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    Avatar Aspect

    Samira Nassar
    Samira Nassar
     
     

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Avatar Aspect

    Post by Samira Nassar on 24th October 2018, 1:38 am

    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Re-Quip (Primary - 3 Requip spells active at once), Take Over (Auxiliary - +15% to HP and MP)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas and anti-magic zones. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Additionally, her senses are far stronger than they used to be and are much harder for people to affect completely. This applies a 50% Counter Effect towards Sensory effects and abilities.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and also regens 5% HP every post.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Single Target, Healing, Cleanse/Negation
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank Spell Damage, as well as remove one negative status effect that is S rank or lower. This can be done once per post. The negation effect requires the same MP as was used for the enemy to cast the negated spell before it can be removed.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Multi-Target, Defensive, Anti-Piercing
    Durability: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. Upon activating this ability, dark colored particles surround Samira as a shield. These same particles then appear around her spirits and whatever other ally may be in a 300m range. Max amount of protected targets is 10. This absorbs damage up to 75% of S rank Spell Damage for each ally and they are all incapable of being pierced by piercing spells and abilities. This shroud resets its durability every post throughout the duration.
    Celestial Chakrams:


    Name: Celestial Chakrams - Requip Weapon
    Rank: S
    Type: Multi-Target
    Damage: 41
    Re-Quip HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    A pair of chakrams that are reminiscent of her old weapons from long ago. This is a magical set that is more upgraded and instead of taking on typical metal properties of the normal world, the circular blades are made of an unknown metal that is infused with celestial energy. While they can be used quite efficiently in melee range, they can also be thrown at the above stated range and speed to damage targets that are further away. The chakrams will return to the owner after reaching that range or when called back prematurely.

    Active - Chakram Tempest:

    Type: Burst, Damage, Piercing
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The chakrams are released and able to move on their own when this is activated. The weapons leave a long trail of bright blue energy as they move in a rapid circular motion, cutting and damaging opponents for S rank Spell Damage for every post that an enemy is caught inside the affected area. The blades and the energy they create goes as far as 100m at a speed of 100 m/s. These blades will also pierce through armor and magical defenses in order to do 50% of the intended damage.
    Refined Requip - Eye of Ra:


    Name: Eye of Ra - Refined Requip - Item
    Rank: S
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    A golden and thin circlet with a hieroglyphic eye symbol at the center. Looking pretty isn't its only function, however. This accessory provides healing for its wearer and damage for enemies.

    Active - Sun's Restoration:

    Type: Single Target, Healing, Buff
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Healing

    Description:
    This item will heal Samira for the equivalent of S rank Spell Damage once per post once activated. Her Spell Damage is also increased by 70% for the remainder of the duration.
    Active - Heat Wave:

    Type: Burst, Damage, Negation
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    This item has an intense heat aura that is of an orange and golden hue, and it spreads as far as 100m at 100 m/s, damaging those within this stated range for full S rank Spell Damage once per post. A single spell that enters this aura can also be negated once per post, provided that it is of S rank or lower and the MP that was used to create the negated spell is taken from Samira.
    Passives:
    Geb's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Thoth's Boon - Samira has a 50% Counter Effect to Drain Effects - Replaces A Rank Signature from Lineage

    x5 Purchased Spells
    Planner Guide:

    6 B (5 of them Passives)
    8 A
    6 S

    B, B, B, B, B Passives
    Requip Spells - B, A, A, A, S, S, H+
    Ra - A, A, A, A, S
    Apophis - A, S, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Single Target
    Damage Reduction: 9
    Re-Quip HP: 180
    Range: Self
    Speed: Self
    Duration: 6 Posts

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active - Healing Wraps:

    Type: Single Target, Healing, Buff
    Healing: 120
    Range: Self
    Speed: Self
    Duration: 6 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of B rank Spell Damage once per post throughout the duration of this Re-Quip. This also gives her a 60% buff to Healing spells for the rest of the duration.
    Active - Mummification:

    Type: AoE, Damage, Immobilization, Debuff
    Damage: 40
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the spell's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B rank Spell Damage to each target captured, as well as debuffs the power of their Healing spells by 60% for the remainder of the duration. The debuff does not stack with each hit.
    Crystals of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: A
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Active - Crystalized Magic:

    Type: Multi-Target, Damage, Piercing, Buff
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The hovering crystals will fire different colored particle beams at targets within a 225m range at a 165 m/s speed, doing 75% of A rank Spell Damage per hit. Their power is also capable of piercing through armor and magical defenses in order to do 50% of the intended damage. The very existence of the crystals around her also boost Samira's Spell Damage by 65% for the remainder of the duration.
    Active - Lamia's Swiftness:

    Type: Single Target, Defensive, Mobility, Buff
    Durability: 300
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When activated, a barrier made of crystal will appear to block attacks before they reach Samira. The amount it can withstand is up to 3x A rank Spell Damage, and the durability resets once per post. It also acts as a quick escape spell, allowing her to move at this spell's speed for the duration. This ability also boosts Samira's Speed by 65% for the remainder of the duration.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30
    Re-Quip HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch. The ranged version of its melee attacks are icy magic projectiles that are fired from the tip of the spear.

    Active - Icicle Storm:

    Type: AoE, Damage, Immobilization, Debuff, Drain
    Damage: 50
    Range: 50m, 100m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of A Rank Spell Damage from icicles that start raining down at 75 m/s. Being hit by the icicles or becoming frozen leaves a debuff that lowers movement speed by 65% for rest of the duration. Can be used every post, but the frozen effect only triggers every other post for those already affected. Lastly, those hit by this ability will find that their MP energies have also frozen and will continue to freeze over. Thus they will lose 5% of their MP once per post throughout the duration of this ability or until removed. The effect does not stack but can be re-applied if it is removed and the target gets hit again.
    Active - Frigid Blast:

    Type: Single Target, Damage, Immobilization, Drain
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank Spell Damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post. Lastly, those hit by this ability will find that their MP energies have also frozen and will continue to freeze over. Thus they will lose 5% of their MP once per post throughout the duration of this ability or until removed. The effect does not stack but can be re-applied if it is removed and the target gets hit again.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30
    Re-Quip HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    A katana that glows with bright light due to the portion of power of the spirit it was created by being infused inside. The ranged version of its melee attacks are small beams of light that are created by the sword's slashes.

    Active - Dividing Light:

    Type: Single Target, Damage, Negation, Buff
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When activated, the blade glows even brighter as the energy locked inside surges through it. This power can be released once per post throughout the entire duration in order to do A rank Spell Damage to a target as far as 300m away at 300 m/s. If an incoming spell is in its way, the energy from this ability will cut through it, negating it if it is A rank or lower. The negate effect can only trigger if Samira spends an equal amount of MP that was used to create the negated spell. Lastly, Samira's Spell Damage is increased by 65% for the rest of the duration.
    Active - Radiant Dance:

    Type: Multi-Target, Damage, Buff, Drain
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The power of light behind this spirit's weapon gives Samira extra power that she would not have on her own without it. She becomes the spell as she is engulfed in light and her Speed is increased by 65% for the remainder of the duration. Her melee attacks with the weapon will also do 75% of A rank Spell Damage, and the force and power behind the attacks will extend to 225m with a 165 m/s speed if her original slash made impact with nothing. Lastly, those that are struck by her attacks lose 5% of their MP once per post as the light energy extinguishes it on impact and remains to further eradicate the unknown energy. The drain does not stack with multiple hits, and it lasts through the rest of this ability's duration once applied unless removed, in which case it can be applied again if the target is struck once more.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: S
    Type: Single Target
    Damage Reduction: 63 (Enhancement Bonus)
    Re-Quip HP: 300
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K
    Active - Goddess' Aid:

    Type: Single Target, Healing, Buff, Cleanse/Negation
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    Activates as soon as this Requip is called on. Throughout the duration of this ability, Samira is healed for the equivalent of S Rank Spell Damage once per post, and the power of her defensive spells and abilities is increased by 70% for the remainder of the duration. Also, if she is afflicted with a negative effect she can, once per post, remove it by paying the same amount of MP as was used to cast the spell that applied the effect so long as it is S rank or lower.
    Active - Enhanced Material:

    Type: Single Target, Defensive, Anti-Piercing, Reflection
    Durability: 120
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside:

    Description:
    Activates as soon as Armor of Athena is used. The armor has a very durable enchantment on it that protects whoever wears it from enemy spells and abilities. An extra coating of magic on it makes it able to act as a barrier and withstand damage up to S rank Spell Damage. This coating is thick despite its otherwise invisible presence for the purpose of blocking out piercing effects entirely. This coating will restore itself once per post throughout the duration even if destroyed in a previous post. As another effect of the magic coating, every post throughout this ability's duration Samira is able to reflect a single spell back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful, and it can only reflect spells of S rank or lower.

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    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Active - Defensive Aura:

    Type: Single Target, Defensive, Buff, Anti-Piercing
    Durability: 180
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:
    Activates as soon as this Requip is called on. This increases the power of Samira's Defensive spells and abilities by 90% throughout the duration, and also creates a shield around her that absorbs up to B+ rank Spell Damage. This shield is protected against shield piercing spells and abilities, and will reform once per post until the duration is complete.
    A Rank Active - Goddess' Wings:

    Type: Burst, Defensive, Teleport, Buff
    Durability: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Large white feathered wings appear on Samira's body when this ability is activated. The wings can be used to block up to 2x A rank's worth of Spell Damage every post throughout this ability's duration. It also allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values, and it can act as a teleport effect once per post. The power of Samira's Defensive spells and abilities is also increased by 65% for the remainder of the duration.
    Grand Bow of Sagittarius:


    Name: Grand Bow of Sagittarius - Weapon
    Rank: S
    Type: Multi-Target
    Damage: 102.5 (Enhancement Bonus)
    Re-Quip HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.

    Appearance:
    Avatar Aspect StmQs8m
    Active - Arrow Upgrade:

    Type: Multi-Target, Damage, Drain, Debuff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Upon activation, the standard arrows are replaced by a different type for 10 posts. Their power is enhanced significantly, not only by increasing their range to 300m and speed to 225 m/s, but also the damage. They now do 75% of S rank Spell Damage with each hit. The arrows of this bow drain 5% of MP from those hit and also apply a debuff that lowers the power of their Defensive Spells and Abilities by 70% for the remainder of the duration. The drain can only happen once per post per target, and the debuff does not stack.
    Active - Celestial Arrow:

    Type: Single Target, Damage, Debuff, Piercing
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    A single sparkling shot is released from the bow and heads towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that lasts for the remainder of the duration. The debuff increases the cost of their spells and abilities by 50%, and lowers the power of their Defensive spells by 20%. This ability can be used once per post throughout the duration of the Re-Quip. However, the debuff does not stack. This spell will also pierce armor and magical defenses in order to do 50% of its intended damage.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Active - Archer's Aura:

    Type: Burst, Damage, Knock Back, Buff
    Damage: 120
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    The weapon gives its wielder a powerful aura that spreads as far as 75m. Those that get within range will be damaged for B+ rank Spell Damage once per post. Also, once per post, Samira can unleash an additional surge of magic energy from the bow that will knock back enemies within range so they are outside the aura. This effect does no additional damage, and its purpose is only to create distance between herself and the targets. Furthermore, the Range of Samira's spells and abilities from magic and equipment is increased by 45%, and the Spell Damage is also increased by 45%. The buff lasts for the remainder of the duration. 75 m/s speed for all effects.
    A Rank Active - Image of Sagittarius:

    Type: Multi-Target, Damage, Piercing, Buff
    Damage: 90
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and it can only attack in a frontal cone. The direction of the cone can change once per post. These shots will also pierce through armor and magical defenses in order to do 50% of their normal damage. The cloned bow's magical properties are directly linked with the one that wields the true version, and thus it grants Samira a 65% buff to her Spell Damage for the remainder of the duration.
    Ankh of Isis:


    Name: Ankh of Isis - Item
    Rank: H+
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 25 Posts

    Description:

    When this ability is used, a small and glowing ankh symbol appears on Samira's forehead. Its color and flowing energy resembles that of the sun, full of life and power as it gives Samira access to a small portion of power from the goddess the symbol reflects.

    Active - Embodiment of Isis:

    Type: Single Target, Defense, Buff, Negation, Copy
    Durability: 945
    Range: Self
    Speed: Self
    Duration: 12 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Durability
    Sacrifices Effect for 25% increased buff
    Sacrifices 50% Duration for 25% increased buff

    Description:
    When the requip is called on this ability will also activate. The power of Isis radiates from the item and mystical and colorful feathers form and swirl around Samira until they complete the creation of a thin, transparent, and golden colored barrier around her. This is a powerful form of defense, blocking damage up to 3x H+ rank Spell Damage. The durability of the barrier resets every post even if broken on the prior post. The power of her Healing Spells, Defensive Spells, and Spell Damage is also increased by 57%. Any spell that comes into contact with herself or the barrier can also be destroyed, acting as a negation effect. This can be done once per post for spells that are of H+ rank or lower, and only as long as Samira uses the same amount of MP as was used to create the negated spell. With Isis being a goddess of magic among other things, it is not unnatural for abilities that channel her power to be able to access the powers and magic secrets of others. Once per post, Samira can copy one of her own or a spell that has been used by another so long as it is H+ rank or lower. The same MP that was used to create the original spell must be paid from her own MP pool. Other Copy/Multiplication rules apply. All effects in this spell last throughout the rest of this ability's duration.
    Active - Sun Disk:

    Type: Single Target, Damage, Multi-Target, Drain, Buff
    Damage: 315, 237
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    Sacrifices 50% Duration for 25% more Damage

    Description:
    When activated, a large glowing sun disk that is between two horns even larger than itself materializes in the air, and remains hovering throughout its duration. Every post of its duration it will fire a large ray of sun-colored energy at a single target as far away as 800m at 800 m/s and will do H+ rank Spell Damage. Whether it actually hits the target, it makes impact with something else in the crossfire, or if it reaches its max range, the ray will explode and multiply into several thinner rays that shoot all around the point of impact, with each one doing 75% H+ rank Spell Damage. These rays travel as far as 700m at 600 m/s. If the original target was hit with the original Single Target damage then the Multi-Target damage will not stack on top of it. Those that have been hit by the rays will have a lasting effect on them that removes 5% of their MP every post for the rest of the duration. The presence of the Sun Disk also increases the power of Samira's Spell Damage and Healing Spells by 57% for the remainder of the duration.
    ---------------------------------------------------

    Additional Abilities For Enhancement - Artifact(+) Proof of Purchase

    Active - Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE, Damage, Debuff, Negation, Copy, Multi-Target, Piercing
    Damage: 105, 158
    Range: 600m, 700m
    Speed: 400 m/s, 600 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira will be damaged for 50% of H+ rank Spell Damage once per post and will also have difficulty using their spells in the traditional way. This leaves a debuff on them and so the cost of their spells is increased by 50% and their Spell Damage reduced by 65% for the remainder of this spell or until removed. Additionally, her un-summoned spirits are gathered around as if spectating the fight. Every post, Samira is able to use her own energy to call upon one of them in a spirit beam form in order to collide with an enemy spell that is of H+ rank or lower and in range in order to negate it. The amount of her own energy used for the negation effect is the same as was used for the enemy to create their negated spell.

    The power of the rift between realms also makes it to where Samira can not only copy her own spells and the Actives of her other abilities, but also copy the spells of others when used while the rift is active. This can only be done once per post so long as the copied spell is of H+ rank or lower, and the same MP that was used to create the original spell must be taken from her MP pool in order to create the copy. In regards to the Actives, while they are normally free to cast the copied spell is not and will take MP that matches the cost of the original bound Summon/Requip/Take-Over. Other Copy/Multiplication rules apply.

    Once per post, Samira can choose to alter the rift's power and stop it's AoE damage so she can have further control of the un-summoned spirits instead. This turns the spell into a Multi-Target category for that post. All of the circled spirits will be called and turned into spirit particle beams that will damage those that are categorized as an enemy for 75% of H+ Spell Damage per hit. The range for this altered version is 700m and the speed is 600 m/s. Both the AoE and Multi-Target categories are capable of piercing armor and magical defenses in order to do 50% of the intended damage.
    S Rank Passive:

    Type: Single Target
    Damage: NA
    Range: Self
    Speed: Self
    Duration: Passive
    Downside:

    Description:
    The power of Isis radiates through the ankh symbol, increasing the power of Samira's Spell Damage by 70%.
    S+ Rank Passive:

    Type: Single Target
    Damage: NA
    Range: Self
    Speed: Self
    Duration: Passive
    Downside:

    Description:
    The power of Isis radiates through the ankh symbol, increasing the power of Samira's Defensive Spells and Healing Spells by 52%.


    Last edited by Samira Nassar on 22nd July 2019, 6:57 am; edited 255 times in total


    _____________________________________________________________________________________

    Samira Nassar
    Samira Nassar
     
     

    Main Account- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Demon Slayer- Zodiac Key- Legal Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Taskmaster- Halloween Social- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Motor City Rush- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Samira Nassar on 24th October 2018, 1:40 am


    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active - Hot Flash:

    Type: Burst, Damage, Teleport, HP Burn
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The wings allow her to fly, of course, but that is a secondary function. Their main power allows her to teleport as far as 75m at 75 m/s. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing A rank Spell Damage to anyone within melee range. The damage will not affect the same person twice in the same post. Can be used once per post during the duration of this TO. Additionally, those struck by this ability will have a burn effect left upon them that drains 5% of their HP once per post for the rest of this ability's duration. The effect cannot stack but it can be re-applied if it is removed and the enemy gets hit by this ability again.
    Partial Buff: Speed of Light 1 - 32.5% to Speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active - Solar Flare:

    Type: Single Target, Damage, Piercing, Negation
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A simple attack that blasts a target with a small amount of sun fire that does A rank Spell Damage. Goes as far as 300m at 300 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Take Over's duration. Additionally, this ability can pierce through armor and magical defenses to do 50% of its intended damage, as well as burn away an incoming spell once per post so long as it is A rank or lower and Samira pays the same amount of MP that was used to create that spell.
    Partial Buff: Speed of Light 1 - 32.5% to Speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active - Searing Sun:

    Type: Multi-Target, Damage, Piercing, HP Drain
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank Spell Damage. As another effect, the beams can also pass through armor and magical defenses to do 50% of the intended damage. She can continue to release these beams until the full duration of the Eyes of Ra is complete. Additionally, the searing heat and burns will continue to harm the target, doing 5% more damage to their HP every post for the rest of this ability's duration or until it is removed. It does not stack but can be re-applied if removed.
    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active - Supernova:

    Type: AoE, Damage, Buff, Piercing, Negation
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank Spell Damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her Spell Damage is increased by 65% for the duration of this spell. This spell can also pierce through armor and magical defenses to do 50% of its intended damage, and if a spell that is of A Rank or lower gets near her it will disintegrate before it makes full impact. Naturally the latter requires the MP cost of the spell that is being disintegrated before it can take effect and can only be done once per post.
    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: Multi-Target
    Damage: 78
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Active - Restoring Light:

    Type: Single Target, Healing, Negation/Cleanse, Buff
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    The energy coursing through Samira as soon as she uses this take-over ability will begin to heal her for the equivalent of S rank Spell Damage once per post. She is also able to remove a negative effect of S rank or lower from herself as long as she uses the same amount of MP as it cost to apply the effect in the first place. This is also once per post. Lastly, her Spell Damage is increased by 70% for the rest of the duration.
    Active - Daybreak:

    Type: AoE, Damage, Blind, Negation, Buff
    Damage: 60
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all natural shadows and darkness in the area for visual effect, but not magically created ones. 50% of S rank Spell Damage will be done towards those within the area every post throughout the entire duration of this TO ability. Those that look upon this light while in range and struck by this ability will be blinded for 1 post, and the daylight itself can destroy and disintegrate a single spell in range once per post as long as it is S rank or lower and the MP cost that was originally used to create that spell is paid in full. Lastly, Samira's Spell Damage is increased by 70% for the remainder of this ability. For clarity, while the blind effect can occur every post, its effects are only every other post for those that have already been blinded.
    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 200% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Active - Protected Vision:

    Type: Single Target, Defensive, Buff, Negation
    Durability: 450
    Range: Self
    Speed: Self
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:

    When activated, the energy within the eyes pulse and glow brighter and instantly after a swirling dark purple barrier is created around Samira that protects up to 3x A rank Spell Damage. This barrier refreshes its durability every post throughout its duration and also applies a buff to the power of her Defensive Spells and abilities by 65% for the same amount of time. For plot purposes these eyes also enhance her vision in order to see in the natural dark and through normal and non-magical obstacles whether it be in the environment such as smoke and fog, or through a typical wall. If she wishes to see through the magical variants and destroy/negate them then the same MP that was used to create the spell must be used and the negated spell needs to be of A rank or lower. This can also only occur once per post.
    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active - Nonexistence:

    Type: Burst, Damage, Drain
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 100m around her at 100 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do S rank Spell Damage, and leave two effects on those struck that last for the rest of this ability's duration. One erases/drains 5% of MP and the other erases/drains 5% of HP. These effects can be removed, and do not stack with multiple hits. However, they can be re-applied if the target is struck again after removal. Can be used every post during the duration of this TO ability.
    Partial Buff: Serpent's Strength 2 - 35% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Active - Chaotic Energy:

    Type: Burst, Damage, Immobilization, Buff
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the 100m range of the aura itself or by touching her blood S rank Spell Damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a negative effect, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post. This aura also increases her Spell Damage by 70% for the rest of the duration. 100 m/s.
    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active - Chains of the Void:

    Type: Multi-Target, Damage, Immobilization, Negation
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of S rank Spell Damage per hit if they are struck by a chain. Lastly, a chain can be used to intercept and destroy a single enemy spell once per post if the MP that was used to create that spell is used to amplify its power. However, this can only be done to S rank spells or lower. Can be used every post of this ability's duration.
    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: Multi-Target
    Damage: 105
    Range: 300m
    Speed: 150 m/s
    Duration: 20 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active - Cataclysmic Void:

    Type: AoE, Damage, Negation, Debuff, Piercing, Burst
    Damage: 70, 140
    Range: 400m, 300m
    Speed: 250 m/s, 150 m/s
    Duration: 20 Posts
    Downside:

    Description:
    Dark energy will surround the user and spread as far as 400m at 250 m/s. The natural environment darkens, and the sun, stars, and moon will be covered entirely for visual purposes. Magically created versions remain unaffected. However, the dark void will consume an enemy spell of H rank or lower once per post if Samira uses her own MP to strengthen this ability to do so. The amount of her own energy that she must give up is the same as was used to create the negated spell. A void portal on the ground is also created that spreads through the entire stated AoE range and will begin to draw everything around it inside its depths. Samira and spirits remain unaffected by its effects and can also walk on it as if there were an invisible solid surface when there is not. Anything within this portal's range will be hit for 50% of H rank Spell Damage once per post from the pressure and shockwaves emitted by the portal. Enemy movement and spell speed is also reduced by 37%, and with OOC permission anything player related is capable of being swallowed by it. Defensive spells and armor will also deteriorate when struck by this spell as it begins to erase their power, which means the damage and effects of this spell can pierce through them slightly at 50% efficiency. By sacrificing the AoE damage for a post, Samira can choose to enhance the power of this ability to focus closer to the center of the portal. Those within a 300m range will take full H rank Spell Damage for that post if they are within range. The speed of this altered version is 150 m/s.
    Active - Snake of Chaos:

    Type: Single Target, Damage, Piercing, Debuff, Drain
    Damage: 140
    Range: 600m
    Speed: 450 m/s
    Duration: 20 Posts
    Downside:

    Description:
    A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank Spell Damage upon colliding with its target and turning into energy particles. If the snake makes impact with a magical defense, like many of the other spells belonging to this Aspect, it will begin to eat away at the defense to erase it, making it partially worthless. The snake will pierce through the defense in order to do 50% of its intended damage. Getting hit by the attack leaves a curse on the target. For 20 posts, or until the TO has ended, the affected target will take 50% more damage from spells, as well as have their own Spell Damage reduced by 25%. The damage part of this ability can happen every post of this ability's duration, but the debuff does not stack or reset the duration unless it has been removed or expired. The curse left on the target will also drain away 5% of their MP every post until it is removed or has ended its duration.
    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 212.5% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Multi-Target
    Damage: 43
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Active - Celestial Healing:

    Type: Burst, Healing, Buff, Teleport
    Healing: 150
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    Samira's new eyes glow softly with the activation of this ability, and adds on another ability that she is capable of. This allows her to create rays of celestial energy that spread, combine, and heal all allies within a 75m range, including herself, for the equivalent of B+ rank Spell Damage in a great and powerful burst of energy once per post. While these eyes are active, Samira's Spell Damage is increased by 90% for the remainder of the duration. As an additional effect she has no need to blink, but once per post she can blink and turn into a collection of mini stars that teleport up to 75m. The speed for both the healing and teleport is 75 m/s.
    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Multi-Target
    Damage: 43
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Active - Stunning Shot:

    Type: Single Target, Damage, Immobilization, Debuff
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8
    Downside:

    Description:
    Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank Spell Damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post. Additionally, the particles from the arrow find their way into the system of the target and fuse with their magic energy. This makes it harder to cast their spells in the normal way and thus requires the target to overcome it by applying more effort to cast their spells. A debuff is applied to the target that increases the cost of their spells by 50%, and they will also do 40% less Spell Damage. The debuff lasts until this ability has ended or has been removed, and it can be re-applied if the target gets hit again.
    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Multi-Target
    Damage: 63
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Active - Chiron's Touch:

    Type: Single Target, Healing, Buff, Reflection, Drain
    Healing: 225
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    Activates as soon as this TO is used. Thousands of tiny stars surround Samira, but these mini stars are for more than just their sparkling looks. They increase the Spell Damage of Samira by 100% for the duration of this ability, and, if Samira chooses, she can heal someone for the equivalent of A+ rank Spell Damage by simply touching them, this also includes her own wounds. This can be done once per post. The starry aura will also block and reflect a single spell every post up to A+ rank or lower provided the cost of the reflected spell is paid for twice from her own MP. Lastly, if Samira touches an enemy the energy of the aura will infect them with a negative effect that will drain 5% of their MP every post throughout the rest of this ability's duration. It can be removed, but it can also be re-applied if she touches the target again. This effect does not stack.
    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Multi-Target
    Damage: 63
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active - Centaur's Stomp:

    Type: Burst, Damage, Knock Back, Drain, Buff
    Damage: 150
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    Samira stomps the ground once, sending out a force of energy that expands as far as 110m at a speed of 110 m/s, dealing A+ rank Spell Damage and knocking enemies within the area back until they reach that distance. Being hit by the force of the attack makes the enemy's magic system go into a state of disarray, which results in 5% of their MP being forced out of their system every post throughout the rest of this ability's duration. This effect does not stack and it can be removed, however, it can also be re-applied if the target gets hit again by the spell. She can continue to use this entire spell once per post for the rest of this ability's duration. Her Spell Damage is also increased by 100% for the rest of the duration.
    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: Multi-Target
    Damage: 119
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active - Stardust:

    Type: AoE, Damage, Debuff, Piercing, Drain, Single Target
    Damage: 90, 180
    Range: 300m, 600m
    Speed: 150 m/s, 600 m/s
    Duration: 12
    Downside:

    Description:
    The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% of S+ rank Spell Damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their Spell Damage is decreased by 55%. The debuff duration lasts for the rest of the duration unless removed. This ability is also able to pierce through armor and magical defenses in order to do 50% of its intended damage, and the energy of the stars will deplete 5% of MP from those it touches once per post for the remainder of the duration unless removed. Lastly, once per post Samira is able to collect the stardust particles, bringing them all to herself as it forms into a bright starry arrow that is then released towards a single target as far as 600m at 600 m/s to do S+ rank Spell Damage. However, if she chooses to do this type of attack then the AoE shockwave will not occur on the same post.
    Active - Celestial Artillery:

    Type: Multi-Target, Damage, Defensive, Buff, Piercing
    Damage: 135
    Durability: 270
    Range: 450m
    Speed: 340 m/s
    Duration: 12
    Downside:

    Description:
    Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank Spell Damage. This continues every post throughout the ability's duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 2x of 75% of S+ rank Spell Damage, basically Multi-Target damage times 2. Additionally, her Spell Damage is buffed by 105% for the rest of this ability's duration, and the damaging component of this spell can pierce through armor and magical defenses to do 50% of its intended damage.
    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage


    Last edited by Samira Nassar on 22nd July 2019, 6:59 am; edited 150 times in total
    Samira Nassar
    Samira Nassar
     
     

    Main Account- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Demon Slayer- Zodiac Key- Legal Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Taskmaster- Halloween Social- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Motor City Rush- Hero- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player 
    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Samira Nassar on 24th October 2018, 1:40 am

    Edit Notes 5-8-19:

    TLDR: I stopped updating this list at one point and forgot all I did in that time, so just check the entire magic.

    -Working on changing actives and passives into the newest template
    -Edited UA Incarnate to add in Sensory Counter Effect
    -Added HP regen to UA Blessing of Protection
    -Re-worked Signature Spell Void Shroud
    -Added Healing to Signature Spell Dash of Light
    -Added a new Passive

    -Edited Requip Spell, Wraps of Anubis
    -Increased the buff numbers in Crystals of Nu Wa due to Passive rule changes in spells
    -Edited Requip Spell, Spear of Skadi
    -Edited Requip Spell, Blade of Amaterasu
    -Edited Requip Spell, Armor of Athena
    -Edited Requip Spell, Bow of Sagittarius

    -Added a Downside to all Take Over spells (the base spell, not their abilities) to increase their Melee damage
    -Edited Aspect of Ra TO spells to fix errors and include more effects
    -Edited Aspect of Apophis TO spells to fix errors and include more effects
    -Edited Aspect of Sagittarius TO spells to include more effects

    -Edited Celestial Pantheon to include more effects

    Old Edit Notes:
    Edit Notes 1-31-19:

    -In UA, Blessing of Protection, reduced Defense buff so the total is for the Passive S rank number instead of Passive H rank.
    -In UA, Celestial Oath, reduced buff so it's a Passive S rank number instead of Passive H rank. The rest remains the same.

    -In Signature Spell, Celestial Renewal, added a cleansing effect
    -Added a higher Duration to Signature Spell, Void Shroud

    -Edited the abilities of Wraps of Anubis
    -Upgraded Crystals of Nu Wa to A Rank
    -Upgraded Spear of Skadi to A Rank. Also added another effect to the Active, Icicle Storm
    -Slightly edited the Active of Re-Quip Spell, Blade of Amaterasu
    -Upgraded Armor of Athena to S Rank and edited the abilities. Also added a purchased equipment piece for the enhanced effects and abilities
    -Added Grand Bow of Sagittarius

    -Upgraded Wings of Ra to A Rank
    -Upgraded Talons of Ra to A Rank
    -Edited Eyes of Ra to follow shield piercing rules

    -Edited Eyes of Apophis so it's more Passive than Active
    -Upgraded Scales of Apophis to S Rank
    -Edited the Active of Tail of Apophis so that the immobilization works every other post instead of people being immune to it after the first time

    -Edited Eyes of Sagittarius so it's an Active instead of a Passive, which is probably what it should have been to begin with

    -Added melee damage to all TO spells now that it's been clarified that they follow summon melee damage

    Edit Notes 11-21-18:

    -Celestial Oath and Blessing of Protection UAs were already approved here. I just moved them from my primary magic to here due to rule changes. No edits have been made to them.
    -Added Incarnate UA
    -Added Signature Spells
    -Added 5 Passives
    -Added Re-Quip Spells
    -As far as the spell functions, the Aspect spells were already approved here but with new magic rules I moved them from my primary to this third magic. The only edits I have made to them was to increase their ranks and the numbers to match, so speed, range, damage, buff/debuff numbers.
    -Added Talons of Ra, located under Aspect of Ra
    -Added H+ spell, Celestial Pantheon


    Last edited by Samira Nassar on 18th July 2019, 7:11 am; edited 15 times in total


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Avatar Aspect Empty Re: Avatar Aspect

    Post by ivyleaf33 on 24th November 2018, 10:05 pm

    Spoiler:

    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 15%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 65%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. Once per post she can erase her own physical existence as well as her magic aura as a form of invisibility.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m.
    Passives:
    Geb's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    2 C (Passives)
    10 B (3 of them Passives)
    5 A
    3 S

    C, C, B, B, B Passives
    Requip Spells - B, B, B, B, B, A
    Ra - B, B, A, A, S
    Apophis - A, A, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Damage: 40
    Re-Quip HP: 180
    Range: Melee, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Wrap Negate - The wraps are able to unwrap from Samira and negate a single spell that comes towards her so long as it is of equal rank or below. Once per post and will take the same MP as the negated spell from Samira after the first negation.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: B
    Type: AoE, Single Target
    Damage: 40, 80
    Re-Quip HP: 150
    Range: 50m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 50m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of B Rank damage from icicles that start raining down. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 200m at 200 m/s towards a single target to inflict full B rank spell damage. The beam will also freeze the target in a block of ice to immobilize them. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: B
    Type: Defensive, Single Target
    Absorption: 240
    Re-Quip HP: 180
    Range: Self, Melee
    Speed: 200 m/s
    Duration: 6

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Extra Defense - A strong set of armor not only in the way that it is built but also magically. It comes with a small barrier that absorbs 3x B rank damage. Does not renew once broken.

    Active: Shield Reflect - When activated, the armor will generate an energy shield in front of Samira in order to reflect a single spell coming her way up to B rank. This will send the attack right back at the caster. The first use of this ability requires no MP cost, but for every reflect after the same amount of MP that was used to create the enemy spell must be spent in order for it to be reflected. Can be used once per post.
    Jewel of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: B
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 6

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's magic damage by 50%.

    Passive: Lamia's Swiftness - The crystals boost Samira's speed by 50%.
    Eye of Ra:


    Name: Eye of Ra - Item
    Rank: B
    Type: Burst
    Damage: 80
    Re-Quip HP: NA
    Range: Self, 50m
    Speed: Self, 50m
    Duration: 6

    Description:

    A golden and thin circlet with an eye symbol at the center. Looking pretty isn't its only function, however. This accessory provides healing for its wearer and damage for enemies.

    Passive: Sun's Restoration - This item will heal Samira for 50% of the equivalent of B rank spell damage once per post as long as she has it equipped.

    Passive: Solar Flare - This item has an intense heat aura that spreads as far as 50m and will damage those for full B rank spell damage once per post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank damage. After the attack, a 60% speed buff is placed on Samira that lasts for 7 posts. This can be used every other post but the buff does not stack.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: B
    Type: Burst
    Damage: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 50m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing B rank damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 30% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: B
    Type: Single Target
    Damage: 80
    Range: 200m
    Speed: 200 m/s
    Duration: 6

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does B rank spell damage. Goes as far as 200m at 200 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Re-Quip's duration.

    Partial Buff: Speed of Light 1 - 30% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect the beams can also pass through armor, shields/barriers, and walls as long as the equal amount of MP is paid in order to pass through a defense. This cost is per beam. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields if the same amount of MP that was used to create the defense is paid. This cost is per attack that goes through the defense. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 195% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 300m away. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, the magic within them allows her to vanish from existence and re-appear 75 meters away at 75 m/s once per post.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 75m around her at 75 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do A rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 32.5% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and wrap around several targets, trapping them and making them unable to move for 1 post. While targets previously may be immune to getting trapped again, the dark chains will remain to trap any new enemies that enter the battlefield. For those that have become immune to the effects, they will instead be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 210% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Passive: Knowing Eyes - The eyes of Sagittarius are focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect, they allow her to see the magic energy of other mages. Lastly, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 75
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.


    Hey Sami! You already know how much I love your magic, so I won't blather on about that xD

    Overall it looks flawless as always - in fact, the only potential edit I have is for the damage on your spell Hooves of Sagittarius. This is an A+ Burst spell, and as such, the damage could be as high as 150HP if you wish. If not, just bump below and I'll get this baby approved x3


    _____________________________________________________________________________________


    Avatar Aspect OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Samira Nassar
    Samira Nassar
     
     

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Samira Nassar on 25th November 2018, 6:46 am

    Oh... ^^; I must have looked at the wrong category. Thank you for catching that! Buffed it up to 150 damage. Thank you for grading, and I also appreciate you mentioning that you enjoy reading my magic. <3


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Avatar Aspect Empty Re: Avatar Aspect

    Post by ivyleaf33 on 25th November 2018, 7:39 am

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 15%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 65%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. Once per post she can erase her own physical existence as well as her magic aura as a form of invisibility.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m.
    Passives:
    Geb's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    2 C (Passives)
    10 B (3 of them Passives)
    5 A
    3 S

    C, C, B, B, B Passives
    Requip Spells - B, B, B, B, B, A
    Ra - B, B, A, A, S
    Apophis - A, A, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Damage: 40
    Re-Quip HP: 180
    Range: Melee, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Wrap Negate - The wraps are able to unwrap from Samira and negate a single spell that comes towards her so long as it is of equal rank or below. Once per post and will take the same MP as the negated spell from Samira after the first negation.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: B
    Type: AoE, Single Target
    Damage: 40, 80
    Re-Quip HP: 150
    Range: 50m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 50m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of B Rank damage from icicles that start raining down. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 200m at 200 m/s towards a single target to inflict full B rank spell damage. The beam will also freeze the target in a block of ice to immobilize them. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: B
    Type: Defensive, Single Target
    Absorption: 240
    Re-Quip HP: 180
    Range: Self, Melee
    Speed: 200 m/s
    Duration: 6

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Extra Defense - A strong set of armor not only in the way that it is built but also magically. It comes with a small barrier that absorbs 3x B rank damage. Does not renew once broken.

    Active: Shield Reflect - When activated, the armor will generate an energy shield in front of Samira in order to reflect a single spell coming her way up to B rank. This will send the attack right back at the caster. The first use of this ability requires no MP cost, but for every reflect after the same amount of MP that was used to create the enemy spell must be spent in order for it to be reflected. Can be used once per post.
    Jewel of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: B
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 6

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's magic damage by 50%.

    Passive: Lamia's Swiftness - The crystals boost Samira's speed by 50%.
    Eye of Ra:


    Name: Eye of Ra - Item
    Rank: B
    Type: Burst
    Damage: 80
    Re-Quip HP: NA
    Range: Self, 50m
    Speed: Self, 50m
    Duration: 6

    Description:

    A golden and thin circlet with an eye symbol at the center. Looking pretty isn't its only function, however. This accessory provides healing for its wearer and damage for enemies.

    Passive: Sun's Restoration - This item will heal Samira for 50% of the equivalent of B rank spell damage once per post as long as she has it equipped.

    Passive: Solar Flare - This item has an intense heat aura that spreads as far as 50m and will damage those for full B rank spell damage once per post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank damage. After the attack, a 60% speed buff is placed on Samira that lasts for 7 posts. This can be used every other post but the buff does not stack.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: B
    Type: Burst
    Damage: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 50m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing B rank damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 30% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: B
    Type: Single Target
    Damage: 80
    Range: 200m
    Speed: 200 m/s
    Duration: 6

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does B rank spell damage. Goes as far as 200m at 200 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Re-Quip's duration.

    Partial Buff: Speed of Light 1 - 30% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect the beams can also pass through armor, shields/barriers, and walls as long as the equal amount of MP is paid in order to pass through a defense. This cost is per beam. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields if the same amount of MP that was used to create the defense is paid. This cost is per attack that goes through the defense. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 195% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 300m away. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, the magic within them allows her to vanish from existence and re-appear 75 meters away at 75 m/s once per post.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 75m around her at 75 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do A rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 32.5% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and wrap around several targets, trapping them and making them unable to move for 1 post. While targets previously may be immune to getting trapped again, the dark chains will remain to trap any new enemies that enter the battlefield. For those that have become immune to the effects, they will instead be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 210% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Passive: Knowing Eyes - The eyes of Sagittarius are focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect, they allow her to see the magic energy of other mages. Lastly, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 150
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.


    Avatar Aspect KhyzeRtP_o


    _____________________________________________________________________________________


    Avatar Aspect OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Avatar Aspect Empty Re: Avatar Aspect

    Post by ivyleaf33 on 31st January 2019, 9:30 am

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 15%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 65%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. Once per post she can erase her own physical existence as well as her magic aura as a form of invisibility.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m.
    Passives:
    Geb's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 30% - Replaces C Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    2 C (Passives)
    10 B (3 of them Passives)
    5 A
    3 S

    C, C, B, B, B Passives
    Requip Spells - B, B, B, B, B, A
    Ra - B, B, A, A, S
    Apophis - A, A, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Damage: 40
    Re-Quip HP: 180
    Range: Melee, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Wrap Negate - The wraps are able to unwrap from Samira and negate a single spell that comes towards her so long as it is of equal rank or below. Once per post and will take the same MP as the negated spell from Samira after the first negation.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: B
    Type: AoE, Single Target
    Damage: 40, 80
    Re-Quip HP: 150
    Range: 50m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 50m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of B Rank damage from icicles that start raining down. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 200m at 200 m/s towards a single target to inflict full B rank spell damage. The beam will also freeze the target in a block of ice to immobilize them. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: B
    Type: Defensive, Single Target
    Absorption: 240
    Re-Quip HP: 180
    Range: Self, Melee
    Speed: 200 m/s
    Duration: 6

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Extra Defense - A strong set of armor not only in the way that it is built but also magically. It comes with a small barrier that absorbs 3x B rank damage. Does not renew once broken.

    Active: Shield Reflect - When activated, the armor will generate an energy shield in front of Samira in order to reflect a single spell coming her way up to B rank. This will send the attack right back at the caster. The first use of this ability requires no MP cost, but for every reflect after the same amount of MP that was used to create the enemy spell must be spent in order for it to be reflected. Can be used once per post.
    Jewel of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: B
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 6

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's magic damage by 50%.

    Passive: Lamia's Swiftness - The crystals boost Samira's speed by 50%.
    Eye of Ra:


    Name: Eye of Ra - Item
    Rank: B
    Type: Burst
    Damage: 80
    Re-Quip HP: NA
    Range: Self, 50m
    Speed: Self, 50m
    Duration: 6

    Description:

    A golden and thin circlet with an eye symbol at the center. Looking pretty isn't its only function, however. This accessory provides healing for its wearer and damage for enemies.

    Passive: Sun's Restoration - This item will heal Samira for 50% of the equivalent of B rank spell damage once per post as long as she has it equipped.

    Passive: Solar Flare - This item has an intense heat aura that spreads as far as 50m and will damage those for full B rank spell damage once per post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank damage. After the attack, a 60% speed buff is placed on Samira that lasts for 7 posts. This can be used every other post but the buff does not stack.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: B
    Type: Burst
    Damage: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 50m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing B rank damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 30% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: B
    Type: Single Target
    Damage: 80
    Range: 200m
    Speed: 200 m/s
    Duration: 6

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does B rank spell damage. Goes as far as 200m at 200 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Re-Quip's duration.

    Partial Buff: Speed of Light 1 - 30% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect the beams can also pass through armor, shields/barriers, and walls as long as the equal amount of MP is paid in order to pass through a defense. This cost is per beam. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields if the same amount of MP that was used to create the defense is paid. This cost is per attack that goes through the defense. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 195% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 300m away. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, the magic within them allows her to vanish from existence and re-appear 75 meters away at 75 m/s once per post.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 75m around her at 75 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do A rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 32.5% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and wrap around several targets, trapping them and making them unable to move for 1 post. While targets previously may be immune to getting trapped again, the dark chains will remain to trap any new enemies that enter the battlefield. For those that have become immune to the effects, they will instead be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 210% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: N/A
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Passive: Knowing Eyes - The eyes of Sagittarius are focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect, they allow her to see the magic energy of other mages. Lastly, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 150
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.


    Unlocked and moved at user's request.


    _____________________________________________________________________________________


    Avatar Aspect OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Ahote
    Ahote

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    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1198
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Mentor : N/A
    Experience : 7,587.5
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Ahote on 16th February 2019, 10:05 am

    Ello Samira! Always a pleasure. Your magic is near perfect, as usual, but I have a small edit for just your Grand Bow. All edits will be in this color.

    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 10%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage, as well as remove one negative status effect. This can be done once per post.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. She can erase her own physical existence as well as her magic aura as a form of invisibility. If broken prematurely, Samira can enter this state again on the next post.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m once per post.
    Passives:
    Geb's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    6 B (5 of them Passives)
    8 A
    6 S

    B, B, B, B, B Passives
    Requip Spells - B, A, A, A, S, S
    Ra - A, A, A, A, S
    Apophis - A, S, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Healing: 80
    Damage: 40
    Re-Quip HP: 180
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Healing Wraps - The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of B rank Spell Damage once per post throughout the duration of this Re-Quip. This also gives her a 60% buff to healing spells.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured, as well as debuffs the power of their healing spells by 60% for 6 posts. The debuff does not stack with each hit, but can be re-applied if removed.
    Crystals of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: A
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 7

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's Magic Damage by 55%.

    Passive: Lamia's Swiftness - The crystals boost Samira's Speed by 55%.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: A
    Type: AoE, Single Target
    Damage: 30, 50, 100
    Re-Quip HP: 200
    Range: 50m, 100m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of A Rank spell damage from icicles that start raining down. Being hit by the icicles or becoming frozen leaves a debuff that lowers movement speed by 65% for 7 posts. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank spell damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30, 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank spell damage. After the attack, a 65% speed buff is placed on Samira that lasts for 7 posts. This can be used every post but the buff does not stack. It can, however, refresh it if Samira has been debuffed.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: S
    Type: Defensive, Single Target
    Healing: 120
    Absorption: 240, 200
    Re-Quip HP: 900 (Enhancement Bonus)
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Goddess Aid - Throughout the duration of this Re-Quip, Samira is healed for the equivalent of S Rank Spell Damage once per post.

    Active: Reflect Imprisonment - When activated, every post throughout this Re-Quip's duration Samira is able to reflect a single spell back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful. However, if the reflected attack hits its original caster they will also become trapped in a small jail made up of clear energy shields. The person trapped is free to move and cast their spells as normal within the jail since they are not stunned or immobilized. Even the prison walls themselves do no damage. Still, the walls take 2x S rank Spell Damage in order to break unless the enemy has a spell or ability that is S rank or above to get through it, such as a teleport. The energy shields also benefit from Defensive Spell buffs.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Defensive Aura - This increases the power of Samira's defensive spells and abilities by 80%.

    A Rank Active: Goddess' Wings - Large white feathered wings appear on Samira's body when this ability is activated. It allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values. While the movement speed may seem like a teleport, it is not one and therefore will not be affected by spells and abilities that interrupt or cancel out teleportation spells. The wings can also be used to block up to 2x A rank's worth of spell damage every post throughout this Re-Quip's duration.
    Grand Bow of Sagittarius:


    Name: Grand Bow of Sagittarius - Weapon
    Rank: S
    Type: AoE
    Damage: 102.5 (Enhancement Bonus), 120, 90
    Re-Quip HP: 250
    Range: Self, 400m, 225m
    Speed: Self, 400 m/s, 165 m/s
    Duration: 10

    Description:

    A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.

    Appearance:
    Avatar Aspect 2PjHl1r

    Active: Arrow Upgrade - Upon activation, the standard arrows are replaced by a different type for 10 posts. The arrows of this bow drain 5% of MP from those hit and also apply a debuff that lowers the power of their Defensive Spells and Abilities by 60%. The drain can only happen once per post per target, and the debuff does not stack. It can, however, be reapplied if removed and the target gets hit again.

    Active: Star Arrow - A single sparkling shot is released from the bow and heads towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that increases the cost of their spells and abilities by 50%. This ability can be used once per post throughout the duration of the Re-Quip. However, the debuff does not stack. It can be reapplied if it is removed and the target is hit again, though.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Archer's Eye - The Range of Samira's spells and abilities from magic and equipment are increased by 45%, and the damage is also increased by 45%. Ranges can only be increased through the usage of downsides. If you want to increase your range, something else must be debuffed by an equal or greater percentage.

    A Rank Passive: Image of Sagittarius - A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and it can only attack in a frontal cone. The direction of the cone can change once per post.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: A
    Type: Burst
    Damage: 28, 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 100m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing A rank Spell Damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: A
    Type: Single Target
    Damage: 28, 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does A rank spell damage. Goes as far as 300m at 300 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Take Over's duration.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 28, 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect, the beams can also pass through armor, shields/barriers, and walls to do 50% of their normal damage. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 28, 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank Spell Damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields to do 50% of their intended damage. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 35, 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 200% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 28
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 75m away even if there is a natural barrier such as smoke or fog that would otherwise prevent it. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, this ability allows her to see through walls of all types. If it is a magical wall, then the MP that was used to make that spell must be spent before she can see through it, and only works on spells and abilities that are A rank or lower.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 100m around her at 100 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do S rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 35% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 35, 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 47, 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 212.5% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: 28.5
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Active: Knowing Eyes - Samira's new eyes glow softly with the activation of this ability. This allows her to be more focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect she has no need to blink. However, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s. This ability lasts throughout the duration of this Takeover.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 28.5, 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42, 150
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 52.5, 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.



    _____________________________________________________________________________________

    Samira Nassar
    Samira Nassar
     
     

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
    Posts : 917
    Guild : Lamia Scale (Ace)
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    Age : 21
    Experience : 5,299,996.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Samira Nassar on 16th February 2019, 11:45 am

    Hey, Leah! Thank you for taking the time to look at my magic as always ^^ However, that rule is not actually true anymore. I once thought that as well due to what it says in the rules, but it has never actually been applied once former staff got the boot and were replaced. I suggest getting on mod chat or asking Johann about it because myself and others have been getting spell speed and spell range increases without the use of downsides in items as well as magic.

    Edit: I went back to read the rules again and the downside rules were actually edited. Speed and Range are now just examples, which means they can be buffed as normal and downsides are now just used to buff anything beyond their normal parameters.


    _____________________________________________________________________________________

    Ahote
    Ahote

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    Lineage : Spirit Link
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    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Ahote on 16th February 2019, 12:05 pm

    Avatar Aspect Ahote_approval
    Thanks for bringing it to my attention, Samira! It's being added to the rules to avoid future confusion.

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 10%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage, as well as remove one negative status effect. This can be done once per post.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. She can erase her own physical existence as well as her magic aura as a form of invisibility. If broken prematurely, Samira can enter this state again on the next post.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m once per post.
    Passives:
    Geb's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    6 B (5 of them Passives)
    8 A
    6 S

    B, B, B, B, B Passives
    Requip Spells - B, A, A, A, S, S
    Ra - A, A, A, A, S
    Apophis - A, S, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Healing: 80
    Damage: 40
    Re-Quip HP: 180
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Healing Wraps - The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of B rank Spell Damage once per post throughout the duration of this Re-Quip. This also gives her a 60% buff to healing spells.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured, as well as debuffs the power of their healing spells by 60% for 6 posts. The debuff does not stack with each hit, but can be re-applied if removed.
    Crystals of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: A
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 7

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's Magic Damage by 55%.

    Passive: Lamia's Swiftness - The crystals boost Samira's Speed by 55%.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: A
    Type: AoE, Single Target
    Damage: 30, 50, 100
    Re-Quip HP: 200
    Range: 50m, 100m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of A Rank spell damage from icicles that start raining down. Being hit by the icicles or becoming frozen leaves a debuff that lowers movement speed by 65% for 7 posts. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank spell damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30, 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank spell damage. After the attack, a 65% speed buff is placed on Samira that lasts for 7 posts. This can be used every post but the buff does not stack. It can, however, refresh it if Samira has been debuffed.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: S
    Type: Defensive, Single Target
    Healing: 120
    Absorption: 240, 200
    Re-Quip HP: 900 (Enhancement Bonus)
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Goddess Aid - Throughout the duration of this Re-Quip, Samira is healed for the equivalent of S Rank Spell Damage once per post.

    Active: Reflect Imprisonment - When activated, every post throughout this Re-Quip's duration Samira is able to reflect a single spell back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful. However, if the reflected attack hits its original caster they will also become trapped in a small jail made up of clear energy shields. The person trapped is free to move and cast their spells as normal within the jail since they are not stunned or immobilized. Even the prison walls themselves do no damage. Still, the walls take 2x S rank Spell Damage in order to break unless the enemy has a spell or ability that is S rank or above to get through it, such as a teleport. The energy shields also benefit from Defensive Spell buffs.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Defensive Aura - This increases the power of Samira's defensive spells and abilities by 80%.

    A Rank Active: Goddess' Wings - Large white feathered wings appear on Samira's body when this ability is activated. It allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values. While the movement speed may seem like a teleport, it is not one and therefore will not be affected by spells and abilities that interrupt or cancel out teleportation spells. The wings can also be used to block up to 2x A rank's worth of spell damage every post throughout this Re-Quip's duration.
    Grand Bow of Sagittarius:


    Name: Grand Bow of Sagittarius - Weapon
    Rank: S
    Type: AoE
    Damage: 102.5 (Enhancement Bonus), 120, 90
    Re-Quip HP: 250
    Range: Self, 400m, 225m
    Speed: Self, 400 m/s, 165 m/s
    Duration: 10

    Description:

    A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.

    Appearance:
    Avatar Aspect 2PjHl1r

    Active: Arrow Upgrade - Upon activation, the standard arrows are replaced by a different type for 10 posts. The arrows of this bow drain 5% of MP from those hit and also apply a debuff that lowers the power of their Defensive Spells and Abilities by 60%. The drain can only happen once per post per target, and the debuff does not stack. It can, however, be reapplied if removed and the target gets hit again.

    Active: Star Arrow - A single sparkling shot is released from the bow and heads towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that increases the cost of their spells and abilities by 50%. This ability can be used once per post throughout the duration of the Re-Quip. However, the debuff does not stack. It can be reapplied if it is removed and the target is hit again, though.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Archer's Eye - The Range of Samira's spells and abilities from magic and equipment are increased by 45%, and the damage is also increased by 45%.

    A Rank Passive: Image of Sagittarius - A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and it can only attack in a frontal cone. The direction of the cone can change once per post.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: A
    Type: Burst
    Damage: 28, 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 100m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing A rank Spell Damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: A
    Type: Single Target
    Damage: 28, 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does A rank spell damage. Goes as far as 300m at 300 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Take Over's duration.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 28, 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect, the beams can also pass through armor, shields/barriers, and walls to do 50% of their normal damage. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 28, 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank Spell Damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields to do 50% of their intended damage. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 35, 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 200% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 28
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 75m away even if there is a natural barrier such as smoke or fog that would otherwise prevent it. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, this ability allows her to see through walls of all types. If it is a magical wall, then the MP that was used to make that spell must be spent before she can see through it, and only works on spells and abilities that are A rank or lower.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 100m around her at 100 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do S rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 35% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 35, 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 47, 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 212.5% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: 28.5
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Active: Knowing Eyes - Samira's new eyes glow softly with the activation of this ability. This allows her to be more focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect she has no need to blink. However, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s. This ability lasts throughout the duration of this Takeover.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 28.5, 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42, 150
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 52.5, 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 4806
    Guild : Dies Irae - GM
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    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Johann on 7th May 2019, 2:56 pm

    Moved and unlocked at the user's request

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Take Over (Primary - +25% to HP and MP), Re-Quip (Auxiliary - 2 Requip spells active at once)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Examples being Truth lineage and Neutral Grounds. Additionally, Samira has more control over her own power and is capable of toggling any of her buffs on and off, as well as hide her own magic aura if necessary whenever she is not using a spell.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and the strength of her magical shields and barriers are increased by 10%.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Supportive, Single Target
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank damage, as well as remove one negative status effect. This can be done once per post.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Supportive
    Damage: N/A
    Range: Self
    Speed: Self
    Duration: 10

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. She can erase her own physical existence as well as her magic aura as a form of invisibility. If broken prematurely, Samira can enter this state again on the next post.
    Dash of Light:
    Name: Dash of Light
    Rank: S
    Type: Supportive, Burst
    Damage: N/A
    Range: 100 m
    Speed: 100 m/s
    Duration: Instant

    Description:

    Samira uses the energy of her spirits of light to become that herself. Her speed greatly increases to 100 m/s as she performs a quick moving dash anywhere within 100m once per post.
    Passives:
    Geb's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Spells:


    x5 Purchased Spells
    Planner Guide:

    6 B (5 of them Passives)
    8 A
    6 S

    B, B, B, B, B Passives
    Requip Spells - B, A, A, A, S, S
    Ra - A, A, A, A, S
    Apophis - A, S, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Celestial Pantheon - H+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Burst, AoE
    Healing: 80
    Damage: 40
    Re-Quip HP: 180
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active: Healing Wraps - The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of B rank Spell Damage once per post throughout the duration of this Re-Quip. This also gives her a 60% buff to healing spells.

    Active: Mummification - The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the Re-Quip's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B Rank spell damage to each target captured, as well as debuffs the power of their healing spells by 60% for 6 posts. The debuff does not stack with each hit, but can be re-applied if removed.
    Crystals of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: A
    Type: Burst
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 7

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Passive: Crystalized Magic - The crystals boost Samira's Magic Damage by 55%.

    Passive: Lamia's Swiftness - The crystals boost Samira's Speed by 55%.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: A
    Type: AoE, Single Target
    Damage: 30, 50, 100
    Re-Quip HP: 200
    Range: 50m, 100m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch.

    Active: Icicle Storm - A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of A Rank spell damage from icicles that start raining down. Being hit by the icicles or becoming frozen leaves a debuff that lowers movement speed by 65% for 7 posts. Can be used every post, but the frozen effect only triggers every other post for those already affected.

    Active: Frigid Blast - From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank spell damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30, 75
    Re-Quip HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7

    Description:

    A katana that glows with bright light and gives Samira extra speed and another way to attack.

    Passive: Light's Speed - Samira's speed is increased by 50% whenever she is holding this weapon. It also shines with bright light, making it the perfect night light or flashlight.

    Active: Radiant Dance - Samira's speed temporarily increases to 165 m/s and with the sword she will attack any enemy within a 225m range multiple times. Each strike does 75% of A rank spell damage. After the attack, a 65% speed buff is placed on Samira that lasts for 7 posts. This can be used every post but the buff does not stack. It can, however, refresh it if Samira has been debuffed.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: S
    Type: Defensive, Single Target
    Healing: 120
    Absorption: 240, 200
    Re-Quip HP: 900 (Enhancement Bonus)
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K

    Passive: Goddess Aid - Throughout the duration of this Re-Quip, Samira is healed for the equivalent of S Rank Spell Damage once per post.

    Active: Reflect Imprisonment - When activated, every post throughout this Re-Quip's duration Samira is able to reflect a single spell back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful. However, if the reflected attack hits its original caster they will also become trapped in a small jail made up of clear energy shields. The person trapped is free to move and cast their spells as normal within the jail since they are not stunned or immobilized. Even the prison walls themselves do no damage. Still, the walls take 2x S rank Spell Damage in order to break unless the enemy has a spell or ability that is S rank or above to get through it, such as a teleport. The energy shields also benefit from Defensive Spell buffs.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Defensive Aura - This increases the power of Samira's defensive spells and abilities by 80%.

    A Rank Active: Goddess' Wings - Large white feathered wings appear on Samira's body when this ability is activated. It allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values. While the movement speed may seem like a teleport, it is not one and therefore will not be affected by spells and abilities that interrupt or cancel out teleportation spells. The wings can also be used to block up to 2x A rank's worth of spell damage every post throughout this Re-Quip's duration.
    Grand Bow of Sagittarius:


    Name: Grand Bow of Sagittarius - Weapon
    Rank: S
    Type: AoE
    Damage: 102.5 (Enhancement Bonus), 120, 90
    Re-Quip HP: 250
    Range: Self, 400m, 225m
    Speed: Self, 400 m/s, 165 m/s
    Duration: 10

    Description:

    A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.

    Appearance:
    Avatar Aspect 2PjHl1r

    Active: Arrow Upgrade - Upon activation, the standard arrows are replaced by a different type for 10 posts. The arrows of this bow drain 5% of MP from those hit and also apply a debuff that lowers the power of their Defensive Spells and Abilities by 60%. The drain can only happen once per post per target, and the debuff does not stack. It can, however, be reapplied if removed and the target gets hit again.

    Active: Star Arrow - A single sparkling shot is released from the bow and heads towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that increases the cost of their spells and abilities by 50%. This ability can be used once per post throughout the duration of the Re-Quip. However, the debuff does not stack. It can be reapplied if it is removed and the target is hit again, though.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Passive: Archer's Eye - The Range of Samira's spells and abilities from magic and equipment are increased by 45%, and the damage is also increased by 45%.

    A Rank Passive: Image of Sagittarius - A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and it can only attack in a frontal cone. The direction of the cone can change once per post.
    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: A
    Type: Burst
    Damage: 28, 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active: Hot Flash - The wings allow her to fly, of course, but that is a secondary function. Their main power allows her teleport as far as 100m. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing A rank Spell Damage to anyone within melee range. Can be used once per post during the duration of this TO.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: A
    Type: Single Target
    Damage: 28, 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active: Solar Flare - A simple attack that blasts a target with a small amount of sun fire that does A rank spell damage. Goes as far as 300m at 300 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Take Over's duration.

    Partial Buff: Speed of Light 1 - 32.5% to speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 28, 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active: Searing Sun - Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank spell damage. As another effect, the beams can also pass through armor, shields/barriers, and walls to do 50% of their normal damage. She can continue to release these beams until the full duration of the Eyes of Ra is complete.

    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: AoE
    Damage: 28, 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active: Supernova - The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank Spell Damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her magical and physical attacks now do 32.5% more, and are capable of piercing through armor as well as barriers/shields to do 50% of their intended damage. The buff lasts throughout the rest of the duration of this TO.

    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: AoE
    Healing/Damage: 35, 60
    Range: Self, 200m
    Speed: Self, 100 m/s
    Duration: 10

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Passive: Restoring Light - The energy coursing through Samira as soon as she uses this take-over will begin to heal her for 50% of the equivalent of S rank spell damage per post until it caps at 2.5x S rank spell damage. If she has a DoT effect on her when first using the full take over of Ra then it will be cleansed and removed if the spell that put it on her is of equal or lower ranking. As a final effect, spells and abilities that cut her resource regeneration are 50% less effective against her while she is in this form. Should they be cut off before taking this form it will restore them at half power.

    Active: Daybreak - From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all shadows and darkness in the area, including magical ones of equal or lower rank. However, only one user-registered spell is eliminated at no cost. For any others that are present upon activation, the MP that was used to create the spells must also be paid in order to work against them. Furthermore, if extra MP is spent, the ability will negate and eliminate a darkness spell of equal or lower rank every post. The MP cost to do this must match what it cost to create the spell based on its rank. 50% of S rank damage will also be done towards those within the area every post for the rest of the duration of the TO.

    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 200% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Burst
    Damage: 28
    Range: 75m
    Speed: 75 m/s
    Duration: 7

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Passive: Enhanced Vision - Unlike the poor eyesight of many normal snakes, the eyes of Apophis do not have such a weakness. Samira's eyesight is instead enhanced beyond their normal human capabilities, allowing her to see small details very clearly as far as 75m away even if there is a natural barrier such as smoke or fog that would otherwise prevent it. With the spirit being a copy of a god of darkness, she is also able to see in the dark and track heat signatures with infrared vision. As a final effect, this ability allows her to see through walls of all types. If it is a magical wall, then the MP that was used to make that spell must be spent before she can see through it, and only works on spells and abilities that are A rank or lower.

    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active: Nonexistence - An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 100m around her at 100 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do S rank spell damage. Can be used every post during the duration of this TO.

    Partial Buff: Serpent's Strength 2 - 35% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Burst
    Damage: 35, 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Passive: Chaotic Energy - The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the range of the aura itself or by touching her blood S rank spell damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a debuff, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post.

    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 35, 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active: Chains of the Void - Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of S rank damage per hit if they are struck by a chain. Duration of 10 posts.

    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: AoE, Single Target
    Damage: 47, 70, 140
    Range: 400m, 600
    Speed: 250 m/s, 450 m/s
    Duration: 20

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active: Cataclysmic Void - Dark energy will surround the user and spread as far as 400m at 250 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Light magic of equal or lesser rank will also be consumed by the darkness during the initial activation. For clarity, only one light spell can be consumed with no MP cost. Any others that are present upon activation of this ability can only be removed if the proper MP that was used to create them is paid. Also, every post after the initial activation MP can be spent to strengthen the dark energy and consume light spells again so long as the MP cost matches the rank of the consumed spell. Those within the AoE range will take 50% of H rank damage, and will continue to take that same damage for every post they remain in it throughout the duration of the TO. During the ability's duration, a large and dark swirling portal will appear on the ground in front of Samira and will begin to draw everything around it in. Anything within 300m of the portal will have their speed slowed by 75% except for Samira. Duration of 20 posts.

    Active: Snake of Chaos - A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank damage upon colliding with its target and turning into energy particles. Getting hit by the attack also leaves a curse on the target. For 20 posts the affected target will take 75% more damage from spells. The damage part of this ability can happen every post of this TO's duration, but the debuff does not stack or reset the duration unless it has been removed or expired.

    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 212.5% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Burst
    Damage: 28.5
    Range: 75m
    Speed: 75 m/s
    Duration: 8

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Active: Knowing Eyes - Samira's new eyes glow softly with the activation of this ability. This allows her to be more focused and always aware of the location of the target. Even when not looking at them Samira will be able to see anyone that is around or behind her unless they are using an ability that is of a higher rank to hide themselves. As an additional effect she has no need to blink. However, once per post she can blink and turn into a collection of mini stars that teleport up to 75m away at 75 m/s. This ability lasts throughout the duration of this Takeover.

    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Single Target
    Damage: 28.5, 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8

    Description:

    Active: Stunning Shot - Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post.

    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42
    Healing: 25% A+
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Passive: Chiron's Touch - The mini stars are for more than just looks. They increase the magic damage of Samira by 90%, and anything Samira touches with physical contact will be healed by 25% of A+ damage once per post.

    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Burst
    Damage: 42, 150
    Range: 112.5m
    Speed: 110 m/s
    Duration: 9

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active: Centaur's Stomp - Samira stomps the ground once, sending out a force of energy that expands as far as 112.5m at a speed of 110 m/s, dealing A+ spell damage and knocking enemies within the area back until they reach that distance. She can continue this once per post for the rest of this TO's duration.

    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: AoE, Multi-Target
    Damage: 52.5, 90, 135
    Range: 300m, 450m
    Speed: 150 m/s, 340 m/s
    Duration: 12

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active: Starburst - The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% S+ damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their spell damage is decreased by 55%. The debuff duration lasts for 12 posts unless removed, in which case the debuff can be re-applied if an enemy gets damaged again or enters the affected area.

    Active: Celestial Artillery - Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank spell damage. This continues every post throughout the TO duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 1x S+ rank damage. Duration of 12 posts.

    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage
    Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE
    Damage: 113
    Range: 600m
    Speed: 400 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira have their magic damage decreased by 115%. Additionally, her un-summoned spirits are gathered around as if spectating the fight. They can be called upon to enter the fight in order to negate a single spell up to H+ rank. The first negation is free, but after that Samira must use the same amount of MP that was used for the enemy to cast their spell in order for the negation to work. The final effect is that while in the rift 50% of H+ damage will be done to those that remain in range. The damage and the negation can be done once per post. The debuff can also be removed, but should an enemy get within range of the rift again the debuff will be added back on. However, it does not stack with each post or inflicted damage.



    _____________________________________________________________________________________

    Avatar Aspect Johannsiggies
    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Johann on 22nd July 2019, 6:53 am

    Heya Samira, Joh here to "grade" this magic. As it stands there are only two small edits I'd like you to make, which, for brevity's sake, I'll describe below:

    Blade of Amaterasu - The "Dividing Light" ability doesn't mention that negating a spell costs MP, which, for clarity, I would like to ask you to specify.

    Apophis Full TO - The debuff in "Snake of Chaos" is, from my understanding, a debuff to spell damage resistance, which is limited to 50% max.


    _____________________________________________________________________________________

    Avatar Aspect Johannsiggies
    Samira Nassar
    Samira Nassar
     
     

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    Lineage : Summoner of Divinities
    Position : Goddess of Humility
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    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Samira Nassar on 22nd July 2019, 7:00 am

    Whoops. All fixed up now. Thanks for your time and grading! ^^


    _____________________________________________________________________________________

    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Johann on 22nd July 2019, 7:15 am

    Post No. 1

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Avatar Aspect

    First Magic: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Magic Type: Re-Quip (Primary - 3 Requip spells active at once), Take Over (Auxiliary - +15% to HP and MP)

    Evidence of Accomplishment: Purchased

    Description:

    Avatar Aspect is the third stage of Samira's magic mastery over her spirits. She can now take on aspects of them and the gods/goddesses they originate from for additional power and abilities. However, it is not for every spirit. Only the two strongest of spirits from her ancestry have a strong enough link to activate at this point in time. A god that represents light and rebirth, and another that represents darkness and chaos. The third, while not of her ancestry origin, is that of her Zodiac Key, Sagittarius. A spirit that is an in between where alignment is concerned and also one of the 12 most powerful spirits the world knows. The other side of the magic is Samira being able to access weapons, armor, and items from her other spirits in the form of re-quip. With these two types combined, it makes Samira more useful and lethal when fighting alongside her spirits.

    Much like with her main magic, this one has a variety of spells to aid in most scenarios. A jack of all trades type of magic when it comes to offense, defense, and support.

    Unique Abilities:

    Incarnate - Passive. The trials and obstacles Samira has overcome has increased her magical power and link with her god incarnation spirits to extreme limits she never saw herself ever reaching. She is no goddess of any kind, but the levels of her magic has made her very similar to a lesser version. Because of this, she transcends the limits and laws set by non-magical areas and anti-magic zones. Samira is able to use her magical abilities regardless of being in areas that shut off magic entirely. Additionally, her senses are far stronger than they used to be and are much harder for people to affect completely. This applies a 50% Counter Effect towards Sensory effects and abilities.

    Blessing of Protection - Passive. Samira takes 50% less damage from all magical sources and types of magic, and also regens 5% HP every post.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned in some form, the power of both spirit and summoner is amplified. Spell damage is increased by 60%. As another effect to the stronger bond between herself and her spirits the magic that links them all together allows for the un-summoned spirits to aid Samira by granting her 5% HP every post.
    Signatures:

    Celestial Renewal:

    Signature Spell Name: Celestial Renewal
    Rank: S
    Type: Single Target, Healing, Cleanse/Negation
    Healing: 120
    Range: 400m
    Speed: 400 m/s
    Duration: Instant

    Description:

    Samira can choose to heal herself or a nearby spirit for the equivalent of S rank Spell Damage, as well as remove one negative status effect that is S rank or lower. This can be done once per post. The negation effect requires the same MP as was used for the enemy to cast the negated spell before it can be removed.
    Void Shroud:
    Name: Void Shroud
    Rank: S
    Type: Multi-Target, Defensive, Anti-Piercing
    Durability: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10

    Description:

    Now being able to use the powers of Apophis even more so than before, Samira can use another one of his abilities in a weaker form. Upon activating this ability, dark colored particles surround Samira as a shield. These same particles then appear around her spirits and whatever other ally may be in a 300m range. Max amount of protected targets is 10. This absorbs damage up to 75% of S rank Spell Damage for each ally and they are all incapable of being pierced by piercing spells and abilities. This shroud resets its durability every post throughout the duration.
    Celestial Chakrams:


    Name: Celestial Chakrams - Requip Weapon
    Rank: S
    Type: Multi-Target
    Damage: 41
    Re-Quip HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    A pair of chakrams that are reminiscent of her old weapons from long ago. This is a magical set that is more upgraded and instead of taking on typical metal properties of the normal world, the circular blades are made of an unknown metal that is infused with celestial energy. While they can be used quite efficiently in melee range, they can also be thrown at the above stated range and speed to damage targets that are further away. The chakrams will return to the owner after reaching that range or when called back prematurely.

    Active - Chakram Tempest:

    Type: Burst, Damage, Piercing
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The chakrams are released and able to move on their own when this is activated. The weapons leave a long trail of bright blue energy as they move in a rapid circular motion, cutting and damaging opponents for S rank Spell Damage for every post that an enemy is caught inside the affected area. The blades and the energy they create goes as far as 100m at a speed of 100 m/s. These blades will also pierce through armor and magical defenses in order to do 50% of the intended damage.
    Refined Requip - Eye of Ra:


    Name: Eye of Ra - Refined Requip - Item
    Rank: S
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    A golden and thin circlet with a hieroglyphic eye symbol at the center. Looking pretty isn't its only function, however. This accessory provides healing for its wearer and damage for enemies.

    Active - Sun's Restoration:

    Type: Single Target, Healing, Buff
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Healing

    Description:
    This item will heal Samira for the equivalent of S rank Spell Damage once per post once activated. Her Spell Damage is also increased by 70% for the remainder of the duration.
    Active - Heat Wave:

    Type: Burst, Damage, Negation
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    This item has an intense heat aura that is of an orange and golden hue, and it spreads as far as 100m at 100 m/s, damaging those within this stated range for full S rank Spell Damage once per post. A single spell that enters this aura can also be negated once per post, provided that it is of S rank or lower and the MP that was used to create the negated spell is taken from Samira.
    Passives:
    Geb's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Bacchus's Boon - Samira's Health is increased by 25% - Replaces B Rank spell slot
    Nu Wa's Boon - Samira's MP pool is increased by 50% - Replaces B Rank spell slot
    Athena's Boon - Samira's Defensive Spells are 50% more powerful - Replaces B Rank spell slot
    Ra's Boon - Samira's Magic Damage is 50% more powerful  - Replaces B Rank spell slot
    Thoth's Boon - Samira has a 50% Counter Effect to Drain Effects - Replaces A Rank Signature from Lineage

    x5 Purchased Spells
    Planner Guide:

    6 B (5 of them Passives)
    8 A
    6 S

    B, B, B, B, B Passives
    Requip Spells - B, A, A, A, S, S, H+
    Ra - A, A, A, A, S
    Apophis - A, S, S, S, H
    Sagittarius B+, B+, A+, A+, S+
    Re-Quip Spells:

    Wraps of Anubis:


    Name: Wraps of Anubis - Armor
    Rank: B
    Type: Single Target
    Damage Reduction: 9
    Re-Quip HP: 180
    Range: Self
    Speed: Self
    Duration: 6 Posts

    Description:

    Small amounts of linen mummy wrappings cover Samira's body, giving her additional abilities that allows her to use them magically for control and defense.

    Active - Healing Wraps:

    Type: Single Target, Healing, Buff
    Healing: 120
    Range: Self
    Speed: Self
    Duration: 6 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    The wraps that cover Samira provide a healing benefit and continuously replace themselves when damaged or torn after this ability is activated. She is healed for the equivalent of B rank Spell Damage once per post throughout the duration of this Re-Quip. This also gives her a 60% buff to Healing spells for the rest of the duration.
    Active - Mummification:

    Type: AoE, Damage, Immobilization, Debuff
    Damage: 40
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts
    Downside:

    Description:
    The wraps unwrap from Samira and extend towards targets within a 100m range at a speed of 50 m/s. If necessary the wraps will create more of themselves in order to go after all targets. If a wrapping manages to reach a target the wrapping will then cover and trap its target to immobilize them for a single post. This can be done every post of the spell's duration, however, it can only trap those that have already been immobilized every other post. Also does 50% of B rank Spell Damage to each target captured, as well as debuffs the power of their Healing spells by 60% for the remainder of the duration. The debuff does not stack with each hit.
    Crystals of Nu Wa:


    Name: Crystals of Nu Wa - Item
    Rank: A
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Five powerful crystals that swirl around and hover around the one that summoned them. Each is a different color, representing a different element. They are harmless to others though and only suit to provide more power for Samira.

    Active - Crystalized Magic:

    Type: Multi-Target, Damage, Piercing, Buff
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The hovering crystals will fire different colored particle beams at targets within a 225m range at a 165 m/s speed, doing 75% of A rank Spell Damage per hit. Their power is also capable of piercing through armor and magical defenses in order to do 50% of the intended damage. The very existence of the crystals around her also boost Samira's Spell Damage by 65% for the remainder of the duration.
    Active - Lamia's Swiftness:

    Type: Single Target, Defensive, Mobility, Buff
    Durability: 300
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When activated, a barrier made of crystal will appear to block attacks before they reach Samira. The amount it can withstand is up to 3x A rank Spell Damage, and the durability resets once per post. It also acts as a quick escape spell, allowing her to move at this spell's speed for the duration. This ability also boosts Samira's Speed by 65% for the remainder of the duration.
    Spear of Skadi:


    Name: Spear of Skadi - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30
    Re-Quip HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    A spear that is made of solid ice and has a frosty mist around it. It is also cool to the touch. The ranged version of its melee attacks are icy magic projectiles that are fired from the tip of the spear.

    Active - Icicle Storm:

    Type: AoE, Damage, Immobilization, Debuff, Drain
    Damage: 50
    Range: 50m, 100m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A ring of frost is created in an area as far as 50m away from Samira, of which the edges of the ring expand to be the size of 100m. Those within become frozen for 1 post if they do not leave the ring and will also suffer 50% of A Rank Spell Damage from icicles that start raining down at 75 m/s. Being hit by the icicles or becoming frozen leaves a debuff that lowers movement speed by 65% for rest of the duration. Can be used every post, but the frozen effect only triggers every other post for those already affected. Lastly, those hit by this ability will find that their MP energies have also frozen and will continue to freeze over. Thus they will lose 5% of their MP once per post throughout the duration of this ability or until removed. The effect does not stack but can be re-applied if it is removed and the target gets hit again.
    Active - Frigid Blast:

    Type: Single Target, Damage, Immobilization, Drain
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    From the spear Samira can fire an ice beam that goes as far as 300m at 300 m/s towards a single target to inflict full A rank Spell Damage. The beam will also freeze the target in a block of ice to immobilize them for 1 post. This ability can be done every post of the Re-Quip's duration, but those that have already been frozen can only be affected by the freeze every other post. Lastly, those hit by this ability will find that their MP energies have also frozen and will continue to freeze over. Thus they will lose 5% of their MP once per post throughout the duration of this ability or until removed. The effect does not stack but can be re-applied if it is removed and the target gets hit again.
    Blade of Amaterasu:


    Name: Blade of Amaterasu - Weapon
    Rank: A
    Type: Multi-Target
    Damage: 30
    Re-Quip HP: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    A katana that glows with bright light due to the portion of power of the spirit it was created by being infused inside. The ranged version of its melee attacks are small beams of light that are created by the sword's slashes.

    Active - Dividing Light:

    Type: Single Target, Damage, Negation, Buff
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    When activated, the blade glows even brighter as the energy locked inside surges through it. This power can be released once per post throughout the entire duration in order to do A rank Spell Damage to a target as far as 300m away at 300 m/s. If an incoming spell is in its way, the energy from this ability will cut through it, negating it if it is A rank or lower. The negate effect can only trigger if Samira spends an equal amount of MP that was used to create the negated spell. Lastly, Samira's Spell Damage is increased by 65% for the rest of the duration.
    Active - Radiant Dance:

    Type: Multi-Target, Damage, Buff, Drain
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The power of light behind this spirit's weapon gives Samira extra power that she would not have on her own without it. She becomes the spell as she is engulfed in light and her Speed is increased by 65% for the remainder of the duration. Her melee attacks with the weapon will also do 75% of A rank Spell Damage, and the force and power behind the attacks will extend to 225m with a 165 m/s speed if her original slash made impact with nothing. Lastly, those that are struck by her attacks lose 5% of their MP once per post as the light energy extinguishes it on impact and remains to further eradicate the unknown energy. The drain does not stack with multiple hits, and it lasts through the rest of this ability's duration once applied unless removed, in which case it can be applied again if the target is struck once more.
    Armor of Athena:


    Name: Armor of Athena - Armor
    Rank: S
    Type: Single Target
    Damage Reduction: 63 (Enhancement Bonus)
    Re-Quip HP: 300
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Armor that doesn't look very protective overall, but does come with defensive abilities.

    Appearence:
    Avatar Aspect QkcMJ8K
    Active - Goddess' Aid:

    Type: Single Target, Healing, Buff, Cleanse/Negation
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    Activates as soon as this Requip is called on. Throughout the duration of this ability, Samira is healed for the equivalent of S Rank Spell Damage once per post, and the power of her defensive spells and abilities is increased by 70% for the remainder of the duration. Also, if she is afflicted with a negative effect she can, once per post, remove it by paying the same amount of MP as was used to cast the spell that applied the effect so long as it is S rank or lower.
    Active - Enhanced Material:

    Type: Single Target, Defensive, Anti-Piercing, Reflection
    Durability: 120
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside:

    Description:
    Activates as soon as Armor of Athena is used. The armor has a very durable enchantment on it that protects whoever wears it from enemy spells and abilities. An extra coating of magic on it makes it able to act as a barrier and withstand damage up to S rank Spell Damage. This coating is thick despite its otherwise invisible presence for the purpose of blocking out piercing effects entirely. This coating will restore itself once per post throughout the duration even if destroyed in a previous post. As another effect of the magic coating, every post throughout this ability's duration Samira is able to reflect a single spell back at its original caster. This requires twice the amount of MP that was used to create the enemy spell in order for it to be successful, and it can only reflect spells of S rank or lower.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Active - Defensive Aura:

    Type: Single Target, Defensive, Buff, Anti-Piercing
    Durability: 180
    Range: Self
    Speed: Self
    Duration: 8 Posts
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:
    Activates as soon as this Requip is called on. This increases the power of Samira's Defensive spells and abilities by 90% throughout the duration, and also creates a shield around her that absorbs up to B+ rank Spell Damage. This shield is protected against shield piercing spells and abilities, and will reform once per post until the duration is complete.
    A Rank Active - Goddess' Wings:

    Type: Burst, Defensive, Teleport, Buff
    Durability: 200
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Large white feathered wings appear on Samira's body when this ability is activated. The wings can be used to block up to 2x A rank's worth of Spell Damage every post throughout this ability's duration. It also allows for flight to whatever height for plot, but for pvp combat they stay within the 75m and 75 m/s burst values, and it can act as a teleport effect once per post. The power of Samira's Defensive spells and abilities is also increased by 65% for the remainder of the duration.
    Grand Bow of Sagittarius:


    Name: Grand Bow of Sagittarius - Weapon
    Rank: S
    Type: Multi-Target
    Damage: 102.5 (Enhancement Bonus)
    Re-Quip HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    A bow that has magical properties, and is more powerful than the lesser bow that the Mark of Sagittarius gives her. The standard arrows generate magically and automatically, and follow burst range and speed of 100m and 100 m/s.

    Appearance:
    Avatar Aspect StmQs8m
    Active - Arrow Upgrade:

    Type: Multi-Target, Damage, Drain, Debuff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Upon activation, the standard arrows are replaced by a different type for 10 posts. Their power is enhanced significantly, not only by increasing their range to 300m and speed to 225 m/s, but also the damage. They now do 75% of S rank Spell Damage with each hit. The arrows of this bow drain 5% of MP from those hit and also apply a debuff that lowers the power of their Defensive Spells and Abilities by 70% for the remainder of the duration. The drain can only happen once per post per target, and the debuff does not stack.
    Active - Celestial Arrow:

    Type: Single Target, Damage, Debuff, Piercing
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts
    Downside:

    Description:
    A single sparkling shot is released from the bow and heads towards a target as far as 400m away at 400 m/s. It is capable of doing S rank Spell Damage as well as leaving a debuff on the target that lasts for the remainder of the duration. The debuff increases the cost of their spells and abilities by 50%, and lowers the power of their Defensive spells by 20%. This ability can be used once per post throughout the duration of the Re-Quip. However, the debuff does not stack. This spell will also pierce armor and magical defenses in order to do 50% of its intended damage.

    ---------------------------------------------------

    Additional Abilities For Enhancement - Legendary(+) Proof of Purchase

    B+ Rank Active - Archer's Aura:

    Type: Burst, Damage, Knock Back, Buff
    Damage: 120
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    The weapon gives its wielder a powerful aura that spreads as far as 75m. Those that get within range will be damaged for B+ rank Spell Damage once per post. Also, once per post, Samira can unleash an additional surge of magic energy from the bow that will knock back enemies within range so they are outside the aura. This effect does no additional damage, and its purpose is only to create distance between herself and the targets. Furthermore, the Range of Samira's spells and abilities from magic and equipment is increased by 45%, and the Spell Damage is also increased by 45%. The buff lasts for the remainder of the duration. 75 m/s speed for all effects.
    A Rank Active - Image of Sagittarius:

    Type: Multi-Target, Damage, Piercing, Buff
    Damage: 90
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A duplicate bow is created when the Grand Bow of Sagittarius is used. There appears to be no one actually wielding it, and the weapon acts on its own accord. It attacks targets that are within 225m range at a speed of 165 m/s with magic arrows. However, these shots only do 75% of A rank Spell Damage, and it can only attack in a frontal cone. The direction of the cone can change once per post. These shots will also pierce through armor and magical defenses in order to do 50% of their normal damage. The cloned bow's magical properties are directly linked with the one that wields the true version, and thus it grants Samira a 65% buff to her Spell Damage for the remainder of the duration.
    Ankh of Isis:


    Name: Ankh of Isis - Item
    Rank: H+
    Type: Single Target
    Damage: NA
    Re-Quip HP: NA
    Range: Self
    Speed: Self
    Duration: 25 Posts

    Description:

    When this ability is used, a small and glowing ankh symbol appears on Samira's forehead. Its color and flowing energy resembles that of the sun, full of life and power as it gives Samira access to a small portion of power from the goddess the symbol reflects.

    Active - Embodiment of Isis:

    Type: Single Target, Defense, Buff, Negation, Copy
    Durability: 945
    Range: Self
    Speed: Self
    Duration: 12 Posts
    Downside:
    Sacrifices Range and Speed for 50% more Durability
    Sacrifices Effect for 25% increased buff
    Sacrifices 50% Duration for 25% increased buff

    Description:
    When the requip is called on this ability will also activate. The power of Isis radiates from the item and mystical and colorful feathers form and swirl around Samira until they complete the creation of a thin, transparent, and golden colored barrier around her. This is a powerful form of defense, blocking damage up to 3x H+ rank Spell Damage. The durability of the barrier resets every post even if broken on the prior post. The power of her Healing Spells, Defensive Spells, and Spell Damage is also increased by 57%. Any spell that comes into contact with herself or the barrier can also be destroyed, acting as a negation effect. This can be done once per post for spells that are of H+ rank or lower, and only as long as Samira uses the same amount of MP as was used to create the negated spell. With Isis being a goddess of magic among other things, it is not unnatural for abilities that channel her power to be able to access the powers and magic secrets of others. Once per post, Samira can copy one of her own or a spell that has been used by another so long as it is H+ rank or lower. The same MP that was used to create the original spell must be paid from her own MP pool. Other Copy/Multiplication rules apply. All effects in this spell last throughout the rest of this ability's duration.
    Active - Sun Disk:

    Type: Single Target, Damage, Multi-Target, Drain, Buff
    Damage: 315, 237
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 12 Posts
    Downside:
    Sacrifices Effect for 25% more Damage
    Sacrifices 50% Duration for 25% more Damage

    Description:
    When activated, a large glowing sun disk that is between two horns even larger than itself materializes in the air, and remains hovering throughout its duration. Every post of its duration it will fire a large ray of sun-colored energy at a single target as far away as 800m at 800 m/s and will do H+ rank Spell Damage. Whether it actually hits the target, it makes impact with something else in the crossfire, or if it reaches its max range, the ray will explode and multiply into several thinner rays that shoot all around the point of impact, with each one doing 75% H+ rank Spell Damage. These rays travel as far as 700m at 600 m/s. If the original target was hit with the original Single Target damage then the Multi-Target damage will not stack on top of it. Those that have been hit by the rays will have a lasting effect on them that removes 5% of their MP every post for the rest of the duration. The presence of the Sun Disk also increases the power of Samira's Spell Damage and Healing Spells by 57% for the remainder of the duration.
    ---------------------------------------------------

    Additional Abilities For Enhancement - Artifact(+) Proof of Purchase

    Active - Celestial Pantheon:

    Advanced Spell Name: Celestial Pantheon
    Rank: H+
    Type: AoE, Damage, Debuff, Negation, Copy, Multi-Target, Piercing
    Damage: 105, 158
    Range: 600m, 700m
    Speed: 400 m/s, 600 m/s
    Duration: 25

    Description:

    A rift is torn between the normal realm and the celestial realm when this ability is activated. The rift spreads as far as 600m and opens up a new realm that belongs solely to Samira's spirits. While in range of this opened rift, those that are not allies of Samira will be damaged for 50% of H+ rank Spell Damage once per post and will also have difficulty using their spells in the traditional way. This leaves a debuff on them and so the cost of their spells is increased by 50% and their Spell Damage reduced by 65% for the remainder of this spell or until removed. Additionally, her un-summoned spirits are gathered around as if spectating the fight. Every post, Samira is able to use her own energy to call upon one of them in a spirit beam form in order to collide with an enemy spell that is of H+ rank or lower and in range in order to negate it. The amount of her own energy used for the negation effect is the same as was used for the enemy to create their negated spell.

    The power of the rift between realms also makes it to where Samira can not only copy her own spells and the Actives of her other abilities, but also copy the spells of others when used while the rift is active. This can only be done once per post so long as the copied spell is of H+ rank or lower, and the same MP that was used to create the original spell must be taken from her MP pool in order to create the copy. In regards to the Actives, while they are normally free to cast the copied spell is not and will take MP that matches the cost of the original bound Summon/Requip/Take-Over. Other Copy/Multiplication rules apply.

    Once per post, Samira can choose to alter the rift's power and stop it's AoE damage so she can have further control of the un-summoned spirits instead. This turns the spell into a Multi-Target category for that post. All of the circled spirits will be called and turned into spirit particle beams that will damage those that are categorized as an enemy for 75% of H+ Spell Damage per hit. The range for this altered version is 700m and the speed is 600 m/s. Both the AoE and Multi-Target categories are capable of piercing armor and magical defenses in order to do 50% of the intended damage.
    S Rank Passive:

    Type: Single Target
    Damage: NA
    Range: Self
    Speed: Self
    Duration: Passive
    Downside:

    Description:
    The power of Isis radiates through the ankh symbol, increasing the power of Samira's Spell Damage by 70%.
    S+ Rank Passive:

    Type: Single Target
    Damage: NA
    Range: Self
    Speed: Self
    Duration: Passive
    Downside:

    Description:
    The power of Isis radiates through the ankh symbol, increasing the power of Samira's Defensive Spells and Healing Spells by 52%.


    _____________________________________________________________________________________

    Avatar Aspect Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 4806
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Avatar Aspect Empty Re: Avatar Aspect

    Post by Johann on 22nd July 2019, 7:15 am

    Post No. 2

    Avatar Aspect OHDD1mB

    Spoiler:
    @Samira Nassar wrote:

    Aspect of Ra:

    Wings of Ra:

    Name: Wings of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Large falcon wings appear on Samira's back covered in bright sunfire. They are hot to the touch, but do no more damage than being slapped around by them.

    Active - Hot Flash:

    Type: Burst, Damage, Teleport, HP Burn
    Damage: 100
    Range: 75m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The wings allow her to fly, of course, but that is a secondary function. Their main power allows her to teleport as far as 75m at 75 m/s. Whenever she disappears and then reappears, waves of sunfire erupt from those locations, doing A rank Spell Damage to anyone within melee range. The damage will not affect the same person twice in the same post. Can be used once per post during the duration of this TO. Additionally, those struck by this ability will have a burn effect left upon them that drains 5% of their HP once per post for the rest of this ability's duration. The effect cannot stack but it can be re-applied if it is removed and the enemy gets hit by this ability again.
    Partial Buff: Speed of Light 1 - 32.5% to Speed
    Talons of Ra:

    Name: Talons of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's normal nails are replaced by sharper variants that are as strong as the strongest metal and are of a golden color that flicker with the sun's energy.

    Active - Solar Flare:

    Type: Single Target, Damage, Piercing, Negation
    Damage: 100
    Range: 300m
    Speed: 300 m/s
    Duration: 7 Posts
    Downside:

    Description:
    A simple attack that blasts a target with a small amount of sun fire that does A rank Spell Damage. Goes as far as 300m at 300 m/s. Can also be used as a melee attack version if someone is close enough to be swiped. Once per Post throughout this Take Over's duration. Additionally, this ability can pierce through armor and magical defenses to do 50% of its intended damage, as well as burn away an incoming spell once per post so long as it is A rank or lower and Samira pays the same amount of MP that was used to create that spell.
    Partial Buff: Speed of Light 1 - 32.5% to Speed
    Eyes of Ra:

    Name: Eyes of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When using this spell, the power of Ra comes to her through her eyes. Their verdant color turns into a fiery glowing mixture of red, orange, and yellow as if they were mini suns.

    Active - Searing Sun:

    Type: Multi-Target, Damage, Piercing, HP Drain
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7 Posts
    Downside:

    Description:
    Beams are shot through both of her eyes, going as far as 225m meters at 165 m/s. The hot temperature of the beams is quite harmful and will damage anything it hits with severe burns for 75% of A rank Spell Damage. As another effect, the beams can also pass through armor and magical defenses to do 50% of the intended damage. She can continue to release these beams until the full duration of the Eyes of Ra is complete. Additionally, the searing heat and burns will continue to harm the target, doing 5% more damage to their HP every post for the rest of this ability's duration or until it is removed. It does not stack but can be re-applied if removed.
    Partial Buff: Speed of Light 2 - 32.5% to Speed
    Sun of Ra:

    Name: Sun of Ra - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Despite its name it isn't an actual sun. This more or less means his magical energy as a copy of the sun god. To reflect it, Samira's hair and skin will become bright and has the intense coloring of the sun itself. Mini solar flares and eruptions of energy on her body can also be seen during the duration of this spell.

    Active - Supernova:

    Type: AoE, Damage, Buff, Piercing, Negation
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7 Posts
    Downside:

    Description:
    The energy within Samira will cause an explosion with her at the center. The extreme heat and sunfire will travel as far as 150m at a speed of 75 m/s. The damage caused to all in the explosion's path will receive 50% of A rank Spell Damage, and the energy will continue to release and deal that same damage every post during the duration of Sun of Ra. As an additional effect, the energy that was released makes room for a higher class of energy that gets rapidly generated. Her Spell Damage is increased by 65% for the duration of this spell. This spell can also pierce through armor and magical defenses to do 50% of its intended damage, and if a spell that is of A Rank or lower gets near her it will disintegrate before it makes full impact. Naturally the latter requires the MP cost of the spell that is being disintegrated before it can take effect and can only be done once per post.
    Partial Buff: Speed of Light 3 - 32.5% to Speed
    Ra:

    Appearance:
    ???
    Name: Ra - Full Take Over
    Rank: S
    Type: Multi-Target
    Damage: 78
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    All partials come together to turn Samira into someone that has many appearance qualities of a bird such as the wings and even her nails extending as if they were talons. The appearance effects of each partial still remains and her entire body radiates the brightness and intensity of the sun. The Aspect of Ra focuses on a speedy offensive with some supportive abilities.

    Active - Restoring Light:

    Type: Single Target, Healing, Negation/Cleanse, Buff
    Healing: 180
    Range: Self
    Speed: Self
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    The energy coursing through Samira as soon as she uses this take-over ability will begin to heal her for the equivalent of S rank Spell Damage once per post. She is also able to remove a negative effect of S rank or lower from herself as long as she uses the same amount of MP as it cost to apply the effect in the first place. This is also once per post. Lastly, her Spell Damage is increased by 70% for the rest of the duration.
    Active - Daybreak:

    Type: AoE, Damage, Blind, Negation, Buff
    Damage: 60
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    From Samira a great surge of sunlight covers the area around her, extending at a max range of 200m at a speed of 100 m/s. This ability eliminates all natural shadows and darkness in the area for visual effect, but not magically created ones. 50% of S rank Spell Damage will be done towards those within the area every post throughout the entire duration of this TO ability. Those that look upon this light while in range and struck by this ability will be blinded for 1 post, and the daylight itself can destroy and disintegrate a single spell in range once per post as long as it is S rank or lower and the MP cost that was originally used to create that spell is paid in full. Lastly, Samira's Spell Damage is increased by 70% for the remainder of this ability. For clarity, while the blind effect can occur every post, its effects are only every other post for those that have already been blinded.
    Full Buff: Speed of Light 4 - 70% to Speed

    Total Buffs With All Partials - 200% to Speed
    Aspect of Apophis:

    Eyes of Apophis:

    Name: Eyes of Apophis - Partial
    Rank: A
    Type: Multi-Target
    Damage: 42
    Range: Melee
    Speed: Melee
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira will connect with the magical energy of this summon and a part of him will appear on her form, giving her access to his power temporarily. This partial manifests within her eyes. They shift to a glowing purple color, reflecting his dark chaos energy.

    Active - Protected Vision:

    Type: Single Target, Defensive, Buff, Negation
    Durability: 450
    Range: Self
    Speed: Self
    Duration: 7 Posts
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:

    When activated, the energy within the eyes pulse and glow brighter and instantly after a swirling dark purple barrier is created around Samira that protects up to 3x A rank Spell Damage. This barrier refreshes its durability every post throughout its duration and also applies a buff to the power of her Defensive Spells and abilities by 65% for the same amount of time. For plot purposes these eyes also enhance her vision in order to see in the natural dark and through normal and non-magical obstacles whether it be in the environment such as smoke and fog, or through a typical wall. If she wishes to see through the magical variants and destroy/negate them then the same MP that was used to create the spell must be used and the negated spell needs to be of A rank or lower. This can also only occur once per post.
    Partial Buff: Serpent's Strength 1 - 32.5% to Strength
    Scales of Apophis:

    Name: Scales of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's skin turns a purple color and becomes covered in soft scales that have a mist-like energy radiating from it.

    Active - Nonexistence:

    Type: Burst, Damage, Drain
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    An ability where Samira can erase the existence of objects and living creatures. She can either touch whatever it is she wishes to erase, or cause the magic to blast out from her body and spread in a circle 100m around her at 100 m/s. OOC permission is required for the erase part of the spell to effect players, pets, equipment, and anything else player owned. Otherwise the spell itself will do S rank Spell Damage, and leave two effects on those struck that last for the rest of this ability's duration. One erases/drains 5% of MP and the other erases/drains 5% of HP. These effects can be removed, and do not stack with multiple hits. However, they can be re-applied if the target is struck again after removal. Can be used every post during the duration of this TO ability.
    Partial Buff: Serpent's Strength 2 - 35% to Strength
    Blood of Apophis:

    Name: Blood of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Taking on another part of Apophis, Samira's blood is replaced with the same magical type as his. It creates a purple mist-like aura around her that is harmful to most.

    Active - Chaotic Energy:

    Type: Burst, Damage, Immobilization, Buff
    Damage: 120
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    The properties of the energy in her bloodstream is actually harmful to all but herself and spirits. Whether by entering the 100m range of the aura itself or by touching her blood S rank Spell Damage will be done. This can happen for each post someone meets one of those conditions. The effect of the aura and blood also places a negative effect, paralyzing those within range or by touching for 1 post. Once free, the paralyzing can happen again every other post. This aura also increases her Spell Damage by 70% for the rest of the duration. 100 m/s.
    Partial Buff: Serpent's Strength 3 - 35% to Strength
    Tail of Apophis:

    Name: Tail of Apophis - Partial
    Rank: S
    Type: Multi-Target
    Damage: 52
    Range: Melee
    Speed: Melee
    Duration: 10 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    A snake spirit is nothing without its tail, and so naturally it is a big part of the overall take over. Samira now has a long serpent tail whenever this spell is used. This does not replace her actual lower half to make her similar to a lamia.

    Active - Chains of the Void:

    Type: Multi-Target, Damage, Immobilization, Negation
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Snake-like moving chains made out of dark energy will travel as far as 300m at 225 m/s and attempt to wrap around several targets, trapping them and making them unable to move for 1 post. The energy chains will remain to trap any new enemies that enter the battlefield, although those that have already been trapped can only be so again every other post. Enemies will also be damaged for 75% of S rank Spell Damage per hit if they are struck by a chain. Lastly, a chain can be used to intercept and destroy a single enemy spell once per post if the MP that was used to create that spell is used to amplify its power. However, this can only be done to S rank spells or lower. Can be used every post of this ability's duration.
    Partial Buff: Serpent's Strength 4 - 35% to Strength
    Apophis:

    Appearance:
    Avatar Aspect 8iCJNQk
    Name: Apophis - Full Takeover
    Rank: H
    Type: Multi-Target
    Damage: 105
    Range: 300m
    Speed: 150 m/s
    Duration: 20 Posts
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When used all partials combine to transform into a creature like the one above. She becomes similar to that of a lamia but made of dark energy. The form and its partials make her stronger physically and the abilities themselves focus on darkness with some support and debuffing and enemies.

    Active - Cataclysmic Void:

    Type: AoE, Damage, Negation, Debuff, Piercing, Burst
    Damage: 70, 140
    Range: 400m, 300m
    Speed: 250 m/s, 150 m/s
    Duration: 20 Posts
    Downside:

    Description:
    Dark energy will surround the user and spread as far as 400m at 250 m/s. The natural environment darkens, and the sun, stars, and moon will be covered entirely for visual purposes. Magically created versions remain unaffected. However, the dark void will consume an enemy spell of H rank or lower once per post if Samira uses her own MP to strengthen this ability to do so. The amount of her own energy that she must give up is the same as was used to create the negated spell. A void portal on the ground is also created that spreads through the entire stated AoE range and will begin to draw everything around it inside its depths. Samira and spirits remain unaffected by its effects and can also walk on it as if there were an invisible solid surface when there is not. Anything within this portal's range will be hit for 50% of H rank Spell Damage once per post from the pressure and shockwaves emitted by the portal. Enemy movement and spell speed is also reduced by 37%, and with OOC permission anything player related is capable of being swallowed by it. Defensive spells and armor will also deteriorate when struck by this spell as it begins to erase their power, which means the damage and effects of this spell can pierce through them slightly at 50% efficiency. By sacrificing the AoE damage for a post, Samira can choose to enhance the power of this ability to focus closer to the center of the portal. Those within a 300m range will take full H rank Spell Damage for that post if they are within range. The speed of this altered version is 150 m/s.
    Active - Snake of Chaos:

    Type: Single Target, Damage, Piercing, Debuff, Drain
    Damage: 140
    Range: 600m
    Speed: 450 m/s
    Duration: 20 Posts
    Downside:

    Description:
    A large snake made up of dark energy is created and travels towards a single target as far as 600m away at a speed of 450 m/s, doing H rank Spell Damage upon colliding with its target and turning into energy particles. If the snake makes impact with a magical defense, like many of the other spells belonging to this Aspect, it will begin to eat away at the defense to erase it, making it partially worthless. The snake will pierce through the defense in order to do 50% of its intended damage. Getting hit by the attack leaves a curse on the target. For 20 posts, or until the TO has ended, the affected target will take 50% more damage from spells, as well as have their own Spell Damage reduced by 25%. The damage part of this ability can happen every post of this ability's duration, but the debuff does not stack or reset the duration unless it has been removed or expired. The curse left on the target will also drain away 5% of their MP every post until it is removed or has ended its duration.
    Full Buff: Serpent's Strength 5 - 75% to Strength

    Total Buffs With All Partials - 212.5% to Strength
    Aspect of Sagittarius:

    Eyes of Sagittarius:

    Name: Eyes of Sagittarius - Partial
    Rank: B+
    Type: Multi-Target
    Damage: 43
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Like the other Aspect spells, Samira's green eyes are replaced entirely. This time with a pale blue coloring that also shines as if they were stars.

    Active - Celestial Healing:

    Type: Burst, Healing, Buff, Teleport
    Healing: 150
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    Samira's new eyes glow softly with the activation of this ability, and adds on another ability that she is capable of. This allows her to create rays of celestial energy that spread, combine, and heal all allies within a 75m range, including herself, for the equivalent of B+ rank Spell Damage in a great and powerful burst of energy once per post. While these eyes are active, Samira's Spell Damage is increased by 90% for the remainder of the duration. As an additional effect she has no need to blink, but once per post she can blink and turn into a collection of mini stars that teleport up to 75m. The speed for both the healing and teleport is 75 m/s.
    Partial Buff: Celestial Magic 1 - 45% to Spell Damage
    Tail of Sagittarius:

    Name: Tail of Sagittarius - Partial
    Rank: B+
    Type: Multi-Target
    Damage: 43
    Range: Melee
    Speed: Melee
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Active - Stunning Shot:

    Type: Single Target, Damage, Immobilization, Debuff
    Damage: 120
    Range: 300m
    Speed: 300 m/s
    Duration: 8
    Downside:

    Description:
    Samira can summon a single celestial arrow and aim at a single enemy as far as 300m with a speed of 300 m/s. It does full B+ rank Spell Damage and stuns the target for one post. The spell and damage itself can be done every post of this TO's duration, but if hitting the same target the stun will only occur every other post. Additionally, the particles from the arrow find their way into the system of the target and fuse with their magic energy. This makes it harder to cast their spells in the normal way and thus requires the target to overcome it by applying more effort to cast their spells. A debuff is applied to the target that increases the cost of their spells by 50%, and they will also do 40% less Spell Damage. The debuff lasts until this ability has ended or has been removed, and it can be re-applied if the target gets hit again.
    Partial Buff: Celestial Magic 2 - 45% to Spell Damage
    Aura of Sagittarius:

    Name: Aura of Sagittarius - Partial
    Rank: A+
    Type: Multi-Target
    Damage: 63
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When this ability is used an aura around Samira appears, sparkling and twinkling like tiny stars.

    Active - Chiron's Touch:

    Type: Single Target, Healing, Buff, Reflection, Drain
    Healing: 225
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    Activates as soon as this TO is used. Thousands of tiny stars surround Samira, but these mini stars are for more than just their sparkling looks. They increase the Spell Damage of Samira by 100% for the duration of this ability, and, if Samira chooses, she can heal someone for the equivalent of A+ rank Spell Damage by simply touching them, this also includes her own wounds. This can be done once per post. The starry aura will also block and reflect a single spell every post up to A+ rank or lower provided the cost of the reflected spell is paid for twice from her own MP. Lastly, if Samira touches an enemy the energy of the aura will infect them with a negative effect that will drain 5% of their MP every post throughout the rest of this ability's duration. It can be removed, but it can also be re-applied if she touches the target again. This effect does not stack.
    Partial Buff: Celestial Magic 3 - 48.75% to Spell Damage
    Hooves of Sagittarius:

    Name: Hooves of Sagittarius - Partial
    Rank: A+
    Type: Multi-Target
    Damage: 63
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    Samira's shoes and feet are replaced to appear as hooves from a horse/centaur. This does not replace her entire lower half to be a complete centaur.

    Active - Centaur's Stomp:

    Type: Burst, Damage, Knock Back, Drain, Buff
    Damage: 150
    Range: 110m
    Speed: 110 m/s
    Duration: 9 Posts
    Downside:

    Description:
    Samira stomps the ground once, sending out a force of energy that expands as far as 110m at a speed of 110 m/s, dealing A+ rank Spell Damage and knocking enemies within the area back until they reach that distance. Being hit by the force of the attack makes the enemy's magic system go into a state of disarray, which results in 5% of their MP being forced out of their system every post throughout the rest of this ability's duration. This effect does not stack and it can be removed, however, it can also be re-applied if the target gets hit again by the spell. She can continue to use this entire spell once per post for the rest of this ability's duration. Her Spell Damage is also increased by 100% for the rest of the duration.
    Partial Buff: Celestial Magic 4 - 48.75% to Spell Damage
    Sagittarius:

    Appearance:
    Avatar Aspect XJvr13f
    Name: Sagittarius - Full Takeover
    Rank: S+
    Type: Multi-Target
    Damage: 119
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    All partials combine and transform Samira to look like the picture above. In this form she represents a spirit of a Zodiac as well as Chiron. Focus on magic damage as well as some healing and support.

    Active - Stardust:

    Type: AoE, Damage, Debuff, Piercing, Drain, Single Target
    Damage: 90, 180
    Range: 300m, 600m
    Speed: 150 m/s, 600 m/s
    Duration: 12
    Downside:

    Description:
    The mini stars that make up the original aura of the TO multiply and spread around with Samira at the center, going as far as 300m at 150 m/s. At first they all appear to be harmless, but as soon as all the stars are in position they start a chain reaction of mini explosions that damage enemies around them for 50% of S+ rank Spell Damage. Every post after the initial activation the stars will multiply and fill the area again for the same effect. Being hit by the mini explosions or entering the affected area that now swarms with the leftover tiny energy particles brings about a different effect. Enemy spells cost 50% more MP to cast and their Spell Damage is decreased by 55%. The debuff duration lasts for the rest of the duration unless removed. This ability is also able to pierce through armor and magical defenses in order to do 50% of its intended damage, and the energy of the stars will deplete 5% of MP from those it touches once per post for the remainder of the duration unless removed. Lastly, once per post Samira is able to collect the stardust particles, bringing them all to herself as it forms into a bright starry arrow that is then released towards a single target as far as 600m at 600 m/s to do S+ rank Spell Damage. However, if she chooses to do this type of attack then the AoE shockwave will not occur on the same post.
    Active - Celestial Artillery:

    Type: Multi-Target, Damage, Defensive, Buff, Piercing
    Damage: 135
    Durability: 270
    Range: 450m
    Speed: 340 m/s
    Duration: 12
    Downside:

    Description:
    Celestial arrows appear above and to the sides of Samira just before heading out into the battlefield like shooting stars. They are all able to travel as far as 450m at a speed of 340 m/s, and each do 75% of S+ rank Spell Damage. This continues every post throughout the ability's duration after activation. Also once per post, a few of the summoned celestial arrows can combine their energy to form a barrier that covers the front side of Samira to block damage equaling to 2x of 75% of S+ rank Spell Damage, basically Multi-Target damage times 2. Additionally, her Spell Damage is buffed by 105% for the rest of this ability's duration, and the damaging component of this spell can pierce through armor and magical defenses to do 50% of its intended damage.
    Full Buff: Celestial Magic 5 - 105% to Spell Damage

    Total Buffs With All Partials - 292.5% to Spell Damage


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    Avatar Aspect Johannsiggies

      Current date/time is 23rd September 2019, 8:19 am