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    Chaotic Darkness

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    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
    Posts : 556
    Guild : Fairy Tail
    Cosmic Coins : 82
    Dungeon Tokens : 0
    Age : 27
    Experience : 535,153.75

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Total Blackout

    Chaotic Darkness

    Post by MarkusEldridge on 1st July 2018, 6:27 pm

    Chaotic Darkness

    Primary Magic
    Primordial Chaos Slayer

    Magic Type
    Ancient Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is an ancient and unknown form of unimaginable destruction, which utilizes a chaotic version of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    The issue with chaotic magic is that it is inherently dangerous, as such almost all of his strongest spells cause damage to himself.

    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +50% Magical Spell Damage

    Unique Abilities :  

    • Being of Chaos: Markus has truly become one with chaos, and is now a creature of the void. He can no longer be classified as a human, is instead a 'void dweller'. An addition effect to this is that the voids natural propensity for damage means he gets a passive buff to Spell Damage equal to 60%

    • Chaotic Form: Due to having a true affinity with the void and darkness Markus has started to 'fade' from this realm. Normally this is unnoticeable, however when he takes damage the 'form' shows itself. This form acts as a damage buffer, and once its durability is reduced to 0 the form fades and all remaining damage in a round is dealt to Markus. This form has a Durability of user rank spell, and restores itself each round. In addition to that the 'fade' gives Markus an increase to magical damage reduction equal to 25%
      This effect can not protect Markus from self damaging spells or effects, only those from an enemy.

    • Chaotic Magic:(Unlocked at S): The thing about chaos is, it is neigh impossible to control, and very hard to direct. Markus already has to concentrate and remain passive when using his own magic. As such, when another mage attempts to counter-spell, negate, or reverse his spells they must pay an additional 50% mana. An additional effect to this is because his magic is not based in Earthland but the Void he does not loose his passives, UA's or Signatures when in magical dampening areas, and he can still cast normal spells but the mana cost is doubled.







    Signature Spells:
    Lineage :


    • Name: Avatar of Chaos
      Rank: Ranks with User, Cap A
      Type: AoE, Effect, Primordial, Transformation, Lineage
      Damage: N/A
      Range: Spell Rank AoE + 25%
      Speed: Spell Rank AoE
      Duration: N/A
      Downside: When in this form Markus is not truly himself, he leans towards the darker side of chaos, and is much more willing to damage allies and kill enemies. This spell also effects Allies. This effect also does nothing on its own.
      Description: The Progeny of Chaos gains the ability to enter the Avatar of Chaos state. If they do their body becomes wreathed in primordial energy which spins around them in an area equal to spell rank AoE. Markus when using this ability must wait a turn before turning it off, or on. While using this ability Markus's reason is corrupted, he cares less about his allies and death. He becomes totally willing to kill anyone who gets in his way.

      While under this effect the primordial chaotic nature seeps into their body. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of health and magical power.
      For two turns after being hit the user is effected by the chaotic forces which will drain a mages HP by 5%. If the opponent is already under the effect it does not apply again.

    Normal:


    • Name: Chaotic Pulse
      Rank: Ranks with User, Max S
      Type: Chaotic, Debuff, Burst
      Damage: Spell Rank Damage
      Range: Spell Rank Burst
      Speed: Spell Rank Burst Seed
      Duration: Instant
      Downside: NlA
      Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
      Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns.
      The user can decide to take Spell-Rank base damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Spell Rank Damage.

    • Name: Chaotic Aid
      Rank: User Rank, S Max
      Type: Single Target, Healing
      Damage: N/A
      Range: Max Rank Range
      Speed: Max Rank Speed
      Duration: Instant
      Downside: N/A
      Description: Once per turn Markus can choose someone within spell range, that person gets healed by spell rank. However, they feel a cold sensation almost as if someone had breathed down their neck when they are healed.

    • True Power(Passive, Unlocked at H) This passive effect grants a bonus to spell damage equal to spell spell rank buffs(Capped at S).







    B-Rank Spells: 5 Slots
    Passive:


    • Chaotic Power: Due to the destructive nature of chaos the user of this magic gets a boost to spell damage equal to 50%
    • Chaotic Magic: Due to being connected with the void Markus has an extended mana pool, this is a passive boost of 50%
    • Mages Vitality: This ability grants 25% boost to health
    • Mages Strength: This ability grants 50% boost to Spell Damage
    • Mages Reserves: This ability grants 50% boost to Magical Power




    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Chaos Bolt
      Rank: A
      Type: Single Target, Darkness
      Damage: A-Rank Spell Damage
      Range: 300 Meters
      Speed: 300 m/s
      Duration: Instant
      Downside: N/A
      Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
      If it encounters an opponent directly it does not get the modifier, and in fact only deals 75% damage.

    • Name: Chaos Shots
      Rank: A
      Type: Multi Attack, Chaotic, Darkness
      Damage: 75% A-Rank Spell Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: Instant
      Downside: N/A
      Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User A-Rank damage each.
      The user can, when casting the spell, decide to use his life force up to 50% A-Rank damage, if he does he is able to shoot up to 4 more bullets.

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD





    S-Rank Spells: 6 Slots
    Normal Spells:


    • Name: Chaotic Bombardment
      Rank: S
      Type: Multi Attack, Chaos
      Damage: Varies
      Range: 300 Meters
      Speed: 224 m/s
      Duration: Instant
      Downside: N/A
      Description: Opening his arms wide Markus opens a portal to the primordial void and forces a massive amount of chaotic bolts of magic to surge forth at his opponent at a high speed.

    • Name: Crushing Shadows
      Rank: S
      Type: AoE, Shadow
      Damage: 50% S-Rank Spell Damage
      Range: 250 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: Does not work well if there is no shadows
      Description: Markus' commands the shadows and darkness around him to crush his enemies. Each round the shadows in the area strike at at any enemy in range dealing 50% S-Rank Damage. This attack can only happen if there are shadows in the area. An additional effect to this however is that each enemies shadow turns against them, attacking their own 'essence' this counts as a 5% burn to HP each round they are within range, and they gain a debuff to spell durability equal to 50%.

    • Name: Chaotic Bubble
      Rank: S
      Type: Burst, Defensive, Chaotic, Darkness
      Damage: N/A
      Range: Up to 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: Concentration spell
      Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 S-Rank attacks, and has a range of up to 1000 meters, centered on caster, the user must decide how large the bubble is while casting.
      While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, or they can keep it going up to Duration. Each turn the duration is reset.
      Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more S-Ranks worth of durability.

    • Name: Shadows Aid
      Rank: S
      Type: Burst, Healing, Effect, Darkness
      Damage: N/A
      Range: 100 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: When this spell is used the caster forces the shadows to aid their allies, and hamper their foes. Once per turn, while within range allies under this effect gain HP equal to S Rank Healing effects. An addition effect to this is that Enemies within range get a burn to HP equal to 5% per turn, and get a debuff to healing equal to 50%.

    • Name: Ring of Chaos
      Rank: S
      Type: AoE, Offensive, Chaotic, Damage
      Damage: 50% S-Rank
      Range: 200 Meters
      Speed: 100 m/s
      Duration: 10
      Downside: N/A
      Description: The user blurs the lines between the Domain of Chaos and Earthland in a circle around them. This effect harms any who are not used to dwelling within the void, or have protection for such things. This spell damages all within other than those stated above 50% S-Rank damage per turn. An addition effect to this is that the Domain of Chaos damages with a mages internal magic causing a debuff in their cost reduction equal to 50%

    • Name: Chaotic Rush
      Rank: S
      Type: Single Target, Melee, Offensive, Effect
      Damage: 50% S-Rank to Heath, equal damage to Mana
      Range: Melee / 400 Meters
      Speed: 400 m/s
      Duration: Instant
      Downside: N/A
      Description: Markus charges one of his hands, and his feet with chaotic dark energy. This energy instantly propels Markus forward, as he attacks the opponent in melee range. As he uses this spell, his speed is increased by 400m/s for a moment, propelling him forward for a maximum of 400 meters. He then strikes at his opponent with his darkness cloaked hand. If he hits, the darkness deals 50% A-Rank Damage to the opponent, and the darkness dissipates also damaging their mana equal to the damage they took.





    H-Rank Spells:
    Normal Spells:


    • Name: Cult of Darkness
      Rank: H
      Type: Burst, Defensive, Effect, Shadow, void
      Damage: N/A
      Range: 300 Meters
      Speed: 300 m/s
      Duration: 20
      Downside: N/A
      Description: Markus has come to understand darkness, shadows, and chaos in a way even he does not fully comprehend. At his will he can force those shadows to form around himself and all allies within range forming a black mark on the inside of the right hand for the duration.
      Those marked in this way is friend to the void, as such they get the following effects. Once per turn they get an influx of vitality from the domain of the primordials, and regain HP equal to H-Rank healing effects. This connection to the void make it such that all spells cast by those effected have an additional range of 75%
      In addition, while under the effect the primordial void influences their magic. Their magic is no longer considered pure, and is for the, duration, 'chaotic' in nature making it no longer eatable by normal slayers.







    Advanced Spells:
    Spoiler:


    • Name: Rising Darkness
      Rank: B+
      Type: Burst, DoT, Effect, Darkness
      Damage: 50% B+ Rank + 50% B+ Rank per turn
      Range: 75
      Speed: 75 m/s
      Duration: 5
      Downside: N/A
      Description: Markus causes a sudden shift in the void within Earthland. This translates into a sudden drop in temperature as darkness clings to every opponent in range. They take 50% B+ Rank damage immediately, and are effected with the following. Each opponent effected takes 50% B+ Rank damage each round, and has their Spell Damage reduced by 90% for 5 rounds.

    • Name: Chaos Tracer
      Rank: B+
      Type: Multi Target, Chaos
      Damage: 75% B+ Rank Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: 1
      Downside: N/A
      Description: The user summons 10 orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 225m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after casting this during the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User B+ Rank damage.
      The use can decided to use the chaotic nature of the attack and take half B+Rank damage. If he does then five additional orbs are summoned. He must do this at cast.

    • Name: Power of Chaos
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Markus connects his magic directly with the Domain of Chaos within the Primordial Void, and allows it to completely develop his being. His eyes glow with a dark chaotic light, and his hair starts to shift strangely. Suddenly his Spell Damage gets a buff equal to 100%
      In addition, as this power floods their body, the user can sacrifice up Health equal to Rank damage once per round. If they do then then half the damage taken is converted into Mana.

    • Name: Long Shadows
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.

    • Name: Dark Miasma
      Rank: S+
      Type: AoE, Debuff, Darkness
      Damage: 50% S+ Rank Damage
      Range: 300 Meters
      Speed: 150 m/s
      Duration: 12
      Downside: N/A
      Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangerous for anyone who gets into range, and causes 50% User S+ Rank damage per round to each opponent inside of it.
      In addition the darkness creeps into their body reducing their resistances by 50%. This is only in effect while they are inside the range of this spell.

    • Name: Pillars of Chaos
      Rank: H+
      Type: Multi Target, Damage, Chaos, Void
      Damage: 75% H+ Rank Damage
      Range: 700 Meters
      Speed: 600 m/s
      Duration: 25
      Downside: N/A
      Description: Markus holds his arms out wide and calls five chaotic pillars from the void itself. These five pillars must be places within 300 meters of Markus, and equally spaced apart. Each pillars launch a bolt of blood red chaotic energy at the closes enemy within 700 meters once per turn until the duration is up. These bolts deal 50% H+ Rank Damage, in addition to dealing half that damage to their mana as well.
      An addition effect to this is their connection to the Domain of Chaos and Markus himselfs allows them to act as a beacon of power. As long as Markus is within 300 Meters of a pillar, any of the pillars, he gets a boost to Spell damage equal to 115%, he does NOT get multiple boosts if within range of more than one pillar



    Last edited by MarkusEldridge on 23rd January 2019, 7:40 pm; edited 12 times in total


    _____________________________________________________________________________________

    Kite Wilhelm
    Kite Wilhelm
    Demon King
    Demon King

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    Lineage : Power Of Apocalypse
    Position : None
    Posts : 991
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 45743.75

    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Re: Chaotic Darkness

    Post by Kite Wilhelm on 21st July 2018, 11:49 am

    @MarkusEldridge wrote:
    Chaotic Darkness

    Secondary Magic
    Chaotic Darkness Primordial Magic


    Primary Magic
    Fallen God Slayer - Second Generation

    Magic Type
    Lost Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is a Caster Magic which utilizes the chaotic element of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    Strengths

    • Spells are Very Quick
    • Highly Versatile
    • Powerful Destructive Magic
    • More Powerful in Natural Darkness
    • Works well in both Ranged, and Close Combat


    Weaknesses

    • Strongest spells have high channel times / cooldowns, or cost health in order to use fully
    • Weak to Light and Holy Magic
    • Weaker in Daylight
    • Very limited based on imagination, and control
    • Using large amounts of darkness magic can lead to extreme fatigue, some spells require life force to use





    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +15% magic damage, +15% to MP costs (increase to MP costs only applies to the lost magic itself not the character).

    Unique Abilities :  

    • Light Affinity :   At night, or within non-magical darkness/shadow spells are 60% stronger, however when in day or non-magical light spells are 20% weaker, this effect can be different with each dark spell. Magical Light or Darkness can be used to nullify the effect of non-magical effects. Such as a light spell nullifying the effect of nighttime.
    • Void Step :   The user has gotten stronger and closer with the void. As such it allows him to 'step' through this darkness and rip through the air at a very fast pace. The user will move a distance equal to player rank burst range.
    • Primordials Form(Locked Till A Rank) :  Markus now has a direct connection with the void, darkness, and chaos from the birth of the universe. This ability causes his form to have an ethereal shadow essence. At will Markus can turn his form into a ‘Shade’ or Shadow Being created of darkness, though he can look normal if he decides. This form has durability of user rank magical damage. When in this form his body can shift and warp, all damage is applied to the durability of this form instead of him. When this forms durability hits 0, any other damage is applied to him, and he must wait 5 turns before this ability reforms.





    Spells :  
    D-Rank:
    Slots: 1x Free, 1x here

    Passives :


    • Chaotic Magic: The users Spell Damage is increased by 40%

    Name: Dark Tendrals
    Rank: D
    Type: Darkness, Support/Varies
    Range: 10m
    Speed: 20m/s
    Duration: 3
    Cooldown: 4
    Description: Markus creates two arm like constructs, they are made of pure darkness and quite difficult to see. They act almost entirely like his normal arms, however they are incredibly fast and have a greater range.
    Each arm has a durability of a D-Rank spells, a range of 10 meters, and move at a rate of 20m/s. If they are used to block a spell they take 100% damage, the remaining damage is applied to Markus, they can not block AoE's or more then 1 multi attack 'shot' each. The arms, if used to attack act like hands, and as such use user ranked melee damage. This damage is not modified by spell damage.
    The point of this spell is almost solely to give Markus two extra hands for various uses.

    Light Affinity, affects their durability.

    Strengths:

    • Extra Arms!

    Weaknesses :

    • Weak damage compared to a normal spell
    • Can be destroyed pretty easily.




    C - Rank:

    Slots: 1x Free, 1x here

    Name: Dark Moment
    Rank: C
    Type: Darkness, Support
    Range: Area of Effect, 60m
    Duration: 6
    Cooldown: 6
    Description: Dark Moment is a spell that enables the user to cut through the light and cause total darkness in an radius of 60 meters centered on the caster, the entire area becomes pitch black to all but the user. Those two ranks above the spell can still see through it.

    Light Affinity within the spell the negative effect of light is negated for any other spell. The positive effect is not applied.

    Strengths:

    • Others can not see in the darkness, but the user can

    Weaknesses :

    • Senses other then sight are still usable
    • It is possible to leave the darkness effect

    Name: Darkness Beam
    Rank: C
    Type: Darkness, Single Target Instant
    Range: 90m
    Speed: 65m/s
    Duration: Instant
    Cooldown: 3
    Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
    If it encounters an opponent directly it does not get the modifier, and infact only deals 75% damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Very Destructive
    • Very Fast

    Weaknesses :

    • Weaker agaisnt non shielded opponents
    • A beam is easier to dodge if shot from too far away.




    B - Rank:

    Slots: 1x Free, 1x here
    Passives :

    • Dark Reservoir: This ability buffs their Health and Magical Power by 25% each

    Name: Chaos Shots
    Rank: B
    Type: Chaotic, Darkness, Multi Attack
    Range: 150m
    Speed: 110m/s
    Duration: 1
    Cooldown: 4
    Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User B-Rank damage each.
    The user can, when casting the spell, decide to use his life force up to 50% B-Rank damage, if he does he is able to shoot up to 4 more bullets.

    Light Affinity, Affects damage.

    Strengths:

    • Multiple Bullets

    Weaknesses :

    • Can be dodged or defended
    • Low damage for each shot




    A - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Bubble
    Rank: A
    Type: Chaos, Darkness, Defense
    Duration: 3
    Cooldown: 6
    Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
    While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, and starts the cool-down. All remaining durability is lost. Because this spell takes so much concentration and determination its cooldown is twice as long as max duration.
    Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    Light Affinity, Effects durability, however this spell only gets half the effect, and can get no other outside boosts.

    Strengths:

    • Powerful shield for rank
    • Can Protect others

    Weaknesses :

    • Requires Darkness/Night and HP for full power
    • Defensive only
    • Can cast No other spells while this one is in use
    • Can not move while in use
    • Very high cooldown

    Name: Chaos Tracer
    Rank: A
    Type: Chaos, Darkness, Multi Attack
    Range: 225m
    Speed: 165m/s
    Duration: 1
    Cooldown: 5
    Description: The user summons four orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 150m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after this durring the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User A-Rank damage.
    The use can decided to use the chaotic nature of the attack and take half A-Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents

    Weaknesses :

    • Each orb does lower damage
    • Can also hurt user




    S - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Miasma
    Rank: S
    Type: Darkness, AoE, DoT
    Range: 200m
    Duration: 10
    Cooldown: 15
    Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangers for anyone who gets into range, and causes 50% User S-Rank damage per round someone is inside of it, up to a total of 5 times.
    In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    Light Affinity modifies final damage.

    Strengths:

    • Very Dangerous

    Weaknesses :

    • Can be avoided with distance
    • Effects Allies
    • Very High Cooldown

    Name: Chaotic Bombardment
    Rank: S
    Type: Chaos, Darkness, Multi Attack
    Range: 250m
    Speed: 225m/s
    Duration: 1
    Cooldown: 8
    Description: The user opens their arms wide, calling a massive amount of chaotic energy to them. Suddenly, they release all this energy in the form of a large amount of energetic beams. The sure amount of attacks, and the speed of the beams make them almost impossible to dodge, however they are linear, and spaced around an area of 50 meters so it is impossible for them all to hit. Each one which hits does 75% User S-Rank Damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents
    • Massive amount of shots

    Weaknesses :

    • Each beam does lower damage
    • Travels in strait line




    Advanced:

    Name: Power of Chaos
    Rank: User Ranked, Max S+
    Type: Chaotic, Buff
    Duration: Max User Rank
    Cooldown: 1.5 times duration
    Description: The user allows chaotic magic to flood their system, their eyes start to glow for the duration of the effect. This ability increases the users Spell power by 1.5 spell rank buffs, as it is flooding their system with chaotic forces.

    In addition, as this power floods their body, the user can sacrifice up Magical Power equal to 20% of their total, if they do this power is converted into Health replenishing some of their reserve. They must do this effect upon activating the ability as the energy flows into them.

    Strengths:

    • Boosts Spell Power
    • Can Recharge MP

    Weaknesses :

    • Does no actual damage or effects to opponents
    • Only Aids Markus
    • Can Damage Health




    Signature:

    Name: Chaos Pulse
    Rank: Ranks With User, S Max
    Type: Chaotic, Debuff, Burst
    Duration: Instant
    Cooldown: 2
    Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
    Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns. If multiple people are within the wave then the debuff is divided equally among all effected.
    The user can decide to take Spell-Rank damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Ranked Spell Damage.

    Strengths:

    • Can debuff multiple opponents
    • 100% effective for spell of their rank'

    Weaknesses :

    • Short Range
    • Does not work in air
    • Can effect Allies





    Changelog:

    Magic Swap, and Purchase : Approval
    Most Recent Accepted Version :  here
    Changed for new Spell Rules

    Unique Abilities

    • Added Primordial Form in advance,  removed Shadow Step, and Signt

    D - Rank

    • Removed/Upgraded all but Chaotic Magic Passive, and Dark Dentrils

    C-Rank

    • Upgraded Chaotic Beam, and Dark Moment

    B-Rank

    • Added in Advance, Upgraded Chaos Shots, and Dark Reservoir Passive

    A-Rank

    • Added in Advance, Upgraded Chaos Tracer, and Dark Bubble

    S-Rank

    • Changed Dark Miasma From Advanced, Added Chaotic Bombardment

    Advanced

    • Changed Dark Miasma, Kept Chaotic Power

    Sig

    • Changed Avatar of Chaos to new Primary Location, Kept Chaotic Pulse


    Old Changlog:
    Rank Up, C : Approval


    • Modified Main Description to fit new Lineage
    • Added new custom lineage
    • Added Unique Ability
    • D-Rank Changes

      • Convert Dark Rose Whip to Signature, following Theos Earlier Advise
      • Better Description of Darkness Beam, Changed Dur to fit Instant
      • Upgrade Dark Binding to C
      • Added Dark Tendrils
      • Added Chaos Shots
      • Added Purchased Chaotic Interference
      • Added Purchased Dark Reservoir


    • C-Rank Changes

      • Ranked Dark Binding to C, changed name to Chaos Bind to keep theme, modified health and mana cost to fit new rank
      • Added Dark Bubble
      • Added Chaotic Tracer
      • Added Purchased Dark Shades


    • Advanced Spell Changes

      • Removed Chaos Blast upon learning that charge attacks are being wiped.
      • Added Chaotic Power Buff
      • Added Dark Miasma


    • Signature Changes

      • Added Avatar of Chaos, given from custom lineage
      • Added Dark Rose Whip from D-Rank, made it Ranked Sig, renamed to fit health effects with fluff
      • Added Chaos Pulse







    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Chaotic Darkness

    Post by ivyleaf33 on 23rd November 2018, 3:57 am

    Spoiler:
    @MarkusEldridge wrote:
    Chaotic Darkness

    Secondary Magic
    Chaotic Darkness Primordial Magic


    Primary Magic
    Fallen God Slayer - Second Generation

    Magic Type
    Lost Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is a Caster Magic which utilizes the chaotic element of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    Strengths

    • Spells are Very Quick
    • Highly Versatile
    • Powerful Destructive Magic
    • More Powerful in Natural Darkness
    • Works well in both Ranged, and Close Combat


    Weaknesses

    • Strongest spells have high channel times / cooldowns, or cost health in order to use fully
    • Weak to Light and Holy Magic
    • Weaker in Daylight
    • Very limited based on imagination, and control
    • Using large amounts of darkness magic can lead to extreme fatigue, some spells require life force to use





    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +15% magic damage, +15% to MP costs (increase to MP costs only applies to the lost magic itself not the character).

    Unique Abilities :  

    • Light Affinity :   At night, or within non-magical darkness/shadow spells are 60% stronger, however when in day or non-magical light spells are 20% weaker, this effect can be different with each dark spell. Magical Light or Darkness can be used to nullify the effect of non-magical effects. Such as a light spell nullifying the effect of nighttime.
    • Void Step :   The user has gotten stronger and closer with the void. As such it allows him to 'step' through this darkness and rip through the air at a very fast pace. The user will move a distance equal to player rank burst range.
    • Primordials Form(Locked Till A Rank) :  Markus now has a direct connection with the void, darkness, and chaos from the birth of the universe. This ability causes his form to have an ethereal shadow essence. At will Markus can turn his form into a ‘Shade’ or Shadow Being created of darkness, though he can look normal if he decides. This form has durability of user rank magical damage. When in this form his body can shift and warp, all damage is applied to the durability of this form instead of him. When this forms durability hits 0, any other damage is applied to him, and he must wait 5 turns before this ability reforms.





    Spells :  
    D-Rank:
    Slots: 1x Free, 1x here

    Passives :


    • Chaotic Magic: The users Spell Damage is increased by 40%

    Name: Dark Tendrals
    Rank: D
    Type: Darkness, Support/Varies
    Range: 10m
    Speed: 20m/s
    Duration: 3
    Cooldown: 4
    Description: Markus creates two arm like constructs, they are made of pure darkness and quite difficult to see. They act almost entirely like his normal arms, however they are incredibly fast and have a greater range.
    Each arm has a durability of a D-Rank spells, a range of 10 meters, and move at a rate of 20m/s. If they are used to block a spell they take 100% damage, the remaining damage is applied to Markus, they can not block AoE's or more then 1 multi attack 'shot' each. The arms, if used to attack act like hands, and as such use user ranked melee damage. This damage is not modified by spell damage.
    The point of this spell is almost solely to give Markus two extra hands for various uses.

    Light Affinity, affects their durability.

    Strengths:

    • Extra Arms!

    Weaknesses :

    • Weak damage compared to a normal spell
    • Can be destroyed pretty easily.




    C - Rank:

    Slots: 1x Free, 1x here

    Name: Dark Moment
    Rank: C
    Type: Darkness, Support
    Range: Area of Effect, 60m
    Duration: 6
    Cooldown: 6
    Description: Dark Moment is a spell that enables the user to cut through the light and cause total darkness in an radius of 60 meters centered on the caster, the entire area becomes pitch black to all but the user. Those two ranks above the spell can still see through it.

    Light Affinity within the spell the negative effect of light is negated for any other spell. The positive effect is not applied.

    Strengths:

    • Others can not see in the darkness, but the user can

    Weaknesses :

    • Senses other then sight are still usable
    • It is possible to leave the darkness effect

    Name: Darkness Beam
    Rank: C
    Type: Darkness, Single Target Instant
    Range: 90m
    Speed: 65m/s
    Duration: Instant
    Cooldown: 3
    Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
    If it encounters an opponent directly it does not get the modifier, and infact only deals 75% damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Very Destructive
    • Very Fast

    Weaknesses :

    • Weaker agaisnt non shielded opponents
    • A beam is easier to dodge if shot from too far away.




    B - Rank:

    Slots: 1x Free, 1x here
    Passives :

    • Dark Reservoir: This ability buffs their Health and Magical Power by 25% each

    Name: Chaos Shots
    Rank: B
    Type: Chaotic, Darkness, Multi Attack
    Range: 150m
    Speed: 110m/s
    Duration: 1
    Cooldown: 4
    Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User B-Rank damage each.
    The user can, when casting the spell, decide to use his life force up to 50% B-Rank damage, if he does he is able to shoot up to 4 more bullets.

    Light Affinity, Affects damage.

    Strengths:

    • Multiple Bullets

    Weaknesses :

    • Can be dodged or defended
    • Low damage for each shot




    A - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Bubble
    Rank: A
    Type: Chaos, Darkness, Defense
    Duration: 3
    Cooldown: 6
    Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
    While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, and starts the cool-down. All remaining durability is lost. Because this spell takes so much concentration and determination its cooldown is twice as long as max duration.
    Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    Light Affinity, Effects durability, however this spell only gets half the effect, and can get no other outside boosts.

    Strengths:

    • Powerful shield for rank
    • Can Protect others

    Weaknesses :

    • Requires Darkness/Night and HP for full power
    • Defensive only
    • Can cast No other spells while this one is in use
    • Can not move while in use
    • Very high cooldown

    Name: Chaos Tracer
    Rank: A
    Type: Chaos, Darkness, Multi Attack
    Range: 225m
    Speed: 165m/s
    Duration: 1
    Cooldown: 5
    Description: The user summons four orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 150m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after this durring the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User A-Rank damage.
    The use can decided to use the chaotic nature of the attack and take half A-Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents

    Weaknesses :

    • Each orb does lower damage
    • Can also hurt user




    S - Rank:

    Slots: 1x Free, 1x here
    Name: Dark Miasma
    Rank: S
    Type: Darkness, AoE, DoT
    Range: 200m
    Duration: 10
    Cooldown: 15
    Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangers for anyone who gets into range, and causes 50% User S-Rank damage per round someone is inside of it, up to a total of 5 times.
    In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    Light Affinity modifies final damage.

    Strengths:

    • Very Dangerous

    Weaknesses :

    • Can be avoided with distance
    • Effects Allies
    • Very High Cooldown

    Name: Chaotic Bombardment
    Rank: S
    Type: Chaos, Darkness, Multi Attack
    Range: 250m
    Speed: 225m/s
    Duration: 1
    Cooldown: 8
    Description: The user opens their arms wide, calling a massive amount of chaotic energy to them. Suddenly, they release all this energy in the form of a large amount of energetic beams. The sure amount of attacks, and the speed of the beams make them almost impossible to dodge, however they are linear, and spaced around an area of 50 meters so it is impossible for them all to hit. Each one which hits does 75% User S-Rank Damage.

    Light Affinity effects both damage, and range, however each only get half the effect.

    Strengths:

    • Can attack multiple opponents
    • Massive amount of shots

    Weaknesses :

    • Each beam does lower damage
    • Travels in strait line




    Advanced:

    Name: Power of Chaos
    Rank: User Ranked, Max S+
    Type: Chaotic, Buff
    Duration: Max User Rank
    Cooldown: 1.5 times duration
    Description: The user allows chaotic magic to flood their system, their eyes start to glow for the duration of the effect. This ability increases the users Spell power by 1.5 spell rank buffs, as it is flooding their system with chaotic forces.

    In addition, as this power floods their body, the user can sacrifice up Magical Power equal to 20% of their total, if they do this power is converted into Health replenishing some of their reserve. They must do this effect upon activating the ability as the energy flows into them.

    Strengths:

    • Boosts Spell Power
    • Can Recharge MP

    Weaknesses :

    • Does no actual damage or effects to opponents
    • Only Aids Markus
    • Can Damage Health




    Signature:

    Name: Chaos Pulse
    Rank: Ranks With User, S Max
    Type: Chaotic, Debuff, Burst
    Duration: Instant
    Cooldown: 2
    Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
    Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns. If multiple people are within the wave then the debuff is divided equally among all effected.
    The user can decide to take Spell-Rank damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Ranked Spell Damage.

    Strengths:

    • Can debuff multiple opponents
    • 100% effective for spell of their rank'

    Weaknesses :

    • Short Range
    • Does not work in air
    • Can effect Allies





    Changelog:

    Magic Swap, and Purchase : Approval
    Most Recent Accepted Version :  here
    Changed for new Spell Rules

    Unique Abilities

    • Added Primordial Form in advance,  removed Shadow Step, and Signt

    D - Rank

    • Removed/Upgraded all but Chaotic Magic Passive, and Dark Dentrils

    C-Rank

    • Upgraded Chaotic Beam, and Dark Moment

    B-Rank

    • Added in Advance, Upgraded Chaos Shots, and Dark Reservoir Passive

    A-Rank

    • Added in Advance, Upgraded Chaos Tracer, and Dark Bubble

    S-Rank

    • Changed Dark Miasma From Advanced, Added Chaotic Bombardment

    Advanced

    • Changed Dark Miasma, Kept Chaotic Power

    Sig

    • Changed Avatar of Chaos to new Primary Location, Kept Chaotic Pulse


    Old Changlog:
    Rank Up, C : Approval


    • Modified Main Description to fit new Lineage
    • Added new custom lineage
    • Added Unique Ability
    • D-Rank Changes

      • Convert Dark Rose Whip to Signature, following Theos Earlier Advise
      • Better Description of Darkness Beam, Changed Dur to fit Instant
      • Upgrade Dark Binding to C
      • Added Dark Tendrils
      • Added Chaos Shots
      • Added Purchased Chaotic Interference
      • Added Purchased Dark Reservoir


    • C-Rank Changes

      • Ranked Dark Binding to C, changed name to Chaos Bind to keep theme, modified health and mana cost to fit new rank
      • Added Dark Bubble
      • Added Chaotic Tracer
      • Added Purchased Dark Shades


    • Advanced Spell Changes

      • Removed Chaos Blast upon learning that charge attacks are being wiped.
      • Added Chaotic Power Buff
      • Added Dark Miasma


    • Signature Changes

      • Added Avatar of Chaos, given from custom lineage
      • Added Dark Rose Whip from D-Rank, made it Ranked Sig, renamed to fit health effects with fluff
      • Added Chaos Pulse




    Moved and unlocked at user's request.


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

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    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Chaotic Darkness

    Post by Johann on 1st January 2019, 5:53 pm


    Spoiler:
    @MarkusEldridge wrote:
    Chaotic Darkness

    Primary Magic
    Primordial Chaos Slayer

    Magic Type
    Ancient Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is an ancient and unknown form of unimaginable destruction, which utilizes a chaotic version of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    The issue with chaotic magic is that it is inherently dangerous, as such almost all of his strongest spells cause damage to himself.

    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +50% Magical Spell Damage

    Unique Abilities :  

    • Being of Chaos: Markus has truly become one with chaos, and is now a creature of the void. He can no longer be classified as a human, is instead a 'void dweller'. An addition effect to this is that the voids natural propensity for damage means he gets a passive buff to Spell Damage equal to 60%

    • Chaotic Form: Due to having a true affinity with the void and darkness Markus has started to 'fade' from this realm. Normally this is unnoticeable, however when he takes damage the 'form' shows itself. This form acts as a damage buffer, and once its durability is reduced to 0 the form fades and all remaining damage in a round is dealt to Markus. This form has a Durability of user rank spell, and restores itself each round. In addition to that the 'fade' gives Markus an increase to magical damage reduction equal to 25%
      This effect can not protect Markus from self damaging spells or effects, only those from an enemy.

    • Chaotic Magic:(Unlocked at S): The thing about chaos is, it is neigh impossible to control, and very hard to direct. Markus already has to concentrate and remain passive when using his own magic. As such, when another mage attempts to counter-spell, negate, or reverse his spells they must pay an additional 50% mana. An additional effect to this is because his magic is not based in Earthland but the Void he does not loose his passives, UA's or Signatures when in magical dampening areas, and he can still cast normal spells but the mana cost is doubled.







    Signature Spells:
    Lineage :


    • Name: Avatar of Chaos
      Rank: Ranks with User, Cap A
      Type: AoE, Effect, Primordial, Transformation, Lineage
      Damage: N/A
      Range: Spell Rank AoE + 25%
      Speed: Spell Rank AoE
      Duration: N/A
      Downside: When in this form Markus is not truly himself, he leans towards the darker side of chaos, and is much more willing to damage allies and kill enemies. This spell also effects Allies. This effect also does nothing on its own.
      Description: The Progeny of Chaos gains the ability to enter the Avatar of Chaos state. If they do their body becomes wreathed in primordial energy which spins around them in an area equal to spell rank AoE. Markus when using this ability must wait a turn before turning it off, or on. While using this ability Markus's reason is corrupted, he cares less about his allies and death. He becomes totally willing to kill anyone who gets in his way.

      While under this effect the primordial chaotic nature seeps into their body. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of health and magical power.
      For two turns after being hit the user is effected by the chaotic forces which will drain a mages HP by 5%. If the opponent is already under the effect it does not apply again.

    Normal:


    • Name: Chaotic Pulse
      Rank: Ranks with User, Max S
      Type: Chaotic, Debuff, Burst
      Damage: Spell Rank Damage
      Range: Spell Rank Burst
      Speed: Spell Rank Burst Seed
      Duration: Instant
      Downside: NlA
      Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
      Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns.
      The user can decide to take Spell-Rank base damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Spell Rank Damage.

    • Name: Chaotic Aid
      Rank: User Rank, S Max
      Type: Single Target, Healing
      Damage: N/A
      Range: Max Rank Range
      Speed: Max Rank Speed
      Duration: Instant
      Downside: N/A
      Description: Once per turn Markus can choose someone within spell range, that person gets healed by spell rank. However, they feel a cold sensation almost as if someone had breathed down their neck when they are healed.

    • True Power(Passive, Unlocked at H) This passive effect grants a bonus to spell damage equal to spell spell rank buffs(Capped at S).







    B-Rank Spells: 8 Slots
    Passive:


    • Chaotic Power: Due to the destructive nature of chaos the user of this magic gets a boost to spell damage equal to 50%
    • Chaotic Magic: Due to being connected with the void Markus has an extended mana pool, this is a passive boost of 50%
    • Mages Vitality: This ability grants 25% boost to health
    • Mages Strength: This ability grants 50% boost to Spell Damage

    Normal Spells:


    • Name: Chaos Bolt
      Rank: B
      Type: Single Target, Darkness
      Damage: B-Rank Spell Damage
      Range: 200 Meters
      Speed: 200 m/s
      Duration: Instant
      Downside: N/A
      Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
      If it encounters an opponent directly it does not get the modifier, and in fact only deals 75% damage.

    • Name: Crushing Shadows
      Rank: B
      Type: AoE, Shadow
      Damage: 50% B-Rank Spell Damage
      Range: 125 Meters
      Speed: 50 m/s
      Duration: 5
      Downside: Does not deal main work if there is no shadows
      Description: Markus' commands the shadows and darkness around him to crush his enemies. Each round the shadows in the area strike at at any enemy in range dealing 50% B-Rank Damage. This attack can only happen if there are shadows in the area. An additional effect to this however is that each enemies shadow turns against them, attacking their own 'essence' this counts as a 5% burn to HP each round they are within range.

    • Name: Rising Darkness
      Rank: B
      Type: Burst, DoT, Effect, Darkness
      Damage: 50% B-Rank + 50% B-Rank per turn
      Range: 50
      Speed: 50 m/s
      Duration: 5
      Downside: N/A
      Description: Markus causes a sudden shift in the void within Earthland. This translates into a sudden drop in temperature as darkness clings to every opponent in range. They take 50% B-Rank damage immediately, and are effected with the following. Each opponent effected takes 50% B-Rank damage each round, and has their Spell Damage reduced by 50% for 5 rounds.

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD





    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Chaos Shots
      Rank: A
      Type: Multi Attack, Chaotic, Darkness
      Damage: 75% A-Rank Spell Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: Instant
      Downside: N/A
      Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User A-Rank damage each.
      The user can, when casting the spell, decide to use his life force up to 50% A-Rank damage, if he does he is able to shoot up to 4 more bullets.

    • Name: Chaotic Bubble
      Rank: A
      Type: Burst, Defensive, Chaotic, Darkness
      Damage: N/A
      Range: Up to 50 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: Concentration spell
      Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
      While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, or they can keep it going up to Duration.
      Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    • Name: Shadows Aid
      Rank: A
      Type: Burst, Healing, Effect, Darkness
      Damage: N/A
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: When this spell is used the caster forces the shadows to aid their allies, and hamper their foes. Once per turn, while within range allies under this effect gain HP equal to A Rank Healing effects. An addition effect to this is that Enemies within range get a burn to HP equal to 5% per turn.

    • Name: Ring of Chaos
      Rank: A
      Type: AoE, Offensive, Chaotic, Damage
      Damage: 50% A-Rank
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: The user blurs the lines between the Domain of Chaos and Earthland in a circle around them. This effect harms any who are not used to dwelling within the void, or have protection for such things. This spell damages all within other than those stated above 50% A-Rank damage per turn. An addition effect to this is that the Domain of Chaos damages with a mages internal magic causing a debuff in their cost reduction equal to 50%

    • Name: Chaotic Rush
      Rank: A
      Type: Single Target, Melee, Offensive, Effect
      Damage: 50% A-Rank to Heath, equal damage to Mana
      Range: Melee / 300 Meters
      Speed: 300 m/s
      Duration: Instant
      Downside: N/A
      Description: Markus charges one of his hands, and his feet with chaotic dark energy. This energy instantly propels Markus forward, as he attacks the opponent in melee range. As he uses this spell, his speed is increased by 300m/s for a moment, propelling him forward for a maximum of 300 meters. He then strikes at his opponent with his darkness cloaked hand. If he hits, the darkness deals 50% A-Rank Damage to the opponent, and the darkness dissipates also damaging their mana equal to the damage they took.

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD







    Advanced Spells:
    Spoiler:


    • Name: Chaos Tracer
      Rank: B+
      Type: Multi Target, Chaos
      Damage: 75% B+ Rank Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: 1
      Downside: N/A
      Description: The user summons six orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 225m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after casting this during the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User B+ Rank damage.
      The use can decided to use the chaotic nature of the attack and take half B+Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    • Name: Dark Miasma
      Rank: B+
      Type: AoE
      Damage: 50% B+ Rank Damage
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 5
      Downside: N/A
      Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangerous for anyone who gets into range, and causes 50% User B+ Rank damage per round to each opponent inside of it.
      In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    • Name: Power of Chaos
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Markus connects his magic directly with the Domain of Chaos within the Primordial Void, and allows it to completely develop his being. His eyes glow with a dark chaotic light, and his hair starts to shift strangely. Suddenly his Spell Damage gets a buff equal to 100%
      In addition, as this power floods their body, the user can sacrifice up Health equal to Rank damage once per round. If they do then then half the damage taken is converted into Mana.

    • Name: Long Shadows
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.




    _____________________________________________________________________________________

    Johann
    Johann

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    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1991
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Chaotic Darkness

    Post by Johann on 9th January 2019, 2:13 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Chaotic Darkness

    Primary Magic
    Primordial Chaos Slayer

    Magic Type
    Ancient Magic

    Description
    Markus's magic is usually misunderstood, this particular brand of magic is an ancient and unknown form of unimaginable destruction, which utilizes a chaotic version of darkness, though many wizards mistake it for shadow magic. This magic can not be learned, and must be gifted either by the primordial Chaos or by The Progeny giving it to others as a secondary.

    Because of its destructive, chaotic, and 'dark' nature many look at darkness magic as evil, demonic, or corrupt. Though there is some foundation to this belief, this is not always the case. This type of darkness magic, is actually very neutral by nature, and many believe the world was born from darkness.
    The nature of this magic makes controlling, understanding, and reversing difficult. As such it is very easy to loose control of, and limited by the casters imagination, and concentration, which when lost can lead to disastrous results. This risk can be controlled by using and compounding spells, channeling more power, or with the user giving their own life force. If the user is in an emotional state the effects of their magic can lead to unexpected results.

    The Darkness Magic is a type of Elemental Magic which allows users to manipulate and control destructive Darkness, which takes the form of a physical black void, or 'hole'. This Magic has a physical form which can be used for destroying objects, blocking enemies' attacks, picking up or binding objects, or limiting the opponents options.

    The chaotic primordial side of Markus' magic causes it to also has an energetic or element form which is highly destructive, this form like the darkness has various uses, however each one of these spells can affect the users life and health in some way. The damage Markus takes from this kind of magic ignores all resistances and armor, it is taken strait from health.

    The issue with chaotic magic is that it is inherently dangerous, as such almost all of his strongest spells cause damage to himself.

    Notes:
    4x Spell slots from here; 1x Signature(Capped at A) from Lineage




    Lineage :  
    Progeny of Chaos

    Benefits :  
    Solitary Benefit: +50% Magical Spell Damage

    Unique Abilities :  

    • Being of Chaos: Markus has truly become one with chaos, and is now a creature of the void. He can no longer be classified as a human, is instead a 'void dweller'. An addition effect to this is that the voids natural propensity for damage means he gets a passive buff to Spell Damage equal to 60%

    • Chaotic Form: Due to having a true affinity with the void and darkness Markus has started to 'fade' from this realm. Normally this is unnoticeable, however when he takes damage the 'form' shows itself. This form acts as a damage buffer, and once its durability is reduced to 0 the form fades and all remaining damage in a round is dealt to Markus. This form has a Durability of user rank spell, and restores itself each round. In addition to that the 'fade' gives Markus an increase to magical damage reduction equal to 25%
      This effect can not protect Markus from self damaging spells or effects, only those from an enemy.

    • Chaotic Magic:(Unlocked at S): The thing about chaos is, it is neigh impossible to control, and very hard to direct. Markus already has to concentrate and remain passive when using his own magic. As such, when another mage attempts to counter-spell, negate, or reverse his spells they must pay an additional 50% mana. An additional effect to this is because his magic is not based in Earthland but the Void he does not loose his passives, UA's or Signatures when in magical dampening areas, and he can still cast normal spells but the mana cost is doubled.







    Signature Spells:
    Lineage :


    • Name: Avatar of Chaos
      Rank: Ranks with User, Cap A
      Type: AoE, Effect, Primordial, Transformation, Lineage
      Damage: N/A
      Range: Spell Rank AoE + 25%
      Speed: Spell Rank AoE
      Duration: N/A
      Downside: When in this form Markus is not truly himself, he leans towards the darker side of chaos, and is much more willing to damage allies and kill enemies. This spell also effects Allies. This effect also does nothing on its own.
      Description: The Progeny of Chaos gains the ability to enter the Avatar of Chaos state. If they do their body becomes wreathed in primordial energy which spins around them in an area equal to spell rank AoE. Markus when using this ability must wait a turn before turning it off, or on. While using this ability Markus's reason is corrupted, he cares less about his allies and death. He becomes totally willing to kill anyone who gets in his way.

      While under this effect the primordial chaotic nature seeps into their body. When a mage takes damage, or is subjected to a negative effect, from Markus, and is within the AoE, this energy begins to drain the opponent of health and magical power.
      For two turns after being hit the user is effected by the chaotic forces which will drain a mages HP by 5%. If the opponent is already under the effect it does not apply again.

    Normal:


    • Name: Chaotic Pulse
      Rank: Ranks with User, Max S
      Type: Chaotic, Debuff, Burst
      Damage: Spell Rank Damage
      Range: Spell Rank Burst
      Speed: Spell Rank Burst Seed
      Duration: Instant
      Downside: NlA
      Description: Markus calls chaotic energy into his body then stomps on the ground. This energy is immediately released causing a shockwave in the ground. However, the actual attack comes from an almost invisible dark wave. The range of this spell varies by how hard the user stomps, meaning what they decide, up to a maximum of spell rank burst range.
      Anyone below the rank of the user has a hard time seeing the wave. The wave is a debuff effect which lowers an opponents Magical Resistance by user rank buffs for 2 turns.
      The user can decide to take Spell-Rank base damage, and if they do then the ground actually breaks apart from the impact, each person effected is knocked back half spell rank range meters and takes Spell Rank Damage.

    • Name: Chaotic Aid
      Rank: User Rank, S Max
      Type: Single Target, Healing
      Damage: N/A
      Range: Max Rank Range
      Speed: Max Rank Speed
      Duration: Instant
      Downside: N/A
      Description: Once per turn Markus can choose someone within spell range, that person gets healed by spell rank. However, they feel a cold sensation almost as if someone had breathed down their neck when they are healed.

    • True Power(Passive, Unlocked at H) This passive effect grants a bonus to spell damage equal to spell spell rank buffs(Capped at S).







    B-Rank Spells: 8 Slots
    Passive:


    • Chaotic Power: Due to the destructive nature of chaos the user of this magic gets a boost to spell damage equal to 50%
    • Chaotic Magic: Due to being connected with the void Markus has an extended mana pool, this is a passive boost of 50%
    • Mages Vitality: This ability grants 25% boost to health
    • Mages Strength: This ability grants 50% boost to Spell Damage

    Normal Spells:


    • Name: Chaos Bolt
      Rank: B
      Type: Single Target, Darkness
      Damage: B-Rank Spell Damage
      Range: 200 Meters
      Speed: 200 m/s
      Duration: Instant
      Downside: N/A
      Description: The user collects darkness into their hands and fires it forwards as a highly concentrated and destructive beam. The beam is strong enough to burst through most equal rank defenses, dealing 1.5x damage if it contacts a defensive spell or ability. However if it breaks through, its remaining range is cut in half, and it deals the remaining damage.
      If it encounters an opponent directly it does not get the modifier, and in fact only deals 75% damage.

    • Name: Crushing Shadows
      Rank: B
      Type: AoE, Shadow
      Damage: 50% B-Rank Spell Damage
      Range: 125 Meters
      Speed: 50 m/s
      Duration: 5
      Downside: Does not deal main work if there is no shadows
      Description: Markus' commands the shadows and darkness around him to crush his enemies. Each round the shadows in the area strike at at any enemy in range dealing 50% B-Rank Damage. This attack can only happen if there are shadows in the area. An additional effect to this however is that each enemies shadow turns against them, attacking their own 'essence' this counts as a 5% burn to HP each round they are within range.

    • Name: Rising Darkness
      Rank: B
      Type: Burst, DoT, Effect, Darkness
      Damage: 50% B-Rank + 50% B-Rank per turn
      Range: 50
      Speed: 50 m/s
      Duration: 5
      Downside: N/A
      Description: Markus causes a sudden shift in the void within Earthland. This translates into a sudden drop in temperature as darkness clings to every opponent in range. They take 50% B-Rank damage immediately, and are effected with the following. Each opponent effected takes 50% B-Rank damage each round, and has their Spell Damage reduced by 50% for 5 rounds.

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD





    A-Rank Spells: 8 Slots
    Normal Spells:


    • Name: Chaos Shots
      Rank: A
      Type: Multi Attack, Chaotic, Darkness
      Damage: 75% A-Rank Spell Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: Instant
      Downside: N/A
      Description: The user points his hand like a gun, and proceeds to 'shoot' six fast paced bullets from the fingertips. They move in a strait line as a normal bullet will. If they hit they do 75% User A-Rank damage each.
      The user can, when casting the spell, decide to use his life force up to 50% A-Rank damage, if he does he is able to shoot up to 4 more bullets.

    • Name: Chaotic Bubble
      Rank: A
      Type: Burst, Defensive, Chaotic, Darkness
      Damage: N/A
      Range: Up to 50 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: Concentration spell
      Description: The user channels darkness into a high speed protective bubble. This effect acts as a defensive shield which can protect Markus, and anyone standing right next to him. The shield has a durability equal to 3 A-Rank attacks, and has a range of up to 50 meters, centered on caster, the user must decide how large the bubble is while casting.
      While concentrating on this spell he can cast no other spells, nor can he move. The user can decide to end concentration, which immediately ends the spell, or they can keep it going up to Duration.
      Markus can, as he cast the spell, put his life force into the spell, using health equal to the mana spent. If he does this then the spell gains one more A-Ranks worth of durability.

    • Name: Shadows Aid
      Rank: A
      Type: Burst, Healing, Effect, Darkness
      Damage: N/A
      Range: 75 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: When this spell is used the caster forces the shadows to aid their allies, and hamper their foes. Once per turn, while within range allies under this effect gain HP equal to A Rank Healing effects. An addition effect to this is that Enemies within range get a burn to HP equal to 5% per turn.

    • Name: Ring of Chaos
      Rank: A
      Type: AoE, Offensive, Chaotic, Damage
      Damage: 50% A-Rank
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 7
      Downside: N/A
      Description: The user blurs the lines between the Domain of Chaos and Earthland in a circle around them. This effect harms any who are not used to dwelling within the void, or have protection for such things. This spell damages all within other than those stated above 50% A-Rank damage per turn. An addition effect to this is that the Domain of Chaos damages with a mages internal magic causing a debuff in their cost reduction equal to 50%

    • Name: Chaotic Rush
      Rank: A
      Type: Single Target, Melee, Offensive, Effect
      Damage: 50% A-Rank to Heath, equal damage to Mana
      Range: Melee / 300 Meters
      Speed: 300 m/s
      Duration: Instant
      Downside: N/A
      Description: Markus charges one of his hands, and his feet with chaotic dark energy. This energy instantly propels Markus forward, as he attacks the opponent in melee range. As he uses this spell, his speed is increased by 300m/s for a moment, propelling him forward for a maximum of 300 meters. He then strikes at his opponent with his darkness cloaked hand. If he hits, the darkness deals 50% A-Rank Damage to the opponent, and the darkness dissipates also damaging their mana equal to the damage they took.

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD

    • Name: TBD
      Rank: TBD
      Type: TBD
      Damage: TBD
      Range: TBD
      Speed: TBD
      Duration: TBD
      Downside: TBD
      Description: TBD







    Advanced Spells:
    Spoiler:


    • Name: Chaos Tracer
      Rank: B+
      Type: Multi Target, Chaos
      Damage: 75% B+ Rank Damage
      Range: 225 Meters
      Speed: 165 m/s
      Duration: 1
      Downside: N/A
      Description: The user summons six orbs of dark void like energy, which instantly launch themselves at the opponent. These orbs are controlled by the users mind, and can follow the opponent up to 225m, but only if the user is concentrating on this spell, meaning they can not cast any other spells, or effects after casting this during the post, the user can choose the same target or different targets. If one of the orbs hit it deals 75% User B+ Rank damage.
      The use can decided to use the chaotic nature of the attack and take half B+Rank damage. If he does then four additional orbs are summoned. He must do this at cast.

    • Name: Dark Miasma
      Rank: B+
      Type: AoE
      Damage: 50% B+ Rank Damage
      Range: 150 Meters
      Speed: 75 m/s
      Duration: 5
      Downside: N/A
      Description: The user pulls dark energy around their body and causes it to swirl around them, this energy is very dangerous for anyone who gets into range, and causes 50% User B+ Rank damage per round to each opponent inside of it.
      In addition the darkness creeps into their body reducing their resistances by 20%. This is only in effect while they are inside the range of this spell.

    • Name: Power of Chaos
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: Markus connects his magic directly with the Domain of Chaos within the Primordial Void, and allows it to completely develop his being. His eyes glow with a dark chaotic light, and his hair starts to shift strangely. Suddenly his Spell Damage gets a buff equal to 100%
      In addition, as this power floods their body, the user can sacrifice up Health equal to Rank damage once per round. If they do then then half the damage taken is converted into Mana.

    • Name: Long Shadows
      Rank: A+
      Type: Self, Buff
      Damage: N/A
      Range: Self
      Speed: Instant
      Duration: 9
      Downside: N/A
      Description: When this spell is activated it unnaturally increases the distance of shadows Markus controls. This causes his spells to have an addition 100% range. An additional effect to this the users melee range spells and attacks instead have spell rank burst range and speed.




    _____________________________________________________________________________________


      Current date/time is 20th February 2019, 8:06 am