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    Celestial Avatar Summoning

    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Celestial Avatar Summoning

    Post by Samira Nassar on 8th July 2017, 10:33 am

    Celestial Avatar Summoning KQ7M2xW

    Magic Name: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Third Magic: Avatar Aspect

    Magic Type: Summoning (Solitary - 4 Summons)

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Lineage:


    Summoner of Divinities

    Proof of Purchase: Won by Placing 2nd in Lineage Making Contest of 2017

    Description:
    The act of summoning beings from another realm is a magic that many people choose to pick up for whatever reason. For Samira, it is in her blood. For generations her family line had always been born with the natural talent of summoning magic. Each summoner within the bloodline is directly linked with a set of spirits from the moment of birth, and Samira is no exception even if her set of spirits was not found until she was ten. This sort of magical link was bestowed upon her ancestors by the goddess Ma’at long ago so that they would act as guardians and help keep order and balance within the world. With the aid of other gods, spirits that represented them as well as many creatures of myth and legend were created for those of the bloodline to make use of. Magically linked and heavily bonded to such beings of power came with many benefits that has evolved throughout time. While many summoners were born into the bloodline, very few have ever reached the full potential, and even fewer have stayed true to the original purpose of the blessing.

    Normal Abilities:

    Magical Enlightenment:
    The spirit of Isis was the first to be bound to Samira many years ago, and is one that has been loyal and guided her as a child much like a mother would. Her bond is strong and through her Samira's own power is focused much like the spirit of magic and healing. Samira's base Spell Damage is increased by 50%. However, because she is so magically focused her natural Strength/Melee Damage is decreased, lowering its base value by 50%, and she can not benefit from buffs that increase Strength/Melee Damage. 1 Effect

    Spirit Deities:
    Some of the energy that the spirits are made up of and were created from still have the essence of their originals. This has the result of making their bodies more powerful and can take greater amounts of damage. Summon HP is increased by 30%.1 Effect

    Dark Serpent:
    At the time those of this bloodline were granted their powers and spirits, there was also a key made for a spirit that was beyond all control and rivaled that of Zodiacs. For generations he was imprisoned until his key became a part of Samira's fate and magic. This ability gives the user an extra H+ spell to be used in their summoning magic. This spell is to be used for the Crystal Key that is obtained naturally through a Primary or Solitary Summoning Magic, and it can be made even if a Zodiac Key already exists in that same magic. However, because the spirit within this key is still in a prison, it takes more to summon him into the mortal plane of existence. This key does not benefit from Spell Cost Reductions and costs double the MP to use. This extra spell is to be reviewed and graded in the magic application. 3 Effects - 2 Drawbacks = 1 Effect

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given a set of extra advanced spells to be used for this lineage and their summoning magic. 2 B+, 2 A+, and one S+. Additionally, she also unlocks another S+ spell slot for use in another one of her magics. All extra spell slots are to be reviewed and graded in the magic application. 3 Effects

    Summoner’s Wealth:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%. 1 Effect

    Master Summoning:
    All of those within this bloodline have a natural talent and specialization with summoning magic whether they desire it or not. It overcomes the limits that most other summoners have and makes it so those with this ancestral trait have the ability to have more of their spirits at their call at once. Samira's Active Summon Cap is increased by 1 depending on what Summoning Magic Benefit she has. EX: A Solitary Summoning Magic would now have a 5 Active Summon Cap instead of 4. This also extends to her Re-quip magic and abilities due to the connection with the spirits. Her Re-quip cap is also increased by 1 depending on the benefit. EX: A Primary Re-quip Magic would now have a 4 Active Re-quip Cap instead of 3. 2 Effects

    Ancestral Power:
    There can never be enough spells or passives to go around. The spirits and goddess that watches those over this lineage wants them to have as much access to their ancestral power as possible whether this be in the form of an Active spell or Passive. As such, this grants the user with an extra Signature Spell Slot that ranks up to A for each of the 3 Magics the user has.1 Effect

    Plot Abilities:
    Plot Abilities:

    Janus, God Avatar of Portals
    Janus, the Avatar God of Portals, is a non-combative spirit but he is still as strongly linked to Samira as the rest. He is able to be called on for Plot purposes in order to make a transportation portal anywhere in the world or to go through common walls and barriers that are not created by other members magically. Areas controlled and belong to other members naturally require OOC permission first.

    Blessing of Longevity
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. For Plot purposes only she is immune to sickness and disease, and can keep going strong for long periods of time with no rest. Combat effects within the magic of others work as they are meant to. As another side effect to this blessing, those within this bloodline that have reached a very high point of power do not age normally. Their appearance remains at the age they were when reaching that high point. Samira is no exception to this.

    Will of Minds Plot Version
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Because of this, Samira is immune to effects such as mind reading, charm, fear, and any other similar effects. They also know, see, and hear everything Samira does regardless if they are summoned or not. This also includes telepathic communication between her and each other.

    Hidden Presence
    Because the amount of raw magic power she has, has made people uncomfortable in the past, Samira has trained to better focus it and thus has learned to hide her magic aura whenever she is not in combat.

    Spirit Deities
    Due to their uncommon nature, the spirits in Samira's magic have complete control over their keys unlike normal spirits. This makes it nearly impossible for Samira's keys to be stolen or lost. They will return to her of their own accord.

    Celestial Storage
    Using a spirit's key, Samira can access a different portal that she can use to store or withdraw her things and other objects. Sort of like a magical vault.

    Nassar Sanctum
    Samira is capable of accessing the part of the celestial realm that is cut off from the typical normal one and is where her spirits dwell when not summoned or in her mind. If she should reach 0 HP, rather than die her body will be transferred here to recover until the next thread. This cannot be used as an escape method from combat.

    Blank Sleep
    Due to the presence of the spirits in her mind, Samira is incapable of having dreams normally. Only dreams created magically have any effect.

    Social Spirits
    Samira's spirits are capable of leaving the celestial realm on their own without it costing MP at all. However, they cannot participate in combat until they have been officially summoned with their required MP cost.

    Fellow Celestials
    Both Samira and her spirits are able to sense others that use celestial magic within user rank burst range. This does absolutely nothing else aside from acknowledging the information. If OOC permission is given, they become more knowledgeable and will be aware of what spirits from the celestial realm are under that mage's control.

    Spirit Keys
    Samira's keys are a bit out of the ordinary when it comes to summoning keys. If the spirits choose they can manifest themselves inside the keys. This causes the objects to be able to move and levitate at the spirit's will as well as glow different colors depending on the spirit. The ability also allows the spirits to talk to others when they are not summoned.

    Lineage Spells:


    An Dagda, God Avatar of Druidry:


    Name: An Dagda, God Avatar of Druidry
    Rank: B+
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 225
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:
    Celestial Avatar Summoning KCfokdl
    Active - Uaithne:

    MP Cost: 60
    Category: Supportive
    Type: AoE, Buff, Cleanse/Negation, Regen
    Healing: 60
    Range: 150m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned he uses this ability, and the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies within a 150m range will be healed for the equivalent of 50% of B+ Spell Damage as well as have the power of their Spell Durability increased by 90% for the remainder of the duration. A negative status effect will also be removed once per post so long as it is B+ rank or lower. This requires the MP cost of the enemy spell that made the effect to be paid from Samira's own MP before it will take effect. Allies within range will also have 5% of their MP restored once per post.
    Active - Lorg Mór:

    MP Cost: 60
    Category: Offensive, Supportive
    Type: Single Target, Buff
    Damage/Healing: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:

    Description:
    Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per post. Regardless of which of these are chosen, Samira's Spell Damage and Spell Healing are increased by 45% for the remainder of the duration.

    Revival - Using the handle end of his club, Dagda will heal a person as far as 300m for the equivalent of B+ rank Spell Damage. For plot purposes it will also revive dead NPCs and, if OOC permission is given, anything player related. Can be used one per post if chosen over Killing Blow.

    Killing Blow - Dagda will use his club to strike an enemy, damaging a target for B+ rank Spell Damage. This is a Single Target ability that is normally melee range, but using his strength he can throw it as far as 300m at a speed of 300 m/s. This can be done once per post if chosen over Revival.
    Vishnu, God Avatar of Preservation:


    Name: Vishnu, God Avatar of Preservation
    Rank: B+
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 225
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid. He is an intelligent and patient spirit that is curious in many things. Like Amaterasu, he can be easily amused and actually does enjoy trolling people if given the opportunity. So long as it isn't ridiculously distasteful. Does get irritated easily even thought he hides it quite well.

    Appearence:
    Celestial Avatar Summoning BMKNqC4
    Active - Dashavatara:

    MP Cost: 60
    Category: Offensive
    Type: Multi-Target, Immobilization, Buff
    Damage: 90
    Range: 225m
    Speed: 165 m/s
    Duration: 8 Posts
    Downside:

    Description:
    This ability allows Vishnu to transform himself into any of his avatars of legend. The appearance change is for plot and cosmetic purposes of the spell. For the more combat oriented effects, the power of an avatar form is great and will affect even his melee strikes. His attacks now do 75% of B+ Spell Damage per hit for the remainder of the duration. This can also be released as a ranged form where the avatar energy will go as far as 225m at a speed of 165 m/s. The power behind the attacks has a chance to also stun targets that are hit, acting as immobilization. This lasts for a single post, and can only occur every other post for targets that were already affected by the effect and are hit again. As a final effect, the avatar grants a benefit to a max of 8 allies within range, boosting their Spell Damage and Strength by 45% each for the remainder of the duration. This buff does not stack.
    Active - Trimurti:

    MP Cost: 60
    Category: Offensive
    Type: Single Target, Buff, Piercing
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:

    Description:
    When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack towards a single target that goes as far as 300m at a speed of 300 m/s. After the attack is complete, Shiva and Brahma disappear until the next time they are called to perform this attack, which can be once per post. Additionally, Brahma and Shiva each provide a buff to the one that controls Vishnu, increasing Samira's Spell Damage and Spell Durability by 45% for the remainder of the duration. The damage part of this ability is capable of piercing through armor and magical defenses in order to do 50% of the intended damage.
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky
    Rank: A+
    Grade: Bronze Key
    Melee Damage: 42
    Summon HP: 300
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:
    Celestial Avatar Summoning BdcyJ7h
    Active - Lightning Bolts:

    MP Cost: 75
    Category: Offensive
    Type: Single Target, MP Drain, HP Drain, Buff
    Damage: 150
    Range: 450m
    Speed: 450 m/s
    Duration: 9 Posts
    Downside:

    Description:
    Surprise! Zeus can create and throw bolts of lighting at people. Each one is capable of doing full A+ rank Spell Damage to a single target once per post throughout his duration. Range of 450m at a speed of 450 m/s. As a secondary effect to the lightning bolts, when a target is struck they will receive additional jolts that deplete 5% MP and 5% of HP once per post for the remainder of the duration. A second harmless bolt of lightning is also thrown towards his summoner upon activation, increasing her Spell Damage by 100% for the remainder of the duration.
    Active - Stormlord:

    MP Cost: 75
    Category: Offensive
    Type: Multi-Target, Immobilization, Single Target, Piercing
    Damage: 113, 150
    Range: 338m, 450m
    Speed: 250 m/s, 450 m/s
    Duration: 9 Posts
    Downside:

    Description:
    A massive storm is created that lasts throughout the rest of the duration or until he ends it himself. The damaging component of the storm is a massive artillery of lightning strikes that appear and strike multiple targets, or the same target multiple times, within a 338m range of himself at a speed of 250 m/s. Each strike is capable of damaging for 75% of A+ Spell Damage. Those hit by the attack are also paralyzed for a single post. This ability can be used once per post, but the paralysis can only happen every other post to those that were already affected. Once per post and with the sacrifice of the multi-target components of this ability, Zeus can instead choose to combine the power of the storm into one devastating bolt of lightning instead. When unleashed, this bolt will do full A+ Spell Damage to a single target within 450m at a speed of 450 m/s. Regardless of which damage type is used, this ability will also pierce through armor and defensive spells in order to do 50% of its intended damage.
    Odin, God Avatar of Battle:


    Name: Odin, God Avatar of Battle
    Rank: A+
    Grade: Bronze Key
    Melee Damage: 42
    Summon HP: 300
    Range: 110
    Speed: 110 m/s
    Duration: 9 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:
    Celestial Avatar Summoning RBILDVR
    Active - Souls of the Valkyrie:

    MP Cost: 75
    Category: Supportive
    Type: Burst, Buff, Teleport, Negation
    Healing: 150
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, spirits that resemble valkyrie appear as they are called on and hover in a large circle instead of entering battle for themselves. Together, they act as support and are able to heal all allies within a 110m range of Odin for the equivalent of full A+ Spell Damage. For plot purposes this will also cause those that have fallen to rise again. For the plot effect to work on other players and anything they may own as well as Event NPCs this requires OOC permission. A buff that lasts for the remainder of this ability's duration will also be granted to those that were healed, increasing their Spell Damage and Spell Durability by 50% each. Once per post, the valkyrie spirits are capable of selecting an ally and transporting them to another location within this spell's range for safety or any other reason they deem relevant. If affecting other players and whatever they own this requires OOC permission. Lastly they can negate a spell that is within range and is A+ rank or lower once per post. This requires the same MP be taken from Samira that was used to create the negated spell.
    Active - Souls of the Warrior:

    MP Cost: 75
    Category: Offensive
    Type: Multi-Target, Buff, Piercing, HP Drain
    Damage: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9 Posts
    Downside:

    Description:
    When activated, warrior spirits will appear and grant each ally (max of 8 targets) within a 110m range and Odin himself their strength and battle confidence. Strength is increased by 100% for the remainder of the duration and does not stack through multiple posts. These souls of celestial warriors will spread out and damage targets for 75% of A+ Spell Damage with each strike that they do, and will pierce through armor and magical defenses to do 50% of the intended damage. Attacks made by these battle hardened warriors will also leave a negative effect on those they hit that drains 5% of a target's HP once per post for the remainder of the duration.
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order
    Rank: S+
    Grade: Bronze Key
    Melee Damage: 52
    Summon HP: 375
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:
    Celestial Avatar Summoning B7VRm4r
    Active - Defensive Order:

    MP Cost: 90
    Category: Defensive
    Type: Burst, Immobilization, Debuff, Negation
    Durability: 562
    Range: 150m
    Speed: 150 m/s
    Duration: 6 Posts
    Downside: Sacrifices 50% Duration for 25% more Durability

    Description:
    When activated, Ma'at will create a transparent energy barrier around herself that spreads as far as 150m at 150 m/s. This absorbs the damage that may be inflicted on herself, Samira, and other spirits even if it appears that they have been struck. In other words, it protects them all from damage up to 3x S+ rank Spell Damage. This is not for each of them and is a singular barrier that provides protection so long as they remain within its boundaries. Enemies can cross into the barrier's boundaries, but upon doing so a shockwave will emit from Ma'at that extends through the entire circular barrier at the same speed, and if it reaches the enemy they will be stunned and immobilized for a single post, as well as have their Spell Damage, Spell Durability, and Spell Healing reduced by 35% for the remainder of the duration. The barrier's strength resets every post during this ability's duration, and the immobilization shockwave can also happen every post to affect new targets. However, those that have already been affected can only be stunned every other post. Lastly, Ma'at can choose to power up her barrier by taking energy from Samira in order to negate a single spell that has entered and made contact with its boundaries once per post. The cost to do this must match the same that was used to create the negated spell, and it must be of S+ rank or lower.
    Active - Spawn of Ammut:

    MP Cost: 180
    Category: Offensive
    Type: Single Target, MP Drain, HP Drain, Debuff
    Damage: 270
    Range: 600m
    Speed: 600 m/s
    Duration: 6 Posts
    Downside:
    Sacrifices 50% Duration for 25% more Damage
    Double MP Cost for 25% more Damage

    Description:
    Those that continue to fight will anger this spirit and as such she will punish enemy and ally alike. Once per post throughout her duration she is able to call upon a creature to attack for her. This creature takes the form of a lion, hippopotamus, and crocodile, and from her side it will travel towards the intended target, going as far as 600m at a speed of 600 m/s. If the target gets hit they will be damaged for full S+ rank Spell Damage. Being hit by the spawn will leave a lingering effect from the real Ammut. For the remainder of the duration the hearts, both physical and magical, will be judged as an enemy and thus they will be drained of 5% of MP and 5% of HP every post. A debuff will also be applied for the remainder of the duration that decreases the power of Spell Durability, Spell Damage, and Spell Healing by 35%.
    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos
    Rank: H+
    Grade: Crystal Key
    Melee Damage: 82
    Summon HP: 600
    Range: 500m
    Speed: 400 m/s
    Duration: 25 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
    Celestial Avatar Summoning 3VhOiZh
    Active - Void Shroud:

    MP Cost: 105
    Category: Defensive
    Type: Burst, Buff, Teleport, Negation
    Durability: 945
    Range: 500m
    Speed: 400 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices Effect for 25% more Durability
    Sacrifices 50% Duration for 25% more Durability

    Description:
    Upon activating this ability, dark colored particles surround this spirit and then extend to a 500m range to protect those this spirit considers as an ally. Firstly it acts as a sort of barrier that absorbs up to 3x H+ rank Spell Damage. This barrier recovers its energy and power every post throughout this ability's duration regardless of whether or not it has been destroyed. Enemies can walk into the protection particle zone, but they will not benefit from the damage absorption. Spell Damage for Samira and allies within range is also increased by 115% for the remainder of the duration. Apophis can also disappear once per post throughout the duration, turning into particles that fade into nothingness and then reappear in full form elsewhere within the shroud's range, acting as a teleport. Lastly, once per post when an enemy spell is used within the zone or if it travels through, the shroud particles erase it, negating it completely. The spell that is negated can be chosen at will. This effect also requires the same amount of MP be taken from Samira that was used to cast the negated spell, can only be used to negate spells that are H+ rank or lower, and only on a spell that is within Burst range of this ability(500m).

    For plot purposes he can also erase any trace of his existence as a form of invisibility. This does not work in combat.
    Active - Obliteration:

    MP Cost: 210
    Category: Offensive
    Type: Burst, Debuff, MP Drain, HP Drain, Piercing
    Damage: 315
    Range: 500m
    Speed: 400 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices 50% Duration for 25% more Damage
    Double MP cost for 25% more Damage

    Description:
    Apophis gathers his energy and then unleashes it as a massive wave of dark energy that obliterates everything in its path for cosmetic and plot purposes. Anything belonging to other players requires OOC permission before being destroyed, as well if it affects Event NPCs. For the combat effect, those within a 500m range of the dark wave and are struck will be damaged for H+ Spell Damage. This can be used every post of the ability's duration. Those hit by this ability will receive a debuff to their Spell Damage by 115%, as well as a 5% MP and HP drain every post. The negative effects last until this ability's duration has expired unless removed. This ability can also pierce armor and magical defenses in order to do 50% of its intended damage.
    Active - Chains of the Void:

    MP Cost: 210
    Category: Offensive
    Type: Multi-Target, Immobilization, Debuff, Negation, Piercing
    Damage: 237
    Range: 700m
    Speed: 600 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices 50% Duration for 25% more Damage
    Double MP cost for 25% more Damage

    Description:
    Snake-like moving chains made out of dark energy will travel as far as 700m at 600 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of H+ Spell Damage per hit if they are struck by the chains, and they will also receive a debuff to their Spell Durability and Spell Healing by 57% each that lasts through the remainder of this ability's duration. A chain can be used to intercept and destroy a single enemy spell once per post if the MP that was used to create that spell is used to amplify its power. However, this can only be done to H+ rank spells or lower, and only within Burst range of this ability(500m). Can be used every post of this ability's duration. Lastly, the power of the chains bypass the armor and magical defenses of others, piercing through them to do 50% of the intended damage.
    Ascendant Abilities:

    X:
    Celestial Avatar Summoning DzWhZqx
    Gold Rush:

    Description:
    Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...

    Ability:
    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage:
    Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)
    Y:
    Celestial Avatar Summoning M2GTQpY
    Master of the Other World:

    Description:
    In all magic there are prodigies and masters, those who from an early age are destined to be a natural talent in a particular magic or skill. For the Master of the Other World, this mastery comes in the form of summoning; they seem to see lines where others would not and are able to make contracts with their summons of choice which are lasting, and more binding than those made by a normal wizard. When these masters choose to show their power, they seem to be able to better control, and better understand their summons. For some, this is due to a deeper understanding, and even friendship, for others it is their will which allows them to overpower that of the summons.

    Ability:
    The user gains the ability to actively maintain one additional Summon spell on top of the active Summon slots they already have. If the user does not possess a magic that is at least of an Auxiliary Summoning type, the active summon cap is raised from one slot to two slots instead.

    Usage:
    Passive
    Z:
    Celestial Avatar Summoning OiG0AZN
    Truth:

    Description:
    There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.

    Ability:
    Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower.  Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true,  it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.

    Usage:
    3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
    Unique Abilities:


    Divine Intervention - Active. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. A small invisible energy barrier exists around her that will activate whenever she is about to take damage, or at any time she deems appropriate. This is capable of absorbing up to 2x S rank Spell Damage, and will last 10 posts with its durability refreshing back to max every post. Her Spell Durability is also increased by 70% for the duration.

    Avatar Ascension - Active. - This ability allows for Samira to call on and fuse with one of her spirits for a duration of 10 posts. This not only grants her the abilities of the summon, but it also increases her Spell Damage by 70% for the remainder of the duration. Only one summon can be used in this way at a time, and it cannot be summoned separately while in this state. Additionally, this ability only works on S rank summons or lower. For plot only, this can be used on any spirit. Naturally, this also counts towards the active summon cap, and the MP cost of the spirit's abilities must also be paid when they are activated.

    Spirit Particles - Active. Whenever a spirit is on the field for combat this ability activates and lasts for a duration of 10 posts. Powerful and magic spirit particles that exist in the home realm of her spirits come through the portals of her spirits. These particles Samira can control as a singular group and, if she chooses, can use it to attack those within User rank Burst Range at User rank Burst Speed once per post, inflicting full User rank Spell Damage on those hit. All values cap at S rank. Some of these particles also attach themselves to Samira and fuel her power further, increasing her Spell Damage by 70% for the duration.
    Signature Spells:

    Portunus, God Avatar of Keys:


    Name: Portunus, God Avatar of Keys
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    This spirit when summoned is barely noticeable. He lacks the flashy entrance of the others and instead of a large fighting form he takes on the simple appearance of a small key. He materializes on Samira's keyring and remains there until his ability is used. For plot purposes he can be used as a world master key and unlock nearly everything except for player created locks and such. That requires OOC permission.

    Active - Circle of Keys:

    MP Cost: 0
    Category: Offensive
    Type: Single Target, Buff
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Portunus will leave the keyring and command all other keys attached to leave as well. They then form a circle with Portunus at the center and from there the other keys release their energy to combine at the center point. Portunus then fires a beam of the combined celestial energy towards a single target that does S rank Spell Damage. This can be done once per post. 400m range, 400 m/s speed. Additionally, a small amount of the combined power of the keys transfers to Samira, increasing her Spell Damage by 70% for the remainder of the duration.
    Anhur, God Avatar of War:


    Name: Anhur, God Avatar of War
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Anhur is different from the other spirits and can exist just fine outside the normal laws and traditions of his fellow god avatar spirits. However, his spirit is still attached to a key that has a while back been claimed by Samira during the search for him. Regardless of his "companion" form, the key can be used to access the spirit power that had been left behind within the key ages ago.
    Appearence:
    Celestial Avatar Summoning 69eptZR
    Active - Guardian of War:

    MP Cost: 0
    Category: Defensive
    Type: Single Target, Negation
    Durability: 360
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:
    This ability allows the spirit of Anhur to become much more durable and resistant to damage, becoming much like unbreakable stone that is similarly found in the Guardian Form of his real body. For the remainder of the duration, this stone can withstand up to 2x S rank Spell Damage, with the durability resetting every post. He is also able to negate a spell or ability that gets within his melee range, though this can only be done once per post, be used against S rank spells or lower, and requires the same amount of MP be taken from Samira as was used to create the negated spell.
    Passives:

    Spirit Bond - Samira's Spell Damage is increased by 50% - Replaces B Rank Spell Slot
    Isis' Boon - Samira's MP pool is increased by 50% - Replaces B Rank Spell Slot
    Magic Flow - Samira's spells cost 50% less MP, and she has 10% more MP - Replaces a S Rank Signature Spell
    Celestial Defense - Samira has a 50% Resistance towards Physical Damage and 5% more MP - Replaces A Rank Signature Spell from Lineage
    Plot Spirits:
    These are spirits that were originally in the magic but were removed due to mainly being for plot and fun. They serve no combat purposes nor will they participate.

    Jing Wei:
    Celestial Avatar Summoning T5Tzlpm
    Cupid:
    Celestial Avatar Summoning 9RKmbYC
    Aphrodite:
    Celestial Avatar Summoning 2xO3B7f
    Awilix:
    Celestial Avatar Summoning 5TpXzrb
    Bacchus:
    Celestial Avatar Summoning UxserPC
    Apollo:
    Celestial Avatar Summoning DTPNRQb
    Nox:
    Celestial Avatar Summoning 6PUrpCl
    Janus:
    Celestial Avatar Summoning YR4uFUK




    Last edited by Samira Nassar on 6th May 2020, 9:47 pm; edited 255 times in total
    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:45 am

    Planner Guide: 20 Slots due to 5 Purchased/Rewarded slots
    6 B (2 of them Passives)
    8 A
    6 S


    B Rank Summons:

    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Grade: Bronze Key
    Melee Damage: 19
    Summon HP: 150
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others. Loki can be a bit of a jokester and enjoys toying with others. However, he is also a spirit that enjoys staying alive and unharmed so he knows when to stop. Unlike Agni, he can take on a more serious and sinister nature in certain situations, and does actually make use of his brain for things other than tricks. He is, however, often ignored by the others. Mainly due to his habit of turning them into random things and keeping them that way.

    Appearence:
    Celestial Avatar Summoning S4Z7mHv
    Active - Target Dummy:

    MP Cost: 40
    Category: Offensive
    Type: Burst, Teleport
    Damage: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    Once Loki activates this ability, if attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank Spell Damage to enemies within 50m of the explosion. This can happen once per post for the remainder of the duration of this ability. 50 m/s.
    Active - Shapeshift:

    MP Cost: 40
    Category: Offensive
    Type: Single Target
    Damage: 80
    Range: 200m
    Speed: 200 m/s
    Duration: 6 Posts
    Downside:

    Description:
    Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank Spell Damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Grade: Bronze Key
    Melee Damage: 19
    Summon HP: 150
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Pele!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
    Celestial Avatar Summoning WtmQnVR
    Active - Eruption:

    MP Cost: 40
    Category: Offensive
    Type: Multi-Target, Piercing
    Damage: 60
    Range: 150m
    Speed: 110 m/s
    Duration: 6 Posts
    Downside:

    Description:
    Pele creates volcanic fissures on the world's surface that continuously erupt, spreading magma, lava, and other harmful debris that one could expect from a spirit that represents a goddess of volcanoes. These fissures can reach a 150m range at 110 m/s and will damage those that are hit by the melted earth for 75% of B rank Spell Damage. The temperature is, of course, extremely hot, and thus the lava can melt through armor and magical defenses with ease in order to do 50% of the intended damage.
    Active - Lava Wave:

    MP Cost: 40
    Category: Offensive
    Type: AoE, Immobilization, HP Drain
    Damage: 40
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank Spell Damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. This can be done every post of her duration, but the immobilization effect can only happen every other post for those already affected by it. As a final effect, being hit by the lava waves will cause a lingering effect that melts away 5% of HP every post for the remainder of the duration.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Grade: Bronze Key
    Melee Damage: 19
    Summon HP: 150
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is a spirit that does not really enjoy battle. He prefers taking more peaceful approaches rather than acting out on violence. He has a serious nature about him, and normally always carries a frown. Nevertheless, he speaks up if he has any sort of input and always does as he is told by his fellow spirit brethren and summoner.
    Appearence:
    Celestial Avatar Summoning XsFpTXk
    Active - Fast Forward:

    MP Cost: 40
    Category: Auxiliary
    Type: Burst, Buff, Teleport
    Damage: 0
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself and allies speed up. Character Speed and Spell Speed are increased by 30% and the altered time waves allow him to be able to teleport once per post within a 50m range. 50 m/s. Both effects last throughout the entire duration of this ability.
    Active - Time Alteration:

    MP Cost: 40
    Category: Supportive
    Type: AoE, Buff, Immobilization
    Healing: 40
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:

    When this ability is used, a large and mystical-looking hourglass is brought forth from wherever this spirit keeps it and continues to hover above ground while sending energy pulse shockwaves that go as far as 100m from Chronos at a speed of 50 m/s. Part of the shockwave alters and reverses time for injuries, healing allies for the equivalent of 50% of B rank Spell Damage every post if they are within the stated range. Another part accelerates their magic power and physical strength, putting them both into a state that represents one of possible futures of growth. Allies within the stated range have their Spell Damage and Strength increased by 30% for the remainder of the duration. For enemies that are within range and are hit by the shockwaves, time is stopped for them, counting as immobilization for 1 post. This can occur every post to affect new targets, but those already affected by it can only be immobilized every other post.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Grade: Bronze Key
    Melee Damage: 19
    Summon HP: 150
    Range: 50m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
    Celestial Avatar Summoning Kfqur6l
    Active - Zombified:

    MP Cost: 40
    Category: Offensive
    Type: Multi-Target, HP Drain
    Damage: 60
    Range: 150m
    Speed: 110 m/s
    Duration: 6 Posts
    Downside:

    Description:
    When used, Au Puch will call on zombies and other monstrosities from the ninth hell to aid him temporarily. They attack once before they either explode or turn to dust regardless if they hit or miss. Each one is capable of doing 75% of B Rank Spell Damage if they land the hit, and they can move in a 150m range of Au Puch at 110 m/s. However, if they do manage to hit their target that target will become infected and will lose an additional 5% of HP every post for the remainder of the duration. This effect does not stack with each hit. These creatures can be released every post of Au Puch's duration.
    Active - Decay:

    MP Cost: 40
    Category: Offensive
    Type: AoE, Debuff, HP Drain
    Damage: 40
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that are struck by the miasma of death and decay will take 50% of B rank Spell Damage. This miasma lasts throughout the rest of the duration. Additionally, the attack will also reduce Spell Damage by 60% to those that were struck and also remove 5% of their HP once per post. The effects will remain on affected targets for the rest of the duration unless removed.
    A Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He is one of the many spirits that focuses purely on offense. Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such.

    Appearence:
    Celestial Avatar Summoning CXD2i5i
    Active - Conflagration:

    MP Cost: 50
    Category: Offensive
    Type: Single Target, Piercing
    Damage: 125
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside: Sacrifices Effect for 25% more Damage

    Description:
    When this is activated, Agni can unleash a powerful blast of flames towards a single target as far as 300m at 300 m/s. This does A rank Spell Damage upon impact with the target. This can be used once per post throughout the duration, and this will also pierce through armor and magical defenses to do 50% of the intended damage.
    Active - Circling Flames:

    MP Cost: 50
    Category: Offensive
    Type: AoE, HP Burn, Buff, Piercing
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Purified flames erupt from Agni’s body and spread in a circle around him, dealing 50% of A rank Spell Damage to anything within 150 meters with a speed of 75 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post until this ability's end. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied. These flames react according to Agni's view of ally and enemy, and instead of allies being harmed they instead receive a buff that increases their Spell Damage by 65% for the remainder of the duration. Lastly, these flames can pierce through armor and magical defenses in order to do 50% of the intended damage.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab
    Active - Rainstorm:

    MP Cost: 50
    Category: Offensive
    Type: AoE, Debuff, MP Drain, Piercing
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 150 meters. This rainstorm is not by any means harmless or gentle. The water droplets that rain down are stronger than average water and will do 50% of A rank Spell Damage every post to anyone within range besides Samira and her other spirits. The strength of the storm also makes it harder for enemy spells to be used properly, and so those within range and get hit by its power will be given a debuff that decreases their Spell Range and Spell Speed by 32%, as well as be drained for 5% of MP every post. The damage component, debuff, and MP drain last throughout the rest of this ability's duration. The special properties of the magic rainstorm he controls strengthen it quite a bit, allowing the rain droplets to pass through armor and magical defenses in order to do 50% of the intended damage.
    Active - Thunder Strike:

    MP Cost: 50
    Category: Offensive
    Type: Single Target, Immobilization, Piercing
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out A rank Spell Damage to a single target. The maximum range for the throw is 300 meters with a max speed of 300 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout the ability's duration, but the paralyzing effect can only happen every other post towards those already affected by it. This ability will also pierce through armor and magical defenses in order to do 50% of its intended damage.
    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, God of Life!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is a nature spirit that has never shown his ability to talk in the past. Nevertheless, he is a kind and patient spirit towards his allies, and has never shown cruelty towards those that did not deserve it. Those that deserve it are generally the ones that destroy his garden. Assuming that is left alone, he is a spirit anyone can trust to fulfill his role and watch over them.

    Appearence:
    Celestial Avatar Summoning WVruTHr
    Active - Nature's Call:

    MP Cost: 50
    Category: Offensive
    Type: AoE, Immobilization, Debuff, MP Drain
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When activated many different types of trees, plants, and flowers will quickly grow and blossom within a 150m range at 75 m/s. The mystical plant life releases a green colored energy that not only damages for 50% of A rank Spell Damage every post, but it can also put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies get hit by the green energy again. Additionally, enemies will find that it is difficult to use their abilities normally as they too have become sluggish from the effects of the plant life. Spell Range and Spell Speed are decreased by 32%, and 5% of MP will also be drained from targets that are struck by this energy for the remainder of the duration.
    Active - Nature's Fury:

    MP Cost: 50
    Category: Offensive
    Type: Single Target, Immobilization, MP Drain
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank Spell Damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300m at a speed of 300 m/s. Can be used every post of this ability's duration, but the entangled effect only happens every other post to those that were already affected by it. Additionally, these vines crave magic energy and will use special thorns to pierce into a target's magic system to drain 5% of their MP. Even when a target is released the drain will continue every post throughout the rest of this ability's duration as the MP leaks from the small temporary openings the thorns have made. The drain can be removed and does not stack with each hit.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. He is a very sarcastic and blunt spirit. Rare is the day he holds back his tongue, and more often than not he goes into a lecture mode when speaking with Samira. Only his sister, Amaterasu, manages to keep him in check. He is actually a very caring spirit and quite emotional. He just has a much harsher approach at showing it that often leads to hurt feelings for others around him.

    Appearence:
    Celestial Avatar Summoning WBuFGFk
    Active - Wind Master:

    MP Cost: 50
    Category: Defensive
    Type: Burst, Teleport, Buff
    Durability: 300
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Susano is constantly emitting gusts of wind all around him that he can control. Every post throughout this ability these winds will protect him for 3x A rank Spell Damage. For plot he can also use the magically generated air currents as a form of flying, but for combat purposes he is able to disappear into them and appear elsewhere within 75m once per post throughout this ability's duration. For clarity, it's a teleport mechanic. The activation of this ability also affects Samira due to the link between summoner and spirit. Her Character Speed is increased by 65% for the remainder of the duration.
    Active - Wind Storm:

    MP Cost: 50
    Category: Offensive
    Type: Single Target, Immobilization, Negation
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank Spell Damage. The tornado will also trap the target for 1 post to act as a stun effect, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout the duration. As a final effect, a second tornado is created upon the initial activation of this ability. It is harmless for the most part aside from destroying natural terrain, however, it can collide against and inhale a single spell within Burst range(75m) of this ability once per post that is of A rank or lower in order to negate it. This too persists throughout the rest of this ability's duration, but requires the same amount of MP be taken from Samira as was used to create the negated spell before it can activate.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world. A quirky spirit that has a habit of taking rocks and smashing men on the head with them. Should they survive the skull bashing, she considers them as a perfect mate. That aside, she is a loyal spirit and will fight for her allies. However, she is also not blind and does not always believe the same things those around her would. She is a very independent soul and has no issue with laying her trust on those she believes deserve it, even if they seem shady to others.

    Appearence:
    Celestial Avatar Summoning 7phjlMW
    Active - Shards of Ice:

    MP Cost: 50
    Category: Offensive
    Type: Multi-Target, MP Drain, Debuff
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Activates as soon as she is summoned and lasts for the rest of the duration of 7 posts. A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damage she does. Skadi's melee attacks do 75% of A rank Spell Damage per hit. If she hits nothing, the ice releases its frosty power in a ranged version that goes as far as 225m at a speed of 165 m/s. Being struck by the cold spell freezes a target's magic system and will therefore remove 5% of their MP once per post for the rest of this ability's duration or until removed. A debuff is also applied that reduces a target's Spell Speed by 65% for the rest of the duration. It does not stack with each hit and can be removed, but it will be re-applied if a target is hit again.
    Active - Howling Winter:

    MP Cost: 50
    Category: Offensive
    Type: Multi-Target, Debuff, MP Drain
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank Spell Damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration. The Spell Speed is slowed by 65% for those that are bitten and injured by the ice mist wolves, and 5% of their MP will also be drained once per post. Both of these effects last through the entire duration of this ability. The buff and drain do not stack if an enemy is injured again, but they can be re-applied if removed.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning Xg4tJxX
    Active - God of Bats:

    MP Cost: 50
    Category: Offensive
    Type: Burst, HP Drain, MP Drain
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank Spell Damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage, as well as 5% of their MP. The drains are actually an infection that is left on the targets that they damage, and so those targets will continue to lose that same HP and MP every post throughout the rest of this ability's duration unless removed.
    Active - Deadly Screech:

    MP Cost: 50
    Category: Offensive
    Type: AoE, Immobilization, Debuff
    Damage: 62
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices Effect for 25% more Spell Damage

    Description:
    Camazotz will pick an area and screech loudly, sending visible waves of magic sound energy. The spell does 50% of A rank Spell Damage to everything within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post, which counts as a stun/immobilization effect. Can be used once per post throughout the duration, but the stun effect can only happen every other post to those that were already affected. Additionally, those hit will find that their spells have also been influenced. The Range and Speed of their spells are reduced by 32% for the rest of the duration.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work. However, whenever he is actually called upon he does value his role as a spirit and will protect his summoner at all cost. Unless that cost is his cookies. He'll have to think about that one.

    Appearence:
    Celestial Avatar Summoning RB7krTg
    Active - Soul Wraiths:

    MP Cost: 50
    Category: Offensive
    Type: Burst, HP Drain, MP Drain
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When summoned, Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit by these specters and wraiths for full A rank Spell Damage. The spirits of the dead will also haunt those that have been injured by them, leaving negative effects that drain 5% of their HP and 5% of their MP every post for the rest of the duration. The drains do not stack and can be removed, but they can also be re-applied if the targets are hit again by this ability.
    Active - Soul Possession:

    MP Cost: 50
    Category: Offensive
    Type: Single Target, MP Drain, Debuff
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Hades will select a target as far as 300m and then send one of the souls around him towards it, traveling at 300 m/s. If the haunted soul reaches the target successfully it will enter their body and damage their soul or whatever else is there if they lack a soul, doing full A rank Spell Damage to the selected target. Additionally, a debuff will be placed on the hit target that will lower their Spell Durability by 65% as well as another effect that removes 5% of their MP every post. Both the debuff and drain lasts for the rest of the duration unless removed. The damage can also be done once per post throughout the duration, but if attacking the same target the effects do not stack or restart.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Artio, Avatar Goddess of Bears:


    Name: Artio, Avatar Goddess of Bears
    Rank: A
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a spirit that prefers the peace and quiet. Artio prefers to spend her time meditating while being around nature. Loud noises and pointless talk bother her, however, she is also a good listener whenever she has her ears open. She's very neutral until true evil is shown, of which, regardless of her weaker standing, she will take on any higher level threat without fear.

    Appearence:
    Celestial Avatar Summoning YLOYnr8
    Active - Guardian:

    MP Cost: 50
    Category: Defensive
    Type: Burst, Buff
    Durability: 375
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:
    Sacrifices Effect for 25% more Durability

    Description:
    Artio will transform herself into a bear guardian spirit when using this ability. She is able to protect those within 75m from damage up to 3x A rank Spell Damage. Once it is broken she reverts back to her normal self but she can use this again every post, resetting the protection and its durability. Those within range of this ability will also have their Spell Durability buffed by 65% for the remainder of the duration.
    Active - Bear Calling:

    MP Cost: 50
    Category: Offensive
    Type: Multi-Target, Piercing, Debuff
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Much like Skadi, Artio is able to call forth animal spirits to come to her aid. For her, it is in the form of bears. These spirit bears will not hesitate to go after those deemed as an enemy or obstacle. They will attack them all no matter how few or many, doing 75% of A rank Spell damage per strike every post towards those within a 225m range at 165 m/s. Their strength allows them to pierce through armor and magical defenses in order to do 50% of the intended damage. Lastly, they apply a negative effect on targets they successfully strike, lowering their Spell Durability by 65% for the remainder of the duration.


    Last edited by Samira Nassar on 5th May 2020, 6:32 am; edited 255 times in total
    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:45 am

    S Rank Summons:

    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
    Celestial Avatar Summoning ZeAKKnx
    Active - Body of Water:

    MP Cost: 60
    Category: Supportive
    Type: AoE, MP Drain, HP Drain, Buff
    Healing: 60
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not for plot. For combat effect, whenever this ability is activated his water's power is used. These waters will cover a 200m range and heal allies it touches for the equivalent of 50% of S rank Spell Damage once per post. However, if these waters reach enemies within range they will instead receive negative effects. For every post left of the duration enemies will be drained of 5% of MP and 5% of HP. Additionally, the waters will give allies within range a 70% buff to their Spell Healing throughout the rest of the duration. Speed of 100 m/s.
    Active - Restoring Waters:

    MP Cost: 60
    Category: Supportive
    Type: Single Target, Cleanse/Negation, Buff
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    A special type of water is summoned from the celestial realm, capable of restoring the HP of a target for the equivalent of S rank Spell Damage and removing a harmful status effect that is of S rank or lower if the MP that was used to create the effect is also taken from Samira. The target will even remain dry after being touched by the water. Can go as far as 400m at 400 m/s. Can be done once per post throughout the duration. This ability will also apply a 70% buff to Spell Healing that also lasts throughout its duration.
    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. Like Chronos, she values wisdom and does not always go into offensive action unless required. She is a protective spirit and her abilities indicate as much. She will always ensure to put herself in harms way well before allowing those she is watching over to be injured.

    Appearence:
    Celestial Avatar Summoning EmgjEBb
    Active - Guardian's Eye:

    MP Cost: 60
    Category: Defensive
    Type: Multi-Target, Buff, Negation
    Durability: 270
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When Athena activates this ability, owl spirits are brought into the battlefield to act as support. They are able to go as far as 300m away from Athena at 225 m/s in order to take the damage intended for allies themselves, defending and protecting them in much the same way as a barrier would. The amount of guardian owls that can do this every post with a refreshed durability is 10. The amount of damage they each can take is up to 3x of 75% of S rank Spell Damage, basically S rank Multi-Target damage values times 3. These owls will also grant a buff to those it protects, increasing Spell Durability by 70% for the remainder of the duration. Lastly, these owls are capable of negating a spell within Burst range(100m) of this ability by flying into it and absorbing it. This requires extra MP to be taken from Samira with the amount matching the cost of the negated spell, and for it to be of S rank or lower. This can also only be done once per post max regardless of how many owl barriers there are.
    Active - Shield Barrier:

    MP Cost: 60
    Category: Defensive, Supportive
    Type: Burst, Buff
    Durability: 240
    Healing: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2x S rank Spell Damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for the equivalent of S rank Spell Damage once per post. The barrier lasts throughout the entire duration, and will refresh its durability once per post. Those protected by the barrier will also have their Spell Durability increased by 70% for the remainder of the duration.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. Impatient and often always full of rage, Kali is Samira's most bloodthirsty spirit. Rare is it that she shows any forgiveness, and quite a number of times she has even deserted Samira and her allies midbattle. A great fighter she may be, but not one to trust to always stick around and have your back.

    Appearence:
    Celestial Avatar Summoning KUCsNu2
    Active - Destruction:

    MP Cost: 90
    Category: Offensive
    Type: Multi-Target, HP Drain
    Damage: 135
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    50% more MP cost for 25% more Damage

    Description:
    Kali goes into a berserk mode when activating this ability. Red magical energy swirls around her and her blue skin also takes on a shade of red. Her melee attacks now do 75% of S rank Spell Damage with each strike for the remainder of the duration. This can be changed into a ranged form where her swings create thin red colored energy beams that can go as far as 300m at a speed of 225 m/s. Additionally, her strikes leave a more lethal effect on those that have been hit that drains 5% of HP once per post for the remainder of the duration.
    Active - Savage Frenzy:

    MP Cost: 60
    Category: Offensive
    Type: Multi-Target, Buff, Piercing
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    With this ability, Kali increases her own speed by 70% and will also create several clones of herself. These clones do not have access to any of her abilities or buffs, but they do hit for 75% of S rank Spell Damage whenever they make contact with an enemy. The clones themselves can attack targets up to 300m away at a speed of 225 m/s. The buff lasts throughout the rest of the duration and the clones will continue to attack every post. Also, this ability pierces through armor and magical defenses in order to do 50% of the intended damage.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a warrior of light that can be kind and sweet at times. She likes to be amused and somehow seems to find it in all things. It's when she is not amused that one should be worried. Like Ra, she is a leader spirit among the group and the others look up to her as an example and for answers. Samira's well being is her priority, but she also remains unbiased and looks at the bigger picture and long term on things. An example would be letting Samira suffer temporarily in order for a longer term alliance advantage. She is not as blind as other spirits are, and knows full well that her summoner can make mistakes and may need a more tough love approach. If one wished to speak with a reasonable spirit that did not automatically side with Team Samira, she would be the best choice.

    Appearence:
    Celestial Avatar Summoning JMb6h9W
    Active - Dazzling Light:

    MP Cost: 90
    Category: Offensive
    Type: Multi-Target, Piercing
    Damage: 135
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:
    Sacrifices an Effect for 25% more Damage
    50% more MP cost for 25% more Damage

    Description:
    When activated, many rays of light are created and take the shape of Amaterasu herself. They move very quickly at a speed of 225 m/s and can move as far as 300m. If they strike a target, they will do 75% of S rank Spell Damage per hit. This ability is able to pierce through armor and magical defenses in order to do 50% of the intended damage.
    Active - Judgment:

    MP Cost: 120
    Category: Offensive
    Type: Single Target, MP Drain, Piercing
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:
    100% more MP cost for 50% more Damage

    Description:
    A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank Spell Damage, and also applying a purifying effect that removes 5% of MP every post for the rest of this ability's duration unless the effect is removed. The effect can be re-applied should the enemy get hit again by the spell after removal. This attack is also able to pierce through armor and magical defenses in order to do 50% of its damage. Can be used every post of this ability's duration.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. She is a very passive and gentle spirit. She believes in the abilities of others even if they are weak, and never thinks less of them. Unfortunately, she is not one to take harsh action. She will attack if she must, and is quite capable of fighting very well. However, she is not the correct spirit to use if harsh judgments without leniency is in place.

    Appearence:
    Celestial Avatar Summoning 5QWVFxN
    Active - Elemental Crystals:

    MP Cost: 60
    Category: Offensive
    Type: Multi-Target, Buff, Piercing
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When this is activated, several crystals of varying colors appear and float around the Lamia spirit. For cosmetic purposes, they provide versatility to her basic/melee attacks and gives it the look of a different element. For a combat effect, the crystals can attack targets as far as 300m away at a 225 m/s speed by shooting elemental beams. If a beam hits, it will do 75% of S rank Spell Damage. An extra crystal will shoot a harmless beam at Samira upon activation, leaving a buff that increases her Spell Damage by 70% for the remainder of the duration. This ability is also capable of piercing through armor and magical defenses in order to do 50% of the intended damage.
    Active - Elements Combine:

    MP Cost: 60
    Category: Offensive
    Type: Single Target, HP Drain, MP Drain
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank Spell Damage. Additionally, the combined elements create a mix of energy that is far from controlled, especially when mixing with that of an enemy. On impact, the crystal's energy fuses with the enemy's to create an imbalance that begins to eliminate the more unknown properties. 5% of their HP and 5% of their MP will be eliminated from this effect once per post. These drains continue to work throughout the rest of this ability's duration unless removed. Range of 400m with a speed of 400 m/s. Can be used every post of the duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Grade: Bronze Key
    Melee Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes. She is the wildcard of the group. She rivals Kali when it comes to rage and impatience, but she is much more dangerous with it. Kali knows when to stop. Kukulkan does not, and if she did she would refuse to. She is a very stubborn spirit and does not believe in hiding how she truly is just to prevent offending another being. She knows her own power and enjoys being able to eliminate those that stand in her way as an enemy. Surprisingly, even as a sort of rebel spirit that has gotten herself into trouble with the Celestial King in the past, she takes her role as Samira's spirit seriously. Those that harm her summoner are made an instant enemy and are to be made an example of.

    Appearence:
    Celestial Avatar Summoning NwsphJw
    Active - Slicing Current:

    MP Cost: 60
    Category: Offensive
    Type: Burst, Debuff, Piercing
    Damage: 180
    Range: 50m
    Speed: 50 m/s
    Duration: 10 Posts
    Downside:
    Sacrifices 50% Range for 25% more Damage
    Sacrifices 50% Speed for 25% more Damage

    Description:
    Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range and are struck by the current will take full S rank Spell Damage and will be given a Debuff that lowers their movement speed by 70% for the remainder of the duration. The damage can only occur once per post. This ability will pierce through armor and magical defenses in order to do 50% of the intended damage. 100 m/s speed.
    Active - Storm of Serpents:

    MP Cost: 60
    Category: Offensive
    Type: AoE, Piercing
    Damage: 90
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:
    Sacrifices 2 Effects for 50% more Damage

    Description:
    Kukulkan will use the winds and her own power to call on the spirit gods Quetzalcoatl and Qʼuqʼumatz. The two feathered serpents manifest and take control of the winds and sky to aid Kukulkan. The two release a massive blast of destructive and powerful winds that last for the remainder of the duration, spanning 200m at a speed of 100 m/s. Enemies caught in the windstorm will take 50% of S rank Spell Damage for every post that they remain within the storm and are struck by the winds. This ability pierces through armor and magical defenses in order to do 50% of the intended damage.
    H Rank Summon:

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: H
    Grade: Bronze Key
    Melee Damage: 47
    Summon HP: 350
    Range: 300m
    Speed: 150 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. For the most part she is a kind and motherly spirit, mostly for her summoner but has shown those traits to others as well. She would rather not be a part of any fighting, and prefers to protect than to harm, but this does not mean she will refuse to if necessary.

    Appearence:
    Celestial Avatar Summoning ZV8UDPo
    Active - Words of Power:

    MP Cost: 105
    Category: Offensive
    Type: Multi-Target, Buff, Negation
    Damage: 157
    Range: 500m
    Speed: 350 m/s
    Duration: 20 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    50% more MP cost for 25% more Damage

    Description:
    When activated, ancient writings in the form of hieroglyphics appear and move through the air towards several targets. Some are to aid allies and others to harm enemies. Those that are harmful glow a black color, and when they hit an enemy they will do 75% of H rank Spell Damage. The helpful ones glow a bright gold color and will boost the Spell Damage of 20 allies max within range by 75% for the remainder of the duration. For clarity, this does not stack and each character will only receive the buff once unless it has been cancelled out. This ability can be used once per post throughout the duration. Aside from the gold and black hieroglyphs, once per post Isis can add red colored ones to the mix that, together, are able to collide against and negate a single spell within Burst range of this ability(300m), though this requires extra MP be taken from Samira with the cost matching the cost of the negated spell. The red hieroglyphs can also only negate spells that are of H rank or lower.
    Active - Serene Restoration:

    MP Cost: 70
    Category: Defensive, Supportive
    Type: Burst, Buff, Negation
    Durability: 280
    Healing: 140
    Range: 300m
    Speed: 150 m/s
    Duration: 20 Posts
    Downside:

    Description:
    When activated, golden glowing lines appear on the ground and quickly trace the shape of an ankh symbol around Isis with its max length spanning a 300m range. Allies that remain within the boundaries of the glowing symbol of life will be healed for full H rank Spell Damage once per post for the remainder of the duration. The symbol will also absorb damage up to 2x H rank Spell Damage before it loses its power, which resets every post of this ability's duration. Allies within range of this ability have their magic properties boosted by the symbol, increasing their Spell Damage and Spell Healing by 35% each for the remainder of the duration. Enemies can walk on the symbol or enter its boundaries in another way, but they will not benefit from the defenses and supportive effects. Instead, there is a chance for their spells to be neutralized. Isis is able to power up the ankh symbol to focus a part of its magic to negate a spell that has entered or was created within its boundaries. The magic will surge in a wave of golden light that will cover the entirety of the symbol's boundaries, making contact with and destroying the desired spell. This can occur once per post throughout the duration, but only if the same amount of MP that was used to create the negated spell is taken from Samira. This effect can also only affect spells that are of H rank or lower.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Grade: Bronze Key
    Melee Damage: 28
    Summon HP: 225
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. A spirit that is very passive and usually mistaken as an actual large boulder or rocky hill since he rarely moves. He is, however, very protective of his summoner if he is the one on the field and will crush without hesitance those that have offended her or intend to bring harm.  Otherwise, he prefers to sleep. Every day, all day.

    Appearence:
    Celestial Avatar Summoning 3gtl704
    Active - Rock Toss:

    MP Cost: 60
    Category: Offensive
    Type: Single Target, Immobilization, Drain
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8 Posts
    Downside:

    Description:
    Geb will toss giant rocks that do full B+ rank Spell Damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected and struck again by this ability. The impact continues to do more damage even after the main attack, leaving the target with a negative effect that drains 5% of their HP once per post for the rest of this ability's duration. It does not stack with each hit, but if can be re-applied if removed and the target is hit again.
    Active - Earthquake:

    MP Cost: 60
    Category: Offensive
    Type: Burst, Piercing, Negation
    Damage: 120
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts
    Downside:

    Description:
    Geb smashes the ground with powerful force. This splits the surface he has struck and causes a massive earthquake to occur within 75m. Shards of earth created from the earthquake will rise at 75 m/s and strike those within range for B+ rank Spell Damage. The shards are strong enough that very few defenses can block their power fully, and thus they will pierce through armor and magical defenses in order to do 50% of the intended damage. These earth shards can also rise and strike a spell within range to negate it so long as the MP that was used to cast the created spell is taken from Samira and it is of B+ rank or lower. Both the damage and negation components can occur once per post throughout the duration of this ability.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Grade: Silver Key
    Melee Damage: 36
    Summon HP: 270
    Range: 75m
    Speed: 75 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. A spirit that most assume was created very wrong. She's very hyperactive and at times lacks any form of common sense. Serqet is most certainly the less reliable spirit in Samira's arsenal, and would more likely say hello to an enemy while on a stealth mission than do her actual objective.

    Appearence:
    Celestial Avatar Summoning HlUlWoI
    Active - Lethal Strike:

    MP Cost: 60
    Category: Offensive
    Type: Burst, Mobility
    Damage: 180
    Range: 75m
    Speed: 75 m/s
    Duration: 4 Posts
    Downside:
    Sacrifices 50% Duration for 25% more Damage
    Sacrifices Effect for 25% more Damage

    Description:
    Once per post, Serqet will seem to go invisible once this ability is activated. In actuality, she moves at a very quick and instantaneous speed that the eyes are generally unable to keep track of her movement. Those struck by her blades or tail during this movement will be damaged for full B+ rank Spell Damage. This damage can only occur once per target throughout the duration. To make it possible for targets to dodge this ability due to its invisibility component, her blades and tail tip glow a violet color and leave a trail as she moves, making it possible for targets to spot her and react.

    For plot purposes only she can become invisible for as long as she wants, as well as has silent movement.
    Active - Paralysis Venom:

    MP Cost: 60
    Category: Offensive
    Type: Single Target, Immobilization, MP Drain
    Damage: 180
    Range: Melee
    Speed: Melee
    Duration: 8 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Damage

    Description:
    Serqet's tail becomes a powerful weapon that she can use upon activation of this ability. Once per post, she can stab or swipe a single target with it, dealing B+ rank Spell Damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post. If attacking the same target the paralysis will only occur every other post. The venom will also drain 5% of the target's MP every post unless the effect is removed or the ability's duration has expired. Melee speed and range.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Grade: Bronze Key
    Melee Damage: 42
    Summon HP: 300
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. Bastet is a responsible spirit that tries to remind her fellow spirits of their own responsibilities. Half the time though it doesn't work since she lacks the authority. Despite being a cat spirit, and sometimes taking the form of an actual cat, she dislikes being petted and cuddled. Still, she often finds herself chasing toy mice and balls of yarn.

    Appearence:
    Celestial Avatar Summoning 0noGUze
    Active - Lethal Claws:

    MP Cost: 75
    Category: Offensive
    Type: Multi-Target, HP Drain, MP Drain, Buff
    Damage: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9 Posts
    Downside:

    Description:
    Bastet's claws are extremely sharp usually, but upon activation of this ability they become even more lethal as magical properties are added to them. They now do 75% of A+ rank Spell Damage per strike, and if she hits nothing the energy from the attack will extend to a 338m range at 250 m/s. An additional 5% of HP and MP will be taken from those hit by her claws, and the drain will continue every post throughout the rest of this ability's duration unless removed. Furthermore, her Speed will be increased by 100% for the rest of the duration.
    Active - Pounce:

    MP Cost: 75
    Category: Offensive
    Type: Single Target, Negation, Piercing, Buff
    Damage: 150
    Range: 450m
    Speed: 450 m/s
    Duration: 9 Posts
    Downside:

    Description:
    Part of Bastet's soul will leave her body, taking the form of a large cat that will pounce a target at max 450m away at a speed of 450 m/s, inflicting A+ rank Spell Damage and then disappearing. Can be done once per post throughout her duration. Additionally, another part of her soul can be used in much the same way as the damaging component, but the second part is instead used to intercept an incoming enemy spell within Burst range of this ability(110m) and of A+ rank or lower once per post throughout the duration of this ability, acting as a negation. This requires extra MP from Samira that matches the cost of the negated spell in order to empower her enough to use the effect. The damaging portion of this ability can also pierce through armor and magical defenses in order to do 50% of its intended damage. Lastly, the power behind this ability affects the link between spirit and summoner, increasing it and granting a benefit. Samira's Spell Speed is increased by 100% for the remainder of the duration.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Grade: Silver Key
    Melee Damage: 49
    Summon HP: 360
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning Gywel7o
    Active - Hands of the Underworld:

    MP Cost: 75
    Category: Offensive
    Type: Burst, Immobilization, HP Drain, MP Drain
    Damage: 225
    Range: 55m
    Speed: 55 m/s
    Duration: 9 Posts
    Downside:
    Sacrifices 50% Range for 25% more Damage
    Sacrifices 50% Speed for 25% more Damage

    Description:
    Activates as soon as he is summoned and lasts for the remainder of his duration. When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 110m. This aura sucks the life energy out of enemies it touches, dealing A+ rank Spell Damage to anyone within his aura once per post throughout his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura's range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range and caught once more. Speed of 110 m/s. The mist-like aura of the underworld also taps into the living energy of those it touches, meaning it leaves a lingering effect that will drain 5% of HP and 5% of MP every post from affected targets for the rest of the duration unless the effect is removed.
    Active - Death Gaze:

    MP Cost: 112
    Category: Offensive
    Type: Single Target, Piercing, Negation, Buff
    Damage: 150
    Range: 450m
    Speed: 450 m/s
    Duration: 9 Posts
    Downside:
    100% more MP Cost for 50% more Damage

    Description:
    Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank Spell Damage once per post. This ability is capable of piercing through armor and magical defenses but this will only do 50% of A+ Spell Damage. He can also use his eye beams to collide against an enemy spell within Burst range(110m) of this ability to negate it once per post provided that it is of A+ rank or lower and extra MP that matches the cost of the negated spell is taken from Samira. Additionally, tapping into the power behind this ability strengthens the summoner that had called for his aid. Through the link between souls of spirit and summoner, Samira's Spell Damage is increased by 100% for the remainder of this ability.

    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun
    Rank: S+
    Grade: Silver Key
    Melee Damage: 64
    Summon HP: 450
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. One of the main leader spirits and has little to no sense of humor. He finds the playfulness and carefree attitudes of the others to be very disgraceful, and is a spirit that believes in harsh discipline and punishments. He cares very little of what others think of him and does as he wishes even if it seems shady. Most often it is not for evil or bad intent that he does this, but for his allies even if they are unaware. He does value honor and would never disgrace the name of his original. Ra can be reasoned with, much like Amaterasu although less lenient and kind, and he always has a calm way of thinking.

    Appearence:
    Celestial Avatar Summoning EMi6sNi
    Active - Solar Energy:

    MP Cost: 180
    Category: Offensive
    Type: Burst, Piercing, Buff, MP Drain
    Damage: 270
    Range: 150m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:
    100% more MP Cost for 50% more Damage

    Description:
    Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank Spell Damage from the heated shockwave, and it can partially melt armor and magical defenses to do 50% of this same damage instead. Additionally, the solar energy left by these explosions react in a beneficial way for his allies and Samira within range. Their Spell Damage is increased by 105% for the remainder of this ability. For enemies struck by the solar energy, they will find that the heat burns through even their magic system and continues doing so even after the initial impact. 5% of their MP will be drained per post for the rest of this ability's duration unless removed.
    Active - Sun's Fury:

    MP Cost: 180
    Category: Offensive
    Type: AoE, Debuff, MP Drain, HP Drain, Piercing
    Damage: 135
    Range: 300m
    Speed: 150 m/s
    Duration: 12 Posts
    Downside:
    100% more MP Cost for 50% more Damage

    Description:
    An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank Spell Damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those within range of the impact will find that their defensive abilities have weakened slightly from the heated magic, and will melt accordingly. The result is their Spell Durability being debuffed by 55%. It also makes it more difficult for enemies to use their magic, resulting in the cost of their spells increasing by 50%. 5% of both MP and HP will also be disintegrated from those within range of the impact and this continues once per post even if they move out of range due to the heated energy still affecting them. Duration of the debuff and drains last for the rest of this ability's duration, and can be re-applied when removed if a target manages to get hit again by the attack. The final effect is that the initial attack, as well as the ones that follow, can pierce through armor and magical defenses in order to do 50% of the intended damage.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius
    Rank: H+
    Grade: Zodiac Key
    Melee Damage: 115
    Summon HP: 900
    Range: 500m
    Speed: 400 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stands as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning YADdhzS
    Active - Star Rain:

    MP Cost: 105
    Category: Supportive, Defensive
    Type: AoE, Buff, Negation, MP Drain, HP Drain
    Healing: 105
    Durability: 262
    Range: 600m
    Speed: 400 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices 50% Duration for 25% more Durability

    Description:
    Sagittarius will replace his normal arrows for one that glows a brilliant gold. He fires it upward, where it explodes into tiny golden particles of energy that cover a 600m range as they rain down at 400 m/s. Those that are considered allies, as well as himself, will be healed for 50% of H+ rank Spell Damage once per post as these particles touch them, and will also receive a buff to their Spell Damage for 115% for the rest of this ability's duration. These particles also leave a visible mystical energy in the area as they continue raining down. Once per post, an enemy spell that tries to get through it is capable of being weakened and turned into harmless sparkly particles once it reaches Burst range of this ability(500m) so long as it is H+ rank or lower, counting as negation. However, this energy will consume MP from Samira that matches the cost of the negated spell in order to apply this effect. Additionally, allies under the particle rain will be protected for up to 1x H+ rank Spell Damage. This amount resets with each post regardless of taking damage or the protection being broken. This is not for each ally but acts as one general shield for all. Enemies that are within range and are touched by the golden particles will instead receive negative effects. 5% of their MP and HP will be drained once per post throughout the rest of this ability's duration unless removed.
    Active - Star Arrow:

    MP Cost: 210
    Category: Offensive
    Type: Single Target, Debuff, Piercing, MP Drain, Negation
    Damage: 315
    Range: 800m
    Speed: 800 m/s
    Duration: 25 Posts
    Downside:
    100% increased MP Cost for 50% more Damage

    Description:
    Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ Spell Damage. Their defenses will also be crippled from the attack, lowering both Physical and Magic Resistances by 50%, and their Spell Durability by 15%. Can be used once per post throughout his duration but the debuff does not stack. The debuff itself lasts for the rest of this ability's duration unless removed, in which case it can be re-applied should the target get hit again. This arrow can also pierce through armor and magical defenses to do 50% of its intended damage, and the celestial fire will burn away 5% of the struck target's MP once per post. The drain effect also lasts throughout the rest of his duration. Lastly, this powerful celestial arrow can overpower other spells when and if it makes contact or passes through their path within Burst range of this ability (500m), eliminating the opposing spell and counting as Negation. This requires the same MP be taken from Samira as was used to create the negated spell, can only be done on spells H+ rank or lower, and can only be done once per post.
    Active - Archer Constellation:

    MP Cost: 157
    Category: Offensive
    Type: Multi-Target, Piercing, MP Drain, Buff
    Damage: 237
    Range: 700m
    Speed: 600 m/s
    Duration: 25 Posts
    Downside:
    50% more MP Cost for 25% more Damage
    Sacrifices Effect for 25% more Damage

    Description:
    Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple within a 700m range at 600 m/s. Each beam will do 75% of H+ Spell Damage, and they also pierce through armor and magical defenses to do 50% of the intended damage. Furthermore, those hit by these beams will be afflicted with a negative effect that drains 5% of their MP every post for the rest of this ability's duration unless removed. Can be used every post throughout his duration. His new visual appearance is also for more than just cosmetic looks. The energy within his new form strengthens the bond between him and his summoner and grants her additional power. Samira's Spell Damage is increased by 115% for the rest of this ability's duration.


    Last edited by Samira Nassar on 7th May 2020, 10:02 pm; edited 255 times in total
    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 9th July 2017, 9:46 am

    Edit Notes 4-15-20

    -Added MP costs to template
    -In Lineage Spell Apophis' abilities, clarified Negation ranges and also changed "Obliteration" to Burst. Also added Downsides.
    --In ability "Spawn of Ammut" of Lineage spell Ma'at, added a second Downside
    -Removed Piercing Counter from UA Divine Intervention due to rule changes and added Spell Durability buff
    -Edited Spirit Particles UA

    -Edited ability "Eruption" of B Rank spell Pele to be Multi-Target instead of AoE
    -In ability "Decay" of B Rank spell Au Puch, removed being able to change AoE locations once per post due to updated rules
    -In ability "Circling Flames" of A Rank spell Agni, changed an effect to Piercing
    -In ability "Rainstorm" of A Rank spell Chaac, changed an effect to MP Drain
    -In ability "Wind Storm" of A Rank spell Susano, clarified Negation effect works in Burst Range to meet updated rule requirements
    -In ability "Deadly Screech" of A Rank spell Camazotz, removed an Effect

    -In ability "Guardian's Eye" of S Rank spell Athena, clarified Negation effect works in Burst Range to meet updated rule requirements
    -In ability "Destruction" of S Rank spell Kali, added additional Downside
    -Added Downsides to S Rank spell Amaterasu
    -In ability "Slicing Current" of S Rank spell Kukulkan, added Downsides
    -In ability "Storm of Serpents" of S Rank spell Kukulkan, removed being able to change AoE locations once per post due to updated rules
    -In abilities "Words of Power" and "Serene Restoration" of H Rank spell Isis, clarified Negation stuff due to updated rules. Also added another Downside.
    -Reworked ability "Earthquake" of B+ Rank spell, Geb
    -In ability "Pounce" of A+ Rank spell Bastet, clarified Negation effect works in Burst Range to meet updated rule requirements
    -In ability "Death Gaze" of A+ Rank spell Anubis, clarified Negation effect works in Burst Range to meet updated rule requirements. Also added Downsides to both of his abilities.
    -Added Downsides to abilities of S+ Rank spell Ra
    -In ability "Star Rain" of H+ Rank spell Sagittarius, clarified Negation effect works in Burst Range to meet updated rule requirements
    -In ability "Star Arrow" of H+ Rank spell Sagittarius, clarified Negation effect works in Burst Range to meet updated rule requirements
    -In ability "Archer Constellation" of H+ Rank spell Sagittarius, removed an Effect for Downside tradeoff

    Old:
    Edit Notes 12-4-19

    -Added Categories to all summon abilities
    -Removed the Unknown keys from the old ruleset
    -Went through and clarified all Drain types in the effect list of each ability so it's easier to see instead of having to read entire descriptions for that information
    -Went through all spells and abilities to clarify minor wording

    -Adjusted stats of Lineage Spells that were previously Grand Summons. They now have Bronze Key stats
    -Added a Buff effect to Lineage Spell An Dagda's ability "Lorg Mór"
    -Edited Lineage Spell Vishnu's ability "Dashavatara" since it was a bit outdated and questionable by this point, and also edited an effect within his other ability "Trimurti"
    -Edited Lineage Spell Zeus' ability "Stormlord"
    -Added a cap of allied targets to Lineage Spell Odin's ability "Souls of the Warrior"
    -Added a simple Downside to Ma'at's abilities
    -Moved Apophis to Lineage Spells and edited his stats and abilities
    -Removed Archmage's Seal as an Ascendant Ability and added Master of the Other World
    -Removed Signature Spell Neith and Added Anhur

    -Turned the Passive "Target Dummy" of B rank Spell Loki into an Active to better fit newest ruleset. Function remains the same.
    -Edited B Rank Spell Chronos' ability "Fast Forward" slightly to add a split buff for better clarity and also turn it into an Active
    -Edited A Rank Spell Agni's "Conflagration" ability
    -Added an additional effect to A Rank Spell Chaac's "Rainstorm" ability
    -Clarified A Rank Spell Susano's "Wind Storm" ability requires MP cost for Negation effect. Also re-worded "Wind Master" slightly
    -Re-worded A Rank Spell Hades' ability "Soul Possession" slightly. Function remains the same.
    -Added Downside to A Rank Spell, Artio's "Guardian" ability
    -Clarified S Rank Spell He Bo's "Restoring Waters" ability to say that the Cleanse/Negation effect only works on S rank and lower effects
    -Edited S Rank Spell, Kali's abilities slightly
    -Removed S Rank Spell Amaterasu's "Flashy Entrance" ability and changed it to "Dazzling Light"
    -Edited S Rank Spell, Nu Wa's "Elemental Crystals" ability to the correct Spell Type
    -Changed an effect in S Rank Spell, Kukulkan's ability "Slicing Current"
    -Added "Storm of Serpents" to Kukulkan, replacing the other ability "Lightning Winds"
    -Added Isis back into the magic as a H rank spell

    -Edited B+ Spell Serqet's abilities and made into a Silver Key
    -Reworded A+ Spell Bastet's "Pounce" ability slightly
    -Made A+ Spell Anubis into a Silver Key and adjusted stats. Also re-worded buff on ability "Death Gaze"
    -Made S+ Spell Ra into a Silver Key and adjusted stats
    -Increased H+ Spell Sagittarius' stats to match new table numbers for Zodiacs
    -Added additional effect to H+ Spell Sagittarius' ability "Star Arrow". Also added a simple downside for all of his abilities

    05-08-19

    TLDR Version: I edited pretty much everything except UAs Divine Intervention and Spirit Particles, but you may as well go over them too to make sure they're still fine. Have fun.

    -Updated Lineage Spells
    -Temporarily switched out Ascendant Ability, Magician's Spirit, for Gold Rush cause jewels were spent and I gotta make it back for me to feel comfortable >.>
    -Re-worded and renamed UA, Avatar Set, to Avatar Equipment. It's been clarified a bit more and also nerfed from 2 requips to 1.
    -Edited Signature Spells
    -Added 2 more Passives

    -Edited B Rank Spell Pele abilities
    -Edited B Rank Spell Chronos abilities.
    -Edited B Rank Spell Au Puch abilities
    -Moved Agni to A Rank and edited abilities
    -Moved Chaac to A Rank and edited abilities
    -Edited A Rank spell Cernunnos abilities
    -Edited A Rank Spell Susano abilities
    -Edited A Rank Spell Skadi abilities
    -Edited A Rank Spell Camazotz abilities
    -Edited A Rank Spell Hades abilities - Going to mention that I am not sure what to categorize one of the effects in Soul Possesion or if its even allowed anymore since it counters a Positive effect and not a Negative effect like the rules mention.
    -Switched out A Rank Spell Discordia for Artio
    -Moved He Bo to S Rank and also updated his abilities
    -Edited S Rank Spell Athena abilities
    -Edited S Rank Spell Kali abilities
    -Edited S Rank Spell Amaterasu abilities
    -Edited S Rank Spell Nu Wa abilities
    -Edited S Rank Spell Kukulkan abilities
    -Edited H Rank Spell Apophis abilities

    -Edited B+ Spell Geb abilities
    -Edited B+ Spell Serqet abilities
    -Edited A+ Spell Bastet abilities
    -Edited A+ Spell Anubis abilities
    -Edited S+ Spell Ra abilities
    -Edited H+ Spell Sagittarius abilities


    Edit Notes 03-25-19

    -Changed the Passive, Shards of Ice, of A Rank spell, Skadi, into an Active and increased the damage percentage from 50% to 75%. Also gave the Active, Howling Winter, a secondary effect.

    -Corrected an error in the duration of B+ spell, Geb. For some reason it said 28.5 instead of 8. Also increased his melee damage
    -Increased the melee damage of B+ spell, Serqet, from 28.5 to 29
    -Changed the Passive, Hands of the Underworld, of A+ Rank spell, Anubis, into an Active since it seemed to be too powerful as a Passive to me. Also decreased the range from 112.5m to 110m
    -Increased the melee damage of S+ spell, Ra, from 58.5 to 59
    -Changed the Melee damage and Summon HP numbers of H+ spell, Sagittarius. Originally had the normal H rank Zodiac values instead of the Advanced Zodiac values

    Edit Notes 02-14-19

    -Edited Lineage Spell, An Dagda, to be B Rank and also edited the ability, Uaithne, entirely
    -Edited Lineage Spell, Vishnu, to be B Rank and also edited his Active slightly
    -Edited Passives
    -Edited the Ability, Eruption, of B Rank spell, Pele, and so needs full regrading
    -Changed the Passive, Soul Wraiths, of A Rank spell, Hades, into an Active to better fit the new rules
    -Nerfed the Active, Soul Possession, of A Rank spell, Hades, so that the debuff reduces regen by 50% instead of completely stopping it
    -Changed the Passive, Slicing Winds, of S Rank spell, Kukulkan, into an Active to fit the new debuff rules


    Edit Notes 01-16-19

    -In UA, Divine Intervention, decreased the rank from H to S. However, I increased it from a 1x rank shield to a 2x rank shield. Also added a MP cost to bypass shields since being 50% effective is redundant given piercing spells already follow that rule.
    -Decreased the buff in UA, Avatar Set, from H to S rank numbers. 37.5% down to 35%, and 75% down to 70%. UA function is still the same.
    -Decreased the buff in UA, Spirit Particles, from H to S rank numbers. 65% down to 60%. UA function is still the same.
    -Moved Agni to B Rank and adjusted the numbers to match.
    -Moved Chaac to B Rank and adjusted the numbers to match. Also changed his Passive.
    -Moved Loki to B Rank and adjusted the numbers to match. Also edited his Passive slightly.
    -Moved Cernunnos to A Rank and adjusted the numbers to match
    -Moved Susano to A Rank and altered the numbers to match.
    -Moved Skadi to A Rank and changed the numbers to match. Also altered her Active slightly.
    -Moved Athena to S Rank and adjusted numbers to match. Also slightly adjusted the Active.
    -Added A Rank spell, Discordia
    -Moved Kali to S Rank and changed abilities
    -Removed the attack limitation from the Active, Void Stalker, of H Rank spell, Apophis, because it was a limitation I set for old rules and never updated

    -Corrected an error in the Active, Rock Toss, of Advanced spell, Geb, to state that it does full B+ damage instead of full C+ damage.
    -Edited the Active of Advanced spell, Anubis, to remove the MP cost of his shield piercing effect, and set the damage it can do at 50%.
    -Edited the Active, Archer Constellation, of Advanced Spell, Sagittarius, slightly to upgrade his shield piercing abilities


    Edit Notes 10-24-18

    Note on Normal Spell numbers, Chronos (B rank), Camaztoz (A rank), Nu Wa (S rank), and Kukulkan (S rank) were not purchased but instead the slots were rewarded from jobs last year. The proper links are provided in their spoilers. Hades (A rank) was purchased and also has a link to the approval.

    -Changed the Magic Type to Solitary Summoning
    -Removed all Strengths and Weaknesses from spells
    -Removed 4 UAs. The only edit made to the 3 kept ones was for UA Divine Intervention. I clarified that abilities that try to phase through the shield are less effective. The original wording sounded like an immunity.
    -Removed extra signature spells to have 3 left
    -Edited Signature, Janus, to increase him to S rank since he was the D rank sig before
    -Added Portunus and Neith Signature spells
    -Removed and Re-wrote Passives and so needs re-checking
    -Added a burn effect to the Active of D rank spell, Agni
    -Increased debuff of the active of B Rank spell, Au Puch
    -Edited A Rank spell, He Bo, so that his Passive was more of a AoE and his Active both heals and removes a status effect
    -Made Hades A rank and adjusted the numbers (damage, speed, range) of his abilities to match. The abilities still function the same as before.
    -Specified that the abilities of H Rank spell, Apophis, can be used every post

    -Made Geb, Serqet, Bastet, Anubis, and Ra advanced summons and adjusted the numbers (damage, speed, range, buff/debuff effects) in their abilities to match. The ability functions themselves remain the same except the few listed below:
    A+ Bastet which I added an additional effect to her active
    B+ Geb now has an additional effect to his Active, Earthquake
    For both Anubis Active and Sagittarius Archer Constellation Active, mentioned that MP must be spent to bypass player generated defenses

    -Removed TO Aspect spells

    Edit Notes 9-17-18

    -Removed cooldowns off everything due to new rules
    -Updated the strengths and weaknesses of the general magic

    -Edited the Passive of D Rank Lineage spell, An Dagda
    -Clarified the Active of D Rank Lineage spell, An Dagda, can be done once per post
    -Replaced the Passive of B Rank Lineage spell, Zeus, with a new Active, Lightning Bolts, and needs full re-grading
    -Clarified the Active, Stormlord, of B Rank Lineage spell, Zeus, can be done once per post and that the paralysis effect can happen every other post
    -Increased duration of buff on Active of A Rank Lineage Spell, Odin
    -Clarified the stun in the Passive of S Rank Lineage spell, Ma'at, can happen every other post
    -Replaced the original Active of S Rank Lineage spell, Ma'at, and so needs full re-grading
    -Clarified that the barrier strength within UA, Divine Intervation, goes by spell damage
    -Removed Defensive Equilibrium UA since it seemed a little OP the way it was written
    -Added Blessing of Protection UA
    -Changed the HP regen to every post in Celestial Oath UA
    -Clarified further that the effects of a spirit lasts through their full original duration in the UA, Sacrifice
    -No longer see a rule that says passive UAs can only do 50% of damage, so I increased the damage of Spirit Particles UA to do full damage
    -Edited Active of D Rank Signature spell, Janus

    -Replaced the Passive of D Rank spell, Geb, and needs full re-grading
    -Slightly edited the Active, Earthquake, of D Rank spell, Geb
    -Edited the Passive of D Rank spell, Agni
    -Edited the Active of D Rank spell, Agni
    -Clarified the Active of D Rank spell, Chaac, can be done once per post throughout his duration, and that the paralyzing effect can happen every other post
    -Increased Active duration of C Rank spell, Nox, to 5 posts
    -Edited the Passive of C Rank spell, Cernunnos, to work every other post
    -Clarified the Active of C Rank spell, Cernunnos, can be done once per post throughout his duration, and that the immobilization effect can only happen every other post
    -Clarified the Active of B Rank spell, Susano, can be done once per post throughout his duration, and that the immobilization effect can only happen every other post
    -Edited the Passive of B Rank spell, Pele, to work every post
    -Clarified the Active of B Rank spell, Pele, can be done once per post throughout her duration, and that the immobilization effect and extra damage can only happen every other post
    -Clarified the Active of A Rank spell, Bastet, can be done once per post throughout her duration
    -Clarified the Active of A Rank spell, He Bo, can be done once per post throughout his duration
    -Clarified the Passive of S Rank spell, Ra, can be done once per post throughout his duration, and that the blinding effect can only happen every other post
    -Removed damage cap of the Active on S Rank spell, Ra, and clarified that it can be done once per post throughout his duration. Also clarified the debuff duration
    -Added that the blind effect can be done once every other post on S Rank spell, Amaterasu
    -Clarified the Active of S Rank spell, Amaterasu, can be done once per post throughout her duration, and that the DoT effect cannot be restarted if a target is hit a second time before it wears off. Also increased the debuff duration from 3 posts to 5.
    -Edited Active, Obliteration, of H Rank spell, Apophis, for the AoE damage to be once per post and also changed the debuff to affect only magical resistance

    -Removed MP increase from Extra D Rank Spell turned passive, Geb's Boon, due to rule change regarding HP buffs being solo in an ability
    -Removed MP increase from Extra D Rank Spell turned passive, Bacchus' Boon, due to rule change regarding HP buffs being solo in an ability
    -Changed Extra D Rank Spell, Ra's Boon, to increase defense magic power
    -Changed the Passive of Extra C Rank spell, Serqet, into the Active, Invisibility, and re-worked it
    -Edited the Active of Extra C Rank spell, Serqet, slightly
    -Edited the Active of Extra C Rank spell, Loki, slightly
    -Edited Passive of Extra B Rank spell, Chronos
    -Edited Active of Extra B Rank spell, Chronos
    -Removed damage cap from Active of Extra B Rank spell, Au Puch, due to being an AoE. Also nerfed debuff to match AoE rules.
    -Edited the Passive of Extra B Rank Spell, Hades, to apply a drain effect instead of the original HP debuff
    -Clarified the Active of Extra B Rank spell, Hades, can be done once per post throughout his duration. Also updated strengths and weaknesses which was missed during the last edits
    -Edited the Passive of Extra A Rank spell, Camaztoz, and needs full re-grading
    -Clarified the Active of Extra A Rank spell, Camazotz, can be done once per post throughout his duration, and that the disorienting effect can only happen every other post
    -Increased damage on the Passive of Extra A Rank spell, Anubis
    -Clarified the Active of Extra A Rank spell, Anubis, can be used every post of his duration
    -Made a small edit on the Passive of Extra S Rank Spell, Nu Wa
    -Edited Active of Extra S Rank spell, Nu Wa, since being able to do 150% rank damage per post seemed a bit much
    -Increased damage on Passive of Extra S Rank spell, Kukulkan
    -Clarified the Active, Star Arrow, of H+ Rank spell, Sagittarius, can be used every post of his duration. Also increased the debuff percentages to match what is listed in buff rules.
    -Clarified the Active, Archer Constellation, of H+ Rank spell, Sagittarius, can occur every other post. I do not see any rule updates with multi-target spells and abilities being able to be used every post like the other categories, but cooldowns have also been removed in general. So, this seemed like the best option.

    -Clarified the Active of the D Rank TO spell, Wings of Ra, located under Aspect of Ra, can be used every post of the TO duration.
    -Clarified the damage on Active of the B Rank TO spell, Sun of Ra, located under Aspect of Ra, can be used every post of the TO duration.
    -Clarified the damage on Active of the A Rank TO spell, Ra, located under Aspect of Ra, can be used every post of the TO duration instead of just having a duration of 5 posts.
    -Clarified the damage on Active of the C Rank TO spell, Scales of Apophis, located under Aspect of Apophis, can be used every post of the TO duration.
    -Clarified the damage on Active, Cataclysmic Void, of the S Rank TO spell, Apophis, located under Aspect of Apophis, can be used every post of the TO duration instead of just having a duration of 5 posts.
    -Clarified the damage on Active, Snake of Chaos, of the S Rank TO spell, Apophis, located under Aspect of Apophis, can be used every post of the TO duration.
    -Clarified the damage on Active of the C+ Rank TO spell, Tail of Sagittarius, located under Aspect of Sagittarius, can be used every post of the TO duration, and that the stun can occur every other post. Also adjusted the TO buff to match the numbers in buff rules.
    -Increased damage on Active of A+ Rank TO spell, Hooves of Sagittarius, since it falls under burst ranges and speeds. Also adjusted the TO buff to match the numbers in buff rules.
    -Removed damage cap on Active, Starburst, of the S+ Rank TO spell, Sagittarius, located under Aspect of Sagittarius
    -Increased duration on Active, Celestial Artillery, of S+ Rank TO spell, Sagittarius, located under Aspect of Sagittarius, from 9 posts to 12 posts.


    Edit Notes 7-29-18

    -Lowered buff amount on the Passive of Lineage Spell, Zeus
    -Added a range on the Passive of Lineage Spell, Odin
    -Lowered buff amount of the Active on Lineage spell, Odin. Also added a range and further clarity.
    -Added Ascendant Abilities for X, Y, and Z
    -Edited Spirit Bond UA slightly
    -Renamed Star Dress UA to Avatar Set and re-worked it to be both armor and weapon
    -Re-Worked Divine Intervention UA
    -Added Defensive Equilibrium UA
    -Edited Celestial Oath UA slightly
    -Added Sacrifice UA
    -Added Spirit Particles UA
    -Updated User Rank Signature, Celestial Impact, to include other melee moves
    -Added Purchased Signatures
    -Added Plot Spirits section

    -Removed D rank spell Isis to make room for Aspect of Ra TO spell due to new rule change where purchased D rank spells were reduced to 5 instead of 6
    -Buffed both Passive and Active of D rank spell, Agni. Also changed two weaknesses
    -Edited Passive and Active of D rank spell, Chaac
    -Buffed Passive of C rank spell, Kali
    -Buffed Active of C rank spell, Kali
    -Edited Active of C rank spell, Cernunnos
    -Lowered buff on Passive of B rank spell, Susano, from 60% to 50%, also edited the Active slightly
    -Replaced B rank spell, Artio, with Pele
    -Edited Passive of B rank spell, Skadi
    -Buffed Active of B rank spell, Skadi
    -Changed Passive of A rank spell, Bastet
    -Edited Active of A rank spell, Bastet
    -Edited both the Passive and Active of A rank spell, Athena
    -Edited Passive of A rank spell, He Bo
    -Edited Passive and Active of S rank spell, Ra
    -Edited Passive and Active of S rank spell, Amaterasu
    -Replaced Passive, Serpent's Defense, of H rank spell, Apophis, with Active, Void Stalker
    -Edited Active, Obliteration, of H rank spell, Apophis, to change the AoE ranges. Also increased the debuffs from 35% to 37.5%

    -Replaced Extra D rank spells with Passives
    -Added two Passives in the Extra C rank area
    -Edited the Passive and Active of Extra C rank spell, Loki, slightly
    -Lowered buff of Passive on Extra B rank spell, Chronos, from 60% to 50%
    -Re-worked Active of Extra B rank spell, Au Puch, and added on a bit more to the Passive
    -Edited the Passive and Active of Extra B rank spell, Hades
    -Edited both Passive and Active of Extra A Rank spell, Anubis
    -Edited both the Passive and Active of Extra S rank spell, Nu Wa
    -Edited both the Passive and Active of Extra S rank spell, Kukulkan
    -Added another effect to Star Arrow Active of H+ spell, Sagittarius, due to knock backs not being considered as an effect
    -Buffed Archer Constellation Active of H+ spell, Sagittarius, and added another effect
    -Removed all extra actives for summons due to rule changes. These have been turned into TO spells and are under the Aspect Spells spoiler.
    Aspect of Ra = 4 spells
    Aspect of Apophis = 5 spells
    Aspect of Sagittarius = 5 Advanced spells


    4-3-18 Edit Notes

    Simple Edits:
    -Re-worded UA Star Dress slightly. Effects of the UA still remain the same.
    -Reduced speed of active in D Rank spell, Geb
    -Increased speed of active in D Rank spell, Agni
    -Increased speed of active in D Rank spell, Chaac
    -Reduced speed of active in C Rank spell, Kali
    -Reduced speed of active in C Rank spell, Nox
    -Removed status limitations regarding higher ranks of passive in C Rank Spell, Cernunnos
    -Reduced speed of passive in C Rank spell, Cernunnos
    -Increased speed of active in C Rank spell, Cernunnos
    -Increased speed of active in B Rank spell, Susano
    -Reduced speed of active in B Rank spell, Skadi
    -Increased speed of active in A Rank spell, Bastet
    -Reduced speed of active in A Rank spell, Athena
    -Removed status limitations regarding higher ranks of active in A Rank spell, Athena
    -Reduced absorb amount to 2x A rank damage instead of 3 of active in A Rank spell, Athena
    -Reduced speed of active in S Rank spell, Ra
    -Reduced speed of passive in S Rank spell, Amaterasu
    -Reduced speed of extra active, Judgment, in S Rank spell, Amaterasu
    -Increased speed of extra active, Speed of Light, in S Rank spell, Amaterasu
    -Increased range of active in H Rank spell, Apophis
    -Reduced speed of extra active, Cataclysmic Void, in H Rank spell, Apophis
    -Removed status limitations regarding higher ranks of extra active, Cataclysmic Void, in H Rank spell, Apophis
    -Reduced speed of extra active, Chains of the Void, of H Rank spell, Apophis
    -Removed status limitations regarding higher ranks of extra active, Chains of the Void, in H Rank spell, Apophis

    -Increased speed of active of Lineage D Rank spell, An Dagda
    -Increased speed of active of Lineage C Rank spell, Vishnu
    -Reduced speed of active of Lineage B Rank spell, Zeus
    -Removed status limitations regarding higher ranks of Lineage B Rank spell, Zeus
    -Removed status limitations regarding higher ranks of Lineage S Rank spell, Ma'at

    -Removed status limitations regarding higher ranks of active in extra D Rank spell, Cupid
    -Reduced speed of active in extra D Rank spell, Cupid
    -Increased speed of passive in extra D Rank spell, Aphrodite
    -Reduced speed of active in extra D Rank spell, Aphrodite
    -Removed status limitations regarding higher ranks of active in extra D Rank spell, Awilix
    -Reduced speed of passive in extra D Rank spell, Bacchus
    -Removed status limitations regarding higher ranks of passive in extra D Rank spell, Bacchus
    -Increased buff of passive in extra C Rank spell, Apollo
    -Added that the active in extra C Rank spell, Apollo, requires OOC permission
    -Re-worked active in Extra C Rank spell, Loki, slightly
    -Removed status limitations regarding higher ranks of active in extra C Rank spell, Serqet
    -Increased speed of active of extra C Rank spell, Serqet
    -Removed status limitations regarding higher ranks of active in extra B Rank spell, Chronos
    -Reduced speed of active of extra B Rank spell, Chronos
    -Added a speed of active of extra B Rank Spell, Au Puch
    -Increased speed of active of extra A Rank spell, Anubis
    -Increased speed of active of extra S Rank spell, Nu Wa
    -Increased range of passive of extra S Rank spell, Kukulkan

    Needs Real Grading Edits:
    -Added Sagittarius and his extra actives as advanced spells
    -Replaced Extra A Rank Spell, Anhur, with Camazotz


    01-26-18 Edit Notes

    -Added Custom Lineage
    -Added Lineage Spells


    12-23-17 Edit Notes

    If there is anything major that needs to be discussed or explained, you can contact me on Discord. Lumindis#1694

    Simple Edits:

    -Increased Blessing of the Gods UA MP gain to 25%
    -Removed D and C rank from UA Sacrificial Summoning due to the MP cost being 0 at H rank
    -Edited the Passive Ability of C Rank Spell, Cernunnos, to include the status effect rule change
    -Edited the Active of Extra D Rank Spell, Cupid, to include the status effect rule change
    -Edited the Active of Extra C Rank Spell, Loki, to include the status effect rule change
    -Removed rank restrictions on the Active of Extra B Rank Spell, Hades, due to it requiring OOC permission to be used in the first place
    -Edited Passive and Active of B Rank Spell, Artio, to match new buff rules
    -Edited Passive of A Rank Spell, Bastet, to match new buff rules
    -Edited Passive of S Rank Spell, Ra, to match the new buff rules and change the daytime restriction
    -Edited C Rank Active of S Rank Spell, Amaterasu, Purification to match new buff rules
    -Made Amaterasu and Apophis Unknown Keys. Celestial mages are allowed two.

    Needs Real Grading:

    -Reworked 5th UA Divine Intervention
    -Added on to UA Spirit Bond since the first effect is used more as a plot ability rather than combat
    -Added 7th UA that was unlocked at H Rank
    -Added new User Rank Signature, Celestial Impact
    -Changed Active and edited Passive of D Rank Spell, Geb.
    -Changed Active of D Rank Spell, Isis
    -Change Passive and Active of C Rank Spell, Kali
    -Changed Passive of B Rank Spell, Susano
    -Edited Active of B Rank Spell, Skadi
    -Added H Rank Spell Apophis and extra actives. Spell Slots were unlocked upon reaching H rank, which used to be unlocked at SS (12-22-17 patch changed this)
    -Changed Active of Extra D Rank Spell, Aphrodite
    -Changed Active and Passive of Extra D Rank Spell, Awilix
    -Changed Active and Passive of Extra D Rank Spell, Jing Wei
    -Changed Active and Passive of Extra D Rank Spell, Bacchus
    -Moved Serqet to Extra C Rank Spell area and changed Active
    -Edited the Passive and Active Abilities of B Rank Spell, Chronos. Also moved him to Extra B Rank Spells area
    -Added Extra A Rank Spell, Anhur
    -Added Extra A Rank Spell, Anubis


    11-13-17 Edit Notes

    -Added a larger range to 3rd UA Spirit Bond
    -Added 6th UA that unlocked at S rank
    -Upgraded A rank spells Ra and Amaterasu to S and adjusted their abilities accordingly
    -Used purchased spell slots to add extra actives to Amaterasu
    -Upgraded D rank spell Bastet to A
    -Added A rank spell He Bo
    -Added two extra C rank spells; Apollo and Loki
    -Added two extra B rank spells; Ah Puch and Hades
    -Added two extra S rank spells; Nu Wa and Kukulkan


    9-20-17 Edit Notes

    -Added new B rank spell, Chronos
    -Added 3 A rank spells


    9-11-17 Edit Notes

    -Added 5th UA
    -Added 3 B rank spells
    -Added 6 purchased D rank spells
    Code for Inactive stuff:
    Z:
    Celestial Avatar Summoning BDhNEiZ
    Magician's Spirit:

    Description:
    The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability:
    25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage:
    The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.


    Last edited by Samira Nassar on 7th May 2020, 10:03 pm; edited 255 times in total


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    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

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    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th July 2017, 8:01 am

    Hi there, Samira! I'm VindStot / Leila and I'm here to grade your magic. All my requests for changes will be below and done in this color. If you have any questions or have fixed everything, PM me or bump this thread~

    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 30%. Please, provide some kind of a drawback for this, preferably one of equal magnitude (such as lowered health by 30%, mind that this is just an example). If you don't want to have any drawbacks for this ability, lower the mana increase to +10%

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 50%. As this is only D-ranked summon, please lower this to 30% The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. Does not apply to ranged attack made against him. Please state that each enemy can only be burned about 4 times before they become immune to this ability.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters. While the spell will be nearly instant due to the short range, I would still like you to provide speed for this burst. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild. This ability will need a range.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    _____________________________________________________________________________________


    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
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    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 10th July 2017, 10:44 am

    Alright, think I got everything covered. I did as you suggested and kept the UA simple for now. Thanks for the help!


    _____________________________________________________________________________________

    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Zodiac Key- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Advertisement Achievement Badge- Hero- 1 Year Anniversary- Player 
    Lineage : Child of Eden
    Position : Goddess of Eden
    Posts : 1578
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    Cosmic Coins : 30
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    Age : 23
    Experience : 3,631,235

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th July 2017, 10:56 am

    ~Approved~


    Spoiler:

    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    _____________________________________________________________________________________


    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

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    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Leila Vergious on 16th July 2017, 7:37 am

    Moved and unlocked at the user's request.

    Spoiler:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    _____________________________________________________________________________________


    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
    Position : None
    Posts : 1094
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 206,450

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Hania on 22nd July 2017, 7:03 am

    Hello Samira, I'm Tamashi and I'll be your grader this time around. Any requests or suggestions I make will be seen in This wonderful shade of purple. Any concerns, worries or questions can be directed to me at any point via pm or if on discord dm and I'll answer as soon as I am able.

    With all that being said lets begin...

    The Grading:

    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Avatar Possession - Active. Very similar to that of the Star Dress normal summoners are capable of. With Avatar Possession, instead of fusing with a spirit in such a way that her clothing changes, it is spiritual fusion where the spirit essentially possesses Samira temporarily. Both the active and passive abilities of the spirit are gained at the same cost of MP that would of been used to summon the spirit by normal means. Its duration is the same as it would be if summoned normally and the cooldown of the spirit itself is triggered once the possession has ended, meaning it cannot be summoned normally until the post cooldown requirement has been met. Only one possession can occur at a time and it does not count towards the number of spirits on the field.
    Actives are basically spells and thus need a static cooldown and duration, I ask that you add this to this unique ability, more so as summon durations/cooldowns differ from summon to summon.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using one portal on a wall will allow individuals to pass through the wall to be on the other side. Having two portals out will create a link between them. If a person steps through one of the portals they will exit through the other. He can summon up to 2 portals at once and they last for his duration. The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst.
    Please clarify if the portals he makes can be relocated, (Best example would be portal) or are they stuck where originally placed?

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals

    Please add a passive, also actives require a separate cooldown and duration from the summon itself.

    User Rank Signature:


    Name: Scorpion's Kiss
    Rank: User Rank
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira releases magical energy that takes the shape of a scorpion. The energy travels towards its target with the max user rank single target speed and range, and does user rank damage on impact. Caps at S rank.

    This will need to be reworked, you are a holder summoner meaning you require something to channel your magic through. You also need to give how you summon the scorpion, the passive and the active. Please add a cooldown and duration for the active as well and if something is instant it requires at least a two post cooldown.

    Strengths:

    -An attack that can be used at close or long range

    Weaknesses:

    -It has a travel time so enemies that are faster can avoid it when used at range
    -Provides no elemental benefit
    -Can only attack one target



    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 50%, however, to make up for his increased health his attack power is 25% less and his speed is 50% less.
    I am going to ask that the 50% health be reduced to 25% as you are using shields as your active it is clear that this isn't attack summon so the reduction in attack power doesn't come across as a drawback in this case. I will ask that the speed be reduced to 25% to mirror this.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.
    Add that if it is protecting two people it can go as 45 meters since it then become multi-target and not single. Also add a cooldown and duration to this active.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters.
    Please add a cooldown and duration to this active

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.
    Agni isn't a stellar spirit he is a normal spirit, I ask that you just tweak that.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing D rank damage to anything within 5 meters with a speed of 11 meters per second. It is instant with a cooldown of 2 posts. Burst.
    This seems like an aoe burst so can only do 50% damage max

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. AoE.
    Add a duration and cooldown to this please

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(

    I do apologise for the wait on this grading, I had a lot going on. Just a few tweaks to fix, give it a little nudge or you can pm or dm me and I'll come back as soon as I can.


    _____________________________________________________________________________________

    Celestial Avatar Summoning 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 22nd July 2017, 12:26 pm

    Okay, I THINK I got everything. Now for the notes.

    -I decided to go with Leila's version of star dress and changed the wording to match. I did not mean for my version to sound like I was changing more than the others, I was just trying to give it a different spin on it for the same effect as hers so it wouldn't be copying. But to make it easier for everyone else and so it would not sound op I changed it.

    -The user rank active I basically tried to word it how it is in the rules. I personally think it needs a longer cd for the damage but I'll see what you think first. First time trying to make a DoT effect.

    -Everything else fixed as requested without comment.

    Note for myself: D rank changes have been discussed and made through PM.


    _____________________________________________________________________________________

    Hania
    Hania

    Demonically Bound


    Demonically Bound

    Developer/GFX Artist- Demon VIP Status- Dragon VIP Status- Knight VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Have Seijin On Your Friends List- Player 
    Lineage : Warrior of Steel
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    Posts : 1094
    Guild : Rune Knights
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    Experience : 206,450

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Hania on 23rd July 2017, 2:23 am

    Recorded for later:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(

    Celestial Avatar Summoning THwUvUP


    _____________________________________________________________________________________

    Celestial Avatar Summoning 59875_s


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Leila Vergious
    Leila Vergious

    Eden's Rose


    Eden's Rose

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    Lineage : Child of Eden
    Position : Goddess of Eden
    Posts : 1578
    Guild : Silver Wolf
    Cosmic Coins : 30
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    Age : 23
    Experience : 3,631,235

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Leila Vergious on 10th September 2017, 12:10 pm

    Moved and unlocked at user's request.

    Spoiler:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    The Myth:


    Many fear change. Venturing into the unknown. Deviating from a path of safety and certainty into something unexpected. But life is change; a journey through doorways both physical and emotional, with every moment a passage to something new, and it is Janus, God of Portals and Transitions that governs this.

    Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January - a portal between the old year and the new year.

    Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open.

    Story Taken From Smite

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    The Myth:


    It is with fear and trepidation that man walks carefully near the serpent and scorpion. Not that these creatures could overpower him with strength or guile, but the fierce venom they carry is deadlier than any blade or arrow. Yet, for all the dread they induce, they never strike randomly or in anger. Poison of any kind is controlled and administered only to those deserving of such punishment. Serqet, Goddess of Venom sees to this.

    Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.

    Story Taken From Smite

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    The Myth:


    Behold the rumble from the deep, for it is the bellow of rock and stone. A titan of immortal ages has awoken from fitful slumber to crush all who tread upon his realm. A lumbering giant, patient, deliberate, unmovable; he is Geb, God of Earth.

    When a mortal’s heart is weighed in the halls of Ma’at, Geb sits among the Gods in judgment. Those burdened with guilt and regret are claimed by Geb and dragged through the earthen crust to the underworld. Hearts free of such heaviness are taught words of power and ascend to the sky.

    Ah, the sky.

    It is but the one thing Geb longs for. In his eye, she is glorious sapphire, an unreachable object. But it was not always so. Once, the earth and sky were as one, Geb and Nut, Goddess of the Sky, locked in a lover’s embrace. Ra deemed their union unfit and sent Shu, God of Wind, between them. In his rage, Geb thundered and broke the earth, but for naught, Nut was now forever out of reach.

    Though his desire has not weathered with the ages, Geb has rested peacefully for time immemorial, nurturing Mankind through bountiful harvest and stable ground for pyramids and palaces.

    Story Taken From Smite

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    The Myth:


    When Isis was born, she was a Goddess. When she was married, she became a Queen. But a legendary journey to resurrect her murdered husband would make her a savior.

    From the God of Earth and Goddess of Sky, Isis was born, and she was a Goddess in her own right, loved by wealthy and poor alike, champion to sinners and slaves, artisans and aristocrats. She commanded the force of magic, for she knew the True Names of many things. For in the True Names lie true power.

    Isis and her husband Osiris ruled Egypt, symbols of order and justice, and led their kingdom to true prosperity. But Osiris had a brother, Set, who harbored jealousy and malice, and sought to usurp his throne. For him, murder alone was not enough. Set hacked Osiris to pieces and cast them across Egypt.

    Fleeing Set's wrath, Isis traveled the land in secret, gathering the remains of her husband. Meanwhile, Set's rule plunged the land into chaos incarnate, and all seemed truly lost. Unable to locate a final piece, Isis could wait no longer and summoned the potent powers of her magic to reassemble her husband and give him new life. That night, their love became a child, Horus, who would avenge his father and cast evil Set out of Egypt.

    Her bravery, tenacity, her skill and love drove Isis to save Egypt and become the mother of all Pharaohs. Long has she prayed that chaos would never again rise to threaten the rule of order and prosperity.

    Story Taken From Smite

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    The Myth:


    There are few elements as destructive or as purifying as fire. Agni, God of Fire, is the embodiment of both of these qualities, with a head for each.

    Though the source of his origin warrants debate - for there are many tales of his parentage ranging from two simple sticks rubbed together, to the cosmic energy that made all things at the beginning of time - Agni is a pivotal and important God with many duties to the Pantheon. He is the twin brother to Indra, God of the Heavens and chief among warriors. Conversely, Agni is chief among priests, acting as messenger between mortals and Gods. Every Hindu ritual and prayer is spoken over a fire of some kind, so Agni carries the words and sacrifices, traveling between the Earth and the Heavens. He is welcome in every home and hearth and much beloved by the Faithful.

    Through his flames, Agni provides heat and light, but also cleanses impurities. Smoke from his pyres create the air and hold the Heavens aloft. the sun, a source of fire itself, brings life-giving energy to the world, and his lightning streaks the sky during storms.

    For all his kindness and service, Agni has two faces. One is the face of kindness and purity, turned towards the people and Gods. His other face, grim and resolute, guides the God of Fire, to play his role in the cosmic cycle of creation and destruction, to burn and blacken all of the atrocities of the world to ash.

    Story Taken From Smite

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    The Myth:


    Rain is life. Showers from above soak the earth, feeding seeds which grow into precious fruits and grains. Man and beast alike are sustained by this cycle. Without rain, this world would be barren and all living things would turn to dust. Thus is the power of Chaac, God of Rain. But, like all great power, it did not come without cost.

    In mankind’s earliest days there were no farmers, so they starved beneath the sun. For days, Chaac sought a way to feed them. Deep in the mountains he discovered a golden boulder and cleft it with his mighty axe. Within was Maize, the crop that would change the Mayan people forever, and Chaac was worshipped and adored for it.

    Drunk with pride, Chaac sought the object of his deepest desire, the wife of his brother. For a time, their affair remained secret, but that was not to last. Chaac’s brother, the Sun God, discovered them. Without a word, she dutifully returned to her husband and Chaac, realizing what he had done, let her go, but a rift formed between the two brothers that would never heal. In his grief, Chaac drove his axe into the sky, and from the wound tears of regret fell.

    Since then, Chaac has chosen a life free of pride and selfishness, devoting himself only to mankind. As a reminder of his greatest failing, he continues to cleave the heavens, washing the land in sustaining waters. Thus do crops grow. Thus do the people survive. Thus is the power of Chaac, God of Rain.

    Story Taken From Smite

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    The Myth:


    To speak of Kali is to speak of the beginning of time itself.

    Across the majestic lands of Hindustan rose an army of demons that conquered the countryside and slaughtered the people. Yet, when the Gods themselves were defeated, Devi, the supreme Goddess, emerged to throw back this host and protect the faithful.

    Three forms she took during these ancient times. The first, Durga, the Mother of Creation, was as radiant as she was fearsome. Astride her tiger, she scattered the demon horde until she encountered the horrendous Raktabija. For each wound she gave the demon, his cursed blood created a copy, quickly resulting in an unstoppable army of Raktabija clones. Rage boiled at the corners of Durga's mind, in the quest to slaughter and destroy evil. From the forehead of Durga sprung her wrathful form, with skin darkened and eyes glowing a menacing red.

    Thus was Kali, the Black One, Goddess of Time and Destruction, the second form of Devi born.

    Story Taken From Smite

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    The Myth:


    So fragile is the line between sleep and death, the difference only waking with the dawn. In that darkness she reigns, as the sun sinks below the horizon, as stalkers hunt their prey, as shadows thicken to consume the light. She is primal in a way that even the mightiest of Gods must fear, for she is the Goddess of Night, Nox, and from her was born all the certainties of life.

    Friendship and Love, Sunsets and Dreams, these are the Gods of inspiration. Nox is mother to them all. So too is she the mother of misfortune: Doom and Blame, Deceit, Strife, Woe and Death. Nox must love and protect all her children equally, as any mother would. They are her calling and her curse; her greatest pride and deepest shame.

    Story Taken From Smite

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    The Myth:


    Standing upon the edge of the wooded realm of Cernunnos, one can feel the invitation and the threat. "Come and feast," it calls. "Nature provides an abundance of crops and wild game." Yet, the same voice turns dark. "Treat everything with due respect," it warns. "This is not your home." And, should one peer intently enough through the shadowed branches, a figure can be seen, horned as a stag, clothed in moss and leaves, eyes burning like untended embers. Cernunnos is master here, and although he has much to offer, he will not tolerate greed.

    Time turns on the Sacred Wheel, Spring to Summer, Summer to Autumn and Autumn at last to Winter. Cernunnos was there at the shaping of the wheel, born of the womb of the All Mother before Gods were Gods and the land was shapeless. This wheel is not of his making. He is both master of it and slave to it, transforming with the seasons like the world beneath his feet. He bears a heaving metal torc around his neck as a permanent pledge of loyalty to this cycle of life and death that only he can drive.

    Story Taken From Smite

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    Spell Fusions:
    My keys can't unlock it so this will have to wait until B Rank =(


    _____________________________________________________________________________________


    Ruvel
    Ruvel

    Deceiving Spiritual Light


    Deceiving Spiritual Light

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    Lineage : Spiritual Light
    Position : God of Resilience
    Posts : 1376
    Guild : GM of Onyx Moon
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    Mentor : Cirven
    Experience : 3,757,396

    Character Sheet
    First Magic: Amma Olpirt Gah-l
    Second Magic: Light Demonslayer, 2nd Gen
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Ruvel on 12th September 2017, 6:33 am

    Hello there Samira, my name is Ruvel and I will be grading your current magic. Anything I request or suggest will be marked in This wonderful shade of blue. Don't hesitate to ask questions or show concerns and worries about my grading.

    All the pleasantries aside, lets start the grading...

    The grading:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    @Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:
    Celestial Avatar Summoning 9RKmbYC

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning WQVX9Pt

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:
    Celestial Avatar Summoning 2xO3B7f

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:
    Celestial Avatar Summoning 6kyIhHG

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:
    Celestial Avatar Summoning T5Tzlpm

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. AoE.
    No cooldown has been stated.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:
    Celestial Avatar Summoning UxserPC

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    Just one tweak needed.
    When ready give this a bump and I will come back


    _____________________________________________________________________________________

    Celestial Avatar Summoning 59835_s
    On the battlefield various things are running rampant...
    Victory... Defeat... Hatred... Chance Luck... and
    Betrayal


    Golden Lacrima Ends: 17/01/2021
    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
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    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 12th September 2017, 7:40 am

    Bump!


    _____________________________________________________________________________________

    Ruvel
    Ruvel

    Deceiving Spiritual Light


    Deceiving Spiritual Light

    Developer/GFX Artist- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Halloween gfx'ers- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Spiritual Light
    Position : God of Resilience
    Posts : 1376
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    Experience : 3,757,396

    Character Sheet
    First Magic: Amma Olpirt Gah-l
    Second Magic: Light Demonslayer, 2nd Gen
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Ruvel on 12th September 2017, 8:08 am

    celestially sealed:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    @Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:
    Celestial Avatar Summoning 9RKmbYC

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning WQVX9Pt

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:
    Celestial Avatar Summoning 2xO3B7f

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:
    Celestial Avatar Summoning 6kyIhHG

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:
    Celestial Avatar Summoning T5Tzlpm

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. Duration of 1 post and cooldown of 3 posts. AoE.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:
    Celestial Avatar Summoning UxserPC

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    Celestial Avatar Summoning RsB31tp


    _____________________________________________________________________________________

    Celestial Avatar Summoning 59835_s
    On the battlefield various things are running rampant...
    Victory... Defeat... Hatred... Chance Luck... and
    Betrayal


    Golden Lacrima Ends: 17/01/2021
    kittykool75
    kittykool75

    Player 
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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 3:40 pm

    Spoiler:
    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Unlocked at user's request


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Celestial Avatar Summoning 1LMjHkp
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    kittykool75
    kittykool75

    Player 
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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 8:51 pm

    Hello Samira Nassar, I'll be the mod grading your magic. For Chronos, it appears that the strengths and weaknesses are for the previous spell. If you would fix that, you should be good.


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Celestial Avatar Summoning 1LMjHkp
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    Golden Lacrima until 4/16/2019

    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

    Main Account- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Demon Slayer- Zodiac Key- Legal Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Solo Artist- Taskmaster- Collector- Halloween Social- Halloween job event participant - Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Motor City Rush- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Summoner of Divinities
    Position : Goddess of Humility
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    Guild : Lamia Scale (Ace)
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    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 20th September 2017, 9:31 pm

    Opps, sorry about that. No idea how that slipped my mind to edit that. ^^'


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    kittykool75
    kittykool75

    Player 
    Posts : 1219
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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by kittykool75 on 20th September 2017, 9:35 pm

    Spoiler:

    @Samira Nassar wrote:Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning XsFpTXk

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning EMi6sNi

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 112.5 m/s and covering the land no further than 150m from himself. The initial attack post will do 50% of A rank damage total with each fireball afterwards doing A rank melee damage. Four new fireballs per post. Duration of 5 posts and can only be used once per summon. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning JMb6h9W

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 150m at a speed of 112.5 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 168.75 m/s. She will attack several targets at once for 75% of rank A damage, capping at 1.5x A rank damage per target. The farthest she can go during the attack is 225m. Duration of 2 posts with a cooldown of 5 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Celestial Avatar Summoning SESFcGa


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Celestial Avatar Summoning 1LMjHkp
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    kittykool75
    kittykool75

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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by kittykool75 on 12th November 2017, 9:07 pm

    Spoiler:

    @Samira Nassar wrote:Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is with her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning XsFpTXk

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning EMi6sNi

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 112.5 m/s and covering the land no further than 150m from himself. The initial attack post will do 50% of A rank damage total with each fireball afterwards doing A rank melee damage. Four new fireballs per post. Duration of 5 posts and can only be used once per summon. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning JMb6h9W

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 150m at a speed of 112.5 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 168.75 m/s. She will attack several targets at once for 75% of rank A damage, capping at 1.5x A rank damage per target. The farthest she can go during the attack is 225m. Duration of 2 posts with a cooldown of 5 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Spoiler:
    @Samira Nassar wrote:Purchased D Rank Spells - Proof of Purchase

    Cupid, God of Love:


    Name: Cupid, God of Love
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Love! Cupid!” a small angel-winged boy emerges from the open portal. He is a rather cute and sweet spirit, preferring giving out hugs and kisses than fighting. His abilities are more to offer support than being offensive.

    Appearence:
    Celestial Avatar Summoning 9RKmbYC

    Passive: Love Gives You Wings! - When on the field the summoner will also gain a set of wings that can go as high as 15m. They last as long as Cupid is on the field.

    Active: Field of Love - Cupid will fire several non-harmful arrows with the ends shaped as hearts. If hit, an enemy will be stunned for one post as all violent tendencies have been replaced with love. Only works on those of equal rank or below. Distance and speed are 45m and 33m/s. Duration of 1 post with a cd of 3 posts.

    Strengths:

    -Grants his summoner wings when entering the field
    -Has a form of crowd control

    Weaknesses:

    -Has no abilities to boost offense
    -Enemies can be snapped out of their stun prematurely if they are hit
    -The arrows do affect allies if they are hit. There’s nothing wrong with spreading love!
    -Allies do not get wings

    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning WQVX9Pt

    Passive: Feline Party - Bastet will gain a 25% damage buff whenever Anhur is also in combat

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 60m away at a speed of 45m/s, inflicting D rank damage. Cooldown of 2 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full D rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Aphrodite, Goddess of Beauty:


    Name: Aphrodite, Goddess of Beauty
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Beauty! Aphrodite!” a pale skin beauty with long blonde hair steps through the portal. She is a very vain spirit, caring only for the beauty of people. Offensive battle is not her strong suit and she will slap anyone that so much as dares joke about her getting dirty.

    Appearence:
    Celestial Avatar Summoning 2xO3B7f

    Passive: Love Doves - A flock of white doves circles around Aphrodite. While she does no damage herself the birds will attack whoever she wishes, causing damage of a normal/stellar spirit. They cannot go all that far, maxxing at 15m with a speed of 11 m/s.

    Active: The Kiss of Life - Aphrodite will either kiss her target physically or blow a kiss that forms into heart shaped particles that go as far as 60m at the speed of 45m/s. When an ally is hit by the kiss in whichever form, they are healed for 20hp. Lasts for 1 post with a cool down of 2 posts. Single Target.

    Strengths:

    -She has no attack herself but does have birds to do it for her in either melee or ranged forms
    -Can heal allies

    Weaknesses:

    -The birds just do standard damage rather than have true offensive power
    -The kiss can heal enemies
    -Being hit even once by an enemy will cause her to return to the celestial realm

    Awilix, Goddess of the Moon:


    Name: Awilix, Goddess of the Moon
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of the Moon! Awilix!” a dark skinned woman wearing tribal clothing and headdress enters the normal plane. She wields a spear that she uses with deadly precision.

    Appearence:
    Celestial Avatar Summoning 6kyIhHG

    Passive: Bathed in Moonlight - Awilix gains a 25% damage increase if she is summoned at night

    Active: Moon Dance - Awilix will teleport herself to the nearest target and begin to strike her spear in such a way that it appears to be a ritualistic dance. A target is capable of being hit multiple times with each hit doing 75% of rank damage. Damage will cap out at 1.5x D rank damage per target. The max distance the attack and teleport can go are 15m at a speed of 11 m/s. Duration of 1 post with a cool down of 3 posts. Multi Target.

    Strengths:

    -Has a damage buff is the condition is met
    -Can attack multiple targets with her ability

    Weaknesses:

    -The buff can only be obtained during the night
    -Her attack does not go as far as those belonging to other spirits
    -The main attack can be stopped by either avoiding it entirely or knocking her back

    Jing Wei, The Oathkeeper:


    Name: Jing Wei, The Oathkeeper
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Oathkeeper! Jing Wei!” a pale skinned and dark haired girl flies through the celestial portal. She wields a crossbow for basic attacks, but speed is the key to her role on the battlefield.

    Appearence:
    Celestial Avatar Summoning T5Tzlpm

    Passive: Fly Like the Wind - Jing Wei and her allies gain a 25% speed boost as long as she remains summoned and as long as they are within 15m of her

    Active: Mini Cyclone Party - Jing Wei will flap her massive wings, creating a mini cyclone 30m around her. Getting caught within it does 50% of rank damage and stuns a target of equal rank or below for 1 post. Duration of 1 post and cooldown of 3 posts. AoE.

    Strengths:

    -Has a speed boost for herself and allies
    -Has an AoE ability

    Weaknesses:

    -The wind from her ability can be consumed by slayers of the proper element or by users of stronger wind magic
    -Allies silly enough to waltz into the cyclone will also be under its effects
    -If for some reason she cannot use her wings, such as them being tied or being in a tight space, she cannot use her active ability

    Bacchus, God of Wine:


    Name: Bacchus, God of Wine
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Wine! Bachuss!” a slightly overweight man wearing a chiton and sandals emerges from the portal. With him he carries not a weapon but rather a large jug filled with the best wine of the celestial realm.

    Appearence:
    Celestial Avatar Summoning UxserPC

    Passive: I’m Feeling Tipsy - His love for wine has him constantly belching. Whenever it happens those 2m in front of him will be damaged for 25% of D rank damage. Can only occur once every other post.

    Active: Free Booze For Everyone! - When this is activated all allies within 15m will receive a jug of wine. Drinking even a sip of the celestial wine will recover 4% mp, 5% hp, and bestow a 15% strength buff that lasts for 2 posts. Can only be used once per thread due to Bacchus refusing to share more than he already had.

    Strengths:

    -Provides buffs for allies
    -The passive can also be damaging

    Weaknesses:

    -Although the passive can damage for a small amount the range is very short
    -Enemies can make use of the wine as well
    -If no one drinks the wine within 2 posts it disappears
    -The active can only be used once per thread

    Unlocked at user's request


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Celestial Avatar Summoning 1LMjHkp
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    Lilium
    Lilium

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    First Magic: αєgιѕ - тнє мιи∂
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    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Lilium on 13th November 2017, 8:27 pm

    Hello Samira! My name is Hikari and I'll be grading your magic today! My comments will be made in this color!. Without further ado, we'll be getting started.

    @Samira Nassar wrote:
    Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Celestial Armory - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning XsFpTXk

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning 0noGUze

    Passive: Sibling Rivalry - Bastet's damage is increased by 40% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God of the Yellow River:


    Name: He Bo, God of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
    Celestial Avatar Summoning ZeAKKnx

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning EMi6sNi

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning JMb6h9W

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 1 Please change the duration to match the time that the purifying fire effect lasts.
    Cooldown: 5
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing damage done by an extra 30% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Spell Fusions:
    I don't have any ideas for this yet QQ

    @Samira Nassar wrote:

    Extra B Rank Slots:

    x3 Proof of Purchase
    Ah Puch, God of Decay:


    Name: Ah Puch, God of Decay
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
    Celestial Avatar Summoning Kfqur6l

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m. Enemies within will start to feel sick and take 50% of B rank damage. If they remain in range they will continue to take 25% B rank damage, capping at 1.5x B rank damage. Lasts for his duration and can only be used once per summon.

    Strengths:

    -Can reanimate corpses to use as distractions and weapons
    -AoE damage ability

    Weaknesses:

    -Zombies are easily dealt with and require a large number to be dangerous
    -Enemies need to be in range for the active
    -Lacks a guaranteed strong attack and defenses

    Hades, God of the Underworld:


    Name: Hades, God of the Underworld
    Rank: B
    Type: Support
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:
    Celestial Avatar Summoning RB7krTg

    Passive: Soul Sight - Hades can see the souls of the dead floating around and communicate with them. He is also able to see the souls of the living and can tell how dark or light it is unless they are of higher rank or have some sort of spell that can overwrite his sight.

    Active: Possession - Hades is able to possess others and take control. If used on enemy mages, it only lasts for one post and it can only be done to those of equal or lesser rank. Max range is 200m. Cooldown of 4 posts.

    Just specify that this only works with OOC permissions if used on another user.

    Strengths:

    -Can see spirits of the dead and communicate with them
    -Can take control of others momentarily

    Weaknesses:

    -A strong soul can cast him out of their body
    -He cannot read the minds or memories of those he possesses
    -No true damaging attack in his arsenal
    Third slot used as Amaterasu active

    0 slots left

    Extra A Rank Slots:

    x1 Slot used as Amaterasu active

    2 slots left that can be purchased


    Once all changes have been made please, bump this thread and I'll get back to you :>


    _____________________________________________________________________________________

    Celestial Avatar Summoning QOmg1XE


    Samira Nassar
    Samira Nassar

    Celestial Avatar


    Celestial Avatar

    Main Account- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Demon Slayer- Zodiac Key- Legal Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- The Completionist- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Solo Artist- Taskmaster- Collector- Halloween Social- Halloween job event participant - Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Motor City Rush- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 1205
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 240
    Dungeon Tokens : 0
    Experience : 1,100,710

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 14th November 2017, 6:38 am

    All right, I only saw two things so I assume that was all.

    -OOC permission added to Hades active: Possession
    -Duration and cooldown increased on Amaterasu A rank active: Judgement

    Bump! ^^


    _____________________________________________________________________________________

    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Lilium on 14th November 2017, 3:54 pm

    Celestial Avatar Summoning 3gvMyfo

    Magic is too long to be quoted for archiving.



    _____________________________________________________________________________________

    Celestial Avatar Summoning QOmg1XE


    Desirée Blooms
    Desirée Blooms

    The Atmosphere's Sovereign


    The Atmosphere's Sovereign

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    Celestial Avatar Summoning Empty Re: Celestial Avatar Summoning

    Post by Desirée Blooms on 22nd December 2017, 11:56 am

    Spoiler:

    @Samira Nassar wrote:Celestial Avatar Summoning 1Jr65dm

    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 10%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    D Rank - Sacrifice of 10% Health
    C Rank - Sacrifice of 15% Health
    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that raises her defense based on rank. The higher the rank, the more spiritual power added to the barrier.

    B - 35%
    A - 40%
    S - 50%

    Celestial Armory - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning YR4uFUK

    Passive: Phasing - While Janus looks like some sort of solid mechanical being he is actually translucent and is in a mix between the normal plane and celestial plane. He is able to pass through walls without the use of his portals. Attacks will still damage him the same way as any other spirit, however.

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Serqet, Goddess Avatar of Venom
    Rank: User, Currently B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. She can be rather cautious and likes to be sneaky in order to get a surprise advantage. While all of her spirits have a certain bond with Samira, Serqet is the closest and often acts as the complete opposite of her when not in combat.

    Appearence:
    Celestial Avatar Summoning HlUlWoI

    Passive: Invisibility - When entering the normal plane Serqet will have an invisibility effect around her form. This will only last for two posts or until she attacks. Once it has been broken she cannot reapply the effect. Only those of equal or lower rank will not be able to spot her. Those of higher rank can clearly see her outline and quickly spot where she is at.

    Active: Tomb Venom - Serqet will use her tail to stab or slash a target and apply a dangerous venom into her victim. The initial attack only does half of rank damage but the DoT effect applied will continue to damage an enemy for 25% of rank damage per post until it has reached a max of 2.5 rank damage. If an opponent is stabbed or slashed a second time the DoT effect does not stack nor does it start over. Lasts for 3 posts with a cooldown of 4 posts. Caps at S rank.

    Strengths:

    -The spirit is user rank
    -Has an invisibility effect for temporary stealth
    -Her active applies a damage over time effect

    Weaknesses:

    -Higher ranked enemies and mages can see through the invisibility
    -Her active is more of a DoT rather than an instant attack for full damage
    -The poison DoT can be cured by a mage specializing in healing or even items
    -Her attack is poisonous and therefore not a good choice to use against poison or venom slayers
    -The poison can only be applied to actual living creatures (not robots) and cannot be passed through mechanical limbs

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed with a bit of a stubborn side in normal situations but in combat becomes a defensive protector for his summoner and her allies. He has the ability to summon stone barriers around his allies and can act as a decent shield himself due to his increased healthpool. Being on the offensive is not his strong suit since his speed and attack power are much weaker than other spirits.

    Appearence:
    Celestial Avatar Summoning 3gtl704

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%, however, to make up for his increased health his speed is 25% less.

    Active: Stone Barrier - Geb is able to place a magical barrier around Samira or any other ally. The barrier is comprised of several stones that circle the one they are protecting. It can absorb up to three D rank spells. This ability is mainly used to shield one being but he can shield another with the price of each shield being at half strength. The barrier will last for two posts unless destroyed and will go on cool down for three posts. Single Target with a max distance of 60 meters.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -A stone barrier can be summoned to protect allies
    -Generally takes no issue with following orders during combat

    Weaknesses:

    -Geb's attack power is lower than most spirits
    -Geb is a slow moving spirit, making him incredibly easy to dodge and predict
    -He is quite large and therefore very hard to miss with attacks
    -Cannot use his stone barrier to shield himself

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and her role in combat makes way for more supportive abilities instead of offensive. Her abilities allow her to buff the magical attack of allies and her own aura is capable of healing minor woulds and restoring mana.

    Appearence:
    Celestial Avatar Summoning 8NOoFDq

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 30%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Due to higher ranked mages not requiring her guidance, her buff will not apply to those two ranks above or higher, and those one rank above will only receive a 25% buff. Single Target with a max range of 60 meters. Duration of the buff is 1 post.

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Her active ability allows for any selected ally to have the damage of their next spell increased

    Weaknesses:

    -Higher ranked mages cannot make use of her buff
    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Her cool down is slightly longer than the rest of her D ranked brethren

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning KUCsNu2

    Passive: Enrage - Kali's attack damage increases by 10% for each post made while she is summoned. Caps at 30% and the initial summon post does not count.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform an instant attack where she slashes her scimitars at a single opponent or multiple enough times to cause C rank damage in total. If multiple targets are attacked then the full damage is split between them. Her attack speed returns to normal after the damage has been caused. Range of the weapon attack is only 2 meters, but the wind force created from the rapidly slashed weapons extends the damage cone to a max of 90 meters. Can only be used once per summon. Multi-target.

    Strengths:

    -Damage increases the longer she remains on the normal plane
    -Her active can strike either a single enemy or multiple targets

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -She is an impatient spirit and is likely to not last her whole duration

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:
    Celestial Avatar Summoning 6PUrpCl

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. Only those that are equal or lower rank are affected. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God of the Summer Storm:


    Name: Susano, God of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning WBuFGFk

    Passive: Wind Barrier - Susano is constantly emitting gusts of winds all around him. It acts as a barrier that prevents damage to him for an amount of 3 B rank spells. Once it has been broken it will not reform for the rest of his duration.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Has a barrier that protects himself
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The barrier is only for himself and can't be transferred to allies
    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can consume both his barrier as well as his active attack

    Artio, Goddess of Bears:


    Name: Artio, Goddess of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:
    Celestial Avatar Summoning YLOYnr8

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her defense is increased by 35%

    Active: Bear Form -  Artio will transform into a large bear, gaining 35% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess of Winter:


    Name: Skadi, Goddess of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning 7phjlMW

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 75% of B rank damage, capping at 1.5x B rank damage per target. Duration of 1 post with a cooldown of 4 posts. Multi Target

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    Chronos, The Keeper of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, The Keeper of Time
    Rank: B
    Type: Supportive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning XsFpTXk

    Passive: Clock Winding - Upon entering the normal plane, Chronos’ magic will leak from him in the form of an aura. Enemies within a 50m distance will find their movements to be slowed by 40%, and allies will move 40% faster. Only works on those of equal and lower rank. The debuff/buff lasts for 1 post.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos. He can choose to allow allies to remain unaffected but otherwise everything else is stuck in place for 1 post if they are of equal or lesser rank. Cooldown of 4 posts. AoE.

    Strengths:

    -The passive buffs allies and debuffs enemies in regards to movement speed
    -Can stop time for a single post

    Weaknesses:

    -Those that are outside the range of the aura will feel no buff/debuff nor will time stop for them
    -No main offensive abilities
    -Does not affect higher ranking mages at all, making him completely useless against them

    A Rank Summons:


    Bastet, Goddess of Cats:


    Name: Bastet, Goddess of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning 0noGUze

    Passive: Sibling Rivalry - Bastet's damage is increased by 40% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess of Wisdom:


    Name: Athena, Goddess of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God of the Yellow River:


    Name: He Bo, God of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
    Celestial Avatar Summoning ZeAKKnx

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God of the Sun:


    Name: Ra, God of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning EMi6sNi

    Passive: Solar Energy - Ra gains a 40% increase to his damage whenever it is daylight

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Powerful water magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt
    -Damage increase only activates during the day

    Amaterasu, The Shining Light:


    Name: Amaterasu, The Shining Light
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning JMb6h9W

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing damage done by an extra 30% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Spell Fusions:
    I don't have any ideas for this yet QQ

    Unlocked and moved upon request of the user #1.


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