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    Nephalem Sword Art

    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Nephalem Sword Art

    Post by Decayuss 1st March 2015, 9:05 pm


    Username: Decayuss
    Secondary Magic Name: Nephalem Sword Art
    Evidence of Accomplishment: Training Thread
    Description: Nephalem Sword Art is a magic that combines Deniel's Magic with that of his sword's, Nidhogg. This further aplifies the capabilities his sword can do, and what Deniel can do as well. The three forms of Nidhogg also add to the capabilities of the magic, listed in abilities.
    Strengths:

    • Aside from Spirit/Fusion Merge, Deniel doesn't need to be in a Full Body Take Over in order to use his spells.
    • Since his spells still use Holy and Unholy Energy, the ability where they deal double damage to certain Slayer types still apply.
    • Each spell is designed to go perfectly with each of his Take Overs. Like peanut butter and jelly.

    Weaknesses:

    • Shared Cool Downs. As awesome as it is to have three effects, cool downs being shared is pretty sad.
    • Every one of Deniel's spells requires Nidhogg to be used. If he's missing it, or if  it's broken, they don't work.
    • As awesome as it would be, swords summoned by Deniel in any of his other abilities can't work as replacements to Nidhogg. He needs the real thing.
    • Just like his Primary Magic, Deniel's allies can be just as vulnerable to his spells as his enemies can.

    Abilities:
    1. Nephalem Arsenal:

    For every spell slot, there are three different effects. Each effect depends on the current form Nidhogg is in. Nidhogg, Armageddon, or Vita and Mors. These aren't three different spells, it is a spell with three different effects. If one effect is used, the entire spell slot goes on Cool Down.

    2. The Bond of Two Souls:

    Whilst normal weapons will deal damage equal to the rank of their user, Deniel and Nidhogg have developed such a strong bond, that they both put effort and emphasis on attacks. When Deniel makes an effort, so does Nidhogg. Both of them have their souls and minds linked together, which also explains how their mind communication works. However, the two have never been able to link strengths. Now that their bond and friendship has gone beyond normal levels between a weapon and master, they can both perform the same attack, even though Nidhogg is the blade and Deniel is the wielder. In other words, every attack made by Deniel using any of his sword's forms deals bonus rank damage, as Nidhogg's strength scales with Deniel's.

    3. Concentration:

    The Nephalem, regardless of the blade it is utilizing, fights in a very similar fashion that only slightly varies between forms. The universal aspect is that the blade is sheathed when not in use, and when actually in use, carefully timed and precision strikes are executed with every swing of the blade. The swiftness and strength of the attack is dependent on the Take Over form and weapon, but this universal rule works towards the advantage of the Nephalem with the Ability known as "Concentration". The initial strike of the Nephalem Sword Nidhogg, Broadsword Armageddon, or Twin Blades Vita and Mors will deal bonus 100 damage on hit or miss, which is added on to the damage calculated after his strength and weapon capability. Once this single strike has been used up, Concentration enters a passive state. The passive state of concentration causes energy of the Nephalem to be filled within the blade as it lies dormant, or not being utilized in other words. For every post that the sword--regardless of what form it is in--that is not being used, 25 damage is built up that will be added to its next attack (on hit), which maximizes at 4 posts, resulting in a full 100 damage that the initial cut of Concentration initiates. The swords Vita and Mors must be both out of commission for this to activate and build up, and both can carry the bonus damage, but only one may execute it.

    Signature Spell:

    Spells:
    D-Rank Spell Name: Energy Matching
    Rank: D
    Duration: Passive
    Cool Down: N/A
    Type: Offensive, Self-Supportive
    Description: Each weapon designed for it correlated form shares the same Energies of Holy, Unholy, and Chaos Energies with not only the wielder, but the blade as well. Within the blade contains each of the three energies, and they are expelled with each Ability and Technique. So long as the weapon with the corresponding energy match, the wielder Deniel is granted a very small bonus in certain areas that relate to his form.

    Should he be wielding Vita and Mors within the White Angel, including his S rank spell, he is given a 25% increase in Speed.

    Wielding the demonic blade Armageddon, The Black Devil including the S rank has a strength boost of 25%.

    And should the Nephalem have his keepsake black katana within his hands, he is granted both bonuses.
    Strengths:

    • Boosts match with each Take Over's roles and primary stats.
    • No Magic Power necessary.
    • Always active with few exceptions.

    Weaknesses:

    • He must be wielding the sword(s) to gain access to the bonuses.
    • If his Magic Power is depleted, the bonuses cannot be received.
    • Each bonus is quite small, and gives only a single stat boost.
    • Deniel cannot benefit from any boost should his weapons and Take Over not match.


    C-Rank Spell Name: Return
    Rank: C
    Type: Tactical
    Duration: Instant
    Cool Down: 3 posts.
    Description: Opening his palm as if the sword were actually inside of it, Deniel's current sword and whatever its form decomposes itself to be very small forms of Holy, Unholy, or Chaos Energy depending on its current form and then make their way into the palm of its master. Materializing itself as if out no where, Deniel's sword returns to his hands regardless of the distance created between the two.
    Strengths:

    • Instant. Returning the sword takes almost no time at all.
    • Can be used regardless of distance.
    • Useful in case his weapon cannot be reached from where he is currently standing.

    Weaknesses:

    • Even if it costs 0 Magic Power, it cannot be used if Magic Power has been depleted.
    • If he manages to lose his blade again, there is a small amount of time before he can actually wield it once more.
    • Can only be used if Nidhogg's current form matches his Take Over.
    • Cannot be used if Nidhogg is broken.


    B-Rank Spell Name: Stinger/Blade of Light/Nephalem Blade
    Rank: B
    Type: Offensive
    Duration: All have 5 post Durations.
    Cool Down: All 6 post Cool Downs.
    Description:

    Stinger: Enchanting the Armageddon sword with a small coating of Unholy Energy, though this one does not deal bonus damage, but rather increases the sword's range. When not in use, Armageddon only appears to be having a mysterious red glow surrounding its edges, but each and every cut made by the Black Devil will have a large extension of its blade with a ghostly blade performing the exact same cut with the same precise angles, and deals the same amount of damage and bonus damage applied to the blade, but adds on an extra range between 5 to 40 meters. The Black Devil can chose, in his mind, just how far the blade extends for each and every cut.

    Blade of Light: Quite literally, as the name states, the blades Vita and Mors become that of "light," though not quite literally. The White Angel is unable to control the matter form of light in his spells, however, by using several tricks of the fact that Holy Energy can pass through solid matter, it enhances the twin blades to be able to quite literally pass through defenses. This includes swords attempting to parry, shields, and armor. Spell shields will still have everything retained, as Holy Energy cannot pass through Magic. However, swords and spells enhanced by Magic defenses are still penetrated straight through.

    Nephalem Blade: Nephalem Blade is the third and final sword-enhancing spell of the B Rank Spell slot for the Nephalem Sword Art. While the other two are focused on defenses and parrying, the Nephalem Blade is a mobility and damage focused spell, similarly to how the Take Over itself usually combines the two. While Nephalem blade is active, if Deniel is not within melee range of any said target, he will instantly blink to them while performing a cut. This is voluntary, and if he is within melee range, he cannot perform any of these blinks. The maximum distance Deniel can travel is up to 75 meters away. Nephalem Blade is most useful for assassinating multiple targets, as he can blink anywhere in his surroundings.
    Strengths:

    • Devil's Charge moves much faster than even the speeds capable of Deniel's White Angel form.
    • If all six copies hit his opponent, they will be hit for B rank damage six times.
    • Divine Radiance is quite a simple, but powerful and does well with a silence and Purify stacks.

    Weaknesses:

    • The attack with Devil's Charge can still miss.
    • Any one of Deniel's clones he makes can miss as well.
    • Any clone can also be destroyed as well by one B rank spell.
    • Deniel can only direct his clones to do the one job of attacking a person. And once a target is selected, he can't take it back.



    A-Rank Spell Name: Decimate/Divine Wrath/Nephalem Slash
    Rank: A
    Type: Offensive
    Duration: Decimate Lasts a total of 6 posts.

    Divine Wrath will take a post to charge up before it is actually activated. Once it has, only a quarter of a second will pass by in real time.

    Nephalem Slash will last until Deniel has cut, regardless of a hit or miss.
    Cool Down: This A rank slot has a 7 post Cool Down.
    Description:

    Decimate: The Black Devil enhances the sword Armageddon to have all of its strikes be capable of shattering through defenses A Rank or below for spells, go right through swords attempting to parry it (though not breaking them), and deal tripled damage to shields and armors. This ability serves as kind of a foreshadowing to the Cleave of Death spell.


    Divine Wrath: Holding on to one of his holy swords momentarily, Deniel begins to channel with them and himself an enormous quantity of Holy Energy straight into his swords, his legs, and his wings. Immense pressure of power can be felt within a very large vicinity, and the few feet around Deniel begin to tremble as if shaken by an earthquake. Once all Holy Energy has been channeled for a post, the speed of Deniel kicks in. Moving himself and his blades so swiftly, so immeasurably fast, which is added on to the speed of himself as the White Angel or any other of his Take Overs, that anyone below an S rank will be unable to even know what had just happened until it is all over. For within the span of about a quarter of a second in their perspective, to Deniel everything is moving so slow that it is almost frozen. He is then free to perform any action he wishes, but is unable to cast any other spell during the very short duration of Divine Wrath. With the speed he is moving, only S ranks will be able to see a blurry figure, and still not keep up with him, and even mighty H ranks will see nothing more than a blur. Divine Wrath is complicated, because one question bears to mind: is the perception of foes altered, or is Deniel truly going that fast? In a way, it is both. The perception of foes is not altered, but Deniel himself is given an altered perspective. He is moving so fast that everything around him appears frozen, and although it seems as though he is walking normally, or cutting normally, he is in reality performing it faster than real time can keep up, thus creating the illusion to himself that his speed has not increased--and that he can maintain control of--but to his opponents it is exponentially increased. The maximum distance he can travel while in Divine Wrath is 150 meters before it times out, which means in a way his speed can be calculated. The only sort of offensive attacks he can perform while in a Player versus player situation would be a single strike of his sword, and the damage on it will be reduced to A rank spell damage. Of course, if there are more than one targets, he will be able to strike many of them given his speed before it times out. However, one strike is all he gets in player versus player situations.

    Nephalem Slash: Nidhogg slash makes Deniel next attack with Nidhogg deal bonus A rank damage, apply 10 stacks of Chaos, and have the ability to cut things 150 meters in the direction he cuts. In other words, anything that is within 150 meters in a 180 degree cone in front of Deniel is cut, both across and to the side of him.
    Strengths:

    • Can't be kept up with. Even if a person could have the sight or reflexes to see through dimensions, Deniel is untraceable.
    • False stealth. Some people might get the idea he's using some form of stealth or camouflage, when in reality he's so fast they can't see him.
    • Deniel has the ability to do as many strikes as he can to a person while he's moving faster than they can keep up with.

    Weaknesses:

    • Nidhogg Slash can still miss, even though it's hard to dodge.
    • As awesome as Divine Wrath is, Deniel's damage while he is going that fast is cut in half, meaning all of his hits will deal A rank damage instead.
    • In addition, the D rank passive while Divine Wrath is active is de-activated.
    • Drill of Armageddon can hurt quite a bit: this includes allies.


    S-Rank Spell Name: Spirit Merge/Fusion Merge
    Rank: S
    Type: Offensive, Self Supportive
    Duration: Each Spirit Merge form and Spirit Fusion will last for the remainder of its Take Over.

    Divine Divide's stat reduction lasts for 3 posts.

    Cleave of Death can last up to 2 posts, but once Deniel takes a swing, hit or miss, it will be gone afterwards.

    Divine Compression lasts until the spell/being is gone from existence. Which is usually done in under a post.
    Cool Down: Spirit Merge/Fusion has a 20 post Cool Down.

    Cleave of Death and Divine Compression both have 8 post Cool Downs.

    Devil's Wrath and Divine Divide cannot be used on the same target for 5 posts.
    Description: Deniel and Nidhogg's bond has grown strong enough to the point where their spirits can merge together to become one powerful being. Deniel's soul, the soul of Nidhogg, and the soul of whatever Take Over form Deniel is in merge, and from it comes a brand new level of a Full Body Take Over. Spirit Merge and Fusion Merge has three different effects, and the effect is decided on which Take Over Deniel is currently in.

    A weird image may conjure up in someone's head when they imagine a Devil and a dragon merging together to create one being. Deniel and Nidhogg merge with The Black Devil Take Over, to create on powerful and destructive being.

    The True Black Devil
    Picture 1:
    Picutre 2:

    One might also expect Deniel to become even more destructive and mindlessly enraged in this form. In reality, he is not. With the pureness of Nidhogg's mind, Deniel is much more sane in this form than in his Black Devil. In fact, Deniel will act much more like himself, and be even less triggered to anger. And in spite of that, Deniel is still stronger.

    The Spirit Merged form of Deniel and Nidhogg with his Black Devil form changes it almost entirely. The most noticeable thing is Deniel's molten-covered body. The lava-like appearance that had only been on Deniel's chest, covered up by a piece of armor, is now all over his body. His wings appear to be almost torn, but they still work. In addition, one of Deniel's horns is missing. Another noticeable thing is Deniel's lack of armor; all of it has been destroyed in the Spirit Merge Process. On Deniel's chest is a red amulet, almost like the one that was on his crown in his Black Devil Take Over. Another significant change is Deniel's arms: he now has four of them. That leads to more punches and more tons of damage. Deniel has also appeared to have grown a tail, one with several spikes running down it. And finally, from the looks of it...he's got two demon-like faces on his knees...and his crotch. They don't talk, though. Because that would be weird.

    In terms of height, Deniel doesn't get any taller than he is. In fact, since his Black Devil Take Over gave him two extra inches in height because of the soles on the boots, he seems to have gotten shorter by two inches, not counting his wings. He's a lot more muscular, though, gotta' love that. Check out those biceps.

    Passive ability:

    Devil's Wrath: As a passive ability, every first attack against a target will be covered in a massive amount of Unholy Energy, and thus deal bonus A rank damage. This applies to physical attacks, weapon attacks, and magic attacks. This passive ability is there for sheer brutality and damage; The Black Devil's specialty. Devil's Wrath cannot be used on the same target for a short duration. However, that doesn't mean Deniel can't use it again: he can use it on a different target.


    Spell:

    Cleave of Death: Cleave of Death is the spell Deniel can use only if he is in this Spirit Merged form. Deniel charges an insane amount of Unholy Energy into Armageddon, and it causes his next attack to deal bonus B rank damage, and be able to pierce through an S rank form of defense. This includes shields and spells. Cleave of Death also applies 7 stacks of Bloodlust.



    The White Angel: When Nidhogg and Deniel merge their spirits in his White Angel form, it comes out as...

    The True White Angel
    Picture 1:

    The dragon that Deniel has Merged with certainly changed the initial look of his armor to be more draconian, while still retaining its angelic look. His entire set of glorious white and blue armor has changed almost completely, with new sets of gauntlets, greaves, wings, and even a new helmet. Despite the look that he has, Deniel actually does not carry on any properties of a dragon, save for the tail it is all merely armor to cover his body. Thus, he does not suffer from any additional damage inflicted by dragon slayers, as he is merely an angel with enhanced armor and powers. His white shining armor has lost its blue orb gems, but has gained a golden trim to various areas such as the armor around his feet, his upper thighs, and in various parts of his now dragon-like wings. The dragon helmet that he has moves and has facial expressions as if it were an actual face, but is nothing less than a helmet. Deniel's face still lies underneath it, but his hair has grown significantly, as shown while it comes out of the back of his helmet and all the way down towards his waist. The gaps in his armor appear to have toughened white flesh, and that is actually the flesh of Deniel. Showing that he has not physically becoming a dragon due to the fact that they are not scales, this toughened and rough white flesh is what lies underneath his thick layer of armor.

    Passive Ability:

    Divine Divide:
    Whenever Deniel lands an attack on someone (Ally or enemy), whether its through a physical attack, weapon, or spell, he can then cut one of their stats in half for a short duration. This is done by, whenever Deniel attacks someone, the armor at his chest and his shoulders suddenly glow, and Nidhogg's voice is heard, shouting out: "DIVIDE!" Once that happens, a person will feel one of six stats being cut in half. This is dependent on the number of a six-sided dice that is rolled.
    1. Strength.
    2. Physical Endurance.
    3. Speed.
    4. Magical Endurance.
    5. Senses.
    6. Stamina.

    Depending on the number rolled, that person's stats will then be cut in half. Their current stats. Meaning if they already have a debuff, then it will affect the current stacks, and pretty much stack with the debuff. H ranks are the only exception to this spell. Instead of half, their stats will be cut by 15%.

    Spell:

    Divine Compression: Divine Compression can only be used on spells, or beings summoned by spells, such as Celestial Spirits. Deniel holds out one of hands, and targets a spell/being summoned by a spell. Then Deniel begins to squeeze his hand into a fist, decreasing the size of the target in half until it completely vanishes from existence. If used on a Celestial Spirit or a Summoned Being, they won't die...they'll just be sent back from where they were summoned. Any H rank spell won't have the ability to be compressed, so instead it will be cut down into an S rank spell instead.



    Fusion Merge: Finally, there is Fusion Merge, a spell that can only be used when Deniel is in his Nephalem Full Body Take Over.

    While Nidhogg does not have the ability to fuse with the spirit of a Nephalem, he does have the strength fuse with The Black Devil and the White Angel. And since both Full Body Take Overs are on his back in spirit forms while Deniel is in a Nephalem Take Over, Nidhogg can fuse with them both.

    Both spirits on Deniel's back are merged with Nidhogg, so both spirits take on the form of Spirit Merge. So in a way, Deniel has them both active at the same time. And that's exactly what is happening.

    The only new thing to Deniel is the fact that has now has access to Divine Compression, Divine Divide, Devil's Wrath, and Cleave of Death. He doesn't need a different Full Body Take Over.
    Strengths:

    • Cleave of Death is a very powerful spell that can deal tons of damage.
    • Divine Compression can get rid of some annoying, or very powerful spells.
    • Sprit/Fusion Merge are extremely powerful spells that are risk and reward. Despite a high cost totaling up, they can do so many beneficial things.
    • For each of the Spirit Merges, 20% is added to the Full Body Take Over's durability Threshold, making it to be a total of 665 for The Black Devil, and 630 for the White Angel, and 670 for Fusion Merge.

    Weaknesses:

    • Cleave of Death cannot stack with Devil's Wrath.
    • Spirit/Fusion Merge can only be activated if Deniel is 5 posts or more into the duration of a Full Body Take Over.
    • In Fusion Merge, Divine Divide and Devil's Wrath cannot occur at the same time.
    • In Fusion Merge, Cleave of Death and Divine Compression share a Cool Down. Deniel can't acivate one after the other.
    • If Deniel's Durability Threshold is broken, then the fight is pretty much over. His body will be in almost no condition to fight, and even if he tries, he is on the verge of death.




    Last edited by Decayuss on 7th May 2016, 5:09 pm; edited 28 times in total


    _____________________________________________________________________________________

    Nephalem Sword Art Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 7th March 2015, 10:12 am

    are you waiting for someone to approve this? not stated if wip or complete :)


    _____________________________________________________________________________________

    Nephalem Sword Art S6Eaz9K
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 7th March 2015, 11:15 am

    Waiting for approval.


    _____________________________________________________________________________________

    Nephalem Sword Art Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Thorn
    Thorn

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Veteran Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Arm of Destiny
    Position : None
    Posts : 1405
    Guild : Savage Skull
    Cosmic Coins : 6
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 7th March 2015, 12:44 pm

    Decayuss wrote:
    Username: Decayuss
    Secondary Magic Name: Nephalem Sword Art
    Evidence of Accomplishment: Training Thread
    Description: Nephalem Sword Art is a magic that combines Deniel's Magic with that of his sword's, Nidhogg. This further aplifies the capabilities his sword can do, and what Deniel can do as well. The three forms of Nidhogg also add to the capabilities of the magic, listed in abilities.
    Strengths:

    • Aside from Spirit/Fusion Merge, Deniel doesn't need to be in a Full Body Take Over in order to use his spells.
    • Since his spells still use Holy and Unholy Energy, the ability where they deal double damage to certain Slayer types still apply.
    • Each spell is designed to go perfectly with each of his Take Overs. Like peanut butter and jelly.

    Weaknesses:

    • Shared Cool Downs. As awesome as it is to have three effects, cool downs being shared is pretty sad.
    • Every one of Deniel's spells requires Nidhogg to be used. If he's missing it, or if  it's broken, they don't work.
    • As awesome as it would be, swords summoned by Deniel in any of his other abilities can't work as replacements to Nidhogg. He needs the real thing.
    • Just like his Primary Magic, Deniel's allies can be just as vulnerable to his spells as his enemies can.

    Abilities:

    • For every spell slot, there are three different effects. Each effect depends on the current form Nidhogg is in. Nidhogg, Armageddon, or Vita and Mors. These aren't three different spells, it is a spell with three different effects. If one effect is used, the entire spell slot goes on Cool Down.


    Spells:
    D-Rank Spell Name: The Bond of Two Souls
    Rank: D
    Type: Self-Supportive, Passive
    Description: Whilst normal weapons will deal damage equal to the rank of their user, Deniel and Nidhogg have developed such a strong bond, that they both put effort and emphasis on attacks. When Deniel makes an effort, so does Nidhogg. Both of them have their souls and minds linked together, which also explains how their mind communication works. However, the two have never been able to link strengths. Now that their bond and friendship has gone beyond normal levels between a weapon and master, they can both perform the same attack, even though Nidhogg is the blade and Deniel is the weilder. In other words, every attack made by Deniel using any of his sword's forms deals bonus rank damage, as Nidhogg's strength scales with Deniel's. this is fine but it would only boast the damage by a D rank so it would do your rank + 1 d rank with this boast
    Strengths:

    • Always active.
    • The bonus damage stacks some other spells.
    • Tons of damage.

    Weaknesses:

    • Strength buffs from his Take Overs do not affect this stack. If Deniel has twice the strength, this will not have twice the damage.
    • The bonus caps at S rank.
    • Can't stack with Divine Wrath.
    • One wrong move and an ally can take twice the damage as well.


    C-Rank Spell Name: Repair
    Rank: C
    Type: Supportive
    Duration: Instant
    Cool Down: 2 posts.
    Description: Deniel uses his magic to repair any damage, including destruction, to any of his weapon forms that he chooses. as this is a c rank it can only repair a full c half B quarter A
    Strengths:

    • Insant. The repair is instant, and takes no time to channel or use.
    • Regardless of the damage, so long as Deniel has a piece of the sword in his hands, even if a small fragment, he can still repair it.
    • Since his other spells requires Nidhogg to use, Deniel can make sure that he is never unable to use them.

    Weaknesses:

    • The sword needs to be in Deniel's hands. He can't use the force or anything.
    • Deniel can only repair one form of it at a time. If both Armageddon and Vita and Mors are broken, then that's too bad. He can only repair one.
    • Deniel can only use this spell 5 times per thread. Nidhogg is still technically alive, and suffering too much damage and repair could cause some weird things to happen. So, 5 is his limit.
    • Despite the instant use of the spell, Deniel is still open to attacks before he repairs it.


    B-Rank Spell Name: Devil's Charge/Divine Raiance/Six Blade Mirage Attack
    Rank: B
    Type: Offensive
    Duration: All under one post.
    Cool Down: All 5 post Cool Downs.
    Description:

    Devil's Charge: Devil's Charge is when Deniel locks on to a person and then dashes towards them at blinding speed. Regardless of how a person twists, turns, or moves, Deniel will still follow them until he reaches them. Upon reaching them, Deniel cuts them once with Armageddon. However, this cut, is in reality, five. Deniel cuts his opponent in their chest area in a pentagram shape, even though it looks like he is only slashing his sword once, and the spell ends with Deniel standing right behind his target.

    Divine Raiance: Deniel charges Holy Energy into his twin swords, and then spins them around him in a spiral motion. The Holy Energy grows to very large quanties, and Deniel's opponents are eventually assaulted by a torrent of Holy Energy coming from both of his blades. This torrent swirls the same way that Deniel did, almost like launching a galaxy at a person. Except it isn't that big. It's around 30 meters in diameter. This torrent deals B rank damage to anyone hits, silences them for 4 posts, and applies 4 stacks of Purify.

    Six Blade Mirage Attack: Quite a long and complicated name, but a simple spell. Deniel locks on to a single opponent, and then creates six copies of himself out of Twilight Energy. Then Deniel and all six of his copies teleport to random locations. And then, one at a time, each copy dashes to Deniel's opponent, giving one basic attack that deals B rank damage. Deniel is the last one to attack.
    on each of these clarify (more detail) witch sword shape it is for please
    Strengths:

    • Devil's Charge moves much faster than even the speeds capable of Deniel's White Angel form.
    • If all six copies hit his opponent, they will be hit for B rank damage six times.
    • Divine Radiance is quite a simple, but powerful and does well with a silence and Purify stacks.

    Weaknesses:

    • The attack with Devil's Charge can still miss.
    • Any one of Deniel's clones he makes can miss as well.
    • Any clone can also be destroyed as well.
    • Deniel can only direct his clones to do the one job of attacking a person. And once a target is selected, he can't take it back.



    A-Rank Spell Name: Drill of Armageddon/Divine Wrath/Nephalem Slash
    Rank: A
    Type: Offensive
    Duration: Drill of Armageddon lasts for the remainder of the post, or until Deniel cancels it before the post ends.

    Divine Wrath lasts five seconds in his perspective. For his opponent, it will seem like only half a second passed.

    Nephalem Slash will last until Deniel has cut, regardless of a hit or miss.
    Cool Down: This A rank slot has a 5 post Cool Down. If one spell is used, the others share the same Cool Down.
    Description: Drill of Armageddon: The same move Deniel used to complete his training against Zack Rose, Deniel created as one of his most powerful techniques. Deniel conjured Unholy Energy at the tip of Armageddon, which then flows down the sword to Deniel. And then, whenever Deniel choses, he can launch himself from his spot like a rocket, going twice the maximum speed he is capable of, in a spiral motion with Armageddon in front of him. Deniel is capable of steering himself in this. The attack deals bonus rank damage, and applies 5 stacks of Bloodlust on to anyone that is hit.how much bonus rank damage??

    Divine Wrath: Heaven's Wrath is a spell that Deniel uses to temporarily make himself go at speeds that cannot be seen in any way. To him, everything is moving so slow, that they won't feel what he did to them until the spell is over.  no one can go faster than speed of light as this is A rank I suggest that you have it so anyone under A would have extreme difficulty seeing you and as the rank gets lower the harder it is to see you. A rank would struggle to see you any higher rank the difficulty would decrees with every rank.

    Nephalem Slash: Nidhogg slash makes Deniel next attack with Nidhogg deal bonus rank damage, apply 10 stacks of Chaos, and have the ability to cut things three miles in the direction he cuts. In other words, anything that is within three miles in a 180 degree cone in front of Deniel is cut, both across and to the side of him. With this much power, he could literally spit a mountain in half. please do distance in feet max 500 feet. what is 10 stacks of chaos? you wont be able to split a mountain in half A rank damage max
    Strengths:

    • Can't be kept up with. Even if a person could have the sight or reflexes to see through dimensions, Deniel is untrackable.
    • False stealth. Some people might get the idea he's using some form of stealth or camouflage, when in reality he's so fast they can't see him.
    • Deniel has the ability to do as many strikes as he can to a person while he's moving faster than they can keep up with.
    • Hard to dodge something that's technically three miles long.

    Weaknesses:

    • Nidhogg Slash can still miss, even though it's hard to dodge.
    • As awesome as Divine Wrath is, Deniel's damage while he is going that fast is cut in half, meaning all of his hits will deal A rank damage instead.
    • In addition, the D rank passive while Divine Wrath is active is de-activated.
    • Drill of Armageddon can hurt quite a bit: this includes allies.

    as you have 4 strengths you need 5 weaknesses

    S-Rank Spell Name: Spirit Merge/Fusion Merge
    Rank: S
    Type: Offensive, Self Supportive
    Duration: Each Spirit Merge form and Spirit Fusion will last for the remainder of its Take Over.

    Divine Divide's stat reduction lasts for 3 posts.

    Cleave of Death lasts four posts or until it hits someone.

    Divine Compression lasts until the spell/being is gone from existence. Which is usually done in under a post.
    Cool Down: Spirit Merge/Fusion has a 20 post Cool Down.

    Cleave of Death and Divine Compression both have 8 post Cool Downs.

    Devil's Wrath and Divine Divide cannot be used on the same target for 5 posts.
    Description: Deniel and Nidhogg's bond has grown strong enough to the point where their spirits can merge together to become one powerful being. Deniel's soul, the soul of Nidhogg, and the soul of whatever Take Over form Deniel is in merge, and from it comes a brand new level of a Full Body Take Over. Spirit Merge and Fusion Merge has three different effects, and the effect is decided on which Take Over Deniel is currently in.

    A weird image may conjure up in someone's head when they imagine a Devil and a dragon merging together to create one being. Deniel and Nidhogg merge with The Black Devil Take Over, to create on powerful and desctructive being.

    The True Black Devil
    Picture 1:

    One might also expect Deniel to become even more desctuctive and midlessly enraged in this form. In reality, he is not. With the pureness of Nidhogg's mind, Deniel is much more sane in this form than in his Black Devil. In fact, Deniel will act much more like himself, and be even less triggered to anger. And in spite of that, Deniel is still stronger.

    The Spirit Merged form of Deniel and Nidhogg with his Black Devil form changes it almost entirely. The most noticable thing is Deniel's molten-covered body. The lava-like appearance that had only been on Deniel's chest, covered up by a piece of armor, is now all over his body. His wings appear to be almost torn, but they still work. In addition, one of Deniel's horns is missing. Another noticable thing is Deniel's lack of armor; all of it has been destroyed in the Spirit Merge Process. On Deniel's chest is a red amulet, almost like the one that was on his crown in his Black Devil Take Over. Another significant change is Deniel's arms: he now has four of them. That leads to more punches and more tons of damage. Deniel has also appeared to have grown a tail, one with several spikes running down it. And finally, from the looks of it...he's got two demon-like faces on his knees...and his crotch. They don't talk, though. Because that would be weird.

    In terms of height, Deniel doesn't get any taller than he is. In fact, since his Black Devil Take Over gave him two extra inches in height because of the soles on the boots, he seems to have gotten shorter by two inches, not counting his wings. He's a lot more muscular, though, gotta' love that. Check out those biceps.

    Passive ability:

    Devil's Wrath: As a passive ability, every first attack against a target will be covered in a massive amount of Unholy Energy, and thus deal bonus rank damage. This applies to physical attacks, weapon attacks, and magic attacks. This passive ability is there for sheer brutality and damage; The Black Devil's speciality.


    Spell:

    Cleave of Death: Cleave of Death is the spell Deniel can use only if he is in this Spirit Merged form. Deniel charges an insane amount of Unholy Energy into Armageddon, and it causes his next attack to not deal bonus damage, but to ignore all forms of defense from his opponent. True Damage. It cannot be blocked or resisted in any way, and any defense stats or bonuses his opponents have, be physical or magical, are pierced through. Also, any heavy tolerance to pain is negated; it will hurt and cut no matter what. Cleave of Death also applies 7 stacks of Bloodlust.



    The White Angel: When Nidhogg and Deniel merge their spirits in his White Angel form, it comes out as...

    The True White Angel.
    Picture 1:
    Picture 2:
    Picture 3:

    In this Spirit Merged form, Nidhogg changes the shape of Deniel's armor to still appear angelic and holy. His entire armor set is changed, but his magical power remains unchanged aside from the bonuses that this form grants him. Instead of the white and golden trimmed armor that Deniel once had, it is still white, but no more gold trims. However, there are several blue orb-shaped jewels all around his body. One at his chest, one on each of his mid-arms, one on each of his knees, and one on each of his front shoulders. At Deniel's upper thighs and biceps, there is no white armor, but instead black pieces that bring in a bit of contrast. However, even there it is covered by some whtie armor. Deniel's helmet is completely changed as well. Although it still has a mouth piece, this one doesn't move whenever he talks. Deniel's eyes are no longer blue as well, but instead a golden color. This same golden color is also plated around the large jewel at his chest, and the two on his shoulders. The ones on his shoulders have spikes that come up at angles, pointing up to the sky. Deniel's wings are probably the most notable feature. They are not feathers. At all. There are two pieces of armor that come off of Deniel's back in each direction, and the wings appear to be his Holy Energy, although they take a definite shape. Despite the change in shape, they are still fully functionable.

    Passive Ability:

    Divine Divide: Whenever Deniel lands an attack on his enemy, whether its through a phyiscal attack, weapon, or spell, he can then cut their stats in half for a short duration. This is done by, whenever Deniel attacks someone, the three orbs at his chest and his shoulders suddenly glow, and Nidhogg's voice is heard, shouting out: "DIVIDE!" Once that happens, the person hit will suddenly feel their strength, speed, senses, reflexes, durability, and stamina drained in half. This doesn't effect spells.


    Spell:

    Divine Compression: Divine Compression can only be used on spells, or beings summoned by spells, such as Celestial Spirits. Deniel holds out one of hands, and Holy Energy then surrounds the targeted spell/spell being. Then Deniel begins to squeeze his hand into a fist, decreasing the size of the target in half until it completely vanishes from existence. If used on a Celestial Spirit or a Summoned Being, they won't die...they'll just be sent back from where they were summoned.



    Fusion Merge: Finally, there is Fusion Merge, a spell that can only be used when Deniel is in his Nephalem Full Body Take Over.

    While Nidhogg does not have the ability to fuse with the spirit of a Nephalem, he does have the strength fuse with The Black Devil and the White Angel. And since both Full Body Take Overs are on his back in spirit forms while Deniel is in a Nephalem Take Over, Nidhogg can fuse with them both.

    Both spirits on Deniel's back are merged with Nidhogg, so both spirits take on the form of Spirit Merge. So in a way, Deniel has them both active at the same time. And that's exactly what is happening.

    The only new thing to Deniel is the fact that has now has access to Divine Compressoin, Divine Divide, Devil's Wrath, and Cleave of Death. He doesn't need a different Full Body Take Over.
    Strengths:

    • Even if someone avoids Cleave of Death, the spell doesn't go away. Deniel can try again.
    • Divine Compression can get rid of some annoying, or very powerful spells.
    • Sprit/Fusion Merge does not have a cost, since it initially requires a Full Body Take Over in order to activate.unfortunatly spirit/fusion would cost mp

    Weaknesses:

    • Cleave of Death cannot stack with Devil's Wrath.
    • Spirit/Fusion Merge can only be activated if Deniel is 5 posts into the duration of a Full Body Take Over.
    • In Fusion Merge, Divine Divide and Devil's Wrath cannot occur at the same time.
    • In Fusion Merge, Cleave of Death and Divine Compression share a Cool Down. Deniel can't acivate one after the other.



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    Decayuss
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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 7th March 2015, 3:16 pm

    Alright, I edited it. Kinda'. I'm not a person to argue, but I just want to be heard out in this situation.

    I moved the D rank passive to an Ability.

    I'm not entirely sure what you meant on the C rank one.

    B rank has been clarified.

    A rank Nephalem Slash has been fixed. Divine Wrath...I'm not entirely sure about that one. I never stated he goes at the speed of light. I simply said that it's something that's pretty much impossible to see(That doesn't imply Lightspeed). And I'm pretty sure an A rank can NOT keep up with someone going twice as fast as a normal S rank along with a spell that's intended to make him go faster. S ranks are probably the ones that would have a 'hard time', anyone else would be impossible. If someone on the site can get away with a D rank speed-of-light spell, I don't see the problem with that.

    S rank: I'm not comfortable with the idea of it having a full mana cost. Why? An S rank Full Body Take Over costs 20. Spirit Merge would be another 20. And a Spell in either one would be another 20. That's over half of my mana gone like that. It's hardly worth it unless one of them is free in any way.


    Oh, and 10 stacks of Chaos are things related to his Primary Magic. They're supposed to blend in together.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 7th March 2015, 4:21 pm

    your C rank will only be able to repair to a full C rank Damage half a B rank damage and so on basicly it cant just repair everything.

    the D rank you move wont deal double damage i have spoken with admin and they suggest 25% damage on top of the your ranks damage.

    see if you can think of a D rank spell or it will be a waste.

    A rank good just have it so an A rank person if they focus/ it they have inhanced sences has a possibility of seeing you

    Description: Drill of Armageddon + Nephalem Slash I get what your saying but is it a double damage or is it a A rank on top of you physical damage?

    Nephalem Slash Distance to high still says 3 miles a S rank cant even do this

    Casting any spell costs mana. You are essentially asking for a free way to access two powerful passive effects, two extra active abilities.

    Cleave of death is not going through. For one this would allow you to bypass a H rank defense. I can perhaps agree with it bypassing one S rank's worth of defense.

    Also you get one chance to strike with this. If it misses, it misses.

    Just to clarify on black devil's passive - its only the very first attack you launch on a target that gets extra damage right? If so I want you to cut this to 50%. If its something else please clarify further and i'll see if its ok.

    Divine compression - You need to put the limits on what you can compress. For example you aren't going to compress a H rank spell or summon. Perhaps reduce it by an S rank/do an S rank's worth of damage, but nothing else.

    Divine Divide - A passive that lets you half all stats everytime is not going through. This seems more like it should be an active ability. Halving anyone's stats seems very extreme as well.

    This is with an admin's help on these.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 7th March 2015, 4:46 pm

    Alright, edited again.

    I'm not really sure what to do for a D rank. I look around and see D ranks that are really OP, but then there are ones that are being told "This is too strong for a D rank". I'm confused. That might be an entirely different topic, though.

    C rank one fixed.

    Didn't notice the error in A rank at first. Fixed. I hope.

    Divine Divide doesn't half their stats EVERY time. I should have been more clear on this. However, there is a duration for the stat reduction(in Duration). Which what supposed to imply that after the duration (which is 3 posts) a person can feel their stats returning. And Deniel can't activate this effect on a person for 5 posts. So there is an at least 2 post window before their stats will be cut in half. And Divine Divide can't be used on someone who is already affected on it, so they can't have their stats cut in half twice in a row.

    Devil's Wrath works almost the same way as Divine Divide. Except since there isn't a Stat Reduction, there is simply at least a 5 post delay before Deniel can deal bonus damage again.

    A limit has been put on Divine Compression and Cleave of Death. But I added a bonus damage to Cleave of Death to make it a bit more useful to me. A one-chance for one defense piercing isn't entirely worth it without more damage.


    Could I perhaps get away with a cost reduction instead of no cost, perhaps? It's a lot of mana adding up regardless.


    As for the spells, bonus A rank damage literally means bonus A rank damage. By default, weapons deal rank damage. So "bonus A rank damage" implies that there is damage in addition to that weapon damage. It wouldn't really make too much sense to have a spell that deals LESS damage than what the default is. Which is why I put "bonus" on things.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Rosetta Crawford 8th March 2015, 3:14 am

    Greetings.

    For your D rank: Why not do something simple like you gain an aura around your sword that gives you a bit of an increase in range as well as providing a D rank boost to damage.

    I'm stepping in here just to give some overview and help our new mod.

    For your S rank:

    Those passives seems more like actives. As in...they have an effect that works and then a cooldown before they can be used again.

    No, this will always cost. It would be unfair on others if you using your S rank for free or for less. That is the thing about S ranks you have to work out when best to use them and when its not a good idea.

    Personally, I feel you being able to go into a 'super takeover' and thus gain two new passives should be enough. I don't think it should have the actives as well. Afterall, this secondary isn't takeover magic. So fusing your sword's spirits with your own gives you access to passives and a scarier form. Perhaps you could have a slight extra boost to the original passives for these forms. Or a slight boost to the active damage. However, i don't think this should gain new actives.

    Even if we allow for you to have the actives...the damage done on cleave of death is a bit too much for me. You are already bypassing barriers which is pretty powerful as it is. So...perhaps some boost, but not that big a boost. At best i'd say B.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 8th March 2015, 2:06 pm

    Alright, S rank spells have been edited and toned down a bit. They are good according to Zack.


    I've added a D rank spell that I finally managed to think of. And if there's anything else wrong with the other ones, let me know.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 8th March 2015, 2:46 pm

    Decayuss wrote:
    Username: Decayuss
    Secondary Magic Name: Nephalem Sword Art
    Evidence of Accomplishment: Training Thread
    Description: Nephalem Sword Art is a magic that combines Deniel's Magic with that of his sword's, Nidhogg. This further aplifies the capabilities his sword can do, and what Deniel can do as well. The three forms of Nidhogg also add to the capabilities of the magic, listed in abilities.
    Strengths:

    • Aside from Spirit/Fusion Merge, Deniel doesn't need to be in a Full Body Take Over in order to use his spells.
    • Since his spells still use Holy and Unholy Energy, the ability where they deal double damage to certain Slayer types still apply.
    • Each spell is designed to go perfectly with each of his Take Overs. Like peanut butter and jelly.

    Weaknesses:

    • Shared Cool Downs. As awesome as it is to have three effects, cool downs being shared is pretty sad.
    • Every one of Deniel's spells requires Nidhogg to be used. If he's missing it, or if  it's broken, they don't work.
    • As awesome as it would be, swords summoned by Deniel in any of his other abilities can't work as replacements to Nidhogg. He needs the real thing.
    • Just like his Primary Magic, Deniel's allies can be just as vulnerable to his spells as his enemies can.

    Abilities:

    • For every spell slot, there are three different effects. Each effect depends on the current form Nidhogg is in. Nidhogg, Armageddon, or Vita and Mors. These aren't three different spells, it is a spell with three different effects. If one effect is used, the entire spell slot goes on Cool Down.
    • Whilst normal weapons will deal damage equal to the rank of their user, Deniel and Nidhogg have developed such a strong bond, that they both put effort and emphasis on attacks. When Deniel makes an effort, so does Nidhogg. Both of them have their souls and minds linked together, which also explains how their mind communication works. However, the two have never been able to link strengths. Now that their bond and friendship has gone beyond normal levels between a weapon and master, they can both perform the same attack, even though Nidhogg is the blade and Deniel is the weilder. In other words, every attack made by Deniel using any of his sword's forms deals bonus rank damage, as Nidhogg's strength scales with Deniel's.


    Spells:
    D-Rank Spell Name: Quick Switch
    Rank: D
    Duration: Instant
    Cool Down: 2 Posts
    Type: Tactical
    Description: Nidhogg changes forms that correlate to Deniel's current Take Overs. Deniel has now developed the ability to sort of bypass that. Using this spell, Deniel forces Nidhogg to switch sword froms. From Nidhogg, Armageddon, or Vita and Mors. Deniel can be a demon holding 2 twin white swords, or an angel holding a giant broadsword. Either way, it works.
    Strengths:

    • Deniel can now use a spell that doesn't necessarily match his Take Over. For example: he can use Divine Wrath while in a Black Devil Take Over.
    • Deniel can also use this to perhaps trip up his opponents, or make them confused.
    • Deniel can switch back...eventually.

    Weaknesses:

    • Deniel doesn't really have any time to change his mind should he go through with this. There is a window of time where he will be stuck with his current weapon and not be able to switch back.
    • Deniel doesn't have access to Nidhogg's Abilities if he is in a form that doesn't match his Take Over.
    • Since his Take Over also doesn't match his sword, Deniel's Second Ability, the one where he deals increased damage, is de-activated.
    • It can look quite ridiculous when Deniel is holding a sword that just doesn't match how he looks.


    C-Rank Spell Name: Repair
    Rank: C
    Type: Supportive
    Duration: Instant
    Cool Down: 2 posts. incress cool down to at least 3
    Description: Deniel uses his magic to repair up to C rank damage damage to any of his weapon forms that he chooses.
    Strengths:

    • Insant. The repair is instant, and takes no time to channel or use.
    • Regardless of the damage, so long as Deniel has a piece of the sword in his hands, even if a small fragment, he can still repair it.
    • Since his other spells requires Nidhogg to use, Deniel now has the ability to see if his sword won't take as much of a beating.

    Weaknesses:

    • The sword needs to be in Deniel's hands. He can't use the force or anything.
    • Deniel can only repair one form of it at a time. If both Armageddon and Vita and Mors are broken, then that's too bad. He can only repair one.
    • Deniel can only use this spell 5 times per thread. Nidhogg is still technically alive, and suffering too much damage and repair could cause some weird things to happen. So, 5 is his limit.
    • Despite the instant use of the spell, Deniel is still open to attacks before he repairs it.


    B-Rank Spell Name: Devil's Charge/Divine Raiance/Six Blade Mirage Attack
    Rank: B
    Type: Offensive
    Duration: All under one post.
    Cool Down: All 5 post Cool Downs.
    Description:

    Devil's Charge:(Armageddon) Devil's Charge is when Deniel locks on to a person and then dashes towards them at blinding speed. Regardless of how a person twists, turns, or moves, Deniel will still follow them until he reaches them. Upon reaching them, Deniel cuts them once with Armageddon. However, this cut, is in reality, five. Deniel cuts his opponent in their chest area in a pentagram shape, even though it looks like he is only slashing his sword once, and the spell ends with Deniel standing right behind his target.

    Divine Raiance:(Vita and Mors) Deniel charges Holy Energy into his twin swords, and then spins them around him in a spiral motion. The Holy Energy grows to very large quanties, and Deniel's opponents are eventually assaulted by a torrent of Holy Energy coming from both of his blades. This torrent swirls the same way that Deniel did, almost like launching a galaxy at a person. Except it isn't that big. It's around 30 meters in diameter. This torrent deals B rank damage to anyone hits, silences them for 4 posts, and applies 4 stacks of Purify.

    Six Blade Mirage Attack:(Nidhogg) Quite a long and complicated name, but a simple spell. Deniel locks on to a single opponent, and then creates six copies of himself out of Twilight Energy. Then Deniel and all six of his copies teleport to random locations. And then, one at a time, each copy dashes to Deniel's opponent, giving one basic attack that deals B rank damage. Deniel is the last one to attack. Deniel's damage is not decreased in any way with his own attack.
    Strengths:

    • Devil's Charge moves much faster than even the speeds capable of Deniel's White Angel form.
    • If all six copies hit his opponent, they will be hit for B rank damage six times.
    • Divine Radiance is quite a simple, but powerful and does well with a silence and Purify stacks.

    Weaknesses:

    • The attack with Devil's Charge can still miss.
    • Any one of Deniel's clones he makes can miss as well.
    • Any clone can also be destroyed as well.
    • Deniel can only direct his clones to do the one job of attacking a person. And once a target is selected, he can't take it back.



    A-Rank Spell Name: Drill of Armageddon/Divine Wrath/Nephalem Slash
    Rank: A
    Type: Offensive
    Duration: Drill of Armageddon lasts for the remainder of the post, or until Deniel cancels it before the post ends.

    Divine Wrath lasts five seconds in his perspective. For his opponent, it will seem like only half a second passed.

    Nephalem Slash will last until Deniel has cut, regardless of a hit or miss.
    Cool Down: This A rank slot has a 5 post Cool Down. If one spell is used, the others share the same Cool Down.
    Description: Drill of Armageddon: The same move Deniel used to complete his training against Zack Rose, Deniel created as one of his most powerful techniques. Deniel conjured Unholy Energy at the tip of Armageddon, which then flows down the sword to Deniel. And then, whenever Deniel choses, he can launch himself from his spot like a rocket, going twice the maximum speed he is capable of, in a spiral motion with Armageddon in front of him. Deniel is capable of steering himself in this. The attack deals bonus A rank damage, and applies 5 stacks of Bloodlust on to anyone that is hit.

    Divine Wrath: Heaven's Wrath is a spell that Deniel uses to temporarily make himself go at speeds that can almost not be seen. To him, everything is moving so slow, that they won't feel what he did to them until the spell is over. A ranks and above the are the only ones that have a chance at seeing him. A ranks with a high level of enhanced senses, or focus, can see him, but still have a very difficult time. S ranks have the ability to, but it's not as easy as simply seeing him moving normally. The most a person could probably see is a blurry figure.

    Nephalem Slash: Nidhogg slash makes Deniel next attack with Nidhogg deal bonus A rank damage, apply 10 stacks of Chaos, and have the ability to cut things 150 meters in the direction he cuts. In other words, anything that is within 150 meters in a 180 degree cone in front of Deniel is cut, both across and to the side of him.
    Strengths:

    • Can't be kept up with. Even if a person could have the sight or reflexes to see through dimensions, Deniel is untrackable.
    • False stealth. Some people might get the idea he's using some form of stealth or camouflage, when in reality he's so fast they can't see him.
    • Deniel has the ability to do as many strikes as he can to a person while he's moving faster than they can keep up with.

    Weaknesses:

    • Nidhogg Slash can still miss, even though it's hard to dodge.
    • As awesome as Divine Wrath is, Deniel's damage while he is going that fast is cut in half, meaning all of his hits will deal A rank damage instead.
    • In addition, the D rank passive while Divine Wrath is active is de-activated.
    • Drill of Armageddon can hurt quite a bit: this includes allies.


    S-Rank Spell Name: Spirit Merge/Fusion Merge
    Rank: S
    Type: Offensive, Self Supportive
    Duration: Each Spirit Merge form and Spirit Fusion will last for the remainder of its Take Over.

    Divine Divide's stat reduction lasts for 3 posts.

    Cleave of Death can last up to 2 posts, but once Deniel takes a swing, hit or miss, it will be gone afterwards.

    Divine Compression lasts until the spell/being is gone from existence. Which is usually done in under a post.
    Cool Down: Spirit Merge/Fusion has a 20 post Cool Down.

    Cleave of Death and Divine Compression both have 8 post Cool Downs.

    Devil's Wrath and Divine Divide cannot be used on the same target for 5 posts.
    Description: Deniel and Nidhogg's bond has grown strong enough to the point where their spirits can merge together to become one powerful being. Deniel's soul, the soul of Nidhogg, and the soul of whatever Take Over form Deniel is in merge, and from it comes a brand new level of a Full Body Take Over. Spirit Merge and Fusion Merge has three different effects, and the effect is decided on which Take Over Deniel is currently in.

    A weird image may conjure up in someone's head when they imagine a Devil and a dragon merging together to create one being. Deniel and Nidhogg merge with The Black Devil Take Over, to create on powerful and desctructive being.

    The True Black Devil
    Picture 1:

    One might also expect Deniel to become even more desctuctive and midlessly enraged in this form. In reality, he is not. With the pureness of Nidhogg's mind, Deniel is much more sane in this form than in his Black Devil. In fact, Deniel will act much more like himself, and be even less triggered to anger. And in spite of that, Deniel is still stronger.

    The Spirit Merged form of Deniel and Nidhogg with his Black Devil form changes it almost entirely. The most noticable thing is Deniel's molten-covered body. The lava-like appearance that had only been on Deniel's chest, covered up by a piece of armor, is now all over his body. His wings appear to be almost torn, but they still work. In addition, one of Deniel's horns is missing. Another noticable thing is Deniel's lack of armor; all of it has been destroyed in the Spirit Merge Process. On Deniel's chest is a red amulet, almost like the one that was on his crown in his Black Devil Take Over. Another significant change is Deniel's arms: he now has four of them. That leads to more punches and more tons of damage. Deniel has also appeared to have grown a tail, one with several spikes running down it. And finally, from the looks of it...he's got two demon-like faces on his knees...and his crotch. They don't talk, though. Because that would be weird.

    In terms of height, Deniel doesn't get any taller than he is. In fact, since his Black Devil Take Over gave him two extra inches in height because of the soles on the boots, he seems to have gotten shorter by two inches, not counting his wings. He's a lot more muscular, though, gotta' love that. Check out those biceps.

    Passive ability:

    Devil's Wrath: As a passive ability, every first attack against a target will be covered in a massive amount of Unholy Energy, and thus deal bonus A rank damage. This applies to physical attacks, weapon attacks, and magic attacks. This passive ability is there for sheer brutality and damage; The Black Devil's speciality. Devil's Wrath cannot be used on the same target for a short duration. However, that doesn't mean Deniel can't use it again: he can use it on a different target.


    Spell:

    Cleave of Death: Cleave of Death is the spell Deniel can use only if he is in this Spirit Merged form. Deniel charges an insane amount of Unholy Energy into Armageddon, and it causes his next attack to deal bonus B rank damage, and be able to pierce through an S rank form of defense. This includes shields and spells. Cleave of Death also applies 7 stacks of Bloodlust.



    The White Angel: When Nidhogg and Deniel merge their spirits in his White Angel form, it comes out as...

    The True White Angel.
    Picture 1:
    Picture 2:
    Picture 3:

    In this Spirit Merged form, Nidhogg changes the shape of Deniel's armor to still appear angelic and holy. His entire armor set is changed, but his magical power remains unchanged aside from the bonuses that this form grants him. Instead of the white and golden trimmed armor that Deniel once had, it is still white, but no more gold trims. However, there are several blue orb-shaped jewels all around his body. One at his chest, one on each of his mid-arms, one on each of his knees, and one on each of his front shoulders. At Deniel's upper thighs and biceps, there is no white armor, but instead black pieces that bring in a bit of contrast. However, even there it is covered by some whtie armor. Deniel's helmet is completely changed as well. Although it still has a mouth piece, this one doesn't move whenever he talks. Deniel's eyes are no longer blue as well, but instead a golden color. This same golden color is also plated around the large jewel at his chest, and the two on his shoulders. The ones on his shoulders have spikes that come up at angles, pointing up to the sky. Deniel's wings are probably the most notable feature. They are not feathers. At all. There are two pieces of armor that come off of Deniel's back in each direction, and the wings appear to be his Holy Energy, although they take a definite shape. Despite the change in shape, they are still fully functionable.

    Passive Ability:

    Divine Divide: Whenever Deniel lands an attack on someone (Ally or enemy), whether its through a phyiscal attack, weapon, or spell, he can then cut one of their stats in half for a short duration. This is done by, whenever Deniel attacks someone, the three orbs at his chest and his shoulders suddenly glow, and Nidhogg's voice is heard, shouting out: "DIVIDE!" Once that happens, a person will feel one of six stats being cut in half. This is dependant on the number of a six-sided dice that is rolled.
    1. Strength.
    2. Physical Endurance.
    3. Speed.
    4. Magical Endurance.
    5. Senses.
    6. Stamina.

    Depending on the number rolled, that person's stats will then be cut in half. Their current stats. Meaning if they already have a debuff, then it will affect the current stacks, and pretty much stack with the debuff. H ranks are the only exception to this spell. Instead of half, thier stats will be cut by 15%.

    Spell:

    Divine Compression: Divine Compression can only be used on spells, or beings summoned by spells, such as Celestial Spirits. Deniel holds out one of hands, and targets a spell/being summoned by a spell. Then Deniel begins to squeeze his hand into a fist, decreasing the size of the target in half until it completely vanishes from existence. If used on a Celestial Spirit or a Summoned Being, they won't die...they'll just be sent back from where they were summoned. Any H rank spell won't have the ability to be compressed, so instead it will be cut down into an S rank spell instead.



    Fusion Merge: Finally, there is Fusion Merge, a spell that can only be used when Deniel is in his Nephalem Full Body Take Over.

    While Nidhogg does not have the ability to fuse with the spirit of a Nephalem, he does have the strength fuse with The Black Devil and the White Angel. And since both Full Body Take Overs are on his back in spirit forms while Deniel is in a Nephalem Take Over, Nidhogg can fuse with them both.

    Both spirits on Deniel's back are merged with Nidhogg, so both spirits take on the form of Spirit Merge. So in a way, Deniel has them both active at the same time. And that's exactly what is happening.

    The only new thing to Deniel is the fact that has now has access to Divine Compressoin, Divine Divide, Devil's Wrath, and Cleave of Death. He doesn't need a different Full Body Take Over.
    Strengths:

    • Cleave of Death is a very powerful spell that can deal tons of damage.
    • Divine Compression can get rid of some annoying, or very powerful spells.
    • Sprit/Fusion Merge are extremely powerful spells that are risk and reward. Despite a high cost totaling up, they can do so many benificial things.

    Weaknesses:

    • Cleave of Death cannot stack with Devil's Wrath.
    • Spirit/Fusion Merge can only be activated if Deniel is 5 posts into the duration of a Full Body Take Over.
    • In Fusion Merge, Divine Divide and Devil's Wrath cannot occur at the same time.
    • In Fusion Merge, Cleave of Death and Divine Compression share a Cool Down. Deniel can't acivate one after the other.



    _____________________________________________________________________________________

    Nephalem Sword Art S6Eaz9K
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

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    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 8th March 2015, 2:48 pm

    Done. That was easy.


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    Nephalem Sword Art Deacy2
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    Thorn
    Thorn

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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 8th March 2015, 2:51 pm

    I think I can Approve this now!!


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    Thorn
    Thorn

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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 8th March 2015, 2:54 pm

    wrong cool down lol it was C cooldown to 3 D was fine


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    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

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    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 8th March 2015, 2:55 pm

    Oops. There we go. Fixed. Finally.


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    Nephalem Sword Art Deacy2
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    Thorn

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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Thorn 8th March 2015, 2:56 pm

    Approved!!!!


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    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Kihia 30th May 2015, 1:49 pm

    Prechange:

    Unlocked by request


    _____________________________________________________________________________________

    Nephalem Sword Art Kihisi10
    Nephalem Sword Art 17496c10
    EXP:350/1200



    Themes:
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

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    First Skill: Nephalem Take Over
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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 30th May 2015, 2:28 pm

    Bump.


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    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

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    Lineage : Bloodline of the Frozen Armor
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    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

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    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Kihia 30th May 2015, 2:30 pm

    Repproveded


    _____________________________________________________________________________________

    Nephalem Sword Art Kihisi10
    Nephalem Sword Art 17496c10
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    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

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    Mentor : Deniel
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    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Aliannah 7th August 2015, 7:20 pm

    Unlocked upon request.

    Decayuss:


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    Decayuss
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    The Nephilim

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    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 7th August 2015, 11:17 pm

    Bumped. Finished already.

    Replaced D rank spell.

    Replaced C rank spell.

    Edited the looks of Spirit Merge White Angel.

    Added a Signature Spell.


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    Rosetta Crawford
    Rosetta Crawford

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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Rosetta Crawford 18th August 2015, 2:40 pm

    Decayuss wrote:
    Username: Decayuss
    Secondary Magic Name: Nephalem Sword Art
    Evidence of Accomplishment: Training Thread
    Description: Nephalem Sword Art is a magic that combines Deniel's Magic with that of his sword's, Nidhogg. This further aplifies the capabilities his sword can do, and what Deniel can do as well. The three forms of Nidhogg also add to the capabilities of the magic, listed in abilities.
    Strengths:

    • Aside from Spirit/Fusion Merge, Deniel doesn't need to be in a Full Body Take Over in order to use his spells.
    • Since his spells still use Holy and Unholy Energy, the ability where they deal double damage to certain Slayer types still apply.
    • Each spell is designed to go perfectly with each of his Take Overs. Like peanut butter and jelly.

    Weaknesses:

    • Shared Cool Downs. As awesome as it is to have three effects, cool downs being shared is pretty sad.
    • Every one of Deniel's spells requires Nidhogg to be used. If he's missing it, or if  it's broken, they don't work.
    • As awesome as it would be, swords summoned by Deniel in any of his other abilities can't work as replacements to Nidhogg. He needs the real thing.
    • Just like his Primary Magic, Deniel's allies can be just as vulnerable to his spells as his enemies can.

    Abilities:

    • For every spell slot, there are three different effects. Each effect depends on the current form Nidhogg is in. Nidhogg, Armageddon, or Vita and Mors. These aren't three different spells, it is a spell with three different effects. If one effect is used, the entire spell slot goes on Cool Down.
    • Whilst normal weapons will deal damage equal to the rank of their user, Deniel and Nidhogg have developed such a strong bond, that they both put effort and emphasis on attacks. When Deniel makes an effort, so does Nidhogg. Both of them have their souls and minds linked together, which also explains how their mind communication works. However, the two have never been able to link strengths. Now that their bond and friendship has gone beyond normal levels between a weapon and master, they can both perform the same attack, even though Nidhogg is the blade and Deniel is the wielder. In other words, every attack made by Deniel using any of his sword's forms deals bonus rank damage, as Nidhogg's strength scales with Deniel's.

      Signature Spell:


    Spells:
    D-Rank Spell Name: Energy Matching
    Rank: D
    Duration: Passive
    Cool Down: N/A
    Type: Offensive, Self-Supportive
    Description: Each weapon designed for it correlated form shares the same Energies of Holy, Unholy, and Chaos Energies with not only the wielder, but the blade as well. Within the blade contains each of the three energies, and they are expelled with each Ability and Technique. So long as the weapon with the corresponding energy match, the wielder Deniel is granted a very small bonus in certain areas that relate to his form.

    Should he be wielding Vita and Mors within the White Angel, including his S rank spell, he is given a 25% increase in Speed.

    Wielding the demonic blade Armageddon, The Black Devil including the S rank has a strength boost of 25%.

    And should the Nephalem have his keepsake black katana within his hands, he is granted both bonuses.
    Strengths:

    • Boosts match with each Take Over's roles and primary stats.
    • No Magic Power necessary.
    • Always active with few exceptions.

    Weaknesses:

    • He must be wielding the sword(s) to gain access to the bonuses.
    • If his Magic Power is depleted, the bonuses cannot be received.
    • Each bonus is quite small, and gives only a single stat boost.
    • Deniel cannot benefit from any boost should his weapons and Take Over not match.


    C-Rank Spell Name: Return
    Rank: C
    Type: Tactical
    Duration: Instant
    Cool Down: 2 posts.
    Description: Opening his palm as if the sword were actually inside of it, Deniel's current sword and whatever its form decomposes itself to be very small forms of Holy, Unholy, or Chaos Energy depending on its current form and then make their way into the palm of its master. Materializing itself as if out no where, Deniel's sword returns to his hands regardless of the distance created between the two.
    Strengths:

    • Instant. Returning the sword takes almost no time at all.
    • Can be used regardless of distance.
    • Useful in case his weapon cannot be reached from where he is currently standing.

    Weaknesses:

    • Even if it costs 0 Magic Power, it cannot be used if Magic Power has been depleted.
    • If he manages to lose his blade again, there is a small amount of time before he can actually wield it once more.
    • Can only be used if Nidhogg's current form matches his Take Over.
    • Cannot be used if Nidhogg is broken.


    B-Rank Spell Name: Devil's Charge/Divine Radiance/Six Blade Mirage Attack
    Rank: B
    Type: Offensive
    Duration: All under one post.
    Cool Down: All 5 post Cool Downs.
    Description:

    Devil's Charge:(Armageddon) Devil's Charge is when Deniel locks on to a person and then dashes towards them at blinding speed. Regardless of how a person twists, turns, or moves, Deniel will still follow them until he reaches them. Upon reaching them, Deniel cuts them once with Armageddon. However, this cut, is in reality, five. Deniel cuts his opponent in their chest area in a pentagram shape, even though it looks like he is only slashing his sword once, and the spell ends with Deniel standing right behind his target.

    Divine Raiance:(Vita and Mors) Deniel charges Holy Energy into his twin swords, and then spins them around him in a spiral motion. The Holy Energy grows to very large quantities, and Deniel's opponents are eventually assaulted by a torrent of Holy Energy coming from both of his blades. This torrent swirls the same way that Deniel did, almost like launching a galaxy at a person. Except it isn't that big. It's around 30 meters in diameter. This torrent deals B rank damage to anyone hits, silences them for 1 posts, and applies 4 stacks of Purify.

    Six Blade Mirage Attack:(Nidhogg) Quite a long and complicated name, but a simple spell. Deniel locks on to a single opponent, and then creates six copies of himself out of Twilight Energy. Then Deniel and all six of his copies teleport to random locations. And then, one at a time, each copy dashes to Deniel's opponent, giving one basic attack that deals B rank damage. Deniel is the last one to attack. Deniel's damage is not decreased in any way with his own attack.
    Strengths:

    • Devil's Charge moves much faster than even the speeds capable of Deniel's White Angel form.
    • If all six copies hit his opponent, they will be hit for B rank damage six times.
    • Divine Radiance is quite a simple, but powerful and does well with a silence and Purify stacks.

    Weaknesses:

    • The attack with Devil's Charge can still miss.
    • Any one of Deniel's clones he makes can miss as well.
    • Any clone can also be destroyed as well.
    • Deniel can only direct his clones to do the one job of attacking a person. And once a target is selected, he can't take it back.



    A-Rank Spell Name: Drill of Armageddon/Divine Wrath/Nephalem Slash
    Rank: A
    Type: Offensive
    Duration: Drill of Armageddon lasts for the remainder of the post, or until Deniel cancels it before the post ends.

    Divine Wrath lasts five seconds in his perspective. For his opponent, it will seem like only half a second passed.

    Nephalem Slash will last until Deniel has cut, regardless of a hit or miss.
    Cool Down: This A rank slot has a 5 post Cool Down. If one spell is used, the others share the same Cool Down.
    Description: Drill of Armageddon: The same move Deniel used to complete his training against Zack Rose, Deniel created as one of his most powerful techniques. Deniel conjured Unholy Energy at the tip of Armageddon, which then flows down the sword to Deniel. And then, whenever Deniel chooses, he can launch himself from his spot like a rocket, going twice the maximum speed he is capable of, in a spiral motion with Armageddon in front of him. Deniel is capable of steering himself in this. The attack deals bonus A rank damage, and applies 5 stacks of Bloodlust on to anyone that is hit.

    Divine Wrath: Heaven's Wrath is a spell that Deniel uses to temporarily make himself go at speeds that can almost not be seen. To him, everything is moving so slow, that they won't feel what he did to them until the spell is over. A ranks and above the are the only ones that have a chance at seeing him. A ranks with a high level of enhanced senses, or focus, can see him, but still have a very difficult time. S ranks have the ability to, but it's not as easy as simply seeing him moving normally. The most a person could probably see is a blurry figure.

    Nephalem Slash: Nidhogg slash makes Deniel next attack with Nidhogg deal bonus A rank damage, apply 10 stacks of Chaos, and have the ability to cut things 150 meters in the direction he cuts. In other words, anything that is within 150 meters in a 180 degree cone in front of Deniel is cut, both across and to the side of him.
    Strengths:

    • Can't be kept up with. Even if a person could have the sight or reflexes to see through dimensions, Deniel is untraceable.
    • False stealth. Some people might get the idea he's using some form of stealth or camouflage, when in reality he's so fast they can't see him.
    • Deniel has the ability to do as many strikes as he can to a person while he's moving faster than they can keep up with.

    Weaknesses:

    • Nidhogg Slash can still miss, even though it's hard to dodge.
    • As awesome as Divine Wrath is, Deniel's damage while he is going that fast is cut in half, meaning all of his hits will deal A rank damage instead.
    • In addition, the D rank passive while Divine Wrath is active is de-activated.
    • Drill of Armageddon can hurt quite a bit: this includes allies.


    S-Rank Spell Name: Spirit Merge/Fusion Merge
    Rank: S
    Type: Offensive, Self Supportive
    Duration: Each Spirit Merge form and Spirit Fusion will last for the remainder of its Take Over.

    Divine Divide's stat reduction lasts for 3 posts.

    Cleave of Death can last up to 2 posts, but once Deniel takes a swing, hit or miss, it will be gone afterwards.

    Divine Compression lasts until the spell/being is gone from existence. Which is usually done in under a post.
    Cool Down: Spirit Merge/Fusion has a 20 post Cool Down.

    Cleave of Death and Divine Compression both have 8 post Cool Downs.

    Devil's Wrath and Divine Divide cannot be used on the same target for 5 posts.
    Description: Deniel and Nidhogg's bond has grown strong enough to the point where their spirits can merge together to become one powerful being. Deniel's soul, the soul of Nidhogg, and the soul of whatever Take Over form Deniel is in merge, and from it comes a brand new level of a Full Body Take Over. Spirit Merge and Fusion Merge has three different effects, and the effect is decided on which Take Over Deniel is currently in.

    A weird image may conjure up in someone's head when they imagine a Devil and a dragon merging together to create one being. Deniel and Nidhogg merge with The Black Devil Take Over, to create on powerful and destructive being.

    The True Black Devil
    Picture 1:
    Picutre 2:

    One might also expect Deniel to become even more destructive and mindlessly enraged in this form. In reality, he is not. With the pureness of Nidhogg's mind, Deniel is much more sane in this form than in his Black Devil. In fact, Deniel will act much more like himself, and be even less triggered to anger. And in spite of that, Deniel is still stronger.

    The Spirit Merged form of Deniel and Nidhogg with his Black Devil form changes it almost entirely. The most noticeable thing is Deniel's molten-covered body. The lava-like appearance that had only been on Deniel's chest, covered up by a piece of armor, is now all over his body. His wings appear to be almost torn, but they still work. In addition, one of Deniel's horns is missing. Another noticable thing is Deniel's lack of armor; all of it has been destroyed in the Spirit Merge Process. On Deniel's chest is a red amulet, almost like the one that was on his crown in his Black Devil Take Over. Another significant change is Deniel's arms: he now has four of them. That leads to more punches and more tons of damage. Deniel has also appeared to have grown a tail, one with several spikes running down it. And finally, from the looks of it...he's got two demon-like faces on his knees...and his crotch. They don't talk, though. Because that would be weird.

    In terms of height, Deniel doesn't get any taller than he is. In fact, since his Black Devil Take Over gave him two extra inches in height because of the soles on the boots, he seems to have gotten shorter by two inches, not counting his wings. He's a lot more muscular, though, gotta' love that. Check out those biceps.

    Passive ability:

    Devil's Wrath: As a passive ability, every first attack against a target will be covered in a massive amount of Unholy Energy, and thus deal bonus A rank damage. This applies to physical attacks, weapon attacks, and magic attacks. This passive ability is there for sheer brutality and damage; The Black Devil's specialty. Devil's Wrath cannot be used on the same target for a short duration. However, that doesn't mean Deniel can't use it again: he can use it on a different target.


    Spell:

    Cleave of Death: Cleave of Death is the spell Deniel can use only if he is in this Spirit Merged form. Deniel charges an insane amount of Unholy Energy into Armageddon, and it causes his next attack to deal bonus B rank damage, and be able to pierce through an S rank form of defense. This includes shields and spells. Cleave of Death also applies 7 stacks of Bloodlust.



    The White Angel: When Nidhogg and Deniel merge their spirits in his White Angel form, it comes out as...

    The True White Angel
    Picture 1:

    The dragon that Deniel has Merged with certainly changed the initial look of his armor to be more draconian, while still retaining its angelic look. His entire set of glorious white and blue armor has changed almost completely, with new sets of gauntlets, greaves, wings, and even a new helmet. Despite the look that he has, Deniel actually does not carry on any properties of a dragon, save for the tail it is all merely armor to cover his body. Thus, he does not suffer from any additional damage inflicted by dragon slayers, as he is merely an angel with enhanced armor and powers. His white shining armor has lost its blue orb gems, but has gained a golden trim to various areas such as the armor around his feet, his upper thighs, and in various parts of his now dragon-like wings. The dragon helmet that he has moves and has facial expressions as if it were an actual face, but is nothing less than a helmet. Deniel's face still lies underneath it, but his hair has grown significantly, as shown while it comes out of the back of his helmet and all the way down towards his waist. The gaps in his armor appear to have toughened white flesh, and that is actually the flesh of Deniel. Showing that he has not physically becoming a dragon due to the fact that they are not scales, this toughened and rough white flesh is what lies underneath his thick layer of armor.

    Passive Ability:

    Divine Divide:
    Whenever Deniel lands an attack on someone (Ally or enemy), whether its through a physical attack, weapon, or spell, he can then cut one of their stats in half for a short duration. This is done by, whenever Deniel attacks someone, the armor at his chest and his shoulders suddenly glow, and Nidhogg's voice is heard, shouting out: "DIVIDE!" Once that happens, a person will feel one of six stats being cut in half. This is dependent on the number of a six-sided dice that is rolled.
    1. Strength.
    2. Physical Endurance.
    3. Speed.
    4. Magical Endurance.
    5. Senses.
    6. Stamina.

    Depending on the number rolled, that person's stats will then be cut in half. Their current stats. Meaning if they already have a debuff, then it will affect the current stacks, and pretty much stack with the debuff. H ranks are the only exception to this spell. Instead of half, their stats will be cut by 15%.

    Spell:

    Divine Compression: Divine Compression can only be used on spells, or beings summoned by spells, such as Celestial Spirits. Deniel holds out one of hands, and targets a spell/being summoned by a spell. Then Deniel begins to squeeze his hand into a fist, decreasing the size of the target in half until it completely vanishes from existence. If used on a Celestial Spirit or a Summoned Being, they won't die...they'll just be sent back from where they were summoned. Any H rank spell won't have the ability to be compressed, so instead it will be cut down into an S rank spell instead.



    Fusion Merge: Finally, there is Fusion Merge, a spell that can only be used when Deniel is in his Nephalem Full Body Take Over.

    While Nidhogg does not have the ability to fuse with the spirit of a Nephalem, he does have the strength fuse with The Black Devil and the White Angel. And since both Full Body Take Overs are on his back in spirit forms while Deniel is in a Nephalem Take Over, Nidhogg can fuse with them both.

    Both spirits on Deniel's back are merged with Nidhogg, so both spirits take on the form of Spirit Merge. So in a way, Deniel has them both active at the same time. And that's exactly what is happening.

    The only new thing to Deniel is the fact that has now has access to Divine Compression, Divine Divide, Devil's Wrath, and Cleave of Death. He doesn't need a different Full Body Take Over.
    Strengths:

    • Cleave of Death is a very powerful spell that can deal tons of damage.
    • Divine Compression can get rid of some annoying, or very powerful spells.
    • Sprit/Fusion Merge are extremely powerful spells that are risk and reward. Despite a high cost totaling up, they can do so many beneficial things.
    • For each of the Spirit Merges, 20% is added to the Full Body Take Over's durability Threshold, making it to be a total of 95% for The Black Devil, and 90% for the White Angel.

    Weaknesses:

    • Cleave of Death cannot stack with Devil's Wrath.
    • Spirit/Fusion Merge can only be activated if Deniel is 5 posts or more into the duration of a Full Body Take Over.
    • In Fusion Merge, Divine Divide and Devil's Wrath cannot occur at the same time.
    • In Fusion Merge, Cleave of Death and Divine Compression share a Cool Down. Deniel can't acivate one after the other.
    • If Deniel's Durability Threshold is broken, then the fight is pretty much over. His body will be in almost no condition to fight, and even if he tries, he is on the verge of death.



    Seems fine. Approved


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Ninetails Derpfox 3rd November 2015, 8:57 pm

    unlocked at user's request:
    Decayuss
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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Decayuss 6th November 2015, 8:47 pm

    Bump.

    Added ability: "Concentration" to Unique Abilities.


    Durability Threshold for Spirit Merge has been updated to match the 90% and 95% to actual numbers (resulted from the HP rule change). Fusion Merge has been given a Threshold, since previously it was inaccessible, but now is.


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Chaotic Rumble 21st November 2015, 4:14 pm

    Spoiler:

    I'm trusting you.

    Don't let me down.

    'Tis approved~!


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    Nephalem Sword Art Empty Re: Nephalem Sword Art

    Post by Guest 6th May 2016, 5:44 pm

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