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    Requiem's Dance Takeover

    Jeanette
    Jeanette

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    Requiem's Dance Takeover Empty Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:09 pm


    Requiem's Dance Takeover

    Requiem's Dance Takeover BtlFace


    Magic Type:
    Takeover Solitary

    Description:
    Jeanette is a girl who has 2 different sides to her. One, her good side, and the other, her bad. However, with her takeovers, she gains completely new forms. The way this takeover works, is that she takes souls of powerful female mages from the past and transforms into a representation of their magical ability. This can include her becoming a humanoid water elemental from the spirit of a water mage. However, she doesn't completely copy their magic, she puts a twist on it. She adds the flare of dance into these spells. There are instances where these takeover's don't have abilities that relate to dance, but she can adapt those abilities and weave them into a form of dances.

    Unique Abilities:

    Dancer's Wings  
    Every single time Jeanette uses a full takeover, she gains a stack of dancer's flare. What this means is, she gains a different type of energy source almost like mana, but completely different. She can have up to 3 of these stacks, with each one buffing her speed by 25% for each one(capping at user rank buff cap). At three stacks, she can use those up(losing the speed buff gained from them) to create wings for herself, that match whatever takeover form she is in, if she is in any. This gives her a 50% speed buff, and allows her to dash in the air once per post for max burst range at max burst speed. These wings lasts for the max user rank duration.

    Dancer's Touch  
    With this unique ability, every time Jeanette attacks an enemy with an attack within max user rank burst range, she marks them with a stack of dancer's touch. What this means is, that a beautiful heart emblem is placed where the most impact of the spell hit. She can clench her fist, and teleports behind them(as long as they are within max burst range) and then strike at them with her fist from behind to deal 25% of user rank spell damage. This can only be done to an enemy every 3 posts.


    Last edited by Jeanette on 30th April 2019, 11:07 pm; edited 2 times in total


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

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    Jeanette
    Jeanette

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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:10 pm



    Solar Samba Soul

    Requiem's Dance Takeover Sol-wallpaper-standard
    Full Takeover:

    Rank: B+
    Type: Full Takeover
    Melee Damage: 43 hp
    Range: 75 meters
    Speed: 75 meters
    Duration: 8 posts
    Downside: N/A
    Description: The soul of the Solar Samba was received through the soul of the beautiful and powerful mage, Abalicia. She was a dastardly villain who ruled across fiore in infamy for many years. She was well known across the land, with her insanely powerful fire magic. She had destroyed villages, took down insane creatures, and did so much more. However, in a job that she had taken, the monster she fought was too strong for her body to handle. So, she died. When she did, her soul had begun floating around restlessly, hoping to embody someone else. However, she did not think that she would fall into the hands of a takeover mage. So, instead of completely possessing them, she was absorbed by their magic and turned into a takeover herself.

    Nuclear Nova
    Rank: BOffensive; Multitarget[/color]
    Damage: 90 hp
    Range: 225 meters
    Speed: 165 mps
    Duration: 4 posts
    Downside: N/A
    Description: Jeanette raises her hand up and begins to create a 4 sided star in her hands that grows bigger and bigger. With that, she shoots this star up into the sky. It's light shines extremely brightly in the sky. It gives any allies within its light a 90% speed boost. As well as this, the star shoots out a heat seeking projectile to any enemy within range. However, the only way these could shoot out once each post, is if Jeanette takes 5 seconds, to leave herself vulnerable to in order to activate the star.

    Passive: Emblem of Abalicia Every time Jeanette uses an ability that is apart of the Flare Samba Soul line, she leaves behind the ember of Abalicia that last until either they are consumed, or the full takeover is over. What this means is, is that wherever she is, as long as she is 75 meters within one of these marks, she gains a 80% movement speed buff. If she wants to, she can consume one of these embers giving her a heal worth 25% of B+ rank damage. However, she can only consume one of these embers every post


    Passive Buff: 90% Spell Power Buff
    Nova Grasp:

    Rank: B
    Type: Partial Takeover; Hands
    Melee Damage: 16 hp
    Range: 50 meters
    Speed: 50 meters
    Duration: 6 posts
    Downside: N/A
    Description: The Nova Grasp is a part of the Solar Samba Soul. What this is, is a transformation of the hands and most of the arm, into fiery body parts that are excruciatingly hot to anyone the hands touch. As well as this, they send out mini fireballs to anyone in range as a ranged attack. These are based off of Abalicia's insanely strong projectiles in battle, in which her strongest were her fireballs.

    Nova Flame
    Rank: B
    Type: Offensive; AOE
    Damage: 80 hp first post, then 40 hp every post after.
    Range: 100 meters
    Speed: 50 mps
    Duration: 3 posts
    Description: As Jeanette raises her right hand up into the sky, a ball of flames begin to form in it. With that, it grows bigger and bigger, until she slams it down into the ground anywhere within range. As it hits the ground, it creates an explosion, doing damage to all enemies within this. Then, every post after for 2 posts, this explosion creates a pillar of fire that can reach up to 100 meters high. This deals 50% of B rank damage each time.

    Passive Buff: 30% spell damage increase
    Nuclear Explosives:

    Rank: B
    Type: Partial Takeover; Legs
    Melee Damage: 16 hp
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: N/A
    Description: The Nuclear Explosives are the partial takeover of the Samba Soul, resembling the fiery legs of the full takeover. These legs are extensions of Jeanette's own magic, that fuse in the fire of Abalicia's flames with the power of dance from Jeanette. Abalicia was known to create massives waves, or explosions of heat. So, when Jeanette got the power of her soul, she decided to take a twist of this to help her style of fighting, dancing.

    Nuclear Footworks
    Rank: B
    Type: Offensive; Burst
    Damage: 80 hp
    Range: 50 meters
    Speed: 50 mps
    Duration: 1 post
    Description: As Jeanette stomps her feet into the ground, the flames become more and more intense, as though they're charging up for something. With that, she pushes down on the ground with her feet, causing the flames coming from them to catapult her upwards. As she is in the sky, she does a spin as she starts plummeting down towards a targeted area within range. As she lands on the ground, an explosion comes from beneath her feet dealing damage to all enemies caught in it. If she lands on an actual enemy, she deals 50% increased damage to them. However, she can't follow the enemy wherever they go, she will only hit where the destination would've been if the target was there.


    Passive Buff: 30% spell damage increase
    Volcanic Ember:

    Rank: D
    Type: Partial Takeover; hair
    Melee Damage: 5
    Range: 15 meters
    Speed: 15 meters
    Duration: 3 posts
    Downside: N/A
    Description: The hair of Abalicia was known to be one of her most glorious features. For some reason, every time she would wave it around, or flash it, it would completely seduce anyone attracted to her gender as though it was the simplest thing in the world. It was alluring and beautiful. No one knows how it became so beautiful, but now Jeanette has decided to put her own twist on it. Now, it is used as a measure of defense and escape whenever it is needed


    Wrapped in Flame
    Rank: D
    Type: Defensive; Burst
    Health: 120 hp
    Range: 15 meters
    Speed: 15 mps
    Duration: 2 posts
    Description: Jeanette begins to spin around as her hair begins to completely surround her. All of a sudden, she disappears, and teleports to an area within range. She then gains a shield.


    Passive Buff: 25% spell damage increase
    [/color]


    Last edited by Jeanette on 24th April 2019, 5:16 pm; edited 10 times in total


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

    Active Jobs:
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    Jeanette
    Jeanette

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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:10 pm



    Water Waltz Takeover
    Requiem's Dance Takeover Water_11
    Full Takeover:

    Rank: B
    Type: Full Takeover
    Damage: 27 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Jeanette puts her arms across her body, and as she lashes out, her water waltz full takeover is formed. Jeanette had to go through many troubles just to get this one takeover. It was the soul of the most famed warrior in all of Cedar town. Her nickname was the Lady of the lake. With the power of her blade and water magic, she was able to combine them together in order to create a beautiful partnership that saved tons of people. Now though, Jeanette would use it to end people.
    Passive: Riptide When Jeanette uses this full takeover, the enchanted pool doesn't just become a mechanism to help sustain jeanette, but an ability to destroy enemies. What this means, is that the enchanted pool(partial takeover) turns into extreme riptides that surround her. All enemies who either walk in, or end their post in the pool of water, are dealt 25% of B rank damage. If she uses up her dancer's flare, this passive's range increases by 50%, and pulls enemies towards Jeanette each post by 15 meters.  

    Avatar of the Lake
    Rank: B
    Type:Offensive; Multitarget
    Damage: 60 hp
    Range: 225 meters
    Speed: 165 mps
    Duration: 5 posts
    Downside: N/A
    Description: Jeanette channels the ability of the sacred lake of camelot, and gains immense strength from it. As she does this, her sword begins to glow extremely as she sends out several different slashes to all enemies within range, dealing damage to each of them. After this, Jeanette gains an extremely good ability on her sword. This ability allows every third attack with her sword, send out a huge slash towards an enemy within melee range that deals spell 25% of B rank damage. She can send out 4 of these each post.
    The Blade of Grace:

    Rank: C+
    Type: Partial Takeover; Offensive
    Damage: 18hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The magnificent Blade of Grace. The sword that was always attached to the Lady of the River's hand. Now though, in the takeover, it has manifested to become one with Jeanette's body. As she holds it in her hand, it completely surrounds it with a tight layer of water, that melds into Jeanette's skin.
    Passive: Graceful attack The sword used in this takeover, has the ability to do two things, ranged attacks(max burst range at max burst speed) and melee attacks. However, her ranged attacks only deal half of her melee damage. Whenever she hits an enemy with a melee attack of her sword, she gains a buff of 25% physical damage, up to 75% physical damage. At max stacks, her melee attacks explode for 50% of melee damage. The explosion goes out for 45 meters at 45 mps.
    Passive Buff: 63.75% Physical Damage Buff
    The Enchanted Pool:

    Rank: C
    Type: Partial Takeover; Defensive
    Damage: 12 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The enchanted pool, a pool of water that was always underneath the Lady of the Lake. It was her source of power, the thing that gave her the strength needed to keep fighting. If it wasn't for this, she most likely wouldn't even have powers in the first place. This is why it makes it an insanely good tool for sustaining Jeanette in battle.
    Passive: Pool of Sustainance The enchanted pool gives Jeanette insane amounts of sustainability through both health and mana. What this means for her, is that she gains a 25% buff in health through this passive, as well as a 20% mana buff. As well as this, every time Jeanette deals damage to an enemy, the pool gets more and more full. After dealing 2x C rank damage to an enemy, she gains back a quarter of that damage back as mana, and a quarter of that damage back as health. However, this can only happen once per post.
    Passive Buff: 27.5% Physical Damage Buff
    The Unwavering Body:

    Rank: C
    Type: Partial Takeover; Defensive
    Damage: 12 hp
    Requip/Summon HP: 100 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The body of the Lady of the Lake was completely unable to be harmed. Although she couldn't be hurt in any way or form, she could still become severely damaged. This is what killed her, her ability to not realize her limits caused her body to become so tired that it just evaporated immediately.

    Tsunami
    Rank: B
    Type:Offensive; Burst
    Damage: 60 hp
    Range: 30 meters
    Speed: 30 mps
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette enlarges her body, becoming a full on wave as she dashes forward. Any enemies she crashes into is dealt damage. As well as this, she pushes all enemies to the end of this spell's range. After this, Jeanette's body becomes extremely resilient, meaning that all damage she receives from the use of this active to the end of the spell, she will not be dealt the damage. Instead, it will be put on a reserve that deals all of the damage it was supposed to deal after the spell ends.
    Passive Buff: 25% health boost


    Last edited by Jeanette on 24th April 2019, 5:14 pm; edited 13 times in total


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

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    Jeanette
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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:10 pm



    Star Pirouette Soul
    Requiem's Dance Takeover Cs-ashe-wp
    Full Takeover:

    Rank: C
    Type: Full Takeover; Buff
    Damage: 18 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The Star Piorette soul, is a soul that was obtained from one of the most elite rune knights in all of history. Although most don't know of her, she was one of the best snipers in the whole entire group. The reason why this was, was because she was able to use the power of the stars to guide each of her arrows, eventually letting herself become a part of the sky, letting her shoot down arrows from there. However, she had died one day from natural causes, a very unworthy death of her. That was why her soul had remained on Earthland, to fulfill what she couldn't have before. Honor...
    Passive: Star Tipped Arrow In her full takeover form, Jeanette's arrows, that come from her bow slow enemies by 10% for each arrow they are hit with, up to 45%. As well as this, her bow can reach up to single target range with her arrows, also as fast as single target speed. This slow ends if Jeanette hasn't hit the enemy within 1 post.

    Star Shower
    Rank: C
    Type:Offensive; Multitarget
    Damage: 45 hp
    Range: 30 meters
    Speed: 30 mps
    Duration: 2 posts
    Downside: N/A
    Description: Jeanette shoots an arrow into the sky, as it breaks off into 10 miniature shots. These shots hover above the sky until Jeanette decides to unleash them towards enemies. She can direct them to any enemy within range. This applies Jeanette's passive to the enemies.
    Passive Buff: 41% Speed Buff
    Constellation's Bow:

    Rank: D+
    Type: Partial Takeover; Offensive
    Damage: 18 hp
    Range: 25 meters
    Speed: 25 mps
    Duration: 5 posts
    Downside: N/A
    Description: Jeanette raises her arm straight up in the air. With her other hand, she gently slides it down her arm as a bow begins to appear. Like the sword the Lady of the Lake had, the Celestial Arrow had a signature weapon. This was her bow. And like the lady of the lakes sword, this is attached to the takeover. Whenever Jeanette shoots out with it, it sends out actual stars towards its enemies. That is why it was one of the most powerful weapons in the world, before The Celestial Arrow took it down with her.
    Passive: Starry Sky Jeanette gains the ability to use the stars as her weapon. What this means is, is that she can shoot one of her celestial arrows into the sky. A few seconds later, a star comes shooting down from the sky onto an enemy within 90 meters at 90 mps, dealing 25% of D+ rank spell damage. She can do this 4 times in one post, or rapid fire to have 4 stars shoot down on one enemy all at once.
    Passive Buff: 56% Speed Buff
    Comet's Streaks:

    Rank: D
    Type: Partial takeover; Defensive
    Damage: 5 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette flips her hair back, as it begins transforming into grayish white streaks of hair that goes into a beautiful bun, but with strands of hair coming from the sides of it. But not in the messy way, more like an elegant way. This hair was one of the last things you would've seen if you ever saw the Celestial Arrow. It was so beautiful, it kept people in so much awe.
    Veil of the Night Sky
    Rank: D
    Type:Offensive; Burst
    Damage: 40 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette's hair all of a sudden, comes down from its nice bun, and just lays down on her shoulders. As it does this, it becomes a brilliant bright purple, as Jeanette's whole body transforms with it as if she's turning into the cosmos herself. After all of this happens, she suddenly disappears, becoming invisible for 1 post. She gains a 50% speed boost, and even deals spell damage to the first enemy she hits with an arrow, after becoming invisible. However, once she shoots this arrow, she loses the effects of the whole spell completely. If she never shoots, this lasts for the whole takeover.

    Passive Buff: 25% Speed Buff
    Mark of the Moon Goddess:

    Rank: D
    Type: Partial Takeover; Offensive
    Damage: N/a
    Requip/Summon HP: 50 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: The Mark of the Moon Goddess, the mark inherited by the Celestial Arrow, from a remarkable deed she had done, is now being passed on to Jeanette. Although not very honorably, she still now has the ability to gain the mark from the Star Piorette takeover. She puts her hand over her forehead, and waves it downwards. As she does this, the emblem appears over her head.
    Active: Moon Shot
    Rank: D
    Type:Offensive; Burst
    Damage: 40 hp
    Range: 60 meters
    Speed: 60 mps
    Duration: 1 post\
    Description: [color=#db94be]Jeanette raises up her hand, as the moon appears, even when its daytime. As she does this, midnight temporarily falls upon the area. The moon then lights up, as it shoots down a beam of light towards any enemy within 60 meters of Jeanette. As it hits the enemy, they are dealt spell damage, and slowed by 50%. This slow lasts for 1 post on the enemy.
    Passive Buff: 25% Speed Buff

    ANY POST BELOW THIS IS NOT ATTACHED TO THE MAGIC. IT IS JUST USED AS A RESERVE FOR LATER SPELLS
    ------------------------------------------------------------------------------------------------------------


    Last edited by Jeanette on 24th April 2019, 5:53 pm; edited 6 times in total


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

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    Jeanette
    Jeanette

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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:11 pm



    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

    Active Jobs:
    2 jobs(you do not deserve link)
    Jeanette
    Jeanette

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
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    Experience : 1,243.75

    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 11th February 2019, 5:11 pm



    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

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    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by MarkusEldridge on 24th April 2019, 12:56 pm

    Hey there, Apologies for the delay in grading, I am Markus and will be looking over your magic this time around. All of my grading will be in This lovely color.
    Spoiler:

    First, there are a few overarching mechanical fixes that need to happen.

    • Please update your template to follow the Take Over Spell Template Guidelines. It aids in grading, and saves time. You can keep your passives as they are, but every active ability within your takeovers must follow the template as well. I have gone ahead and graded the Takeovers themselves, and the associated Passives, I will grade the actives after this change.
    • A Mechanic to empower your magic with a UA and give extra effects is not allowed, for many reason I stated below. I have however said it here as well because you will have to remove all the the associated effects in your Full Takeovers.
    • almost all of your Full Takeovers, and a few of your other spells have HP, or Requip mechanics. Please be sure to clarify what you mean, and if you have requips in the magic, it can not be solitary.
    • Note, Quite a few of your spells needed futher clarification before I could grade them. Keep in mind Partial and Full Takeovers are different, and their numbers change as such it is crucial you explicitly state what kind it is.

    @Jeanette wrote:

    Requiem's Dance Takeover

    Requiem's Dance Takeover BtlFace


    Magic Type:
    Takeover Solitary

    Description:
    Jeanette is a girl who has 2 different sides to her. One, her good side, and the other, her bad. However, with her takeovers, she gains completely new forms. The way this takeover works, is that she takes souls of powerful female mages from the past and transforms into a representation of their magical ability. This can include her becoming a humanoid water elemental from the spirit of a water mage. However, she doesn't completely copy their magic, she puts a twist on it. She adds the flare of dance into these spells. There are instances where these takeover's don't have abilities that relate to dance, but she can adapt those abilities and weave them into a form of dances.

    Unique Abilities:

    Dancer's Flare  
    Every single time Jeanette uses a full takeover, she gains a stack of dancer's flare. What this means is, she gains a different type of energy source almost like mana, but completely different. She can have up to 3 of these stacks, with each one buffing her speed by 25% for each one(capping at user rank buff cap). She can spend one of these stacks whenever she wants as long as she is in a full takeover form, to use an enhanced version of one of the full takeover's ability. This is a mechanic that has been looked at before, and deemed unallowed. You can not use a UA to give every spell addition Effects, and stronger mechanics, as that would break balance. Also, it would go over cap for allowed effects.

    Dancer's Touch  
    With this unique ability, every time Jeanette attacks this will have to be damages an enemy. an enemy with an attack within max user rank burst range, she marks them with a stack of dancer's touch. What this means is, that a beautiful heart emblem is placed where the most impact of the spell hit. She can clench her fist, and teleports behind them(as long as they are within max burst range) and then deal 25% of user rank spell damage. This can only be done to an enemy every 3 posts.Current this acts like an auto hit, please modify the teleport and mechanic to be such that it does not auto hit.

    @Jeanette wrote:


    Solar Samba Soul

    Requiem's Dance Takeover Sol-wallpaper-standard
    Full Takeover:

    Rank: B+
    Type: Full Takeover
    Melee Damage: 69 hpAs a B+ Rank Full Takeover this would do 43HP Melee Damage
    Requip/Summon HP: 180 hpif this is a Takeover, why does it have Requip/Summon HP?
    Range: 75 meters
    Speed: 75 meters
    Duration: 8 posts
    Downside: N/A
    Description: The soul of the Solar Samba was received through the soul of the beautiful and powerful mage, Abalicia. She was a dastardly villain who ruled across fiore in infamy for many years. She was well known across the land, with her insanely powerful fire magic. She had destroyed villages, took down insane creatures, and did so much more. However, in a job that she had taken, the monster she fought was too strong for her body to handle. So, she died. When she did, her soul had begun floating around restlessly, hoping to embody someone else. However, she did not think that she would fall into the hands of a takeover mage. So, instead of completely possessing them, she was absorbed by their magic and turned into a takeover herself.

    Active: Nuclear Nova Jeanette raises her hand up and begins to create a 4 sided star in her hands that grows bigger and bigger. With that, she shoots this star up into the sky. It's light shines extremely brightly in the sky. It covers an area of 150 meters at 75 mps, giving any allies within the area, a 90% speed boost. As well as this, the star shoots out a heat seeking projectile to any enemy within 225 meters at 165 mps each post. These projectiles each do 75% of B+ rank damage. However, the only way these could shoot out once each post, is if Jeanette takes 5 seconds, to leave herself vulnerable to in order to activate the star. If Jeanette uses up a charge of dancer's flare on this ability, the projectiles sent out to each enemy increases to 3 each post. This lasts for 7 posts.

    Passive: Emblem of Abalicia Every time Jeanette uses an ability that is apart of the Flare Samba Soul line, she leaves behind the ember of Abalicia that last until either they are consumed, or the full takeover is over. What this means is, is that wherever she is, as long as she is 75 meters within one of these marks, she gains a 80% movement speed buff. If she wants to, she can consume one of these embers giving her a heal worth 25% of B+ rank damage. You will have to add a cap on this, to make sure it does not go over allowed parameters. Either allowing only 4 embers to exist, or a cap on how many she can eat.

    Passive Buff: 90% Spell Power Buff
    Nova Grasp:

    Rank: B
    Type: Partial Takeover; Hands
    Melee Damage: 59 hp As a B-Rank Partial Takeover this would do 16HP Melee Damage
    Range: 50 meters
    Speed: 50 meters
    Duration: 6 posts
    Downside: N/A
    Description: The Nova Grasp is a part of the Solar Samba Soul. What this is, is a transformation of the hands and most of the arm, into fiery body parts that are excruciatingly hot to anyone the hands touch. As well as this, they send out mini fireballs to anyone in range as a ranged attack. These are based off of Abalicia's insanely strong projectiles in battle, in which her strongest were her fireballs.

    Active: Nova Flame As Jeanette raises her right hand up into the sky, a ball of flames begin to form in it. With that, it grows bigger and bigger, until she slams it down into the ground anywhere within 100 meters at 50 mps. As it hits the ground, it creates an explosion, doing B rank damage to all enemies within this. Then, every post after for 2 posts, this explosion creates a pillar of fire with the same radius as the previous explosion, and it can reach up to 100 meters high. This deals 50% of B rank damage each time. The duration of this spell is 3 posts

    Passive Buff: 30% spell damage increase
    Nuclear Explosives:

    Rank: B
    Type: Partial Takeover; Legs
    Melee Damage: 59 hpAs a B-Rank Partial Takeover this would do 16HP Melee Damage
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: N/A
    Description: The Nuclear Explosives are the partial takeover of the Samba Soul, resembling the fiery legs of the full takeover. These legs are extensions of Jeanette's own magic, that fuse in the fire of Abalicia's flames with the power of dance from Jeanette. Abalicia was known to create massives waves, or explosions of heat. So, when Jeanette got the power of her soul, she decided to take a twist of this to help her style of fighting, dancing.

    Active: Nuclear Footwork As Jeanette stomps her feet into the ground, the flames become more and more intense, as though they're charging up for something. With that, she pushes down on the ground with her feet, causing the flames coming from them to catapult her upwards. As she is in the sky, she does a spin as she starts plummeting down towards a targeted area within 50 meters of her original destination at 50 mps. As she lands on the ground, an explosion comes from beneath her feet, in a radius of 50 meters at 50 mps, dealing B rank damage to all enemies caught in it. If she lands on an actual enemy, she deals 50% increased damage to them. The duration of this is 1 post.

    Passive Buff: 30% spell damage increase
    Volcanic Ember:

    Rank: D
    Type: Partial Takeover; hair
    Melee Damage: 45
    As a D-Rank Partial Takeover this would do 5HP Melee Damage
    Range: 15 meters
    Speed: 15 meters
    Duration: 3 posts
    Downside: N/A
    Description: The hair of Abalicia was known to be one of her most glorious features. For some reason, every time she would wave it around, or flash it, it would completely seduce anyone attracted to her gender as though it was the simplest thing in the world. It was alluring and beautiful. No one knows how it became so beautiful, but now Jeanette has decided to put her own twist on it. Now, it is used as a measure of defense and escape whenever it is needed


    Active: Wrapped in Flame Jeanette begins to spin around as her hair begins to completely surround her. All of a sudden, she disappears, and teleports to an area within 15 meters. She then gains a shield with the health of 3 D rank attacks. This lasts for one post.


    Passive Buff: 25% spell damage increase


    @Jeanette wrote:


    Water Waltz Takeover
    Requiem's Dance Takeover Water_11
    Full Takeover:

    Rank: B
    Type: Full Takeover
    Damage: N/AAs a B-Rank Full Takeover this would have 27HP damage
    Requip/Summon HP: 180 hp Again, why do your Full Takeovers have HP?
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Jeanette puts her arms across her body, and as she lashes out, her water waltz full takeover is formed. Jeanette had to go through many troubles just to get this one takeover. It was the soul of the most famed warrior in all of Cedar town. Her nickname was the Lady of the lake. With the power of her blade and water magic, she was able to combine them together in order to create a beautiful partnership that saved tons of people. Now though, Jeanette would use it to end people.
    Passive: Riptide When Jeanette uses this full takeover, the enchanted pool doesn't just become a mechanism to help sustain jeanette, but an ability to destroy enemies. What this means, is that the enchanted pool(partial takeover) turns into extreme riptides that surround her. All enemies who either walk in, or end their post in the pool of water, are dealt 25% of B rank damage. If she uses up her dancer's flare, this passive's range increases by 50%, and pulls enemies towards Jeanette each post by 15 meters.  
    Active: Avatar of the Lake Jeanette channels the ability of the sacred lake of camelot, and gains immense strength from it. As she does this, her sword begins to glow extremely as she sends out several different slashes to all enemies within 150 meters at 110 mps, dealing 75% of B rank damage to each of them. After this, Jeanette gains an extremely good ability on her sword. This ability allows every third attack with her sword, send out a huge slash towards an enemy that deals 25% of B rank damage to them. This lasts for 5 posts, or until the spell ends.
    The Blade of Grace:

    Rank: C+
    Type: Takeover; Offensive Passive?
    Damage: 58hpDamage is too high, it is either Summon Rank, or Summon Rank x1.5 depending on type
    Requip/Summon HP: 180 hp HP?
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The magnificent Blade of Grace. The sword that was always attached to the Lady of the River's hand. Now though, in the takeover, it has manifested to become one with Jeanette's body. As she holds it in her hand, it completely surrounds it with a tight layer of water, that melds into Jeanette's skin.
    Passive: Graceful attack The sword used in this takeover, has the ability to do two things, ranged attackshow Far, how fast? and melee attacks. However, her ranged attacks only deal half of her melee damage. Whenever she hits an enemy with her sword, she gains a buff of 25% physical damage, up to 75% physical damage. At max stacks, her ranged attacks explode for 50% of melee damage, and her ranged ones explode for full melee damage. Both of the explosions go out at 45 meters at 45 mps.It is not a passive if it actively harms the opponent, change this. Too many effects.
    Passive Buff: 63.75% Physical Damage BuffWithout knowin ghwat kind of Takeover I can not grade this.
    The Enchanted Pool:

    Rank: C
    Type: Takeover; DefensiveWhat Kind of takeover, I can not grade the rest until this is clarified.
    Damage: None
    Requip/Summon HP: 100 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The enchanted pool, a pool of water that was always underneath the Lady of the Lake. It was her source of power, the thing that gave her the strength needed to keep fighting. If it wasn't for this, she most likely wouldn't even have powers in the first place. This is why it makes it an insanely good tool for sustaining Jeanette in battle.
    Passive: Pool of Sustainance The enchanted pool gives Jeanette insane amounts of sustainability through both health and mana. What this means for her, is that she gains a 25% buff in health through this passive, as well as a 20% mana buff. As well as this, every time Jeanette deals damage to an enemy, the pool gets more and more full. After dealing 2x C rank damage to an enemy, she gains back a quarter of that damage back as mana, and a quarter of that damage back as health. However, this can only happen once per post.
    Passive Buff: 27.5% Physical Damage Buff
    The Unwavering Body:

    Rank: C
    Type: Takeover; DefensiveWhat kind of take over, I can not grade the rest till this is clarified.
    Damage: None
    Requip/Summon HP: 100 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The body of the Lady of the Lake was completely unable to be harmed. Although she couldn't be hurt in any way or form, she could still become severely damaged. This is what killed her, her ability to not realize her limits caused her body to become so tired that it just evaporated immediately.
    Active: Tsunami Jeanette enlarges her body, becoming a full on wave, as she dashes forward 30 feet at 30 meters per second, taking up an area of 30 meters. Any enemies she crashes into deals C rank damage. As well as this, she pushes all enemies to the end of this spell's range. After this, Jeanette's body becomes extremely resilient, meaning that all damage she receives from the use of this active to the end of the spell, she will not be dealt the damage. Instead, it will be put on a reserve that deals all of the damage it was supposed to deal after the spell ends. This lasts for 3 posts, or if the takeover ends.
    Passive Buff: 25% health boost


    @Jeanette wrote:


    Star Pirouette Soul
    Requiem's Dance Takeover Cs-ashe-wp
    Full Takeover:

    Rank: C
    Type: Requip; Buff You are solitary Requip, and this is a takeover. Please clarify type and spell before i continue.
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The Star Piorette soul, is a soul that was obtained from one of the most elite rune knights in all of history. Although most don't know of her, she was one of the best snipers in the whole entire group. The reason why this was, was because she was able to use the power of the stars to guide each of her arrows, eventually letting herself become a part of the sky, letting her shoot down arrows from there. However, she had died one day from natural causes, a very unworthy death of her. That was why her soul had remained on Earthland, to fulfill what she couldn't have before. Honor...
    Passive: Star Tipped Arrow In her full takeover form, Jeanette's arrows, that come from her bow slow enemies by 10% for each arrow they are hit with, up to 45%. As well as this, her bow can reach up to single target range with her arrows, also as fast as single target speed. This slow ends if Jeanette hasn't hit the enemy within 1 post.
    Active: Star Shower Jeanette shoots an arrow into the sky, as it breaks off into 10 miniature shots. These shots hover above the sky until Jeanette decides to unleash them towards enemies. She can direct them to any enemy within 95 meters at 65 mps. This deals 75% of C rank damage to any enemy it hits, as well as apply Jeanette's passive to the enemies. This can last 2 posts, or it can end early if Jeanette uses the shots all at once. If Jeanette uses a dancer's flare on this ability, the projectiles it creates goes up to 20.
    Passive Buff: 41% Speed Buff
    Constellation's Bow:

    Rank: D+
    Type: Takeover; Offensiveclarify what Type?
    Damage: 47 hp
    Requip/Summon HP: 75 hp
    Range: 25 meters
    Speed: 25 mps
    Duration: 5 posts
    Downside: N/A
    Description: Jeanette raises her arm straight up in the air. With her other hand, she gently slides it down her arm as a bow begins to appear. Like the sword the Lady of the Lake had, the Celestial Arrow had a signature weapon. This was her bow. And like the lady of the lakes sword, this is attached to the takeover. Whenever Jeanettes shoots out with it, it sends out actual stars towards its enemies. That is why it was one of the most powerful weapons in the world, before The Celestial Arrow took it down with her.
    Passive: Starry Sky Jeanette gains the ability to use the stars as her weapon. What this means is, is that she can shoot one of her celestial arrows into the sky. A few seconds later, a star comes shooting down from the sky onto an enemy within 90 meters at 90 mps, dealing 25% of D+ rank spell damage. She can do this 4 times in one post, or rapid fire to have 4 stars shoot down on one enemy all at once.
    Passive Buff: 56% Speed Buff
    Comet's Streaks:

    Rank: D
    Type: Takeover; DefensiveClarify what type
    Damage: N/a
    Requip/Summon HP: 50 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette flips her hair back, as it begins transforming into grayish white streaks of hair that goes into a beautiful bun, but with strands of hair coming from the sides of it. But not in the messy way, more like an elegant way. This hair was one of the last things you would've seen if you ever saw the Celestial Arrow. It was so beautiful, it kept people in so much awe.
    Active: Veil of the Night Sky Jeanette's hair all of a sudden, comes down from its nice bun, and just lays down on her shoulders. As it does this, it becomes a brilliant bright purple, as Jeanette's whole body transforms with it as if she's turning into the cosmos herself. After all of this happens, she suddenly disappears, becoming invisible for 1 post. She gains a 50% speed boost, and even deals D rank spell damage to the first enemy she hits with an arrow, after becoming invisible. However, once she shoots this arrow, she loses the effects of the whole spell completely. If she never shoots, this lasts for the whole takeover.
    Passive Buff: 25% Speed Buff
    Mark of the Moon Goddess:

    Rank: D
    Type: Takeover; Offensiveclarify what type
    Damage: N/a
    Requip/Summon HP: 50 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: The Mark of the Moon Goddess, the mark inherited by the Celestial Arrow, from a remarkable deed she had done, is now being passed on to Jeanette. Although not very honorably, she still now has the ability to gain the mark from the Star Piorette takeover. She puts her hand over her forehead, and waves it downwards. As she does this, the emblem appears over her head.
    Active: Moon Shot Jeanette raises up her hand, as the moon appears, even when its daytime. As she does this, midnight temporarily falls upon the area. The moon then lights up, as it shoots down a beam of light towards any enemy within 60 meters of Jeanette. As it hits the enemy, they are dealt D rank damage, and slowed by 50%. This slow lasts for 1 post on the enemy.
    Passive Buff: 25% Speed Buff

    ANY POST BELOW THIS IS NOT ATTACHED TO THE MAGIC. IT IS JUST USED AS A RESERVE FOR LATER SPELLS
    ------------------------------------------------------------------------------------------------------------


    @Jeanette wrote:


    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


    @Jeanette wrote:


    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


    _____________________________________________________________________________________

    Jeanette
    Jeanette

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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by Jeanette on 24th April 2019, 5:53 pm

    Bump, fixed everything.
    -Also, for the things you see are requips(bow and sword), I was hoping could go by, because I was thinking of them, more as though they were manifestations of the takeover soul. The weapon was attached to the soul in some way, which is why the user can bring it out as a takeover. It will still act in the way a takeover does, as in if it gets damaged, she will too. If you meant my Celestial Arrow full takeover, then that was an oops because I just copied the template from a different spell.
    -Also, for the damages on them, I wasn't sure if I needed to add my character's base melee damage to them, but fixed now
    -For the health, I used the takeover template from before, because I didn't know they changed them. Before the takeovers had health for some reason.
    -For my blade of Grace's passive, I would still consider it passive. It has a passive effect, in which the effect is that it amplifies her melee attacks to have them turn into burst attacks that deal a percentage of melee attacks. It has a downside, to where it doesn't do that much damage, and it takes time to get to that certain point.


    _____________________________________________________________________________________

    Requiem's Dance Takeover 3UHCyoD

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    MarkusEldridge
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    Requiem's Dance Takeover Empty Re: Requiem's Dance Takeover

    Post by MarkusEldridge on 8th May 2019, 12:51 pm

    Alright, lets get started with round two, once more apologies for the delay, and thanks for the understanding.

    • I will look again at the requips, if they function like requips, and not Takeovers they have to be listed a such. Though, it depends on what I see. Also know, you are allowed to have requips in base magic, just if you do not have requip as a benefit you can only use one at a time.
    • Understandable, yeah you just put their damage, and when you attack you add all melee modifiers together.
    • Appologies I see I put "Passive?" on blade of grace, that was supposed to be "Partial"?


    Spoiler:

    @Jeanette wrote:

    Requiem's Dance Takeover

    Requiem's Dance Takeover BtlFace


    Magic Type:
    Takeover Solitary

    Description:
    Jeanette is a girl who has 2 different sides to her. One, her good side, and the other, her bad. However, with her takeovers, she gains completely new forms. The way this takeover works, is that she takes souls of powerful female mages from the past and transforms into a representation of their magical ability. This can include her becoming a humanoid water elemental from the spirit of a water mage. However, she doesn't completely copy their magic, she puts a twist on it. She adds the flare of dance into these spells. There are instances where these takeover's don't have abilities that relate to dance, but she can adapt those abilities and weave them into a form of dances.

    Unique Abilities:

    Dancer's Wings  
    Every single time Jeanette uses a full takeover, she gains a stack of dancer's flare. What this means is, she gains a different type of energy source almost like mana, but completely different. She can have up to 3 of these stacks, with each one buffing her speed by 25% for each one(capping at user rank buff cap). At three stacks, she can use those up(losing the speed buff gained from them) to create wings for herself, that match whatever takeover form she is in, if she is in any. This gives her a 50% speed buff, and allows her to dash in the air once per post for max burst range at max burst speed. These wings lasts for the max user rank duration.

    Dancer's Touch  
    With this unique ability, every time Jeanette attacks(Still needs to be damages an enemy, not just attacks as an attack can miss) an enemy with an attack within max user rank burst range, she marks them with a stack of dancer's touch. What this means is, that a beautiful heart emblem is placed where the most impact of the spell hit. She can clench her fist, and teleports behind them(as long as they are within max burst range) and then strike at them with her fist from behind to deal 25% of user rank spell damage. This can only be done to an enemy every 3 posts.


    @Jeanette wrote:


    Solar Samba Soul

    Requiem's Dance Takeover Sol-wallpaper-standard
    Full Takeover:

    Rank: B+
    Type: Full Takeover
    Melee Damage: 43 hp
    Range: 75 meters
    Speed: 75 meters
    Duration: 8 posts
    Downside: N/A
    Description: The soul of the Solar Samba was received through the soul of the beautiful and powerful mage, Abalicia. She was a dastardly villain who ruled across fiore in infamy for many years. She was well known across the land, with her insanely powerful fire magic. She had destroyed villages, took down insane creatures, and did so much more. However, in a job that she had taken, the monster she fought was too strong for her body to handle. So, she died. When she did, her soul had begun floating around restlessly, hoping to embody someone else. However, she did not think that she would fall into the hands of a takeover mage. So, instead of completely possessing them, she was absorbed by their magic and turned into a takeover herself.

    Nuclear Nova
    Rank: BOffensive; Multitarget[/color]
    Damage: 90 hp
    Range: 225 meters
    Speed: 165 mps
    Duration: 4 posts
    Downside: N/A
    Description: Jeanette raises her hand up and begins to create a 4 sided star in her hands that grows bigger and bigger. With that, she shoots this star up into the sky. It's light shines extremely brightly in the sky. It gives any allies within its light(Please specify range of the light) a 90% speed boost. As well as this, the star shoots out a heat seeking projectile to any enemy within range. However, the only way these could shoot out once each post, is if Jeanette takes 5 seconds, to leave herself vulnerable to in order to activate the star.

    Passive: Emblem of Abalicia Every time Jeanette uses an ability that is apart of the Flare Samba Soul line, she leaves behind the ember of Abalicia that last until either they are consumed, or the full takeover is over. What this means is, is that wherever she is, as long as she is 75 meters within one of these marks, she gains a 80% movement speed buff. If she wants to, she can consume one of these embers giving her a heal worth 25% of B+ rank damage. However, she can only consume one of these embers every post


    Passive Buff: 90% Spell Power Buff
    Nova Grasp:

    Rank: B
    Type: Partial Takeover; Hands
    Melee Damage: 16 hp
    Range: 50 meters
    Speed: 50 meters
    Duration: 6 posts
    Downside: N/A
    Description: The Nova Grasp is a part of the Solar Samba Soul. What this is, is a transformation of the hands and most of the arm, into fiery body parts that are excruciatingly hot to anyone the hands touch. As well as this, they send out mini fireballs to anyone in range as a ranged attack. These are based off of Abalicia's insanely strong projectiles in battle, in which her strongest were her fireballs.

    Nova Flame
    Rank: B
    Type: Offensive; AOE
    Damage: 80 hp first post, then 40 hp every post after. (As an AoE this would be 60 and 30)
    Range: 100 meters
    Speed: 50 mps
    Duration: 3 posts
    Description: As Jeanette raises her right hand up into the sky, a ball of flames begin to form in it. With that, it grows bigger and bigger, until she slams it down into the ground anywhere within range. As it hits the ground, it creates an explosion, doing damage to all enemies within this. Then, every post after for 2 posts, this explosion creates a pillar of fire that can reach up to 100 meters high. This deals 50% of B rank(Needs to be AoE damage) damage each time.

    Passive Buff: 30% spell damage increase
    Nuclear Explosives:

    Rank: B
    Type: Partial Takeover; Legs
    Melee Damage: 16 hp
    Range: Melee
    Speed: Melee
    Duration: 6 posts
    Downside: N/A
    Description: The Nuclear Explosives are the partial takeover of the Samba Soul, resembling the fiery legs of the full takeover. These legs are extensions of Jeanette's own magic, that fuse in the fire of Abalicia's flames with the power of dance from Jeanette. Abalicia was known to create massives waves, or explosions of heat. So, when Jeanette got the power of her soul, she decided to take a twist of this to help her style of fighting, dancing.

    Nuclear Footworks
    Rank: B
    Type: Offensive; Burst
    Damage: 80 hp
    Range: 50 meters
    Speed: 50 mps
    Duration: 1 post
    Description: As Jeanette stomps her feet into the ground, the flames become more and more intense, as though they're charging up for something. With that, she pushes down on the ground with her feet, causing the flames coming from them to catapult her upwards. As she is in the sky, she does a spin as she starts plummeting down towards a targeted area within range. As she lands on the ground, an explosion comes from beneath her feet dealing damage to all enemies caught in it. If she lands on an actual enemy, she deals 50% increased damage to them(At most I would allow for a 25% increase, treating it like a downside that you have to happen to hit them, and they dont move.). However, she can't follow the enemy wherever they go, she will only hit where the destination would've been if the target was there.


    Passive Buff: 30% spell damage increase
    Volcanic Ember:

    Rank: D
    Type: Partial Takeover; hair
    Melee Damage: 5
    Range: 15 meters
    Speed: 15 meters
    Duration: 3 posts
    Downside: N/A
    Description: The hair of Abalicia was known to be one of her most glorious features. For some reason, every time she would wave it around, or flash it, it would completely seduce anyone attracted to her gender as though it was the simplest thing in the world. It was alluring and beautiful. No one knows how it became so beautiful, but now Jeanette has decided to put her own twist on it. Now, it is used as a measure of defense and escape whenever it is needed


    Wrapped in Flame
    Rank: D
    Type: Defensive; Burst
    Health: 120 hp (HP? Is this Durability of the shield?)
    Range: 15 meters
    Speed: 15 mps
    Duration: 2 posts
    Description: Jeanette begins to spin around as her hair begins to completely surround her. All of a sudden, she disappears, and teleports to an area within range. She then gains a shield(What is the shields durability, at max 2x D, due to not being a pure defensive ability.).


    Passive Buff: 25% spell damage increase
    [/color]

    @Jeanette wrote:


    Water Waltz Takeover
    Requiem's Dance Takeover Water_11
    Full Takeover:

    Rank: B
    Type: Full Takeover
    Damage: 27 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Jeanette puts her arms across her body, and as she lashes out, her water waltz full takeover is formed. Jeanette had to go through many troubles just to get this one takeover. It was the soul of the most famed warrior in all of Cedar town. Her nickname was the Lady of the lake. With the power of her blade and water magic, she was able to combine them together in order to create a beautiful partnership that saved tons of people. Now though, Jeanette would use it to end people.
    Passive: Riptide When Jeanette uses this full takeover, the enchanted pool doesn't just become a mechanism to help sustain jeanette, but an ability to destroy enemies. What this means, is that the enchanted pool(partial takeover) turns into extreme riptides that surround her. All enemies who either walk in, or end their post in the pool of water, are dealt 25% of B rank damage. If she uses up her dancer's flare, this passive's range increases by 50%, and pulls enemies towards Jeanette each post by 15 meters. (Dancers Flare can not add abilities, or increase effects.) 

    Avatar of the Lake
    Rank: B
    Type:Offensive; Multitarget
    Damage: 60 hp
    Range: 225 meters
    Speed: 165 mps
    Duration: 5 posts
    Downside: N/A
    Description: Jeanette channels the ability of the sacred lake of camelot, and gains immense strength from it. As she does this, her sword begins to glow extremely as she sends out several different slashes to all enemies within range, dealing damage to each of them. After this, Jeanette gains an extremely good ability on her sword. This ability allows every third attack with her sword, send out a huge slash towards an enemy within melee range that deals spell 25% of B rank damage. She can send out 4 of these each post.
    The Blade of Grace:

    Rank: C+
    Type: Partial Takeover; Offensive
    Damage: 18hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The magnificent Blade of Grace. The sword that was always attached to the Lady of the River's hand. Now though, in the takeover, it has manifested to become one with Jeanette's body. As she holds it in her hand, it completely surrounds it with a tight layer of water, that melds into Jeanette's skin.
    Passive: Graceful attack The sword used in this takeover, has the ability to do two things, ranged attacks(max burst range at max burst speed) and melee attacks. However, her ranged attacks only deal half of her melee damage. Whenever she hits an enemy with a melee attack of her sword, she gains a buff of 25% physical damage, up to 75% physical damage. At max stacks, her melee attacks explode for 50% of melee damage. The explosion goes out for 45 meters at 45 mps.The last part, the explosion is still too many effects, as a passive ability this gains Ranged attacks, and a buff. When most passives are just buffs depending on overall balance.
    Passive Buff: 63.75% Physical Damage Buff
    The Enchanted Pool:

    Rank: C
    Type: Partial Takeover; Defensive
    Damage: 12 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The enchanted pool, a pool of water that was always underneath the Lady of the Lake. It was her source of power, the thing that gave her the strength needed to keep fighting. If it wasn't for this, she most likely wouldn't even have powers in the first place. This is why it makes it an insanely good tool for sustaining Jeanette in battle.
    Passive: Pool of Sustainance The enchanted pool gives Jeanette insane amounts of sustainability through both health and mana. What this means for her, is that she gains a 25% buff in health through this passive(You can not buff HP actively from a spell, it has to be a pure passive spell, and not just a passive ability associated with a spell.), as well as a 20% mana buff. As well as this, every time Jeanette deals damage to an enemy, the pool gets more and more full. After dealing 2x C rank damage to an enemy, she gains back a quarter of that damage back as mana, and a quarter of that damage back as health. However, this can only happen once per post.
    Passive Buff: 27.5% Physical Damage Buff
    The Unwavering Body:

    Rank: C
    Type: Partial Takeover; Defensive
    Damage: 12 hp
    Requip/Summon HP: 100 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 5 posts
    Downside: N/A
    Description: The body of the Lady of the Lake was completely unable to be harmed. Although she couldn't be hurt in any way or form, she could still become severely damaged. This is what killed her, her ability to not realize her limits caused her body to become so tired that it just evaporated immediately.

    Tsunami
    Rank: B
    Type:Offensive; Burst
    Damage: 60 hp
    Range: 30 meters
    Speed: 30 mps
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette enlarges her body, becoming a full on wave as she dashes forward. Any enemies she crashes into is dealt damage. As well as this, she pushes all enemies to the end of this spell's range. After this, Jeanette's body becomes extremely resilient, meaning that all damage she receives from the use of this active to the end of the spell, she will not be dealt the damage. Instead, it will be put on a reserve that deals all of the damage it was supposed to deal after the spell ends. Alright, so postponing damage, or surviving with like one HP is not allowed in an ability, I will have to ask that you change this.
    Passive Buff: 25% health boost

    @Jeanette wrote:


    Star Pirouette Soul
    Requiem's Dance Takeover Cs-ashe-wp
    Full Takeover:

    Rank: C
    Type: Full Takeover; Buff
    Damage: 18 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: The Star Piorette soul, is a soul that was obtained from one of the most elite rune knights in all of history. Although most don't know of her, she was one of the best snipers in the whole entire group. The reason why this was, was because she was able to use the power of the stars to guide each of her arrows, eventually letting herself become a part of the sky, letting her shoot down arrows from there. However, she had died one day from natural causes, a very unworthy death of her. That was why her soul had remained on Earthland, to fulfill what she couldn't have before. Honor...
    Passive: Star Tipped Arrow In her full takeover form, Jeanette's arrows, that come from her bow slow enemies by 10% for each arrow they are hit with, up to 45%(please specify a duration after being hit, otherwise even with your removal if she doesn't hit an enemy, she can effectively keep things slowed forever, such as hitting a boss once, then a minion each turn after tha.). As well as this, her bow can reach up to single target range with her arrows, also as fast as single target speed. This slow ends if Jeanette hasn't hit the enemy within 1 post.

    Star Shower  
    Rank: C
    Type:Offensive; Multitarget
    Damage: 45 hp
    Range: 30 meters
    Speed: 30 mps
    Duration: 2 posts
    Downside: N/A
    Description: Jeanette shoots an arrow into the sky, as it breaks off into 10 miniature shots. These shots hover above the sky until Jeanette decides to unleash them towards enemies. She can direct them to any enemy within range. This applies Jeanette's passive to the enemies.  
    Passive Buff: 41% Speed Buff
    Constellation's Bow:

    Rank: D+
    Type: Partial Takeover; Offensive
    Damage: 18 hp
    Range: 25 meters
    Speed: 25 mps
    Duration: 5 posts
    Downside: N/A
    Description: Jeanette raises her arm straight up in the air. With her other hand, she gently slides it down her arm as a bow begins to appear. Like the sword the Lady of the Lake had, the Celestial Arrow had a signature weapon. This was her bow. And like the lady of the lakes sword, this is attached to the takeover. Whenever Jeanette shoots out with it, it sends out actual stars towards its enemies. That is why it was one of the most powerful weapons in the world, before The Celestial Arrow took it down with her.
    Passive: Starry Sky Jeanette gains the ability to use the stars as her weapon. What this means is, is that she can shoot one of her celestial arrows into the sky. A few seconds later, a star comes shooting down from the sky onto an enemy within 90 meters at 90 mps(This sounds like a multi target, as such I will have to ask that it is limit to that range speed and damage.), dealing 25% of D+ rank spell damage. She can do this 4 times in one post, or rapid fire to have 4 stars shoot down on one enemy all at once.
    Passive Buff: 56% Speed Buff
    Comet's Streaks:

    Rank: D
    Type: Partial takeover; Defensive
    Damage: 5 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette flips her hair back, as it begins transforming into grayish white streaks of hair that goes into a beautiful bun, but with strands of hair coming from the sides of it. But not in the messy way, more like an elegant way. This hair was one of the last things you would've seen if you ever saw the Celestial Arrow. It was so beautiful, it kept people in so much awe.
    Veil of the Night Sky
    Rank: D
    Type:Offensive; Burst
    Damage: 40 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: Jeanette's hair all of a sudden, comes down from its nice bun, and just lays down on her shoulders. As it does this, it becomes a brilliant bright purple, as Jeanette's whole body transforms with it as if she's turning into the cosmos herself. After all of this happens, she suddenly disappears, becoming invisible for 1 post. She gains a 50% speed boost, and even deals spell damage to the first enemy she hits with an arrow, after becoming invisible. However, once she shoots this arrow, she loses the effects of the whole spell completely. If she never shoots, this lasts for the whole takeover.

    Passive Buff: 25% Speed Buff
    Mark of the Moon Goddess:

    Rank: D
    Type: Partial Takeover; Offensive
    Damage: N/a
    Requip/Summon HP: 50 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 3 posts
    Downside: N/A
    Description: The Mark of the Moon Goddess, the mark inherited by the Celestial Arrow, from a remarkable deed she had done, is now being passed on to Jeanette. Although not very honorably, she still now has the ability to gain the mark from the Star Piorette takeover. She puts her hand over her forehead, and waves it downwards. As she does this, the emblem appears over her head.
    Active: Moon Shot
    Rank: D
    Type:Offensive; Burst
    Damage: 40 hp
    Range: 60 meters
    Speed: 60 mps
    Duration: 1 post
    Description: Jeanette raises up her hand, as the moon appears, even when its daytime. As she does this, midnight temporarily falls upon the area. The moon then lights up, as it shoots down a beam of light towards any enemy within 60 meters of Jeanette. As it hits the enemy, they are dealt spell damage, and slowed by 50%. This slow lasts for 1 post on the enemy.
    Passive Buff: 25% Speed Buff

    ANY POST BELOW THIS IS NOT ATTACHED TO THE MAGIC. IT IS JUST USED AS A RESERVE FOR LATER SPELLS
    ------------------------------------------------------------------------------------------------------------


    @Jeanette wrote:


    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


    @Jeanette wrote:


    Signature Spells and Passives

    Star Gloves:

    Rank: B
    Type: Requip; Buff
    Damage: N/A
    Requip/Summon HP: 180 hp
    Range: Self Cast
    Speed: Self Cast
    Duration: 6 posts
    Downside: N/A
    Description: Out of thin air, Peony raises her her arms up, sort of in a fighting position. As she does, beautiful gloves, with the thin cosmic shell that is signature with her requips, form from the tips of her hands to a tiny bit above her elbows.
    Passive: Cosmic Transfer These gloves have special charges in them from the stars their made of, that enhance the weapons she makes contact with. Thus, weapons in her hand deal 50% more damage.
    Cosmic Edge:

    The Cosmic Layer's on the weapons of Peony's requips give them an increased sharpness, meaning all her weapons deal 40% more physical damage.
    Cosmic Plating:

    The cosmic layering upon the armors of Peony's requips, add a bit more protection to them. Thanks to this, her armors gains health equal to the equivalent damaging spell rank's damage. Meaning a D rank armor requip would have 60 more health to it.


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      Current date/time is 23rd August 2019, 7:59 pm