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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

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    Haru-senpai

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    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Tue 20 Feb - 8:18

    Magic




    Primary: Fire Dragon Slayer Magic
    Secondary: Dragon Force

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat (like rockets or grenades), non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - The explosion of flames from all of Haru's magic only deals 1/2 it's spell rank in damage if you're not the main target hit directly.

    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away his location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body as they randomly appear and reappear at different places around him. This adds Haru's rank in fire spell damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic has 25% more damage and spell power than normal fire magic and has a 25% increase in range and speed compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.

    Dragon King's Inferno - A firestorm of flames literally surrounds Haru as his hair appears to actually catch on fire. Clothing of others begins to melt away into threads, even non magical stone and metals begin to melt into dust and liquid. Any spell below Haru's current rank that hits this literal raging inferno will instantly be incinerated into nothingness down to the ethernano. A flamestorm of this magnitude with him at it's center point takes a lot of magic power to use; 10% MP per post to keep blazing. Can be extended to the maximum distance for Haru's current rank. Deals 1/2 user ranked damage if touched. The flames sound like a roaring dragon while burning, and the larger they get, the louder the roar gets as well. Creating a user ranked sound blast that disorients enemies hearing by 1/2 if below Haru's rank. The roar coming from the flames doesn't seem to disturb allies, but fire them up with focus and belief instead.

    Body of the Fire Dragon - Haru has an additional 100HP and a 25% increase to his physical melee attack damage. This is passive and is due to his intense training under Igneel. His body can withstand all types of punishment without being too wounded due to his supernatural strength and toughness as a Dragon Slayer. Duration of Poison/Toxin/Venom effects and Magic are cut by 1/2. Haru can actually smell magic and even distinguish the type being used by it's scent if he's smelled it before.

    Eternal Flame - Haru has an extra 25% MP. This is passive and is due to his mental and rigorously stressful training under Igneel. His mind is tough to break, as he has an iron will. Can resist all but the strongest psychic effects and Mind Magics. As long as they're 2 ranks below Haru's rank the spells and psychic effects won't be able to take hold on him. If a psychic or mind magic does manage to enchant him, it will have it's duration cut by 1/2.

    Rage of the Fire Dragon - Haru gains an additional 100HP after his HP has been depleted and he should by all means drop down then and there in defeat, due to pure rage. If he survives the battle, he will be fine. Haru also gains an additional 50HP damage to his melee attacks and his spells after his HP drops below 1/2. If you take out the extra 100 Rage HP, Haru will be defeated. Haru's iris' aren't green, but red during this rage mode and glow a little as well.  (May be used for fun with no buffs when angered for social RP).


    Slayer Bonuses:


    10% Increase to STR, SPD, and END.

    10% Increase to senses. Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    Dragon Force can be activated at will, anytime providing they have at least 50% magic power remaining.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
     
    Lasts for 7 posts.


    Spells:



    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature AOE
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate in a massive shockwave that sounds like a dragon's roar. This attack is extremely catastrophic depending on the rank of the user of dragon slayer magic.

    Strengths: Deals 1/2 user ranked fire spell damage. Is a ridiculously large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.


    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature Movement
    Duration: 1 Post
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 120MPH (54MPS) from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 100ft (30M) in any direction, although gravity can take him much further after such a speed burst.




    Advanced Spells:


    Name: Fire Dragon King's Iron Fist
    Rank: A+
    Type: Melee AOE
    Duration: Instant
    Cooldown: 6 Posts

    Description: The temperature in the area skyrockets as Haru's entire arm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 700ft (215M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Hits the target so fiercely that spells are literally burned off of them if they're running on their body. Has a nice 100ft (30M) knockback if hit directly.

    Strengths: Adds explosive A-Ranked fire damage to a punch. Has a gigantic napalm like explosion. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Burns any spell running on the body of the target away as long as the spell is A-rank or below it is set on cooldown.

    Weaknesses:  Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something. Only burns away spells running on the targets body, not summons or spells he has running in the area. Spellburn only affects one target naturally.


    Name: Fire Dragon King's Phoenix Flame
    Rank: B+
    Type: AOE Healing Buff
    Duration: 4 Posts
    Cooldown: 6 Posts

    Description: Haru powers up as the temperature nearby him seems to skyrocket; he however let's off a soothing heat as his allies all catch on harmless fire which can be scary at first. But the flames stitch together all their wounds, even their clothing, weapons, and armor. Even if said armor is magical in nature and origin. The flames expand with a huge blast of 400ft (120M) that literally light all of Haru's allies on fire with flames that roar like a dragon, healing their wounds and firing them up and adding fire elemental damage to their weapon and melee attacks as they're surrounded by the flames of Igneel long after the initial healing flames hit them. After the flames spread, in a titanic area, they whirl into the shape of a giant dragon around Haru and take off into the skies as all of his allies are now on fire and ready to go. The heal is strong enough to grow back limbs and organs.

    Strengths: Heals Haru and critically wounded allies for 90HP spell damage. Makes allies deal 1/2 B-Ranked fire spell damage with their physical and weapon attacks for awhile. The spells flames hit a huge area and can save the day when things look their bleakest. While the flames magically don't hurt or burn enemies, they can disorient their vision as such a huge amount of fire swooshing around can be hard to see through.

    Weaknesses: Spell only affects allies with 100HP or less remaining, otherwise; the flames won't do anything to them. Not buff, nor heal. Although it hits a huge area, the spell is absolutely useless Haru and/or his allies are really hurting badly in a battle. Enemies have nothing to fear as far as being hurt by this spell. The spells flames don't even set the environment on fire either, the flames are magically harmless from this spell.

    Name: Fire Dragon King's Scales
    Rank: C+
    Type: Self Buff
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths: Adds 100HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 100HP is done in damage, the scales disappear and Haru's skin color returns to normal from the reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic.


    Name: Fire Dragon King's Howl
    Rank: D+
    Type: AOE Debuff
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description: Haru let's out a battle roar that sounds more like a dragon's roar than a human like sound. Enemies that hear the howl suffer the effects magically and will become doubtful or demoralized if not mentally strong enough. The sound of the dragon roar can be heard for miles away but the magic only happens to those within 147ft (45M) of Haru.

    Strengths: Enemies who hear the roar lose 25% damage from their melee and weapon attacks and lose 25% of their running/flying/movement speed. You also seem to aim 10% worse as your accuracy seems slightly off. With everything from shooting a basketball to aiming a gun seeming more difficult than usual.

    Weaknesses: Doesn't have any damage properties. Doesn't last very long. Although the spell can be heard further, if you can get out of a 147ft (45M) range quickly; you won't be affected by the howl at all. Doesn't deal any damage to anyone at all. Doesn't buff Haru or his allies. The debuffs don't last very long.




    S-Ranked Spells:


    Name: Crimson Lotus: Exploding Flame Blade
    Rank: S
    Type: Melee AOE
    Duration: Instant
    Cooldown: 9 Posts

    Description: Haru conjures a gigantic sword of flame, the size of a school bus in his hand. It roars like a dragon, creating shockwaves in the air and ground as flames literally roar and swoop around him just from holding it. He then strikes one very unlucky opponent with the unnaturally large sword made of flame, or sweeps it in a huge area for an area napalm like explosion. When the explosion goes off, it blasts outward in an atomic 657ft (200M) blast before the fire magically shapes itself into the form of a dragon disappears. If used on a single target, the impact is like a nuclear blast and will vaporize all spells around and running on the target as they're burnt not only out of their skin, and the surrounding air by the hellish dragonfire; but out of our being as you're hit by the almighty flame blade.

    Strengths: Adds S-Ranked fire damage to a melee sword attack. Can be used with one single wide swing or a single target attack for two different explosion types. The single target explosion is much larger than the wide swing explosion. If used on a single target, the dragonfire will burn away any spell effect that's running on the target or in the area of the atomic explosion of fire with a duration and set it on cooldown. If blocked with a spell shield below S-Rank, the spell shield will be destroyed and set on cooldown.

    Weaknesses: Once Haru swings the sword for an attack, or hits something; the sword explodes fantastically and is gone. Has a long cooldown for only one strike with the giant flame blade. If Haru misses he can potentially blow up an entire area that he didn't mean too. Will definitely hurt allies if they get caught or thrown into the path of the sword strike. Doesn't remove buffs or spell effects if not used on a single target. The AOE slash version doesn't remove buffs or spell effects at all. The Exploding Flame Blade is only good for one swing or slash.




    A-Ranked Spells:


    Name: Fire Dragon's Meteor
    Rank: A
    Type: Charged AOE Ranged Attack
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru surrounds himself in a 600ft (185M) firestorm that blasts into the area like a napalm strike and begins whirling around him, forming into the shape of a dragon as the flames let off a dragon roar. Pointing to the sky, the flames shaped like a dragon soar off into the heavens, far above and out of sight from the field of battle. In the skies, the flames multiply and multiply, as the dragon flies around in the air and gains not only size, but absorb magic from the air as the ethernano feeds it. When the dragon is fully fed on magic itself, it let's out an almighty roar that signals Haru that it's ready to strike. Pointing at one area or unlucky single target; a literal 1000ft (305M) dragon made of dragonfire plummets from the heavens, parting the clouds or lighting up the night sky to slam into an area for an earth shaking 1000ft (305M) explosion of flames that cause an impact crater and untold levels of annihilation.

    Strengths: Will decimate an entire area with A-Ranked fire damage +200%. The resulting explosion is titanic and difficult to dodge. The dragon flies into orbit around Earthland while gathering energy and charging, making it difficult to interfere with. The opponent may forget the dragon is out there during pitched combat since it takes a long time to strike. The dragon is very large and the flames are like a sun, and it would take even a Water spell charged for the same amount of time to put it out or a Metal or Earth spell charged for the same amount of time to wall it off, or snuff it out.

    Weaknesses: Cannot use other A-Rank or above spells during the charge up of this spell. Cannot be launched early whatsoever. Must wait 5 Posts before the giant dragon made of fire strikes from the heavens. You can see the giant dragon coming although it strikes from the sky at 700MPH (335MPS), there is still a chance to get out of the way of the atomic explosion when it does hit if you can somehow move 1000ft (305M) away with a spell or effect. Will definitely hurt allies if they're within the fallout or strike zone of the giant dragon of fire. Can't redirect the dragon once it's sent in a direction to strike or at a specific target. A Water, Metal, or Earth spell charged up for 5 posts will be very effective against this spell.  

    Name: Fire Dragon's Demolition Fist
    Rank: A
    Type: Melee Single Target
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru ignites one fist with a literal inferno of flames that whirl and let off the sound of a dragon roar. Punching one target, they are caught on fire and sent literally from the force of the punch; rocketing away like a missile for an astonishing 984ft (300M) knockback. The flames around the individual intensify as they fly, completely out of their control; destroying the entire environment and bashing them around helplessly into objects that are in that direction. After 984ft the target will begin to feel gravity and bounce off the ground or fall. The flames surrounding them as they flew uncontrollably that were roaring like a dragon disappear as well.

    Strengths: Adds A-Ranked fire damage to a melee punch. Is an incredible single target knockback spell. Can take one opponent out of a group fight quickly; or isolate one opponent for a one on one fight. Can catch opponents off guard and deal critical damage due to them potentially hitting things from the incredible knockback.

    Weaknesses: Only hits on target. Is a direct melee attack, if he misses the punch enchanted with the spell the flames will burn out with a loud dragon roar. Doesn't assist or help allies in any way. Doesn't heal Haru in any way or add any buff effects to him. Even though it takes an A-Ranked amount of MP, it's a single target hit or miss spell.

    Name: Fire Dragon's Missile Barrage
    Rank: A
    Type: Multi-Hit
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru powers up and opens both arms usually when this spell is cast. Engulfing himself in a 492ft (150M) firestorm that expands and then explodes into several missile like streams of flame that explode into the area, looping through the air and homing in on targets. When the streaks of missile like fire hit a target or an area, they explode in a 50ft napalm like blast of flame. Each individual blast chases their target for up to 738ft (225M) before exploding on it's own.

    Strengths: Divides A-Ranked fire damage among opponents. Useful for dealing fire-damage to a lot of opponents quickly. Can be useful for hitting opponents that like to flee and run away during battle. Can target all flame missile blasts toward a single opponent, setting that target on fire if hit and dealing their rank in damage to them the next turn if hit by this spell in a one on on fight.

    Weaknesses: Splits the damage into however many opponents are available and within range to Haru. If used on a huge crowd or a battalion, the damage will be greatly reduced from it's single target variant. The streams will chase opponents forever within range, but will explode when they impact someone or something, meaning they can potentially be walled off if the spell is above the rank of this spell.

    Name: Fire Dragon's Blazing Wings
    Rank: A
    Type: Buff Effect
    Duration: 6 Posts
    Cooldown: 8 Posts

    Description: Haru's feet literally catch on fire with flames that roar like a dragon loudly. Let's Haru run at an amazing 671MPH (300MPS) on top of however fast he's already running, leaving a trail of fire everywhere that he runs or on anything that he's stepped on. Moving this fast, Haru can run up buildings, mountains, and around the environment in all types of amazing ways; makes him very difficult to handle in battle; as he sets things on fire as he runs around. The flames are small at first, but will grow of course if left unchecked. When Haru takes off from any point, he leaves a small shockwave of fire behind himself from his feet.

    Strengths: Allows Haru to run at the speed of an A-Ranked spell. Can disorient enemies with the flames left behind from his steps. Allows him to be able to fight more effectively with his other dragon slayer magic due to being able to increase the speed of his combos and reactions. Adds 25% of an A-Ranked fire spell damage to Haru's melee kicks.

    Weaknesses: Doesn't last very long for a spell of it's rank. Doesn't buff allies. Can't hurt enemies with the casting of this spell. Doesn't really do anything other than allow Haru to run at the speed of an A-Ranked spell for a little while. Can disorient allies with the flames left behind if he isn't careful. You can track the direction he goes by the flame trails left behind from his running after he takes off in a direction.  





    B-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 328ft (100M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack.

    Strengths: Adds explosive B-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Has a nice 40ft (12M) knockback if hit directly.

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something.


    Name: Fire Dragon's Brilliant Flame
    Rank: B
    Type: AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru let's out a yell and raises his arms above his head or quietly powers up as a 300ft (90M) explosion of flames literally explodes outward from him, the flames begin to circle and swoosh into the form of a dragon before exploding violently, sending a shockwave outward. Carrying flames on it but also a literal blast of sonic energy from the noise of a dragon roar going off abruptly into the air, can shatter glass along with delivering blunt force and minor fire damage. The shockwave travels for 33ft (10M) after the explosion of flames.

    Strengths: Deals B-ranked fire elemental damage to a huge area around Haru in a colossal sonic blast. Is a very powerful AOE nuke, can quickly send an entire area up into flames and destroy surroundings; the shockwave that is released from the flaming dragon around Haru suddenly exploding is very powerful and will destroy elements that can be shattered such as ice, wood, crystal, and glass if below Haru's rank when this spell is used.

    Weaknesses: Doesn't focus on a single target. The shockwave also hits allies, and will send them flying. Not a safe spell to use in fight with a lot of teammates nearby. You can tell that something big is coming as the dragon looks like it's growing in size and fire amount just before it explodes. If an ally is knocked or thrown towards Haru while this spell is happening, they will be in big trouble. If one can hide successfully behind something of equal rank you should be OK so long as it's made of the metal or earth element.


    Name: Fire Dragon's Sword Horn
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Raising the temperature as he erupts into a 328ft (100M) firestorm, Haru rockets forward at 111MPH (50MPS) like a literal comet, delivering a headbutt attack straight into one target; as soon as he impacts something, the target literally explodes with fire in a 328ft (100M) blast that whips outward into the area violently smashing into things and catching them ablaze on the way. Haru passes by at extreme speeds, likely destroying everything on his way toward the target area or target. Haru travels an amazing 328ft (100M) before the flames around him turn violent and explode in a 328ft (100M) blast of flames that sounds like a dragons roar, whether or not he's reached his target or not.

    Strengths: Adds B-ranked fire damage to a flying melee headbutt attack. This attack is incredibly fast, and has ridiculous range. It will strike one target like a flaming missile or comet from extremely far away. When hit the target is headbutted by Haru as the flames surround them and explode in a huge fireblast. Can be used to quickly take off and engage a target before they know what's coming.

    Weaknesses: If Haru misses when using this attack he might be open for a counter if the opponent is fast enough. Is a very linear attack. Can damage surroundings on his way that have nothing to do with his target. The fire surrounding Haru is very dangerous to allies or innocent bystanders.


    Name: Fire Dragon's Wing Attack
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Both of Haru's arms erupt with flames outward 328ft (100M) from him that curve upward into the shape of two massive 164ft (50M) dragon wings made of fire. He then either throws his arms outward as they explode in twin blasts that engulf two areas in 164ft (50M) explosions of dragonfire or claps a single target with both wings, or double punches one target as both wings spiral into the target and incinerate them before exploding in a hellish 328ft (100M) blast of fire that explodes vertically 328ft (100M) upward into the skies with a huge dragon like roar erupting from the fire as the explosion goes off.

    Strengths: Has a single and two target variation. This spell can be used to hit two areas for 1/2 B-Ranked fire damage in huge explosions or when used as a single target spell be used on one target for B-ranked fire damage in a huge explosion that towers high into the sky and can hit airborne enemies above Haru's target if the large pillar of flame hits them. The wings strike at 330MPH.

    Weaknesses: If used as a twin blast attack, the damage is reduced to 1/2 of B ranked fire damage from each blast. The size of each of these blasts is also not as colossal as the single target strike. The pillar of flames only erupts when used as a single target strike. The wings can be dodged if you're quick enough before they hit something, or someone. If dodged, the explosions can be very dangerous to allies or surroundings. Can't change the style of the strike once unleashed must be split into two blasts or a single target strike upon casting.



    C-Ranked Spells:


    Name: Fire Dragon's Eyes
    Rank: C
    Type: Self Buff
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's eyes and iris change from that of a human's to that of a dragons. Giving them a serpent like look. During this enchantment, Haru can see all magic, curses, celestial energy, and energy flow within the bodies of living targets, trees, and organisms. During this spell the user can also tell if an inanimate object or structure is enchanted or cursed, and by what type of magic or unnatural occurrence.

    Strengths: Enables Haru to see magic effects he otherwise normally would miss. Such as invisible magic or psychic mind effects on a person. Able to tell if someone is under mind control or not. Able to tell if something or someone is enchanted or cursed. Allows him to see magic in the air and potentially follow the trail of something that gives off a strong magical aura.

    Weaknesses: Doesn't do anything to opponents upon initial casting. Doesn't heal Haru. Doesn't heal Haru's allies. Doesn't increase any stats or physical attributes other than the ability to perceive spells visibly on another level. Cannot be used on allies or companions at all. Deals no damage whatsoever. Only effects one of the five senses.


    Name: Fire Dragon's Talon
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru's entire leg catches on fire as he performs either a standing kick of some kind, or a flipping mid-air kick. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 200ft (60M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a kick. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. If dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the kick can hit allies if they're too close to Haru when he kicks something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ignites his knee with flames as he leaps at and flying knees a target. Causing a huge explosion of fire that is 200ft (60M) around whatever is it. Hits with enough force to send a car flipping away. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds C-ranked fire damage to a knee attack. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a very large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the knee, the explosion will whiff off of Haru's knee and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: Multi-Hit
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 300ft (90M) away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze. The flames breathed out by Haru move at 145MPH (65MPS).

    Strengths: Deals 25% of a C-Ranked fire spell damage each time you're hit. Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having amazing range, isn't very wide. Only about 10ft (3M) around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 200ft (60M), coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank. Can only use this spell once per thread, as Haru doesn't really understand Ice Dragon slayer spells that well. He barely knows how to use this spell in fact and it usually activates on it's own when he's in mortal danger without him using it at all.




    D-Ranked Spells:


    Name: Fire Dragon's Scales
    Rank: D
    Type: Self Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths:  Adds 40HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 40HP is done in damage, the scales disappear and Haru's skin color returns to normal from the reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic. Can't be used at the same time as 'Fire Dragon King's Scales' and doesn't last as long.


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode in a 100ft (30M) explosion of fire, catching them aflame and sending them flying back about 20ft (7M) while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame as a ring of fire explodes from the impact; and go flying upward into the air before the flames around them explode in a 100ft (30M) explosion of flames. Has a 20ft (7M) air launch if hit directly.  

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. The explosion of flames can harm surroundings. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Fang
    Rank: D
    Type: Slayer
    Duration: Melee AOE
    Cooldown: 2 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 100ft (30M) blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire before flames explode onto them in a 100ft (30M) blast.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Mult-Hit
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds 25% D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Grenade
    Rank: D
    Type: Delayed AOE
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 100ft (30M) explosion causing a small mushroom cloud. The grenade like fireball will stick on to or attach itself to whatever it hits if thrown with force.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes burning damage and an explosion of 100ft (30M) flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 100ft (30M) quickly.  Hard to see coming. Has a 20ft (7M) knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage Heal
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target. Removes the fear of and affliction of motion sickness on other Dragon Slayers for 6 hours (6 posts) once a day only.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies. Once the motion sickness relief wears off, the spell won't cure such a primal Dragon Slayer weakness again even if used on one. Each person can only have this spell cast on them once per thread, as Haru doesn't really understand Sky Dragon slayer magic that well. He barely knows how to use this spell in fact. Usually happens randomly on it's own conveniently when another dragon slayer around him needs to not have motion fear or sickness for some reason or another.




    Fusions & Unity Raids:


    N/A





    Last edited by Haru-senpai on Thu 10 May - 17:29; edited 99 times in total
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    Madame Astrid
     
     

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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Madame Astrid on Mon 12 Mar - 18:54

    Comments will be in this color.

    @Haru-senpai wrote:
    Magic



    Primary: Fire Dragon Slayer Magic
    Secondary: Second Origin

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself. You're going to have to add an equal % weakness to weaknesses if you want to keep this here

    - The intense unnatural heat of the flames reduces Non-Magical Water and Water Spells 2 Ranks below the spell used to steam 20ft before impact and soars through unhindered. This counts as an ability, which cannot be in strengths

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid. You're going to have to add an equal % weakness to weaknesses if you want to keep this here

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing. You're going to have to add an equal % weakness to weaknesses if you want to keep this here

    - Wind Spells of Equal or Lesser Rank will not affect the flames, rather they will fuel the flames with both oxygen and magic, and add their Rank in power to the Fire Dragon Slayer spell their Wind Magic made contact with. This counts as an ability, which cannot be strengths

    - Fire Dragon Slayer Spells fly straight through Darkness Spell Effects and destroy them unless they are of higher rank, Fire is meant to cut through the darkness of the night skies, forests, and mountain ranges, even the darkest of ancient caverns have been lit throughout history. Burns physical Darkness spells out of existence but debuffs upon the body from Darkness Magic remain. This counts as an ability, which cannot be strengths


    Weaknesses:


    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Superheating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away his location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode. A skilled Lightning mage against the Fire Dragon Slayer usually results in a brutal hand to hand battle without Magic since both elements cause one another to explode and do generally nothing to the other party. Not sure about this being a good weakness, as it seems ability-like

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.

    You need another weakness


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body. This adds Haru's rank in damage to his physical attacks. Takes 2% Increase this to 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic deals 25% more damage than normal fire magic and has a 25% increase in range compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn Please describe what a manaburn is effect to them. Takes 10% MP per use.


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.  

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
     
    Lasts for 7 posts.


    Spells:

    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate.

    Strengths: Is a very large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby.

    There needs to be equal strengths to weaknesses

    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature
    Duration: N/A
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed specify how much speed from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 20ft in any direction, although gravity can take him much further after such a speed burst.


    C-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge net of flame swirls onto and into the target, then  explodes from the target in a 40ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack.

    Strengths: Adds explosive C-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Has a nice 20ft knockback if hit directly. Add this to the description rather than the strengths

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the punch can hit allies if they're too close to Haru when he punches something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru ignites his foot, leg, or knee with flames as he leaps, runs, or kicks a target. Causing a huge explosion of fire that is 40ft around whatever is it. Hits with enough force to send a car flipping away.

    Strengths: Adds C-ranked fire damage to a kick or a knee. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the kick, the explosion will whif off of Haru's leg and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies.

    Strengths and weaknesses need to be equal in number


    Name: Fire Dragon's Growl
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 50ft away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having good range, isn't very wide. Only about 10ft around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 50ft, coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as long as they're equal or lower rank, for 1 post as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals C-ranked ice damage to a huge crowd of enemies This would be 50% C-rank damage since it's AoE. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects.


    D-Ranked Spells:


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode, catching them aflame and sending them flying back with enough force to flip a car. By how much?

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back about 10ft possibly into other targets.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame and go flying upward into the air before the flames around them explode in a 20ft explosion.

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Tornado Fang
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 20ft blast of fire. It would deal full rank damage to one target, and 50% to the rest

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone

    Name: Fire Dragon's Claws
    Rank: D
    Type: Slayer
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Bomb Grenade
    Rank: D
    Type: Slayer
    Duration: N/A This needs a duration
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 20ft explosion causing a small mushroom cloud.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes  burning damage and an explosion of 20ft flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 20ft quickly.  Hard to see coming. Has a 10ft knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly.

    Need equal strengths to weaknesses

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're equal or lower rank. Removes magical bindings from the target.

    Weaknesses: The status and binding removals don't work on anything higher than C-ranked magic. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies.


    Fusions & Unity Raids:

    N/A




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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
    Lineage : Monkey King's Descendant
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    Mentor : Igneel, & Noheme the Fox
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    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Mon 12 Mar - 19:31

    All changes made.


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    × Bio
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    Madame Astrid
     
     

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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Madame Astrid on Mon 12 Mar - 20:50

    A few minor edits.

    @Haru-senpai wrote:
    Magic



    Primary: Fire Dragon Slayer Magic
    Secondary: Second Origin

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.

    For every element you have a % strength against, you would need to make another % weakness in the weaknesses


    Weaknesses:


    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body. This adds Haru's rank in damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic deals 25% more damage than normal fire magic and has a 25% increase in range compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes 10% MP per use. This would be okay as long as he consumes the same amount of MP used to cast their spell


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.  

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
     
    Lasts for 7 posts.


    Spells:

    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate.

    Strengths: Is a very large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.

    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature
    Duration: N/A
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 50MPH from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 20ft in any direction, although gravity can take him much further after such a speed burst.


    C-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge net of flame swirls onto and into the target, then  explodes from the target in a 40ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the punch can hit allies if they're too close to Haru when he punches something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru ignites his foot, leg, or knee with flames as he leaps, runs, or kicks a target. Causing a huge explosion of fire that is 40ft around whatever is it. Hits with enough force to send a car flipping away.

    Strengths: Adds C-ranked fire damage to a kick or a knee. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the kick, the explosion will whif off of Haru's leg and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 50ft away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having good range, isn't very wide. Only about 10ft around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 50ft, coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank.


    D-Ranked Spells:


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode, catching them aflame and sending them flying back about 10ft while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame and go flying upward into the air before the flames around them explode in a 20ft explosion.

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Tornado Fang
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 20ft blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Slayer
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Bomb Grenade
    Rank: D
    Type: Slayer
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 20ft explosion causing a small mushroom cloud.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes  burning damage and an explosion of 20ft flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 20ft quickly.  Hard to see coming. Has a 10ft knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies.


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    Haru-senpai

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    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Mon 12 Mar - 21:02

    Changes made.


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    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Madame Astrid on Mon 12 Mar - 22:02

    Spoiler:
    @Haru-senpai wrote:
    Magic



    Primary: Fire Dragon Slayer Magic
    Secondary: Second Origin

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body. This adds Haru's rank in damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic deals 25% more damage than normal fire magic and has a 25% increase in range compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.  

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
     
    Lasts for 7 posts.


    Spells:

    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate.

    Strengths: Is a very large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.

    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature
    Duration: N/A
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 50MPH from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 20ft in any direction, although gravity can take him much further after such a speed burst.


    C-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge net of flame swirls onto and into the target, then  explodes from the target in a 40ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the punch can hit allies if they're too close to Haru when he punches something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru ignites his foot, leg, or knee with flames as he leaps, runs, or kicks a target. Causing a huge explosion of fire that is 40ft around whatever is it. Hits with enough force to send a car flipping away.

    Strengths: Adds C-ranked fire damage to a kick or a knee. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the kick, the explosion will whif off of Haru's leg and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 50ft away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having good range, isn't very wide. Only about 10ft around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 50ft, coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank.


    D-Ranked Spells:


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode, catching them aflame and sending them flying back about 10ft while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame and go flying upward into the air before the flames around them explode in a 20ft explosion.

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Tornado Fang
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 20ft blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Slayer
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Bomb Grenade
    Rank: D
    Type: Slayer
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 20ft explosion causing a small mushroom cloud.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes  burning damage and an explosion of 20ft flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 20ft quickly.  Hard to see coming. Has a 10ft knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies.


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    Fluffy

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    Guild : Nightmare
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    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Fluffy on Fri 16 Mar - 22:33

    Unlocked And Moved At User's Request.

    Also, it has come to attention that your spell Fire Dragons Elbow breaks duration rules for its rank, please correct this between now and the next approval. The spell possesses a five post duration which for a D rank is only achievable in the case of Charge Up spells many of which have the charge time in duration or if a normal spell has an additional weakness/drawback enough to warrant the extended duration. It should be an easy fix by rather changing the rank or mentioning in weaknesses the fact it only really can be used effectively with the aid of a teleport or within melee range should be enough.

    Spoiler:
    @Haru-senpai wrote:
    Magic



    Primary: Fire Dragon Slayer Magic
    Secondary: Second Origin

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body. This adds Haru's rank in damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic deals 25% more damage than normal fire magic and has a 25% increase in range compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    A Slayer must consume at least 70% magical energy from his respective element to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.  

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% MP.
     
    Lasts for 7 posts.


    Spells:

    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate.

    Strengths: Is a very large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.

    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature
    Duration: N/A
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 50MPH from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 20ft in any direction, although gravity can take him much further after such a speed burst.


    C-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge net of flame swirls onto and into the target, then  explodes from the target in a 40ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the punch can hit allies if they're too close to Haru when he punches something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru ignites his foot, leg, or knee with flames as he leaps, runs, or kicks a target. Causing a huge explosion of fire that is 40ft around whatever is it. Hits with enough force to send a car flipping away.

    Strengths: Adds C-ranked fire damage to a kick or a knee. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the kick, the explosion will whif off of Haru's leg and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 50ft away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having good range, isn't very wide. Only about 10ft around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 50ft, coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank.


    D-Ranked Spells:


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Slayer
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode, catching them aflame and sending them flying back about 10ft while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame and go flying upward into the air before the flames around them explode in a 20ft explosion.

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Tornado Fang
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 20ft blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Slayer
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Bomb Grenade
    Rank: D
    Type: Slayer
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 20ft explosion causing a small mushroom cloud.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Slayer
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes  burning damage and an explosion of 20ft flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 20ft quickly.  Hard to see coming. Has a 10ft knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies.


    Fusions & Unity Raids:

    N/A




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    ★  You Created Me, Something I Would Have Never Seen.  ★
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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
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    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Sat 17 Mar - 6:08

    KEK, that was supposed to be instant and 3 post cooldown, just the ol' flaming elbow on fiyah attack. Must've been a copy paste error (lol), fixed already. Thanks for that keen sharingan eye there ^^


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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
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    Primary Magic: Fire Dragon Slayer Magic
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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Mon 19 Mar - 19:03

    All done, I also gave myself a review of the rules and brought the spells up to the current standard for rank as far as range and size goes. It's been awhile and I hadn't looked at all the cool changes you guys made.


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    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Light- The Sacred- The Beast- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Madame Astrid on Sun 25 Mar - 1:02

    I know it's a pain, but half way through grading this i realized what mostly needed to be changed was the ranges and speeds of the spells and abilities. So before i get too deep into grading this i'm going to ask you to reread over the ranges and speed rules again and double check what you have. A lot of them go way over what it should be for that spell type. Also please try to use meters instead of feet, and meters per second instead of miles per hour. It's just a lot easier to grade so i don't have to convert every single spell.
    Once that's done i'll take a more in depth look and grade everything properly.


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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
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    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Sun 25 Mar - 4:41

    All I did was convert meters into feet for all the spells...hmmm. I'll look again for sure. Gimmie a few.


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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
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    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Thu 5 Apr - 20:37

    Added in 1 spell of every rank for Secondary, and 1 spell of every rank for Advanced spells. Also added in my A-Ranked magic since I'm so close to ranking up again, I figure we'll hold off until I finish this last Job. Thanks. @Astrid


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    Haru-senpai

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    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Tue 17 Apr - 17:24

    Bump! All done, and completing my A-Rank exam now. So, ready. @Astrid


    _____________________________________________________________________________________

    × Bio
    × Magic




    avatar
    Lester Drynedi
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Zodiac Key- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
    Posts : 1447
    Guild : ❀ Crystal Swan Guild Master❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 28,481.25
    Brownie Points :

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Lester Drynedi on Wed 18 Apr - 10:52

    Heya! Astrid asked me to take this over since she's caught up in real like stuff at the moment and we don't want to keep you waiting too long, I'll be going through the whole magic due to the rule updates.

    Until you convert all measurements in ft to meters it cannot be approved as the site uses ft. Also please convert all MPH measurements to Meters Per Second as that is what the site uses.
    There are some changes listed below in the spoiler but after you've changed ranges and speeds I'll look through it more thoroughly.
    Since this also includes your secondary magic please link your training or purchase thread
    What gen is your slayer?


    ❀:

    @Haru-senpai wrote:
    Magic




    Primary: Fire Dragon Slayer Magic
    Secondary: Dragon Force

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat, non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body as they randomly appear and reappear at different places around him. This adds Haru's rank in fire spell damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic has 25% more damage and spell power than normal fire magic and has a 25% increase in range compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.

    Dragon King's Inferno - A firestorm of flames literally surrounds Haru as his hair appears to actually catch on fire. Clothing of others begins to melt away into threads, even non magical stone and metals begin to melt into dust and liquid. Any spell below Haru's current rank that hits this literal raging inferno will instantly be incinerated into nothingness down to the ethernano. A flamestorm of this magnitude with him at it's center point takes a lot of magic power to use; 10% MP per post to keep blazing. Can be extended to the maximum distance for Haru's current rank. Deals user ranked damage if touched. The flames sound like a roaring dragon while burning, and the larger they get, the louder the roar gets as well. Creating a user ranked sound blast that disorients enemies hearing by 1/2 if below Haru's rank. The roar coming from the flames doesn't seem to disturb allies, but fire them up with focus and belief instead.
    This can be extended to maximum burst range for current rank.
    It does 50% of haru's rank in damage if touched

    Body of the Fire Dragon - Haru has an additional 100HP and a 25% increase to his physical melee attack damage. This is passive and is due to his intense training under Igneel. His body can withstand all types of punishment without being too wounded due to his supernatural strength and toughness as a Dragon Slayer. Duration of Poison/Toxin/Venom effects and Magic are cut by 1/2. Haru can actually smell magic and even distinguish the type being used by it's scent if he's smelled it before.

    Eternal Flame - Haru has an extra 25% MP. This is passive and is due to his mental and rigorously stressful training under Igneel. His mind is tough to break, as he has an iron will. Can resist all but the strongest psychic effects and Mind Magics. As long as they're below Haru's rank the spells and psychic effects won't be able to take hold on him.
    Change this to two ranks below Haru's rank please. (At A rank he can negate C and D rank effects)

    Rage of the Fire Dragon - Haru gains an additional 100HP after his HP has been depleted and he should by all means drop down then and there in defeat, due to pure rage. If he survives the battle, he will be fine. Haru also gains an additional 50HP damage to his melee attacks and his spells after his HP drops below 1/2. If you take out the extra 100 Rage HP, Haru will be defeated.


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    Dragon Force can be activated at will, anytime providing they have at least 50% magic power remaining.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
     
    Lasts for 7 posts.


    Spells:



    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature AOE
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate in a massive shockwave that sounds like a dragon's roar. This attack is extremely catastrophic depending on the rank of the user of dragon slayer magic. Please add that it does 0.5x User ranked damage, and the range is user ranked burst range

    Strengths: Is a very large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.

    Where does this spell come from? Please link the trade post
    Name: Fire Dragon's Iron Fist
    Rank: B
    Type: Signature Melee AOE
    Duration: N/A
    Cooldown: N/A

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 350ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 40ft knockback if hit directly.

    Strengths: Adds explosive B-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something.

    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature Movement
    Duration: N/A Just put '1 post' please
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 100MPH from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.  
    Change the 100mph to '60% speed buff' please

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 20ft in any direction, although gravity can take him much further after such a speed burst.
    ft to meter please




    I have not made any edits on spells and will not be doing so until you have fixed the ranges and speeds.

    S-Ranked Spells:


    Name: Crimson Lotus: Exploding Flame Blade
    Rank: S
    Type: Melee AOE
    Duration: Instant
    Cooldown: 9 Posts

    Description: Haru conjures a gigantic sword of flame, the size of a school bus in his hand. It roars like a dragon, creating shockwaves in the air and ground as flames literally roar and swoop around him just from holding it. He then strikes one very unlucky opponent with the unnaturally large sword made of flame, or sweeps it in a huge area for an area napalm like explosion. When the explosion goes off, it blasts outward in an atomic 750ft blast before the fire magically shapes itself into the form of a dragon disappears. If used on a single target, the impact is like a nuclear 1500ft blast and will vaporize all spells around and running on the target as they're burnt not only out of their skin, and the surrounding air by the hellish dragonfire; but out of our being as you're hit by the almighty flame blade.

    Strengths: Adds S-Ranked fire damage to a melee sword attack. Can be used with one single wide swing or a single target attack for two different explosion types. The single target explosion is much larger than the wide swing explosion. If used on a single target, the dragonfire will burn away any spell effect that's running on the target or in the area of the atomic explosion of fire with a duration and set it on cooldown. If blocked with a spell shield below S-Rank, the spell shield will be destroyed and set on cooldown.

    Weaknesses: Once Haru swings the sword for an attack, or hits something; the sword explodes fantastically and is gone. Has a long cooldown for only one strike with the giant flame blade. If Haru misses he can potentially blow up an entire area that he didn't mean too. Will definitely hurt allies if they get caught or thrown into the path of the sword strike. Doesn't remove buffs or spell effects if not used on a single target. The AOE slash version doesn't remove buffs or spell effects at all. The Exploding Flame Blade is only good for one swing or slash.




    A-Ranked Spells:


    Name: Fire Dragon King's Iron Fist
    Rank: A+
    Type: Melee AOE
    Duration: Instant
    Cooldown: 6 Posts

    Description: The temperature in the area skyrockets as Haru's entire arm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 700ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Hits the target so fiercely that spells are literally burned off of them if they're running on their body. Has a nice 100ft knockback if hit directly.

    Strengths: Adds explosive A-Ranked fire damage to a punch. Has a gigantic napalm like explosion. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Burns any spell running on the body of the target away as long as the spell is A-rank or below it is set on cooldown.

    Weaknesses:  Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something. Only burns away spells running on the targets body, not summons or spells he has running in the area. Spellburn only affects one target naturally.

    Name: Fire Dragon's Meteor
    Rank: A
    Type: Charged AOE Ranged Attack
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru surrounds himself in a 600ft firestorm that blasts into the area like a napalm strike and begins whirling around him, forming into the shape of a dragon as the flames let off a dragon roar. Pointing to the sky, the flames shaped like a dragon soar off into the heavens, far above and out of sight from the field of battle. In the skies, the flames multiply and multiply, as the dragon flies around in the air and gains not only size, but absorb magic from the air as the ethernano feeds it. When the dragon is fully fed on magic itself, it let's out an almighty roar that signals Haru that it's ready to strike. Pointing at one area or unlucky single target; a literal 1000ft dragon made of dragonfire plummets from the heavens, parting the clouds or lighting up the night sky to slam into an area for an earth shaking 1000ft explosion of flames that cause an impact crater and untold levels of annihilation.

    Strengths: Will decimate an entire area with A-Ranked fire damage +200%. The resulting explosion is titanic and difficult to dodge. The dragon flies into orbit around Earthland while gathering energy and charging, making it difficult to interfere with. The opponent may forget the dragon is out there during pitched combat since it takes a long time to strike. The dragon is very large and the flames are like a sun, and it would take even a Water spell charged for the same amount of time to put it out or a Metal or Earth spell charged for the same amount of time to wall it off, or snuff it out.

    Weaknesses: Cannot be launched early whatsoever. Must wait 5 Posts before the giant dragon made of fire strikes from the heavens. You can see the giant dragon coming although it strikes from the sky at 700MPH, there is still a chance to get out of the way of the atomic explosion when it does hit if you can somehow move 1000ft away with a spell or effect. Will definitely hurt allies if they're within the fallout or strike zone of the giant dragon of fire. Can't redirect the dragon once it's sent in a direction to strike or at a specific target. A Water, Metal, or Earth spell charged up for 5 posts will be very effective against this spell.  

    Name: Fire Dragon's Demolition Fist
    Rank: A
    Type: Melee Single Target
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru ignites one fist with a literal inferno of flames that whirl and let off the sound of a dragon roar. Punching one target, they are caught on fire and sent literally from the force of the punch; rocketing away like a missile for an astonishing 1000ft knockback. The flames around the individual intensify as they fly, completely out of their control; destroying the entire environment and bashing them around helplessly into objects that are in that direction. After 1000ft the target will begin to feel gravity and bounce off the ground or fall. The flames surrounding them as they flew uncontrollably that were roaring like a dragon disappear as well.

    Strengths: Adds A-Ranked fire damage to a melee punch. Is an incredible single target knockback spell. Can take one opponent out of a group fight quickly; or isolate one opponent for a one on one fight. Can catch opponents off guard and deal critical damage due to them potentially hitting things from the incredible knockback.

    Weaknesses: Only hits on target. Is a direct melee attack, if he misses the punch enchanted with the spell the flames will burn out with a loud dragon roar. Doesn't assist or help allies in any way. Doesn't heal Haru in any way or add any buff effects to him. Even though it takes an A-Ranked amount of MP, it's a single target hit or miss spell.

    Name: Fire Dragon's Missile Barrage
    Rank: A
    Type: Multi-Target AOE
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru powers up and opens both arms usually when this spell is cast. Engulfing himself in a 600ft firestorm that expands and then explodes into several missile like streams of flame that explode into the area, looping through the air and homing in on targets. When the streaks of missile like fire hit a target or an area, they explode in a 50ft napalm like blast of flame. Each individual blast chases their target for up to 1000ft before exploding on it's own.

    Strengths: Divides A-Ranked fire damage among opponents. Useful for dealing fire-damage to a lot of opponents quickly. Can be useful for hitting opponents that like to flee and run away during battle. Can target all flame missile blasts toward a single opponent, setting that target on fire if hit and dealing their rank in damage to them the next turn if hit by this spell in a one on on fight.

    Weaknesses: Splits the damage into however many opponents are available and within range to Haru. If used on a huge crowd or a battalion, the damage will be greatly reduced from it's single target variant. The streams will chase opponents forever within range, but will explode when they impact someone or something, meaning they can potentially be walled off if the spell is above the rank of this spell.

    Name: Fire Dragon's Blazing Wings
    Rank: A
    Type: Buff Effect
    Duration: 6 Posts
    Cooldown: 8 Posts

    Description: Haru's feet literally catch on fire with flames that roar like a dragon loudly. Let's Haru run at an amazing 700MPH on top of however fast he's already running, leaving a trail of fire everywhere that he runs or on anything that he's stepped on. Moving this fast, Haru can run up buildings, mountains, and around the environment in all types of amazing ways; makes him very difficult to handle in battle; as he sets things on fire as he runs around. The flames are small at first, but will grow of course if left unchecked. When Haru takes off from any point, he leaves a small shockwave of fire behind himself from his feet.

    Strengths: Allows Haru to run at the speed of an A-Ranked spell. Can disorient enemies with the flames left behind from his steps. Allows him to be able to fight more effectively with his other dragon slayer magic due to being able to increase the speed of his combos and reactions. Adds A-Ranked fire damage to Haru's melee kicks.

    Weaknesses: Doesn't last very long for a spell of it's rank. Doesn't buff allies. Can't hurt enemies with the casting of this spell. Doesn't really do anything other than allow Haru to run at the speed of an A-Ranked spell for a little while. Can disorient allies with the flames left behind if he isn't careful. You can track the direction he goes by the flame trails left behind from his running after he takes off in a direction.  





    B-Ranked Spells:


    Name: Fire Dragon King's Phoenix Flame
    Rank: B+
    Type: AOE Healing Buff
    Duration: 4 Posts
    Cooldown: 6 Posts

    Description: Haru powers up as the temperature nearby him seems to skyrocket; he however let's off a soothing heat as his allies all catch on harmless fire which can be scary at first. But the flames stitch together all their wounds, even their clothing, weapons, and armor. Even if said armor is magical in nature and origin. The flames expand with a huge blast of 400ft that literally light all of Haru's allies on fire with flames that roar like a dragon, healing their wounds and firing them up and adding fire elemental damage to their weapon and melee attacks as they're surrounded by the flames of Igneel long after the initial healing flames hit them. After the flames spread, in a titanic area, they whirl into the shape of a giant dragon around Haru and take off into the skies as all of his allies are now on fire and ready to go. The heal is strong enough to grow back limbs and organs.


    Strengths: Heals Haru and critically wounded allies for 200HP spell damage. Makes allies deal B-Ranked fire spell damage with their physical and weapon attacks for awhile. The spells flames hit a huge area and can save the day when things look their bleakest. While the flames magically don't hurt or burn enemies, they can disorient their vision as such a huge amount of fire swooshing around can be hard to see through.

    Weaknesses: Spell only affects allies with 100HP or less remaining, otherwise; the flames won't do anything to them. Not buff, nor heal. Although it hits a huge area, the spell is absolutely useless Haru and/or his allies are really hurting badly in a battle. Enemies have nothing to fear as far as being hurt by this spell. The spells flames don't even set the environment on fire either, the flames are magically harmless from this spell.


    Name: Fire Dragon's Grip Strike
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru grabs onto one target or structure, and braces his arm for recoil as the temperature around him and the target he's holding onto skyrocket to unbearable levels instantly as huge napalm blast of flames erupt from Haru's hand, flying into and through the individual as the fire explodes forward in a 350ft blast that is like a gigantic shotgun blast of flames with the sound of a dragon's roar filling the environment as the flames thunder through one target and vaporize the area immediately behind said target, or whatever Haru is touching.

    Strengths: Adds B-ranked fire damage to a melee grapple attack. Will deal fire damage to targets standing behind the target of this spell. A great spell for hitting the strongest target with other less powerful targets behind that one. A great spell to use during combos or hand to hand combat. Can happen instantly during any grapple or wrestling match with an opponent.

    Weaknesses: Must grab onto the opponent to use. Has no ranged effects. Cannot be fired from a standing position without holding onto a target opponent. Doesn't heal Haru or allies in any way. Doesn't have any complex effects and is a straight forward flame blast after grabbing an opponent. If the opponent can get out of the user of this spells grasp; the spell will likely fire off and miss.

    Name: Fire Dragon's Brilliant Flame
    Rank: B
    Type: AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru let's out a yell and raises his arms above his head or quietly powers up as a 300ft explosion of flames literally explodes outward from him, the flames begin to circle and swoosh into the form of a dragon before exploding violently, sending a shockwave outward. Carrying flames on it but also a literal blast of sonic energy from the noise of a dragon roar going off abruptly into the air, can shatter glass along with delivering blunt force and minor fire damage. The shockwave travels for 50ft after the explosion of flames.

    Strengths: Deals B-ranked fire elemental damage to a huge area around Haru in a colossal sonic blast. Is a very powerful AOE nuke, can quickly send an entire area up into flames and destroy surroundings; the shockwave that is released from the flaming dragon around Haru suddenly exploding is very powerful and will destroy elements that can be shattered such as ice, wood, crystal, and glass if below Haru's rank when this spell is used.

    Weaknesses: Doesn't focus on a single target. The shockwave also hits allies, and will send them flying. Not a safe spell to use in fight with a lot of teammates nearby. You can tell that something big is coming as the dragon looks like it's growing in size and fire amount just before it explodes. If an ally is knocked or thrown towards Haru while this spell is happening, they will be in big trouble. If one can hide successfully behind something of equal rank you should be OK so long as it's made of the metal or earth element.


    Name: Fire Dragon's Sword Horn
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Raising the temperature as he erupts into a 300ft firestorm, Haru rockets forward at 330MPH like a literal comet, delivering a headbutt attack straight into one target; as soon as he impacts something, the target literally explodes with fire in a 300ft blast that whips outward into the area violently smashing into things and catching them ablaze on the way. Haru passes by at extreme speeds, likely destroying everything on his way toward the target area or target. Haru travels an amazing 500ft before the flames around him turn violent and explode in a 300ft blast of flames that sounds like a dragons roar, whether or not he's reached his target or not.

    Strengths: Adds B-ranked fire damage to a flying melee headbutt attack. This attack is incredibly fast, and has ridiculous range. It will strike one target like a flaming missile or comet from extremely far away. When hit the target is headbutted by Haru as the flames surround them and explode in a huge fireblast. Can be used to quickly take off and engage a target before they know what's coming.

    Weaknesses: If Haru misses when using this attack and hits something solid and magical with his flying headbutt, he will be unable to cast a spell for the next post as he is extremely dizzy and has a headache. While comical, to him this is bad as in battle he will have to rely on only his wits and melee for an entire post. Is a very linear attack. Can damage surroundings on his way that have nothing to do with his target. The fire surrounding Haru is very dangerous to allies.


    Name: Fire Dragon's Wing Attack
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Both of Haru's arms erupt with flames outward 300ft from him that curve upward into the shape of massive 300ft dragon wings. He then either throws his arms outward as they explode in twin blasts that engulf two areas in 150ft explosions of dragonfire or claps a single target with both wings, or double punches one target as both wings spiral into the target and incinerate them before exploding in a hellish 300ft blast of fire that explodes vertically 300ft upward into the skies with a huge dragon like roar erupting from the fire as the explosion goes off.

    Strengths: This spell can be used to hit two areas for 1/2 B-Ranked fire damage in huge explosions or when used as a single target spell be used on one target for B-ranked fire damage in a huge explosion that towers high into the sky and can hit airborne enemies above Haru's target if the large pillar of flame hits them. The wings strike at 330MPH.

    Weaknesses: If used as a twin blast attack, the damage is reduced to 1/2 of B ranked fire damage from each blast. The size of each of these blasts is also not as colossal as the single target strike. The pillar of flames only erupts when used as a single target strike. The wings can be dodged if you're quick enough before they hit something, or someone. If dodged, the explosions can be very dangerous to allies or surroundings. Can't change the style of the strike once unleashed must be split into two blasts or a single target strike upon casting.



    C-Ranked Spells:


    Name: Fire Dragon King's Scales
    Rank: C+
    Type: Self Buff
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths: Adds 100HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 100HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic.


    Name: Fire Dragon's Eyes
    Rank: C
    Type: Self Buff
    Duration: 5 Posts
    Cooldown: 6

    Description: Haru's eyes and iris change from that of a human's to that of a dragons. Giving them a serpent like look. During this enchantment, Haru can see all magic, curses, and energy flow within the bodies of living targets, trees, and organisms. During this spell the user can also tell if an inanimate object or structure is enchanted, and by what type of magic.

    Strengths: Enables Haru to see magic effects he otherwise normally would miss. Such as invisible magic or psychic mind effects on a person. Able to tell if someone is under mind control or not. Able to tell if something or someone is enchanted or cursed. Allows him to see magic in the air and potentially follow the trail of something that gives off a strong magical aura.

    Weaknesses: Doesn't do anything to opponents upon initial casting. Doesn't heal Haru. Doesn't heal Haru's allies. Doesn't increase any stats or physical attributes other than the ability to perceive spells visibly on another level. Cannot be used on allies or companions at all. Deals no damage whatsoever. Only effects one of the five senses.


    Name: Fire Dragon's Talon
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru's entire leg catches on fire as he performs either a standing kick of some kind, or a flipping mid-air kick. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 200ft area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a kick. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. If dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the kick can hit allies if they're too close to Haru when he kicks something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ignites his knee with flames as he leaps at and flying knees a target. Causing a huge explosion of fire that is 200ft around whatever is it. Hits with enough force to send a car flipping away.

    Strengths: Adds C-ranked fire damage to a knee attack. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a very large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the knee, the explosion will whif off of Haru's knee and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: AOE
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 300ft away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having amazing range, isn't very wide. Only about 10ft around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 200ft, coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank. Can only use this spell once per thread, as Haru doesn't really understand Ice Dragon slayer spells that well. He barely knows how to use this spell in fact.




    D-Ranked Spells:


    Name: Fire Dragon King's Howl
    Rank: D+
    Type: AOE Ally Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru let's out a battle roar that sounds more like a dragon's roar than a human like sound. All allies that hear this magical roar that visibly shakes the air will get fired up for battle and will become much more difficult to deal with in melee or hand to hand combat. Enemies that hear the howl suffer the opposite effect magically and will become doubtful or demoralized if not mentally strong enough. The sound of the dragon roar can be heard for miles away but the magic only happens to those within 100ft of Haru.

    Strengths: Adds 40 damage to allies melee and weapon attacks. Gives them an extra 30MPH running speed. Prevents debuffs that are lower than Haru's rank from taking hold on allies. Enemies who hear the roar lose 40HP damage from their melee and weapon attacks and lose 30MPH of their running speed.

    Weaknesses: Doesn't have any ranged properties. Doesn't have any damage properties. Doesn't last very long. Doesn't affect allies outside of it's range. Although the spell can be heard further, if you can get out of a 100ft range quickly; you won't be affected by the howl at all. Doesn't deal any damage to anyone at all. Doesn't affect Haru, only his allies.

    Name: Fire Dragon's Scales
    Rank: D
    Type: Self Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths:  Adds 40HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 40HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic. Can't be used at the same time as 'Fire Dragon King's Scales' and doesn't last as long.


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode in a 100ft explosion of fire, catching them aflame and sending them flying back about 20ft while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame as a ring of fire explodes from the impact; and go flying upward into the air before the flames around them explode in a 100ft explosion of flames.

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. The explosion of flames can harm surroundings. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Fang
    Rank: D
    Type: Slayer
    Duration: Melee AOE
    Cooldown: 2 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 100ft blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire before flames explode onto them in a 100ft blast.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Self-only Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Grenade
    Rank: D
    Type: Delayed AOE
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 100ft explosion causing a small mushroom cloud. The grenade like fireball will stick on to or attach itself to whatever it hits if thrown with force.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes burning damage and an explosion of 100ft flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 100ft quickly.  Hard to see coming. Has a 10ft knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage Heal
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target. Removes the fear of and affliction of motion sickness on other Dragon Slayers for 6 hours once a day only.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies. Once the motion sickness relief wears off, the spell won't cure such a primal Dragon Slayer weakness again even if used on one. Each person can only have this spell cast on them once per thread, as Haru doesn't really understand Sky Dragon slayer magic that well. He barely knows how to use this spell in fact.




    Fusions & Unity Raids:


    N/A





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    Haru-senpai

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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Thu 19 Apr - 19:09

    Alright. I'm 3rd Gen now. Just didn't provide the link since I thought everyone knew my gen, apologies.

    https://www.fairytail-rp.com/t10202p1000-the-trading-hub
    (Original trade with Dragon Slayer Lacrima in it before I was approved as Fire DS)

    1. I don't understand why you're saying my Roar is a "Burst" type spell when it's an "AOE". I also don't understand why you're listing "Dragon King's Inferno" as "Burst" type as well when it's definitely a huge AOE with Haru at the center. Also not sure why it doesn't do User Ranked damage when touched. Same with the Roar as a Signature spell it should do User Ranked damage not 1/2 User Ranked damage.

    2. I spent a ton of time converting it from Meters and Meters per Second to Feet. This is because I don't really understand the other system in my own head, plus there isn't exactly a rule that says it must be in Meters. But it's a direct conversion from the site rules plus 25% from my UA. It wasn't really a problem with Astrid and I hope I don't have to go back and change them all because that would truly take a ton of time. But I can provide conversions if necessary.

    3. Removed the B-Ranked signature spell since I forgot I had to trade a Strong Item in for it, haven't done that yet.

    (Not trying to be a pain, but it's just a lot easier for me to understand my own spells this way)

    4. Get back to me on this please.


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    Haru-senpai

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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Thu 19 Apr - 19:21


    D-Ranked: 30 Meters AOE = 98ft + 25% of 98 = 120ft
    C-Ranked: 60 Meters AOE = 196ft + 25% of 196 = 250ft
    B-Ranked: 100 Meters AOE = 328ft + 25% of 328 = 410ft
    A-Ranked: 150 Meters AOE = 492ft + 25% of 492 = 615ft

    A-Ranked Speed Single Target: 300 Meters Per Second = 671MPH + 25% (Running Speed buff from Lineage) = 838MPH

    A-Ranked Single Target Range: 300 Meters = 984ft + 25% = 1230ft

    D-Ranked Single Target Range: 60 Meters = 196ft + 25% = 250ft

    D-Ranked Single Target Speed: 60 Meters Per Second = 134MPH + 25% = 167MPH

    Here are all the conversions you'll need to know I'm not cheating or messing around. Some / All of my spells aren't even maxed as far as range or speed than due to me wanting to not go completely to max. As you look you'll see that I was very fair in this. I only included the conversions I actually used for spells as they are all AOE except for two spells. So there ya go. Every literal conversion for all of my spells is right here. Cheers brotha. :3

    P.S - Made all the small changes you asked for as well.


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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Lester Drynedi on Thu 19 Apr - 21:56

    Instant spells use burst ranges and speeds.
    In your slayer abilities it still says "First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element." so you might want to update that to third gen

    Sorry, like I said I'll go through everything properly once you have added meters into it. Roar and inferno would use Aoe range not burst my mistake, however aoes do 50% damage, hence 0.5x.

    If you prefer seeing it in Ft and MPH then please change your ranges to (Xft/X m) so that both measurements are there although it isn't stated in the rules as ranges are listed in m they are required to me in m

    Cool! After you've added in meters and meters per second as well as ft give this a bump


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    Haru-senpai

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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Sat 21 Apr - 21:41

    Alright, I'll add the ranges in Meters as well like you want and I'll also make the explosion of flames do half damage on all my spells.


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    Haru-senpai

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    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Sat 21 Apr - 22:19

    OK....All done. Added the Meters and Meters per Second conversion on every single one of my spells.

    P.S - Check the new weakness, at the very top in my "Weaknesses" section.


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    Lester Drynedi
     
     

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    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Lester Drynedi on Wed 25 Apr - 2:17

    You need to link where you have gotten the extra spell slots
    you have 7 D ranks (brought 3), 4 C ranks (brought 1), 4 B ranks (brought 1), 4 A ranks (brought 1), 1 S rank (you need 1 more before you reach s rank)
    Please don't include lineage, or any ua buffs. just list the base numbers in spells, if you want you can have a table or list of each rank/type of spell ranges and speeds with the buffs but the spells need to be listed with the base stats


    I've only graded the spells, not ua's advanced or signature spells

    ❀:

    @Haru-senpai wrote:
    Magic




    Primary: Fire Dragon Slayer Magic
    Secondary: Dragon Force

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat (like rockets or grenades), non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - The explosion of flames from all of Haru's magic only deals 1/2 it's spell rank in damage if you're not the main target hit directly.

    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body as they randomly appear and reappear at different places around him. This adds Haru's rank in fire spell damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic has 25% more damage and spell power than normal fire magic and has a 25% increase in range and speed compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.

    Dragon King's Inferno - A firestorm of flames literally surrounds Haru as his hair appears to actually catch on fire. Clothing of others begins to melt away into threads, even non magical stone and metals begin to melt into dust and liquid. Any spell below Haru's current rank that hits this literal raging inferno will instantly be incinerated into nothingness down to the ethernano. A flamestorm of this magnitude with him at it's center point takes a lot of magic power to use; 10% MP per post to keep blazing. Can be extended to the maximum distance for Haru's current rank. Deals 1/2 user ranked damage if touched. The flames sound like a roaring dragon while burning, and the larger they get, the louder the roar gets as well. Creating a user ranked sound blast that disorients enemies hearing by 1/2 if below Haru's rank. The roar coming from the flames doesn't seem to disturb allies, but fire them up with focus and belief instead.

    Body of the Fire Dragon - Haru has an additional 100HP and a 25% increase to his physical melee attack damage. This is passive and is due to his intense training under Igneel. His body can withstand all types of punishment without being too wounded due to his supernatural strength and toughness as a Dragon Slayer. Duration of Poison/Toxin/Venom effects and Magic are cut by 1/2. Haru can actually smell magic and even distinguish the type being used by it's scent if he's smelled it before.

    Eternal Flame - Haru has an extra 25% MP. This is passive and is due to his mental and rigorously stressful training under Igneel. His mind is tough to break, as he has an iron will. Can resist all but the strongest psychic effects and Mind Magics. As long as they're 2 ranks below Haru's rank the spells and psychic effects won't be able to take hold on him. If a psychic or mind magic does manage to enchant him, it will have it's duration cut by 1/2.

    Rage of the Fire Dragon - Haru gains an additional 100HP after his HP has been depleted and he should by all means drop down then and there in defeat, due to pure rage. If he survives the battle, he will be fine. Haru also gains an additional 50HP damage to his melee attacks and his spells after his HP drops below 1/2. If you take out the extra 100 Rage HP, Haru will be defeated.


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    Dragon Force can be activated at will, anytime providing they have at least 50% magic power remaining.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
     
    Lasts for 7 posts.


    Spells:



    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature AOE
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate in a massive shockwave that sounds like a dragon's roar. This attack is extremely catastrophic depending on the rank of the user of dragon slayer magic.

    Strengths: Deals 1/2 user ranked fire spell damage. Is a ridiculously large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.


    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature Movement
    Duration: 1 Post
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 120MPH (54MPS) from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 100ft (30M) in any direction, although gravity can take him much further after such a speed burst.




    Advanced Spells:


    Name: Fire Dragon King's Iron Fist
    Rank: A+
    Type: Melee AOE
    Duration: Instant
    Cooldown: 6 Posts

    Description: The temperature in the area skyrockets as Haru's entire arm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 700ft (215M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Hits the target so fiercely that spells are literally burned off of them if they're running on their body. Has a nice 100ft (30M) knockback if hit directly.

    Strengths: Adds explosive A-Ranked fire damage to a punch. Has a gigantic napalm like explosion. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Burns any spell running on the body of the target away as long as the spell is A-rank or below it is set on cooldown.

    Weaknesses:  Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something. Only burns away spells running on the targets body, not summons or spells he has running in the area. Spellburn only affects one target naturally.


    Name: Fire Dragon King's Phoenix Flame
    Rank: B+
    Type: AOE Healing Buff
    Duration: 4 Posts
    Cooldown: 6 Posts

    Description: Haru powers up as the temperature nearby him seems to skyrocket; he however let's off a soothing heat as his allies all catch on harmless fire which can be scary at first. But the flames stitch together all their wounds, even their clothing, weapons, and armor. Even if said armor is magical in nature and origin. The flames expand with a huge blast of 400ft (120M) that literally light all of Haru's allies on fire with flames that roar like a dragon, healing their wounds and firing them up and adding fire elemental damage to their weapon and melee attacks as they're surrounded by the flames of Igneel long after the initial healing flames hit them. After the flames spread, in a titanic area, they whirl into the shape of a giant dragon around Haru and take off into the skies as all of his allies are now on fire and ready to go. The heal is strong enough to grow back limbs and organs.


    Strengths: Heals Haru and critically wounded allies for 200HP spell damage. Makes allies deal B-Ranked fire spell damage with their physical and weapon attacks for awhile. The spells flames hit a huge area and can save the day when things look their bleakest. While the flames magically don't hurt or burn enemies, they can disorient their vision as such a huge amount of fire swooshing around can be hard to see through.

    Weaknesses: Spell only affects allies with 100HP or less remaining, otherwise; the flames won't do anything to them. Not buff, nor heal. Although it hits a huge area, the spell is absolutely useless Haru and/or his allies are really hurting badly in a battle. Enemies have nothing to fear as far as being hurt by this spell. The spells flames don't even set the environment on fire either, the flames are magically harmless from this spell.

    Name: Fire Dragon King's Scales
    Rank: C+
    Type: Self Buff
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths: Adds 100HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 100HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic.


    Name: Fire Dragon King's Howl
    Rank: D+
    Type: AOE Ally Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru let's out a battle roar that sounds more like a dragon's roar than a human like sound. All allies that hear this magical roar that visibly shakes the air will get fired up for battle and will become much more difficult to deal with in melee or hand to hand combat. Enemies that hear the howl suffer the opposite effect magically and will become doubtful or demoralized if not mentally strong enough. The sound of the dragon roar can be heard for miles away but the magic only happens to those within 100ft (45M) of Haru.

    Strengths: Adds 40 damage to allies melee and weapon attacks. Gives them an extra 30MPH running speed. Prevents debuffs that are lower than Haru's rank from taking hold on allies. Enemies who hear the roar lose 40HP damage from their melee and weapon attacks and lose 30MPH of their running speed.

    Weaknesses: Doesn't have any ranged properties. Doesn't have any damage properties. Doesn't last very long. Doesn't affect allies outside of it's range. Although the spell can be heard further, if you can get out of a 150ft (45M) range quickly; you won't be affected by the howl at all. Doesn't deal any damage to anyone at all. Doesn't affect Haru, only his allies.




    S-Ranked Spells:


    Name: Crimson Lotus: Exploding Flame Blade
    Rank: S
    Type: Melee AOE
    Duration: Instant
    Cooldown: 9 Posts

    Description: Haru conjures a gigantic sword of flame, the size of a school bus in his hand. It roars like a dragon, creating shockwaves in the air and ground as flames literally roar and swoop around him just from holding it. He then strikes one very unlucky opponent with the unnaturally large sword made of flame, or sweeps it in a huge area for an area napalm like explosion. When the explosion goes off, it blasts outward in an atomic 750ft (230M) blast before the fire magically shapes itself into the form of a dragon disappears. If used on a single target, the impact is like a nuclear 1500ft (460M) blast and will vaporize all spells around and running on the target as they're burnt not only out of their skin, and the surrounding air by the hellish dragonfire; but out of our being as you're hit by the almighty flame blade.

    Use the base numbers dont add Ua or Lineage buffs. so it'll be 200m not 230, or 460


    Strengths: Adds S-Ranked fire damage to a melee sword attack. Can be used with one single wide swing or a single target attack for two different explosion types. The single target explosion is much larger than the wide swing explosion. If used on a single target, the dragonfire will burn away any spell effect that's running on the target or in the area of the atomic explosion of fire with a duration and set it on cooldown. If blocked with a spell shield below S-Rank, the spell shield will be destroyed and set on cooldown.

    Weaknesses: Once Haru swings the sword for an attack, or hits something; the sword explodes fantastically and is gone. Has a long cooldown for only one strike with the giant flame blade. If Haru misses he can potentially blow up an entire area that he didn't mean too. Will definitely hurt allies if they get caught or thrown into the path of the sword strike. Doesn't remove buffs or spell effects if not used on a single target. The AOE slash version doesn't remove buffs or spell effects at all. The Exploding Flame Blade is only good for one swing or slash.




    A-Ranked Spells:


    Name: Fire Dragon's Meteor
    Rank: A
    Type: Charged AOE Ranged Attack
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru surrounds himself in a 600ft (185M) firestorm that blasts into the area like a napalm strike and begins whirling around him, forming into the shape of a dragon as the flames let off a dragon roar. Pointing to the sky, the flames shaped like a dragon soar off into the heavens, far above and out of sight from the field of battle. In the skies, the flames multiply and multiply, as the dragon flies around in the air and gains not only size, but absorb magic from the air as the ethernano feeds it. When the dragon is fully fed on magic itself, it let's out an almighty roar that signals Haru that it's ready to strike. Pointing at one area or unlucky single target; a literal 1000ft (305M) dragon made of dragonfire plummets from the heavens, parting the clouds or lighting up the night sky to slam into an area for an earth shaking 1000ft (305M) explosion of flames that cause an impact crater and untold levels of annihilation.

    Strengths: Will decimate an entire area with A-Ranked fire damage +200%. The resulting explosion is titanic and difficult to dodge. The dragon flies into orbit around Earthland while gathering energy and charging, making it difficult to interfere with. The opponent may forget the dragon is out there during pitched combat since it takes a long time to strike. The dragon is very large and the flames are like a sun, and it would take even a Water spell charged for the same amount of time to put it out or a Metal or Earth spell charged for the same amount of time to wall it off, or snuff it out.

    Weaknesses: Cannot be launched early whatsoever. Must wait 5 Posts before the giant dragon made of fire strikes from the heavens. You can see the giant dragon coming although it strikes from the sky at 700MPH (335MPS), there is still a chance to get out of the way of the atomic explosion when it does hit if you can somehow move 1000ft (305M) away with a spell or effect. Will definitely hurt allies if they're within the fallout or strike zone of the giant dragon of fire. Can't redirect the dragon once it's sent in a direction to strike or at a specific target. A Water, Metal, or Earth spell charged up for 5 posts will be very effective against this spell.  
    this will be 150m (492ft) not 185m or 305m. Spell moves at 75mps. Either lower the +200% damage to +150% or make it so that Haru cannot use A rank or above spells during charge up as charge spells need a drawback.

    Name: Fire Dragon's Demolition Fist
    Rank: A
    Type: Melee Single Target
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru ignites one fist with a literal inferno of flames that whirl and let off the sound of a dragon roar. Punching one target, they are caught on fire and sent literally from the force of the punch; rocketing away like a missile for an astonishing 1000ft (305M) knockback. The flames around the individual intensify as they fly, completely out of their control; destroying the entire environment and bashing them around helplessly into objects that are in that direction. After 1000ft the target will begin to feel gravity and bounce off the ground or fall. The flames surrounding them as they flew uncontrollably that were roaring like a dragon disappear as well.
    knockback will be 300m (984 ft)

    Strengths: Adds A-Ranked fire damage to a melee punch. Is an incredible single target knockback spell. Can take one opponent out of a group fight quickly; or isolate one opponent for a one on one fight. Can catch opponents off guard and deal critical damage due to them potentially hitting things from the incredible knockback.

    Weaknesses: Only hits on target. Is a direct melee attack, if he misses the punch enchanted with the spell the flames will burn out with a loud dragon roar. Doesn't assist or help allies in any way. Doesn't heal Haru in any way or add any buff effects to him. Even though it takes an A-Ranked amount of MP, it's a single target hit or miss spell.

    Name: Fire Dragon's Missile Barrage
    Rank: A
    Type: Multi-Target AOE
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru powers up and opens both arms usually when this spell is cast. Engulfing himself in a 600ft (185M) firestorm that expands and then explodes into several missile like streams of flame that explode into the area, looping through the air and homing in on targets. When the streaks of missile like fire hit a target or an area, they explode in a 50ft napalm like blast of flame. Each individual blast chases their target for up to 1000ft (305M) before exploding on it's own.
    150m (492ft) not 185m, the individual blasts are multihit so travel 225m (738ft) not 305m. Add that they travel at 165mps

    Strengths: Divides A-Ranked fire damage among opponents. Useful for dealing fire-damage to a lot of opponents quickly. Can be useful for hitting opponents that like to flee and run away during battle. Can target all flame missile blasts toward a single opponent, setting that target on fire if hit and dealing their rank in damage to them the next turn if hit by this spell in a one on on fight.

    Weaknesses: Splits the damage into however many opponents are available and within range to Haru. If used on a huge crowd or a battalion, the damage will be greatly reduced from it's single target variant. The streams will chase opponents forever within range, but will explode when they impact someone or something, meaning they can potentially be walled off if the spell is above the rank of this spell.

    Name: Fire Dragon's Blazing Wings
    Rank: A
    Type: Buff Effect
    Duration: 6 Posts
    Cooldown: 8 Posts

    Description: Haru's feet literally catch on fire with flames that roar like a dragon loudly. Let's Haru run at an amazing 700MPH (335MPS) on top of however fast he's already running, leaving a trail of fire everywhere that he runs or on anything that he's stepped on. Moving this fast, Haru can run up buildings, mountains, and around the environment in all types of amazing ways; makes him very difficult to handle in battle; as he sets things on fire as he runs around. The flames are small at first, but will grow of course if left unchecked. When Haru takes off from any point, he leaves a small shockwave of fire behind himself from his feet. again, don't include outside buffs, spells should list the base stats. 300mps. Also it would do 0.25x A rank damage per kick as its a multihit

    Strengths: Allows Haru to run at the speed of an A-Ranked spell. Can disorient enemies with the flames left behind from his steps. Allows him to be able to fight more effectively with his other dragon slayer magic due to being able to increase the speed of his combos and reactions. Adds A-Ranked fire spell damage to Haru's melee kicks.

    Weaknesses: Doesn't last very long for a spell of it's rank. Doesn't buff allies. Can't hurt enemies with the casting of this spell. Doesn't really do anything other than allow Haru to run at the speed of an A-Ranked spell for a little while. Can disorient allies with the flames left behind if he isn't careful. You can track the direction he goes by the flame trails left behind from his running after he takes off in a direction.  





    B-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: B
    Type: Signature Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 350ft (105M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 40ft knockback if hit directly.

    Strengths: Adds explosive B-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  
    lower range to 100m (328ft), knockback of 40ft add in (12m)


    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something.


    Name: Fire Dragon's Brilliant Flame
    Rank: B
    Type: AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru let's out a yell and raises his arms above his head or quietly powers up as a 300ft (90M) explosion of flames literally explodes outward from him, the flames begin to circle and swoosh into the form of a dragon before exploding violently, sending a shockwave outward. Carrying flames on it but also a literal blast of sonic energy from the noise of a dragon roar going off abruptly into the air, can shatter glass along with delivering blunt force and minor fire damage. The shockwave travels for 50ft (15M) after the explosion of flames. Total aoe range is 100m, please lower it by 5m

    Strengths: Deals B-ranked fire elemental damage to a huge area around Haru in a colossal sonic blast. Is a very powerful AOE nuke, can quickly send an entire area up into flames and destroy surroundings; the shockwave that is released from the flaming dragon around Haru suddenly exploding is very powerful and will destroy elements that can be shattered such as ice, wood, crystal, and glass if below Haru's rank when this spell is used.

    Weaknesses: Doesn't focus on a single target. The shockwave also hits allies, and will send them flying. Not a safe spell to use in fight with a lot of teammates nearby. You can tell that something big is coming as the dragon looks like it's growing in size and fire amount just before it explodes. If an ally is knocked or thrown towards Haru while this spell is happening, they will be in big trouble. If one can hide successfully behind something of equal rank you should be OK so long as it's made of the metal or earth element.


    Name: Fire Dragon's Sword Horn
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Raising the temperature as he erupts into a 300ft (105M) firestorm, Haru rockets forward at 330MPH like a literal comet, delivering a headbutt attack straight into one target; as soon as he impacts something, the target literally explodes with fire in a 300ft (105M) blast that whips outward into the area violently smashing into things and catching them ablaze on the way. Haru passes by at extreme speeds, likely destroying everything on his way toward the target area or target. Haru travels an amazing 500ft (150M) before the flames around him turn violent and explode in a 300ft (105M) blast of flames that sounds like a dragons roar, whether or not he's reached his target or not.

    lower all ranges to 100m (328ft), lower speeds to 50mps (111 mph).

    Strengths: Adds B-ranked fire damage to a flying melee headbutt attack. This attack is incredibly fast, and has ridiculous range. It will strike one target like a flaming missile or comet from extremely far away. When hit the target is headbutted by Haru as the flames surround them and explode in a huge fireblast. Can be used to quickly take off and engage a target before they know what's coming.

    Weaknesses: If Haru misses when using this attack and hits something solid and magical with his flying headbutt, he will be unable to cast a spell for the next post as he is extremely dizzy and has a headache. While comical, to him this is bad as in battle he will have to rely on only his wits and melee for an entire post. Is a very linear attack. Can damage surroundings on his way that have nothing to do with his target. The fire surrounding Haru is very dangerous to allies.
    note, you say  "he will be unable to cast a spell for the next post" - even if a spell misses it still goes on cooldown. So this is unnecessary.
    This is not instant, it needs a post duration. (not instant since )



    Name: Fire Dragon's Wing Attack
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Both of Haru's arms erupt with flames outward 300ft (90M) from him that curve upward into the shape of massive 300ft (90M) dragon wings. He then either throws his arms outward as they explode in twin blasts that engulf two areas in 150ft (45M) explosions of dragonfire or claps a single target with both wings, or double punches one target as both wings spiral into the target and incinerate them before exploding in a hellish 300ft (90M) blast of fire that explodes vertically 300ft (90M) upward into the skies with a huge dragon like roar erupting from the fire as the explosion goes off.
    Since there are two areas it will be 50m (164ft) per area not 90. lower speeds to 50mps (111 mph)

    Strengths: This spell can be used to hit two areas for 1/2 B-Ranked fire damage in huge explosions or when used as a single target spell be used on one target for B-ranked fire damage in a huge explosion that towers high into the sky and can hit airborne enemies above Haru's target if the large pillar of flame hits them. The wings strike at 330MPH.

    Weaknesses: If used as a twin blast attack, the damage is reduced to 1/2 of B ranked fire damage from each blast. The size of each of these blasts is also not as colossal as the single target strike. The pillar of flames only erupts when used as a single target strike. The wings can be dodged if you're quick enough before they hit something, or someone. If dodged, the explosions can be very dangerous to allies or surroundings. Can't change the style of the strike once unleashed must be split into two blasts or a single target strike upon casting.



    C-Ranked Spells:


    Name: Fire Dragon's Eyes
    Rank: C
    Type: Self Buff
    Duration: 5 Posts
    Cooldown: 6

    Description: Haru's eyes and iris change from that of a human's to that of a dragons. Giving them a serpent like look. During this enchantment, Haru can see all magic, curses, celestial energy, and energy flow within the bodies of living targets, trees, and organisms. During this spell the user can also tell if an inanimate object or structure is enchanted or cursed, and by what type of magic or unnatural occurrence.

    Strengths: Enables Haru to see magic effects he otherwise normally would miss. Such as invisible magic or psychic mind effects on a person. Able to tell if someone is under mind control or not. Able to tell if something or someone is enchanted or cursed. Allows him to see magic in the air and potentially follow the trail of something that gives off a strong magical aura.

    Weaknesses: Doesn't do anything to opponents upon initial casting. Doesn't heal Haru. Doesn't heal Haru's allies. Doesn't increase any stats or physical attributes other than the ability to perceive spells visibly on another level. Cannot be used on allies or companions at all. Deals no damage whatsoever. Only effects one of the five senses.


    Name: Fire Dragon's Talon
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru's entire leg catches on fire as he performs either a standing kick of some kind, or a flipping mid-air kick. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 200ft (60M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a kick. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. If dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the kick can hit allies if they're too close to Haru when he kicks something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ignites his knee with flames as he leaps at and flying knees a target. Causing a huge explosion of fire that is 200ft (60M) around whatever is it. Hits with enough force to send a car flipping away. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds C-ranked fire damage to a knee attack. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a very large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the knee, the explosion will whiff off of Haru's knee and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: AOE
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 300ft (90M) away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze.

    Strengths: Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly. since you can send multiple of these from one spell, it is classified as a multihit not aoe spell, each contact with the flame causes 0.25x C rank damage, add the speed which is 65mps

    Weaknesses: The stream of flames while having amazing range, isn't very wide. Only about 10ft (3M) around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 200ft (60M), coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank. Can only use this spell once per thread, as Haru doesn't really understand Ice Dragon slayer spells that well. He barely knows how to use this spell in fact and it usually activates on it's own when he's in mortal danger without him using it at all.




    D-Ranked Spells:


    Name: Fire Dragon's Scales
    Rank: D
    Type: Self Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths:  Adds 40HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 40HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic. Can't be used at the same time as 'Fire Dragon King's Scales' and doesn't last as long.


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode in a 100ft (30M) explosion of fire, catching them aflame and sending them flying back about 20ft (7M) while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame as a ring of fire explodes from the impact; and go flying upward into the air before the flames around them explode in a 100ft (30M) explosion of flames. Has a 20ft (7M) air launch if hit directly.  

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. The explosion of flames can harm surroundings. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Fang
    Rank: D
    Type: Slayer
    Duration: Melee AOE
    Cooldown: 2 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 100ft (30M) blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire before flames explode onto them in a 100ft (30M) blast.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Self-only Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.
    This isn't a buff, its a multihit spell. So each punch would do 0.25x D rank damage

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Grenade
    Rank: D
    Type: Delayed AOE
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 100ft (30M) explosion causing a small mushroom cloud. The grenade like fireball will stick on to or attach itself to whatever it hits if thrown with force.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes burning damage and an explosion of 100ft (30M) flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 100ft (30M) quickly.  Hard to see coming. Has a 20ft (7M) knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage Heal
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target. Removes the fear of and affliction of motion sickness on other Dragon Slayers for 6 hours (6 posts) once a day only.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies. Once the motion sickness relief wears off, the spell won't cure such a primal Dragon Slayer weakness again even if used on one. Each person can only have this spell cast on them once per thread, as Haru doesn't really understand Sky Dragon slayer magic that well. He barely knows how to use this spell in fact. Usually happens randomly on it's own conveniently when another dragon slayer around him needs to not have motion fear or sickness for some reason or another.




    Fusions & Unity Raids:


    N/A





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    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
    Lineage : Monkey King's Descendant
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    Mentor : Igneel, & Noheme the Fox
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    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Sat 28 Apr - 17:55

    Someone bought me all my D-Ranked spells for me returning to the site. I'm not sure which member did it, but I'll find the link when I'm finished. The extra amount of spells is just because my secondary magic is also included here man.

    A Rank = A-Rank D/ 4 C/ 3 B/ 3 A/ 3

    As you can see it's only one more spell each rank, because of secondary. I'll get back to you when I make the edits.

    This is becoming tedious and is severely hindering my RP time by the way.


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    avatar
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
    Lineage : Monkey King's Descendant
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    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Wed 2 May - 16:25

    All changes made.

    Note: Although with 'Fire Dragon's Meteor' as I checked with Aiyana about charge spells back when I made my first one; they can grow in size and power as well each post charged. That's why it's so huge. I did add in the weakness you suggested of not being able to cast A and above spells during the charge up though. Other than that...I did it...finally.


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    Lester Drynedi
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Zodiac Key- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- The Light- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List - Player
    Lineage : ❀ Drynedi' Efflorescence ❀
    Position : ❀ Florist ❀
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Lester Drynedi on Thu 3 May - 12:38

    Ah that makes sense, also remember to link your secondary magic training or purchase then!
    Just a couple of changes to your advanced spells then everything looks good!


    ❀:

    @Haru-senpai wrote:
    Magic




    Primary: Fire Dragon Slayer Magic
    Secondary: Dragon Force

    Caster or Holder: Caster

    Description: A Lost Magic taught to Haru by the Elder Dragon, Igneel.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.


    Strengths:


    - Can eat any Fire or Explosion with Heat (like rockets or grenades), non magical or magical regardless of origin so long as it is not from a God Slayer or a Demon Slayer. NO exceptions.

    - Haru can walk through any non-magical fire, and breath in extremely steamy, smokey, or hot environments or planets that would usually kill a normal human being. For fire magic if not eaten:  Reduce by 1/4 (Same Rank), Reduce by 1/3 (One Rank Below), Reduce By 1/2 (Two Ranks Below).

    - Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.

    - The level of raw unnatural heat in the magic melts Ice Magic. Deals an extra 50% to anyone using Ice Magic or to the Ice itself.

    - Deals 50% more damage to anyone covered in metal, or using Metal Magic by it melting and becoming dangerously hot liquid.

    - Deals 50% more damage to the Wood and Nature element. Shattering through trees and wood and setting it ablaze and turning vines to ash like nothing.

    - Deals 50% more damage to the Shadow and Darkness element. Blazing through the night and lightning up even the darkest of caverns in an instant.

    - Wind Spells could potentially add to the fire and make it bigger.


    Weaknesses:


    - The explosion of flames from all of Haru's magic only deals 1/2 it's spell rank in damage if you're not the main target hit directly.

    - This magic doesn't really have many abilities or enchantments that help friendlies.

    - This magic provides next to nothing in the way of stealth or healing.

    - Fire is a well known element, and many defenses have been formed against it over the years. Whether by mundane humans, or mages themselves.

    - Water Spells of Equal Rank will turn the flames into steam instantly and pass right through unhindered and unchanged. Most likely leaving the user of Fire Dragon Slayer Magic at a disadvantage through the bout. Haru's spells take 50% more damage from Water Magic.

    - Earth and Sand Spells and Enchantments of Equal or Higher Rank will snuff out most of if not all of Haru's flames and explosions. His magic is 50% less effective when hitting or being hit by these types of magics.

    - Metal and Iron Spells and Enchantments of Equal or Higher Rank will wall off or fly through the flames. Super heating but not faltering. Metal users can prove extremely difficult for users of Fire Dragon Slayer magic if caught unprepared. Haru's magic takes 50% more damage from these spells as some of the flames and heat are absorbed and dissipated.

    - The magic can be eaten by God and Demon Slayers.

    - The magic is usually very bright and loud, this can give away her location from afar.

    - Spells explode if they clash with Lightning Spells of Equal Rank, causing both to explode and mana to be wasted. Higher ranked lightning will blast the flames apart.

    - This magic is not safe what so ever in most cases. Someone could be hurt without the permission or even the knowledge of the user through their use of this Magic; if it was a battle featuring the Fire Dragon Slayer they were present in. Allies beware. Don't get too close. Will deal 1/2 damage of the Spell casted if allies are hit.


    Lineage:


    Monkey King's Descendant

    Description: The Monkey King, Sun Wukong, was a stone monkey given life. She learned supernatural abilities such as transformations and magic from taoist (Daoist in modern) practices. She was immeasurably strong and fast, able to lift her 17,991lb staff with ease and somersault 33,554 miles. He knew 72 different transformations, her fur had magical properties that could make a clone of herself or various weapons, animals, and other objects, he knew spells that can command wind, part water, and freeze humans, demons, and gods alike. Despite her given life, she rebelled against the gods, and was banished into imprisonment under a mountain by the Buddha. During her rebellion, she was injured and her blood was spilled. A human collected the fresh blood and preserved it. Many years later, in order to cure herself from a vicious disease, she drank the blood. Saving her life, she continued to live with superhuman strength and speed. Yet the true aspects of the blood remained dormant, and would awaken in future generations who carried her blood.

    Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%.  When in an animal form they gain a 50% boost instead.

    The User is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies.  

    Usage: The strength and speed bonus are a passive.  While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.


    Unique Abilities:


    All Fired Up - Haru gets fired up for a fight as flames burst off of him and then tightly wrap around him, churning and whirling rapidly around his body as they randomly appear and reappear at different places around him. This adds Haru's rank in fire spell damage to his physical attacks. Takes 5% MP per post to keep active. If his MP runs out, All Fired Up will fuel off of Haru's HP, taking away 10HP per post.

    Dragonflame - Haru actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Haru's fire magic has 25% more damage and spell power than normal fire magic and has a 25% increase in range and speed compared to most fire magic. His magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Fire Dragon King - Haru can at the cost of the damage the spell deals, eat fire magic from a God Slayer or a Demon Slayer. This replenishes his MP but at the cost of taking any damage or extra effects from the magic itself. Haru can only do this 3 times in a thread.

    Igneel's Fury - Haru can cause his fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Haru uses; the ethernano itself will burn away into nothingness. Haru can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them, not increasing their spellpower or range but destroying the lower ranked spell. Takes equal MP to the spell being incinerated to use.

    Dragon King's Inferno - A firestorm of flames literally surrounds Haru as his hair appears to actually catch on fire. Clothing of others begins to melt away into threads, even non magical stone and metals begin to melt into dust and liquid. Any spell below Haru's current rank that hits this literal raging inferno will instantly be incinerated into nothingness down to the ethernano. A flamestorm of this magnitude with him at it's center point takes a lot of magic power to use; 10% MP per post to keep blazing. Can be extended to the maximum distance for Haru's current rank. Deals 1/2 user ranked damage if touched. The flames sound like a roaring dragon while burning, and the larger they get, the louder the roar gets as well. Creating a user ranked sound blast that disorients enemies hearing by 1/2 if below Haru's rank. The roar coming from the flames doesn't seem to disturb allies, but fire them up with focus and belief instead.

    Body of the Fire Dragon - Haru has an additional 100HP and a 25% increase to his physical melee attack damage. This is passive and is due to his intense training under Igneel. His body can withstand all types of punishment without being too wounded due to his supernatural strength and toughness as a Dragon Slayer. Duration of Poison/Toxin/Venom effects and Magic are cut by 1/2. Haru can actually smell magic and even distinguish the type being used by it's scent if he's smelled it before.

    Eternal Flame - Haru has an extra 25% MP. This is passive and is due to his mental and rigorously stressful training under Igneel. His mind is tough to break, as he has an iron will. Can resist all but the strongest psychic effects and Mind Magics. As long as they're 2 ranks below Haru's rank the spells and psychic effects won't be able to take hold on him. If a psychic or mind magic does manage to enchant him, it will have it's duration cut by 1/2.

    Rage of the Fire Dragon - Haru gains an additional 100HP after his HP has been depleted and he should by all means drop down then and there in defeat, due to pure rage. If he survives the battle, he will be fine. Haru also gains an additional 50HP damage to his melee attacks and his spells after his HP drops below 1/2. If you take out the extra 100 Rage HP, Haru will be defeated. Haru's iris' aren't green, but red during this rage mode and glow a little as well.  (May be used for fun with no buffs when angered for social RP).


    Slayer Bonuses:


    10% Increase to STR, SPD, and END (Toughness and Stamina)

    Haru like all Dragon Slayers naturally has Superhuman Hearing, Superhuman Smell and Superhuman Sight.

    Dragon Slayers can eat any form of their own element. They cannot consume God Slayer or Demon Slayer magicks without doing severe damage to themselves.

    A note: Slayers cannot consume their own spells whether this be from their magic, a weapon, a summon's/Take Over's spell.

    Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
     
    First Gen. Dragon Slayers have learned the magic from the Dragon of their respective element.

    Dragon Force can be activated at will, anytime providing they have at least 50% magic power remaining.

    Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.

    The spell power of each rank is increased to 150%.

    In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)

    During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
     
    Lasts for 7 posts.


    Spells:



    Signature Spells:


    Name: Fire Dragon's Roar
    Rank: User
    Type: Signature AOE
    Duration: Instant
    Cooldown: N/A

    Description: Haru either stomps to the left or inhales on the spot. He then with a roar like a dragon that fills the entire area unleashes a literal torrent of wildfire from his mouth. This roar coats over targets with a wide blast of flames that burn everything they touch to ashes the wave of flames go the maximum distance and width for the users level of power before they explode in a huge explosion that bubbles and wraps around the target before mushroom clouding with explosive impact as the flames detonate in a massive shockwave that sounds like a dragon's roar. This attack is extremely catastrophic depending on the rank of the user of dragon slayer magic.

    Strengths: Deals 1/2 user ranked fire spell damage. Is a ridiculously large attack. The signature attack of all Dragon Slayers. Can make a very big area, go up in flames very quickly. Difficult to dodge because of the size. Makes a very big explosion that can be just as difficult to dodge as the roar. Can turn body or head to redirect while using.

    Weaknesses: Literally everyone is going to expect this attack from Haru. When he inhales you know what's coming next. Can be walled off if you have substantial enough defense that won't combust, catch on fire, or melt. Will definitely scorch allies to a crisp if caught in the path. Must be used in a safe area or else....it will probably be bad news for those nearby. Can also destroy allies enchantments or spells if poorly aimed or recklessly used.


    Name: Fire Dragon's Rocket
    Rank: D
    Type: Signature Movement
    Duration: 1 Post
    Cooldown: N/A

    Description: Haru's feet explode with flames on the underside of his feet. Causing him to be launched forward at rocket speed of 120MPH (54MPS) from either his run, or to switch directions mid-air quickly with a small rocket burst in any direction. Can be used to get up high into the sky quickly or avoid an incoming attack.

    Strengths: Allows Haru to catch someone off-guard by launching himself at them out of nowhere. Lets Haru dodge an attack if he times the rocket boost from his feet correctly. Can be used once every post.

    Weaknesses: Doesn't do damage. Is a simple effect. Doesn't help allies. Doesn't heal. Doesn't buff. Has only one real use. Can get predictable if you see him use it more than once and can guess what direction he's headed in. Only launches him about 100ft (30M) in any direction, although gravity can take him much further after such a speed burst.




    Advanced Spells:


    Name: Fire Dragon King's Iron Fist
    Rank: A+
    Type: Melee AOE
    Duration: Instant
    Cooldown: 6 Posts

    Description: The temperature in the area skyrockets as Haru's entire arm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 700ft (215M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Hits the target so fiercely that spells are literally burned off of them if they're running on their body. Has a nice 100ft (30M) knockback if hit directly.

    Strengths: Adds explosive A-Ranked fire damage to a punch. Has a gigantic napalm like explosion. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Burns any spell running on the body of the target away as long as the spell is A-rank or below it is set on cooldown.

    Weaknesses:  Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something. Only burns away spells running on the targets body, not summons or spells he has running in the area. Spellburn only affects one target naturally.


    Name: Fire Dragon King's Phoenix Flame
    Rank: B+
    Type: AOE Healing Buff
    Duration: 4 Posts
    Cooldown: 6 Posts

    Description: Haru powers up as the temperature nearby him seems to skyrocket; he however let's off a soothing heat as his allies all catch on harmless fire which can be scary at first. But the flames stitch together all their wounds, even their clothing, weapons, and armor. Even if said armor is magical in nature and origin. The flames expand with a huge blast of 400ft (120M) that literally light all of Haru's allies on fire with flames that roar like a dragon, healing their wounds and firing them up and adding fire elemental damage to their weapon and melee attacks as they're surrounded by the flames of Igneel long after the initial healing flames hit them. After the flames spread, in a titanic area, they whirl into the shape of a giant dragon around Haru and take off into the skies as all of his allies are now on fire and ready to go. The heal is strong enough to grow back limbs and organs.


    Strengths: Heals Haru and critically wounded allies for 200HP spell damage. Makes allies deal B-Ranked fire spell damage with their physical and weapon attacks for awhile. The spells flames hit a huge area and can save the day when things look their bleakest. While the flames magically don't hurt or burn enemies, they can disorient their vision as such a huge amount of fire swooshing around can be hard to see through.


    Even with the drawbacks at most you can do for an aoe heal would be 75% of B+ damage (90hp), also the allies would deal 50% b rank damage.



    Weaknesses: Spell only affects allies with 100HP or less remaining, otherwise; the flames won't do anything to them. Not buff, nor heal. Although it hits a huge area, the spell is absolutely useless Haru and/or his allies are really hurting badly in a battle. Enemies have nothing to fear as far as being hurt by this spell. The spells flames don't even set the environment on fire either, the flames are magically harmless from this spell.

    Name: Fire Dragon King's Scales
    Rank: C+
    Type: Self Buff
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths: Adds 100HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 100HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic.


    Name: Fire Dragon King's Howl
    Rank: D+
    Type: AOE Ally Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru let's out a battle roar that sounds more like a dragon's roar than a human like sound. All allies that hear this magical roar that visibly shakes the air will get fired up for battle and will become much more difficult to deal with in melee or hand to hand combat. Enemies that hear the howl suffer the opposite effect magically and will become doubtful or demoralized if not mentally strong enough. The sound of the dragon roar can be heard for miles away but the magic only happens to those within 100ft (45M) of Haru.

    Strengths: Adds 40 damage to allies melee and weapon attacks. Gives them an extra 30MPH running speed. Prevents debuffs that are lower than Haru's rank from taking hold on allies. Enemies who hear the roar lose 40HP damage from their melee and weapon attacks and lose 30MPH of their running speed.

    Buffs are done in percents. This is four buffs in one spell and they can total up to 60%,



    Weaknesses: Doesn't have any ranged properties. Doesn't have any damage properties. Doesn't last very long. Doesn't affect allies outside of it's range. Although the spell can be heard further, if you can get out of a 150ft (45M) range quickly; you won't be affected by the howl at all. Doesn't deal any damage to anyone at all. Doesn't affect Haru, only his allies.




    S-Ranked Spells:


    Name: Crimson Lotus: Exploding Flame Blade
    Rank: S
    Type: Melee AOE
    Duration: Instant
    Cooldown: 9 Posts

    Description: Haru conjures a gigantic sword of flame, the size of a school bus in his hand. It roars like a dragon, creating shockwaves in the air and ground as flames literally roar and swoop around him just from holding it. He then strikes one very unlucky opponent with the unnaturally large sword made of flame, or sweeps it in a huge area for an area napalm like explosion. When the explosion goes off, it blasts outward in an atomic 657ft (200M) blast before the fire magically shapes itself into the form of a dragon disappears. If used on a single target, the impact is like a nuclear blast and will vaporize all spells around and running on the target as they're burnt not only out of their skin, and the surrounding air by the hellish dragonfire; but out of our being as you're hit by the almighty flame blade.

    Strengths: Adds S-Ranked fire damage to a melee sword attack. Can be used with one single wide swing or a single target attack for two different explosion types. The single target explosion is much larger than the wide swing explosion. If used on a single target, the dragonfire will burn away any spell effect that's running on the target or in the area of the atomic explosion of fire with a duration and set it on cooldown. If blocked with a spell shield below S-Rank, the spell shield will be destroyed and set on cooldown.

    Weaknesses: Once Haru swings the sword for an attack, or hits something; the sword explodes fantastically and is gone. Has a long cooldown for only one strike with the giant flame blade. If Haru misses he can potentially blow up an entire area that he didn't mean too. Will definitely hurt allies if they get caught or thrown into the path of the sword strike. Doesn't remove buffs or spell effects if not used on a single target. The AOE slash version doesn't remove buffs or spell effects at all. The Exploding Flame Blade is only good for one swing or slash.




    A-Ranked Spells:


    Name: Fire Dragon's Meteor
    Rank: A
    Type: Charged AOE Ranged Attack
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Haru surrounds himself in a 600ft (185M) firestorm that blasts into the area like a napalm strike and begins whirling around him, forming into the shape of a dragon as the flames let off a dragon roar. Pointing to the sky, the flames shaped like a dragon soar off into the heavens, far above and out of sight from the field of battle. In the skies, the flames multiply and multiply, as the dragon flies around in the air and gains not only size, but absorb magic from the air as the ethernano feeds it. When the dragon is fully fed on magic itself, it let's out an almighty roar that signals Haru that it's ready to strike. Pointing at one area or unlucky single target; a literal 1000ft (305M) dragon made of dragonfire plummets from the heavens, parting the clouds or lighting up the night sky to slam into an area for an earth shaking 1000ft (305M) explosion of flames that cause an impact crater and untold levels of annihilation.

    Strengths: Will decimate an entire area with A-Ranked fire damage +200%. The resulting explosion is titanic and difficult to dodge. The dragon flies into orbit around Earthland while gathering energy and charging, making it difficult to interfere with. The opponent may forget the dragon is out there during pitched combat since it takes a long time to strike. The dragon is very large and the flames are like a sun, and it would take even a Water spell charged for the same amount of time to put it out or a Metal or Earth spell charged for the same amount of time to wall it off, or snuff it out.

    Weaknesses: Cannot use other A-Rank or above spells during the charge up of this spell. Cannot be launched early whatsoever. Must wait 5 Posts before the giant dragon made of fire strikes from the heavens. You can see the giant dragon coming although it strikes from the sky at 700MPH (335MPS), there is still a chance to get out of the way of the atomic explosion when it does hit if you can somehow move 1000ft (305M) away with a spell or effect. Will definitely hurt allies if they're within the fallout or strike zone of the giant dragon of fire. Can't redirect the dragon once it's sent in a direction to strike or at a specific target. A Water, Metal, or Earth spell charged up for 5 posts will be very effective against this spell.  

    Name: Fire Dragon's Demolition Fist
    Rank: A
    Type: Melee Single Target
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru ignites one fist with a literal inferno of flames that whirl and let off the sound of a dragon roar. Punching one target, they are caught on fire and sent literally from the force of the punch; rocketing away like a missile for an astonishing 984ft (300M) knockback. The flames around the individual intensify as they fly, completely out of their control; destroying the entire environment and bashing them around helplessly into objects that are in that direction. After 984ft the target will begin to feel gravity and bounce off the ground or fall. The flames surrounding them as they flew uncontrollably that were roaring like a dragon disappear as well.

    Strengths: Adds A-Ranked fire damage to a melee punch. Is an incredible single target knockback spell. Can take one opponent out of a group fight quickly; or isolate one opponent for a one on one fight. Can catch opponents off guard and deal critical damage due to them potentially hitting things from the incredible knockback.

    Weaknesses: Only hits on target. Is a direct melee attack, if he misses the punch enchanted with the spell the flames will burn out with a loud dragon roar. Doesn't assist or help allies in any way. Doesn't heal Haru in any way or add any buff effects to him. Even though it takes an A-Ranked amount of MP, it's a single target hit or miss spell.

    Name: Fire Dragon's Missile Barrage
    Rank: A
    Type: Multi-Hit
    Duration: Instant
    Cooldown: 5 Posts

    Description: Haru powers up and opens both arms usually when this spell is cast. Engulfing himself in a 492ft (150M) firestorm that expands and then explodes into several missile like streams of flame that explode into the area, looping through the air and homing in on targets. When the streaks of missile like fire hit a target or an area, they explode in a 50ft napalm like blast of flame. Each individual blast chases their target for up to 738ft (225M) before exploding on it's own.

    Strengths: Divides A-Ranked fire damage among opponents. Useful for dealing fire-damage to a lot of opponents quickly. Can be useful for hitting opponents that like to flee and run away during battle. Can target all flame missile blasts toward a single opponent, setting that target on fire if hit and dealing their rank in damage to them the next turn if hit by this spell in a one on on fight.

    Weaknesses: Splits the damage into however many opponents are available and within range to Haru. If used on a huge crowd or a battalion, the damage will be greatly reduced from it's single target variant. The streams will chase opponents forever within range, but will explode when they impact someone or something, meaning they can potentially be walled off if the spell is above the rank of this spell.

    Name: Fire Dragon's Blazing Wings
    Rank: A
    Type: Buff Effect
    Duration: 6 Posts
    Cooldown: 8 Posts

    Description: Haru's feet literally catch on fire with flames that roar like a dragon loudly. Let's Haru run at an amazing 671MPH (300MPS) on top of however fast he's already running, leaving a trail of fire everywhere that he runs or on anything that he's stepped on. Moving this fast, Haru can run up buildings, mountains, and around the environment in all types of amazing ways; makes him very difficult to handle in battle; as he sets things on fire as he runs around. The flames are small at first, but will grow of course if left unchecked. When Haru takes off from any point, he leaves a small shockwave of fire behind himself from his feet.

    Strengths: Allows Haru to run at the speed of an A-Ranked spell. Can disorient enemies with the flames left behind from his steps. Allows him to be able to fight more effectively with his other dragon slayer magic due to being able to increase the speed of his combos and reactions. Adds 25% of an A-Ranked fire spell damage to Haru's melee kicks.

    Weaknesses: Doesn't last very long for a spell of it's rank. Doesn't buff allies. Can't hurt enemies with the casting of this spell. Doesn't really do anything other than allow Haru to run at the speed of an A-Ranked spell for a little while. Can disorient allies with the flames left behind if he isn't careful. You can track the direction he goes by the flame trails left behind from his running after he takes off in a direction.  





    B-Ranked Spells:


    Name: Fire Dragon's Iron Fist
    Rank: B
    Type: Signature Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru's fist and forearm catches on fire as he performs either a standing or a leaping punch or uppercut. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 328ft (100M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack.

    Strengths: Adds explosive B-Ranked fire damage to a punch. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters. Has a nice 40ft (12M) knockback if hit directly.

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. Is a launcher attack and if dodged Haru can potentially hit something or someone that was not meant to be hit. The huge explosion from the punch can hit allies if they're too close to Haru when he punches something.


    Name: Fire Dragon's Brilliant Flame
    Rank: B
    Type: AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Haru let's out a yell and raises his arms above his head or quietly powers up as a 300ft (90M) explosion of flames literally explodes outward from him, the flames begin to circle and swoosh into the form of a dragon before exploding violently, sending a shockwave outward. Carrying flames on it but also a literal blast of sonic energy from the noise of a dragon roar going off abruptly into the air, can shatter glass along with delivering blunt force and minor fire damage. The shockwave travels for 33ft (10M) after the explosion of flames.

    Strengths: Deals B-ranked fire elemental damage to a huge area around Haru in a colossal sonic blast. Is a very powerful AOE nuke, can quickly send an entire area up into flames and destroy surroundings; the shockwave that is released from the flaming dragon around Haru suddenly exploding is very powerful and will destroy elements that can be shattered such as ice, wood, crystal, and glass if below Haru's rank when this spell is used.

    Weaknesses: Doesn't focus on a single target. The shockwave also hits allies, and will send them flying. Not a safe spell to use in fight with a lot of teammates nearby. You can tell that something big is coming as the dragon looks like it's growing in size and fire amount just before it explodes. If an ally is knocked or thrown towards Haru while this spell is happening, they will be in big trouble. If one can hide successfully behind something of equal rank you should be OK so long as it's made of the metal or earth element.


    Name: Fire Dragon's Sword Horn
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Raising the temperature as he erupts into a 328ft (100M) firestorm, Haru rockets forward at 111MPH (50MPS) like a literal comet, delivering a headbutt attack straight into one target; as soon as he impacts something, the target literally explodes with fire in a 328ft (100M) blast that whips outward into the area violently smashing into things and catching them ablaze on the way. Haru passes by at extreme speeds, likely destroying everything on his way toward the target area or target. Haru travels an amazing 328ft (100M) before the flames around him turn violent and explode in a 328ft (100M) blast of flames that sounds like a dragons roar, whether or not he's reached his target or not.

    Strengths: Adds B-ranked fire damage to a flying melee headbutt attack. This attack is incredibly fast, and has ridiculous range. It will strike one target like a flaming missile or comet from extremely far away. When hit the target is headbutted by Haru as the flames surround them and explode in a huge fireblast. Can be used to quickly take off and engage a target before they know what's coming.

    Weaknesses: If Haru misses when using this attack he will might be open for a counter if the opponent is fast enough. Is a very linear attack. Can damage surroundings on his way that have nothing to do with his target. The fire surrounding Haru is very dangerous to allies or innocent bystanders.


    Name: Fire Dragon's Wing Attack
    Rank: B
    Type: Melee AOE
    Duration: Instant
    Cooldown: 4 Posts

    Description: Both of Haru's arms erupt with flames outward 328ft (100M) from him that curve upward into the shape of two massive 164ft (50M) dragon wings made of fire. He then either throws his arms outward as they explode in twin blasts that engulf two areas in 164ft (50M) explosions of dragonfire or claps a single target with both wings, or double punches one target as both wings spiral into the target and incinerate them before exploding in a hellish 328ft (100M) blast of fire that explodes vertically 328ft (100M) upward into the skies with a huge dragon like roar erupting from the fire as the explosion goes off.

    Strengths: Has a single and two target variation. This spell can be used to hit two areas for 1/2 B-Ranked fire damage in huge explosions or when used as a single target spell be used on one target for B-ranked fire damage in a huge explosion that towers high into the sky and can hit airborne enemies above Haru's target if the large pillar of flame hits them. The wings strike at 330MPH.

    Weaknesses: If used as a twin blast attack, the damage is reduced to 1/2 of B ranked fire damage from each blast. The size of each of these blasts is also not as colossal as the single target strike. The pillar of flames only erupts when used as a single target strike. The wings can be dodged if you're quick enough before they hit something, or someone. If dodged, the explosions can be very dangerous to allies or surroundings. Can't change the style of the strike once unleashed must be split into two blasts or a single target strike upon casting.



    C-Ranked Spells:


    Name: Fire Dragon's Eyes
    Rank: C
    Type: Self Buff
    Duration: 5 Posts
    Cooldown: 6

    Description: Haru's eyes and iris change from that of a human's to that of a dragons. Giving them a serpent like look. During this enchantment, Haru can see all magic, curses, celestial energy, and energy flow within the bodies of living targets, trees, and organisms. During this spell the user can also tell if an inanimate object or structure is enchanted or cursed, and by what type of magic or unnatural occurrence.

    Strengths: Enables Haru to see magic effects he otherwise normally would miss. Such as invisible magic or psychic mind effects on a person. Able to tell if someone is under mind control or not. Able to tell if something or someone is enchanted or cursed. Allows him to see magic in the air and potentially follow the trail of something that gives off a strong magical aura.

    Weaknesses: Doesn't do anything to opponents upon initial casting. Doesn't heal Haru. Doesn't heal Haru's allies. Doesn't increase any stats or physical attributes other than the ability to perceive spells visibly on another level. Cannot be used on allies or companions at all. Deals no damage whatsoever. Only effects one of the five senses.


    Name: Fire Dragon's Talon
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru's entire leg catches on fire as he performs either a standing kick of some kind, or a flipping mid-air kick. Upon impact a huge torrent of flame swirls onto and into the target, then explodes from the target in a 200ft (60M) area from where they were impacted, setting not only them but possibly the surrounding area on fire. An excellent finishing or counter-attack. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds explosive C-Ranked fire damage to a kick. A signature Dragon Slayer attack, can be used to combo or end a combo. Very useful for ending a battle on a weakened opponent. Useful for counters.  

    Weaknesses: Everyone knows about this attack, therfore it is predictable and must be used at an opportune moment. If dodged Haru can potentially hit something or someone that was not meant to be hit. The explosion from the kick can hit allies if they're too close to Haru when he kicks something.

    Name: Fire Dragon's Tail
    Rank: C
    Type: Melee AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru ignites his knee with flames as he leaps at and flying knees a target. Causing a huge explosion of fire that is 200ft (60M) around whatever is it. Hits with enough force to send a car flipping away. Has a nice 20ft (7M) knockback if hit directly.

    Strengths: Adds C-ranked fire damage to a knee attack. Can be used mid-combo. Very useful for quickly adding fire damage to someone in the middle of a combo. Can be used mid-air. Very effective for a surprise attack. Makes a very large explosion.

    Weaknesses: The simplest of techniques, nothing fancy about the technique truly. If you avoid the knee, the explosion will whiff off of Haru's knee and probably blow something up that wasn't meant to be blown up. Or someone. Doesn't buff anyone. Can harm allies. Will definitely hurt allies if hit directly or by accident.


    Name: Fire Dragon's Growl
    Rank: C
    Type: Multi-Hit
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description: Lets Haru breath C-ranked fire like a dragon in streams that reach up to 300ft (90M) away from him. Works like a flame thrower as he breaths each burst in 5 second streams. The fire hits with impact and can shatter things apart as well as set the ablaze. The flames breathed out by Haru move at 145MPH (65MPS).

    Strengths: Deals 25% of a C-Ranked fire spell damage each time you're hit. Once Haru uses this, he can breath extremely dangerous fire for awhile. Can be useful for fights that take awhile. Faster than his roar, but not as widespread or damaging. Can hit multiple targets if they're bunched together or near one another. The stream of flames travels very quickly.

    Weaknesses: The stream of flames while having amazing range, isn't very wide. Only about 10ft (3M) around. Can be ducked or leaped over if timed correctly. Will hurt allies if aimed poorly. Can't redirect flame streams themselves while breathing, may only turn head and body to aim. Doesn't buff or heal in any way. Obvious ranged attack.

    Name: Ice Dragon's Exploding Blizzard
    Rank: C
    Type: Lineage AOE
    Duration: Instant
    Cooldown: 3 Posts

    Description: Haru raises his arms or concentrates as a huge icy mist and a whirlwind of snow and ice begin to spin around him. The whirling blizzard erupts outward from Haru in a 200ft (60M), coating everything and everyone caught in it in ice completely. Freezing most buildings and small targets solid instantly as the snow and ice washes over them at below zero temperatures.

    Strengths: Stops opponents movement for one post. Deals 1/2 C-ranked ice damage to a huge crowd of enemies. Blasts outward from Haru in all directions, will usually obstruct vision and most senses. Hard to avoid if you're near him when he uses this.

    Weaknesses: Only hits a certain area, if you can back up out of range you have nothing to fear except for a very cold breeze. Can also hit allies if they are within range. Will not buff or heal anyone. Can't avoid freezing the environment if used near objects. Can only freeze targets of equal or lower rank. Can only use this spell once per thread, as Haru doesn't really understand Ice Dragon slayer spells that well. He barely knows how to use this spell in fact and it usually activates on it's own when he's in mortal danger without him using it at all.




    D-Ranked Spells:


    Name: Fire Dragon's Scales
    Rank: D
    Type: Self Buff
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru's skin becomes scaled with a reddish tan to it as he seems to become invincible somehow, his skin becoming apparently as harder than steel or diamond as he does this merely by concentrating on himself. While he's in this state, spells seem to bounce off of him and even swords and metal break against his dragon scales. Happens by itself when Haru is surprise attacked or hit by something like a sniper rifle or arrow from afar without noticing.

    Strengths:  Adds 40HP to Haru on top of his natural HP. Spells and melee weapons deal 1/2 damage against Haru while he's covered in his dragon scales. Will turn itself on if surprise attacked. Prevents Haru from being burned or taking fire damage during the duration.

    Weaknesses: Can't be used on allies. Has a very extreme cooldown for a spell of it's rank. Can't be spammed. Can't be used on a group at all. Can only be used on Haru. After 40HP is done in damage, the scales disappear and Haru's skin color returns to normal from he reddish hue. Will only turn itself on after the first hit of a surprise attack or after danger is perceived by the user of this magic. Can't be used at the same time as 'Fire Dragon King's Scales' and doesn't last as long.


    Name: Fire Dragon's Elbow
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru's elbow begins to churn with fire as he launches himself at a target usually with a leap or a run before elbowing them with a leaning mid-air strike. The flames around his elbow leap onto the target and explode in a 100ft (30M) explosion of fire, catching them aflame and sending them flying back about 20ft (7M) while on fire, possibly into other targets.

    Strengths: Adds D-ranked fire damage to a flying elbow. Is a very quick attack. Can be used mid-combo or as a finishing strike. When he impacts something, they catch on fire and get knocked back.

    Weaknesses: Is a very simple attack. All you have to do is somehow dodge the flying elbow. If dodged, Haru can potentially hit something he didn't intend to. Or even worse, someone he didn't intend too. Doesn't buff. Doesn't help allies at all.

    Name: Fire Dragon's Rising Fist
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru ducks down, or runs at a target and powers up a bunch of wild flames around his whole arm and fist. He then delivers a leaping uppercut with a spin to the target that causes them to catch a flame as a ring of fire explodes from the impact; and go flying upward into the air before the flames around them explode in a 100ft (30M) explosion of flames. Has a 20ft (7M) air launch if hit directly.  

    Strengths: Adds D-Ranked fire damage to a leaping uppercut. Is a classic shoryuken. Can be used to not only attack, but counter attack, especially for the air. Very fast to release and can knock a target upwards or into a ceiling with ease if in a closed space.

    Weaknesses: If dodged, you have nothing else to worry about. The explosion of flames can harm surroundings. Can sometimes be predictable. Is a direct melee attack with no real ranged properties unless you jump above Haru. Cannot be launched. Doesn't buff or help allies in any way.

    Name: Fire Dragon's Fang
    Rank: D
    Type: Slayer
    Duration: Melee AOE
    Cooldown: 2 Posts

    Description: Haru runs and leaps up performing a whirling spin kick as flames surround him while he spins. Haru spins around several times burning targets or opponents while powering up the main kick. When the kick lands the target catches on fire, the flames wrap around the target and explode in a 100ft (30M) blast of fire.

    Strengths: Adds D-Ranked fire damage to a soaring tornado kick. Can hurt the target or surrounding enemies while spinning and preparing for the kick. When the kick hits a target they will go spinning around and most likely be disoriented and on fire before flames explode onto them in a 100ft (30M) blast.

    Weaknesses: Can hurt allies if they get to close while he's using this. Haru looks dangerous while using this, but when the kick goes off you can duck it or get out of the way if you're nimble enough. Doesn't buff anyone and only deals 1/2 damage to those hit by the explosion of fire and not the kick directly.

    Name: Fire Dragon's Claws
    Rank: D
    Type: Mult-Hit
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description: Haru powers up a whirling flames around each hand that adds burning damage to his punches during melee combat or when he grabs something while this enchantment is on.

    Strengths: Adds 25% D-Ranked fire damage to Haru's punching attacks. Lasts for a good while, can disorient an opponent fighting him up close with flames licking around and whooshing from his fists.

    Weaknesses: Doesn't buff kicks. Is obvious that he's going to try and punch you after he turns this spell on. Can't use on allies. Doesn't hurt enemies immediately when cast. No ranged applications.

    Name: Fire Dragon's Grenade
    Rank: D
    Type: Delayed AOE
    Duration: 2 Posts
    Cooldown: 3 Posts

    Description: Haru charges up an intensely burning fireball that he can throw or hit something or someone with. After a few seconds, the fireball explodes into a 100ft (30M) explosion causing a small mushroom cloud. The grenade like fireball will stick on to or attach itself to whatever it hits if thrown with force.

    Strengths: Creates a literal grenade of fire magic that Haru can use anytime he wants. Can plant a grenade somewhere and it will burn indefinitely until Haru magically signals it to explode. Can chuck it at a fleeing opponent or use it for a tricky attack.

    Weaknesses: Has to hit something with the grenade for it to explode on it's own without him telling it too. Can be detonated by someone on purpose if they notice it, all they have to do is hit it with something or throw something at it and it will detonate even without Haru doing it. The grenade explodes on it's own after 2 minutes and can be dangerous to others if placed incorrectly somewhere.

    Name: Fire Dragon's Flying Kick
    Rank: D
    Type: Melee AOE
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru bounces around or crouches his knees before flying at incredible speeds through the air holding one leg straight out and propelled by flames around one leg before delivering a flying martial arts kick, similar to Liu Kang's flying kick technique only cloaked in flame. When hit the target takes burning damage and an explosion of 100ft (30M) flame upon them sends them flying from the impact.

    Strengths: Adds D-Ranked fire damage to a soaring kick through the air. Is a very fast attack. Allows Haru to fly forward 100ft (30M) quickly.  Hard to see coming. Has a 20ft (7M) knockback if hit directly or surprise attacked.

    Weaknesses: Is a straight forward attack. Can't change directions once the flying kick begins. Can be sidestepped to the left or the right by nimble or quick opponents. Haru can hit something behind his target if they dodge or if he aims poorly. Will only hit one target for full damage, the rest take 1/2 fire damage from the explosion.

    Name: Sky Dragon's Healing
    Rank: D
    Type: Lineage Heal
    Duration: Instant
    Cooldown: 2 Posts

    Description: Haru holds his hand toward an ally or concentrates on himself or his target. Heals the target instantly, closing cuts, removing bruises, curing minor diseases or interior problems with the body, medical discomforts, or magical bindings. The target glows with a soft rose colored light while being healed for a moment. Can also be used to remove magical curses.

    Strengths: Heals a target for D-Ranked spell damage. Removes any negative status effects upon the body or mind as long as they're from a mage of equal or lower rank than Haru. Removes magical bindings from the target. Removes the fear of and affliction of motion sickness on other Dragon Slayers for 6 hours (6 posts) once a day only.

    Weaknesses: The status and binding removals don't work on spells from higher ranked mages than Haru. Can only heal one target every spellcasting, and must wait again to heal another target. Doesn't do any damage to enemies. Once the motion sickness relief wears off, the spell won't cure such a primal Dragon Slayer weakness again even if used on one. Each person can only have this spell cast on them once per thread, as Haru doesn't really understand Sky Dragon slayer magic that well. He barely knows how to use this spell in fact. Usually happens randomly on it's own conveniently when another dragon slayer around him needs to not have motion fear or sickness for some reason or another.




    Fusions & Unity Raids:


    N/A





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    avatar
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Thu 3 May - 18:20

    All changes made.

    Note: In the middle of my Secondary Magic training now. I should be finished by the end of today.

    https://www.fairytail-rp.com/t32715-unleash-the-beast-secondary-magic-training


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    × Bio
    × Magic




    avatar
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player -
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    Character Name: Haru Ardere Reyold
    Primary Magic: Fire Dragon Slayer Magic
    Secondary Magic: Dragon Force

    Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai on Wed 9 May - 17:50

    You there Lester? I linked the training up above.


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