Progeny of Chaos
There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.
Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.
The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.
As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.
As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.
The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.
Aesthetic / Plot :
- Plot Effects:
- Body of Darkness,
The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.
Body of Chaos,
In addition to this he can with heavy concentration, and some magical know how is able to warp that darkness and void to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall. In addition to that he can completely mask his magical aura, and all magical traces in his system.
Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user, as such his mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means.
Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.
Primary Abilities :
- Seal of Chaos:
Seal of Chaos -
Markus has a secret that he only recently learned about, an unknown lineage, and his connection the the being known as Chaos has made him a vessel for the of of the Seals of the Apocalypse, the Seal of Chaos, named Aporia. Though the two beings were at odd for much of the time Markus had known about her, they have finally reached a place of mutual benefits.
For Markus, this means that he gains access to Aporias innate abilities as a Demon / Angel Hybrid, and warrior of God.
Aporia powerful summoner, and warrior allows Markus to gain one addition slot for active requip spells going at once. Meaning, if he uses a requip magic, his benefit is increased be one. In addition to that, as a master tactician, and void dweller, she has taught him to better control summons from the void allowing him to have one more maximum summon out at a time, so long as the summon is from the void. As a downside to these however, when Markus would summon the addition creature, or call the addition requip that spell cost double to cast.
Finally, Markus and Aporia are so linked that he can use her true power in the form of Takeover Magic. This takeover however is stronger than normal magical, the partial takeover allowance for this particular ability is actually 5 instead of the normal 4. However, as a trade off for this, the Full Takeover must be an H+ spell, using a slot within one of Markus' magics, and all of the Partial Takeovers cost double whether casting on their own, or in addition to the H+ takeover.
- Manifestation of Aporia:
Manifestation of Aporia -
'For the great day of his wrath is come; and who shall be able to stand?'
Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one of H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.
- Secrets of the Primordial:
Secrets of the Primordial -
Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Though, this knowledge is not what one would expect, and far from a normal gain. Rather than learning more, the Progeny instead gets stronger from this knowledge.
The wielder of this Lineage no longer gain three normal spells for ranks D-S, instead they gain only two. In addition to that the user of this Lineage cannot learn new spells from the magic shop. However, the spells they do know are far stronger than one would expect, as their Spell Rank Limits are doubled.
- Chaos Surge:
Chaotic Surge –
The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank in damage, and he can not store more than 0.5x H+ rank damage in a single turn.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases, this damage is unblockable and can not be reduced. The damage can go at Burst Range and Speed, capped at H+.
- Primordial Destruction:
Primordial Destruction –
Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells equal to 50%
Ascendant ability :
- Bringer of Death (X-Rank):
Name: Bringer of Death
Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage, and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.
"I wanted nothing but silence,
black woods, decay, cold winds;
to lie twisted and turned as a serpent,
to be in unison with a dying earth."
- Segovia Amil
Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.
Usage: The user can choose one ability to use in a thread once per a thread.
- Knight of Spirits (Y-Rank):
Name: Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
- Backed by Prophecy (Z-Rank):
Name: Backed by Prophecy
Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?
Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.
Last edited by MarkusEldridge on Sun 21 Feb 2021 - 11:11; edited 25 times in total