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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 17th February 2013, 4:47 pm


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Adolj7" />

    Primary Magic: Fire Dragon Slayer

    Secondary Magic: Sky Dragon Slayer

    Description: A Lost Magic taught to Hera by Igneel, the Elder Fire Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.

    Strengths:

    Weaknesses:


    Unique Abilities


    Dragonfire - Hera actually wields fire that only a Dragon can, which in itself is a paradox. This fire is nearly four times as hot as regular fire. Hera's fire magic deals 25% more damage than normal fire magic. Her magic also can reveal spirits or ghosts that are hiding in the area, and damage them on any following post after the light from the flames or the flames themselves shine on or touch them.

    Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 12% from Normal Souls, 16% from Strong Souls, and 20% from Boss and S-Ranked+ souls. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts as the memories of how to control said elements, and magical energies of the Dragon seep into her mind and skin instantly. Instills her with the memories of the Dragon's soul eaten. May only wield two elements besides Fire at a time. May only use her own spells. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.

    All Fired Up - With a noise like a volcano exploding, Hera's body is coated in an aura of raging fire that appears to be skin tight around her; increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Fire damage to her targets upon taking melee damage from Hera. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can started or be ended early by Hera at anytime, but still must Cooldown for 1 post more than how long she used it. As she walks, her footsteps melt the ground and leave still burning footprints with fire, quite a cool effect. This effect will trigger itself if Hera is dropped below 25% HP.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal amber to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased by 25% by this natural Dragon Slayer trait. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural amber and her strength and speed will return to their usual levels.

    Dragon Senses - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. This is due to her superhuman hearing, sight, and smell as a Dragon Slayer. She can see, hear, and smell up to a mile. Although she cannot be moving while using her senses this way and must concentrate on looking a certain direction, the smell she's focusing on, or sound. Hera can also recognize the scent of a magic this way. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Igneel taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as she would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.

    Manaburn - Hera can cause her fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Hera uses; the ethernano itself will burn away into nothingness. Hera can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them. Takes 10% MP per use.

    Hermes Fire - Hera appears out of nowhere as a train sized bolt of raw fire and slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Fire and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized stream of H-Ranked Fire during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.

    Slayer Bonuses:

    Lineage:

    Spells:

    Signature Spells:

    H-Ranked Spell:

    S-Ranked Spells:

    A-Ranked Spells:

    B-Ranked Spells:

    C-Ranked Spells:

    D-Ranked Spells:


    Last edited by Hera-senpai on 27th April 2017, 11:57 am; edited 255 times in total
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Godlike Frederik 18th January 2016, 3:12 pm


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Aa961780-9e66-499e-9783-f10dd2227f75_zpsewlr2dzv

    Primary Magic: Lightning Dragon Slayer

    Secondary Magic: Heavenly Body Magic

    Description: A Lost Magic taught to Heero by Zeuslogia, the Elder Lightning Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Thunder Dragons were some of if not the most feared. The magic is so powerful, that it it's use alone can affect weather systems themselves for several dozen miles even from the casters location and cause random Thunderstorms in the state or province that the caster is dealing battle . A magic that was passed down to Heero from the chief and Elder Dragon of the Thunder Dragon clan himself, who raised Heero as his own son from a young age. The magic focuses heavily on power and movement, and being a type of lightning Magic by nature makes it a extremely heavy damage magic. While the Magic itself does not have many defensive enchantments and spells, it has plenty of movement and relocation based ones. While normal lightning is blue or white, this lightning is colored gold as it is Dragon lightning; it's voltage is rumored to be five times that of any naturally occurring Lightning. A very loud magic, it can disorient foes hearing easily. Also it may be loud, but it is at least 3 times brighter than that. The lightning not only has five times the voltage of naturally occurring Lightning, but five times the conductivity. One shock of this is enough to power even the most godly of mechanical creations, even those on the scale of Godzilla or King Kong. The magic allows Heero to move at the speed of lightning 100 kilometers a second, and hit with the Force of several tons by turning into himself and hopping out of a lightning bolt for a strike at the speed of lightning. A Magic that will overwhelm it's opponents with it's sheer volatility and speed, awe inspiring and deadly. It is not a Magic that should be undertaken lightly as it can be very dangerous to both friends, and surrounding bystanders if not wielded by someone trained by an actual Dragon.

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Dovahkiin - Whenever Heero slays a Dragon, Lizard, or Wyvren he can eat it's soul or absorb it into his body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting him an immediate boost of 10% HP and MP from Weak Souls, 20% from Normal Souls, 30% from Strong Souls, and 40% from Boss and S-Ranked+ souls. Heero also is able to wield the element of the Dragon whose soul he ate for 3 posts. This effect stacks, so if Heero is slaying a fleet of Dragons with different elements and consumes all of their souls, he becomes a storm of elemental fury that can hardly be matched. Heero also gains the memories of a Dragon who has it's soul eaten. Also allows Heero to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah. (Don't mind the entire soul absorption, only the amount of elements can not be more then two.)

    Lightning Aura - With a noise like a transformer exploding, Heero's body is coated in an aura of golden lightning that allows him to move at the speed of Lightning, and hit with lightning damage equal to his Rank with his hand to hand strikes. Uses 3% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to his limits and dropping below 40% HP, Heero's eye color will change from his normal blue to red and glow slightly. After this change happens, Heero's neutral strength and speed are increased to X-Rank by this natural Dragon Slayer trait. If he calms down or if his HP is increased beyond 40% his eyes will return to their natural blue hue and his strength and speed will return to their usual levels. (Even with your 1% regeneration per post, 40% seems still a bit to large for a last resort kind of ability. I'd say drop it to 25%, then even when you are at 10% you still have 15 posts before you'd hit that the 25% mark)

    Lightning Reflexes - Heero can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. His response time via his own hearing is negligible as he reacts without thinking most times, trusting his instincts as Zeuslogia taught him. This makes sniping him, or shooting him with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Heero is 300% more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.

    Electrocells - Due to heightened electricity from his brain, and electromagnetism in his blood. Heero is naturally immune to Blood Magic. Heero's white and red blood cells heal and seal wounds and cuts at a supernatural rate. 1% HP regeneration per post passively. This also makes viruses, toxins, and diseases purge naturally from his body over time. Poison, Acid, and Gas Spells have their duration halved if they manage to land on or envelop Heero.

    Manashock - Heero can cause his Lightning to glow bright mana blue for one spell. The next spell that hits deals damage not to his opponents health or body, but to their Magic Power. D-Ranked Spells zap away 5% mana, C-Ranked spell 10% mana, B-Ranked spell 20% mana, A-Ranked spell 25% mana, S-Ranked Spell 30% mana. Has a cooldown of 10 posts.

    Hermes Bolt - Heero appears out of nowhere as a train sized bolt of golden Lightning slams into the ground, turning into Heero himself as the ground smokes with a crater in the wake of his appearance. A rather godly effect, that allows Heero to turn into Lightning and travel anywhere on Earthland, or even across the galaxy to any planet he's been before. Heero must have been to the exact location or area before. Touching Heero in this state is not advised as he is a train sized bolt of H-Ranked lightning during travel. Can take others with him by touching them beforehand, holding hands in a big group circle with Heero will also work for travel in this method. Usable once every 3 posts.

    Slayer Bonuses:

    Permanent Lineage Passive Abilities & Attributes:


    Heero's Strength and Speed are increased to amazing levels. He can perform feats of strength limited only by his willpower.

    Beyond H-Ranked Speed and Strength (Passive)
    Heero may Shapeshift into Animals
    Heero may still use magic while Shapeshifted.  
    Animal Forms last up to 5 posts per shapeshift (6 post cooldown after shapeshifting for 5 posts)

    Monkey King's Descent:

    Lineage Spells:

    Spells:

    Signature Spells:

    H-Ranked Spell:

    S-Ranked Spells:

    A-Ranked Spells:

    B-Ranked Spells:



    _____________________________________________________________________________________

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 18th January 2016, 3:41 pm

    - All Changes Made


    _____________________________________________________________________________________

    × Bio
    × Magic


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Godlike Frederik 18th January 2016, 3:46 pm

    Alright then, approved


    _____________________________________________________________________________________

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Cr1tikal 19th January 2016, 6:06 pm

    After speaking with Alyia, and then bringing it up with other staff, I'm going to pull this to balance it properly.


    _____________________________________________________________________________________

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) MQNhOUw

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Cr1tikal 19th January 2016, 8:45 pm

    Heero-chama wrote:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Aa961780-9e66-499e-9783-f10dd2227f75_zpsewlr2dzv

    Primary Magic: Lightning Dragon Slayer

    Secondary Magic: Heavenly Body Magic

    Description: A Lost Magic taught to Heero by Zeuslogia, the Elder Lightning Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Thunder Dragons were some of if not the most feared. The magic is so powerful, that it it's use alone can affect weather systems themselves for several dozen miles even from the casters location and cause random Thunderstorms in the state or province that the caster is dealing battle . A magic that was passed down to Heero from the chief and Elder Dragon of the Thunder Dragon clan himself, who raised Heero as his own son from a young age. The magic focuses heavily on power and movement, and being a type of lightning Magic by nature makes it a extremely heavy damage magic. While the Magic itself does not have many defensive enchantments and spells, it has plenty of movement and relocation based ones. While normal lightning is blue or white, this lightning is colored gold as it is Dragon lightning; it's voltage is rumored to be five times that of any naturally occurring Lightning. A very loud magic, it can disorient foes hearing easily. Also it may be loud, but it is at least 3 times brighter than that. The lightning not only has five times the voltage of naturally occurring Lightning, but five times the conductivity. One shock of this is enough to power even the most godly of mechanical creations, even those on the scale of Godzilla or King Kong. The magic allows Heero to move at the speed of lightning 100 kilometers a second, and hit with the Force of several tons by turning into himself and hopping out of a lightning bolt for a strike at the speed of lightning. A Magic that will overwhelm it's opponents with it's sheer volatility and speed, awe inspiring and deadly. It is not a Magic that should be undertaken lightly as it can be very dangerous to both friends, and surrounding bystanders if not wielded by someone trained by an actual Dragon. 100 kilometers per second ends up as way too much speed for anything. Spell or move speed. http://prntscr.com/9sc6bd <--this is what that ends up as. I'd suggest making yourself have it as a buff, or some kind of set move speed that's actually manageable for others to deal with when fighting with/against you.

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Dovahkiin - Whenever Heero slays a Dragon, Lizard, or Wyvren he can eat it's soul or absorb it into his body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting him an immediate boost of 10% HP and MP from Weak Souls, 20% from Normal Souls, 30% from Strong Souls, and 40% from Boss and S-Ranked+ souls. Heero also is able to wield the element of the Dragon whose soul he ate for 3 posts. May only wield two elements besides Lightning at a time. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.

    Lightning Aura - With a noise like a transformer exploding, Heero's body is coated in an aura of golden lightning that allows him to move at the speed of Lightning, and hit with lightning damage equal to his Rank with his hand to hand strikes. Uses 3% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Instant Movement and an infinite amount of H rank spell damage is too much for a unique ability, or a spell. Gonna have to ask you to lower the speed to something much more manageable and balance out the damage. Figuring an H rank spell could 1-3 shot on this site this is just too much for one thing. Maybe put a smaller amount on it, as physical attacks at your rank + your lineage already hurt a lot.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to his limits and dropping below 25% HP, Heero's eye color will change from his normal blue to red and glow slightly. After this change happens, Heero's neutral strength and speed are increased to X-Rank by this natural Dragon Slayer trait. If he calms down or if his HP is increased beyond 25% his eyes will return to their natural blue hue and his strength and speed will return to their usual levels.

    Lightning Reflexes - Heero can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. His response time via his own hearing is negligible as he reacts without thinking most times, trusting his instincts as Zeuslogia taught him. This makes sniping him, or shooting him with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Heero is 300% more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal. This makes you unhittable, that can't be allowed. Find a way to balance this for fighting with others, or find something else to replace it that won't break the entire site.

    Electrocells - Due to heightened electricity from his brain, and electromagnetism in his blood. Heero is naturally immune to Blood Magic. Heero's white and red blood cells heal and seal wounds and cuts at a supernatural rate. 1% HP regeneration per post passively. This also makes viruses, toxins, and diseases purge naturally from his body over time. Poison, Acid, and Gas Spells have their duration halved if they manage to land on or envelop Heero. This is too much for a single Unique ability. You need to pick one, not 3 separate things. Immunity to a magic is worth an entire UA, as is the half duration for the Poison/Acid/Gas spells. HP regen has a max of 15% per turn in Combat, so if you go with that one you can up it to fit with the rules. (Max 5% in unique abilities, but can't go over the max of 15% in combat or 25% out of combat.

    Manashock - Heero can cause his Lightning to glow bright mana blue for one spell. The next spell that hits deals damage not to his opponents health or body, but to their Magic Power. D-Ranked Spells zap away 5% mana, C-Ranked spell 10% mana, B-Ranked spell 20% mana, A-Ranked spell 25% mana, S-Ranked Spell 30% mana. Has a cooldown of 10 posts.
    Manashock - Heero can cause his Lightning to glow bright mana blue for one spell. The next spell that hits deals damage not to his opponents health or body, but to their Magic Power. D-Ranked Spells zap away 5% mana, C-Ranked spell 10% mana, B-Ranked spell 20% mana, A-Ranked spell 25% mana, S-Ranked Spell 30% mana. Has a cooldown of 10 posts. This needs a little less mana drain on it. 5/5/10/10/15/20 would be reasonable. That way you're not eliminating someone's chance of fighting at all with a single drain. Pl

    Hermes Bolt - Heero appears out of nowhere as a train sized bolt of golden Lightning slams into the ground, turning into Heero himself as the ground smokes with a crater in the wake of his appearance. A rather godly effect, that allows Heero to turn into Lightning and travel anywhere on Earthland, or even across the galaxy to any planet he's been before. Heero must have been to the exact location or area before. Touching Heero in this state is not advised as he is a train sized bolt of H-Ranked lightning during travel. Can take others with him by touching them beforehand, holding hands in a big group circle with Heero will also work for travel in this method. Usable once every 3 posts. This looks like a fluff ability. I assume so based on how it's described here, as going across the planet would be seen to some as a withdrawal from battle.

    Slayer Bonuses:

    Permanent Lineage Passive Abilities & Attributes:


    Heero's Strength and Speed are increased to amazing levels. He can perform feats of strength limited only by his willpower.

    Beyond H-Ranked Speed and Strength (Passive)
    Heero may Shapeshift into Animals
    Heero may still use magic while Shapeshifted.  
    Animal Forms last up to 5 posts per shapeshift (6 post cooldown after shapeshifting for 5 posts)

    Monkey King's Descent:

    Lineage Spells:

    Spells:

    Signature Spells:
    There's only 2 signature spells max, unless you have given up weapon/armor slots for 2 of these. One of your rank up to S rank, and one D rank.

    H-Ranked Spell:
    For the H rank spell, you might want to remove a 0 from each of these. If you were a little over half a mile long you wouldn't be able to really do as much as you can with what you have written in this spell. Not to mention you'd never fit anywhere in this form without destroying everything in your path. Also, physical attacks should follow the same rules in this form. To keep from having something where you can dish out thousands of damage in one spell. Most spells deal 1-1.5 rank of their damage but you have this one doing well over that with just a single turn if you use everything at the spells disposal. Of course, if the damage needed to take you out of it was able to be done by any rank spell until it all added up I would be fine with the damage numbers.


    _____________________________________________________________________________________

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) MQNhOUw

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 20th January 2016, 9:08 pm

    - All Changes Made

    - Signature Spells have been the same for over a year, those 4. Gave up Legendary and Strong slots long ago, as this character obviously does not use Weapons or Armor.

    - Took both your recommendations and reduced the size of the Dragon Form to match that of Dragons from the Fairy Tail universe, and made it so that all damage adds up on it towards knocking Heero out of Dragon Form.


    _____________________________________________________________________________________

    × Bio
    × Magic


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 33
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Cr1tikal 20th January 2016, 9:14 pm

    Thanks for working with me on this. ^_^ And thank you for explaining the Sigs, wasn't around for when you did the weapon trade-off and no one could answer me on it when I asked!

    With the edits done this is Approved! Thank you for your patience, and have fun getting Fairy Tail back up on the scoreboard!


    _____________________________________________________________________________________

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) MQNhOUw

    Anastasia Isayev
    Anastasia Isayev

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    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

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    Post by Anastasia Isayev 2nd October 2016, 2:27 pm

    Opened
    Hera-senpai wrote:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Aa961780-9e66-499e-9783-f10dd2227f75_zpsewlr2dzv

    Primary Magic: Lightning Dragon Slayer

    Secondary Magic: Heavenly Body Magic

    Description: A Lost Magic taught to Hera by Zeuslogia, the Elder Lightning Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Thunder Dragons were some of if not the most feared. The magic is so powerful, that it it's use alone can affect weather systems themselves for several dozen miles even from the casters location and cause random Thunderstorms in the state or province that the caster is dealing battle . A magic that was passed down to Hera from the chief and Elder Dragon of the Thunder Dragon clan herself, who raised Hera as her own son from a young age. The magic focuses heavily on power and movement, and being a type of lightning Magic by nature makes it a extremely heavy damage magic. While the Magic itself does not have many defensive enchantments and spells, it has plenty of movement and relocation based ones. While normal lightning is blue or white, this lightning is colored gold as it is Dragon lightning; it's voltage is rumored to be five times that of any naturally occurring Lightning. A very loud magic, it can disorient foes hearing easily. Also it may be loud, but it is at least 3 times brighter than that. The lightning not only has five times the voltage of naturally occurring Lightning, but five times the conductivity. One shock of this is enough to power even the most godly of mechanical creations, even those on the scale of Godzilla or King Kong. The magic allows Hera to move at incredible speeds, and hit with the Force of several tons by turning into herself and hopping out of a lightning bolt for a strike at the speed of lightning. A Magic that will overwhelm it's opponents with it's sheer volatility and speed, awe inspiring and deadly. It is not a Magic that should be undertaken lightly as it can be very dangerous to both friends, and surrounding bystanders if not wielded by someone trained by an actual Dragon.

    Strengths:

    Weaknesses:


    Abilities / Powers:

    Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 20% from Normal Souls, 30% from Strong Souls, and 40% from Boss and S-Ranked+ souls. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts. May only wield two elements besides Lightning at a time. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.

    Lightning Aura - With a noise like a transformer exploding, Hera's body is coated in an aura of golden lightning that increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Lightning damage upon contact with Hera. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can be ended early by Hera, but still must Cooldown for 1 post more than how long she used it.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal blue to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased to X-Rank by this natural Dragon Slayer trait. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural blue hue and her strength and speed will return to their usual levels.

    Lightning Reflexes - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Zeuslogia taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.

    Electrocells - Due to heightened electricity from her brain, and electromagnetism in her blood. Hera is naturally immune to Blood Magic. Hera's white and red blood cells heal and seal wounds and cuts at a supernatural rate. 1% HP regeneration per post passively.

    Manashock - Hera can cause her Lightning to glow bright mana blue for one spell. The next spell that hits deals damage not to her opponents health or body, but to their Magic Power. D-Ranked Spells zap away 5% mana, C-Ranked spell 5% mana, B-Ranked spell 10% mana, A-Ranked spell 20% mana, S-Ranked Spell 25% mana. Has a cooldown of 10 posts.

    Hermes Bolt - Hera appears out of nowhere as a train sized bolt of golden Lightning slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Lightning and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized bolt of H-Ranked lightning during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.

    Slayer Bonuses:

    Permanent Lineage Passive Abilities & Attributes:


    Hera's Strength and Speed are increased to amazing levels. She can perform feats of strength limited only by her willpower.

    Beyond H-Ranked Speed and Strength (Passive)
    Hera may Shapeshift into Animals
    Hera may still use magic while Shapeshifted.  
    Animal Forms last up to 5 posts per shapeshift (6 post cooldown after shapeshifting for 5 posts)

    Monkey King's Descent:

    Lineage Spells:

    Spells:

    Signature Spells:

    H-Ranked Spell:

    S-Ranked Spells:

    A-Ranked Spells:

    B-Ranked Spells:

    C-Ranked Spells:

    D-Ranked Spells:


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    Post by Guest 8th October 2016, 8:35 am

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) AESz729
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    Post by Guest 29th October 2016, 7:47 pm

    Due to recent findings and with admin permission, this magic is being pulled and regraded to prevent what may have gotten through (that should not have been) to be approved again.
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    Post by Guest 29th October 2016, 10:24 pm

    Sorry for the inconvenience, Heero! I'll try to make this snappy and quick as possible. I have been given permission by Aiyana to entirely regrade the magic as if it was a new magic and not simply an element change. You can find my requests in this color. You can ask me any questions or bring up any concerns that you like, but if I find them rude or argumentative, I will not reply to them.
    Hera-senpai wrote:[center]
    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) 960c1b9f-ec11-48b8-a5a0-e2e83de0553b_zpsgyzzoowz

    [color=orange]Primary Magic: Fire Dragon Slayer

    Secondary Magic: Heavenly Body Magic

    Description: A Lost Magic taught to Hera by Igneel, the Elder Fire Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. This is actually not true, both Demon and God flames are much more hotter than Dragon flames. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. I don't know about burning magic away, itself, but you can certainly negate some magics with your fire such as nature magic. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. I'm not entirely certain about passing, but it can certainly hinder someone in fighting back. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.

    Strengths:

    Weaknesses:


    Abilities / Powers:


    Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 20% from Normal Souls, 30% from Strong Souls, and 40% from Boss and S-Ranked+ souls. Due to recent changes to the HP and MP rule, I'm going to ask that you lower the 10% to something between 2-4% per soul consumption and add a cap to the boost per thread. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts. May only wield two elements besides Fire at a time. This is rather vague; if you could please explain how Hera would be able to wield the elements obtained from the souls or how she would even access the elements through the souls, that would be nice. If this allows her free spells, then I'm going to have to completely deny this and ask you to change it to something else. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.

    All Fired Up - With a noise like a volcano exploding, Hera's body is coated in an aura of raging fire that increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Fire damage upon contact with Hera. Is the damage dealt to Hera or to the people/her surroundings, please be more clearer. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can be ended early by Hera, but still must Cooldown for 1 post more than how long she used it. As she walks, her footsteps melt the ground and leave still burning footprints with fire, quite a cool effect. This effect will trigger itself if Hera is dropped below 25% HP.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal amber to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased to X-Rank by this natural Dragon Slayer trait. I am outright denying the increase to X-rank stats. A 25% boost for both strength and speed are completely fine, but having them both increased by 50% is not okay because this adds up to 100% and typical two stats that are buffed add up to 50-75%. I'm also denying this due to the fact that there are zero drawbacks to the user other than HP being below 25% and I've seen this accessed when the HP wasn't at 175 or lower. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural amber and her strength and speed will return to their usual levels.

    Dragon Reflexes - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Zeuslogia Zeuslogia? I thought Igneel taught her? taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal. Dragons are actually rather lumbering, big, burly, and slow creatures, but seeing as this is more of a cosmetic UA. I see nothing wrong with this.

    Hot Blooded - Due to heightened temperature of her blood, which is hot enough itself to melt through iron, and the amount of raw magic in her blood. Hera is naturally immune to Blood Magic. I think the HP regen is enough and that the immunity to blood magic entirely should be removed because blood magic doesn't necessarily affect the person physically (it can, but it doesn't have to), blood magic can be used by means of spilled blood, etc. Hera's white and red blood cells heal and seal wounds and cuts at a supernatural rate. 1% HP regeneration per post passively. HP regen now occurs every two posts. There isn't enough drawbacks to Hera that would allow for a 1% HP regen per post. While this protects her from being controlled or manipulated through Blood Magic, it doesn't protect her from physical attacks with Magical blood like a sword made of blood or a wave of blood meant to do damage to her.

    Manaburn - Hera can cause her fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Hera uses; the ethernano itself will burn away into nothingness. Hera can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them. Takes 10% MP per use.

    Hermes Fire - Hera appears out of nowhere as a train sized bolt of raw fire and slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Fire and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized stream of H-Ranked Fire during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.
    Due to recent changes of Slayer magic since the deletion of the magic rules, you may want to relook at your slayer bonuses to assure they are the same as in the rules.
    Slayer Bonuses:

    Permanent Lineage Passive Abilities & Attributes:


    Hera's Strength and Speed are increased to amazing levels. She can perform feats of strength limited only by her willpower. But the lineage says it only creases your strength and speed by 25%... not really that amazing.

    Beyond H-Ranked Speed and Strength (Passive) More like a 25% increase to speed and strength... isn't this just the same as the above?
    Hera may Shapeshift into Animals
    Hera may still use magic while Shapeshifted.  
    Animal Forms last up to 5 posts per shapeshift (6 post cooldown after shapeshifting for 5 posts)

    Monkey King's Descent:

    Lineage Spells:

    Spells:

    Signature Spells:

    H-Ranked Spell:

    S-Ranked Spells:

    Bear with me... the post was too long x.x
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    Post by Guest 30th October 2016, 9:08 am

    Hera-senpai wrote:
    A-Ranked Spells:

    B-Ranked Spells:

    C-Ranked Spells:

    D-Ranked Spells:
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
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    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

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    Post by Haru-senpai 9th November 2016, 8:46 am

    Almost done. Sorry for the wait, shit ton of edits....blegh.


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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

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    Post by Guest 9th November 2016, 9:03 am

    No worries. I'm in no rush.
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

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    Post by Haru-senpai 17th November 2016, 1:49 am

    S-Ranked, H-Ranked, and Signature Spells Remaining

    Side Note: Lineage Spells aren't Signature Spells, and don't take up Spell slots.


    _____________________________________________________________________________________

    × Bio
    × Magic


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

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    Post by Haru-senpai 21st November 2016, 12:21 am

    All Changes Made

    Note - Within the Hot Blooded UA, I chose to remove the HP Regen. But chose to retain the immunity to Blood Bending. Shit creeps me the hell out. Took forever. Major nerfs in there. But some cool additions as well that you suggested.


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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

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    Post by Guest 23rd November 2016, 8:35 am

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) AESz729
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

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    Post by Julius Seas 23rd April 2017, 11:04 am

    Hera-senpai wrote:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) 960c1b9f-ec11-48b8-a5a0-e2e83de0553b_zpsgyzzoowz

    Primary Magic: Fire Dragon Slayer

    Secondary Magic: Sky Dragon Slayer

    Description: A Lost Magic taught to Hera by Igneel, the Elder Fire Dragon.

    A legendary magic thought to be lost to time. Among the Dragon Clans in ancient times, the Fire Dragons were one of the most, if not the most feared and revered of all Dragons, and yet and greater still. Igneel, the King of All Fire Dragons, was revered as a God by most mortals, and even other Dragons. The magic uses actual Dragon Fire, and is extremely dangerous to everyone except the user if not wielded by a master trained by an actual Dragon. The Magic is extremely hot. Even for fire Magic, there is no flame hotter than the flames of a Dragon. Even a small flame on a candle lit by the Fire Dragon Slayer could make a room 75 degrees. The fire is that hot. The flames can burn so hot in fact, that they can burn away Magic itself. The heat literally incinerating the ethernano out of the air and the spell itself. The Magic is extremely volatile, as it's explosiveness can often cause area damage and wildfires. As a matter of fact, the flames will usually spread extremely rapidly to surrounding areas upon it's use. Not a Magic to be taken lightly, as it's explosiveness and raw heat can cause people to pass out without even reaching the Fire Dragon Slayer. A mostly Offensive Magic, used for Destruction, but there are some Defensive applications, there are actually plenty, because frankly, no one wants to walk through the fires of Igneel.

    Strengths:

    Weaknesses:


    Abilities / Powers:


    Dovahkiin - Whenever Hera slays a Dragon, Lizard, or Wyvren she can eat it's soul or absorb it into her body. Which looks rather dazzling, as souls are a stream of light and multi color energy. There is nothing but the bones left after the Dragon soul is consumed. Granting her an immediate boost of 10% HP and MP from Weak Souls, 12% from Normal Souls, 16% from Strong Souls, and 20% from Boss and S-Ranked+ souls. Hera also is able to wield the element of the Dragon whose soul she ate for 3 posts as the memories of how to control said elements, and magical energies of the Dragon seep into her mind and skin instantly. Instills her with the memories of the Dragon's soul eaten. May only wield two elements besides Fire at a time. May only use her own spells. Able to understand Dragon's when they speak, and also speak Draconic, Dragoneese, and Dovah.

    All Fired Up - With a noise like a volcano exploding, Hera's body is coated in an aura of raging fire that appears to be skin tight around her; increases her speed by 50%, and her melee damage by 50%, deals B-Ranked Fire damage to her targets upon taking melee damage from Hera. Uses 2% MP per post. Lasts for 10 posts. Has a Cooldown of 11 posts. Can be ended early by Hera, but still must Cooldown for 1 post more than how long she used it. As she walks, her footsteps melt the ground and leave still burning footprints with fire, quite a cool effect. This effect will trigger itself if Hera is dropped below 25% HP.

    Red Eyes of the Dragon Slayer - When angered by someone before battle, or pushed to her limits and dropping below 25% HP, Hera's eye color will change from her normal amber to red and glow slightly. After this change happens, Hera's neutral strength and speed are increased by 25% by this natural Dragon Slayer trait. If she calms down or if her HP is increased beyond 25% her eyes will return to their natural amber and her strength and speed will return to their usual levels.

    Dragon Reflexes - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Igneel taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as he would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.

    Hot Blooded - Due to heightened temperature of her blood, which is hot enough itself to melt through iron, and the amount of raw magic in her blood. Hera is naturally immune to Blood Magic. While this protects her body from being controlled or manipulated through Blood Magic, it doesn't protect her from physical attacks with Magical blood like a sword made of blood or a wave of blood meant to do damage to her.

    Manaburn - Hera can cause her fire to temporarily burn so hot, that it actually burns away Magic itself. Whether it be physical magic, or an enchantment or illusion in the air, if it's below the Rank of the Spell that Hera uses; the ethernano itself will burn away into nothingness. Hera can do this once every 3 posts. Does not affect the power, range, or attributes of the Spells used, merely adds the Manaburn effect to them. Takes 10% MP per use.

    Hermes Fire - Hera appears out of nowhere as a train sized bolt of raw fire and slams into the ground, turning into Hera herself as the ground smokes with a crater in the wake of her appearance. A rather godly effect, that allows Hera to turn into Fire and travel anywhere on Earthland, or even across the galaxy to any planet she's been before. Hera must have been to the exact location or area before. Touching Hera in this state is not advised as she is a train sized stream of H-Ranked Fire during travel. Can take others with her by touching them beforehand, holding hands in a big group circle with Hera will also work for travel in this method. Usable once every 3 posts.

    Slayer Bonuses:

    Permanent Lineage Passive Abilities & Attributes:

    Hera may Shapeshift into Animals
    Hera may still use magic while Shapeshifted
    Animal Forms last up to 5 posts per Shapeshift (6 post cooldown after shapeshifting for 5 posts)

    Monkey King's Descent:

    Lineage Spells:

    Spells:

    Signature Spells:

    H-Ranked Spell:

    S-Ranked Spells:

    A-Ranked Spells:

    B-Ranked Spells:

    C-Ranked Spells:

    D-Ranked Spells:

    Unlocked upon user's request


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    Squable:


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
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    Guild : Fairy Tail
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    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Julius Seas 25th April 2017, 11:25 am

    Hi Hera Julius here!, since you magic application is to long for me to quote it, I will make my requests in a separate post!

    Magic application:


    _____________________________________________________________________________________

    Squable:


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) X9tEBuc
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Julius Seas 25th April 2017, 11:31 am

    Hera-senpai wrote:
    Dragon Senses - Hera can catch a bullet mid flight, catch a fly with chopsticks, and catch a falling plate before it hits the floor. This is due to her superhuman hearing, sight, and smell as a Dragon Slayer. She can see, hear, and smell up to a mile. Although she cannot be moving while using her senses this way and must concentrate on looking a certain direction, the smell she's focusing on, or sound. Hera can also recognize the scent of a magic this way. Her response time via her own hearing is negligible as she reacts without thinking most times, trusting her instincts as Igneel taught her. This makes sniping her, or shooting her with arrows exceptionally difficult as she would catch said arrow most likely without looking at it. Hera is three times more effective than regular humans at dodging, boxing, and martial arts due to being able to capitalize on openings or movement faster much than normal.

    Please change this back how it originally was, you can find the original in the quote I made when I unlocked your magic

    S-Ranked Spells:

    A-Ranked Spells:

    B-Ranked Spells:

    C-Ranked Spells:

    D-Ranked Spells:

    As a final note I've noticed you made edits to your H-rank spell, and an admin will look over it!


    _____________________________________________________________________________________

    Squable:


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) X9tEBuc
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
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    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 25th April 2017, 12:16 pm

    All Changes will be made to the ranges of the spells to proper rank sizes that you wanted. I have a few questions though. If you could answer them, I would be able to do this properly. Merely making this post so you can contact me via PM with responses or post here.

    H-Ranked Spell: Alright, I welcome an Admin to look over it. Or the entire app, everything is very balanced when compared across the board to other magics. Merely added H-Ranked spell damage to Hera for the duration of the E.N.D, other than that the spell is exactly the same as before.

    Enrou no Hoken: Since it's a charge up spell, it can go beyond the limits of damage and range. You asked to up the charge up time for the spell to 3 posts. Which is a lot of time to be gathering power and standing still. So I'd like you to clarify how much damage is supposed to be unleashed. Also, since it's a charge up spell, the range is also going to be much larger than a normal spell. S+50% is normally what a non charge up spell has, so S+100% which is Sx2 seems fair to me. I will up the charge up time to 3 posts, but I need you to clarify how much damage goes up with every Charge Up Post for me to be fair about this. I shouldn't stand still charging for 1 post just to unleash a normal S-Ranked damage attack. Also the range unleashed should increase for every post charged up as well right?

    Lower Ranked Spells besides the new S-Ranked ones: The spells are the same, all I did was add proper damage to the spells with the current rules. Because before it was vague and didn't describe exactly how much damage was done like you see in others magic.

    Dragon Senses UA: I'd like this to stay as is, merely added some more details to the technique and what it does, because it was vague before. Review it again if you must, but the UA is nothing special.


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    × Bio
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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
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    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 26th April 2017, 3:00 am

    OK, all changes made. As I stated before, I merely added descriptive damage values to spells. Overlook it if you want, but it's nothing crazy. Nerfs complete.


    Extra Notes to PM me about:

    Please PM me any other changes that need to be made.


    _____________________________________________________________________________________

    × Bio
    × Magic


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose

    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Julius Seas 26th April 2017, 12:31 pm

    Hera-senpai wrote:OK, all changes made. As I stated before, I merely added descriptive damage values to spells. Overlook it if you want, but it's nothing crazy. Nerfs complete.


    Extra Notes to PM me about:

    Please PM me any other changes that need to be made.

    Only 1 post of charging up is too low if you want to do double S-rank damage, and even if you did more posts of charging up it can't go higher then 50% extra damage.

    For the Enro no Sokudo spell, please scrap or lower the S-rank damage that will be added to your kicks since it will lead to massive damage outputs when used in melee combat

    I noticed that you added that most of your lower ranked spells can do 50% extra ranked damage, please scrap these since they those spells were fine the last time they were approved.

    One final thing, in the latest patch it has been made clear that being immune to a magic isn't possible anymore you can only be resistant to a magic, which means you have to change you hot blooded UA since it is making you immune to blood magic.


    _____________________________________________________________________________________

    Squable:


    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) X9tEBuc
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Empty Re: Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō)

    Post by Haru-senpai 26th April 2017, 7:09 pm

    Enrou no Sokudo has not changed, and was already approved. I merely changed the name of the Spell. You can double check on that if ya need too. Also, I have confirmation on charge up spells from the Question Thread. So I will be using the same system as Kite since his magic is currently approved and since it's the one the admins and mods have previously used for charge up spells, changed Enrou no Hoken to reflect this. So I think everything's in order now. Removed the UA you talked about due to new immunity rules, replaced it with a new UA, removed the bonus 50% damage from the lower ranked spells like you asked.

    Kite Wilhelm wrote:I have a charge up spell. The way I was told to go about it was no charge =75% of Rank damage, at 1 charge post gives you rank damage, 2 charge post gives you 25% of rank, 3 charge post 50% of rank and 4 charge post gives you double Rank damage.


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    Fire Dragon Slayer Magic (炎の滅竜魔法 Honō no Metsuryū Mahō) Rose


      Current date/time is 9th May 2024, 5:54 pm