Celestial Spirit Magic

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    Zachary-Sirius

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    Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 12:42 pm

    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    Last edited by Zachary-Sirius on 13th January 2019, 10:47 am; edited 3 times in total
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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 1:03 pm

    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.






    Last edited by Zachary-Sirius on 16th January 2019, 8:08 am; edited 6 times in total
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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:




    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX





    Last edited by Zachary-Sirius on 12th January 2019, 11:14 pm; edited 1 time in total
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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    B-Rank Spells


    B-Rank Advanced Spells




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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    A-Rank Spells


    A-Rank Advanced Spells




    _____________________________________________________________________________________

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    S-Rank Spells


    S-Rank Advanced Spells


    H-Rank Spells


    H-Rank Advanced Spells


    _____________________________________________________________________________________

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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:12 pm

    Signature Spells




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    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 13th January 2019, 8:42 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 50% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) I'm afraid this ability is a tad OP. I'll let you have everything, though, if you lower the cap on the third effect at 30% per damage.



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense. Please include one of the 4 spell categories.
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts.
    Effect: Focused on violent and hyper active enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for said period untill someone attacks them or the slow effect wears off. Immobilization can only last for one post at the most, and there must be a post in between consecutive immobilizations. I'll let you have the speed decrease for the whole duration, but immobilization only for one post. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times its hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target, DOT Keep in mind instant spells cannot be DOT.
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 45 HP This damage doesn't really make sense without duration, so please edit it to match after you've added your duration.
    Please include a duration.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponenet. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Stellar Guardian: D-Rank
    Type: Support/Healing Please include one of the 4 spell categories, and make sure all your stats match it.
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 33.3 per post If this is a single-target healing over time spell, this will have to be lowered to 20 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged hourse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 30 MPS Please lower this to 25 mps.
    Damage: 30 HP
    Please include a duration.
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works to knock back D rank enemies or lower back and toss them around to the edge of its range. This also knocks away most D+ rank spells or lower that try to fly at him This effect is too strong. Could you change it so instead of knocking away these spells, it lowers their damage by 50%?, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 45 Meter This can be increased to 67.5 meters.
    Speed: 30 MPS This can be increased to 45 mps.
    Damage: 30 HP. This can be increased to 45 HP.
    Please include a duration.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemeis below. This does powerful ice damage to the enemies and freeze em in place via the frost or ice crystals pinning around them. Either way it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:




    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX




    Hey there, it's ya boi Ivy here to grade your magic today! You know how this goes - all edits will be in this color. If you have any questions, please feel free to ask!


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    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?

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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 13th January 2019, 1:05 pm

    All areas fixed. Sorry about the confusion. I made the duration for Lynx claw 2 cause i was just hoping for 2 damage ticks-- if not allowed ill just make it a straight up one hit.

    All other areas fixed up. Thank you


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    Zachary-Sirius

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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 14th January 2019, 11:45 am

    Fixed-- again


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    ivyleaf33

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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 16th January 2019, 8:09 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:




    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX






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    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?


      Current date/time is 18th January 2019, 2:30 am