• Patch Notes •                 • New User Guide •                • Guild Information •

    Anhur

    Samira Nassar
    Samira Nassar
     
     

    Main Account- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Demon Slayer- Zodiac Key- Legal Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Taskmaster- Halloween Social- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Motor City Rush- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Anhur Empty Anhur

    Post by Samira Nassar on 25th October 2017, 7:08 am

    Name: Anhur
    Rank: Legendary Proof of Purchase
    Species: Lion Spirit
    Type: Combat Pet
    Description: A spirit that is part of Samira's collection of keys but had been missing for many years. For reasons currently unknown to Samira, Anhur had been cast out of the celestial realm and forced to remain in the mortal world. Unlike other spirits that lose their power and existence over time, Anhur is a rare case in that he feels no negative effects from his cut off ties from the celestial realm. His being is still connected to the key that had previously been used to summon him, and so long as that remains intact so will he. Unfortunately, one of the drawbacks is being unable to disobey a direct command made by the one that holds the key.

    Appearance:
    One:
    Anhur M4gZHDs
    Two:
    Anhur OPPK53P

    Abilities:
    Spoiler:

    Name: Guardian Form
    Rank: A
    Type: Defensive
    Duration: 7
    Cooldown: 8
    Description: Anhur will transform into a different form made of thick magic obsidian that is very difficult to break. It acts as a way to boost his defense by 40% while also enabling him to change his combat style. The form also protects him from natural elements.

    Appearance:
    Anhur Ngyg4dl

    Strengths:
    -Adds defense power and prevents fatal attacks that normally would harm his usual form
    -Natural elements such as a fire or strong winds have no effect on him

    Weaknesses:
    -Cannot swim while in this form and will sink to the bottom
    -The elemental immunity does not apply to spells used by other mages since they are magic based and not natural
    -If his health goes below 25% while in this form it will shatter, returning him to his normal form
    -Even though this form has wings they cannot be used for flight

    Spoiler:

    Name: Sun Form
    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Anhur is known in myth to be the son of Ra, desert god of the sun. While this version is not a god nor the actual son of the sun god, he was still granted the ability to turn into this form upon his creation as a spirit. His offensive power is increased by 35% while also making his attacks fire based.

    Appearance:
    Anhur UXPGZuu

    Strengths:

    -Standard pet damaging attacks are fire based
    -Can be ridden
    -Can fly

    Weaknesses:

    -Weak against water mages and spells
    -He’s not a bus and therefore can only carry 2-3 people depending on size
    -Cannot use his weapon while in this form
    -No offensive spells that do rank damage

    Plot/Non-Combat Abilities:


    -Able to change forms as a disguise
    -Able to see in the dark
    -Stronger sense of smell and hearing than humans
    -Can communicate with Samira and her spirits telepathically
    -Can create normal looking people and animals that are actually made from magic sand. They cannot fight or enter combat whatsoever, and can be destroyed with a single hit from anything. They merely serve as extra eyes and ears for Anhur to look and hear through while he is elsewhere.

    Equipment:

    Name: Desert's Fury
    Rank: Legendary Proof of Purchase
    Type: Weapon; Spear
    Description: A spear of red and gold coloring that has been with him for as long as he can remember. It is his preferred weapon of choice and with it he is able to increase his damage as well as hit multiple targets in a wide area.

    Appearance:
    Anhur OPPK53P

    Strengths:

    -Can be used as close, mid, and long range attacks

    Weaknesses:

    -If broken he cannot make full use of it
    -Has no defensive abilities

    Abilities:
    Ability:

    Name: Empowered Strike
    Rank: A
    Duration: 4
    Cooldown: 5
    Description: Upon activation the next attack made with the weapon will have its power increased to the point that it will do A rank spell damage.

    Strengths:

    -Buffs the next attack made with the weapon that also connects with an enemy
    -Buff will last until the duration expires or connects with an enemy target

    Weaknesses:

    -Not a permanent buff
    -Buff will expire even if an attack is not made or connects with a target before its duration is up
    -Enemies can tell when the buff is present due to the glow around it


    Ability 2:

    Name: Impalement
    Rank: B
    Duration: 3
    Cooldown: 4
    Description: Spears will materialize in the air as well as from the ground to strike either a single target or multiple targets. Each strike is capable of doing 25% of B rank damage, capping at 1.5x B rank damage. 150m range with a speed of 112.5 m/s.

    Strengths:

    -Can hit multiple targets

    Weaknesses:

    -Difficult to pierce armor of higher ranking
    -Damage per hit is weak; has to strike a target multiple times for decent damage

    Name: Jewel of the Desert Proof of Purchase
    Rank: Legendary
    Type: Jewel; Armor
    Description: This item is in the form of a cyan colored round jewel. It is normally embedded into the metal headdress he wears while in his normal form, but in other forms that lack the head accessory it will be embedded into his forehead.

    Strengths:

    -Adds some defensive utility

    Weaknesses:

    -Stands out and can be a weak point
    -Abilities will be unavailable if it is broken or removed

    Abilities:
    Ability:

    Name: Shifting Sands
    Rank: A
    Duration: 4
    Cooldown: 5
    Description: The Jewel of the Desert makes it so Anhur can summon magic sand from the celestial word that will act as a barrier that can absorb 3x A rank damage.

    Strengths:

    -Is a barrier that absorbs damage
    -Can be placed on allies

    Weaknesses:

    -Is not permanent
    -If the jewel is shattered while this ability is active the shield will be lost no matter its duration time
    -Can be consumed by Earth Slayers

    Ability 2:

    Name: Celestial Pyramid
    Rank: B
    Duration: 1
    Cooldown: 4
    Description: Beams of light appear and surround an area and connect into the shape of a pyramid. Anything caught in it will be trapped for one post if they are equal or lesser rank. Max coverage is 100m.

    Strengths:

    -Keeps enemies contained for one post to stall or escape

    Weaknesses:

    -Short duration
    -Does not affect higher ranking mages
    -Enemies can escape before the light connections are complete

    Name: Talisman of Anhur Job Reward - Job Ending Approval
    Rank: Legendary
    Type: Jewel; Item
    Description:

    Strengths: A small red stone with a blessing of the true Anhur inscribed and enchanted on it. It is always embedded into his chest where his heart would be.

    -Provides buffs

    Weaknesses:

    -Basically puts a target on his heart
    -Buffs are lost if shattered

    Abilities:
    Ability:

    Name: Slayer of Enemies
    Rank: A
    Duration: Passive
    Cooldown: Passive
    Description: A passive ability that increases the damage of Anhur and nearby allies (max range 56.25m) by 40%.

    Strengths:

    -Damage buff

    Weaknesses:

    -Only buffs offense
    -Buff can be lowered by enemy spells and auras

    Ability 2:

    Name: Guardian’s Eyes
    Rank: B
    Duration: Passive
    Cooldown: Passive
    Description: Anhur’s sight is enhanced further. He can now see through walls, illusions, and disguises. Only works on those of equal or lower ranking.
    Strengths:

    -Visual enhancements that make it harder for enemies to trick him or get an advantage

    Weaknesses:

    -Higher ranked mages, magic spells, and equipment will remain unaffected
    -He can’t see the actual true form of a disguise. It merely appears as a small aura that tells him the individual is under a spell that hides their appearance.


    _____________________________________________________________________________________

    kittykool75
    kittykool75

    Player 
    Posts : 1219
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Anhur Empty Re: Anhur

    Post by kittykool75 on 25th October 2017, 9:03 pm

    Spoiler:
    @Samira Nassar wrote:Name: Anhur
    Rank: Legendary Proof of Purchase
    Species: Lion Spirit
    Type: Combat Pet
    Description: A spirit that is part of Samira's collection of keys but had been missing for many years. For reasons currently unknown to Samira, Anhur had been cast out of the celestial realm and forced to remain in the mortal world. Unlike other spirits that lose their power and existence over time, Anhur is a rare case in that he feels no negative effects from his cut off ties from the celestial realm. His being is still connected to the key that had previously been used to summon him, and so long as that remains intact so will he. Unfortunately, one of the drawbacks is being unable to disobey a direct command made by the one that holds the key.

    Appearance:
    One:
    Anhur M4gZHDs
    Two:
    Anhur OPPK53P

    Abilities:
    Spoiler:

    Name: Guardian Form
    Rank: A
    Type: Defensive
    Duration: 7
    Cooldown: 8
    Description: Anhur will transform into a different form made of thick magic obsidian that is very difficult to break. It acts as a way to boost his defense by 40% while also enabling him to change his combat style. The form also protects him from natural elements.

    Appearance:
    Anhur Ngyg4dl

    Strengths:
    -Adds defense power and prevents fatal attacks that normally would harm his usual form
    -Natural elements such as a fire or strong winds have no effect on him

    Weaknesses:
    -Cannot swim while in this form and will sink to the bottom
    -The elemental immunity does not apply to spells used by other mages since they are magic based and not natural
    -If his health goes below 25% while in this form it will shatter, returning him to his normal form
    -Even though this form has wings they cannot be used for flight

    Spoiler:

    Name: Sun Form
    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Anhur is known in myth to be the son of Ra, desert god of the sun. While this version is not a god nor the actual son of the sun god, he was still granted the ability to turn into this form upon his creation as a spirit. His offensive power is increased by 35% while also making his attacks fire based.

    Appearance:
    Anhur UXPGZuu

    Strengths:

    -Standard pet damaging attacks are fire based
    -Can be ridden
    -Can fly

    Weaknesses:

    -Weak against water mages and spells
    -He’s not a bus and therefore can only carry 2-3 people depending on size
    -Cannot use his weapon while in this form
    -No offensive spells that do rank damage

    Plot/Non-Combat Abilities:


    -Able to change forms as a disguise
    -Able to see in the dark
    -Stronger sense of smell and hearing than humans
    -Can communicate with Samira and her spirits telepathically
    -Can create normal looking people and animals that are actually made from magic sand. They cannot fight or enter combat whatsoever, and can be destroyed with a single hit from anything. They merely serve as extra eyes and ears for Anhur to look and hear through while he is elsewhere.

    Equipment:

    Name: Desert's Fury
    Rank: Legendary Proof of Purchase
    Type: Weapon; Spear
    Description: A spear of red and gold coloring that has been with him for as long as he can remember. It is his preferred weapon of choice and with it he is able to increase his damage as well as hit multiple targets in a wide area.

    Appearance:
    Anhur OPPK53P

    Strengths:

    -Can be used as close, mid, and long range attacks

    Weaknesses:

    -If broken he cannot make full use of it
    -Has no defensive abilities

    Abilities:
    Ability:

    Name: Empowered Strike
    Rank: A
    Duration: 4
    Cooldown: 5
    Description: Upon activation the next attack made with the weapon will have its power increased to the point that it will do A rank spell damage.

    Strengths:

    -Buffs the next attack made with the weapon that also connects with an enemy
    -Buff will last until the duration expires or connects with an enemy target

    Weaknesses:

    -Not a permanent buff
    -Buff will expire even if an attack is not made or connects with a target before its duration is up
    -Enemies can tell when the buff is present due to the glow around it


    Ability 2:

    Name: Impalement
    Rank: B
    Duration: 3
    Cooldown: 4
    Description: Spears will materialize in the air as well as from the ground to strike either a single target or multiple targets. Each strike is capable of doing 25% of B rank damage, capping at 1.5x B rank damage. 150m range with a speed of 112.5 m/s.

    Strengths:

    -Can hit multiple targets

    Weaknesses:

    -Difficult to pierce armor of higher ranking
    -Damage per hit is weak; has to strike a target multiple times for decent damage

    Name: Jewel of the Desert Proof of Purchase
    Rank: Legendary
    Type: Jewel; Armor
    Description: This item is in the form of a cyan colored round jewel. It is normally embedded into the metal headdress he wears while in his normal form, but in other forms that lack the head accessory it will be embedded into his forehead.

    Strengths:

    -Adds some defensive utility

    Weaknesses:

    -Stands out and can be a weak point
    -Abilities will be unavailable if it is broken or removed

    Abilities:
    Ability:

    Name: Shifting Sands
    Rank: A
    Duration: 4
    Cooldown: 5
    Description: The Jewel of the Desert makes it so Anhur can summon magic sand from the celestial word that will act as a barrier that can absorb 3x A rank damage.

    Strengths:

    -Is a barrier that absorbs damage
    -Can be placed on allies

    Weaknesses:

    -Is not permanent
    -If the jewel is shattered while this ability is active the shield will be lost no matter its duration time
    -Can be consumed by Earth Slayers

    Ability 2:

    Name: Celestial Pyramid
    Rank: B
    Duration: 1
    Cooldown: 4
    Description: Beams of light appear and surround an area and connect into the shape of a pyramid. Anything caught in it will be trapped for one post if they are equal or lesser rank. Max coverage is 100m.

    Strengths:

    -Keeps enemies contained for one post to stall or escape

    Weaknesses:

    -Short duration
    -Does not affect higher ranking mages
    -Enemies can escape before the light connections are complete

    Name: Talisman of Anhur Job Reward - Job Ending Approval
    Rank: Legendary
    Type: Jewel; Item
    Description:

    Strengths: A small red stone with a blessing of the true Anhur inscribed and enchanted on it. It is always embedded into his chest where his heart would be.

    -Provides buffs

    Weaknesses:

    -Basically puts a target on his heart
    -Buffs are lost if shattered

    Abilities:
    Ability:

    Name: Slayer of Enemies
    Rank: A
    Duration: Passive
    Cooldown: Passive
    Description: A passive ability that increases the damage of Anhur and nearby allies (max range 56.25m) by 40%.

    Strengths:

    -Damage buff

    Weaknesses:

    -Only buffs offense
    -Buff can be lowered by enemy spells and auras

    Ability 2:

    Name: Guardian’s Eyes
    Rank: B
    Duration: Passive
    Cooldown: Passive
    Description: Anhur’s sight is enhanced further. He can now see through walls, illusions, and disguises. Only works on those of equal or lower ranking.
    Strengths:

    -Visual enhancements that make it harder for enemies to trick him or get an advantage

    Weaknesses:

    -Higher ranked mages, magic spells, and equipment will remain unaffected
    -He can’t see the actual true form of a disguise. It merely appears as a small aura that tells him the individual is under a spell that hides their appearance.

    Anhur SESFcGa


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Anhur 1LMjHkp
    Directory
    Golden Lacrima until 4/16/2019


      Current date/time is 23rd September 2019, 12:45 pm