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    Celestial Avatar Summoning

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    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 256
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,037.5

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Celestial Avatar Summoning

    Post by Samira Nassar on 8th July 2017, 10:33 am



    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Celestial Armory - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Sibling Rivalry - Bastet's damage is increased by 40% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God of the Yellow River:


    Name: He Bo, God of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing damage done by an extra 30% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Spell Fusions:
    I don't have any ideas for this yet QQ


    Last edited by Samira Nassar on 14th November 2017, 6:25 am; edited 88 times in total
    avatar
    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 256
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,037.5

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:45 am

    Extra D Rank Slots:

    x6 Proof of Purchase
    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. Duration of 1 post and cooldown of 3 posts. AoE.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    6th Slot Used as Amaterasu Active

    0 Slots left

    Extra C Rank Slots:

    x3 Proof of Purchase
    Apollo, God of Music:


    Name: Apollo, God of Music
    Rank: C
    Type: Support
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Music! Apollo!” a silly music loving spirit with odd hair choices comes from the portal in musical fashion. He's not much for fighting, but he does enjoy bringing the battle themes.

    Appearence:

    Passive: Music Playlist - Apollo brings all your favorite music to the field! The damage of allies is increased by 30%.

    Active: Now That's What I Call a Musical! - Activating this spell will cause everyone to burst into song, forcing them to sing and act as if they were in a musical for one post. The spell only affects those of equal or lower rank, but it is encouraged for higher ranks to participate or at least record the show. Max range of the spell is 60m and cooldown of 3 posts.

    Strengths:

    -His music provides buffs for his allies
    -Active is a wonderful and fun distraction

    Weaknesses:

    -No true damage ability
    -Higher ranks may not want to join in on the musical on their own and the spell doesn't affect them
    -There is no script for the musical
    -Doesn't really work on people that can't hear

    Loki, God of Tricks:


    Name: Loki, God of Tricks
    Rank: C
    Type: Support
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others.

    Appearence:

    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit. The dummy will then explode, causing 50% C rank damage within 60m. It will take a cooldown of 3 posts before the dummy pops up again.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Ally disguises last as long as he is on the field, but enemy transformations only last a single post as long as they are of equal or lower rank. Higher ranked enemies remain unaffected. A once per summon ability that can be used as far as 120m away.

    Strengths:

    -Can shapeshift self as well as others
    -A random dummy protects him when he is first attacked and may cause damage to enemies

    Weaknesses:

    -Ranged opponents may be too far for the dummy explosion to matter
    -Cannot turn higher ranked mages into something he can take advantage of
    -Higher ranked mages can see through the disguises
    -No major attacks
    Third slot used as Amaterasu active

    2 slots left that can be purchased

    Extra B Rank Slots:

    x3 Proof of Purchase
    Ah Puch, God of Decay:


    Name: Ah Puch, God of Decay
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m. Enemies within will start to feel sick and take 50% of B rank damage. If they remain in range they will continue to take 25% B rank damage, capping at 1.5x B rank damage. Lasts for his duration and can only be used once per summon.

    Strengths:

    -Can reanimate corpses to use as distractions and weapons
    -AoE damage ability

    Weaknesses:

    -Zombies are easily dealt with and require a large number to be dangerous
    -Enemies need to be in range for the active
    -Lacks a guaranteed strong attack and defenses

    Hades, God of the Underworld:


    Name: Hades, God of the Underworld
    Rank: B
    Type: Support
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:

    Passive: Soul Sight - Hades can see the souls of the dead floating around and communicate with them. He is also able to see the souls of the living and can tell how dark or light it is unless they are of higher rank or have some sort of spell that can overwrite his sight.

    Active: Possession - Hades is able to possess others and take control. If used on enemy mages, it only lasts for one post and it can only be done to those of equal or lesser rank. Max range is 200m. Cooldown of 4 posts. Requires OOC permission if used on another player character.

    Strengths:

    -Can see spirits of the dead and communicate with them
    -Can take control of others momentarily

    Weaknesses:

    -A strong soul can cast him out of their body
    -He cannot read the minds or memories of those he possesses
    -No true damaging attack in his arsenal
    Third slot used as Amaterasu active

    0 slots left

    Extra A Rank Slots:

    x1 Slot used as Amaterasu active

    2 slots left that can be purchased

    Extra S Rank Slots:


    Nu Wa, Guardian of Heaven:


    Job Reward - Job Ending Approval

    Name: Nu Wa, Guardian of Heaven
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. While she may have the title as Guardian of Heaven, she is actually also known as a goddess of snakes and serpents.

    Appearence:

    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Range of 400m with a speed of 300 m/s. Duration of 1 post with a cool down of 8 posts.

    Strengths:

    -Passive gives options for basic attacks to suit the situation
    -Has a strong single target attack

    Weaknesses:

    -Slayers can eat the crystals of their element and benefit from it
    -The active is a short duration, but due to its power its cool down is also long
    -Can only hit a single target

    Kukulkan, The Feathered Serpent:


    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes.

    Appearence:

    Passive: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 75m. Enemies that get in that range will take 25% of S rank damage per post.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 25% of S rank damage per hit and capping at 1.5x S rank damage per target. The speed of each bolt is 225 m/s.

    Strengths:

    -Is able to change forms for increased power
    -Is a spirit that can take on multiple enemies at once

    Weaknesses:

    -Slayers of the wind element or lightning element will have an advantage against her abilities
    -Doesn't have strong single target abilities
    -Is an easy target to see as well as hit due to her size

    0 slots left


    Last edited by Samira Nassar on 14th November 2017, 6:40 am; edited 24 times in total


    ___________________________________________________________________

    Character - Magic - Bank
    Anhur
    Mau
    Other Stuff:

    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
    avatar
    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 256
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,037.5

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:45 am

    11-13-17 Edit Notes

    -Added a larger range to 3rd UA Spirit Bond
    -Added 6th UA that unlocked at S rank
    -Upgraded A rank spells Ra and Amaterasu to S and adjusted their abilities accordingly
    -Used purchased spell slots to add extra actives to Amaterasu
    -Upgraded D rank spell Bastet to A
    -Added A rank spell He Bo
    -Added two extra C rank spells; Apollo and Loki
    -Added two extra B rank spells; Ah Puch and Hades
    -Added two extra S rank spells; Nu Wa and Kukulkan

    9-20-17 Edit Notes

    -Added new B rank spell, Chronos
    -Added 3 A rank spells


    9-11-17 Edit Notes

    -Added 5th UA
    -Added 3 B rank spells
    -Added 6 purchased D rank spells


    Last edited by Samira Nassar on 13th November 2017, 12:00 pm; edited 11 times in total


    ___________________________________________________________________

    Character - Magic - Bank
    Anhur
    Mau
    Other Stuff:

    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
    avatar
    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 256
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,037.5

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:46 am

    Reserved


    ___________________________________________________________________

    Character - Magic - Bank
    Anhur
    Mau
    Other Stuff:

    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
    avatar
    Leila Vergious
    https://i.imgur.com/hmnwrlP.gif
    https://i.imgur.com/hmnwrlP.gif

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Gate of Eden’s Goddess
    Position : Saint of Eden
    Posts : 871
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 14,106

    Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th July 2017, 8:01 am

    Hi there, Samira! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 30%. Please, provide some kind of a drawback for this, preferably one of equal magnitude (such as lowered health by 30%, mind that this is just an example). If you don't want to have any drawbacks for this ability, lower the mana increase to +10%

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 50%. As this is only D-ranked summon, please lower this to 30% The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. Does not apply to ranged attack made against him. Please state that each enemy can only be burned about 4 times before they become immune to this ability.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters. While the spell will be nearly instant due to the short range, I would still like you to provide speed for this burst. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild. This ability will need a range.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




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    Samira Nassar

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    Lineage : Armoured Beast
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    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 10th July 2017, 10:44 am

    Alright, think I got everything covered. I did as you suggested and kept the UA simple for now. Thanks for the help!


    ___________________________________________________________________

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    Leila Vergious
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    Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th July 2017, 10:56 am

    ~Approved~


    Spoiler:

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




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    Leila Vergious
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    Re: Celestial Avatar Summoning

    Post by Leila Vergious on 16th July 2017, 7:37 am

    Moved and unlocked at the user's request.

    Spoiler:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




    avatar
    Tamashi

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    Lineage : Requiem's Soul
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    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Tamashi on 22nd July 2017, 7:03 am

    Hello Samira, I'm Tamashi and I'll be your grader this time around. Any requests or suggestions I make will be seen in This wonderful shade of purple. Any concerns, worries or questions can be directed to me at any point via pm or if on discord dm and I'll answer as soon as I am able.

    With all that being said lets begin...

    The Grading:

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Avatar Possession - Active. Very similar to that of the Star Dress normal summoners are capable of. With Avatar Possession, instead of fusing with a spirit in such a way that her clothing changes, it is spiritual fusion where the spirit essentially possesses Samira temporarily. Both the active and passive abilities of the spirit are gained at the same cost of MP that would of been used to summon the spirit by normal means. Its duration is the same as it would be if summoned normally and the cooldown of the spirit itself is triggered once the possession has ended, meaning it cannot be summoned normally until the post cooldown requirement has been met. Only one possession can occur at a time and it does not count towards the number of spirits on the field.
    Actives are basically spells and thus need a static cooldown and duration, I ask that you add this to this unique ability, more so as summon durations/cooldowns differ from summon to summon.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using one portal on a wall will allow individuals to pass through the wall to be on the other side. Having two portals out will create a link between them. If a person steps through one of the portals they will exit through the other. He can summon up to 2 portals at once and they last for his duration. The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst.
    Please clarify if the portals he makes can be relocated, (Best example would be portal) or are they stuck where originally placed?

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals

    Please add a passive, also actives require a separate cooldown and duration from the summon itself.

    User Rank Signature:


    Name: Scorpion's Kiss
    Rank: User Rank
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira releases magical energy that takes the shape of a scorpion. The energy travels towards its target with the max user rank single target speed and range, and does user rank damage on impact. Caps at S rank.

    This will need to be reworked, you are a holder summoner meaning you require something to channel your magic through. You also need to give how you summon the scorpion, the passive and the active. Please add a cooldown and duration for the active as well and if something is instant it requires at least a two post cooldown.

    Strengths:

    -An attack that can be used at close or long range

    Weaknesses:

    -It has a travel time so enemies that are faster can avoid it when used at range
    -Provides no elemental benefit
    -Can only attack one target



    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.
    I am going to ask that the 50% health be reduced to 25% as you are using shields as your active it is clear that this isn't attack summon so the reduction in attack power doesn't come across as a drawback in this case. I will ask that the speed be reduced to 25% to mirror this.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.
    Add that if it is protecting two people it can go as 45 meters since it then become multi-target and not single. Also add a cooldown and duration to this active.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.
    Please add a cooldown and duration to this active

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.
    Agni isn't a stellar spirit he is a normal spirit, I ask that you just tweak that.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.
    This seems like an aoe burst so can only do 50% damage max

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. AoE.
    Add a duration and cooldown to this please

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(

    I do apologise for the wait on this grading, I had a lot going on. Just a few tweaks to fix, give it a little nudge or you can pm or dm me and I'll come back as soon as I can.


    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
    avatar
    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
    Position : None
    Posts : 256
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49,037.5

    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 22nd July 2017, 12:26 pm

    Okay, I THINK I got everything. Now for the notes.

    -I decided to go with Leila's version of star dress and changed the wording to match. I did not mean for my version to sound like I was changing more than the others, I was just trying to give it a different spin on it for the same effect as hers so it wouldn't be copying. But to make it easier for everyone else and so it would not sound op I changed it.

    -The user rank active I basically tried to word it how it is in the rules. I personally think it needs a longer cd for the damage but I'll see what you think first. First time trying to make a DoT effect.

    -Everything else fixed as requested without comment.

    Note for myself: D rank changes have been discussed and made through PM.


    ___________________________________________________________________

    Character - Magic - Bank
    Anhur
    Mau
    Other Stuff:

    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
    avatar
    Tamashi

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Tamato Achievement- Have Seijin On Your Friends List- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Lord Fredericks On Your Friends List- Player -
    Lineage : Requiem's Soul
    Position : None
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    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Aiyana Dominatus
    Experience : 1400

    Character Sheet
    Character Name: Advent
    Primary Magic: Requiem
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Tamashi on 23rd July 2017, 2:23 am

    Recorded for later:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(



    ___________________________________________________________________

    The bystanders, while pitying us, were even farther away than the life or death we longed for.
    In a tiny garden at the end of the ends, there would be a boundless miracle, I believe that.
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    Leila Vergious
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    Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th September 2017, 12:10 pm

    Moved and unlocked at user's request.

    Spoiler:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    ___________________________________________________________________





    "Roots below the earth claim no rewards for making the branches fruitful"

    Character | Directory | Magic


    Gold Lacrima valid until the 16th of October, 2018




    avatar
    Ruvel

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Victor's Decent
    Position : None
    Posts : 384
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 4,025

    Character Sheet
    Character Name: Ruvel
    Primary Magic: Contractual Summoning
    Secondary Magic: Light Demonslayer, 2nd Gen

    Re: Celestial Avatar Summoning

    Post by Ruvel on 12th September 2017, 6:33 am

    Hello there Samira, my name is Ruvel and I will be grading your current magic. Anything I request or suggest will be marked in This wonderful shade of blue. Don't hesitate to ask questions or show concerns and worries about my grading.

    All the pleasantries aside, lets start the grading...

    The grading:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. AoE.
    No cooldown has been stated.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    Just one tweak needed.
    When ready give this a bump and I will come back


    ___________________________________________________________________
    I am strong because I know my weaknesses
    I am fearless because I learnt to recognise, illusion from real
    I am wise because I learn from my mistakes
    I can laugh because I have known sadness
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    Samira Nassar

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    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 12th September 2017, 7:40 am

    Bump!


    ___________________________________________________________________

    Character - Magic - Bank
    Anhur
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    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
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    Ruvel

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
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    Character Sheet
    Character Name: Ruvel
    Primary Magic: Contractual Summoning
    Secondary Magic: Light Demonslayer, 2nd Gen

    Re: Celestial Avatar Summoning

    Post by Ruvel on 12th September 2017, 8:08 am

    celestially sealed:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. Duration of 1 post and cooldown of 3 posts. AoE.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread



    ___________________________________________________________________
    I am strong because I know my weaknesses
    I am fearless because I learnt to recognise, illusion from real
    I am wise because I learn from my mistakes
    I can laugh because I have known sadness
    avatar
    kittykool75

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    Lineage : Soldier of Chaos
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 3:40 pm

    Spoiler:
    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Unlocked at user's request


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    "You've got me shaking from the way you're talking
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    "




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    kittykool75

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    Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 8:51 pm

    Hello Samira Nassar, I'll be the mod grading your magic. For Chronos, it appears that the strengths and weaknesses are for the previous spell. If you would fix that, you should be good.


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    "




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    Samira Nassar

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    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 20th September 2017, 9:31 pm

    Opps, sorry about that. No idea how that slipped my mind to edit that. ^^'


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    kittykool75

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    Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 9:35 pm

    Spoiler:

    Samira Nassar wrote:

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 112.5 m/s and covering the land no further than 150m from himself. The initial attack post will do 50% of A rank damage total with each fireball afterwards doing A rank melee damage. Four new fireballs per post. Duration of 5 posts and can only be used once per summon. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 150m at a speed of 112.5 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 168.75 m/s. She will attack several targets at once for 75% of rank A damage, capping at 1.5x A rank damage per target. The farthest she can go during the attack is 225m. Duration of 2 posts with a cooldown of 5 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Spell Fusions:
    I don't have any ideas for this yet QQ



    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank

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    kittykool75

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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: Contrôleur des Ténèbres
    Secondary Magic: N/A

    Re: Celestial Avatar Summoning

    Post by kittykool75 on 12th November 2017, 9:07 pm

    Spoiler:

    Samira Nassar wrote:

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 112.5 m/s and covering the land no further than 150m from himself. The initial attack post will do 50% of A rank damage total with each fireball afterwards doing A rank melee damage. Four new fireballs per post. Duration of 5 posts and can only be used once per summon. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 150m at a speed of 112.5 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 168.75 m/s. She will attack several targets at once for 75% of rank A damage, capping at 1.5x A rank damage per target. The farthest she can go during the attack is 225m. Duration of 2 posts with a cooldown of 5 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Spoiler:
    Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. Duration of 1 post and cooldown of 3 posts. AoE.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    Unlocked at user's request


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "




    Lucius FossContrôleur des TénèbresBank

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    Hikari

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    Lineage : Commander's Aura
    Position : Jeanne D'arc
    Posts : 267
    Guild : Black Rose
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    Experience : 3,775

    Character Sheet
    Character Name: Hikari Inoue
    Primary Magic: Blessings of Athena
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Hikari on 13th November 2017, 8:27 pm

    Hello Samira! My name is Hikari and I'll be grading your magic today! My comments will be made in this color!. Without further ado, we'll be getting started.

    Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Celestial Armory - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Sibling Rivalry - Bastet's damage is increased by 40% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God of the Yellow River:


    Name: He Bo, God of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 1 Please change the duration to match the time that the purifying fire effect lasts.
    Cooldown: 5
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing damage done by an extra 30% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Samira Nassar wrote:

    Extra B Rank Slots:

    x3 Proof of Purchase
    Ah Puch, God of Decay:


    Name: Ah Puch, God of Decay
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m. Enemies within will start to feel sick and take 50% of B rank damage. If they remain in range they will continue to take 25% B rank damage, capping at 1.5x B rank damage. Lasts for his duration and can only be used once per summon.

    Strengths:

    -Can reanimate corpses to use as distractions and weapons
    -AoE damage ability

    Weaknesses:

    -Zombies are easily dealt with and require a large number to be dangerous
    -Enemies need to be in range for the active
    -Lacks a guaranteed strong attack and defenses

    Hades, God of the Underworld:


    Name: Hades, God of the Underworld
    Rank: B
    Type: Support
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:

    Passive: Soul Sight - Hades can see the souls of the dead floating around and communicate with them. He is also able to see the souls of the living and can tell how dark or light it is unless they are of higher rank or have some sort of spell that can overwrite his sight.

    Active: Possession - Hades is able to possess others and take control. If used on enemy mages, it only lasts for one post and it can only be done to those of equal or lesser rank. Max range is 200m. Cooldown of 4 posts.

    Just specify that this only works with OOC permissions if used on another user.

    Strengths:

    -Can see spirits of the dead and communicate with them
    -Can take control of others momentarily

    Weaknesses:

    -A strong soul can cast him out of their body
    -He cannot read the minds or memories of those he possesses
    -No true damaging attack in his arsenal
    Third slot used as Amaterasu active

    0 slots left

    Extra A Rank Slots:

    x1 Slot used as Amaterasu active

    2 slots left that can be purchased


    Once all changes have been made please, bump this thread and I'll get back to you :>


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    avatar
    Samira Nassar

    Dragon VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Beast- Player -
    Lineage : Armoured Beast
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    Posts : 256
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    Character Sheet
    Character Name: Samira Nassar
    Primary Magic: Celestial Avatar Summoning
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 14th November 2017, 6:38 am

    All right, I only saw two things so I assume that was all.

    -OOC permission added to Hades active: Possession
    -Duration and cooldown increased on Amaterasu A rank active: Judgement

    Bump! ^^


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    Character - Magic - Bank
    Anhur
    Mau
    Other Stuff:

    Dialogue Color: #6AFB92

    Other Character: Aliarey Casady
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    Hikari

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Fallen- Forever Alone Achievement- 1 Year Anniversary- Player -
    Lineage : Commander's Aura
    Position : Jeanne D'arc
    Posts : 267
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    Experience : 3,775

    Character Sheet
    Character Name: Hikari Inoue
    Primary Magic: Blessings of Athena
    Secondary Magic:

    Re: Celestial Avatar Summoning

    Post by Hikari on 14th November 2017, 3:54 pm



    Magic is too long to be quoted for archiving.



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      Current date/time is 19th November 2017, 4:58 pm