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    Minor Systems Revamp

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    Ninetails Derpfox

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    Minor Systems Revamp Empty Minor Systems Revamp

    Post by Ninetails Derpfox 20th February 2016, 10:32 pm

    Guild Equipment:
    Weapon Substitution:
    (+) Grade stuff:
    Damage Over Time:
    Signatures:
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    Guest
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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Guest 21st July 2016, 11:13 am

    The Damage Over Time section seems a bit confusing in general, and I hope it wouldn't be too hard to get mods on the same page for grading magic with that rule in place.

    The rest of it looks good to me. ^^
    Almyra Bys
    Almyra Bys

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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Almyra Bys 21st July 2016, 2:02 pm

    Seems mostly good. I do have 1 suggestion, and that would be changing the 15% bonus melee damage on a + grade pet to a flat 5 bonus, since it's easier math and makes taking it worthwhile on the weaker pets.

    Also, another question about it. What if you use + grade stuff in a multipart? Can you still gain the extra abilities or mana from the multipart?


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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Ninetails Derpfox 21st July 2016, 2:42 pm

    Almyra Bys wrote:Seems mostly good. I do have 1 suggestion, and that would be changing the 15% bonus melee damage on a + grade pet to a flat 5 bonus, since it's easier math and makes taking it worthwhile on the weaker pets. I was thinking about this... but then that makes it too strong at D Rank, and too weak at higher ranks.

    Also, another question about it. What if you use + grade stuff in a multipart? Can you still gain the extra abilities or mana from the multipart?Yes.
    Almyra Bys
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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Almyra Bys 26th July 2016, 8:21 pm

    Now with dev chat changes applied!

    Guild Equipment:


    Weapon Substitution:
    (+) Grade stuff:
    Signatures:

    DoT change removed since it was rather unliked and pointless, given the rule that spell cooldown doesn't start until duration ends.


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    Cr1tikal
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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Cr1tikal 26th July 2016, 9:57 pm

    Almyra Bys wrote:Now with dev chat changes applied!

    Guild Equipment:
    Only thing out of here that is really needed is maybe allowing a guild to purchase one(1) guild weapon. Everything else is unnecessary to have a guild purchase for others to use; members can already have plenty on their own.


    Weapon Substitution:
    This looks like the same as the current, just better formatting?
    (+) Grade stuff:
    Signatures:
    I see no reason to bring this back when it was removed previously (I asked Seijin about it before)

    DoT change removed since it was rather unliked and pointless, given the rule that spell cooldown doesn't start until duration ends.


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    Minor Systems Revamp MQNhOUw

    Almyra Bys
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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Almyra Bys 29th July 2016, 4:59 pm

    New idea for guild equipment. More than just weapons, since some guilds might want their thing to be armor. They can only have one piece of guild equipment and choose what it is and what its abilities are.

    Guild Relic:
    Cost - 800,000

    When purchased, the guild decides on the relic's type and nature. There are three types and three natures available. The type determines what sort of equipment the relic is (weapon, armor, or item), and the nature determines the abilities it has (offensive, defensive, or supportive).

    Abilities:
    1 H Rank
    1 S Rank
    1 A Rank

    • Only 1 may be purchased by a guild
    • Any mythical item, weapon, or armor given to the guild may be converted into a Guild Relic of its type
    • Only 1 can be present in each thread
    • The rank of the abilities scales based on the rank of the highest rank player in that thread who is also in the guild that owns the weapon, but caps at a specific rank.
    • Abilities can be active or passive, with their offensive, defensive, or supportive. This does not depend on the type of Relic. For instance, a weapon could have supportive abilities, but still be a weapon.
    • Abilities can only be used by members of the guild, if the ability is a buff it will only apply for members of the guild that owns the weapon



    Relic Armor:
    Armor relics provide protection to the person wearing it similarly to normal armor.
    Durability: 300
    Damage Reduction: Based on the rank of the highest rank player in that thread who is also in the guild that owns the relic.
    D Rank - 6
    C Rank - 9
    B Rank - 12
    A Rank - 15
    S Rank - 18
    SS Rank - 21
    H Rank - 27

    • Damage dealt to the armor (not the player) is halved for spells 1 rank below the armour's rank rating (highest rank player in the thread whose guild owns the relic).
    • The armor is teleported back to the guild armory when the durability hits 0 in order to be repaired, and may not be resummoned for the rest of the thread.

    Relic Item:
    A guild relic item does not protect its bearer or provide any improvement to melee damage, but instead empowers the user's magic, providing a 10% increase to the power of any spells they cast. In the context of summons, this is an increase in their HP.

    Relic Weapon:
    Durability: 200
    Damage Boost: Based on the rank of the highest rank player in that thread who is also in the guild that owns the relic.
    D Rank - 4
    C Rank - 6
    B Rank - 9
    A Rank - 12
    S Rank - 18
    SS Rank - 21
    H Rank - 25

    • Damage dealt to the weapon (not the player) is halved for spells 1 rank below the weapon's rank rating (highest rank player in the thread whose guild owns the relic).
    • The weapon is teleported back to the guild armory when the durability hits 0 in order to be repaired, and may not be resummoned for the rest of the thread.

    Guild relics are kept in an armory owned by the guild when not in use (it may not actually be in the guildhall and may be a pocket dimension similar to what some requip users use). This is where they return to at the end of their summon duration.

    A Guild Relic can only be used by regular members for a limited period of time, based upon the highest ranked member of the guild in the thread. The Guildmaster and Aces, however, have no time limit for how long they can use the Relic for. It may only be used once per thread.
    D- 4 posts
    C- 6 posts
    B- 9 posts
    A- 11 posts
    S- 14 posts
    H -16 posts


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    Anastasia Isayev
    Anastasia Isayev

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    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Anastasia Isayev 28th December 2016, 2:32 pm

    So basically, I saw what Almy stated and I really liked the idea.  And I wanted to expand on the idea of Guild and their equipment.  

    Guild Armory:

    I'll explain what I think would be cool for Multi-Part Armors at another time.


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    Post by Sol 7th January 2017, 10:01 pm

    my suggestion for guild equipment might be that since these items are so powerful should it only be able to be given or used by the Guild Aces or perhaps Mages B rank and up?


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    Cirven
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    Post by Cirven 8th January 2017, 1:00 am

    Almyra Bys wrote:New idea for guild equipment. More than just weapons, since some guilds might want their thing to be armor. They can only have one piece of guild equipment and choose what it is and what its abilities are.

    Guild Relic:
    Cost - 800,000

    When purchased, the guild decides on the relic's type and nature. There are three types and three natures available. The type determines what sort of equipment the relic is (weapon, armor, or item), and the nature determines the abilities it has (offensive, defensive, or supportive).

    Abilities:
    1 H Rank
    1 S Rank
    1 A Rank

    • Only 1 may be purchased by a guild
    • Any mythical item, weapon, or armor given to the guild may be converted into a Guild Relic of its type
    • Only 1 can be present in each thread
    • The rank of the abilities scales based on the rank of the highest rank player in that thread who is also in the guild that owns the weapon, but caps at a specific rank.
    • Abilities can be active or passive, with their offensive, defensive, or supportive. This does not depend on the type of Relic. For instance, a weapon could have supportive abilities, but still be a weapon.
    • Abilities can only be used by members of the guild, if the ability is a buff it will only apply for members of the guild that owns the weapon



    Relic Armor:
    Armor relics provide protection to the person wearing it similarly to normal armor.
    Durability: 300
    Damage Reduction: Based on the rank of the highest rank player in that thread who is also in the guild that owns the relic.
    D Rank - 6
    C Rank - 9
    B Rank - 12
    A Rank - 15
    S Rank - 18
    SS Rank - 21
    H Rank - 27

    • Damage dealt to the armor (not the player) is halved for spells 1 rank below the armour's rank rating (highest rank player in the thread whose guild owns the relic).
    • The armor is teleported back to the guild armory when the durability hits 0 in order to be repaired, and may not be resummoned for the rest of the thread.

    Relic Item:
    A guild relic item does not protect its bearer or provide any improvement to melee damage, but instead empowers the user's magic, providing a 10% increase to the power of any spells they cast. In the context of summons, this is an increase in their HP.

    Relic Weapon:
    Durability: 200
    Damage Boost: Based on the rank of the highest rank player in that thread who is also in the guild that owns the relic.
    D Rank - 4
    C Rank - 6
    B Rank - 9
    A Rank - 12
    S Rank - 18
    SS Rank - 21
    H Rank - 25

    • Damage dealt to the weapon (not the player) is halved for spells 1 rank below the weapon's rank rating (highest rank player in the thread whose guild owns the relic).
    • The weapon is teleported back to the guild armory when the durability hits 0 in order to be repaired, and may not be resummoned for the rest of the thread.

    Guild relics are kept in an armory owned by the guild when not in use (it may not actually be in the guildhall and may be a pocket dimension similar to what some requip users use). This is where they return to at the end of their summon duration.

    A Guild Relic can only be used by regular members for a limited period of time, based upon the highest ranked member of the guild in the thread. The Guildmaster and Aces, however, have no time limit for how long they can use the Relic for. It may only be used once per thread.
    D- 4 posts
    C- 6 posts
    B- 9 posts
    A- 11 posts
    S- 14 posts
    H -16 posts

    Liking this. It adds some more bonuses to being in a guild plus adds more story the guild can have going on about their relic which is always fun.

    Anastasia Isayev wrote:So basically, I saw what Almy stated and I really liked the idea.  And I wanted to expand on the idea of Guild and their equipment.  

    Guild Armory:

    I'll explain what I think would be cool for Multi-Part Armors at another time.

    Can we please get this as a thing? It can really help with lower ranked members who don't have the funds to get weapons and helps with more reasoning for being in a guild to have help with acquiring things for your character. It will help a good amount with members and their want for an easier time on site while giving guild funds another thing to spend on and overall helping a guild keep its members by showing they are willing to help.

    Sol wrote:my suggestion for  guild equipment might be that since these items are so powerful should it only be able to be given or used by the Guild Aces or perhaps Mages B rank and up?

    I think only with mages B-rank and up with each ability being knocked down to their rank if they don't meet the rank of the abilities which means multiple versions of the abilities will have to be written up from B rank and to its highest applicable rank but it should work fine.


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    Minor Systems Revamp LxcTBIi
    Character Info:
    Almyra Bys
    Almyra Bys

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 678
    Guild : Guildless
    Cosmic Coins : 41
    Dungeon Tokens : 0
    Age : 30
    Mentor : None
    Experience : 1787.5

    Character Sheet
    First Skill: Chaos Theory
    Second Skill:
    Third Skill:

    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Almyra Bys 8th January 2017, 1:42 pm

    Oh also, a change I haven't edited in, that Marshy reminded me of is that the max rank should be S for stuff, not H, since guild pets only ever go up to S rank. Like the pet, the abilities scale to the highest ranked player in the thread.


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    Character|Magic|Bank
    Minor Systems Revamp 3MA5V3N
    Theme
    Button count: 1035
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    Cirven
    Cirven

    Devil's Advocate


    Devil's Advocate

    Moderator- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Senior [500]- Novice [250]- Player 
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    Age : 34
    Experience : 833,050

    Character Sheet
    First Skill: Devil's Zeal
    Second Skill: Aphyon Jivven
    Third Skill: Vir'ednith

    Minor Systems Revamp Empty Re: Minor Systems Revamp

    Post by Cirven 8th January 2017, 1:46 pm

    Almyra Bys wrote:Oh also, a change I haven't edited in, that Marshy reminded me of is that the max rank should be S for stuff, not H, since guild pets only ever go up to S rank. Like the pet, the abilities scale to the highest ranked player in the thread.

    Yeah. I always forget that people don't know the cap on abilities is S and that it is not stated on site that everything caps at S besides rank, Mythical things and the couple H-rank spells you get.


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    Minor Systems Revamp LxcTBIi
    Character Info:

      Current date/time is 13th May 2024, 11:38 am