors, and product. Beware those who dare travel higher. People often never return without being branded or gutted by the Basilisks.


    Last edited by Basilisk Fang on 26th June 2016, 4:44 pm; edited 2 times in total
    Aliannah
    Aliannah
     
     

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    Experience : ‭511,082.5‬
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Official Re: The Guild Shop

    Post by Aliannah on 19th June 2016, 9:12 pm

    @Sabertooth wrote:Username: Sabertooth(Frederick)
    Guild Name: Sabertooth
    Extension Level: 1
    Category Image: -
    Category Description: The Sabertooth Archives. (doesn't need more, can even be put into the archives section. Just a place for old Sabertooth threads to go, and for easily finding old threads again in case a member needs them)

    Basilisk Fang wrote:Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 4 Please!
    Category Image: The Guild Shop - Page 3 UjleZOY
    Category Description:Mt. Hakobe is home and property to the Infamous Basilisk Fang. Among blizzards and below freezing temperatures, numerous other threats reside in these peaks. However, In the lowest levels of Mt. Hakobe’s summit lies a chain of small Ice-farming villages. Here many traveling mages come for rest, or to pick up rumors, and product. Beware those who dare travel higher. People often never return without being branded or gutted by the Basilisks.

    Both approved. Jewels will be deducted


    _____________________________________________________________________________________

    The Guild Shop - Page 3 CwhFnFW
    Aliannah | Heaven and Hell | Hell's Angel | Aliannah's Bank
    #0099cc | #cc6666

    511,020EXP/550,000EXP
    Godlike Frederik
    Godlike Frederik
    The Forsaken

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    Official Re: The Guild Shop

    Post by Godlike Frederik on 22nd June 2016, 12:07 pm

    Template
    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 3
    Category Image: http://oi66.tinypic.com/1z5n6o9.jpg
    Category Description: Lion Beach - Once owned by a rich family. But after a successful job of fighting off giant crabs and other dangerous sea life. The head of the family was so grateful that he'd actually offered their entire beach as a part of the reward.


    I also had another extension on here, but hasn't been added yet. It was the Observatory.


    _____________________________________________________________________________________

    Tesoro Family
    Tesoro Family

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    Official Re: The Guild Shop

    Post by Tesoro Family on 26th June 2016, 4:45 pm

    The following was paid for and purchased upon guild ace, Sol's, request:

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 3 Please!
    Category Image: The Guild Shop - Page 3 Kne0fI0
    Category Description:This titanic castle is the residence of Sol Terumi and all he permits entry to. Because its placement high in the blizzarding region of Mt. Hakobe this castle is hard to find and even harder to survive in should you try to invade. Be warned Basilisks are not the only things that lurk in these halls.

    (Also, May this be an expansion to my previous purchase of the Mt. Hakobe territory rather than the guild hall)
    ---

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 2 Please!
    Category Image: The Guild Shop - Page 3 84v7hc9
    Category Description: It is here beneath the fort known as Basilisk Fang's guild hall that offenders of the guild and prisoners of war are to be taken and dealt with accordingly.

    (And I request this just be added to Basilisk Fang <3)
    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 29th June 2016, 5:04 am

    Lord Frederik wrote:Template
    Username: Frederick
    Guild Name: Sabertooth
    Extension Level: 3
    Category Image: http://oi66.tinypic.com/1z5n6o9.jpg
    Category Description: Lion Beach - Once owned by a rich family. But after a successful job of fighting off giant crabs and other dangerous sea life. The head of the family was so grateful that he'd actually offered their entire beach as a part of the reward.


    I also had another extension on here, but hasn't been added yet. It was the Observatory.

    Basilisk Fang wrote:The following was paid for and purchased upon guild ace, Sol's, request:

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 3 Please!
    Category Image: The Guild Shop - Page 3 Kne0fI0
    Category Description:This titanic castle is the residence of Sol Terumi and all he permits entry to. Because its placement high in the blizzarding region of Mt. Hakobe this castle is hard to find and even harder to survive in should you try to invade. Be warned Basilisks are not the only things that lurk in these halls.

    (Also, May this be an expansion to my previous purchase of the Mt. Hakobe territory rather than the guild hall)
    ---

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 2 Please!
    Category Image: The Guild Shop - Page 3 84v7hc9
    Category Description: It is here beneath the fort known as Basilisk Fang's guild hall that offenders of the guild and prisoners of war are to be taken and dealt with accordingly.

    (And I request this just be added to Basilisk Fang <3)

    Pharaoh's Call wrote:Buying A Supportive Pet (500k jewels)

    Guild Name: Pharoah's Call
    Pet Type: Supportive
    Pet Description: The Sphinx of Pharaoh's Call, also known as Belle, is a protector of the guild and those that have the guild symbol. She is willing to take hits for others while also making sure that the place that the entire group comes together in is protected at all times.
    The creature is sentient and able to hold intelligent conversation, and able to feel the full range of emotions as any sentient creature known in Earthland does.
    Pet Physical Appearance (Image Required): http://img05.deviantart.net/9451/i/2012/246/7/6/the_sphinx_in_her_lair_by_xblooiex-d5dfepn.jpg

    Pet Abilities:
    Sphinx's Riddle: Upon arrival, whether in defense of the guild or by a guild member summoning her, the Sphinx releases a riddle that leaves all enemies confused for three posts. This confusion makes it harder for them to use magic, making all spells cost 5% more mana. Spells that are free will cost 5% instead.

    Sphinx's Benevolence: The Sphinx releases a soothing aura of magic across the entire battleground, healing all allies in the topic for an S rank spells worth. Can be reused after four turns.

    Sphinx's Bulwark: Belle grants a shield to all allies within view of her, protecting each person from two S rank spells worth of damage before it falters. It lasts for three turns, and can be recast five turns after wearing off of others.

    Approved, except for one of Basilisk Fang's, as Sol is short 50,000J for both expansions.
    Eris
    Eris
     
     

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    First Magic: Sunset Eclipse - The Sandstorm GS
    Second Magic: Titan Eclipse • Devil Pact
    Third Magic:

    Official Re: The Guild Shop

    Post by Eris on 29th June 2016, 8:51 am

    The free expansion you get when making a guild has yet to be added,  sooo resubmitting it.   This was all made at the same time as the rest of the guild just waiting.  But waiting isn't getting anywhere.  


    Template

    Username
    : Eris
    Guild Name
    : Grim Heresy
    Extension Level
    : 3.    The free expansion says two level 2's or equivalent.  One level 3 is worth less in fact than two level 2's as I recall when I looked into it back when I made it in the first place. 
    Category Image

    The Guild Shop - Page 3 OD7Cd8m
    Category Description
    :
    The Velvet Society would be a new subforum,  not within Grim Heresy.  Placed either in Bosco or under Castles / Towers.  (Though it is neither a castle or a tower,  it's just a large Structure.  Bosco would perhaps be most fitting,  but it's equally Fiore and Bosco).
    Spoiler:

    The Velvet Society(L3: Large Structure):

    A club located on the border between Fiore and Bosco.  Possible due to the official relations the Cult of Sin has worked into governments and business to create this new little economic zone. 
    Spoiler:

    The Guild Shop - Page 3 44141010

    Exterior:
    This large building has two notable layers with separate entrances.   Built into a hillside the top half of the building faces Bosco and has an entrance way on the hill top.   A long tube-like "Subway" system reaches the facility out from the closest bubble-city Bosco is known for,  tunneled deep below the ground to keep it safe and out of sight from the giant monsters that roam the lands.  


    Below the top layer facing Bosco is the bottom layer built into the side of the hellside and faces Fiore,  which has a train station nearby and a fanciful walkway leading to the Fiore main entrance.  


    A massive barrier radiates up from the ground running right through the building,  enveloping it.    Fiore Rune Knights and Royal Guard alike run an outpost nearby on the Fiore side and receive special treatment from Velvet staff with free basic access to the facility when off duty keeping the Fiore side secure.
    On the Bosco side there's a similar set up with an outpost for Peacekeepers who keep the Bosco side secure.   Both sides run security checks on their respective sides to make sure nothing and no one from Fiore leaks into Bosco neither from Bosco to Fiore.    There are more Rune Knights on the Bosco side and more Peacekeepers on the Fiore side.  


    Inside, however,  is a cultural melting pot blending high magic with high technology in a borderless environment where both peoples mingle,  sharing food and drink with song and dance.  



    The Guild Shop - Page 3 Scifi_10
    http://img11.deviantart.net/7724/i/2015/055/f/7/scifi_club_euphoria_by_ayarne-d8jbibq.jpg

    Interior
    VIP areas may exist that are not detailed here. 
    Important to remember:  There are hallways and entry rooms that can separate all of this and guide someone to one area without entering another. 

    Top Floor- Euphoria: Dominated by softer blue and yellow lighting, Euphoria is a more sensual floor with essence mists that stimulate the senses and make everyone feel more pleasurable.  The music here is more subdued.  Food here is more about experiences and how the product feels to consume in a positive way. Focused around sensations of joy and serenity. It has its main dance floor surrounded by tables,  inlets with tables and cushioned seating and veils to close them off,  kitchens,  a long corner bar,  and entrance into VIP areas. 

    Bosco - Fiore levels: The main area of the Velvet Society are the two main levels connected to Bosco and Fiore.   A top floor and a bottom floor.  Large rooms with separate wings and balconies overlooking lower levels.  It has one primary dance floor in the center of it all with smaller ones in various spots above.  Multiple bars and offshooting restaurants and gift stores with government-accepted novelties from either of the two countries.  Popular drinks and food from either of the two nations are served here and this is where the mass public mingle and dance,  with the two Not-VIP but-kinda-VIP floors of Euphoria and Purgatory being more niche,  though there are more VIP areas here in the Bosco-Fiore area as well.  There is an arcade on the Bosco side and virtual reality pods,  while on the Fiore side there are rooms saturated with magic and lacrima-devices allowing non-mages to play mage games. 
    There are private rooms that can be rented,  both for club activities as well as stay-in rooms where people can spend the night or purchase for long term stays.   Staff have their own rooms but can buy up to stay in the fancier rooms themselves as well.   Guild members have to pay for the fanciest rooms,  but can stay in the staff ones for free.   Staff and guild members in general have free access to the basic stuff including drinks and food. 

    The Velvet Event Hall: A large wing projecting out to the side, set under the hillside itself underground,  is the Event Hall.  It is a single massive room capable of catering to thousands.  It is used to host special events,  such as conventions.  Thanks to Territory lacrima in the walls,  this Event Hall can be adapted for almost any purpose given time to set up (about 5 minutes),  the Territory lacrima slowly redesigning the interior.  When not altering the interior,  for example becoming a ice rink, stadium, or indoor beach,  the lacrima serve to protect the room.   Powerful barriers prevent attempts at scrying or divination into the room and are capable of warding the room from outside attack or inside conflict (Allowing for battles to take place within).  
    So long as contest participants are implanted with a special mini lacrima,  they can even monitor health, magic, damage levels, statuses,  and regulate the magic of individuals in this way or that.  But primarily it would link the barriers to their magic allowing even H-ranks to go all out without risk of damaging the interior or breaking through defensive barriers protecting onlookers.
    The technology that defends the Event Hall is prevalent throughout the Velvet Society as a whole,  giving walls a 5,000HP count before penetration,  self-repairing at a rate of 2.5%/post.  The inside of the Event Hall can generate the's walls anywhere within the Event Hall freely,  allowing specific barriers or game fields to be set up to protect bystanders,  witnesses,  or event attendees.  Though the damage they can take is irrelevant if the Resonance Lacrima are implanted or worn securely allowing them to go all out without breaking through the barriers.   In an emergency situation the walls of the Velvet Society can be adapted to close off hallways, seal doors, or generate Barriers inside rooms.  Generated barriers only have 140hp and one can be generated per post.


    Basement- Purgatory: Dominated by reds and oranges with harsher shadows, Purgatory is a more aggressive floor with essence mists that stimulate aggression and passion.  The music here is more bass-ey and out there.  The food here is more about being outlandish, strange.  Even grotesque. Based on extravagance and spice, along with taboo.  It has its main dance floor surrounded by tables,  inlets with tables and cushioned seating and veils to close them off,  kitchens,  a long corner bar,  and entrance into VIP areas.

    The Door:  At any point when it detects that no one without a Pact mark would see it,  The Door can be called by touching a wall.  The Door leads to literal purgatory,  to an area in hell controlled by Grim Heresy.   It's an interior establishment however,  so you don't see the outside.  Here there are all manner of taboos and affairs not suitable to even many of the VIPs and too risky to host within the main building itself where Rune Knights and Peacekeepers can keep watch.  Here in this place there are more Doors that can lead to the main guild hall itself and other guild or Cult of Sin spaces. 
    You can expect to see rituals here,  cannibalism,  the selling of people,  murder,  and games that toy with life,  and plenty of things that are certainly not PG-16 and best left undetailed.  If you're foolish enough to enter while living, the only thing that may keep you safe is the Pact Mark.
    The building itself is made of flesh and bone like it itself is one undead organism. 


    The Guild Shop - Page 3 997b8310



    Last edited by Eris on 1st July 2016, 10:14 am; edited 2 times in total


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    The Guild Shop - Page 3 NvVyM98

    The Guild Shop - Page 3 CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    avatar
    Fairy Tail

    1 Year Anniversary- Player 
    Lineage : None
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    Posts : 33
    Guild : Fairy Tail
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    Experience : 0

    Official Re: The Guild Shop

    Post by Fairy Tail on 29th June 2016, 5:51 pm

    @Hikachu wrote:
    Heero-senpai wrote:Username: Heero-chama
    Guild Name: Fairy Tail
    Extension Level: 2
    Category Image: Will be provided by Kiku.

    From Fairy Tail's Guild bank please.

    Approved. Jewels deducted.

    Information was never given, so here it is now:
    Category Image: Link
    Description: Behind Fairy Tail's bar exists a small shack that holds an interesting secret. Those that are permitted are allowed to go into the shack, and from there a lever is flipped which causes the floor to act like a lift that takes them down into Kiku's multi-level lab. Careful with exploring it, you never know what you could find. Kiku says at times there are things in there he doesn’t understand. One of the closed off sections is a giant chamber that goes deep into the ground filled with several holders for large crystals. Within each holds the completely preserved body of anyone he’s killed, or defeated.
    Category Name: Sykedalr Vylduno


    _____________________________________________________________________________________

    Sol
    Sol
     
     

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- 11 Sinner- Coming Storms- Guild Master- God Slayer- Dragon Slayer- Neutral Guild Ace- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- Player 
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    Third Magic:

    Official Re: The Guild Shop

    Post by Sol on 1st July 2016, 12:49 am

    Basilisk Fang wrote:The following was paid for and purchased upon guild ace, Sol's, request:

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 3 Please!
    Category Image: The Guild Shop - Page 3 Kne0fI0
    Category Description:This titanic castle is the residence of Sol Terumi and all he permits entry to. Because its placement high in the blizzarding region of Mt. Hakobe this castle is hard to find and even harder to survive in should you try to invade. Be warned Basilisks are not the only things that lurk in these halls.

    (Also, May this be an expansion to my previous purchase of the Mt. Hakobe territory rather than the guild hall)
    ---

    Username: Basilisk Fang (Famine)
    Guild Name: Basilisk Fang
    Extension Level: Level 2 Please!
    Category Image: The Guild Shop - Page 3 84v7hc9
    Category Description: It is here beneath the fort known as Basilisk Fang's guild hall that offenders of the guild and prisoners of war are to be taken and dealt with accordingly.

    (And I request this just be added to Basilisk Fang <3)

    putting this back up, it was meant to be paid with Guild funds not from my own funds sorry for the mix up.


    _____________________________________________________________________________________

    The Guild Shop - Page 3 Sol01
    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown. Fear what you do not Know"

    Gold Lacrima Ends 12/05/2019

    avatar
    Fairy Tail

    1 Year Anniversary- Player 
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    Experience : 0

    Official Re: The Guild Shop

    Post by Fairy Tail on 1st July 2016, 7:53 pm

    Guild Name: Fairy Tail
    Pet Type: Supportive
    Pet Description: Will-o'-the-Wisp are atmospheric ghost lights that are rumored to be seen by travelers at night, most often over bogs, marshes, or swamps. Legend tells that these orbs resemble flickering lantern lights and recede if they are approached, drawing travelers from safe paths. These lights are believed to be spirits of the dead, faeries, or a variety of supernatural beings that attempt to lead travelers to their demise. In the case of Fairy Tail, these Will-o'-the-Wisp are faeries, who are capable of guiding Fairy Tail members to the hidden location of their guild building. If a person, not of the Fairy Tail guild, runs across the Will-o'-the-Wisp, they will be led astray by the orbs, so as not to find the guild, itself. Coming in undefined amounts, a traveler can see as many Will-o'-the-Wisp as one to a thousand, all in a single area. Only members of the guild are capable of seeing what the Will-o'-the-Wisp truly look like; otherwise, they simply appear as orbs of light to others.
    Pet Physical Appearance:
    To Travelers/Outsiders:
    The Guild Shop - Page 3 Latest?cb=20130526093948
    To Fairy Tail Members:
    The Guild Shop - Page 3 ATTz2Am
    Pet Abilities:
    Faery Light: Once every 8 posts, the Will-o'-the-Wisp is capable of healing its summoner and their allies for S rank damage and removing any status effects each. The moment all status effects are removed from the summoner and allies, they gain an immunity to all status effects for the next 4 posts. This ability affects the summoner and all allies within a 100-meter radius, no matter the rank in which the summoner and allies are.
    Faery Dust: Will-o'-the-Wisp is capable of buffing all physical and magical attributes of the summoner by 65% for a duration of 10 posts. When the ability is cast on the summoner, the summoner gains a sparkling effect to their body for the duration of the ability. Once the duration for this ability is over, it may not be used again for the duration of the thread and the sparkles fade away. Sparkles cannot be vacuumed or otherwise removed from the summoner and may cause them to be more noticeable to their opponent.
    Faery Ring: Within a 100-meter radius, all enemies have their speed reduced by 50% of their rank for as long as the Will-o'-the-Wisp is summoned. This does not affect allies or the summoner, so they are able to move freely with their natural speed, unless an enemy casts a speed debuff. What this means is that opponents and their spells' speed are reduced by 50% of their rank until the Will-o'-the-Wisp is dismissed. Due to the slower speed of spells, this also passively reduces the damage of the spell by 25% of its rank in damage.


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 9th July 2016, 1:58 pm

    Wanting to refund all of these:
    https://www.fairytail-rp.com/t7275-the-guild-shop#152665 - 950,000 Jewels. Keep Lavanitir Port City.
    https://www.fairytail-rp.com/t7275-the-guild-shop#159575 - 400,000 Jewels.
    https://i.servimg.com/u/f21/19/03/62/51/29580810.jpg - 1,600,000 Jewels.
    Total is 2,950,000 to BR account if I can math correctly. owo

    I will be back later... with new Extensions to buy.

    Please move all the threads in these boards to the main BR board please.


    Last edited by Izayuki on 14th July 2016, 12:44 am; edited 2 times in total
    avatar
    Guest
    Guest

    Official Re: The Guild Shop

    Post by Guest on 9th July 2016, 3:51 pm

    Username: Izayuki
    Guild Name: Black Rose
    Extension Level: Numero Dos!
    Category Image:
    The Guild Shop - Page 3 IrDodFn
    Category Description:
    Located in Rose Garden, Silver Moon Inn is one of the many hotel-like businesses that is owned and run by the guild, known as Black Rose. The inner walls of the building have a restaurantesque feel, with booths and tables surrounding the interior and a kitchen and bar located in the back. Unlike many of the bars in Fiore, Silver Moon Inn is one of the few places that allow for its customers to bunker down in its second and third stories. Its outer walls have a bistro appearance, settled on the corner of a high-end building and found on a street, named Silver Moon Street. It also has a rooftop entrance from its third story, where a person can enter the gardens that hold a romantic scenery and feel. Anyone within Rose Garden is capable of finding this inn at the center of the large city, and it’s said this is one of the few places people take their significant others. What goes on at Silver Moon Inn often stays at Silver Moon Inn, but the reviews of the building, itself, are outstanding, making it well-known throughout Fiore as a five-star inn.
    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Official Re: The Guild Shop

    Post by Cr1tikal on 12th July 2016, 1:04 am

    Username: Aiyana Icyhot
    Guild Name: Pharaoh's Call (funds are coming from the guild account)
    Extension Level: 6 (country)
    Category Image: https://i.imgur.com/oIEvqlW.png
    Category Description: Welcome to Tau'ri, the country with Pharaoh's Call Guild Hall as it's capitol. The mostly desert landscape is dotted with the occasional Oasis and grouping of trees and water. The place is not as populated as most, with all that live here intent on staying out of the troubles of the world and attempting to maintain peace with those nearby. The Guild Hall gives easy laws to follow, the same as they have their guild members follow as well.


    _____________________________________________________________________________________

    The Guild Shop - Page 3 MQNhOUw


      Current date/time is 19th August 2019, 6:16 pm