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    Celestial Avatar Summoning

    aeluri
    aeluri

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    Lineage : Feline Sense
    Position : ULULU
    Posts : 554
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 1,225
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by aeluri on 14th February 2019, 8:01 pm

    Quote 2


    Spoiler:
    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    1 D (Lineage)
    1 C (Lineage)
    9 B (2 of them Passives, 1 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning - Page 3 Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others.

    Appearence:
    Celestial Avatar Summoning - Page 3 S4Z7mHv

    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, Burst
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Artio!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
    Celestial Avatar Summoning - Page 3 WtmQnVR

    Passive: Eruption - Whenever Pele is summoned it is an actual eruption. Her portal is an actual mini volcano that appears and erupts, allowing large amounts of lava and smoke to fill the area. Some of the lava comes together and creates her actual form. Those within 50m of the eruption take full B rank damage at 50 m/s for every post of her duration from the constant shockwaves of the magical eruption. The eruption has also created a lot of smoke that remains even after the summoning process. This makes it extremely difficult for those within it to see aside from herself. Visual sense is lowered by 50%.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 XsFpTXk

    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
    Celestial Avatar Summoning - Page 3 Kfqur6l

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning - Page 3 WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning - Page 3 WBuFGFk

    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning - Page 3 7phjlMW

    Passive: Shards of Ice - A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damages she does. Skadi's melee and weapon attacks do 50% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
    Celestial Avatar Summoning - Page 3 ZeAKKnx

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning - Page 3 Xg4tJxX

    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:
    Celestial Avatar Summoning - Page 3 RB7krTg

    Passive: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the magic energy of the enemy and halt their regeneration capabilities for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
    Celestial Avatar Summoning - Page 3 73l4xUN
    Celestial Avatar Summoning - Page 3 ZYFJXJt

    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning - Page 3 KUCsNu2

    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning - Page 3 JMb6h9W

    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. While she may have the title as Guardian of Heaven, she is actually also known as a goddess of snakes and serpents.

    Appearence:
    Celestial Avatar Summoning - Page 3 5QWVFxN

    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes.

    Appearence:
    Celestial Avatar Summoning - Page 3 NwsphJw

    Passive: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m. Enemies that get in that range will take full S rank damage per post and will be given a debuff that lowers their speed by 60%.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
    Celestial Avatar Summoning - Page 3 3VhOiZh

    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 18, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 28.5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:
    Celestial Avatar Summoning - Page 3 3gtl704

    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 28.5, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. This spirit likes to be sneaky when she can, but her personality stands out when not in combat. She is playful, and at most times, quirky and immature.

    Appearence:
    Celestial Avatar Summoning - Page 3 HlUlWoI

    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning - Page 3 0noGUze

    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 112.5m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning - Page 3 Gywel7o

    Passive: Hands of the Underworld - When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 112.5m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura through his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 58.5, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 75, 210, 158
    Summon HP: 525
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stand as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. If it is a defense that is stronger than normal and is often incapable of being bypassed by magic, then an extra 50% of that spell's MP must be paid on top of the spell's original MP cost. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.


    _____________________________________________________________________________________

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    Celestial Avatar Summoning - Page 3 Aelugifs
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2936
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by ivyleaf33 on 22nd February 2019, 7:27 am

    Spoiler:

    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    11 B (2 of them Passives, 3 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
    Celestial Avatar Summoning - Page 3 Rb5Vwab

    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others.

    Appearence:
    Celestial Avatar Summoning - Page 3 S4Z7mHv

    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, Burst The stats seem to suggest this is an AoE - is this perhaps an error? If not, please make changes to the stats to match a burst spell!
    Damage: 19, 40
    Summon HP: 150
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Artio!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
    Celestial Avatar Summoning - Page 3 WtmQnVR

    Active: Eruption - Pele is capable of creating an actual volcanic eruption where she stands and within her melee range. Lava and earthquakes affect a 100m range from the eruption and those within range of the eruption take 50% of B rank spell damage for every post of her duration. She can create a new volcanic eruption every post in a different area, spreading the lava and earthquake effects even farther. These last throughout her entire duration. Being in range of these eruptions herself also increases both her Spell Damage and Strength by 30%. If she leaves the area she will lose the buff.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 XsFpTXk

    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
    Celestial Avatar Summoning - Page 3 Kfqur6l

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning - Page 3 WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
    Celestial Avatar Summoning - Page 3 WBuFGFk

    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
    Celestial Avatar Summoning - Page 3 7phjlMW

    Passive: Shards of Ice - A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damages she does. Skadi's melee and weapon attacks do 50% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
    Celestial Avatar Summoning - Page 3 ZeAKKnx

    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning - Page 3 Xg4tJxX

    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:
    Celestial Avatar Summoning - Page 3 RB7krTg

    Active: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the passive regen capabilities of the enemy and reduce their effectiveness by 50% for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
    Celestial Avatar Summoning - Page 3 73l4xUN
    Celestial Avatar Summoning - Page 3 ZYFJXJt

    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning - Page 3 KUCsNu2

    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning - Page 3 JMb6h9W

    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. While she may have the title as Guardian of Heaven, she is actually also known as a goddess of snakes and serpents.

    Appearence:
    Celestial Avatar Summoning - Page 3 5QWVFxN

    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes.

    Appearence:
    Celestial Avatar Summoning - Page 3 NwsphJw

    Active: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range will take full S rank Spell Damage per post and will be given a debuff that lowers their speed by 70%. Lasts throughout her entire duration. Please include speed of the winds.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank Spell Damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
    Celestial Avatar Summoning - Page 3 3VhOiZh

    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 18, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 28.5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:
    Celestial Avatar Summoning - Page 3 3gtl704

    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 28.5, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. This spirit likes to be sneaky when she can, but her personality stands out when not in combat. She is playful, and at most times, quirky and immature.

    Appearence:
    Celestial Avatar Summoning - Page 3 HlUlWoI

    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning - Page 3 0noGUze

    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 112.5m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning - Page 3 Gywel7o

    Passive: Hands of the Underworld - When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 112.5m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura through his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 58.5, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 75, 210, 158
    Summon HP: 525
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stand as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.

    Hey Sami! I'm grabbing this magic for Joh as he's got his hands full at the moment - you know who I am and what I'm here to do, so let's get started. All edits will be made in this lovely color. Only two edits were made, one in B rank spell Pele, and one in S rank spell Kulkulkan. If you have any questions, feel free to ask!


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    Celestial Avatar Summoning - Page 3 OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Samira Nassar
    Samira Nassar
     
     

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    Lineage : Summoner of Divinities
    Position : God of Humility
    Posts : 830
    Guild : Lamia Scale (Ace)
    Cosmic Coins : 205
    Dungeon Tokens : 0
    Age : 21
    Experience : 5,184,396.25

    Character Sheet
    First Magic: Celestial Avatar Summoning
    Second Magic: Celestial Avatar
    Third Magic: Avatar Aspect

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Samira Nassar on 22nd February 2019, 7:32 am

    Ha, you caught an error with Pele that was apparently never caught before. Thank you for catching that ^^ As for Kukulkan, added speed in the description. I actually have it in the actual stat area, but I guess that was missed xD


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
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    Guild : Fairy Tail [GM]
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    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by ivyleaf33 on 23rd February 2019, 7:48 am

    post 1:
    @Samira Nassar wrote:
    Celestial Avatar Summoning - Page 3 1Jr65dm

    Magic Name: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Third Magic: Avatar Aspect

    Magic Type: Summoning (Solitary - 4 Summons)

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Lineage:


    Summoner of Divinities

    Sacred Library Post
    Approval Lineage Thread

    Description:
    The act of summoning beings from another realm is a magic that many people choose to pick up for whatever reason. For Samira, it is in her blood. For generations her family line had always been born with the natural talent of summoning magic. Each summoner within the bloodline is directly linked with a set of spirits from the moment of birth, and Samira is no exception even if her set of spirits was not found until she was ten. This sort of magical link was bestowed upon her ancestors by the goddess Ma’at long ago so that they would act as guardians and help keep order and balance within the world. With the aid of other gods, spirits that represented them as well as many creatures of myth and legend were created for those of the bloodline to make use of. Magically linked and heavily bonded to such beings of power came with many benefits that has evolved throughout time. While many summoners were born into the bloodline, very few have ever reached the full potential, and even fewer have stayed true to the original purpose of the blessing.

    Normal Abilities:

    Blessing of Vitality:
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. Samira’s health is increased by 30% and is incapable of getting natural diseases and sickness. Magical sources of sickness and poison effects also only last half as long.

    Will of Minds:
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Samira is 50% resistant to mind altering abilities and statuses. This can include sleep, hypnosis, confusion, charm/seduction, illusions, and fear inducing spells and abilities. Paying the MP cost of such statuses and abilities also allows the spirits to help her further by seeing through illusions entirely or snapping her out of the condition. The mind connection also allows for Samira to call on and communicate telepathically with both summoned and unsummoned spirits in and out of combat.

    False Gods:
    The spirits contracted with Samira do not require as much energy to enter the normal world like other spirits. Being spirit copies of several gods and goddesses, they were given the ability to bypass such a necessity and therefore do not require the extra amount. Over time, the effect spread to the rest of the magic that links them with their summoner. Samira's spells cost 50% less MP. Another effect is that whenever they or their power is summoned, the flashy materialization sends out a wave of celestial energy. This energy has the burst range and speed that matches the rank of the spirit, doing full damage that also matches the rank of the spirit.

    Spirit Deities:
    Some of the energy that the spirits are made up of and were created from still have the essence of their originals. This has the result of making their bodies more powerful and can take greater amounts of damage. Spirit HP is increased by 30%. Due to their uncommon nature, they also have complete control over their keys unlike normal spirits. This makes it nearly impossible for Samira's keys to be stolen or lost. They will return to her of their own accord, and can even harm those that touch the keys for full damage of the rank that matches their own once per post.

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given 5 extra spell slots for one of their magics to be used for this lineage. They must be summons, are considered "normal" instead of "celestial", and must follow the rules for Normal, Grand, and Immaculate summons. Other magic rules such as durations and spell slot maximums must also be followed. Summon spells for this lineage are to be reviewed and graded in the magic application.

    Greed and Generosity:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%. Those of generosity also watch over those within this family line, granting them a more combat oriented effect. Samira receives 5% MP every post, and 5% HP every post.

    Plot Abilities:

    Celestial Storage:
    Using a spirit's key, Samira can access a different portal that she can use to store or withdraw her things and other objects. Sort of like a magical vault.

    Nassar Sanctum:
    Samira is capable of accessing the part of the celestial realm that is cut off from the typical normal one and is where her spirits dwell when not summoned or in her mind. If she should reach 0 HP, rather than die her body will be transferred here to recover until the next thread. This cannot be used as an escape method from combat.

    Blank Sleep:
    Due to the presence of the spirits in her mind, Samira is incapable of having dreams normally. Only dreams created magically have any effect.

    Social Spirits:
    Samira's spirits are capable of leaving the celestial realm on their own without it costing MP at all. However, they cannot participate in combat until they have been officially summoned with their required MP cost.

    Fellow Celestials:
    Both Samira and her spirits are able to sense others that use celestial magic within user rank burst range. This does absolutely nothing else aside from acknowledging the information. If OOC permission is given, they become more knowledgeable and will be aware of what spirits from the celestial realm are under that mage's control.

    Spirit Keys:
    Samira's keys are a bit out of the ordinary when it comes to summoning keys. If the spirits choose they can manifest themselves inside the keys. This causes the objects to be able to move and levitate at the spirit's will as well as glow different colors depending on the spirit. The ability also allows the spirits to talk to others when they are not summoned.
    Lineage Spells:


    An Dagda, God Avatar of Druidry:


    Name: An Dagda, God Avatar of Druidry
    Rank: B
    Type: Supportive, Offensive, AoE, Single Target
    Healing: 80
    Damage: 19, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 KCfokdl

    Active: Uaithne - Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned he uses this ability, and the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies within a 100m range will have their Defensive Spells increased by 60%, and will have a negative status effect removed once per post so long as it is B rank or lower. This requires the MP cost of the enemy spell that made the effect to be paid.

    Active: Lorg Mór - Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per summon, and cannot be switched.

    Revival - Using the handle end of his club, Dagda will heal a person as far as 200m for the equivalent of B rank Spell Damage. For plot purposes it will also revive dead NPCs and characters. Can be used one per post.

    Killing Blow - Dagda will use his club to strike an enemy, inflicting a wound that does B rank Spell Damage once per post. Single target that is normally melee range, but using his strength he can throw it as far as 200m at a speed of 200 m/s.
    Vishnu, God Avatar of Preservation:


    Name: Vishnu, God Avatar of Preservation
    Rank: B
    Type: Offensive, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 200m
    Speed: 200 m/s
    Duration: 6 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid.

    Appearence:
    Celestial Avatar Summoning - Page 3 BMKNqC4

    Passive: Dashavatara - When his original form is destroyed, rather than being completely dismissed from the mortal world Vishnu rises again as one of his avatars of legend with 75% health of the original. Defeated again he'll rise at 50% in a different avatar. And once more at 25%. His damage is also reduced by the same percentages.

    Active: Trimurti - When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack that does full B rank Spell Damage to a target that goes as far as 200m at a speed of 200 m/s. After the attack is complete, Shiva and Brahma disappear until the next time they are called to perform this attack, which can be once per post.
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky - Grand Summon
    Rank: B
    Type: Offensive, Single Target, AoE
    Damage: 21, 80, 40
    Summon HP: 180
    Range: 200m, 100m
    Speed: 200 m/s, 100 m/s
    Duration: 6 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:
    Celestial Avatar Summoning - Page 3 BdcyJ7h

    Active: Lightning Bolts - Surprise! Zeus can create and throw bolts of lighting at people. Each one is capable of doing full B Rank spell damage to a single target once per post throughout his duration. Range of 200m at a speed of 200 m/s. As a secondary effect to the lightning bolts, when a target is struck they will receive an additional jolt that depletes 5% MP.

    Active: Stormlord - A massive storm is created that lasts throughout the rest of his duration or until he ends it himself. He then unleashes the magical energy within him as a powerful lightning surge at 50 m/s. The attack strikes the first target it hits for full B rank spell damage, and anything else within 100m is hit for 50% of B rank spell damage. Those hit by the attack are also paralyzed for a single post. The AoE damage can occur once per post, but the paralysis can only happen every other post to those that were already affected.
    Odin, God Avatar of Battle:


    Name: Odin, God Avatar of Battle - Grand Summon
    Rank: A
    Type: Supportive, AoE, Burst
    Damage: 31
    Summon HP: 240
    Range: 150m, 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:
    Celestial Avatar Summoning - Page 3 RBILDVR

    Passive: Souls of the Valkyrie - When called upon, a Valkyrie spirit will stand near and follow each ally on the field as long as they are within a 150m range. They will heal for 50% of the equivalent of A rank damage per post, capping at 2.5x A rank per target. Lasts throughout his duration and will end if Odin is dismissed or defeated.

    Active: Souls of the Warrior - When activated, warrior spirits will appear and grant each ally and Odin himself their strength and battle confidence. Strength is increased by 65% for anyone within 75m of this spirit. Lasts for 7 posts. Should Odin be defeated or dismissed before the duration ends, a non-moving particle version of himself will remain so the buff can continue for allies until it has properly expired.
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order - Grand Summon
    Rank: S
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 43
    Summon HP: 300, 120
    Range: 100m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:
    Celestial Avatar Summoning - Page 3 B7VRm4r

    Passive: Order - When Ma'at enters the field her presence demands calmness and order. She emits an aura that spreads 100 meters at maximum that will affect both enemy and ally alike. Those that are within the aura are stunned for a single post as they begin to feel very heavy, may drop their weapons, and may even end up on the ground the more they resist. The stun can happen every other post to those that have already been affected by the aura.

    Active: Spawn of Ammut - Those that continue to fight will anger this spirit and as such she will punish enemy and ally alike. Once per post throughout her duration she is able to call upon a creature to attack for her. This creature takes the form of a lion, hippopotamus, and crocodile, and from her side it will travel towards the intended target, going as far as 400m at a speed of 400 m/s. If the target gets hit they will be damaged for full S Rank spell damage and will also be drained of 5% MP.
    Ascendant Abilities:
    X:
    Celestial Avatar Summoning - Page 3 OiG0AZN
    Truth:

    Description:
    There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.

    Ability:
    Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower.  Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true,  it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.

    Usage:
    3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
    Y:
    Celestial Avatar Summoning - Page 3 MxohjDm
    Archmage's Seal:

    Description:
    There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.

    Ability:
    Temporarily allows the user to change the element of their magic into:  Fire, Water, Earth or Air.

    Usage:
    This ability has a 4 post duration and 5 post cooldown and works as long as the duration is up on any spells cast. If a duration spell is affected by this ability it will stay that element until this ability goes on cooldown after use. The new element is either added to the spells with no element or changes the element completely to the element granted through this ability.
    Z:
    Celestial Avatar Summoning - Page 3 BDhNEiZ
    Magician's Spirit:

    Description:
    The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability:
    25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage:
    The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:


    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. A small invisible energy barrier exists around her that absorbs damage. It acts as a passive, is capable of absorbing damage up to 2x S rank spell damage, and will reform once per post if/when destroyed. The shield reforming will not occur on the same post of its destruction. Furthermore, the divine energy that makes up Samira's shields and barriers in the spells and abilities of her magic, lineage, and equipment is of a stronger sort that protects them from shield piercing spells and abilities. If someone were trying to bypass them they are required to pay the MP cost of the rank of that shield, spell, or ability. However, the damage and effects of the spells trying to bypass them will only be 50% effective.

    Avatar Set - Active. - This ability works in such a way that Samira gains the power of her spirits to use for herself, although the same amount of MP must be used as if they were summoned normally. A spirit can be selected to be used as an armor or as a weapon and their passive and active abilities can be used as if they were a requip. Their stats also follow the requip values of the spirit's rank, and because they now act as a requip they do not count towards the maximum number of summons on the field limit. Only one spirit weapon and one armor can be active at a time. Having either a weapon or armor gives her a 35% spell damage buff. If both are present their power is combined to equal a 70% spell damage buff. Whatever spirits are chosen follow their normal duration.

    Spirit Particles - Passive. Whenever a spirit is dismissed prematurely or destroyed, rather than return to the celestial realm completely part of the spirit will remain as moving energy particles that will damage those that come within user rank burst range for full spell damage of the spirit's rank. The damage can happen once per post until the spirit has completed its full duration. This ability also affects the summoning particles. Some of these particles attach themselves to Samira and fellow spirits, increasing their spell damage by 60%.
    Signature Spells:

    Janus, God Avatar of Portals:


    Name: Janus, God Avatar of Portals
    Rank: S
    Type: Supportive, Burst
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning - Page 3 YR4uFUK

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people or whatever else to go through. For plot they can go pretty much anywhere, but in normal circumstances the ability is used to go through walls. He can make one portal per post that allows for teleportation within a range of 100m.
    Portunus, God Avatar of Keys:


    Name: Portunus, God Avatar of Keys
    Rank: S
    Type: Offensive, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts

    Description:

    This spirit when summoned is barely noticeable. He lacks the flashy entrance of the others and instead of a large fighting form he takes on the simple appearance of a small key. He materializes on Samira's keyring and remains there until his ability is used. For plot purposes he can be used as a world master key and unlock nearly everything except for player created locks and such. That requires OOC permission.

    Active: Circle of Keys- Portunus will leave the keyring and command all other keys attached to leave as well. They then form a circle with Portunus at the center and from there the other keys release their energy to combine at the center point. Portunus then fires a beam of the combined celestial energy towards a single target that does S rank damage. This can be done once per post. 400m range, 400 m/s speed.
    Neith, Goddess Avatar of Weaving:


    Name: Neith, Goddess Avatar of Weaving
    Rank: S
    Type: Supportive, AoE
    Damage: 35, 60
    Summon HP: 250
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:


    Appearence:
    Celestial Avatar Summoning - Page 3 Vmc2VeK

    Active: Living Yarn - Neith conjures a large weaving shuttle that then shoots magic yarn at opponents, doing 50% of S rank damage and wrapping around them to trap them for one post. While this can be done every post the stun only works on already affected targets every other post.
    Passives:

    There are 20 spell slots not counting the sigs and advanced so that should entitle me to a max of 5 passives. 18 slots have been used for summons, meaning 2 are free for the passives.

    Spirit Bond - Samira's Magic Damage is increased by 50% - Replaces B Rank Spell Slot
    Isis' Boon - Samira's MP pool is increased by 50% - Replaces B Rank Spell Slot
    Plot Spirits:
    These are spirits that were originally in the magic but were removed due to mainly being for plot and fun. They serve no combat purposes nor will they participate.

    Isis:
    Celestial Avatar Summoning - Page 3 ZV8UDPo
    Jing Wei:
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    Cupid:
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    Aphrodite:
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    Awilix:
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    Bacchus:
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    Apollo:
    Celestial Avatar Summoning - Page 3 DTPNRQb
    Artio:
    Celestial Avatar Summoning - Page 3 YLOYnr8
    Nox:
    Celestial Avatar Summoning - Page 3 6PUrpCl




    _____________________________________________________________________________________


    Celestial Avatar Summoning - Page 3 OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2936
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by ivyleaf33 on 23rd February 2019, 7:49 am

    post 2:
    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    11 B (2 of them Passives, 3 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
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    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others.

    Appearence:
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    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Artio!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
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    Active: Eruption - Pele is capable of creating an actual volcanic eruption where she stands and within her melee range. Lava and earthquakes affect a 100m range from the eruption and those within range of the eruption take 50% of B rank spell damage for every post of her duration. She can create a new volcanic eruption every post in a different area, spreading the lava and earthquake effects even farther. These last throughout her entire duration. Being in range of these eruptions herself also increases both her Spell Damage and Strength by 30%. If she leaves the area she will lose the buff.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
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    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
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    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
    Celestial Avatar Summoning - Page 3 WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
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    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
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    Passive: Shards of Ice - A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damages she does. Skadi's melee and weapon attacks do 50% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
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    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning - Page 3 Xg4tJxX

    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:
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    Active: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the passive regen capabilities of the enemy and reduce their effectiveness by 50% for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
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    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
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    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
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    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
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    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. While she may have the title as Guardian of Heaven, she is actually also known as a goddess of snakes and serpents.

    Appearence:
    Celestial Avatar Summoning - Page 3 5QWVFxN

    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes.

    Appearence:
    Celestial Avatar Summoning - Page 3 NwsphJw

    Active: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range will take full S rank Spell Damage per post and will be given a debuff that lowers their speed by 70%. Lasts throughout her entire duration. 100 m/s speed.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank Spell Damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
    Celestial Avatar Summoning - Page 3 3VhOiZh

    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 18, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 28.5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:
    Celestial Avatar Summoning - Page 3 3gtl704

    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 28.5, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. This spirit likes to be sneaky when she can, but her personality stands out when not in combat. She is playful, and at most times, quirky and immature.

    Appearence:
    Celestial Avatar Summoning - Page 3 HlUlWoI

    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning - Page 3 0noGUze

    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 112.5m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning - Page 3 Gywel7o

    Passive: Hands of the Underworld - When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 112.5m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura through his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 58.5, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 75, 210, 158
    Summon HP: 525
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stand as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.

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    _____________________________________________________________________________________


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    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2139
    Guild : Fairy Tail
    Cosmic Coins : 10
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    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Nessa Cordelia Lux on 25th March 2019, 6:43 am

    Moved & Unlocked at the User's Request

    Quote One:

    @Samira Nassar wrote:
    Celestial Avatar Summoning - Page 3 1Jr65dm

    Magic Name: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Third Magic: Avatar Aspect

    Magic Type: Summoning (Solitary - 4 Summons)

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Lineage:


    Summoner of Divinities

    Sacred Library Post
    Approval Lineage Thread

    Description:
    The act of summoning beings from another realm is a magic that many people choose to pick up for whatever reason. For Samira, it is in her blood. For generations her family line had always been born with the natural talent of summoning magic. Each summoner within the bloodline is directly linked with a set of spirits from the moment of birth, and Samira is no exception even if her set of spirits was not found until she was ten. This sort of magical link was bestowed upon her ancestors by the goddess Ma’at long ago so that they would act as guardians and help keep order and balance within the world. With the aid of other gods, spirits that represented them as well as many creatures of myth and legend were created for those of the bloodline to make use of. Magically linked and heavily bonded to such beings of power came with many benefits that has evolved throughout time. While many summoners were born into the bloodline, very few have ever reached the full potential, and even fewer have stayed true to the original purpose of the blessing.

    Normal Abilities:

    Blessing of Vitality:
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. Samira’s health is increased by 30% and is incapable of getting natural diseases and sickness. Magical sources of sickness and poison effects also only last half as long.

    Will of Minds:
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Samira is 50% resistant to mind altering abilities and statuses. This can include sleep, hypnosis, confusion, charm/seduction, illusions, and fear inducing spells and abilities. Paying the MP cost of such statuses and abilities also allows the spirits to help her further by seeing through illusions entirely or snapping her out of the condition. The mind connection also allows for Samira to call on and communicate telepathically with both summoned and unsummoned spirits in and out of combat.

    False Gods:
    The spirits contracted with Samira do not require as much energy to enter the normal world like other spirits. Being spirit copies of several gods and goddesses, they were given the ability to bypass such a necessity and therefore do not require the extra amount. Over time, the effect spread to the rest of the magic that links them with their summoner. Samira's spells cost 50% less MP. Another effect is that whenever they or their power is summoned, the flashy materialization sends out a wave of celestial energy. This energy has the burst range and speed that matches the rank of the spirit, doing full damage that also matches the rank of the spirit.

    Spirit Deities:
    Some of the energy that the spirits are made up of and were created from still have the essence of their originals. This has the result of making their bodies more powerful and can take greater amounts of damage. Spirit HP is increased by 30%. Due to their uncommon nature, they also have complete control over their keys unlike normal spirits. This makes it nearly impossible for Samira's keys to be stolen or lost. They will return to her of their own accord, and can even harm those that touch the keys for full damage of the rank that matches their own once per post.

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given 5 extra spell slots for one of their magics to be used for this lineage. They must be summons, are considered "normal" instead of "celestial", and must follow the rules for Normal, Grand, and Immaculate summons. Other magic rules such as durations and spell slot maximums must also be followed. Summon spells for this lineage are to be reviewed and graded in the magic application.

    Greed and Generosity:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%. Those of generosity also watch over those within this family line, granting them a more combat oriented effect. Samira receives 5% MP every post, and 5% HP every post.

    Plot Abilities:

    Celestial Storage:
    Using a spirit's key, Samira can access a different portal that she can use to store or withdraw her things and other objects. Sort of like a magical vault.

    Nassar Sanctum:
    Samira is capable of accessing the part of the celestial realm that is cut off from the typical normal one and is where her spirits dwell when not summoned or in her mind. If she should reach 0 HP, rather than die her body will be transferred here to recover until the next thread. This cannot be used as an escape method from combat.

    Blank Sleep:
    Due to the presence of the spirits in her mind, Samira is incapable of having dreams normally. Only dreams created magically have any effect.

    Social Spirits:
    Samira's spirits are capable of leaving the celestial realm on their own without it costing MP at all. However, they cannot participate in combat until they have been officially summoned with their required MP cost.

    Fellow Celestials:
    Both Samira and her spirits are able to sense others that use celestial magic within user rank burst range. This does absolutely nothing else aside from acknowledging the information. If OOC permission is given, they become more knowledgeable and will be aware of what spirits from the celestial realm are under that mage's control.

    Spirit Keys:
    Samira's keys are a bit out of the ordinary when it comes to summoning keys. If the spirits choose they can manifest themselves inside the keys. This causes the objects to be able to move and levitate at the spirit's will as well as glow different colors depending on the spirit. The ability also allows the spirits to talk to others when they are not summoned.
    Lineage Spells:


    An Dagda, God Avatar of Druidry:


    Name: An Dagda, God Avatar of Druidry
    Rank: B
    Type: Supportive, Offensive, AoE, Single Target
    Healing: 80
    Damage: 19, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 KCfokdl

    Active: Uaithne - Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned he uses this ability, and the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies within a 100m range will have their Defensive Spells increased by 60%, and will have a negative status effect removed once per post so long as it is B rank or lower. This requires the MP cost of the enemy spell that made the effect to be paid.

    Active: Lorg Mór - Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per summon, and cannot be switched.

    Revival - Using the handle end of his club, Dagda will heal a person as far as 200m for the equivalent of B rank Spell Damage. For plot purposes it will also revive dead NPCs and characters. Can be used one per post.

    Killing Blow - Dagda will use his club to strike an enemy, inflicting a wound that does B rank Spell Damage once per post. Single target that is normally melee range, but using his strength he can throw it as far as 200m at a speed of 200 m/s.
    Vishnu, God Avatar of Preservation:


    Name: Vishnu, God Avatar of Preservation
    Rank: B
    Type: Offensive, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 200m
    Speed: 200 m/s
    Duration: 6 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid.

    Appearence:
    Celestial Avatar Summoning - Page 3 BMKNqC4

    Passive: Dashavatara - When his original form is destroyed, rather than being completely dismissed from the mortal world Vishnu rises again as one of his avatars of legend with 75% health of the original. Defeated again he'll rise at 50% in a different avatar. And once more at 25%. His damage is also reduced by the same percentages.

    Active: Trimurti - When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack that does full B rank Spell Damage to a target that goes as far as 200m at a speed of 200 m/s. After the attack is complete, Shiva and Brahma disappear until the next time they are called to perform this attack, which can be once per post.
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky - Grand Summon
    Rank: B
    Type: Offensive, Single Target, AoE
    Damage: 21, 80, 40
    Summon HP: 180
    Range: 200m, 100m
    Speed: 200 m/s, 100 m/s
    Duration: 6 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:
    Celestial Avatar Summoning - Page 3 BdcyJ7h

    Active: Lightning Bolts - Surprise! Zeus can create and throw bolts of lighting at people. Each one is capable of doing full B Rank spell damage to a single target once per post throughout his duration. Range of 200m at a speed of 200 m/s. As a secondary effect to the lightning bolts, when a target is struck they will receive an additional jolt that depletes 5% MP.

    Active: Stormlord - A massive storm is created that lasts throughout the rest of his duration or until he ends it himself. He then unleashes the magical energy within him as a powerful lightning surge at 50 m/s. The attack strikes the first target it hits for full B rank spell damage, and anything else within 100m is hit for 50% of B rank spell damage. Those hit by the attack are also paralyzed for a single post. The AoE damage can occur once per post, but the paralysis can only happen every other post to those that were already affected.
    Odin, God Avatar of Battle:


    Name: Odin, God Avatar of Battle - Grand Summon
    Rank: A
    Type: Supportive, AoE, Burst
    Damage: 31
    Summon HP: 240
    Range: 150m, 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:
    Celestial Avatar Summoning - Page 3 RBILDVR

    Passive: Souls of the Valkyrie - When called upon, a Valkyrie spirit will stand near and follow each ally on the field as long as they are within a 150m range. They will heal for 50% of the equivalent of A rank damage per post, capping at 2.5x A rank per target. Lasts throughout his duration and will end if Odin is dismissed or defeated.

    Active: Souls of the Warrior - When activated, warrior spirits will appear and grant each ally and Odin himself their strength and battle confidence. Strength is increased by 65% for anyone within 75m of this spirit. Lasts for 7 posts. Should Odin be defeated or dismissed before the duration ends, a non-moving particle version of himself will remain so the buff can continue for allies until it has properly expired.
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order - Grand Summon
    Rank: S
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 43
    Summon HP: 300, 120
    Range: 100m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:
    Celestial Avatar Summoning - Page 3 B7VRm4r

    Passive: Order - When Ma'at enters the field her presence demands calmness and order. She emits an aura that spreads 100 meters at maximum that will affect both enemy and ally alike. Those that are within the aura are stunned for a single post as they begin to feel very heavy, may drop their weapons, and may even end up on the ground the more they resist. The stun can happen every other post to those that have already been affected by the aura.

    Active: Spawn of Ammut - Those that continue to fight will anger this spirit and as such she will punish enemy and ally alike. Once per post throughout her duration she is able to call upon a creature to attack for her. This creature takes the form of a lion, hippopotamus, and crocodile, and from her side it will travel towards the intended target, going as far as 400m at a speed of 400 m/s. If the target gets hit they will be damaged for full S Rank spell damage and will also be drained of 5% MP.
    Ascendant Abilities:
    X:
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    Truth:

    Description:
    There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.

    Ability:
    Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower.  Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true,  it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.

    Usage:
    3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
    Y:
    Celestial Avatar Summoning - Page 3 MxohjDm
    Archmage's Seal:

    Description:
    There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.

    Ability:
    Temporarily allows the user to change the element of their magic into:  Fire, Water, Earth or Air.

    Usage:
    This ability has a 4 post duration and 5 post cooldown and works as long as the duration is up on any spells cast. If a duration spell is affected by this ability it will stay that element until this ability goes on cooldown after use. The new element is either added to the spells with no element or changes the element completely to the element granted through this ability.
    Z:
    Celestial Avatar Summoning - Page 3 BDhNEiZ
    Magician's Spirit:

    Description:
    The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability:
    25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage:
    The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:


    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. A small invisible energy barrier exists around her that absorbs damage. It acts as a passive, is capable of absorbing damage up to 2x S rank spell damage, and will reform once per post if/when destroyed. The shield reforming will not occur on the same post of its destruction. Furthermore, the divine energy that makes up Samira's shields and barriers in the spells and abilities of her magic, lineage, and equipment is of a stronger sort that protects them from shield piercing spells and abilities. If someone were trying to bypass them they are required to pay the MP cost of the rank of that shield, spell, or ability. However, the damage and effects of the spells trying to bypass them will only be 50% effective.

    Avatar Set - Active. - This ability works in such a way that Samira gains the power of her spirits to use for herself, although the same amount of MP must be used as if they were summoned normally. A spirit can be selected to be used as an armor or as a weapon and their passive and active abilities can be used as if they were a requip. Their stats also follow the requip values of the spirit's rank, and because they now act as a requip they do not count towards the maximum number of summons on the field limit. Only one spirit weapon and one armor can be active at a time. Having either a weapon or armor gives her a 35% spell damage buff. If both are present their power is combined to equal a 70% spell damage buff. Whatever spirits are chosen follow their normal duration.

    Spirit Particles - Passive. Whenever a spirit is dismissed prematurely or destroyed, rather than return to the celestial realm completely part of the spirit will remain as moving energy particles that will damage those that come within user rank burst range for full spell damage of the spirit's rank. The damage can happen once per post until the spirit has completed its full duration. This ability also affects the summoning particles. Some of these particles attach themselves to Samira and fellow spirits, increasing their spell damage by 60%.
    Signature Spells:

    Janus, God Avatar of Portals:


    Name: Janus, God Avatar of Portals
    Rank: S
    Type: Supportive, Burst
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning - Page 3 YR4uFUK

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people or whatever else to go through. For plot they can go pretty much anywhere, but in normal circumstances the ability is used to go through walls. He can make one portal per post that allows for teleportation within a range of 100m.
    Portunus, God Avatar of Keys:


    Name: Portunus, God Avatar of Keys
    Rank: S
    Type: Offensive, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts

    Description:

    This spirit when summoned is barely noticeable. He lacks the flashy entrance of the others and instead of a large fighting form he takes on the simple appearance of a small key. He materializes on Samira's keyring and remains there until his ability is used. For plot purposes he can be used as a world master key and unlock nearly everything except for player created locks and such. That requires OOC permission.

    Active: Circle of Keys- Portunus will leave the keyring and command all other keys attached to leave as well. They then form a circle with Portunus at the center and from there the other keys release their energy to combine at the center point. Portunus then fires a beam of the combined celestial energy towards a single target that does S rank damage. This can be done once per post. 400m range, 400 m/s speed.
    Neith, Goddess Avatar of Weaving:


    Name: Neith, Goddess Avatar of Weaving
    Rank: S
    Type: Supportive, AoE
    Damage: 35, 60
    Summon HP: 250
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:


    Appearence:
    Celestial Avatar Summoning - Page 3 Vmc2VeK

    Active: Living Yarn - Neith conjures a large weaving shuttle that then shoots magic yarn at opponents, doing 50% of S rank damage and wrapping around them to trap them for one post. While this can be done every post the stun only works on already affected targets every other post.
    Passives:

    There are 20 spell slots not counting the sigs and advanced so that should entitle me to a max of 5 passives. 18 slots have been used for summons, meaning 2 are free for the passives.

    Spirit Bond - Samira's Magic Damage is increased by 50% - Replaces B Rank Spell Slot
    Isis' Boon - Samira's MP pool is increased by 50% - Replaces B Rank Spell Slot
    Plot Spirits:
    These are spirits that were originally in the magic but were removed due to mainly being for plot and fun. They serve no combat purposes nor will they participate.

    Isis:
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    Jing Wei:
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    Cupid:
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    Aphrodite:
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    Awilix:
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    Bacchus:
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    Apollo:
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    Artio:
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    Nox:
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    _____________________________________________________________________________________

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    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2139
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Nessa Cordelia Lux on 25th March 2019, 6:44 am

    Moved & Unlocked at the User's Request~

    Quote Two:

    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    11 B (2 of them Passives, 3 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
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    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others.

    Appearence:
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    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Artio!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
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    Active: Eruption - Pele is capable of creating an actual volcanic eruption where she stands and within her melee range. Lava and earthquakes affect a 100m range from the eruption and those within range of the eruption take 50% of B rank spell damage for every post of her duration. She can create a new volcanic eruption every post in a different area, spreading the lava and earthquake effects even farther. These last throughout her entire duration. Being in range of these eruptions herself also increases both her Spell Damage and Strength by 30%. If she leaves the area she will lose the buff.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is not a fighting spirit but does use his power of time to aid allies.

    Appearence:
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    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
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    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is quiet, rarely speaking, and has a very protective attitude towards nature.

    Appearence:
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    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. As far as personality goes he is sarcastic, rude, and likes to make petty insults all for the result of amusing himself.

    Appearence:
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    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Self, 225m
    Speed: Self, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world.

    Appearence:
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    Passive: Shards of Ice - A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damages she does. Skadi's melee and weapon attacks do 50% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
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    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
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    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work.

    Appearence:
    Celestial Avatar Summoning - Page 3 RB7krTg

    Active: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the passive regen capabilities of the enemy and reduce their effectiveness by 50% for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
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    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. With her shield, courage, and wisdom she stands against all foes that would harm her summoner and allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. She is a spirit with no tolerance for those that show their inflated ego, and towards those she considers an enemy she takes care of in a ruthless fashion. There is no amount of patience within her and she has no issues with leaving the normal plane of her own accord.

    Appearence:
    Celestial Avatar Summoning - Page 3 KUCsNu2

    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a guardian of light and does what is required to smite darkness from those weak of heart and soul.

    Appearence:
    Celestial Avatar Summoning - Page 3 JMb6h9W

    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. While she may have the title as Guardian of Heaven, she is actually also known as a goddess of snakes and serpents.

    Appearence:
    Celestial Avatar Summoning - Page 3 5QWVFxN

    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes.

    Appearence:
    Celestial Avatar Summoning - Page 3 NwsphJw

    Active: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range will take full S rank Spell Damage per post and will be given a debuff that lowers their speed by 70%. Lasts throughout her entire duration. 100 m/s speed.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank Spell Damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
    Celestial Avatar Summoning - Page 3 3VhOiZh

    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 18, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 28.5 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. This spirit is rather relaxed and tends to enjoy sleeping most of the time. He can be stubborn though when it comes to things he doesn't want to do.

    Appearence:
    Celestial Avatar Summoning - Page 3 3gtl704

    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 28.5, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. This spirit likes to be sneaky when she can, but her personality stands out when not in combat. She is playful, and at most times, quirky and immature.

    Appearence:
    Celestial Avatar Summoning - Page 3 HlUlWoI

    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. She is a spirit that is full of energy and can be quite cunning. That is, when she isn’t taking a cat nap of course. A whip is her weapon of choice.

    Appearence:
    Celestial Avatar Summoning - Page 3 0noGUze

    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 112.5m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning - Page 3 Gywel7o

    Passive: Hands of the Underworld - When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 112.5m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura through his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 58.5, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. He is wise and definite in his actions, there is no second guessing. Representing the god of sun from myth he too can make use of its power.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 75, 210, 158
    Summon HP: 525
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stand as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.


    _____________________________________________________________________________________

    Celestial Avatar Summoning - Page 3 McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
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    Johann
    Johann

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    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Johann on 29th March 2019, 2:02 am

    Quote No.1

    Spoiler:
    @Samira Nassar wrote:
    Celestial Avatar Summoning - Page 3 1Jr65dm

    Magic Name: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Third Magic: Avatar Aspect

    Magic Type: Summoning (Solitary - 4 Summons)

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Lineage:


    Summoner of Divinities

    Sacred Library Post
    Approval Lineage Thread

    Description:
    The act of summoning beings from another realm is a magic that many people choose to pick up for whatever reason. For Samira, it is in her blood. For generations her family line had always been born with the natural talent of summoning magic. Each summoner within the bloodline is directly linked with a set of spirits from the moment of birth, and Samira is no exception even if her set of spirits was not found until she was ten. This sort of magical link was bestowed upon her ancestors by the goddess Ma’at long ago so that they would act as guardians and help keep order and balance within the world. With the aid of other gods, spirits that represented them as well as many creatures of myth and legend were created for those of the bloodline to make use of. Magically linked and heavily bonded to such beings of power came with many benefits that has evolved throughout time. While many summoners were born into the bloodline, very few have ever reached the full potential, and even fewer have stayed true to the original purpose of the blessing.

    Normal Abilities:

    Blessing of Vitality:
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. Samira’s health is increased by 30% and is incapable of getting natural diseases and sickness. Magical sources of sickness and poison effects also only last half as long.

    Will of Minds:
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Samira is 50% resistant to mind altering abilities and statuses. This can include sleep, hypnosis, confusion, charm/seduction, illusions, and fear inducing spells and abilities. Paying the MP cost of such statuses and abilities also allows the spirits to help her further by seeing through illusions entirely or snapping her out of the condition. The mind connection also allows for Samira to call on and communicate telepathically with both summoned and unsummoned spirits in and out of combat.

    False Gods:
    The spirits contracted with Samira do not require as much energy to enter the normal world like other spirits. Being spirit copies of several gods and goddesses, they were given the ability to bypass such a necessity and therefore do not require the extra amount. Over time, the effect spread to the rest of the magic that links them with their summoner. Samira's spells cost 50% less MP. Another effect is that whenever they or their power is summoned, the flashy materialization sends out a wave of celestial energy. This energy has the burst range and speed that matches the rank of the spirit, doing full damage that also matches the rank of the spirit.

    Spirit Deities:
    Some of the energy that the spirits are made up of and were created from still have the essence of their originals. This has the result of making their bodies more powerful and can take greater amounts of damage. Spirit HP is increased by 30%. Due to their uncommon nature, they also have complete control over their keys unlike normal spirits. This makes it nearly impossible for Samira's keys to be stolen or lost. They will return to her of their own accord, and can even harm those that touch the keys for full damage of the rank that matches their own once per post.

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given 5 extra spell slots for one of their magics to be used for this lineage. They must be summons, are considered "normal" instead of "celestial", and must follow the rules for Normal, Grand, and Immaculate summons. Other magic rules such as durations and spell slot maximums must also be followed. Summon spells for this lineage are to be reviewed and graded in the magic application.

    Greed and Generosity:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%. Those of generosity also watch over those within this family line, granting them a more combat oriented effect. Samira receives 5% MP every post, and 5% HP every post.

    Plot Abilities:

    Celestial Storage:
    Using a spirit's key, Samira can access a different portal that she can use to store or withdraw her things and other objects. Sort of like a magical vault.

    Nassar Sanctum:
    Samira is capable of accessing the part of the celestial realm that is cut off from the typical normal one and is where her spirits dwell when not summoned or in her mind. If she should reach 0 HP, rather than die her body will be transferred here to recover until the next thread. This cannot be used as an escape method from combat.

    Blank Sleep:
    Due to the presence of the spirits in her mind, Samira is incapable of having dreams normally. Only dreams created magically have any effect.

    Social Spirits:
    Samira's spirits are capable of leaving the celestial realm on their own without it costing MP at all. However, they cannot participate in combat until they have been officially summoned with their required MP cost.

    Fellow Celestials:
    Both Samira and her spirits are able to sense others that use celestial magic within user rank burst range. This does absolutely nothing else aside from acknowledging the information. If OOC permission is given, they become more knowledgeable and will be aware of what spirits from the celestial realm are under that mage's control.

    Spirit Keys:
    Samira's keys are a bit out of the ordinary when it comes to summoning keys. If the spirits choose they can manifest themselves inside the keys. This causes the objects to be able to move and levitate at the spirit's will as well as glow different colors depending on the spirit. The ability also allows the spirits to talk to others when they are not summoned.
    Lineage Spells:


    An Dagda, God Avatar of Druidry:


    Name: An Dagda, God Avatar of Druidry
    Rank: B
    Type: Supportive, Offensive, AoE, Single Target
    Healing: 80
    Damage: 19, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 KCfokdl

    Active: Uaithne - Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned he uses this ability, and the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies within a 100m range will have their Defensive Spells increased by 60%, and will have a negative status effect removed once per post so long as it is B rank or lower. This requires the MP cost of the enemy spell that made the effect to be paid.

    Active: Lorg Mór - Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per summon, and cannot be switched.

    Revival - Using the handle end of his club, Dagda will heal a person as far as 200m for the equivalent of B rank Spell Damage. For plot purposes it will also revive dead NPCs and characters. Can be used one per post.

    Killing Blow - Dagda will use his club to strike an enemy, inflicting a wound that does B rank Spell Damage once per post. Single target that is normally melee range, but using his strength he can throw it as far as 200m at a speed of 200 m/s.
    Vishnu, God Avatar of Preservation:


    Name: Vishnu, God Avatar of Preservation
    Rank: B
    Type: Offensive, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 200m
    Speed: 200 m/s
    Duration: 6 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid. He is an intelligent and patient spirit that is curious in many things. Like Amaterasu, he can be easily amused and actually does enjoy trolling people if given the opportunity. So long as it isn't ridiculously distasteful. Does get irritated easily even thought he hides it quite well.

    Appearence:
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    Passive: Dashavatara - When his original form is destroyed, rather than being completely dismissed from the mortal world Vishnu rises again as one of his avatars of legend with 75% health of the original. Defeated again he'll rise at 50% in a different avatar. And once more at 25%. His damage is also reduced by the same percentages.

    Active: Trimurti - When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack that does full B rank Spell Damage to a target that goes as far as 200m at a speed of 200 m/s. After the attack is complete, Shiva and Brahma disappear until the next time they are called to perform this attack, which can be once per post.
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky - Grand Summon
    Rank: B
    Type: Offensive, Single Target, AoE
    Damage: 21, 80, 40
    Summon HP: 180
    Range: 200m, 100m
    Speed: 200 m/s, 100 m/s
    Duration: 6 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:
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    Active: Lightning Bolts - Surprise! Zeus can create and throw bolts of lighting at people. Each one is capable of doing full B Rank spell damage to a single target once per post throughout his duration. Range of 200m at a speed of 200 m/s. As a secondary effect to the lightning bolts, when a target is struck they will receive an additional jolt that depletes 5% MP.

    Active: Stormlord - A massive storm is created that lasts throughout the rest of his duration or until he ends it himself. He then unleashes the magical energy within him as a powerful lightning surge at 50 m/s. The attack strikes the first target it hits for full B rank spell damage, and anything else within 100m is hit for 50% of B rank spell damage. Those hit by the attack are also paralyzed for a single post. The AoE damage can occur once per post, but the paralysis can only happen every other post to those that were already affected.
    Odin, God Avatar of Battle:


    Name: Odin, God Avatar of Battle - Grand Summon
    Rank: A
    Type: Supportive, AoE, Burst
    Damage: 31
    Summon HP: 240
    Range: 150m, 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:
    Celestial Avatar Summoning - Page 3 RBILDVR

    Passive: Souls of the Valkyrie - When called upon, a Valkyrie spirit will stand near and follow each ally on the field as long as they are within a 150m range. They will heal for 50% of the equivalent of A rank damage per post, capping at 2.5x A rank per target. Lasts throughout his duration and will end if Odin is dismissed or defeated.

    Active: Souls of the Warrior - When activated, warrior spirits will appear and grant each ally and Odin himself their strength and battle confidence. Strength is increased by 65% for anyone within 75m of this spirit. Lasts for 7 posts. Should Odin be defeated or dismissed before the duration ends, a non-moving particle version of himself will remain so the buff can continue for allies until it has properly expired.
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order - Grand Summon
    Rank: S
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 43
    Summon HP: 300, 120
    Range: 100m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:
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    Passive: Order - When Ma'at enters the field her presence demands calmness and order. She emits an aura that spreads 100 meters at maximum that will affect both enemy and ally alike. Those that are within the aura are stunned for a single post as they begin to feel very heavy, may drop their weapons, and may even end up on the ground the more they resist. The stun can happen every other post to those that have already been affected by the aura.

    Active: Spawn of Ammut - Those that continue to fight will anger this spirit and as such she will punish enemy and ally alike. Once per post throughout her duration she is able to call upon a creature to attack for her. This creature takes the form of a lion, hippopotamus, and crocodile, and from her side it will travel towards the intended target, going as far as 400m at a speed of 400 m/s. If the target gets hit they will be damaged for full S Rank spell damage and will also be drained of 5% MP.
    Ascendant Abilities:
    X:
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    Truth:

    Description:
    There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.

    Ability:
    Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower.  Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true,  it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.

    Usage:
    3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
    Y:
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    Archmage's Seal:

    Description:
    There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.

    Ability:
    Temporarily allows the user to change the element of their magic into:  Fire, Water, Earth or Air.

    Usage:
    This ability has a 4 post duration and 5 post cooldown and works as long as the duration is up on any spells cast. If a duration spell is affected by this ability it will stay that element until this ability goes on cooldown after use. The new element is either added to the spells with no element or changes the element completely to the element granted through this ability.
    Z:
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    Magician's Spirit:

    Description:
    The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability:
    25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage:
    The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:


    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. A small invisible energy barrier exists around her that absorbs damage. It acts as a passive, is capable of absorbing damage up to 2x S rank spell damage, and will reform once per post if/when destroyed. The shield reforming will not occur on the same post of its destruction. Furthermore, the divine energy that makes up Samira's shields and barriers in the spells and abilities of her magic, lineage, and equipment is of a stronger sort that protects them from shield piercing spells and abilities. If someone were trying to bypass them they are required to pay the MP cost of the rank of that shield, spell, or ability. However, the damage and effects of the spells trying to bypass them will only be 50% effective.

    Avatar Set - Active. - This ability works in such a way that Samira gains the power of her spirits to use for herself, although the same amount of MP must be used as if they were summoned normally. A spirit can be selected to be used as an armor or as a weapon and their passive and active abilities can be used as if they were a requip. Their stats also follow the requip values of the spirit's rank, and because they now act as a requip they do not count towards the maximum number of summons on the field limit. Only one spirit weapon and one armor can be active at a time. Having either a weapon or armor gives her a 35% spell damage buff. If both are present their power is combined to equal a 70% spell damage buff. Whatever spirits are chosen follow their normal duration.

    Spirit Particles - Passive. Whenever a spirit is dismissed prematurely or destroyed, rather than return to the celestial realm completely part of the spirit will remain as moving energy particles that will damage those that come within user rank burst range for full spell damage of the spirit's rank. The damage can happen once per post until the spirit has completed its full duration. This ability also affects the summoning particles. Some of these particles attach themselves to Samira and fellow spirits, increasing their spell damage by 60%.
    Signature Spells:

    Janus, God Avatar of Portals:


    Name: Janus, God Avatar of Portals
    Rank: S
    Type: Supportive, Burst
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning - Page 3 YR4uFUK

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people or whatever else to go through. For plot they can go pretty much anywhere, but in normal circumstances the ability is used to go through walls. He can make one portal per post that allows for teleportation within a range of 100m.
    Portunus, God Avatar of Keys:


    Name: Portunus, God Avatar of Keys
    Rank: S
    Type: Offensive, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts

    Description:

    This spirit when summoned is barely noticeable. He lacks the flashy entrance of the others and instead of a large fighting form he takes on the simple appearance of a small key. He materializes on Samira's keyring and remains there until his ability is used. For plot purposes he can be used as a world master key and unlock nearly everything except for player created locks and such. That requires OOC permission.

    Active: Circle of Keys- Portunus will leave the keyring and command all other keys attached to leave as well. They then form a circle with Portunus at the center and from there the other keys release their energy to combine at the center point. Portunus then fires a beam of the combined celestial energy towards a single target that does S rank damage. This can be done once per post. 400m range, 400 m/s speed.
    Neith, Goddess Avatar of Weaving:


    Name: Neith, Goddess Avatar of Weaving
    Rank: S
    Type: Supportive, AoE
    Damage: 35, 60
    Summon HP: 250
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:


    Appearence:
    Celestial Avatar Summoning - Page 3 Vmc2VeK

    Active: Living Yarn - Neith conjures a large weaving shuttle that then shoots magic yarn at opponents, doing 50% of S rank damage and wrapping around them to trap them for one post. While this can be done every post the stun only works on already affected targets every other post.
    Passives:

    There are 20 spell slots not counting the sigs and advanced so that should entitle me to a max of 5 passives. 18 slots have been used for summons, meaning 2 are free for the passives.

    Spirit Bond - Samira's Magic Damage is increased by 50% - Replaces B Rank Spell Slot
    Isis' Boon - Samira's MP pool is increased by 50% - Replaces B Rank Spell Slot
    Plot Spirits:
    These are spirits that were originally in the magic but were removed due to mainly being for plot and fun. They serve no combat purposes nor will they participate.

    Isis:
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    Jing Wei:
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    Cupid:
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    Aphrodite:
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    Awilix:
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    Bacchus:
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    Apollo:
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    Artio:
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    Nox:
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    _____________________________________________________________________________________

    Celestial Avatar Summoning - Page 3 Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3714
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Johann on 29th March 2019, 2:03 am

    Quote No. 2
    Celestial Avatar Summoning - Page 3 OHDD1mB

    Spoiler:
    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    11 B (2 of them Passives, 3 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He is a spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
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    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others. Loki can be a bit of a jokester and enjoys toying with others. However, he is also a spirit that enjoys staying alive and unharmed so he knows when to stop. Unlike Agni, he can take on a more serious and sinister nature in certain situations, and does actually make use of his brain for things other than tricks. He is, however, often ignored by the others. Mainly due to his habit of turning them into random things and keeping them that way.

    Appearence:
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    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Pele!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
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    Active: Eruption - Pele is capable of creating an actual volcanic eruption where she stands and within her melee range. Lava and earthquakes affect a 100m range from the eruption and those within range of the eruption take 50% of B rank spell damage for every post of her duration. She can create a new volcanic eruption every post in a different area, spreading the lava and earthquake effects even farther. These last throughout her entire duration. Being in range of these eruptions herself also increases both her Spell Damage and Strength by 30%. If she leaves the area she will lose the buff.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is a spirit that does not really enjoy battle. He prefers taking more peaceful approaches rather than acting out on violence. He has a serious nature about him, and normally always carries a frown. Nevertheless, he speaks up if he has any sort of input and always does as he is told by his fellow spirit brethren and summoner.

    Appearence:
    Celestial Avatar Summoning - Page 3 XsFpTXk

    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
    Celestial Avatar Summoning - Page 3 Kfqur6l

    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is a nature spirit that has never shown his ability to talk in the past. Nevertheless, he is a kind and patient spirit towards his allies, and has never shown cruelty towards those that did not deserve it. Those that deserve it are generally the ones that destroy his garden. Assuming that is left alone, he is a spirit anyone can trust to fulfill his role and watch over them.

    Appearence:
    Celestial Avatar Summoning - Page 3 WVruTHr

    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. He is a very sarcastic and blunt spirit. Rare is the day he holds back his tongue, and more often than not he goes into a lecture mode when speaking with Samira. Only his sister, Amaterasu, manages to keep him in check. He is actually a very caring spirit and quite emotional. He just has a much harsher approach at showing it that often leads to hurt feelings for others around him.

    Appearence:
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    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Melee, 225m
    Speed: Melee, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world. A quirky spirit that has a habit of taking rocks and smashing men on the head with them. Should they survive the skull bashing, she considers them as a perfect mate. That aside, she is a loyal spirit and will fight for her allies. However, she is also not blind and does not always believe the same things those around her would. She is a very independent soul and has no issue with laying her trust on those she believes deserve it, even if they seem shady to others.

    Appearence:
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    Active: Shards of Ice - Activates as soon as she is summoned and lasts for 7 Posts. A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damage she does. Skadi's melee and basic attacks do 75% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank spell damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration. As a secondary effect, the spell speed is slowed by 60% for 7 posts for those that are bitten and injured by the ice mist wolves. The buff does not stack if an enemy is injured again, but it can be re-applied if it is removed.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
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    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning - Page 3 Xg4tJxX

    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work. However, whenever he is actually called upon he does value his role as a spirit and will protect his summoner at all cost. Unless that cost is his cookies. He'll have to think about that one.

    Appearence:
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    Active: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the passive regen capabilities of the enemy and reduce their effectiveness by 50% for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
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    Celestial Avatar Summoning - Page 3 ZYFJXJt

    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. Like Chronos, she values wisdom and does not always go into offensive action unless required. She is a protective spirit and her abilities indicate as much. She will always ensure to put herself in harms way well before allowing those she is watching over to be injured.

    Appearence:
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    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. Impatient and often always full of rage, Kali is Samira's most bloodthirsty spirit. Rare is it that she shows any forgiveness, and quite a number of times she has even deserted Samira and her allies midbattle. A great fighter she may be, but not one to trust to always stick around and have your back.

    Appearence:
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    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a warrior of light that can be kind and sweet at times. She likes to be amused and somehow seems to find it in all things. It's when she is not amused that one should be worried. Like Ra, she is a leader spirit among the group and the others look up to her as an example and for answers. Samira's well being is her priority, but she also remains unbiased and looks at the bigger picture and long term on things. An example would be letting Samira suffer temporarily in order for a longer term alliance advantage. She is not as blind as other spirits are, and knows full well that her summoner can make mistakes and may need a more tough love approach. If one wished to speak with a reasonable spirit that did not automatically side with Team Samira, she would be the best choice.

    Appearence:
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    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. She is a very passive and gentle spirit. She believes in the abilities of others even if they are weak, and never thinks less of them. Unfortunately, she is not one to take harsh action. She will attack if she must, and is quite capable of fighting very well. However, she is not the correct spirit to use if harsh judgments without leniency is in place.

    Appearence:
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    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes. She is the wildcard of the group. She rivals Kali when it comes to rage and impatience, but she is much more dangerous with it. Kali knows when to stop. Kukulkan does not, and if she did she would refuse to. She is a very stubborn spirit and does not believe in hiding how she truly is just to prevent offending another being. She knows her own power and enjoys being able to eliminate those that stand in her way as an enemy. Surprisingly, even as a sort of rebel spirit that has gotten herself into trouble with the Celestial King in the past, she takes her role as Samira's spirit seriously. Those that harm her summoner are made an instant enemy and are to be made an example of.

    Appearence:
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    Active: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range will take full S rank Spell Damage per post and will be given a debuff that lowers their speed by 70%. Lasts throughout her entire duration. 100 m/s speed.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank Spell Damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
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    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 29, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. A spirit that is very passive and usually mistaken as an actual large boulder or rocky hill since he rarely moves. He is, however, very protective of his summoner if he is the one on the field and will crush without hesitance those that have offended her or intend to bring harm.  Otherwise, he prefers to sleep. Every day, all day.

    Appearence:
    Celestial Avatar Summoning - Page 3 3gtl704

    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 29, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. A spirit that most assume was created very wrong. She's very hyperactive and at times lacks any form of common sense. Serqet is most certainly the less reliable spirit in Samira's arsenal, and would more likely say hello to an enemy while on a stealth mission than do her actual objective.

    Appearence:
    Celestial Avatar Summoning - Page 3 HlUlWoI

    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. Bastet is a responsible spirit that tries to remind her fellow spirits of their own responsibilities. Half the time though it doesn't work since she lacks the authority. Despite being a cat spirit, and sometimes taking the form of an actual cat, she dislikes being petted and cuddled. Still, she often finds herself chasing toy mice and balls of yarn.

    Appearence:
    Celestial Avatar Summoning - Page 3 0noGUze

    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 110m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
    Celestial Avatar Summoning - Page 3 Gywel7o

    Active: Hands of the Underworld - Activates as soon as he is summoned and lasts for 9 Posts. When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 110m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura once per post throughout his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 59, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. One of the main leader spirits and has little to no sense of humor. He finds the playfulness and carefree attitudes of the others to be very disgraceful, and is a spirit that believes in harsh discipline and punishments. He cares very little of what others think of him and does as he wishes even if it seems shady. Most often it is not for evil or bad intent that he does this, but for his allies even if they are unaware. He does value honor and would never disgrace the name of his original. Ra can be reasoned with, much like Amaterasu although less lenient and kind, and he always has a calm way of thinking.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 113, 210, 158
    Summon HP: 788
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stands as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.


    _____________________________________________________________________________________

    Celestial Avatar Summoning - Page 3 Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3714
    Guild : Dies Irae - GM
    Cosmic Coins : 0
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    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Johann on 7th May 2019, 2:52 pm

    Moved and unlocked at the user's request - 1

    Spoiler:
    @Samira Nassar wrote:
    Celestial Avatar Summoning - Page 3 1Jr65dm

    Magic Name: Celestial Avatar Summoning

    Second Magic: Celestial Avatar

    Third Magic: Avatar Aspect

    Magic Type: Summoning (Solitary - 4 Summons)

    Description:

    In general the art of summoning magic allows the user to bring spirits from other planes of existence into the normal world in order to aid the summoner with day to day life, combat, or whatever else the user may desire. Keys are often used as the physical object that opens the gateway between worlds and it is normal for summoners to form contracts with the spirits. The spirits are different for each summoner for there is typically only one key that exists for each spirit. Due to this, there is a large variety between summoner to summoner. Some may have random spirits while others follow a select theme. Samira’s is the latter.

    Celestial Avatar Summoning revolves around the fact that all spirits summoned are named after many ancient gods and goddesses of stories and myths around the world. They are of course not the gods themselves but rather the avatars of them, spirits that merely represent and share the name. Samira stumbled upon such spirits while looking through her grandfather’s study. He had a massive collection of ancient text and artifacts and of those artifacts was a chest containing several keys. He nor anyone else that took part of his research could activate the keys but upon Samira finding the chest four of the keys glowed and the spirits within revealed themselves to the young girl. She had a natural talent and power that awakened them from their slumber that the researchers did not possess, and so she became worthy and deserving of using their power. The other keys within the chest remained dormant since she was not yet powerful enough to awaken them.

    Lineage:


    Summoner of Divinities

    Sacred Library Post
    Approval Lineage Thread

    Description:
    The act of summoning beings from another realm is a magic that many people choose to pick up for whatever reason. For Samira, it is in her blood. For generations her family line had always been born with the natural talent of summoning magic. Each summoner within the bloodline is directly linked with a set of spirits from the moment of birth, and Samira is no exception even if her set of spirits was not found until she was ten. This sort of magical link was bestowed upon her ancestors by the goddess Ma’at long ago so that they would act as guardians and help keep order and balance within the world. With the aid of other gods, spirits that represented them as well as many creatures of myth and legend were created for those of the bloodline to make use of. Magically linked and heavily bonded to such beings of power came with many benefits that has evolved throughout time. While many summoners were born into the bloodline, very few have ever reached the full potential, and even fewer have stayed true to the original purpose of the blessing.

    Normal Abilities:

    Blessing of Vitality:
    The bloodline was granted an unusual amount of energy and a long healthy life. Even the most physically fragile and weak are able to take a beating only to somehow rise again in the moment of near defeat. Such extra energy was even quite common to be used in the past as a more sacrificial route of the summoning process. The blessing coupled with generations of spilt blood as a replacement form of summoning has made the descendants that much stronger. Samira’s health is increased by 30% and is incapable of getting natural diseases and sickness. Magical sources of sickness and poison effects also only last half as long.

    Will of Minds:
    Summoners of this line are very well connected with their spirits even at the weakest levels of magic ranking. The spirits have a space within their summoner’s mind where they can see and hear everything that goes on around their summoner as they go through daily life. They act as hidden guardians that are prepared to act and have full knowledge of a situation. Samira’s are no exception to this. Due to their spirit presence there is not one mind, but many. Samira is 50% resistant to mind altering abilities and statuses. This can include sleep, hypnosis, confusion, charm/seduction, illusions, and fear inducing spells and abilities. Paying the MP cost of such statuses and abilities also allows the spirits to help her further by seeing through illusions entirely or snapping her out of the condition. The mind connection also allows for Samira to call on and communicate telepathically with both summoned and unsummoned spirits in and out of combat.

    False Gods:
    The spirits contracted with Samira do not require as much energy to enter the normal world like other spirits. Being spirit copies of several gods and goddesses, they were given the ability to bypass such a necessity and therefore do not require the extra amount. Over time, the effect spread to the rest of the magic that links them with their summoner. Samira's spells cost 50% less MP. Another effect is that whenever they or their power is summoned, the flashy materialization sends out a wave of celestial energy. This energy has the burst range and speed that matches the rank of the spirit, doing full damage that also matches the rank of the spirit.

    Spirit Deities:
    Some of the energy that the spirits are made up of and were created from still have the essence of their originals. This has the result of making their bodies more powerful and can take greater amounts of damage. Spirit HP is increased by 30%. Due to their uncommon nature, they also have complete control over their keys unlike normal spirits. This makes it nearly impossible for Samira's keys to be stolen or lost. They will return to her of their own accord, and can even harm those that touch the keys for full damage of the rank that matches their own once per post.

    Final Guardians:
    Those of this bloodline have within them the capability of summoning certain spirits even without having a key for them. They are leaders among the created god spirits and answer only to those that have reached a level of power worthy of their time and effort. Long have they waited for someone to reach that point. The user is given 5 extra spell slots for one of their magics to be used for this lineage. They must be summons, are considered "normal" instead of "celestial", and must follow the rules for Normal, Grand, and Immaculate summons. Other magic rules such as durations and spell slot maximums must also be followed. Summon spells for this lineage are to be reviewed and graded in the magic application.

    Greed and Generosity:
    Those of this bloodline are followed by the god incarnation spirits of wealth and greed. They watch from their places in the celestial realm, remaining silent and having no contact or giving aid. Should a summoner that is connected to this lineage complete a worthy task, they will then be granted a temporary blessing that will allow them to gain more rewards for their efforts. Samira’s jewel reward at the end of a job is increased by 100%. Those of generosity also watch over those within this family line, granting them a more combat oriented effect. Samira receives 5% MP every post, and 5% HP every post.

    Plot Abilities:

    Celestial Storage:
    Using a spirit's key, Samira can access a different portal that she can use to store or withdraw her things and other objects. Sort of like a magical vault.

    Nassar Sanctum:
    Samira is capable of accessing the part of the celestial realm that is cut off from the typical normal one and is where her spirits dwell when not summoned or in her mind. If she should reach 0 HP, rather than die her body will be transferred here to recover until the next thread. This cannot be used as an escape method from combat.

    Blank Sleep:
    Due to the presence of the spirits in her mind, Samira is incapable of having dreams normally. Only dreams created magically have any effect.

    Social Spirits:
    Samira's spirits are capable of leaving the celestial realm on their own without it costing MP at all. However, they cannot participate in combat until they have been officially summoned with their required MP cost.

    Fellow Celestials:
    Both Samira and her spirits are able to sense others that use celestial magic within user rank burst range. This does absolutely nothing else aside from acknowledging the information. If OOC permission is given, they become more knowledgeable and will be aware of what spirits from the celestial realm are under that mage's control.

    Spirit Keys:
    Samira's keys are a bit out of the ordinary when it comes to summoning keys. If the spirits choose they can manifest themselves inside the keys. This causes the objects to be able to move and levitate at the spirit's will as well as glow different colors depending on the spirit. The ability also allows the spirits to talk to others when they are not summoned.
    Lineage Spells:


    An Dagda, God Avatar of Druidry:


    Name: An Dagda, God Avatar of Druidry
    Rank: B
    Type: Supportive, Offensive, AoE, Single Target
    Healing: 80
    Damage: 19, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Dagda is a spirit that isn't always generally on the front lines as he is usually more inclined to remain slightly chill and laidback. He's more interested in playing his harp or making use of his cauldron than being an actual summon. That's not to say he isn't useless though. With his weapon Lorg Mór he is able to bring his own methods of offense while also possibly choosing to raise his allies.

    Appearence:
    Celestial Avatar Summoning - Page 3 KCfokdl

    Active: Uaithne - Uaithne is said to be a magical harp that is capable of changing the seasons and controlling emotions. When Dagda is summoned he uses this ability, and the harp's music will begin to play and can be heard even though no harp or player can be seen. Allies within a 100m range will have their Defensive Spells increased by 60%, and will have a negative status effect removed once per post so long as it is B rank or lower. This requires the MP cost of the enemy spell that made the effect to be paid.

    Active: Lorg Mór - Dagda's club has been known in legend to defeat enemies using one end while being able to restore life with the other. He is able to switch the active ability of his weapon based on the situation. Only one of these can be chosen per summon, and cannot be switched.

    Revival - Using the handle end of his club, Dagda will heal a person as far as 200m for the equivalent of B rank Spell Damage. For plot purposes it will also revive dead NPCs and characters. Can be used one per post.

    Killing Blow - Dagda will use his club to strike an enemy, inflicting a wound that does B rank Spell Damage once per post. Single target that is normally melee range, but using his strength he can throw it as far as 200m at a speed of 200 m/s.
    Vishnu, God Avatar of Preservation:


    Name: Vishnu, God Avatar of Preservation
    Rank: B
    Type: Offensive, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 200m
    Speed: 200 m/s
    Duration: 6 Posts

    Description:

    A very reasonable spirit that puts the safety of the world above all else. The spirit incarnation of Vishnu has access to the different avatars that his original had. He is also a part of a trinity of his spirit Pantheon and is able to call upon the others for aid. He is an intelligent and patient spirit that is curious in many things. Like Amaterasu, he can be easily amused and actually does enjoy trolling people if given the opportunity. So long as it isn't ridiculously distasteful. Does get irritated easily even thought he hides it quite well.

    Appearence:
    Celestial Avatar Summoning - Page 3 BMKNqC4

    Passive: Dashavatara - When his original form is destroyed, rather than being completely dismissed from the mortal world Vishnu rises again as one of his avatars of legend with 75% health of the original. Defeated again he'll rise at 50% in a different avatar. And once more at 25%. His damage is also reduced by the same percentages.

    Active: Trimurti - When activating this spell, Shiva and Brahma will be called to aid Vishnu and complete the trinity. They will then combine their power to unleash an attack that does full B rank Spell Damage to a target that goes as far as 200m at a speed of 200 m/s. After the attack is complete, Shiva and Brahma disappear until the next time they are called to perform this attack, which can be once per post.
    Zeus, God Avatar of the Sky:


    Name: Zeus, God Avatar of the Sky - Grand Summon
    Rank: B
    Type: Offensive, Single Target, AoE
    Damage: 21, 80, 40
    Summon HP: 180
    Range: 200m, 100m
    Speed: 200 m/s, 100 m/s
    Duration: 6 Posts

    Description:

    A spirit that is an incarnation of a god that can be wrathful. The spirit is no different. He is quick to anger and uses his powers of lightning to strike those he feels deserves it, friend and foe alike.

    Appearence:
    Celestial Avatar Summoning - Page 3 BdcyJ7h

    Active: Lightning Bolts - Surprise! Zeus can create and throw bolts of lighting at people. Each one is capable of doing full B Rank spell damage to a single target once per post throughout his duration. Range of 200m at a speed of 200 m/s. As a secondary effect to the lightning bolts, when a target is struck they will receive an additional jolt that depletes 5% MP.

    Active: Stormlord - A massive storm is created that lasts throughout the rest of his duration or until he ends it himself. He then unleashes the magical energy within him as a powerful lightning surge at 50 m/s. The attack strikes the first target it hits for full B rank spell damage, and anything else within 100m is hit for 50% of B rank spell damage. Those hit by the attack are also paralyzed for a single post. The AoE damage can occur once per post, but the paralysis can only happen every other post to those that were already affected.
    Odin, God Avatar of Battle:


    Name: Odin, God Avatar of Battle - Grand Summon
    Rank: A
    Type: Supportive, AoE, Burst
    Damage: 31
    Summon HP: 240
    Range: 150m, 75m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Odin is a warrior that shows no fear or hesitance in the face of battle. Using some of the powers of his original, he calls upon the souls of Valhalla to aid his allies. He shows great respect towards those that display true strength, whether it be in the form of a warrior, or one that has shown to have an unbreakable will and inner strength.

    Appearence:
    Celestial Avatar Summoning - Page 3 RBILDVR

    Passive: Souls of the Valkyrie - When called upon, a Valkyrie spirit will stand near and follow each ally on the field as long as they are within a 150m range. They will heal for 50% of the equivalent of A rank damage per post, capping at 2.5x A rank per target. Lasts throughout his duration and will end if Odin is dismissed or defeated.

    Active: Souls of the Warrior - When activated, warrior spirits will appear and grant each ally and Odin himself their strength and battle confidence. Strength is increased by 65% for anyone within 75m of this spirit. Lasts for 7 posts. Should Odin be defeated or dismissed before the duration ends, a non-moving particle version of himself will remain so the buff can continue for allies until it has properly expired.
    Ma'at, Goddess Avatar of Order:


    Name: Ma'at, Goddess Avatar of Order - Grand Summon
    Rank: S
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 43
    Summon HP: 300, 120
    Range: 100m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    The spirit incarnation of the one that had blessed those of the Nassar line so long ago. She is an unbiased spirit, not showing any favor towards her allies or instant damnation towards enemies. Those around her are for her to judge, and she will not allow even her summoner to alter her judgement.

    Appearence:
    Celestial Avatar Summoning - Page 3 B7VRm4r

    Passive: Order - When Ma'at enters the field her presence demands calmness and order. She emits an aura that spreads 100 meters at maximum that will affect both enemy and ally alike. Those that are within the aura are stunned for a single post as they begin to feel very heavy, may drop their weapons, and may even end up on the ground the more they resist. The stun can happen every other post to those that have already been affected by the aura.

    Active: Spawn of Ammut - Those that continue to fight will anger this spirit and as such she will punish enemy and ally alike. Once per post throughout her duration she is able to call upon a creature to attack for her. This creature takes the form of a lion, hippopotamus, and crocodile, and from her side it will travel towards the intended target, going as far as 400m at a speed of 400 m/s. If the target gets hit they will be damaged for full S Rank spell damage and will also be drained of 5% MP.
    Ascendant Abilities:
    X:
    Celestial Avatar Summoning - Page 3 OiG0AZN
    Truth:

    Description:
    There was once a priest who had devoted his entire life to his religion. As such, he preached about his God's superiority over all others and how the belief in his existence was the only "truth". From his point of view, magic was a heresy created by the heathens, thus he denied it completely, believing it to lead people "down the wrong path". Eventually, after years of unfaltering belief, his beloved deity whispered to him. What was then said remains a mystery, one the priest took to his grave, but tales describe his descendants as "the ones who dispel Lies through their only Truth", seemingly hinting that they have gained an unnatural power through their ancestor's unwavering belief.

    Ability:
    Creates a 30 meter bubble of antimagic in which no magic can exist of the user's rank or lower.  Spell Fusions or similar effects can create spell effects that go beyond this limit. While within the area, nobody can speak lies and anyone inside will know when something is true fact or a lie. If someone says what they believe is true,  it will feel "empty", but is clearly not an intended lie but they would not be able to say it at all if it is a known lie to them.

    Usage:
    3 post duration with a 8 posts cooldown. Deals 5% HP damage per post to the user as long as it is active. If the bubble is hit by a spell of higher rank of one is used of higher rank inside of it the bubble will disperse and go onto cooldown.
    Y:
    Celestial Avatar Summoning - Page 3 MxohjDm
    Archmage's Seal:

    Description:
    There was once a great and powerful mage named Merlin. He was a master of the elements and knew a variety of spells. It was said that this was because he was given a gift by the goddess Hecate, a magical symbol on his shoulder. Those who bear the same lineage as Merlin posses the mark on their left shoulder.

    Ability:
    Temporarily allows the user to change the element of their magic into:  Fire, Water, Earth or Air.

    Usage:
    This ability has a 4 post duration and 5 post cooldown and works as long as the duration is up on any spells cast. If a duration spell is affected by this ability it will stay that element until this ability goes on cooldown after use. The new element is either added to the spells with no element or changes the element completely to the element granted through this ability.
    Z:
    Celestial Avatar Summoning - Page 3 BDhNEiZ
    Magician's Spirit:

    Description:
    The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.

    Ability:
    25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.

    Usage:
    The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.
    Unique Abilities:


    Divine Intervention - Passive. Samira's spirits have grown attached in such a way that they all have left a bit of their power in the mortal world in order to further keep her protected. A small invisible energy barrier exists around her that absorbs damage. It acts as a passive, is capable of absorbing damage up to 2x S rank spell damage, and will reform once per post if/when destroyed. The shield reforming will not occur on the same post of its destruction. Furthermore, the divine energy that makes up Samira's shields and barriers in the spells and abilities of her magic, lineage, and equipment is of a stronger sort that protects them from shield piercing spells and abilities. If someone were trying to bypass them they are required to pay the MP cost of the rank of that shield, spell, or ability. However, the damage and effects of the spells trying to bypass them will only be 50% effective.

    Avatar Set - Active. - This ability works in such a way that Samira gains the power of her spirits to use for herself, although the same amount of MP must be used as if they were summoned normally. A spirit can be selected to be used as an armor or as a weapon and their passive and active abilities can be used as if they were a requip. Their stats also follow the requip values of the spirit's rank, and because they now act as a requip they do not count towards the maximum number of summons on the field limit. Only one spirit weapon and one armor can be active at a time. Having either a weapon or armor gives her a 35% spell damage buff. If both are present their power is combined to equal a 70% spell damage buff. Whatever spirits are chosen follow their normal duration.

    Spirit Particles - Passive. Whenever a spirit is dismissed prematurely or destroyed, rather than return to the celestial realm completely part of the spirit will remain as moving energy particles that will damage those that come within user rank burst range for full spell damage of the spirit's rank. The damage can happen once per post until the spirit has completed its full duration. This ability also affects the summoning particles. Some of these particles attach themselves to Samira and fellow spirits, increasing their spell damage by 60%.
    Signature Spells:

    Janus, God Avatar of Portals:


    Name: Janus, God Avatar of Portals
    Rank: S
    Type: Supportive, Burst
    Damage: 35
    Summon HP: 250
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Portals! Janus!” a man made from metal and mechanical parts and wielding a key-like scepter steps out of the celestial doorway. He is a fan of change and new experiences. A teacher of the past to make way for a better future.

    Appearence:
    Celestial Avatar Summoning - Page 3 YR4uFUK

    Active: Spirit Portal - Janus is able to create portals of varying sizes for people or whatever else to go through. For plot they can go pretty much anywhere, but in normal circumstances the ability is used to go through walls. He can make one portal per post that allows for teleportation within a range of 100m.
    Portunus, God Avatar of Keys:


    Name: Portunus, God Avatar of Keys
    Rank: S
    Type: Offensive, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 400m
    Speed: 400 m/s
    Duration: 10 Posts

    Description:

    This spirit when summoned is barely noticeable. He lacks the flashy entrance of the others and instead of a large fighting form he takes on the simple appearance of a small key. He materializes on Samira's keyring and remains there until his ability is used. For plot purposes he can be used as a world master key and unlock nearly everything except for player created locks and such. That requires OOC permission.

    Active: Circle of Keys- Portunus will leave the keyring and command all other keys attached to leave as well. They then form a circle with Portunus at the center and from there the other keys release their energy to combine at the center point. Portunus then fires a beam of the combined celestial energy towards a single target that does S rank damage. This can be done once per post. 400m range, 400 m/s speed.
    Neith, Goddess Avatar of Weaving:


    Name: Neith, Goddess Avatar of Weaving
    Rank: S
    Type: Supportive, AoE
    Damage: 35, 60
    Summon HP: 250
    Range: 200m
    Speed: 100 m/s
    Duration: 10 Posts

    Description:


    Appearence:
    Celestial Avatar Summoning - Page 3 Vmc2VeK

    Active: Living Yarn - Neith conjures a large weaving shuttle that then shoots magic yarn at opponents, doing 50% of S rank damage and wrapping around them to trap them for one post. While this can be done every post the stun only works on already affected targets every other post.
    Passives:

    There are 20 spell slots not counting the sigs and advanced so that should entitle me to a max of 5 passives. 18 slots have been used for summons, meaning 2 are free for the passives.

    Spirit Bond - Samira's Magic Damage is increased by 50% - Replaces B Rank Spell Slot
    Isis' Boon - Samira's MP pool is increased by 50% - Replaces B Rank Spell Slot
    Plot Spirits:
    These are spirits that were originally in the magic but were removed due to mainly being for plot and fun. They serve no combat purposes nor will they participate.

    Isis:
    Celestial Avatar Summoning - Page 3 ZV8UDPo
    Jing Wei:
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    Cupid:
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    Aphrodite:
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    Awilix:
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    Bacchus:
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    Apollo:
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    Artio:
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    Nox:
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    _____________________________________________________________________________________

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    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3714
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Avatar Summoning - Page 3 Empty Re: Celestial Avatar Summoning

    Post by Johann on 7th May 2019, 2:53 pm

    Moved and unlocked at the user's request - 2

    Spoiler:
    @Samira Nassar wrote:
    Planner Guide: 25 Slots due to 5 Purchased/Rewarded slots as well as 5 from Lineage
    11 B (2 of them Passives, 3 Lineage)
    8 A (1 Lineage)
    6 S (1 Lineage)


    B Rank Summons:

    Agni, God Avatar of Fire:


    Name: Agni, God Avatar of Fire
    Rank: B
    Type: Offensive, Burst, AoE
    Damage: 19, 80, 40
    Summon HP: 150
    Range: 50m, 30m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Fire! Agni!” a tall two headed man made of flames and solidified lava emerges from the gateway. Due to his two heads he has a split personality where one side is nice and playful while the other is reckless and cares only for destruction. He is a spirit that focuses purely on offense. His body is capable of injuring melee opponents just by touch and he is capable of releasing bursts of fire from his body to burn those around him.

    Appearence:
    Celestial Avatar Summoning - Page 3 CXD2i5i

    Passive: Burn Up - Agni’s body is made of lava and fire and due to this he will burn or melt anything his body comes into contact with for plot. OOC permission needed for player owned items and such. As a combat effect, he has an aura of intense heat that will damage those within it for full B rank spell damage. Range of 50m, and the damage can occur once per post per enemy.

    Active: Purification Eruption - Purified flames erupt from Agni’s body in a quick burst around him, dealing 50% B rank damage to anything within 100 meters with a speed of 50 m/s. Can be done once per post throughout his duration. This ability also places a burn on enemies that are hit by the initial attack that drains 5% more HP once per post. The burn does not stack and can be removed, but if targets are hit again then the burn effect will be re-applied.
    Chaac, God Avatar of Rain:


    Name: Chaac, God Avatar of Rain
    Rank: B
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 19, 40, 80
    Summon HP: 150
    Range: 100m, 200m
    Speed: 50 m/s, 200 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Rain! Chaac!” a tall and muscular dark skinned man dressed in a ceremonial tribal outfit and wielding a large axe steps from the gate portal. He is a quiet and serious spirit but he is very kind and understands well the regret that comes from mistakes. His very presence causes the sky to darken and rain, although the extremity of the storm is dependent on his mood. His axe acts as his weapon of choice and he can temporarily empower it for extra damage.

    Appearence:
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    Passive: Rainstorm - Whenever this spirit is out it will start to rain, the storm spanning across the sky at a max of 100 meters. This rain has a different effect depending on whether Chaac views someone as an ally or enemy. Allies will be healed for 50% of B rank spell damage per post, while enemies will be damaged by an acidic rain for the same amount.

    Active: Thunder Strike - Chaac’s axe becomes charged with the power of thunder and lightning of the storm. He strikes with the axe either by throwing it at a target or swinging it forward, causing an electrified attack that can put out B rank damage to a single target. The maximum range for the throw is 200 meters with a max speed of 200 m/s. If the attack hits, that target is also paralyzed for 1 post as the energy within the axe is released. Can be done for every post throughout his duration, but the paralyzing effect can only happen every other post.
    Loki, God Avatar of Tricks:


    Name: Loki, God Avatar of Tricks
    Rank: B
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 19, 80
    Summon HP: 150
    Range: 50m, 120m
    Speed: 50 m/s, 120 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Tricks! Loki!” a spirit that normally takes on the guise of a jester appears. He is a master shapeshifter and quite enjoys using illusions and tricks to annoy others. Loki can be a bit of a jokester and enjoys toying with others. However, he is also a spirit that enjoys staying alive and unharmed so he knows when to stop. Unlike Agni, he can take on a more serious and sinister nature in certain situations, and does actually make use of his brain for things other than tricks. He is, however, often ignored by the others. Mainly due to his habit of turning them into random things and keeping them that way.

    Appearence:
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    Passive: Target Dummy - If attacked, a waving target dummy will pop up in his place and take the hit while he himself disappears elsewhere within 50m. The dummy will then explode, causing full B rank damage within 50m. This can happen once per post.

    Active: Shapeshift - Not only can he change his own form, but he can also change that of his enemies as well as his allies. Due to some people may not liking what they are transformed into, OOC permission is required. Otherwise, this ability will do full B rank spell damage and can be used every post of his duration. So as not to be an auto hit, the damaging component of the ability is a tossed Jack in the Box and other toys that were once normal beings but have been transformed at an earlier time. An ability that can be used as far as 200m away at 200 m/s.
    Pele, Goddess Avatar of Volcanoes:


    Name: Pele, Goddess Avatar of Volcanoes
    Rank: B
    Type: Offensive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Volcanoes! Pele!” a woman with glowing eyes, lava colored hair, and skin marked with tattoos enters the normal plane of existence. While her original is known as both a goddess of fire and volcanoes, the spirit version focuses on the volcano side.

    Appearence:
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    Active: Eruption - Pele is capable of creating an actual volcanic eruption where she stands and within her melee range. Lava and earthquakes affect a 100m range from the eruption and those within range of the eruption take 50% of B rank spell damage for every post of her duration. She can create a new volcanic eruption every post in a different area, spreading the lava and earthquake effects even farther. These last throughout her entire duration. Being in range of these eruptions herself also increases both her Spell Damage and Strength by 30%. If she leaves the area she will lose the buff.

    Active: Lava Wave - Large waves of lava similar to tidal waves will be created all around Pele and go as far as 100m at 50 m/s, doing 50% of B rank damage to those in their path. If it hits a target, the lava will quickly cool and harden, trapping them for 1 post. Once the trap duration ends, or if a target breaks free themselves, an additional 50% of B rank spell damage will be inflicted upon them. The initial AoE damage can be done once per post throughout her duration, but the immobilization and extra damage can only be done every other post.
    Chronos, God Avatar of Time:
    Slot Gained From Job Reward - Ending Approval

    Name: Chronos, God Avatar of Time
    Rank: B
    Type: Supportive, Burst, AoE
    Damage: 19
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Keeper of Time! Chronos!” a blue skinned man with white hair and golden armor that looks like clock mechanisms appears from the gateway. He is a spirit that does not really enjoy battle. He prefers taking more peaceful approaches rather than acting out on violence. He has a serious nature about him, and normally always carries a frown. Nevertheless, he speaks up if he has any sort of input and always does as he is told by his fellow spirit brethren and summoner.

    Appearence:
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    Passive: Fast Forward - Chronos generates a thin magical aura that alters time around himself. The surrounding environment will seem to slow down and himself speed up. Speed is increased by 50%, and the altered time waves allow him to be able to teleport once per post within a 50m range.

    Active: Time Stop - Time will come to a stop within a 100m distance from Chronos in an energy wave that travels at 50 m/s. He can choose to allow allies to remain unaffected, but otherwise everything else is stuck in place for 1 post. Can be used again every other post. Those that were affected by the time stop will also have a debuff that halts their regen capabilities for 6 posts. It can be removed, but can also be re-applied every time the target is hit with Time Stop.
    Ah Puch, God Avatar of Decay:


    Name: Ah Puch, God Avatar of Decay
    Rank: B
    Type: Offensive, Supportive, AoE
    Damage: 19, 40
    Summon HP: 150
    Range: 50m, 100m
    Speed: 50 m/s
    Duration: 6 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Decay! Ah Puch!” a tall, thin, and frail looking spirit wearing a bone mask appears from a rather sickly looking portal. He enjoys reanimating corpses and prefers the company of the dead.

    Appearence:
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    Passive: Zombified - Whenever Ah Puch is summoned, any corpses that surround him within 50m will reanimate and become his slave. These walking corpses are mindless, weak, slow, and will go down with a single hit of anything. If they do manage to hit anything, they will do unarmed B rank damage. If there are no corpses around then he will conjure some with the same effects stated above.

    Active: Decay - With this ability Ah Puch will unleash an AoE type of attack that decays the area around him as far as 100m at a speed of 50 m/s. Enemies that remain within will start to feel sick and take 50% of B rank damage every post of his remaining duration. As another effect, the attack will also reduce spell damage by 60% to those within the effected area. Should they leave the area, the debuff will still remain on them for the rest of the duration of 6 posts unless cleansed, but it will be re-applied should they re-enter the ability's range.
    A Rank Summons:

    Cernunnos, God Avatar of Life:


    Name: Cernunnos, God Avatar of Life
    Rank: A
    Type: Supportive, Offensive, AoE, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 150m, 300
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Cernunnos, The Horned God!” a beast-like humanoid wielding a glaive appears from the celestial opening. He is a nature spirit that has never shown his ability to talk in the past. Nevertheless, he is a kind and patient spirit towards his allies, and has never shown cruelty towards those that did not deserve it. Those that deserve it are generally the ones that destroy his garden. Assuming that is left alone, he is a spirit anyone can trust to fulfill his role and watch over them.

    Appearence:
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    Passive: Nature‘s Call - When Cernunnos is summoned, the area surrounding his summoning portal will start to blossom with various forms of vegetation. The mystical plant life releases an energy that can put those that are considered an enemy to sleep for 1 post, and for every other post after if the enemies remain in range. The plant life will remain throughout his duration unless burned or removed as a trap for newly arrived enemies. 150 meter range with a speed of 75 m/s.

    Active: Nature's Fury - Cernunnos will use the land around him to gather energy and then release a green beam that will do full A rank spell damage to a single enemy. If the attack is successful, the enemy will then become entangled and rooted for 1 post as vines will begin to grow and wrap around the target as a result of the nature energy used. Range is 300 meters at a speed of 300 meters per second. Can be used every post of his duration, but the entangled effect only happens every other post.
    Susano, God Avatar of the Summer Storm:


    Name: Susano, God Avatar of the Summer Storm
    Rank: A
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Summer Storm! Susano!” a man that appears to be of Midi descent leaves the celestial realm and enters the mortal one. He carries a katana as his weapon and with the wind as his ally he attacks just as ruthlessly as a storm while also using its power to protect himself. He is a very sarcastic and blunt spirit. Rare is the day he holds back his tongue, and more often than not he goes into a lecture mode when speaking with Samira. Only his sister, Amaterasu, manages to keep him in check. He is actually a very caring spirit and quite emotional. He just has a much harsher approach at showing it that often leads to hurt feelings for others around him.

    Appearence:
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    Passive: Wind Master - Susano is constantly emitting gusts of wind all around him that he can control. He can use these winds to fly through the air as high as 75m. His speed is also increased by 55%.

    Active: Wind Storm - Susano will gather the winds around him and after slashing his weapon a ranged attack in the form of a tornado will head towards the target to inflict A rank damage. The tornado will also trap the target for 1 post, and the target can be trapped again every other post should they get hit by the ability another time. Max distance is 300m at a speed of 300 m/s. Can be done once per post throughout his duration.
    Skadi, Goddess Avatar of Winter:


    Name: Skadi, Goddess Avatar of Winter
    Rank: A
    Type: Offensive, Burst, Multi-Target
    Damage: 50, 75
    Summon HP: 200
    Range: Melee, 225m
    Speed: Melee, 165 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Winter! Skadi!” a women of light blue coloring and bringing the very essence of chilly weather enters the mortal plane from her place in the celestial world. A quirky spirit that has a habit of taking rocks and smashing men on the head with them. Should they survive the skull bashing, she considers them as a perfect mate. That aside, she is a loyal spirit and will fight for her allies. However, she is also not blind and does not always believe the same things those around her would. She is a very independent soul and has no issue with laying her trust on those she believes deserve it, even if they seem shady to others.

    Appearence:
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    Active: Shards of Ice - Activates as soon as she is summoned and lasts for 7 Posts. A thin but strong layer of ice covers the spirit and anything she touches. This ice is magically enhanced and increases the damage she does. Skadi's melee and basic attacks do 75% of A rank spell damage per hit.

    Active: Howling Winter - An icy blast that forms into mist wolves is created with this ability. They can go as far as 225m at a speed of 165 m/s. Each one does 75% of A rank spell damage and will attack once before disappearing. They will then continue to appear and attack every post of Skadi's duration. As a secondary effect, the spell speed is slowed by 60% for 7 posts for those that are bitten and injured by the ice mist wolves. The buff does not stack if an enemy is injured again, but it can be re-applied if it is removed.
    He Bo, Avatar God of The Yellow River:


    Name: He Bo, Avatar God of The Yellow River
    Rank: A
    Type: Supportive, AoE, Single Target
    Damage: 28
    Healing: 50, 100
    Summon HP: 200
    Range: 150m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Yellow River! He Bo!” a spirit made entirely of water flows through the portal. He is more of a supportive spirit that uses water to heal allies and cure status afflictions.

    Appearence:
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    Passive: Body of Water - He Bo is made of water, therefore he can travel through it quite easily as well as overcome obstacles solid creatures could not. These waters will also heal those it touches for the equivalent of 50% of A rank spell damage once per post. 150m, 75 m/s.

    Active: Restoring Waters - A special type of water is summoned from the celestial realm, capable of either restoring the HP of a target for the equivalent of A rank spell damage and removing a harmful status effect. The target will even remain dry after being touched by the water. Can go as far as 300m. Can be done once per post throughout his duration.
    Camazotz, Avatar God of Bats:
    Job Reward - Job Ending Approval

    Name: Camazotz, Avatar God of Bats
    Rank: A
    Type: Offensive, Supportive, Burst, AoE
    Damage: 28, 100, 50
    Summon HP: 200
    Range: 75m, 150m
    Speed: 75 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Bats! Camazotz!” a giant bat creature comes through the portal. He only serves one and does not know the value of allies. He is more beast-like than the other spirits and follows his instincts rather than logic. It is best to never be alone with this spirit without his summoner around to control him.

    Appearence:
    Celestial Avatar Summoning - Page 3 Xg4tJxX

    Passive: God of Bats - Whenever Camazotz is summoned, a massive colony of bats also come with him from his domain within the celestial realm. For every post he is out the colony will swarm and attack enemies within 75m at a max speed of 75 m/s, doing A rank spell damage to enemies within that range. They will also drain an additional 5% of HP from targets that they damage. However, these bats are easily destroyed and take a single hit of any rank before dying, this includes eliminating the entire colony with a single AoE of any rank. A new colony will appear on the next post to replace the old one.

    Active: Deadly Screech - Camazotz will pick an area and screech loudly, sending waves of magic sound energy. The spell does A rank spell damage to the first thing it hits and 50% of that damage to everything else within a 150m range at a speed of 75 m/s. Those that are hit with this spell will also become dazed and disoriented for a single post. Can be used once per post throughout his duration, but the disorienting effect can only happen every other post to those that were already affected.
    Hades, God Avatar of the Underworld:
    Proof of Purchase

    Name: Hades, God Avatar of the Underworld
    Rank: A
    Type: Supportive, Offensive, Burst, Single Target
    Damage: 28, 100
    Summon HP: 200
    Range: 75m, 300m
    Speed: 75 m/s, 300 m/s
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Underworld! Hades!” a dark spirit travels through the open portal. It is not an intimidating deity incarnation that comes forth, but rather a doll sized cutey. He will never say how he got that way and still he tries to be as threatening as possible. It doesn't really work. However, whenever he is actually called upon he does value his role as a spirit and will protect his summoner at all cost. Unless that cost is his cookies. He'll have to think about that one.

    Appearence:
    Celestial Avatar Summoning - Page 3 RB7krTg

    Active: Soul Wraiths - When summoned Hades is accompanied by spirits, wraiths, and specters of the celestial underworld. Upon activation of this ability, he empowers them and is then able to use them in battle throughout the rest of his duration. They swirl about and create an aura around him that goes as far as 75m at 75 m/s. For each post that an enemy enters this aura they will be hit for full A rank spell damage. The spirits of the dead will also haunt those that have entered the area, leaving a debuff that drains 5% of their HP every post for 7 posts. This effect will remain even if the enemy has gotten out of range of the aura unless it has been cleansed or removed. Debuff does not restart or stack but can be re-applied if removed and the target enters the aura again.

    Active: Soul Possession - Hades will select a target as far as 300m and then travel to them at 300 m/s. If he reaches the target successfully he will enter their body and damage their soul, doing full A rank spell damage to them. This will also target the passive regen capabilities of the enemy and reduce their effectiveness by 50% for 7 posts. The damage can be done once per post throughout his duration, but if attacking the same target the debuff does not stack or restart unless it was cleansed or has expired.

    OOC Plot Ability: With permission he can possess someone or something to take full control.
    Discordia, Avatar Goddess of Strife:


    Name: Discordia, Avatar Goddess of Strife
    Rank: A
    Type: Supportive, Offensive, Burst,
    Damage: 28, 100
    Healing: 100,
    Summon HP: 200
    Range: 75m,
    Speed: 75 m/s,
    Duration: 7 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Strife! Discordia!” a spirit that has two possible personalities and appearances comes through the portal. One of which is kind and cute, and the other that is the opposite.

    Appearence:
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    Celestial Avatar Summoning - Page 3 ZYFJXJt

    Active: Personality Conflict - This switches her personality and forms upon activation. The "good side" is capable of buffing the magic damage of her allies by 65% as long as they remain within burst range of her, 75m. They will also be healed for the equivalent of A Rank spell damage once per post. The "bad" side is the opposite. Enemies will have their magic damage reduced by 65% if they enter burst range of her, as well as be damaged for full A Rank spell damage once per post. Discordia is able to switch forms and personality every other post.

    Active: Split Decisions - Discordia splits herself into two with each half being one of her personalities and forms. Their HP is halved, as is their melee damage. Both have their buff/debuff aura from Personality Conflict, but they are only half as effective, so one buffs magic damage for allies by 32.5% and the other debuffs enemy magic damage by 32.5%. This also applies to the healing and damage. 50% of A Rank damage will be done to enemies within burst range and 50% of A Rank healing will be done to allies each post. If one side is destroyed, it remains destroyed until the next time this spirit is summoned.
    S Rank Summons:

    Athena, Goddess Avatar of Wisdom:


    Name: Athena, Goddess Avatar of Wisdom
    Rank: S
    Type: Defensive, Supportive, Burst
    Damage: 35
    Ability Durability: 240
    Healing: 120
    Summon HP: 250
    Range: Self, 100m
    Speed: Self, 100 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Wisdom! Athena!” a spirit with large silver wings and wearing battle armor of greek origin comes from the gateway. Like Chronos, she values wisdom and does not always go into offensive action unless required. She is a protective spirit and her abilities indicate as much. She will always ensure to put herself in harms way well before allowing those she is watching over to be injured.

    Appearence:
    Celestial Avatar Summoning - Page 3 EmgjEBb

    Passive: Guardian's Eye - Whenever she is summoned she is automatically linked to Samira by a magical bond. Any damage Samira takes is redirected towards herself. This also extends to debuffs and other negative effects such as single target immobilization.

    Active: Shield Barrier -  When this is activated Athena's shield will remove itself from her grasp and it will float in front of her, creating a barrier around all allies as far as 100m at a speed of 100 m/s. The barrier will absorb up to 2 hits of S rank damage as well as keep enemies outside it until destroyed. Those protected by the barrier will also be healed for full S rank spell damage. The barrier lasts throughout her entire duration. If it is broken, she can use this ability again on the next post.
    Kali, Goddess Avatar of Destruction:


    Name: Kali, Goddess Avatar of Destruction
    Rank: S
    Type: Offensive, Multi-Target
    Damage: 35
    Summon HP: 250
    Range: Self
    Speed: Self
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Destruction! Kali!” a tall blue skinned woman with four arms makes her way through the celestial realm and into the normal plane. Her two upper arms wield a scimitar within each hand and within the hands of her lower arms carry a trident and a golden metal container that holds incense. Impatient and often always full of rage, Kali is Samira's most bloodthirsty spirit. Rare is it that she shows any forgiveness, and quite a number of times she has even deserted Samira and her allies midbattle. A great fighter she may be, but not one to trust to always stick around and have your back.

    Appearence:
    Celestial Avatar Summoning - Page 3 KUCsNu2

    Passive: Physical Destruction - Kali is more focused on being a quick moving summon that attacks with weapons. Fancy magic abilities are not her thing. Due to this, she despises magical buffs that come from her summoner, and has found a way to correctly channel such energy to fuel her physical attacks instead. Magic damage buffs are converted into physical damage buffs for this summon.

    Passive: Speed Demon - Defense magic is useless. Kali would rather be too quick to be stopped by most. Due to this, she has also found a way to correctly channel that sort of energy and fuel her body's speed and mobility instead. Defense magic buffs are converted into speed buffs for this summon.
    Amaterasu, Goddess Avatar of Light:


    Name: Amaterasu, Goddess Avatar of Light
    Rank: S
    Type: Offensive, Supportive, AoE, Single Target
    Damage: 35, 120
    Summon HP: 250
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, The Shining Light! Amaterasu!” a woman of Midi origin and donning battle armor that shines in a brilliant light emerges from the portal. She is a warrior of light that can be kind and sweet at times. She likes to be amused and somehow seems to find it in all things. It's when she is not amused that one should be worried. Like Ra, she is a leader spirit among the group and the others look up to her as an example and for answers. Samira's well being is her priority, but she also remains unbiased and looks at the bigger picture and long term on things. An example would be letting Samira suffer temporarily in order for a longer term alliance advantage. She is not as blind as other spirits are, and knows full well that her summoner can make mistakes and may need a more tough love approach. If one wished to speak with a reasonable spirit that did not automatically side with Team Samira, she would be the best choice.

    Appearence:
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    Active: Flashy Entrance - When her portal is created a bright light erupts from it spanning 200m at a speed of 100 m/s, blinding those within that area for 1 post. As another effect, she emits a soft glow from her body that will shed light on anything within 100m. This glow can be energized further to repeat the blinding effect every other post.

    Active: Judgment - A large beam of light descends from the sky at 400 m/s and strikes the ground, damaging a single enemy as far as 400m from Amaterasu for full S rank spell damage. A purifying fire effect is left on targets, ticking for 50% of S rank damage per post for 5 posts. Can be done once per post, but if done on the same target the damage debuff does not start over unless it has already expired or been removed.
    Nu Wa, Goddess Avatar of Creation:
    Job Reward - Job Ending Approval

    Name: Nu Wa, Goddess Avatar of Creation
    Rank: S
    Type: Offensive, Single Target
    Damage: 39, 120
    Summon HP: 300
    Range: Self, 400m
    Speed: Self, 400 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Guardian of Heaven, Nu Wa!” a creature with the lower half of a serpent and the upper half of a woman comes through the generated portal. She is a very passive and gentle spirit. She believes in the abilities of others even if they are weak, and never thinks less of them. Unfortunately, she is not one to take harsh action. She will attack if she must, and is quite capable of fighting very well. However, she is not the correct spirit to use if harsh judgments without leniency is in place.

    Appearence:
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    Passive: Elemental Crystals - Nu Wa has small and different colored crystals that float near her form. Each crystal comes with a different element, providing versatility for her basic attacks. This also increases her base damage by 60%. Should an elemental crystal be eaten by its type of slayer, a new one will form on the next post.

    Active: Elements Combine - Activating this ability allows Nu Wa to combine the crystals that float near her. They form a larger crystal with each side having a different color. A single target attack is released from the crystal, doing S rank damage. Due to the mixture of elements this spell cannot be consumed by slayers. Range of 400m with a speed of 400 m/s. Can be used every post of her duration.
    Kukulkan, The Feathered Serpent Avatar:
    Job Reward - Job Ending Approval

    Name: Kukulkan, The Feathered Serpent Avatar
    Rank: S
    Type: Offensive, Supportive, Burst, Multi-Target
    Damage: 39, 120, 90
    Summon HP: 300
    Range: 100m, 300m
    Speed: 100 m/s, 225 m/s
    Duration: 10 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Kukulkan, The Feathered Serpent!” a large serpent with two sets of feathered wings comes through the portal. She is the incarnation of a deity that ruled over the wind, but she also comes with lightning based abilities to use as she wishes. She is the wildcard of the group. She rivals Kali when it comes to rage and impatience, but she is much more dangerous with it. Kali knows when to stop. Kukulkan does not, and if she did she would refuse to. She is a very stubborn spirit and does not believe in hiding how she truly is just to prevent offending another being. She knows her own power and enjoys being able to eliminate those that stand in her way as an enemy. Surprisingly, even as a sort of rebel spirit that has gotten herself into trouble with the Celestial King in the past, she takes her role as Samira's spirit seriously. Those that harm her summoner are made an instant enemy and are to be made an example of.

    Appearence:
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    Active: Slicing Winds - Kukulkan is the incarnation of a tribal wind god. As such, winds are always surrounding the serpent as far as 100m as soon as this ability is activated. Enemies that get in that range will take full S rank Spell Damage per post and will be given a debuff that lowers their speed by 70%. Lasts throughout her entire duration. 100 m/s speed.

    Active: Lightning Winds - The user will use the winds within the sky to create a storm as far as 300m. Any enemy caught within the storm will be in danger of being struck by a bolt of lightning, doing 75% of S rank Spell Damage per hit. The speed of each bolt is 225 m/s. As an additional effect, enemies will find that the storm's winds get stronger the closer they are to Kukulkan. Those within 100m of the spirit will suffer another speed debuff of 70%. Storm lasts for the rest of her duration.
    H Rank Summon:

    Apophis, God Avatar of Chaos:


    Name: Apophis, God Avatar of Chaos - Unknown Key
    Rank: H
    Type: Offensive, Supportive, AoE
    Damage: 49, 140, 70
    Summon HP: 385
    Range: Self, 300m, 100m
    Speed: Self, 250 m/s
    Duration: 20 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Chaos! Apophis!” a large spirit in the form of a red scaled cobra is released from the Celestial World. He is Samira's most powerful spirit aside from the Zodiac spirit she wields, but due to this he is also difficult to control. He often forgets he is only a spirit incarnation and not an actual god. Surprisingly, even though he can be seen as a dark and evil spirit, he does show care for his summoner and only her. Allies just get in the way, and he is far too possessive and territorial to trust even his fellow god incarnation spirits to act in his stead.

    Appearence:
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    Active: Void Stalker - The body of Apophis will disperse into dark energy particles that seem to fade from existence. During this status he is considered invisible to all that are of equal or lower rank, and very difficult to sense. Only those with keen senses or abilities to see through his invisibility or rid him of it entirely could hope to find him without spending time making guesses with their attacks. His movement is also silent and he can continue attacking physically and magically while in this form. Duration of 20 posts unless broken earlier. Can be used every post of his duration.

    Active: Obliteration - Apophis gathers his magical energy and forms it into a devastating dark attack in the shape of a sphere that can go as far as 300m at 250 m/s when unleashed. Upon meeting its target or any other solid surface, the sphere explodes, dealing H rank damage to the first thing it hits and 50% of H rank damage to anything else within 100m. The corrupted energy will remain in that area, further damaging those that enter it for 50% of H rank damage once per post throughout his duration. Any enemies still standing from the initial attack or entering the corrupted area will receive a debuff that decreases their magical defense by 75% even if they get out of range. Debuff duration of 10 posts. Obliteration itself can also be done once per post, which means its effects and damage can spread into other areas.
    Advanced Summons:

    Geb, God Avatar of Earth:


    Name: Geb, God Avatar of Earth
    Rank: B+
    Type: Offensive, Support, Single Target, AoE
    Damage: 29, 120, 60
    Summon HP: 225
    Range: 300m, 150m
    Speed: 300 m/s, 75 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of Earth! Geb!” a large and bulky humanoid-like creature made of stone and moss emerges. A spirit that is very passive and usually mistaken as an actual large boulder or rocky hill since he rarely moves. He is, however, very protective of his summoner if he is the one on the field and will crush without hesitance those that have offended her or intend to bring harm.  Otherwise, he prefers to sleep. Every day, all day.

    Appearence:
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    Active: Rock Toss - Geb will toss giant rocks that do full B+ rank spell damage as well as stun the target. Range of 300m with 300 m/s speed. Can be used every post of his duration for the damage, but the stun is every other post if the target has already been affected.

    Active: Earthquake - Geb smashes the ground with powerful force at 75 m/s. This splits the surface he has struck and causes a massive earthquake to occur within 150m. Those on the ground within the affected area will take 50% of B+ rank damage every post for the rest of his duration. Will also reduce speeds of those around by 90%.
    Serqet, Goddess Avatar of Scorpions:


    Name: Serqet, Goddess Avatar of Scorpions
    Rank: B+
    Type: Supportive, Offensive, Single Target
    Damage: 29, 60
    Summon HP: 225
    Range: Self, 2m
    Speed: Self, 300 m/s
    Duration: 8 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Venom! Serqet!" a woman with a golden scorpion tail covered in gems steps through the portal. A spirit that most assume was created very wrong. She's very hyperactive and at times lacks any form of common sense. Serqet is most certainly the less reliable spirit in Samira's arsenal, and would more likely say hello to an enemy while on a stealth mission than do her actual objective.

    Appearence:
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    Active: Invisibility - Serqet can go invisible for a duration of 6 posts. During this her natural movement is also silent. If the invisibility is broken prematurely, Serqet can re-activate it again on the next post.

    Active: Paralysis Venom - Serqet will stab a target with her tail, dealing 50% of B+ rank damage. Upon inflicting the wound on the target, a venom is released from the tail and will paralyze the target for 1 post and every other post afterwards if the venom remains in them. In addition to the paralysis, the target takes 50% of B+ rank damage from the venom for 5 posts unless cleansed, capping at 2.5x B+ Rank spell damage. 2m attack range at 300 m/s. Can be done every post throughout her duration, but if attacking the same target the venom damage will not stack or restart unless the effect has already expired or been cleansed.
    Bastet, Goddess Avatar of Cats:


    Name: Bastet, Goddess Avatar of Cats
    Rank: A+
    Type: Offensive, Single Target
    Damage: 42, 75, 150
    Summon HP: 300
    Range: Self, 300m
    Speed: Self, 300 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, Goddess of Cats! Bastet!” a tanned woman feature feline features pounces through the portal. Bastet is a responsible spirit that tries to remind her fellow spirits of their own responsibilities. Half the time though it doesn't work since she lacks the authority. Despite being a cat spirit, and sometimes taking the form of an actual cat, she dislikes being petted and cuddled. Still, she often finds herself chasing toy mice and balls of yarn.

    Appearence:
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    Passive: Lethal Claws - Bastet's claws are extremely sharp. When used against a foe the wounds made by them will leave a bleeding DoT effect. Enemies will be damaged for 50% of A+ rank spell damage per post, capping at 2.5x A+ rank spell damage.

    Active: Pounce - Bastet will transform into a large cat and pounce a target at max 300m away at a speed of 300 m/s, inflicting A+ rank spell damage. Can be done once per post throughout her duration. After using this ability her movement speed will also increase by 100%. This lasts for the rest of her duration but it does not stack with each attack. It can, however, reset it if she has been debuffed.
    Anubis, Avatar God of the Dead:


    Name: Anubis, Avatar God of the Dead
    Rank: A+
    Type: Offensive, Supportive, Burst, Single Target
    Damage: 42, 150
    Summon HP: 300
    Range: 110m, 450m
    Speed: 110 m/s, 450 m/s
    Duration: 9 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Dead! Anubis!” a man with jackal features and covered in fur steps through the portal. He is the desert god of the dead spirit incarnation.

    Appearence:
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    Active: Hands of the Underworld - Activates as soon as he is summoned and lasts for 9 Posts. When summoned, souls of the dead follow Anubis to the mortal plane and create a misty aura that spreads around him as far as 110m. This aura sucks the life energy out of enemies, dealing A+ rank spell damage to anyone within his aura once per post throughout his duration. Secondly, ghostly hands reach up from the ground and will try to capture and hold onto those within the aura range. Lasts for 1 post and then that person is free, but this can happen again every other post if they're still in range.

    Active: Death Gaze - Bright and powerful beams shoot through the eyes of Anubis, going as far as 450m at 450 m/s and dealing A+ rank damage. This ability is capable of piercing through shields, walls, barriers, and any other obstacle, spell, or ability to reach the target so long as it is A+ rank or lower, however, this will only do 50% of A+ damage.
    Ra, God Avatar of the Sun:


    Name: Ra, God Avatar of the Sun - Unknown Key
    Rank: S+
    Type: Offensive, Supportive, Burst, AoE
    Damage: 59, 180, 90
    Summon HP: 450
    Range: 150m, 300m
    Speed: 150 m/s
    Duration: 12 Posts

    Description:

    Upon holding out the key belonging to this spirit and shouting the words “Open, gate of the Avatar, God of the Sun! Ra!” a spirit of man and falcon appears from the portal ready to take action. One of the main leader spirits and has little to no sense of humor. He finds the playfulness and carefree attitudes of the others to be very disgraceful, and is a spirit that believes in harsh discipline and punishments. He cares very little of what others think of him and does as he wishes even if it seems shady. Most often it is not for evil or bad intent that he does this, but for his allies even if they are unaware. He does value honor and would never disgrace the name of his original. Ra can be reasoned with, much like Amaterasu although less lenient and kind, and he always has a calm way of thinking.

    Appearence:
    Celestial Avatar Summoning - Page 3 EMi6sNi

    Passive: Solar Energy - Ra's energy is quite explosive and has a habit of leaking in the form of a bright and harmful aura. During his activation post and for every post after he will "explode." His energy releases and travels as far as 150m at a speed of 150 m/s. When this happens those within range will take full S+ rank damage from the shockwave and will be blinded from the brightness of it for 1 post. This ability can only blind those that had already been affected every other post.

    Active: Sun's Fury - An ability that revolves around mini suns descending from the sky at a speed of 150 m/s and covering the land no further than 300m from himself. The initial attack post will do 50% of S+ rank damage to all within range, and after that more mini suns will fall from the sky to do 50% of S+ rank damage every post for the rest of his duration. Those hit by the power of the attack will find that the power of their defenses have decreased by 52.5% for both physical and magical. Duration of the debuff lasts for 12 posts, and can be re-applied if removed if a target manages to get hit again by the attack.
    Sagittarius:


    Zodiac Application Approval

    Name: Sagittarius - Zodiac
    Rank: H+
    Type: Offensive, Supportive, Single Target, Multi-Target
    Damage: 113, 210, 158
    Summon HP: 788
    Range: 800m, 700m
    Speed: 800 m/s, 600 m/s
    Duration: 25 Posts

    Description:

    Sagittarius is the Zodiac spirit from the archer constellation and now stands as one of the most, if not the most, powerful spirit in Samira's collection. He represents the story and myth of the centaur Chiron and shares the more notable attributes of the character. He stands as a another figure of wisdom for his summoner, acting as a teacher and preparing her for the obstacles and challenges ahead. He is also a healer and an excellent master of archery.

    Appearence:
    Celestial Avatar Summoning - Page 3 YADdhzS

    Passive: Negation Arrow - For as long as Sagittarius is out in some form a sort of negation effect is also up. If an offensive attack is made towards himself or an ally, an archer made up of stars will appear and shoot an arrow to collide with and negate the enemy spell. By default this will only happen once. Afterwards, the star archer will take MP from Samira to appear again to negate another spell once per post. The amount of MP taken is equal to the amount the enemy used to create their spell. This is more to negate abilities which are obvious such as laser beams, fireballs, etc etc. Auras and the equivalent are not affected.

    Active: Star Arrow - Sagittarius calls forth his bow and takes aim at a single target as far as 800m. A magical arrow materializes, ready to be launched from the bow as soon as he releases his hold on it. Once he does, a massive burst of energy is released, taking the form of celestial fire and traveling towards the intended target at a speed of 800 m/s. Upon impact, the target will receive H+ spell damage. Additionally, the force and power behind this spell will send the enemy back until the max distance of this spell has been reached. If the target is already that far, they will simply be knocked over. Their defenses will also be crippled from the attack, lowering both physical and magic defenses by 57.5%. Can be used once per post of his duration but the debuff does not stack. The debuff itself lasts for 25 posts unless removed, in which case it can be re-applied should the target get hit again.

    Active: Archer Constellation - Sagittarius' body becomes a pale transparent blue while mini stars appear at points that match his constellation. The mini stars become brighter as he empowers himself and transfers that energy to his weapon, although still keeping his new visual appearance. The next arrow he releases will become many the moment it leaves the bow, turning into beams of star energy that attacks either a single target or multiple. Each beam will do 75% of H+ spell damage. They also pierce through barriers, shields, and any other obstacle of this ability's rank or lower to do 50% of H+ damage. To completely pierce through a player generated shield, wall, barrier, or any other type of defense spell to do this spell's intended 75% of H+ spell damage, the same MP that was used to create the defense must be taken from Samira to bypass it. Furthest range is 700m with each beam traveling at 600 m/s. Can be used every post throughout his duration.


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      Current date/time is 17th June 2019, 4:08 am