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    Eldritch Knight Magic

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Eldritch Knight Magic

    Post by Nessaj the CK 18th January 2015, 3:14 am

    Primary Magic: Eldritch Knight
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of Eldritch Magical Energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.

    Strengths:

    • Attacks made by the holder are harder to predict and dodge or block.
    • This magic is versatile allowing the possibility to do almost anything.
    • Living Construct - This passive quite powerful in specific situations.

    Weaknesses:

    • The magic is easy to learn but very difficult to master and thus will often lead to failure with using it's spells
    • Requires a lot of prep time at the beginning of battles
    • The holder is made up of a mass of unstable magical energy that is scattered upon the destruction of the armor and cannot return to a conscious form until the armor is fully repaired.
    • Living Construct - Very poor at being healed as it is not a living creature like most other beings

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon green color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain immense surge in physical speed (50%), strength (75%), and durability (+50% HP). They also gain the ability to shoot blasts of dark energy from their body that deals user ranked spell damage.
    Usage: 4 post duration with a 6 post cooldown. Can't use magic during use of this ability. Bonus HP is taken first before true HP but temporary HP cannot recover while inactive and if you exit and reenter the state,  the temporary HP is where it left off as.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Assault_Cuirass_icon

    • Eldritch Construct - The holder becomes a suit of armor, the Eldritch Mithril Plate, this means he cannot wear armor any other armor. The holder cannot the effects of aging, bleed, blind, charm, disease, fatigue, hunger, paralysis, poison, sleep, stun, suffocation, thirst, nor can he be critically struck. This holder only receives 50% of all healing effects from other magic, this includes regeneration.

      Eldritch Knight Magic Echo_Sabre_icon

    • Mana Breaker - All physical damage done by the holder of this magic deals the same amount to the target's MP and whenever any unit loses mana to any effect (except spellcasting) the holder is healed for 50% of the mana lost. When the holder is targeted by an enemies spell the enemy is Purged, removing all buffs from them before the spell lands.

      Eldritch Knight Magic Aghanim%27s_Scepter_icon

    • Eldritch Mastery - The holder can choose to active up to three elemental marks choosing any between Quas, Wex, or Exort. Each element mark active gives a small passive buff to the holder. Any combination of the marks can be active at anytime as long as no more then three total are active at once. The holder can change or active each slot twice per post. Quas gives 8.3% movement speed for each mark of Quas. Wex gives 16.6% melee attack speed increase for each Wex mark. Exort gives 25% bonus damage magic on melee attacks for every Exort mark.


    Spells:


    Last edited by Nessaj the CK on 4th June 2017, 5:53 pm; edited 100 times in total
    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 28th January 2015, 1:35 pm

    Boop


    _____________________________________________________________________________________

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
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    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
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    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Hikachu 28th January 2015, 7:33 pm

    Dis ish mine. I'll go over this as soon as possible. ;3


    _____________________________________________________________________________________


    Eldritch Knight Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Hikachu
    Hikachu

    Grand Duelist


    Grand Duelist

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Rainbow- 1 Year Anniversary- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 3494
    Guild : ɢᴀʀᴏᴜ ᴋɴɪɢʜᴛs
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Age : 25
    Experience : 212.5

    Character Sheet
    First Skill: ❅ ᴀʀᴄᴛɪᴄ ɴᴇᴍᴇsɪs
    Second Skill: ヽ(*≧ω≦)ノ
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Hikachu 8th February 2015, 11:17 pm

    After talking through Skype, this is now...

    Eldritch Knight Magic URAkUNP


    _____________________________________________________________________________________


    Eldritch Knight Magic JhB4MAf

    Profile | Magic | History | Vault

    theme | battle theme

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Godlike Frederik 26th September 2016, 12:36 pm

    Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.
    Eldritch Armor:
    Strengths:

    • The wearer becomes a suit of armor made out of carbonate steel
    • The holder cannot drown, sleep, become exhausted, feel pain, or become poisoned/diseased
    • The magic is very chaotic allowing elemental attacks to rapidly and randomly change
    • The magic is versatile allowing to to have the possibility to do anything

    Weaknesses:

    • The holder can never return to being human.
    • The magics versatility can lead the magic to not be extremely good at one specific task.
    • The magic is very unstable meaning it is unreliable and rarely will do exactly what you want it to do.
    • As the Holder loses HP he takes more damage. For every 1% of HP the holder is missing he takes 1% more damage.
    • Magical Lightning Rod - This ability will mean that the holder is taking all of the spell damage for the entire team.
    • Backfire - This magics spells all have a chance to backfire. When casting a spell a dice roll is made and if the result is a 1 the spell backfires (A description of the spells backfire effect is with the spell).

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon orange color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
    Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Ultimate_Orb_icon

    • Backfire - This magics spells all have a chance to backfire. When casting a spell a dice roll is made and if the result is a 1 the spell backfires (A description of the spells backfire effect is with the spell).
      Eldritch Knight Magic Dagon_icon

    • Magical Lightning Rod - The holder acts as a lightning rod to all other magic, causing all spells to target the holder or any illusions/images of the holder. Any magic cast is evenly split between the initial target and the holder allowing the holder to be healed or buffed by the opponent or debuffed and damaged by an ally.
      Eldritch Knight Magic Crimson_Guard_icon

    • Dice Block - At anytime the holder would take damage the holder, he may choose to throw a Dice Block to change the amount of damage he will take (All other effects will still apply such as stuns or paralysis and this can only be used on spells that are equal to or lower then the holder's rank).
      Dice Results:

    Spells:



    Unlocked per users request


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 26th September 2016, 4:07 pm

    Lord Frederik wrote:Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.
    Eldritch Armor:
    //Image was broken and therefore removed
    Strengths:

    • The wearer becomes a suit of armor made out of carbonate steel
    • The holder cannot drown, sleep, become exhausted, feel pain, or become poisoned/diseased
    • //These were worked into one bullet and the Living Construct passive
    • The magic is very chaotic allowing elemental attacks to rapidly and randomly change
    • The magic is versatile allowing to to have the possibility to do anything
      //Added a new bullet

    Weaknesses:

    • The holder can never return to being human.
    • //Was removed for being pointless
    • The magics versatility can lead the magic to not be extremely good at one specific task.
    • The magic is very unstable meaning it is unreliable and rarely will do exactly what you want it to do.
    • //Were reworded into one bullet
    • As the Holder loses HP he takes more damage. For every 1% of HP the holder is missing he takes 1% more damage.
    • //Was changed for the Living Construct passive
    • Magical Lightning Rod //Renamed - This ability will mean that the holder is taking all of the spell damage for the entire team.
    • Backfire - This magics spells all have a chance to backfire. When casting a spell a dice roll is made and if the result is a 1 the spell backfires (A description of the spells backfire effect is with the spell).
    • //Slightly reworded


    Lord Frederik wrote:Unique Abilities:
    Eldritch Knight Magic Ultimate_Orb_icon

    • Backfire - This magics spells all have a chance to backfire. When casting a spell a dice roll is made and if the result is a 1 the spell backfires (A description of the spells backfire effect is with the spell). //Changed to become the passives granted from strengths listed earlier and moved into being an overall weakness of the magic
      Eldritch Knight Magic Dagon_icon

    • Magical Lightning Rod //Renamed - The holder acts as a lightning rod to all other magic, causing all spells to target the holder or any illusions/images of the holder. Any magic cast is evenly split between the initial target and the holder allowing the holder to be healed or buffed by the opponent or debuffed and damaged by an ally.
      //Fixed most grammar errors
      Eldritch Knight Magic Crimson_Guard_icon

    • Dice Block //Renamed - At anytime the holder would take damage the holder, he may choose to throw a Dice Block to change the amount of damage he will take (All other effects will still apply such as stuns or paralysis and this can only be used on spells that are equal to or lower then the holder's rank).
      //Reworded to avoid confusion and added an internal psuedo cooldown
      Dice Results:


    Changes to spells:

    Chaos bolt - Reworded strengths and weakness for better grammar

    Element Rain - Reworked into Elemental Storm to reduce arguments on what it does and does not affect.

    Reality Rift - Added a damage buff

    Spell Steal - Reworded to create better grammar


    Last edited by Nessaj the CK on 28th September 2016, 12:56 pm; edited 1 time in total


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 27th September 2016, 1:17 pm

    Needs approval for balance changes


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Bump Re: Eldritch Knight Magic

    Post by Guest 29th September 2016, 3:09 pm

    Nessaj the CK wrote:Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.

    Strengths:

    • Attacks made by the holder are harder to predict and dodge or block.
    • The magic's chaotic nature allows elemental attacks to rapidly change.
    • This magic is versatile allowing to to have the possibility to do anything.
    • Living Construct - This passive quite powerful in specific situations.

    Weaknesses:

    • The magic is unstable and unpredictable, it is unreliable and rarely will do exactly what it is expected to do.
    • The holder is made up of a mass of unstable magical energy that is scattered upon the destruction of the armor and cannot return to a conscious form until the armor is fully repaired.
    • Living Construct - This passive causes healing to become mitigated and less effective.
    • Conductive - This passive creates difficulties when working with teammates.
    • Backfire - This magic's spells all have a chance to backfire harming the holder. When casting a spell the holder roll a d6 on the result of a 1 the spell backfires each spell has it's own unique effect for what happens.

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon orange color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
    Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Assault_Cuirass_icon

    • Living Construct - The wearer becomes a suit of armor made out of carbonate steel and therefore the holder cannot age, become charmed, exhausted, frightened, paralyzed, or poisoned/diseased. He does not breathe, eat, sleep, nor can he gain the effects from any magical consumables. This holder only receives 50% of all healing spells and does not recover HP over time. The holder must repair is armor if he is to restore is HP over a period of time.

      Eldritch Knight Magic Dagon_5_icon

    • Conductive - The holder acts as a lightning rod to all other schools of magic. This causes all spells to target the holder and all illusions/images of the holder. The spell is then evenly split between the all possible targets of the holder and the initial target allowing the holder to be healed or buffed by the opponent or debuffed and damaged by an ally. Elaborate more on this? I don't really understand what you are saying it does. Are you saying you avoid/redirect magic damage dealt to you? Also, what is this about illusions and images? I have yet to see an ability for anything like that.

      Eldritch Knight Magic Crimson_Guard_icon

    • Crimson Guard - At anytime the holder or one of his illusions would take damage, the holder he may choose to throw a Block chance to change the amount of damage he will take. Should the Block succeed the holder take less damage equal to his Rank (Can only be used once per damage instance). Again, what is up with the illusions? Also note that while you may have this, the dice system is not generally used anymore. You're still welcome to use this though.
      Dice Results:

    Spells:

    Hey there! Above are some corrections listed in this lovely color. One thing I'll point out here is that you have numerous illusions/images listed throughout your magic, but I missed any sort of UA or spell that even gives you them or any details. I request that you add that in somewhere(or let me know if I missed it). It should be a Unique Ability or Spell.

    Please edit and bump once you have finished! ^.^ Thanks!
    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 29th September 2016, 9:13 pm

    Well all changes were made however at Rank D There is no illusion creation ability or spell the plan was to add that into the signature spell which was currently locked at the time. I've added it into the magic however it is still unusable.

    As for other changes:
    Chaos Bolt had it's Cooldown increased
    Elemental Rain had it's freezing field changed to only effecting mages of equal or lower rank
    Spell steal largely remained unchanged however the effect listed in the weaknesses was also added to it's description, you likely didn't notice that one.


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    avatar
    Guest
    Guest

    Bump Re: Eldritch Knight Magic

    Post by Guest 1st October 2016, 10:06 pm

    Almost there! Just a few more things...
    Spoiler:
    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 2nd October 2016, 12:34 am

    Conductive has been nerf/buffed to your request, I'm not really sure what to call it just yet.

    Once per day was changed to thread, I had said once per day as I don't really know just how long jobs sometimes take and was trying to make a spell that would come off cooldown after the holder took a long rest period.

    Reality Rift was given more description on duration, the point of the buff was to be very short but only just long enough to get one attack off to do a little extra damage and move the target.


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 6th October 2016, 6:41 am

    Bumping again


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Bump Re: Eldritch Knight Magic

    Post by Guest 6th October 2016, 8:45 am

    Spoiler:

    Approved~!

    Apologies on the wait. ^^; Congrats on your magic~
    Julius Seas
    Julius Seas

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Novice [250]- Player 
    Lineage : Knight of Destiny
    Position : None
    Posts : 1623
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 1,855

    Character Sheet
    First Skill: Water
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Julius Seas 24th May 2017, 5:36 am

    Nessaj the CK wrote:Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.

    Strengths:

    • Attacks made by the holder are harder to predict and dodge or block.
    • The magic's chaotic nature allows elemental attacks to rapidly change.
    • This magic is versatile allowing to to have the possibility to do anything.
    • Living Construct - This passive quite powerful in specific situations.

    Weaknesses:

    • The magic is unstable and unpredictable, it is unreliable and rarely will do exactly what it is expected to do.
    • The holder is made up of a mass of unstable magical energy that is scattered upon the destruction of the armor and cannot return to a conscious form until the armor is fully repaired.
    • Living Construct - This passive causes healing to become mitigated and less effective.
    • Conductive - This passive creates difficulties when working with teammates.
    • Backfire - This magic's spells all have a chance to backfire harming the holder. When casting a spell the holder roll a d6 on the result of a 1 the spell backfires each spell has it's own unique effect for what happens.

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon orange color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
    Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Assault_Cuirass_icon

    • Living Construct - The wearer becomes a suit of armor made out of carbonate steel and therefore the holder cannot age, become charmed, exhausted, frightened, paralyzed, or poisoned/diseased. He does not breathe, eat, sleep, nor can he gain the effects from any magical consumables. This holder only receives 50% of all healing spells and does not naturally recover HP over time. The holder must repair is armor if he is to restore is HP over a period of time.

      Eldritch Knight Magic Dagon_5_icon

    • Conductive - The holder acts as a lightning rod to all other schools of magic causing all other magic to split off and land on the holder and his illusions. 75% of the spell's effects go to the original target while the other 25% is evenly split amongst all other targets. This means if a spell is to damage someone 75% of the damage goes to that target then 25% of the damage hits the holder as well. Only spells of equal or lower rank of the holder are effected.

      Eldritch Knight Magic Crimson_Guard_icon

    • Crimson Guard - At anytime the holder or one of his illusions would take damage, the holder he may choose to throw a Block chance to change the amount of damage he will take. Should the Block succeed the holder take less damage equal to his Rank (Can only be used once per damage instance).
      Dice Results:

    Spells:

    Unlocked upon user's request


    _____________________________________________________________________________________

    Squable:


    Eldritch Knight Magic X9tEBuc
    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 30th May 2017, 10:01 am

    Nessaj the CK wrote:Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.

    Strengths:

    • Attacks made by the holder are harder to predict and dodge or block.
    • The magic's chaotic nature allows elemental attacks to rapidly change.
    • This magic is versatile allowing to to have the possibility to do anything.
    • Living Construct - This passive quite powerful in specific situations.

    Weaknesses:

    • The magic is unstable and unpredictable, it is unreliable and rarely will do exactly what it is expected to do.
    • The holder is made up of a mass of unstable magical energy that is scattered upon the destruction of the armor and cannot return to a conscious form until the armor is fully repaired.
    • Living Construct - This passive causes healing to become mitigated and less effective.
    • Conductive - This passive creates difficulties when working with teammates.
    • Backfire - This magic's spells all have a chance to backfire harming the holder. When casting a spell the holder roll a 10% chance on each spell to have it's own unique backfire effect.

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon orange color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
    Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Assault_Cuirass_icon

    • Living Construct - The wearer becomes a suit of armor made out of Mythril, this means they cannot wear armor. The holder has a 75% chance to ignore any effect that causes bleed, charm, disease, fatigue, hunger, paralysis, poison, sleep, stun, or thrist. This holder only receives 50% of all healing effects, this includes regeneration.
      No longer gives immunities also changed from Steel to Mythril

      Eldritch Knight Magic Aegis_of_the_Immortal_icon

    • Conductive - The holder acts as a lightning rod to all magic (Other then Eldritch Dice Magic) causing all single target spells not targeting the holder to split causing 75% of the spell's effects go to the original target while the other 25% is applied to the holder. Only spells of equal or lower rank then the holder are effected. If there is more then one unit with this passive the 25% is split evenly across all units with this passive.

      Eldritch Knight Magic Crimson_Guard_icon

    • Eldritch Guard - At anytime the holder would take damage, the holder has a 10% to reduce the amount of damage he will take. Should the guard succeed the holder reduces the damage he takes by 50%. Does not trigger from Backfire damage.
      Reworked to no longer give immunity to damage on occasion


    Spells:


    Changes Highlighted in Blue
    What was changed in Green


    _____________________________________________________________________________________

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Godlike Frederik 30th May 2017, 10:17 am

    Fun magic, but you need to put the dice numbers in the dice results as well. Because right now no one can see which numbers causes what. We only see the effects. Overall the magic looks decent enough Just a small tweaks

    Primary Magic: Eldritch Dice Magic
    Secondary Magic:
    Caster or Holder: Holder
    Description: This magic is cast and housed in a suit of black armor. The wearer of the armor is able to cast the magic it possesses on a whim however the wear loses his/her physical body and becomes a floating mass of pure magical energy infusing with his/her lifeforce with armor. The armor is not invulnerable and can eventually be destroyed, killing the wearer as well. If the armor is taken off the holder returns to their physical form however their lifeforce is still bound to the armor. If someone else wears the armor the magical properties will not work, their lifeforce will not bind to the armor, and they will not become a mass of magical energy. As the mass of energy the mass of energy the wearer does not eat, sleep, or breathe.

    Strengths:

    • Attacks made by the holder are harder to predict and dodge or block.
    • The magic's chaotic nature allows elemental attacks to rapidly change.
    • This magic is versatile allowing to to have the possibility to do anything.
    • Living Construct - This passive quite powerful in specific situations.

    Weaknesses:

    • The magic is unstable and unpredictable, it is unreliable and rarely will do exactly what it is expected to do.
    • The holder is made up of a mass of unstable magical energy that is scattered upon the destruction of the armor and cannot return to a conscious form until the armor is fully repaired.
    • Living Construct - This passive causes healing to become mitigated and less effective.
    • Conductive - This passive creates difficulties when working with teammates.
    • Backfire - This magic's spells all have a chance to backfire harming the holder. When casting a spell the holder roll a 10% chance on each spell to have it's own unique backfire effect.

    Lineage:
    Demonic Carnage:
    Description: A princess unknowingly gave birth to a child of the Fallen Angel, causing the newborn to have the ability of transforming into a demon at will. Although the descendants of the newborn possess weaker demonic transformations compared to the son of the princess, the demonic transformation can still cause havoc and destroy whole villages.
    Ability: The user transforms into a demon with horns, wings, and markings that glow in a bright neon orange color. In this form the user’s magic capabilities become unusable. Though their magic is not accessible, they gain a immense surge in physical speed, strength, and durability.
    Usage: The transformation only lasts three posts, and the lineage transformation can only be used once per a thread.
    Demon Form:
    Unique Abilities:
    Eldritch Knight Magic Assault_Cuirass_icon

    • Living Construct - The wearer becomes a suit of armor made out of Mythril, this means they cannot wear armor. The holder has a 75% chance to ignore any effect that causes bleed, charm, disease, fatigue, hunger, paralysis, poison, sleep, stun, or thrist. This holder only receives 50% of all healing effects, this includes regeneration.

      Eldritch Knight Magic Aegis_of_the_Immortal_icon

    • Conductive - The holder acts as a lightning rod to all magic (Other then Eldritch Dice Magic) causing all single target spells not targeting the holder to split causing 75% of the spell's effects go to the original target while the other 25% is applied to the holder. Only spells of equal or lower rank then the holder are effected. If there is more then one unit with this passive the 25% is split evenly across all units with this passive. (You might explain this a tad more, you talk about units that share this passive? But aren't you to only unit?)

      Eldritch Knight Magic Crimson_Guard_icon

    • Eldritch Guard - At anytime the holder would take damage, the holder has a 10% to reduce the amount of damage he will take. Should the guard succeed the holder reduces the damage he takes by 50%. Does not trigger from Backfire damage. (how do you determine the 10% I do assume you roll a dice? Wouldn't that contradict a dice. Since a dice has only 1/6 chances. Isn't it better to you use the attack/block dice for this. Making it more of a simple flip a coin kind of situation. Either the block works or fails. Also this can only be effective against one rank higher than yours.)


    Spells:


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 30th May 2017, 10:48 am

    Well I fixed everything but dice can have a number of different shapes, there are dice all the way up to 100 sides and a 10 sided dice can roll a 10% chance.


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 2nd June 2017, 7:16 am

    Bump again


    _____________________________________________________________________________________

    Nessaj the CK
    Nessaj the CK

    The Chaos Knight


    The Chaos Knight

    Player 
    Lineage : Demonic Carnage
    Position : None
    Posts : 84
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 25

    Character Sheet
    First Skill: Eldritch Knight
    Second Skill:
    Third Skill:

    Bump Re: Eldritch Knight Magic

    Post by Nessaj the CK 4th June 2017, 5:07 pm

    Bumping as all prior random elements have been removed as there is no system for them to be used.


    _____________________________________________________________________________________

    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
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    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Bump Re: Eldritch Knight Magic

    Post by desirée 16th December 2017, 6:33 pm

    Eldritch Knight Magic XEibTrW


    _____________________________________________________________________________________

    Eldritch Knight Magic IY2eFxu


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