Equipment
- Icarus:
- Name: Icarus
Rank: Artifact
Type: Pole Arm shaft/ Bo
Description: It is 5’8” in length, made of a light weight but strong metal, intricately carved designs that line the entire shaft, with the exception of the flat part of the tips. It is Silver in color, with light blue rings at the tips. There are twelve protrusions along the length of the shaft, they only extend five centimeters from the shaft, and are five inches long each, at the will of the , these protrusions can deattach themselves from Icarus and float in the air following the weapon as one inch thick shards. These shards don’t amplify the damage of the weapon, rather they modify the type of damage it can deal, these shards are always in close proximity of the weapon,(always within one meter and usually drift along the weapons path, however they can be put into formations near Icarus to aid in spells.
Strengths:
-Light and Durable,
-wide array of combat uses.
-Allows the wielder to be able to pole vault to help with his/her movement
Weaknesses:
-Can be damaged easily when used the wrong way.
-If damaged depending on the severity, repairs must be made.
-the shaft can be grabbed mid swing, leaving the wielder open and vulnerable.
-Its abilities cannot be used if it is devoid of stored magic power from its wielder
Abilities:- Passive Ability:
- Natural Magic Flow: Icarus and other weapons like it, allow the natural flow of one’s magic power into them although without training this trait is useless. It takes a good deal of training to use this trait to ones advantage by using the magic power that has flowed into the weapon and manifesting it into a spell. Kihia uses this feature to manifest his ice make spells onto the weapon and enhance them in some way.
- Icaron Absorption:
Name: Icaron Absorption
Rank:S
Type: Absorption defense
Description: Kihia will face an incoming immaterial based ranged spell and extend Icarus out towards it with the twelve shards forming a cone shaped formation off the end of Icarus. When the spell impacts the extended end of Icarus, the spell will then be pulled into the weapon, making the affected end of Icarus’s engravings and decorative ring start to glow, this symbolizes the stored spell within the weapon. This ability can only effect spells S rank and lower, being able to contain the absorbed spell for 3 posts, after which Kihia has to consciously dispel the stored spell, if he doesn’t the spell will discharge from Icarus And deal its normal effects as if it hit.
Strengths:- Unique defensive spell
- If used at the right moment, can catch an opponent off guard by their spell being absorbed
- Easy to use,
Weaknesses:
Duration: 3 posts
Cooldown 6 posts- only effective against immaterial ranged spells
- Requires Kihia to be in the line of fire to use, so if something goes wrong with the activation he will get hit
- The spell is only able to be contained for three posts
- If Kihia doesn’t dispose of the absorbed spells energy before the duration is up, its will be released and explode in Kihia’s face.
- Unique defensive spell
- Icaron Blast:
- Name: Icaron Blast
Rank: S
Type: Holy Ice: Offensive/Utility
Description: This ability has three different casting techniques, however only one can be used at a time. The spell will always start out the same however, the twelve shards will form a unique arrangement, six of them will form a hexagon formation just off the tip of Icarus, just in front of that four shards will form a square shaped formation, these two formations are always spinning opposite directions, and lastly, two shards are located in the center right next to the tip of Icarus. This spell will always originate from the center two shards. Now for the various casting techniques.
The first acting technique is relatively simple, drawing from the magical power that dwells within Icarus, a sphere of Holy Cryogenic magical energy will form around the two inner shards, this sphere is initially one foot in diameter. After the sphere is formed Kihia will point the armed end of Icarus towards the direction he intends to fire, he will then release the magical power in a concentrated beam of Holy Cryogenic energy, this beam can travel for 80 meters and has a width of 8 meters, however when it makes impact with something it will shift into a spherical explosion of Holy Cryogenic energy that ranges from 30-100 meters wide, this casting method deals S rank damage and freezes the part of the environment it affected for 6 posts.
The second method of casting is relatively straightforward, this method requires an absorbed spell that was caught by the previous ability Icaron Absorption. This method releases the stored spell, which will then be launched which ever direction Kihia is pointing Icarus at the time. The released spell is not augmented in the slugfest, if it hits it will apply the spells effects and damage.
The third and final casting method is a mixture of the first two methods but slightly modified in terms of output and the requirements to use. When activated the stored spell and a portion of Kihia’s own magic will form the sphere of magical power, however this has a few restrictions, the stored spell cannot be either fire based or unholy in nature or else the magical power will cancel itself out. The damage and side effects stack together however the damage never exceeds S.5, meaning if an S rank spell is absorbed for this the damage will be brought down to S.5. The range matches the first casting methods as well as the explosion rule.
For the first
Strengths:- Freezes a large area, creating an environment that Kihia can use to give him the advantag
- Incredibly Versatile
- Can make use of a spell that is stored within Icarus
Weaknesses:
Duration: Blast is one post(Environmental effects lasts for six posts)
Cooldown: Ten posts- Blast can easily be avoided by hiding behind something
- Any allies caught in the blast will be affected as well,
- Kihia cannot use any spells with Icarus for one post after the blast
- Can only use one of the three casting methods when used.
- Freezes a large area, creating an environment that Kihia can use to give him the advantag
- The Geruks:
- Name: Geruka and Geruko
Rank: Legendary +
Type: Dual Tanjō
Description: Size(both): 16 inch long, 1 inch thick: These short pole weapons are intricately designed. They are silver in color, made from a similar metal to Icarus, one end of each weapon is angled, and have a small notch at the tip of this angled in. The Geruk’s can be used normally, as two tanjo, but the angled ins can be put together to form a 32 inch long handbo. They can be separated to act like normal tanjo’s or can be separated with a one meter long chain connecting the two to let them be able to act like nunchucks, all he has to do to switch is to connect the two weapons once more to switch back.
Strengths:- Light and compact, Kihia can easily carry these around in special sheathes that allow for quick and easy access
- Have the same physical properties of Icarus, allowing easy flow of magic energy into them
- Incredibly Versatile for being so small
Weaknesses:- Without a spell cast on them, these weapons deal very little damage
- These are meant to be used as a set, so if one of these gets away from Kihia in a fight his
fighting style will be thrown off - Conductive, as long as there is no ice on them, they could accidentally draw incoming lightning based spells to them(as long there is no ice on them)
- Dependent on how freely Kihia himself can move
Abilities:- Passive Ability:
- Natural Magic Flow: These weapons like Icarus allow the natural flow of one’s magic power into them although without training this trait is useless. It takes a good deal of training to use this trait to ones advantage by using the magic power that has flowed into the weapon and manifesting it into a spell. Kihia use this feature to manifest his ice make spells onto the weapon and enhance them in some way.
- Crystallux Wave Barrage:
Name: Crystallux Wave Barrage
Rank: A
Type: Holy Ice and Crystal: Offensive
Description: This ability can be used when a weaponizing spell that creates some kind of a blade on each of the Geruks, if there is not a blade on the Geruks two six inch long blades of crystal and ice. To use this ability he releases a portion of magic power from The Geruks into the blades, this will make the blade glow, after this Kihia will unleash a series of slashes towards his intended target, as he does a volley of Energy waves will be launched from each slash five in total(First one being B rank damage worth and the remining four C, totaling to a potential of A.5 rank total damage). These Energy waves are two meters wide and six inches thick, and can travel for 60 meters before disapearing. it will also create numerous crevasses covered over by a crystallized layer of ice and crystal on any piece of th eenviroemnt it may hit.
Strengths:- Difficult to Avoid
- Easy and simple to use
- Has a rather long traveling range.
Weaknesses:
Duration: 1 post
Cooldown: 5 posts- Easily dodged by Getting around Kihia away from his frontside.
- Allies can be caught in the energy wave
- Deals less damage if not all of the energy waves manage to hit
- Has the potential to cause massive Enviromental damage
- Difficult to Avoid
- Crystallux Rampart:
- Name: Crystallux Rampart
Rank: A
Type: Holy Ice and Crystal: Defensive
Description: Kihia will slam the flat ends of the geruks together and release a portion of their magical power. As he then pulls them apart a string of magical power will be connecting the two he will then turn them 90 degrees and the beam of magical power will then form into a small sheet, Kihia will then pull them apart and then slam them together. Then a bright flash of light will erupt from the weapons and a giant wall of Crystal and Ice will form infront of him. This rampart is 50 meters tall and eighty meters wide, with a thickness of five meters. This barrier can take two hits of A rank damage, after the first tic of A rank damage, two meters of the shield will shatter off the rampart dealing B rank damage to anyone within 10 meters of the front face of the wall. Strengths:- Durable enough to deflect a number of attacks,
- After Half of its durability is knocked away it will unleash a storm of crystal shards
- Anchored to the ground providing a way to form a solid line of defense
Weaknesses:
Duration: Four posts
Cooldown: Five posts- Once casted, it cannot be moved what so ever
- Allies can get caught on the outside of the spell leaving them completely isolated from allies
- A Metal based Spell will deal 50% more damage to the shield
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Light and compact, Kihia can easily carry these around in special sheathes that allow for quick and easy access
- Armored Trench Coat:
- Name: Armored Trench coat of the Frozen Knight
Rank: Artifact
Type: Armored Trench Coat
Description: On the outside, it is a well-designed trench coat primarily white in color but with blue accents, on it the back of the coat are a set of six very small Lacrimas as well as a makeshift sheathe integrated for Icarus. On each shoulder are two different Emblems, on his right shoulder is a Lamia Scale Emblem, and on the other, The emblem of the Wizard Saints. However on the inside are layered armor plates that are layered in way that it doesn't sacrifice any of the trench coats flexibility while providing a great deal of defense for Kihia.(25% damage reduction to physical attacks(however only a 10% resistance against Piercing based damage)) There are also two small sheathes for Geruko and Geruka to placed in.
Strengths:- Lightweight, The trench coat is lightweight hardly slowing down Kihia
- Flexible, the Trench coat may be armored, but it is in such a way that it does not impede his flexibility with it on
- Physical Defensive Resistance, yields a resistance boost to physical based attacks with this armor on.
Weaknesses:- The metal plates can draw electricity towards him
- As Kihia Typically has his trench coat open, the front area(including his chest) is unprotected by the armor
- Provides no resistance to Magical(Non physical) based attacks
- Kihia cannot cast Ice Make Knight if he is wearing this Trench coat
Abilities:
Magic Infused: The trench coat's six lacrimas imbue the entire trench coat with a magical power reserve, which Kihia can tap into raising his Magic power by 25%(At S rank(20% at A rank and 15% at B rank)). The added magical power helps sharpen Kihia's senses and reflexes giving him a 50%(At S rank(40% at A rank and 30% at B rank)) Reflex boost.
Frozen Shield: The trench coat is able to form an ice shield when ever a ranged spell is directed at Kihia. The shield automatically positions itself between Kihia and the spell, the shield can only take one spell and disappears after it is hit, and it is only effective against spells equal rank to Kihia or lower(Caps at S rank). This ability can only transpire once every five posts. - Lightweight, The trench coat is lightweight hardly slowing down Kihia
- Ikaro, Armor of the Northern Glacier:
- Name: Ikaro, Armor of the Northern Glacier
Rank: Legendary +
Type: Full Body Armor(minus head)
Description:- Picture:
Credit for the Original picture goes to Telmand of Deviant Art
Strengths:- Covers most of Kihia's body in the plate armor
- Can be fitted underneath Kihias Armored Trenchcoat
- Protects Kihia's right prosthetic arm fully,
Weaknesses:- If Ice Make Knight is used, this armor will be torn and shredded, leaving it useless for the rest of the thread
- Increases the likely hood of lightning based magic being drawn towards Kihia
- Can be eaten by Metal based slayers
- Once the armor is broken, there is no way to repair it till the end of the thread.
Abilities:
Reinforced Strength: The structure of the armor was designed to not only naturally move, but to enhance his strength, resulting in a 20% boost in strength,
Reactive Armor: The Armor will naturally form a layer ice over a portion of its surface when and incoming ranged attack that is A rank. The layer of ice will allow the armor to resist the A rank spell and prevent it from being severely damaged, however this effect can only transpire five times a thread with three posts in between each one.
- Crest of the Frozen Shield:
- Name: Crest of the Frozen Shield
Rank: Legendary +
Type: Necklace
Description:- Necklace Pendant:
- This Pendant is connected by a silver chain that is long enough to make it be used as a Necklace.
This pendant is a sacred Family Heirloom, passed down generation to generation within the Avoan House of the Shield. Around the time the first members of the Avoa Clan was bestowed witht he gift of the Frozen Armor, the family amulets were enchanted accordingly to the Family that held it. For the Crest of the Frozen Shield, it was enchanted with properties that gives the bears attributes to be able to last longer in Combat, in the form of Health Regeneration and Magic Power Regeneration. However, these effects can only be accessed when a member of the House of the Shield wears it.
- Small and Lightweight
- Gives Regenerative effects to the wearer,
- Ables the wielder to last longer in a fight,
Weaknesses:- The Regenerative abilities are halted whilst Ice Make Knight is active
- The necklace can be grabbed during combat if not tucked in
- The chain can be broken if tugged on with an A rank force
- Due to the fact the effects only affect Kihia, it cannot be used to aid Allies
Abilities:
Frozen Endurance of Spirit: The Necklace gives the proper wearer an innate Regeneration to their Magical Power, 5% regenerated per post.
Frozen Endurance of Health: The Necklace gives the proper wearer an innate Regeneration to their Health, 5% regenerated per post.
Asset
- Ikarones:
- Name: Ikarones
Class: Personal
Type: Nautical/Aerial
Size: 16 Meters Long, Four-Seven meters Wide, Four to Eight Meters Tall
Occupation Limit: 5
Specialties/Weapons:- Weapon Systems:
Weapons: Ikarones has a light set of armament mainly meant for anti-Personal ship and Anti-Personnel combat capabilities. The weapon systems are typically hidden in the ships hull, and once activated will fold out of the hull.
The ship has three twin barreled magic gun turrets on the top and sides off the ship that rotate around 360 degrees and angle the turrets between 0-90 degrees in relation to the hull. The Turrets when fired, fire off a volley of Ice Magic bullets that deals One rank lower than Kihia’s current Rank when they hit, if they hit a non-living structure or object they will freeze the surface for two posts.
The Ship also as a Medium sized, single barrel magic cannonry turret that is located on the bottom of the ship. When this gun is fired it fires off a single large ice magic projectile that explodes when it hits, the explosive radius is 5 meters in diameter, and deals damage equal to Kihia rank. Anything caught in the explosion radius is frozen for one post.
The Ship also has a Magic Infused Gatling Gun at the bow of the ship just under the cockpit area. This gun has a very high firing rate, and the bullets are small balls of Ice magical energy, it takes ten bullets to deal one rank lower than Kihia’s worth of damage. Every twenty bullets will cause a target to become chilled, slowing them down by 40% for two posts.
- Defensive Systems:
Defensive systems: The Ikarones’s defensives systems are very high grade, being able to defend itself from fire and project a shield to defend allies on the ground.
Medium grade Armor- The Ship has a good degree of armor, being able to take five hits of large grade damage equal rank to Kihia before the ship is disabled. However, it can take Six hits of regular sized damage to puncture the hull to leave the inner systems vulnerable, but not disable the ship, any spell that manages to land inside the ship will temporally disable the ship.
Quatro-Magical Barrier- The Ship has a Four layered Magical barrier that covers the ship as long as it is in the air or on the water. The Shield can take Eight(2 per layer) large grade hits of damage equal to Kihia’s rank before failing. Once it fails it takes Four posts to reboot the shield systems.
Shield Projection- The Ship can expend one of the layers of the shield, and expand it outward to cover a wide area(25 meters), to aid allies fighting on the ground, this state can only be maintained for 2 posts and when it ends the layer it used dissipates and will not comeback until the shield is fully rebooted.
- Auxiliary/Movement Systems:
Auxiliary/Movement Systems: The Ikarones has highly advanced Propulsion systems, as well as an Advanced computer system, it also holds five PDC’s(Personnel Deployment Capsules), to deploy any mages on board from the air down to the surface in little time with no damage to the occupant.
Magic Propulsion Engines: The Ikarones is propelled by various Magical Propulsion engines, these are very high powered engines that allows the ship high maneuverability and speed capabilities, as well as giving the ship the capability to hover above ground and safely land and move in water. The Ship can normally go speeds up to Mach 5(3,840 mph) in the air, and up to 800 mph on the water. There are five magic circles that can appear on the back, and four on the top, bottom, and sides, as well as three small magic circles that are facing frontward for emergency braking and reverse.
Magic Computer System: Ikarones is equipped with an advanced magic powered computer system, the Ship is able to fully function without a pilot on board while Auto Pilot is activated, and can receive commands from Kihia from a special bracelet he can wear on his left wrist.
Magic Boosting System: On certain occasions, Kihia can activate a special engine booster system, when activated it expands the stern of the ship, revealing more Magic circle spots and stabilizing fins. When he activates this, the ship will start to go up to Mach 10, however Kihia can only withstand this speed for 3 posts and the ship cannot turn.
Mage Deployment System: The Ikarones has five PDC’s on board at all times, these capsules are launched from the ship towards the ground where a mage inside will be safely delivered to the ground with no damage if they land normally. These are meant for Kihia and his other Team Mates in Team Serpent Soul(one specially made capsule for each member). They can hold the weapons in the back storage compartment if there is no room in the main space of the capsule.
Appearance:- Temporariy pic:
Last edited by Kihia on 10th May 2015, 9:09 pm; edited 11 times in total