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    Blood Master Magic

    RyoKnetegawa
    RyoKnetegawa

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    Lineage : Conqueror's Courage
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Blood Master Magic

    Post by RyoKnetegawa 15th June 2014, 12:59 am

    Magic
    Magic Name: Blood Master Magic
    Magic Type: Ancient Magic
    Description:
    This magic allows the User to cast spells using the amazing, but forbidden power of blood. It can make static or animated items like any kind of make magic. It can also be used to cast spells using magic as a medium like any other caster. It can empower the user with special characteristics and manipulate their body in anyway. Making it liquid, or even duplicate the body entirely. He can use it to heal himself by giving himself blood transfusions.

    Ryo tends to use this magic before he uses his card magic in order to give himself some practice with it. Or he uses it in a pinch when he can't draw more cards. The user must also pay a "Blood Currency" cost in order to cast the spells. The Blood Currency cost means that Ryo takes a rank of damage of the spell he is trying to cast if he uses his own blood.

    Proof of purchasing additional spell slots: Purchases
    Strengths:
    • Versatile: This magic combines attributes of Make magic, and attributes of regular caster magics.
    • Abundant: As blood is in every living creature this magic has quite the abundant element source.
    • Water: These spells can be considered to have water element to them as well as being of “Blood”.

    Weaknesses:
    • Self Harm: This magic uses Ryo's blood, and you can only lose so much blood before it becomes a very bad thing to your health.
    • One side: When it comes to the Make portion of his magic, he can only use either static or Animate at a time. In order to use one, he can't be using the other.
    • Water: This magic counts as water element based, thus slayers of water, and elements that have the advantage to it have easy counters for this magic.
    • Extreme Heat: Spell duration are cut in half when the environment is extremely warm. Causing the blood to dry out much faster than normal.

    Unique Abilities:
    • All Blood: This magic is simple in that it only requires blood. Ryo can use the blood of anyone or anything around him. So long as it is a kill he has made, and it is within 5 meters of his person. If the blood is there, he can use it in place of his own blood thus making his magic slightly less dangerous to himself. Ryo is also capable of holding onto blood that he collects so he can cast spells with it later during the same thread only. This ability acts more as a secondary method of payment alternative to strictly a mana cost.
      This ability follows this scale (As does Pooling the blood)
      2 Weak opponent = 1 BC (Blood Currency)
      1 Normal opponent = 2 BC
      1 Strong Opponent = 3 BC
      1 Boss Opponent= 5 BC

    • Paying In Blood: If Ryo is out of mana, then he is able to use his Blood Magic by sacrificing his life giving blood to power this magic. The mana costs for spells are still the same for the spells of his rank, but instead he gives up life force (I.E. Taking damage). This ability acts as a tertiary method of paying for his spells. However, in this bloodletting state he is unable to perform his spell "Pooling the blood."

    • Liquid Body: This magic allows the user’s body to morph in various ways as if it was a liquid. He can lose solidity to turn into a puddle of blood that is about two meters in diameter. He is also to stretch his body out a meter in any direction, his arms, his legs, or his torso about a meter in additional length. This ability can only be used if the user has partaken in blood during the thread.


    Spells:
    Signature Spells:

    D Rank Spells:

    C Rank Spells:

    B Rank Spells:

    A Rank Spells:

    S Rank Spells:

    H Rank Spells:


    Last edited by RyoKnetegawa on 16th October 2022, 8:50 pm; edited 28 times in total
    RyoKnetegawa
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 14th August 2014, 3:59 am

    Finished.


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
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    Books I've Written:
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    Update Re: Blood Master Magic

    Post by Sir Leonard 26th August 2014, 3:42 am

    1. How fast does Lily's attack go? Also, the cooldown of Lily's ability.

    2. Again how fast can Miyu go? Cooldown of her ability too. Also. I suggest having a duration for her ability. Just in case she doesn't hit anything in a certain amount of time.

    3. How powerful is the puppet creature? How long does it stay a puppet? So please put a duration on it. The ability needs to have a cooldown too.







    _____________________________________________________________________________________

    Blood Master Magic 60684_s
    Blood Master Magic 2_by_gramcrackers-d66nk5f
    Bladestorm

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    Second Skill: Blood Master Maic
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    Update Re: Blood Master Magic

    Post by RyoKnetegawa 26th August 2014, 4:11 am

    edited


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
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    Books I've Written:
    Aayla
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    Update Re: Blood Master Magic

    Post by Aayla 12th December 2014, 1:12 pm

    Spoiler:

    Unlocked for review and addition of a siggy spell


    _____________________________________________________________________________________

    Blood Master Magic Fc9659f1-c886-4f01-a734-cae0d61afbaf_zpsh3e1k6vj
    RyoKnetegawa
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    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 13th December 2014, 5:24 am

    Added Signature spell and Virgo key application. Ready to be modded.


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    RyoKnetegawa
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    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 16th December 2014, 1:47 am

    bump


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    RyoKnetegawa
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 19th December 2014, 4:03 am

    bump #2


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
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    RyoKnetegawa
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 21st December 2014, 3:32 am

    Bump #3


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


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    First Skill: Cosmic Mind
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    Update Re: Blood Master Magic

    Post by Tōwa Lazmira 21st December 2014, 5:08 am

    RyoKnetegawa wrote:Username: RyoKnetegawa
    Secondary Magic Name: Celestial Spirit Magic
    Evidence of Accomplishment: https://www.fairytail-rp.com/t8391p30-ryo-knetegawa-s-secondary-magic-trainingprivate#122671

    Abilities:
    Magical Attraction: This ability allows Ryo to know if someone is in possession of celestial keys so long as he can see them. He can't tell what keys they are only that the person is in possession of them. He learns this because all of his own summoning cards send a pulse to him informing him of other keys.
    Description:

    Signature Spell Name: Gate of the Maiden: Virgo
    Rank: S
    Type: Summoning
    Description:
    To use this spell Ryo pulls out a golden tarot card with the virgo constalation on it. After he flows some magic into the card it begins to shape and form into a golden key with the constalation on the grip. He swipes it through the air and instructs the gate to open. After a loud grandfather clock chime a doorway opens and Virgo leaps through dressed in cat ears and a tail in addition to her maid outfit.
    Virgo has a tendency to ask whether she should be punished after she has done something, regardless of if it was good or bad,  indicating that she's a masochist. She is very stiff in her movements and is very loyal to Ryo, even so much she has changed her appearance for Ryo

    Appearance:
    Chain Magic:
    Strengths:
    *Obedient: Virgo obeys Ryo’s commands without hesitation
    * Loyal: Virgo can’t be swayed against her partner period.
    * Varried Range: Virgo can attack at longer ranges with her chains and close range with her punches and kicks making her versatile.
    Weaknesses:
    *Masochist: Virgo has a very high masochistic personality and this causes her to forget her priorities to ask for punishments.
    * One Summon: Virgo may only be summoned once a thread
    * Appearing: Virgo can appear without being officially summoned, but he can't summon any more spirits when she does.
    * Solo: Virgo can be the only spirit that Ryo has under his command at any one time. She doesn't want any other spirit to take away Ryo's attention from her.
    Duration/Cooldown:4 posts/ Once per thread(This will have to take up your S rank Spell slot. Gold keys always take the highest spell slot availiable.)


    D-Rank Spell Name: Gate of Lust: Lilly
    Rank: D
    Type: Summon
    Description:
    Ryo takes out a card with a succubus pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. Out of it comes a succubus who latches onto Ryo instantly fawning over him. Lilly has a genuine love for all men and males, but none are more attractive to her than Ryo. This is simply because he doesn’t fall for her charms no matter how hard she tries. She will obey him so long as he continues to resist her charms. That is their contract as long as he resists her charms she will serve, but if he falls for them he is her slave forever.
    Appearance:
    Love Bite:
    Strengths:
    * Men: Lilly becomes the most attractive woman in the world to any man she fights making it hard to fight her.
    * Flight: Lilly can fly with her great wings.
    * Desires: Lilly can tell the true lustful desires of anyone she looks at and use it against them.
    Weaknesses:
    * Women: Lilly’s lust powers don’t work on straight women.
    * Ditsy: Lilly has the I.Q. of a rattle and can often be confused very easily
    * Temper mental: If Lilly is having a bad day she won’t work, or fight.
    * Resistance: If a man resists her charms Lilly can’t stand it and will only focus on killing that one person.
    Duration/Cooldown:6/5

    C-Rank Spell Name: Gate of the Neko: Miyu
    Rank: C
    Type: Summon
    Description:
    Ryo takes out a card with a picture of a cat on it and flows his magic into it. Doing so forces the card to fold into a key that is Silver in color and with it he opens a door to the spirit world. Out of it emerges the Nekomata Miyu. Miyu is sweet, cute, and a total cat. She is often emotionally distant, but will be very loving and cuddly when she chooses to be. Despite the fact that she is very emotionally distant she loves to have fun, and is constantly on the move only focusing on battle when she really has to.
    Appearance:
    Cat Claws:
    Strengths:
    * Night Vision: Miyu can see in the night as well as in the daylight.
    * Claws: Miyu’s claws can cut through anything of lesser rank than her
    * Fast: Miyu is a cat and thus she is extremely fast at moving and reacting.
    * Enhanced Senses: Miyu has cat like senses and thus is a much stronger opponent.
    Weaknesses:
    * Cat: Miyu is a cat, and thus susceptible to feline distractions
    * Rank: Miyu isn’t incredibly strong.
    * Appearing: Miyu can appear without being officially summoned, but it still drains magic from him.
    * Grounded: Miyu can’t fly or reach incredibly high enemies
    * Dogs: Miyu hates canines and can’t be summoned around them.
    Duration/Cooldown: 5/5

    B-Rank Spell Name: Gate of the Tamer: Miako
    Rank: B
    Type: Summon
    Description:
    Ryo takes out a card with the a ringmaster pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. From the door comes Miako. In her hands are a whip and a sword. She obeys Ryo, but it is with some reluctance unless of course Gora is with him. Miako loves animals and knows everything about all the animals in the world. She knows their strengths weaknesses whatever she needs to. The fact that Ryo seems to love animals is what keeps her loyal to him, but should he ever abuse an animal even once he loses her contract.
    Appearance:
    Creature Control:
    Strengths:
    *Damage Transfer: Miako can transfer damage from herself to whatever animal she has tamed.(as stated before)
    * Two Opponents: Miako turns the nearest animal she can find into her partner and makes them attack Ryo’s enemy with her.(As Stated before)

    * Varried Range: Miako can attack at longer ranges with her whip and close range with her sword making her versatile.
    Weaknesses:
    * Outside: Miako can only be summoned outside.
    * Partners: Miako can only be summoned if there are animals nearby
    * Animals: Half of Mirako’s strength is in partnering with strong animals. If she is partnered with a weak animal she has to transform more power to it. Causing her duration to shorten by 2 posts, and make her weaker (Beaten by 1 damage of her rank)
    * Untameable: Mirako can’t use her power against other spirits, or any sentient life (Meaning has the power of human speech and logic)Duration/Cooldown: 4/7

    A-Rank Spell Name: Gate of the Guardian: Cerberus
    Rank: A
    Type: Summon
    Description:
    Ryo takes out a card with Cerberus pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. This door is more like a gate due to the size of the creature it summons. Cerberus comes stomping out of the gate snarling with all three heads. Cerberus is 15 meters in size and is as vicious as a Doberman gone mad. The only two people in the world he obeys without any measure of strength is Ryo, and his true owner Hades. All others must over power him in order for him to obey.
    Appearance:
    Breath of Death:
    Strengths:
    *Big: Cerberus is big making him a tough opponent
    *Three Heads: Cerberus has three heads and as such his blind spots are few and far between, and he attacks three times.
    *Obedient: Cerberus obeys Ryo’s commands without hesitation
    Weaknesses:
    *Three Heads: three heads, three brains, three personalities, if they disagree it can create a huge problem
    *Big: Cerberus is far too big to be summoned in an enclosed environment, or in a city
    *Power: Cerberus will refuse to attack anyone who he could obey, and this makes him useless.
    * Dog: Cerberus is a giant dog and thus susceptible to canine desires.
    Duration/Cooldown: 4/7

    S-Rank Spell Name: Gate of the Overlord: Zenon
    Rank: S
    Type: Summon
    Description:
    Ryo takes out a card with a four leaf clover pentagram seal pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. As the gate opens a woman in a long ballroom dress walks out and when she opens her eyes everyone can see her demonic nature. Her name is Zenon and she is the god of Overlords. She looks down on most humans, except Ryo. She constantly remarks about how he is unique but won’t elaborate.
    Appearance:
    Orb of Chaos:
    Strengths:
    *Variety: Zenon’s magic is wide and some of it unpredictable.
    * Loyal: Zenon can’t be swayed against her partner period.
    * God: Zenon requires two hits of damage from her own rank to defeat her.
    Weaknesses:
    * Night: Zenon can only be summoned at night
    * Backfire: Zenon’s spells and powers can cause Ryo damage the same as anyone else.
    * One Summon: Zenon may only be summoned once a thread
    * Magic: Zenon depletes half of Ryo’s magic if she is defeated.
    Duration/Cooldown: 3 post duration (useable once per thread)
    (As state before Virgo will fill this slot.)


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    RyoKnetegawa
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    Age : 30
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 21st December 2014, 6:29 am

    Edited.


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    Tōwa Lazmira
    Tōwa Lazmira

    Judge and jury


    Judge and jury

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Weapon of Apocalypse Wielder- Player 
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    Position : None
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    First Skill: Cosmic Mind
    Second Skill:
    Third Skill:

    Update Re: Blood Master Magic

    Post by Tōwa Lazmira 22nd December 2014, 5:06 am

    RyoKnetegawa wrote:Username: RyoKnetegawa
    Secondary Magic Name: Celestial Spirit Magic
    Evidence of Accomplishment: https://www.fairytail-rp.com/t8391p30-ryo-knetegawa-s-secondary-magic-trainingprivate#122671

    Abilities:
    Magical Attraction: This ability allows Ryo to know if someone is in possession of celestial keys so long as he can see them. He can't tell what keys they are only that the person is in possession of them. He learns this because all of his own summoning cards send a pulse to him informing him of other keys.
    Description:
    Signature Spell Name:
    Name: Burst Limit
    Rank: S Rank
    Type: Supportive
    Description: To activate this spell Ryo calls upon the realm of the celestial spirits to give him greater power. The power is specifically to override one of the conditions (Weaknesses) of one of his summons. This power allows him to empower his summon and keep it going.
    Strengths:
    * Banish weakness: this makes 1 weakness of any summon he has go away.
    * Any Time: This spell can be used at any time.
    * Any Summon: This spell effects any Summon that Ryo has.
    Weaknesses:
    * Next summon: This spell only effects the very next summon Ryo makes.
    * Long Cooldown: this spell has an insanely long cooldown 10 posts
    * Celestial Spirit: If this is used on a celestial spirit it can't be used to increase duration.
    * Summon Energy: Ryo must have enough energy to summon 1 more spirit in order to use this magic. (ok this needs a duration allowing a Spirit to be on the field with out a weakness permanently is unfair. 2 post max i would say)


    D-Rank Spell Name: Gate of Lust: Lilly
    Rank: D
    Type: Summon
    Description:
    Ryo takes out a card with a succubus pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. Out of it comes a succubus who latches onto Ryo instantly fawning over him. Lilly has a genuine love for all men and males, but none are more attractive to her than Ryo. This is simply because he doesn’t fall for her charms no matter how hard she tries. She will obey him so long as he continues to resist her charms. That is their contract as long as he resists her charms she will serve, but if he falls for them he is her slave forever.
    Appearance:
    Love Bite:
    Strengths:
    * Men: Lilly becomes the most attractive woman in the world to any man she fights making it hard to fight her.
    * Flight: Lilly can fly with her great wings.
    * Desires: Lilly can tell the true lustful desires of anyone she looks at and use it against them.
    Weaknesses:
    * Women: Lilly’s lust powers don’t work on straight women.
    * Ditsy: Lilly has the I.Q. of a rattle and can often be confused very easily
    * Temper mental: If Lilly is having a bad day she won’t work, or fight.
    * Resistance: If a man resists her charms Lilly can’t stand it and will only focus on killing that one person.
    Duration/Cooldown:6/5

    C-Rank Spell Name: Gate of the Neko: Miyu
    Rank: C
    Type: Summon
    Description:
    Ryo takes out a card with a picture of a cat on it and flows his magic into it. Doing so forces the card to fold into a key that is Silver in color and with it he opens a door to the spirit world. Out of it emerges the Nekomata Miyu. Miyu is sweet, cute, and a total cat. She is often emotionally distant, but will be very loving and cuddly when she chooses to be. Despite the fact that she is very emotionally distant she loves to have fun, and is constantly on the move only focusing on battle when she really has to.
    Appearance:
    Cat Claws:
    Strengths:
    * Night Vision: Miyu can see in the night as well as in the daylight.
    * Claws: Miyu’s claws can cut through anything of lesser rank than her
    * Fast: Miyu is a cat and thus she is extremely fast at moving and reacting.
    * Enhanced Senses: Miyu has cat like senses and thus is a much stronger opponent.
    Weaknesses:
    * Cat: Miyu is a cat, and thus susceptible to feline distractions
    * Rank: Miyu isn’t incredibly strong.
    * Appearing: Miyu can appear without being officially summoned, but it still drains magic from him.
    * Grounded: Miyu can’t fly or reach incredibly high enemies
    * Dogs: Miyu hates canines and can’t be summoned around them.
    Duration/Cooldown: 5/5


    B-Rank Spell Name: Gate of the Guardian: Cerberus
    Rank: B
    Type: Summon
    Description:
    Ryo takes out a card with Cerberus pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. This door is more like a gate due to the size of the creature it summons. Cerberus comes stomping out of the gate snarling with all three heads. Cerberus is 15 meters in size and is as vicious as a Doberman gone mad. The only two people in the world he obeys without any measure of strength is Ryo, and his true owner Hades. All others must over power him in order for him to obey.
    Appearance:
    Breath of Death:
    Strengths:
    *Big: Cerberus is big making him a tough opponent
    *Three Heads: Cerberus has three heads and as such his blind spots are few and far between, and he attacks three times.
    *Obedient: Cerberus obeys Ryo’s commands without hesitation
    Weaknesses:
    *Three Heads: three heads, three brains, three personalities, if they disagree it can create a huge problem
    *Big: Cerberus is far too big to be summoned in an enclosed environment, or in a city
    *Power: Cerberus will refuse to attack anyone who he could obey, and this makes him useless.
    * Dog: Cerberus is a giant dog and thus susceptible to canine desires.
    Duration/Cooldown: 4/7

    A- Rank Spell Name: Gate of the Overlord: Zenon
    Rank: A
    Type: Summon
    Description:
    Ryo takes out a card with a four leaf clover pentagram seal pictured on it and flows his magic into it. Doing so forces the card to fold into a key that is silver in color and with it he opens a door to the spirit world. As the gate opens a woman in a long ballroom dress walks out and when she opens her eyes everyone can see her demonic nature. Her name is Zenon and she is the god of Overlords. She looks down on most humans, except Ryo. She constantly remarks about how he is unique but won’t elaborate.
    Appearance:
    Orb of Chaos:
    Strengths:
    *Variety: Zenon’s magic is wide and some of it unpredictable.
    * Loyal: Zenon can’t be swayed against her partner period.
    * God: Zenon requires two hits of damage from her own rank to defeat her.
    Weaknesses:
    * Night: Zenon can only be summoned at night
    * Backfire: Zenon’s spells and powers can cause Ryo damage the same as anyone else.
    * One Summon: Zenon may only be the only summon on the field.
    * Magic: Zenon depletes half of Ryo’s magic if she is defeated.
    Duration/Cooldown: 4 post duration/ 7 Cooldown


    S- Rank Spell Name: Gate of the Maiden: Virgo
    Rank: S
    Type: Summoning
    Description:
    To use this spell Ryo pulls out a golden tarot card with the virgo constalation on it. After he flows some magic into the card it begins to shape and form into a golden key with the constalation on the grip. He swipes it through the air and instructs the gate to open. After a loud grandfather clock chime a doorway opens and Virgo leaps through dressed in cat ears and a tail in addition to her maid outfit.
    Virgo has a tendency to ask whether she should be punished after she has done something, regardless of if it was good or bad,  indicating that she's a masochist. She is very stiff in her movements and is very loyal to Ryo, even so much she has changed her appearance for Ryo. Contract: Ryo must be on the ground in order to summon her

    Appearance:
    Chain Magic:
    Strengths:
    *Obedient: Virgo obeys Ryo’s commands without hesitation
    * Loyal: Virgo can’t be swayed against her partner period.
    * Varried Range: Virgo can attack at longer ranges with her chains and close range with her punches and kicks making her versatile.
    Weaknesses:
    *Masochist: Virgo has a very high masochistic personality and this causes her to forget her priorities to ask for punishments.
    * One Summon: Virgo may only be summoned once a thread
    * Appearing: Virgo can appear without being officially summoned, but he can't summon any more spirits when she does.
    * Solo: Virgo can be the only spirit that Ryo has under his command at any one time. She doesn't want any other spirit to take away Ryo's attention from her.
    Duration/Cooldown:4 posts/ Once per thread


    _____________________________________________________________________________________

    Towa's Theme:

    Ume's Theme:
    The Blade of War - Unmade Primary Magic - Unmade Secondary Magic
    Unmade Armor - Unmade items.
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

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    Update Re: Blood Master Magic

    Post by Kihia 5th April 2015, 6:33 pm

    Approved!


    _____________________________________________________________________________________

    Blood Master Magic Kihisi10
    Blood Master Magic 17496c10
    EXP:350/1200



    Themes:
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    King Elyx

    The Vanquisher


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    Update Re: Blood Master Magic

    Post by King Elyx 18th October 2015, 11:47 am

    RyoKnetegawa wrote:Username: RyoKnetegawa
    Secondary Magic Name: Blood Master Magic
    Evidence of Accomplishment: https://www.fairytail-rp.com/t8391p30-ryo-knetegawa-s-secondary-magic-trainingprivate#122671
    Proof Of Magic Change

    Description:
    This magic allows the User to cast spells using the amazing, but forbidden power of blood. It can make static or animated items like any kind of make magic. It can empower the user with special characteristics, and manipulate their body in some kind of way. Making it liquid, or even duplicate the body entirely. He can use it to heal himself by giving himself blood transfusions. Ryo tends to use this magic before he uses his card magic in order to give himself some practice with it. Or he uses it in a pinch when he can't draw more cards. The user must also pay a "Blood Currency" cost in order to cast the spells. The Blood Currency cost means that Ryo takes one rank lower of damage than the spell he is trying to cast if he uses his own blood.
    Strengths:
    * Versitile: This magic combies attributes of Make magic, and attributes of regular caster magics.
    * Abundant: As blood is in every living creature this magic has quite the abundant element source.
    * Water: These spells can be considered to have water element to them.

    Weaknesses:
    * Self Harm: This magic uses Ryo's blood, and you can only lose so much blood before it becomes a very bad thing to your health.
    * One side: When it comes to the Make portion of his magic he can only use either static or Animate at a time. In order to use one he can't be using the other.
    * Water: This magic counts as water element based, thus slayers of water, and elements that have the advantage to it have easy counters for this particular magic.
    * Extreme Heat: Spell durations are cut in half when the enviornment is extremely warm. Causing the blood to dry out much faster than normal.

    Abilities:

    • All Blood: This magic is simple in that it only requires blood. Ryo can use the blood of anyone or anything around him. So long as it is a kill he has made, and it is within 5 meters of his person. If the blood is there he can use it in place of his own blood thus making his magic slightly less dangerous to himself.
      This ability follows this scale (As does Pooling the blood)
      2 Weak opponents = 1 BC (Blood Currency)
      1 Normal opponent = 1 BC
      1 Strong Opponent = 1.5 BC
      1 Boss Opponent= 2 BC
    • Paying In Blood: If Ryo is out of mana, then he is able to use his Blood Magic by sacraficing his life giving blood to power this magic. The mana costs for spells are still the same for the spells of his rank, but instead he gives up life force. However in this blood letting state he is unable to perform his spell "Pooling the blood."



    Spells:
    Sinful Blood (Signature):

    Pooling the Blood (D Rank):

    Emergency Transfusion (C Rank):

    Static Blood- Make (B Rank):

    Blood Make (Dynamic) [A rank]:

    Master Of Blood S rank:

    Blood Master Magic Merp%202.jpg_zpszdcapnj1
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

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    Update Re: Blood Master Magic

    Post by Lester Drynedi 24th October 2018, 12:44 am

    Unlocked and Moved at users request!~

    ❀:


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Update Re: Blood Master Magic

    Post by ivyleaf33 1st December 2018, 10:16 am

    Spoiler:

    Hey Ryo! I'm grading your magic today!
    Since your post is so long, I'll be making some edits here in this color, and the rest on the next post.


    _____________________________________________________________________________________


    Blood Master Magic B2WXv4aK_o
    sorano granon | solid script | aura manipulation | bank | armory
    i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.


    ivyleaf33
    ivyleaf33

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    Update Re: Blood Master Magic

    Post by ivyleaf33 1st December 2018, 10:17 am

    Here we gooooo~ This was originally included in the last post but it didn't fit, oops.

    Before we get into the meaty stuff though, let's talk about your currency system. It's not something that many people use when creating their magic, and thus it's a pretty hard system to work out. But in order to keep things balanced for potential PvP situations, I'd like to point some things out.

    Currently, your spell BC costs are not all balanced with that of the site's mana costs. A D+ rank, which costs 30MP to cast costs 1BC to cast in your magic, the same as a D rank, which costs 20MP to cast. In order to keep it balanced, a proposed change would be to adjust this to a 1BC cost for a D rank spell and a 1.5BC cost for a D+ rank spell.

    The same goes for your other spells. Notable deviations include Blood Spear, Bloody Needle, Blood Make: Weapon, Blood Clone, Master of Blood, and the slightly confusing H rank spells. For these spells with BC costs higher than needed, you naturally don't have to change them if you don't want to. But if the BC cost is lower than what makes sense, I'd like you to make those edits, please.

    As for your H rank spells, both have a function that seems to act similarly to a flat mana increase buff. Based on your current system, which has no default amount of BC the character has, I'd like to ask you to turn these into a percentage buff instead. For example, a 115% increase in BC - you would receive 115% more BC than your current pool. Since I understand this might render the spell useless if you had no BC in the first place, I might suggest placing a default amount of BC the character starts out with or a set number of BC the user must have before casting the spell.

    In the end though, it's up to you. I'm here to make sure your magic is balanced and within the rules, so feel free to change whatever you like - I'll just check to make sure everything adds up in the end.

    If you have questions/clarifications, or believe I graded something incorrectly, please do let me know with a reply below.


    _____________________________________________________________________________________


    Blood Master Magic B2WXv4aK_o
    sorano granon | solid script | aura manipulation | bank | armory
    i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.


    RyoKnetegawa
    RyoKnetegawa

    Car King Saint


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    Lineage : Conqueror's Courage
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    Character Sheet
    First Skill: Combo Card Magic
    Second Skill: Blood Master Maic
    Third Skill:

    Update Re: Blood Master Magic

    Post by RyoKnetegawa 2nd December 2018, 5:42 am

    I've made the edits that were in purple, and some edits to the spells BC. The rest I don't really want to change. The idea is that the BC cost is a secondary thing, and not necessary until Ryo runs out of mana. With that in mind he can pull BC from around him and thus wouldn't have it to start with.


    _____________________________________________________________________________________

    Blood Master Magic Au9DYh5
    Ryo's Info:

    Books I've Written:
    ivyleaf33
    ivyleaf33

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    First Skill: Advanced Solid Script
    Second Skill: Aura Manipulation
    Third Skill: N/A

    Update Re: Blood Master Magic

    Post by ivyleaf33 3rd December 2018, 6:40 am

    Spoiler:

    //gasping and wheezing//

    Next round of edits up! I did some calculations for a few spells - if you would like to know my reasoning/process behind some of my results, I can provide them, to balance BC to mana.


    _____________________________________________________________________________________


    Blood Master Magic B2WXv4aK_o
    sorano granon | solid script | aura manipulation | bank | armory
    i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.


    ivyleaf33
    ivyleaf33

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    Update Re: Blood Master Magic

    Post by ivyleaf33 4th December 2018, 4:26 am

    Spoiler:

    Blood Master Magic KhyzeRtP_o


    _____________________________________________________________________________________


    Blood Master Magic B2WXv4aK_o
    sorano granon | solid script | aura manipulation | bank | armory
    i pretend i really liked it this way-- you see, my heart won't die, though i've really tried.


    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


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    First Skill: Starlight Maiden
    Second Skill: Valkyrie Summoner
    Third Skill: Moon Goddess Slayer

    Update Re: Blood Master Magic

    Post by Nessa Cordelia Lux 23rd May 2020, 2:54 am

    Spoiler:


    Archived due to player inactivity~


    _____________________________________________________________________________________

    Blood Master Magic 60582_s

    avatar
    Guest
    Guest

    Update Re: Blood Master Magic

    Post by Guest 16th October 2022, 4:22 am

    Magic:

    Blood Master Magic 9DH5Ncy
    avatar
    Guest
    Guest

    Update Re: Blood Master Magic

    Post by Guest 22nd October 2022, 12:04 pm

    Hey there Ryo, it looks like you've got me for this one. A couple of overarching things you need to do before I grade this fully.

    1. You need to update your templates. Categories need to be added while strengths and weaknesses need to go. Defensive and supportive spells also need to have the amount that they heal/defend in place of damage.

    2. Your whole blood system is actually unnecessary now with the blood magic type being one that can be used. Blood magic uses HP as a cost.

    Magic:

      Current date/time is 16th May 2024, 10:26 am