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    Witches Bonds

    Wren
    Wren

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    Lineage : None
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    Posts : 166
    Guild : Rune Knight
    Dungeon Tokens : 0
    Experience : 7,200

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Witches Bonds Empty Witches Bonds

    Post by Wren on Sat 18 May 2019 - 1:49



    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck. When she shakes her body, a pulse of blackish grey energy will come from her at 50 meters per second and any enemies that at least stay within 50 meters of her during the pulse will have their magical resistance debuffed by 60% for 5 posts.
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile for a post. After a post, another potion may be thrown again for this effect if it hits, and repeat till the end of the duration of the spell. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. When Wren points her fingers (up to five total), or Nanny points her nose or tail to a total of five people, those in the direct line of the finger, nose, or tail, will immediately feel their Speed and drop by 20% and have their Physical Resistance drop by 50% during the duration of the spell and be immobilized for one post. For the immobilization to happen again, the two would have to recast the spell every other post.
    At each Rank:
    A rank - 225 meters - 165 meters per second - 7 posts - Speed 15% DeBuff - Physical Resistance 50% DeBuff
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell when its casted again. Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells (A rank and lower, as well as one spell per post) by paying the cost of the spell when she raises her arm and blocks it. This strength also makes immobilizations 50% harder to be casted on her when a spell containing one touches her due to her strength allowing her to rip herself away from it. Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for two posts afterwards for 50% more damage.
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells (A rank and lower, as well as one spell per post) by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them when a spell containing one touches them due to her strength allowing them to rip themselves away from it.
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 300 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that buffs Wren’s and Nanny’s spells durability by 65%. Those who try to physically punch Wren and Nanny will instantly be drained of 5% MP per post that they’ve been touched provided that they didn’t move away from the one punching them.
    Note for me: 495 HP durability
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post.
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 30% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is A+ rank or lower and within range.
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range when they go close enough to them and are within a one meter range of them, making their aura seem like its sucking something from the enemies, or pushing something at allies.

    Will Show The Way

    Template by: Monkey


    Last edited by Wren on Sun 22 Dec 2019 - 20:51; edited 3 times in total


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Administrator- Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Taskmaster- Lineage Making Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1350
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Witches Bonds Empty Re: Witches Bonds

    Post by MarkusEldridge on Thu 19 Sep 2019 - 21:40

    Hey there, Markus here. Let me start with saying I am sorry for the delay in grading, though I am finally back in the swing of things. That being said, lets go ahead and get this started.
    All of my comments will be in This lovely Color.
    Spoiler:

    @Wren wrote:


    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck, thus, any enemies within 50 meters of her will have their magical resistance debuffed by 60% while they're within range of her.
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. {Just specify that once the choice has been made, it can not be changed mid thread, if the thread is PVP, or an Event}
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. {Same as above}

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile every other post. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 400 meters {Multi Target range is 300, unless there is a downside that I am missing.}
    Speed: 400 meters per second {S rank Multi Target speed is 225}
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. Up to five people within range that are pointed at by Wren or Nanny will immediately feel their magic power drop by 70% during the duration of the spell and be immobilized for one post every other post as Wren waves her hand, or Nanny shoos her tail at them.
    At each Rank:
    A rank - 300 meters - 300 meters per second - 7 posts - 65% debuff {A Rank Multi Target is 225m, and 165m/s}
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell. Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells by paying the cost of the spell when she raises her arm and blocks it. This strength also makes immobilizations 50% harder to be casted on her. Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for four posts afterwards for 50% more damage. {I would say you could get away with a lower 'cooldown' on spells, as that is a heavy drawback, adding in the cost. If you would like.}
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them.
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 495 HP {The defensive given by an A rank should be 300HP, buffs given from effects are added after with all other defensive buffs, not before like a base increase.}
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that's durability is buffed by 65%. Those who try to physically punch them will instantly be drained of 5% MP per post that they’ve been touched.
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post.
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 55% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is their rank or lower and within range.
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range.

    Will Show The Way

    Template by: Monkey


    _____________________________________________________________________________________

    Wren
    Wren

    Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Christian Minecraft Server- Achiever- Character Application Approved!- Get A Pet!- Complete Your First Job!- Motor City Rush- Player 
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    Posts : 166
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    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Witches Bonds Empty Re: Witches Bonds

    Post by Wren on Thu 19 Sep 2019 - 22:03

    Bump!
    Fixed all sleepy derps, and changed Cosmic Mayhem's cooldown downside to two posts, and just added a note under Talisman of Protection so I wouldn't have to math later :p


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Administrator- Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Taskmaster- Lineage Making Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1350
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    Experience : 0

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Witches Bonds Empty Re: Witches Bonds

    Post by MarkusEldridge on Fri 20 Sep 2019 - 19:17

    Witches Bonds AiZwA1I
    Spoiler:

    @Wren wrote:


    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck, thus, any enemies within 50 meters of her will have their magical resistance debuffed by 60% while they're within range of her.
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile every other post. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. Up to five people within range that are pointed at by Wren or Nanny will immediately feel their magic power drop by 70% during the duration of the spell and be immobilized for one post every other post as Wren waves her hand, or Nanny shoos her tail at them.
    At each Rank:
    A rank - 225 meters - 165 meters per second - 7 posts - 65% debuff
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell. Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells by paying the cost of the spell when she raises her arm and blocks it. This strength also makes immobilizations 50% harder to be casted on her. Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for two posts afterwards for 50% more damage.
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them.
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 300 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that's durability is buffed by 65%. Those who try to physically punch them will instantly be drained of 5% MP per post that they’ve been touched.
    Note for me: 495 HP durability
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post.
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 55% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is their rank or lower and within range.
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range.

    Will Show The Way

    Template by: Monkey


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Administrator- Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Taskmaster- Lineage Making Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
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    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Witches Bonds Empty Re: Witches Bonds

    Post by MarkusEldridge on Thu 19 Dec 2019 - 3:25

    Spoiler:
    @Wren wrote:


    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck, thus, any enemies within 50 meters of her will have their magical resistance debuffed by 60% while they're within range of her.
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile every other post. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. Up to five people within range that are pointed at by Wren or Nanny will immediately feel their magic power drop by 70% during the duration of the spell and be immobilized for one post every other post as Wren waves her hand, or Nanny shoos her tail at them.
    At each Rank:
    A rank - 225 meters - 165 meters per second - 7 posts - 65% debuff
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell. Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells by paying the cost of the spell when she raises her arm and blocks it. This strength also makes immobilizations 50% harder to be casted on her. Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for two posts afterwards for 50% more damage.
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them.
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 300 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that's durability is buffed by 65%. Those who try to physically punch them will instantly be drained of 5% MP per post that they’ve been touched.
    Note for me: 495 HP durability
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post.
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 55% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is their rank or lower and within range.
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range.

    Will Show The Way

    Template by: Monkey
    unlocked and moved at user request


    _____________________________________________________________________________________

    Ahote
    Ahote

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    Lineage : Gold Rush
    Position : -
    Posts : 1790
    Guild : Hidden Blades
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    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Witches Bonds Empty Re: Witches Bonds

    Post by Ahote on Sun 22 Dec 2019 - 17:23

    Hiya Wren! You know how it goes. All edits will be in this color.

    Spoiler:
    @Wren wrote:


    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck, thus, any enemies within 50 meters of her will have their magical resistance debuffed by 60% while they're within range of her. Debuffs cannot be passive effects. Please provide a speed, duration, and a clear indicator that would allow opponents to dodge the effects of this ability, or it will be classed as an auto-hit.
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile every other post Targets cannot automatically be immobilized every other post and must be hit again for it to take effect again, or else it is an auto-hit. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. Up to five people within range that are pointed at by Wren or Nanny will immediately feel their magic power drop by 70% during the duration of the spell and be immobilized for one post every other post as Wren waves her hand, or Nanny shoos her tail at them. This spell is worded like an auto-hit, not allowing its targets any clear chance or provides any indication that the spell and its effect can be dodged. Additionally, targets cannot be automatically immobilized every other post for the spell duration. Finally, Magic Power is not a stat that can be debuffed. Please change this accordingly.
    At each Rank:
    A rank - 225 meters - 165 meters per second - 7 posts - 65% debuff
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell. Targets cannot automatically be immobilized every other post and must be hit again for it to take effect again, or else it is an auto-hit. Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells by paying the cost of the spell when she raises her arm and blocks it Please specify that only spells A-rank or lower may be negated and that only one spell per post be negated through the use of this spell. This strength also makes immobilizations 50% harder to be casted on her How exactly would it be harder for an opponent to impart the immobilzation effect on the benefactor of the counter-effect? Please clarify. Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for two posts afterwards for 50% more damage.
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them Please specify that only spells A-rank or lower may be negated and that only one spell per post be negated through the use of this spell.
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 300 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that's durability is buffed by 65% Buffs never apply to any single spell on their own and must always apply to characters/entities as a whole. Those who try to physically punch them will instantly be drained of 5% MP per post that they’ve been touched This effect is worded like an auto-hit, as it does not give opponents any chance to dodge this drain and automatically effects them.
    Note for me: 495 HP durability
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post.
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 30% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is their rank or lower This must be changed to a spell's rank or lower and within range.
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range. Please specify that the debuff is inflicted upon hitting a target with one of the wisps.

    Will Show The Way

    Template by: Monkey


    _____________________________________________________________________________________

    Wren
    Wren

    Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Christian Minecraft Server- Achiever- Character Application Approved!- Get A Pet!- Complete Your First Job!- Motor City Rush- Player 
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    Posts : 166
    Guild : Rune Knight
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    Experience : 7,200

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Witches Bonds Empty Re: Witches Bonds

    Post by Wren on Sun 22 Dec 2019 - 20:52

    Bump turd <3


    _____________________________________________________________________________________

    Ahote
    Ahote

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    Lineage : Gold Rush
    Position : -
    Posts : 1790
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Witches Bonds Empty Re: Witches Bonds

    Post by Ahote on Sun 12 Jan 2020 - 20:30

    Few more edits to make.
    Spoiler:

    @Wren wrote:


    An it harm none,
    Karma Happens
    Do what thou wilt

    The Witches Light

    Magic Name: Witches Bonds
    Magic Type: Bond - Solitary
    Bond: Nanny
    Description: Witches Bonds is a magic where a witch has found themselves a familiar (or the familiar has found their way to the witch) and they both collectively work together to strengthen one another. A witch is usually seen with her chosen familiar, and the familiar is there to help guide and support her witch in her endeavours. The familiar could be any type of creature that the witch so desires, but the most common is a black cat.

    Wren and Nanny will work together with one another to use the magic that the bond creates, and they will each take turns to cast the spells, or they’ll work simultaneously to cast them. They will collectively strive together to make sure their spells don’t collide with one another.

    Unique Abilities:
    (D) Black Cat: Nanny is a black cat, which some consider to be bad luck. When she shakes her body, a pulse of blackish grey energy will come from her at 50 meters per second and any enemies that at least stay within 50 meters of her during the pulse will have their magical resistance debuffed by 60% for 5 posts. (Buffs and debuffs to resistances cap at 50% max.)
    (B) Herbal Tea: Witches can be known for their extraordinary expertise with herbs and spices, though, Wren is rather knowledgeable of herbs and can use them to buff her speed by 50%. She could also give Nanny some catnip to buff her melee damage by 50%. It can only be one or the other, not both buffed at the same time. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.
    (S) Wandless Boost: Being able to fully control magic without a wand is a great feat. Being able to perform wandless magic grants Wren the ability to have stronger spells, granting the spells 50% more spell damage, or 50% more spell healing, or 50% more spell defense, passively. Only one must be picked during a PvP or Event thread, and this can't be changed mid thread.

    Plot Abilities:
    Wand: While relatively unneeded for some witches, wands are known to help control the energy that is being used for spells. Wren uses her wand for just that, control the energy of the magic to make sure the spells work correctly (without it, her spells are just a little unstable when casted).
    Levs: A basic thing any witch can do is make things levitate from one area to another, or to themselves. The objects can be no heavier than a 9.07 kilogram (20 lbs) bowling ball, and float really slowly at 1 meter per second (2.24 mph).

    Signature Spells:

    C - Witches Brew:

    Name: Witches Brew
    Rank: User rank up to S
    Category: Offensive
    Type: Single Target, Immobilization,
    Damage: 120 HP
    Range: 400 meters
    Speed: 400 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Either Wren will wave her hand, or Nanny will swish her tail, and a vial will form before them. The vial is filled with a green, bubbling mixture that doesn’t look too appetising. You wouldn’t want to ask what the contents were though, as you may not like the answer. Wren can grab the vial and throw it to the ground in front of her target, or Nanny can wrap her tail around it and throw it as well. If it hits the target, an awful stench will start to waft towards them, and force them to be immobile for a post. After a post, another potion may be thrown again for this effect if it hits, and repeat till the end of the duration of the spell. While the stench is there, the potion will seem to start crawling from the broken glass towards the intended target, or closest thing to them, and try to eat away at their feet, dealing rank damage during that post.
    At each Rank:
    C rank - 60 HP - 120 meters - 120 meters per second - 5 posts
    B rank - 80 HP - 200 meters - 200 meters per second - 6 posts
    A rank - 100 HP - 300 meters - 300 meters per second - 7 posts
    A - Hex Hex:

    Name: Hex Hex
    Rank: User rank up to S
    Category: Auxiliary
    Type: Multiple Targets
    Damage: N/A
    Range: 300 meters
    Speed: 225 meters per second
    Duration: 10 posts
    Downside: N/A
    Description: Hexes are terrible things one can come across from a witch. They’re the curses that witches do without having to say a word sometimes, just like when this spell is cast. When Wren points her fingers (up to five total), or Nanny points her nose or tail to a total of five people, those in the direct line of the finger, nose, or tail, will immediately feel their Speed and drop by 20% and have their Physical Resistance drop by 50% during the duration of the spell and be immobilized for one post.  For the immobilization to happen again, the two would have to recast the spell every other post. (Please include a clear segment in the description that explains that targets must be inflicted or struck by the spell again for the immobilization to take effect. From the way it is currently worded, it is an auto-hit.)
    At each Rank:
    A rank - 225 meters - 165 meters per second - 7 posts - Speed 15% DeBuff - Physical Resistance 50% DeBuff
    H - Witch’s Tears:

    Name: Witch’s Tears
    Rank: S
    Category: Offensive
    Type: Burst
    Damage: 180 HP
    Range: 50 meters
    Speed: 50 meters per second
    Duration: One post per thread
    Downside: 50% less range and speed, and lowered duration, and no effects, for 50% more damage.
    Description: A witch's tears are considered to be sacred things, hence why they try to not cry often. When Wren feels she is in danger, she may let up an ear piercing shriek that throws out an orangish blast of smoke hits all within range of her and dealing damage for the post. The same can be done by Nanny in the same manner, but an ear piercing yowl instead of a shriek.
    B Spells:

    Bracelet of Protection:

    Name: Bracelet of Protection
    Rank: B (40 MP)
    Category: Defensive
    Type: Burst, Buff
    Durability: 240 HP
    Range: 50 m
    Speed: 50 m
    Duration: 6
    Downside: N/a
    Description: Either Wren or Nanny can quickly summon a golden bracelet that will attach itself around Wren's wrist or Nanny's tail. The bracelet seems to be almost aetherial, glowing with a subtle golden light, sporting a Celtic Shield Knot symbol that imparts a blessing of protection upon its wearer. This protection manifests as an aura of subtle glow surrounding their form and the form of every ally within the spell's range. This aura increases the spell durability of all affected by the spell by 60% and can take up to 240 HP in damage before breaking. The durability of the shield restores itself to full once per post.
    Rosemary Ward - B+:

    Name: Rosemary Ward
    Rank: B+ (60 MP)
    Category: Offensive
    Type: Multi Target, Drain, Immobilization
    Damage: 90 HP per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 8
    Downside: N/a
    Description: Either Wren mutters a short incantation or Nanny alternatively meows the same, a green glow spreading through the ground below them before, just a moment later, massive stems of rosemary burst from it. Rosemary is said to be effective at warding off intruders, this spell taking this idea a little further. The stems of rosemary will seek out enemies within range and attempt to grapple them, crushing them for 90 HP per stem of rosemary that hits them while also holding them in place for their next turn, and every other turn thereafter for the duration of the spell when its casted again. (Please include a clear segment in the description that explains that targets must be inflicted or struck by the spell again for the immobilization to take effect. From the way it is currently worded, it is an auto-hit.) Further, affected opponents also suffer from the magical properties of the summoned rosemary, losing 5% of their MP every post for the duration of the spell, the same amount being restored to both Wren and Nanny.
    Love Potion - B+:

    Name: Love Potion
    Rank: B+ (60 MP)
    Category: Supportive
    Type: Single Target, Healing, Buff, Counter-Effect
    Healing: 180 HP
    Range: Self | Melee
    Speed: Self | Melee
    Duration: 8
    Downside: 50% more healing for sacrificing range and speed
    Description: With the flick of a wrist or paw, either Wren or Nanny can materialize an unlabelled glass bottle filled with a wine red liquid before them. The potion can be uncorked and consumed by either one of them, or alternatively handed off to an ally within melee range. The potion has a strong taste of rose, apples and cinnamon, but is arguably quite delicious. The potion can only be consumed once, but its effects will persist for the full duration of the spell. The one drinking the potion will find that their wounds will heal, no matter the source of the damage, restoring 180 HP of damage once per post for the duration of the spell. The one who drank the potion will also find that they feel strangely confident, increasing their spell damage by 90% while also making any debuff cast on them 50% less effective for the duration of the spell. Side effects may include hiccups, hot flushes, and a weird and somewhat unreasonable attraction to the nearest person and/or creature.

    B spells done by Johann (thank you again)
    A Spells:

    Ascerinianonas:

    Name: Ascerinianonas "as-carini-a-no-nas"
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While channeling her magic into her arms, Wren is able to buff her strength by 97%. With the newfound strength in her, Wren is able to negate incoming spells (A rank and lower, as well as one spell per post) by paying the cost of the spell when she raises her arm and blocks it. This strength also makes immobilizations 50% harder to be casted on her when a spell containing one touches her due to her strength allowing her to rip herself away from it (Spells don't have numerical values to signify how hard they are to cast on others, so this counter-effect isn't clear and should be clarified.). Nanny is also able to do the same by channeling her energy into her paws, increasing her melee strength as well.
    Portal Potion:

    Name: Portal Potion
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Burst, Teleportation
    Damage: N/A
    Range: 112 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: Sacrificing two effects for 50% more range.
    Description: Wrens aptitude in alchemy has helped her create a black potion that is also a portal. She wills the vial of black sludge into her hand and can create a portal once per post that teleports her from a to b after chucking the potion nearby and being able to walk through it. Nanny is also able to do the same by willing the potion into her tail and tossing it nearby. Though, the only real side effect of it is the stench it gives off after being opened. It smells like rotten eggs. As a plot effect, the portal can also teleport to a location Wren and Nanny have been to before after picturing it in their mind.
    Cosmic Mayhem:

    Name: Cosmic Mayhem
    Rank: A (100 MP)
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 75 meters
    Speed: 75 meters per post
    Duration: 3 posts
    Downside: Double mp cost, and unable to use any spells for two posts afterwards for 50% more damage.
    Description: Witches are a vassal of elements, wielding them to their bidding. With enough concentration, they can control the heavens. Wren can concentrate on her hand and summon forth a wand with a star sitting on the top of it. Nanny may also summon forth the wand in her tail. When casted, the two are able to float without the aid of anything till the end of the spell. The wand then will blink brightly for one post after being waved around briefly, blinding all for one post only, before a plethora of stars are suddenly around her. The stars will then burst on anyone within the range, regardless of friend or foe.
    Potion No. 2:

    Name: Potion No. 2
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Single Target, Counter - Effect
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: Range and Speed sacrificed for 50% stronger buff
    Description: While Wren can make herself stronger, she also has the ability and know how to make others stronger as well. Summoning forth a vial of brown liquid in a vial, that has a slightly sweet smell to it when opened, can be handed off to someone else and they can consume it to buff their strength by 97%. The strength in the one who consumes the contents of the vial is able to negate incoming spells (A rank and lower, as well as one spell per post) by paying the cost of the spell by blocking it, and makes immobilizations 50% harder to be casted on them when a spell containing one touches them due to her strength allowing them to rip themselves away from it. (See above. Counter-effect needs to be clarified.)
    Talisman of Protection:

    Name: Talisman of Protection
    Rank: A (50 MP)
    Category: Defensive
    Type: Single Target, Buff
    Damage: 300 HP
    Range: Self || Melee
    Speed: Self || Melee
    Duration: 7 posts
    Downside: N/A
    Description: Wren will bring her hands up to her mouth, cupped, and gingerly blow on her hands. After she does so, a little pink satchel filled with various herbs, that has a pleasant scent to it, will be in her hands. Nanny will wiggle her tail after being low to the ground for a moment. After either of them has a satchel, they will either chant, or yowl;
    "All evil stay away from me
    The enemy will surely flee
    I gain protection and defense
    Oh Goddess fill my Talismans."
    Afterwards, a thin seeming glow will shine around them as a shield is put in place that buffs Wren’s and Nanny’s spells durability by 65%. Those who try to physically punch Wren and Nanny will instantly be drained of 5% MP per post that they’ve been touched provided that they didn’t move away from the one punching them. (This spell classifies as an auto-hit and needs to include some way for an opponent to dodge the effect of the spell.)
    Note for me: 495 HP durability
    Tigers Eye:

    Name: Tigers Eye
    Rank: A (50 MP)
    Category: Auxiliary
    Type: Area of Effect
    Damage: N/A
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 7 posts
    Downside: N/A
    Description: Tigers Eye is a crystal that has the properties to help one ground themselves, can bring willpower, and even luck to them. By thinking it, Wren and Nanny can have the crystal appear in their hand or paw, and within the area, allies spell strength is buffed by 65% while enemies are immobilized for one post every other post. (The immobilization effect of the spell still sounds like an auto-hit due to the potential for continued immobilization.)
    Coral Gem:

    Name: Coral Gem
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Health Points
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Coral Gem symbolizes life and the blood flow energy in many cultures. It is used for heating and stimulating the bloodstream. This grants the Wren a 30% buff to their Health as the crystal is always on hand in a little crystal pouch.
    Jade:

    Name: Jade
    Rank: A
    Category: Auxiliary
    Type: Single Target, Buff - Magic Power
    Damage: N/A
    Range: Self || Melee
    Speed: Self || Melee
    Duration: Passive
    Downside: N/A
    Description: Jade is considered to be one of the most beautiful gems in the world, and one of the most useful. It is able to be wielded into weapons, and also designed into jewelry, but it was also known for its magical properties of healing and spirituality. A jade anklet around Wrens left ankle is heavy in the magic that it seeps into her and grants her a 55% buff to her MP.
    Jar of Stones - A+:

    Name: Jar of Stones
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Area of Effect
    Damage: 75 HP
    Range: 225 meters
    Speed: 110 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: Wren will hold her hands out in front of her, or Nanny will close her eyes, and will a clayware jar of stones to be in front of them. The jar of stones has the cork lid float up as it’s held by either of them and rocks will start to float out before they launch in nearly every which way in the area around them. The jar is also able to reflect a spell coming at them, back at the original caster once per post after paying twice the mana cost of the incoming spell, so long as it is A+ rank or lower and within range.  
    Wisp Whispers - A+:

    Name: Wisp Whispers
    Rank: A+ (75 MP)
    Category: Offensive
    Type: Multiple Target
    Damage: 113 HP
    Range: 338 meters
    Speed: 250 meters per second
    Duration: 9 posts
    Downside: N/A
    Description: A group of ten wisps will form around Wren or Nanny after they hum, or meow, a soft tune. The wisps are blue in nature and shouldn’t be touched as they will shock any with rank damage. They will go after those who are enemies though and try to touch them to shock them. The wisps are also able to buff allies spell damage by 50%, and debuffs enemies spell damage by 50% while in range when they go close enough to them and are within a one meter range of them, making their aura seem like its sucking something from the enemies, or pushing something at allies.

    Will Show The Way

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