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Bosco

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This topic is locked: you cannot edit posts or make replies.Important  Global announcement:  Drama, the final warning. 1Papa Aiya277avatarView latest post on 8th June 2017, 4:44 pm
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No new posts   Fool's Gold [Job] 

25 + 25 = 50

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(Job w/Elise)

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Bosco

   
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The Velvet Society

The Velvet SocietyA club located on the border between Fiore and Bosco. Possible due to the official relations the Cult of Sin has worked into governments and business to create this new little economic zone.

22avatarThe Velvet Socie...
27th May 2017, 9:04 pm
Hera-senpai View latest post
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Albion Prime

Albion PrimeOne of the domed megacities of Bosco, rife with crime and the brutal Peacekeepers that keep it from spilling into the streets, usually. As with any city it has it's ups and downs from dim slums to neon paradises where every fantasy is a reality. As a city with millions of citizens even the invasive government control cannot keep everyone under tabs at all times, and people can disappear without a trace. Often referred to as The Dark City, as Albion Prime's barrier that keeps the city safe and isolated from the world of Earthland is modified in a way that does not permit even sunlight to pass through. As a result the city is in an eternal state of night, lit up by city lights and the heavy use of neon. This also serves to further isolate the differences between the richer districts and the poor. Albion Prime requires a special passport to enter independent of the standard passport. Passports to Albion Prime are issued from the Velvet Society. Grim Hereys members or those baring the Pact Mark are exempt. Passport is obtained by doing the Passport job posted to the Velvet Society, with any member of Grim Heresy serving as an NPC authority issuing a background check, a written exam of sorts and brief lesson of etiquette. Those who wouldn't pass the background check will have to acquire the means to enter some other way with an NPC controlled by a Grim Heresy member. Through either method all mages or other characters will require an injection that suppresses extraordinary abilities to safe levels required to maintain their existence only. Someone who's very body is extraordinary would be suppressed to humanlike functionality. This is required for the license, or for illicit entry it is required to avoid detection by strict Peacekeepers on border control. If the injection is removed by some means once inside, Peacekeepers will be aware of the presence of magic or magic-like abilities unless ties are made with the Crimelords who know how to bypass them through body modifications and implants. A note is that all major crimelords just as the government do, have some affiliation, whether they know it or not, with Grim Heresy or the Cult of Sin. This is just to cement the fact that they require such measures and make sure people know what they're getting into by entering Albion Prime. People can have backstories that have them from the city just fine. Immigration is limited both ways however, so it isn't very common. Magic or similar extraordinary effects cannot be used to enter or leave Albion Prime except by those with a Pact Mark. The only way in is via the Stardrive or through Angelgate.

25avatarPlaythings (Come...
13th December 2016, 1:18 pm
Aoi View latest post

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