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    Ex-Quip Bunny Brigade COMPLETE!

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    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 16th July 2015, 1:55 pm

    Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Sky DeS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.
    • The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.
    • Despite the armors overall durability to being esily cut through, this still makes them naturally flammable and manipulative towards fire and thread magics.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefited the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a 50% resistance to their element, making it harder to be destroyed by that rank.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.

    • Multiplicity: Once every 3 posts when an attack connects on an enemy, the current weapon will seem to split into an almost repeated action that the user had taken to initially inflict the damaging blow, inflicting an additional hit of damage that deals 50% of the natural weapons damage. (i.e. B rank weapon hits for.. 64 damage, extra damaging strike deals 32.)


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user, Current A
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    A ranks:
    Base Armor Durability - 240 hp
    Base Damage Reduction - 15
    Base Weapon Durability - 200 hp
    Base Weapon Strength - 30

    Name: Topaz Suit
    Rank: A
    Type: Lava/Defensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .
    Strengths:

    • Resistant against fire, earth, and lava magics
    • Unable to be consumed by Dragon Slayers via dual element unless DS is of the Lava element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a earth or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Molten Impact - The user deflects 25% of the damage dealt per post up to 2 posts back to a melee attacker while this armor is equipped as burning fire damage. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts.
    Name: The Core's Shell
    Rank: A
    Type: Lava/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around a 5 meter area, shielding all inside for up to 100 hp of damage. The shell is non transparent and the heat will slowly generate to no threatening or dehydrating point but will grant some warmth.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and earth god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Diamond Suit
    Rank: A
    Type: Light/Ice/Defensive
    Duration: 7 posts
    Cooldown: 9 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against ice and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or ice god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 40% of their hp while this armor is equipped.

    Name: Holy Chill
    Rank: A
    Type: Ice & Light/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within 40 meters in diameter from them. All enemy projectiles, movement speed, and all other forms of speed are decreased by 40%. Enemy ice/snow mages are slowed by 20% and wind mages by 30% instead.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by ice and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Frozen Heart
    Rank: A
    Type: Ice/Offensive
    Duration: 7 posts
    Cooldown: 9 posts
    Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.
    Strengths:

    • Because of the weight of the weapon, it can be hard for others to wield the weapon for their own use.


    Weaknesses:

    • Due to how heavy this is, attacks can extremely hard and slow.
    • With how slow the weapon swings are, this weapon is easy to dodge and maneuver around.


    Appearance:


    Passive & Active:
    Passive: Sundering Strike - This weapons damage is increased by 50% after all total damage calculations are added in.

    Name: Avalanche
    Rank: A
    Type: /Offensive
    Duration: Instant post
    Cooldown: 5 posts
    Description: The user brings their weapon up over their head and slams it down onto the ground. A 10 meter wide, 5 meter tall wave of snow and ice shards will launch at speeds of 56.25 m/s up to 75 meters away.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    B ranks:
    Base Armor Durability - 180 hp
    Base Damage Reduction - 9
    Base Weapon Durability - 150 hp
    Base Weapon Strength - 21

    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up 160 damage.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank melee damage on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown.

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Weapon attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 1 post. The user can again stop said regen, reapplying this for one post if hit after the initial post is done.

    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing 30 damage and applying the passive effect if hit.
    Strengths:

    • Can cause health regen to cease momentarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers.
    • If user is one rank lower, their regen is halved for said post. Anything 2 ranks or higher is unaffected.


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts.
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
    • Enemies a rank higher take 50% less damage from this, and 2 ranks above and up take none.


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts.

    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is up to 50 meters, and travel speed is 35 m/s for both sides.
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumed by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.

      Weaknesses:
    • The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    • Can be interrupted if hit during time delay.



    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal 40 damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 80 damage before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Base Armor Durability - 150 hp
    Base Damage Reduction - 6
    Base Weapon Durability - 90 hp
    Base Weapon Strength - 14

    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is 50% more than the normal standards of a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block up to 80 damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.
    Strengths:

    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional 5 damage over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Base Armor Durability - 60 hp
    Base Damage Reduction - 3
    Base Weapon Durability - 50 hp
    Base Weapon Strength - 7

    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 5 damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 40 damage that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


    Last edited by Gisen Ceostra on 13th November 2017, 9:22 pm; edited 23 times in total


    ___________________________________________________________________



    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
    avatar
    Hikachu
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    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- Have Alyia On Your Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- 1 Year Anniversary- Player -
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 19
    Experience : 212.5

    Character Sheet
    Character Name: ➢ sɴᴏᴡғʟᴀᴋᴇ
    Primary Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Secondary Magic: ヽ(*≧ω≦)ノ

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Hikachu on 4th August 2015, 8:37 pm

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 40%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. (To how much speed does it increased?) Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.
    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. (How much is the strength increased?) Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.
    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:
    Name: Memento
    Rank: Scales with user
    Type: Space/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A 6 foot tall blade with two separate sections of a handle, Memento is a mainly used two handed weapon and is heavy in weight, much more than a normal blade but not enough to be considered too much for someone without practice to wield. A long, red colored mark on either side of the blade etches into the blade and is only a design on the weapon. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once. (The damage will be divided per target until the total damage equals to 1 player ranked damage.)
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and active:

    Passive: Once per thread when this weapon would be destroyed by a spell of a rank higher rank than the weapon and below, the weapon destroys the spell using a spacial rend. It does not affect anything two ranks above it's own and higher. (i.e. C rank can destroy a B or lower, but not from A and up)

    Name: Rending Slash
    Rank: Scales with User
    Type: Spacial/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The users weapon gathers nearby spacial particles into their weapons blade. The user then can swing the blade in any one direction be it vertically, horizontally, diagonally, etc. and send a 7 foot (210 cm) long crescent shaped spacial wave a targeted area at speeds of 15 m/s and able to travel up to 10 meters away for the wave disperses.
    Strengths:

    • Can be used both at close range and longer range.
    • Easily launched at any direction for flexible usage.
    • No elemental disadvantages to make the spell weaker.

    Weaknesses:

    • This spell has no elemental advantage, therefore nothing is weaker then the wave.
    • Because of the way the crescent wave is made, it can be dodged very easily.
    • A spell of equal rank can easily destroy the whole wave, even if only part or a small section of it is hit. (Can still resist 2 C-Rank spells.)
    • If the weapon is halted from the swinging action that creates the crescent shaped wave, the spell cannot be launched.




    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice is one rank less effective than normal. (It will still be able to deal 50% or slightly more, of the damage.)
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will be blocked by the spell. (I think you used the wrong word for this. Trees and rocks aren't magic related things. xD)


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional C ranks worth of damage over the course of 2 posts if it breaks skin. (A single spell can only deal 1.5 C-Rank damage the max only so I suggest you should reduce the damage on your passive to 0.25 D-Rank per post.)
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take C rank damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. (How long does this last?)

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 5 posts (You can reduce it to 4 posts.)
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once. [color#ff3300](The damage will be divided per target.)[/color]
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once. (The damage will be divided per target.)
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:

    Edits are in RED. Please bump after you've made the changes.


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    Gisen Ceostra

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    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 4th August 2015, 9:19 pm

    Bumping for completion and tables for passives added, Hikari-senpai!


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    Hikachu
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    Character Sheet
    Character Name: ➢ sɴᴏᴡғʟᴀᴋᴇ
    Primary Magic: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Secondary Magic: ヽ(*≧ω≦)ノ

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Hikachu on 7th August 2015, 9:22 pm




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    Mistress Venir

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    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir on 13th October 2015, 6:58 pm

    Unlocked upon users request

    Original:
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 40%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:
    Name: Memento
    Rank: Scales with user
    Type: Space/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A 6 foot tall blade with two separate sections of a handle, Memento is a mainly used two handed weapon and is heavy in weight, much more than a normal blade but not enough to be considered too much for someone without practice to wield. A long, red colored mark on either side of the blade etches into the blade and is only a design on the weapon. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though hitting multiple people will decrease overall damage dealt.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and active:

    Passive: Once per thread when this weapon would be destroyed by a spell of a rank higher rank than the weapon and below, the weapon destroys the spell using a spacial rend. It does not affect anything two ranks above it's own and higher. (i.e. C rank can destroy a B or lower, but not from A and up)

    Name: Rending Slash
    Rank: Scales with User
    Type: Spacial/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The users weapon gathers nearby spacial particles into their weapons blade. The user then can swing the blade in any one direction be it vertically, horizontally, diagonally, etc. and send a 7 foot (210 cm) long crescent shaped spacial wave a targeted area at speeds of 15 m/s and able to travel up to 10 meters away for the wave disperses.
    Strengths:

    • Can be used both at close range and longer range.
    • Easily launched at any direction for flexible usage.
    • No elemental disadvantages to make the spell weaker.

    Weaknesses:

    • This spell has no elemental advantage, therefore nothing is weaker then the wave.
    • Because of the way the crescent wave is made, it can be dodged very easily.
    • Two spells of equal rank can easily destroy the whole wave, even if only part or a small section of it is hit.
    • If the weapon is halted from the swinging action that creates the crescent shaped wave, the spell cannot be launched.




    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take C rank damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 13th October 2015, 11:23 pm

    Bumping. Added in the spells in a separate spoiler, and I also updated my lineage as well as corrected Amethyst Suits active as per the new rules regarding their spells. (Simply removed the damage that it dealt.


    ___________________________________________________________________



    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
    avatar
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
    Lineage : Archmage's Seal
    Position : None
    Posts : 1399
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50,175.25

    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir on 21st October 2015, 5:45 pm

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:
    Name: Memento
    Rank: Scales with user
    Type: Space/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A 6 foot tall blade with two separate sections of a handle, Memento is a mainly used two handed weapon and is heavy in weight, much more than a normal blade but not enough to be considered too much for someone without practice to wield. A long, red colored mark on either side of the blade etches into the blade and is only a design on the weapon. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though hitting multiple people will decrease overall damage dealt.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and active:

    Passive: Once per thread when this weapon would be destroyed by a spell of a rank higher rank than the weapon and below, the weapon destroys the spell using a spacial rend. It does not affect anything two ranks above it's own and higher. (i.e. C rank can destroy a B or lower, but not from A and up)

    Name: Rending Slash
    Rank: Scales with User
    Type: Spacial/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The users weapon gathers nearby spacial particles into their weapons blade. The user then can swing the blade in any one direction be it vertically, horizontally, diagonally, etc. and send a 7 foot (210 cm) long crescent shaped spacial wave a targeted area at speeds of 15 m/s and able to travel up to 10 meters away for the wave disperses.
    Strengths:

    • Can be used both at close range and longer range.
    • Easily launched at any direction for flexible usage.
    • No elemental disadvantages to make the spell weaker.

    Weaknesses:

    • This spell has no elemental advantage, therefore nothing is weaker then the wave.
    • Because of the way the crescent wave is made, it can be dodged very easily.
    • Two spells of equal rank can easily destroy the whole wave, even if only part or a small section of it is hit.
    • If the weapon is halted from the swinging action that creates the crescent shaped wave, the spell cannot be launched.


    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from theirpocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can reflect a spell back to an enemy and adding the element of darkness to it as well. (Can only be done once to one spell of equal rank.)

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 6 shots of darkness. Each hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising and possible fractured bones if more than 2 manage to hit. (6 shots of darkness? Each dealing C-Rank damage? No, C-Rank damage would be divided up amongst the 6 hits so it would be 1/6 C-Rank damage per hit of the darkness.)
    Strengths:

    • Ability to hit someone more than once
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being all but fire, ice, and earth)(Mkay I'm confused please provide a specific element other than wind.)
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element(Please provide the element.)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers.(Why?)
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons become invincible from being destroyed by anything 1 rank above them and below. Also while active, this weapon does 50% extra damage to anything it hits.(No, the weapons can still be destroyed. You can have the extra damage but not the invincibility.)
    Strengths:

    • Temporary invincibility for the weapon
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything more than 1 rank above it (A or up) can bypass this ability.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 22nd October 2015, 1:23 pm

    All edited! All spells in question have been adjusted as asked.


    ___________________________________________________________________



    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
    avatar
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
    Lineage : Archmage's Seal
    Position : None
    Posts : 1399
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 50,175.25

    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir on 22nd October 2015, 3:21 pm



    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev on 10th April 2016, 1:17 pm

    Opened upon Request from the user
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex allowing to avoid and counter most physical attacks. The users speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.
    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Bunny Multiplicity: Once the user reaches under 30% of their health, they begin to split into separate, but the same clone. Almost like an illusion, the clone that is made through this passive is only able to take one hit of any kind from D or up to be destroyed. It poofs into a small cloud of pink smoke and does no damage, even on it's own. If it attacks (And has the ability to), it's attacks would simply go through something like  hologram and do no internal damage what so ever.


    Spells:

    Signature Spell:
    Name: Memento
    Rank: Scales with user
    Type: Space/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A 6 foot tall blade with two separate sections of a handle, Memento is a mainly used two handed weapon and is heavy in weight, much more than a normal blade but not enough to be considered too much for someone without practice to wield. A long, red colored mark on either side of the blade etches into the blade and is only a design on the weapon. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though hitting multiple people will decrease overall damage dealt.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and active:

    Passive: Once per thread when this weapon would be destroyed by a spell of a rank higher rank than the weapon and below, the weapon destroys the spell using a spacial rend. It does not affect anything two ranks above it's own and higher. (i.e. C rank can destroy a B or lower, but not from A and up)

    Name: Rending Slash
    Rank: Scales with User
    Type: Spacial/Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The users weapon gathers nearby spacial particles into their weapons blade. The user then can swing the blade in any one direction be it vertically, horizontally, diagonally, etc. and send a 7 foot (210 cm) long crescent shaped spacial wave a targeted area at speeds of 15 m/s and able to travel up to 10 meters away for the wave disperses.
    Strengths:

    • Can be used both at close range and longer range.
    • Easily launched at any direction for flexible usage.
    • No elemental disadvantages to make the spell weaker.

    Weaknesses:

    • This spell has no elemental advantage, therefore nothing is weaker then the wave.
    • Because of the way the crescent wave is made, it can be dodged very easily.
    • Two spells of equal rank can easily destroy the whole wave, even if only part or a small section of it is hit.
    • If the weapon is halted from the swinging action that creates the crescent shaped wave, the spell cannot be launched.


    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


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    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
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    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 10th April 2016, 1:59 pm

    Ok, bumping for looking over.

    Notes: -Changed "Bunny Multiplicity" UA to "Reflexes of the Prey" and added a table to it.
    -Changed Sig spell from Memento to "The Switch"
    -Updated for custom lineage being approved
    -Added link to secondary magic app


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    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev on 10th April 2016, 3:06 pm



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    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Be on Venir's Friend List- Player -
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    Character Sheet
    Character Name: Venir RuLush
    Primary Magic: 2nd Gen Flame Goddess Slayer
    Secondary Magic:

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Mistress Venir on 23rd April 2016, 8:58 pm

    Unlocked for B-Rank edits

    Original Application:
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Sasha Martin
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the family and all in its bloodline never took for granted this gift, using it for its purpose and ensuring that those whom know it's purpose and could be trusted to know its secrets and power would become true descendants.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Demi-human mimicry: The descendant of this lineage has the ability to take animal based costume pieces (I.e. Bunny or cat eared hairbands, tails attached outfits for example, though it's not limited to only those two) become real so long as the person is wearing it. They feel as real as they may act, and give passive sensory boosts to the person as well.

    •Bond of the Warrior: The user is bound by their incredible skill in crafting weapons as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, Demi-human mimicry, and Bond of the Warrior are passives.
    •Breaker can be active once every 4 posts up to 3 times per topic.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


    ___________________________________________________________________







    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    avatar
    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 23rd April 2016, 11:05 pm

    Added in my new UA and all spells, including raffle slots which are being traded up to be 4 C into 2 B.

    Bumping for additions to be graded.


    ___________________________________________________________________



    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
    avatar
    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev on 30th April 2016, 3:45 pm

    Anastasia here! Anything you see in Blue are what I ask you to correct.
    So let's get this moving, shall we!
    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Sasha Martin
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the family and all in its bloodline never took for granted this gift, using it for its purpose and ensuring that those whom know it's purpose and could be trusted to know its secrets and power would become true descendants.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Demi-human mimicry: The descendant of this lineage has the ability to take animal based costume pieces (I.e. Bunny or cat eared hairbands, tails attached outfits for example, though it's not limited to only those two) become real so long as the person is wearing it. They feel as real as they may act, and give passive sensory boosts to the person as well.

    •Bond of the Warrior: The user is bound by their incredible skill in crafting weapons as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, Demi-human mimicry, and Bond of the Warrior are passives.
    •Breaker can be active once every 4 posts up to 3 times per topic.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%

    • Threads of Steel: The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank.


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    B ranks:
    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up to 1 A rank, 2 B ranks, 4 C rank, and 8 D rank spells.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance. This weapon does B ranked cutting damage at base and takes a single B rank to destroy.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank damage on hit after successfully hitting someone with a melee attack with this. Can only use twice before going on a 2 post cooldown.  Indicate this is B Rank melee damage

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon. This glaive does cutting B rank damage and can be destroyed by a B rank spell.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Auto attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 2 posts, adding one more post per auto attack hit there after.  I would rather you disable someone's health regen for that post, applying only once per post with a successful hit.
    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive firey AoE attack to shoot out from all directions, dealing B rank damage and applicting the passive effect if hit.  [color-#0099cc]I need a range.  Also, I need an area within that range that takes 100% of the damage where-as the rest of the range takes only 75% of that damage[/color]
    Strengths:

    • Can cause health regen to cease moemntarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers
      Also state that the Regen "stop" is only half effective on targets 1 rank higher than this spell and not effective at all to targets 2 ranks higher.  


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts.
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
      Make a weakness that states targets 1 rank above you takes half damage from the DoT and those that are 2 ranks above are immune to the poison


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit.
    Not going to allow this as you can essentially have a near endless DoT as long as you hit.  Please cap this at 2 more posts (at max).
    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is 20 m/s for both sides.  Need a travel speed
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumd by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking no damage either. Spells still affect the caster normally.
    I cannot approve this as you aren't allowed complete immunity to a type of attack. However, What I can allow is 40% damage resistance to melee damage

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.


    Weaknesses:
    [*]The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    [*]Can be interrupted if hit during time delay.
    [/list]


    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


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    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
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    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 30th April 2016, 6:46 pm

    All edited.

    -Specified damage types and reqs to use Sky Piercers passive.
    -Adjusted Glaives and Mi Ru's passives and actives as requested.
    -Swapped Onyx's immunity to 40% damage resistance, but kept the phasing effect. Damage isn't noted as it wouldn't work, but thought it would be neat. Can still remove that if you still request it to.

    Bumping with patch notes


    ___________________________________________________________________



    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
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    Anastasia Isayev

    Moderator- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player-
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
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    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev on 1st May 2016, 11:13 am

    Sasha Martin wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Sasha Martin
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the family and all in its bloodline never took for granted this gift, using it for its purpose and ensuring that those whom know it's purpose and could be trusted to know its secrets and power would become true descendants.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Demi-human mimicry: The descendant of this lineage has the ability to take animal based costume pieces (I.e. Bunny or cat eared hairbands, tails attached outfits for example, though it's not limited to only those two) become real so long as the person is wearing it. They feel as real as they may act, and give passive sensory boosts to the person as well.

    •Bond of the Warrior: The user is bound by their incredible skill in crafting weapons as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, Demi-human mimicry, and Bond of the Warrior are passives.
    •Breaker can be active once every 4 posts up to 3 times per topic.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%

    • Threads of Steel: The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank.


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    B ranks:
    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up to 1 A rank, 2 B ranks, 4 C rank, and 8 D rank spells.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance. This weapon does B ranked cutting damage at base and takes a single B rank to destroy.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank spell damage on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown.
    [quote=#0099cc]Please change this to melee damage[/color]

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon. This glaive does cutting B rank damage and can be destroyed by a B rank spell.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Weapon attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 1 post. The user can again stop said regen, adding one post per weapon attack if hit after the initial post is done. If user is one rank higher, their regen is halved for said post. Anything 2 ranks or higher is unaffected. Just once per post is fine. Please remove the note that states it adds 1 post per weapon attack
    Also, the higher rank penalties need to be a weakness.

    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing B rank damage and applying the passive effect if hit.
    Strengths:

    • Can cause health regen to cease momentarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts.
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
    • Enemies a rank higher take 50% less damage from this, and 2 ranks above and up take none.


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts.

    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is up to 40 meters, and travel speed is 20 m/s for both sides.
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumed by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.

      Weaknesses:
    • The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    • Can be interrupted if hit during time delay.



    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:


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    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 2nd May 2016, 3:53 pm

    Bumping. Reworded Elder glaives passive to actually sound correct, fixed up Sky piercer.


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    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
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    Anastasia Isayev

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    Lineage : Valkyrian
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    Guild : Black Sails GM
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
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    Character Sheet
    Character Name: Anastasia Isayev
    Primary Magic: Mechanized REquip
    Secondary Magic: Dragons' Champion

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Anastasia Isayev on 3rd May 2016, 10:43 am



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    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- God Slayer- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Villain- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
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    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by kittykool75 on 8th November 2017, 11:30 pm

    Spoiler:
    @Gisen Ceostra wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Lightning DS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Sasha Martin
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefitted the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the family and all in its bloodline never took for granted this gift, using it for its purpose and ensuring that those whom know it's purpose and could be trusted to know its secrets and power would become true descendants.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Demi-human mimicry: The descendant of this lineage has the ability to take animal based costume pieces (I.e. Bunny or cat eared hairbands, tails attached outfits for example, though it's not limited to only those two) become real so long as the person is wearing it. They feel as real as they may act, and give passive sensory boosts to the person as well.

    •Bond of the Warrior: The user is bound by their incredible skill in crafting weapons as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, Demi-human mimicry, and Bond of the Warrior are passives.
    •Breaker can be active once every 4 posts up to 3 times per topic.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread.

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Reflexes of the Prey: The user of this magic gains the senses of a rabbit being hunted by a predator, granting them passive reflexes to attacks and movements.

      Reflex Table:
      D: 10%
      C: 20%
      B: 30%
      A: 40%
      S: 50%
      SS: 60%
      H: 70%

    • Threads of Steel: The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank.


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    B ranks:
    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up to 1 A rank, 2 B ranks, 4 C rank, and 8 D rank spells.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance. This weapon does B ranked cutting damage at base and takes a single B rank to destroy.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank melee damage on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown.

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon. This glaive does cutting B rank damage and can be destroyed by a B rank spell.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Weapon attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 1 post. The user can again stop said regen, reapplying this for one post if hit after the initial post is done.

    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing B rank damage and applying the passive effect if hit.
    Strengths:

    • Can cause health regen to cease momentarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers.
    • If user is one rank lower, their regen is halved for said post. Anything 2 ranks or higher is unaffected.


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts.
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
    • Enemies a rank higher take 50% less damage from this, and 2 ranks above and up take none.


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts.

    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is up to 40 meters, and travel speed is 20 m/s for both sides.
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumed by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color. With it, the user is able to take 1 A rank, 2 B ranks,  4 C ranks, or 8 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.

      Weaknesses:
    • The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    • Can be interrupted if hit during time delay.



    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal C rank damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 1 B rank, 2 C ranks, or 4 D ranks before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 3 posts
    Cooldown: 6 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block 1 B rank spell, 2 C ranks, or 4 D ranks. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank.
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length. It's durability stands that one spell of a higher rank will destroy it instantly.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant  
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness. With it, the user is able to take 1 B rank, 2 C ranks, or 4 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 1 C rank spell or 2 D rank spells that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other. The weapon is durable to spell equivalent to it's rank and is instantly destroyed by spells higher ranked than the weapon.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water. With it, the user is able to take 1 C rank or 2 D rank hits of damage before the armor is "broken" which in turn would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:

    Unlocked at user's request


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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Madame Astrid on 13th November 2017, 2:46 pm

    Well well if it isn't Peter Cottentail. Alright my dude here's the grading. All my comments will be in this color.
    Note that i also went through some of your old spells, since i saw a few weren't up to current rules.

    @Gisen Ceostra wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Sky DeS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.
    • The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.
    • Despite the armors overall durability to being esily cut through, this still makes them naturally flammable and manipulative towards fire and thread magics.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefited the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a resistance to their element, making it harder to be destroyed by that rank. For example, a C rank fire armor would need 2 B rank fire spells to destroy it, rather than a single B rank fire spell. Included to that, if the resistant element met a slayer of the same type, the slayer cannot consume it. I'd recommend making this an actual percentage, just to make it easier. 50% damage reduction is usually the max at all times though, including your damage reduction elsewhere

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.

    • Multiplicity: Once every 3 posts when an attack connects on an enemy, the current weapon will seem to split into an almost repeated action that the user had taken to initially inflict the damaging blow, inflicting an additional hit of damage that deals 50% of the natural weapons damage. (i.e. B rank weapon hits for.. 64 damage, extra damaging strike deals 32.)


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user, Current A
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    A ranks:
    Base Armor Durability - 240 hp
    Base Damage Reduction - 15
    Base Weapon Durability - 200 hp
    Base Weapon Strength - 30

    Name: Topaz Suit
    Rank: A
    Type: Lava/Defensive
    Duration: 7 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .
    Strengths:

    • Resistant against fire, earth, and lava magics
    • Unable to be consumed by Dragon Slayers via dual element unless DS is of the Lava element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Molten Impact - The user deflects 25% of the damage dealt per post up to 2 posts back to a melee attacker while this armor is equipped as burning fire damage. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts.
    Name: The Core's Shell
    Rank: A
    Type: Lava/Defensive
    Duration: 6 posts
    Cooldown: 5 posts
    Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around a 5 meter area, shielding all inside for up to 100 hp of damage. The shell is non transparent and the heat will slowly generate to no threatening or dehydrating point but will grant some warmth.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and earth god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Diamond Suit
    Rank: A
    Type: Light/Ice/Defensive
    Duration: 7 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against fire and light magics I think you mean ice rather than fire
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements. Once again, ice?


    Passive & active:
    Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 40% of their hp while this armor is equipped.

    Name: Holy Chill
    Rank: A
    Type: Ice & Light/Defensive
    Duration: 6 posts
    Cooldown: 5 posts
    Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within 40 meters in diameter from them. All enemy projectiles, movement speed, and all other forms of speed are decreased by 40%. Enemy ice/snow mages are slowed by 20% and wind mages by 30% instead.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by ice and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Frozen Heart
    Rank: A
    Type: Ice/Offensive
    Duration: 7 posts
    Cooldown: 6 posts
    Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.
    Strengths:

    • Because of the weight of the weapon, it can be hard for others to wield the weapon for their own use.


    Weaknesses:

    • Due to how heavy this is, attacks can extremely hard and slow.
    • With how slow the weapon swings are, this weapon is easy to dodge and maneuver around.


    Appearance:


    Passive & Active:
    Passive: Sundering Strike - This weapons damage is increased by 50% after all total damage calculations are added in.

    Name: Avalanche
    Rank: A
    Type: /Offensive
    Duration: Instant post
    Cooldown: 5 posts
    Description: The user brings their weapon up over their head and slams it down onto the ground. A 10 meter wide, 5 meter tall wave of snow and ice shards will launch at speeds of 225 m/s up to 300 meters away. Since it's instant this spell would fall under a burst spell, and therefore the range can max at about 75 meters at 56.25 mps.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    B ranks:
    Base Armor Durability - 180 hp
    Base Damage Reduction - 9
    Base Weapon Durability - 150 hp
    Base Weapon Strength - 21

    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 6 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 4 posts
    Cooldown: 4 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up 160 damage.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 4 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank melee damage on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown.

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 5 posts
    Cooldown: 4 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Weapon attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 1 post. The user can again stop said regen, reapplying this for one post if hit after the initial post is done.

    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing B rank damage and applying the passive effect if hit. AoE can only deal 50% of their rank
    Strengths:

    • Can cause health regen to cease momentarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers.
    • If user is one rank lower, their regen is halved for said post. Anything 2 ranks or higher is unaffected.


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 6 posts
    Cooldown: 5 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts. Can't have an extra ability in the description
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
    • Enemies a rank higher take 50% less damage from this, and 2 ranks above and up take none.


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts.

    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is up to 200 meters, and travel speed is 150 m/s for both sides. Since this would count as burst the range and speed need to be brought down to burst max
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumed by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.

      Weaknesses:
    • The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    • Can be interrupted if hit during time delay.



    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 5 posts
    Cooldown: 3 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal 40 damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 5 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 80 damage before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Base Armor Durability - 150 hp
    Base Damage Reduction - 6
    Base Weapon Durability - 90 hp
    Base Weapon Strength - 14

    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is double the normal standards than a normal armor. I can't allow double, but i can allow a % increase like 50 or less

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block up to 80 damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • Any spell that is disadvantageous to ice does 50% of it's damage rather than normal rated damage of the rank. This belongs more into the description
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 5 posts
    Cooldown: 3 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank. You can't exactly be resistant to that sort of thing.
    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again. Lower this to half D-rank damage per post

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: Instant Since this goes on for 2 more posts bump this up to 3
    Cooldown: 4 posts posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional D rank worth of damage (.50 D rank damage) over the course of 2 posts if it breaks skin. This ability combined with the passive would cause a lot damage. I'd recommend getting rid of the extra .50 D-rank damage from this part of the spell

    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 5 posts
    Cooldown: 3 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits, but only deals blunt based damage What kinda of damage is this? How much?. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Base Armor Durability - 60 hp
    Base Damage Reduction - 3
    Base Weapon Durability - 50 hp
    Base Weapon Strength - 7

    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used D rank burning damage on top of the normal damage the weapons themselves deal How much is burning damage?. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 40 damage that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank. Can't resist such a thing
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Passive and active???

    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells Can't be immune, but you can be 25% resistant to them and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank. Once again, can't exactly be resistant to that
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank. See above comment
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Passive and active???

    Apearance:
    **SPECIAL NOTE: I noticed a lot of your spells seem to have the duration and cooldown mixed up. Remember the cooldown must at least be one post higher than the duration!


    ___________________________________________________________________

    The only girl I've ever loved
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    Gisen Ceostra

    Staff Quiz- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Player -
    Lineage : Protector of Gaia
    Position : None
    Posts : 608
    Guild : Lamia Scale - Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 21,650

    Character Sheet
    Character Name: Gisen Ceostra
    Primary Magic: Requip: Bunny Brigade
    Secondary Magic: Sky God Slayer (Lacrima)/Carrot Make (Tertiary)

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Gisen Ceostra on 13th November 2017, 9:24 pm

    Okies, all edits made. As mentioned, last 2 D ranks purposely have no passive/active.

    All cd/duration and element mix ups were on me, but adjusted as necessary.


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    Character|Magic|Tertiary Magic|Bank|Main Theme|Knock out Brawl
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    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Saint of Repentance
    Posts : 3049
    Guild : Guildless
    Cosmic Coins : 0
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    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 174,123.25
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Approved Re: Ex-Quip Bunny Brigade COMPLETE!

    Post by Madame Astrid on 13th November 2017, 9:47 pm

    Spoiler:
    @Gisen Ceostra wrote:Magic

    Primary Magic: Ex-Quip: Bunny Brigade
    Secondary Magic: Sky DeS magic (Lacima)
    Caster or Holder: Holder
    Description: The user of this magic brands this form of Ex-Quip uniquely to them, as they have designed the magic to work specifically to their taste. As normal Ex-Quip uses armors and weapons, the user does the same general concept, however the armors are not as varying in variety as one would think. Weapons range from single one and two handed swords to dual blades, halberds, axes, scythes, and so on.

    What makes this magic different from others is mainly the type of armors that the user of the magic has. Specifically, as the name would suggest, the armors the user wears are all bunny girl outfits. As an example, the best idea of it would be like the same ones that the user wears most of the time (Or see avi). The unique aspect of this magic is colors. The armors take on different colors which vary in their elemental properties. For example, a red colored outfit would be fire elemented and gain it's advantages/disadvantages. Secondary colors such as pink, teal, and so on take on secondary elements, or may be a repeated element, such as pink taking on a fire element or light as it's a mixed color.

    Strengths:

    • This magics usage of multiple elements is one of it's highest strengths. It gains the power to use elements to over power other people in any fight, or even multiple people at one time, depending on circumstances that may arise.
    • Spell making is another factor this magic possesses. Outside of traditionally counting the spells as the summoning of weapons and armors, the user is able to spells to use with certain armors or weapons.
    • CQC (Close Quarters Combat) advantages against others who have the tendency to have to fight close up with their opponent, or even to caster type mages who wouldn't have a way to defend themselves, there's always the aspect of catching them off guard with a swift strike. Close range fighters can be overcome by matching a weapon type that would be best to counter the type of weapon they are using against the user. For example someone with a polearm type weapon being outmatched by a pair of weapons or a single one.
    • The armors in which the user of this magic has physical resistant to cutting as though it is made of metal, making cutting through it with weapons more than a simple cut. In other words, the users armors have cutting resistances equal to the armors rank


    Weaknesses:

    • Unlike most other type of holder mages with weapons, Ex-Quip has the drawback of having temporary armor and weapons. having to expend magic to use the weapons as well as a spell if need be gives most other mages the power powering aspect that Ex-Quip mages don't have.
    • Destructible weapons/armors are a big part of what can balance this magic out. Being that they are magical, other magical things can also destroy these weapons and armors, as well as the ability to destroy them with even magically influenced objects or other weapons.
    • Spell restrictions are a big limitation in how the user can utilize their magic. Though they are a help in fighting, they also hold them accountable for making sure they don't overextend themselves in a fight by using any and all spells that their equipment uses.
    • Weapon/Armor limitations extend as far as when a weapon or armor is destroyed, it is unusable for the rest of the thread it had been used in. It would no affect the next thread it would be used in, however it would give a disadvantage not to have anything to help overpower their opponent.
    • Despite the armors overall durability to being esily cut through, this still makes them naturally flammable and manipulative towards fire and thread magics.


    Lineage:
    Description:
    Name: Protector of Gaia
    Wielder: Gisen Ceostra
    Description: At one time, the land had been much more simplistic and basic as to current times. Back in those days, the numbers of farms and land used by said farms to raise crops and animals to help keep towns and even the growing communities around the cities to be fed and nourished. Some found oil and profited from its findings by selling itself to places that could use it for making money, while others continued to live their lives normally. With much less needed, these more basic farmers, without their knowledge of course, had been gifted with more bountiful farms, some even added with priceless treasures in turn with barters.

    Through time, less and less farms continued to remain in their places and some just up and abandoning them due to the lack of interest as the world progressed. The lands soon shifted from a growth to a slowing halt, except for few others. One of the few had been a moderate sized land outside of the early port of Cedar. Because of the nearby ocean even though the bitter salted air hadn't been good for it, the traditional and well treated lands had been protected by the earthly spirit. Even with magic, the owners only used that to further their farming tools and techniques, which benefited the land by feeding into it. Through the generations of the families, the spirit of Gaia had spoken to those who descended from this family and blessed those with the power to protect the lands from becoming further developed and soiled land. With the proof of further testing by watching and recording results, the land itself created a being to whom would help create and cause more to flourish in lands that needed it. A speaker to the humans and the world of what nature represents and fight to defend it.

    Ability: Passives: •Prodigy: Multiplies speed and reflexes by 2 after all other boosts and buffs are applied.

    •Nature, the Neverending Closet: The descendant of this lineage has the ability to change their clothing and hairstyles at will like a normal requipper. The instance would mimic that very same action that a normal persons would include.

    •Bond with Nature: The user is bound by their incredible skill in crafting weapons with magic as well as nurturing animals. Magically created equipment cannot be destroyed by spells or other weapons. They can only end via their duration or via anything cancelling magic.

    •The Vessel: By using more and more power as a vessel of Gaia, the user succumbs to the very demonic energy their purpose in life had been to purify. As the users magic energy is depleted, their damage in spells, increases and their mind becomes less and less responsive to it's normal thoughts and actions. If the user reaches 0% mp, they become fully corrupted and black out.
    5% per 15% mp difference from max, capped at 25% damage increase.

    Actives: •Breaker: While using any form of a breakable piece of equipment (weapon, armor, accessories even), the descendant of this lineage is able to recycle any passive abilities into that of another piece, as well as its base resistances via switching that equipment with another one without paying mp to switch them out. Active spells will not carry over. As well as that, the descendant can only have a max of two passives including their base passive in it.

    •Gaia's Wrath: The carrier of this lineage shares a kinship with the earth itself via the vessel of Gaia. Gaia shows his gratitude in gifting those who cherish his land with his greatest tool; Wrath. Wrath has the same properties as an earth elemented greateaxe, but is unable to be consumed by slayers as the spirit of Gaia is within this weapon. Passively, this axe deals the descendants rank in damage, and falls under a magically created weapon. It's duration starts at 4 posts, and gains two more (capping at S) each rank higher until it reaches the pinnacle of its power.
    C- 4
    B- 6
    A- 8
    S- 10

    Usage: •Stat boost, The Vessel, and Bond With Nature are passives.
    •Nature, the Neverending Closet can be used twice every post.
    •Gaia's Wrath enters a 6 post cooldown scaling in added cooldown per rank along with it, maxing at 12 posts for the cooldown at S and has a 2 time use per thread

    Unique Abilities:

    • Rabbit's Feet: This passive works only when the user of the magic has an armor Ex-Quipped. While that armor is active, for the first three posts that armor is used, the user gains a movement speed buff equivalent to the rank in which the armor was used. Changing armors during the three post will NOT stack a bonus, but would simply adjust the buff to the correct amount, or debuff it to a slower speed. Changing any and all armors would only reset the three post enhancement, not increasing the mound of posts it lasts since the former buff would be considered to have been canceled.

      Speed Table:
      D: 15 m/s
      C: 25 m/s
      B: 35 m/s
      A: 50 m/s
      S: 70 m/s
      SS: 90 m/s
      H: 105 m/s

    • Rabbit's Camouflage: Elemental resistance is the biggest aspect of the arsenal of the magics capabilities. Based on rank, the user gains a 50% resistance to their element, making it harder to be destroyed by that rank.

    • Bunny Hopping: Much like the Rabbit's feet passive, Bunny hopping adds the idea of enhanced strength rather than speed. Instead of this working off of armors, Bunny hopping uses weapons as it's means of activation, and provides a rank based strength buff to the user while holding the weapon only, up to the first three posts, with adjusting buff percentages based on the weapon used. Changing any and all weapons would only reset the three post enhancement, not increasing the amount of posts it lasts since the former buff would be considered to have been canceled.

      Strength Table:
      D: 15%
      C: 25%
      B: 35%
      A: 45%
      S: 55%
      SS: 65%
      H: 75%

    • Inside the Rabbit's Den: While shielded or wearing an armor, the user of this magic is granted an earthen shield, boosting the endurance of the current shield or armors health by 30% of the armors rank.

    • Multiplicity: Once every 3 posts when an attack connects on an enemy, the current weapon will seem to split into an almost repeated action that the user had taken to initially inflict the damaging blow, inflicting an additional hit of damage that deals 50% of the natural weapons damage. (i.e. B rank weapon hits for.. 64 damage, extra damaging strike deals 32.)


    Spells:

    Signature Spell:
    Name: The Switch
    Rank: Scales with user, Current A
    Type: None/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user summons forth from their pocket dimension a weapon that stands taller then the user. A basic wooden kendo sword shaped like a regular sword in length, matching always to a regular sword in every aspect. It deals ranked damaged based on the users rank and is destroyed by a spell higher than it's own.
    Strengths:

    • This weapon allows for a variety of second uses of weapons due to it's passive.


    Weaknesses:

    • Doesn't deem threatening on it's own normal appearance.
    • Contains nothing special elementally aside from being made from wood.


    Passive:

    Passive:Mirror Mirror: This weapon upon requipping into the users hands can mimic any one other weapon in their arsenal. This weapon can then copy its appearance and passive (if one applies), and deal rank damage based on this weapons current rank.

    A ranks:
    Base Armor Durability - 240 hp
    Base Damage Reduction - 15
    Base Weapon Durability - 200 hp
    Base Weapon Strength - 30

    Name: Topaz Suit
    Rank: A
    Type: Lava/Defensive
    Duration: 7 posts
    Cooldown: 8 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Burnt Orange gem, giving it an element of both fire and light. .
    Strengths:

    • Resistant against fire, earth, and lava magics
    • Unable to be consumed by Dragon Slayers via dual element unless DS is of the Lava element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a earth or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Molten Impact - The user deflects 25% of the damage dealt per post up to 2 posts back to a melee attacker while this armor is equipped as burning fire damage. Fire slayers heal the damage and fire mages do not take any damage. If a weapon hit, it's durability takes 50% of the damage up to 2 posts.
    Name: The Core's Shell
    Rank: A
    Type: Lava/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The user of this armor slams anything of theirs into the ground; body, weapon, shield, etc. They then create a shell of molten lava around a 5 meter area, shielding all inside for up to 100 hp of damage. The shell is non transparent and the heat will slowly generate to no threatening or dehydrating point but will grant some warmth.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and earth god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Diamond Suit
    Rank: A
    Type: Light/Ice/Defensive
    Duration: 7 posts
    Cooldown: 9 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Diamond gem, giving it an element of both fire and light. If the armor is "broken", it would defuse the hue to it's normal color. If the user is not wearing the costume, then it simply adds on a bunny girl outfit suited in that color which is destroyed when the duration or the durability is up.
    Strengths:

    • Resistant against ice and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or ice god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Diamond Strength - The users durabilities of all armors and weapons equipped are increased by 40% of their hp while this armor is equipped.

    Name: Holy Chill
    Rank: A
    Type: Ice & Light/Defensive
    Duration: 6 posts
    Cooldown: 7 posts
    Description: The users armor begins to glow a light aura color and will begin to add a frosted chill within 40 meters in diameter from them. All enemy projectiles, movement speed, and all other forms of speed are decreased by 40%. Enemy ice/snow mages are slowed by 20% and wind mages by 30% instead.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by ice and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Frozen Heart
    Rank: A
    Type: Ice/Offensive
    Duration: 7 posts
    Cooldown: 9 posts
    Description: The user brings forth from their pocket dimension an obscenely large greatsword to their side. This large sword stretches over 7 feet long from hilt to bladed edge, with a handle long enough to hold 4 hands gripped tightly with ease.
    Strengths:

    • Because of the weight of the weapon, it can be hard for others to wield the weapon for their own use.


    Weaknesses:

    • Due to how heavy this is, attacks can extremely hard and slow.
    • With how slow the weapon swings are, this weapon is easy to dodge and maneuver around.


    Appearance:


    Passive & Active:
    Passive: Sundering Strike - This weapons damage is increased by 50% after all total damage calculations are added in.

    Name: Avalanche
    Rank: A
    Type: /Offensive
    Duration: Instant post
    Cooldown: 5 posts
    Description: The user brings their weapon up over their head and slams it down onto the ground. A 10 meter wide, 5 meter tall wave of snow and ice shards will launch at speeds of 56.25 m/s up to 75 meters away.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    B ranks:
    Base Armor Durability - 180 hp
    Base Damage Reduction - 9
    Base Weapon Durability - 150 hp
    Base Weapon Strength - 21

    Name: Rose Suit
    Rank: B
    Type: Fire/Light/Defensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Rose pink gem, giving it an element of both fire and light.
    Strengths:

    • Resistant against fire and light magics
    • Unable to be consumed by Dragon Slayers via dual element


    Weaknesses:

    • Makes the elements that can destroy it quicker more easily
    • Can be easily spotted because of the bright color
    • More perceptible to be consumed by a light or fire god/demon slayer because of the multiple elements.


    Passive & active:
    Passive: Healing aura - The user heals 2% of their hp per post this armor is equipped.
    Name: Holy Fire Charm
    Rank: B
    Type: Fire & Light/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user creates a small barrier around them made up of both fire and light. It can abosorb up 160 damage.
    Strengths:

    • Can defend against multiple elements more efficiently


    Weaknesses:

    • Can be eaten by fire and light god/demon slayers
    • Easily beaten by more elements because of it's dual element.


    Name: Sky Piercer
    Rank: B
    Type: Blast/Offensive
    Duration: 6 posts
    Cooldown: 8 posts
    Description: The user brings forth from their pocket dimension a large gunlance with a small shield the size of their chest by their side. This large gunlance stretches over 7 feet long from hilt to bladed edge, with a barrel inside the center of the top part of the lance.
    Strengths:

    • Can use both cutting and shooting damage with this weapon.


    Weaknesses:

    • Shooting can only be done via passive and active.
    • The range from which this blast consists is within 3 feet of the weapon.


    Appearance:


    Passive & Active:
    Passive: Buster cap - The user can blast off a single blast, dealing B rank melee damage on hit after successfully hitting someone with a striking attack with this weapon. Can only use twice before going on a 2 post cooldown.

    Name: Wyvern Fire
    Rank: B
    Type: Blast/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user aims their lance and begins to charge. After a brief moment, they can fire off this blast to deal B rank damage to anything within 3 feet.
    Strengths:

    • Short, strong blast attack


    Weaknesses:

    • Cannot be used for ranged attacks
    • Cannot move past starting point, making dodging super easy


    Name: Elder Glaive
    Rank: B
    Type: Fire/Offensive
    Duration: 5 posts
    Cooldown: 7 posts
    Description: The user brings forth from their pocket dimension, a glaive, the length of the users body and one elongated handle surrounded by nothing but what would appear to be the scales of an elder dragon.
    Strengths:

    • Can swing and hit multiple times in one post if used correctly.


    Weaknesses:

    • Can be eaten by fire slayers
    • Requires constant concentration on how the weapon is used.


    Appearance:

    Passive & Active:
    Passive: Seared Scars - Weapon attacks that hit an enemy cause B rank burns, enabling DoT that stops health regen for 1 post. The user can again stop said regen, reapplying this for one post if hit after the initial post is done.

    Name: Molten Impact
    Rank: B
    Type: Fire/Offensive
    Duration: Instant posts
    Cooldown: 3 posts
    Description: The user slams their glaive into the ground, causing a massive fiery AoE attack to shoot out from all directions, dealing  30 damage and applying the passive effect if hit.
    Strengths:

    • Can cause health regen to cease momentarily if hit


    Weaknesses:

    • Can be blocked by a C rank shield.
    • Can be consumed by fire slayers.
    • If user is one rank lower, their regen is halved for said post. Anything 2 ranks or higher is unaffected.


    Added two more due to traded up raffle slots of 4 C > 2 B

    Name: Mi Ru
    Rank: B
    Type: Venom & Darkness/Offensive
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user pulls forth from their pocket dimension a pair of tonfas, forged from a beast known for it's dark nature and venomous bites. These tonfas deal B rank cutting damage of darkness, and inflict a DoT of poison, dealing additional C rank damage for 2 posts.
    Strengths:

    • Allows for the additional damage per attack that lands


    Weaknesses:

    • Can be consumed by darkness and venom god/demon slayers
    • Needs extreme close combat to use weapons.
    • Enemies a rank higher take 50% less damage from this, and 2 ranks above and up take none.


    Appearance:

    Passive & Active:
    Passive: Chain of Venom - All attacks the user hits on an enemy afflicted with any poison will increase its duration by 1 post per attack hit at a max of two posts.

    Name: Scorpion Strike
    Rank: B
    Type: Venom/Offensive
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user swings their tonfas around and fires off one of the other end. The blast emits a long ranged chain with a sharp edge, able to deal B rank damage on hit and pulling a target in. If the target cannot, the user is pulled into the object. Travel distance is up to 50 meters, and travel speed is 35 m/s for both sides.
    Strengths:

    • Can bring a ranged fight up close


    Weaknesses:

    • Can backfire by displacing the user from any vantage points.
    • Can be consumed by Either darkness or venomous god/demon slayers.


    Name: Onyx Suit
    Rank: B
    Type: Void/Defensive
    Duration: 6 posts
    Cooldown: 4 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Onyx gem, giving it an element of the void, due to it's dark color..
    Strengths:

    • Able to avoid being eaten by any slayers


    Weaknesses:

    • Has no elemental advantages
    • Void based weapons can still hit this armor despite the passive.


    Passive & Active:
    Passive: Ethereal Plane - All physical attacks go through the caster, taking 40% less damage from melee and weapon attacks. Spells still affect the caster normally.

    Name: Void Step
    Rank: B
    Type: Void/Supplementary
    Duration: Instant posts
    Cooldown: 2 posts
    Description: The user can use the power of the void to teleport themselves within 5 meters from where they stand. Effect is instant after a .25 second delay.
    Strengths:

    • Can avoid attacks with ease.

      Weaknesses:
    • The delay comes with a glow of their suit before taking it's teleport, allowing for an attack to still hit.
    • Can be interrupted if hit during time delay.



    Purchased C ranks:
    (Proof of purchase: https://www.fairytail-rp.com/t14653p120-magic-shop#207724 )

    Name: Elendskraft
    Rank: C
    Type: Offensive/Darkness
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The caster summons up from their pocket dimension a large shield, roughly 4 and a half feet long and 3 feet roughly wide. The shield also acts as a sheath for a sword, which can then be transformed into one large axe. The swords length is only 2 and a half feet long, and when converting the weapon to it's axe mode, shifts gears once the sword is fully pressed into it's sheath and gears will turn it, reshaping the top of the shield slightly, though only looking like it's expanded out by a half a foot in opposite directions outward.
    Strengths:

    • The weapon is uniquely able to block spells as well as be used for attacks.
    • The ability to change it's form is rather quick and simple.
    • Dragon Slayers cannot consume this because of the metal being mixed with the element.

    Weaknesses:

    • The user does not gain any extra damage by changing weapon form.
    • The shield and weapon share the same durability, so even to block a spell takes from it's durability.
    • Any other slayer aside from dragon slayers of it's element can consume it
    • Changing into the axe mode doubles the overall weight of the weapon as all of the weight is shifted to the top of the weapon.


    Appearance:

    Passive and Active:
    Passive: Mark of death: The user, upon a spell making contact with this weapon in a shield form only, can only reflect one spell of it's rank or lower back to an enemy and adding the element of darkness to it as well.

    Name: Ultraburst
    Rank: C
    Type: Offensive/Darkness
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user changes their weapon to their axe mode and charges the weapon up. In one fell swing, they bring the weapon down and erupt large bursts of shadows from the ground. A large 10 meter wide circle will envelope an area and begin to shoot up 1 large shot of darkness. If hit on an enemy will deal 40 damage and cause blunt pain with heavy bruising. The actual burst from this weapon is a 4 meter diameter circle inside.
    Strengths:

    • Ability to hit someone in any point inside the circle
    • Large radius
    • Ability to hit several people in one go

    Weaknesses:

    • Easy to be consumed by slayers
    • Cannot be hit if outside of the shadow area
    • Unlike the weapon, can actually be eaten by all shadow/darkness slayers
    • The weapon immediately reforms back into it's sword and shield form after use.


    Name: Emerald Suit
    Rank: C
    Type: Defensive/Wind
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Emerald gem, giving it an element of wind.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of a wind element or elements that at a disadvantage to it, such as sand, snow, and water.
    • This armor in particular allows the user to hover just a couple inches off the ground without expending any mp, compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the element of wind (such as fire, ice, and earth)
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:
    Passive: Zephyr: The caster is 30% faster while using this armor.

    Name: Wind Walkers Barrier
    Rank: C
    Type: Wind/Defensive
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user forms wind around them to block spells from hitting them. The user is able to block 80 damage before it's forcefully dissipated. The wind is a light green color, similar to the same shade as grass.
    Strengths:

    • Able to be used quickly
    • Can be used virtually anywhere
    • Can defend against most elements


    Weaknesses:

    • Useless to ice and earth spells that are NOT projectiles.
    • Can be easily consumed by slayers.
    • Fire spells can expel the shields durability twice as fast as any other element.
    • If the caster changes armors, the spell will auto dispel itself.



    Name: Ebony Wings
    Rank: C
    Type: Offensive/Light
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user forms a pair of weapons into their hands. Despite it's appearance, the element it carries is light. Those with the ability to, can sense that it's element is light without knowledge, but if there's no ability to know, there is no telling unless circumstances change. The weapons are identical in appearance, having 5 descending length blades from the top to the bottom, and looking like the blades were scaled. The hilt appears as though it's similar to the look of a hilt for a rapier, which makes combat both good and bad. Lenths from longest to bottom are: 10, 6, 5, 4, 3 inches long.
    Strengths:

    • Ability to hide the element from being easily noticeable by most other mages by it's appearance.
    • Unable to be consumed by Dragon Slayers due to the weapon being metal and embued with the element of light.
    • Makes close quarters combat more advantageous through it's small appearance.


    Weaknesses:

    • The varying sizes can make it hard to be able to block weapons.
    • Can be consumed by God and Demon slayers of a light element.
    • The weapons carry 50% of the total weapon duration each.
    • Can still be dodged because of the blades lengths.



    Appearance:

    Passive and Active:
    Passive:Holy Reserves: The user gains 2% of their health back per post these weapons are in use starting the very post they equip them.

    Name: Demon Mode
    Rank: C
    Type: Supplementary/Fury
    Duration: 4 posts
    Cooldown: 2 posts
    Description: The user goes into a full fury state, turning the color around their weapons a scarlet red. During the period, the weapons does 50% extra damage to anything it hits.
    Strengths:

    • Temporary increase of damage output to other weapons and armors, which makes them more likely to win in fights against weapons of equal rank.
    • During so can take out spells of equal or lower rank without losing durability
    • Increased damage in this state.


    Weaknesses:

    • Anything with more durability in comparison to this weapons damage increase nulls it's advantage of damage output.
    • Can only be activated once per thread
    • Cannot used on an allies weapons
    • Unable to be used on another weapon even if these were still equipped.



    C ranks:
    Base Armor Durability - 150 hp
    Base Damage Reduction - 6
    Base Weapon Durability - 90 hp
    Base Weapon Strength - 14

    Name: Peridot Suit
    Rank: C
    Type: Defensive/Ice
    Duration: 4 posts
    Cooldown: 3 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Peridot gem, giving it an element of ice.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand colder temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Glacial Core: The durability when exquipped with this armor is 50% more than the normal standards of a normal armor.

    Name: Snow Globe
    Rank: C
    Type: Ice/Defensive
    Duration: 4 posts
    Cooldown: 5 posts
    Description: The user gathers ice cold air into the palm of their hands and pushes outward. The cold wave creates a large snowglobe of frozen water vapor. The snowglobe is roughly 30 feet in diameter and constantly has small ice particles swirling around the edge. This spell does not damage anyone, however it does gain the ability to block up to 80 damage. Once the durability is up for the spell, the snowglobe simply fades away, starting from the impact area.
    Strengths:

    • Allows the user to block spells from every direction
    • This spell is not affected by physical attacks.

    Weaknesses:

    • This spell does not stop or block any physical attacks
    • While the spell is up, anyone may enter and exit the diameter freely
    • Spells with an elemental advantage half the durability of the globe. (i.e. C rank fire spell hits like a B rank spell on this.)
    • This spell can only block magic related things. If a normal object such as a tree or rock is thrown, it will not be blocked by the spell.


    Name: Daito Raven
    Rank: C
    Type: Poison/Offensive
    Duration: 4 posts
    Cooldown: 6 posts
    Description: The user pulls out a weapon from their pocket dimension. Much like the Memento, this weapon is mainly used with two hands, but being that it's classed much like a polearm, it CAN be used one handed. The Daito Raven stands at 5 feet in total length (150 cm); 4 feet (120 cm) of it being the metal pole used to hold it, and the metal blade making up the last foot (30 cm) of length.
    Strengths:

    • It's large length allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's length, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Appearance:

    Passive and Active:

    Passive: If this spell hits an opponent, the said person takes C rank poison damage for the next 2 posts (1 D rank per post) and takes 4 posts before this effect can be used again.

    Name: Poison Thrust
    Rank: C
    Type: Poison/Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The users blade begins to ooze poison from the "pours" of the blade. The user can then thrust the weapon forward in a lunging motion and shoot the poison out in a 5 meter stretch at 20 m/s. If hit, the user takes C rank damage, and takes an additional 5 damage over the course of 2 posts if it breaks skin.
    Strengths:

    • When used in close combat, this spell is extremely effective to use on an opponent
    • This spell grants an additional reach to the already lengthy size of the users weapon.
    • Offers a quick, effective counter to an attack or defensive strategy someone may have.

    Weaknesses:

    • This spell only travels in one direction with a smaller reach than spells of it's own rank.
    • The spells width is equal to that of the users weapon, making dodging easy
    • Shields and armors, or other defensive means that would prevent weapons from cutting can stop the spells ability of poisoning.
    • This spell can not be used in any other means than to be able to lunge straight forward rather than sideways.


    Name: Amethyst Suit
    Rank: C
    Type: Defensive/Darkness
    Duration: 5 posts
    Cooldown: 6 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Amethyst gem, giving it an element of darkness.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being light)
    • This armor in particular allows the user to blend in more with natural or artificial darkness compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Last Sight: While this armor is in use, any persons of the armors rank and lower are not able to sense the users presence. All magical aura and power is suppressed by 100% to said ranks, 50% to B ranks, and none from anything above B.

    Name: Duskbringer
    Rank: C
    Type: Darkness/Supplementary
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes any shadows within a 10 meters radius, even their own if during the day, and launches that towards an enemy at 20 m/s up to 10 meters from their origin location. The shadow takes form of a claw and will make a clawing action as it hits. If the enemy is hit they take no damage and are able to be seen by the caster for the next 2 posts via a lingering shadow that travels with them and leaves a trail behind them. The lingering shadow does no other damage.
    Strengths:

    • Allows the user to track any enemy that can use invisibility or move extremely fast.
    • The spell can be used without the need of a weapon on them, which is good to buy the user time if need be.
    • Even is the user were to burrow underground or fly, the shadow will still track their movements.

    Weaknesses:

    • The shadow lingering can be easily used against the caster by mixing up the paths and make it hard to track them
    • The shadows can only track one person at a time, even if someone were to step on them.
    • The claw attack itself can be stopped by a single shield or a spell of equal rank.
    • This spell is ineffective to any slayer of the same element as this spell.


    D ranks:
    Base Armor Durability - 60 hp
    Base Damage Reduction - 3
    Base Weapon Durability - 50 hp
    Base Weapon Strength - 7

    Name: Ruby Suit
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 2 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of a Ruby gem, giving it an element of fire.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand warmer temperatures compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Overheat: Any weapons exquipped by the user while this armor is on the user will gain a fire aura, which gives all weapons used an extra 5 damage in burning damage on top of the normal damage the weapons themselves deal. This exhausts immediately if the armor is destroyed, removed, or switched.

    Name: Human Torch
    Rank: D
    Type: Fire/Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The user gains a fire like aura around their body. While the aura covers their body, the user is able to defend the against 40 damage that would make contact against the user.
    Strengths:

    • This spell is "attached" to the user, allowing them to move around while still being able to defend themselves against spells.
    • Spells that fire are advantageous to are weaker to the casters "shield" by one rank
    • While this spell is in use, it lights up the surrounding area and dims out as the durability lessens.

    Weaknesses:

    • This spell cannot defend against physical attacks or weapons
    • Spells with an elemental advantage make this spell fade faster.
    • If this spell fades via durability, the last spell to hit it will deal damage to the caster.
    • The spells aura will decrease as it's durability lessens, which shows other people how much of it is left to use.


    Name: Wretched Blade
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls forth a weapon from their pocket dimension a semi long sword. Ranging in length compared to the other weapons in use, a 4 foot (120 cm) long weapon comprised of an 8 inch (20 cm) long hilt and a 3 feet, 2 inch (100 cm) long blade. Unique to this weapon, smaller jagged blades about 4 inches (10 cm) long and 4 cm at their widest point run along the end of the blade all across it from one side of the hilt to the other.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly



    Appearance:

    Name: Aquamarine Suit
    Rank: D
    Type: Water/Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: The user performs a bit of a pseudo ex-quip, a bit different than a normal armor ex-quip would be like. Normally a new armor is placed over top a body, however with th way the magic works, the magic infuses and recolors the suit the color of an Aquamarine gem, giving it an element of Water.
    Strengths:

    • Light and flexible use for combat
    • More resistant to spells of the same element or elements that at a disadvantage to it (example being plants and water)
    • This armor in particular allows the user to withstand both warmer and colder temperatures in water compared to using other armors or clothing.

    Weaknesses:

    • More easily destroyed by spells that counter the armors element
    • The armor does not 100% protect the users body from taking damage from spells or weapons
    • Using this armor does not enhance normal clothing of the same type (bunny girl outfits) and make them into a magical item. It reclothes the user completely and then changes it back when the armor is destroyed or unsummoned.
    • The changing from this armor to another, from one armor to this one, overall removing of the armor, or it being destroyed will remove all magic buffs placed on the user.


    Passive and Active:

    Passive: Water Body: While the armor is in use, the user is immune to physical contact of D rank spells and C rank and below physical attacks with the exception anything lightning or ice element.

    Name: Water Mirror
    Rank: D
    Type: Water/Defensive
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes surrounding water vapor or any already liquified water and forms a mirror like wall in front of them. This mirror covers the user, but is also transparent enough to see from both sides of it. The spell in itself and deflect one C rank spell or lower into another direction. After deflection, the water turns into a puddle at the users feet.
    Strengths:

    • Can be used anywhere
    • Deflects all types of spells
    • Does not block the view on an enemy which lets them keep tabs on the user.

    Weaknesses:

    • Can be eaten by a slayer instead of deflecting, and cannot deflect eating the mirror.
    • Cannot choose where the spell will deflect off of.
    • This spells deflection never gets sent back to the originating location of the spell.
    • The spell, unlike most other defensive spells will not be useable on more than one spell.


    Name: Grimming Katze
    Rank: D
    Type: Metal/Offensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: The user pulls from their pocket dimension a larger weapon with a more unique look to it. Despite it's look, the Grimming Katze is a large axe with an added portion that gives a very disturbing looking picture of a cat on either side with the top of the axe blade contorted to shape that of a cat's head as well. The blade in itself is 6 feet and 6 inches (195 cm) long overall with a width of 2 feet and 6 inches (75 cm). The weapon is resistant to spells equal to it's rank but is destroyed after it is hit by a spell of a higher rank.
    Strengths:

    • Able to resist being destroyed by weapons and spells of equal or lower rank.
    • It's large size allows for ease of hitting multiple opponents at once, though doing so damage is reduced based on the number of people it hits.
    • Using this weapons size, the user can use it for more than simply attacking.

    Weaknesses:

    • Fragile to all weapons and spells above the users rank
    • Due to it's size, the weapon tends to do worse against those that use weapons that are smaller and more easily maneuverable.
    • Being another factor to the weapons size is the weight also makes swinging and lifting a weapons like this harder without strength of equal rank to lift it.
    • Any spell that is elementally advantageous against the element of the weapon that is of equal rank to the weapon can destroy it instantly


    Apearance:



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      Current date/time is 21st February 2018, 4:02 am