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    Ex-Quip Bunny Brigade COMPLETE!

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 851
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 16th July 2015, 1:55 pm

    Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Magic Type: Requip
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.


    Unique Abilities:

    • Bunny Hopping: This passive works only when the user of the magic, adding enhanced strength while a Requip weapon is "summoned". Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 50%
      C: 55%
      B: 60%
      A: 65%
      S: 70%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield in the form of a light tan colored aura around the shield or armor, boosting the durability of the current shield or armors health by 30% of their rank. This is only effective on armors and shields created by this user.

    • Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
      PVP: Only activates on weapon abilities.


    Solitary Benefit: Can have up to 4 Requip spells active at once.

    Spells:

    Signature Spell:

    S Ranks:

    A ranks:

    B ranks:

    C ranks:

    D ranks:


    Last edited by Gisen Ceostra on 20th June 2019, 11:14 am; edited 48 times in total


    _____________________________________________________________________________________

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 24
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Hikachu 4th August 2015, 8:37 pm

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. (To how much speed does it increased?) Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.
    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. (How much is the strength increased?) Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.
    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:



    C ranks:

    D ranks:

    Edits are in RED. Please bump after you've made the changes.


    _____________________________________________________________________________________


    Ex-Quip Bunny Brigade COMPLETE! JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 851
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 4th August 2015, 9:19 pm

    Bumping for completion and tables for passives added, Hikari-senpai!


    _____________________________________________________________________________________

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 24
    Experience : 212.5

    Character Sheet
    First Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Magic: ヽ(*≧ω≦)ノ
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Hikachu 7th August 2015, 9:22 pm

    Ex-Quip Bunny Brigade COMPLETE! YdROJZD


    _____________________________________________________________________________________


    Ex-Quip Bunny Brigade COMPLETE! JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir 13th October 2015, 6:58 pm

    Unlocked upon users request

    Original:


    _____________________________________________________________________________________


    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o3_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o4_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 851
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 13th October 2015, 11:23 pm

    Bumping. Added in the spells in a separate spoiler, and I also updated my lineage as well as corrected Amethyst Suits active as per the new rules regarding their spells. (Simply removed the damage that it dealt.


    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir 21st October 2015, 5:45 pm

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:

    Purchased C ranks:

    C ranks:

    D ranks:


    _____________________________________________________________________________________


    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o3_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o4_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Gisen Ceostra
    Gisen Ceostra

    Battle Bunny


    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
    Lineage : Protector of Gaia
    Position : None
    Posts : 851
    Guild : Guildless
    Dungeon Tokens : 0
    Experience : 2,006,507

    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 22nd October 2015, 1:23 pm

    All edited! All spells in question have been adjusted as asked.


    _____________________________________________________________________________________

    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1394
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir 22nd October 2015, 3:21 pm

    Ex-Quip Bunny Brigade COMPLETE! ZeE1vMj


    _____________________________________________________________________________________


    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o3_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o4_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev 10th April 2016, 1:17 pm

    Opened upon Request from the user
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:

    Purchased C ranks:

    C ranks:

    D ranks:


    _____________________________________________________________________________________

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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 10th April 2016, 1:59 pm

    Ok, bumping for looking over.

    Notes: -Changed "Bunny Multiplicity" UA to "Reflexes of the Prey" and added a table to it.
    -Changed Sig spell from Memento to "The Switch"
    -Updated for custom lineage being approved
    -Added link to secondary magic app


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    Anastasia Isayev
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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev 10th April 2016, 3:06 pm

    Ex-Quip Bunny Brigade COMPLETE! 5Rt7ZEK


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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir 23rd April 2016, 8:58 pm

    Unlocked for B-Rank edits

    Original Application:


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    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o3_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o4_500

    Ex-Quip Bunny Brigade COMPLETE! Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:


    When you ask me to do stuff:
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    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 23rd April 2016, 11:05 pm

    Added in my new UA and all spells, including raffle slots which are being traded up to be 4 C into 2 B.

    Bumping for additions to be graded.


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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev 30th April 2016, 3:45 pm

    Anastasia here! Anything you see in Blue are what I ask you to correct.
    So let's get this moving, shall we!
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%

    • Threads of Steel: The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank.


    Spells:

    Signature Spell:

    B ranks:

    Purchased C ranks:

    C ranks:

    D ranks:


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    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 30th April 2016, 6:46 pm

    All edited.

    -Specified damage types and reqs to use Sky Piercers passive.
    -Adjusted Glaives and Mi Ru's passives and actives as requested.
    -Swapped Onyx's immunity to 40% damage resistance, but kept the phasing effect. Damage isn't noted as it wouldn't work, but thought it would be neat. Can still remove that if you still request it to.

    Bumping with patch notes


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    Anastasia Isayev
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    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev 1st May 2016, 11:13 am

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%

    • Threads of Steel: The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank.


    Spells:

    Signature Spell:

    B ranks:

    Purchased C ranks:

    C ranks:

    D ranks:


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    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 2nd May 2016, 3:53 pm

    Bumping. Reworded Elder glaives passive to actually sound correct, fixed up Sky piercer.


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    Anastasia Isayev
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    Second Magic: Dragons' Champion
    Third Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev 3rd May 2016, 10:43 am

    Ex-Quip Bunny Brigade COMPLETE! JvQoGEt


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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by kittykool75 8th November 2017, 11:30 pm

    Spoiler:

    Unlocked at user's request


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    Ex-Quip Bunny Brigade COMPLETE! 1LMjHkp
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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Guest 13th November 2017, 2:46 pm

    Well well if it isn't Peter Cottentail. Alright my dude here's the grading. All my comments will be in this color.
    Note that i also went through some of your old spells, since i saw a few weren't up to current rules.

    Gisen Ceostra wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Sky DeS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.
    • The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.
    • Despite the armors overall durability to being esily cut through, this still makes them naturally flammable and manipulative towards fire and thread magics.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it. I'd recommend making this an actual percentage, just to make it easier. 50% damage reduction is usually the max at all times though, including your damage reduction elsewhere

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.

    • Multiplicity: Once every 3 posts when an attack connects on an enemy, the current weapon will seem to split into an almost repeated action that the user had taken to initially inflict the damaging blow, inflicting an additional hit of damage that deals 50% of the natural weapons damage. (i.e. B rank weapon hits for.. 64 damage, extra damaging strike deals 32.)


    Spells:

    Signature Spell:

    A ranks:

    B ranks:

    Purchased C ranks:

    C ranks:

    D ranks:
    **SPECIAL NOTE: I noticed a lot of your spells seem to have the duration and cooldown mixed up. Remember the cooldown must at least be one post higher than the duration!
    Gisen Ceostra
    Gisen Ceostra

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    Battle Bunny

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Halloween Social - Haiku Contest Participant- Magic Application Approved!- Character Application Approved!- Player 
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    Character Sheet
    First Magic: Affinity of the Body
    Second Magic: Sticks & Stones
    Third Magic: Ex-quip: Bunny Brigade

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra 13th November 2017, 9:24 pm

    Okies, all edits made. As mentioned, last 2 D ranks purposely have no passive/active.

    All cd/duration and element mix ups were on me, but adjusted as necessary.


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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Guest 13th November 2017, 9:47 pm

    Spoiler:

    Ex-Quip Bunny Brigade COMPLETE! Un209ZJ
    Lester Drynedi
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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Lester Drynedi 20th June 2018, 12:00 am

    Unlocked & Moved at User request

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    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Fluffy 1st July 2018, 11:04 am

    You know me, know my color, so lets go.
    Gisen Ceostra wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Sky DeS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.
    • The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.
    • Despite the armors overall durability to being esily cut through, this still makes them naturally flammable and manipulative towards fire and thread magics.


    Lineage:
    Description:

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s This rank no longer exists update the ability accordingly
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a 50% resistance to their element, making it harder to be destroyed by that rank.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%  This rank no longer exists update the ability accordingly
      H: 75%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.

    • Multiplicity: Once every 3 posts when an attack connects on an enemy, the current weapon will seem to split into an almost repeated action that the user had taken to initially inflict the damaging blow, inflicting an additional hit of damage that deals 50% of the natural weapons damage. (i.e. B rank weapon hits for.. 64 damage, extra damaging strike deals 32.)

    • Rabbit's Lucky Foot: If the active ability of a weapon or shield is successful in dealing or taking damage, the caster is able to regain 5% mp once in that post or post cycle.
      PVP: Only activates on weapon abilities and cooldown is 2 posts instead of once.


    Solitary Benefit: See below

    Weapon Benefit: +15% magic damage.
    Armor Benefit: +15% Damage Reduction (Magical).
    Item Benefit: +15% MP which only applies for usage of the magic in question.


    Spells:

    Signature Spell:

    S Ranks:

    A ranks:

    B ranks:

    Purchased C ranks:

    C ranks:

    D ranks:


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    Ex-Quip Bunny Brigade COMPLETE! Nyxsig
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