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    The Darkest of Lights

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 592
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Skill: Blood God Slayer (Lacrima)
    Second Skill: Hair Manipulation Magic
    Third Skill:

    The Darkest of Lights  Empty The Darkest of Lights

    Post by Sanguine 29th April 2017, 4:38 pm

    Magic

    Primary Magic: The Darkest of Lights
    Secondary Magic: Blood God Slayer
    Caster or Holder: Caster
    Description: The Darkest of Lights magic works in a very mysterious way. This magic was formed through the process of the lacrima of the blood god infusing it's properties inside the already dark magic that host of it had, forcing the magics very base to change and alter in every form to something entirely different than what it once was. The bloods vessels allowed the magic to "reconfigure" it in a way that allowed its functionalities to alter from a self supportive magic, into primarily a main supportive magic. This process does not make this magic in any way a slayer magic, nor does it carry any properties of using the casters blood for any of its spells by requirement unless a spell was to function that way. (i.e. Blood Transfusion; transfers X amount of health from caster to another.)

    As far as the way the magic appears and functions, The Darkest of Lights is still a supportive magic and carries every property aspect that a normal supportive magic would have. Buffs, debuffs, heals, self heals, shields, and even some offensive capabilities. Yes, despite it being a supportive magic, the user is still able to use little in number of offensive abilities, as the magic itself is augmented from a magic from which had the very nature of offensive capabilities. Much like the name entales, the appearance of spells used are all generally black or nearing the color of black in every way, no matter the nature of the spell itself. For example, the user can surround an ally with a black magical aura and heal them for say 45 hp with no reprocussions based on appearances of the magic.

    Strengths:

    • The users characteristics of the use of their magic allows them the use of surprise in most of the spells they use, giving a ghastly appearance to the purest of natures in acts.
    • As mentioned before, though this is primarily a supporting magic, the users ability to cast offensive spells is not completely deminished in any way.

    Weaknesses:

    • Because this is a mainly supportive magic, most offensively enabled magics can overpower the users ability to fight on their own.
    • The user is not able to create more than 2 offensive spells for each rank, not including the signature spell.
    • Healing spells cannot exceed a distance of 30 meters from the caster in order to be casted on a target.

      Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

      Unique Abilities:

      • Augmented Healer: Spell costs on all spells that do not affect only the caster are reduced by 25% of the cost for the spell.
      • Devout Believer: The user carries a faint holy aura on them. This ability allows the next CC effect that hits them to be reduced by 30%, increasing by 5% each rank to a max of 50% (S rank) if that ability is of their rank or lower. When this effect is triggered, the aura cannot be active again for another 4 posts.
      • Saving Grace: Whenever the caster uses a healing spell on any one person, the recipient gains a shield which appears like an aura that will be equal to 50% of the healing spells amount. (I.e. Heal for 60, aura is 30). This shield caps at at max of 3x the rank of the person it's being given to. (For example: If a D rank receives a person receives a heal of 100 hp, they will only gain an aura amount of 90.)
      • Goliath's Embrace: Shield spells that take damage will restore 25% of the damage sustained back to the caster. If the user heals more than 1.5x their ranks equivalent to damage (At C rank, healing more than 60) will put this on a 4 post cooldown before the user can heal again from this ability.


      Spells:

      Sig spell:

      C ranks:

      D ranks :

      List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

      Name Name of the Spell )
      Rank: (What rank is your spell? H, S, A, B, C, or D)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Fused Spells(What Spells Went into the Fusion and their Ranks?)
      Description:
      Duration:
      Cooldown:
      Strengths:
      Weaknesses:


    Last edited by Madison Richter on 3rd June 2017, 8:34 pm; edited 1 time in total


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    The Darkest of Lights  JwEY1nx


    CharacterMagicSecondaryTertiaryBankFight Theme
    avatar
    Guest
    Guest

    The Darkest of Lights  Empty Re: The Darkest of Lights

    Post by Guest 25th May 2017, 2:08 pm

    Madison Richter wrote:Magic

    Primary Magic: The Darkest of Lights
    Secondary Magic: Blood God Slayer
    Caster or Holder: Caster
    Description: The Darkest of Lights magic works in a very mysterious way. This magic was formed through the process of the lacrima of the blood god infusing it's properties inside the already dark magic that host of it had, forcing the magics very base to change and alter in every form to something entirely different than what it once was. The bloods vessels allowed the magic to "reconfigure" it in a way that allowed its functionalities to alter from a self supportive magic, into primarily a main supportive magic. This process does not make this magic in any way a slayer magic, nor does it carry any properties of using the casters blood for any of its spells by requirement unless a spell was to function that way. (i.e. Blood Transfusion; transfers X amount of health from caster to another.)

    As far as the way the magic appears and functions, The Darkest of Lights is still a supportive magic and carries every property aspect that a normal supportive magic would have. Buffs, debuffs, heals, self heals, shields, and even some offensive capabilities. Yes, despite it being a supportive magic, the user is still able to use little in number of offensive abilities, as the magic itself is augmented from a magic from which had the very nature of offensive capabilities. Much like the name entales, the appearance of spells used are all generally black or nearing the color of black in every way, no matter the nature of the spell itself. For example, the user can surround an ally with a black magical aura and heal them for say 45 hp with no reprocussions based on appearances of the magic.

    Strengths:

    • The users characteristics of the use of their magic allows them the use of surprise in most of the spells they use, giving a ghastly appearance to the purest of natures in acts.
    • As mentioned before, though this is primarily a supporting magic, the users ability to cast offensive spells is not completely deminished in any way.

    Weaknesses:

    • Because this is a mainly supportive magic, most offensively enabled magics can overpower the users ability to fight on their own.
    • The user is not able to create more than 2 offensive spells for each rank, not including the signature spell.
    • Healing spells cannot exceed a distance of 30 meters from the caster in order to be casted on a target.

      Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

      Unique Abilities:

      • Augmented Healer: Spell costs on all spells that do not affect only the caster are reduced by 25% Please state that this isn't a flat 25%, but 25% of the percent required to cast a spell.
      • Devout Believer: The user carries a faint holy aura on them. This ability allows the next CC effect that hits them to be reduced by 50% if that ability is of their rank or lower. When this effect is triggered, the aura cannot be active again for another 4 posts. Since you are only C-rank, please, lower this to either 30 or 35%; you can have it increase by 5% per rank, to a max of 50% at S-rank, however.
      • Saving Grace: Whenever the caster uses a healing spell on any one person, the recipient gains an aura like shield that will absorb 50% of the healing spells amount. (I.e. Heal for 60, aura is 30) Explain the point of this? Is this supposed to give the person a shield for a time being or hinder your own healing spells? If it's supposed to be a shield,
        please state that it caps at 3x the ally's rank in damage and give a set duration and cooldown for the ability.

      • Goliath's Embrace: Shield spells that take damage will restore 25% of the damage sustained back to the caster. Please state that any damage healed cannot go over 1.5x the user's rank in damage before going on cooldown for a few posts.


      Spells:

      Sig spell:

      C ranks:

      D ranks :

      List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

      Name Name of the Spell )
      Rank: (What rank is your spell? H, S, A, B, C, or D)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Fused Spells(What Spells Went into the Fusion and their Ranks?)
      Description:
      Duration:
      Cooldown:
      Strengths:
      Weaknesses:

    Sanguine
    Sanguine

    1 Year Anniversary- Player 
    Lineage : Hybrid Birthright
    Position : None
    Posts : 592
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,079,142

    Character Sheet
    First Skill: Blood God Slayer (Lacrima)
    Second Skill: Hair Manipulation Magic
    Third Skill:

    The Darkest of Lights  Empty Re: The Darkest of Lights

    Post by Sanguine 3rd June 2017, 8:49 pm

    UA's - First one was my fault for the wording error. Should be fixed up, sorry about that xD
    3rd UA has been clarified a little better, hopefully much more than I think it is.

    Sigs - Gonna skip the D rank one.
    As for the C rank sig, I kinda wanna dispute that its not two effects in one spell. All it simply states is that the spell is more effective on shields than it is anything else. If you think it'd be fairer, I could always even it out as a drawback versus combating other spells that it could clash with. However, I don't honestly think that's two abilities for one spell.

    C ranks - Angel & Devil: I'm gonna leave it as is. I'm not caring for it to be a requip spell or not.
    Soothing Curse: Added the range, sorry I forgot ^^;

    D ranks - Fixed the error in the wording for Unholy Matrimony.

    Bumping!


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    The Darkest of Lights  JwEY1nx


    CharacterMagicSecondaryTertiaryBankFight Theme
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    The Darkest of Lights  Empty Re: The Darkest of Lights

    Post by desirée 16th December 2017, 6:33 pm

    The Darkest of Lights  XEibTrW


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    The Darkest of Lights  IY2eFxu


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