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    The Ascended Bloodline {Blood GS Lacrima}

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    Mitsurugi

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    Character Sheet
    Character Name: Aoi Mitsurugi
    Primary Magic: The Ascended Bloodline
    Secondary Magic:

    The Ascended Bloodline {Blood GS Lacrima}

    Post by Mitsurugi on 5th August 2017, 7:15 pm

    Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.


    Lineage:
    Empress of Felines:
    Name: Empress of Felines
    Wielder: Mitsurugi
    Description: There is a sect of the afterlife rumored for animals and only animals. Most religions believe that pets do not gain an entrance to heaven, therefore they are left in a purgatory or they go to hell. In reality, those that gain exposure to the afterlife learn of things humans desire, and more so when the creatures themselves grant access to a humanoid or mortal being. A group of feline creatures in their years of separation from the rest, formed a kingdom of their own kind to instill order within this sect. Once every so often, they will summon or seek out a potential leader of their kingdom, grant them power in return for their leadership in uniting the creatures of hell into one united force. This lineage is granted to the new "Emporer or Empress"  of these sects; feline, canine, avian, reptilian, and so on. As a leader, the person is given the power of control of their sect, the physical features depicting their sect's unity.

    In the case of the user, their prior background into royalty as it stood from whom it was that they were birthed and raised from, the connections they share with a powerful being, and the desire to help push their own goals at the cost of their loyal commitment. The users animalistic features act as a crown that naturally improves the users senses, raises their social stature among those that are aware of the existance of these sects, and gives the user the ability to communicate with animals both alive and dead through normal speech.

    Ability: Aura of Diplomacy: The user carries an undetectabe aura, which acts as a shield that can absorb damage equivalent to their own rank up to 100 damage. Every 2 posts without taking damage, this aura's damage resistance returns to full.
    Diplomatic Immunity: The user is able to nullify a single spell that is aimed either at them or if they are within range up to their own rank once every 4 posts. If they cancel a spell one above their own rank, it takes 5 posts to use again. This ability will consume mp from the holder of this lineage equal to the rank of the spell it's using.
    Hell's Angelic Blessing: Actively, the user is able to confort their appearance as a demonic creature whom is suseptable to Demon Slayer and holy magics, to one of the exact opposite. This causes their appearance to shift slightly to reflect this appearance. As part to this, the users weaknesses are unholy and God Slaying magics. As well as this, the users primary magic gains an aura of holy magic, which will allow them to be consumed by Holy/Light God and Demon slayers. However, this does not give any boosts to the damage to the user.
    Blind-Slight: The user is able to form up to 3 clouds of "Calamity" at one time. These are formed by the user touching the ground with their hand or with a ranged spell. The cloud of Calamity does no damage, lowers no sight or senses of any kind, and is 10 meters in diameter. Any person to enter the cloud becomes "infected" for 5 posts. During this time, the persons body through the users eyes become purple and are visible to them through buildings up to 10 (+10 per rank) meters away, and their spells carry this infection as well. After these 5 posts, the infection fades away, but can be cleansed by holy magic only. Any person who becomes "infected" gains a black and purple colored haze around their chest cavity during which time they are infected, as does the users eyes gain a glow to them to indicate their mark is within range.
    Pawful Navigation: As the user steps on the ground, the area emits a pulse like sensation up to 40 meters away. This allows the users blind eyes to see the silhouette's of all objects and people for a second at a time.
    The Cats Have Eyes: The user gains information from anywhere so long as a cat is within earshot.
    Cat's Got Your Tongue: The user is able to speak to animals of all kinds as if they were holding a conversation with another person, though the animal will not be able to speak common language back. (Think of Dr. Dolittle)
    Usage: Aura of Diplomacy- Passive use. Once the shield is down, it takes 5 posts without damage to recover. If damage IS taken, the post cooldown refreshes to the full 5 posts.
    Diplomatic Immunity- Active ability that cannot be used on spells more than 2 ranks above the user. (Example: B rank can null an A rank or lower. S and up is unaffective.)
    Hell's Angelic Blessing- The change in appearance can be used passively. As there is alteration to the strength of a spell used by the caster, there is no set duration, however shifting between these forms requires 4 posts before the user is able to shift again.
    Blind-Sight- Clouds formed by spells are formed where a person(s) are hit. If 3 exist already, it will dissipate the the eldest of clouds. The clouds last for 2 posts at most.
    Loyal Army- Limited to summons created by the users magics that are feline in nature. Cannot apply to other races of creatures even if used by the user, and cannot affect allies summons or pets of the same race. Pets connected to the user are not affected by this at all either.
    Pawful Navigation- This does not show airborne enemies, nor can it reveal people that are invisible via magic.
    The Cats Have Eyes- Passive use.
    Cat's Got Your Tongue- Passive use.

    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 25% more base health.
    3. Arterial Motives: After taking damage, the user recovers 5% of their max health each post for the next 3 posts. This ability cuts off any other passive regen and can only activate once every 5 posts after the end of the 3 post regen.
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.
    5. The O-Negative Effect: All spells casted by the user that do not normally cause wounds to open (such as a punch, kick, or weapon with a blunt edge.) will cause an open wound to appear. If done, the user becomes "infected" with the casters blood, dealing no actual damage, but for the next 4 posts will remain inside the body of the targeted person. This ability can be canceled through healing spells or holy aura based spells.


    Slayer buffs:
    10% Buff to physical stats (strength, speed etc.)

    10% Buff to senses (hearing, smell etc.)

    The ability to enter force after consuming enough of the element

    The ability to consume their element to regain MP

    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. Despite that, this spell will deal 20 damage upon hitting an enemy if one is hit. It can be easily stopped by anything and can be dodged.
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within 50 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell.

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 45 meter area, dealing C rank spell damage on hit within the first 10 meters, and 75% within the other 35 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 45 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 30 meter blast radius. (0-15 meter epicenter=100% | 16-45 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 100 meters from the caster.
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    B rank spells:
    Name: Blood Lotus
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: The users blood begins to seep through any open wounds on their body. If none are made, they will split the skin in any accessible area on their body (i.e. nothing underneath clothing, etc.). Any blood tainted from other spells or simply being exposed to any, as well as any infected persons within 100 meters will be used as well. However, should any infected persons be used, they take no additional damage from the loss of blood. Once the blood is gathered, it lingers in the air in the shape of lotus petals and upon the casters motion of any part of their body, will send the within a 10 meter area to a single location up to 200 meters away at 150 m/s. Any person hit will take 60 damage.
    Strengths:

    • Can have the ability to be less likely seen during the night due to their small size and black coloring, thus making it harder for it to be dodged.

    Weaknesses:

    • Any spell of equal rank or higher can destroy the petals with ease.
    • Wind and water based spells of C rank or higher can neutralize the petals from being harmful.


    Name: Blood God's Bellow
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 5 posts
    Description: The user inhales and gathers blood from within their body and any blood not belonging to a blood demon slayer into their mouth. The user will then expel the welled up blood in the shape of a black tornado of sorts up to 100 meters away at 75 m/s. Spanning across 25 meters in diameter, the first 10 meters will deal a full 60 damage (100%), and the other 15 meter area will deal 30 damage (50%).
    Strengths:

    • Can easily hit multiple targets and knock them back several meters.

    Weaknesses:

    • Any C rank shield or more can stop this shield from doing any damage.
    • Due to it's smaller size, this spell can easily be dodged or blocked by a person.


    Name: Bloody Overload
    Rank: B
    Type: Offensive/Blood
    Duration: Up to 2 posts
    Cooldown: 4 posts
    Description: The caster uses any blood "infecting" another persons body within 200 meters and causes their next spell to backfire, dealing their spells damage to them. Doing so will use all of the casters own "infected blood" that is inside the target. When this spell is activated, the mp is still deducted from this casters mp pool.
    Strengths:

    • Allows for the caster to inflict damage to an enemy without needing to use their own blood to do so.

    Weaknesses:

    • This spell can only work if the person is "infected" with the casters blood.
    • The caster has no control over when this spell is active if the opponent is "infected", therefore they may waste mp when they had no desire to do so.


    Signature spell:
    Name: Tides of Blood
    Rank: User rank (up to S)
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 30/60/100/150/200 meters at 22.5/45/75/112.5/150 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -


    Last edited by Mitsurugi on 18th March 2018, 7:49 pm; edited 9 times in total


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    Salrynn
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    Character Name: Summer Guiyang
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    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Salrynn on 23rd August 2017, 12:05 pm

    Hoiii!! :3 it is I! The Sally! As you have already guessed, I am here to grade this badass magic :3 weeee.

    My requests will be in this colour! hehe ^^

    Lets get to it!

    @Mitsurugi wrote:Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.

    Lineage: To be made
    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 50% more base health. I can accept 25% due to your rank ^.^
    3. Arterial Motives: All spells the caster makes with blood related spells costs them HP instead of MP. Spells of equal rank take 10% health, and anything below takes 5% health to use. After speaking to the staff about this, we decided that this UA would need to cost more than actual MP D; you can either remove it or change it so that it costs more than MP ^.^
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.


    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. It can be easily stopped by anything and can be dodged. You mention it's an offensive spell, but you didn't state that it does damage xD If you can add this, I will be grateful ^^
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent, they are able to use this spell. If the enemy is within 10 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell. This is all fine and dandy, but you should probably mention that they can only affect people of equal or lower rank. ^^

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 10 meter area, dealing C rank spell damage on hit within the first 3 meters, and 75% within the other 7 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 20 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 15 meter blast radius. (0-5 meter epicenter=100% | 6-20 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 20 meters from the caster. This sounds like an auto-hit, so lets fix this! If you can state that your own blood needs to spill on them, then it’s perfectly okay ^^
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    Signature spell:
    Name: Tides of Blood
    Rank: Up to S You should state “User Rank” here aswell ^^
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post I can accept 2 posts here ^^
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 5/10/15/20/25 meters at 3/5/8/10/13 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -


    Well whaddya know, it’s done bump it when you have made edits


    ___________________________________________________________________
    avatar
    Mitsurugi

    1 Year Anniversary- Player -
    Lineage : Hybrid Birthright
    Position : None
    Posts : 314
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,225

    Character Sheet
    Character Name: Aoi Mitsurugi
    Primary Magic: The Ascended Bloodline
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Mitsurugi on 24th August 2017, 9:39 pm

    I have some points and questions on this...

    -First thing is why am I being limited on the percentage based on my rank? Wouldn't it be just be fine leaving it at 50% so long as it doesn't go any higher or anything? I'm just not understanding the reason behind it.
    -Secondly, I understand to some extent why you'd have to press into how much cost I have, however don't you think it's a bit excessive to make me pay more than a normal spell? I also want to point out that even at higher ranks (and I don't plan to make this a point to influence otherwise on the ability itself) I'm still planning to pay a percentage of health. So mainly I do wanna ask if I get to keep the 5% for those or do I need to pay more? Also, I do wanna ask that if I do have to pay more or even to compromise on an amount, will I be able to keep the 50% to compensate for how much HP I'll have to expend for the spell?
    -Blood whip: Tooootally my bad, I'll fix it when I go in so I can do edits all at once. XD
    -Contagion: Define "of rank and lower?" I'd rather be sure if I would be able to keep it as my rank or lower or the spells rank.
    -Bloody Infection: The spell clearly notes it has to have the casters blood inside them by to even use the spell. This simply implies that another spell has to hit and the blood to get inside to even work. If you'd like, I can state in the magic weakness or somewhere that any blood getting inside someone will "expire" within 3-5 posts or if a spell such as this one is used or one with these conditions.

    I woulda pm'd this to you on discord, but I didn't want the first thing you saw was my complaining, but feel free to take it to either here or discord/skype when you get to it.


    ___________________________________________________________________
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    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
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    Guild : Guildless
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    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 633,210.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Madame Astrid on 27th November 2017, 3:47 pm

    Spoiler:
    @Mitsurugi wrote:Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.

    Lineage: To be made
    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 25% more base health.
    3. Arterial Motives: After taking damage, the user recovers 5% of their max health each post for the next 3 posts. This ability cuts off any other passive regen and can only activate once every 5 posts after the end of the 3 post regen.
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.


    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. Despite that, this spell will deal 20 damage upon hitting an enemy if one is hit. It can be easily stopped by anything and can be dodged.
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within 10 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell.

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 10 meter area, dealing C rank spell damage on hit within the first 3 meters, and 75% within the other 7 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 20 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 15 meter blast radius. (0-5 meter epicenter=100% | 6-20 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 20 meters from the caster.
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    Signature spell:
    Name: Tides of Blood
    Rank: User rank (up to S)
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 5/10/15/20/25 meters at 3/5/8/10/13 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -




    ___________________________________________________________________

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    Directory

    Golden Lacrima until 3/25/2019


    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Saint of Repentance
    Posts : 3890
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 633,210.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Madame Astrid on 9th March 2018, 11:11 am

    Unlocked upon user's request.

    @Mitsurugi wrote:Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.

    Lineage: To be made
    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 25% more base health.
    3. Arterial Motives: After taking damage, the user recovers 5% of their max health each post for the next 3 posts. This ability cuts off any other passive regen and can only activate once every 5 posts after the end of the 3 post regen.
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.


    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. Despite that, this spell will deal 20 damage upon hitting an enemy if one is hit. It can be easily stopped by anything and can be dodged.
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within 10 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell.

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 10 meter area, dealing C rank spell damage on hit within the first 3 meters, and 75% within the other 7 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 20 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 15 meter blast radius. (0-5 meter epicenter=100% | 6-20 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 20 meters from the caster.
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    Signature spell:
    Name: Tides of Blood
    Rank: User rank (up to S)
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 5/10/15/20/25 meters at 3/5/8/10/13 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -



    ___________________________________________________________________

    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019


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    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Gold Rush
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    Mentor : None
    Experience : 11,637.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Fluffy on 12th March 2018, 3:21 pm

    *Kitty Hops In*
    Grading in this color bun-bun.

    @Mitsurugi wrote:Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.


    Lineage:
    Empress of Felines:
    Name: Empress of Felines
    Wielder: Mitsurugi
    Description: There is a sect of the afterlife rumored for animals and only animals. Most religions believe that pets do not gain an entrance to heaven, therefore they are left in a purgatory or they go to hell. In reality, those that gain exposure to the afterlife learn of things humans desire, and more so when the creatures themselves grant access to a humanoid or mortal being. A group of feline creatures in their years of separation from the rest, formed a kingdom of their own kind to instill order within this sect. Once every so often, they will summon or seek out a potential leader of their kingdom, grant them power in return for their leadership in uniting the creatures of hell into one united force. This lineage is granted to the new "Emporer or Empress"  of these sects; feline, canine, avian, reptilian, and so on. As a leader, the person is given the power of control of their sect, the physical features depicting their sect's unity.

    In the case of the user, their prior background into royalty as it stood from whom it was that they were birthed and raised from, the connections they share with a powerful being, and the desire to help push their own goals at the cost of their loyal commitment. The users animalistic features act as a crown that naturally improves the users senses, raises their social stature among those that are aware of the existance of these sects, and gives the user the ability to communicate with animals both alive and dead through normal speech.

    Ability: Aura of Diplomacy: The user carries an undetectabe aura, which acts as a shield that can absorb damage equivalent to their own rank up to 100 damage. Every 2 posts without taking damage, this aura's damage resistance returns to full.
    Diplomatic Immunity: The user is able to nullify a single spell that is aimed either at them or if they are within range up to their own rank once every 4 posts. If they cancel a spell one above their own rank, it takes 5 posts to use again. This ability will consume mp from the holder of this lineage equal to the rank of the spell it's using.
    Hell's Angelic Blessing: Actively, the user is able to confort their appearance as a demonic creature whom is suseptable to Demon Slayer and holy magics, to one of the exact opposite. This causes their appearance to shift slightly to reflect this appearance. As part to this, the users weaknesses are unholy and God Slaying magics. As well as this, the users primary magic gains an aura of holy magic, which will allow them to be consumed by Holy/Light God and Demon slayers. However, this does not give any boosts to the damage to the user.
    Blind-Slight: The user is able to form up to 3 clouds of "Calamity" at one time. These are formed by the user touching the ground with their hand or with a ranged spell. The cloud of Calamity does no damage, lowers no sight or senses of any kind, and is 10 meters in diameter. Any person to enter the cloud becomes "infected" for 5 posts. During this time, the persons body through the users eyes become purple and are visible to them through buildings up to 10 (+10 per rank) meters away, and their spells carry this infection as well. After these 5 posts, the infection fades away, but can be cleansed by holy magic only. Any person who becomes "infected" gains a black and purple colored haze around their chest cavity during which time they are infected, as does the users eyes gain a glow to them to indicate their mark is within range.
    Pawful Navigation: As the user steps on the ground, the area emits a pulse like sensation up to 40 meters away. This allows the users blind eyes to see the silhouette's of all objects and people for a second at a time.
    The Cats Have Eyes: The user gains information from anywhere so long as a cat is within earshot.
    Cat's Got Your Tongue: The user is able to speak to animals of all kinds as if they were holding a conversation with another person, though the animal will not be able to speak common language back. (Think of Dr. Dolittle)
    Usage: Aura of Diplomacy- Passive use. Once the shield is down, it takes 5 posts without damage to recover. If damage IS taken, the post cooldown refreshes to the full 5 posts.
    Diplomatic Immunity- Active ability that cannot be used on spells more than 2 ranks above the user. (Example: B rank can null an A rank or lower. S and up is unaffective.)
    Hell's Angelic Blessing- The change in appearance can be used passively. As there is alteration to the strength of a spell used by the caster, there is no set duration, however shifting between these forms requires 4 posts before the user is able to shift again.
    Blind-Sight- Clouds formed by spells are formed where a person(s) are hit. If 3 exist already, it will dissipate the the eldest of clouds. The clouds last for 2 posts at most.
    Loyal Army- Limited to summons created by the users magics that are feline in nature. Cannot apply to other races of creatures even if used by the user, and cannot affect allies summons or pets of the same race. Pets connected to the user are not affected by this at all either.
    Pawful Navigation- This does not show airborne enemies, nor can it reveal people that are invisible via magic.
    The Cats Have Eyes- Passive use.
    Cat's Got Your Tongue- Passive use.

    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 25% more base health.
    3. Arterial Motives: After taking damage, the user recovers 5% of their max health each post for the next 3 posts. This ability cuts off any other passive regen and can only activate once every 5 posts after the end of the 3 post regen.
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.
    5. The O-Negative Effect: All spells casted by the user that do not normally cause wounds to open (such as a punch, kick, or weapon with a blunt edge.) will cause an open wound to appear. If done, the user becomes "infected" with the casters blood, dealing no actual damage, but for the next 4 posts will remain inside the body of the targeted person. This ability can be canceled through healing spells or holy aura based spells.


    Slayer buffs:
    10% Buff to physical stats (strength, speed etc.)

    10% Buff to senses (hearing, smell etc.)

    The ability to enter force after consuming enough of the element

    The ability to consume their element to regain MP

    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. Despite that, this spell will deal 20 damage upon hitting an enemy if one is hit. It can be easily stopped by anything and can be dodged.
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within 50 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell.

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 45 meter area, dealing C rank spell damage on hit within the first 10 meters, and 75% within the other 35 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 45 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 30 meter blast radius. (0-15 meter epicenter=100% | 16-45 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 100 meters from the caster.
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    B rank spells:
    Name: Blood Lotus
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: The users blood begins to seep through any open wounds on their body. If none are made, they will split the skin in any accessible area on their body (i.e. nothing underneath clothing, etc.). Any blood tainted from other spells or simply being exposed to any, as well as any infected persons within 100 meters will be used as well. However, should any infected persons be used, they take no additional damage from the loss of blood. Once the blood is gathered, it lingers in the air in the shape of lotus petals and upon the casters motion of any part of their body, will send the within a 10 meter area to a single location up to 200 meters away at 150 m/s. Any person hit will take 60 damage.
    Strengths:

    • Can have the ability to be less likely seen during the night due to their small size and black coloring, thus making it harder for it to be dodged.

    Weaknesses:

    • Any spell of equal rank or higher can destroy the petals with ease.
    • Wind and water based spells of C rank or higher can neutralize the petals from being harmful.


    Name: Blood God's Bellow
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 5 posts
    Description: The user inhales and gathers blood from within their body and any blood not belonging to a blood demon slayer into their mouth. The user will then expel the welled up blood in the shape of a black tornado of sorts up to 100 meters away at 75 m/s. Spanning across 25 meters in diameter, the first 10 meters will deal a full 60 damage (100%), and the other 15 meter area will deal 45 damage (75%). lower the 75% to 50% to match AoE rules.
    Strengths:

    • Can easily hit multiple targets and knock them back several meters.

    Weaknesses:

    • Any C rank shield or more can stop this shield from doing any damage.
    • Due to it's smaller size, this spell can easily be dodged or blocked by a person.


    Name: Bloody Overload
    Rank: B
    Type: Offensive/Blood
    Duration: Up to 2 posts
    Cooldown:  posts
    Description: The caster uses any blood "infecting" another persons body within 200 meters and causes their next spell to backfire, dealing their spells damage to them. Doing so will use all of the casters own "infected blood" that is inside the target. Brief question. How's the blood getting into someone else, and this spell does consume all the blood gotten into someone, right?
    Strengths:

    • Allows for the caster to inflict damage to an enemy without needing to use their own blood to do so.

    Weaknesses:

    • This spell can only work if the person is "infected" with the casters blood.
    • The caster has no control over when this spell is active if the opponent is "infected", therefore they may waste mp when they had no desire to do so.


    Signature spell:
    Name: Tides of Blood
    Rank: User rank (up to S)
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 30/60/100/150/200 meters at 22.5/45/75/112.5/150 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -



    ___________________________________________________________________
     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★ But We Know I'll Never Change; Just Who Is In Control? ★
    avatar
    Mitsurugi

    1 Year Anniversary- Player -
    Lineage : Hybrid Birthright
    Position : None
    Posts : 314
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,225

    Character Sheet
    Character Name: Aoi Mitsurugi
    Primary Magic: The Ascended Bloodline
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Mitsurugi on 12th March 2018, 3:41 pm

    -Bellow has been adjusted as asked.
    -As asked, the answer to that question is already in the spell description, it’s the last sentence/line or two that it mentions using all blood. And as for the first part, I explained in pm’s and is noted how in several other spells.

    So, that said.. bumping for edits~


    ___________________________________________________________________
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 401
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 11,637.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Fluffy on 13th March 2018, 11:15 pm

    Cool, just make a note that the Bloody Overload spell still uses your mp even though it's triggered by another's cast? Then I believe we should be good.


    ___________________________________________________________________
     Nyx LuxEquipmentPrimarySecondaryTetariy

    ★ But We Know I'll Never Change; Just Who Is In Control? ★
    avatar
    Mitsurugi

    1 Year Anniversary- Player -
    Lineage : Hybrid Birthright
    Position : None
    Posts : 314
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,225

    Character Sheet
    Character Name: Aoi Mitsurugi
    Primary Magic: The Ascended Bloodline
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Mitsurugi on 17th March 2018, 8:32 pm

    Alrighty, all done and bumping.


    ___________________________________________________________________
    avatar
    Fluffy

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 401
    Guild : Savage Skull Guild Master
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 11,637.5

    Character Sheet
    Character Name: Fluffy
    Primary Magic: Flames Of The Underworld
    Secondary Magic:

    Re: The Ascended Bloodline {Blood GS Lacrima}

    Post by Fluffy on 23rd March 2018, 3:12 pm

    Approved.

    Spoiler:
    @Mitsurugi wrote:Magic


    Primary Magic: The Ascended Bloodline (2nd gen Blood GS)
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Ascended Bloodline is a unique form of a God Slaying magic that is passed through a lacrima, recrystalized upon death in order to reform and only able to be passed down through death if it's in use. This bloodline is a corrupted form of blood magic, immensely combined with the power to slay the gods themselves and those whom descend from them with ease. Above that, they are allowed to consume the blood of others of all forms with the exception of Demon Slaying, of which has no proof to exist yet. Still, the power from which this magic is able to hold is much higher than some would consider. Due to the corrupted, demonic origins of this magic, the blood of the spells, AND the caster of this magic will have the color of the blood a raven black color, symbolizing the type of corruption and unholiness that it purely is.

    Abilities that can be found with this magic to have are among both basic and more abstract forms of use. Basic forms of it are shaping the blood to fit the mold of a spell from a crescent, to an X-shape, and so on. More abstract concepts are being able to form a stable, whole weapon from which the caster can use to fight. Much like a requip weapon, these blood-birthed weapons are able to be used in combat, however, they do not gain the same benefits as an actual Requip weapon. The more complex forms for this magic is the molecular level of "blood combustion". The ability to rearrange and separate the molecules to force it to explode. Of course, this can't be done simply to any blood, although, blood mixed with the casters own blood is something that can be worked with very easily.
    Strengths:

    • Allows the user to create and hold a number of various spell types without the need of restriction due to the element in question.
    • With the ways the caster can use their spells, they can easily adapt to any and all combative situations in order to meet, defect from, or gain advantage of another in a fight.

    Weaknesses:

    • Being that the caster uses their own blood for the spells they use, they would need to either take damage prior to, or cut themselves in order to use them.
    • The caster will not be able to control any blood that is not being used for consumption, for their own spells, or from the insides of another persons body without their own blood mixed into it through any means.
    • Weaponry being created through the casters own blood do not have any special benefits such as an active or a passive, they are the equivalent to that of a standard "-make" magic in terms of it's functions outside of the shape it's made to take.


    Lineage:
    Empress of Felines:
    Name: Empress of Felines
    Wielder: Mitsurugi
    Description: There is a sect of the afterlife rumored for animals and only animals. Most religions believe that pets do not gain an entrance to heaven, therefore they are left in a purgatory or they go to hell. In reality, those that gain exposure to the afterlife learn of things humans desire, and more so when the creatures themselves grant access to a humanoid or mortal being. A group of feline creatures in their years of separation from the rest, formed a kingdom of their own kind to instill order within this sect. Once every so often, they will summon or seek out a potential leader of their kingdom, grant them power in return for their leadership in uniting the creatures of hell into one united force. This lineage is granted to the new "Emporer or Empress"  of these sects; feline, canine, avian, reptilian, and so on. As a leader, the person is given the power of control of their sect, the physical features depicting their sect's unity.

    In the case of the user, their prior background into royalty as it stood from whom it was that they were birthed and raised from, the connections they share with a powerful being, and the desire to help push their own goals at the cost of their loyal commitment. The users animalistic features act as a crown that naturally improves the users senses, raises their social stature among those that are aware of the existance of these sects, and gives the user the ability to communicate with animals both alive and dead through normal speech.

    Ability: Aura of Diplomacy: The user carries an undetectabe aura, which acts as a shield that can absorb damage equivalent to their own rank up to 100 damage. Every 2 posts without taking damage, this aura's damage resistance returns to full.
    Diplomatic Immunity: The user is able to nullify a single spell that is aimed either at them or if they are within range up to their own rank once every 4 posts. If they cancel a spell one above their own rank, it takes 5 posts to use again. This ability will consume mp from the holder of this lineage equal to the rank of the spell it's using.
    Hell's Angelic Blessing: Actively, the user is able to confort their appearance as a demonic creature whom is suseptable to Demon Slayer and holy magics, to one of the exact opposite. This causes their appearance to shift slightly to reflect this appearance. As part to this, the users weaknesses are unholy and God Slaying magics. As well as this, the users primary magic gains an aura of holy magic, which will allow them to be consumed by Holy/Light God and Demon slayers. However, this does not give any boosts to the damage to the user.
    Blind-Slight: The user is able to form up to 3 clouds of "Calamity" at one time. These are formed by the user touching the ground with their hand or with a ranged spell. The cloud of Calamity does no damage, lowers no sight or senses of any kind, and is 10 meters in diameter. Any person to enter the cloud becomes "infected" for 5 posts. During this time, the persons body through the users eyes become purple and are visible to them through buildings up to 10 (+10 per rank) meters away, and their spells carry this infection as well. After these 5 posts, the infection fades away, but can be cleansed by holy magic only. Any person who becomes "infected" gains a black and purple colored haze around their chest cavity during which time they are infected, as does the users eyes gain a glow to them to indicate their mark is within range.
    Pawful Navigation: As the user steps on the ground, the area emits a pulse like sensation up to 40 meters away. This allows the users blind eyes to see the silhouette's of all objects and people for a second at a time.
    The Cats Have Eyes: The user gains information from anywhere so long as a cat is within earshot.
    Cat's Got Your Tongue: The user is able to speak to animals of all kinds as if they were holding a conversation with another person, though the animal will not be able to speak common language back. (Think of Dr. Dolittle)
    Usage: Aura of Diplomacy- Passive use. Once the shield is down, it takes 5 posts without damage to recover. If damage IS taken, the post cooldown refreshes to the full 5 posts.
    Diplomatic Immunity- Active ability that cannot be used on spells more than 2 ranks above the user. (Example: B rank can null an A rank or lower. S and up is unaffective.)
    Hell's Angelic Blessing- The change in appearance can be used passively. As there is alteration to the strength of a spell used by the caster, there is no set duration, however shifting between these forms requires 4 posts before the user is able to shift again.
    Blind-Sight- Clouds formed by spells are formed where a person(s) are hit. If 3 exist already, it will dissipate the the eldest of clouds. The clouds last for 2 posts at most.
    Loyal Army- Limited to summons created by the users magics that are feline in nature. Cannot apply to other races of creatures even if used by the user, and cannot affect allies summons or pets of the same race. Pets connected to the user are not affected by this at all either.
    Pawful Navigation- This does not show airborne enemies, nor can it reveal people that are invisible via magic.
    The Cats Have Eyes- Passive use.
    Cat's Got Your Tongue- Passive use.

    Unique Abilities:

    1. Blood Pool: The caster converts 20% all damage to them or dealt into a "pool". Once per 4 posts, the user is able to "drink" from this "pool", regaining health equal to that of the collected pool of blood. The cap of HP allowed is equal to 1.5x their ranks spell damage (i.e. C rank pool cap would be 50 hp).
    2. Cellular Overdrive: The caster has 25% more base health.
    3. Arterial Motives: After taking damage, the user recovers 5% of their max health each post for the next 3 posts. This ability cuts off any other passive regen and can only activate once every 5 posts after the end of the 3 post regen.
    4. Spell Hemorrhage: The casters blood spells inflict grievous wounds to anything it hits, even if the spell is blunt based. These grievous wounds cause the inflicted to bleed and take an additional 40% of the spells damage over 2 posts. These wounds can only be afflicted by a spell of a single rank, and any other rank of damage will not stack (C rank wounds cannot add on D rank damage), however a spell of equal rank will refresh this passive. Healing spells will cancel this effect and this particular effect can only work on a person once every 3 posts after any effect has passed. As well as that, this ability cannot contribute to the Blood Pool ability.
    5. The O-Negative Effect: All spells casted by the user that do not normally cause wounds to open (such as a punch, kick, or weapon with a blunt edge.) will cause an open wound to appear. If done, the user becomes "infected" with the casters blood, dealing no actual damage, but for the next 4 posts will remain inside the body of the targeted person. This ability can be canceled through healing spells or holy aura based spells.


    Slayer buffs:
    10% Buff to physical stats (strength, speed etc.)

    10% Buff to senses (hearing, smell etc.)

    The ability to enter force after consuming enough of the element

    The ability to consume their element to regain MP

    Spells:

    D rank spells:
    Name: Fist of the Blood God
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: The users blood inflicts wounds from the inside out to allow blood to coat their hands. The user then will swing one hand and if hit, will deal spike outward as if hitting with spiked gloves, dealing D rank spell damage on contact.
    Strengths:

    • Great for close quarter combat fighting

    Weaknesses:

    • -Restraining the users arms while this spell starts would essentially waste the users mp
      Needs to make contact with an object to work.
    • The first swing will use this spell regardless of hitting or not.


    Name: Blood Whip
    Rank: D
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The caster can use or create their own would and allow their blood to become a weapon of it's own. Swinging their arm or leg, the blood will extend and expand out up to 10 meters away. The movement is equal to the casters own bodily speed, however the further away this spell is, the slower the speed will move due to momentum and the energy to propel it. Despite that, this spell will deal 20 damage upon hitting an enemy if one is hit. It can be easily stopped by anything and can be dodged.
    Strengths:

    • Close to mid style combat lets this spell become a great asset to the caster.

    Weaknesses:

    • If the spell is destroyed, the blood will not return to the caster.
    • Electric based spells that are used against it, defensive or otherwise will deal 25% or an extra 25% (Depending on if offensive or defensive) to the caster.


    Name: Contagion
    Rank: D
    Type: Supplementary/Blood
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Once any amount of the casters blood enters an open wound of an opponent equal or lower to the caster, they are able to use this spell. If the enemy is within 50 meters, they can inflict one of 3 different ailments to affect them for the duration of the spell.

    • The first option being "legal blindness"; this reduces the enemies sight to blur severely, causing their next spell casted during the duration to be reduced by 10 m/s than it's normal speed.
    • The next option is "Bodily Numbness"; This ailment makes the afflicted lose use of a limb for the duration of the spell. This cannot work on bodily organs or major areas of the body aside from the limbs.
    • The last option that could happen would be "Mute Mutations"; This affliction causes oral type spells to become unable to be casted for the duration. Spells such as spitting acid, slayers roars/bellows/etc., for example. As well as that, the enemy (can be adjusted for plot if pvp is used) cannot speak through the duration and all sounds from them are completely without a lick of noise.

    Strengths:

    • The caster can adjust the spells use to be able to fit the opponent they are fighting.

    Weaknesses:

    • In order for this spell to even be able to work, blood from the caster has to enter the targets body.
    • Any form of healing spell or ailment condition removal type of spell can remove this spells affects no matter the rank or ability that is used.


    Name: Bloody Mary's Mirror
    Rank: D
    Type: Varying/Blood
    Duration: Instant
    Cooldown: 2 posts
    Description: While blood from the caster is inside the body of an enemy, any ability or spell they have, the user can use that spell for themselves as well, however the spell in use becomes a blood/unholy element in the slayers style of spells. This spell will become scaled to fit the rank of this specific spell, however retain this spells own cooldown.
    Strengths:

    • Gives an ultimate diversity to the casters pool of spells.

    Weaknesses:

    • The spells in question are only limited to Instant type spells. Anything with a duration cannot be copied.
    • Any spell above this rank has to be seen before it can be used by the caster themselves.


    C rank spells:
    Name: Ungodly Explosions
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: he user can use any of their blood, or any blood that they have spilled via other spells and corrupted with their magic through physical contact with it, allowing them to turn it black and use for their own spells. The user can snap their fingers as if it were a detonator, making an explosion of a 45 meter area, dealing C rank spell damage on hit within the first 10 meters, and 75% within the other 35 meters.
    Strengths:


    • The various uses in how this spell is done make this spell more useful than most others.

    Weaknesses:

    • Any blood corrupted by the user remains in it's position when this spell is used. I.e. corrupting blood and then manipulating it to another location before using the explosion.
    • Cannot use any blood that has not come from the users body nor any that has been corrupted by her own blood.


    Name: Bloody Kunai
    Rank: C
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 3 posts
    Description: The user takes their own blood (either from previous spells, their own body, or corrupting anothers spilled blood) and shapes them into 3 Kunai throwing knives. These knives can travel at speeds up to 20 m/s, up to 30 meters away. The Kunai themselves will then explode on contact in a 45 meter area, dealing C rank spell damage to anyone caught within the immediate blast radius, and 75% of the damage within a 30 meter blast radius. (0-15 meter epicenter=100% | 16-45 radial damage=75%)
    Strengths:

    • Should this spell hit a target, they cannot avoid being hit with the explosion of this spell.

    Weaknesses:

    • The Kunai will only travel together and make one explosion and deal no initial damage on contact.
    • D rank spells can block this spell from hitting, and will not count towards the durability of any shields on contact, only on explosions.


    Name: Bloody Infection
    Rank: C
    Type: Offensive/Blood/DoT
    Duration: 3 posts
    Cooldown: 5 posts
    Description: While blood is inside the targets body, the caster is able to use this ability. The blood will begin to inflict seering type pains inside the body of the afflicted over the course of the posts. The type of pain does not inflict any sort of burning or fire like damage, however it gives off the feeling of such a thing to those it harms. Fire users that don't know that feeling will seem like acid has been poured in the area and is burning them severely. This deals 40% C rank damage per post it's afflicting a person within 100 meters from the caster.
    Strengths:

    • Due to the form of damage on a person, they could either become extremely distracted and overcome to it, enabling the caster the ability to harm the other person more.

    Weaknesses:

    • Any healing spell can cause this spell to end early.
    • If a person were to leave the spells range, this spell would end early as well.


    B rank spells:
    Name: Blood Lotus
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 4 posts
    Description: The users blood begins to seep through any open wounds on their body. If none are made, they will split the skin in any accessible area on their body (i.e. nothing underneath clothing, etc.). Any blood tainted from other spells or simply being exposed to any, as well as any infected persons within 100 meters will be used as well. However, should any infected persons be used, they take no additional damage from the loss of blood. Once the blood is gathered, it lingers in the air in the shape of lotus petals and upon the casters motion of any part of their body, will send the within a 10 meter area to a single location up to 200 meters away at 150 m/s. Any person hit will take 60 damage.
    Strengths:

    • Can have the ability to be less likely seen during the night due to their small size and black coloring, thus making it harder for it to be dodged.

    Weaknesses:

    • Any spell of equal rank or higher can destroy the petals with ease.
    • Wind and water based spells of C rank or higher can neutralize the petals from being harmful.


    Name: Blood God's Bellow
    Rank: B
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: 5 posts
    Description: The user inhales and gathers blood from within their body and any blood not belonging to a blood demon slayer into their mouth. The user will then expel the welled up blood in the shape of a black tornado of sorts up to 100 meters away at 75 m/s. Spanning across 25 meters in diameter, the first 10 meters will deal a full 60 damage (100%), and the other 15 meter area will deal 30 damage (50%).
    Strengths:

    • Can easily hit multiple targets and knock them back several meters.

    Weaknesses:

    • Any C rank shield or more can stop this shield from doing any damage.
    • Due to it's smaller size, this spell can easily be dodged or blocked by a person.


    Name: Bloody Overload
    Rank: B
    Type: Offensive/Blood
    Duration: Up to 2 posts
    Cooldown: 4 posts
    Description: The caster uses any blood "infecting" another persons body within 200 meters and causes their next spell to backfire, dealing their spells damage to them. Doing so will use all of the casters own "infected blood" that is inside the target. When this spell is activated, the mp is still deducted from this casters mp pool.
    Strengths:

    • Allows for the caster to inflict damage to an enemy without needing to use their own blood to do so.

    Weaknesses:

    • This spell can only work if the person is "infected" with the casters blood.
    • The caster has no control over when this spell is active if the opponent is "infected", therefore they may waste mp when they had no desire to do so.


    Signature spell:
    Name: Tides of Blood
    Rank: User rank (up to S)
    Type: Offensive/Blood
    Duration: Instant
    Cooldown: Once per post
    Description: The caster gathers their blood in the palm of their hand in the shape of a sphere. The blood will appear to boil and then blast outward up to 30/60/100/150/200 meters at 22.5/45/75/112.5/150 m/s. The blood will deal 20/40/60/80/100 damage on contact with an enemy.
    Strengths:

    • A quick, close range ability the caster can use.

    Weaknesses:

    • The caster must have an open wound to gather the blood they need for the spell.
    • If this spell misses any target, the caster will take 50% this spells rank in damage.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:

    • -
    • -
    • -

    Weaknesses:

    • -
    • -
    • -



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    ★ But We Know I'll Never Change; Just Who Is In Control? ★

      Current date/time is 26th May 2018, 2:46 am