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    Nephalem Take Over

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    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Nephalem Take Over

    Post by Decayuss on 10th December 2017, 10:05 pm


    Magic

    Primary Magic: Take Over: Nephalem Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only pursued both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.
    Irrelevant Filler:

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells.
    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durability limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:
    Wielder: Deniel Decayuss Thormun
    Description: Deniel is a Nephalem. He is zero percent human, and the only bloodline he has comes from Arianna the White Angel, and Diabolos the Black Devil. The two were once humans, but after meeting their ultimate end, were reincarnated as pure-blooded angel and demon. Despite the forbidding of the two races falling in love, and much less having an offspring, nothing could keep the two apart. While Deniel is not their first and only Nephalem, he is currently the only one alive. Angels and Demons represent the ultimate battle between good and evil. An eternal conflict of two opposing forces. And these two opposing forces have existed since the very beginning; not necessarily angels and demons, but the forces of good and evil. Holy and Unholy. Harmony and Chaos. Light and dark. Life and death. Peace and discord. Deniel is the representation and aspect of all of these forces, flowing right through his blood thanks to his mother and father. His father, himself, was a very ruthless and powerful man; he was quite merciless, and instilled fear in people's hearts. His mother, once a sweet woman, took a drastic turn when her own children threatened to kill her. Deniel has killed the two of them and has become what is called a True Nephalem. He can delve into the deepest darkness that lies in his heart and soul, as well as the most purest form of holiness.

    Ability: The Lineage comes with a number of passive and active abilities, with several of them needing certain conditions.


    LOCKED UNTIL WEAPON IS AQUIREDThe first passive is that so long as Deniel is holding on to his weapon, Nidhogg is indestructible, but it must be in his possession. Otherwise, it can be destroyed by anything with enough force to it.

    LOCKED UNTIL FULL TAKE OVERS ARE REGISTEREDThe second passive is that Deniel's Full Body Take Overs cannot be de-activated in any way shape or form aside from two ways: their Durability Thresholds breaking, the Duration timing out, or Deniel de-activing it through his will.
    The active ability is used whenever Deniel is in a certain Full Body Take Over, and is called:


    Alpha and Omega: LOCKED UNTIL S RANK

    The beginning and the end. Alpha and Omega can only be activated if Deniel is in his Full Body Take Over or Spirit Merge form, or neither of them are on Cool Down. If Deniel is not in a Spirit Merge form, Alpha and Omega immediately transforms him into it. Alpha (being The White Angel), and Omega (being the Black Devil). Alpha and Omega is meant to be an ability that unleashes the full power of an angel and a demon, but at a very hefty cost. Alpha and Omega can only be activated by reciting the corresponding chants towards them.


    "I, the White Angel of Supremacy,
    am the beginning of the end.
    I silence the heretics.
    I laugh at the strong.
    I purify the weak.
    I shall awaken and bathe you all
    in the light of Holy Destruction!
    Alpha White Angel!"

    Alpha: If activated in his White Angel Take Over, Deniel immediately becomes his Spirit Merge form, but then also transforms his power to become the Alpha White Angel. While Alpha is activated, Deniel's White Angel powers go completely berserk and super powered. What shows the difference of Alpha rather than just a normal Spirit Merge is that Deniel's body is permanently glowing with his Holy Energy. Only instead of being a sky-blue color, it is Dark Blue, and so are the rest of his spells, signifying their increased power.

    Deniel's pain receptors and neurons are completely disabled. He cannot feel pain. The messages of pain are not sent to his brain. He has the ability to feel other things, but the one thing he cannot feel is pain. Including pain from cuts, bruises, attacks, Magic, fire, ice, shock, and stinging feelings. Even ones not listed here cannot be felt. In addition to being immune to pain, Deniel's Holy Energy and armor activate to the fullest extent. Any broken limbs that may happen to occur are immediately snapped back into place with his armor. Any dislocated bones or shattered ones are bent into place, or forced into it. His muscles are also immune to tiredness, and feel absolutely no burn or pain. They are limitless. However, this is not healing: while the bones and joints are put back into position, Health Points will not be recovered in any way. And finally, Deniel's Take Over Durability Thresholds while this is active is 100%. If he dies, it dies with him. This does, however, come with its own weaknesses. First off is being immune to pain can easily work against him, as this may cause him to get too reckless. It does not necessarily make sneak attacks easier; Deniel can still feel attacks, he just not feel them as pain. Not to mention snapping his bones back into place is not the healthiest thing for his body to go through, but it still works. And being immune to pain far from makes him invincible. He still takes the normal amount of damage, calculated with his durability, but he just cannot feel it.

    Deniel gains an additional 75% increase in all of his stats while he is in this form. Deniel now has the ability to choose which stat to halve when it comes to his Divine Diving Passive. In addition, there is no longer a 5 post delay between its use on the same target, but the only limitation is being unable to halve the same stat before the 5 posts are up. Every single one of his spells(not including passives), are given an additional 50% boost in all areas. This includes area, speed, and damage.

    While this is all happening, Deniel is slowly losing his sanity and mind, completely shifting into almost an entire other being. During the last 5 posts of the duration of this ability, Deniel becomes frenzied and completely inhumane: he is unable to communicate with anyone or anything, and seeks only to destroy and purify. The only words he speaks are "Purify", "Silence", "Destroy", "Purge", "Annihilate", and words such as that. He does not just say them, but more so mutters them, but it is not even in his own voice. Other than that, he is completely silent. However, during these last 3 posts, Deniel is granted the ability use his Magic in a near-infinite amount. His Magic Power's regeneration is increased to 100% per post, and every spell he has is given a 1-post Cool down. This keeps him from being able to cast the same spell over and over again in the same post, as well as casting too much, but still gives him the ability have a god-like level of spell capabilities and usage. It is his last chance to do as much damage and destruction as he can before it times out, and he is unable to do anything else.


    "I, the Black Devil of Destruction,
    am the pure and utter end.
    I destroy the opposes.
    I kill the strong.
    I murder the weak.
    I shall rise and drown you all
    in the darkness of Oblivion!
    Omega Black Devil!"

    Omega: Omega activates Deniel's Spirit Merge form if he is not in it, but he must in his Black Devil Full Body Take Over in order to use it. He becomes the True Omega Black Devil, and the creature of ultimate destruction. Just like in the ability Alpha, Deniel is completely immune to pain, his demonic limbs snap and break themselves back into place, his muscles cannot become tired, but comes with the same disadvantages. He also gets the same 75% increase in all of his stats. However, what is different is that in this form Deniel takes on much more drastic measures to annihilate his opponents. Deniel's Take Over Durability Threshold is also 100% in this form; if he dies, then he dies as the True Black Devil. To signify the difference between his Spirit Merge, just like Alpha, Deniel's body is shadowed and glowing by a permanent aura of Unholy Energy, which can be made stronger for any length of time.

    Deniel's ability Devil's Wrath is permanently active while in this form, and is given a small boost. Every one of his attacks deal bonus A rank damage on top of everything else stacked together. Every one of his spells are given a 50% power boost in all areas, including damage, area, and speed. In other words, all of Deniel's spell in his Black Devil form are increased by half of a rank. Finally, the Cool Down of all of his Black Devil spells are cut in half. Just like in the Alpha ability, in the last 5 posts of his Form, Deniel becomes frenzied, and is unable to communicate. He only seeks to kill and destroy, regardless of identity. The words he mutters are much more violent than the ones of the Alpha White Angel. Words like "Destruction", "Chaos", "Crush", "Murder", "Despair", and "Kill". Just like with Alpha, in the last 3 posts that he becomes Feral, he still retains the 100% MP regeneration per post, along with all of his spells only having a single post cool Down.

    Usage: The Ability can only be used once per thread. Once it has been activated, it cannot be cancelled unless death occurs, or the 10 post duration times out. Deniel himself cannot de-activate it, nor can he switch Full Body Take Overs once he has activated it. If the duration times out without Deniel dying, then he will still be unable to fight any further. Although he is not unconscious, his body is unable to respond to any commands aside from communication, and he is unable to further activate any Full Body Take Overs.
    Unique Abilities:
    1. Soul Bonding: By paying an extra cost equal to the current Magic Power required for its respective rank, Deniel can extend the duration of any Take Over by half of its initial post count. This can be used indefinitely as long as he has the required Magic Power to use it. However, the Cool Down of any refreshed ability will also increase, always one more post than the total duration added to it.

    2. Stacks: Every spell in the Black Devil, White Angel, and Nephalem’s arsenals has the capacity to add Bloodlust, Purify, or Chaos stacks respectively. As of right now, they do nothing.

    3. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cooldown of ANY spell. Including a Full Body Take Over, or a spell in one, unless otherwise stated. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.

    IN ALL VERY LONG SPELLS THAT I HAVE (I AM SO SORRY), THE ACTUAL SPELLS AND EFFECTS ARE BOLD AND ITALICIZED. EVERYTHING ELSE IS FILLER.


    Last edited by Decayuss on 2nd March 2018, 5:33 pm; edited 5 times in total


    _____________________________________________________________________________________


    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:06 am

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Black Devil:
    D Rank:
    Arm of the Black Devil:
    Name: Arm of the Black Devil
    Rank: D
    Type: Offensive, Take Over, Demonic
    Duration: 3 Posts; Spell is 2 Posts
    Cooldown: 5 Posts; Spell is 3 Posts
    Description: Upon activation, Deniel’s right arm becomes enveloped in a maroon red glowing Unholy Energy, covering it up from his fingertips to his shoulder. The Unholy Energy eventually vanishes, and what’s left is a right Arm of the Black Devil.

    Arm of the Black Devil grants Deniel an increase of 15% in Strength and Defense, and 10% in Speed and Reflexes/Senses.

    Desquamo Iracundus

    (Bloodlust Scales):


    The scales covering the Black Devil’s body, from his head all the way down to his clawed toes, each contain a small bit of Unholy Energy engraved inside of them. Unholy Energy flows through his veins and all over his body, but each scale that covers has its own small pocket of Unholy Energy that is contained for further usage. The Black Devil’s brain sends a message to a certain area in his scales, which causes the Unholy Energy kept in small pockets within the scales to ignite and awaken. This causes every impact point made by each attack made by the Black Devil have a small amount of Unholy Energy backing up the fulcrum. Each small bit of Unholy Energy causes physical attacks to deal an additional 10% damage, calculated after his strength boost. Each scale with its Unholy Energy also infects any living being that comes into contact with it, including weapons, with 2 Bloodlust Stacks.

    Invidia

    (Hatred):

    Igniting like a fiery inferno of hatred--hence the name--and anger, the Black Devil’s fists become charged with Unholy Energy. Contrary to other catastrophic spells that amount to enormous quantities and radii, Hatred is perhaps the most miniature spell of the Black Devil’s entire arsenal. The Unholy Energy that the Black Devil conjures upon his fisticuffs are generated in only that general area--unlike most other spells which utilize the energy from every last centimeter of the monster’s body--and ignite in a homologous fashion in comparison to that of a fire; random, crackling effects that travel skyward and never move down. The ignition of the spell is nearly instantaneous, with the Unholy Energy swiftly consuming his fist and then are ready for launch. With each fist engulfed in Unholy Energy, the Black Devil may then create a swinging or punching motion within any direction or in any fashion, and the enormous strength of the savage creature coupled with the destructive properties of the Unholy Energy cause it to be launched as a swift projectile, instantly accelerating to a constant speed of 40 meters per second, with a maximum traveled distance of 45 meters before merely fizzling out. If coupled with a landing melee attack, then the Hatred empowerment will enhance the punch’s impact point. The damage per projectile is 25% of its rank's normal spell damage, and this is added on to a melee attack's damage points if the hit is coupled with a melee strike that lands. The Black Devil may unleash a barrage of as many fiery projectiles as it so wishes, so long as it launches the projectile off of its fist in the swift motion of a singular punch.
    Strengths:

    • Hatred's Projectiles, due to their fist-shaped size, move faster than most projectiles of their rank.
    • Bloodlust Scales adds additional damage to melee attacks.

    Weaknesses:

    • Only 2 points of Take Over Energy can be conjured from Hatred in total.
    • The Durability Threshold for Arm of the Black Devil is 40.
    • Bloodlust Scales can only be activated on parts that are affected by a Black Devil Take Over.



    Last edited by Decayuss on 2nd March 2018, 5:22 pm; edited 3 times in total


    _____________________________________________________________________________________


    Take Over Forms:
    The Black Devil:
    Spirit Merge:

    The White Angel:
    Spirit Merge:


    Magic
    Character Sheet
    avatar
    Decayuss
     
     

    Moderator- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Sacred- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player -
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:06 am

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The White Angel:
    D Rank:
    Wings of the White Angel:
    Name: Wings of the White Angel    
    Rank: D
    Type: Angel, Offensive, Holy
    Duration: 3 Posts; Spell is Instant
    Cool Down: 4 Posts; Spell is 2 Posts
    Description:
    Two glowing sky-blue magic circles with crosses carved on the centers of them appear at Deniel's back. The magic circles then move up from Deniel's back out to his sides, and each magic circle leaves a trail; his wings.

    The wings on his back are not ordinary ones, and certainly not ones that one would expect from an angel, but they are genuine. Composed of the same Holy Energy that he utilizes in his Magic, these wings are long white metal strips coming from his back, that have triangular shaped pieces of Holy Energy that connect together to form them. Although having an unusual shape, they are fully capable of flight.

    The wings give Deniel the passive ability of flight. Deniel can fly at a maximum height of several thousand meters. In other words, his limit is to the point where he will be unable to breathe. The speed he travels at is calculated by his current speed stat.

    Deniel has full control over his flight with his magical powers. He can decelerate himself in an instant to prevent himself from running into a wall, and he can make very sharp turns, even going in a circle at this speed without going out of control.

    Passives:

    10% increase in strength and physical/magical durability. 15% increase in speed and reflexes/senses.

    Gladius Rupis

    (Rune Sabres):


    Perhaps functioning like an involuntary reflex, Rune Sabers is something that not even the White Angel can explain most of the time; he was even shocked to find out he was capable of doing so. Regardless, the concept of Rune Sabers comes from the direct link established between the white Angel’s mind and Magic. With every strike of Vita and Mors, or perhaps the White Angel utilizing physical attacks, they all leave off some trace of excess Holy Energy caught within the assault. This excess Holy Energy, whether or not the attack hits or misses, follows an involuntary desire caught within the White Angel’s mind that not even he realizes is there. As the attack finishes, they branch off to the sides of his body, just above his shoulders, one for each. These instantaneously morph themselves into small blades, four feet in length, and are launched at the desired opponent that the White Angel dictates them to pursue. Launched as projectiles in a straight line, each of the Rune Sabers travel at 45 meters per second; upon impact, they will impale their opponents and fill them with destructive Holy Energy, inflicting a minimal 5 damage each, and the leech of Holy Energy that they launch within the targets attach a single purging Purify stack. If Purify stacks already reside within the targets, then the Rune Sabers become attracted to them, yearning to unite with the similar substance, and travel at twice the speed in addition to homing on to the targets. But this does not guarantee a hit.



    Spell:

    Erumpo Sacer

    (Holy Burst):


    From the energy of his wings to the particles within his boots, the White Angel’s Holy Energy gathers up in one small area not dissimilar to the rest of his Spells. Unlike many of his other spells, however, this form that it gathers up within is not visible from the outside, for it is on the inside: the orb at the center of the White Angel’s chest. Invisibly gathering up with very little to no notice from anyone on the outside, once the Holy Energy had finally reached its peak in the gathering up, the orb on the White Angel’s chest temporarily glows a much brighter shade of blue. The very brief moment, perhaps faster than the untrained eye could detect, that the orb does glow, the detonation occurs. Holy Energy from the center of the White Angel’s body--the orb on its chest--abruptly explodes from the compacted area in which it previously inhabited. Radiating as a bright blue light in an instant--almost like a star--the Holy Energy travels in a spherical shape with a radius of 15 meters. Anything caught within it, even the very ground and terrain itself, will suffer a moderate D rank damage and seeping in 2 Purify Stacks. Per target hit, 1 Take Over Energy point is added.

    Strengths:


    • Full control of his flight can mean more use for his speed.
    • Rune Sabers will be summoned for every attack.


    Weaknesses:


    • Holy Burst hits anyone. Including allies.
    • Rune Blades can be fairly easy to dodge given the moment it takes for them to launch.
    • The Durability Threshold for Wings of the White Angel is 30 health.



    Last edited by Decayuss on 25th March 2018, 8:49 am; edited 4 times in total


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    Decayuss
     
     

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    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:06 am

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Nephalem:
    D Rank:
    Nephalem Eyes:


    Last edited by Decayuss on 11th December 2017, 1:30 am; edited 3 times in total


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    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:07 am

    Placeholder for D Rank Spells


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    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:07 am

    Placeholder for C Rank Spells


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    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:07 am

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    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:07 am

    Placeholder for A Ranks.


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    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:09 am

    Placeholder for S ranks.


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    Character Name: Deniel Decayuss Thormun
    Primary Magic: Nephalem Take Over
    Secondary Magic:

    Re: Nephalem Take Over

    Post by Decayuss on 11th December 2017, 1:09 am

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    Re: Nephalem Take Over

    Post by Aura on 25th March 2018, 11:41 am

    Approved:
    @Decayuss wrote:
    Magic

    Primary Magic: Take Over: Nephalem Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only pursued both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.
    Irrelevant Filler:

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells.
    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durability limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:
    Wielder: Deniel Decayuss Thormun
    Description: Deniel is a Nephalem. He is zero percent human, and the only bloodline he has comes from Arianna the White Angel, and Diabolos the Black Devil. The two were once humans, but after meeting their ultimate end, were reincarnated as pure-blooded angel and demon. Despite the forbidding of the two races falling in love, and much less having an offspring, nothing could keep the two apart. While Deniel is not their first and only Nephalem, he is currently the only one alive. Angels and Demons represent the ultimate battle between good and evil. An eternal conflict of two opposing forces. And these two opposing forces have existed since the very beginning; not necessarily angels and demons, but the forces of good and evil. Holy and Unholy. Harmony and Chaos. Light and dark. Life and death. Peace and discord. Deniel is the representation and aspect of all of these forces, flowing right through his blood thanks to his mother and father. His father, himself, was a very ruthless and powerful man; he was quite merciless, and instilled fear in people's hearts. His mother, once a sweet woman, took a drastic turn when her own children threatened to kill her. Deniel has killed the two of them and has become what is called a True Nephalem. He can delve into the deepest darkness that lies in his heart and soul, as well as the most purest form of holiness.

    Ability: The Lineage comes with a number of passive and active abilities, with several of them needing certain conditions.


    LOCKED UNTIL WEAPON IS AQUIREDThe first passive is that so long as Deniel is holding on to his weapon, Nidhogg is indestructible, but it must be in his possession. Otherwise, it can be destroyed by anything with enough force to it.

    LOCKED UNTIL FULL TAKE OVERS ARE REGISTEREDThe second passive is that Deniel's Full Body Take Overs cannot be de-activated in any way shape or form aside from two ways: their Durability Thresholds breaking, the Duration timing out, or Deniel de-activing it through his will.
    The active ability is used whenever Deniel is in a certain Full Body Take Over, and is called:


    Alpha and Omega: LOCKED UNTIL S RANK

    The beginning and the end. Alpha and Omega can only be activated if Deniel is in his Full Body Take Over or Spirit Merge form, or neither of them are on Cool Down. If Deniel is not in a Spirit Merge form, Alpha and Omega immediately transforms him into it. Alpha (being The White Angel), and Omega (being the Black Devil). Alpha and Omega is meant to be an ability that unleashes the full power of an angel and a demon, but at a very hefty cost. Alpha and Omega can only be activated by reciting the corresponding chants towards them.


    "I, the White Angel of Supremacy,
    am the beginning of the end.
    I silence the heretics.
    I laugh at the strong.
    I purify the weak.
    I shall awaken and bathe you all
    in the light of Holy Destruction!
    Alpha White Angel!"

    Alpha: If activated in his White Angel Take Over, Deniel immediately becomes his Spirit Merge form, but then also transforms his power to become the Alpha White Angel. While Alpha is activated, Deniel's White Angel powers go completely berserk and super powered. What shows the difference of Alpha rather than just a normal Spirit Merge is that Deniel's body is permanently glowing with his Holy Energy. Only instead of being a sky-blue color, it is Dark Blue, and so are the rest of his spells, signifying their increased power.

    Deniel's pain receptors and neurons are completely disabled. He cannot feel pain. The messages of pain are not sent to his brain. He has the ability to feel other things, but the one thing he cannot feel is pain. Including pain from cuts, bruises, attacks, Magic, fire, ice, shock, and stinging feelings. Even ones not listed here cannot be felt. In addition to being immune to pain, Deniel's Holy Energy and armor activate to the fullest extent. Any broken limbs that may happen to occur are immediately snapped back into place with his armor. Any dislocated bones or shattered ones are bent into place, or forced into it. His muscles are also immune to tiredness, and feel absolutely no burn or pain. They are limitless. However, this is not healing: while the bones and joints are put back into position, Health Points will not be recovered in any way. And finally, Deniel's Take Over Durability Thresholds while this is active is 100%. If he dies, it dies with him. This does, however, come with its own weaknesses. First off is being immune to pain can easily work against him, as this may cause him to get too reckless. It does not necessarily make sneak attacks easier; Deniel can still feel attacks, he just not feel them as pain. Not to mention snapping his bones back into place is not the healthiest thing for his body to go through, but it still works. And being immune to pain far from makes him invincible. He still takes the normal amount of damage, calculated with his durability, but he just cannot feel it.

    Deniel gains an additional 75% increase in all of his stats while he is in this form. Deniel now has the ability to choose which stat to halve when it comes to his Divine Diving Passive. In addition, there is no longer a 5 post delay between its use on the same target, but the only limitation is being unable to halve the same stat before the 5 posts are up. Every single one of his spells(not including passives), are given an additional 50% boost in all areas. This includes area, speed, and damage.

    While this is all happening, Deniel is slowly losing his sanity and mind, completely shifting into almost an entire other being. During the last 5 posts of the duration of this ability, Deniel becomes frenzied and completely inhumane: he is unable to communicate with anyone or anything, and seeks only to destroy and purify. The only words he speaks are "Purify", "Silence", "Destroy", "Purge", "Annihilate", and words such as that. He does not just say them, but more so mutters them, but it is not even in his own voice. Other than that, he is completely silent. However, during these last 3 posts, Deniel is granted the ability use his Magic in a near-infinite amount. His Magic Power's regeneration is increased to 100% per post, and every spell he has is given a 1-post Cool down. This keeps him from being able to cast the same spell over and over again in the same post, as well as casting too much, but still gives him the ability have a god-like level of spell capabilities and usage. It is his last chance to do as much damage and destruction as he can before it times out, and he is unable to do anything else.


    "I, the Black Devil of Destruction,
    am the pure and utter end.
    I destroy the opposes.
    I kill the strong.
    I murder the weak.
    I shall rise and drown you all
    in the darkness of Oblivion!
    Omega Black Devil!"

    Omega: Omega activates Deniel's Spirit Merge form if he is not in it, but he must in his Black Devil Full Body Take Over in order to use it. He becomes the True Omega Black Devil, and the creature of ultimate destruction. Just like in the ability Alpha, Deniel is completely immune to pain, his demonic limbs snap and break themselves back into place, his muscles cannot become tired, but comes with the same disadvantages. He also gets the same 75% increase in all of his stats. However, what is different is that in this form Deniel takes on much more drastic measures to annihilate his opponents. Deniel's Take Over Durability Threshold is also 100% in this form; if he dies, then he dies as the True Black Devil. To signify the difference between his Spirit Merge, just like Alpha, Deniel's body is shadowed and glowing by a permanent aura of Unholy Energy, which can be made stronger for any length of time.

    Deniel's ability Devil's Wrath is permanently active while in this form, and is given a small boost. Every one of his attacks deal bonus A rank damage on top of everything else stacked together. Every one of his spells are given a 50% power boost in all areas, including damage, area, and speed. In other words, all of Deniel's spell in his Black Devil form are increased by half of a rank. Finally, the Cool Down of all of his Black Devil spells are cut in half. Just like in the Alpha ability, in the last 5 posts of his Form, Deniel becomes frenzied, and is unable to communicate. He only seeks to kill and destroy, regardless of identity. The words he mutters are much more violent than the ones of the Alpha White Angel. Words like "Destruction", "Chaos", "Crush", "Murder", "Despair", and "Kill". Just like with Alpha, in the last 3 posts that he becomes Feral, he still retains the 100% MP regeneration per post, along with all of his spells only having a single post cool Down.

    Usage: The Ability can only be used once per thread. Once it has been activated, it cannot be cancelled unless death occurs, or the 10 post duration times out. Deniel himself cannot de-activate it, nor can he switch Full Body Take Overs once he has activated it. If the duration times out without Deniel dying, then he will still be unable to fight any further. Although he is not unconscious, his body is unable to respond to any commands aside from communication, and he is unable to further activate any Full Body Take Overs.
    Unique Abilities:
    1. Soul Bonding: By paying an extra cost equal to the current Magic Power required for its respective rank, Deniel can extend the duration of any Take Over by half of its initial post count. This can be used indefinitely as long as he has the required Magic Power to use it. However, the Cool Down of any refreshed ability will also increase, always one more post than the total duration added to it.

    2. Stacks: Every spell in the Black Devil, White Angel, and Nephalem’s arsenals has the capacity to add Bloodlust, Purify, or Chaos stacks respectively. As of right now, they do nothing.

    3. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cooldown of ANY spell. Including a Full Body Take Over, or a spell in one, unless otherwise stated. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.

    IN ALL VERY LONG SPELLS THAT I HAVE (I AM SO SORRY), THE ACTUAL SPELLS AND EFFECTS ARE BOLD AND ITALICIZED. EVERYTHING ELSE IS FILLER.

    @Decayuss wrote:
    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Black Devil:
    D Rank:
    Arm of the Black Devil:
    Name: Arm of the Black Devil
    Rank: D
    Type: Offensive, Take Over, Demonic
    Duration: 3 Posts; Spell is 2 Posts
    Cooldown: 5 Posts; Spell is 3 Posts
    Description: Upon activation, Deniel’s right arm becomes enveloped in a maroon red glowing Unholy Energy, covering it up from his fingertips to his shoulder. The Unholy Energy eventually vanishes, and what’s left is a right Arm of the Black Devil.

    Arm of the Black Devil grants Deniel an increase of 15% in Strength and Defense, and 10% in Speed and Reflexes/Senses.

    Desquamo Iracundus

    (Bloodlust Scales):


    The scales covering the Black Devil’s body, from his head all the way down to his clawed toes, each contain a small bit of Unholy Energy engraved inside of them. Unholy Energy flows through his veins and all over his body, but each scale that covers has its own small pocket of Unholy Energy that is contained for further usage. The Black Devil’s brain sends a message to a certain area in his scales, which causes the Unholy Energy kept in small pockets within the scales to ignite and awaken. This causes every impact point made by each attack made by the Black Devil have a small amount of Unholy Energy backing up the fulcrum. Each small bit of Unholy Energy causes physical attacks to deal an additional 10% damage, calculated after his strength boost. Each scale with its Unholy Energy also infects any living being that comes into contact with it, including weapons, with 2 Bloodlust Stacks.

    Invidia

    (Hatred):

    Igniting like a fiery inferno of hatred--hence the name--and anger, the Black Devil’s fists become charged with Unholy Energy. Contrary to other catastrophic spells that amount to enormous quantities and radii, Hatred is perhaps the most miniature spell of the Black Devil’s entire arsenal. The Unholy Energy that the Black Devil conjures upon his fisticuffs are generated in only that general area--unlike most other spells which utilize the energy from every last centimeter of the monster’s body--and ignite in a homologous fashion in comparison to that of a fire; random, crackling effects that travel skyward and never move down. The ignition of the spell is nearly instantaneous, with the Unholy Energy swiftly consuming his fist and then are ready for launch. With each fist engulfed in Unholy Energy, the Black Devil may then create a swinging or punching motion within any direction or in any fashion, and the enormous strength of the savage creature coupled with the destructive properties of the Unholy Energy cause it to be launched as a swift projectile, instantly accelerating to a constant speed of 40 meters per second, with a maximum traveled distance of 45 meters before merely fizzling out. If coupled with a landing melee attack, then the Hatred empowerment will enhance the punch’s impact point. The damage per projectile is 25% of its rank's normal spell damage, and this is added on to a melee attack's damage points if the hit is coupled with a melee strike that lands. The Black Devil may unleash a barrage of as many fiery projectiles as it so wishes, so long as it launches the projectile off of its fist in the swift motion of a singular punch.
    Strengths:

    • Hatred's Projectiles, due to their fist-shaped size, move faster than most projectiles of their rank.
    • Bloodlust Scales adds additional damage to melee attacks.

    Weaknesses:

    • Only 2 points of Take Over Energy can be conjured from Hatred in total.
    • The Durability Threshold for Arm of the Black Devil is 40.
    • Bloodlust Scales can only be activated on parts that are affected by a Black Devil Take Over.


    @Decayuss wrote:
    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The White Angel:
    D Rank:
    Wings of the White Angel:
    Name: Wings of the White Angel    
    Rank: D
    Type: Angel, Offensive, Holy
    Duration: 3 Posts; Spell is Instant
    Cool Down: 4 Posts; Spell is 2 Posts
    Description:
    Two glowing sky-blue magic circles with crosses carved on the centers of them appear at Deniel's back. The magic circles then move up from Deniel's back out to his sides, and each magic circle leaves a trail; his wings.

    The wings on his back are not ordinary ones, and certainly not ones that one would expect from an angel, but they are genuine. Composed of the same Holy Energy that he utilizes in his Magic, these wings are long white metal strips coming from his back, that have triangular shaped pieces of Holy Energy that connect together to form them. Although having an unusual shape, they are fully capable of flight.

    The wings give Deniel the passive ability of flight. Deniel can fly at a maximum height of several thousand meters. In other words, his limit is to the point where he will be unable to breathe. The speed he travels at is calculated by his current speed stat.

    Deniel has full control over his flight with his magical powers. He can decelerate himself in an instant to prevent himself from running into a wall, and he can make very sharp turns, even going in a circle at this speed without going out of control.

    Passives:

    10% increase in strength and physical/magical durability. 15% increase in speed and reflexes/senses.

    Gladius Rupis

    (Rune Sabres):


    Perhaps functioning like an involuntary reflex, Rune Sabers is something that not even the White Angel can explain most of the time; he was even shocked to find out he was capable of doing so. Regardless, the concept of Rune Sabers comes from the direct link established between the white Angel’s mind and Magic. With every strike of Vita and Mors, or perhaps the White Angel utilizing physical attacks, they all leave off some trace of excess Holy Energy caught within the assault. This excess Holy Energy, whether or not the attack hits or misses, follows an involuntary desire caught within the White Angel’s mind that not even he realizes is there. As the attack finishes, they branch off to the sides of his body, just above his shoulders, one for each. These instantaneously morph themselves into small blades, four feet in length, and are launched at the desired opponent that the White Angel dictates them to pursue. Launched as projectiles in a straight line, each of the Rune Sabers travel at 45 meters per second; upon impact, they will impale their opponents and fill them with destructive Holy Energy, inflicting a minimal 5 damage each, and the leech of Holy Energy that they launch within the targets attach a single purging Purify stack. If Purify stacks already reside within the targets, then the Rune Sabers become attracted to them, yearning to unite with the similar substance, and travel at twice the speed in addition to homing on to the targets. But this does not guarantee a hit.



    Spell:

    Erumpo Sacer

    (Holy Burst):


    From the energy of his wings to the particles within his boots, the White Angel’s Holy Energy gathers up in one small area not dissimilar to the rest of his Spells. Unlike many of his other spells, however, this form that it gathers up within is not visible from the outside, for it is on the inside: the orb at the center of the White Angel’s chest. Invisibly gathering up with very little to no notice from anyone on the outside, once the Holy Energy had finally reached its peak in the gathering up, the orb on the White Angel’s chest temporarily glows a much brighter shade of blue. The very brief moment, perhaps faster than the untrained eye could detect, that the orb does glow, the detonation occurs. Holy Energy from the center of the White Angel’s body--the orb on its chest--abruptly explodes from the compacted area in which it previously inhabited. Radiating as a bright blue light in an instant--almost like a star--the Holy Energy travels in a spherical shape with a radius of 15 meters. Anything caught within it, even the very ground and terrain itself, will suffer a moderate D rank damage and seeping in 2 Purify Stacks. Per target hit, 1 Take Over Energy point is added.

    Strengths:


    • Full control of his flight can mean more use for his speed.
    • Rune Sabers will be summoned for every attack.


    Weaknesses:


    • Holy Burst hits anyone. Including allies.
    • Rune Blades can be fairly easy to dodge given the moment it takes for them to launch.
    • The Durability Threshold for Wings of the White Angel is 30 health.





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      Current date/time is 20th September 2018, 11:46 pm