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    Chaotic Darkness

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    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
    Posts : 201
    Guild : Fairy Tail
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 23
    Experience : 2937.5

    Character Sheet
    Character Name: Markus Eldridge
    Primary Magic: Fallen God Slayer
    Secondary Magic: Chaotic Darkness

    Chaotic Darkness

    Post by MarkusEldridge on 1st July 2018, 6:27 pm

    Chaotic Darkness

    Secondary Magic
    Chaotic Darkness Primordial Magic


    Primary Magic
    Fallen God Slayer - Second Generation

    Magic Type
    Lost Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is a Caster Magic which utilizes the chaotic element of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    Strengths

    • Spells are Very Quick
    • Highly Versatile
    • Powerful Destructive Magic
    • More Powerful in Natural Darkness
    • Works well in both Ranged, and Close Combat


    Weaknesses

    • Strongest spells have high channel times / cooldowns, or cost health in order to use fully
    • Weak to Light and Holy Magic
    • Weaker in Daylight
    • Very limited based on imagination, and control
    • Using large amounts of darkness magic can lead to extreme fatigue, some spells require life force to use





    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +15% magic damage, +15% to MP costs (increase to MP costs only applies to the lost magic itself not the character).

    Unique Abilities :  

    • Light Affinity :   At night, or within non-magical darkness/shadow spells are 60% stronger, however when in day or non-magical light spells are 20% weaker, this effect can be different with each dark spell. Magical Light or Darkness can be used to nullify the effect of non-magical effects. Such as a light spell nullifying the effect of nighttime.
    • Void Step :   The user has gotten stronger and closer with the void. As such it allows him to 'step' through this darkness and rip through the air at a very fast pace. The user will move a distance equal to player rank burst range.
    • Primordials Form(Locked Till A Rank) :  Markus now has a direct connection with the void, darkness, and chaos from the birth of the universe. This ability causes his form to have an ethereal shadow essence. At will Markus can turn his form into a ‘Shade’ or Shadow Being created of darkness, though he can look normal if he decides. This form has durability of user rank magical damage. When in this form his body can shift and warp, all damage is applied to the durability of this form instead of him. When this forms durability hits 0, any other damage is applied to him, and he must wait 5 turns before this ability reforms.





    Spells :  
    D-Rank:
    Slots: 1x Free, 1x here

    Passives :


    • Chaotic Magic: The users Spell Damage is increased by 40%

    Name: Dark Tendrals
    Rank: D
    Type: Darkness, Support/Varies
    Range: 10m
    Speed: 20m/s
    Duration: 3
    Cooldown: 4
    Description: Markus creates two arm like constructs, they are made of pure darkness and quite difficult to see. They act almost entirely like his normal arms, however they are incredibly fast and have a greater range.
    Each arm has a durability of a D-Rank spells, a range of 10 meters, and move at a rate of 20m/s. If they are used to block a spell they take 100% damage, the remaining damage is applied to Markus, they can not block AoE's or more then 1 multi attack 'shot' each. The arms, if used to attack act like hands, and as such use user ranked melee damage. This damage is not modified by spell damage.
    The point of this spell is almost solely to give Markus two extra hands for various uses.

    Light Affinity, affects their durability.

    Strengths:

    • Extra Arms!

    Weaknesses :

    • Weak damage compared to a normal spell
    • Can be destroyed pretty easily.




    C - Rank:

    Slots: 1x Free, 1x here

    Name: Dark Moment
    Rank: C
    Type: Darkness, Support
    Range: Area of Effect, 60m
    Duration: 6
    Cooldown: 6
    Description: Dark Moment is a spell that enables the user to cut through the light and cause total darkness in an radius of 60 meters centered on the caster, the entire area becomes pitch black to all but the user. Those two ranks above the spell can still see through it.

    Light Affinity within the spell the negative effect of light is negated for any other spell. The positive effect is not applied.

    Strengths:

    • Others can not see in the darkness, but the user can

    Weaknesses :

    • Senses other then sight are still usable
    • It is possible to leave the darkness effect

    Name: Darkness Beam
    Rank: C
    Type: Darkness, Single Target Instant
    Range: 90m
    Speed: 65m/s
    Duration: Instant
    Cooldown: 3
    Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
    If it encounters an opponent directly it does not get the modifier, and infact only deals 75% damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Very Destructive
    • Very Fast

    Weaknesses :

    • Weaker agaisnt non shielded opponents
    • A beam is easier to dodge if shot from too far away.




    B - Rank:

    Slots: 1x Free, 1x here
    Passives :

    • Dark Reservoir: This ability buffs their Health and Magical Power by 25% each

    Name: Chaos Shots
    Rank: B
    Type: Chaotic, Darkness, Multi Attack
    Range: 150m
    Speed: 110m/s
    Duration: 1
    Cooldown: 4
    Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User B-Rank damage each.
    The user can, when casting the spell, decide to use his life force up to 50% B-Rank damage, if he does he is able to shoot up to 4 more bullets.

    Light Affinity, Affects damage.

    Strengths:

    • Multiple Bullets

    Weaknesses :

    • Can be dodged or defended
    • Low damage for each shot




    A - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Bubble
    Rank: A
    Type: Chaos, Darkness, Defense
    Duration: 3
    Cooldown: 6
    Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
    While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, and starts the cool-down. All remaining durability is lost. Because this spell takes so much concentration and determination its cooldown is twice as long as max duration.
    Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    Light Affinity, Effects durability, however this spell only gets half the effect, and can get no other outside boosts.

    Strengths:

    • Powerful shield for rank
    • Can Protect others

    Weaknesses :

    • Requires Darkness/Night and HP for full power
    • Defensive only
    • Can cast No other spells while this one is in use
    • Can not move while in use
    • Very high cooldown

    Name: Chaos Tracer
    Rank: A
    Type: Chaos, Darkness, Multi Attack
    Range: 225m
    Speed: 165m/s
    Duration: 1
    Cooldown: 5
    Description: The user summons four orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 150m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after this durring the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User A-Rank damage.
    The use can decided to use the chaotic nature of the attack and take half A-Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents

    Weaknesses :

    • Each orb does lower damage
    • Can also hurt user




    S - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Miasma
    Rank: S
    Type: Darkness, AoE, DoT
    Range: 200m
    Duration: 10
    Cooldown: 15
    Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangers for anyone who gets into range, and causes 50% User S-Rank damage per round someone is inside of it, up to a total of 5 times.
    In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    Light Affinity modifies final damage.

    Strengths:

    • Very Dangerous

    Weaknesses :

    • Can be avoided with distance
    • Effects Allies
    • Very High Cooldown

    Name: Chaotic Bombardment
    Rank: S
    Type: Chaos, Darkness, Multi Attack
    Range: 250m
    Speed: 225m/s
    Duration: 1
    Cooldown: 8
    Description: The user opens their arms wide, calling a massive amount of chaotic energy to them. Suddenly, they release all this energy in the form of a large amount of energetic beams. The sure amount of attacks, and the speed of the beams make them almost impossible to dodge, however they are linear, and spaced around an area of 50 meters so it is impossible for them all to hit. Each one which hits does 75% User S-Rank Damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents
    • Massive amount of shots

    Weaknesses :

    • Each beam does lower damage
    • Travels in strait line




    Advanced:

    Name: Power of Chaos
    Rank: User Ranked, Max S+
    Type: Chaotic, Buff
    Duration: Max User Rank
    Cooldown: 1.5 times duration
    Description: The user allows chaotic magic to flood their system, their eyes start to glow for the duration of the effect. This ability increases the users Spell power by 1.5 spell rank buffs, as it is flooding their system with chaotic forces.

    In addition, as this power floods their body, the user can sacrifice up Magical Power equal to 20% of their total, if they do this power is converted into Health replenishing some of their reserve. They must do this effect upon activating the ability as the energy flows into them.

    Strengths:

    • Boosts Spell Power
    • Can Recharge MP

    Weaknesses :

    • Does no actual damage or effects to opponents
    • Only Aids Markus
    • Can Damage Health




    Signature:

    Name: Chaos Pulse
    Rank: Ranks With User, S Max
    Type: Chaotic, Debuff, Burst
    Duration: Instant
    Cooldown: 2
    Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
    Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns. If multiple people are within the wave then the debuff is divided equally among all effected.
    The user can decide to take Spell-Rank damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Ranked Spell Damage.

    Strengths:

    • Can debuff multiple opponents
    • 100% effective for spell of their rank'

    Weaknesses :

    • Short Range
    • Does not work in air
    • Can effect Allies





    Changelog:

    Magic Swap, and Purchase : Approval
    Most Recent Accepted Version :  here
    Changed for new Spell Rules

    Unique Abilities

    • Added Primordial Form in advance,  removed Shadow Step, and Signt

    D - Rank

    • Removed/Upgraded all but Chaotic Magic Passive, and Dark Dentrils

    C-Rank

    • Upgraded Chaotic Beam, and Dark Moment

    B-Rank

    • Added in Advance, Upgraded Chaos Shots, and Dark Reservoir Passive

    A-Rank

    • Added in Advance, Upgraded Chaos Tracer, and Dark Bubble

    S-Rank

    • Changed Dark Miasma From Advanced, Added Chaotic Bombardment

    Advanced

    • Changed Dark Miasma, Kept Chaotic Power

    Sig

    • Changed Avatar of Chaos to new Primary Location, Kept Chaotic Pulse


    Old Changlog:
    Rank Up, C : Approval


    • Modified Main Description to fit new Lineage
    • Added new custom lineage
    • Added Unique Ability
    • D-Rank Changes

      • Convert Dark Rose Whip to Signature, following Theos Earlier Advise
      • Better Description of Darkness Beam, Changed Dur to fit Instant
      • Upgrade Dark Binding to C
      • Added Dark Tendrils
      • Added Chaos Shots
      • Added Purchased Chaotic Interference
      • Added Purchased Dark Reservoir


    • C-Rank Changes

      • Ranked Dark Binding to C, changed name to Chaos Bind to keep theme, modified health and mana cost to fit new rank
      • Added Dark Bubble
      • Added Chaotic Tracer
      • Added Purchased Dark Shades


    • Advanced Spell Changes

      • Removed Chaos Blast upon learning that charge attacks are being wiped.
      • Added Chaotic Power Buff
      • Added Dark Miasma


    • Signature Changes

      • Added Avatar of Chaos, given from custom lineage
      • Added Dark Rose Whip from D-Rank, made it Ranked Sig, renamed to fit health effects with fluff
      • Added Chaos Pulse





    _____________________________________________________________________________________

    avatar
    Kite Wilhelm
    Demon King
    Demon King

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    Lineage : Power Of Apocalypse
    Position : None
    Posts : 931
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 45743.75

    Character Sheet
    Character Name: Kite Wilhelm
    Primary Magic: Flame Demon Slayer
    Secondary Magic: NetherFlame Demon Slayer

    Re: Chaotic Darkness

    Post by Kite Wilhelm on 21st July 2018, 11:49 am

    @MarkusEldridge wrote:
    Chaotic Darkness

    Secondary Magic
    Chaotic Darkness Primordial Magic


    Primary Magic
    Fallen God Slayer - Second Generation

    Magic Type
    Lost Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is a Caster Magic which utilizes the chaotic element of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    Strengths

    • Spells are Very Quick
    • Highly Versatile
    • Powerful Destructive Magic
    • More Powerful in Natural Darkness
    • Works well in both Ranged, and Close Combat


    Weaknesses

    • Strongest spells have high channel times / cooldowns, or cost health in order to use fully
    • Weak to Light and Holy Magic
    • Weaker in Daylight
    • Very limited based on imagination, and control
    • Using large amounts of darkness magic can lead to extreme fatigue, some spells require life force to use





    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +15% magic damage, +15% to MP costs (increase to MP costs only applies to the lost magic itself not the character).

    Unique Abilities :  

    • Light Affinity :   At night, or within non-magical darkness/shadow spells are 60% stronger, however when in day or non-magical light spells are 20% weaker, this effect can be different with each dark spell. Magical Light or Darkness can be used to nullify the effect of non-magical effects. Such as a light spell nullifying the effect of nighttime.
    • Void Step :   The user has gotten stronger and closer with the void. As such it allows him to 'step' through this darkness and rip through the air at a very fast pace. The user will move a distance equal to player rank burst range.
    • Primordials Form(Locked Till A Rank) :  Markus now has a direct connection with the void, darkness, and chaos from the birth of the universe. This ability causes his form to have an ethereal shadow essence. At will Markus can turn his form into a ‘Shade’ or Shadow Being created of darkness, though he can look normal if he decides. This form has durability of user rank magical damage. When in this form his body can shift and warp, all damage is applied to the durability of this form instead of him. When this forms durability hits 0, any other damage is applied to him, and he must wait 5 turns before this ability reforms.





    Spells :  
    D-Rank:
    Slots: 1x Free, 1x here

    Passives :


    • Chaotic Magic: The users Spell Damage is increased by 40%

    Name: Dark Tendrals
    Rank: D
    Type: Darkness, Support/Varies
    Range: 10m
    Speed: 20m/s
    Duration: 3
    Cooldown: 4
    Description: Markus creates two arm like constructs, they are made of pure darkness and quite difficult to see. They act almost entirely like his normal arms, however they are incredibly fast and have a greater range.
    Each arm has a durability of a D-Rank spells, a range of 10 meters, and move at a rate of 20m/s. If they are used to block a spell they take 100% damage, the remaining damage is applied to Markus, they can not block AoE's or more then 1 multi attack 'shot' each. The arms, if used to attack act like hands, and as such use user ranked melee damage. This damage is not modified by spell damage.
    The point of this spell is almost solely to give Markus two extra hands for various uses.

    Light Affinity, affects their durability.

    Strengths:

    • Extra Arms!

    Weaknesses :

    • Weak damage compared to a normal spell
    • Can be destroyed pretty easily.




    C - Rank:

    Slots: 1x Free, 1x here

    Name: Dark Moment
    Rank: C
    Type: Darkness, Support
    Range: Area of Effect, 60m
    Duration: 6
    Cooldown: 6
    Description: Dark Moment is a spell that enables the user to cut through the light and cause total darkness in an radius of 60 meters centered on the caster, the entire area becomes pitch black to all but the user. Those two ranks above the spell can still see through it.

    Light Affinity within the spell the negative effect of light is negated for any other spell. The positive effect is not applied.

    Strengths:

    • Others can not see in the darkness, but the user can

    Weaknesses :

    • Senses other then sight are still usable
    • It is possible to leave the darkness effect

    Name: Darkness Beam
    Rank: C
    Type: Darkness, Single Target Instant
    Range: 90m
    Speed: 65m/s
    Duration: Instant
    Cooldown: 3
    Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
    If it encounters an opponent directly it does not get the modifier, and infact only deals 75% damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Very Destructive
    • Very Fast

    Weaknesses :

    • Weaker agaisnt non shielded opponents
    • A beam is easier to dodge if shot from too far away.




    B - Rank:

    Slots: 1x Free, 1x here
    Passives :

    • Dark Reservoir: This ability buffs their Health and Magical Power by 25% each

    Name: Chaos Shots
    Rank: B
    Type: Chaotic, Darkness, Multi Attack
    Range: 150m
    Speed: 110m/s
    Duration: 1
    Cooldown: 4
    Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User B-Rank damage each.
    The user can, when casting the spell, decide to use his life force up to 50% B-Rank damage, if he does he is able to shoot up to 4 more bullets.

    Light Affinity, Affects damage.

    Strengths:

    • Multiple Bullets

    Weaknesses :

    • Can be dodged or defended
    • Low damage for each shot




    A - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Bubble
    Rank: A
    Type: Chaos, Darkness, Defense
    Duration: 3
    Cooldown: 6
    Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
    While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, and starts the cool-down. All remaining durability is lost. Because this spell takes so much concentration and determination its cooldown is twice as long as max duration.
    Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    Light Affinity, Effects durability, however this spell only gets half the effect, and can get no other outside boosts.

    Strengths:

    • Powerful shield for rank
    • Can Protect others

    Weaknesses :

    • Requires Darkness/Night and HP for full power
    • Defensive only
    • Can cast No other spells while this one is in use
    • Can not move while in use
    • Very high cooldown

    Name: Chaos Tracer
    Rank: A
    Type: Chaos, Darkness, Multi Attack
    Range: 225m
    Speed: 165m/s
    Duration: 1
    Cooldown: 5
    Description: The user summons four orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 150m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after this durring the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User A-Rank damage.
    The use can decided to use the chaotic nature of the attack and take half A-Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents

    Weaknesses :

    • Each orb does lower damage
    • Can also hurt user




    S - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Miasma
    Rank: S
    Type: Darkness, AoE, DoT
    Range: 200m
    Duration: 10
    Cooldown: 15
    Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangers for anyone who gets into range, and causes 50% User S-Rank damage per round someone is inside of it, up to a total of 5 times.
    In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    Light Affinity modifies final damage.

    Strengths:

    • Very Dangerous

    Weaknesses :

    • Can be avoided with distance
    • Effects Allies
    • Very High Cooldown

    Name: Chaotic Bombardment
    Rank: S
    Type: Chaos, Darkness, Multi Attack
    Range: 250m
    Speed: 225m/s
    Duration: 1
    Cooldown: 8
    Description: The user opens their arms wide, calling a massive amount of chaotic energy to them. Suddenly, they release all this energy in the form of a large amount of energetic beams. The sure amount of attacks, and the speed of the beams make them almost impossible to dodge, however they are linear, and spaced around an area of 50 meters so it is impossible for them all to hit. Each one which hits does 75% User S-Rank Damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents
    • Massive amount of shots

    Weaknesses :

    • Each beam does lower damage
    • Travels in strait line




    Advanced:

    Name: Power of Chaos
    Rank: User Ranked, Max S+
    Type: Chaotic, Buff
    Duration: Max User Rank
    Cooldown: 1.5 times duration
    Description: The user allows chaotic magic to flood their system, their eyes start to glow for the duration of the effect. This ability increases the users Spell power by 1.5 spell rank buffs, as it is flooding their system with chaotic forces.

    In addition, as this power floods their body, the user can sacrifice up Magical Power equal to 20% of their total, if they do this power is converted into Health replenishing some of their reserve. They must do this effect upon activating the ability as the energy flows into them.

    Strengths:

    • Boosts Spell Power
    • Can Recharge MP

    Weaknesses :

    • Does no actual damage or effects to opponents
    • Only Aids Markus
    • Can Damage Health




    Signature:

    Name: Chaos Pulse
    Rank: Ranks With User, S Max
    Type: Chaotic, Debuff, Burst
    Duration: Instant
    Cooldown: 2
    Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
    Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns. If multiple people are within the wave then the debuff is divided equally among all effected.
    The user can decide to take Spell-Rank damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Ranked Spell Damage.

    Strengths:

    • Can debuff multiple opponents
    • 100% effective for spell of their rank'

    Weaknesses :

    • Short Range
    • Does not work in air
    • Can effect Allies





    Changelog:

    Magic Swap, and Purchase : Approval
    Most Recent Accepted Version :  here
    Changed for new Spell Rules

    Unique Abilities

    • Added Primordial Form in advance,  removed Shadow Step, and Signt

    D - Rank

    • Removed/Upgraded all but Chaotic Magic Passive, and Dark Dentrils

    C-Rank

    • Upgraded Chaotic Beam, and Dark Moment

    B-Rank

    • Added in Advance, Upgraded Chaos Shots, and Dark Reservoir Passive

    A-Rank

    • Added in Advance, Upgraded Chaos Tracer, and Dark Bubble

    S-Rank

    • Changed Dark Miasma From Advanced, Added Chaotic Bombardment

    Advanced

    • Changed Dark Miasma, Kept Chaotic Power

    Sig

    • Changed Avatar of Chaos to new Primary Location, Kept Chaotic Pulse


    Old Changlog:
    Rank Up, C : Approval


    • Modified Main Description to fit new Lineage
    • Added new custom lineage
    • Added Unique Ability
    • D-Rank Changes

      • Convert Dark Rose Whip to Signature, following Theos Earlier Advise
      • Better Description of Darkness Beam, Changed Dur to fit Instant
      • Upgrade Dark Binding to C
      • Added Dark Tendrils
      • Added Chaos Shots
      • Added Purchased Chaotic Interference
      • Added Purchased Dark Reservoir


    • C-Rank Changes

      • Ranked Dark Binding to C, changed name to Chaos Bind to keep theme, modified health and mana cost to fit new rank
      • Added Dark Bubble
      • Added Chaotic Tracer
      • Added Purchased Dark Shades


    • Advanced Spell Changes

      • Removed Chaos Blast upon learning that charge attacks are being wiped.
      • Added Chaotic Power Buff
      • Added Dark Miasma


    • Signature Changes

      • Added Avatar of Chaos, given from custom lineage
      • Added Dark Rose Whip from D-Rank, made it Ranked Sig, renamed to fit health effects with fluff
      • Added Chaos Pulse







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      Current date/time is 24th September 2018, 3:52 pm