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    Fluffy
    Fluffy

    Player 
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Lux Empty Lux

    Post by Fluffy on Fri 9 Feb 2018 - 4:21

    Lux Lampent_by_kirazy-d4ck0n7
    Name: Lux
    Rank: Ethereal +
    Species: Fire Elemental
    Type: Combat
    Description:
    While everything appears to be one single functioning creature? Lux is actually only the blue flame burning at the core, born at the end of the Guild War when Nyx broke from the void and retook the fire power’s once shared with fluffy, he is an living extension of her magic with a will of his own, some may call him the final remaining shreds of the darkness that nearly destroyed his owner. The brightness of Lux’s flame is directly connected to the health of his original power source, Nyx.

    Abilities:
    ✦ This little guy is made completely of fire thus he emits light that can be used to illuminate dark areas. Hotaru can even break through darkness even that caused by spells so long as the spell is below his abilities rank, making it harder to leave his allies in the dark. Though the light cast by him is creepy in its own right, almost ghostly. (S rank.)

    ✦ Hotaru naturally floats/flies due to his life state since he is simply a burning flame, the brightness of his flame is also capable of increasing the strength of his allies by 60% if they are within 100 meters of him.

    Magical Item:
    Name: Lamp Cap
    Rank: Legendary +
    Type: Magic Item
    Description: The black ‘cap’ on top of the glass orb around Hotaru is actually a magical item used to seal the top of the orb and grant allies some extra abilities.
    Strengths:
    ✦ Can’t be removed from the orb as if it was Hotaru would likely end up dying in a matter of time.
    Weaknesses:
    ✦ Prevents his natural lighting ability from affecting the space above him as it redirects the light that goes up like a lamp shade.
    ✦ Someone could grab onto the round protrusion at the top if they wanted to try to stop him from moving around.
    Abilities:

    ✦ Since the cap strengths the light of his flame? Those allied with Lux who are bathed in his light receive a 60% buff to their strength.
    ✦ This is a PvE ability only. Since the cap amplifies the light of the flame so much, Lux is now capable of making secondary flames outside his orb, which can be used as multi hit projectiles of S rank, thus they have a thrown range of 225 meters throw speed of  225 meters per second, and deal 25 damage when they strike something.  

    Armor:
    Name: Orb Lamp
    Rank: Legendary +
    Type: Armor
    Description: Since Hotaru would have burned out or blown to the wind if he was to simply float around, Nyx obtained this glass orb to contain the living flame and keep him safe.
    Strengths:
    ✦ Won’t break if it reaches zero hp unless I decide so as it keeps Hotaru  from blowing to the four winds
    Weaknesses:
    ✦ When the armor reaches zero hp, even if Hotaru still has health left he becomes incapable of moving on his own due to the increase in weight of the orb.
    ✦ Despite actually be capable of speaking, he can not do so through the orb, at least no one can hear it.
    ✦ Even if the orb itself won't break, it's abilities will stop working when it reaches zero health.
    Abilities:
    ✦ Grants visible allies 25% incoming damage reduction, can not increase someone’s DR over the cap

    ✦ Allows Hotaru to teleport away from an attack up to a distance of 75 meters every post, he can choose to take an ally with him when he teleports. Alternatively, he can grant one of his allies this teleport for that post so long as they are within 75 meters of him.

    Weapon:
    Name: Chandelure Arms
    Rank: Legendary +
    Type: Weapon
    Description: Normally a flame would be incapable of doing things like picking items and such up without burning them, the black extensions at the bottom of the orb serve much like arms for Hotaru to use.
    Strengths:
    ✦ Let's Hotaru pick up things like pens and paper or such without burning them and such.
    Weaknesses:
    ✦ The weapon can be broken which means he can’t attack enemies anymore in that thread.
    ✦ May be stolen if someone can manage it as this is not fused to the fire orb like the other items.
    Abilities:
    Ability:

    Name: Shadow Ball
    Rank: A
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: Hotaru forms a dark ball of shadow about a foot large between his ‘arms’ and flings it at the enemy up to 200 meters away, this ball deals 40 damage. However what it lacks in damage it makes up for in secondary effects, on the second post the struck person is immobilized and on the third post they are randomly teleported somewhere within the spell's range.
    Strengths:
    ✦ Useful stalling technique when it's required.
    Weaknesses:
    ✦ The teleport could actually work to an enemy's advantage since Hotaru doesn’t control where they go.
    ✦ Only those A-rank and below are affected by the immobilization.

    Ability 2:

    Name: Dark Pulse
    Rank: B
    Duration: 2 Posts
    Cooldown: 4 Posts
    Description: holding his arms to the side Hotaru generates a pulse of dark light outwards  up to 100 meters away from him at 75 m/s dealing 30 damage to anyone touched by it. On the second post those caught by it are immobilized for that post.
    Strengths:
    ✦ Useful for aiding Fluffy in using her melee range attacks.
    Weaknesses:
    ✦ Immobilization only affects those B rank and below.
    ✦ Hotaru has to see someone as an ally to not damage them, so if he doesn’t know someone is with them he may harm that person with this.  


    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Lux Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Lux Empty Re: Lux

    Post by Lilium on Fri 9 Feb 2018 - 22:09

    Spoiler:

    @Fluffy wrote:
    Lux Lampent_by_kirazy-d4ck0n7
    Name: Lux
    Rank: Ethereal +
    Species: Fire Elemental
    Type: Combat
    Description:
    While everything appears to be one single functioning creature? Lux is actually only the blue flame burning at the core, born at the end of the Guild War when Nyx broke from the void and retook the fire power’s once shared with fluffy, he is an living extension of her magic with a will of his own, some may call him the final remaining shreds of the darkness that nearly destroyed his owner. The brightness of Lux’s flame is directly connected to the health of his original power source, Nyx.

    Abilities:
    ✦ This little guy is made completely of fire thus he emits light that can be used to illuminate dark areas. Hotaru can even break through darkness even that caused by spells so long as the spell is below his abilities rank, making it harder to leave his allies in the dark. Though the light cast by him is creepy in its own right, almost ghostly. (S rank.)

    ✦ Hotaru naturally floats/flies due to his life state since he is simply a burning flame, the brightness of his flame is also capable of increasing the strength of his allies by 60% if they are within 100 meters of him.

    Magical Item:
    Name: Lamp Cap
    Rank: Legendary +
    Type: Magic Item
    Description: The black ‘cap’ on top of the glass orb around Hotaru is actually a magical item used to seal the top of the orb and grant allies some extra abilities.
    Strengths:
    ✦ Can’t be removed from the orb as if it was Hotaru would likely end up dying in a matter of time.
    Weaknesses:
    ✦ Prevents his natural lighting ability from affecting the space above him as it redirects the light that goes up like a lamp shade.
    ✦ Someone could grab onto the round protrusion at the top if they wanted to try to stop him from moving around.
    Abilities:

    ✦ Since the cap strengths the light of his flame? Those allied with Lux who are bathed in his light receive a 60% buff to their strength.
    ✦ This is a PvE ability only. Since the cap amplifies the light of the flame so much, Lux is now capable of making secondary flames outside his orb, which can be used as multi hit projectiles of S rank, thus they have a thrown range of 225 meters throw speed of  225 meters per second, and deal 25 damage when they strike something.  

    Armor:
    Name: Orb Lamp
    Rank: Legendary +
    Type: Armor
    Description: Since Hotaru would have burned out or blown to the wind if he was to simply float around, Nyx obtained this glass orb to contain the living flame and keep him safe.
    Strengths:
    ✦ Won’t break if it reaches zero hp unless I decide so as it keeps Hotaru  from blowing to the four winds
    Weaknesses:
    ✦ When the armor reaches zero hp, even if Hotaru still has health left he becomes incapable of moving on his own due to the increase in weight of the orb.
    ✦ Despite actually be capable of speaking, he can not do so through the orb, at least no one can hear it.
    ✦ Even if the orb itself won't break, it's abilities will stop working when it reaches zero health.
    Abilities:
    ✦ Grants visible allies 25% incoming damage reduction, can not increase someone’s DR over the cap

    ✦ Allows Hotaru to teleport away from an attack up to a distance of 75 meters every post, he can choose to take an ally with him when he teleports. Alternatively, he can grant one of his allies this teleport for that post so long as they are within 75 meters of him.

    Weapon:
    Name: Chandelure Arms
    Rank: Legendary +
    Type: Weapon
    Description: Normally a flame would be incapable of doing things like picking items and such up without burning them, the black extensions at the bottom of the orb serve much like arms for Hotaru to use.
    Strengths:
    ✦ Let's Hotaru pick up things like pens and paper or such without burning them and such.
    Weaknesses:
    ✦ The weapon can be broken which means he can’t attack enemies anymore in that thread.
    ✦ May be stolen if someone can manage it as this is not fused to the fire orb like the other items.
    Abilities:
    Ability:

    Name: Shadow Ball
    Rank: A
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: Hotaru forms a dark ball of shadow about a foot large between his ‘arms’ and flings it at the enemy up to 200 meters away, this ball deals 40 damage. However what it lacks in damage it makes up for in secondary effects, on the second post the struck person is immobilized and on the third post they are randomly teleported somewhere within the spell's range.
    Strengths:
    ✦ Useful stalling technique when it's required.
    Weaknesses:
    ✦ The teleport could actually work to an enemy's advantage since Hotaru doesn’t control where they go.
    ✦ Only those A-rank and below are affected by the immobilization.

    Ability 2:

    Name: Dark Pulse
    Rank: B
    Duration: 2 Posts
    Cooldown: 4 Posts
    Description: holding his arms to the side Hotaru generates a pulse of dark light outwards  up to 100 meters away from him at 75 m/s dealing 30 damage to anyone touched by it. On the second post those caught by it are immobilized for that post.
    Strengths:
    ✦ Useful for aiding Fluffy in using her melee range attacks.
    Weaknesses:
    ✦ Immobilization only affects those B rank and below.
    ✦ Hotaru has to see someone as an ally to not damage them, so if he doesn’t know someone is with them he may harm that person with this.  

    Lux XLM0ko3


    _____________________________________________________________________________________

    Lux QOmg1XE



      Current date/time is Sun 22 Sep 2019 - 15:32