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    Progeny of Chaos

    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1245
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Progeny of Chaos

    Post by MarkusEldridge on 29th June 2018, 10:35 pm

    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos





    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Plot Effects:
    Body of Darkness,
    The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Body of Chaos,
    In addition to this he can with heavy concentration, and some magical know how is able to warp that darkness and void to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall. In addition to that he can completely mask his magical aura, and all magical traces in his system.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user, as such his mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.


    Primary Abilities :
    Seal of Chaos:

    Seal of Chaos -
    Markus has a secret that he only recently learned about, an unknown lineage, and his connection the the being known as Chaos has made him a vessel for the of of the Seals of the Apocalypse, the Seal of Chaos, named Aporia. Though the two beings were at odd for much of the time Markus had known about her, they have finally reached a place of mutual benefits.

    For Markus, this means that he gains access to Aporias innate abilities as a Demon / Angel Hybrid, and warrior of God.
    Aporia powerful summoner, and warrior allows Markus to gain one addition slot for active requip spells going at once. Meaning, if he uses a requip magic, his benefit is increased be one. In addition to that, as a master tactician, and void dweller, she has taught him to better control summons from the void allowing him to have one more maximum summon out at a time, so long as the summon is from the void. As a downside to these however, when Markus would summon the addition creature, or call the addition requip that spell cost double to cast.

    Finally, Markus and Aporia are so linked that he can use her true power in the form of Takeover Magic. This takeover however is stronger than normal magical, the partial takeover allowance for this particular ability is actually 5 instead of the normal 4. However, as a trade off for this, the Full Takeover must be an H+ spell, using a slot within one of Markus' magics, and all of the Partial Takeovers cost double whether casting on their own, or in addition to the H+ takeover.

    Manifestation of Aporia:

    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one of H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness:

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.

    With this the Progeny can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst(Capped at S) to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus(Capped at S), and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow, and can only be used on a single spell once per post.


    Secrets of the Primordial:

    Secrets of the Primordial -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Though, this knowledge is not what one would expect, and far from a normal gain. Rather than learning more, the Progeny instead gets stronger from this knowledge.
    The wielder of this Lineage no longer gain three normal spells for ranks D-S, instead they gain only two. In addition to that the user of this Lineage cannot learn new spells from the magic shop. However, the spells they do know are far stronger than one would expect, as their Spell Rank Limits are doubled.
    In addition to that Markus gains a Signature spell for each magic which ranks with him, but caps at S Rank, and a single additional Advanced Spell for one of his magics that rank with him up to H+.

    Chaos Surge:

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank, capped at S, in damage, and he can not store more than 0.5x S rank damage in a single turn.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as Single Target Range and Speed, capped at S.

    Primordial Destruction:

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells equal to 50%


    Ascendant ability :
    Bringer of Death (X-Rank):

    Name: Bringer of Death
    Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage, and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.

    "I wanted nothing but silence,
    black woods, decay, cold winds;
    to lie twisted and turned as a serpent,
    to be in unison with a dying earth."
                           - Segovia Amil


    Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
    Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
    Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
    Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.

    Usage: The user can choose one ability to use in a thread once per a thread.
    Knight of Spirits (Y-Rank):

    Name: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.

    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).

    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
    Backed by Prophecy (Z-Rank):

    Name: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.

    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    Last edited by MarkusEldridge on 3rd September 2019, 4:36 pm; edited 24 times in total


    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi
     
     

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    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Lester Drynedi on 4th July 2018, 1:14 pm

    Sorry for the wait just one thing, bump when you're done, feel free to ask any questions~

    Primordial Magic, The Progeny's magical powers are enhanced by the forces they have accepted into their body. As such, all spells do 40 more damage, however the chaotic nature of this pack takes a heavy toll. The user can never gain melee resistance, and their base mana is permanently reduced by 25%(this applies before any buff or debuff modifications) In addition, this is applied before the modification of MTD, AoE, and Burst.

    can you just clarify it a little, if its a flat increase to the base then lower it to 30 dmg, if its added after and unaffected by buffs etc then you can have it at 40.


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1245
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by MarkusEldridge on 4th July 2018, 1:25 pm

    Bump, sorry I think it was the last two lines which made that confusing. I believe I cleared up by intent better.


    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi
     
     

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    First Magic:
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    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Lester Drynedi on 5th July 2018, 2:00 am

    Progeny of Chaos Mq4HN1z
    ❀:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q
    Progeny of Chaos

    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more then the mere absence of light; others call this Chaos, though this strength is much more then the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts, however the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so to does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them.

    Their mind however starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    Do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are more risky with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic:

    • Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to clinging to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.
    • Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    • Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Passive:

    • Adversion, All passives have this added effect. Because of their relationship with light should the Progeny get hit, take damage, or suffer a status effect from light based magic they loose their passives for the following turn. This effect does not stack if hit multiple times, but can be applied every turn.
    • Magic of Creation, The Progeny, because of their affinity with Primordial Forces and Magic gets 5% MP regeneration.
    • Primordial Body, The Progeny's body is magically enhanced by the forces they server, this entails; Enhanced speed(+20%), as well as enhanced magic defense and durability(+20%).
    • Primordial Magic, The Progeny's magical powers are enhanced by the forces they have accepted into their body. As such, they get a flat increase of 30 to base Spell Damage.
      However the chaotic nature of this pack takes a heavy toll. The user can never gain melee resistance, and their mana is permanently reduced by 25%, this mana reduction applies to the base mana, before the users buffs or debuffs are applied.



    Active:

    • Avatar of Chaos, The Progeny gain a user-ranked (S-max) signature spell, this spell is a transformation called the Avatar of Chaos, and is subject to mod review. This spell is unusable until the Progeny unlocks signature spells.
    • Reclamation, Should the Progeny ever die, their soul and body is claimed by the primordial entity who gifted them their power. This effect starts with a one turn 'charge' which is shown through the area getting darker and what sounds like a small ripping sound. One turn after their death the area explodes with a chaotic void of darkness. The effect has user rank Range, and Speed. It does User rank damage to each entity, friend or foe, within the effected area. This is a primary plot effect, and does not go into effect if the Progeny hits 0, only goes into effect if the die, there is NO returning from this, no revival.





    Notes and Changelog:

    Notes for Grader

    • Was approved before Lineage Board, approved version is in Sacred Library


    Change Logs

    • Rename to Progeny of Chaos to better fit idea behind the story
    • Expanded on Description
    • Magic of Creation,

      • Changed desc, ability still the same.


    • Body of Chaos,

      • Removed physical bonus as the lineage is supposed to be magical in nature
      • Renamed to Primordial Body


    • Weapon of Darkness

      • Renamed to Primordial Magic
      • Complete rework as a passive


    • Reclamation

      • added to desc, effect same

      ,



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    Johann
    Johann

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    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 6th December 2018, 5:29 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q
    Progeny of Chaos

    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more then the mere absence of light; others call this Chaos, though this strength is much more then the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts, however the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so to does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them.

    Their mind however starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    Do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are more risky with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic:

    • Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to clinging to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.
    • Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    • Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Passive:

    • Adversion, All passives have this added effect. Because of their relationship with light should the Progeny get hit, take damage, or suffer a status effect from light based magic they loose their passives for the following turn. This effect does not stack if hit multiple times, but can be applied every turn.
    • Magic of Creation, The Progeny, because of their affinity with Primordial Forces and Magic gets 5% MP regeneration.
    • Primordial Body, The Progeny's body is magically enhanced by the forces they server, this entails; Enhanced speed(+20%), as well as enhanced magic defense and durability(+20%).
    • Primordial Magic, The Progeny's magical powers are enhanced by the forces they have accepted into their body. As such, they get a flat increase of 30 to base Spell Damage.
      However the chaotic nature of this pack takes a heavy toll. The user can never gain melee resistance, and their mana is permanently reduced by 25%, this mana reduction applies to the base mana, before the users buffs or debuffs are applied.



    Active:

    • Avatar of Chaos, The Progeny gain a user-ranked (S-max) signature spell, this spell is a transformation called the Avatar of Chaos, and is subject to mod review. This spell is unusable until the Progeny unlocks signature spells.
    • Reclamation, Should the Progeny ever die, their soul and body is claimed by the primordial entity who gifted them their power. This effect starts with a one turn 'charge' which is shown through the area getting darker and what sounds like a small ripping sound. One turn after their death the area explodes with a chaotic void of darkness. The effect has user rank Range, and Speed. It does User rank damage to each entity, friend or foe, within the effected area. This is a primary plot effect, and does not go into effect if the Progeny hits 0, only goes into effect if the die, there is NO returning from this, no revival.





    Notes and Changelog:

    Notes for Grader

    • Was approved before Lineage Board, approved version is in Sacred Library


    Change Logs

    • Rename to Progeny of Chaos to better fit idea behind the story
    • Expanded on Description
    • Magic of Creation,

      • Changed desc, ability still the same.


    • Body of Chaos,

      • Removed physical bonus as the lineage is supposed to be magical in nature
      • Renamed to Primordial Body


    • Weapon of Darkness

      • Renamed to Primordial Magic
      • Complete rework as a passive


    • Reclamation

      • added to desc, effect same

      ,



    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
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    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Blood Plus on 14th December 2018, 5:12 pm

    'Ello, my friend. I'm Mango, I'll be grading your lineage.

    My recommended edits will be in this color.

    Spoiler:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos





    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Hidden Knowledge -
    Everyone understands that chaos is a enigmatic primordial force which has a lot of secrets and isn't often forth coming with such things, that is unless it sees something special within a person. Markus is one of these few people and due to this he gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic.

    Chaotic Storage –
    Chaos works in a weird way as you never really know what is going to happen after all that's its nature, due to this any damage the progeny takes or any offensive spell he casts his body stores 25% of it. (Damage caps at 2.5x Markus's rank in damage.) This excess energy can be released at any given point by the progeny though if it reaches the maximum and hasn't been released, it will automatically do so dealing 10% of his overall hp as damage to himself as it releases. The damage can go as far and as fast as his rank (capping at S). An additional bonus to this is he gains a 50% buff to offensive spell damage.

    Chaos's Charm –
    The strangest thing about chaos and the ones who apparently rule over it is they are quite charming, making it ever so easy for them to lure people into doing what they wish. This ability not only allows the progeny to gain double jewel in any job he goes on but has also managed to gain lessons from people who have taught him ways to improve thus gains an additional 25% to both his mana and health pools.

    Chaotic Order -
    Even chaos has order if you know what you are looking for, if you can see it you can see how to change things to your benefit. Due to this the progeny, so longs as he is willing to spend his rank in mana, can change any single buff effect into a debuff or vice-versa of anyone within his rank aoe range. This does not affect mages of higher rank.

    Leave No Trace -
    As said before chaos is a strange thing because as soon as you know what you are getting it'll likely change its mind. Markus not only leaves no trace in things like dust and snow even if he was holding something heavy and running for example but can change light into darkness to give him an upper hand. If natural or passive magical light (example a lacrima used for lighting.) he has no need to pay any mana, though if it is a light-based spell then it must be of same rank or lower than Markus and he must sacrifice original spell cost to do so. This does not effect the damage or the effects of a spell in any other way. He can convert up to his rank AoE range capping at S rank. This is a toggled ability.

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a cost to his defences permanently being reduced. Markus’ damage reduction may never increase for physical damage, the trade-off though is that he gains flat rate damage boost to spell damage starting at 30 damage at D rank and increasing slowly by 10 damage every rank there after capping at S rank

    Honestly, you'll have to remove one of these. The general consensus I take when grading lineages is that they should keep their abilities to a limit of five. Once you've taken one off, we can continue! : )

    I'd grade them as is to save time but I'm unsure as to which one you're going to remove, so let's just get this done first!


    _____________________________________________________________________________________

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    Progeny of Chaos CNMQ731
    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
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    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by MarkusEldridge on 14th December 2018, 5:40 pm

    Bump with Charm removed. Let me know if there is anything else as you grade.


    _____________________________________________________________________________________

    Blood Plus
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    Third Magic: N/A

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Blood Plus on 15th December 2018, 8:27 pm

    Alright, let's begin round two!

    Edits are in this color as per usual.
    Spoiler:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos




    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Hidden Knowledge -
    Everyone understands that chaos is a enigmatic primordial force which has a lot of secrets and isn't often forth coming with such things, that is unless it sees something special within a person. Markus is one of these few people and due to this he gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic. Can't let this slide, I'm afraid. Signature spells is out of the question and bypassing our spell-slot system with five free spells seems a little unfair. I'd let you have two at most or you can just change the ability.

    Chaotic Storage –
    Chaos works in a weird way as you never really know what is going to happen after all that's its nature, due to this any damage the progeny takes or any offensive spell he casts his body stores 25% of it. (Damage caps at 2.5x Markus's rank in damage.) This excess energy can be released at any given point by the progeny though if it reaches the maximum and hasn't been released, it will automatically do so dealing 10% of his overall hp as damage to himself as it releases. The damage can go as far and as fast as his rank (capping at S). An additional bonus to this is he gains a 50% buff to offensive spell damage. What do you mean by he gains a 50% buff to offensive spell damage? Is that a resistance or? If so lower this to 25%.

    Chaotic Order -
    Even chaos has order if you know what you are looking for, if you can see it you can see how to change things to your benefit. Due to this the progeny, so longs as he is willing to spend his rank in mana, can change any single buff effect into a debuff or vice-versa of anyone within his rank burst range. This does not affect mages of higher rank.

    Leave No Trace -
    As said before chaos is a strange thing because as soon as you know what you are getting it'll likely change its mind. Markus not only leaves no trace in things like dust and snow even if he was holding something heavy and running for example but can change light into darkness to give him an upper hand. If natural or passive magical light (example a lacrima used for lighting.) he has no need to pay any mana, though if it is a light-based spell then it must be of same rank or lower than Markus and he must sacrifice original spell cost to do so. This does not effect the damage or the effects of a spell in any other way. He can convert up to his rank AoE range capping at S rank. This is a toggled ability. I don't really understand this one. So, from what I've read, if there's a magical source of light in the area, you can utilize that for light-based spells at no mana cost like a signature spell.. but then you said you would need to sacrifice the original spell cost to do so which confused me. Can you elaborate on this one?

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a cost to his defences permanently being reduced. Markus’ damage reduction may never increase for physical damage, the trade-off though is that he gains flat rate damage boost to spell damage starting at 30 damage at D rank and increasing slowly by 10 damage every rank there after capping at S rank Make it 20 damage and increase from there.


    _____________________________________________________________________________________

    •  DIRECTORY

    Progeny of Chaos CNMQ731
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1245
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    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by MarkusEldridge on 15th December 2018, 8:59 pm

    Hello, thank you for the reply. I have a few questions to ask on some of the gradings, the ones I do not ask I have changed as requested.

    1 - Hidden Knowledge, I am sorry I do not understand what is wrong with this. I have actually taken this from other lineages, I can think of 4 custom lineages and 1 normal lineage which allows the use of 5 addition spells. I also saw a few that allows signatures as long as they are of one type of element(Markus can only use Darkness magic as per the above plot abilities, so I did not see a need to add that requirement.) I have no issue making only one of these effects possible, but I would like to know why 2 spells is the max when so many have allowed others.

    2 - Chaotic Storage, this is not a resistance, it is a spell damage buff as per normal rules. I am sorry I think offensive made that confusing as spell damage only works for spells that damage. I have clarified that, thank you for pointing out the confusion :D

    3 - I am sorry, I added an explanation to the end. Markus can not use light magic at all, as per the above plot effect, this only changes non-magical light to act as darkness around him. In addition, if he attempts to change a light based spell to darkness he must pay original price of that spell. This does not in any way effect how much damage the spell does, nor does it change the effects the spell might have.

    All other changes have been made and I have attempted to clarify those few. Please let me know if there is any other questions, thank you again for the look.


    _____________________________________________________________________________________

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    Lineage : Huntress Mango
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    Cosmic Coins : 25
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    Age : 21
    Mentor : Zeus & Rin Mayou
    Experience : 2,013
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    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Blood Plus on 15th December 2018, 9:02 pm

    2 & 3 I'm fine with.

    1 would still have to comply with our current spell maximums if we're going to let this be the case. If you're fine with that then I'll be ready to approve this.


    _____________________________________________________________________________________

    •  DIRECTORY

    Progeny of Chaos CNMQ731
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1245
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by MarkusEldridge on 15th December 2018, 9:06 pm

    I have no issue at all with that, and fully expected it to be the case. I went ahead and added "All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules." that way if there is any questions then it is known that all must follow those guidelines.

    Thank you so much for the advise and grading.


    _____________________________________________________________________________________

    Blood Plus
    Blood Plus
     
     

    Administrator- Moderator- Chatbox Moderator- Main Account- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- Wanderer- Eevee- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Taskmaster- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have Blood Plus On Friend's List- Player 
    Lineage : Huntress Mango
    Position : Pocket Pussy
    Posts : 705
    Guild : Aurora: Ace
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 21
    Mentor : Zeus & Rin Mayou
    Experience : 2,013
    Brownie Points : ∞²

    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Blood Plus on 15th December 2018, 10:30 pm

    Spoiler:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos






    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Hidden Knowledge -
    Everyone understands that chaos is a enigmatic primordial force which has a lot of secrets and isn't often forth coming with such things, that is unless it sees something special within a person. Markus is one of these few people and due to this he gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaotic Storage –
    Chaos works in a weird way as you never really know what is going to happen after all that's its nature, due to this any damage the progeny takes or any offensive spell he casts his body stores 25% of it. (Damage caps at 2.5x Markus's rank in damage.) This excess energy can be released at any given point by the progeny though if it reaches the maximum and hasn't been released, it will automatically do so dealing 10% of his overall hp as damage to himself as it releases. The damage can go as far and as fast as his rank (capping at S). An additional bonus to this is he gains a 50% buff to spell damage.

    Chaotic Order -
    Even chaos has order if you know what you are looking for, if you can see it you can see how to change things to your benefit. Due to this the progeny, so longs as he is willing to spend his rank in mana, can change any single buff effect into a debuff or vice-versa of anyone within his rank burst range. This does not affect mages of higher rank.

    Leave No Trace -
    As said before chaos is a strange thing because as soon as you know what you are getting it'll likely change its mind. Markus not only leaves no trace in things like dust and snow even if he was holding something heavy and running for example but can change light into darkness to give him an upper hand. If natural or passive magical light (example a lacrima used for lighting.) he has no need to pay any mana, though if it is a light-based spell then it must be of same rank or lower than Markus and he must sacrifice original spell cost to do so. This does not effect the damage or the effects of a spell in any other way. He can convert up to his rank AoE range capping at S rank. This is a toggled ability. The effect of this is mostly cosmetic, it changes light into darkness/shadows.

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a cost to his defences permanently being reduced. Markus’ damage reduction may never increase for physical damage, the trade-off though is that he gains flat rate damage boost to spell damage starting at 20 damage at D rank and increasing slowly by 10 damage every rank there after capping at S rank
    Progeny of Chaos ZlVAoP3


    _____________________________________________________________________________________

    •  DIRECTORY

    Progeny of Chaos CNMQ731
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 13th April 2019, 12:03 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos






    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.


    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Hidden Knowledge -
    Everyone understands that chaos is a enigmatic primordial force which has a lot of secrets and isn't often forth coming with such things, that is unless it sees something special within a person. Markus is one of these few people and due to this he gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaotic Storage –
    Chaos works in a weird way as you never really know what is going to happen after all that's its nature, due to this any damage the progeny takes or any offensive spell he casts his body stores 25% of it. (Damage caps at 2.5x Markus's rank in damage.) This excess energy can be released at any given point by the progeny though if it reaches the maximum and hasn't been released, it will automatically do so dealing 10% of his overall hp as damage to himself as it releases. The damage can go as far and as fast as his rank (capping at S). An additional bonus to this is he gains a 50% buff to spell damage.

    Chaotic Order -
    Even chaos has order if you know what you are looking for, if you can see it you can see how to change things to your benefit. Due to this the progeny, so longs as he is willing to spend his rank in mana, can change any single buff effect into a debuff or vice-versa of anyone within his rank burst range. This does not affect mages of higher rank.

    Leave No Trace -
    As said before chaos is a strange thing because as soon as you know what you are getting it'll likely change its mind. Markus not only leaves no trace in things like dust and snow even if he was holding something heavy and running for example but can change light into darkness to give him an upper hand. If natural or passive magical light (example a lacrima used for lighting.) he has no need to pay any mana, though if it is a light-based spell then it must be of same rank or lower than Markus and he must sacrifice original spell cost to do so. This does not effect the damage or the effects of a spell in any other way. He can convert up to his rank AoE range capping at S rank. This is a toggled ability. The effect of this is mostly cosmetic, it changes light into darkness/shadows.

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a cost to his defences permanently being reduced. Markus’ damage reduction may never increase for physical damage, the trade-off though is that he gains flat rate damage boost to spell damage starting at 20 damage at D rank and increasing slowly by 10 damage every rank there after capping at S rank


    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 26th April 2019, 6:28 pm

    Heya Markus, looks like this finally ended up in my hands so I'll go ahead with my grading without further delay. All my edits, as usual, will be in this color. As an overarching comment, you have 14 effects in this lineage, so I need you to lower the effect count a bit :'D.

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos




    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one if H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.
    With heavy concentration, and some magical knowhow Markus is able to warp that darkness to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall.
    In addition to that, the Progeny gets a less 'plot' based effect, and can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus, and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow. (Please add that only a single spell per post may be corrupted this way)


    Secrets of Chaos -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Markus gains 5 additional spells for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him. (This storage caps at 2.5x Markus's rank in damage.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as far and as fast as his rank (capping at S). An additional effect to this is he gains a buff ti spell damage equal to 50%. (I need you to clarify this ability for me. Is the damage taken off incoming spells or does Markus still receive full damage? Further, I need you to clarify the range and speed for me, since I'm not exactly sure what you are referring to by as fast and far as shis rank. I assume you mean Single Target, and if that is the case, please specify that)

    Chaos Touched -
    Markus due to his connection with the Primordial Chaos, The Void, and the seal he shares with Aporia. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means, due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell (Please add that only one illusion spell may be negated that way per round), and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind. In addition to this, his body is in a constant state of flux. Passing between the Void and Earthland. As such, he has a passive 'shield' which protects for 2x Ranks damage, capped at S. (I need you to clarify that shield a bit. Does it simply reappear the instant it is broken or does it reform next post once shattered?)

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells. Depending on the strength of the spell, capped at S. This boost is equal to the below table.
    D - 20
    C - 30
    B - 40
    A - 50
    S+ - 60


    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1245
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by MarkusEldridge on 29th April 2019, 6:15 am

    Thanks Johann, ready for round two, as we discussed I would like to check how many abilities are left after the current changes and caps.

    • Capped all but the first ability to S-Rank
    • Clarified and Added one spell per post to Personification of Darkness
    • Clarified Chaotic Surge, he still takes full damage, and it can not be damage he decides to block with a shield. Capped, and specified Single Target.
    • Added Requested changes, and Clarification to Chaos Touched.


    Thanks again.


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 29th April 2019, 6:29 am

    Progeny of Chaos OHDD1mB

    Spoiler:

    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos






    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one if H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.
    With heavy concentration, and some magical knowhow Markus is able to warp that darkness to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall.
    In addition to that, the Progeny gets a less 'plot' based effect, and can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst(Capped at S) to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus(Capped at S), and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow, and can only be used on a single spell once per post.


    Secrets of Chaos -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Markus gains 5 additional spells(Capped at S) for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank, capped at S, in damage.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as Single Target Range and Speed, capped at S. An additional effect to this is he gains a buff to spell damage equal to 50%.

    Chaos Touched -
    Markus due to his connection with the Primordial Chaos, The Void, and the seal he shares with Aporia. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means, due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind, He can only see through one spell per round. In addition to this, his body is in a constant state of flux. Passing between the Void and Earthland. As such, he has a passive 'shield' which protects for 2x Ranks damage, capped at S, when the shield is destroyed it does not restore until the start of the next turn.

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells. Depending on the strength of the spell, capped at S. This boost is equal to the below table.
    D - 20
    C - 30
    B - 40
    A - 50
    S+ - 60


    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 20th June 2019, 2:09 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos





    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Body of Darkness, The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.



    Primary Abilities :
    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one if H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.
    With heavy concentration, and some magical knowhow Markus is able to warp that darkness to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall.
    In addition to that, the Progeny gets a less 'plot' based effect, and can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst(Capped at S) to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus(Capped at S), and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow, and can only be used on a single spell once per post.


    Secrets of Chaos -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Markus gains 5 additional spells(Capped at S) for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank, capped at S, in damage.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as Single Target Range and Speed, capped at S. An additional effect to this is he gains a buff to spell damage equal to 50%.

    Chaos Touched -
    Markus due to his connection with the Primordial Chaos, The Void, and the seal he shares with Aporia. His mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means, due to his ability to see where the void crosses into the realms he can see through illusions, and must pay the mana cost of the illusion spell, and has a 50% resistance to effects which alter senses, magical sensing, or alter his state of mind, He can only see through one spell per round. In addition to this, his body is in a constant state of flux. Passing between the Void and Earthland. As such, he has a passive 'shield' which protects for 2x Ranks damage, capped at S, when the shield is destroyed it does not restore until the start of the next turn.

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells. Depending on the strength of the spell, capped at S. This boost is equal to the below table.
    D - 20
    C - 30
    B - 40
    A - 50
    S+ - 60


    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 17th July 2019, 11:03 pm

    Progeny of Chaos OHDD1mB

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos




    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Plot Effects:
    Body of Darkness,
    The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Body of Chaos,
    In addition to this he can with heavy concentration, and some magical know how is able to warp that darkness and void to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall. In addition to that he can completely mask his magical aura, and all magical traces in his system.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user, as such his mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.


    Primary Abilities :
    Seal of Chaos:

    Seal of Chaos -
    Markus has a secret that he only recently learned about, an unknown lineage, and his connection the the being known as Chaos has made him a vessel for the of of the Seals of the Apocalypse, the Seal of Chaos, named Aporia. Though the two beings were at odd for much of the time Markus had known about her, they have finally reached a place of mutual benefits.

    For Markus, this means that he gains access to Aporias innate abilities as a Demon / Angel Hybrid, and warrior of God.
    Aporia powerful summoner, and warrior allows Markus to gain one addition slot for active requip spells going at once. Meaning, if he uses a requip magic, his benefit is increased be one. In addition to that, as a master tactician, and void dweller, she has taught him to better control summons from the void allowing him to have one more maximum summon out at a time, so long as the summon is from the void. As a downside to these however, when Markus would summon the addition creature, or call the addition requip that spell cost double to cast.

    Finally, Markus and Aporia are so linked that he can use her true power in the form of Takeover Magic. This takeover however is stronger than normal magical, the partial takeover allowance for this particular ability is actually 5 instead of the normal 4. However, as a trade off for this, the Full Takeover must be an H+ spell, using a slot within one of Markus' magics, and all of the Partial Takeovers cost double whether casting on their own, or in addition to the H+ takeover.

    Manifestation of Aporia:

    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one of H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness:

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.

    With this the Progeny can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst(Capped at S) to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus(Capped at S), and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow, and can only be used on a single spell once per post.


    Secrets of Chaos:

    Secrets of Chaos -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Markus gains 5 additional spells(Capped at S) for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaos Surge:

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank, capped at S, in damage, and he can not store more than 0.5x S rank damage in a single turn.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as Single Target Range and Speed, capped at S.

    Primordial Destruction:

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells equal to 50%


    Ascendant ability :
    Bringer of Death (X-Rank):

    Name: Bringer of Death
    Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage, and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.

    "I wanted nothing but silence,
    black woods, decay, cold winds;
    to lie twisted and turned as a serpent,
    to be in unison with a dying earth."
                           - Segovia Amil


    Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
    Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
    Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
    Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.

    Usage: The user can choose one ability to use in a thread once per a thread.
    Knight of Spirits (Y-Rank):

    Name: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.

    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).

    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
    Backed by Prophecy (Z-Rank):

    Name: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.

    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Progeny of Chaos Johannsiggies
    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 5020
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,931,387
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Progeny of Chaos Empty Re: Progeny of Chaos

    Post by Johann on 3rd September 2019, 3:24 pm

    Moved and unlocked at the user's request

    Spoiler:
    @MarkusEldridge wrote:
    Progeny of Chaos Ichigo_final_getsuga_tenshou_by_tsotne_senpai-d5t1x0q

    Progeny of Chaos




    Description :
    There can be no light without darkness, and no order without chaos. In the time before time there was nothing, a void, a hole. Some mages call this Darkness, though this power is much more than the mere absence of light; others call this Chaos, though this strength is much more than the absence of order. It is from this all things were formed, and one day it is to this power all things shall return.

    Some believe that in the beginning of creation there was only Darkness, or Chaos, Void, or Nothing, though the names change the being is one and the same. For reasons unknown that primordial force has chosen their Progeny, someone to walk the realm as an Avatar. This choice comes with great benefits and gifts; however, the Progeny lives a pain existence, aloof and cut off from the world. As their power gets stronger so too does that influence.

    The Progeny of Chaos, despite how the name sounds, is a truly neutral being, or so they believe. Their nature is that of existence, of being, they do not seek to create, nor do they seek to destroy, others will do that for them. Their actions are acted upon at whim, and their choices are purely happenstance.

    As the mage grows, and their power is bolstered the mind starts to warp and change in such was that they look at death, as destruction as an inevitability; they look at chaos, and order as two sides of the same coin; they look at emotion and feelings as a weakness.

    As such do not expect the Progeny to come to your aid, not unless your history is enough that the human side of their mind can take over and overrule the influence of the forces they have accepted into their heart. However, the same goes for the Progeny themselves, they are riskier with their life, and the lives of others, believing ultimately that the end does not matter, as such their magic is one of risk, to everyone involved, user, allies, and foes alike.

    The true purpose of the Progeny is unknown, even to themselves. As such they explore the world, participating as they see fit and learning what they can until the time of their death and their return to darkness.




    Aesthetic / Plot :

    Plot Effects:
    Body of Darkness,
    The Progeny has an affinity with darkness and shadow. This is manifested with shadows and darkness seeming to cling to the Progeny, at all times no matter what the light looks like the Progeny looks to be standing in shadow. At first this effect starts small such as their face seeming darken and paler then expected, however as the Progeny increases in magical ability this effect gets stronger to the point that shadows start to follow or stream off of them. This ability can be controlled to some extent, making it such that they do not stand out in front of a crowd, however it can never be completely removed. As such, a close examination will always reveal something... strange.

    Body of Chaos,
    In addition to this he can with heavy concentration, and some magical know how is able to warp that darkness and void to his will. He no longer leaves traces in things like dust and snow, and he leaves behind no evidence of his passing, no hair or dna, as both are claimed by the void as they fall. In addition to that he can completely mask his magical aura, and all magical traces in his system.

    Chaotic Mind, The Progeny has a direct line to the chaos and darkness of the world before time, because of this sometimes when they dream, they see visions of the time before, or the time after. These apparitions and visions revel themselves in the creation and or destruction of the world, and always leave the Progeny in a cold sweat and troubled mind.
    In addition to this, the power gifted from Chaos, and the connection to Aporia does not come free. The more the power is used, and the stronger the magic summoned, the more warped the mind of the user, as such his mind no longer works as a humans would, and is instead a chaotic combination of thoughts, desires, and wills. This makes it such that his mind can not be read, it is extremely difficult to tell if he is lying, and his intentions are neigh impossible to determine through magical or observational means.

    Light Aversion, The Progeny of Darkness can never use or control light magic, and they must have one magic which centers on Darkness or Chaos. This is done as such that the Progeny's primary or secondary magic must be Darkness/Chaos, and they can never choose to gain access or create light magic unless that magic is gifted such as a Guild Spell.


    Primary Abilities :
    Seal of Chaos:

    Seal of Chaos -
    Markus has a secret that he only recently learned about, an unknown lineage, and his connection the the being known as Chaos has made him a vessel for the of of the Seals of the Apocalypse, the Seal of Chaos, named Aporia. Though the two beings were at odd for much of the time Markus had known about her, they have finally reached a place of mutual benefits.

    For Markus, this means that he gains access to Aporias innate abilities as a Demon / Angel Hybrid, and warrior of God.
    Aporia powerful summoner, and warrior allows Markus to gain one addition slot for active requip spells going at once. Meaning, if he uses a requip magic, his benefit is increased be one. In addition to that, as a master tactician, and void dweller, she has taught him to better control summons from the void allowing him to have one more maximum summon out at a time, so long as the summon is from the void. As a downside to these however, when Markus would summon the addition creature, or call the addition requip that spell cost double to cast.

    Finally, Markus and Aporia are so linked that he can use her true power in the form of Takeover Magic. This takeover however is stronger than normal magical, the partial takeover allowance for this particular ability is actually 5 instead of the normal 4. However, as a trade off for this, the Full Takeover must be an H+ spell, using a slot within one of Markus' magics, and all of the Partial Takeovers cost double whether casting on their own, or in addition to the H+ takeover.

    Manifestation of Aporia:

    Manifestation of Aporia -
    'For the great day of his wrath is come; and who shall be able to stand?'
    Markus and Aporia are linked forever, until the time of Markus' eventual death. However, his strength and her cunning allows her to for brief periods of time cross the threshold from void into earth land, and provide much needed support in battle. Markus gains two spellslots, one of H and one of H+, however they are limited by the following. Both spellslots must be summons, and one must use the immaculate summon given at A rank. In addition to that, both spells can only be used once per thread, and both spells cost double the base mana to cast.

    Personification of Darkness:

    Personification of Darkness -
    'I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood;'
    As stated above, the Progeny becomes walking darkness, with dark magic stemming from the body of the user. However, this is not where that magic stops as that is the unconscious will of Darkness. This is actually due to the Progenies connection with Aporia, and the effect that comes when her seal is broken.

    With this the Progeny can use darkness to corrupt and modify Light. This is done by at will converting light withing User rank Burst(Capped at S) to a type of 'Darkness', almost like God Slayer light magic. The light gets corrupted by chaos, and counts as Darkness in addition to any of its other classifications. If the light is natural, or passive non-user based magical light(a light lacrima), he can convert it without cost. However, if the light is a spell, then it must be of the same rank or lower than Markus(Capped at S), and he must sacrifice 2 times the original spell cost to convert the magic. This does not effect the damage, or the effects of the spell in any way. The effect is cosmetic and adds a 'darkness' to light or shadow, and can only be used on a single spell once per post.


    Secrets of Chaos:

    Secrets of Chaos -
    Chaos, as a Primordial is as old as time itself, and has gained much knowledge. She has decided to bestow some of the knowledge onto her Progeny. Markus gains 5 additional spells(Capped at S) for one of his magic's and one additional signature spell that caps at A rank for each magic. All of these spells are subject to spell slot maximums and are required to be graded as per normal spell rules.

    Chaos Surge:

    Chaotic Surge –
    The chaos within Markus' body is almost a being of itself, and it learns as Markus fights, gaining power until it is released. This power builds, due to this 25% of any damage the progeny takes or any offensive spell he casts is stored within him(He still takes full damage, and it can not be blocked by a shield, This storage caps at 2.5x Markus's rank, capped at S, in damage, and he can not store more than 0.5x S rank damage in a single turn.) This excess energy can be released at any given point by the progeny, however if it reaches the maximum and hasn't been released, it will automatically do so of it's own accord, dealing 10% of his overall hp as damage to himself as it releases. The damage can go as Single Target Range and Speed, capped at S.

    Primordial Destruction:

    Primordial Destruction –
    Chaos, abhorring all things since creation has decided to provide a special gift to its chosen few. In Markus this gift is reflected in strength, his magical power gets enhanced but at a great cost. Due to the nature of Markus' pact with Chaos, his body is constantly in a state of flux, and his mind is always threatening to loose itself. As such, he looses 200 base points to both HP and MP, however the trade-off though is that he gains flat rate damage boost to spell damage to all spells equal to 50%


    Ascendant ability :
    Bringer of Death (X-Rank):

    Name: Bringer of Death
    Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage, and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.

    "I wanted nothing but silence,
    black woods, decay, cold winds;
    to lie twisted and turned as a serpent,
    to be in unison with a dying earth."
                           - Segovia Amil


    Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
    Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
    Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
    Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.

    Usage: The user can choose one ability to use in a thread once per a thread.
    Knight of Spirits (Y-Rank):

    Name: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.

    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).

    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
    Backed by Prophecy (Z-Rank):

    Name: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.

    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


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    Progeny of Chaos Johannsiggies

      Current date/time is 16th October 2019, 12:20 pm