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    Dragonborn Magic

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 584
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Magic: Blood God Slayer (Lacrima)
    Second Magic: Hair Manipulation Magic
    Third Magic:

    Dragonborn Magic Empty Dragonborn Magic

    Post by Sanguine 16th April 2019, 12:15 pm

    Magic

    Magic Name: Dragonborn magic
    Magic Type: Ancient magic
    Proof of Training: Click here!
    Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.

    Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.

    Unique Abilities:

    • Acid Resistance: The users body in and out is able to resist all forms of acidic properties from other acids to poisons of all forms. This grants them a 50% resistance to all forms of acids and poisons, as well as the effects of any poison based DoT effects.
    • Ravenous Acids: Any time any of the Dragonborns acid type spells hit a defensive type of spell or piece of equipment, the equipment takes an additional 50% damage, based on the rank of the spell that is used against it.
    • Corrosive Projection: Any physical contact made upon the caster by any object will begin to corrode. Anything with a durability or hp pool will take 5% (all decimal numbers are rounded down) of their hp each post for two posts, and each subsequent hit will inflict add an extra point of exposure up to 5 max. However, people making skin to skin/scale contact will take only 5% (all decimal numbers are rounded down) per post for two posts, following the same subsequent effects. If a person falling under these effects passes the duration, they are temporarily immune to the effects for 5 posts afterward. Active at S


    Solitary Benefit: +50% to Spell Damage

    Spells:


    D rank spells (skipping creation of this rank):
    Name:
    Rank: D
    Type:
    Damage: 40
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank: D+
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    B rank spells:
    Name: Acid Spore
    Rank: B
    Type: Single/Acid/DoT
    Damage: 200
    Range: 200 meters
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Reduces speed to create several bubbles. Bubbles of spell will pop if one makes contact with a target.
    Description: The caster creates several bubbles formed by acid that look much like ordinary bubbles. These bubbles are actually spores created from a liquid acid and continues to travel upon until it touches a target. When this happens, the spores attach to the body and begin to eat through the body, inflicting an initial chunk of damage from the impact (50), followed by another chunk for the remainder of the duration. If the target or someone else consumes the spore, uses a water or ice spell of equal or higher rank on the spores, it can immediately dispel the effects.

    Name: Acid Slash
    Rank: B
    Type: Multi/Offensive/Acid
    Damage: 60
    Range: 150 meters
    Speed: 110 m/s
    Duration: Instant
    Downside: N/A
    Description: The caster gathers acid into the pores of their skin or through the scales of their arms or legs and whips them, creating a crescent shaped attack towards the targeted area of people. The width of the crescent is only equal to the average width of the human arm, allowing the acid to hold its concentrated capacity of acidic compounds together. If any part of the crescent hits something, the entire spell will "explode" along with the way the rest of the spell that made contact with the object would have ended up.

    Name: Snapping Point
    Rank: B
    Type: Acid/Single/Offensive.
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Downside: Only effective against durability based spells and equipment
    Description: The caster can spit a small bit of acid toward/onto a targeted piece of equipment. The acidic means can also be applied through physical contact the user makes with bare hands, feet, or should they be cut or stabbed by something. As acid of the users body touches forged equipment, be it magical or physical, the acid will begin to eat away at the durability, quickly destroying it more effectively than most other means.

    Name: Acid Trip
    Rank: B+
    Type: Offensive/Burst/Acid
    Damage: 120
    Range: 75 meters
    Speed: 75 m/s
    Duration: Instant
    Downside:
    Description: The caster expels acid from their pores or the spaces between their scales and then covers their arm or leg. They then either punch or kick varying on the limb used and sends the liquid acid in a glob equal in size to their limb in use towards the target.


    Name: Acid Flare
    Rank: B
    Type: Acid/AoE
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 post
    Downside:
    Description: The caster pulls all acid from their body into their pores and releases it in a large radial explosion. The acid as it’s released will become an equivalent to shrapnel, hitting anything within range that is in its path.

    Name: Corroding Bite
    Rank: B
    Type: Single Target
    Damage: 80
    Range: Self
    Speed: 2 m/s
    Duration: 1 post
    Downside:
    Description: The casters spit and teeth begin to get coated in acid. When the user bites onto an enemy or object, they inject the venom into and onto them, allowing the acid to deal its maximum capacity of damage.

    Name: Acid Rain
    Rank: B
    Type: AoE/debuff
    Damage: 0
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Downside:
    Description: The user fires a small ball of acid into the air. It then evaporates and gather clouds and forming its own, changing the compounds of the water stored into the clouds to that of acid. The acid then pours down within the area at indicated speeds. Anyone getting wet aside from the caster has their speed debuffed by 60% for a single person, 30% for 2, 20% for 3, and 15% to a max of four. Numbers are halved to any poison slayers or mages.

    Name: Wretched Claw
    Rank: B+
    Type: Single Target/Acid/Offensive
    Damage: 120
    Range: Arms reach
    Speed: 5 m/s
    Duration: 1 post
    Downside:
    Description: The casters claws begin to drip acid from the tips. If the casters claws are not currently present, they are forced to manifest for this spell to work. The acid rips if striking an enemy will rip and shred through defenses much more easily than any other element can.

    A rank spells:
    Name: Acidic Consumption
    Rank: A
    Type: Acid/Healing
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 1 post
    Downside: Cannot be used on anyone but the caster
    Description: The user consumes any substance with any form of acidic compounds within in such as fruits, sugar-like drinks, etc. and heals themselves using said compounds within whatever it is that the user consumes.

    Name: Acidic Radiation Poisoning
    Rank: A
    Type: Offensive/DoT/Single Target
    Damage: 75 per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 4
    Downside: Acid must be exposed to the skin or body of a person.
    Description: While Acid is exposed to a target, the caster can make the person’s body glow with a radioactive like color for a moment. In the activation of this spells affect while the target is in range, the caster spits a plasma-like acid towards the target. The acid, if hit, will harden over their skin, forming a shell. After the acid hardens, they will begin to feel a constant burning pain throughout their body, constantly damaging them from the inside out. If a healing spell of rank or higher is used, the shell is pulled off, the target leaves the range of the spell, the spells effect ends instantly, though the burning pain may slowly subside for flavor text without any further damage beyond that point.

    Name: Carbon Clouds
    Rank: A
    Type: AoE/DoT/Acid
    Damage: 25 per post
    Range: 150 meters
    Speed: 75 m/s
    Duration: 5 posts
    Downside: Any wind spell one rank lower or above can dispel this.
    Description: The caster breathes in and then exhales all the carbon and acids from inside their body, forming a thick black cloud that quickly spreads throughout the area and easily raising over a story tall. The cloud begins to choke and suffocate all within the cloud, starving the air of oxygen and fueling the carbon dioxide cloud around them.

    Name: Hydrochloric Abomination
    Rank: A+
    Type: Acid/Offensive
    Damage: 150
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Only deals full damage to weapons, armors, or items both magically created and normal.
    Description: Black colored acid begins to coat and form a sort of organic type of suit over the users body. This provides no sort of armor bonuses, however upon being hit by anything that is not a ranged spell or ranged weapon, the users “suit” splashes onto whatever it is that hits them up to 2 meters away at 2 m/s, causing that damaging object/person to receive damage. If the user wishes to reform the suit to their body to continue the duration, they must pay the spells cost once again in order to continue its duration.

    Sigs:

    Sigs:
    Name: Breath Weapon
    Rank: User rank (Max S)
    Type: Single/Acid
    Damage: 60/80/100/120
    Range: 120/200/300/400 meters
    Speed: 120/200/300/400 m/s
    Duration: 1 post
    Downside: N/A
    Description: The user takes in breath and gathers acid in their mouth using anything in their body, be it previously consumed acids, stomach acids, even acid within their own spit. The user then expels the acid into a more concentrated, green colored spray in a cone width of 10 meters reaching to the limits of the spell or the first thing it makes contact with. On inanimate objects (or plot destroying things like spells for effects), the acid will eat through the object it's drenched in, corroding and eventually melting it.

    Name: Gunk Shot
    Rank: User rank (Max S)
    Type: Burst/Offensive/Acid
    Damage: 100
    Range: 75 meters
    Speed: 75 m/s
    Duration: instant
    Downside:
    Description: The caster pulls up acid from their body into their mouth and spits it towards a target. The spit comes out as a purple color and expands to the size of a car tire by the time it hits its maximum range, however begins as small as normal spit, quickly gaining its size over the distance.


    Last edited by Sanguine on 6th May 2019, 3:41 pm; edited 3 times in total


    _____________________________________________________________________________________

    Dragonborn Magic ZqspD1Q


    CharacterMagicSecondaryTertiaryBankFight Theme
    Nero
    Nero

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Posts : 10668
    Guild : Rune Knights
    Dungeon Tokens : 0
    Age : 24
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dragonborn Magic Empty Re: Dragonborn Magic

    Post by Nero 3rd May 2019, 11:33 pm

    Bonjour, Joh here to grade your magic. You know how this goes so let's get right to grading, shall we? All edits will be in this colour.

    As an overarching comment, I need you to link the proof of acquisition for this magic itself, whether it be the training topic or the magic shop purchase.

    Spoiler:

    @Sanguine wrote:Magic

    Magic Name: Dragonborn magic
    Magic Type: Ancient magic
    Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.

    Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.

    Unique Abilities:

    • Acid Resistance: The users body in and out is able to resist all forms of acidic properties from other acids to poisons of all forms. This grants them a 50% resistance to all forms of acids and poisons, as well as the effects of any poison based DoT effects.
    • Ravenous Acids: Any time any of the Dragonborns acid type spells hit a defensive type of spell or piece of equipment, the equipment takes an additional 50% damage, based on the rank of the spell that is used against it.
    • Corrosive Projection: Any physical contact made upon the caster by any object will begin to corrode. Anything with a durability or hp pool will take 10% (Burn effects cap at 5% so I need you to lower this) (all decimal numbers are rounded down) of their hp each post for two posts, and each subsequent hit will inflict add an extra point of exposure up to 5 max. However, people making skin to skin/scale contact will take only 5% (all decimal numbers are rounded down) per post for two posts, following the same subsequent effects. If a person falling under these effects passes the duration, they are temporarily immune to the effects for 5 posts afterward. Active at S


    Solitary Benefit: +50% to Strength/Spell Damage (Strength and spell damage are not the same, so you need to pick one or the other)

    Spells:


    D rank spells (skipping creation of this rank):
    Name:
    Rank: D
    Type:
    Damage: 40
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank: D+
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    B rank spells:
    Name: Acid Spore
    Rank: B
    Type: Single/Acid/DoT
    Damage: 200
    Range: 200 meters
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Reduces speed to create several bubbles. Bubbles of spell will pop if one makes contact with a target.
    Description: The caster creates several bubbles formed by acid that look much like ordinary bubbles. These bubbles are actually spores created from a liquid acid and continues to travel upon until it touches a target. When this happens, the spores attach to the body and begin to eat through the body, inflicting an initial chunk of damage from the impact (50), followed by another chunk for the remainder of the duration. If the target or someone else consumes the spore, uses a water or ice spell of equal or higher rank on the spores, it can immediately dispel the effects.

    Name: Acid Slash
    Rank: B
    Type: Multi/Offensive/Acid
    Damage: 60
    Range: 150 meters
    Speed: 110 m/s
    Duration: Instant
    Downside: N/A
    Description: The caster gathers acid into the pores of their skin or through the scales of their arms or legs and whips them, creating a crescent shaped attack towards the targeted area of people. The width of the crescent is only equal to the average width of the human arm, allowing the acid to hold its concentrated capacity of acidic compounds together. If any part of the crescent hits something, the entire spell will "explode" along with the way the rest of the spell that made contact with the object would have ended up.

    Name: Snapping Point
    Rank: B
    Type: Acid/Single/Offensive.
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Downside: Only effective against durability based spells and equipment
    Description: The caster can spit a small bit of acid toward/onto a targeted piece of equipment. The acidic means can also be applied through physical contact the user makes with bare hands, feet, or should they be cut or stabbed by something. As acid of the users body touches forged equipment, be it magical or physical, the acid will begin to eat away at the durability, quickly destroying it more effectively than most other means.

    Name: Acid Trip
    Rank: B+
    Type: Supplementary/Single/Acid
    Damage: -
    Range: 300 meters
    Speed: N/A
    Duration: 4 posts
    Downside: The casters acid must be inside of or on the surface of the targets body for this spell to be able to be used.
    Description: When a target is within range after having been exposed to the casters acids through their skin or open wounds, they begin to hallucinate. If the target has a living fear, the user becomes replaced with that fear (a living fear such as spiders, clowns, dogs), otherwise the target begins to see everything in threes. Three trees, three of the caster, etc. Voices and sounds also become distorted, making hearing things tougher to understand. Should bare skin be the form of cause to this spells effect, any water spell or water overall can wash away the acid, causing the effects to end by the end of that same post. (This spell is an auto-hit and seems like it cannot be avoided if contact has been made with an enemy only once before and through a different spell than this one, which is not allowed. Please change rework this so an enemy affected by this spell retains the ability to avoid it and its effects)


    Name: Acid Flare
    Rank: B
    Type: Acid/AoE
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 post
    Downside:
    Description: The caster pulls all acid from their body into their pores and releases it in a large radial explosion. The acid as it’s released will become an equivalent to shrapnel, hitting anything within range that is in its path.

    Name: Corroding Bite
    Rank: B
    Type: Single Target
    Damage: 80
    Range: Self
    Speed: 2 m/s
    Duration: 1 post
    Downside:
    Description: The casters spit and teeth begin to get coated in acid. When the user bites onto an enemy or object, they inject the venom into and onto them, allowing the acid to deal its maximum capacity of damage.

    Name: Acid Rain
    Rank: B
    Type: AoE/debuff
    Damage: 0
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Downside:
    Description: The user fires a small ball of acid into the air. It then evaporates and gather clouds and forming its own, changing the compounds of the water stored into the clouds to that of acid. The acid then pours down within the area at indicated speeds. Anyone getting wet aside from the caster has their speed debuffed by 60% for a single person, 30% for 2, 20% for 3, and 15% to a max of four. Numbers are halved to any poison slayers or mages.

    Name: Wretched Claw
    Rank: B+
    Type: Single Target/Acid/Offensive
    Damage: 120
    Range: Arms reach
    Speed: 5 m/s
    Duration: 1 post
    Downside:
    Description: The casters claws begin to drip acid from the tips. If the casters claws are not currently present, they are forced to manifest for this spell to work. The acid rips if striking an enemy will rip and shred through defenses much more easily than any other element can.

    A rank spells:
    Name: Acidic Consumption
    Rank: A
    Type: Acid/Healing
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 1 post
    Downside: Cannot be used on anyone but the caster
    Description: The user consumes any substance with any form of acidic compounds within in such as fruits, sugar-like drinks, etc. and heals themselves using said compounds within whatever it is that the user consumes.

    Name: Acidic Radiation Poisoning
    Rank: A
    Type: Offensive/DoT/Single Target
    Damage: 75 per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 4
    Downside: Acid must be exposed to the skin or body of a person.
    Description: While Acid is exposed to a target, the caster can make the person’s body glow with a radioactive like color for a moment. In the activation of this spells affect while the target is in range, they will begin to feel a constant burning pain throughout their body, constantly damaging them from the inside out. If a healing spell of rank or higher is used or the Target leaves the range of the spell, the spells effect ends instantly, though the burning pain may slowly subside for flavor text without any further damage beyond that point. (This spell is an auto-hit and seems like it cannot be avoided if contact has been made with an enemy only once before and through a different spell than this one, which is not allowed. Please change rework this so an enemy affected by this spell retains the ability to avoid it and its effects)

    Name: Carbon Clouds
    Rank: A
    Type: AoE/DoT/Acid
    Damage: 25 per post
    Range: 150 meters
    Speed: 75 m/s
    Duration: 5 posts
    Downside: Any wind spell one rank lower or above can dispel this.
    Description: The caster breathes in and then exhales all the carbon and acids from inside their body, forming a thick black cloud that quickly spreads throughout the area and easily raising over a story tall. The cloud begins to choke and suffocate all within the cloud, starving the air of oxygen and fueling the carbon dioxide cloud around them.

    Name: Hydrochloric Abomination
    Rank: A+
    Type: Acid/Offensive
    Damage: 150
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Only deals full damage to weapons, armors, or items both magically created and normal.
    Description: Black colored acid begins to coat and form a sort of organic type of suit over the users body. This provides no sort of armor bonuses, however upon being hit by anything that is not a ranged spell or ranged weapon, the users “suit” splashes onto whatever it is that hits them (Need both speed and range for the "splash", otherwise the attack would be unavoidable and thus an auto-hit), causing that damaging object/person to receive damage. If the user wishes to reform the suit to their body to continue the duration, they must pay the spells cost once again in order to continue its duration.

    Sigs:

    Sigs:
    Name: Breath Weapon
    Rank: User rank (Max S)
    Type: Single/Acid
    Damage: 60/80/100/120
    Range: 120/200/300/400 meters
    Speed: 120/200/300/400 m/s
    Duration: 1 post
    Downside: N/A
    Description: The user takes in breath and gathers acid in their mouth using anything in their body, be it previously consumed acids, stomach acids, even acid within their own spit. The user then expels the acid into a more concentrated, green colored spray in a cone width of 10 meters reaching to the limits of the spell or the first thing it makes contact with. On inanimate objects (or plot destroying things like spells for effects), the acid will eat through the object it's drenched in, corroding and eventually melting it.

    Name: Gunk Shot
    Rank: User rank (Max S)
    Type: Burst/Offensive/Acid
    Damage: 100
    Range: 75 meters
    Speed: 75 m/s
    Duration: instant
    Downside:
    Description: The caster pulls up acid from their body into their mouth and spits it towards a target. The spit comes out as a purple color and expands to the size of a car tire by the time it hits its maximum range, however begins as small as normal spit, quickly gaining its size over the distance.


    _____________________________________________________________________________________

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 584
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Magic: Blood God Slayer (Lacrima)
    Second Magic: Hair Manipulation Magic
    Third Magic:

    Dragonborn Magic Empty Re: Dragonborn Magic

    Post by Sanguine 4th May 2019, 11:03 am

    All edited and bumping! Acid Trip has been changed, so I’m making it aware now for ya!


    _____________________________________________________________________________________

    Dragonborn Magic ZqspD1Q


    CharacterMagicSecondaryTertiaryBankFight Theme
    Nero
    Nero

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Posts : 10668
    Guild : Rune Knights
    Dungeon Tokens : 0
    Age : 24
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dragonborn Magic Empty Re: Dragonborn Magic

    Post by Nero 6th May 2019, 9:01 am

    two more edits, same color
    Spoiler:

    @Sanguine wrote:Magic

    Magic Name: Dragonborn magic
    Magic Type: Ancient magic
    Proof of Training: Click here!
    Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.

    Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.

    Unique Abilities:

    • Acid Resistance: The users body in and out is able to resist all forms of acidic properties from other acids to poisons of all forms. This grants them a 50% resistance to all forms of acids and poisons, as well as the effects of any poison based DoT effects.
    • Ravenous Acids: Any time any of the Dragonborns acid type spells hit a defensive type of spell or piece of equipment, the equipment takes an additional 50% damage, based on the rank of the spell that is used against it.
    • Corrosive Projection: Any physical contact made upon the caster by any object will begin to corrode. Anything with a durability or hp pool will take 5% (all decimal numbers are rounded down) of their hp each post for two posts, and each subsequent hit will inflict add an extra point of exposure up to 5 max. However, people making skin to skin/scale contact will take only 5% (all decimal numbers are rounded down) per post for two posts, following the same subsequent effects. If a person falling under these effects passes the duration, they are temporarily immune to the effects for 5 posts afterward. Active at S


    Solitary Benefit: +50% to Spell Damage

    Spells:


    D rank spells (skipping creation of this rank):
    Name:
    Rank: D
    Type:
    Damage: 40
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank: D+
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    B rank spells:
    Name: Acid Spore
    Rank: B
    Type: Single/Acid/DoT
    Damage: 200
    Range: 200 meters
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Reduces speed to create several bubbles. Bubbles of spell will pop if one makes contact with a target.
    Description: The caster creates several bubbles formed by acid that look much like ordinary bubbles. These bubbles are actually spores created from a liquid acid and continues to travel upon until it touches a target. When this happens, the spores attach to the body and begin to eat through the body, inflicting an initial chunk of damage from the impact (50), followed by another chunk for the remainder of the duration. If the target or someone else consumes the spore, uses a water or ice spell of equal or higher rank on the spores, it can immediately dispel the effects.

    Name: Acid Slash
    Rank: B
    Type: Multi/Offensive/Acid
    Damage: 60
    Range: 150 meters
    Speed: 110 m/s
    Duration: Instant
    Downside: N/A
    Description: The caster gathers acid into the pores of their skin or through the scales of their arms or legs and whips them, creating a crescent shaped attack towards the targeted area of people. The width of the crescent is only equal to the average width of the human arm, allowing the acid to hold its concentrated capacity of acidic compounds together. If any part of the crescent hits something, the entire spell will "explode" along with the way the rest of the spell that made contact with the object would have ended up.

    Name: Snapping Point
    Rank: B
    Type: Acid/Single/Offensive.
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Downside: Only effective against durability based spells and equipment
    Description: The caster can spit a small bit of acid toward/onto a targeted piece of equipment. The acidic means can also be applied through physical contact the user makes with bare hands, feet, or should they be cut or stabbed by something. As acid of the users body touches forged equipment, be it magical or physical, the acid will begin to eat away at the durability, quickly destroying it more effectively than most other means.

    Name: Acid Trip
    Rank: B+
    Type: Offensive/Burst/Acid
    Damage: 120
    Range: 75 meters
    Speed: 75 m/s
    Duration: Instant
    Downside:
    Description: The caster expels acid from their pores or the spaces between their scales and then covers their arm or leg. They then either punch or kick varying on the limb used and sends the liquid acid in a glob equal in size to their limb in use towards the target.


    Name: Acid Flare
    Rank: B
    Type: Acid/AoE
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 post
    Downside:
    Description: The caster pulls all acid from their body into their pores and releases it in a large radial explosion. The acid as it’s released will become an equivalent to shrapnel, hitting anything within range that is in its path.

    Name: Corroding Bite
    Rank: B
    Type: Single Target
    Damage: 80
    Range: Self
    Speed: 2 m/s
    Duration: 1 post
    Downside:
    Description: The casters spit and teeth begin to get coated in acid. When the user bites onto an enemy or object, they inject the venom into and onto them, allowing the acid to deal its maximum capacity of damage.

    Name: Acid Rain
    Rank: B
    Type: AoE/debuff
    Damage: 0
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Downside:
    Description: The user fires a small ball of acid into the air. It then evaporates and gather clouds and forming its own, changing the compounds of the water stored into the clouds to that of acid. The acid then pours down within the area at indicated speeds. Anyone getting wet aside from the caster has their speed debuffed by 60% for a single person, 30% for 2, 20% for 3, and 15% to a max of four. Numbers are halved to any poison slayers or mages.

    Name: Wretched Claw
    Rank: B+
    Type: Single Target/Acid/Offensive
    Damage: 120
    Range: Arms reach
    Speed: 5 m/s
    Duration: 1 post
    Downside:
    Description: The casters claws begin to drip acid from the tips. If the casters claws are not currently present, they are forced to manifest for this spell to work. The acid rips if striking an enemy will rip and shred through defenses much more easily than any other element can.

    A rank spells:
    Name: Acidic Consumption
    Rank: A
    Type: Acid/Healing
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 1 post
    Downside: Cannot be used on anyone but the caster
    Description: The user consumes any substance with any form of acidic compounds within in such as fruits, sugar-like drinks, etc. and heals themselves using said compounds within whatever it is that the user consumes.

    Name: Acidic Radiation Poisoning
    Rank: A
    Type: Offensive/DoT/Single Target
    Damage: 75 per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 4
    Downside: Acid must be exposed to the skin or body of a person.
    Description: While Acid is exposed to a target, the caster can make the person’s body glow with a radioactive like color for a moment. In the activation of this spells affect while the target is in range, the acid will harden over their skin, forming a shell. After the acid hardens, they will begin to feel a constant burning pain throughout their body, constantly damaging them from the inside out. If a healing spell of rank or higher is used, the shell is pulled off, the target leaves the range of the spell, the spells effect ends instantly, though the burning pain may slowly subside for flavor text without any further damage beyond that point. (This is still worded like an auto-hit since the prerequisit for hitting an enemy is simply them being exposed to the effects of one of your other acid spells, giving the target no chance to dodge the attack once they have been hit with a spell other than this one)

    Name: Carbon Clouds
    Rank: A
    Type: AoE/DoT/Acid
    Damage: 25 per post
    Range: 150 meters
    Speed: 75 m/s
    Duration: 5 posts
    Downside: Any wind spell one rank lower or above can dispel this.
    Description: The caster breathes in and then exhales all the carbon and acids from inside their body, forming a thick black cloud that quickly spreads throughout the area and easily raising over a story tall. The cloud begins to choke and suffocate all within the cloud, starving the air of oxygen and fueling the carbon dioxide cloud around them.

    Name: Hydrochloric Abomination
    Rank: A+
    Type: Acid/Offensive
    Damage: 150
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Only deals full damage to weapons, armors, or items both magically created and normal.
    Description: Black colored acid begins to coat and form a sort of organic type of suit over the users body. This provides no sort of armor bonuses, however upon being hit by anything that is not a ranged spell or ranged weapon, the users “suit” splashes onto whatever it is that hits them up to 2 meters away (Still need a speed for this one), causing that damaging object/person to receive damage. If the user wishes to reform the suit to their body to continue the duration, they must pay the spells cost once again in order to continue its duration.

    Sigs:

    Sigs:
    Name: Breath Weapon
    Rank: User rank (Max S)
    Type: Single/Acid
    Damage: 60/80/100/120
    Range: 120/200/300/400 meters
    Speed: 120/200/300/400 m/s
    Duration: 1 post
    Downside: N/A
    Description: The user takes in breath and gathers acid in their mouth using anything in their body, be it previously consumed acids, stomach acids, even acid within their own spit. The user then expels the acid into a more concentrated, green colored spray in a cone width of 10 meters reaching to the limits of the spell or the first thing it makes contact with. On inanimate objects (or plot destroying things like spells for effects), the acid will eat through the object it's drenched in, corroding and eventually melting it.

    Name: Gunk Shot
    Rank: User rank (Max S)
    Type: Burst/Offensive/Acid
    Damage: 100
    Range: 75 meters
    Speed: 75 m/s
    Duration: instant
    Downside:
    Description: The caster pulls up acid from their body into their mouth and spits it towards a target. The spit comes out as a purple color and expands to the size of a car tire by the time it hits its maximum range, however begins as small as normal spit, quickly gaining its size over the distance.


    _____________________________________________________________________________________

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 584
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Magic: Blood God Slayer (Lacrima)
    Second Magic: Hair Manipulation Magic
    Third Magic:

    Dragonborn Magic Empty Re: Dragonborn Magic

    Post by Sanguine 6th May 2019, 3:41 pm

    Aaaaannd edited! Changed up the Radiation spell a little bit, but should be better fitting!


    _____________________________________________________________________________________

    Dragonborn Magic ZqspD1Q


    CharacterMagicSecondaryTertiaryBankFight Theme
    Nero
    Nero

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Posts : 10668
    Guild : Rune Knights
    Dungeon Tokens : 0
    Age : 24
    Experience : 3,108,432
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dragonborn Magic Empty Re: Dragonborn Magic

    Post by Nero 8th May 2019, 7:21 am

    Dragonborn Magic FbVA7uB

    Spoiler:
    @Sanguine wrote:Magic

    Magic Name: Dragonborn magic
    Magic Type: Ancient magic
    Proof of Training: Click here!
    Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.

    Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.

    Unique Abilities:

    • Acid Resistance: The users body in and out is able to resist all forms of acidic properties from other acids to poisons of all forms. This grants them a 50% resistance to all forms of acids and poisons, as well as the effects of any poison based DoT effects.
    • Ravenous Acids: Any time any of the Dragonborns acid type spells hit a defensive type of spell or piece of equipment, the equipment takes an additional 50% damage, based on the rank of the spell that is used against it.
    • Corrosive Projection: Any physical contact made upon the caster by any object will begin to corrode. Anything with a durability or hp pool will take 5% (all decimal numbers are rounded down) of their hp each post for two posts, and each subsequent hit will inflict add an extra point of exposure up to 5 max. However, people making skin to skin/scale contact will take only 5% (all decimal numbers are rounded down) per post for two posts, following the same subsequent effects. If a person falling under these effects passes the duration, they are temporarily immune to the effects for 5 posts afterward. Active at S


    Solitary Benefit: +50% to Spell Damage

    Spells:


    D rank spells (skipping creation of this rank):
    Name:
    Rank: D
    Type:
    Damage: 40
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:

    Name:
    Rank: D+
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Downside:
    Description:


    B rank spells:
    Name: Acid Spore
    Rank: B
    Type: Single/Acid/DoT
    Damage: 200
    Range: 200 meters
    Speed: 100 m/s
    Duration: 4 posts
    Downside: Reduces speed to create several bubbles. Bubbles of spell will pop if one makes contact with a target.
    Description: The caster creates several bubbles formed by acid that look much like ordinary bubbles. These bubbles are actually spores created from a liquid acid and continues to travel upon until it touches a target. When this happens, the spores attach to the body and begin to eat through the body, inflicting an initial chunk of damage from the impact (50), followed by another chunk for the remainder of the duration. If the target or someone else consumes the spore, uses a water or ice spell of equal or higher rank on the spores, it can immediately dispel the effects.

    Name: Acid Slash
    Rank: B
    Type: Multi/Offensive/Acid
    Damage: 60
    Range: 150 meters
    Speed: 110 m/s
    Duration: Instant
    Downside: N/A
    Description: The caster gathers acid into the pores of their skin or through the scales of their arms or legs and whips them, creating a crescent shaped attack towards the targeted area of people. The width of the crescent is only equal to the average width of the human arm, allowing the acid to hold its concentrated capacity of acidic compounds together. If any part of the crescent hits something, the entire spell will "explode" along with the way the rest of the spell that made contact with the object would have ended up.

    Name: Snapping Point
    Rank: B
    Type: Acid/Single/Offensive.
    Damage: 80
    Range: 200 meters
    Speed: 200 m/s
    Duration: Instant
    Downside: Only effective against durability based spells and equipment
    Description: The caster can spit a small bit of acid toward/onto a targeted piece of equipment. The acidic means can also be applied through physical contact the user makes with bare hands, feet, or should they be cut or stabbed by something. As acid of the users body touches forged equipment, be it magical or physical, the acid will begin to eat away at the durability, quickly destroying it more effectively than most other means.

    Name: Acid Trip
    Rank: B+
    Type: Offensive/Burst/Acid
    Damage: 120
    Range: 75 meters
    Speed: 75 m/s
    Duration: Instant
    Downside:
    Description: The caster expels acid from their pores or the spaces between their scales and then covers their arm or leg. They then either punch or kick varying on the limb used and sends the liquid acid in a glob equal in size to their limb in use towards the target.


    Name: Acid Flare
    Rank: B
    Type: Acid/AoE
    Damage: 40
    Range: 100 meters
    Speed: 50 m/s
    Duration: 1 post
    Downside:
    Description: The caster pulls all acid from their body into their pores and releases it in a large radial explosion. The acid as it’s released will become an equivalent to shrapnel, hitting anything within range that is in its path.

    Name: Corroding Bite
    Rank: B
    Type: Single Target
    Damage: 80
    Range: Self
    Speed: 2 m/s
    Duration: 1 post
    Downside:
    Description: The casters spit and teeth begin to get coated in acid. When the user bites onto an enemy or object, they inject the venom into and onto them, allowing the acid to deal its maximum capacity of damage.

    Name: Acid Rain
    Rank: B
    Type: AoE/debuff
    Damage: 0
    Range: 100 meters
    Speed: 50 m/s
    Duration: 5 posts
    Downside:
    Description: The user fires a small ball of acid into the air. It then evaporates and gather clouds and forming its own, changing the compounds of the water stored into the clouds to that of acid. The acid then pours down within the area at indicated speeds. Anyone getting wet aside from the caster has their speed debuffed by 60% for a single person, 30% for 2, 20% for 3, and 15% to a max of four. Numbers are halved to any poison slayers or mages.

    Name: Wretched Claw
    Rank: B+
    Type: Single Target/Acid/Offensive
    Damage: 120
    Range: Arms reach
    Speed: 5 m/s
    Duration: 1 post
    Downside:
    Description: The casters claws begin to drip acid from the tips. If the casters claws are not currently present, they are forced to manifest for this spell to work. The acid rips if striking an enemy will rip and shred through defenses much more easily than any other element can.

    A rank spells:
    Name: Acidic Consumption
    Rank: A
    Type: Acid/Healing
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 1 post
    Downside: Cannot be used on anyone but the caster
    Description: The user consumes any substance with any form of acidic compounds within in such as fruits, sugar-like drinks, etc. and heals themselves using said compounds within whatever it is that the user consumes.

    Name: Acidic Radiation Poisoning
    Rank: A
    Type: Offensive/DoT/Single Target
    Damage: 75 per post
    Range: 300 meters
    Speed: 300 m/s
    Duration: 4
    Downside: Acid must be exposed to the skin or body of a person.
    Description: While Acid is exposed to a target, the caster can make the person’s body glow with a radioactive like color for a moment. In the activation of this spells affect while the target is in range, the caster spits a plasma-like acid towards the target. The acid, if hit, will harden over their skin, forming a shell. After the acid hardens, they will begin to feel a constant burning pain throughout their body, constantly damaging them from the inside out. If a healing spell of rank or higher is used, the shell is pulled off, the target leaves the range of the spell, the spells effect ends instantly, though the burning pain may slowly subside for flavor text without any further damage beyond that point.

    Name: Carbon Clouds
    Rank: A
    Type: AoE/DoT/Acid
    Damage: 25 per post
    Range: 150 meters
    Speed: 75 m/s
    Duration: 5 posts
    Downside: Any wind spell one rank lower or above can dispel this.
    Description: The caster breathes in and then exhales all the carbon and acids from inside their body, forming a thick black cloud that quickly spreads throughout the area and easily raising over a story tall. The cloud begins to choke and suffocate all within the cloud, starving the air of oxygen and fueling the carbon dioxide cloud around them.

    Name: Hydrochloric Abomination
    Rank: A+
    Type: Acid/Offensive
    Damage: 150
    Range: Self
    Speed: Self
    Duration: 6 posts
    Downside: Only deals full damage to weapons, armors, or items both magically created and normal.
    Description: Black colored acid begins to coat and form a sort of organic type of suit over the users body. This provides no sort of armor bonuses, however upon being hit by anything that is not a ranged spell or ranged weapon, the users “suit” splashes onto whatever it is that hits them up to 2 meters away at 2 m/s, causing that damaging object/person to receive damage. If the user wishes to reform the suit to their body to continue the duration, they must pay the spells cost once again in order to continue its duration.

    Sigs:

    Sigs:
    Name: Breath Weapon
    Rank: User rank (Max S)
    Type: Single/Acid
    Damage: 60/80/100/120
    Range: 120/200/300/400 meters
    Speed: 120/200/300/400 m/s
    Duration: 1 post
    Downside: N/A
    Description: The user takes in breath and gathers acid in their mouth using anything in their body, be it previously consumed acids, stomach acids, even acid within their own spit. The user then expels the acid into a more concentrated, green colored spray in a cone width of 10 meters reaching to the limits of the spell or the first thing it makes contact with. On inanimate objects (or plot destroying things like spells for effects), the acid will eat through the object it's drenched in, corroding and eventually melting it.

    Name: Gunk Shot
    Rank: User rank (Max S)
    Type: Burst/Offensive/Acid
    Damage: 100
    Range: 75 meters
    Speed: 75 m/s
    Duration: instant
    Downside:
    Description: The caster pulls up acid from their body into their mouth and spits it towards a target. The spit comes out as a purple color and expands to the size of a car tire by the time it hits its maximum range, however begins as small as normal spit, quickly gaining its size over the distance.


    _____________________________________________________________________________________


      Current date/time is 5th December 2021, 4:55 pm