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    Celestial Avatar Summoning

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    Madame Astrid
     
     

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    Re: Celestial Avatar Summoning

    Post by Madame Astrid on 7th January 2018, 1:59 pm

    Isis: Abilities that cancel out spells are not allowed, so i'm going to have to ask you to change that.

    Apophis: Decrease Serpent's Defense to 50%.

    Other than that everything else is good.


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    Samira Nassar

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    Primary Magic: Celestial Avatar Summoning
    Secondary Magic: Celestial Avatar

    Re: Celestial Avatar Summoning

    Post by Samira Nassar on 7th January 2018, 8:14 pm

    You got it. Decreased Serpent's Defense to 50% and changed Isis' active back to her old one. I just buffed it a bit to match what I read in the rules.


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    Madame Astrid
     
     

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    Re: Celestial Avatar Summoning

    Post by Madame Astrid on 7th January 2018, 8:42 pm

    Posts are too big to quote, so...



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    Lester Drynedi

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    Re: Celestial Avatar Summoning

    Post by Lester Drynedi on 23rd January 2018, 8:23 pm

    ❀Unlocked and moved at users request
    ❀:

    @Samira Nassar wrote:


    Primary Magic: Celestial Avatar Summoning

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Strengths:

    -Able to summon a variety of spirits for many scenarios
    -The spirits are capable of providing buffs as well as attacks
    -Works well in a group environment as well as solo
    -The summoner can be safely at the back of a fight while the spirits do the work

    Weaknesses:

    -Requires keys in order to summon each spirit
    -The spirits have their own personalities and may not always take orders depending on the situation
    -The magic relies heavily on the spirits and unless the user has a weapon of their own they are defenseless
    -Running out of mana means spirits are unable to be summoned or remain on the normal plane of existence
    -Some of her spirits can be countered by the proper element or be fuel for slayers

    Lineage:


    Armored Beast

    Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.

    Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.

    Usage: Passive.

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 25%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm. Furthermore, if the keys are on her person then the unsummoned spirits attached to them will aid her by restoring 5% of MP every post.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that absorbs damage. It acts as a passive, starts at the beginning of a thread, and the shield will be able to absorb 2x hits of S Rank Damage. It goes on cooldown for eight posts after it is depleted, but once it reforms it will be weaker and only absorb 1x hit of S rank damage.

    Celestial Storage - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned, the power of both spirit and summoner is amplified. Spell damage is increased by 50%. If there are multiple summons on the battlefield, they too get the 50% spell damage buff, but Samira's will increase by an extra 5% per summon, capping at 60%.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Celestial Impact
    Rank: User Rank; Caps at S
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira's spirits all empower her, infusing her body with their might for a single punch. While the attack is being delivered she takes on the magical energy of each spirit and fills her opponent with it upon impact. Does user rank damage, capping at S rank. Credit to Kaori

    Strengths:

    -A powerful attack that she can do herself by absorbing the power of her spirit keys

    Weaknesses:

    -Her keys are required for this move to work. If they are not in her possession then she cannot gain the magical energy of her spirits to create this attack
    -It is not a range attack, therefore she will have to be within melee range of a target

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%.

    Active: Earthquake - Geb smashes the ground with powerful force at 22.5 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 30m. Those on the ground within the affected area will take 50% of D rank damage for the first post, followed by another 25% of D rank damage per post for the next 2 posts. Duration of 3 posts. Once per summon.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -AoE attack

    Weaknesses:

    -Damage comes slower than an instant attack
    -Shorter range than some other D rank attacks
    -Enemies that are in the air remain unaffected by the attack
    -He is quite large and therefore very hard to miss with attacks

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and has acted as a mother figure for her summoner ever since she was a child.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 60%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Single Target with a max range of 60 meters. Duration of the buff is 1 post. Buff amount is decreased the higher the rank an ally is.

    D - 60%
    C - 50%
    B - 40%
    A - 30%
    S - 20%

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Can buff an ally

    Weaknesses:

    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Buff decreases based on rank, meaning only D rank mages get the full value
    -Has no defensive abilities

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's physical attack damage and strength are increased by 25%.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform a quick moving attack where she slashes her opponents several times for 25% of C Rank damage, capping at 1.5x C Rank damage. The wounds made will hurt the targets further as they bleed out for 25% of C Rank damage for 4 posts. Range of 15m. 5 post duration; once per summon.

    Strengths:

    -Passive provides two different combat buffs
    -Her active can strike either a single enemy or multiple targets
    -Enemies continue to take damage from their wounds unless healed

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -Short range when compared to other multi-hit spells
    -Healing can stop the DoT

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God Avatar:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. It affects those of equal or lower rank fully, is 50% effective against the rank above, and 25% effective against 2 ranks higher. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 50m. His speed is also increased by 60%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Speed increase
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can make using his abilities successfully very difficult

    Artio, Goddess Avatar of Bears:


    Name: Artio, Goddess Avatar of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her physical and magic defense is increased by 30%

    Active: Bear Form -  Artio will transform into a large bear, gaining 70% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 25% of B rank damage, capping at 1.5x B rank damage per target. They each also have 50 hp. Duration of 3 posts with a cooldown of 4 posts.

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    A Rank Summons:


    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Sibling Rivalry - Bastet's damage is increased by 60% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God Avatar of the Yellow River:


    Name: He Bo, God Avatar of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 60% increase to his damage whenever in the sun. Due to this, he makes sure he is not at a disadvantage during the night. A mini sun will form in the sky to keep his power amplified.

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Dark spells of higher rank can overwrite his passive if the users of them have such an ability
    -Powerful water or ice magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt

    Amaterasu, The Shining Light Avatar:


    Name: Amaterasu, The Shining Light Avatar - Unknown Key
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing melee/physical damage done by an extra 60% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    H Rank Summon:


    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive
    Duration: 20 Posts
    Cooldown: 21 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit that does not require a fusion to access, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:

    Passive: Serpent's Defense - Apophis' magical defense is increased by 50%. Also, whenever he is struck physically and is harmed, rather than blood leaving any wounds, a dark energy leaks out instead. It will damage the attacker for 25% of H rank damage with each hit against him, capping at 4 before the target is immune to the damage.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else nearby. Any enemies still standing will receive a debuff from the attack, decreasing both their magical and physical defenses by 35%. A once per thread ability with a duration of 10 posts.

    Strengths:

    -Provides defenses for both physical and magical attacks
    -A strong AoE ability
    -Debuffs targets to lower defense

    Weaknesses:

    -Range is smaller than a single target spell
    -Light magic can cause problems since it is dark magic
    -The debuff can be removed by high ranking spells
    -Can be consumed by slayers that specialize in dark attacks

    Extra Actives:

    Name: Cataclysmic Void - Unlocked at H Rank
    Rank:  S
    Type: Offensive
    Duration: 10
    Cooldown: 11
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Dark energy will surround the user and spread as far as 200m at 150 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Those in range when this ability goes off will take 50% of S rank damage per post for 5 posts. During the ability's duration, a large and dark swirling portal will appear on the ground and begin to draw everything in. This will slow the speed of enemies by 70% if they are equal or lower rank, 50% if they are one rank above, and 25% two ranks above.

    Strengths:

    -Strong AoE if enemies cannot escape the range of the attack
    -Short range when compared to single target
    -Decreases the speed of enemies

    Weaknesses:

    -Damage is per post and therefore will not be as effective if enemies escape from the area of attack
    -It only decreases the speed of enemies; it does not stop them
    -Shorter range than single target
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Chains of the Void - Unlocked at H Rank
    Rank:  A
    Type: Offensive
    Duration: 7
    Cooldown: 8
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Snake-like moving chains made out of dark energy will travel as far as 225m at 168.75 m/s and wrap around several targets, trapping them and making them unable to move for 1 post. Works fully on those of equal or lower rank, 50% against those one rank above, and 25% effective against those two ranks above. While targets previously may be immune to getting trapped again, the dark chains will remain to trap any new enemies that enter the battlefield. For those that have become immune to the effects, they will instead be damaged for 25% of A rank damage per hit if they are struck by a chain. This damage caps out at 1.5x A rank damage per target.

    Strengths:

    -Multi-hit spell
    -Can stop movement of enemies for one post

    Weaknesses:

    -Enemies become immune to being trapped after the first time
    -Enemies can evade the attacks once they can move again
    -Short amount of damage per hit rather than a full on powerful attack
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Chaos Rage - Unlocked at H Rank
    Rank:  B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Upon activation, the spell damage of the user is increased by 70%.

    Strengths:

    -Provides a buff to spell damage

    Weaknesses:

    -No actual damage; is just a buff
    -Only applies to spell damage and not physical damage
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Conjuration of the Void - Unlocked at H Rank
    Rank:  C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Creatures of the darkest parts of the celestial world are summoned with this ability. A max of four can be summoned with each one doing basic C rank melee damage and splitting the hp of a C rank Normal Summon. Ex: Normal C rank summon has 100 hp. If two are summoned, each will have 50, 3 summoned will have 33 hp, and 4 25 hp.

    Strengths:

    -An ability that brings more creatures to the battlefield

    Weaknesses:

    -Health is split if more than one is summoned
    -They only do C Rank melee damage
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Nonexistence - Unlocked at H Rank
    Rank:  D
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. An ability where the user can erase the existence of objects and living creatures. He can either touch whatever it is he wishes to erase, or cause the magic to blast out from his body and spread in a circle 15m around him at 11.25 m/s. OOC permission is required for it to effect players, pets, equipment, and anything else player owned.

    Strengths:

    -Can remove obstacles rather easily

    Weaknesses:

    -Does no damage
    -Requires OOC permission if it's to be used on anything relating to other players
    -Small range
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank


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    Kite Wilhelm
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    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Celestial Avatar Summoning

    Post by Kite Wilhelm on 30th January 2018, 10:58 am

    @Samira Nassar wrote:
    Lineage Spells:


    An Dagda, The Good God Avatar:


    Name: An Dagda, The Good God Avatar
    Rank: D
    Type: Supportive, Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:

    Passive: Uaithne - Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned, the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies that have had their minds affected in some way will see that their senses have recovered and their minds are clear. The harp will clear the first mind altering effect that is put on allies that is of equal rank or lower. Afterwards, the harp's music will just make them 50% resistant to it. Effects include fear, hypnosis, sleep, confusion, and charm/seduction.

    Active: Lorg Mór - Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per summon, and cannot be switched.

    Revival - Using the handle end of his club, Dagda will heal a person for the equivalent of D rank damage. For plot purposes it will also revive dead NPCs and characters. Duration of 1 post with a cooldown of 2 posts.

    Killing Blow - Dagda will use his club to strike an enemy, inflicting a wound that does D rank damage. Duration of 1 post with a cooldown of 2 posts. Single target that is normally melee range, but using his strength he can throw it as far as 60m at a speed of 45 m/s.

    Strengths:

    -Can clear mind altering effects with passive
    -Active can choose between healing or damaging

    Weaknesses:

    -Can only clear status effects that effect the mind. Cannot clear things such as poison and burns.
    -The passive only clears the status ailment once
    -He is stuck on whichever form his mace takes per summon and cannot change it
    Vishnu, The Preserver God Avatar:


    Name: Vishnu, The Preserver God Avatar
    Rank: C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid.

    Appearence:

    Passive: Dashavatara - When his original form is destroyed, rather than being completely dismissed from the mortal world Vishnu rises again as one of his avatars of legend with 75% health of the original. Defeated again he'll rise at 50% in a different avatar. And once more at 25%. His damage is also reduced by the same percentages.

    Active: Trimurti - When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack that does full C rank damage to a target that goes as far as 120m at a speed of 90 m/s. After the attack is complete, the trinity will remain on the field until Vishnu's duration is up or he is destroyed. Both Shiva and Brahma have 50 hp and do normal summon C rank damage. Once per summon.

    Strengths:

    -Passive allows him to revive
    -Active calls upon his two allies in the trinity in order to do a single target attack
    -Shiva and Brahma remain on the field for more support during battle

    Weaknesses:

    -His revival state is weakened in both hp and damage
    -The two allies from his active have a small amount of hp for summons of their rank
    -Active is once per summon instead of a lesser cooldown
    -Aside from the single use of his active, Vishnu is left with regular damaging attacks
    -His passive forms cannot be healed to increase the hp amount they have
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky - Grand Summon
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:

    Passive: Empowered Lightning - The power of lightning flows through the God Avatar of the Sky. His physical and magical attacks are increased by 30%. He is also immune to his own storms, and 50% resistant to enemy lightning effects that are of equal rank or lower. His resistance is only 25% up to two ranks above, and takes full damage from anything higher than that.

    Active: Stormlord - A massive storm is created that lasts throughout the rest of his duration or until he ends it himself. He then unleashes the magical energy within him as a powerful lightning surge. The attack strikes the first target it hits for full B rank damage, and anything else within 100m is hit for 50% of B rank damage. Those of equal rank and below are also paralyzed for a single post. Speed of the attack is 75 m/s. Once per summon.

    Strengths:

    -Increased damage buff
    -Resistant to lighting
    -AoE damaging active

    Weaknesses:

    -Enemy Lightning slayers can benefit from his power
    -Is not resistant to other elements
    -Those of higher rank are not affected by the paralyze of the active
    -Due to focusing on both physical and magical damage, the buff is split instead of majorly powering up
    Odin, The Allfather Avatar:


    Name: Odin, The Allfather Avatar - Grand Summon
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:

    Passive: Souls of the Valkyrie - When called upon, a Valkyrie spirit will stand near and follow each ally on the field. They will heal for 50% of the equivalent of A rank damage per post, capping at 2.5x A rank per target. Lasts throughout his duration and will end if Odin is dismissed or defeated.

    Active: Souls of the Warrior - When activated, warrior spirits will appear and grant each ally and Odin himself their strength and battle confidence. Strength is increased by 70% for those of equal rank. Buff amount is adjusted according to rank based on buff rules. Lasts for 4 posts with a cooldown of 5 posts. Should Odin be defeated or dismissed before the duration ends, the buff will continue until it has properly expired.

    D - 100%
    C - 90%
    B - 80%
    A - 70%
    S - 60%
    H - 50%

    Strengths:

    -Passive is a HoT
    -Active buffs the physical strength of user and allies

    Weaknesses:

    -Heal is spread over posts instead of all at once
    -Powerful removal spells can remove the HoT
    -Buff only applies to strength/melee damage
    -Buff/heal can be removed by the proper magic or by a debuff from stronger opponents
    -Buff decreases on allies that are of higher ranking
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order - Grand Summon
    Rank: S
    Type: Supportive, Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:

    Passive: Order - When Ma'at enters the field her presence demands calmness and order. She emits an aura that spreads 100 meters at maximum that will affect both enemy and ally alike. Those of equal rank and below that are within the aura are stunned for a single post as they begin to feel very heavy, may drop their weapons, and may even end up on the ground the more they resist. This is only 50% effective on those one rank above, and only 25% effective on those two ranks higher. Those that have already been effected by her aura become immune to it, but those that have not yet been affected and get in range will fall under the spell.

    Active: Judgement of the Heart - Ma'at will select a target as far as 400m away and a spirit version of their heart will form within her hand. It is connected to the actual heart of the person it came from, linking them to suffer the same fate as it. If she sees the target as an ally and agrees with their goals and intentions she will heal them for a full rank of S rank damage and increase their magical and physical power by 35%. If she sees them as an enemy Ma'at will crush the spirit heart and let it turn to dust, inflicting full S rank damage on the target and decreasing their physical and magical power by 35%. Once per thread ability with a duration of 10 posts.

    Strengths:

    -The passive works as a stun
    -Can heal and buff with active or do damage and debuff

    Weaknesses:

    -The passive affects allies just as much as enemies
    -She has to choose between healing and doing damage with the active. Both cannot be done.
    -Active can only be used once per thread
    -Only affects one target
    -Active really only works on people and intelligent creatures. Normal animals for example cannot be judged the same way due to them acting on survival instincts



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    Lester Drynedi

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    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 4,012.5
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Celestial Avatar Summoning

    Post by Lester Drynedi on 2nd April 2018, 1:25 am

    ❀Moved and unlocked at users request

    ;;:

    @Samira Nassar wrote:


    Abilities:

    Blessing of Vitality:
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. Samira’s health is increased by 50% and is incapable of getting natural diseases and sickness. Magical sources of sickness and poison effects also only last half as long.

    Mind Link:
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Samira is 50% resistant to mind altering abilities and statuses. This can include sleep, hypnosis, confusion, charm, and fear inducing spells and abilities. The minds between summoner and spirit being linked also means they can communicate telepathically in and out of combat.

    Avatar Form:
    Those within the Nassar summoner bloodline are able to access a completely new form that makes them nearly a spirit themselves. Whenever this form is activated, Samira gains a 25% boost to magical and physical defense, as well as 50% magical and physical damaging power. Unfortunately, while it is a powerful ability it is not without consequences. The ability takes the life and magic energy of its user, decreasing them by 10% per post that it continues. Lasts for 5 posts with a 10 post cool down.

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given 1 extra spell slot of each rank up to S to be used for this lineage. They must be summons, are considered caster instead of holder, and must follow the rules for Normal, Grand, and Immaculate summons. Other magic rules such as durations and cool downs based on the rank must also be followed. Summon spells for this lineage are to be reviewed and graded in the magic application.

    Lineage Spells

    Summoner’s Wealth:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%.

    Usage:
    Passive:
    -Increased health
    -Resistance to sickness and poison
    -Resistance to mind altering effects
    -1 Extra Spell Slot per rank up to S
    -Increase to Jewel Rewards at the end of a job
    Active:
    -Form that increases both types of defenses and both types of damage

    Unique Abilities:


    Blessing of the Gods - Passive. Upon completion of their contracts, her current spirits gifted Samira with an above average mana amount. Her mana pool is increased by 25%.

    Sacrificial Summoning - Active. Mana is the power that fuels her keys and the avatar gods within the gates on a normal basis. However, her god spirits can enter the normal plane if she offers them her own health energy instead. Since they prefer mana, she cannot use her health energy to summon them until she is at 30 mana or below.

    B Rank - Sacrifice of 20% Health
    A Rank - Sacrifice of 30% Health
    S Rank - Sacrifice of 35% Health

    Spirit Bond - Passive. Samira and her spirits have a bond unlike those of other summoners and their spirits. As long as their key is within 200m of her, she is able to communicate with a spirit even while it is in the celestial realm. Furthermore, if the keys are on her person then the unsummoned spirits attached to them will aid her by restoring 5% of MP every post.

    Star Dress - Active. A special type of celestial summoning magic that allows Samira to become one with one of her spirits, usually with her clothes changing to match that of the spirit. Once performed, the summoner will gain both the active and passive ability of the fused spirit. The entire process still costs the same amount of MP as if the spirit was summoned through normal means, but comes with the advantage of spirits summoned like this not counting towards the maximal number of summons on the field. However, only one such fusion can be performed at any one point in time.

    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. An invisible energy barrier exists around her that absorbs damage. It acts as a passive, starts at the beginning of a thread, and the shield will be able to absorb 2x hits of S Rank Damage. It goes on cooldown for eight posts after it is depleted, but once it reforms it will be weaker and only absorb 1x hit of S rank damage.

    Celestial Storage - Active. With the link with her spirits stronger than before, Samira can use a spirit's key to unlock a different portal that will let her gain access to a weaker version of their weapon as well as random items the spirit may own. There are no magical abilities tied to them as it is just a way to arm herself with basic weaponry or situational items when necessary. This does not put the spirit on cooldown since no actual summoning or fusion has taken place.

    Celestial Oath - Passive. The link between Samira and her spirits is stronger than ever. Whenever a spirit is summoned, the power of both spirit and summoner is amplified. Spell damage is increased by 50%. If there are multiple summons on the battlefield, they too get the 50% spell damage buff, but Samira's will increase by an extra 5% per summon, capping at 60%.

    Signature Spells:


    D Rank Signature:


    Name: Janus, God Avatar of Portals
    Rank: D
    Type: Supportive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people to step through. Using 1 portal activated on a wall will allow individuals to pass through the wall to be on the other side. Having 2 portals activated will create a link between them. If a person steps through one of the portals they will exit through the other. Upon using this ability 2 inactive portals will appear where he desires so long as it is within range. He can activate and deactivate these portals whenever he wishes during his duration but he cannot summon more. The portals can be moved, but for the price of Janus's health for each movement, costing 10 HP per move The max size of his travel portals is only 20 feet in both height and width, but he can place them as far as 60 meters away at a speed of 45 meters per second. Single Target. If portals are used as a link for teleportation then the portals must be within 15 meters of each other or less. Travel time between portals is 11 meters per second. Burst. Duration is 3 posts or when Janus expires, whichever comes first, with a cooldown of 4 posts.

    Strengths:

    -Able to summon portals to bypass obstacles or for convenience

    Weaknesses:

    -His use is to add support by summoning portals and so lacks offensive abilities
    -His portals have limits in size
    -He can only summon 2 portals at a time
    -Enemies can also make use of the portals
    -The first placement of portals is important due to moving them costing some of his health
    User Rank Signature:


    Name: Celestial Impact
    Rank: User Rank; Caps at S
    Type: Offensive
    Duration: Instant
    Cooldown: Once per Post

    Description:

    Samira's spirits all empower her, infusing her body with their might for a single punch. While the attack is being delivered she takes on the magical energy of each spirit and fills her opponent with it upon impact. Does user rank damage, capping at S rank. Credit to Kaori

    Strengths:

    -A powerful attack that she can do herself by absorbing the power of her spirit keys

    Weaknesses:

    -Her keys are required for this move to work. If they are not in her possession then she cannot gain the magical energy of her spirits to create this attack
    -It is not a range attack, therefore she will have to be within melee range of a target

    D Rank Summons:


    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: D
    Type: Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:

    Passive: Stone Endurance - Being made of stone makes him quite durable and hard to injure. The health of this spirit is increased by 25%.

    Active: Earthquake - Geb smashes the ground with powerful force at 22.5 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 30m. Those on the ground within the affected area will take 50% of D rank damage for the first post, followed by another 25% of D rank damage per post for the next 2 posts. Duration of 3 posts. Once per summon.

    Strengths:

    -The spirit itself is tanky, having a higher hp pool and made out of stone
    -AoE attack

    Weaknesses:

    -Damage comes slower than an instant attack
    -Shorter range than some other D rank attacks
    -Enemies that are in the air remain unaffected by the attack
    -He is quite large and therefore very hard to miss with attacks

    Isis, Goddess Avatar of Magic:


    Name: Isis, Goddess Avatar of Magic
    Rank: D
    Type: Support
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Magic! Isis!” a beautiful and brightly colored woman with wings and wielding a magical scepter steps from the celestial gateway. She is a very caring spirit to all living creatures and has acted as a mother figure for her summoner ever since she was a child.

    Appearence:

    Passive: Spiritual Recovery - As long as allies stay within 15 meters of this spirit they will be within the range of her magical aura that will restore 2% of mp and hp per post.

    Active: Magical Guidance - Using her scepter Isis is able to cast a spell that will buff the next magical attack of Samira or one of her allies by 60%. The buff only works on magical spells and weapons, not physical hits or ordinary weapons. One buff can be given for each time she is summoned. Single Target with a max range of 60 meters. Duration of the buff is 1 post. Buff amount is decreased the higher the rank an ally is.

    D - 60%
    C - 50%
    B - 40%
    A - 30%
    S - 20%

    Strengths:

    -Isis can give small amounts of healing and mana recovery with her aura
    -Can buff an ally

    Weaknesses:

    -While she can smack things with her scepter she is not an offensive type spirit, therefore she lacks any powered up attacks
    -Buff decreases based on rank, meaning only D rank mages get the full value
    -Has no defensive abilities

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with. If anyone were to try attacking him physically they would find themselves burned and damaged by 5 hp (the basic attack damage for D rank stellar spirits) with each hit made against him. This effect works up to 4 times after which an enemy will become immune to the effect. Does not apply to ranged attacks made against him.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% of D rank damage to anything within 5 meters with a speed of 11 meters per second. After the initial attack a DoT effect will be applied that does 25% of D rank damage for two posts. It is instant with a cooldown of 3 posts. Burst.

    Strengths:

    -He brings the element of fire
    -While he has no actual shield, the heat from his body can cause damage and acts as a deterrent for those that focus on melee combat
    -His active allows for a quick short ranged attack
    -Can aid fire slayers with his fire

    Weaknesses:

    -Small amounts of water turn into steam. Small amounts of ice melt quickly. However, when up against a mage that can produce large and powerful quantities of these two elements, Agni will take double damage
    -Due to his split personality he is an unpredictable spirit
    -Is purely offensive and brings no supportive abilities
    -If his destructive personality is dominate then there is a high chance he will not follow orders
    -Enemy fire slayers can easily use him and his power as a fuel source

    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 4 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 30 meters. Whether it is light rain or heavy depends on his mood. His default mood is balanced and content, leaving the default rain level to be mild.

    Active: Thunder Strike - Chaac’s mighty axe becomes charged with the power of thunder and lightning within him. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out D rank damage normally and an extra 25% if the opponent is wet from his rainstorm. The maximum range for the throw is 60 meters with a max speed of 45 meters. This attack can only be done once per summon. Single Target.

    Strengths:

    -The spirit’s rain passive can put out fires as well as make it difficult terrain for fire uses
    -Chaac’s active allows him to hit a ranged target if he prefers
    -The active also does more damage to targets that have become drenched from his rain
    -Water slayers can make use of the water he provides from his rainstorms

    Weaknesses:

    -The rainstorm can make it just as difficult for fire based allies as it does enemies
    -He can only use his active once for each time he is summoned
    -The thickness and speed of the rain is dependent on his mood. If Samira wishes for a heavy downpour then she must make him angry or sad first. If he is too happy then the rain will be nothing more than a drizzle
    -Enemy water slayers gain an advantage due to the water supply brought by his rainstorm
    -It is unfortunate to be in Chaac’s presence without an umbrella

    C Rank Summons:


    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: C
    Type: Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:

    Passive: Enrage - Kali's physical attack damage and strength are increased by 25%.

    Active: Weapon Frenzy - Kali‘s attack speed increases temporarily to 67 meters per second in order to perform a quick moving attack where she slashes her opponents several times for 25% of C Rank damage, capping at 1.5x C Rank damage. The wounds made will hurt the targets further as they bleed out for 25% of C Rank damage for 4 posts. Range of 15m. 5 post duration; once per summon.

    Strengths:

    -Passive provides two different combat buffs
    -Her active can strike either a single enemy or multiple targets
    -Enemies continue to take damage from their wounds unless healed

    Weaknesses:

    -Has no supportive abilities
    -Provides no elemental advantage
    -Damage is split if there are multiple targets
    -Short range when compared to other multi-hit spells
    -Healing can stop the DoT

    Nox, Goddess Avatar of Night:


    Name: Nox, Goddess Avatar of Night
    Rank: C
    Type: Supportive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Night! Nox!” a woman with long white-pink hair and face covered waltzes through the portal. She wields a large candlestick that supports four long candles and illuminates the darkness for her allies. She has a rather reserved personality and carries herself nonchalantly.

    Appearence:

    Passive: Candlelight - Nox's candles are lit with a magical fire that only she and mages equal or above her rank can put out. The candles never melt and can be used as a light source so long as she remains on the field.

    Active: Darkness Shroud - Nox can cover a 60 meter area around her and those near her in complete darkness at 45 meters per second, hiding her allies or confusing enemies. Lasts for 2 posts unless Nox is dismissed or expires. Cooldown of 2 posts. AoE.

    Strengths:

    -Can light up dark places
    -Can envelop an area in darkness to hide or make a sneak attack

    Weaknesses:

    -Her candlelight can be blown out or put out with water magic by mages of equal or higher ranking
    -The shroud is not a blind. Enemies are still capable of lighting up the area themselves
    -She is a support summon and lacks an offensive ability

    Cernunnos, The Horned God Avatar:


    Name: Cernunnos, The Horned God Avatar
    Rank: C
    Type: Supportive, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post. It affects those of equal or lower rank fully, is 50% effective against the rank above, and 25% effective against 2 ranks higher. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies, but those that have already been affected will become immune once they have regained consciousness. 60 meter range with a speed of 45 meters. AoE.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy for his next attack for 1 post. Once sufficient energy has been acquired he will unleash a green beam of nature energy with 30% extra attack power added on to C rank damage. Single Target. Range is 120 meters at a speed of 90 meters per second. Cernunnos can only use this ability once per summon.

    Strengths:

    -Has a form of crowd control due to his passive
    -His main attack can be empowered if left to charge

    Weaknesses:

    -His active ability takes time to charge and can be interrupted
    -The plant life grown after being summoned can be burned away or destroyed
    -The plant life from his passive cannot grow in areas that are fire based such as near volcanoes or in a area already covered in flame
    -The plant life grown from his passive will disappear the moment he returns to the celestial realm

    B Rank Summons:


    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:

    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 50m. His speed is also increased by 60%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict B rank damage. Max distance is 200m at a speed of 150m. Duration of 1 post with a cooldown of 4 posts. Single Target.

    Strengths:

    -Speed increase
    -The active acts as a ranged attack for an otherwise melee fighter

    Weaknesses:

    -The active cannot be done at point blank range
    -Friendly fire does exist. Allies can get hit by his spell just as easily as enemies
    -Sky slayers can make using his abilities successfully very difficult

    Artio, Goddess Avatar of Bears:


    Name: Artio, Goddess Avatar of Bears
    Rank: B
    Type: Defensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Bears! Artio!” a tall woman with orange colored hair and wielding a staff comes from the portal. She is a druid spirit, capable of transformation that boosts her strength while also being more of a defensive oriented spirit. Her role is to protect and protect she will do.

    Appearence:

    Passive: Nature's Defense - Artio's training and connection with nature has made her able to withstand attacks that normal people and spirits could not handle. Her physical and magic defense is increased by 30%

    Active: Bear Form -  Artio will transform into a large bear, gaining 70% extra strength. Lasts for 4 posts with a cooldown of 5 posts.

    Strengths:

    -Her defense stat is higher than other spirits
    -She can turn into a bear for increased strength

    Weaknesses:

    -The strength buff only exists while she is in bear form
    -The bear form is not permanent
    -She only has basic attacks

    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: B
    Type: Offensive
    Duration: 6 Posts
    Cooldown: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:

    Passive: Shards of Ice - Any weapon she wields will be coated in a thin layer of frosty ice. Basic attacks done with the icy coating will do an extra 10hp of damage.

    Active: Howling Winter - An icy blast that forms into 3 mist wolves is created with this ability. They can go as far as 150m at a speed of 112 m/s. Each one does 25% of B rank damage, capping at 1.5x B rank damage per target. They each also have 50 hp. Duration of 3 posts with a cooldown of 4 posts.

    Strengths:

    -Can hit multiple targets
    -Can hit the same target multiple times
    -Her passive adds a bit more damage to her basic attacks

    Weaknesses:

    -Each hit is lower damage than a single target spell of the same rank
    -Enemies become temporarily immune to the effect if the damage cap is reached, thereby wasting a possible hit
    -Her ice shards as well as the wolves can be consumed by ice slayers
    -Fire magic users of equal rank will be tough opponents and those of higher ranking will likely be impossible to defeat with her spells

    A Rank Summons:


    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A
    Type: Offensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:

    Passive: Sibling Rivalry - Bastet's damage is increased by 60% if summoned while her brother, Anhur, is also fighting.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 225m/s, inflicting A rank damage. Cooldown of 5 posts and a duration of 1. Single Target.

    Strengths:

    -Bastet comes with a damage buff if a condition is met
    -Has an offensive ability capable of putting out full A rank damage

    Weaknesses:

    -The damage buff is only for her
    -The buff goes away or is not present at all if Anhur is not in battle
    -The pounce is easy to avoid

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: A
    Type: Defensive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked with all allies by a magical bond. Any damage they take is redirected towards herself.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 150m at a speed of 112.5 m/s. The barrier will absorb up to 3 hits of A rank damage as well as keep enemies of equal or lesser rank outside it until destroyed. Lasts until the end of her duration and can only be used once per summon. AoE.

    Strengths:

    -Can make a shielding barrier to prevent damage or stall
    -Allies that get attacked will have their damage transferred to herself until she is destroyed or dismissed

    Weaknesses:

    -Due to taking on all hits she may not last her entire duration
    -No true offensive abilities
    -Allies can foolishly exit her barrier at any time and get hurt

    He Bo, God Avatar of the Yellow River:


    Name: He Bo, God Avatar of the Yellow
    Rank: A
    Type: Supportive
    Duration: 7 Posts
    Cooldown: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage or removing harmful status effects. The target will even remain dry after being touched by the water. Can go as far as 300m. Cooldown of 5 posts and duration of 1 post.

    Strengths:

    -Heals a target
    -Removes debuffs
    -Body being liquid has its advantages

    Weaknesses:

    -Have to choose between healing or removing status effects
    -Can be consumed by water slayers
    -Active does no damage to enemies
    -Being near extreme heat will cause him to evaporate and be dismissed prematurely

    S Rank Summons:


    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:

    Passive: Solar Energy - Ra gains a 60% increase to his damage whenever in the sun. Due to this, he makes sure he is not at a disadvantage during the night. A mini sun will form in the sky to keep his power amplified.

    Active: Sun's Fury - An ability that revolves around flaming balls of fire descending from the sky at a speed of 150 m/s and covering the land no further than 200m from himself. The initial attack post will do 50% of S rank damage total with each fireball afterwards doing S rank melee damage. Four new fireballs per post. Duration of 7 posts with a cooldown of 8 posts. AoE.

    Strengths:

    -Active is an AoE
    -Fire based
    -Has a damage buff

    Weaknesses:

    -Active can be consumed by fire slayers
    -Dark spells of higher rank can overwrite his passive if the users of them have such an ability
    -Powerful water or ice magic can destroy the fireballs before they land
    -No control of where each fireball lands
    -Allies can get hurt

    Amaterasu, The Shining Light Avatar:


    Name: Amaterasu, The Shining Light Avatar - Unknown Key
    Rank: S
    Type: Offensive
    Duration: 10 Posts
    Cooldown: 11 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:

    Passive: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 150 m/s, blinding those of equal or lesser rank for 1 post.

    Active: Radiant Dance - Amaterasu's sword glows brightly and her speed increases to 225 m/s. She will attack several targets at once for 25% of rank S damage, capping at 1.5x S rank damage per target. The farthest she can go during the attack is 300m. Duration of 7 posts with a cooldown of 8 posts. Multi-target.

    Strengths:

    -Multi-hit attack
    -Can blind enemies

    Weaknesses:

    -Damage is less than that of a single target spell
    -The blind effect only happens during summoning post, it cannot be triggered again
    -Allies may be blinded if they look at portal during creation

    Extra Actives:

    Name: Judgment Job Reward - Job Ending Approval
    Rank:  A
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. A large beam of light descends from the sky at 112.5 m/s and strikes the ground, damaging enemies within 150m for 50% of A rank damage. A purifying fire effect is left on targets, ticking for 25% of A rank damage per post for 4 posts.

    Strengths:

    -AoE Attack
    -Leaves a debuff
    -Light element attached

    Weaknesses:

    -Initial damage is less than a single target spell of its rank
    -DoT debuff can be removed
    -Light Slayers can consume it
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Light Clones Proof of Purchase
    Rank:  B
    Type: Offensive; Supportive
    Duration: 3
    Cooldown: 4
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. Upon activation, two clones made entirely of light are formed on either side of the caster. Each one does basic B rank melee damage and has 75hp. They do not have access to other spells belonging to Amaterasu, but they are capable of moving and acting on their own during battle.

    Strengths:

    -Adds more standard damage
    -Can act as distractions

    Weaknesses:

    -Each has half the HP of a single summon, making them each easier to destroy
    -Disappears when there is too much light in an area, such as a flash bomb, since they blend into it
    -Their energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Purification Proof of Purchase
    Rank:  C
    Type: Offensive; Supportive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. The weapon of the user will be imbued with holy light upon activation, buffing melee/physical damage done by an extra 60% during its duration.

    Strengths:

    -Damage buff

    Weaknesses:

    -If an enemy is immune or resistant to light then the extra damage will not apply
    -Energy can be consumed by Light Slayers
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Speed of Light Proof of Purchase
    Rank:  D
    Type: Supportive
    Duration: Instant
    Cooldown: 2
    Description: A spell that requires Amaterasu to be summoned or star dressed into before it can be used. This ability acts like a teleport allowing the user to teleport in a beam of light within 15m at a speed of 11.25 m/s.

    Strengths:

    -Is a teleport for an escape or quick travel

    Weaknesses:

    -Cannot go very far
    -Not very stealthy since it is flashy
    -Requires Amaterasu to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    H Rank Summon:


    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive
    Duration: 20 Posts
    Cooldown: 21 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit that does not require a fusion to access, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:

    Passive: Serpent's Defense - Apophis' magical defense is increased by 50%. Also, whenever he is struck physically and is harmed, rather than blood leaving any wounds, a dark energy leaks out instead. It will damage the attacker for 25% of H rank damage with each hit against him, capping at 4 before the target is immune to the damage.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else nearby. Any enemies still standing will receive a debuff from the attack, decreasing both their magical and physical defenses by 35%. A once per thread ability with a duration of 10 posts.

    Strengths:

    -Provides defenses for both physical and magical attacks
    -A strong AoE ability
    -Debuffs targets to lower defense

    Weaknesses:

    -Range is smaller than a single target spell
    -Light magic can cause problems since it is dark magic
    -The debuff can be removed by high ranking spells
    -Can be consumed by slayers that specialize in dark attacks

    Extra Actives:

    Name: Cataclysmic Void - Unlocked at H Rank
    Rank:  S
    Type: Offensive
    Duration: 10
    Cooldown: 11
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Dark energy will surround the user and spread as far as 200m at 150 m/s. The environment darkens, and the sun, stars, and moon will be covered entirely. Those in range when this ability goes off will take 50% of S rank damage per post for 5 posts. During the ability's duration, a large and dark swirling portal will appear on the ground and begin to draw everything in. This will slow the speed of enemies by 70% if they are equal or lower rank, 50% if they are one rank above, and 25% two ranks above.

    Strengths:

    -Strong AoE if enemies cannot escape the range of the attack
    -Short range when compared to single target
    -Decreases the speed of enemies

    Weaknesses:

    -Damage is per post and therefore will not be as effective if enemies escape from the area of attack
    -It only decreases the speed of enemies; it does not stop them
    -Shorter range than single target
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Chains of the Void - Unlocked at H Rank
    Rank:  A
    Type: Offensive
    Duration: 7
    Cooldown: 8
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Snake-like moving chains made out of dark energy will travel as far as 225m at 168.75 m/s and wrap around several targets, trapping them and making them unable to move for 1 post. Works fully on those of equal or lower rank, 50% against those one rank above, and 25% effective against those two ranks above. While targets previously may be immune to getting trapped again, the dark chains will remain to trap any new enemies that enter the battlefield. For those that have become immune to the effects, they will instead be damaged for 25% of A rank damage per hit if they are struck by a chain. This damage caps out at 1.5x A rank damage per target.

    Strengths:

    -Multi-hit spell
    -Can stop movement of enemies for one post

    Weaknesses:

    -Enemies become immune to being trapped after the first time
    -Enemies can evade the attacks once they can move again
    -Short amount of damage per hit rather than a full on powerful attack
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Chaos Rage - Unlocked at H Rank
    Rank:  B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Upon activation, the spell damage of the user is increased by 70%.

    Strengths:

    -Provides a buff to spell damage

    Weaknesses:

    -No actual damage; is just a buff
    -Only applies to spell damage and not physical damage
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Conjuration of the Void - Unlocked at H Rank
    Rank:  C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. Creatures of the darkest parts of the celestial world are summoned with this ability. A max of four can be summoned with each one doing basic C rank melee damage and splitting the hp of a C rank Normal Summon. Ex: Normal C rank summon has 100 hp. If two are summoned, each will have 50, 3 summoned will have 33 hp, and 4 25 hp.

    Strengths:

    -An ability that brings more creatures to the battlefield

    Weaknesses:

    -Health is split if more than one is summoned
    -They only do C Rank melee damage
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank

    Name: Nonexistence - Unlocked at H Rank
    Rank:  D
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description: A spell that requires Apophis to be summoned or star dressed into before it can be used. An ability where the user can erase the existence of objects and living creatures. He can either touch whatever it is he wishes to erase, or cause the magic to blast out from his body and spread in a circle 15m around him at 11.25 m/s. OOC permission is required for it to effect players, pets, equipment, and anything else player owned.

    Strengths:

    -Can remove obstacles rather easily

    Weaknesses:

    -Does no damage
    -Requires OOC permission if it's to be used on anything relating to other players
    -Small range
    -Requires Apophis to be summoned or for Samira to use the Star Dress UA
    -If Star Dressed into then the spell will consume the appropriate amount of mana for the rank


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    Madame Astrid
     
     

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    Lineage : A Soul's Wrath
    Position : Saint of Repentance
    Posts : 3896
    Guild : Guildless
    Cosmic Coins : 0
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    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 633,210.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Celestial Avatar Summoning

    Post by Madame Astrid on 14th April 2018, 8:42 pm

    Still too big to quote. :'D



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      Current date/time is 27th May 2018, 6:27 am