- Spoiler:
- Raven wrote:
R A V E N
Name:Caroline Vanessa Baskerville
Inglisse "Raven" Carroll
Alias:
Ghast ♠ The White Raven
Gender:
Female
Age:
18
Special Characteristics:
N/A
Personality:
Inglisse is best described as a fairly energetic girl with an everlasting curiosity. The only satiation for her hunger of knowledge and solving the unknown is resources to figure the answers herself. The deep seated curiosity within her is none other than a distraction, a coping mechanism she created to block out the overwhelming grief from her childhood and how she had tried to deal with it at the time. Acting on her impulses, Inglisse adores experimenting with magic, people, mental states, and especially souls and spirits. She loves learning about how they all tie together to make a unique individual, and often enjoys picking them apart and putting them back together to see what the result may be.
Additionally, Inglisse enjoys using her own body and mind as a control group, and appreciates meeting even-tempered people with moderate personalities to make her observations based off of them when it comes to others. Despite her creativity and intuition, Inglisse very much lives in the moment while unconsciously brainstorming what there is to do next. She dislikes getting ahead of herself too much, however, finding it to be the biggest thing that ruins the moment or a good situation. She has a selfish side to her, disliking the idea of revealing too much of her knowledge and research to people, while opening up about other fascinating discoveries for the sake of conversation and building relationships.
Split and living her life as a constant distraction from the reality of her past, Inglisse focuses her attention on people, animals, and monsters, and how they respond to various instances and circumstances. She does this not out of a genuine concern for them as much as for herself, however. She enjoys being pleased in the moment and drives her decisions and choices with what will make her happiest at the present time and place. To sum up the personality of Inglisse, she is seen to be nothing more than a sociopath of sorts, disconnected from some reality, utilizing her courses of action as a means of masking deeper trauma and disconnect.
Likes:
Abominations ♠ Known as 'monsters' or 'horrible things' to the untrained mind, Ghast looks on these beings with love and curiosity, seeing them as adorable and amazing little beasts.
Tea & Sweet Things ♠ Ghast enjoys a hot cup of loose leaf tea in a cute teacup whenever possible. Rarely can this mage be seen without hosting some sort of sweet in her pocket or on her tongue.
Novelties ♠ New things are beloved by all, but even more so by Ghast, who enjoys discovering new things on an almost obsessive basis.
Dislikes:
Boredom ♠ Growing bored is a great dislike of Ghast's, thus she will do anything to avoid boredom.
Vegetables ♠ The total opposite of candy, vegetables are bitter and bad to the taste. As a result, Ghast greatly dislikes them.
Losing Her Sewing Needle ♠ Enjoying some intricate and magical sewing requires a pointy needle. If it is lost, it takes extra time to find.
Motivations:
Experimentation ♠ Being an ever so curious individual, Ghast enjoys any and all kinds of experimentation, especially with people, magic, and aether.
Abundant Resources ♠ One cannot experiment or keep the boredom away without enough resources. As such, Ghast takes care to ensure she has an abundant supply of what she needs.
Results ♠ Be it failure or success, Ghast loves to see obvious results in anything she does, specifically with experimentation.
Fears:
No Emotions ♠ Ghast finds emotions truly unique and intriguing, both in herself and in other people. She fears losing touch of her own emotions to use as a control group and a foundation while also fearing those who harbour no emotions.
Stagnation ♠ Ghast fears reaching the bottom of the interesting hole she's falling down. She fears running into a hard surface and stagnating in anything she's doing, specifically in experimentation.
True Death ♠ Though she has used many tricks to cheat death, Ghast fears one day experiencing a true death that she cannot return from.
General Appearance
Height: 5'3"
Weight: Depends on how much she eats.
Hair Color: Platinum Blonde
Eyes: Sulfur
Skin Tone: Fair
Appearance:
Guild: Silver Wolf
Tattoo: Obsidian, back right shoulder.
Search found 55 matches for 1
♠ Inglisse "Raven" Carroll - 3rd February 2019, 5:07 pm
Edward Morikawa's Bank - 28th December 2018, 2:32 am
Approved Weapons:
- Spoiler:
- Demon King Blade
- [url=Url of weapon app goes here]Weapon Name[/url]
- [url=Url of weapon app goes here]Weapon Name[/url]
- Demon King Blade
Approved Armors:
- Spoiler:
Approved Pet(s):
- Spoiler:
- [url=Url of pet app goes here]Pet Name[/url]
- [url=Url of pet app goes here]Pet Name[/url]
- [url=Url of pet app goes here]Pet Name[/url]
- [url=Url of pet app goes here]Pet Name[/url]
Ongoing Missions:
- Spoiler:
- Breaking And Exiting (Fibi/Edward)
- [url=Url of mission goes here]Thread Title[/url]
- [url=Url of mission goes here]Thread Title[/url]
- Breaking And Exiting (Fibi/Edward)
Finished Missions:
- Spoiler:
(Please note that when you rank up, you need to clear this out. They will not be exchangeable for EXP anymore after your Rank-Up Exam)
Ongoing Threads:
- Spoiler:
Finished Threads:
- Spoiler:
(You may put any non-mission thread or any already redeemed missions here!)
Goddess Guidance #3: World of Legend - 4th December 2018, 5:17 am
- Spoiler:
- Strawberry wrote:Job Title: Goddess Guidance #3: World of Legend
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must break all the pots
*Unlock the door and defeat the boss
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.
"Hi there! Welcome back, glad to see you again! I have a mission for you again, this time it's in the World of Legend, a world where a dark overlord has blanketed the entire land in darkness... In the future! Yup, you're going to the past, and all you need to do is break a bunch of pots! Yup, I don't know why, but the guy you're filling in for has a strange fetish for breaking pots, and uh... So, go do that? Also, there's someone you need to fight at the end, so don't think you're fully off the hook after that pot-breaking sequence."
After the briefing, the goddess opens a gate to display to you a forest. There are at least 100 pots, and in one of them lays a key. Use that key to enter a door, where you will find the boss.
Enemies:
Name: The Chickens
Description: "Uh, these are just chickens, right? WRONG! Don't ever attack them! Ever! They're really docile, but if you attack them you WILL be killed!"
Enemy Rank: Strong
Enemy HP: 9999
Enemy MP: 9999
Enemy Melee Damage: 10 per hit
Enemy Spell Damage: None
Enemy Speed: 100 m/s
[/list]
Name: The Shadow
Description: "Oh, here's the boss you have to defeat! It's really simple, they just look and fight exactly like you! They mirror your every move, and usually your attacks will clash, but you're a smart cookie right? You can deal with all of that, and figure out a way to defeat it."
(Note, 1 Shadow appears for each player that takes the job)
Enemy Rank: Boss
Enemy HP: 1/4 The HP of the player
Enemy MP: As much as the player
Enemy Melee Damage: As much as the player
Enemy Spell Damage: As much as the player
Enemy Speed: As much as the player
Abilities: Whatever spells the player has
[/list]
Reward: 15k jewels and a green hat accessory
https://www.fairytail-rp.com/t35563-goddess-guidance-2-world-of-metal
Goddess Guidance #3: World of Legend - 20th November 2018, 6:49 pm
- Spoiler:
- Strawberry wrote:Job Title: Goddess Guidance #3: World of Legend
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must break all the pots
*Unlock the door and defeat the boss
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.
"Hi there! Welcome back, glad to see you again! I have a mission for you again, this time it's in the World of Legend, a world where a dark overlord has blanketed the entire land in darkness... In the future! Yup, you're going to the past, and all you need to do is break a bunch of pots! Yup, I don't know why, but the guy you're filling in for has a strange fetish for breaking pots, and uh... So, go do that? Also, there's someone you need to fight at the end, so don't think you're fully off the hook after that pot-breaking sequence."
a
After the briefing, the goddess opens a gate to display to you a forest. There are at least 100 pots, and in one of them lays a key. Use that key to enter a door, where you will find the boss.
Enemies:
Name: The Chickens
Description: "Uh, these are just chickens, right? WRONG! Don't ever attack them! Ever! They're really docile, but if you attack them you WILL be killed!"
Enemy Rank: Strong
Enemy HP: Infinity
Enemy MP: Infinity
Enemy Melee Damage: 10 per hit
Enemy Spell Damage: None
Enemy Speed: 100 m/s
[/list]
Name: The Shadow
Description: "Oh, here's the boss you have to defeat! It's really simple, they just look and fight exactly like you! They mirror your every move, and usually your attacks will clash, but you're a smart cookie right? You can deal with all of that, and figure out a way to defeat it."
(Note, 1 Shadow appears for each player that takes the job)
Enemy Rank: Boss
Enemy HP: 1/4 The HP of the player
Enemy MP: As much as the player
Enemy Melee Damage: As much as the player
Enemy Spell Damage: As much as the player
Enemy Speed: As much as the player
Abilities: Whatever spells the player has
[/list]
Reward: 15k jewels and a green hat accessory
Hello @Strawberry! Overall the job looks great, with the exception of those Chickens. Unfortunately, infinite HP and MP is not allowed, so please create a cap for those! The cap can be unrealistically high, but there has to be one nevertheless.
Goddess' Guidance #2: World of Metal - 19th November 2018, 11:12 pm
- Spoiler:
- Strawberry wrote:Job Title: Goddess' Guidance #2: World of Metal
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must not engage in any combat at all.
*Steal the intel
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.
"Hi there once again, mage! Glad to see you're back. I have a mission for you! You're going to be traveling to the World of Metal, a world of gritty war-torn action and pop culture references galore! You need to take on a military base, but in the spirit of the World of Metal, you must do it completely stealthily! All you need to do is infiltrate their commander's quarters and get some intelligence from their computer... Or, something like that. It takes two to tango? Alpha charlie breakfast burrito? I don't understand military talk... You take it from here, Shouta Angel!"
"Sure thing, Lady Goddess. Alright, so you have to beware of some pretty important things! There are cameras, soldiers, and even giant robot things that I'm apparently not allowed to say the names of! Beware, because if you get caught by them, they'll start attacking you. But remember, you can't, under any circumstances, engage! Pretty tough, huh? Oh, and uh... Lady Goddess? If they die on this mission... We CAN say their name 3 times and yell it on the 3rd time, right?"
"Of course!"
After the briefing, the goddess opens a gate that displays a military base. When you go through this gateway, you land on a large hill next to it.
(Details of the base are up to the player, along with enemy placement and the like)
Enemies:- Enemy Name: Camera
Enemy Description: "These are the cameras! Trust me, they are the most dangerous of the enemies! If one spots you, oh boy trust me when I say you will have a very bad time!"
Enemy Rank: Weak
Enemy HP: 5
Enemy MP: 0
Enemy Melee Damage: 0
Enemy Spell Damage: 0
Enemy Speed: Immobile
Ability: Upon spotting a player character, 10 Monster Dice must be rolled (if Weak is rolled, default to normal) or 10 non-Weak enemies must be spawned. They immediately aggro the player spotted by the camera. - Enemy Name: Patrol
Enemy Description: "Okay, so these guys carry guns... GUNS! Do you know how those things feel? PRETTY DARN BAD! Uh, anyways... They should just be walking predetermined routes, and they also kinda have nonexistant peripheral vision, so just uh.. Sneak past them?"
Enemy Rank: Normal
Enemy HP: 30
Enemy MP: 0
Enemy Melee Damage: 15 damage per shot with gunfire
Enemy Spell Damage: 0
Enemy Speed: Simple walking speed - Enemy Name: Watchmen
Enemy Description: "Okay so... Take the premise of the camera spotting you... Combine it with the gunfire of the Patrol... And then add in a gigantic light, and uh... Yeah. You got these guys. Heheh... ThankgoodnessIamnottheonegoingonthismission..."
Enemy Rank: Strong
Enemy HP: 30
Enemy MP: 0
Enemy Melee Damage: 25 Damage per shot with gunfire
Enemy Spell Damage: 0
Enemy Speed: Immobile
Ability: If the light spots you, all enemies that are already spawned will aggro the spotted character. - Enemy Name: Giant Robot Things We Can't Say The Name Of
Enemy Description: "Uh...... They're... Pretty tough... And uh... Pretty big and uh... Good Luck!"
Enemy Rank: Boss.
Enemy HP: 200
Enemy MP: 0
Enemy Melee Damage: 30 damage with attached gun, 50 with missiles, 25 from simple attacks
Enemy Spell Damage: 0
Enemy Speed: Half of C rank speed
Reward: 15k jewels and a strange eyepatch accessory - Enemy Name: Camera
https://www.fairytail-rp.com/t35563-goddess-guidance-2-world-of-metal
Goddess Guidance #3: World of Legend - 6th November 2018, 8:09 am
Job Title: Goddess Guidance #3: World of Legend
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must break all the pots
*Unlock the door and defeat the boss
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.
"Hi there! Welcome back, glad to see you again! I have a mission for you again, this time it's in the World of Legend, a world where a dark overlord has blanketed the entire land in darkness... In the future! Yup, you're going to the past, and all you need to do is break a bunch of pots! Yup, I don't know why, but the guy you're filling in for has a strange fetish for breaking pots, and uh... So, go do that? Also, there's someone you need to fight at the end, so don't think you're fully off the hook after that pot-breaking sequence."
After the briefing, the goddess opens a gate to display to you a forest. There are at least 100 pots, and in one of them lays a key. Use that key to enter a door, where you will find the boss.
Enemies:
Name: The Chickens
Description: "Uh, these are just chickens, right? WRONG! Don't ever attack them! Ever! They're really docile, but if you attack them you WILL be killed!"
Enemy Rank: Strong
Enemy HP: 9999
Enemy MP: 9999
Enemy Melee Damage: 10 per hit
Enemy Spell Damage: None
Enemy Speed: 100 m/s
[/list]
Name: The Shadow
Description: "Oh, here's the boss you have to defeat! It's really simple, they just look and fight exactly like you! They mirror your every move, and usually your attacks will clash, but you're a smart cookie right? You can deal with all of that, and figure out a way to defeat it."
(Note, 1 Shadow appears for each player that takes the job)
Enemy Rank: Boss
Enemy HP: 1/4 The HP of the player
Enemy MP: As much as the player
Enemy Melee Damage: As much as the player
Enemy Spell Damage: As much as the player
Enemy Speed: As much as the player
Abilities: Whatever spells the player has
[/list]
Reward: 15k jewels and a green hat accessory
Anime Magic - 24th October 2018, 9:31 pm
- ❀:
- Strawberry wrote:Magic
Magic Name: Anime Magic
Magic Type: Caster - Solitary
Description: This magic is the magic that Naomi uses to bring her love for anime to bear, to actually use those awesome super moves and abilities that she knows and love. However, Anime Magic isn't a unique creation. It isn't Naomi using a custom designed magic that she crafted herself to counter all of the Slayers in the world or to manifest the power of gods or anything, it's simple Imitation magic given a different name. See, Naomi believes that "Imitation Magic" sounds too boring and uninspired, so she tries to lead others on to at least think she is someone cool. However, this imitation or copycat magic is exactly what it seems like - it just copies the abilities and brings them into fruition.
Unlike other forms of imitation magic, or other mages who practice it, Naomi just... Sucks at it. Not to say that she can't use her spells correctly, no, it's that she actually sucks at beginning to forge a spell or the starting points of a mimic. She can't copy other's spells during combat, their abilities, or anything like that - not that Naomi would want to, anyways. To her, creating a spell takes an extremely long time, so she just uses the spells that she already has in her own arsenal, rather than the spells of other mages.
Naomi uses this magic just as simple as it sounds. To create spells, she imagines having the ability that someone in an anime did, and then uses her magic power and power of suggestion to make it become reality. In practice, no one would even know she was using imitation magic unless they are aware of the anime that she copies, or if they have some magic-detection ability. Regardless, all she does is just simply repeat what the character in the anime did. Simple. Repeating the same motions, etc. And then she can use whatever they used. These can range from offensive to defensive to supplimental abilities, the range is simply whatever Naomi wants. However, do not get the wrong idea here. This magic is unique in that it only has "one spell," or at least one concept of spell that manifests with different properties depending on the rank. All she can do is copy, and that's it.
Strengths:
*Hard to pinpoint the true nature of her magic without special abilities or the like
*The imitations can range from anything to anything-er.
Weaknesses:
*None of the spells are as dangerous as their original basis
*Naomi can't mimic the spells of opponents on the fly, it takes an extremely long time to learn them. Therefore, she has no active mimicing spells
*"Sigh... Only really being able to copy means I'll never have any cool abilities for myself..."
Unique Abilities:- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
- Plot Armour: Naomi can survive any would be fatal attack, or an attack that would bring her HP down to 0, with 1 point of HP. However, this ability only works if her HP is above 1, and has a cooldown of Naomi's rank's minimum cooldown. 3 at D rank.
- Power of Friendship: Naomi gains +10% to spell damage for every character in a [her rank's maximum range] vicinity that she considers to be her ally. This could be job partners, guild mates, or just good friends of hers. This boost caps out at 40% with 4 or more people around her.
Spells:- D Rank Spells:
- People Die When They Are Killed:
- Name: 強化, Kyōka
Rank: D
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 2 Posts
Cooldown: 3 Posts
Downside: -
Description:- Image:
This spell requires Naomi to be holding an item. If she is doing so, upon activating this spell her item (usually in the form of a usable makeshift weapon like a pipe or a treebranch) becomes toughened, with green lines of magic appearing on it. This allows the newly forged weapon to deal 10 HP's worth of damage per Naomi's attack, and have a durability of 40. This spell can also be used on something like clothing to make a makeshift armour, and in that case the armour obviously has no damage, but has 60 durability instead of 40.
Strengths:
*Can be used both offensively and defensively
Weaknesses:
*Limited really to just CQC
*Requires an item, doesn't just spawn one
*"The protagonist who owns this ability is..
Just... The worst..."
- *Magestic Hair Flip*:
- Name: マジカルパンチ, Majikaru Panchi
Rank: D
Type: Single Target
Damage: 40
Range: -
Speed: 60 m/s
Duration: Instant
Cooldown: 2 Posts
Downside: -
Description:- Image:
This spell is exactly as it looks. Naomi fakes out that she is about to go for a punch to the face, then charges her foot with magical energy and goes for a kick to the groin. What's that, you say? It's not even a punch? Well that's what makes it magical!
Strengths:
*Potential loss of baby making capabilities
Weaknesses:
*Severe lack of range. It's just leg's length.
*The spell banks on a fake out that only some people will fall for.
- Oh, Applesauce!:
- Name: 聖剣, Seiken
Rank: D
Type: Single Target
Damage: 40 (60 to demons or demonic creatures)
Range: 2 meters
Speed: 40 m/s
Duration: Instant
Cooldown: 3 Posts
Downside: Deals only 20 damage to angels or angelic creatures.
Description:- Image:
Naomi creates a sword of pure light and holy energy, then performs a single slash that is effective towards demonic enemies.
Strengths:
*Effective damage
Weaknesses:
*Slower than an average spell of equal rank
*Can be eaten by light slayers
- They are using their immortality to their advantage!:
- Name: 影分身の術, Kage Bunshin no Jutsu
Rank: D
Type: Multiple Target
Damage: -
Range: -
Speed: -
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description:- Image:
Naomi creates 2 other copies of herself, from a puff of smoke. Each copy only has 20 HP, but otherwise every other stat (speed, melee damage, etc) is the same as a D rank mage. The copies can't use any spells.
Strengths:
*Can fight multiple people at once, or just gang up on one
*Naomi can still use other spells during the duration
Weaknesses:
*Naomi herself can still be detected amongst the other 2 copies by her magic aura
*The other copies can't do anything other than melee
*The copies can be destroyed before the duration of the spell ends
*Less effective at higher ranks
-------------- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Advanced Spells:
- Genkai Wo Koeru:
- Name: Generic Anime Powerup #1
Rank: D+
Type: Burst
Damage: -
Range: -
Speed: -
Duration: 5 Posts
Cooldown: 6 Posts (also, after 100 damage)
Downside:
*Using any other spell that deals damage or is an active defense spell (i.e Buffs and spells like Kage Bunshin no Jutsu are excluded) will end the spell regardless of where it is in the duration (however it does gain the boost in spell damage)
*In order to use this spell, Naomi must take 100 damage between uses. (Damage that has been healed still counts towards this.) This includes the first use, as well as every subsequent use of the spell, even if the cooldown has ended.
Description:- Image:
After taking 100 damage, Naomi can activate this spell. A blue aura that resembles fire (is not actually fire) emits from her body, and she gains a surge of power. While this spell is active, spell damage is increased by 50%, Naomi's speed is increased by 10%, and her damage resistance is increased by 15%.
Strengths:
*Various stat increases
Weaknesses:
*Using 1 other spell described above will end the duration
*Requires taking damage to activate
*Even if she does take damage, cooldowns still apply
- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
From D to C Rank - 22nd October 2018, 9:48 am
Job #1 https://www.fairytail-rp.com/t35196-protection-service-for-the-flower-expert#346659
Job #2 https://www.fairytail-rp.com/t35199-goddess-guidance#346666
Job #3 https://www.fairytail-rp.com/t35197-to-earthland-and-beyond#346664
All approved here: https://www.fairytail-rp.com/t30004p800-ending-a-job-cancel-finish
I wish to skip the exam
Goddess Guidance? - 19th October 2018, 8:35 am
Job Title: Goddess' Guidance #1: The World of Uprising
Rank: D
Job Location: Wakusei Portals
Solo Word Count: 500 Words
Group Word Count: 1000 Words
Additional Requirements: Fill out the job application.
Job Description: While walking along (your choice of starting location), you come across a gate. It is very elegant-looking, and is seemingly hovering over the ground just wide open. No one without magic can see or even touch / feel the portal. Upon entry of this gateway, you are met with a clear blue sky, and a temple with a statue of what appears to be a woman in front of you. Then, as if on cue, the woman, who has long green hair and a beautiful white dress with a staff in her hands, as well as a seemingly young, teenaged boy with angel wings and greek-like clothing on come forth to greet you.
"Hello there, mage! And thanks for answering my call - and totally not just choosing this job for its simple requirements and low word count! I am Completely Inconspicuous Goddess, and I am here with my assistant, The Shouta Angel."
"Uh, what do you mean by 'word count?' And why are you calling us those weird names, Lady Paluten-AHHHHHHH"
A beam of light blasts the angel away, and you're left with just the goddess there to talk to you.
"Copyrights, Shouta Angel... Duh. Anyways, mage, it would be great if you joined forces with us to stop a bunch of bad guys at a ton of planets far away. In order to do that, however, you must first fill out this job application! Simple enough, and free EXP for you!"
(The Player can choose what is on the application. It can be serious or joking, it doesn't matter. The scene in the job description doesn't count towards the word count of the job. The job itself takes place after Completely Inconspicuous Goddess gives you the briefing)
Enemies: None.
Reward: An angel costume that looks identical to the one The Shouta Angel wears, and access to every other job in the series (does not have to be done in order). No jewel reward.
-- credit to Strawberry
https://www.fairytail-rp.com/t34712-goddess-guidance-1-world-of-uprising
♠ Inglisse "Raven" Carroll - 29th September 2018, 7:16 pm
- Spoiler:
- Raven wrote:
R A V E N
Name:Caroline Vanessa Baskerville
Inglisse "Raven" Carroll
Alias:
Ghast ♠ The White Raven
Gender:
Female
Age:
18
Special Characteristics:
N/A
Personality:
Inglisse is best described as a fairly emotional girl with an everlasting curiosity. The only satiation for her hunger of knowledge and solving the unknown is resources to figure the answers herself. The deep seated curiosity within her is none other than a distraction, a coping mechanism she created to block out the overwhelming grief from her childhood and how she had tried to deal with it at the time. Acting on her impulses, Inglisse adores experimenting with magic, people, emotions, and especially souls and spirits. She loves learning about how they all tie together to make a unique individual, and often enjoys picking them apart and putting them back together to see what the result may be.
Additionally, Inglisse enjoys using her own emotions as a control group, and appreciates meeting even-tempered people with moderate emotional personalities to make her observations based off of them when it comes to others. Despite her creativity and intuition, Inglisse very much lives in the moment while unconsciously brainstorming what there is to do next. She dislikes getting ahead of herself too much, however, finding it to be the biggest thing that ruins the moment or a good situation. She has a selfish side to her, disliking the idea of revealing too much of her knowledge and research to people, while opening up about other fascinating discoveries for the sake of conversation and building relationships.
Split and living her life as a constant distraction from the reality of her past, Inglisse focuses her attention on people and how they respond to various instances and circumstances. She does this not out of a genuine concern for them as much as for herself, however. She enjoys being pleased in the moment and drives her decisions and choices with what will make her happiest at the present time and place. To sum up the personality of Inglisse, she is seen to be nothing more than a sociopath and hedonist of sorts, utilizing her courses of action as a means of masking deeper trauma and disconnect.
Likes:
Tea ♠ Ghast enjoys a hot cup of loose leaf tea in a delicate teacup whenever possible.
Candy ♠ Rarely can this mage be seen without hosting some sort of candy in her pocket or on her tongue.
Novelties ♠ New things are beloved by all, but even more so by Ghast, who enjoys discovering new things on an almost obsessive basis.
Dislikes:
Boredom ♠ Growing bored is a great dislike of Ghast's, thus she will do anything to avoid boredom.
Vegetables ♠ The total opposite of candy, vegetables are bitter and bad to the taste. As a result, Ghast greatly dislikes them.
Losing Her Sewing Needle ♠ Enjoying some intricate and magical sewing requires a pointy needle. If it is lost, it takes extra time to find.
Motivations:
Experimentation ♠ Being an ever so curious individual, Ghast enjoys any and all kinds of experimentation, especially with people, magic, and aether.
Abundant Resources ♠ One cannot experiment or keep the boredom away without enough resources. As such, Ghast takes care to ensure she has an abundant supply of what she needs.
Results ♠ Be it failure or success, Ghast loves to see obvious results in anything she does, specifically with experimentation.
Fears:
No Emotions ♠ Ghast finds emotions truly unique and intriguing, both in herself and in other people. She fears losing touch of her own emotions to use as a control group and a foundation while also fearing those who harbour no emotions.
Stagnation ♠ Ghast fears reaching the bottom of the interesting hole she's falling down. She fears running into a hard surface and stagnating in anything she's doing, specifically in experimentation.
True Death ♠ Though she has used many tricks to cheat death, Ghast fears one day experiencing a true death that she cannot return from.
General Appearance
Height: 5'3"
Weight: Depends on how much she eats.
Hair Color: Platinum Blonde
Eyes: Sulfur
Skin Tone: Fair
Appearance:
Guild: Silver Wolf
Tattoo: Obsidian, back right shoulder.
Tenroujima Is The Best Exam [Arcadia's B-Rank Exam] - 29th September 2018, 3:51 pm
First thing was first. Arcadia could not afford to be taken by surprise again. Surprise was her forte after all, it wouldn't do to just hand that advantage over to anything else that might be watching her in this strange spirit mirror world of the island.
The young, pale blonde slayer refracted the light around her, so that the image of her appeared a few meters ahead of where she really was. She would walk along a few minutes more, keeping an eye out for any sign of this Kyuken.
Somewhere along the way, a familiar small blob of inky darkness formed in the air ahead of her. It was right where her displaced image's face and eyes were. Arcadia didn't have time to think about it because two giant columns of glacial ice pounded right through her image less than a second later.
This was too much to be a coincidence, someone was definitely using her own spells against her. Not only that, they were using them faster than she ever could. There was no way she could ever conjure two columns of ice at once like that. Figuring out who would have to wait. Now that her image had been exposed as a decoy, she would be a sitting duck.
To keep the principle of uncertainty on her side, she reached into her magic power. She formed some of it into her own blob of inky darkness, this one big enough to envelop the bases of the twin ice columns stuck into the ground ahead of her. Arcadia raced on out of her newly created blob darkness, fifteen shadow clones of herself racing right on out with her in all other directions.
Not so far off in the trees she heard, what sounded like her own voice start to bicker with another two voices? She couldn't be sure, but voices sounded a lot like herself, but not quite the same either. There was something a tiny bit different each one.
#1: "Great! Now we don't know which one is the real one!."
#2: "What're you yelling at me for?! I'm not the one who threw a wimpy little inky blob instead of throwing an ice column like the rest of us!"
#3: "It's not like that woulda done any good, that obviously wasn't the real her we hit anyway. Besides I don't see why we havta hurt her."
It was then that a small army of Arcadias filtered out of the trees. About fifty in all. If you counted Aracadia's own fifteen shadow copies plus herself, there were about sixty-six Arcadias gathered around that small clearing.
The real Arcadia knew trying to guess which if any of the fifty other copies might also be real of any of them would only give herself away. She knew, because that's how she would flush out who to target. The one true Arcadia and her shadow clones took off again, scattering from the clearing completely. Arcadia added five more shadow clones to leave her lingering blob of inky darkness for good measure. Those shadow clones joined the rest in scattering to the trees.
#2: "Don't let your clones just stand there! Go get them!"
#1: "Don't tell me what to do! But oh yeah, I see what ya mean. We can use our clones to see which of her is the real one. Hey! You better send your clones too!"
#3: "I guess that wouldn't really hurt her."
Arcadia focused magic power out into each of her hands and feet. The frosty chill in each of her limbs allowed her skin to freeze and unfreeze to a tree the slayer had chosen to climb. She had each of her shadow clones also climb a different tree of their own. The hostile clones were in hot pursuit.
Being made of semi-solid shadowstuff, the most any shadow clone could do was gently tap Arcadia. Anything harder than that and the clone would disperse back into the shadows it came from, but that was the idea. Any Arcadia the hostile clones attacked that was also a clone, would mean the two shadow clones would pass harmlessly through each other. Only the real Arcadia would disperse a shadow clone back into shadow, revealing her location in the process.
Arcadia wasn't about to give her pursuers another free shot at her. Not if she could help it. At least, not before she could find her pursuers too. She sprouted a pair of dragon-like wings made entirely from pure white hoarfrost from her back. She leapt from from tree to tree, gliding between gaps too wide to jump. Her shadow clones all did the same, all playing the avoidance game with the hostile clones chasing them. It created a popcorn effect up in the canopy of Arcadias all leaping and gliding from different trees. All either leading a chase or pursuing one.
The young slayer knew she couldn't keep this chase up. Her pursuers had numbers on their side, so it was only a matter of time before one of the hostile clones might fly into her.
Lucky for her, the pursuers behind the hostile shadow clones were an argumentative sort. Following their voices helped her home in on their direction. She began to pick out possible scents too. With some luck, skillful aerobatics and acrobatics to avoid the maelstrom of shadow play around her, she landed in a tree overlooking the only three Arcadias still on the ground.
These Arcadias must be more than shadow of they could cast her spells, plus they must've smelled her. Not long after she landed in the tree above them, all three looked straight up at her. That instant all the hostile shadow clones dissipated back into shadow, so the true Arcadia allowed hers to slip back to shadow too. There was no use or need for them now that the real Arcadia and her three doppelgangers were all quite aware of where each other were.
Arcadia narrowed her deep green eyes down at the imposters, and two them narrowed their deep green faerie gaze right back. The third imposter seemed to be the one that had been arguing against this fight in first place. She seemed more anxious to the true Arcadia, now that they were all face to face.
Appealing to the third imposter might be the real Arcadia's only option here. She was badly out numbered if this was coming down to a straight up fight. Maybe Arcadia could get the third imposter to switch sides or help her convince the other imposters that there was no reason to fight.
The true Arcadia called down to the third imposter, "Hey! Why do you let these two tell you what to do? If you don't want to fight, then we don't have to." Arcadia shifted her gaze to the other two imposters, "There's no reason for us to fight either. We don't have to do this."
#1: "Eh! Don't listen to her! She just knows how badly she gonna lose!"
The third imposter began tear and choke up, #3: "No! I won't! I won't fight her! She's not my enemy!"
#2: "Then you're our enemy!"
The two more aggressive imposters turned on the third, each scoring the first couple punches. The true Arcadia formed five icy darts one her left hand, one per finger. She flung them all at the nearest aggro imposter, three striking the target imposter in the back. Arcadia had formed five more icy darts on her right hand and flung them all at the other aggro imposter. Only two of those struck true.
The third imposter formed an icy blade on one arm, striking back at her attackers. Her blade slice through the most grievously injured aggro imposter, returning it to its previous powerless spirit form. It sped off in annoyed little bob and weave. The third imposter then brought her icy blade up just in time to block one blow from the remaining aggro imposter, but another slipped past her guard.
Arcadia had formed an icy blade of her own, and had leapt from the tree. One leg extended, Arcadia folded in her hoarfrost dragon wings to knock the last aggro imposter to the ground with her flying kick. The true young slayer immediately followed with a slice of her icy blade, returning the last aggro imposter to spirit form as well.
Standing straight, Arcadia caught her breath, and turned to face the third imposter who was back in tears. The real Arcadia was compelled to offer a hug.
The third imposter accepted the offered hug and stammered, (#3) "I-I'm sorry."
Arcadia smiled softly, squeezing gently to offer a little extra comfort, "I know. I'm sorry too."
The third and last imposter slowly calmed and was finally able to voluntarily return to spirit form. Arcadia, once again the only Arcadia around sighed in relief, but also dried her own eyes. She gladly went on her way.
Stage 2 Word Count: 1487
Total Exam Word Count: 2373/1500
Health: 315
Magic Power: 170
Spells
Refraction - Duration 1/1
Gloom - Duration 1/2
Shadow Puppets - Duration 1/3
Ice Dragon Glacier Geckowalk - Duration 1/3
Ice Dragon Wings - Duration 1/1
Ice Dragon Frozen Claws - Duration 1/2
Ice Dragon Frosty Blade - Duration 1/3
Anime Magic - 23rd September 2018, 3:16 pm
- Spoiler:
- Strawberry wrote:Magic
Magic Name: Anime Magic
Magic Type: Caster - Solitary
Description: This magic is the magic that Naomi uses to bring her love for anime to bear, to actually use those awesome super moves and abilities that she knows and love. However, Anime Magic isn't a unique creation. It isn't Naomi using a custom designed magic that she crafted herself to counter all of the Slayers in the world or to manifest the power of gods or anything, it's simple Imitation magic given a different name. See, Naomi believes that "Imitation Magic" sounds too boring and uninspired, so she tries to lead others on to at least think she is someone cool. However, this imitation or copycat magic is exactly what it seems like - it just copies the abilities and brings them into fruition.
Unlike other forms of imitation magic, or other mages who practice it, Naomi just... Sucks at it. Not to say that she can't use her spells correctly, no, it's that she actually sucks at beginning to forge a spell or the starting points of a mimic. She can't copy other's spells during combat, their abilities, or anything like that - not that Naomi would want to, anyways. To her, creating a spell takes an extremely long time, so she just uses the spells that she already has in her own arsenal, rather than the spells of other mages.
Naomi uses this magic just as simple as it sounds. To create spells, she imagines having the ability that someone in an anime did, and then uses her magic power and power of suggestion to make it become reality. In practice, no one would even know she was using imitation magic unless they are aware of the anime that she copies, or if they have some magic-detection ability. Regardless, all she does is just simply repeat what the character in the anime did. Simple. Repeating the same motions, etc. And then she can use whatever they used. These can range from offensive to defensive to supplimental abilities, the range is simply whatever Naomi wants. However, do not get the wrong idea here. This magic is unique in that it only has "one spell," or at least one concept of spell that manifests with different properties depending on the rank. All she can do is copy, and that's it.
Strengths:
*Hard to pinpoint the true nature of her magic without special abilities or the like
*The imitations can range from anything to anything-er.
Weaknesses:
*None of the spells are as dangerous as their original basis
*Naomi can't mimic the spells of opponents on the fly, it takes an extremely long time to learn them. Therefore, she has no active mimicing spells
*"Sigh... Only really being able to copy means I'll never have any cool abilities for myself..."
Unique Abilities:- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
- Plot Armour: Naomi can survive any would be fatal attack, or an attack that would bring her HP down to 0, with 1 point of HP. However, this ability only works if her HP is above 1, and has a cooldown of Naomi's rank's minimum cooldown. 3 at D rank.
- Power of Friendship: Naomi gains +10% to spell damage for every character in a [her rank's maximum range] vicinity that she considers to be her ally. This could be job partners, guild mates, or just good friends of hers. This boost caps out at 40% with 4 or more people around her.
Spells:- D Rank Spells:
- People Die When They Are Killed:
- Name: 強化, Kyōka
Rank: D
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 2 Posts
Cooldown: 3 Posts
Downside: -
Description:- Image:
This spell requires Naomi to be holding an item. If she is doing so, upon activating this spell her item (usually in the form of a usable makeshift weapon like a pipe or a treebranch) becomes toughened, with green lines of magic appearing on it. This allows the newly forged weapon to deal 10 HP's worth of damage per Naomi's attack, and have a durability of 40. This spell can also be used on something like clothing to make a makeshift armour, and in that case the armour obviously has no damage, but has 60 durability instead of 40.
Strengths:
*Can be used both offensively and defensively
Weaknesses:
*Limited really to just CQC
*Requires an item, doesn't just spawn one
*"The protagonist who owns this ability is..
Just... The worst..."
- *Magestic Hair Flip*:
- Name: マジカルパンチ, Majikaru Panchi
Rank: D
Type: Single Target
Damage: 40
Range: -
Speed: 60 m/s
Duration: Instant
Cooldown: 2 Posts
Downside: -
Description:- Image:
This spell is exactly as it looks. Naomi fakes out that she is about to go for a punch to the face, then charges her foot with magical energy and goes for a kick to the groin. What's that, you say? It's not even a punch? Well that's what makes it magical!
Strengths:
*Potential loss of baby making capabilities
Weaknesses:
*Severe lack of range. It's just leg's length.
*The spell banks on a fake out that only some people will fall for.
- Oh, Applesauce!:
- Name: 聖剣, Seiken
Rank: D
Type: Single Target
Damage: 40 (60 to demons or demonic creatures)
Range: 2 meters
Speed: 40 m/s
Duration: Instant
Cooldown: 3 Posts
Downside: Deals only 20 damage to angels or angelic creatures.
Description:- Image:
Naomi creates a sword of pure light and holy energy, then performs a single slash that is effective towards demonic enemies.
Strengths:
*Effective damage
Weaknesses:
*Slower than an average spell of equal rank
*Can be eaten by light slayers
- They are using their immortality to their advantage!:
- Name: 影分身の術, Kage Bunshin no Jutsu
Rank: D
Type: Multiple Target
Damage: -
Range: -
Speed: -
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description:- Image:
Naomi creates 2 other copies of herself, from a puff of smoke. Each copy only has 20 HP, but otherwise every other stat (speed, melee damage, etc) is the same as a D rank mage. The copies can't use any spells.
Strengths:
*Can fight multiple people at once, or just gang up on one
*Naomi can still use other spells during the duration
Weaknesses:
*Naomi herself can still be detected amongst the other 2 copies by her magic aura
*The other copies can't do anything other than melee
*The copies can be destroyed before the duration of the spell ends
*Less effective at higher ranks
-------------- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Advanced Spells:
- Genkai Wo Koeru:
- Name: Generic Anime Powerup #1
Rank: D+
Type: Burst
Damage: -
Range: -
Speed: -
Duration: 5 Posts
Cooldown: 6 Posts (also, after 100 damage)
Downside:
*Using any other spell that deals damage or is an active defense spell (i.e Buffs and spells like Kage Bunshin no Jutsu are excluded) will end the spell regardless of where it is in the duration (however it does gain the boost in spell damage)
*In order to use this spell, Naomi must take 100 damage between uses. (Damage that has been healed still counts towards this.) This includes the first use, as well as every subsequent use of the spell, even if the cooldown has ended.
Description:- Image:
After taking 100 damage, Naomi can activate this spell. A blue aura that resembles fire (is not actually fire) emits from her body, and she gains a surge of power. While this spell is active, spell damage is increased by 50%, Naomi's speed is increased by 10%, and her damage resistance is increased by 15%.
Strengths:
*Various stat increases
Weaknesses:
*Using 1 other spell described above will end the duration
*Requires taking damage to activate
*Even if she does take damage, cooldowns still apply
- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
The Ancient One [Lineage System] - 22nd September 2018, 10:57 pm
Murder At Midnight (Job) - 18th September 2018, 11:43 pm
As a precaution, Arcadia reached deep and refracted the light around her, bending it to make herself appear about five meters to the left of where truly was. She approached the door, opening it for her refracted image to walk through ahead of her. The slayer closed to within a couple meters of her image to keep her voice from giving her real location away as easily.
Her imaged looked around as she did, deep green eyes taking in the unfolding scene she found around the banquet hall. There was an obviously upset woman with a crowd of party goers gathered around her. She didn't see the chief of security or any of the other guards yet. That meant pushing past her phobia and discomfort around crowds yet again. These people would look to her to make sure things stayed clam and secure. Whatever this was, she could do it.
She swallowed the lump in her throat, her concern for the woman giving her the courage she needed. Arcadia trotted over, and waved for the other party goers to give the woman some space. ”I'm Arcadia Fairchilde of Fairy Tail. The Frost Maiden of Dragnof. I'm one of the wizards the Oak Inn hired for security. Everyone please back away. Give the woman some room. Are you okkay, Ma'am? What happened in here?”
The crowd did back away a few steps, but they did so with murmurs of all kinds.
Man #3: “Is she alright?”
Woman #7: “Adorable doesn't equal us being safe.
Woman #4: “No, no. She's one of Fairy Tail's dragon slayers. The blonde one... but I thought her name was Alvea?”
Arcadia sighed and glanced to the murmuring crowd, ”Althea. You're thinking of Althea Eventide. I'm Arcadia. We're both dragon slayers. Thea isn't here tonight. Now please, everyone quiet down.”
The woman who screamed was calming down somewhat now, and she glanced angrily to Arcadia, “Is that supposed to make me..us feel better? Security huh? Then how did someone get murdered...for REAL back there in the bathroom?! I opened the door and the man I saw go in a few minutes before was dead on the floor! That's a real body with real blood on the floor!”
A collect gasp of disbelief went out through the party goers. The murmur volume climbed instantly as everyone talked with their neighbor until there was one shout over the sudden din.
Man #9: “It's true! It's Marco Wrenfield!”
The woman's accusations struck deep to Arcadia young heart. If there really was someone murdered under her watch, then she failed at her job. She and her refracted image jogged on over toward the banquet room's one bathroom. The door was open, so she could see the victim before she got there. She knelt down to make sure he wasn't still breathing. Sadly, he was indeed dead. From what Arcadia could see, the man had been stabbed to death. There was no sign of the murder weapon or weapons, and she found it hard to believe anyone could have snuck a blade past their security checks, or all the people out in the banquet hall. The crowd kept on murmuring through their myriad conversations.
Woman #1: “It couldn't be any of us. We all went through those security screenings.”
Man #8: “I bet itw as one thse extra wizards they hired. They wouldn't need to sneak in any weapons or they could even use their magic to sneak one in! Plus they were in charge of those checks.”
Man #2:I bet it was this dragon slayer here! Don't let her adorable appearance fool you. Any dragon slayer is nothing to sneeze at. Plus she is the one and only member of security here.”
Woman #4: “Dragon slayers have all kinds of tricks up their sleeves. I hear some of them can even travel in the shadows!”
Arcadia stood and held up her hands, trying to win back the ground before it got out of hand. “Please! Please! Please! People! Let's not get ridiculous. I can't walk in the shadows and I was on the other side of the inn when I heard your scream.”
It was too late though, the crowd was already past the tipping point, and was out for blood. It was everything Arcadia might fear from any crowd of people. She didn't want to hurt any of them. These were the people she was supposed to be protecting, and attacking any of them would only reinforce their fear.
Digging into her magic power, she extended the power of shadow onto the memory of everyone within one hundred thirty-five meters. A shadow that would temporarily hide their memory of the young slayer. That was enough to wipe herself from the memory of everyone in the banquet hall for a short while.
Arcadia hurried out of the banquet room while the getting was good. She needed to find one of the other hired mages, usual guards or preferably the chief of security.
Word Count: 831
Total Word Count: 1127/1500
Health: 375
Magic Power: 255
Spells
Refraction (Signature) - 1/1 Duration
Cerebral Eclipse – 1/5 Duration
Anime Magic - 15th September 2018, 7:29 pm
Hello! I'm Sayuri, and I'll be grading your magic this time around. All edits will be in this color. If you have any questions, feel free to ask below, and please bump this thread once all changes have been made!
- Spoiler:
- Strawberry wrote:Magic
Magic Name: Anime Magic
Magic Type: Caster - Solitary
Description: This magic is the magic that Naomi uses to bring her love for anime to bear, to actually use those awesome super moves and abilities that she knows and love. However, Anime Magic isn't a unique creation. It isn't Naomi using a custom designed magic that she crafted herself to counter all of the Slayers in the world or to manifest the power of gods or anything, it's simple Imitation magic given a different name. See, Naomi believes that "Imitation Magic" sounds too boring and uninspired, so she tries to lead others on to at least think she is someone cool. However, this imitation or copycat magic is exactly what it seems like - it just copies the abilities and brings them into fruition.
Unlike other forms of imitation magic, or other mages who practice it, Naomi just... Sucks at it. Not to say that she can't use her spells correctly, no, it's that she actually sucks at beginning to forge a spell or the starting points of a mimic. She can't copy other's spells during combat, their abilities, or anything like that - not that Naomi would want to, anyways. To her, creating a spell takes an extremely long time, so she just uses the spells that she already has in her own arsenal, rather than the spells of other mages.
Naomi uses this magic just as simple as it sounds. To create spells, she imagines having the ability that someone in an anime did, and then uses her magic power and power of suggestion to make it become reality. In practice, no one would even know she was using imitation magic unless they are aware of the anime that she copies, or if they have some magic-detection ability. Regardless, all she does is just simply repeat what the character in the anime did. Simple. Repeating the same motions, etc. And then she can use whatever they used. These can range from offensive to defensive to supplimental abilities, the range is simply whatever Naomi wants. However, do not get the wrong idea here. This magic is unique in that it only has "one spell," or at least one concept of spell that manifests with different properties depending on the rank. All she can do is copy, and that's it.
Strengths:
*Hard to pinpoint the true nature of her magic without special abilities or the like
*The imitations can range from anything to anything-er.
Weaknesses:
*None of the spells are as dangerous as their original basis
*Naomi can't mimic the spells of opponents on the fly, it takes an extremely long time to learn them. Therefore, she has no active mimicing spells
*"Sigh... Only really being able to copy means I'll never have any cool abilities for myself..."
Unique Abilities:- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
- Plot Armour: Naomi can survive any would be fatal attack, or an attack that would bring her HP down to 0, with 1 point of HP. However, this ability only works if her HP is above 1. Please set a cooldown for this ability.
- Power of Friendship: Naomi gains +10% to spell damage for every character in a [her rank's maximum range] vicinity that she considers to be her ally. This could be job partners, guild mates, or just good friends of hers. Please set a limit to how many times this buff can stack.
Spells:- D Rank Spells:
- People Die When They Are Killed:
- Name: 強化, Kyōka
Rank: D
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 2 Posts
Cooldown: 3 Posts
Downside: -
Description:- Image:
This spell requires Naomi to be holding an item. If she is doing so, upon activating this spell her item (usually in the form of a usable makeshift weapon like a pipe or a treebranch) becomes toughened, with green lines of magic appearing on it. This allows the newly forged weapon to deal 10 HP's worth of damage per Naomi's attack, and have a durability of 40. This spell can also be used on something like clothing to make a makeshift armour, and in that case the armour obviously has no damage, but has 60 durability instead of 40.
Strengths:
*Can be used both offensively and defensively
Weaknesses:
*Limited really to just CQC
*Requires an item, doesn't just spawn one
*"The protagonist who owns this ability is..
Just... The worst..."
- *Magestic Hair Flip*:
- Name: マジカルパンチ, Majikaru Panchi
Rank: D
Type: Single Target
Damage: 40
Range: -
Speed: 60 m/s
Duration: Instant
Cooldown: 2 Posts
Downside: -
Description:- Image:
This spell is exactly as it looks. Naomi fakes out that she is about to go for a punch to the face, then charges her foot with magical energy and goes for a kick to the groin. What's that, you say? It's not even a punch? Well that's what makes it magical!
Strengths:
*Potential loss of baby making capabilities
Weaknesses:
*Severe lack of range. It's just leg's length.
*The spell banks on a fake out that only some people will fall for.
- Oh, Applesauce!:
- Name: 聖剣, Seiken
Rank: D
Type: Single Target
Damage: 40 (60 to demons or demonic creatures) Is the increased damage to demonic creatures an increase to the base damage (which would be affected by spell damage buffs), or is this a buff to spell damage? If it is an increase to base damage then this spell would need a drawback to it.
Range: 2 meters
Speed: 40 m/s
Duration: Instant
Cooldown: 3 Posts
Downside: -
Description:- Image:
Naomi creates a sword of pure light and holy energy, then performs a single slash that is effective towards demonic enemies.
Strengths:
*Effective damage
Weaknesses:
*Slower than an average spell of equal rank
*Can be eaten by light slayers
- They are using their immortality to their advantage!:
- Name: 影分身の術, Kage Bunshin no Jutsu
Rank: D
Type: Multiple Target
Damage: -
Range: -
Speed: -
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description:- Image:
Naomi creates 2 other copies of herself, from a puff of smoke. Each copy only has 20 HP, but otherwise every other stat (speed, melee damage, etc) is the same as a D rank mage. The copies can't use any spells.
Strengths:
*Can fight multiple people at once, or just gang up on one
*Naomi can still use other spells during the duration
Weaknesses:
*Naomi herself can still be detected amongst the other 2 copies by her magic aura
*The other copies can't do anything other than melee
*The copies can be destroyed before the duration of the spell ends
*Less effective at higher ranks
-------------- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Advanced Spells:
- Genkai Wo Koeru:
- Name: Generic Anime Powerup #1
Rank: D+
Type: Burst
Damage: -
Range: -
Speed: -
Duration: 5 Posts
Cooldown: 6 Posts (also, after 100 damage)
Downside:
*Using any other spell that deals damage or is an active defense spell (i.e Buffs and spells like Kage Bunshin no Jutsu are excluded) will end the spell regardless of where it is in the duration (however it does gain the boost in spell damage)
*In order to use this spell, Naomi must take 100 damage between uses. (Damage that has been healed still counts towards this.) This includes the first use, as well as every subsequent use of the spell, even if the cooldown has ended.
Description:- Image:
After taking 100 damage, Naomi can activate this spell. A blue aura that resembles fire (is not actually fire) emits from her body, and she gains a surge of power. While this spell is active, spell damage / defense (for defense spells) are increased by 50% Please clarify- is this buff for spell damage? Or a buff to defensive spells?, Naomi's speed is increased by 10%, and her damage resistance is increased by 15%.
Strengths:
*Various stat increases
Weaknesses:
*Using 1 other spell described above will end the duration
*Requires taking damage to activate
*Even if she does take damage, cooldowns still apply
- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
Job Sign Up Thread - 15th September 2018, 8:13 am
Inkormine Talea wrote:Player(s) Name(s): Inkormine Talea
Player(s) Guild(s): Silver Wolf
Player(s) Team(s):
Job Link: To Earthland... And Beyond!
Player Ranks: D
Player(s) Name(s): Inkormine Talea
Player(s) Guild(s): Silver Wolf
Player(s) Team(s):
Job Link: Bull Riding
Player Ranks: D
Player(s) Name(s): Inkormine Talea
Player(s) Guild(s): Silver Wolf
Player(s) Team(s):
Job Link: Potion Making Assistant
Player Ranks: D
Masha wrote:Player(s) Name(s): Aura Sparks, Masha
Player(s) Guild(s): Both in Sabertooth
Player(s) Team(s): N/A
Job Link: Mermaid on the Loose
Player Ranks: B, B
Resigning up so I can use my revamped magics!
Aura wrote:Aura wrote:Player(s) Name(s): Aura, Gaia, Masha
Player(s) Guild(s): Sabertooth
Player(s) Team(s): N/A
Job Link: Major Arcana #1
Player Ranks: B, B, B
Resigning up so that Masha may use her new magic~
Approved! Have fun!
Job Sign Up Thread - 15th September 2018, 1:16 am
Aura wrote:Player(s) Name(s): Aura, Gaia, Masha
Player(s) Guild(s): Sabertooth
Player(s) Team(s): N/A
Job Link: Major Arcana #1
Player Ranks: B, B, B
Resigning up so that Masha may use her new magic~
Anime Magic - 11th September 2018, 12:55 pm
Magic Name: Anime Magic
Magic Type: Caster - Solitary
Description: This magic is the magic that Naomi uses to bring her love for anime to bear, to actually use those awesome super moves and abilities that she knows and love. However, Anime Magic isn't a unique creation. It isn't Naomi using a custom designed magic that she crafted herself to counter all of the Slayers in the world or to manifest the power of gods or anything, it's simple Imitation magic given a different name. See, Naomi believes that "Imitation Magic" sounds too boring and uninspired, so she tries to lead others on to at least think she is someone cool. However, this imitation or copycat magic is exactly what it seems like - it just copies the abilities and brings them into fruition.
Unlike other forms of imitation magic, or other mages who practice it, Naomi just... Sucks at it. Not to say that she can't use her spells correctly, no, it's that she actually sucks at beginning to forge a spell or the starting points of a mimic. She can't copy other's spells during combat, their abilities, or anything like that - not that Naomi would want to, anyways. To her, creating a spell takes an extremely long time, so she just uses the spells that she already has in her own arsenal, rather than the spells of other mages.
Naomi uses this magic just as simple as it sounds. To create spells, she imagines having the ability that someone in an anime did, and then uses her magic power and power of suggestion to make it become reality. In practice, no one would even know she was using imitation magic unless they are aware of the anime that she copies, or if they have some magic-detection ability. Regardless, all she does is just simply repeat what the character in the anime did. Simple. Repeating the same motions, etc. And then she can use whatever they used. These can range from offensive to defensive to supplimental abilities, the range is simply whatever Naomi wants. However, do not get the wrong idea here. This magic is unique in that it only has "one spell," or at least one concept of spell that manifests with different properties depending on the rank. All she can do is copy, and that's it.
Strengths:
*Hard to pinpoint the true nature of her magic without special abilities or the like
*The imitations can range from anything to anything-er.
Weaknesses:
*None of the spells are as dangerous as their original basis
*Naomi can't mimic the spells of opponents on the fly, it takes an extremely long time to learn them. Therefore, she has no active mimicing spells
*"Sigh... Only really being able to copy means I'll never have any cool abilities for myself..."
Unique Abilities:
- Filler: Naomi can pause the effects and / or damage of any spell she has with a duration above "instant" and then resume them at a later post. The duration, cooldown, and effects of the spell are not affected, changed, or anything of the like. Merely delayed. This ability can be used on spells that affect her, or on spells that affect others. (Note, the first post she uses this ability counts as a post in the duration of the spell)
- Plot Armour: Naomi can survive any would be fatal attack, or an attack that would bring her HP down to 0, with 1 point of HP. However, this ability only works if her HP is above 1, and has a cooldown of Naomi's rank's minimum cooldown. 3 at D rank.
- Power of Friendship: Naomi gains +10% to spell damage for every character in a [her rank's maximum range] vicinity that she considers to be her ally. This could be job partners, guild mates, or just good friends of hers. This boost caps out at 40% with 4 or more people around her.
Spells:
- D Rank Spells:
- People Die When They Are Killed:
- Name: 強化, Kyōka
Rank: D
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: 2 Posts
Cooldown: 3 Posts
Downside: -
Description:- Image:
This spell requires Naomi to be holding an item. If she is doing so, upon activating this spell her item (usually in the form of a usable makeshift weapon like a pipe or a treebranch) becomes toughened, with green lines of magic appearing on it. This allows the newly forged weapon to deal 10 HP's worth of damage per Naomi's attack, and have a durability of 40. This spell can also be used on something like clothing to make a makeshift armour, and in that case the armour obviously has no damage, but has 60 durability instead of 40.
Strengths:
*Can be used both offensively and defensively
Weaknesses:
*Limited really to just CQC
*Requires an item, doesn't just spawn one
*"The protagonist who owns this ability is..
Just... The worst..."
- *Magestic Hair Flip*:
- Name: マジカルパンチ, Majikaru Panchi
Rank: D
Type: Single Target
Damage: 40
Range: -
Speed: 60 m/s
Duration: Instant
Cooldown: 2 Posts
Downside: -
Description:- Image:
This spell is exactly as it looks. Naomi fakes out that she is about to go for a punch to the face, then charges her foot with magical energy and goes for a kick to the groin. What's that, you say? It's not even a punch? Well that's what makes it magical!
Strengths:
*Potential loss of baby making capabilities
Weaknesses:
*Severe lack of range. It's just leg's length.
*The spell banks on a fake out that only some people will fall for.
- Oh, Applesauce!:
- Name: 聖剣, Seiken
Rank: D
Type: Single Target
Damage: 40 (60 to demons or demonic creatures)
Range: 2 meters
Speed: 40 m/s
Duration: Instant
Cooldown: 3 Posts
Downside: Deals only 20 damage to angels or angelic creatures.
Description:- Image:
Naomi creates a sword of pure light and holy energy, then performs a single slash that is effective towards demonic enemies.
Strengths:
*Effective damage
Weaknesses:
*Slower than an average spell of equal rank
*Can be eaten by light slayers
- They are using their immortality to their advantage!:
- Name: 影分身の術, Kage Bunshin no Jutsu
Rank: D
Type: Multiple Target
Damage: -
Range: -
Speed: -
Duration: 3 posts
Cooldown: 4 posts
Downside: -
Description:- Image:
Naomi creates 2 other copies of herself, from a puff of smoke. Each copy only has 20 HP, but otherwise every other stat (speed, melee damage, etc) is the same as a D rank mage. The copies can't use any spells.
Strengths:
*Can fight multiple people at once, or just gang up on one
*Naomi can still use other spells during the duration
Weaknesses:
*Naomi herself can still be detected amongst the other 2 copies by her magic aura
*The other copies can't do anything other than melee
*The copies can be destroyed before the duration of the spell ends
*Less effective at higher ranks
-------------- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Locked:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic.)
- Advanced Spells:
- Genkai Wo Koeru:
- Name: Generic Anime Powerup #1
Rank: D+
Type: Burst
Damage: -
Range: -
Speed: -
Duration: 5 Posts
Cooldown: 6 Posts (also, after 100 damage)
Downside:
*Using any other spell that deals damage or is an active defense spell (i.e Buffs and spells like Kage Bunshin no Jutsu are excluded) will end the spell regardless of where it is in the duration (however it does gain the boost in spell damage)
*In order to use this spell, Naomi must take 100 damage between uses. (Damage that has been healed still counts towards this.) This includes the first use, as well as every subsequent use of the spell, even if the cooldown has ended.
Description:- Image:
After taking 100 damage, Naomi can activate this spell. A blue aura that resembles fire (is not actually fire) emits from her body, and she gains a surge of power. While this spell is active, spell damage is increased by 50%, Naomi's speed is increased by 10%, and her damage resistance is increased by 15%.
Strengths:
*Various stat increases
Weaknesses:
*Using 1 other spell described above will end the duration
*Requires taking damage to activate
*Even if she does take damage, cooldowns still apply
Goddess' Guidance #2: World of Metal - 1st September 2018, 11:22 pm
Job Title: Goddess' Guidance #2: World of Metal
Rank: C
Job Location: Wakusei Portals
Solo Word Count: 2000 Words
Group Word Count: 3000 Words
Additional Requirements:
*Must have completed Goddess' Guidance #1
*Must wear the angel costume provided in the first job
*Must not engage in any combat at all.
*Steal the intel
Job Description: This time, the gateway appears in a familiar location (be it a guild hall, your home, etc. Player's choice. If there are multiple players participating that don't share a familiar location, separate gateways will appear to pick them up). Once again, the Completely Inconspicuous Goddess and the Shouta Angel come to greet you.
"Hi there once again, mage! Glad to see you're back. I have a mission for you! You're going to be traveling to the World of Metal, a world of gritty war-torn action and pop culture references galore! You need to take on a military base, but in the spirit of the World of Metal, you must do it completely stealthily! All you need to do is infiltrate their commander's quarters and get some intelligence from their computer... Or, something like that. It takes two to tango? Alpha charlie breakfast burrito? I don't understand military talk... You take it from here, Shouta Angel!"
"Sure thing, Lady Goddess. Alright, so you have to beware of some pretty important things! There are cameras, soldiers, and even giant robot things that I'm apparently not allowed to say the names of! Beware, because if you get caught by them, they'll start attacking you. But remember, you can't, under any circumstances, engage! Pretty tough, huh? Oh, and uh... Lady Goddess? If they die on this mission... We CAN say their name 3 times and yell it on the 3rd time, right?"
"Of course!"
After the briefing, the goddess opens a gate that displays a military base. When you go through this gateway, you land on a large hill next to it.
(Details of the base are up to the player, along with enemy placement and the like)
Enemies:
- Enemy Name: Camera
Enemy Description: "These are the cameras! Trust me, they are the most dangerous of the enemies! If one spots you, oh boy trust me when I say you will have a very bad time!"
Enemy Rank: Weak
Enemy HP: 5
Enemy MP: 0
Enemy Melee Damage: 0
Enemy Spell Damage: 0
Enemy Speed: Immobile
Ability: Upon spotting a player character, 10 Monster Dice must be rolled (if Weak is rolled, default to normal) or 10 non-Weak enemies must be spawned. They immediately aggro the player spotted by the camera. - Enemy Name: Patrol
Enemy Description: "Okay, so these guys carry guns... GUNS! Do you know how those things feel? PRETTY DARN BAD! Uh, anyways... They should just be walking predetermined routes, and they also kinda have nonexistant peripheral vision, so just uh.. Sneak past them?"
Enemy Rank: Normal
Enemy HP: 30
Enemy MP: 0
Enemy Melee Damage: 15 damage per shot with gunfire
Enemy Spell Damage: 0
Enemy Speed: Simple walking speed - Enemy Name: Watchmen
Enemy Description: "Okay so... Take the premise of the camera spotting you... Combine it with the gunfire of the Patrol... And then add in a gigantic light, and uh... Yeah. You got these guys. Heheh... ThankgoodnessIamnottheonegoingonthismission..."
Enemy Rank: Strong
Enemy HP: 30
Enemy MP: 0
Enemy Melee Damage: 25 Damage per shot with gunfire
Enemy Spell Damage: 0
Enemy Speed: Immobile
Ability: If the light spots you, all enemies that are already spawned will aggro the spotted character. - Enemy Name: Giant Robot Things We Can't Say The Name Of
Enemy Description: "Uh...... They're... Pretty tough... And uh... Pretty big and uh... Good Luck!"
Enemy Rank: Boss.
Enemy HP: 200
Enemy MP: 0
Enemy Melee Damage: 30 damage with attached gun, 50 with missiles, 25 from simple attacks
Enemy Spell Damage: 0
Enemy Speed: Half of C rank speed
Reward: 15k jewels and a strange eyepatch accessory
Goddess' Guidance #1: World of Uprising - 1st September 2018, 10:27 pm
Job Title: Goddess' Guidance #1: The World of Uprising
Rank: D
Job Location: Wakusei Portals
Solo Word Count: 500 Words
Group Word Count: 1000 Words
Additional Requirements: Fill out the job application.
Job Description: While walking along (your choice of starting location), you come across a gate. It is very elegant-looking, and is seemingly hovering over the ground just wide open. No one without magic can see or even touch / feel the portal. Upon entry of this gateway, you are met with a clear blue sky, and a temple with a statue of what appears to be a woman in front of you. Then, as if on cue, the woman, who has long green hair and a beautiful white dress with a staff in her hands, as well as a seemingly young, teenaged boy with angel wings and greek-like clothing on come forth to greet you.
"Hello there, mage! And thanks for answering my call - and totally not just choosing this job for its simple requirements and low word count! I am Completely Inconspicuous Goddess, and I am here with my assistant, The Shouta Angel."
"Uh, what do you mean by 'word count?' And why are you calling us those weird names, Lady Paluten-AHHHHHHH"
A beam of light blasts the angel away, and you're left with just the goddess there to talk to you.
"Copyrights, Shouta Angel... Duh. Anyways, mage, it would be great if you joined forces with us to stop a bunch of bad guys at a ton of planets far away. In order to do that, however, you must first fill out this job application! Simple enough, and free EXP for you!"
(The Player can choose what is on the application. It can be serious or joking, it doesn't matter. The scene in the job description doesn't count towards the word count of the job. The job itself takes place after Completely Inconspicuous Goddess gives you the briefing)
Enemies: None.
Reward: An angel costume that looks identical to the one The Shouta Angel wears, and access to every other job in the series (does not have to be done in order). No jewel reward.
Guest
Job Sign Up Thread - 23rd August 2018, 10:57 pm
[mention]Balthazar[/mention] wrote:Player(s) Name(s): Balthazar
Player(s) Guild(s): Black Rose
Player(s) Team(s): N/A
Job Link: https://www.fairytail-rp.com/t2899-get-rid-of-the-pesky-blockade
Player Ranks: B
Approved~!