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    Nephalem Take Over

    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Nephalem Take Over

    Post by Decayuss on Sat 30 May 2015 - 22:00

    Primary Magic: Nephalem Take Over
    Secondary Magic: Nephalem Sword Art
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only purused both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just have the best “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells. In addition to this, the dangerous and sapping Holy Energy is fully capable of sapping away at the user’s strength and speed  


    And finally, The Nephalem. A creature that shouldn’t even exist. But because it does, everything is in danger. Deniel in his Nephalem form can easily be described as double the trouble. He benefits from everything in his Black Devil and White Angel Take Over forms, and in addition to those, he has some unique things of his own. These include Chaos Energy, the ability to create, and even the ability to mimic and copy. The Nephalem is even worse than the Black Devil and the White Angel combined.

    Every form has its own weapon that Deniel uses to further boost its effectiveness. Armageddon, Vita and Mors, and Nidhogg.

    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durbility limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:
    Description: Deniel is a Nephalem. He is zero percent human, and the only bloodline he has comes from Arianna the White Angel, and Diabolos the Black Devil. The two were once humans, but after meeting their ultimate end, were reincarnated as pure-blooded angel and demon. Despite the forbidding of the two races falling in love, and much less having an offspring, nothing could keep the two apart. While Deniel is not their first and only Nephalem, he is currently the only one alive. Angels and Demons represent the ultimate battle between good and evil. An eternal conflict of two opposing forces. And these two opposing forces have existed since the very beginning; not necessarily angels and demons, but the forces of good and evil. Holy and Unholy. Harmony and Chaos. Light and dark. Life and death. Peace and discord. Deniel is the representation and aspect of all of these forces, flowing right through his blood thanks to his mother and father. His father, himself, was a very ruthless and powerful man; he was quite merciless, and instilled fear in people's hearts. His mother, once a sweet woman, took a drastic turn when her own children threatened to kill her. Deniel has killed the two of them and has become what is called a True Nephalem. He can delve into the deepest darkness that lies in his heart and soul, as well as the most purest form of holiness.

    Ability: The Lineage comes with a number of passive and active abilities, with several of them needing certain conditions.


    The first passive is that so long as Deniel is holding on to his weapon, Nidhogg is indestructible, but it must be in his possession. Otherwise, it can be destroyed by anything with enough force to it.

    The second passive is that Deniel's Full Body Take Overs cannot be de-activated in any way shape or form aside from two ways: their Durability Thresholds breaking, the Duration timing out, or Deniel de-activing it through his will.
    The active ability is used whenever Deniel is in a certain Full Body Take Over, and is called:


    Alpha and Omega:

    The beginning and the end. Alpha and Omega can only be activated if Deniel is in his Full Body Take Over or Spirit Merge form, or neither of them are on Cool Down. If Deniel is not in a Spirit Merge form, Alpha and Omega immediately transforms him into it. Alpha (being The White Angel), and Omega (being the Black Devil). Alpha and Omega is meant to be an ability that unleashes the full power of an angel and a demon, but at a very hefty cost. Alpha and Omega can only be activated by reciting the corresponding chants towards them.


    "I, the White Angel of Supremacy,
    am the beginning of the end.
    I silence the heretics.
    I laugh at the strong.
    I purify the weak.
    I shall awaken and bathe you all
    in the light of Holy Destruction!
    Alpha White Angel!"


    Alpha: If activated in his White Angel Take Over, Deniel immediately becomes his Spirit Merge form, but then also transforms his power to become the Alpha White Angel. While Alpha is activated, Deniel's White Angel powers go completely berserk and super powered. What shows the difference of Alpha rather than just a normal Spirit Merge is that Deniel's body is permanently glowing with his Holy Energy. Only instead of being a sky-blue color, it is Dark Blue, and so are the rest of his spells, signifying their increased power.

    Deniel's pain receptors and neurons are completely disabled. He cannot feel pain. The messages of pain are not sent to his brain. He has the ability to feel other things, but the one thing he cannot feel is pain. Including pain from cuts, bruises, attacks, Magic, fire, ice, shock, and stinging feelings. Even ones not listed here cannot be felt. In addition to being immune to pain, Deniel's Holy Energy and armor activate to the fullest extent. Any broken limbs that may happen to occur are immediately snapped back into place with his armor. Any dislocated bones or shattered ones are bent into place, or forced into it. His muscles are also immune to tiredness, and feel absolutely no burn or pain. They are limitless. However, this is not healing: while the bones and joints are put back into position, Health Points will not be recovered in any way. And finally, Deniel's Take Over Durability Thresholds while this is active is 100%. If he dies, it dies with him. This does, however, come with its own weaknesses. First off is being immune to pain can easily work against him, as this may cause him to get too reckless. It does not necessarily make sneak attacks easier; Deniel can still feel attacks, he just not feel them as pain. Not to mention snapping his bones back into place is not the healthiest thing for his body to go through, but it still works. And being immune to pain far from makes him invincible. He still takes the normal amount of damage, calculated with his durability, but he just cannot feel it.

    Deniel gains an additional 75% increase in all of his stats while he is in this form. Deniel now has the ability to choose which stat to halve when it comes to his Divine Diving Passive. In addition, there is no longer a 5 post delay between its use on the same target, but the only limitation is being unable to halve the same stat before the 5 posts are up. Every single one of his spells(not including passives), are given an additional 50% boost in all areas. This includes area, speed, and damage.

    While this is all happening, Deniel is slowly losing his sanity and mind, completely shifting into almost an entire other being. During the last 5 posts of the duration of this ability, Deniel becomes frenzied and completely inhumane: he is unable to communicate with anyone or anything, and seeks only to destroy and purify. The only words he speaks are "Purify", "Silence", "Destroy", "Purge", "Annihilate", and words such as that. He does not just say them, but more so mutters them, but it is not even in his own voice. Other than that, he is completely silent. However, during these last 3 posts, Deniel is granted the ability use his Magic in a near-infinite amount. His Magic Power's regeneration is increased to 100% per post, and every spell he has is given a 1-post Cool down. This keeps him from being able to cast the same spell over and over again in the same post, as well as casting too much, but still gives him the ability have a god-like level of spell capabilities and usage. It is his last chance to do as much damage and destruction as he can before it times out, and he is unable to do anything else.


    "I, the Black Devil of Destruction,
    am the pure and utter end.
    I destroy the opposes.
    I kill the strong.
    I murder the weak.
    I shall rise and drown you all
    in the darkness of Oblivion!
    Omega Black Devil!"


    Omega: Omega activates Deniel's Spirit Merge form if he is not in it, but he must in his Black Devil Full Body Take Over in order to use it. He becomes the True Omega Black Devil, and the creature of ultimate destruction. Just like in the ability Alpha, Deniel is completely immune to pain, his demonic limbs snap and break themselves back into place, his muscles cannot become tired, but comes with the same disadvantages. He also gets the same 75% increase in all of his stats. However, what is different is that in this form Deniel takes on much more drastic measures to annihilate his opponents. Deniel's Take Over Durability Threshold is also 100% in this form; if he dies, then he dies as the True Black Devil. To signify the difference between his Spirit Merge, just like Alpha, Deniel's body is shadowed and glowing by a permanent aura of Unholy Energy, which can be made stronger for any length of time.

    Deniel's ability Devil's Wrath is permanently active while in this form, and is given a small boost. Every one of his attacks deal bonus A rank damage on top of everything else stacked together. Every one of his spells are given a 50% power boost in all areas, including damage, area, and speed. In other words, all of Deniel's spell in his Black Devil form are increased by half of a rank. Finally, the Cool Down of all of his Black Devil spells are cut in half. Just like in the Alpha ability, in the last 5 posts of his Form, Deniel becomes frenzied, and is unable to communicate. He only seeks to kill and destroy, regardless of identity. The words he mutters are much more violent than the ones of the Alpha White Angel. Words like "Destruction", "Chaos", "Crush", "Murder", "Despair", and "Kill". Just like with Alpha, in the last 3 posts that he becomes Feral, he still retains the 100% MP regeneration per post, along with all of his spells only having a single post cool Down.

    Usage: The Ability can only be used once per thread. Once it has been activated, it cannot be cancelled unless death occurs, or the 10 post duration times out. Deniel himself cannot de-activate it, nor can he switch Full Body Take Overs once he has activated it. If the duration times out without Deniel dying, then he will still be unable to fight any further. Although he is not unconscious, his body is unable to respond to any commands aside from communication, and he is unable to further activate any Full Body Take Overs.

    Unique Abilities: 1. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cool down of ANY spell. Including a Full Body Take Over, or a spell in one. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.


    2. Every spell in The Black Devil, White Angel, and Nephalem forms are made up of Unholy, Holy, and Chaos energies respectively. These energies are crimson red, sky blue, and dark purple. Each one behaves in very distinct ways depending on their spells. What's important is that these are not considered elements, and have no disadvantage towards elements what-so-ever, and it's impossible for slayers to consume them. Chaos Energy is a unique form of matter, that occurs when Holy and Unholy Energy are combined: they are two opposing forces, so they do not blend together nicely, which is why it is called "Chaos Energy". It is highly destructive, as both forces are attempting to overpower each other even in the smallest form of Chaos Energy. It is a constant battle between good and evil, and Deniel can only use this energy simply because he has both in his Magic. Unless a person completely changes the substances of his spells, Deniel is completely immune to their area of effects, or having the spells reflected right back at him.


    3. Stacks: The stacks below are Deniel’s bread and butter of his Take Overs. Not only his spells and deadly stats, but these can make his opponents cry for mercy with how strong they are. Unless the target is a Nephalem that has specific control over Holy, Unholy, and Chaos Energy, they cannot be rendered immune by passives, nor can they be removed by active dispelling effects and curing effects unless they are of S rank or above.


    Bloodlust: Bloodlust stacks are generated by different means from Deniel while in his Black Devil form. Once a person receives a Bloodlust stack, they get a little Bloodlust Blomb The bomb explodes on them after 5 posts of receiving the first stack. For every stack, they are dealt 20 damage, and this caps out at 6 stacks. So the maximum damage a person receives is 120 damage. A person can't remove the stacks or dodge the damage, but it is capable of being blocked. A person can block the damage if the spell they are casting is equivalent to the rank damage that the bomb does, which still counts if it rounds down, but not if it rounds up. Additionally, per stack, the Black Devil's spells, melee attacks, and weapon attacks have an increased damage output of 2.5. Once Bloodlust has detonated, a person can be infected again. If any target reaches 10 stacks before the bomb is detonated, (the last four stacks won’t add bomb damage)then the person will be left vulnerable, and the next spell or attack Deniel himself hits them with will deal an additional 75% damage, with 50% for S rank, and 25% for H. This effect can only be activated for 3 posts within the bomb’s detonation time.

    Purify: Purify stacks are generated by different means from Deniel while in his White Angel form. These all affect his opponent's Magic Power costs, and CANNOT be countered or negated in any way by spells, passives, or effects that prevent magic "negation" because this does not negate a person's Magic.
    1 StackD Rank Spells have an Increased Cost of 1
    2 StacksD Rank Spells have an Increased Cost of 2C Rank Spells have an Increased cost of 2
    3 StacksD Rank Spells have an increased cost of 4C Rank Spells have an increased cost of 4B Rank Spells have an increased cost of 2
    4 StacksD Rank Spells have an increased cost of 4C Rank Spells have an increased cost of 4B Rank Spells have an increased cost of 2A Rank Spells have an increased cost of 1
    5 StacksD Rank Spells have an increased cost of 5C Rank Spells have an increased cost of 5B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 1
    6 StacksD Rank Spells have an increased cost of 7C Rank Spells have an increased cost of 6B Rank Spells have an increased cost of 6A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 4
    7 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 7B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 5
    8 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 10B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 10
    9 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 10B Rank Spells have an increased cost of 10A Rank Spells have an increased cost of 10S Rank Spells have an increased cost of 10
    10 StacksD Rank Spells have an increased cost of 20C Rank Spells have an increased cost of 15B Rank Spells have an increased cost of 10A Rank Spells have an increased cost of 10S Rank Spells have an increased cost of 10H Rank Spells have an increased cost of 5

    The duration limit for stacks is 5 posts. If a new one is added, the duration resets.

    Chaos: Chaos stacks are generated by different means from Deniel while in his Nephalem form. The duration for this is 5 posts, and if another stack is granted, then the duration resets.
    Chaos Stacks are applied to opponents, but they in fact do absolutely nothing to them unless the Nephalem activates his H rank spell, Judgment Day. They do, however, benefit the user in numerous ways possible. Every stack granted on an opponent, which does nothing, also gives one to Deniel if the spell lands, and the buffs below are for the amount of Chaos stacks he possesses.  

    1 StackNephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post.
    2 StacksNephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post.All Spells have a decreased cost of 1 Magic Power.
    3 StacksNephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post.All Spells have a decreased cost of 2 Magic Power.
    4 StacksNephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post.All Spells have a decreased cost of 2 Magic Power.Discord Mimic now as a 3 Post Cool Down
    5 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 5 Magic Power.Discord Mimic now as a 3 Post Cool Down
    6 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 7 Magic Power.Discord Mimic now as a 3 Post Cool Down
    7 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 7 Magic Power.Discord Mimic now as a 3 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5
    8 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 8 Magic Power.Discord Mimic now as a 2 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same time
    9 StacksNephalem Dash no longer has a Cool Down, but is limited to 7 dashes per post.All Spells have a decreased cost of 8 Magic Power.Discord Mimic now as a 2 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same time
    10 StacksNephalem Dash no longer has a Cool Down, nor does it have limits.All Spells have a decreased cost of 10 Magic Power.Discord Mimic now as a 2 Post Cool Down, and can mimic two spells at the same time to create Spell Fusions. If he does so, however, the Cool Down increases to 4.Magic Power now Regenerates at 3 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same timeEdge of Madness and Brink of Delusion now apply full Judgment Stacks, if available, to all targets


    4. Nephalem Body: Deniel's body is made up of both Demon and Angel, or only one of them depending on the Take Over he is in. Because of this, if Deniel is in a full body Take Over, he will absorb certain energies. If he's in the Black Devil Full Body Take Over, he absorbs half of the Magic Power used to cast a demonic, unholy, or God Slayer spell that hits him, and the spells themselves will have their damaged cut in half. This includes Darkness. The more powerful the spell, the greater the Magic Power gained. If he is in the White Angel Full Body Take Over, the effect is the same, except applying with angelic, holy, or Demon Slayer spells, and the damage is also cut in half. This includes Light spells. In a Nephalem Full Take Over, this passive can be triggered either way, but the damage resistances no longer apply.


    5. Inspiring Aura: Deniel has found one way to benefit his allies, after being able to hurt them with almost every single one of his spells. If Deniel is in a Partial or Full Body Take Over, anyone he chooses can share half of the stat bonuses that benefit him with in a 100 meter radius. Deniel can choose anyone, and can also cancel the buff they receive whenever he wishes.

    6. Mastery: Deniel has mastered--or perhaps even perfected--the Angelic and Unholy Arts. And while in a Full Body Take Over, these perfections show. With his entire mind and body becoming dominantly an angel or a demon, the spells that are assigned to his Partial Take Overs get their damages increased by 100, and a small bit of their speeds, ranges, and areas. To upgrade a spell, Deniel must pay 10 Magic Power to upgrade B rank spells, and 20 Magic Power to upgrade A ranks. S and above cannot be upgraded. A visual cue for the upgrade is that the corresponding energies have a darker shade with their colors. More details can be found for each Full Body Take Over. This also applies to "The Nephalem". The Full Body Take Over spells and spells outside of Take Overs do not have their damages upgraded.

    7. Bitter End: Quite literally what the name states, the Nephalem fights until the bitter end regardless of what form he is in. This means that even in the face of absolute despair, defeat, and even certain death, he will not bow or break. Though this is just a trait to the personality of Deniel, it is also adaptable to his Full Body Take Overs, but can only be activated upon certain conditions. The first of them is he cannot be in a Spirit Merge or Alpha and Omega Form; this means that the True Black Devil, the True White Angel, the Omega Black Devil, and the Alpha White Angel cannot benefit from this Unique Ability. The only way this can activate is if he is in a regular Full Body Take Over: The Black Devil, the White Angel, and the Nephalem are only capable of benefitting from this Ability. If Deniel's health reaches critical conditions, under 20%, then his body becomes the ultimate tool for survival. The Nephalem is a creature that cannot reproduce; it is the very last of its kind and genetic lining. Thus it's body has adapted itself significantly to survive regardless of the consequences of others within any situation; survival of the fittest. The Black Devil enters a state called "Berserk", the White Angel "Overdrive", and the Nephalem "Genesis". A key component to this is that 20% of his Health is below the Durability Thresholds for his Full Body Take Overs.

    Under the conditions of Berserk, the Black Devil's entire body is covered in cracks and small fissures within his own scales, each of them flowing with Unholy Energy like a river traveling straight to the center of his chest. The black armor protecting the chest region--even though it is not necessary to do so--is immediately shattered as an ignition of Unholy Energy constantly spews out of the very scar that determines Deniel lacks a heart. All rivers of Unholy Energy flowing from the Black Devil's body flow into this epicenter, empowering his pulse Magically to transform his body to double his current strength stat; whatever it may be.

    Overdrive, on the other hand, is quite literally when the armor and mechanics of the White Angel is sent into overdrive. The various orbs located on the White Angel's armor begin to glow a bright blue color, channeling energy into the rest of the armor's components, particularly its wings. The once triangular shaped synthetic wings take a fiery shape and much less structured form, appearing to be random and quite unstable. Between each plate of the White Angel's armor was much more flexible black armor which had been used to make sure limb movements had not been hindered; now all of that black armor appears to be a flame of blue Holy Energy, which all of this combines to give the White Angel a much more holy flame like appearance as a knight that is ready to fight until its very last breath. While under the effects of Overdrive, the White Angel's enhanced wings and Holy Energy double its current speed stat, whatever it may be.

    At last, Genesis is when the Nephalem form attains a godly ascension of Magic Power to the point where a single one of its spells is more than enough to knock out one or multiple opponents. Dark purple Chaos Energy begins to emit from the Nephalem's wings as an aura, and the two separately colored eyes, red and blue, emitting the glows and gases respectively also turn themselves to a purple color. Both the wings and the eyes of the Nephalem unite its body under a single color, and within the Nephalem's power exponentially increases. Whilst under the effects of Genesis, the Nephalem chooses one of five statuses to be doubled. Once chosen, it cannot be changed. Strength, Speed, Durability, Reflexes and Senses, or Magic Damage.

    Signature Spells:
    Name: Soul Switch
    Rank: S
    Type: Self-Supportive, Take Over
    Duration: Instant
    Cooldown: 4 Posts
    Description: Deniel has mastered the Demonic and Angelic arts that reside in his blood, and his two Full Body Take Overs, The Black Devil and The White Angel. He can activate each Take Over with ease, retain them for long periods of time, and have absolutely no strain on his body in the meantime. He has grown so accustomed to each of them, that he has now developed the ability to switch between each of them instantaneously.

    Upon activation, Deniel immediately disconnects his link to his current Full Body Take Over, but still retains a small link to it, and then focuses his energy on the other. In other words, he can switch between a Full Body Take Over without having the initial one go on cool down, and vise versa. He can switch back once the spell goes of Cool Down as well. During the time that Deniel is in the other Full Body Take Over, the one he switched from is frozen. In other words, if he is in a Black Devil Full Body Take Over, he can instantly switch to the White Angel, putting the duration of the Black Devil on a pause. If he switches back to the Black Devil, the duration resumes for it, and the White Angel duration pauses as well. Bloodlust, Chaos, and Purify stacks are also switched over.

    Example: Black Devil is currently 5/20 in duration. Switch to White Angel.
    White Angel is now 1/20, while Black Devil is frozen. Opponent's 5 Bloodlust stacks now become 5 Purify Stacks.

    5 posts later:

    White Angel is now 6/20. Black Devil is still at 5/20.

    In non-combat threads, this spell can be used at no cost, and has no cool down. Mainly used for messing around.
    Strengths:

    • The time it takes is instant. He can prolong it for dramatic effect, but he can instantly switch between each Take Over if he so pleases.
    • After the first use of the spell, since he is now linked to each Take Over, the cost becomes free for any other usage.
    • The versatility of the spell is infinite, but one major use could be to catch his opponents off-guard, or adapt to a certain situation and opponent.

    Weaknesses:

    • The initial (first) use of the Spell, the first time he switches, costs mana unlike most other Signature Spells. The mana cost is equal to how much an S rank spell would cost depending on his rank.
    • Unless in a non-combat RP thread, there are 2 posts Deniel must wait until he can chose to switch back.
    • Deniel cannot use Soul Switch if he is in a Spirit Merge Form (Secondary Magic S rank Spell)
    • Soul Switch cannot be used if either The Black Devil or the White Angel are on Cool Down.
    • Soul Switch cannot be used with a Nephalem Full Body Take Over.
    • Soul Switch cannot be used with Partial Take Overs.




    Name: Darkslayer
    Rank: D
    Type: Tactical
    Duration: N/A
    Cooldown: N/A
    Description: If a target is inflicted with Bloodlust, Purify, Chaos, or Judgment stacksthe Nephalem may instantly Blink and teleport directly in front of that target's location. Either point-blank, or up to three meters away. No spells may be cast during the teleportation.
    Strengths:

    • Instant teleportation.

    Weaknesses:

    • Can only teleport in front of the target.
    • No spells can be cast before or during the teleportation.



    Last edited by Decayuss on Mon 8 Aug 2016 - 19:21; edited 26 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
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    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
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    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 30 May 2015 - 22:00

    Tag
    Words
    I am Fear, I am your undoing, I am the timeless curse, the end of all things! You brought this upon yourself, Mortal! Now you learn the way of Darkness!

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Black Devil:
    Nephalem Take Over UMvC_3_Dante_DT_Alt
    S Rank:
    Name: The Black Devil
    Rank: S
    Type: Demon, Offensive, Take Over
    Duration: Heaven's Demise when used without Armageddon will last a single post. When used with Armageddon, it will travel for 750 meters or until Deniel wants it to stop until it fades completely.

    The Black Devil lasts for 20 posts.
    Cool Down: Heaven's Demise has a cool down of seven posts.

    The Black Devil has a cool down of 25 posts.

    Devil's Arts active-passives cannot be used after 5 posts of one activating.
    Description:

    The Take Over is activated at Deniel's own will, and he does not need to state the name of it. It has several ways of being cast, which adds to some variety and style.


    The Black Devil is all of the quote above, and so much more. Malicious, merciless, destructive, vicious, relentless, and furious. Deniel as The Black Devil is coated in black scales, hence his name, and wears only several pieces of armor to protect him. One is around is chest, another on his shoulders, and the last as his boots. The one on his chest circles all the way around, covering it from the front and behind with obsidian armor, and the ones on his shoulders protect his arms from being disabled. Finally, he covers his clawed feet with boots that reach up to his knees, where it's also covered with a golden plate and two spikes reaching out from it. The soles of his boots give him an extra three inches in height. Underneath these boots further continue his black scales, and his toes are about as sharp as his claws on his hands. They are all the same size, and none are smaller than the other. On his back are two wings that only appear in his full form: wings that resemble a beetle. They are mostly hidden inside two pieces of his black scales, until they raise themselves and reveal his wings. As a natural reflex, Deniel's wings always rattle whenever he's in combat or danger. This isn't done at his will, and can sometimes alert him from any danger he's unaware of. Not only do they rattle, but Deniel may also take flight while in this form. And finally, to top it all off, his crown. Deniel's skin on his head is grey, and his eyes are pure red, with no pupils, and filled with hate. On top of Deniel's head sits the crown of the Black Devil, a helmet with two devil horns sticking out from the side, and a narrow but tall red jewel in the center of it on a forehead. From behind, the crown appears attached to Deniel's head, but he can remove it at his will to show that his black hair as spiked back. Very messily, too.

    Deniel is granted all of his spells and passives from the previous forms and they each have a 50% power boost.

    In total, including the passive of this form, he has: 175% increased strength and physical/magical durability, and 125% increased speed and reflexes. In other words: doubled and a half strength and durability, and doubled the speed and reflexes. Multiply his stats by 2.75, and 2.25.


    The Black Devil is so evil and wicked, that his mere presence will make the weak cower, and the weak minded become terrorized with fear. Anyone at or below his rank without a strong type of personality will feel fear. His very voice will crawl up their spines and echo in their ears. His eyes are full of rage and malice.

    Now with Spells, they all have power boosts of their own. The active spell boosts only come from if "Mastery" has been used on the respective spell.

    Legs of the Black Devil: Strength can now shatter A rank spells to 50% of their damage and effects.

    Strike of Anger can now go on to Bloodlust targets within 30 meters.

    Torso of the Black Devil: The radius of Devil's Reign has been increased to 45 meters.

    Arms of the Black Devil: Every physical attack Deniel uses deals 45% additional damage, and he is able to unlock the true feel will of a devil, and engulf his body with his Unholy Energy wherever he wishes. Hatred now travels at 97.5 meters per second.

    Crown of the Black Devil: Deniel can now sense lies, trickery, or anything of the such as if it's one of his senses, he could smell it, he could taste it, he can hear it, and he can even see it in their eyes. He has become so thick-headed that he will listen to absolutely no one's logic or reasoning most of the time.

    His Shout of the Devil can travel at a rate of 90 Meters per second.


    Passive:

    Devil's Arts:

    The Black Devil is primarily an offensive fighter, though the defense of the beast cannot be underestimated as well. While it is capable of demolishing single or multiple targets, the Black Devil is also an extremely durable creature, with the scales covering its body providing an immense amount of defense, and then that same defense getting only thicker and thicker as it goes into the muscles and bones. While the Black Devil is permanently able to have both an enormous amount of strength and durability with its natural basis, it is also capable of making each "stance" its primary role surrounding its kit. Each passive for the Black Devil has an offensive and a defensive purpose with it, though this does not affect the active portions of the spells. The Black Devil's primary active role is its offensive ones, but at any time in the fully developed Demonic form, the monster can switch between usages of his offensive and defensive passives. In addition to this, each time the Black Devil switches between stances given a certain period of time, the Black Devil's body reacts accordingly and gives him a certain buff that corresponds to the stance, and further exemplifies the role each one plays. When switching to his offensive stance, the Black Devil instantly applies a buff to either his blade or his fist, shattering through any kinds of armor, defenses, spells, shields, and weapons that are S rank and below in any way with his next strike on hit. And when switching to the defensive stance of the Black Devil, the scales around the Devil's skin temporarily gain another small layer, capable of soaking up a total of 100 points of damage, and lasts until broken. Neither one of these passive effects become active if the Black Devil is activated; they must be done so by performing a stance switch. The default stance is the Offensive Stance.




    Stat Passive:

    Deniel is granted an additional 55% strength and physical/magical durability, and 35% speed and reflexes. This has already been added to the bonus above.

    Spell:

    Porta Infernii: Clasula Caeli

    (Hell's Wrath: Heaven's Demise):



    Heaven's Demise can be cast two different ways, depending on whether or not Deniel chooses to use Armageddon.

    Without: Whether or not the blade is used, the devastating spell has differentiated effects. When not in possession of, or choosing to utilize the gargantuan broadsword, the Black Devil is still fully capable of performing the ability known as Heaven’s Demise. As its name suggests, it is a very catastrophic spell capable of wreaking havoc on an enormous scale. The first instance of this devastating spell is done without the use of Armageddon, and through the scaled claws of the Black Devil. Unholy Energy coursing through his body and veins into his palms, the scales are surrounded by a dark red fiery aura. This destructive dark red Unholy Energy  is highly contracted to occupy only a miniature area compared to its actual size, and is thus highly destructive and unstable as its particles await their chance to be unleashed. The Unholy Energy takes the shape and movement properties of fire, appearing as if the claws of the Black Devil have been ignited in a sea of dark red fire, his claws concealed underneath the fiery destructive energy. Occurring in almost an instant, the Black Devil is now ready and prepared to bring about Heaven’s Demise. Either remaining on the ground or perhaps propelling himself into the air, the Black Devil swiftly brings both of its demonic limbs together, uniting the two flames of Unholy Energy. Each section of compressed and compacted dark red Unholy Energy unite in a single nucleus located between his palms, as a highly unstable form of destructive matter merely waiting to cause a cataclysm. Swinging his demonic limbs in a circular motion, the nucleus and center of the Unholy dark red energy, and all around it, erupt in a violent explosion that instantly covers a spherical shape of 150 meters in diameter surrounding him. This disastrous eruption emits a very strong glow of dark red light in the area it consumes entirely, but what is even more strong is obviously the detonation itself. The Unholy Energy conjured is highly destructive and unstable, and the amount of time it was compressed causes it to bring about further destruction to annihilate anything in its path. This explosion rips and shreds the Earth caught within it into a million shards, vaporizing it in the process and creating a permanent crater in the corresponding area that is caught within it. The explosion is not in a perfect spherical shape, and is impossible to be such; ripples and extending flares of energy are very prominent and not unusual. The explosion will deal S rank damage, and the Unholy dark red energy harming a person will seep into their body to generate 6 entire stacks of Bloodlust.

    With: Utilizing the gargantuan Armageddon with Heaven’s Demise creates a very similar destructive form of Unholy Energy in matter, but is brought about in a very dissimilar way.

    Instead of igniting a fiery radiance of dark red energy on to his clawed hands, utilizing Armageddon creates a very similar effect on the broadsword itself. With the unstable dark red Unholy Energy pouring like a river from his veins and limbs on to his sword’s blade, he begins to channel Heaven’s Demise via Armageddon. The blade becomes coated in a layer of extremely powerful and compressed Unholy Energy, looking as if his blade has been ignited with the destructive force. The abomination Armageddon underneath appears to be invisible, blocked by a sea of never ending dark red fire. The poured in Unholy Energy gives an additional two feet on to the blade’s length, but no more than that. The broadsword is covered up in the disastrous dark red glow almost instantaneously, and following that, the Black Devil may cut whenever he wishes with it to unleash Heaven’s Demise. Swinging his blade with either one or two clawed hands--perhaps more--in a circular motion, the unstable form of Unholy Energy immediately detaches itself from Armageddon. Instantly, the Unholy Energy explodes into a straight slash, the exact direction and shape in which the Black Devil cut with it, that stretches out 180 meters long and approximately 10 meters thick. The Unholy Energy unleashes its true form and destruction, with its former appearance only becoming misleading, and brings about absolute chaos in its wake. The vibrating and highly chaotic, unstable forms of particles, matter, and energy used as a slash cuts through the very Earth, and shatters it in its wake. Vaporizing and destroying matter, a deed considered impossible, as it cuts through the Earth and perhaps the surrounding trees, Heaven’s Demise is also a very unstable cut. Flares and prominence of Unholy Energy more often than not flare right off of its form. The sheer size and magnitude of Heaven’s Demise creates an ominous dark red glow in the surrounding land and beyond. The slash travels at an astounding 100 meters per second, inflicts devastating S rank damage to any targets hit, and seeps their insides with 6 Bloodlust stacks.


    Both instances of Heaven's Demise will apply 6 stacks of Bloodlust.
    Strengths:

    • The Black Devil's stats will outclass his own rank. His strength might even outclass the next.
    • The Durability Threshold for Deniel's Black Devil Take Over is a very high one, as it is a tanky colossus, and unstoppable juggernaut. It is 525, meaning he needs to lose 525 of his health for it to deactivate.



    Weaknesses:

    • Heaven’s Demise is an absolutely brutal spell, dealing tons of damage and giving a full Bloodlust Bomb to everyone. This can also affect allies.
    • Deniel will take double the damage from Demon Slayer spells
    • At 525 Health Threshold leaves Deniel in a critical condition if his Take Over is de-activated.

    A Rank:
    Crown of the Black Devil:
    Name:Crown of the Black Devil

    Rank: A
    Type: Demon, Offensive, Take Over
    Duration: Shout of the Devil will last for one post.

    Crown of the Black Devil lasts for six.
    Cool Down: Shout of the Devil has a three post cool down.

    Crown of the Black Devil has an eight post cool down.
    Description:A glowing red magic circle engraved with a pentagram appears at Deniel's head, and then moves its way down to his neck. Any part of Deniel's skin caught in this will become the head of The Black Devil takeover.

    Unlike the rest of his body, Deniel's head is grey and is covered in normal skin instead of the black scales. On his head rests his crown, a helmet that covers everything except his face, but also covers his forehead. The helmet also covers his neck and the back of his neck, which wont make it as vulnerable. The crown has a thin red jewel in the center where his forehead would be at. Also, there are two devil horns going from the sides of his crown and pointing inward to his face, but stopping at his shoulders. Deniel's eyes are still the same blood-red color, but that's all his eyes. No longer just the iris.....everything is red. Underneath that smirking or sadistically grinning mouth of his will be razor-sharp fangs.

    Passives:


    Discordia

    (Discord):


    The Black Devil's primary form of combat is offensive measures and damage. Whether it's through single targets, or entire armies, the Black Devil only wants a single result for his opponents: death. Fighting entire armies, however, is much easier than fighting one-on-one, in contrast to what one may think. Armies are much bigger targets to hit, can yield better results from highly destructive and wide-area spells and effects, and usually fall much easier than strong single opponents. In a way to compensate for this, the Black Devil's Unholy Energy will focus its destructive essence more if a single target has been hit by its offensive spells. In other words, if a spell the Black Devil, or otherwise Deniel, uses and is under the "offensive" category for his Magic hits a single target, then the damage is amplified due to the Unholy Energy focusing on that single target. The damage increase is universal all around, and is applied on to the default damage of each spell. This does not apply to spells that have their damage amplified with "Mastery." The damage increase itself is a 50% of the original damage; 80 becomes 120 damage.


    15% increase in senses and speed. 20% increase in strength and physical/magical durability

    Spell:

    Clamos Diaboli

    (Shout of the Devil):



    The essence of negativity and destruction, dark red Unholy Energy, charges inside of the Black Devil’s inner organs. All gathering up in a single nucleus and core, the high quantities of destruction compress into a very small form before they ascend up into the Black Devil’s mouth. Mounting himself in a singular position, feet planted firmly on the ground, the Black Devil inhales a large quantity of air from the surrounding area. The core of Unholy Energy reaching his mouth, the Black Devil’s jaws parts itself open, the fangs moving out of its way. With preparations for the Shout ready, the Black Devil exhales the air that he had taken in a moment earlier, fusing it with Magic Power, and igniting the core with a Magic Circle. The exhaled breath from his lungs becomes supersized, and the core of Unholy Energy that was created earlier explodes in a destructive beam of Unholy Energy. A massive dark red glow consumes the surrounding area, bringing a simulated darkness and shadows from the Spell. The Black Devil’s breath may also be composed of its unique and savage roar to go alongside it, although it makes no difference. Upon exiting his mouth, with a very measly diameter of a few inches, the shout drastically increases its size to 40 meters in diameter, before going to 40 meters after traveling 20 meters, until finally becoming 80 meters in diameter after traveling for 40 meters. The rest of the length, 60 meters, is constantly 80 meters in diameter. Similar to Heaven’s Demise, or most other spells within the Black Devil, the force of its destruction is so powerful that the surrounding terrain is unable to handle the devastating force exerted upon it. The Earth is shattered, whilst trees and wildlife is incinerated and vaporized to near-complete nothingness. Mages caught within it are dealt a staggering force of A rank damage, and the Unholy Energy that surrounds them will sink into their skin, applying 4 stacks of Bloodlust. The Black Devil, although having an enormous quantity of force traveling back at him, is capable of movement whilst casting and channeling Shout of the Devil, as well as aiming it in entirely different directions, although very difficult to control.
    Strengths:

    • Discord is a useful passives in one-on-one situations.
    • Shout of the Devil is good for long and close range.

    Weaknesses:

    • Discord is completely useless if it even hits a single extra target.
    • With only one part of his body being a devil, and the rest being human-looking, it looks stupid.
    • Shout of the Devil, like many spells, hits numerous targets, including allies.
    • The Durability Threshold for Crown of the Black Devil is 175.


    B Rank:
    Arms of the Black Devil:
    Name: Arms of the Black Devil      

    Rank: B
    Type: Demon, Offensive, Take Over
    Duration: Hatred can be held on to for a maximum of 2 posts.

    The actual take over lasts for eight.
    Cool down: Hatred has a 4 post Cool Down.

    The actual take over has a nine post cool down.
    Description: A glowing red magic circle engraved with a pentagram appears at Deniel's fingertips, and then moves its way up to his shoulders. Any part of Deniel's skin caught in this will become the arm of The Black Devil takeover. This affects both of his arms at the same time.

    Passive:

    15% increase in speed and senses. 20% increase in strength and physical/magical durability.

    Desquamo Iracundus

    (Bloodlust Scales):



    The scales covering the Black Devil’s body, from his head all the way down to his clawed toes, each contain a small bit of Unholy Energy engraved inside of them. Unholy Energy flows through his veins and all over his body, but each scale that covers has its own small pocket of Unholy Energy that is contained for further usage. The Black Devil’s brain sends a message to a certain area in his scales, which causes the Unholy Energy kept in small pockets within the scales to ignite and awaken. This causes every impact point made by each attack made by the Black Devil have a small amount of Unholy Energy backing up the fulcrum. Each small bit of Unholy Energy causes physical attacks to deal an additional 30% damage, calculated after his strength boost. Each scaled with its Unholy Energy also infects any living being that comes into contact with it, including weapons, with 2 Bloodlust Stacks.



    Spell:

    Invidia:

    (Hatred):


    Igniting like a fiery inferno of hatred--hence the name--and anger, the Black Devil’s fists become charged with Unholy Energy. Contrary to other catastrophic spells that amount to enormous quantities and radii, Hatred is perhaps the most miniature spell of the Black Devil’s entire arsenal. The Unholy Energy that the Black Devil conjures upon his fisticuffs are generated in only that general area--unlike most other spells which utilize the energy from every last centimeter of the monster’s body--and ignite in a homologous fashion in comparison to that of a fire; random, crackling effects that travel skyward and never move down. The ignition of the spell is nearly instantaneous, with the Unholy Energy swiftly consuming his fist and then are ready for launch. One on each fist, the Black Devil may then create a swinging or punching motion within any direction or in any fashion, and the enormous strength of the savage creature coupled with the destructive properties of the Unholy Energy cause it to be launched as a swift projectile, instantly accelerating to a constant speed of 65 meters per second, with a maximum traveled distance of 75 meters before merely fizzling out. If coupled with a landing melee attack, then the Hatred empowerment will enhance the punch’s impact point, inflicting an additional B rank spell damage on top of the melee attack. What is key is despite the number of Hatred punches capable of being propelled and launched, a person may only have damage inflicted from one; as for the rest, they will pass through as if they are spectral, which in some way could be advantageous to the Black Devil. Take Over Energy is built up per target hit, which can be a maximum of 3 if 3 entirely separate targets are hit. Should a single target be hit by one of Hatred’s punches, then Unholy Energy encircles around the Black Devil’s figure, shielding him until he is hit by a spell; this shield reduces the damage of the spell in half, which is calculated after the Black Devil’s hardened scales durability.
    Strengths:

    • Hatred projectiles move extremely fast.
    • More power in every attack.
    • Hatred will be impossible to dodge if he lands a physical attack.

    Weaknesses:

    • Long duration, but a long cool down.
    • The passive attacks can only affect ones with his arms.
    • Even allies who touch him can suffer from Bloodlust Scales.
    • Hatred can only affect a target once.
    • The Durability Threshold for Arms of the Black Devil is 125.



    Torso of the Black Devil:
    Name: Torso of the Black Devil      

    Rank: B
    Type: Demon, Offensive, Take Over
    Duration: 1 post.

    The Take Over's duration is five posts.
    Cool Down: The cool down for Devil's Reign is three posts.

    The cool down for the Torso of the Black Devil is six posts.
    Description: A glowing red magic circle with a pentagram carved on the center of it appear at Deniel's waist. The magic circle then moves up from Deniel's waist up to his collarbone. Whatever part of him passes through this becomes a part of the Black Devil.

    The Torso of the Black Devil is covered up in the regular black scales from his collar all the way down to his waist. What is key is covering up his chest and the horrific scar that Deniel has, is a black armor plate similar to a belt that goes all the way around his chest area.



    Passives:
    Stigma Volnivicum

    (Grievous Wounds):



    Unholy Energy, the destructive force of matter that completely seeks to annihilate and destroy anything that comes into contact with, remains on a target that is inflicted damage by a spell from the Black Devil. The Primary Magic offensive spells are capable of leaving small traces of Unholy Energy upon suffering targets that lies there, invisible to the naked eye and irremovable until another source comes along and detonates it. The Unholy Energy diminishes itself significantly in size, and enters the inflicted body at the decreased size, and then lays dormant until it is ignited. After anyone has been infected with such, the next assault made by the Black Devil will ignite and detonate the small patch of Unholy Energy within the person, created an outer explosion on their skin that will deal an additional B rank damage to them. The dormant Unholy Energy can be ignited and detonated by weapon and melee attacks and offensive spells from both Primary and Secondary Magic. Once detonated, the stack will be removed and another one must be applied through another Primary spell.



    15% increase in speed and senses. 20% increase in strength and physical/magical durability.


    Spell:

    Regno Diovoli

    (Devil's Reign):



    Generated with no signs of bodily movement or words, the dark red Unholy Energy generates in a very small core at the very epicenter of the Black Devil’s body. The destructive energy, just like most of his other spells, contracts and compacts itself to occupy a very small space within his bodies, perhaps only a centimeter long. And then, at a moment’s notice, at the very will of the Black Devil, it detonates. The small nucleus explodes in a very powerful and violent explosion of Unholy Energy that passes through the organs, muscles, bones, and scales of the Black Devil harmlessly, but the same could not be said for others. The element of surprise is granted with the fact that the spell is not visible to any outside sources, and no form of words are necessary to activating the spell. Once the nucleus has detonated itself, and has passed through the Black Devil’s body, a radiating explosion in an imperfect spherical shape is given off from the Black Devil’s body, traveling in a radius of 30 meters. This explosion is probably the swiftest of all of his spells, covering the entire volume of the spherical orb instantaneously. Although not necessarily as powerful as other abilities, the force applied to the violent explosion known as Devil’s Reign applies enough to be capable of knocking back B rank mages and under to the very outer reaches of it. Unlike other, much more powerful, abilities in the Black Devil’s arsenal, Devil’s Reign does not annihilate the terrain in the process in which it is cast, but rather only deals damage to the victims caught within it. Mages coming so much into contact with the destructive material will have themselves seared with B rank damage, with 3 stacks of Bloodlust seeping into their pores and entering their bodies for later destruction.

    Strengths:

    • Having an explosion that generates instantly at melee range can give Deniel a good surprise attack against a person who goes for close-quarters combat.
    • Grievous Wounds creates a constant advantage of the Black Devil if the stack applies.
    • Blood Rage and Bloodlust can go together for even more strength.

    Weaknesses:

    • Devil's Reign very large area can mean allies will be harmed.
    • Knocking someone away might work to their advantage rather than his.
    • If Grievous Wounds can also affect allies. Like most other things.
    • The Durability Threshold for Torso of the Black Devil is 150 health.


    Legs of the Black Devil:
    Name: Legs of the Black Devil      

    Rank: B
    Type: Demon, Self-Supportive, Take Over
    Duration: The Spell has a maximum of five posts before it disappears.

    The Legs of the Black Devil lasts for four posts.
    Cool Down: Strike of the Black Devil has a six post Cool Down.

    The Legs of the Black Devil has a cool down of five posts.
    Description: Two glowing red magic circles with a pentagram carved on the centers of them appear at Deniel's soles. The magic circles then move up from Deniel's soles up to his waist. Whatever part of him passes through this becomes a part of the Black Devil.

    The Legs of the Black Devil are covered in black scales that go all the way down to Deniel's feet. From his waist down to his thighs are the black scales, but from his knees down to his soles are boots that cover the rest of his legs. On the kneecaps, the boots have a piece of golden armor with two three inch spikes sticking out. In addition, the bottoms of the boots give Deniel an extra three inches in height. Underneath the boots are more black scales, but what's changed significantly are Deniel's feet: each of his toes are now the exact same size, the size of his pinky finger, and each of them have razor-sharp claws on them.


    Passives:

    Vis

    (Strength):


    The Black Devil, a being fueled by rage, pain, and malice, has quite a contradictory body compared to most beings. Aside from the similar structure of a human, its body and limbs are heavily reinforced and strong compared to many other beings. The demonic limbs and muscles are extremely potent and capable of holding out on their own, with many things being unable to penetrate them or break them. If, by any chance, the Black Devil's melee attacks become so potently powerful that a spell is launched at it, or even close enough to him, a single punch by the Black Devil will completely shatter that spell and all of its effects if he pays the cost of 5% of his current Health, and 5% of his maximum Magic Power. This, however, may only be utilized with melee strikes such as punches, kicks, etc. This is impossible to do with the sword Armageddon, or a spell, unless that spell enhances the damage of a said melee strike.

    15% increase in speed and senses 20% increase in strength and physical/magical durability.



    Spell:

    Verbero Irum

    (Strike of Anger):



    Channeling Unholy Energy to course through his demonic veins, Deniel's limbs become empowered with a crimson red aura. Through his mind and his will, the next strike that Deniel makes will have a fiery aura of crimson energy surrounding it, enhancing its damage to have an additional level of power to it. Should the attack miss, the fiery energy fades away, but not inside of his veins. The next attack he makes, even if on another demonic limb or his gargantuan broadsword, will still be covered in this same flame-shaped crimson red energy. They cover the entire limb that is used whenever striking, and the entire part of the blade when utilizing his broadsword Armageddon. The bonus damage that the Unholy Energy as is equivalent to a B rank melee while inflicting 2 Bloodlust stacks into them, and if a target has not been hit within 5 posts on activation, then the spell goes on Cool Down. A special phenomenon occurs with the Strike of Anger; if a target hit with it is already infected with the dangerous Bloodlust Bomb, then an involuntary and inanimate, infectious situation happens where the Unholy Energy shoots off, attracted to the Bloodlust Bomb within other victims within 20 meters, inflicting them with unavoidable C rank damage that may only occur if they, too, are infested with the Bloodlust Bomb.


    Strengths:

    • Tons of damage.
    • Tons of Bloodlust.
    • Even if Deniel is at a disadvantage with health, he can gain an advantage with speed.

    Weaknesses:

    • Speed for health may sometimes not be worth the price.
    • Deniel's psychotic nature in his Black Devil form can make him resort to self-harm in a desire for more strength.
    • The bonus damage for Strike of the Black Devil cannot be used with another spell.
    • The Durability Threshold for Legs of the Black Devil is 150 health.


    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Sun 8 May 2016 - 23:16; edited 63 times in total
    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
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    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Thu 6 Aug 2015 - 4:09

    Tag
    Words
    Angels, too are the messengers of death!

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The White Angel:

    Nephalem Take Over Vanishing_dragon_balance_breaker__by_chaos217-d7w6p35
    S Rank:
    Name: The White Angel

    Rank: S

    Type: Angel, Offensive, Holy
    Duration: The Light of Dawn lasts a single post.

    The White Angel will last for 20 posts.
    Cool Down: The Light of Dawn has a Cool Down of 6 posts.


    The White Angel has a cool down of 25 posts.
    Description:
    "Angels, too, are the messengers of Death!"

    The White Angel. Glorious, righteous, courageous, and Fearless. The White Angel is the full form of all of Deniel's valor, but sadly, not his good will. Instead, it carries his desire to seek out justice towards those he considers wicked.

    The Take Over is activated at Deniel's own will, and he does not need to state the name of it. It has several ways of being cast, which adds to some variety.

    The White Angel's glorious true armor is revealed. It shines light that causes lesser demons to quiver in fear, and the darkest reaches of space to shin brighter than a thousand suns. Quite not literally, but true in some aspects. The White Angel's armor covers it from head to toe--with components of black armor covering various areas--protecting him from any vile evil. The eyes of his helmet glow as golden as the pieces of armor upon his shoulders and his chest, with blue orb shaped jewels inside of sockets located on his knees, the backs of his arms, near his shoulders just above the largest one that resides on his chest. The wings on his back are as blue as the orbs that are on his body, made up of the same Holy Energy that his Spells utilize, and emit glows and twinkles as bright as stars within the sky. Blackness covers his hands, his feet, and gaps between his knees. Various spikes in his armor come off his knees, his shoulders, back, and even the golden plates of armor around his shoulders. Pieces of armor stranded together that resembles a tail comes off of the back of his neck, descending all the way down to the back of his calves.

    All of Deniel's previous passives are put into this single form, as well as his active spells. Each get a 50% power boost.

    In total, including the rank passive, he has: 175% increased speed and reflexes/senses. Double and more than a half his S rank speed. 125% increased strength and physical/magical durability. In other words, doubled and a half increased speed and reflexes, and double and a quarter the strength and durability. Or in other words, multiply by 2.75 and 2.25.

    Now, on to his spells, which have a power boost of their own. Every silence can now affect an S rank for a full duration. None for H rank, however. The active spell boosts only come from if "Mastery" has been used on the respective spell.

    Body of the White Angel: Deniel now drains 6% magic on hit. Shining Wave now travels 80 (20 meters added) meters per second to a maximum of 100 meters (20 meters added). It is 50 meters high (10 meters added) and 30 meters thick (10 meters added).

    Legs of the White Angel: Silence can now be added up to 4 stacks, with the 4th one dealing bonus A rank damage (80 damage).

    Helm of the White Angel: Each orb can travel at a rate of 110 meters per second.

    The reflexes of Fearless now have an extended duration, and can be activated indefinitely.

    Wings of the White Angel: Silencing Burst's radius is increased to 45 meters.

    Rank Passive:


    Oversoul:

    The White Angel is built around the concept of a mobile, yet strong, angelic warrior clad in an enormous chunk of armor. In spite of the heftiness of the full body of armor, the speed of the White Angel is not hindered in any way. As the entire Soul of the White Angel becomes bonded together with every piece of armor fitting into his limbs for the protection of him. And, the ultimate warrior of speed and destruction is created bearing twin katanas within his palms. To further exemplify and establish the basis of swift strikes, mobility, and flawless combat, the White Angel's passive ability when the entire kit is garnered together revolves around not just a spell within the Take Over, but one universal to all of them: Nephalem Blink. A spell based around the concept of mobility, the White Angel's Full Body Take Over begins to have an entire basis around it. An additional charge of Nephalem Blink is provided, making it up to 4. The White Angel may also pour in Magic Power to increase the range of Nephalem Blink by thirty meters per five percent poured in. If any target(s) is silenced by one of his spells, then the Cool Down of one Charge of Nephalem blink is refreshed. If Nephalem Blink is used to dodge a melee attack, its Cool Down is refreshed, but Deniel cannot travel any further than 5 meters using the Spell. And finally, if a strike made by Deniel's sword specifically lands immediately following the use of a Nephalem Blink, then the Cool Down of that Charge is instantly refreshed.


    Deniel is granted 55% speed and reflexes, and 35% strength and physical/magical durability. These bonuses have already been added to the total above.


    Spell:

    Lumen Aurorum

    (The Light of Dawn):


    The miraculous and judgmental, destructive substance known as Holly Energy gathers in from the orbs located near the chest of the White Angel and flows straight into his arms. Traveling like a river, or even a nerve impulse, until it reaches the palms of the White Angel, the two sides that travel opposite of each other eventually join together once more. The White Angel brings each of his armored palms close together towards each other, with his elbows bent at a near-perfect ninety degree angle. The Holy Energy, after going through his arms, eventually exits the body of the White Angel and into the outside world as a seemingly invisible substance. What makes it so invisible is the fact that in the current state, none of it is visible to the naked eye; only the nucleus. The Holy Energy from each palm of his hands all gather up and contract themselves in an attempt to fit inside of an extremely small capacity: an orb of Holy Energy that could perhaps be dubbed as “dawn’s nucleus”. The reason for this is the very small orb, perhaps with an area no more than a marble, contains an enormous quantity of Holy Energy gathered up inside of it, and at any moment could detonate in a violent explosion. Once all of the Holy Energy poured from the inside of his body into the tiny nucleus is diminished, which all happens in almost an instant, the White Angel may then use The Light of Dawn. A glorious explosion that creates a bright and shining glow of sky blue Holy Energy, the Light of Dawn is the nucleus that the White Angel levitated between its hands when it is not contracting itself into the small area. The White Angel intentionally shrinks the Holy Energy so that the explosion detonated is with as much violence and force as possible for the most amount of damage. The Light of Dawn’s detonation instantly covers the intended radius of 150 meters in a spherical shape, and anything caught within the explosion suffers from an intense S rank damage and 6 Purify Stacks seeping inside of them. The Light of Dawn, however, has one more additional effect: it is the purest form of Holy Energy that saps the wicked Magic from the bodies of any of its victims, diminishing their effects significantly for the next spell that they activate. As if full Purify Stacks have been inflicted, the Light of Dawn reduces the effects of their next S rank Spell by 25%, or A rank spell by 50%, and anything below is negated. If 10 Purify Stacks are already on targets hit by the Light of Dawn, then the two debuffs empower each other so that S rank spells have their effects cut in half, and anything below that is negated, by the Magic Power utilized to activate it, along with the Cool Down, still go off.

    Strengths:

    • Tons. Of. Damage.
    • An almost instant explosion covering a large area.
    • Amplified silence, and stacks with Purify Stacks.
    • The White Angel is slightly less durable than The Black Devil, so its Durability Threshold is at 500


    Weaknesses:

    • His mind is filled with the idea of justice and punishing the evil. This may be considered a good thing, but his definition of evil is a lot more harsh than others. He could literally see a person do one thing wrong and think that they deserve to die.
    • The Light of Dawn can damage allies.
    • The Light of Dawn can also have the debuff work on allies.
    • Even though there is a difference, Deniel's body will still be in critical condition if his health goes below the Threshold, 500, and that will leave him at 200.


    A Rank:
    Helm of the White Angel:
    Name: Helm of the White Angel    
    Rank: A
    Type: Angel, Self-Supportive, Holy
    Duration: Deniel can hold on to the orbs for a maximum of two posts.

    The actual takeover lasts for a total of eight posts.
    Cool down: Heaven's Meteors has a four post cool down.

    Eyes of the White Angel has an nine post cool down..
    Description: A glowing blue magic circle engraved with a cross appears at Deniel's head, and then moves its way down to his neck. Any part of Deniel's skin caught in this will become the head of The White Angel.

    The helmet he wears has a relatively human shape, being white with three spikes coming off of the armor around his ears and atop his head. Golden pieces of glass replace his eyes, which behind them are sky-blue, but glow golden whenever he pleases. Although it lacks a mouth, he is still able to communicate with his voice projected from behind it, and emotions being conveyed through his eyes (which can still move up and down like normal ones) and his tone of voice.

    Passives:

    Interritus

    (Fearless):


    The White Angel is a fearless warrior. Whether facing an army of demonic hordes, stopping a natural disaster, in the face of Death, or even the most vile of creatures, the warrior stands tall and proud in the face of evil and excess power alike. With his courage also comes a stubborn mind, and enhanced senses. The White Angel is built off of making sure judgment and justice is fulfilled, even if its sense of justice is twisted in the eyes of some. Hard-headed and straight-forward, the White Angel will almost never listen to anyone but himself and any thoughts inside of that helmet. Control of his armor and his body is crucial, so the mind has a very distinct and connective link towards his central nervous system, his Magic, and his armor. That being said, speed is quite useless without the proper reflexes or uses to go along with it. And sometimes, even the increased reflexes and senses of the White Angel is not enough to evade incoming attacks, or even change its direction. The White Angel's helmet is able to alter its senses for a brief moment, completely freezing time in its perspective so that the White Angel may either change the direction of an attack, evade an incoming attack, or go right past a person's defenses if they may have put some sort of guard up. In the enemy's perspective, the White Angel's attack may be going one way, but then an instant later may be going in a completely different direction due to the fact that Fearless enabled the White Angel to freeze time in its perspective, see the position of the guard, and then change the way in which its sword was striking. As for dodging spells, the White Angel may also use that brief second to take a gander at its approximate size and direction. This action is limited to only one usage per post.

    10% increase in strength and physical/magical durability. 15% increase in speed and reflexes.

    Spell:

    Cometae Caeli

    (Heaven's Meteors):


    Outstretching each of his hands and opening his palms wide, the White Angel channels Holy Energy into each of his palms for the creation of a destructive spell that is known as “Heaven’s Meteors”. Very similar to the rest of the other spells utilized by the White Angel and Black Devil alike, Heaven’s Meteors creates and draws an enormous sum of Holy Energy into the palms of the White Angel’s hands in the form of orbs commonly referred to him as “nuclei”. These nuclei are in fact a lot bigger than most of the other ones, specifically with The Light of Dawn, for the reason that it is much less destructive than the devastating S rank spell. Being two feet in radius, they are obviously not hidden from anyone else’s sight, but even the two feet that it covers is still a lot less than a tenth of its actual size. The creation process will always create 2 orbs, regardless of whether or not the White Angel is reluctant to it. Once the process of creating these orbs is complete, the White Angel may then launch them from the palms of his hands, and will oftentimes have a motion to make it appear as if he is throwing it, although he is not. These orbs are inches in front of his palms, and are launched at their own speed and accord; the White Angel does not actually wield them within his grip. There is a second option, if the White Angel carries the katanas Vita and Mors, in which the orbs are created on the very tips of the blades. Once the orbs have launched themselves off of their initial placement, they travel at a very swift speed and velocity, accelerating to 90 meters per second at a rate, but can only travel 100 meters before timing out. This makes it so the lifetime of each orb is literally just a little more than a second. Once the orbs time out or hit something, they will instantly detonate and reveal their true size and amount of Holy Energy in a destructive, 50 meter radius explosion that instantly deals A rank damage per orb. The Holy Energy that is detonated adds an entire 4 stacks of Purify to afflicted targets, and cuts off their connection to their Magic, silencing them for a single post. Although each meteor deals A rank damage, if a person is hit by both, they will suffer half the damage after the first one has dealt its full load of damage. Fortunately, if they are hit by both meteors, a silence post is added, thus making it 2 posts.


    Strengths:

    • Fearless is a very useful spell for duels and sneak attacks.
    • Heaven's Meteors=Tons of Damage.
    • Heaven's Meteors are very hard to dodge.

    Weaknesses:

    • The second meteor will deal reduced damage.
    • Heaven's Meteors is the only spell that has a cost. The same cost that an A rank spell has.
    • The Durability Threshold for Helm of the White Angel is 200 health.



    B Rank:
    Wings of the White Angel:
    Name: Wings of the White Angel    
    Rank: B
    Type: Angel, Offensive, Holy
    Duration: Silencing Burst lasts 1 post.

    The Wings of the White Angel lasts eight posts
    Cool Down: Silencing Burst has a 4 post Cool Down.

    The Wings of the White Angel has a cool down of nine posts
    Description:
    Two glowing sky-blue magic circles with crosses carved on the centers of them appear at Deniel's back. The magic circles then move up from Deniel's back out to his sides, and each magic circle leaves a trail; his wings.

    The wings on his back are not ordinary ones, and certainly not ones that one would expect from an angel, but they are genuine. Composed of the same Holy Energy that he utilizes in his Magic, these wings are long white metal strips coming from his back, that have triangular shaped pieces of Holy Energy that connect together to form them. Although having an unusual shape, they are fully capable of flight.

    The wings give Deniel the passive ability of flight. Deniel can fly at a maximum height of several thousand meters. In other words, his limit is to the point where he will be unable to breathe. The speed he travels at is calculated by his current speed stat.

    Deniel has full control over his flight with his magical powers. He can decelerate himself in an instant to prevent himself from running into a wall, and he can make very sharp turns, even going in a circle at this speed without going out of control.

    Passives:

    10% increase in strength and physical/magical durability. 15% increase in speed and reflexes/senses.

    Gladius Rupis

    (Rune Sabres):


    Perhaps functioning like an involuntary reflex, Rune Sabers is something that not even the White Angel can explain most of the time; he was even shocked to find out he was capable of doing so. Regardless, the concept of Rune Sabers comes from the direct link established between the white Angel’s mind and Magic. With every strike of Vita and Mors, or perhaps the White Angel utilizing physical attacks, they all leave off some trace of excess Holy Energy caught within the assault. This excess Holy Energy, whether or not the attack hits or misses, follows an involuntary desire caught within the White Angel’s mind that not even he realizes is there. As the attack finishes, they branch off to the sides of his body, just above his shoulders, one for each. These instantaneously morph themselves into small blades, four feet in length, and are launched at the desired opponent that the White Angel dictates them to pursue. Launched as projectiles in a straight line, each of the Rune Sabers travel at 80 meters per second; upon impact, they will impale their opponents and fill them with destructive Holy Energy, inflicting a minimal C rank damage each, and the leech of Holy Energy that they launch within the targets attach a single purging Purify stack. If Purify stacks already reside within the targets, then the Rune Sabers become attracted to them, yearning to unite with the similar substance, and travel at twice the speed in addition to homing on to the targets.


    Spell:

    Erumpo Sacer

    (Holy Burst):


    From the energy of his wings to the particles within his boots, the White Angel’s Holy Energy gathers up in one small area not dissimilar to the rest of his Spells. Unlike many of his other spells, however, this form that it gathers up within is not visible from the outside, for it is on the inside: the orb at the center of the White Angel’s chest. Invisibly gathering up with very little to no notice from anyone on the outside, once the Holy Energy had finally reached its peak in the gathering up, the orb on the White Angel’s chest temporarily glows a much brighter shade of blue. The very brief moment, perhaps faster than the untrained eye could detect, that the orb does glow, the detonation occurs. Holy Energy from the center of the White Angel’s body--the orb on its chest--abruptly explodes from the compacted area in which it previously inhabited. Radiating as a bright blue light in an instant--almost like a star--the Holy Energy travels in a spherical shape with a radius of 60 meters. Anything caught within it, even the very ground and terrain itself, will suffer a moderate B rank damage and seeping in 3 Purify Stacks. The Holy Energy performs its usual action in which it cuts the afflicted target’s connection with their Magic for a single post, Silencing them and rendering them incapable of performing or casting another spell for the duration. The unique portion of Holy Burst is that if a person has already been affected by a Silence, and is still under the duration, an additional post is added towards it, much unlike other abilities that only go off of their own accord. Per target hit, 1 Take Over Energy point is added.
    Strengths:

    • Full control of his flight can mean more use for his speed.
    • Rune Sabers will be summoned for every attack.
    • Holy Burst reaches out far and fast.

    Weaknesses:

    • Holy Burst hits anyone. Including allies.
    • Rune Blades can be fairly easy to dodge given the moment it takes for them to launch.
    • Not just allies, but nature can take a heavy toll, too.
    • The Durability Threshold for Wings of the White Angel is 150 health.



    Body of the White Angel:
    Name: Body of the White Angel
    Rank: B
    Type: Angel, Offensive, Holy
    Duration: Shining Wave lasts for 1 post.

    Body of the White Angel will last eight posts.
    Cool Down: Shining Wave's Cool Down is 3 posts.

    Body of the White Angel has a cool down of ten posts.
    Description: A glowing sky-blue magic circle with a cross carved on the center of it appears at Deniel's waist. The magic circle then moves up from Deniel's waist up to his collarbone. Two other magic circles appear at Deniel's fingertips and then move up to his shoulders. Whatever part of him passes through this becomes a part of the White Angel.

    The Body of the White Angel is certainly the most complex in appearance. Polished White armor covering his entire torso area including his arms. This armor has a more round shape around his arms, and a flat one in his torso area. A large blue jewel resides within his chest, similar to the way the Black Devil has a piece of armor in his. This jewel has a semicircular piece of gold underneath it, and golden spikes reside just beneath his round shoulder plates arc up. Two smaller blue jewels reside within small sockets at a diagonal angle just above the larger blue one. At his sides are small gaps of black armor between pieces of white armor, that run down to his waist, with the very front being a solid piece of black armor underneath a pointed white one.  


    Passives:

    Studium Inexorabile

    (Relentless Pursuit):


    The White Angel’s armor and skin are infused with a sizable amount of Holy Energy that will add on a secondary effect for each of his melee and weapon attacks, as well as his spells. A small influx of this Holy Energy, when an attack has been landed, makes a connection to the very innards of an opponent, sapping away their Magic. The process is swift and is fair to say it cannot be felt until it is all said and done; for once the Holy Energy steals 5% of the opponent’s Magic Power, it immediately returns back to its master, fueling its armor and the rest of his body and granting that same amount of Magic Power back towards the White Angel. The stolen Magic Power flows through the White Angel’s armor and veins, and is instantly converted to suit its needs as Holy Energy. This magic-leaching Holy Energy can be found in melee attacks, spells, and even Rune Sabers. Additionally, every strike the White Angel performs, he may have a Doppelganger of himself--produced of Holy Energy for the price of 5 Magic Power--mimic the exact same attack either at the same time, or immediately after, inflicting B rank damage per hit. This has a 2 Post Cool Down.

    While in this form, Deniel's body becomes extremely flexible to the point where he can do the splits with ease, despite being a male, and have many other acrobatic and aerodynamic skills.

    10% increase in strength and physical/magical durability. 15% increase in speed and senses.

    Spell:

    Unda Nitida

    (Shining Wave):


    Lowering one of his arms, whether or not it is wielding Vita and Mors, the White Angel creates a very small nucleus of Holy Energy at the very lowest portion of the arm or sword. The Energy flowing from the rest of his body down into the nucleus creates the unstable Holy Energy nucleus that, at any moment, could detonate in a violent explosion just like the rest of his Magic. Instead of it being a mere explosion, however, Shining Wave differentiates from the typical spell. Once the Holy Nucleus has been completed, the White Angel swings the lowered arm or sword in an upward motion straight towards the sky, piercing straight through the Holy Nucleus along the way and commanding it to detonate. The momentum and motion created on the Nucleus conjured from the hand or blade swinging up on it causes the explosion detonation to shoot skyward in the same motion from the arm. In other words, the explosion, instead of being in a spherical shape, ruptures up into the sky almost like an eruption; however, that is not the end of it. Upon the first eruption going off, the “wave” property of Shining Wave initiates, which causes even more eruptions and explosions to occur that travel in a straight line, going off each other one after the other like a chained series of explosions. The wave shoots up to be 40 meters high, and the explosions are 20 meters thick--counting each side of the explosion--, travels 60 meters per second, and goes for a total of 80 meters. Afflicted targets will suffer B rank damage, and the Holy Energy seeps inside of them to apply 2 stacks of the degenerating Purify stacks. In regards to Purify stacks, if a target has already been inflicted with even a single point of them, then Shining Wave proceeds to follow that target at the same rate instead of going in a straight line, homing on to them; any target hit with Shining Wave that possesses Purify stacks will re energize the White Angel so that he may cast Innocence once again. Shining Wave itself adds on 1 charge of Take Over Energy per target affected.

    Strengths:

    • Shining Wave is a very viable offensive spell with its range and capabilities.
    • Deniel can easily drain an opponent's magic to 0 with his passive.

    Weaknesses:

    • Shining Wave only travels in a straight line.
    • The Doppelganger of Relentless pursuit cannot deal more than B rank damage.
    • The Durability Threshold for Body of the White Angel is 150 health.


    Legs of the White Angel:

    Name:Legs of the White Angel      

    Rank: B
    Type: Angel, Self-Supportive, Holy
    Duration: Innocence lasts until he hits a person; duration cap is 4 posts.

    The Legs of the White Angel last for 5 posts.
    Cool Down: Innocence has a 6 post Cool Down.

    The Legs of the White Angel have a cool down of five posts.
    Description: Two magic circles, one on each leg, start out at Deniel's waist. Each magic circle is glowing sky-blue with crosses engraved in the center. The magic circles move down his legs until they reach the very bottom of his sole. In placement are the Legs of the White Angel.

    Flat, jagged pieces of white plated armor cover up his legs, with faint gaps of black armor at key areas. These areas include his boots, his upper thighs, and a very faint spot underneath his knees armor. The actual armor for his knees is jagged and pointed, and upon bending, reveal the black armor underneath. At each of his kneecaps are two small blue orb shaped jewels, and these spikes run all the way up to his thighs. And the armor covers his legs very thickly around his thighs, going all the way around, whilst his legs beneath his knees to have a bit less armor but are still covered.

    Passives:

    Deprimo

    (Silence):


    Holy Energy has different properties and capabilities: dealing damage, silencing, reducing Magic Power, draining Magic Power, and incapacitating physical ability to afflicted victims. The Holy Energy utilized with Silence represents and carries on two of those properties and properties: inflicting damage and silencing. Consecutive strikes that consist of physical attacks, weapon attacks with Vita and Mors, Rune Sabers, and offensive White Angel spells have another type of Holy Energy enter the bodies of its victims. Alongside that of Relentless Pursuit and Purify is a third type: Silence. One stack per listed assault, Silence can only receive a maximum of 3. Once 3 has been attained, the inflicted stacks will act as any other spell does and sever the connection between the host and its Magic, silencing them for one post; if they have already been silenced, then the duration is extended by another post. If a new stack is not imposed within 4 posts of the last, then the Silence stacks will no longer be able to function, and shall vanish without a trace. Furthermore, the White Angel is built off of inflicting Silences just not for the reason of hindering his opponents, but also for his own benefit. Any silence inflicted, from both the passive labeled “Silence” and from any of his spells, will temporarily give the White Angel a rush. The Holy Energy within his body shall sense that a target has been silenced, and will incite them so that they may entice a further destruction property. Maximizing itself at 3, the next melee, Vita and Mors weapon, or spell will be enhanced to deal a supplemental 20 damage per attained stack; which concludes that the minimum bonus is 20, and its maximum is 60.
    10% increase in strength and physical/magical durability. 20% increase in speed and senses.

    Spell:


    Innocentia

    (Innocence):


    One of the most obvious misnomers in regards to Magic, Innocence is what it is not. A compliment to the relentlessness of the White Angel alongside its swift and powerful capabilities. The body of the White Angel, particularly its Holy Energy, begins to temporarily supercharge itself to replenish lost Holy Energy at rapid speeds. The spells of the White Angel and Black Devil alike are created from concentrated forms of Holy and Unholy Energy for the most part, and this is gathered from the insides of their bodies and Magic Power, temporarily draining it before it replenishes itself, so that the spell may be cast. Innocence takes this process of replenishment after every spell and accelerates it for its own benefit temporarily. Holy Energy from his body flows into his hands--or into his blades if he chooses so--and then he may swing them to launch the crescent-shaped cuts of Innocence. Composed of pure Holy Energy and 20 meters long with their crescents, each of these cuts travel 60 meters per second in whatever direction or angle they may be initiated in. Any poor, unfortunate soul damaged by these will suffer B rank damage, receive 3 Purify stacks, and 1 stack of Silence is added to Deniel per blade, but the target themselves are not silenced. Similar to the functioning properties of Hatred, Innocence cuts may only hit a target once, for after that, they will pass straight through targets as if they are spectral, but others may still be afflicted. Innocence, being composed of Holy Energy, gains a force of attraction to any target already possessing the substance within them, causing them to home onto targets and travel twice as fast against those already afflicted by Purify stacks. Each crescent strike can add 1 point of Take Over Energy, but only one target can add a single point. In order for a total of 6 points to be generated, 6 different targets must be hit.
    Strengths:

    • Innocence can make dodging tricky.
    • Silence passive stacks with his other spells's silence, adding on to the duration.
    • Innocence combos very effectively with every other one of his spells.


    Weaknesses:

    • Innocence can only damage once.
    • Innocence has a set amount of attacks.
    • Silences don't remove passives or buffs.
    • The Durability Threshold for Legs of the White Angel is 125 damage.

    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Sun 8 May 2016 - 23:08; edited 30 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 10 Oct 2015 - 7:46

    Tag
    Words
    End as beginning and so it will be. Alpha, Omega, the end thou shalt see.

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Nephalem:
    H Rank:
    Name: The Nephalem
    Rank: H
    Type: Offensive, Supportive, Defensive, Chaos
    Duration: The Nephalem can last up to 15 posts.
    Judgment Day will last for 10 posts.
    Cooldown: The Nephalem has a 20 post Cool Down. It cannot be refreshed with Take Over Energy
    Judgment Day can only be used once per use of the Nephalem.
    Description:
    “End as beginning and so it will be. Alpha, Omega, the end thou shalt see.”

    Upon activating, there is almost complete silence, but an immense amount of Magic Power fills the air that can be sensed by all mages within hundreds of kilometers of Deniel, with the lesser ones barely being able to tolerate the sheer force of it. However, there is no force made upon the environment, save for brief gusts of power that blow from Deniel and his current position. The Nephalem then closes each of his eyes, and as he does two black feathered wings ascend from out of his back, without the use of Magic Circles, as if they had always been there and were merely hiding. They cleanly pierce through his clothing and skin, with almost no sound coming from them, as the wings spread themselves out wide into the open. Following each wing comes a spirit of Diabolos the Black Devil, and Arianna the White Angel. On the right of Deniel, origination from the location at his scapula, the body of his father from his waist all the way up to his face appears in a spiritual form. His features can be made out, although he is transparent, and is entirely colored the same shade of red that Deniel's Unholy Energy is composed of. Just on the left side of his back, the spirit of his mother Arianna the White Angel sprouts out from behind him as well. A transparent blue woman with silky straight hair, right beside her husband Diabolos. And as Deniel finally opens his eyes, the one on the right side of his body is retains its red color, just as his father had in life, and the one on the left is the exact same shade of blue his mother's eyes bore.

    The Nephalem can be activated in various ways, perhaps much more destructive of flashy, but this would be Deniel's most often used as it is the most calm and serene of them all, contrary to the destruction it can bring, but also symbolic for the deaths of both of his parents.

    Each Partial Take Over's Active Spells and Passives are granted an increase of 50%. The active spell boosts only come from if "Mastery" has been used on the respective spell.

    The total stat bonus for Deniel is an all around increase in 200%. His strength, speed, reflexes, and durability are all tripled.

    Nephalem Wings: Nephalem Storm will now go 120 meters at a rate of 115 meters per second, dealing S damage, along with gaining a height up to 50 meters.

    Nephalem Eyes: Deniel can now mimic S rank spells and passives, including those from his Full Body Take Overs of the White Angel and the Black Devil.

    Soul of the Black Devil: S Rank spells cannot be upgraded.

    Soul of the White Angel: S Rank spells cannot be upgraded.


    Hemera Irae:

    (Day of Wrath)


    “I'll bring you death and pestilence,
    I'll bring you down all on my own.
    Everything dies,
    look to the skies,
    to see the end of all creation again.
    See with your eyes
    my army of flies
    When no one's alive."

    Judgment Day is the most devastating ability that the True Nephalem can bring about on his opponents. The irony is it is not the largest, the grandest, or, even the most complex. Judgment Day enhances Chaos--essentially creating a new pestilence that infects his targets--but the devastation it causes is phenomenal. Instead of "Chaos" stacks, a person now has "Judgment" stacks. Judgment can inflict multiple targets, but the Nephalem has the ability to "judge" anyone, deciding whether or not they become afflicted by its negative effects. In other words, Deniel--for once--has the ability to chose whether or not the spell afflicts a person. Judgment essentially infects and inserts Chaos Energy into the bodies and veins of his opponents; it is a highly unstable form of matter, hence its name, and the effects it can have on bodies that are not able to withstand it--such as a Nephalem--are catastrophic. A person can receive a maximum of 10 stacks of Judgment, and per stack, there are effects that evolve on to each other. Judgment Stacks have no duration; they are permanent. However, Judgment Stacks can be quite difficult to generate; they generate at half of the amount of Chaos Stacks. If a spell inflicts 5 Chaos stacks, then only 2 Judgment Stacks are inflicted. Even with Judgment day active, Chaos stacks still apply to Deniel and give him the corresponding buffs. Judgment Stacks have their full effect on targets regardless of rank. Judgment Stacks negate any immunity to debuffs or pestilence, and the only way a target can become "immune" to Judgment Stacks is if they are a Nephalem that controls both Holy and Unholy Energy to form Chaos Energy. This is because no physical being or body out there can possibly be immune or have an immunity to the force of Holy and Unholy battling with each other to form one of the most destructive forms of matter. In lamest terms: nothing out there can simply say they are immune to Chaos. While nothing is "immune" to Judgment Stacks, there are things out there that can remove them from the body. However, the only things that are capable of doing so are H rank and Guild Spells that specifically specify the cleanse and remove debuffs, since they are the only ones powerful enough to cleanse the destructive force of Chaos; however, once 8 stacks are attained, then there is no stopping Judgment from being wrought down. The damage per post and at the end can be shielded by equivalent spells or damages, unless it reaches 10 stacks, in which case the only thing capable of shielding it is an H rank or Guild Spell, but that is only the damage portion.


    1 Stack10% Decrease in Speed.Magic Power instead depletes at 5 per 5 posts.
    2 Stacks20% Decrease in Speed.Magic Power instead depletes at 7 per 5 posts.Afflicted Spell damage is 75% of its initial damage.
    3 Stacks33% decrease in SpeedAfflicted Magic Power instead depletes at 7 per 5 posts.Afflicted Spell damage is 75% of its initial damage.
    4 Stacks33% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 7 per 5 posts.Afflicted Spell damage is 75% of its initial damage.S Rank Damage to afflicted targets.
    5 Stacks50% decrease in Speed and Strength (Targets now have 1/2 of what they had)Afflicted Magic Power instead depletes at 7 per 5 posts.Afflicted Spell damage is 75% of its initial damage.S Rank Damage to afflicted targets
    6 Stacks50% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 8 per 5 posts.Afflicted Spell damage is 75% of its initial damage.D Rank Damage per post to afflicted targets. S rank damage at the end.
    7 Stacks50% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 8 per 5 postsAfflicted Spell damage is 50% of its initial damage.C Rank Damage per post to afflicted targets. S rank damage at the end.
    8 Stacks70% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 8 per 5 postsAfflicted Spell Damage is 50% of its initial damage.C Rank Damage per post to afflicted targets. S rank damage at the end.Unable to remove Judgment stacks by any means.
    9 Stacks70% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 10 per 5 posts.Afflicted Spell Damage is 25% of its initial damage.B rank Damage per post to afflicted targets. S rank damage at the end.Unable to remove Judgment Stacks by any means.
    10 Stacks75% decrease in Speed and StrengthAfflicted Magic Power instead depletes at 10 per 5 posts.Afflicted Spell Damage is 25% of its initial damage.B Rank Damage per post to afflicted targets. H rank damage at the end.Unable to remove Judgment Stacks by any means.Judgment Day Damage is unavoidable except by an H rank defensive spell.

    There are several drawbacks to Judgment Day, however; it is not invincible. They are listed below.

    Passive:

    Discordia Concors

    (Discord in Harmony)


    The most prominent and accepted law of matter is that it cannot be created or destroyed, merely rearranged. Matter that exists now existed then and will forever exist. And in this instance, matter may also include Magic. In 99.99% of all cases this is true, but there happens to be one exception within the known universe: The True Nephalem’s Chaos Energy. The forces of good and evil battling each other for an eternity, and something that will forever be so. The Chaos Energy is capable of being created from nothingness, phasing itself into existence, and is also capable of completely annihilating any form of matter or Magic down to the molecular level, erasing it from existence. With the recreational portion, even if the Nephalem’s Magic Power has hit 0%, spells are still capable of being cast; for while normal spells require Magic Power as a source of revenue for creation, Chaos Energy is capable of being created without such. However, a heavy toll is taken upon the Nephalem that goes as far as to depleting his Magic Power, for his unstoppable 200% increase in stats is removed until Magic Power has been replenished, and the speed of the Nephalem is decreased by an astoundingly high 80%. His senses, while not gone, are drastically reduced down to that of a B rank, or a C given the condition of the Nephalem’s body. In regards to the destruction of all forms of  matter, this instance my only occur if the spell conjured by the Nephalem is of a higher rank and power than that of a coexisting one. Should this requisite be met, then the Chaos Energy colliding with the spell will annihilate it from the plane of existence, leaving no trace of it left; the matter will be deconstructed and all effects are permanently terminated,  secondary effects do not activate. And if a mage below that of an all-powerful H rank--the only class capable of withstanding a Nephalem’s power--then the Chaos Energy will leave a lingering effect within their bodies, ceasing all passive and active effects for a total of 3 posts.

    Strengths:

    • The “judgment” aspect of Judgment Day is Deniel may choose exactly what is affected by it. That can also change at any moment. One moment he could cease the effects of all stacks, but the next moment have them in full affect.
    • The amount of stats the Nephalem gets from the boosts is absolutely insane, to the point where almost no Mage out there can match up to them unless they have been powered up as well.
    • Deniel himself still retains the buffs from Chaos Stacks.
    • The Durability Threshold for The Nephalem is 560 damage.


    Weaknesses:

    • Even if he can still use spells and passives, he is still heavily affected by the Magic Penalty.
    • Although the Nephalem won’t negatively affect his mind, it can still be unintentionally destructive due to the the sheer power of it and Deniel’s inability to comprehend it at times.
    • Judgment Day or the Nephalem cannot be refreshed by Take Over Energy.
    • Judgment Day Damage does not activate the destruction factor of Discordia Concors.
    • The maximum stacks for the first 4 posts of Judgment Day is 5. After that, a person may receive up to 9 stacks. If a person has 9 stacks by the post 8 count, the 10th stack will automatically affect them. It does not need to be given. This means a person can suffer for those debuffs for a maximum of 10 posts.
    • If Judgment Stacks are removed by an H rank or Guild Spell, then they cannot afflict a person again. Chaos stacks are still applicable, however.
    • Judgment Stacks replace Chaos stacks to those affected.

    S Rank:

    Soul of the Black Devil:
    Name: Soul of the Black Devil
    Rank: S
    Type: Offensive, Self-Supportive, Partial Take Over
    Duration: The actual Take Over has a 10 Post Duration.

    Edge of Madness has an instant duration.
    Cooldown: The actual Take Over has a 15 Post Cool Down.

    Edge of Madness has a 10 Post Cool Down.
    Description: From out of Deniel’s back, comes the soul of his Father: Diabolos the Black Devil. He appears to be almost like a ghost or spirit, and he is a dark red color similar to Deniel’s Unholy Energy. All of his features are able to be made out, and he is also semi-transparent. Meaning light will go through him, and a person can see the other side, but they can still see him. The spirit itself has only its upper body showing, no legs. It appears to be attached to Deniel’s back, and coming out of it. If Soul of the White Angel is active at the same time, Diabolos will come off of the right or left side of Deniel’s body, whichever Deniel chooses, and Soul of the White Angel will come out of the other side. The spirit itself is much larger than a normal human. Since Deniel is six foot six, combining his height with the spirit will make him around thirteen feet tall. In other words, just the upper body of the spirit is around six feet tall, and almost like an amplified picture of it.

    Diabolos himself is often in his human form, but he can change that anytime he wants. However, it doesn’t add anything. What he does add, though, is Deniel some support. Not only can Diabolos himself talk as he wishes, perhaps giving his son some advice, but he also backs up Deniel with every physical attack he makes.

    Passive:

    Father:

    The father of the near-spitting image Nephalem Deniel Decayuss Thormun, Diabolos the Black Devil is now under his son’s will to control. While not entirely against his will--as Diabolos voluntarily planted himself along with his wife inside of their son’s body--his son is now the one that is determining the attacks. While the Black Devil may freely communicate and speak with his son, via words or telepathy, and even capable of moving on his own, the Nephalem may command the Soul of the Black Devil to do his bidding at a moment’s notice. Despite being a transparent spirit, the Soul of the Black Devil is fully capable of bringing about destructive physical harm to any living being. Following his son’s lead, the Soul of the Black Devil shall mimic every move that the Nephalem makes, and any physical assaults performed by the Nephalem will have his father backing him up every step of the way until its bitter end. At the exact impact point, the Soul of the Black Devil shall strike at the very fulcrum in which the Nephalem does, whether through blade or fisticuffs--in spite of the size differentials. The downside to this is the Soul of the Black Devil may only deal half of what the Nephalem’s damage is capable of.

    While active, Deniel gains a 50% increase in all of his stats.

    Spell:
    Limbus Furori
    (Edge of Madness):



    Edge of Madness: The undying relationship of father and son flow strong within Diabolos and Deniel, which is very apparent in the son's ability to absorb the soul of his father and temporarily manifest it on the planes of existence to assist him in battle. And with the strength of his father rallying itself behind every attack done by the Nephalem, both father and son may combine their strengths to bring their enemies towards the Edge of Madness, and their demise. If Arianna the White Angel is present, as she usually is within a Full Body Take Over, she temporarily returns from where she initially was preceding their summoning. Then the Nephalem temporarily bears the scales of the Black Devil, with its left eye no longer its regular sky-blue color. Both father and son, the Black Devils, distance their palms only centimeters away from their other hands, and begin to channel the Edge of Madness. The very first portion of the spell lasts only a second or two, and is merely meant for distraction; five summoned ghostly forms of Armageddon surround each and every person(s) located within a 75 meter radius of the Nephalem. These blades are not the true form to the Edge of Mandess, but rather as a distraction--and a little bit of a way to provide extra damage though it is unnecessary. These blades, after surrounding their respective targets, then launch themselves inwards on to them and deal only 5 damage each, traveling at 20 meters per second though they are a measly one meter away from their targets. The ability for these blades is actually not entirely high, for contrary to the small distance and speed in them, all blades fire at once, and a well-timed evasion outmaneuver can easily outlast them, but the surprising element of it can be slightly overwhelming to the panic-minded or in the midst of battles. Following the summoning of the ghastly and ghost-like blades of Armageddon comes the actual Edge of Madness; the Nephalem suddenly blinks himself--after completing the channeling--to an enormous distance of 100 meters straight into the sky, firing a narrow beam of Chaos Energy plummeting towards the ground, calling out "Cease to exist!" The narrow--and quite small--beam traveling towards the ground is literally the most explosively destructive spell within the entire Nephalem's arsenal, contrary to its small size. For during the channel in which the swords served as a distraction, the Nephalem poured the most enormous quantity of Chaos Energy into the most compressed form possible within the known and existing universe. This beam travels at 150 meters per second in a straight line towards the ground, which gives time for an adversary smart enough to figure out what has occurred only a minuscule amount of time to avoid the spell, though it is possible. Upon reaching the ground or the appropriate level in which the Nephalem wishes, the detonation occurs. Trillions of quantities of force is exerted from the epicenter of the explosion, instantly dealing S rank damage to anything caught within the catastrophically enormous blast radius of 120 meters. If anyone is dim-witted enough to travel back in, then the Edge of Madness will convey its true power by dealing S rank damage PER SECOND to anything within the radius. The initial blast is strong enough to knock back anything and everything; if anything travels back within, it is of their own will or exerted by some strong outside force. This second instance of damage is not necessary, but it is a portrayal for the ability's enormous power. And as the Edge of Madness ends its short reign, father and son have completed their display of enormous power.

    Strengths:

    • Diabolos mimicking Deniel's attacks can mean more tons of damage.
    • Edge of Madness is quite literally the most damage-capable spell in all of the Nephalem.

    Weaknesses:

    • Being the most damage-capable and largest, Edge of Madness, like every other spell, can heavily affect allies.
    • The per-second damage on Edge of Madness must have player consent.
    • The Durability Threshold for Soul of the Black Devil is 300 damage.



    Soul of the White Angel:
    Name: Soul of the White Angel
    Rank: S
    Type: Offensive, Self-Supportive, Partial Take Over
    Duration: The actual Take Over has a 10 Post Duration.

    Brink of Delusion is an instant Duration.
    Cooldown: The actual Take Over has a 15 Post Cool Down.

    Brink of Delusion also has a 10 Post Cool Down.
    Description: From out of Deniel’s back, comes the soul of his Mother: Arianna the White Angel. She appears to be almost like a ghost or spirit, and he is a sky-blue color similar to Deniel’s Holy Energy. All of her features are able to be made out, and she is also semi-transparent. Meaning light will go through her, and a person can see the other side, but they can still see her. The spirit itself has only its upper body showing, no legs. It appears to be attached to Deniel’s back, and coming out of it. If Soul of the Blacks active at the same time, Arianna will come off of the right or left side of Deniel’s body, whichever Deniel chooses, and Soul of the Black Devil will come out of the other side. The spirit itself is much larger than a normal human. Since Deniel is six foot six, combining his height with the spirit will make him around thirteen feet tall. In other words, just the upper body of the spirit is around six feet tall, and almost like an amplified picture of it.

    Arianna appears with long blonde or silver hair, although its color is unable to be seen because of her blue color, along with sky-blue eyes. She appears to be wearing a dress for the most part, and her hair is perfectly straight, with almost no flaws in her features.

    While active, Deniel gains a 50% increase in all of his stats.

    Passive:

    Mother:

    Arianna’s most true and desired wish for her son Deniel was the opportunity to see him grow up as a strong, handsome young man. And her dream has come true, perhaps even more than she could ever ask for. Residing with her husband Diabolos, the two scrutinize their son whenever they wish, and are capable of even assisting him within battle as he calls upon their souls to bring him aid. The Soul of the White Angel, Arianna, is capable of speaking and communicating with whatever means that she may use, and moving her body around in whatever way she may so desire. The Nephalem, however, at any given point in time may force the soul of the White Angel to follow his every movement and command. The neurotic transmissions that the Nephalem sends from his brain through his central nervous system is also transferred to his Magical controlling point, causing the White Angel to mimic in the exact detail the movement that the Nephalem creates. The White Angel is incapable of copying spells, but is fully capable of imitating the Nephalem’s physical attacks. And these imitations are not merely phantasmagorical or imaginative; they are wrought down at the exact location that the Nephalem’s assaults are, resulting in an additional form of damage created by the Soul of the White Angel. Unfortunately, the capabilities of this damage is only half of the Nephalem.


    Fimbria Deliramenti
    (Brink of Delusion):


    Brink of Delusion: Just as Edge of Madness had created the link between father and son, the Brink of Delusion unifies the mother and her son. Arianna the White Angel and her son both unite the power within their bodies mentally becoming one. The one desire of Arianna the White Angel was to see at least one of her children have the ability to grow up and become strong, healthy, and powerful; the last of the three is something that she is fully capable of assisting in with her son on the battlefield. If the Black Devil is present at the beginning to the channeling of the Brink of Delusion, his spirit is temporarily suspended within the body of Deniel to give the mother and her son the room they need to bring about the holiest destruction. Extending each of his arms and palms out as far out as he is capable of doing so, with his mother mimicking his motions upon his back, the wings of the Nephalem temporarily change their form to further rectify that an enormous spell is about to occur. The black feathered wings are given away to the metallic synthetic wings of the White Angel, with plated metal strips bursting fourth from his back and taking the shape of triangular wings composed of Chaos Energy rather than Holy Energy during the casting of this spell. The extended arms is symbolic of arrogance and ascension to a higher power: two of the main aspects of a delusional individual. Upon the completion to the channeling of the Brink of Delusion, the Nephalem and the White Angel mother perched atop his back thrust their right hands forward, summoning a colossal pillar of Chaos Energy from beneath the feet of their foes whilst calling out "Fall to your knees!".During the extension of the channel, the Nephalem and the White Angel had been pumping Chaos Energy straight into the ground for an enormous distance, and the thrust of their hands was the signal for it all to burst skyward and cause their foes to ascend into delusion. The eruption is in the shape of a cylinder with a blast radius of 100 meters, shooting into the sky for 150 meters in total. The blast to the Brink of Delusion deals S rank damage on top of damage equivalent to the percentage of any foe's current level of Magic Power caught within it. If they have 100% of their Magic Power, unfortunately they take 100 extra damage total.

    Strengths:

    • Arianna mimicking Deniel's attacks can mean more tons of damage.

    Weaknesses:

    • Brink of Delusion can be dodged by simply moving behind Deniel.
    • The Durability Threshold for Soul of the White angel is 300 damage.


    A Rank:
    Nephalem Eyes:
    Name: Nephalem Eyes
    Rank: A
    Type: Offensive/Tactical/Supportive/Defensive/Take Over
    Duration: Nephalem Eyes last 15 Posts.

    The spell Deniel mimicks can last up to 3 posts, but no more than that.
    Cooldown: Nephalem Eyes have a Cool Down of 20 posts.

    Chaos Mimic has a Cool Down of 4 posts.
    Description: Deniel closes his glowing red eyes for a mere second or two, and then opens them once more. Upon doing so, each of his eyes flare a different color: with his right eye still being red, but his left eye now being sky-blue. Once each eye shines a small bright light, they began to emmit what looks like smoke or fog, each one being the same color as the eye it comes from. This doesn't come in very large amounts, as it disappears very quickly. These also go to the side of Deniel's eyes, rather than up. And finally, in addition, each of Deniel's eyes are glowing brightly, regardless of his environment, adding on to a much more mysterious and powerful effect. These could possibly be described as "Lich Eyes".

    This is definitely Deniel's smallest and least fearsome looking Take Overs, even with all of the effects. However, it is one of his most crucial, powerful, and critical Take Overs to his Nephalem Form.

    Passively, Deniel gets a 50% increase in all of his stats. A very powerful bonus.

    Imitor
    (Mimic):
    Functioning in a similar fashion as that of Discord Mimic, the passive merely labeled “mimic” does not copy movements of the body. Instead, it is capable of digging deep into remembrance and the mind of the Nephalem so that it may imitate involuntary reflexes or abilities, which may otherwise be known as ‘passives’. The Nephalem is capable of processing the thought of the result of the chosen reflex--the passive itself--and the body of the Nephalem manages the rest of the process by emulating the selected reflex until the Nephalem chooses otherwise. The downside to this is that because the passive is emulated, it is unable to be given a boost of any kind with the Nephalem; that power only resides within the Black Devil and the White Angel respectively.

    And then, there is the spell:

    Imitor Turbidus
    (Discord Mimic):
    The most versatile and trick-instilled spell within all of the Nephalem Take Over, Discord Mimic’s number of uses is infinite. Used on the Nephalem himself, or any other targets, the Nephalem Eyes are capable of memorizing, recognizing, and copying any spell. When used on himself, the Nephalem merely recalls from memory the process of performing any spell that is A rank or below within his Take Overs, Black Devil or White Angel, and then makes the conversion to Chaos Energy as its last step. If the spell is below A rank, variations are added to it to boost its effectiveness. The increase is relative to its damage, speed, size, and range. If used on a spell that is not a part of the Nephalem’s memory, then it will soon be. The Nephalem eyes scans any spell that has been used within the last 2 posts, memorizing the process in which every single joint, muscle, and particle of Magic goes through the process, and then adds it to an involuntary reflexive database within the Nephalem’s mind. Once chosen, the Nephalem performs and mimics the exact motions of magic, converting anything with the memorized spell into Chaos Energy and boosting it up to A rank capabilities. Essentially, this makes the Nephalem’s arsenal of spells infinite.

    D rank: 150% increase in all areas, excluding damage.
    C rank: 100% increase in all areas, excluding damage.
    B rank: 50% increase in all areas, excluding damage.
    A rank: No changes.

    What's important is that the mimicked spell is made up of Deniel's Chaos Energy. So if a person has an ability of sorts that makes them immune to their own magic, it will not apply since Deniel's Magic is completely different. Also, slayers can't consume them. Because they can't consume Chaos Energy.

    Finally, since it is a Chaos Spell, then Chaos stacks are granted if the spell is an offensive one. 5 of them, to be exact.

    Strengths:

    • Surprise! It's easy to surprise someone when you're using their own spell on them.

      • A rank. Discord Mimic upgrades a spell to an A rank level, which means that it can deal more...tons of damage
      • There is no limit, other than rank, to the kind of spell Deniel can mimic.



    Weaknesses:

    • Deniel can only mimic a spell that he has seen in the last 2 posts.
    • Durations are not mimicked, and cap up to 3 posts.
    • Unless the spell itself is a buff, Deniel does not mimic any additional buffs a spell provides.
    • Aside from elemental properties or anything changed, Deniel's mimicked version shares the same weaknesses as the other spell. Within reason.
    • The Durability Threshold for Nephalem Eyes is 250 damage.

    Nephalem Wings:
    Name: Nephalem Wings
    Rank: A
    Type: Nephalem, Chaos, Take Over, Self-Supportive
    Duration: 10 Posts
    Cooldown: 15 Posts
    Description: The activation of Nephalem Wings does not require the use of Magic Circles, or even words from Deniel's mouth. Upon activation, two parts in his upper back begin to swell up as if something is attempting to break free, and suddenly two wings sprout out from his back and clothes. The wings themselves combine that of an angel's a a demon's. They are feathered wings, similar to a bird's but are composed of jet black feathers rather than white ones. Obviously, these wings can be used for flight just like the ones within his Black Devil and White Angel forms.

    Stat passive: Deniel gains a 50% bonus in all of his stats.

    Passive Ability:

    Impetus

    (Charge):


    The Nephalem wings are a very mysterious limb; for it is not just a portion of the Nephalem’s body that grants it flight capabilities. The feathers within the Nephalem are specially designed to be catalysts of Chaos Energy, hence their capability to conjure Nephalem Storm. Additionally, the Nephalem Wings feathers have a feat in which they store Chaos Energy for later use. Defined as a “charge” for a spell, the Nephalem chooses two of the four spells granted through the Partials of his Take Overs, be Discord Mimic, Nephalem Storm, Paradiso, or the Inferno. The Nephalem wings store the Chaos Energy that is required to conjure the spell for later use, and the Nephalem is granted the aptness to cast a selected spell even if it is only Cool Down, but it must be one of the two selected spells. Damage inflicted by the second spell to a target that has already been hit by the first shall be reduced in half. Once both charges of the spell has been used up, the Nephalem may now select 2 new spells that are granted a second charge; they can be any of the two old spells, two entirely new ones, or perhaps a mixture.

    Example:
    Discord Mimic and Nephalem Storm both have extra charges.
    Deniel uses both charges.
    He can now select 2 new spells with different charges.

    Active Ability:

    Nephalem Tempestas

    (Nephalem Storm):


    The Nephalem Storm is a devastatingly powerful spell conjured via Nephalem Wings. The two medium-length feathered wings begin to channel the Chaos Energy found within the entirety of the Nephalem’s body towards themselves. A single feather containing enough contracted Chaos Energy to go at least a meter, there is a brief visual cue that implies the spell is about to be cast on the outside. The blackness of the feathers is temporarily covered with the dark purple color of pure and utter Chaos, until momentarily it is all released. The Nephalem then flaps his wings once, unleashing a catastrophic shock wave in the direction flapped. Every last bit of Chaos Energy is released with the flap, and the forward momentum created from it. This is so strong, coupled with the energy released as the Chaos Energy expands, that the resulting wave is launched at a cone of one hundred and forty five degrees, targeting everything in front and below it. Traveling at a rate of 70 meters per second, going a maximum of 80 meters in length and 40 meters above or below, the Nephalem Storm destroys anything that is caught within its persistent and cataclysmic path, leaving nothing within its wake. This deals A rank damage and inflicts the target with 4 stacks of Chaos.

    Strengths:

    • Tons of damage.
    • Wide-angle cone.
    • Instant cast.

    Weaknesses:

    • Like many of his other spells, Nephalem Storm poses the threat of damaging his allies.
    • The second Charge of a spell cannot be affected by Mastery if the first one was.
    • Deniel must use both spells with two charges in order to select 2 new charges.
    • The Durability Threshold for Nephalem Wings is 250 damage.




    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Mon 8 Aug 2016 - 19:20; edited 27 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
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    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 10 Oct 2015 - 8:27

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    Spells Outside of Forms

    D ranks:
    Energize:
    Name: Energize
    Rank: D
    Type: Tactical, Utility, Self-Supportive
    Duration: Instant
    Cooldown: 5 Post Cool Down
    Description: Deniel adds 3 Take Over Energy to his current threshold.
    Strengths:

    • Simple effect.
    • Can be used in a variety of ways with the corresponding Ability.
    • Instant cast.

    Weaknesses:

    • Must be used in a Full Body Take Over.
    • Long Cool Down for even a D rank spell.
    • Cannot be refreshed by Take Over Energy. Obviously.
    • Requires at least 1 point of Magic Power to use, despite the cost being 0.

    Nephalem Steps:
    Name: Nephalem Steps
    Rank: D
    Type: Utility
    Duration: Passive
    Cooldown: None
    Description: Whilst Deniel is in a Full Body Take Over, or has Legs of the Black Devil or White Angel active, his movements can be carried on surfaces such as walls, ceilings, water, and even the sky. The way this is performed is that beneath his feet are very small, but powerful forces of one of his three energies, depending on what Form he is in. These energies cause Deniel's feet to stick to surfaces such as walls and ceilings, give him the ability to walk on water, and create a solid platform in the sky. Not just walking, but he can also run on these surfaces as well. Awesome.
    Strengths:

    • Regardless what the surface is made of, he can stick to any roof or wall.
    • Deniel can deactivate and reactivate the passive at will, so he doesn't always have to stick to ceilings or walls.
    • Deniel can use this as an easy way to quickly change flight directions by activating it and deactivating it.

    Weaknesses:

    • Can only be used in a Full Body Take Over, or in a Legs Partial Take Over.
    • Due to weight, the only places Deniel can carry someone while this spell is active is while he's using it to walk in the air or on water. Carrying someone upside down is very difficult.
    • The spell does not grant him immunity to side effects of blood rushing into his head should he go upside down or on his side. He'll suffer from lightheadedness should he stay there too long.
    • Even as a passive, if Deniel has 0 Magic Power, he will be unable to activate this passive.

    Consumption:
    Name: Consumption
    Rank: D
    Type: Self-Supporting, Healing
    Duration: Instant
    Cooldown: 8 Posts
    Description: For one of Deniel's more "weaker" spells, this is one of his strongest and most viable. Consumption can only be used if there are Bloodlust, Purify, or Chaos stacks present on an opponent, as well as a Full Body Take Over in use by Deniel. Outstretching his hand, Deniel removes any said stacks from a single opponent (unable to remove it from multiple ones), and then consumes it for his own benefit. The stacks have an appearance of a very tiny orb, roughly the size of a marble, composed of whatever respective stack it is made from. The consumption is merely Deniel absorbing it into his own skin. For every stack consumed, Deniel regains 3% of his Magic Power, and restores 10 Health for each stack consumed, at a maximum of 40 Health.
    Strengths:

    • Rewards Deniel for building stacks other than damage or debuffs.
    • Technically not something an opponent can avoid since the stacks have already been inflicted.
    • Tons of healing.

    Weaknesses:

    • No tons of damage from Bloodlust.
    • Deniel must be in a Full Body Take Over to use it.
    • Since Chaos stacks max at 5, there will be less healing coming from those.
    • For a D rank spell, it has a VERY long Cool Down.

    Nephalem Dash:
    Name: Nephalem Dash
    Rank: D
    Type: Tactical, Mobility
    Duration: Instant
    Cooldown: 1 Post
    Description: Upon activation, Deniel's feet and legs charge themselves up with the respective energy of his Full Body Take Over, and this charge causes him to move so fast, it appears as if he is dashing in a single direction. In reality he is sprinting, but by the time he reaches the certain point of destination, he appears to be in the same stance as he initially started. This dash causes Deniel to instantly go from one location where he is currently standing, to 10 meters in another completely different direction.
    Strengths:

    • Even with higher ranks, Deniel still appears to be dashing.
    • Instant cast.
    • Near-instant duration to the location.

    Weaknesses:

    • Can only be used in a Full Body Take Over.
    • Can only be used on the ground (unless Nephalem Steps is active).
    • Since he is technically running, he runs the risk of running into objects.
    • Cannot change direction.

    Nephalem Bullets:
    Name: Nephalem Bullets
    Rank: D
    Type: Passive, Offensive
    Duration: Passive
    Cooldown: N/A
    Description: With very little effort required, and his various Energies flowing through him at all times, Deniel has the ability to fire them whenever he pleases as small bullets. This is done by him pointing one or two fingers forward, usually his index and middle fingers, as well as pointing his thumbs up. And with his fingers pointed, and his hands ready, by sheer force of will or even by saying "Pew", he can then shoot a bullet of Unholy, Unholy, or Chaos Energy. These travel half the speed of an actual bullet, 150 m/s. Despite their speed for such a low ranking spell, they do very minimal damage, each dealing only .5D rank damage per bullet. Each of them also add one Bloodlust, Purify, Chaos, or even Judgment Stack.
    Strengths:

    • Excellent for taking out "small fries"
    • Can be fired repeatedly.
    • D, C, B, S, and A ranks alike can be damaged from this.

    Weaknesses:

    • Can only be used in a Full Body Take Over.
    • A hand must be unoccupied to use it.
    • The damage severely decreases with each rank, halving each time. An S rank with 0 defense boosts would only take .6% of their health per bullet.
    • Even without a cost, it cannot be used if his Magic Power is at 0.

    Divide:
    Name: Divide
    Rank: D
    Type: Tactical, Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: The Black Devil, the White Angel, and the Nephalem all have extreme potent control of their corresponding spells and energies. Each one has more than mastered their level of powers and capabilities, as well as the spells that reside within them. The most destructive ones, in particular, demonstrate the utmost potency and perfection attainable by each respective Take Overs. Another demonstration to the mastery of their powers and spells is that each Full Body Take Over has the ability to use Divide. A tactical D rank spell, Divide has the ability to be used on one of the offensive spells for every Take Over, which in turn gives them a different use rather than just for their brute strength. Either when the spell is being cast, or even after it is launched, Divide literally cuts any spell within the said Take Overs in half. Projectiles are either fired as two different ones, or ones in mid-air are split directly down the center, as if some kind of magical force had wrought itself down upon them and forcefully divided it into two. With the division of of the spell, the most obvious effects are that its range is cut in half, as well as its damage, but also to contemplate for this price is the fact that the speed of the spell (if any) is doubled, and its damage is split between its two parts. In spite of the multiple projectiles and uses, spells such as Innocence and Hatred are still capable of being cut in half; every projectile fired from the Black Devil or the White Angel is done so.
    Strengths:

    • Doubled speed; easier to hit projectiles.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Can only be used on projectile spells.
    • Damage of the spell is cut in half.

    Mark of the Nephalem:
    Name: Mark of the Nephalem
    Rank: D
    Type: Offensive
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: The Black Devil, the White Angel, and the Nephalem are all capable of marking on to a singular opponent for death, dedicating their entire arsenal of spells and physical capabilities that they specialize in to assaulting and demolishing the selected target. The Mark of the Nephalem adds a slight, but heaviliy advantageous approach to defeating opposes in one-on-one combat with swiftly seizing and maintaining the lead and offensive role. Assigning a magical 'mark' to the next offensive spell cast by the Nephalem or whatever Take Over form he is currently held within, the mark is implanted on an opponent if the spell hits, rendering them vulnerable to receiving an extra D rank worth of damage per attack received unto the target following the placement of the Mark. A miniscule amount of damage initially, but a hefty amount in the long run.
    Strengths:

    • Extra damage per each attack landed on the target; no limits aside from what type of attacks trigger the Mark.

    Weaknesses:

    • Bloodlust Bomb is incapable of adding on Mark Damage.
    • The Mark damage is incapable of being boosted in any way, such as vulnerabilities.
    • The Mark is placed at a random point on the person's body; it can easily be removed with a concentration of Magic Power or spell upon the location.
    • Must be in a Full Body Take Over for use.

    Empower:
    Name: Empower
    Rank: D
    Type: Tactical
    Duration: Instant
    Cooldown: 2 Posts
    Description: Capable of concentrating a greater quantity of Magical Power and Energy within a given spell in the Primary aspect of the Nephalem's Magic, the creature alongside any of its other forms is capable of adding on a specific boost to a certain element of statuses in any offensive spell for a Take Over. As the addition of power does not take a greater quantity of Magic Power, a significant difference anyway, the aspect of increase is quite minuscule, and can only be added on to one element that exists in the spell's initial description: speed, total range, or area of effect may be increased by 20 meters for Deniel's choice.
    Strengths:

    • Addition to any of speed, range, or area of effect can make all of the difference in the world.

    Weaknesses:

    • This can only be used on Primary Magic Spells assigned to Partial or Full Take Overs.
    • Has a cost of 5 Magic Power, regardless of rank.
    • The increase can only apply to one of the said fields; not more than one.

    Awareness:

    Name: Awareness
    Rank: D
    Type: Tactical
    Duration: Passive
    Cooldown: Passive
    Description: The Black Devil, White Angel, and the Nephalem are aware of what is going on within their surroundings. They are able to sense things from 360 degrees all around them, and are even able to pinpoint the exact location of any target(s) that have been infected with Bloodlust, Purify, Chaos, or Judgment.
    Last Breath:
    Name: Last Breath
    Rank: D
    Type: Tactical, Defensive
    Duration: Passive
    Cooldown: Passive
    Description: Every 5 posts, the Nephalem conjures a shield surrounding its mind and body, though it is invisible to the naked eye. The only time this shield becomes visible and it activates is if The White Angel, the Black Devil, or the Nephalem are hit with a hard crowd-control effect. This includes, but is not limited to: stunning, blinding, knockback, knockup, snaring, rooting, confusion, and illusions. If any damage is included, Last Breath will not block it; only the crowd control effect.
    Heartless:

    Name: Heartless
    Rank: D
    Type: Utility, Defensive
    Duration: Passive
    Cooldown: Passive
    Description: Literally lacking a heart in his chest, his blood is pumped through his body through various other means via Magic. As a result of this, and having his sternum already cracked, he is immune to fatal damage to the chest, and any other damage in his chest and sternum is heavily reduced within reason.




    Last edited by Decayuss on Mon 8 Aug 2016 - 19:21; edited 8 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:43

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    C ranks:
    Nephalem Blink:
    Name: Nephalem Blink
    Rank: C
    Type: Tactical, Mobility
    Duration: Instant
    Cooldown: 2 Posts per Charge
    Description: Nephalem Blink can be considered an upgraded version of Nephalem Dash. By literally blinking, closing his eyes and pinpointing a spot around him in an instant, Deniel's Energy completely decomposes his body into smaller forms of matter, pretty much turning his current form into Chaos, Holy, or Unholy Energy so small that the naked eye cannot see it, or trained ones can barely see it. These particles then reconstruct themselves in the location Deniel had pinpointed, but do not need to travel over there as this is a teleportation spell. Upon arrival, Deniel is almost instantly remade back, having the initial stance and posture that he had before deconstructed. This description is just a very slowed down version, as all of this happens so fast one can barely keep up as it is literally a teleportation/blink spell for him. He may only blink anywhere within 15 meters of his current location.

    Each Blink is a single charge, and Deniel is given three charges at once. Upon a usage of a single blink, it goes on a Cool Down of 2 posts. Blink charges can be used one after the other, but they may also be combined with two or three at a time, thus increasing the range by fifteen meters per combined Blink.
    Strengths:

    • Instant cast, no words required, as well as a near-instant execution.
    • Viable in all Take Over forms.
    • Choice of spreading out their usages, or all together.

    Weaknesses:

    • Deniel must have a destination planned before using the spell.
    • Can only be used in a Full Body Take Over.
    • The location must be in his line of sight, including Peripheral vision.
    • Since he must physically blink, a third of a second passes by before the spell is performed.

    Lock On:
    Name: Lock On
    Rank: C
    Type: Utility, Offensive
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: Channeling a certain amount of Magic Power and Energy into the next spells cast while this Ability is active, just as the name states, his next spells will be locked on to the target. However, this can apply to only certain spells, but are universal through his Sword, Secondary Magic, and Primary Magic as they all utilize the same form of Holy, Unholy, and Chaos Energy. Abilities such as Strike of the Black Devil will not be locked on, as it is merely an enhanced strike, but projectiles such as Heaven's Meteors, Shout of the Devil, and Summoned Swords will be. This can only be used on targets that are infected with Bloodlust, Purify, Chaos, or Judgment stacks as the Energies within them attract these projectile spells in their general direction, so if they attempt to run away or dodge, then they will be followed. Activating the spell can lock on up to three targets, but spells may only follow and lock on to one person per spell.
    Strengths:

    • Deniel does not need to say the name of the spell, so it's very easy for a surprise attack.
    • The spell will follow anyone even if they teleport themselves.
    • Up to three targets can be locked on at once.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • While they do lock on to enemies, that does not mean they cannot miss. With enough timing and proper evasion, a person could still avoid spell that are locked on to them.
    • Three targets can be affected, but Abilities follow only one chosen person.
    • If Bloodlust, Purify, or Chaos stacks time out before the spell, they can no longer be locked on to.

    Nephalem Mirrors:
    Name: Nephalem Mirrors
    Rank: C
    Type: Utility, Tactical
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: Nephalem Mirrors can be activated while Deniel is casting, has already cast, or is going to cast a spell. Selecting positions and angles for each mirror, Deniel's Holy, Unholy, or Chaos energies conjure themselves up at the chosen location and angle and remain there. This is done by Deniel releasing very small orbs of the respective energy that travel at light speed to the chosen location, before sizing themselves up to be a rectangular shape. These mirrors appear to be entirely pointless, but have a significant utility use. For projectile spells cast by Deniel, and even Deniel himself, his Magic is reflected at the exact direction and angle that they are cast into. For example, if he uses his Shout of the Devil, and an opponent manages to avoid it, he could instantly place two or three mirrors that reflect the shout to angle themselves back from any direction. Up to 5 mirrors can be placed at once per use of Nephalem Mirrors before it goes on Cool Down.
    Strengths:

    • Mirrors can be created before a spell times out.
    • Mirrors can be created at any time.
    • Nephalem Mirrors reflect the entire spell, regardless of its size.

    Weaknesses:

    • Nephalem Mirrors cannot reflect opponent's spells.
    • Nephalem Mirrors can be broken by C rank or above damage.
    • Nephlaem Mirrors cannot reflect non-projectile spells such as Devil's Reign.
    • A single mirror can reflect the same spell an infinite number of times, but cannot reflect a separate spell cast in the same post. Example: Two mirrors can reflect Shout of the Devil an infinite number of times until it times out, but those same two mirrors cannot reflect a smell such as Summoned Swords or Heaven's Demise.

    Remove:
    Name: Remove
    Rank: C
    Type: Support, Utility, Tactical
    Duration: Instant
    Cooldown: 3 Posts
    Description: Literally the only spell in all of Nephalem Take Over that supports others, and does not harm them, Remove has an extremely simple effect. Outstretching his hand to any target of his choice, Deniel removes the target's Bloodlust, Purify, or Chaos stacks. Then he has a choice of ridding them entirely, or even transferring them to an enemy. If chosen to transfer, the small orb of stacks return to Deniel instantly, where he may then shoot it out from his current location as a projectile to the new target, adding on to their current stacks should it hit. The speed of the projectile is 50 meters per second. If it misses, then the stacks are gone forever.
    Strengths:

    • Hooray for doing your part and supporting your team! Black Devil, White Angel, or Nephalem can at last chose not to be a negative effect to allies.
    • He has a choice of getting rid of it entirely, or trying his luck at adding it on to someone else's current stacks.
    • Very short cool down, generally to the point where he could use it sequentially between spells so one target can stay safe.

    Weaknesses:

    • Remove can only target one person. Too bad for the rest.
    • If the second part of Remove misses, the stacks are gone forever.
    • The added stacks of Remove, should it hit, cannot go above the cap.
    • Can only be used in Full Body Take Overs.

    Greater Energize:
    Name: Greater Energize
    Rank: C
    Type: Tactical
    Duration: Instant
    Cooldown: 5 Posts
    Description: Deniel adds 5 stacks of Take Over Energy to his current threshold.
    Strengths:

    • Instant cast.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Cannot be refreshed by Take Over Energy.
    Rainstorm:

    Name: Rainstorm
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: 3 Posts
    Description: Passively being able to conjure up small, but fairly weak, bullets from each of the fingertips regardless of the form, the Nephalem has the option of firing these in rapid succession, rather than just one at a time. Using both of his hands at the same time, the Nephalem charges up the shots for a brief moment, before firing a total of 15 Nephalem Bullets from his fingertips or palms, each of them doing .5D rank damage just as the initial spell. If hit by all of the bullets, the damage can stack up to be enormous, but each and every person has plenty of time to dodge or avoid the assault, even though the bullets are very swift. Mainly because they only travel a single direction.
    Strengths:

    • Tons of damage.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Cannot change direction of any of the bullets after casting.
    Fighting Spirit:
    Name: Fighting Spirit
    Rank: C
    Type: Offensive
    Duration: 4
    Cooldown: 5 Posts
    Description: Temporarily igniting his body to be a host of whatever corresponding Energy applies to the current Take Over he is residing in, Deniel enters a state in which all forms of physical damage backfire against his opponents. The entire body of the Nephalem, Black Devil, or White Angel is consumed in the aura energy to itself, and each physical attack is met with a backlash that deals an equivalent to C rank physical damage.
    Strengths:

    • Melee weapons count.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Long range weapons do not count.
    Breaking My Limits!:
    Name: Breaking My Limits!
    Rank: C
    Type: Tactical
    Duration: Passive
    Cooldown: Passive
    Description: Quite literally breaking the limits of his levels of strength, whilst Deniel is within a Full Body Take Over, he gains +1 damage added on to his melee damage for every 20 points of health he has. The higher the health, the higher the damage.
    Feast:

    Name: Feast
    Rank: C
    Type: Tactical, Healing
    Duration: Passive
    Cooldown: Passive
    Description: Portions of the Energies entering the bodies of his opponents return to the Nephalem, granting him either a small portion of Magic Power or Health based on his choice. This only applies to spells, or attacks enhanced by spells--no passives. The health returned is equivalent to 25% of the damage dealt, and the Magic Power is 50% of the maximum amount of Magic Power paid based on rank.








    Last edited by Decayuss on Mon 8 Aug 2016 - 19:22; edited 3 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
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    First Magic: Nephalem Take Over
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:45

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    B ranks:
    Greater Consumption:
    Name: Great Consumption
    Rank: B
    Type: Self-Support, Healing
    Duration: Instant
    Cooldown: 10 Posts
    Description: Literally, as its name states, Greater Consumption is a much more powerful version of Consumption. Greater Consumption itself has a mana cost, so when the stacks of Bloodlust, Purify, or Chaos are consumed, mana is not refunded. Instead a much greater portion of Health is recovered. For every Bloodlust, Purify, or Chaos stack consumed, he may heal 20 HP, to a maximum of 120 HP. He may also use it on a second target if another person is infected with Bloodlust, Chaos, or Purify, so the maximum may be 240 HP if each have the maximum number of stacks.
    Strengths:

    • Rewards Deniel for building stacks other than damage or debuffs.
    • Technically not something an opponent can avoid since the stacks have already been inflicted.
    • Tons of healing.

    Weaknesses:

    • No tons of damage from Bloodlust.
    • Deniel must be in a Full Body Take Over to use it.
    • Since Chaos stacks max at 5, there will be less healing coming from those.
    • No mana restoration.

    Finishing Touch:
    Name: Finishing Touch
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 5 Posts
    Description: Unfortunately for the Nephalem, this spell is only acessible in the Black Devil Take Over. Finishing Touch is a relatively weak spell right off of the bat, but as its name implies, the power of it grows as the weaker the opponent becomes, to the point where it becomes a move for a "finishing touch" kill. Honing its claws to be backed up and empowered by Unholy Energy, the Black Devil retracts its arm and then begins to thrust it foward with a propelled strike from the backside as Unholy Energy jutes out out similar to a jet to add extra velocity and propulsion. The speed of the Black Devil's strike adds on 30 meters per second to the current precision strike speed of the Black Devil. Ultimately, the damage is quite pathetic if used on a higher level target: it adds on five extra points of damage to the melee strike if the target is above 75% of their health. If below 75% and above 50% then the added damage will be 10. If below 50% and above 25%, then the added damage is 20. If below 20% of their health, the added damage is 25. And if below 10%, Finishing Touch results is more than likely to result in an instant-kill with an addition of 70 damage.
    Strengths:
    • Damage is in addition to melee strike.

    Weaknesses: [list][*]Must be in a Black Devil Full Body Take Over to use.
    [*]Cannot be refreshed by Take Over Energy.
    [*]Low damage with higher health thresholds.


    Last edited by Decayuss on Mon 8 Feb 2016 - 6:53; edited 1 time in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
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    Dungeon Tokens : 0
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    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:48

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    A ranks:
    Nephalem Meteor:
    Name: Nephalem Meteor
    Rank: A
    Type: Offensive
    Duration: Instant
    Cooldown: 7 Posts
    Description: A key component to the Nephalem Meteor is that it cannot be cast whilst a weapon is being wielded. First it must be sheathed, dismissed, or not currently in possession of any form of weaponry within his arsenal, which is only the Sacred Sword of the Nephalem. Regardless of the Full Body Take Over currently assimilated, the creature digs its claws, fingertips, or armored fingertips straight into the ground for a mere second or so. After emerging their tiny limbs, what comes up with it is an enormous orb of Holy, Unholy, or Chaos Energy dependant on the current form that is being utilized. This orb--more precisely the meteor--stretches to be about twenty meters in its radius, towering high above the height of Deniel. Following the lifting up of the meteor straight from the ground, almost as if he had literally ripped it from the ground beneath his feet, he is free to fling it at any distance, whether it's point-blank far away, or even straight into the sky. If flug, the meteor travels at 80 meters per second to a maximum of a 90 meter distance. Upon arrival, the meteor detonates into an explostion that is twice the size of its initial radius, inflicting A rank damage to anything caught in the area.
    Strengths:

    • A solid amount of distance and cast time.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Does not add any Stacks; Bloodlust, Chaos, or Purify.


    Buster Limb:
    Name: Buster Limb
    Rank: A
    Type: Offensive, Tactical
    Duration: Instant
    Cooldown: 3 Posts
    Description: The Buster Limb is capable of being utilized in any of the three Full Body Take Overs; the Black Devil, the White Angel, and the Nephalem. Quite a simple spell, but also one of the most colossal, powerful, and tactical spells in the Nephalem's arsenal. Swinging any of its limbs in a motion--most commonly one of his arms or legs, though other options exist--a ghostly figure of the limb is created around the Nephalem and performs the same action. The size of the limb can vary from being three times the size, about one and a half, to being over twenty times the size of his initial limbs. Overall, the maximum size to one of the conjured body portions is about 80 meters, so it can range immensely. The capabilities of these extra created attacks are not just an inital strike, no. In fact, they have multiple uses. They are indeed capable of attacking as if being swung, kicked, punched, etc. to deal A rank damage. In addition to that, however, they have the ability to grab on to inanimate objects about their size, or even projectile spells! These inanimate objects or projectiles can be held on to and retained, so long as they are A rank and below, and be flung in entirely different directions, or perhaps straight back at the opponent. The Nephalem may even use this spell to grab on to opponents and pull them straight back towards himself in case they are attempting to flee in fear.
    Strengths:

    • Multiple amounts of uses rather than just simple offensive strikes.

    Weaknesses:

    • Must be in a Body Take Over to use.
    • If used in the Nephalem Form, the Black Devil and the White Angel's spirits do not mimick the motion.

    Recreaction:
    Name: Recreation
    Rank: A
    Type: Support, Healing
    Duration: Instant
    Cooldown: 6 Posts
    Description: Aside from the Consumption and Greater Consumption spells, there are literally no healing or regeneration spells within the Nephalem's arsenal of monstrous spells that are mainly suited for defeating opponents. However, there does exist the "Recreation" spell, which covers most of the needs. By most of his needs, it's literally just two: Health, and Take Over Durability Thresholds. The actual Nephalem's health is his life force, and the Take Over Durability Thresholds are what keep his soul bound to the Take Overs he is currenlty assuming. If his health depletes, he dies, and if his Take Over Durability depletes, then it is shattered from his body, resulting him to return to a normal form. If his health is healed, his Take Over Durability is not, and vice versa. Thus, Recreation follows under the same rules; Health or Take Over Durability. The Nephalem may heal one with a single cast, but not the other. Covering his hand with one of the corresponding energies depending on the form, a wave of his hand is performed; a whips of Holy, Unholy, or Chaos Energy that circles around its body in a spiral motion, traveling from his head all the way down to its toe. With its trip, the Whisp heals Deniel for either 90 points of his Health, or 120 points of his Take Over Durability, depending on his choice.
    Strengths:

    • Powerful self heal.

    Weaknesses:

    • Must be in a Full Body Take Over to use.
    • Cannot be used to heal others, sadly.


    Last edited by Decayuss on Mon 8 Feb 2016 - 6:54; edited 2 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:48

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    S ranks:
    Nephalem Shield:
    Name: Nephalem Shield
    Rank: S
    Type: Defensive
    Duration: Maximum of 5 posts.
    Cooldown: 7 Post Cool Down
    Description: Channeling a very powerful shield composed of Holy, Unholy, or Chaos Energy depending on the current form he is in, Deniel creates a very small, but powerful shield around himself and up to one other target. These shields only wrap around the person's body, and are not big enough to house another person unless they were close to each other, such as hugging. The shield is small, but it powerful enough to block up to 3 S ranks worth of damage.

    The shield can only block spell damage, and not physical damage. The person inside of the shields is capable of moving, dealing physical damage, as well as receiving physical damage. Spells and physical attacks merely go right through.

    If a person chooses, the shield does not have to last the full duration. Including Deniel, they may cancel it any time they wish.
    Strengths:

    • Deniel is capable of shielding another person if he wishes.
    • For more duration based spells, the shield lasts for more than a single post.
    • The shield is extremely powerful, and the only thing that can penetrate it is H rank spells.

    Weaknesses:

    • One person is still a very small number.
    • Nephalem Shield cannot block any form of physical damage. Weapons included.
    • H rank spells will completely shatter the Nephalem shield in one shot, regardless of its health.
    • Can only be used in a Full Body Take Over.

    Origin of Creation:

    Name: Origin of Creation
    Rank: S
    Type: Supplementary, Tactical
    Duration: Instant
    Cooldown: 7 Posts
    Description: The Origin of Creation is a spell primarily used for tactical battle advantages and stategic usage. And it is by far the moost phenominal and mysterious S rank spells Deniel possesses. The Nephalem is equipped with spells filled with destructive spells, very few supportive spells, and even fewer defensive spells. Being capable of inventing his own spells given enough time and toil, the Nephalem has delved deep enough into the arts to be able to utilize his Magic for the negation of others, very similar to his Discordia Concours used in the Nephalem. Origin of Creation is a casted spell that can only be activated on opponents and the spells they have previously used that the Nephalem himself has physically seen. If Deniel has seen a spell within the last 2 posts, or he knows about a passive that is active and most of the components of how it works (not all), then activating Origin of Creation will affect both him and his opponent depending on the Full Body Take Over currently in use.

    The White Angel: If used as the White Angel, the selected spell's power is cut in half for the remainder of the thread, which includes damage, speed, area of effect, debuffs, damage over time, duration, and any other aspects. In addition, the White Angel is capable of casting the exact same spell or passive utilizing his Holy Energy.

    The Black Devil: The Black Devil takes a much more destructive straight-forward approach, and completely negates the reactivation of the spell or passive for the remainder of the thread.

    The Nephalem: Being a hybrid of the two, the Nephalem naturally takes a hybrid of the two corresponding effects. If used in the Nephalem, the spell or passive is completely negated, and the Nephalem can cast it with half of its statuses.

    The Origin of Creation lasts on individual spells and passives for the remainder of the thread, but has a limited number of uses based on the spell type and rank of the user, as follows.


    D Rank Mage1 D Rank Spell
    C Rank Mage1 D Rank Spell1 C Rank Spell
    B Rank Mage2 D Rank Spells1 C Rank Spell1 B Rank Spell
    A Rank Mage2 D Rank Spells2 C Rank Spells1 B Rank Spell1 A Rank Spell
    S Rank Mage2 D Rank Spells2 C Rank Spells2 B Rank Spells1 A Rank Spell1 S Rank Spell
    H Rank Mage3 D Rank Spells2 C Rank Spells2 B Rank Spells2 A Rank Spells2 S rank Spells

    Note that these are the maximum amounts of spells that can be deactivated per mage. Meaning that for an H rank Mage, if presented with the opportunity to do so with the long Cool Down, Deniel can negate 3 D ranks, 2 C ranks, 2 B Ranks, 2 A Ranks, and 2 S ranks all at once, not just 3 D ranks as the maximum. However, given the very lengthy Cool Down, it is unlikely he will reach this limit.
    Strengths:

    • The Negation of the spell cannot be reversed.
    • Deniel can negate abilities of Primary, Secondary, and Unique Abilities. The Unique Abilities count towards the maximum spell the user is capable of casting, meaning on an S rank Mage, he can only negate 1 Unique Ability, and 0 S rank spells.
    • For every 2 additional Spells in that respective category for Additional Spell slots, Deniel can negate one more Spell or effect.

    Weaknesses:

    • In order for a spell to be negated, Deniel must have an understanding of how it works. This does not need to be exact measurements or weaknesses, but rather knowing about its primary effects.
    • Origin of Creation requires twice as much Take Over Energy to refresh because of its powerful nature.
    • If Origin is Creation is cast, and his understanding of the spell is false, then it still goes on Cool Down.
    • Origin of Creation cannot be used whilst the selected spell is being cast; it must be after.
    • Origin of Creation cannot affect H rank spells or abilities, and Lineages.

    Cardinal Promotion:
    Name: Cardinal Promotion
    Rank: S
    Type: Offensive, Defensive, Supportive, Tactical, Buff
    Duration: 5 Posts
    Cooldown: 7 Posts
    Description: Cardinal Promotion is one of the most recent adaptations to the Nephalem's kit, primarily focusing and interacting with his Full Body Take Overs. The White Angel, the Black Devil, and the Nephalem are capable of having themselves upgraded already into what's known as the True White Angel, Black Devil, and Nephalem, as well as Alpha and Omega. However, all of those have their own great risks and costs, as well as rewards, though are primarily done to merely upgrade what each Take Over excels at. Cardinal Promotion, on the other hand, is something that behaves entirely differently, sometimes offering risk and reward scenarios, or plain and simple advantages in a fight. Cardinal Promotion's primary tool and resource is utilizing it as a Spell Fusion with a Full Body Take Over, and thus most of its actual uses are found there. If Cardinal Promotion is used on its own without fusing with Deniel's Full Body Take Overs, then it will absorb any and all Bloodlust, Purify, or Chaos stacks from anyone within a 150 meter radius, and grant the Nephalem a 10% increase in all of his statuses for each one absorbed.

    Cardinal Promotion, as a Spell Fusion, takes its inspiration and concept from the game of Chess. Pawns, Knights, Rooks, Bishops, Queen, and King. Cardinal Promotion essentially 'promotes' the Black Devil, White Angel, or Nephalem into a brand new being--sometimes sacrificing traits about it--in order to excel in a certain area that would prove advantageous in combat, or even completely decide the results of battle. Not all Take Overs have access to all Cardinal Promotions; for instance, only the Black Devil may become a Rook. The White Angel and the Nephalem cannot access it.
    Strengths:
    • Cardinal Promotion has no limit to how many stacks it can absorb.

    Weaknesses:
    • If Deniel worked long and hard to afflict those stacks, he'll have to work hard once more.
    • He does not have a choice in the targets that have their statuses removed.







    Last edited by Decayuss on Thu 30 Jun 2016 - 19:51; edited 7 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

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    Lineage : The True Nephalem
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    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:49

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    Spell Fusions:
    Fury of the Devil's Roar:
    Name: Hell's Wrath: Fury of the Devil's Roar
    Type: Offensive, Unholy
    Spells Used: Shout of the Devil (A) + Devil's Reign (B)
    Power Level: 110 Damage (140 with Mastery)
    Description: Fury of the Devil's Roar is a very powerful, destructive spell Fusion that severely empowers the Shout of the Devil spell. Taking in a very deep breath before roaring it out, Deniel uses his Shout of the Devil spell just as it normally would be used, but in addition to the beam, every ten meters emits an explosion from the epicenter that goes out thirty meters.
    Strengths:

    • Tons of damage.
    • Essentially a range extension of Shout of the Devil.
    • No cost.

    Weaknesses:

    • Both spells will go on Cool Down.
    • Very risky with its destruction.
    • Must have a Full Take Over or 2 Partial Take Overs active.
    • Does not add Bloodlust stacks.


    Demise:
    Name: Demise
    Type: Offensive, Unholy
    Spells Used: Cleave of Death (S Rank Secondary) + Decimate (B Rank Secondary)
    Power Level: 100
    Description: Demise adds on the damage of Cleave of Death for the next basic sword strike the Black Devil performs, but also retains the defense-penetrating effect even after the initial attack for the duration of 5 posts.
    Strengths:

    • Tons of damage.
    • Penetrates any forms of defense other than H rank spells.

    Weaknesses:

    • Must have Armageddon to use.
    • Must be Spirit Merged.
    • Does not add Bloodlust stacks.


    Cantata Mortis:
    Name: Hell's Wrath: Cantata Mortis
    Type: Offensive, Unholy
    Spells Used: Cleave of Death (Secondary S rank) + Heaven's Demise (With Armageddon S rank)
    Power Level: 150 Damage
    Description: Cantata Mortis is perhaps the strongest spell that the Black Devil is capable of producing. Fusing in Cleave of Death along with Heaven's Demise with Armageddon, the Black Devil cuts with an insane amount of Unholy Energy, with the actual cut being able to deal damage, and the wave of energy sent from it being capable of doing so. The cut and the wave can both deal 150 damage, but also be able to pierce straight through any form of protection, including H rank defensive spells, Mythical weapons and armor, and can penetrate and deal half damage to H rank Guild Spells.
    Strengths:

    • The biggest form of tons of damage capable.
    • Can penetrate through defenses.
    • Huge range with the range of Heaven's Demise.

    Weaknesses:

    • No Bloodlust stacks added.
    • S rank spell cost.
    • If the one cuts misses, then that blows his only chance.
    • Must be in a Full Take Over and Spirit Merge.




    Meteors of Dawn:
    Name: Heaven's Judgment: Meteors of Dawn
    Type: Offensive, Holy

    Spells Used: The Light of Dawn (S Rank) + Heaven's Meteors (A Rank)
    Power Level: 140 Damage (150 with Mastery)
    Description: Creating two orbs just like he does during Heaven's Meteors, except their size is almost tripled, Deniel pours an insane amount of Holy Energy into each one of them. After launching them from his hands, these orbs travel the same speed as Heaven's Meteors, but their explosions are the same range as The Light of Dawn, and deal damage combined with both spells. If a person is hit by two explosions, they will take half the damage of the first.
    Strengths:

    • Huge range due to Light of Dawn
    • Amazing speed with Heaven's Meteors.
    • No cost.

    Weaknesses:

    • Huge unnecessary destruction potential.
    • No silences.
    • No Purify Stacks
    • Must be in a Full Take Over to use.


    Judgment End:
    Name: Judgment End
    Type: Mobility
    Spells Used: Divine Wrath (A Rank Secondary) + Nephalem Blink (C Rank)
    Power Level: N/A
    Description: Judgment End, after channeling for a single post, allows the White Angel to utilize Nephalem Blink an infinite number of times, regardless of the conditions needed to refresh the spell. This only lasts 2 posts.
    Strengths:

    • Infinite blinks.

    Weaknesses:

    • Must charge for one post.
    • Short duration.


    Glorious Burst:
    Name: Heaven's Judgment: Glorious Burst
    Type: Offensive, Holy
    Spells Used: The Light of Dawn (S) + Silencing Burst (B)
    Power Level: 130 Damage (140 with Mastery)
    Description: Glorious Burst combines the explosion radius and damage of The Light of Dawn and Silencing Burst, causing it to deal an insane amount of damage, and combines the areas of the explosions to extend out to 210 meters around him in an instant.
    Strengths:

    • Still applies The Light of Dawn's secondary effect.
    • Huge range. Absolutely huge.
    • Instantly covers the area.

    Weaknesses:

    • No Silence.
    • No Purify stacks.
    • Most be in a Full Take Over to use.
    • Unintended harm.


    Judgment of Delusion:
    Name: Judgment of Delusion
    Type: Offensive, Chaos
    Spells Used: Judgment Day (H Rank) + Brink of Delusion (S Rank)
    Power Level: 190
    Description: While Judgment Day is active, and if Deniel pays the appropriate amount of Magic Power, Brink of Delusion may be upgraded to what is known as "Judgment of Delusion," which heavily increases the power and damage that Brink of Delusion is capable of pulling off. Rather than a single hand being used--unlike Brink of Delusion--the Nephalem uses both hands in the casting of Judgment of Delusion. Once both hands have been thrust forward, two pillars rather than one of Chaos Energy emerge straight from the ground in a violent eruption, each one having an added range of 50 meters to each of them, resulting in two pillars that may be placed at any distance away from each other, that have a radius of 150 meters, and extend 200 meters straight up into the sky.
    Strengths:

    • Enormous range.
    • Can have two separate pillars.
    • Can be used while the actual H rank Spell, Judgment Day, is active.

    Weaknesses:

    • Judgment Day MUST be active for use.
    • This spell has a mana cost unlike other Take Over spells.
    • Zero Judgment Stacks are applied under any conditions.
    • People can only be damaged by one pillar.
    • Does not include the bonus damage to target(s) with maximum Magic Power.

    Judgment of Madness:
    Name: Judgment of Madness
    Type: Offensive, Chaos
    Spells Used: Judgment Day (H Rank) + Edge of Madness (S Rank)
    Power Level: 190
    Description: Judgment of Madness, rather than using the created swords as a distraction, uses them as catalysts for the Chaos Energy in the eruption process. Five swords of Armageddon are summoned just above the Nephalem, each of them slightly larger than the typical sized Summoned Sword. Each sword may be launched in any direction, and once they have landed on any solid surface, are free to detonate by the whim of the Nephalem. Meaning they can be detonated right away, or be laid as traps. Each of the five Summoned Swords has the power of Edge of Madness within them; upon detonation, they explode in slightly smaller detonations of 100 meters.
    Strengths:

    • Five enormous explosions, each one can deal damage.
    • Can be used while the H rank spell, Judgment Day, is active.

    Weaknesses:

    • No Judgment Stacks can be applied.
    • Judgment Day MUST be active to use.
    • Zero Judgment Stacks are applied under any conditions.

    The Light of Judgment Day:
    Name: The Light of Judgment Day
    Type: Offensive, Chaos
    Spells Used: Judgment Day (H Rank) + The Light of Dawn (S Rank)
    Power Level: 190
    Description: In order to active The Light of Dawn to go along with this spell, Deniel must use Mastery to enhance his Discord Mimic spell and activate The Light of Dawn whilst Judgment Day is active. This only works to increase the damage of The Light of Judgment Day by 190 points, and add on 3 Judgment Stacks.
    Strengths:

    • Enormous amounts of bonus damage.

    Weaknesses:

    • Does not add any additional effects or range.
    • Judgment Day MUST be active to use.
    • Discord Mimic needs to have the "Mastery" Unique Ability used along with it.

    Day of Wrath:
    Name: Day of Wrath
    Type: Offensive, Chaos
    Spells Used: Judgment Day (H rank) + Hell's Wrath: Heaven's Demise (S Rank)
    Power Level: 190
    Description: Day of Wrath activates the portion of Heaven's Demise in which the sword Armageddon is used, but gives it a damage increase of 190, and adds 3 Judgment Stacks to any target(s) that are hit and affected.
    Strengths:

    • Requires Armageddon to use.

    Weaknesses:

    • Does not add any additional effects or range.
    • Judgment Day MUST be active.
    • Discord Mimic needs to have the "Mastery" Unique Ability used along with it.


    Cardinal Promotion Fusions:
    Knight of Valor:
    Name: Cardinal Promotion: Knight of Valor
    Type: Offensive, Take Over, Holy, Angelic
    Spells Used: The White Angel + Cardinal Promotion
    Power Level: N/A
    Description: When using Cardinal Promotion in the White Angel form, one of the presented options is becoming the Knight of Valor. Judging by its name, one would expect it to heavily enhance the swordsmanship capabilities of the White Angel, and it does precisely that. While Knight of Valor is activte, Vita and Mors's damage is increased by 20, Fearless can be activated a maximum of 3 times per post, and finally the active spell Innocence becomes permanently active. What is worth noting however is that if the White Angel's blade makes contact with a target, Innocence still activates, but does not damage the target; it goes straight through them and continues onward with its path, damaging any secondary targets.
    Strengths:
    • Knight of Valor's effectiveness almost guarantees a sword duel will not be lost by the White Angel.

    Weaknesses:
    • Most of Knight of Valor's strengths comes in sword duels; it's buffs provide very little benefits to a battle with a multitude of events.
    • Cardinal Promotion lasts half of the current duration of the White Angel.
    • Cardinal Promotion's Cool Down is one more than the duration always.

    Knight of Madness:
    Name: Cardinal Promotion: Knight of Madness
    Type: Offensive, Take Over, Unholy, Demonic
    Spells Used: The Black Devil + Cardinal Promotion
    Power Level: N/A
    Description: The Knight of Madness is what forms when the Black Devil is coupled with Cardinal Promotion, forming a knight that does not duel with rapiers or with elegance, but rather destroys his opponents and their weapons alongside them. While Knight of Madness is active, Decimate and Stinger are both permanently activated upon him, and Armageddon's damage is increased by a total of 40.
    Strengths:
    • Knight of Madness's abilities ensure sword victories, though they may be quite brutal.

    Weaknesses:
    • Cardinal Promotion lasts half of the current duration of the White Angel.
    • Cardinal Promotion's Cool Down is one more than the duration always.

    Rook of Despair:
    Name: Cardinal Promotion: Rook of Despair
    Type: Offensive, Take Over, Unholy, Demonic
    Spells Used: The Black Devil + Cardinal Promotion
    Power Level: N/A
    Description: Rook of Despair is an exclusive Cardinal Promotion to the Black Devil only, particularly because the Black Devil--of the three Take Overs--is the most durable and juggernaut-like of all of them. Rook of Despair assists the Black Devil in achieving just that by allowing him to pour any amount of his strength and speed buff into his Durability at any given moment, and vice versa. For the Rook is not only durable, but strong. Additionally, the shield granted by Devil's Arts has its strength doubled, and he can place a shield equivalent to half of its strength on up to three nearby allies.
    Strengths:
    • Rook of Despair offers both an insane amount of durable tank strategies, and offensive-defensive tactics.

    Weaknesses:
    • Cardinal Promotion lasts half of the current duration of the Black Devil.
    • Cardinal Promotion's Cool Down is one more than the duration always.

    Bishop of Holiness:

    Name: Cardinal Promotion: Bishop of Holiness
    Type: Offensive, Take Over, Holy, Angelic
    Spells Used: The White Angel + Cardinal Promotion
    Power Level: N/A
    Description: As one would might expect, a Bishop's specialty is things that are more of a magical nature rather than a physical one. While under the effects of Bishop of Holiness, the White Angel's Durability and Strength buff are lost, but in exchange, the power of its spells are increased. All spells have their ranges and speeds doubled, and their damage increased by 20, and overall destructive power on the environment significantly increased just to add some cool effects. And, for the very first time, in all of the Nephalem's arsenal--his offensive spells heal any person he wishes not to be damaged, but rather healed instead. Naturally these heals do not affect himself.
    Strengths:
    • The Bishop does not need to be an offensive spell caster, but can also work towards being a healer for numerous targets.

    Weaknesses:
    • Cardinal Promotion lasts half of the current duration of the White Angel.
    • Cardinal Promotion's Cool Down is one more than the duration always.
    Void Devil:

    Name: Cardinal Promotion: Void Devil
    Type: Offensive, Take Over, Unholy, Demonic
    Spells Used: Cardinal Promotion + Spirit Merge (The True Black Devil)
    Power Level: N/A
    Description: The Void Devil is essentially the 'queen' piece of chess combined with the Black Devil, to create what is called the "Void Devil". The word 'void' is chosen because the void is essentially the ultimate place of darkness, where no light exists. In fact, not only does light cease to exist, but everything does along with it. And that is one of the Black Devil's primary goals: to make anything cease to exist. Cardinal Promotion when used as the queen piece yields no negative effects to the Black Devil, though they are optional if he wishes. The Void Devil adds on another 100% to the Black Devil's Strength and Durability Stat, and he may pour in as much of his speed and reflexes as he wishes at any given moment to further enhance them and take away from that buff. The Black Devil also gains a new substance to use, in place of the Dark Red Unholy Energy, he is given the black Void Energy; Void Energy gains a new property which can be found in all of the Black Devil's offensive spells. Void Energy now enhances the Black Devil's spell power, for after each spell not only deals its initial damage, but also half of its damage over the next 2 posts as a damage over time. As the Queen piece in Chess is capable of moving in the same way as a Rook or Bishop, Void Devil also gains one--and only one--of Rook of Despair's buffs/abilities.
    Strengths:
    • Void Energy adds on to much more power than Unholy Energy ever could.

    Weaknesses:
    • Must be in both a Full Take Over and Spirit Merge to use (That's a lot of Magic Power)
    • Void Energy deals damage to any said target--once again including allies.
    • Void Devil lasts for the rest of the Full Take Over Duration
    • Cardinal Promotion's Cool Down after using Void Devil is a set 20 posts
    • The buff from Rook of Despair cannot be changed
    Quasar God:
    Name: Cardinal Promotion: Quasar God
    Type: Offensive, Take Over, Holy, Angelic
    Spells Used: Cardinal Promotion + Spirit Merge (The True White Angel)
    Power Level: N/A
    Description: The Quasar God is the White Angel's form of the 'queen' piece in the game of chess. Quasars are one of the most powerful and destructive forces of energy within the known and unknown universe, emitting light and energy that is millions, sometimes billions times more than entire galaxies. The Quasar is perhaps just as terrifying as the void, with one being complete emptiness, and the other being so powerful that absolutely nothing could withstand its energies. The Quasar God receives an additional 100% boost to its Speed and reflexes/senses buff, and he is capable of pouring any amount of his secondary buff into it to further boost it. White Quasar Energy is now at the disposal of the White Angel; though it is not literally the energy of a Quasar--else it would completely vaporize anything around it--Quasar Energy does take on new properties in comparison to Holy Energy. Should Quasar Energy hit a target, all buffs will find themselves drained down to zero within two posts; half one, and then half the other. And then they are restored within the next two posts the same way. Quasar God gains a single ability or buff found in Bishop of Holiness.
    Strengths:
    • Quasar God drains any and all buffs, making his opponents weaker for a solid period of time.

    Weaknesses:
    • Must be in both a Full Take Over and Spirit Merge to use
    • Quasar God lasts for the rest of the Full Take Over Duration
    • Cardinal Promotion's Cool Down after using Quasar God is a set 20 posts
    • Quasar God's buff from Bishop of Holiness cannot be changed.
    • The buffs drained from Quasar Energy is eventually returned.
    • If an attack made by Quasar Energy occurs while the buffs are being drained, its duration is not added on or stacked.

    The Nephalem King:
    Name: Cardinal Chaos Promotion: The Nephalem King
    Type: Offensive, Take Over, Chaos, Nehpalem
    Spells Used: Cardinal Promotion + Spirit Merge (The True Nephalem)
    Power Level: N/A
    Description: The most powerful Form the Nephalem can assume with the boundaries of Magic in this world.

    The irony in the Nephalem King comes from the fact that the King is in fact the weakest piece in chess, capable of doing the least, and constantly needing protection from all of his subjects. On the other hand, a Nephalem King does not need the protection of his subjects; it is the other way around. The Nephalem King surpasses his subjects, and is capable of doing everything they do all within the blink of an eye. While Deniel is King of the Nephalem, he is capable of instantly switching between Rook, Bishop, Knight, and Queen all in an instant, and take of the respective properties of them either with the Black Devil or the White Angel. When switching to the "Queen" form of Cardinal Promotion, the Nephalem King does not gain the benefit of choosing from a Rook or Bishop's buff, but must only stick with the respective properties of the Quasar God or Void Devil.
    Strengths:
    • The Nephalem King can switch between chess pieces in an instant, and he has no limits as to how many.

    Weaknesses:
    • The Magic Cost for the Nephalem King combined is enormous
    • The on-hit effects of Quasar and Void Energy (Buff draining and damage over time) cannot
    • be activated in a single attack

    The Nephalem Knight:
    Nephalem Take Over Caius-the-shadow-monarch-prints

    COMING SOON


    Last edited by Decayuss on Thu 30 Jun 2016 - 20:13; edited 11 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Decayuss
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sat 17 Oct 2015 - 3:50

    Spell slots:

    D rank: 11/11
    C rank 9/9
    B rank: 8/8
    A rank: 7/7
    S ranks: 6/6
    H Rank: 1/1


    Last edited by Decayuss on Thu 30 Jun 2016 - 19:49; edited 2 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Aliannah
    Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2481
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : ‭511,082.5‬
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Aliannah on Thu 5 Nov 2015 - 22:43

    Approved


    _____________________________________________________________________________________

    Nephalem Take Over CwhFnFW
    Aliannah | Heaven and Hell | Hell's Angel | Aliannah's Bank
    #0099cc | #cc6666

    511,020EXP/550,000EXP
    Aliannah
    Aliannah
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : Blessed by The Angel
    Posts : 2481
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Deniel- Secondary
    Experience : ‭511,082.5‬
    Brownie Points : Ƹ̴Ӂ̴Ʒ

    Character Sheet
    First Magic: Calling of Heaven and Hell
    Second Magic: Fallen Angel Take Over
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Aliannah on Sat 7 Nov 2015 - 3:49

    Nephalem Take Over NCrTQNR


    _____________________________________________________________________________________

    Nephalem Take Over CwhFnFW
    Aliannah | Heaven and Hell | Hell's Angel | Aliannah's Bank
    #0099cc | #cc6666

    511,020EXP/550,000EXP
    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Cr1tikal on Mon 8 Feb 2016 - 6:38

    Unlocked for edits for those purchased spell slots ^_^ Woe to the mod that claims this!


    _____________________________________________________________________________________

    Nephalem Take Over MQNhOUw

    Decayuss
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Magic: Nephalem Take Over
    Second Magic:
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Mon 8 Feb 2016 - 7:37

    Bump.

    First and foremost, I sincerely apologize to whomever grades this.

    I put up the "Original" ones in case anyone legit doesn't trust the fact that I made more edits than I claim I have. If you want to read it all word-for-word, be my guest. But the changes I made for the 3 Take Over posts is adding in the Latin translations that Enola made for me. Credits for her.

    Now, aside from that, here is what I added:

    "Heartless" Unique Ability has been converted into a D rank passive.

    "Bitter End" has replaced "Heartless".

    I have added 6 new D rank Spells: Divide, Mark of the Nephalem, Empower, Demise Whisper, Immunity, and Heartless.

    5 new C rank Spells: Greater Energize, Rainstorm, Fighting Spirit, Breaking My Limits!, and Feast.

    1 new B rank: Finishing Touch

    3 new A ranks: Nephalem Meteor, Buster Limb, and Recreation

    I have replaced "Paradiso" and the "Inferno" spells within "The Nephalem" Take Over (S rank Spells) with new spells: "Edge of Madness" and "Brink of Delusion"

    1 new D rank Signature Spell has been added.

    The S rank one has already been approved in a separate thread here: Previous Thread

    Once again I apologize for the length to whomever grades this. I would prefer that the mod/admin who does only grades what I have edited, as that's how it should work, and it really lightens the load.

    Once it has been approved, I ask that all of the quotes to my previous spells be deleted to free up space in the thread.


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


    Magic
    Character Sheet
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 819
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Magic: Wind Magic
    Second Magic: None
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Akryn on Wed 10 Feb 2016 - 2:19

    I am approving this, lord help me. Have fun.


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116
    Brownie Points : 69

    Character Sheet
    First Magic: Mechanized REquip
    Second Magic: Dragons' Champion
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Anastasia Isayev on Sat 9 Apr 2016 - 23:19

    Unlocked upon user's request.

    @Decayuss wrote:
    Primary Magic: Nephalem Take Over
    Secondary Magic: Nephalem Sword Art
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only purused both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just have the best “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells. In addition to this, the dangerous and sapping Holy Energy is fully capable of sapping away at the user’s strength and speed  


    And finally, The Nephalem. A creature that shouldn’t even exist. But because it does, everything is in danger. Deniel in his Nephalem form can easily be described as double the trouble. He benefits from everything in his Black Devil and White Angel Take Over forms, and in addition to those, he has some unique things of his own. These include Chaos Energy, the ability to create, and even the ability to mimic and copy. The Nephalem is even worse than the Black Devil and the White Angel combined.

    Every form has its own weapon that Deniel uses to further boost its effectiveness. Armageddon, Vita and Mors, and Nidhogg.

    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durbility limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:
    Description: Deniel is a Nephalem. He is zero percent human, and the only bloodline he has comes from Arianna the White Angel, and Diabolos the Black Devil. The two were once humans, but after meeting their ultimate end, were reincarnated as pure-blooded angel and demon. Despite the forbidding of the two races falling in love, and much less having an offspring, nothing could keep the two apart. While Deniel is not their first and only Nephalem, he is currently the only one alive. Angels and Demons represent the ultimate battle between good and evil. An eternal conflict of two opposing forces. And these two opposing forces have existed since the very beginning; not necessarily angels and demons, but the forces of good and evil. Holy and Unholy. Harmony and Chaos. Light and dark. Life and death. Peace and discord. Deniel is the representation and aspect of all of these forces, flowing right through his blood thanks to his mother and father. His father, himself, was a very ruthless and powerful man; he was quite merciless, and instilled fear in people's hearts. His mother, once a sweet woman, took a drastic turn when her own children threatened to kill her. Deniel has killed the two of them and has become what is called a True Nephalem. He can delve into the deepest darkness that lies in his heart and soul, as well as the most purest form of holiness.

    Ability: The Lineage comes with a number of passive and active abilities, with several of them needing certain conditions.


    The first passive is that so long as Deniel is holding on to his weapon, Nidhogg is indestructible, but it must be in his possession. Otherwise, it can be destroyed by anything with enough force to it.

    The second passive is that Deniel's Full Body Take Overs cannot be de-activated in any way shape or form aside from two ways: their Durability Thresholds breaking, the Duration timing out, or Deniel de-activing it through his will.
    The active ability is used whenever Deniel is in a certain Full Body Take Over, and is called:


    Alpha and Omega:

    The beginning and the end. Alpha and Omega can only be activated if Deniel is in his Full Body Take Over or Spirit Merge form, or neither of them are on Cool Down. If Deniel is not in a Spirit Merge form, Alpha and Omega immediately transforms him into it. Alpha (being The White Angel), and Omega (being the Black Devil). Alpha and Omega is meant to be an ability that unleashes the full power of an angel and a demon, but at a very hefty cost. Alpha and Omega can only be activated by reciting the corresponding chants towards them.


    "I, the White Angel of Supremacy,
    am the beginning of the end.
    I silence the heretics.
    I laugh at the strong.
    I purify the weak.
    I shall awaken and bathe you all
    in the light of Holy Destruction!
    Alpha White Angel!"


    Alpha: If activated in his White Angel Take Over, Deniel immediately becomes his Spirit Merge form, but then also transforms his power to become the Alpha White Angel. While Alpha is activated, Deniel's White Angel powers go completely berserk and super powered. What shows the difference of Alpha rather than just a normal Spirit Merge is that Deniel's body is permanently glowing with his Holy Energy. Only instead of being a sky-blue color, it is Dark Blue, and so are the rest of his spells, signifying their increased power.

    Deniel's pain receptors and neurons are completely disabled. He cannot feel pain. The messages of pain are not sent to his brain. He has the ability to feel other things, but the one thing he cannot feel is pain. Including pain from cuts, bruises, attacks, Magic, fire, ice, shock, and stinging feelings. Even ones not listed here cannot be felt. In addition to being immune to pain, Deniel's Holy Energy and armor activate to the fullest extent. Any broken limbs that may happen to occur are immediately snapped back into place with his armor. Any dislocated bones or shattered ones are bent into place, or forced into it. His muscles are also immune to tiredness, and feel absolutely no burn or pain. They are limitless. However, this is not healing: while the bones and joints are put back into position, Health Points will not be recovered in any way. And finally, Deniel's Take Over Durability Thresholds while this is active is 100%. If he dies, it dies with him. This does, however, come with its own weaknesses. First off is being immune to pain can easily work against him, as this may cause him to get too reckless. It does not necessarily make sneak attacks easier; Deniel can still feel attacks, he just not feel them as pain. Not to mention snapping his bones back into place is not the healthiest thing for his body to go through, but it still works. And being immune to pain far from makes him invincible. He still takes the normal amount of damage, calculated with his durability, but he just cannot feel it.

    Deniel gains an additional 75% increase in all of his stats while he is in this form. Deniel now has the ability to choose which stat to halve when it comes to his Divine Diving Passive. In addition, there is no longer a 5 post delay between its use on the same target, but the only limitation is being unable to halve the same stat before the 5 posts are up. Every single one of his spells(not including passives), are given an additional 50% boost in all areas. This includes area, speed, and damage.

    While this is all happening, Deniel is slowly losing his sanity and mind, completely shifting into almost an entire other being. During the last 5 posts of the duration of this ability, Deniel becomes frenzied and completely inhumane: he is unable to communicate with anyone or anything, and seeks only to destroy and purify. The only words he speaks are "Purify", "Silence", "Destroy", "Purge", "Annihilate", and words such as that. He does not just say them, but more so mutters them, but it is not even in his own voice. Other than that, he is completely silent. However, during these last 3 posts, Deniel is granted the ability use his Magic in a near-infinite amount. His Magic Power's regeneration is increased to 100% per post, and every spell he has is given a 1-post Cool down. This keeps him from being able to cast the same spell over and over again in the same post, as well as casting too much, but still gives him the ability have a god-like level of spell capabilities and usage. It is his last chance to do as much damage and destruction as he can before it times out, and he is unable to do anything else.


    "I, the Black Devil of Destruction,
    am the pure and utter end.
    I destroy the opposes.
    I kill the strong.
    I murder the weak.
    I shall rise and drown you all
    in the darkness of Oblivion!
    Omega Black Devil!"


    Omega: Omega activates Deniel's Spirit Merge form if he is not in it, but he must in his Black Devil Full Body Take Over in order to use it. He becomes the True Omega Black Devil, and the creature of ultimate destruction. Just like in the ability Alpha, Deniel is completely immune to pain, his demonic limbs snap and break themselves back into place, his muscles cannot become tired, but comes with the same disadvantages. He also gets the same 75% increase in all of his stats. However, what is different is that in this form Deniel takes on much more drastic measures to annihilate his opponents. Deniel's Take Over Durability Threshold is also 100% in this form; if he dies, then he dies as the True Black Devil. To signify the difference between his Spirit Merge, just like Alpha, Deniel's body is shadowed and glowing by a permanent aura of Unholy Energy, which can be made stronger for any length of time.

    Deniel's ability Devil's Wrath is permanently active while in this form, and is given a small boost. Every one of his attacks deal bonus A rank damage on top of everything else stacked together. Every one of his spells are given a 50% power boost in all areas, including damage, area, and speed. In other words, all of Deniel's spell in his Black Devil form are increased by half of a rank. Finally, the Cool Down of all of his Black Devil spells are cut in half. Just like in the Alpha ability, in the last 5 posts of his Form, Deniel becomes frenzied, and is unable to communicate. He only seeks to kill and destroy, regardless of identity. The words he mutters are much more violent than the ones of the Alpha White Angel. Words like "Destruction", "Chaos", "Crush", "Murder", "Despair", and "Kill". Just like with Alpha, in the last 3 posts that he becomes Feral, he still retains the 100% MP regeneration per post, along with all of his spells only having a single post cool Down.

    Usage: The Ability can only be used once per thread. Once it has been activated, it cannot be cancelled unless death occurs, or the 10 post duration times out. Deniel himself cannot de-activate it, nor can he switch Full Body Take Overs once he has activated it. If the duration times out without Deniel dying, then he will still be unable to fight any further. Although he is not unconscious, his body is unable to respond to any commands aside from communication, and he is unable to further activate any Full Body Take Overs.

    Unique Abilities: 1. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cool down of ANY spell. Including a Full Body Take Over, or a spell in one. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.


    2. Every spell in The Black Devil, White Angel, and Nephalem forms are made up of Unholy, Holy, and Chaos energies respectively. These energies are crimson red, sky blue, and dark purple. Each one behaves in very distinct ways depending on their spells. What's important is that these are not considered elements, and have no disadvantage towards elements what-so-ever, and it's impossible for slayers to consume them. Chaos Energy is a unique form of matter, that occurs when Holy and Unholy Energy are combined: they are two opposing forces, so they do not belnd together nicely, which is why it is called "Chaos Energy". It is highly destructive, as both forces are attempting to overpower each other even in the smallest form of Chaos Energy. It is a constant battle between good and evil, and Deniel can only use this energy simply because he has both in his Magic.


    3. Stacks: The stacks below are Deniel’s bread and butter of his Take Overs. Not only his spells and deadly stats, but these can make his opponents cry for mercy with how strong they are.


    Bloodlust: Bloodlust stacks are generated by different means from Deniel while in his Black Devil form. Once a person receives a Bloodlust stack, they get a little Bloodlust Blomb The bomb explodes on them after 5 posts of receiving the first stack. For every stack, they are dealt 20 damage, and this caps out at 6 stacks. So the maximum damage a person receives is 120 damage. A person can't remove the stacks or dodge the damage, but it is capable of being blocked. A person can block the damage if the spell they are casting is equivalent to the rank damage that the bomb does, which still counts if it rounds down, but not if it rounds up. Once Bloodlust has detonated, a person can be infected again. If any target reaches 10 stacks before the bomb is detonated, (the last four stacks won’t add bomb damage)then the person will be left vulnerable, and the next spell or attack Deniel himself hits them with will deal an additional 75% damage, with 50% for S rank, and 25% for H. This effect can only be activated for 3 posts within the bomb’s detonation time.

    Purify: Purify stacks are generated by different means from Deniel while in his White Angel form. For every stack, his opponents are drained for 3% of their speed and strength, and Deniel heals himself for .5% of his health every post for every stack, capping up to 5% according to rules. The duration is 5 posts, and if a new stack is gained, then the duration resets. 10 stack cap. If the person reaches all 10 stacks, then their next spell on Deniel will have its damage cut in a fraction depending on the spells. H rank is unaffected, S rank is cut by 25%, A rank is 50%, B rank is 75%, and D and C rank are completely negated.

    Chaos: Chaos stacks are generated by different means from Deniel while in his Nephalem form. The duration for this is 5 posts, and if another stack is granted, then the duration resets. His opponents suffer both the debuffs from Bloodlust and Purify; losing stats, the bomb, the damage reduction, and the damage taken debuff. But, since it would be overwhelmingly powerful if Deniel was able to apply 10 full stacks of debuffs, the debuffs are limited to 5 stacks. That means only 15% reduced stats, and 110 damage. However, since this is meant to be more powerful in other ways, there is a bonus: in addition to the damage reduction, the person who receives 10 stacks of Chaos will also silence themselves for 1 post after they have cast a spell, and will also leave themselves vulnerable to double the damage instead of 50% for Deniel’s next attack. This only lasts throughout the silence duration.



    4. Nephalem Body: Deniel's body is made up of both Demon and Angel, or only one of them depending on the Take Over he is in. Because of this, if Deniel is in a full body Take Over, he will absorb certain energies. This does not negate the damage in any way, but gives Deniel Magic Power. If he's in the Black Devil Full Body Take Over, he absorbs half of the Magic Power used to cast a demonic, unholy, or God Slayer spell that hits him. This includes Darkness. The more powerful the spell, the greather the Magic Power gained. If he is in the White Angel Full Body Take Over, the effect is the same, except applying with angelic, holy, or Demon Slayer spells. This includes Light spells. In a Nephalem Full Take Over, this passive can be triggered either way.


    5. Inspiring Aura: Deniel has found one way to benefit his allies, after being able to hurt them with almost every single one of his spells. If Deniel is in a Partial or Full Body Take Over, anyone he chooses can share half of the stat bonuses that benefit him with in a 100 meter radius. Deniel can choose anyone, and can also cancel the buff they receive whenever he wishes.

    6. Mastery: Deniel has mastered--or perhaps even perfected--the Angelic and Unholy Arts. And while in a Full Body Take Over, these perfections show. With his entire mind and body becoming dominantly an angel or a demon, the spells that are assigned to his Partial Take Overs get their damages increased by 100, and a small bit of their speeds, ranges, and areas. To upgrade a spell, Deniel must pay 10 Magic Power to upgrade B rank spells, and 20 Magic Power to upgrade A ranks. S and above cannot be upgraded. A visual cue for the upgrade is that the corresponding energies have a darker shade with their colors. More details can be found for each Full Body Take Over. This also applies to "The Nephalem". The Full Body Take Over spells and spells outside of Take Overs do not have their damages upgraded.

    7. Bitter End: Quite literally what the name states, the Nephalem fights until the bitter end regardless of what form he is in. This means that even in the face of absolute despair, defeat, and even certain death, he will not bow or break. Though this is just a trait to the personality of Deniel, it is also adaptable to his Full Body Take Overs, but can only be activated upon certain conditions. The first of them is he cannot be in a Spirit Merge or Alpha and Omega Form; this means that the True Black Devil, the True White Angel, the Omega Black Devil, and the Alpha White Angel cannot benefit from this Unique Ability. The only way this can activate is if he is in a regular Full Body Take Over: The Black Devil, the White Angel, and the Nephalem are only capable of benefitting from this Ability. If Deniel's health reaches critical conditions, under 20%, then his body becomes the ultimate tool for survival. The Nephalem is a creature that cannot reproduce; it is the very last of its kind and genetic lining. Thus it's body has adapted itself significantly to survive regardless of the consequences of others within any situation; survival of the fittest. The Black Devil enters a state called "Berserk", the White Angel "Overdrive", and the Nephalem "Genesis". A key component to this is that 20% of his Health is below the Durability Thresholds for his Full Body Take Overs.

    Under the conditions of Berserk, the Black Devil's entire body is covered in cracks and small fissures within his own scales, each of them flowing with Unholy Energy like a river traveling straight to the center of his chest. The black armor protecting the chest region--even though it is not necessary to do so--is immediately shattered as an ignition of Unholy Energy constantly spews out of the very scar that determines Deniel lacks a heart. All rivers of Unholy Energy flowing from the Black Devil's body flow into this epicenter, empowering his pulse Magically to transform his body to double his current strength stat; whatever it may be.

    Overdrive, on the other hand, is quite literally when the armor and mechanics of the White Angel is sent into overdrive. The various orbs located on the White Angel's armor begin to glow a bright blue color, channeling energy into the rest of the armor's components, particularly its wings. The once triangular shaped synthetic wings take a fiery shape and much less structured form, appearing to be random and quite unstable. Between each plate of the White Angel's armor was much more flexible black armor which had been used to make sure limb movements had not been hindered; now all of that black armor appears to be a flame of blue Holy Energy, which all of this combines to give the White Angel a much more holy flame like appearance as a knight that is ready to fight until its very last breath. While under the effects of Overdrive, the White Angel's enhanced wings and Holy Energy double its current speed stat, whatever it may be.

    At last, Genesis is when the Nephalem form attains a godly ascension of Magic Power to the point where a single one of its spells is more than enough to knock out one or multiple opponents. Dark purple Chaos Energy begins to emit from the Nephalem's wings as an aura, and the two separately colored eyes, red and blue, emitting the glows and gases respectively also turn themselves to a purple color. Both the wings and the eyes of the Nephalem unite its body under a single color, and within the Nephalem's power exponentially increases. Whilst under the effects of Genesis, the Nephalem chooses one of five statuses to be doubled. Once chosen, it cannot be changed. Strength, Speed, Durability, Reflexes and Senses, or Magic Damage.

    Signature Spells:
    Name: Soul Switch
    Rank: S
    Type: Self-Supportive, Take Over
    Duration: Instant
    Cooldown: 4 Posts
    Description: Deniel has mastered the Demonic and Angelic arts that reside in his blood, and his two Full Body Take Overs, The Black Devil and The White Angel. He can activate each Take Over with ease, retain them for long periods of time, and have absolutely no strain on his body in the meantime. He has grown so accustomed to each of them, that he has now developed the ability to switch between each of them instantaneously.

    Upon activation, Deniel immediately disconnects his link to his current Full Body Take Over, but still retains a small link to it, and then focuses his energy on the other. In other words, he can switch between a Full Body Take Over without having the initial one go on cool down, and vise versa. He can switch back once the spell goes of Cool Down as well. During the time that Deniel is in the other Full Body Take Over, the one he switched from is frozen. In other words, if he is in a Black Devil Full Body Take Over, he can instantly switch to the White Angel, putting the duration of the Black Devil on a pause. If he switches back to the Black Devil, the duration resumes for it, and the White Angel duration pauses as well. Bloodlust, Chaos, and Purify stacks are also switched over.

    Example: Black Devil is currently 5/20 in duration. Switch to White Angel.
    White Angel is now 1/20, while Black Devil is frozen. Opponent's 5 Bloodlust stacks now become 5 Purify Stacks.

    5 posts later:

    White Angel is now 6/20. Black Devil is still at 5/20.

    In non-combat threads, this spell can be used at no cost, and has no cool down. Mainly used for messing around.
    Strengths:

    • The time it takes is instant. He can prolong it for dramatic effect, but he can instantly switch between each Take Over if he so pleases.
    • After the first use of the spell, since he is now linked to each Take Over, the cost becomes free for any other usage.
    • The versatility of the spell is infinite, but one major use could be to catch his opponents off-guard, or adapt to a certain situation and opponent.

    Weaknesses:

    • The initial (first) use of the Spell, the first time he switches, costs mana unlike most other Signature Spells. The mana cost is equal to how much an S rank spell would cost depending on his rank.
    • Unless in a non-combat RP thread, there are 2 posts Deniel must wait until he can chose to switch back.
    • Deniel cannot use Soul Switch if he is in a Spirit Merge Form (Secondary Magic S rank Spell)
    • Soul Switch cannot be used if either The Black Devil or the White Angel are on Cool Down.
    • Soul Switch cannot be used with a Nephalem Full Body Take Over.
    • Soul Switch cannot be used with Partial Take Overs.




    Name: Darkslayer
    Rank: D
    Type: Tactical
    Duration: N/A
    Cooldown: N/A
    Description: If a target is inflicted with Bloodlust, Purify, or Chaos stacks, the Nephalem may instantly Blink and teleport directly in front of that target's location. Either point-blank, or up to three meters away. No spells may be cast during the teleportation.
    Strengths:

    • Instant teleportation.

    Weaknesses:

    • Can only teleport in front of the target.
    • No spells can be cast before or during the teleportation.



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    First Magic: Nephalem Take Over
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sun 10 Apr 2016 - 18:50

    Bumparoo.

    This is perhaps the easier grading someone will have to do for my Magic:

    1 S rank spell from the Raffle has been added: Origin of Creation


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    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


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    Cr1tikal
    Cr1tikal

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    First Magic: FrostFire Dragon Slayer
    Second Magic: Cosmic Slayer
    Third Magic:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Cr1tikal on Sun 10 Apr 2016 - 18:55

    Interesting spell there! ^_^ Approved.


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    Nephalem Take Over MQNhOUw

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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Guest on Sat 7 May 2016 - 1:51

    Unlocked at user's request. Message is too long to quote everything, so good luck.
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by King Elyx on Sun 8 May 2016 - 23:26

    Nephalem Take Over Merp%202.jpg_zpszdcapnj1
    I... Did it... I DID IT! YES!


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    Kakuma Blackflower
    Kakuma Blackflower
     
     

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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Kakuma Blackflower on Thu 30 Jun 2016 - 8:03

    @Decayuss wrote:
    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    S ranks:
    Nephalem Shield:
    Name: Nephalem Shield
    Rank: S
    Type: Defensive
    Duration: Maximum of 5 posts.
    Cooldown: 7 Post Cool Down
    Description: Channeling a very powerful shield composed of Holy, Unholy, or Chaos Energy depending on the current form he is in, Deniel creates a very small, but powerful shield around himself and up to one other target. These shields only wrap around the person's body, and are not big enough to house another person unless they were close to each other, such as hugging. The shield is small, but it powerful enough to block up to 3 S ranks worth of damage.

    The shield can only block spell damage, and not physical damage. The person inside of the shields is capable of moving, dealing physical damage, as well as receiving physical damage. Spells and physical attacks merely go right through.

    If a person chooses, the shield does not have to last the full duration. Including Deniel, they may cancel it any time they wish.
    Strengths:

    • Deniel is capable of shielding another person if he wishes.
    • For more duration based spells, the shield lasts for more than a single post.
    • The shield is extremely powerful, and the only thing that can penetrate it is H rank spells.

    Weaknesses:

    • One person is still a very small number.
    • Nephalem Shield cannot block any form of physical damage. Weapons included.
    • H rank spells will completely shatter the Nephalem shield in one shot, regardless of its health.
    • Can only be used in a Full Body Take Over.

    Origin of Creation:

    Name: Origin of Creation
    Rank: S
    Type: Supplementary, Tactical
    Duration: Instant
    Cooldown: 7 Posts
    Description: The Origin of Creation is a spell primarily used for tactical battle advantages and stategic usage. And it is by far the moost phenominal and mysterious S rank spells Deniel possesses. The Nephalem is equipped with spells filled with destructive spells, very few supportive spells, and even fewer defensive spells. Being capable of inventing his own spells given enough time and toil, the Nephalem has delved deep enough into the arts to be able to utilize his Magic for the negation of others, very similar to his Discordia Concours used in the Nephalem. Origin of Creation is a casted spell that can only be activated on opponents and the spells they have previously used that the Nephalem himself has physically seen. If Deniel has seen a spell within the last 2 posts, or he knows about a passive that is active and most of the components of how it works (not all), then activating Origin of Creation will affect both him and his opponent depending on the Full Body Take Over currently in use.

    The White Angel: If used as the White Angel, the selected spell's power is cut in half for the remainder of the thread, which includes damage, speed, area of effect, debuffs, damage over time, duration, and any other aspects. In addition, the White Angel is capable of casting the exact same spell or passive utilizing his Holy Energy.

    The Black Devil: The Black Devil takes a much more destructive straight-forward approach, and completely negates the reactivation of the spell or passive for the remainder of the thread.

    The Nephalem: Being a hybrid of the two, the Nephalem naturally takes a hybrid of the two corresponding effects. If used in the Nephalem, the spell or passive is completely negated, and the Nephalem can cast it with half of its statuses.

    The Origin of Creation lasts on individual spells and passives for the remainder of the thread, but has a limited number of uses based on the spell type and rank of the user, as follows.


    D Rank Mage1 D Rank Spell
    C Rank Mage1 D Rank Spell1 C Rank Spell
    B Rank Mage2 D Rank Spells1 C Rank Spell1 B Rank Spell
    A Rank Mage2 D Rank Spells2 C Rank Spells1 B Rank Spell1 A Rank Spell
    S Rank Mage2 D Rank Spells2 C Rank Spells2 B Rank Spells1 A Rank Spell1 S Rank Spell
    H Rank Mage3 D Rank Spells2 C Rank Spells2 B Rank Spells2 A Rank Spells2 S rank Spells

    Note that these are the maximum amounts of spells that can be deactivated per mage. Meaning that for an H rank Mage, if presented with the opportunity to do so with the long Cool Down, Deniel can negate 3 D ranks, 2 C ranks, 2 B Ranks, 2 A Ranks, and 2 S ranks all at once, not just 3 D ranks as the maximum. However, given the very lengthy Cool Down, it is unlikely he will reach this limit.
    Strengths:

    • The Negation of the spell cannot be reversed.
    • Deniel can negate abilities of Primary, Secondary, and Unique Abilities. The Unique Abilities count towards the maximum spell the user is capable of casting, meaning on an S rank Mage, he can only negate 1 Unique Ability, and 0 S rank spells.
    • For every 2 additional Spells in that respective category for Additional Spell slots, Deniel can negate one more Spell or effect.

    Weaknesses:

    • In order for a spell to be negated, Deniel must have an understanding of how it works. This does not need to be exact measurements or weaknesses, but rather knowing about its primary effects.
    • Origin of Creation requires twice as much Take Over Energy to refresh because of its powerful nature.
    • If Origin is Creation is cast, and his understanding of the spell is false, then it still goes on Cool Down.
    • Origin of Creation cannot be used whilst the selected spell is being cast; it must be after.
    • Origin of Creation cannot affect H rank spells or abilities, and Lineages.





    As it was noted in the moving thread that the S ranks were to be update thus is a copy... and unlocked :P


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    Nephalem Take Over KF68skC
    Decayuss
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss on Sun 3 Jul 2016 - 6:14

    Alright, bumparoo.

    The new S rank spell is "Cardinal Promotion"
    The new spell fusions have the spoiler to "Cardinal Promotion" to them

    Any changes I'd highly prefer to be on Skype, to whomever grades this, I don't bite, and I can clarify what exactly some of the listed spells do, since they interact with this one! Thanks!


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    Nephalem Take Over Deacy2
    Take Over Forms:
    The Black Devil:
    Nephalem Take Over Latest?cb=20150512170927
    Spirit Merge:
    Nephalem Take Over 3516662-feral_chaos_(2)

    The White Angel:
    Nephalem Take Over Latest?cb=20150228033350
    Spirit Merge:
    Nephalem Take Over It89vEh


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    Edward Von Aurence

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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Edward Von Aurence on Wed 6 Jul 2016 - 10:00

    May the lords above have mercy on my soul. Approved.


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    Anastasia Isayev
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Anastasia Isayev on Mon 9 Jan 2017 - 3:13

    Player permanently quit the site. Archiving.


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