Primary Magic: Celestial Spirit Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial spirit magic is a holder based magic, This type of magic uses special types of keys to open a gate wa between this world and the celestial spirit world. Each spirit is different and completely unique. They hold different abilities and forms of abilities.
Kocho uses the magic by first taking out her key and doing a full circle around her body and then calls out the name of the spirit she is trying to summon. She fights alongside her spirits with two chains that have iron balls attached to the end of them, she uses them to wrap up enemies, or just attack them. She treats her spirits how she would treat anyone else, with the utmost respect.
Aura Type: N/A
Strengths:
•The user can fight with the spirit
•The user can become friends with the spirit
•Spirits have their own separate type of magic that they can use
Weaknesses:
•Spirits can't be summoned if the user doesn't have their key
•Spirits have certain days when they can be summoned
•The spells the spirits use takes away from the users MP
•Only one golden key can be summoned at a time
Lineage: N/A
Unique Abilities:
•Because her mother is a celestial spirit, and that makes Kocho half celestial spirit, she is able to turn into one. When turning into a spirit, she simply claps her hands together and states the word transform.
- Kocho's celestial spirit form:
Name: Transformation
Rank: C
Type: Offensive, Defensive
Duration: 4 posts
Cooldown: 5 posts
Description: When she transforms, she doesn't give any special chant, she just states the word "transform" while holding her celestial spirit key. After that, her body begins to glow and she is equipped with special clothing. The color scheme of her clothing is white and purple. The clothing has a flower pattern on it as well. She is also equipped with a great sword, seeming to be made out of sparks. She is able to stretch the sword to a length of 25 feet. The sword is solid, but she can make it act as if it were nothing more but scattered sparks of burning light. She can manipulate the sparks that compose the sword at free will. The sword weighs 40 lbs and has one edge. In this form, her senses are also enhanced. She has better sight, better hearing, and a better sense of smell. If her opponent is hit with her sword, they take C-Ranked damage. In this form, she is able to withstand 3 hits of C-ranked damage before it starts to fade.- Kocho's appearance:
- Passive:
The ability of a master sword wielder, meaning that in this form, she knows her way around a sword. She performs with a sword how one would if they had been practicing swordmanship their entire life. She knows the correct stance for a certain situation, and she knows when to strike, and when to block. She can also swing her sword quickly. Though it is a big sword, she can swing it at a speed of 15 miles per hour.
- active:
Name: Spark Shot
Rank: C
Type: Offensive
Description: She can shoot out white sparks from her hands. She can shoot the sparks from a great distance. She can hit a target that is at a maximum of 50 feet away. The sparks are 200 degrees farenheit. In addition to it being hot, it is also fairly bright. It has a gorgeous white glow. every time she shoots s spark from her hand, it takes 2 MP away from her. If her target is hit with a spark, the target takes 1/3 of D-Ranked damage
Strengths:
•She can shoot out sparks from her hands
•She can hit a target at a maximum of 50 feet away
•Each spark is 100 degrees fahrenheit
Weaknesses:
•Can be put out by water
•Can be blown out by strong wind
•She can't shape the sparks
•Every time she shoots out fire, she loses 2 MP
Duration: 3 posts
Cooldown: 4 posts
•She has great swordsmanship
•She can swing the sword at a speed of 25 MPH
•Her senses are enhanced in this form
Weaknesses:
•She is dizzy for one post after this form wears off
•Her movement speed in her normal form is decreased by 25% for one post
•The sword isn't indestructible
•In that form, she doesn't have protection over her body, so attacks against her are 10% more effective
- Gate of the Archer:
Name: Gate of the Archer: Sagittarius
Rank: [C 1.5 summoning count]
Type: Offensive
Duration: 4 posts
Cool down: 5 posts
Description: Sagittarius' key is golden with the Sagittarius symbol on the top of the key. When Kocho summons Sagittarius, she does a full circle around her body and then calls out,"Gate of the Archer: Sagittarius, I open thee!" After that Sagittarius appears before her. Sagittarius, despite how people usually view him, is a tall, black-haired, lanky man wearing a horse costume. He has rustic, almost medieval style clothing. He carries a giant bow and has a giant quiver on his back. Sagittarius is a master archer. He shoots targets with great accuracy. Sagittarius has immense reflexes. Sagittarius can aim his bow down and fire his projectiles at incredible speed(25 mph to be exact). Sagittarius can also move at a speed of 25 mph. The way he shoots his arrows makes them as affective as a rock would be on a glass window. His arrows do C-Ranked damage. It takes 2 hits of C-Rank damage to send him back the Celestial Spirit world. He can hit a target that is a maximum of 35 meters away.- Sagittarius:
- passive:
He has great Archery skills. This means that he is able to shoot arrows with excellent accuracy. He is always either on target, or close to the target. he hardly ever misses though. This also includes great strength. In order to provide arrows with enough force to reach an object, he has to have great strength. This doesn't mean attacks from him are guaranteed to hit.
- active:
Rank: C
Type: Offensive
Description: With this spell active, he can shoot arrows with a 50% boost to power of the shot with a 10 meter range increase.
Strengths:
•Long Ranged
•Adds 50% boost to power
•Spell is difficult to avoid
Weaknesses:
•Can only hit targets within 30m of him
•Can only fire one arrow at a time when sniping
•Cannot be used in combination with other spells
•Requires Sagittarius to remain immobile and completely concentrated
Duration: Instant
Cooldown: 5 posts
Strengths:
•Sagittarius is a master archer
•Sagittarius has immense reflexes
•Sagittarius can move at a speed of 25 mph
Weaknesses:
•Is only good for mid and long ranged combat
•Cannot be summoned on Mondays
•Has bad physical strength
•4 hits of C Rank damage send him back to the Celestial spirit world
- C-Rank Spirits:
- Gate of the Great Bear:
Name: Gate of the Great Bear: Ursa Major
Rank: C
Type: Offensive
Duration: 4
Cooldown: 5 posts
Description: Ursa major has a silver key. Ursa Major looks like a big brown bear. While in her animal form, Ursa Major is about ten feet tall. In her human form, she is 5"5. As a human, she has a small figure. She has golden eyes and brown hair. She wears clothing that is brown. Ursa Major attacks by biting, scratching, or tackling enemies. Biting deals C rank damage, while tackling and scratching deals D-Rank damage. It takes 4 hits of C Rank damage to send her back to the Celestial Spirit world. She weighs 200lbs as a bear, and 118lbs as a human. She can see two hundred yards ahead of her in color. She can hear anything within 50 yards of her, to the point where she can anticipate attacks before they even happen because she can sense whats going on in their minds. She can swim up to nine miles and run at a speed of 20 mph- Ursa major:
- Passive:
She has strong muscles and high endurance, so she can run fast for a long period of time. She can run up to a speed of 10 miles per hour, and run non-stop for 5 hours.
- Active:
Rank: C
Type: Defensive, offensive
She can quickly go into her bear form and curl up, flexing her muscles, allowing her to block strong attacks. It also allows her to attack herself. While she is curled up in a ball, she is able to roll around, jump, and hop, allowing her to deal damage from rolling over opponents or hopping on them. If she rolls an opponent over, or hops on them, she deals 1/2 of D-Ranked damage.
Duration: 5 posts
Strengths:
•She can run at a speed of 20mph
•She has incredible strength
•She can anticipate attacks
Weaknesses:
•She can't be summoned on Tuesdays or Wednesdays
•She only has three kinds of attacks
•She isn't good on the defensive side
•She doesn't use any magic
- Gate of the Flying Light Mermaid:
Name: Gate of the Flying Light Mermaid: Korrigan
Rank: C
Duration: 3 posts
Cooldown: 4 posts
Description: Korrigans key is white. Korrigan doesn't have wings, so she uses the light as her water. She has light-Make magic. She uses it to create things using light, but, she can only use this magic when there is light, and she can only be summoned when Kocho is outside and its day time. She uses her magic to make many different objects, such as, hammers, bow and arrows, and so on. She can also use her magic to blind people. The blinding however, is instant and has no attack affect. She does C-Rank damage per hit. She can fly at a speed of 25 mph. She has no human form, she is strictly a mermaid. She has an off white tail and wears an off white bra. It takes 3 hits of C-Rank damage to send her back to the Celestial spirit world.- Korrigan:
- passive:
Able to fly. She is able to fly because of her natural ability to use light how other mermaids would use water. This is caused by her able to use light-make magic and being created from the light stars.
- active:
Rank: C
Type: Light, Offensive, Defensive
Description: forging objects with light. She is able to do this because of her ability to use light make magic. this is activate when she uses her magic and creates objects from it.
Strengths:
•She can forge hammers
•She can make barriers for protection
•She can forge multiple amounts of one object (Maximum of 3)
Weaknesses:
•She can only use this when around light
•She can only use this when outside
•She has to be immobilized to make object
•She has to concentrate to forge an object
Duration: 3 posts
Cooldown: 4 posts
Strengths:
•She can fly at a speed of 25 mph
•She uses light-make magic
•She doesn't have to flap wings in order to fly
Weaknesses:
•She can only use her magic when she is around light
•She can only be summoned in the day time
•She can only be summoned outside
•She can't be summoned on Saturdays unless rest is included
- D-Rank Spirits:
- Gate of the Unicorn:
Name: Gate of the Rainbow Unicorn: Pigxie
Rank: [D, 1 summoning count]
Type: Offensive
Duration: 3 posts
Cool down: 4 posts
Description: Pigxies key is white colored and in a cone shape to resemble a unicorn horn. When Kocho summons Pigxie, she does a full circle around her body and then calls out "Gate of the Rainbow unicorn, Pigxie, I summon thee!". When she does that, a line of rainbow shows, and Pixie comes charging out of it. Pigxie is of a fairly short height. Pigxie is 5"4. she wears clothing similar to that of a unicorn and has a head band across her head with her blue unicorn horn sticking out of it. Pigxie has the appearance of a young girl. She attacks by summoning rainbows that are hot and then either uses them as a whip, or blows them out of her hand toward enemies. The rainbows are as hot as fire. When she uses the whip, it has a handle. The rainbow on the handle of the whip is 3 meters long. She moves at a speed of 10 mph. Each time a rainbow hits an enemy or an enemy is hit by a whip, it deals half of D-Rank damage on D-Rank mages and 25% of D-Rank damage on C rank mages. Any rank higher than C is unaffected. It takes 3 hits of D-Rank damage to send her back the Celestial Spirit world.- Pigxie:
- Passives:
Physical strength equal to that of a horse. SInce she is a unicorn, she is quite similar to a horse and gets a lot of her abilities from regular horses.
- active:
Rank: D
Type: Offensive
Description: Shoot rainbows. She was created from the rainbow stars and is able to shoot rainbows from it. when she shoots them, they come out of her handle and look like ribbons. Each rainbow deals 1 D rank damage
Strengths:
•She can shoot rainbows
•The rainbows are as hot as fire
•She does not have to immobilized to shoot them
Weaknesses:
•She has to be within 10 meters of what she's trying to shoot for the rainbows to reach it
•She can't control the rainbows once she shoots them
•The rainbows can be put out by 3 gallons of water
•The rainbows are uneffective when hit with ice
Strengths:
•Her physical strength is equal to that of a horse
•Her rainbows are as hot as fire so they can burn flesh. The fire does half of D-Rank damage
•She can shoot rainbows out of her hands
Weaknesses:
•She doesn't have the body of a real unicorn
•She is fairly short
•Her whip is 3 meters long
•She isn't great at close range combat
- Gate of the Wind Maiden:
Name: Gate of the Wind Maiden: Mikos
Rank: (D 1 summoning count)
Type : Offensive
Duration: 2 posts
Cool down: 3 posts
Description: Mikos' key is yellow and has a regular key shape. Mikos is a beautiful woman on top, and a fish at the bottom. She wear an all white kimono. Her hair is wavy and she has gray eyes. Mikos has incredible wind abilities. She carries a giant fan that allows her to control wind. She can make the wind sharp and forceful. She can even alter the way its flowing. She can make the wind move up to a speed of 10 mph. She is pretty weak physically. It takes 2 hits of D-Rank damage to send her back to the Celestial spirit world. Mikos makes wind scythes that span out to a length of 10 meters in diameter. The wind scythe can travel up to a length of 5 meters. The wind scythe does D-Rank damage. She can push enemies away from her, as long as they are within 12 meters of her. She can push them 5 meters back from their current position with her wind abilities. Her abilities are activated when she swings her fan. She can run at a speed of 5 mph- Mikos:
- passive:
Manipulate wind. She has her fan which is able to alter wind. She can just use the fan to manipulate wind to any extent.
- active:
Rank: D
Type: Wind, Offensive
Description: Make wind scythes. She can apply magic energy to her fan and use it to create wind scythes. The wind scythes deal D ranked damage. She can only use them when an opponent is within 15 meters of her.
Strengths:
•She can make the wind scythe sharp
•She can cut enemies
•She can trap enemies within the wind scythes
Weaknesses:
•She must have her fan in order to make the wind scythes
•She must be immobilized to make the wind scythes
•She must know which direction the wind is blowing
•She can only use them when enemies are withing 15 meters
Strength:
•Her wind travels at a speed of 10 mph
•Her wind scythe cuts enemies
•She can push enemies 5 meters back from their current position
Weaknesses:
•She is physically weak
•She can only run at a speed of 5mph
•She can't be summoned on Saturdays
•The enemy has to be within 12 meters of her in order for her to push them back
Last edited by Kocho on 8th May 2015, 4:47 pm; edited 39 times in total