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    Ashelia's Antiquities

    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Magic: Spirit Ruler
    Second Magic:
    Third Magic:

    Ashelia's Antiquities Empty Ashelia's Antiquities

    Post by Kamsa 19th July 2015, 2:49 pm



    Last edited by Kamsa on 24th June 2016, 1:59 am; edited 11 times in total
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Magic: Spirit Ruler
    Second Magic:
    Third Magic:

    Ashelia's Antiquities Empty Re: Ashelia's Antiquities

    Post by Kamsa 13th February 2016, 5:41 am

    Ancient Scroll received here: https://www.fairytail-rp.com/t10202p135-the-trading-hub#228614

    Wielder: Ashelia (Kamsa)
    Description:
    Spoiler:
    Once, long ago, there was a king by the name of Vendrick whose strength and wisdom was so great that he could command even the spirit world to do his bidding. His rule was long and prosperous, but even a ruler such as he must eventually relinquish his throne when death claims him, and as he grew old Vendrick began to fear that his great kingdom would falter and fade with his death. Thus he called upon all his authority and power to strike a deal with the gods: He would offer his life, his families life, and those of his most trusted retainers as a sacrifice to the gods, and in return his Kingdom would endure and spread to the ends of the earth. With his command over the spirit world he would be able to ensure that he, his family, and his retainers would be able to rule eternally from beyond the grave and allow his kingdom to bring prosperity to all.

    One god answered his call, but all was not as it seemed. Unbeknownst to Vendrick, the god had in fact forged a pact with the king of a neighboring kingdom who was jealous of King Vendrick's success, and in return for his daughter's hand in marriage the deity would bring ruin to Vendrick's realm. Vendrick, unknowing, sacrificed himself and those close to him, and in short order the kingdom fell to chaos. With no ruler and no apparent heirs to the throne, the deity was free to sow dissent throughout the realm to ensure its fall. It was not long after that the neighboring king marched his troops across the border and declared that all that had once been Vendrick's was now his. King Vendrick's family was devastated, and in their grief they allowed their souls to fade away into nothingness.

    However, the god's cruelty was not yet complete.

    Even beyond his deal with the foreign king, the god possessed a malicious desire to punish Vendrick, a human, for daring to think he could forge an eternal kingdom beyond death. To ensure that none of his blood would ever reach so high, the god cursed all Vendrick's remaining descendants with a corruption that sank to their very soul. He then laid down a decree that so long as they walked the earth they would know no peace: no people shall welcome them, no home shall shelter them, and their hands shall bring only ruin. At that moment their bodies changed, taking on the likeness of demonic oni. Their skin turned red, horns grew from their foreheads, tails sprouted below their spines, and great claws formed where once they had hands. Satisfied, the god returned to the heavens with his new bride, and left those cursed souls to their fate.

    And yet, where hope might have faltered, anger prevailed. Vendrick refused to accept such a fate for simply wanting the best for his people. Fueled by his fury, he sought out the strongest of his blood and fed on their curse, allowing them to lead normal lives while he bode his time and gathered strength. Every few generations he would lend one his power in return for their aid, growing further to his goal each time, a cycle which has reached it's culmination with Ashelia. As with the others Vendrick absorbs the curse within her, allowing her some semblance of normalcy while allowing her the use of his magic so that together, they may kill a god.
    Corruption:
    Just as those before her, Ashe's true form is a result of the curse laid down ages past. While her horns, tail, enormous claws, and cherry red skin are all the hallmarks of a demon, they are the result of the corruption ingrained deep within in her and are thus not truly demonic. In addition, so long as Vendrick is with her he is able to siphon off the curse, allowing her to change between her true form and a human form at will. When in her true form Ashe is affected by the following abilities:

    • No People Shall Welcome Them: NPCs who witness Ashelia's demon form automatically start off with an intense dislike and fear of her born of both the curse's effects and a simple fear of her appearance. Ashe is capable of ratcheting up this effect to intimidate NPCs, or cause them to run in fear if they are especially weak willed. NPC mages and Players as a whole can resist these effects.

    • No Home Shall Shelter Them: The curse prevents anyone of the bloodline from having a home in the traditional sense, inevitably causing it's destruction if they break this decree. This has led to those of the bloodline becoming incredibly resilient to all mother nature has to offer, as oftentimes they find themselves braving her worst simply for a place to sleep. As a result, Ashe has developed an immunity to weather based effects, both magical and otherwise, ranging from simple rain to a mighty sandstorm.

    • And Their Hands Shall Bring Only Ruin: Perhaps the cruelest decree, and painful in it's simplicity; where others have hands, those of the bloodline instead have enormous demonic claws. This greatly impairs fine motor control to the point that, as the decree suggests, most are incapable of creating anything save destruction. As they are part of Ashe's body they cannot be removed or destroyed, however they are not entirely without benefit. They serve as mighty weapons in their own right (represented by the weapon here) and grant Ashe incredible strength, allowing her to lift weights of up to 10 metric tons (10,000 kg, or about the weight of an empty train car) with ease.

    • Champion of Corruption: The curse is an irrevocable part of Ashe's being, and thus does not play well with magics that would alter her body. Transformation magic performed on or by Ashe costs 50% more mana while in her true form. This does grant her an affinity to Dark magic however, allowing her to add the Dark element to any spell or attack and providing a 50% mana cost reduction for spells and attacks that are already Dark/Unholy.

    • Trials of the Tainted: Another side effect of the corruption rejecting other magics extends to healing spells. Any outside source of healing is only half as effective for Ashe. The flipside of this is that her true form is far more durable, resisting 20% physical and spell damage.

    • Mark of the Accursed: While the corruption is not infectious, it is possible to temporarily afflict others with a lesser version of the curse. If Ashe makes melee contact with an enemy she can transfer a portion of the corruption into their body, negating all forms of healing for three rounds. Alternatively this can be used against a single object or piece of equipment to break it instantly three times per thread. Both effects share a four post cooldown and cannot be used on higher ranked targets.

    Burst of Corruption: Unlike the other abilities granted by the corruption, the use of this power was taught to Ashe by Vendrick and is usable by him when Ashe is not in her true form. Ashe (or Vendrick) concentrates the energy of the corruption and releases it outwards in a wave, knocking back and dazing nearby enemies. This has a range of 10m per rank and knocks enemies back to the full range, then stuns them if they come in contact with terrain. Enemies one rank higher are not stunned, and enemies two ranks higher are immune to the knockback. This ability does no damage and has a two post cooldown.


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    Ashelia's Antiquities XmFlE0U
    Kamsa
    Kamsa

    1 Year Anniversary- Player 
    Lineage : Corruption of the Ancients
    Position : None
    Posts : 128
    Guild : Guildless Green
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1650

    Character Sheet
    First Magic: Spirit Ruler
    Second Magic:
    Third Magic:

    Ashelia's Antiquities Empty Re: Ashelia's Antiquities

    Post by Kamsa 9th March 2016, 6:21 pm

    Ashe's final items: 1K,10K, spell slot, 40K,strong, spell slot, spell slot, strong, artifact, 50K


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    Ashelia's Antiquities XmFlE0U

      Current date/time is 12th April 2021, 7:40 pm