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    Celestial Avatar Summoning

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    Samira Nassar

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 38
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Celestial Avatar Summoning

    Post by Samira Nassar on Sat 8 Jul - 14:33



    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    Last edited by Samira Nassar on Sat 22 Jul - 17:40; edited 51 times in total
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    Samira Nassar

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    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on Sun 9 Jul - 13:45

    Reserved for future stuff


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    Samira Nassar

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    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on Sun 9 Jul - 13:45

    Reserved


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    Samira Nassar

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    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on Sun 9 Jul - 13:46

    Reserved


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    Leila Vergious
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    Re: Celestial Avatar Summoning

    Post by Leila Vergious on Mon 10 Jul - 12:01

    Hi there, Samira! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 30%. Please, provide some kind of a drawback for this, preferably one of equal magnitude (such as lowered health by 30%, mind that this is just an example). If you don't want to have any drawbacks for this ability, lower the mana increase to +10%

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 50%. As this is only D-ranked summon, please lower this to 30% The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. Does not apply to ranged attack made against him. Please state that each enemy can only be burned about 4 times before they become immune to this ability.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters. While the spell will be nearly instant due to the short range, I would still like you to provide speed for this burst. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild. This ability will need a range.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


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    Samira Nassar

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    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on Mon 10 Jul - 14:44

    Alright, think I got everything covered. I did as you suggested and kept the UA simple for now. Thanks for the help!


    ___________________________________________________________________
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    Leila Vergious
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    Age : 20
    Experience : 956

    Re: Celestial Avatar Summoning

    Post by Leila Vergious on Mon 10 Jul - 14:56

    ~Approved~


    Spoiler:

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________
    avatar
    Leila Vergious
    https://i.imgur.com/hmnwrlP.gif
    https://i.imgur.com/hmnwrlP.gif

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player -
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    Age : 20
    Experience : 956

    Re: Celestial Avatar Summoning

    Post by Leila Vergious on Sun 16 Jul - 11:37

    Moved and unlocked at the user's request.

    Spoiler:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________
    avatar
    Tamashi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 563
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 550

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Tamashi on Sat 22 Jul - 11:03

    Hello Samira, I'm Tamashi and I'll be your grader this time around. Any requests or suggestions I make will be seen in This wonderful shade of purple. Any concerns, worries or questions can be directed to me at any point via pm or if on discord dm and I'll answer as soon as I am able.

    With all that being said lets begin...

    The Grading:

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Avatar Possession - Active. Very similar to that of the Star Dress normal summoners are capable of. With Avatar Possession, instead of fusing with a spirit in such a way that her clothing changes, it is spiritual fusion where the spirit essentially possesses Samira temporarily. Both the active and passive abilities of the spirit are gained at the same cost of MP that would of been used to summon the spirit by normal means. Its duration is the same as it would be if summoned normally and the cooldown of the spirit itself is triggered once the possession has ended, meaning it cannot be summoned normally until the post cooldown requirement has been met. Only one possession can occur at a time and it does not count towards the number of spirits on the field.
    Actives are basically spells and thus need a static cooldown and duration, I ask that you add this to this unique ability, more so as summon durations/cooldowns differ from summon to summon.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using one portal on a wall will allow individuals to pass through the wall to be on the other side. Having two portals out will create a link between them. If a person steps through one of the portals they will exit through the other. He can summon up to 2 portals at once and they last for his duration. The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst.
    Please clarify if the portals he makes can be relocated, (Best example would be portal) or are they stuck where originally placed?

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals

    Please add a passive, also actives require a separate cooldown and duration from the summon itself.

    User Rank Signature:


    Name: Scorpion's Kiss
    Rank: User Rank
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira releases magical energy that takes the shape of a scorpion. The energy travels towards its target with the max user rank single target speed and range, and does user rank damage on impact. Caps at S rank.

    This will need to be reworked, you are a holder summoner meaning you require something to channel your magic through. You also need to give how you summon the scorpion, the passive and the active. Please add a cooldown and duration for the active as well and if something is instant it requires at least a two post cooldown.

    Strengths:

    -An attack that can be used at close or long range

    Weaknesses:

    -It has a travel time so enemies that are faster can avoid it when used at range
    -Provides no elemental benefit
    -Can only attack one target



    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.
    I am going to ask that the 50% health be reduced to 25% as you are using shields as your active it is clear that this isn't attack summon so the reduction in attack power doesn't come across as a drawback in this case. I will ask that the speed be reduced to 25% to mirror this.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.
    Add that if it is protecting two people it can go as 45 meters since it then become multi-target and not single. Also add a cooldown and duration to this active.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.
    Please add a cooldown and duration to this active

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.
    Agni isn't a stellar spirit he is a normal spirit, I ask that you just tweak that.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.
    This seems like an aoe burst so can only do 50% damage max

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. AoE.
    Add a duration and cooldown to this please

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(

    I do apologise for the wait on this grading, I had a lot going on. Just a few tweaks to fix, give it a little nudge or you can pm or dm me and I'll come back as soon as I can.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Samira Nassar

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 38
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 175

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on Sat 22 Jul - 16:26

    Okay, I THINK I got everything. Now for the notes.

    -I decided to go with Leila's version of star dress and changed the wording to match. I did not mean for my version to sound like I was changing more than the others, I was just trying to give it a different spin on it for the same effect as hers so it wouldn't be copying. But to make it easier for everyone else and so it would not sound op I changed it.

    -The user rank active I basically tried to word it how it is in the rules. I personally think it needs a longer cd for the damage but I'll see what you think first. First time trying to make a DoT effect.

    -Everything else fixed as requested without comment.

    Note for myself: D rank changes have been discussed and made through PM.


    ___________________________________________________________________
    avatar
    Tamashi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
    Posts : 563
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 550

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Tamashi on Sun 23 Jul - 6:23

    Recorded for later:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(



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    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.

      Current date/time is Tue 25 Jul - 13:34