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    Celestial Story Book Summoning

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    Aura Sparks

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Disparity
    Position : None
    Posts : 119
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 3,087.5

    Character Sheet
    Character Name: Aura Sparks
    Primary Magic: Paper Summoning
    Secondary Magic:

    Celestial Story Book Summoning

    Post by Aura Sparks on 12th February 2018, 12:56 am

    Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Costume Change:
    Like other celestial users, Aura has the ability of Star Clothes. It is different than other types of Star Clothes just like how this magic is different than regular celestial magic. After a summon dies/is returned, they drop a piece of their costume on the ground. It then shoots towards Aura's storybook as it melds with it and gives the book a costume charge. Costume charges are received differently throughout the ranks of the summons returned/killed.

    D & C - 1 charge
    B & A - 2 charges
    S - 3 charges

    These charges can be used to give Aura a costume. These costume acts as if it were a requip and can block 3x spell rank damage. They also give Aura the actives of the creature the costume was made for. The costume created has to have contributed to the charges of the costume. The charges it takes to create a costume depends on the rank on the summon wanted to make a costume of. The costs increases by 1 and starts at 2 at D rank. This ability lasts until it is destroyed by an enemy and has a 4 posts cd.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pegasus:

    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name "Pegasus" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a pegasus on it. She then screams out, "From the gate of stories, open gate of the trickster Pegasus." When she raises it in the air, it glows and feathers blast into the air. As they clear up a pegasus appears with bright blue wings. The Pegasus seems nice but is actually a manipulator.
    Passive: Backstabber-Pegasus is a master manipulator and is able to charm an enemy and stun them once he is summoned. The next person to do damage to the incapacitated person deals an extra C rank spell damage to them as well as the damage they dealt with the spell or hit they did. This stun lasts for 1 post or until the enemy is hit.
    Active: Winged Rescue-Pegasus jumps to an ally(can travel from up to 120 meters at 90 mps) and creates a shield in front of them that blocks 1 attack. As well as this Pegasus and the ally he jumps to gain a 30% physical damage reduction that lasts 2 turns. This ability lasts 2 posts and has a 4 posts cd.
    Strengths:
    -buff
    -stun
    -defense
    Weaknesses:
    -the shield only blocks one attack
    -only physical damage reduction
    -Stun goes away once the enemy is hit by something

    B rank spells:

    Pisces:

    Rank: B
    Type: Golden Zodiac Key
    Duration: 6
    Cooldown: 7
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 100 meters around Pisces are boosted by 25%.

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 120 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 150 meters at 112.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 100 meters and deals 50% of B rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long
    Phoenix:

    Rank: B
    Type: Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Aura reads the name "Phoenix" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a bird on it.She then screams, "From the gate of stories, open gate of rebirth Phoenix." When she raises it in the air, it glows and creates a wing of a certain element on it. As they clear up a phoenix of any element appears. The Phoenix is old and wise due to how long she had been in the real world.
    Passive: Rebirth-The phoenix is a symbol of rebirth due to its many tales. Everytime the Phoenix is resummoned/revived, she becomes a different element(wood, air, ice, etc.) This affects her own element as well as the spells she casts by changing it to the element chosen.
    Active: Stasis-The phoenix is able to go into stasis for 2 posts(cannot be hurt) and heals up to B rank spell damage. Once she gets out of stasis she creates an explosion around her that deals 50% B rank damage in a 100 meter radius at 75 mps. This has a cooldown of 4 posts.
    Strengths:
    -variety
    -self-heal
    -aoe
    Weaknesses:
    -Self-heal is a heal over time
    -can't move while healing
    -aoe only does 50% of B rank damage
    Medusa:

    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Aura reads the name "Medusa" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 snakes wrapping around the neck of the key and a symbol of a lady with the hair on it. She then screams, "From the gate of stories, open gate of the cursed Medusa." When she raises it in the air, the snakes become real as they fly into the air. They then wrap around something to create a figure of a lamia. When they unwrap Medusa is then shown. Medusa is a sarcastic and over the top summon that can be hard to control at times.
    Passive: One with the snake-Medusa is part snake since she is lamia. She has 2 forms because of this, her lamia form and her snake form. Her lamia form gives her a buff of 60% extra movement speed and can only use ranged basic attacks. Her snake form, however, gives her a 60% damage buff and can only use melee basic attacks. The only way she can turns into her snake form is by getting below 50% of health.
    Active:Petrify/Venom-In her lamia form Medusa opens all her eyes at once(including snakes) and creates a beam that shoots towards an enemy from 200 meters away at 150 mps. This then turns an enemy to stone for 1 post. In her snake form, Medusa spits out venom towards an enemy from 200 meters away at 150 mps and deals .5x B rank damage for 3 posts. This active has a 4 posts cooldown
    Strengths:
    -poison
    -immobilize
    -damage
    Weaknesses:
    -snake active doesn't do direct damage
    -only has single target actives
    -Medusa's is hard to work with
    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.


    Last edited by Aura Sparks on 26th March 2018, 12:09 pm; edited 29 times in total


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    Golden Lacrima is active until 3/5/19
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    Aura Sparks

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Disparity
    Position : None
    Posts : 119
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 3,087.5

    Character Sheet
    Character Name: Aura Sparks
    Primary Magic: Paper Summoning
    Secondary Magic:

    Re: Celestial Story Book Summoning

    Post by Aura Sparks on 16th February 2018, 9:49 pm

    just to help with grading and stuff
    -Proof of extra C and D rank spells(combining 2 of the D rank slots into a C rank slot): https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    -extra summons D rank-Cinderella, Gaston, Gingerbreadman, Pinnochio
    -Extra spells are given to-Alice, Little Red


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    Lester Drynedi

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    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 967
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    Mentor : ❀ Desirée Blooms ❀
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Celestial Story Book Summoning

    Post by Lester Drynedi on 9th March 2018, 7:34 pm

    Hey I'm your grader, its me lester. If you have any questions feel free to ask me as it does get a little complicated or flexible in some places, when you're done please bump the thread!

    ❀ Changes in this colour

    ❀:
    ❀ A note that with all buffs there is
    "For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value."


    ❀ When I mention the effect rules or DOT thing I mean this ;; effects are not reduced in effectiveness against the same rank as the spell/user, while they are only 50% effective against the rank above (either damage or post wise) and 25% effective against 2 ranks higher (either damage or post wise) and cannot affect those three ranks higher.
    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    ❀ You can put this up to 30%
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 25% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle. ❀ If you want you can remove the 'every other battle part' and just make it once per summon per battle
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 5% for every rank above Jiminy. ❀ Change it to decreases by 10% for every rank above please

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 30 meters and deals 50% of D rank damage.(Actually kills the bunny)
    ❀ Drop radius down to burst range (15m)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her. ❀ Can you change 5% to 10% please

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.  
    ❀ If this is a Damage Over Time its okay (just put DOT in there somewhere) if it isn't a dot then the bleed effect follows effect rules

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 5% for every rank above pandora) a 25% speed and 25% health buff.
    ❀ Decreasing by 10%

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 50%.
    ❀ total buff you can have on this is 60% so please the total of them by 15%

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. ❀ The 5% speed buffs cat at 60%

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. ❀ speed debuff caps at 60%

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    Gaston:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her book the name Gaston and says, "From the gates of stories, open gate of the strongman Gaston." No one fights like Gaston, No one hits like Gaston, nobody bites like Gaston. Gaston is the strongest man in town(or so he says).

    Passive: No one fights like Gaston-His confidence makes him devastatingly strong for a D rank and gives him a 50% physical damage buff.

    Active: No one bites like Gaston-His jaws are strong from tearing through so much meat. This allows him to bite down on a single target at melee range.This bite does D rank damage and gives off a bleed that deals 25% of D rank damage for 2 posts. After getting a taste of blood is disgusting and stops Gaston from doing it again until the next summon. ❀ If this is a DOT its okay (just mention that its DOT somewhere) if it isn't a dot then the bleed effect follows effect rules

    Strengths:
    -bleed
    -damage buff

    Weaknesses:
    -melee reliant
    -active can only be used once per summon
    -Gaston is too confident for his own good
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor. They last for 2 turns and then wither away. ❀ Can you change it to 'last for 2 turns or until durability breaks'
    please

    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.

    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.

    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals 125% C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts. ❀ Drop it down to just 1 C rank damage please

    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.

    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. ❀ After the third post the bleed goes onto cooldown until red is unsummoned (although you would keep the speed buff)

    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post

    name: Red Cleavage
    Rank:  D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30 meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 post. This active can only be used once so Red can recover from swinging it so hard. ❀ If this is a DOT its okay (just put dot in type) if it isn't a dot then the bleed effect follows effect rules

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.

    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.

    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to a ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(5% less for every rank above Alice) health boost along with a 50% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.
    ❀ 10% for every rank above
    ❀ Active buffs can only have up to 60% buffs from one source, you would have to drop one of them so the total is 60% (currently is 75%)

    name: Drink Me Potion(extra)
    Rank:  D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description:Alice holds in her little bag Drink Me Potions. She hands them over to an ally. The ally can either drink the potion then or later. When they drink it they get smaller and gain a movement speed buff based on how much they drank.

    For every percent of the potion they drink is 1% for the speed buff(caps at 50%). Along with this buff is a decrease in damage to however small they are. The drink makes the ally smaller which makes the damage they deal not as strong. For every 20%, they drink they lose 10% of damage(capping at 50%). All these effects get smaller as the users rank above D(20% for each rank up). A drink can only be Drunk once every 6 turns.

    Strengths:
    -Good support
    -potion buffs
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    -drink can only be handed in melee


    ___________________________________________________________________
    avatar
    Aura Sparks

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Disparity
    Position : None
    Posts : 119
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 3,087.5

    Character Sheet
    Character Name: Aura Sparks
    Primary Magic: Paper Summoning
    Secondary Magic:

    Re: Celestial Story Book Summoning

    Post by Aura Sparks on 10th March 2018, 11:11 am

    BUMP
    -removed Gaston
    -removed Alice's D rank spell
    -Added Pisces to C rank
    -Combined the slots from Alice's D rank and Gaston to make a C rank slot for Pisces
    -Made all the corrections u asked for(Hopefully)


    ___________________________________________________________________

    Golden Lacrima is active until 3/5/19
    Active Jobs:
    4 jobs active(too lazy to write anything else XD)
    avatar
    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 967
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 5862.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Celestial Story Book Summoning

    Post by Lester Drynedi on 13th March 2018, 1:44 am

    ❀:

    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pisces:

    Rank: C
    Type: Golden Zodiac Key
    Duration: 5
    Cooldown: 6
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 60 meters around Pisces are boosted by 25%.

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 80 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 90 meters at 67.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 60 meters and deals 50% of C rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long

    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.



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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
    Position : Sinner of Sloth
    Posts : 1121
    Guild : Guildless
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    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Celestial Story Book Summoning

    Post by kittykool75 on 17th March 2018, 6:41 am

    Spoiler:
    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pisces:

    Rank: C
    Type: Golden Zodiac Key
    Duration: 5
    Cooldown: 6
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 60 meters around Pisces are boosted by 25%.

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 80 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 90 meters at 67.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 60 meters and deals 50% of C rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long

    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.

    Unlocked at user's request.


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



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    Aura Sparks

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
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    Experience : 3,087.5

    Character Sheet
    Character Name: Aura Sparks
    Primary Magic: Paper Summoning
    Secondary Magic:

    Re: Celestial Story Book Summoning

    Post by Aura Sparks on 22nd March 2018, 1:47 am

    added Pegasus, Medusa, Phoenix, upped Pisces' rank and added a UA


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    Lester Drynedi

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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Celestial Story Book Summoning

    Post by Lester Drynedi on 26th March 2018, 11:59 am

    Heya, me again you know how it all goes, message with with any questions, comments in this colour, and bump the thread when you've finished <3

    ❀:
    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Costume Change:
    Like other celestial users, Aura has the ability of Star Clothes. It is different than other types of Star Clothes just like how this magic is different than regular celestial magic. After a summon dies/is returned, they drop a piece of their costume on the ground. It then shoots towards Aura's storybook as it melds with it and gives the book a costume charge. Costume charges are received differently throughout the ranks of the summons returned/killed.

    D & C - 1 charge
    B & A - 2 charges
    S - 3 charges

    These charges can be used to give Aura a costume.These costume acts as if it were a requip and can block 3x spell rank damage. They also give Aura the actives and passives of the creature the costume was made for. The costume created has to have contributed to the charges of the costume. The charges it takes to create a costume depends on the rank on the summon wanted to make a costume of. The costs increases by 1 and starts at 2 at D rank. This ability lasts until it is destroyed by an enemy and has a 4 posts cd.

    ❀This is too complicated for a UA, please drop one of, blocking damage, getting actives or getting passives. Chose just two of them.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pegasus:

    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name "Pegasus" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a pegasus on it. She then screams out, "From the gate of stories, open gate of the trickster Pegasus." When she raises it in the air, it glows and feathers blast into the air. As they clear up a pegasus appears with bright blue wings. The Pegasus seems nice but is actually a manipulator.
    Passive: Backstabber-Pegasus is a master manipulator and is able to charm an enemy and stun them for one second once he is summoned. The next person to do damage to the incapacitated person deals an extra C rank spell damage to them as well as the damage they dealt with the spell or hit they did. Once the enemy that is stunned gets hit by an attack, they are unstunned. ❀The stun is an effect, it can only last 1 post (or until hit)
    Active: Winged Rescue-Pegasus jumps to an ally(can travel from up to 120 meters at 90 mps) and creates a shield in front of them that blocks 1 attack. As well as this Pegasus and the ally he jumps to gain a 50% physical damage reduction that lasts 2 turns. This ability lasts 2 posts and has a 4 posts cd.
    ❀Active physical damage reduction, please put this down to 30% each
    Strengths:
    -buff
    -stun
    -defense
    Weaknesses:
    -the shield only blocks one attack
    -only physical damage reduction
    -Stun goes away once the enemy is hit by something

    B rank spells:

    Pisces:

    Rank: B
    Type: Golden Zodiac Key
    Duration: 6
    Cooldown: 7
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 100 meters around Pisces are boosted by 25%. ❀You can put this up to 30%

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 120 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 150 meters at 112.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 100 meters and deals 50% of B rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long
    Phoenix:

    Rank: B
    Type: Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Aura reads the name "Phoenix" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a bird on it.She then screams, "From the gate of stories, open gate of rebirth Phoenix." When she raises it in the air, it glows and creates a wing of a certain element on it. As they clear up a phoenix of any element appears. The Phoenix is old and wise due to how long she had been in the real world.
    Passive: Rebirth-The phoenix is a symbol of rebirth due to its many tales. Everytime the Phoenix is resummoned/revived, she becomes a different element(wood, air, ice, etc.) This affects her own element as well as the spells she casts by changing it to the element chosen.
    Active: Stasis-The phoenix is able to go into stasis for 2 posts(cannot be hurt) and heals up to B rank spell damage. Once she gets out of stasis she creates an explosion around her that deals 50% B rank damage
    ❀cooldown of 4 posts, the explosion is 100m range at 75mps,
    Strengths:
    -variety
    -self-heal
    -aoe
    Weaknesses:
    -Self-heal is a heal over time
    -can't move while healing
    -aoe only does 50% of B rank damage
    Medusa:

    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Aura reads the name "Medusa" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 snakes wrapping around the neck of the key and a symbol of a lady with the hair on it. She then screams, "From the gate of stories, open gate of the cursed Medusa." When she raises it in the air, the snakes become real as they fly into the air. They then wrap around something to create a figure of a lamia. When they unwrap Medusa is then shown. Medusa is a sarcastic and over the top summon that can be hard to control at times.
    Passive: One with the snake-Medusa is part snake since she is lamia. She has 2 forms because of this, her lamia form and her snake form. Her lamia form gives her a buff of 60% extra movement speed and can only use ranged basic attacks. Her snake form, however, gives her a ❀Specify that its physical damage please 60% damage buff and can only use melee basic attacks. The only way she can turns into her snake form is by getting below 50% of health.
    Active:Petrify/Venom-In her lamia form Medusa opens all her eyes at once(including snakes) and creates a beam that shoots towards an enemy from 200 meters away at 150 mps. This then turns an enemy to stone for 2 posts. In her snake form, Medusa spits out venom towards an enemy from 200 meters away at 150 mps and deals .5x B rank damage for 3 posts. This active has a 4 posts cooldown  ❀Either put the cooldown up to 5 or drop immobilization down to 1 post
    Strengths:
    -poison
    -immobilize
    -damage
    Weaknesses:
    -snake active doesn't do direct damage
    -only has single target actives
    -Medusa's is hard to work with
    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.


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    Aura Sparks

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    Character Sheet
    Character Name: Aura Sparks
    Primary Magic: Paper Summoning
    Secondary Magic:

    Re: Celestial Story Book Summoning

    Post by Aura Sparks on 26th March 2018, 12:09 pm

    bump
    -made all changes I think


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    Lester Drynedi

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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Celestial Story Book Summoning

    Post by Lester Drynedi on 26th March 2018, 12:33 pm

    ❀:
    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Costume Change:
    Like other celestial users, Aura has the ability of Star Clothes. It is different than other types of Star Clothes just like how this magic is different than regular celestial magic. After a summon dies/is returned, they drop a piece of their costume on the ground. It then shoots towards Aura's storybook as it melds with it and gives the book a costume charge. Costume charges are received differently throughout the ranks of the summons returned/killed.

    D & C - 1 charge
    B & A - 2 charges
    S - 3 charges

    These charges can be used to give Aura a costume. These costume acts as if it were a requip and can block 3x spell rank damage. They also give Aura the actives of the creature the costume was made for. The costume created has to have contributed to the charges of the costume. The charges it takes to create a costume depends on the rank on the summon wanted to make a costume of. The costs increases by 1 and starts at 2 at D rank. This ability lasts until it is destroyed by an enemy and has a 4 posts cd.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pegasus:

    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name "Pegasus" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a pegasus on it. She then screams out, "From the gate of stories, open gate of the trickster Pegasus." When she raises it in the air, it glows and feathers blast into the air. As they clear up a pegasus appears with bright blue wings. The Pegasus seems nice but is actually a manipulator.
    Passive: Backstabber-Pegasus is a master manipulator and is able to charm an enemy and stun them once he is summoned. The next person to do damage to the incapacitated person deals an extra C rank spell damage to them as well as the damage they dealt with the spell or hit they did. This stun lasts for 1 post or until the enemy is hit.
    Active: Winged Rescue-Pegasus jumps to an ally(can travel from up to 120 meters at 90 mps) and creates a shield in front of them that blocks 1 attack. As well as this Pegasus and the ally he jumps to gain a 30% physical damage reduction that lasts 2 turns. This ability lasts 2 posts and has a 4 posts cd.
    Strengths:
    -buff
    -stun
    -defense
    Weaknesses:
    -the shield only blocks one attack
    -only physical damage reduction
    -Stun goes away once the enemy is hit by something

    B rank spells:

    Pisces:

    Rank: B
    Type: Golden Zodiac Key
    Duration: 6
    Cooldown: 7
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 100 meters around Pisces are boosted by 25%.

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 120 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 150 meters at 112.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 100 meters and deals 50% of B rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long
    Phoenix:

    Rank: B
    Type: Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Aura reads the name "Phoenix" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a bird on it.She then screams, "From the gate of stories, open gate of rebirth Phoenix." When she raises it in the air, it glows and creates a wing of a certain element on it. As they clear up a phoenix of any element appears. The Phoenix is old and wise due to how long she had been in the real world.
    Passive: Rebirth-The phoenix is a symbol of rebirth due to its many tales. Everytime the Phoenix is resummoned/revived, she becomes a different element(wood, air, ice, etc.) This affects her own element as well as the spells she casts by changing it to the element chosen.
    Active: Stasis-The phoenix is able to go into stasis for 2 posts(cannot be hurt) and heals up to B rank spell damage. Once she gets out of stasis she creates an explosion around her that deals 50% B rank damage in a 100 meter radius at 75 mps. This has a cooldown of 4 posts.
    Strengths:
    -variety
    -self-heal
    -aoe
    Weaknesses:
    -Self-heal is a heal over time
    -can't move while healing
    -aoe only does 50% of B rank damage
    Medusa:

    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Aura reads the name "Medusa" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 snakes wrapping around the neck of the key and a symbol of a lady with the hair on it. She then screams, "From the gate of stories, open gate of the cursed Medusa." When she raises it in the air, the snakes become real as they fly into the air. They then wrap around something to create a figure of a lamia. When they unwrap Medusa is then shown. Medusa is a sarcastic and over the top summon that can be hard to control at times.
    Passive: One with the snake-Medusa is part snake since she is lamia. She has 2 forms because of this, her lamia form and her snake form. Her lamia form gives her a buff of 60% extra movement speed and can only use ranged basic attacks. Her snake form, however, gives her a 60% damage buff and can only use melee basic attacks. The only way she can turns into her snake form is by getting below 50% of health.
    Active:Petrify/Venom-In her lamia form Medusa opens all her eyes at once(including snakes) and creates a beam that shoots towards an enemy from 200 meters away at 150 mps. This then turns an enemy to stone for 1 post. In her snake form, Medusa spits out venom towards an enemy from 200 meters away at 150 mps and deals .5x B rank damage for 3 posts. This active has a 4 posts cooldown
    Strengths:
    -poison
    -immobilize
    -damage
    Weaknesses:
    -snake active doesn't do direct damage
    -only has single target actives
    -Medusa's is hard to work with
    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.



    ___________________________________________________________________
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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 427
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 14,387.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: Celestial Story Book Summoning

    Post by Fluffy on 5th April 2018, 10:50 am

    Moving

    Spoiler:
    @Aura Sparks wrote:Primary Magic: Celestial Story Book Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
    Caster or Holder: Lost Holder Magic
    Description: This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
    This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Virgo which allows for amazing buffs and trickery.
    Strengths:
    -uses a range of summons
    -makes enemies vulnerable
    Weaknesses:
    -need the spellbook to cast(keys are imprinted in it)
    -basically defenseless aside from spirits
    -relies on death
    Lineage:
    Description: For generations, alchemists have been trying to create a certain potion.  The potion was named Disparity.  The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron.  However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned.  A family of low classed alchemists continued the research secretly, never giving up on the potion.  After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it.  The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood.  Each material has a certain increase in abilities, but also a weakness to it.
    Ability: Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood.  It's not possible to use more than one material at once, though the user is able to switch to different materials at will.

    Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood.  Each material serves a different function and has weaknesses and strengths according to it.  
    Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.  
    Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).  
    Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.  
    Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
    Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction.  50% more damage taken from fire elemental attacks).

    Usage: Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
    Unique Abilities:

    Stage Confidence:
    Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 20% when she enters the battle for 3 turns but cannot be used again for 8 turns.
    Once Upon a Time:
    All storybook characters deserve an introduction. Whenever they enter battle they get a buff of 30% damage increase for all types of damage from the summon for 2 posts. This can only be used once per summon every other battle. So, like each summon gets the buff but can't be buffed again till the battle after the next battle.
    Plot Twist:
    -Whenever a summon reaches 25% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
    Show must go on:
    The show must always go on no matter how awful times may be. Every time a summon dies it sends off a charge to the book. This charges up the book for 2 posts and then releases a shot that deals 1.5x of the summons magic rank damage. This can be shot from the max range for the users rank(single target). This has a cooldown of the minimum user rank cooldown.
    Costume Change:
    Like other celestial users, Aura has the ability of Star Clothes. It is different than other types of Star Clothes just like how this magic is different than regular celestial magic. After a summon dies/is returned, they drop a piece of their costume on the ground. It then shoots towards Aura's storybook as it melds with it and gives the book a costume charge. Costume charges are received differently throughout the ranks of the summons returned/killed.

    D & C - 1 charge
    B & A - 2 charges
    S - 3 charges

    These charges can be used to give Aura a costume. These costume acts as if it were a requip and can block 3x spell rank damage. They also give Aura the actives of the creature the costume was made for. The costume created has to have contributed to the charges of the costume. The charges it takes to create a costume depends on the rank on the summon wanted to make a costume of. The costs increases by 1 and starts at 2 at D rank. This ability lasts until it is destroyed by an enemy and has a 4 posts cd.
    Sig Spells:

    The End:

    Rank: Ranks up with user
    Type: Offensive
    Duration: 1
    Cooldown: 1
    Description: Aura reads the final page in her book and says "The End." Once she closes it she slams it on the ground(maximum user rank range for aoe spells) in front of an enemy. This creates a dome that deals 50% of user rank damage.

    Strengths:
    -aoe
    -damage

    Weaknesses:
    -only 50% of user rank damage
    -has to be thrown down
    -"The End" has to be read.

    Tinker Bell:

    appearance:
    Rank: D
    Type: Supportive
    Description:: Out of the storybook comes out a little pixie of green. She wears a dress that is beautifully clean. It sparkles with pixie dust as she flies by. With wings that glitter and help her fly. She has blonde hair and will love you and care.
    Passive: Pixie dust-Tinkerbell lets off an area of pixie dust around her(30-meter radius) that lets everyone in the area fly
    Duration:3
    Cooldown:4

    Strengths:
    -can make people fly

    Weaknesses:
    -makes all organisms in the area able to fly
    -small aoe
    D rank spells:

    Jiminy Cricket:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Jiminy Cricket and says "From the gates of stories, open Jiminy Cricket the trickster. Jiminy cricket is a little cricket that spoke to a little boy to influence him to do stuff. He is a tricky little cricket with an umbrella that he uses to work with the wind.

    Passive: Tempest of the Cricket-Jiminy has an enchanted umbrella that creates a strong wind around him. This has a 30-meter radius. This wind decreases the speed of all enemies around him by 25%. This decreases by 10% for every rank above Jiminy.

    Active: Encouraging Words-Jiminy is an influencer whether it be bad or good. Jiminy gets into melee range of an ally and whispers words into their ear and gives them a buff of 25% of basic damage and a speed boost of 25%.

    Strengths:
    -buffs
    -debuffs

    Weaknesses:
    -not as effective on C rank and up
    -no damaging abilities
    -The active can only be used in melee range
    White Rabbit:

    Appearance:
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 5
    Description: Aura reads the name White Rabbit and says "From the gate of stories, open gate of the timekeeper White Rabbit." White Rabbit is very obsessed with time and is a complete time freak. Every action has to be perfect or he goes crazy. He is a White Rabbit with a tuxedo jacket and a necklace with the clock right in the middle.

    Passive: Ticking Time Bomb-White Rabbit's clock ticks until his duration is up. Once the duration is up he dies and explodes at a radius of 15 meters and deals 50% of D rank damage.(Actually kills the bunny)

    Active: Clock Is Ticking-White Rabbit clicks a button on his clock and freezes all enemies the same rank as White Rabbit in time at a radius of 30 meters and for a duration of 1 post. Once the time freeze is over it deals 50% of D rank damage to all enemies who froze. This has a cooldown of 2 posts.

    Strengths:
    -immobilizes
    -aoe damage

    Weaknesses:
    -Only does 50% of D rank damage
    -Has one extra post cooldown than other D ranks
    -Damage is based on a timer
    Cinderella:

    appearance:
    Rank: D
    Type: Supportive, Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Cinderella and then says "From the gate of stories, open gate of the Glass Slipper." Cinderella wants to go to the ball and find the love of her life. She wants to meet the one and be united with them forever. She wears a beautiful glittering blue dress with a tiara at the top of her hand. On her feet are slippers made of glass(They hurt like hell).

    Passive: My Prince-Whenever Cinderella comes out of her key she crowns a male ally as her prince. They gain glass shoes that slow them down by 25% but increases their damage by 25% for magic and physical damage. When Cinderella's duration drops or when she dies the buff and debuff end. This buff loses 5% of power for each rank her male ally is above her.

    Active: Love's Sacrifice-Cinderella wants to protect her lover as long as she lives. In order to use this ability, Cinderella needs to have a crowned prince. Cinderella jumps up and then lands on her slippers. The slippers break and create an aoe of shattering glass(30 meters) around Cinderella and her prince to deal 50% of D rank damage and applies a 2 post bleed of 50% D rank damage. Enemies can only be damaged by one of the radii. This also kills Cinderella.

    Strengths:
    -buffs
    -damage
    -aoe

    Weaknesses:
    -relies on having a male ally
    -debuffs prince
    -dies when she uses active
    -Low damage
    Pandora:

    Appearance:
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pandora and then says "From the gate of stories, open gate of curiosity Pandora." Pandora is a curious girl with a box in hand. This box unleashes chaos whenever she opens it. Her curiosity gets the best of her sometimes and it has brought her a curse.
    Passive: The Box-The box Pandora holds disables her from using any active abilities since it sapped her powers ages ago. Whenever someone attacks Pandora the damage goes to the box instead of Pandora. The box can take up to 1 hit of C rank damage. Once this breaks one of 3 things can happen based on a 6 sided dice.

    1 & 4: Box of light-The box releases off an area of bright light and mist with the radius of 30 meters. This creates a area that buffs all allies within the area (Decreasing by 10% for every rank above pandora) a 25% speed and 25% health buff.

    2 & 5: Box of Hell-The box releases off an area of darkness that still somehow has shadows(oooohhh spooky) with a radius of 30 meters. This envelops enemies with fear and despair that gives them debuffs of 25% defense reduction and a slow debuff of 25% speed reduction

    3 & 6: Empty Box-After all this time of holding the box to find nothing pissed Pandora off. She turns into a hulk-like figure and gains a health buff of 25% and a physical damage buff of 25%.

    Strengths:
    -the box takes damage instead of Pandora
    -the box has multiple outcomes

    Weaknesses:
    -pandora has no actives
    -the box has to be destroyed before it is effective
    -none of the outcomes do damage
    Snegurochka:

    Appearance:
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Snegurochka and says "From the gates of stories, open gate of the snow doll Snegurochka. Sneg was a doll made of snow that came to life one day. Sneg became alive one day but melts/evaporates like snow. Sneggy loves her friends and will do anything for them.

    Passive: Snow body-Every 10% of health Sneg loses she gains a 5% speed buff that stacks until she dies or runs out of time. This passive caps at 50.

    Active: Arctic Storm-Sneg creates a storm around her for a radius of 30 meters. This storm slows down all projectiles coming into the storm. This slow is based on the speed buffs she gains. Every 5% of speed buffs slows down projectiles by 10% when they enter the zone. The slow is cut in half for all living things C or B rank but does 0 to Rank A and up. This has a cooldown of 2 and a duration of 1 post. This slow caps at 60%.

    Strengths:
    -projectile slow
    -speed buff

    Weaknesses:
    -projectile slow can be useless if there are no speed buffs on Sneg
    -speed buff is based on health loss
    -only slows down projectiles
    gingerbread man:

    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads from her storybook the name Gingerbread Man and then says "From the gates of stories, open gate of the runaway Gingerbread Man." Ginger is what his name implies. He's a cookie. A cookie that came to life one day and decided to run so he wouldn't get eaten.
    Passive: Oh...You can catch me-The gingerbread man gains a 25% speed boost. If he dies to the hands of an enemy he becomes a plain Gingerbread Man that is edible. This gingerbread man lays on the ground for the whole story. If an ally picks it up and eats it they heal for 25% of D rank damage.
    Active: Sugar Rush-Ginger eats a gumdrop on his body and gains a 25% speed boost and 25% damage buff. This is because he lost some weight from the gumdrop but the gumdrop sugared him up to deal extra damage. This last until his death or duration end.
    Strengths:
    -buffs
    -edible
    Weaknesses:
    -no direct damage
    -heal only happens when he dies
    -He is based on speed instead of damage
    Pinnochio:

    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Aura reads the name Pinnochio from her storybook and then says "From the gate of stories, open gate of the liar, Pinnochio." He is a little boy who was turned to wood. His nose grows extremely long when he lies.
    Passive: Made of Wood-Pinnochio is made of wood. At 50% health Pinnochio can be salvaged/killed in order to give Aura armor and a sword. The sword would be made of his nose. They take on the regular stats of D rank requip armor/weapon. They last for 2 turns, or break and then wither away when durability breaks.
    Active: Shield of Lies-Pinnochio speaks 3 lies and protects a singular ally for 3 D rank attacks. This can be cast from 60 meters away and travels 45 meters per second towards the ally. This shield has a duration of 2 posts. Once he lies he loses 25% movement speed for as long as he's been summoned. This ability can only be used once.
    Strengths:
    -can be made armor
    -shields
    Weaknesses:
    -shield slows Pinnochio
    -armor only last 2 turns
    -Pinnochio has to be killed in order to be made into armor
    C rank spells:

    Goldilocks:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads from the storybook "From the gate of stories, open gate of the thief Goldilocks." Goldilocks is a girl in her teens. She is a thief with murderous tendencies and a split personality. She can either be the nice sweet girl she is made out to be or the murderous one that she doesn't seem to be. She also holds a sword.
    Passive: Split Personalities-Goldi is a thief and steals attributes of any living being when basic attacking them. The attributes/elements she steals decides her form.
    Lovely:Any attributes on the lighter side of the attribute chain(Water, angel, nature, light, etc) gives her the form of loveliness. She wears a dress with hearts and her hair is a bright gold. Her sword turns into a whip and gives her melee attacks a range of 1 foot. She also gains a speed buff of 25% and defense buff of 25%.
    Chaos:Any attributes on the lighter side of the attribute chain(demon, fire, earth, dark, etc) gives her the form of chaos. She wears jeans and a jacket over a T-shirt. Her sword turns into a knife. She gains a 50% physical damage buff but loses 50% of her defenses.
    Active:
    Golden Waves-This can only be used on Goldi's lovely form. This turns her whip into a beam of light. When she does this she twirls it in front of her and creates 1 loop that deals C rank damage and stuns an enemy C rank or below for one turn. This has a speed of 90 meters per second and can be cast from 120 meters away. This ability has a cooldown of 3 posts.
    Shadow Dash-This can only be used in Goldi's chaos form. This turns her shadow like. Once she becomes a shadow she dashes to a max of 120 meters and travels at 90 meters per second.. This deals C rank damage and heals Goldi for D rank damage. This has a cooldown of 3 posts.
    Strengths:
    -multiple strategies
    -stun
    -heal
    Weaknesses:
    -chaos makes her lose defense
    -stun last 1 post
    -heal only heals D rank damage
    -cant use an active without a form
    Little Red Riding Hood:

    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name from her book Little Red Riding Hood and says "From the gates of stories, open gate of the traveler, Little Red Riding Hood." Little Red is a blonde girl who wears a red hood. She holds a scythe in hand and has a thirst for blood. Ever since a wolf ate her grandmother she has had a lust for blood. She may look cutesy and adorable with hearts around her hood but she is the exact opposite.
    Passive: Lust for blood-Red has the name Red for a reason. Her scythe gives off a bleed of 25% c rank damage for 1 post. This stacks all the way up until it reaches a three turn post max. Once the total post for bleed is 3 it cannot stack on that character anymore until it is over. Every stack she gives off gives her a speed buff of 5% maxing at 50%. After the stacks are over, the bleed from the passive does not work until Red is resummoned.
    Active:Red Explosion-Red's scythe has been infused with the blood of her enemies. Once she inflicts open wounds her scythe is able to inflict beams that go to enemies that have a bleed to deal 25% of c rank damage towards an enemy that increases for how many stacks the enemy has. This has a range of 90 meters and travels at 67.5 m/s. This has a cooldown of 2 post
    name: Red Cleavage
    Rank:  D
    Type: Offensive; DOT
    Duration: 3
    Cooldown: 4
    Description: Little Red is a very strong girl even though she doesn't look like it. She is able to swing her scythe around and deal 50% of D rank damage in a 30-meter aoe. As she does this she bleeds enemies by 50% of D rank damage for 3 posts. This active can only be used once so Red can recover from swinging it so hard.

    Strengths:
    -tons of damage
    -bleed
    Weaknesses:
    -relies on bleeding
    -relies on stacks
    -doesn't deal much damage with active or bleed
    Alice:

    Rank: C
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name Alice from her storybook and says "From the gates of stories, open gate of the chosen, Alice." Alice wears a blue dress and holds a sword with mystic writing on it. She carries multiple items on her that help her and her allies win the battle and take charge.
    Passive: Vorpal Sword-Alice holds a mystical sword that gives her basic attacks a 25% boost in physical damage. This sword gives Alice an extra 25% when attacking monsters.
    Active: Eat Me Cake-Alice holds a few Eat Me Cakes in her little bag. She is able to throw it to an ally for them to keep or eat straight away. When they eat this they become bigger and gain a 25%(10% less for every rank above Alice) health boost along with a 25% C rank damage heal. This can be thrown from 120 meters away. The health boost has a duration of two turns and the cooldown of this ability is 3 posts. A person can only eat one cake once every 6 posts.

    Strengths:
    -Good support
    -cake buffs and heals
    -all can be stored
    Weaknesses:
    -cake can only be used once per 6 posts
    -heal only heals for 50% of C rank damage
    -Only damage source is sword
    -Not a instant heal
    Pegasus:

    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6
    Description: Aura reads the name "Pegasus" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a pegasus on it. She then screams out, "From the gate of stories, open gate of the trickster Pegasus." When she raises it in the air, it glows and feathers blast into the air. As they clear up a pegasus appears with bright blue wings. The Pegasus seems nice but is actually a manipulator.
    Passive: Backstabber-Pegasus is a master manipulator and is able to charm an enemy and stun them once he is summoned. The next person to do damage to the incapacitated person deals an extra C rank spell damage to them as well as the damage they dealt with the spell or hit they did. This stun lasts for 1 post or until the enemy is hit.
    Active: Winged Rescue-Pegasus jumps to an ally(can travel from up to 120 meters at 90 mps) and creates a shield in front of them that blocks 1 attack. As well as this Pegasus and the ally he jumps to gain a 30% physical damage reduction that lasts 2 turns. This ability lasts 2 posts and has a 4 posts cd.
    Strengths:
    -buff
    -stun
    -defense
    Weaknesses:
    -the shield only blocks one attack
    -only physical damage reduction
    -Stun goes away once the enemy is hit by something

    B rank spells:

    Pisces:

    Rank: B
    Type: Golden Zodiac Key
    Duration: 6
    Cooldown: 7
    Description: Aura reads from her storybook and says, "From the realm of stories, open gate of the paired fish, Pisces." As the key glows Aura lifts it up in the air. As it is lifted up the glow glows brighter and two sirens appear. Each of them has a dolphin tails covered in scales where their legs should be. Their upper half is the human half of the body. They have scales covering the upper part of their bodies that melt into the tails as though it was a strapless gown. One has red and straight hair with a seashell for a pin. The other had curly blond hair with glitter in it.

    passive: Soothing voices-The sisters have beautiful tones in their voices that give allies around her a magical buff in power. The mp of allies 100 meters around Pisces are boosted by 25%.

    Active: Harmonic Tones-The two sirens sing beautifully harmonic tones. This creates a barrier around an ally that blocks 120 hp. All attacks that hit this barrier reflect 50% of the damage it deals with the barrier back towards an enemy. The damage that goes back is a beam that can go as far as 150 meters at 112.5 mps. This can be dodged. This can be cast from 120 meters away. This shield lasts 2 turns and has a cooldown of 4 posts

    Active2: Clashing Tones-The two sirens sing 2 clashing tones that creates a field around them. This is an aoe of 100 meters and deals 50% of B rank damage. This knocks back enemies to the outside of the aoe, and gives the enemies a 50% defense reduction debuff that lasts 2 posts. This has a cooldown of 4 posts.
    Strengths:
    -disabler
    -damage
    -buffs/debuffs
    Weaknesses:
    -small damage
    -everything comes from the voices of the sirens meaning anyone can stop their voices
    -cooldowns are long
    Phoenix:

    Rank: B
    Type: Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: Aura reads the name "Phoenix" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 wings and the symbol of a bird on it.She then screams, "From the gate of stories, open gate of rebirth Phoenix." When she raises it in the air, it glows and creates a wing of a certain element on it. As they clear up a phoenix of any element appears. The Phoenix is old and wise due to how long she had been in the real world.
    Passive: Rebirth-The phoenix is a symbol of rebirth due to its many tales. Everytime the Phoenix is resummoned/revived, she becomes a different element(wood, air, ice, etc.) This affects her own element as well as the spells she casts by changing it to the element chosen.
    Active: Stasis-The phoenix is able to go into stasis for 2 posts(cannot be hurt) and heals up to B rank spell damage. Once she gets out of stasis she creates an explosion around her that deals 50% B rank damage in a 100 meter radius at 75 mps. This has a cooldown of 4 posts.
    Strengths:
    -variety
    -self-heal
    -aoe
    Weaknesses:
    -Self-heal is a heal over time
    -can't move while healing
    -aoe only does 50% of B rank damage
    Medusa:

    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Aura reads the name "Medusa" from the book. As she does this she touches the book as her hand phases through it. Out of it comes a celestial key with 2 snakes wrapping around the neck of the key and a symbol of a lady with the hair on it. She then screams, "From the gate of stories, open gate of the cursed Medusa." When she raises it in the air, the snakes become real as they fly into the air. They then wrap around something to create a figure of a lamia. When they unwrap Medusa is then shown. Medusa is a sarcastic and over the top summon that can be hard to control at times.
    Passive: One with the snake-Medusa is part snake since she is lamia. She has 2 forms because of this, her lamia form and her snake form. Her lamia form gives her a buff of 60% extra movement speed and can only use ranged basic attacks. Her snake form, however, gives her a 60% damage buff and can only use melee basic attacks. The only way she can turns into her snake form is by getting below 50% of health.
    Active:Petrify/Venom-In her lamia form Medusa opens all her eyes at once(including snakes) and creates a beam that shoots towards an enemy from 200 meters away at 150 mps. This then turns an enemy to stone for 1 post. In her snake form, Medusa spits out venom towards an enemy from 200 meters away at 150 mps and deals .5x B rank damage for 3 posts. This active has a 4 posts cooldown
    Strengths:
    -poison
    -immobilize
    -damage
    Weaknesses:
    -snake active doesn't do direct damage
    -only has single target actives
    -Medusa's is hard to work with
    *notes*
    -For every rank the target is above the spell’s rank the effect is reduced by 10% of the base value. For every rank the target is below the spell’s rank the effect is increased by 10% of the base value.


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    ★  You Created Me, Something I Would Have Never Seen.  ★

      Current date/time is 20th June 2018, 1:57 pm