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    Spirit Ruler Magic

    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Skill: Spirit Ruler
    Second Skill:
    Third Skill:

    Completed Spirit Ruler Magic

    Post by Kamsa 19th June 2015, 5:27 pm

    Magic

    Primary Magic: Spirit Ruler Magic
    Secondary Magic: N/A
    Caster or Holder: Caster/Lost

    History:

    Description: Spirit Ruler magic is capable of summoning and commanding the spirits of the dead. What sets a Spirit Ruler apart from other mages that interact with the dead (Necromancers for instance) is that a Spirit Ruler commands spirits with respect and authority, not force or coercion. This is why Spirit Ruler is a Lost Magic; the spirits will not recognize the authority of anyone who is not handed down the mantle by King Vendrick himself, the first Spirit Ruler.

    A wielder of this magic typically focuses it in one of two ways: calling groups of spirits for area effects and channeling iconic spirits to invigorate allies or debilitate enemies. Groups of spirits are usually directed towards simple and straightforward effects as the majority of individual spirits dull with age and lack much power. Iconic spirits on the other hand are souls who have accomplished great deeds in life and carry a strong sense of identity into the spirit world, allowing the Spirit Ruler to channel them into allies to bestow a portion of the spirit's abilties, or into enemies to allow the spirit to directly interfere with the enemy.

    This works by creating a resonance between the iconic spirit and the target soul in the spirit realm, temporarily allowing them to inhabit the same spiritual 'space'. In the case of a beneficial spirit a harmonic resonance is formed, creating a link with the host and positive effects. With a harmful spirit a dissonant resonance is formed, causing negative effects while the host and spirit clash.

    Strengths:

    • Has no elemental weaknesses, as spirits themselves are not inherently good, evil, or aligned to any element. There are a few exceptions, but the majority of Ashelia's magic is non-elemental.
    • Interacts directly with the spirit realm and ignores the physical world, making most barriers like walls, shields, weapons, and armor ineffectual against this magic. Again, there are a few exceptions, but almost all of Ashe's magic follows this rule.
    • Can accomplish a variety of support effects through channeling spirits directly into allies or enemies in order to buff or debilitate.


    Weaknesses:

    • Has no innate advantage over any element, except for a few spells.
    • Each person, ally or enemy, can only have one iconic spirit possessing them at a time.
    • Has trouble dealing with a physical assault, as most spells cannot interact with the physical world. Ashe has to rely on allies and careful strategy to deal with these foes.
    • Without allies, Ashe cannot channel beneficial iconic spirits. There is no room in her soul for another spirit as Vendrick is already possessing her, meaning without allies there is no one for those spirits to be channeled into save the enemy.


    Lineage:
    Corruption of the Ancients:

    Abilities:

    Spirit Sight:
    Ethereal Form:

    Resonant Flesh:
    Material Resonance:

    Spells:
    Signatures:
    Ghost HalfCast Light
    Rank: B
    Type: Offensive/Utility
    Duration: Until Cancelled/Instant (if used to attack)
    Cooldown: 0 posts/1 post (if used to attack)
    Description:
    Str/Wk:
    Rank: D
    Type: Utility, Area
    Duration: Until Cancelled
    Cooldown: 0 posts
    Description:
    Str/Wk:

    B-Rank:
    Navlaan, Royal SorcererPursuer
    Type: Dark, Iconic, Offensive, Buff
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    STR/WK:
    Type: Iconic, Utility, Debuff
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Str/Wk:

    Soul GreatswordSoul Shower
    SPELL 3SPELL 4

    RepelMaterializations
    SPELL 5MATERIALIZATIONS

    C-Rank:
    Velstadt, Royal AegisRaime, Rebel Knight
    Type: Iconic, Offensive/Defensive, Buffing
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    Str/Wk:
    Type: Iconic, Defensive/Utility, Buffing
    Duration: 5 posts
    Cooldown: 6 posts
    Description:
    Str/Wk:

    Whisper of DespairMaterializations
    Type: Soul, Debuff, Area
    Duration: 4 posts
    Cooldown: 5 posts
    Description:
    Str/Wk:


    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    NAME 1NAME 2NAME
    SPELL 1SPELL 2SPELL 3


    Last edited by Kamsa on 22nd July 2016, 10:14 pm; edited 22 times in total
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Thorn 26th June 2015, 3:57 pm

    Pursuer has a strength saying reduces speed um how is it a strength and who's speed dose it reduce?

    +

    Affinity can you increase the cooldown by 1 please

    that is all thank you


    _____________________________________________________________________________________

    Spirit Ruler Magic S6Eaz9K
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Skill: Spirit Ruler
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Kamsa 26th June 2015, 4:03 pm

    Pursuer reduces the speed of the enemy you attach it to. Made that bit more clear.

    Affinity CD changed as well.


    _____________________________________________________________________________________

    Spirit Ruler Magic XmFlE0U
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    First Skill:
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    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Thorn 26th June 2015, 4:07 pm

    Approved


    _____________________________________________________________________________________

    Spirit Ruler Magic S6Eaz9K
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
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    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
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    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
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    Completed Re: Spirit Ruler Magic

    Post by Heavens Empress Daiki 18th July 2015, 5:21 pm

    Unlocked upon Request


    _____________________________________________________________________________________

    Spirit Ruler Magic 8ZbrsUC
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Skill: Spirit Ruler
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Kamsa 18th July 2015, 6:20 pm

    Added ability: Ethereal Form.

    Ethereal Form:


    _____________________________________________________________________________________

    Spirit Ruler Magic XmFlE0U
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
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    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Heavens Empress Daiki 18th July 2015, 7:09 pm

    Spirit Ruler Magic Daiki11


    _____________________________________________________________________________________

    Spirit Ruler Magic 8ZbrsUC
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

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    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Daddy 20th August 2015, 1:19 am

    Spoiler:

    Unlocked at user's request


    _____________________________________________________________________________________

    Spirit Ruler Magic JAgwtRZ
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Skill: Spirit Ruler
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Kamsa 20th August 2015, 1:26 am

    Fixed a link and cleared up a bit of wording in Ethereal Form. It now reads:
    Ethereal Form:
    And the link now properly goes to the new location of the magic costs chart.


    _____________________________________________________________________________________

    Spirit Ruler Magic XmFlE0U
    Wolfe
    Wolfe

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    First Skill: Cursed Lightning
    Second Skill:
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    Completed Re: Spirit Ruler Magic

    Post by Wolfe 16th October 2015, 6:22 pm

    Updates are ok, and you are now

    Re-
    Spirit Ruler Magic FS6uQ6s


    _____________________________________________________________________________________

    Character Sheet: Wolfe Raijin
    Magic Sheet: Cursed Lightning Magic
    Pet: Loki

    Spirit Ruler Magic QO55HpX
    Chelvaric
    Chelvaric

    Kitty Avenger


    Kitty Avenger

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Rising Star- Demon Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Marksman's Aim
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    Age : 31
    Mentor : Spirit Of Chelvaric Vhalru
    Experience : 150

    Character Sheet
    First Skill: Ragnarok Phoenix
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Chelvaric 19th November 2015, 6:33 am

    Kamsa wrote:Magic

    Primary Magic: Spirit Ruler Magic
    Secondary Magic: N/A
    Caster or Holder: Caster/Lost

    History:

    Description: Spirit Ruler magic is capable of summoning and commanding the spirits of the dead. What sets a Spirit Ruler apart from other mages that interact with the dead (Necromancers for instance) is that a Spirit Ruler commands spirits with respect and authority, not force or coercion. This is why Spirit Ruler is a Lost Magic; the spirits will not recognize the authority of anyone who is not handed down the mantle by King Vendrick himself, the first Spirit Ruler.

    A wielder of this magic typically focuses it in one of two ways: calling groups of spirits for area effects and channeling iconic spirits to invigorate allies or debilitate enemies. Groups of spirits are usually directed towards simple and straightforward effects as the majority of individual spirits dull with age and lack much power. Iconic spirits on the other hand are souls who have accomplished great deeds in life and carry a strong sense of identity into the spirit world, allowing the Spirit Ruler to channel them into allies to bestow a portion of the spirit's abilties, or into enemies to allow the spirit to directly interfere with the enemy.

    This works by creating a resonance between the iconic spirit and the target soul in the spirit realm, temporarily allowing them to inhabit the same spiritual 'space'. In the case of a beneficial spirit a harmonic resonance is formed, creating a link with the host and positive effects. With a harmful spirit a dissonant resonance is formed, causing negative effects while the host and spirit clash.

    Strengths:

    • Has no elemental weaknesses, as spirits themselves are not inherently good, evil, or aligned to any element. There are a few exceptions, but the majority of Ashelia's magic is non-elemental.
    • Interacts directly with the spirit realm and ignores the physical world, making most barriers like walls, shields, weapons, and armor ineffectual against this magic. Again, there are a few exceptions, but almost all of Ashe's magic follows this rule.
    • Can accomplish a variety of support effects through channeling spirits directly into allies or enemies in order to buff or debilitate.


    Weaknesses:

    • Has no innate advantage over any element, except for a few spells.
    • Each person, ally or enemy, can only have one iconic spirit possessing them at a time.
    • Has trouble dealing with a physical assault, as most spells cannot interact with the physical world. Ashe has to rely on allies and careful strategy to deal with these foes.
    • Without allies, Ashe cannot channel beneficial iconic spirits. There is no room in her soul for another spirit as Vendrick is already possessing her, meaning without allies there is no one for those spirits to be channeled into save the enemy.


    Lineage:
    Lineage:

    Unique Abilities:
    Spirit Sight: As a Spirit Ruler, Ashe has the ability to view the spirit world unaided. This allows her to see both spirits and the souls of the living, though she is only able to distinguish between individual living souls if she is familiar with them. One major upside to this ability is that if an opponent were to blind her or turn invisible Ashe would still be able to track them via their soul, though this becomes increasingly difficult the more living souls are nearby. In a large crowd it is virtually impossible to make out a single soul, for example, while only a few people nearby would pose no problem.

    Ethereal Form: By drawing on her connection to the spirit world Ashe can temporarily step into it, turning her body ethereal. In this state she shares her magic's lack of interaction with the physical world, meaning that physical attacks and purely physical magics will not affect her and vice versa while also being able to walk through walls and such. However unlike the spirits she commands her body is still flesh and blood, meaning that she has to constantly expend mana to retain this form at a rate of 1% per post. In addition, while physical-based attacks and magic will not affect her due to the imperfect form they will drain her mana at an amount equal to how much mana it would take Ashe to perform the attack or spell herself (using the Magic Power costs listed in this post). If the spell or attack is a higher rank than she is it will still be able to damage her normally.

    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    unlocked for edits


    _____________________________________________________________________________________

    Spirit Ruler Magic Bakugou.Katsuki.600.1932217

    It is a man’s heart which sets the world aflame..


    magic bank /Character

    Spirit Ruler Magic Beigecat
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Skill: Spirit Ruler
    Second Skill:
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Kamsa 29th November 2015, 3:13 am

    Alright, everything is added. Here's a list of what I changed and added, let me know what I need to fix or if I'm missing anything.

    New Ability:
    Resonant Flesh:
    Spoiler:


    D-rank Sig:
    Spoiler:

    D-rank: (Replacing Velstadt's slot)
    Spoiler:

    C-rank Sig:
    Spoiler:
    As a note, I wanted to mention that this is still just one effect. All it does is act like a sort of mage hand that can pick stuff up, move it around, and interact with it in a basic fashion. The difference between how it normally works and how it attacks is literally just having it drop something on somebody's head instead of somewhere else. I just added at additional 1 post cooldown if it attacks for flavor and fairness purposes.

    C-rank 1: (rank up from D-rank)
    Spoiler:

    C-rank 2:
    Spoiler:

    C-rank 3:
    Spoiler:


    _____________________________________________________________________________________

    Spirit Ruler Magic XmFlE0U
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Akryn 30th November 2015, 3:29 pm

    Hiya, first off I like how you separated the new stuff into a new reply, makes it easier on me.

    First problem, your light spell. This is not a spell. It has zero combat effectiveness, it is a dim flashlight. I would recommend making this a unique ability, maybe as you grow stronger a little light spirit just starts following you around all the time. This would allow you to use it for zero MP and allow for a new D rank spell in its place!

    Actually, I would suggest Ghost Half be the same, a unique ability. You are so intune with your spirits at this point that it just follows you around and acts as a pet. You may even be able to combine Cast Light and Ghost Half, giving the Ghost Half spirit the ability to glow.

    Beyond that I really like this magic and I am ready to approve. Pm me when you are done with cast light and ghost half with a link back here.


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Akryn 2nd December 2015, 9:16 pm

    After talkin to ya, I like what I see.

    APPROVED!


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
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    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Spirit Ruler Magic

    Post by Anastasia Isayev 6th May 2016, 3:25 pm

    Unlocked upon user's request.
    Kamsa wrote:Magic

    Primary Magic: Spirit Ruler Magic
    Secondary Magic: N/A
    Caster or Holder: Caster/Lost

    History:

    Description: Spirit Ruler magic is capable of summoning and commanding the spirits of the dead. What sets a Spirit Ruler apart from other mages that interact with the dead (Necromancers for instance) is that a Spirit Ruler commands spirits with respect and authority, not force or coercion. This is why Spirit Ruler is a Lost Magic; the spirits will not recognize the authority of anyone who is not handed down the mantle by King Vendrick himself, the first Spirit Ruler.

    A wielder of this magic typically focuses it in one of two ways: calling groups of spirits for area effects and channeling iconic spirits to invigorate allies or debilitate enemies. Groups of spirits are usually directed towards simple and straightforward effects as the majority of individual spirits dull with age and lack much power. Iconic spirits on the other hand are souls who have accomplished great deeds in life and carry a strong sense of identity into the spirit world, allowing the Spirit Ruler to channel them into allies to bestow a portion of the spirit's abilties, or into enemies to allow the spirit to directly interfere with the enemy.

    This works by creating a resonance between the iconic spirit and the target soul in the spirit realm, temporarily allowing them to inhabit the same spiritual 'space'. In the case of a beneficial spirit a harmonic resonance is formed, creating a link with the host and positive effects. With a harmful spirit a dissonant resonance is formed, causing negative effects while the host and spirit clash.

    Strengths:

    • Has no elemental weaknesses, as spirits themselves are not inherently good, evil, or aligned to any element. There are a few exceptions, but the majority of Ashelia's magic is non-elemental.
    • Interacts directly with the spirit realm and ignores the physical world, making most barriers like walls, shields, weapons, and armor ineffectual against this magic. Again, there are a few exceptions, but almost all of Ashe's magic follows this rule.
    • Can accomplish a variety of support effects through channeling spirits directly into allies or enemies in order to buff or debilitate.


    Weaknesses:

    • Has no innate advantage over any element, except for a few spells.
    • Each person, ally or enemy, can only have one iconic spirit possessing them at a time.
    • Has trouble dealing with a physical assault, as most spells cannot interact with the physical world. Ashe has to rely on allies and careful strategy to deal with these foes.
    • Without allies, Ashe cannot channel beneficial iconic spirits. There is no room in her soul for another spirit as Vendrick is already possessing her, meaning without allies there is no one for those spirits to be channeled into save the enemy.


    Lineage:
    Spirit of Corruption:

    Abilities:
    Spirit Sight:
    Ethereal Form:
    Resonant Flesh:

    Spells:
    Signature:
    C-Rank Spells:
    D-Rank Spells:

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
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    desirée
    desirée

    Crystals


    Crystals

    Player 
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    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Completed Re: Spirit Ruler Magic

    Post by desirée 16th December 2017, 5:12 pm

    Spirit Ruler Magic XEibTrW


    _____________________________________________________________________________________

    Spirit Ruler Magic IY2eFxu


      Current date/time is 19th May 2024, 1:22 am