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    Celestial Spirit Magic

    Zachary-Sirius
    Zachary-Sirius

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    Lineage : Insight of the Cosmos
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    Celestial Spirit Magic Empty Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 12:42 pm

    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic XH2qXmu

    Magic Type:
    Summon Primary - Auxiliary Take-Over

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +15% to HP and MP.

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
      Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!!

      Celestial Spirit Magic 1GtBtL7

    • S- Rank Ability:LOCKED


    Last edited by Zachary-Sirius on 28th August 2019, 6:28 pm; edited 21 times in total
    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 164
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
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    Second Magic:
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 1:03 pm

    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank:
    C Rank:
    B Rank: 8/9 (2/2 Advance Slots)
    A Rank: X/X (2/2 Advance Slots)
    S Rank:
    H Rank:

    Signatures: 2


    Spells Purchased:

    0/15 (For all magic)

    Plot Summons

    Gate of the Gemmed Beast - Carbuncle:


    Celestial Spirit Magic HOIjzvW

    Ruby Carbuncle: - Plot Summon (Passive)
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.

    Gate of the Wise Owl - Noctura:


    Celestial Spirit Magic 6XdbSzu

    Noctura/Professor Nyx: - Plot Summon (Passive)
    An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.  

    Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.

    Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.



    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Nyx's Abilities:


    Overseer's Eyes: D-Rank
    Type: Passive
    Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away.  Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.

    Celestial Encyclopedia/Atlas : D-Rank
    Type: Passive
    Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)

    Gate of the Southern Triangle - Atria:


    Celestial Spirit Magic Fn4WL9H

    Atria: - Plot Summon (Passive)
    A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.

    While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.




    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Atria's Abilities:


    Puzzle Cracker: D-Rank
    Type: Passive
    Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.

    Universal Tool : D-Rank
    Type: Passive
    Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.

    Gate of the Rogue Twins - Gemini Spark:


    Celestial Spirit Magic TtrrcfE

    Gemini Spark: - Plot Summon (Enemy/Future Summon)
    A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.

    They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.




    Type: Summon / Plot Enemy  
    Key: Unknown Key (Save for later)
    Summon HP: N/A
    Melee Dmg:  N/A

    Gemini Spark's Abilities:


    XXX:


    Gate of the Crow - Corvus:


    Celestial Spirit Magic 9HyAd4s

    Corvus/Kir: - Plot Summon /Future Summon
    An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.

    (This spirit can easily replace Cerberus cosmetic wise)




    Type: Summon
    Key: Silver Key (Save for later)
    Summon HP: N/A
    Melee Dmg:  N/A

    Corvus' Abilities:


    XXX:








    Last edited by Zachary-Sirius on 4th September 2019, 1:21 pm; edited 43 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 164
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    Lineage Benefits

    Insight of the Cosmos

    Lineage Spells & Signatures
    Stellar Evolution - Seven Stars:

    Celestial Spirit Magic KvkKLbl

    Stellar Evolution: Seven Stars D Rank
    The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.  
    Type: Partial Take Over
    Cost: 20 MP.
    Range: 15 Meters
    Speed: 15 MPS
    Buff: +25% to Spell Range
    Melee Boost: +5 HP
    Duration: 3 posts.
    Effect:

    Wishing Star:


    Wishing Star D Rank
    Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects. 
    Type: Support, Passive
    Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.

    Stellar Evolution - Heliocentric:

    Celestial Spirit Magic TGpnQFo

    Stellar Evolution: Heliocentric C Rank
    The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow. 
    Type: Partial Take Over
    Cost: 30 MP.
    Range: 30 Meters
    Speed: 30 MPS
    Buff: +27.5% to Spellpower
    Melee Boost: +12 HP
    Duration: 5 posts.
    Effect:

    Radiant Sun:


    Radiant Sun C Rank
    Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy. 
    Type: Support, Burst
    Range: 30 Meters
    Speed: 30 MPS
    Duration: 5 Posts
    Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.


    Gate of the Second Heaven  - Venus:


    Celestial Spirit Magic Jeremy-chong-aphrodite-final1

    Aphrodite, The Goddess of Love: - B Class Summon
    The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius.

    Her mannerisms differ--as the Gods are odd in nature. One one hand, one describe her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. However, she exists for the power of love.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Platinum Key (10 Heavens)
    Summon HP: 150 HP
    Melee Dmg:  19HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.

    Celestial Spirit Magic Pjuspec

    Familiar & Stellar Evolution:

    Celestial Spirit Magic KypMZwX

    Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.



    Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.


    Celestial Spirit Magic Eyd5HYr


    Venus/Aphrodite's Abilities:


    Waves of Emotion: B-Rank
    Type: Offense/AOE
    Range: 50 Meters
    Speed: 100 MPS
    Duration: 1 Post
    Damage: 40 HP
    Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become.

    Devotion: B-Rank
    Type: Single-Target/Support
    Range: 200 Meter
    Speed: 200 MPS
    Healed: 80 HP
    Duration: 1 post
    Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects.

    Gate of the Third Heaven - Gaia/Terra:


    Celestial Spirit Magic GCYnJFY

    Gaia: - A Class Summon
    One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon.

    Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.


    Cost: 50 MP
    Type: Summon - Stellar
    Key: Platinum Key
    Summon HP: 200 HP
    Melee Dmg:  28 HP
    Range:  75 Meters
    Speed:  75 MPS
    Duration: 7 Posts.
    Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.

    Gaia's Abilities:


    Natural Disaster: A-Rank
    Type: Offense, Single Target, Burst
    Range: 300 Meter Radius/75 Frontal-cone
    Speed: 300 MPS/ 75 MPS
    Damage: 100 HP
    Duration: 1 Post
    Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range.

    Terraform/Earth-Mother: A-Rank
    Type: Support/Passive
    Range: 75 Meter Radius
    Speed: 75 MPS
    Duration: X
    Damage: X
    Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes.



    A-Rank:
    XXX
    S-Rank:
    XXX

    Signature located in Signature Post.




    Last edited by Zachary-Sirius on 12th September 2019, 6:00 pm; edited 34 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 164
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    B-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - B Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: B-Rank
    Type: Self
    Range: Self
    Speed: Self
    Duration: 6 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: B-Rank
    Type: Single-Target
    Range: 200 Meter
    Speed: 200 MPS
    Damage: 80 HP
    Duration: 1 post
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Stellar Evolution:

    Celestial Spirit Magic QjmzxDD
    Celestial Spirit Magic Sktyl6F
    Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.

    Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.  




    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - B Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: B-Rank
    Type: Defense/Burst
    Range: 50 Meters outward.
    Speed: 50 MPS
    Durability: 1 B rank spells (80 HP)
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.

    Naptime: B-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 150 Meter
    Speed: 110 MPS
    Duration: 6 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.

    Stellar Evolution:

    Celestial Spirit Magic G1P4c3K
    Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.




    Gate of the Eagle - Aquila:


    Celestial Spirit Magic QINqdR9

    Aquila: - B Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.


    Aquila Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: B-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: B-Rank
    Type: Single-Target
    Range: 200 Meter
    Speed: 200 MPS
    Damage: 80 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.


    Stellar Evolution:

    Celestial Spirit Magic DcpzerJ
    Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.  




    Gate of the Sea Serpent - Cetus:


    Celestial Spirit Magic 7JZt3Ae

    Cetus: - B Class Summon
    Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.

    Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key - Requires Water to summon.
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.

    Stellar Evolution:

    Celestial Spirit Magic 9vHwViQ
    Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.  

    On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.

    Celestial Spirit Magic 7TMslEB


    Cetus' Abilities:


    Swimming: (Plot ability)
    Type: Passive
    Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.

    Bubble Bombs: B-Rank
    Type: Offense, Multi-Target
    Range: 150 Meter
    Speed: 110 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.

    Serene Wave: B-Rank
    Type: AOE.
    Range: 100 Meter
    Speed: 50 MPS
    Duration: 6 Posts.
    Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 %. The surrounding area is flooded for the remaining duration, changing the battlefield.



    Gate of the Fox - Vixen:


    Celestial Spirit Magic 1mBvHKv

    Tamamohimé (AKA- Tama): - B Class Summon
    A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.

    Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.  


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key  
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.

    Familiar & Stellar Evolution Forms:

    Celestial Spirit Magic HSXw2ll

    Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.

    Celestial Spirit Magic N8yPDdO
    Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.  


    Tama's Abilities:


    Celestial Spirit Magic QWWoGXq

    Star Jewels/Hoshi no Tama: B-Rank
    Type: Offense, Multi-Target
    Range: 150 Meter
    Speed: 110 MPS
    Damage: 60 HP
    Duration: 6 posts
    Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.

    Celestial Spirit Magic WgglOuI

    Outfoxed: B-Rank
    Type: Support/Passive.
    Range: 50 Meter Radius
    Speed: 50 MPS
    Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).


    Gate of the Great Bear/Ursa Major - Garnet Grizzly:


    Celestial Spirit Magic TfELtxE

    Garnet Grizzly: - B Class Summon
    A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.

    Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.  


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key  
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Range:  50 Meters
    Speed:  50 MPS
    Duration: 6 Posts.

    Familiar & Stellar Evolution Forms:

    Celestial Spirit Magic SHVXKxM

    Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.

    Celestial Spirit Magic ZY1IPXQ

    When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.

    Garnet Grizzly's Abilities:


    Celestial Spirit Magic NDsOOcV

    Garnet Quake: B-Rank
    Type: Offense, AOE
    Range: 100 Meter Radius
    Speed: 50 MPS
    Damage: 40 HP
    Duration: 1 Post
    Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.

    XXX

    Earthly Star: B-Rank
    Type: Support/Passive.
    Range: 50 Meter Radius
    Speed: 50 MPS
    Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excells in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.


    Stellar Evolution - Cosmic Power:


    Celestial Spirit Magic RHUDyQk

    Stellar Evolution: Cosmic Power B Rank
    An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
    Type: Partial Take Over
    Cost: 40 MP.
    Range:  50 Meters
    Speed:  50 MPS
    Buff: +30% to Strength.
    Melee Boost: +19 HP
    Duration: 6 posts.
    Effect:

    Cosmic Power:


    Cosmic Power B Rank
    The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.  
    Type: Passive
    Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.



    B-Rank Advanced Spells

    Gate of the Dark Guardian - Cerberus:


    Celestial Spirit Magic OS0YJna

    Cerberus: - B+ Class Summon
    Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.

    Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.


    Cost: 60 MP
    Type: Summon - Stellar
    Key: Black Key  
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Range:  75 Meters
    Speed:  75 MPS
    Duration: 8 Posts.

    Familiar & Stellar Evolution Forms:

    Celestial Spirit Magic QbJhQJK

    Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?

    Celestial Spirit Magic D9zYKRM

    Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...  

    Celestial Spirit Magic 2VHX1Tz


    Cerberus' Abilities:


    Tri-Blaze: B+-Rank
    Type: Offense, Multi-Target
    Range: 225 Meter
    Speed: 165 MPS
    Damage: 90 HP
    Duration: 3 posts
    Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 67.5HP per turn for 2 posts after hit.

    Stygian Gate: B-Rank
    Type: Burst
    Range: 75 Meter Radius
    Speed: 75 MPS
    Damage: 120 HP
    Duration: 8 Posts.
    Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45%.



    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - B+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Familiar & Stellar Evolution Forms:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Celestial Spirit Magic KXP6f89
    Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.  
    Celestial Spirit Magic FkBn2NZ

    Cost: 60 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 225 HP
    Melee Dmg:  29 HP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 Posts.


    Sirius Abilities:


    Wild Claw: B+ Rank
    Type: Multi-target
    Range: 225 Meters
    Speed: 165 MPS
    Duration: 1 Post
    Damage: 90 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: B+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.




    Last edited by Zachary-Sirius on 30th August 2019, 9:54 pm; edited 41 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 164
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    A-Rank Spells

    Gate of the Ice Maiden - Virgo:


    Celestial Spirit Magic 77vXTs7

    Virgo (Aka: Ysayle) : - A Class Summon
    A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb.  

    Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again. 


    Cost: 50 MP
    Type: Summon - Stellar
    Key: Crystal Key  
    Summon HP: 200 HP
    Melee Dmg:  28 HP
    Range:  75 Meters
    Speed:  75 MPS
    Duration: 7 Posts.

    Stellar Evolution Forms:


    Celestial Spirit Magic IjFOkk6

    Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.  

    Celestial Spirit Magic 8zFyU1D


    Virgo's Abilities:


    Winter Veil: A-Rank
    Type: Defense, Burst
    Range: 75 Meter Radius
    Speed: 75 MPS
    Durability: 300 HP
    Duration: 7 Post
    Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn). If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice.


    Diamond Dust: A-Rank
    Type: Offense, AOE
    Range: 150 Meter Radius
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 50 HP
    Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.


    Gate of the Monkey King - Sun Wukong:


    Celestial Spirit Magic OXfAEc7

    Sun Wukong : - A Class Summon
    Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the  Jingu Bang.

    Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.


    Cost: 50 MP
    Type: Summon - Stellar
    Key: Jade Key (Midian Zodiac)
    Summon HP: 200 HP
    Melee Dmg:  28 HP
    Range:  75 Meters
    Speed:  75 MPS
    Duration: 7 Posts.

    Celestial Spirit Magic TbyvhzW

    Stellar Evolution Forms:


    Celestial Spirit Magic YHlGegz

    As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.  

    Celestial Spirit Magic G1zzCYe


    Son Wukong's Abilities:


    Jingu Bang: A-Rank
    Type: Offense, Single Target
    Range: 300 Meter Radius
    Speed: 300 MPS
    Damage: 100 HP
    Duration: 1 Post
    Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy.


    Monkey Buisness: A-Rank
    Type: Support/Passive/ Illusion
    Range: 75 Meter Radius
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 50 HP
    Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.


    Gate of the Fortress - Alexander:


    Celestial Spirit Magic K6QmS5A

    Alexander : - A Class Summon
    Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious.

    He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.


    Cost: 50 MP
    Type: Summon - Stellar
    Key: Crystal Key
    Summon HP: 200 HP
    Melee Dmg:  28 HP
    Range:  75 Meters
    Speed:  75 MPS
    Duration: 7 Posts.

    Stellar Evolution Forms:


    Celestial Spirit Magic BUAowox

    Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.

    Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary  


    Celestial Spirit Magic 98CjAbN

    Sanctuary: (Plot Ability)
    Type: Teleport
    Range: 225 Meter Radius
    Speed: 165 MPS
    Duration: Instant
    Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)


    Alexander's Abilities:


    Final Judgement: A-Rank
    Type: Offense, Single Target
    Range: 300 Meter Radius
    Speed: 300 MPS
    Damage: 50 HP
    Duration: 5 Post (Charge)
    Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.

    Gestalt Mode: A-Rank
    Type: Defense, AOE
    Range: 75 Meter Radius
    Speed: 150 MPS
    Duration: 7 Posts
    Durability: A- Rank X 3/ 300 HP
    Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".



    Stellar Evolution - Transcendent Wings:


    Celestial Spirit Magic LwTsWYe

    Stellar Evolution: Transcendent Wings A Rank
    Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.  
    Type: Partial Take Over
    Cost: 50 MP.
    Range:  75 Meters
    Speed:  75 MPS
    Buff: +32.5% to Speed.
    Melee Boost: +28 HP
    Duration: 7 posts.
    Effect:

    Shooting Stars/Aetherstorm:


    Celestial Spirit Magic TG5DqpW

    Shooting Stars/Aetherstorm A Rank
    Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.  
    Type: Offense, Multi-Target
    Range: 225 Meter
    Speed: 165 MPS
    Duration: Instant
    Damage: 75 HP
    Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.




    Stellar Evolution - Astral Armory:


    Celestial Spirit Magic I4TWSzl

    Stellar Evolution: Astral Armory A Rank
    Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
    Type: Partial Take Over
    Cost: 50 MP.
    Range:  75 Meters
    Speed:  75 MPS
    Buff: +32.5% to Spell Range
    Melee Boost: +28 HP
    Duration: 7 posts.
    Effect:

    Divine Armament:


    Divine Armament A Rank
    The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
    Type: Support
    Range: 75 Meter
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 75 HP
    Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed.

    A-Rank Advanced Spells

    Gate of the Dragon - Draco (Reborn):


    Celestial Spirit Magic H8UDtyu

    Draco the Dragon: - B+ Class Summon
    A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs and tail.

    Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.


    Cost: 75 MP
    Type: Summon - Unknown
    Key: Chromite Key
    (Dragon design on base)
    Summon HP: 330 HP
    Melee Dmg:  44 HP
    Range: 110 Meters
    Speed: 110 MPS
    Duration: 9 Posts.

    Familiar & Stellar Evolution Form:

    Celestial Spirit Magic QyyMbOK

    Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.  

    Celestial Spirit Magic WySquUb

    As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution.  His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.  




    Draco's Abilities:


    Flight: (Utility)
    Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.

    Cosmic Roar/Cosmic Flare: A+ Rank
    Type: Single Target
    Range: 450 Meters
    Speed: 450 MPS
    Duration: Instant
    Damage: 150 HP.
    Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Damage of this attack is increased by 100%.
    Downside: Requires a 1 post cooldown after use.

    Stardust Storm: A+ Rank
    Type: AoE
    Range: 225 Meters forward
    Speed: 110 MPS
    Duration: 9 Posts
    Damage: 75 HP.
    Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 50%.


    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - B+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Familiar & Stellar Evolution Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Celestial Spirit Magic B0aLPhy
    When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.  

    Celestial Spirit Magic Jm9WMg3


    Cost: 75 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 450 HP
    Melee Dmg:  70 HP
    Range: 110 Meters
    Speed: 110 MPS
    Duration: 9 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: A+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 30% Speed, 30% Strength and 30% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks done by Leo deal piercing damage (reduce damage done by 50% if piercing defenses. Piercing effect can only be used on one technique once per turn).


    Regulus Nova: A+ Rank
    Type: Burst
    Range: 110 Meter Circumference
    Speed: 110 MPS
    Duration: Instant
    Damage: 150 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
    Downside: Requires a 1 post cooldown after use.

    Solar Roar: A+ Rank
    Type: Single
    Range: 450 Meters
    Speed: 450 MPS
    Duration: 9 Posts
    Damage: 150 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)




    Last edited by Zachary-Sirius on 13th September 2019, 9:50 am; edited 23 times in total


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    Zachary-Sirius
    Zachary-Sirius

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    S-Rank Spells


    S-Rank Advanced Spells


    H-Rank Spells


    H-Rank Advanced Spells


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:12 pm

    Signature Spells


    Gate of The Winged Horse - Pegasus

    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - Signature Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Range: Rank Burst
    Speed: Rank Burst
    Duration: Rank

    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE./Defense
    Range: Rank AOE
    Speed: Rank AOE
    Duration: 1 Post
    Damage Blocked:Rank Spell X 1
    Damage: AOE Rank Damage
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single  Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.


    Stellar Evolution:

    Celestial Spirit Magic SerLhlP
    Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.



    Stellar Evolution: Zodiac Zenith!

    Celestial Spirit Magic 5LHkE7X

    Stellar Evolution: Zodiac Zenith!
    The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant. 
    Type: Full-Body Take Over
    Cost: 0 MP.
    Range:  Rank Meters
    Speed:  Rank MPS
    Buff: +30% to Strength, +35% to Spellpower. Rank
    Melee Boost: +Rank  HP
    Duration:  Rank posts.
    Partials Included:

    X Cosmic Power
    X  Transcendant Wings
    X  Aspect Armory
    X  ???

    Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.

    Abilities:


    Infinity:
    Type: Single Target.
    Range: Rank ST
    Speed: Rank MPS
    Duration: 1 Post
    Damage: Rank
    Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)

    Heliosphere/Astrosphere:
    Type: Defense/ Burst.
    Range: Rank Burst
    Speed: Rank Burst
    Duration: Rank AOE Posts
    Durability: AOE Rank Damage X3
    Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor-like display or a full blown sphere to protect others. Will be able to allow others in the user wills. Appearance of the shield can differ from spirit to spirit.


    Lineage Signature:

    Celestial Spirit Magic FTLebKm

    Star Seeker Keyblade
    Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder. 
    Type: Requip, Weapon
    Range: Rank Burst Meters
    Speed: Rank Burst MPS
    Duration: Rank Posts
    Weapon Damage: +21 HP
    Weapon Durability: 150 HP
    Effect:

    Spellstar:
    Type: Passive
    Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)

    Plot Effects:


    • Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)

    • Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)

    • Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.







    Last edited by Zachary-Sirius on 13th September 2019, 10:20 am; edited 17 times in total


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    ivyleaf33
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    Character Sheet
    First Magic: Advanced Solid Script
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 13th January 2019, 8:42 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic Da7BrYR

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 50% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) I'm afraid this ability is a tad OP. I'll let you have everything, though, if you lower the cap on the third effect at 30% per damage.

      Celestial Spirit Magic XAnz6iS


    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense. Please include one of the 4 spell categories.
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts.
    Effect: Focused on violent and hyper active enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for said period untill someone attacks them or the slow effect wears off. Immobilization can only last for one post at the most, and there must be a post in between consecutive immobilizations. I'll let you have the speed decrease for the whole duration, but immobilization only for one post. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times its hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target, DOT Keep in mind instant spells cannot be DOT.
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 45 HP This damage doesn't really make sense without duration, so please edit it to match after you've added your duration.
    Please include a duration.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponenet. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed. She is the last cat you want to corner in an ally.


    Celestial Faith:

    Celestial Spirit Magic ZPFZmlj

    Stellar Guardian: D-Rank
    Type: Support/Healing Please include one of the 4 spell categories, and make sure all your stats match it.
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 33.3 per post If this is a single-target healing over time spell, this will have to be lowered to 20 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:


    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - D+ Class Summon
    A majestic winged hourse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 30 MPS Please lower this to 25 mps.
    Damage: 30 HP
    Please include a duration.
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works to knock back D rank enemies or lower back and toss them around to the edge of its range. This also knocks away most D+ rank spells or lower that try to fly at him This effect is too strong. Could you change it so instead of knocking away these spells, it lowers their damage by 50%?, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 45 Meter This can be increased to 67.5 meters.
    Speed: 30 MPS This can be increased to 45 mps.
    Damage: 30 HP. This can be increased to 45 HP.
    Please include a duration.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemeis below. This does powerful ice damage to the enemies and freeze em in place via the frost or ice crystals pinning around them. Either way it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX




    Hey there, it's ya boi Ivy here to grade your magic today! You know how this goes - all edits will be in this color. If you have any questions, please feel free to ask!


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 13th January 2019, 1:05 pm

    All areas fixed. Sorry about the confusion. I made the duration for Lynx claw 2 cause i was just hoping for 2 damage ticks-- if not allowed ill just make it a straight up one hit.

    All other areas fixed up. Thank you


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 14th January 2019, 11:45 am

    Fixed-- again


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 16th January 2019, 8:09 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic Da7BrYR

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:

    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:


    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX




    Celestial Spirit Magic KhyzeRtP_o


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Johann on 20th February 2019, 4:15 am

    Moved and unlocked at the user's request

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic Da7BrYR

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:

    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:


    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.






    _____________________________________________________________________________________

    Celestial Spirit Magic Johannsiggies
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 27th February 2019, 8:05 am

    Spoiler:

    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 2/3 ( 0/1 advanced)
    C Rank: 3/3 ( 1/1 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:


    Celestial Spirit Magic Im4wHVm

    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    Gate of the Wise Owl - Noctura:


    Celestial Spirit Magic 6XdbSzu

    Noctura the Knowing - AKA: Nyx - D Class Summon
    A large snow-owl spirit with elegant adornments which rest around her wings and head with a blue gem on the crown. Its eyes are a shining saphire color and are wide with knowledge and wisdom. Though not a combat-oriented spirit, she has a great deal of spirit and life for an older spirit despite her presumed age.  

    Though having seen much as a 'librarian' of the spirit world, she has retained her youthful spirit in her interactions with Zachary. The wise owl has an encyclopedic memory of its vast library, its magic allowing her to gather information, sort it and relay it back to her contractors at will. She is often used for information and is happy to teach others about the Celestial and Spirit Worlds.


    Type: Summon / Passive (Does not count to the 3 summon limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Nyx's Abilities:


    Eye of Wisdom: D-Rank
    Type: Passive
    Effect: 60 Meters
    Effect: Nyx's eyes see all and remembers all as she sees. Her mind is like a magical index, and connected to the library of the Spirit world. As such, she can identify and understand all form of enemy and allies magic she sees-- even able to determine what spells they possess by just a glance.  the enemies magic (Whether it's good / evil,  elements, and general nature). This also goes for magic items, curses, potions and any other form of creature or entity that it comes across. She is the go-to person for all things magical. Please specify that this requires user permission if used on another player.

    Astrologic Chronicler : D-Rank
    Type: Passive
    Effect: As a Celestial Spirit, she is responcible for chronicling all celestial events. She also can identify and locate special places of interest throughout the world like a map-- gates between the celestial world, the history of certain Celestial Spirits and those who were contracted to them. Please specify that if this is used to find information about another player, OOC permission must be granted first.



    D-Rank Advanced Spells


    XXX

    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C+ Rank You have one too many C+ rank spells - can I assume you meant for this to be C ranked? Please fix the statistics, if that is the case.
    Type: Single Target
    Cost: 45 MP.
    Range: 180 Meters
    Speed: 180 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 55% reduction of Magic damage OR physical damage taken for 5 posts Please lower to a maximum of 50%.. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. As one who has dominion over the sun's power, he is immune to DOT effects delivered via fire. This last part is a bit too much for this spell (DOT immunity), please remove that. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of the Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 90 Meters Can be increased to 135.
    Speed: 45 MPS Can be increased to 100.
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Hey Zachary! You know who I am and what I'm here to do, so let's get to it. All edits will be made in this color. If you have any questions, feel free to ask!

    Generally, you have one too many passive spells: 1/4 of 6 normal spell slots is not two, unfortunately, meaning you may only have one of them. Please change or remove whichever one you pick, and let me know~


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 164
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 28th February 2019, 6:02 pm

    All suggested changes were made-- but if you have any optional things that could replace the DOT immunity that would be nice?


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 1st March 2019, 9:20 pm

    Spoiler:
    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C Rank Please change all stats to C rank single-target.
    Type: Single Target
    Cost: 45 MP.
    Range: 180 Meters
    Speed: 180 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Some changes need to be made to Celestial Faith. In addition, you still have not made edits I mentioned last time - you may only have one passive spell. You currently have 2. Pleas change one of them.

    As for the DOT immunity replacement, there isn't really anything that I'd be likely to approve. The ability is already powerful to the max, and adding anything else would probably have to result in it being nerfed back down.


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 3rd March 2019, 10:48 pm

    Replaced Nyx/Noctura with Aquila, and other changes made. ty


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 4th March 2019, 5:16 am

    Spoiler:
    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:


    Celestial Spirit Magic QINqdR9

    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. His personal speed and speed of his attacks increase by 20% and his range/accuracy increase by 25%. These buffs add up to 65% (personal speed and speed of attacks being separate), and thus go over the limit. Please lower so it adds up to 45%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post. This is too much for a C rank HoT spell. Please lower to 30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Edits to Celestial Faith and Aquila~


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 7th March 2019, 4:35 pm

    I am sorry about Eye of Altair and fixed it. it will be spell speed and range only.

    However, Celestial Faith doesn't make sense. damage max/healing for C rank is 60 HP. Using DOT mechanics it can be as high as 2.5X its original, the total of this is 150 HP via this. 150 /3 posts is 50HP per turn. I was under the impression this was allowed and was told otherwise in the question chat. Please confirm whether or not this is correct ?


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Second Magic: Aura Manipulation
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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 7th March 2019, 7:07 pm

    This is the excerpt from the rules:

    Damage: The blow from a DoT spell can normally do at maximum 50% of its spell categories and ranks maximum damage in the initial post. It can then do up to 50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    A DoT spell can only do up to 50% of the spell's damage per post. 50 HP is way more than 50% of 60 HP, and I will have to ask you to either increase the duration to 5 posts or lower the damage per post to 30HP.


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

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    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 9th March 2019, 3:51 pm

    Okay Ivy. thank you fro explaining it. I cut the effect down for 30 HP over 5 posts. I had just hoped 50 HP was a better round number. EIther way, it all is done and hopefully approval.


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    ivyleaf33
    ivyleaf33

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    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by ivyleaf33 on 9th March 2019, 8:35 pm

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic Da7BrYR

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 1/ 1 
    C Rank: 4/4 ( 2/2 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:


    Celestial Spirit Magic Im4wHVm

    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    D-Rank Advanced Spells


    XXX

    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:


    Celestial Spirit Magic QINqdR9

    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increase by 20% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 5 posts.
    Healing over Time: +30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    @Zachary-Sirius wrote:
    Signature Spells


    Gate of The Winged Horse - Pegasus

    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Duration: Rank

    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE.
    Range: Rank Meters Outward
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of C rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing:
    Type: Offense/ Multi-Target
    Range: Rank
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.








    Celestial Spirit Magic KhyzeRtP_o


    _____________________________________________________________________________________


    Celestial Spirit Magic OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : Saint of Justice
    Posts : 4753
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Johann on 7th May 2019, 2:58 pm

    Moved and unlocked at the user's request

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic Da7BrYR

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank: 1/ 1 
    C Rank: 4/4 ( 2/2 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:


    Celestial Spirit Magic Im4wHVm

    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    D-Rank Advanced Spells


    XXX

    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:


    Celestial Spirit Magic QINqdR9

    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increase by 20% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 5 posts.
    Healing over Time: +30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    @Zachary-Sirius wrote:
    Signature Spells


    Gate of The Winged Horse - Pegasus

    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Duration: Rank

    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE.
    Range: Rank Meters Outward
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of C rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing:
    Type: Offense/ Multi-Target
    Range: Rank
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.









    _____________________________________________________________________________________

    Celestial Spirit Magic Johannsiggies
    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
    Posts : 1146
    Guild : Dies Irae
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    Experience : 1,217,711.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by MarkusEldridge on 24th June 2019, 12:00 pm

    Hey there, my name is Markus, I am sorry for the delay in grading, things outside of my control have caused things to be a bit chaotic. My grading is in the below spoiler, and all of my comments will be in This lovely color.

    Spoiler:

    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic XH2qXmu

    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. While gifted, Zachary had a unique talent to make his spirits stronger. By opening the same gate of a spirit 'twice', he combines his own magic with theirs that allows them to transform! This allows a spirit more power and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. By paying half of a spirit's mana cost -- and using one of the magic's summon slots-- the caster may cause their spirit to undergo a transformation. This also allows the spirit to access a 'partial take over' equivalent boost, and an additional active or passive abilities added to them. This state can only be done if the requirements are followed. The effect lasts till the summon duration ends or the 'partial take over duration' ends.  Note: Effects in summons colored orange, are the effects used while under "Stellar Evolution" effect.
      (As per our conversation, this effect is not allowed as a UA, as such I will be ignoring grading the transformations.)

      Celestial Spirit Magic BBKliJx

    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    B-Rank Spells

    Gate of the Lynx - Amethyst:


    Celestial Spirit Magic E5y3UJl

    Amethyst Cat: - B Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19HP
    Duration: 6 Posts.
    (Summons still need a range and speed, which is Burst Values)

    Amethyst Cat Abilities:


    Starlight Prowl: B-Rank
    Type: Effect  (Not a Type, please add burst or st for self)
    Range: Self
    Speed: Instant  (speed can not be instance, can be 'self')
    Duration: 6 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: B-Rank
    Type: Single-Target
    Range: 200 Meter
    Speed: 200 MPS
    Damage: 80 HP
    Duration: Instant  (Only Bursts can be instant, must have a duration of 1.)
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Stellar Evolution:

    Celestial Spirit Magic QjmzxDD
    Amethyst celestial powers cause her to grow and take on a more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat, capable of both dealing and taking damage. Her fur has patches of celestial energy that glows at times, showing her power as a Celestial Spirit.  

    Stat Boost: 25% to Max HP.
    Duration: 6 Posts.

    Nature's Grace:
    Type: Passive
    Effect: Amethyst becomes a true lynx with a greater sense of strength and ferousity in her power. In this new form, her physical strength increases by 25% and 25% faster. An aura of nature magic easily radiates off her with every step she takes. Due to this excess of celestial life energy-- she slowly regenerates 5% of her HP. Also, the aura of nature helps make her immune to poision magic effects-- but only when her summoner pays the equal amount of MP to aid her.  The poison are sucked into flowers that form around her, and consume the toxic material.


    Gate of the Clock - Horologium:


    Celestial Spirit Magic MZXzT0C

    Showtime: - B Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19HP
    Duration: 6 Posts.
    (Must have speed and range)

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: B-Rank
    Type: Defense/Burst
    Range: 50 Meters outward.
    Speed: 50 MPS
    Durability: 1 B rank spells (80 HP)
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing.   (Can not stop magical objects and spells without paying mana equal to the rank, also can only stop one per turn. CSounts as a Negation.)

    Naptime: B-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 150 Meter
    Speed: 110 MPS
    Duration: 6 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.

    Stellar Evolution:

    Celestial Spirit Magic G1P4c3K
    Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.

    Stat Boost: 30% to Magic Damage.
    Duration: 6 Posts.

    Temporal Paradox:
    Type: Offense, Single-Target
    Range: 200 Meters.
    Speed: 200 MPS.
    Damage: 80
    Duration: Instant
    Effect: Showtime creates a mechanical-style magic circle that bends time-space both forward and backwards in a single space, producing a destructive sphere of time magic. The sphere shoots forward and once it hits-- it explodes with waves of time magic. The result literally tears the matter of objects apart, reducing it to bits.



    Gate of the Eagle - Aquila:


    Celestial Spirit Magic QINqdR9

    Aquila: - B Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Duration: 6 Posts.
    (Range and Speed)

    Aquila Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: B-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: B-Rank
    Type: Single-Target
    Range: 200 Meter
    Speed: 200 MPS
    Damage: 80 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.


    Stellar Evolution:

    Celestial Spirit Magic DcpzerJ
    Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.  

    Stat Boost: 30% to Magical Damage.
    Duration: 6 Posts.

    Olympus Lightning:
    Type: Offense, Multi-Target
    Range: 150 Meters.
    Speed: 110 MPS.
    Damage: 60
    Duration: Instant
    Effect: Aquila's celestial magic grows so strong, it discharges in multi-colored bolts of lightning that fly towards their targets. The blasts are a mix of both lightning and wind magic. The initial shock delivers a powerful effect that stuns the enemy from the electrocution , for one post afterward. The afflicted targets are immune to the stun for one post afterward.



    Gate of the Sea Serpent - Cetus:


    Celestial Spirit Magic 7JZt3Ae

    Cetus: - B Class Summon
    Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.

    Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key - Requires Water to summon.
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Duration: 6 Posts.
    (Speed and Range)

    Cetus' Abilities:


    Swimming: (Plot ability)
    Type: Passive
    Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.

    Bubble Bombs: B-Rank
    Type: Offense, Multi-Target
    Range: 150 Meter
    Speed: 110 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depthcharge.

    Siren Cry: B-Rank
    Type: AOE.
    Range: 100 Meter
    Speed: 50 MPS
    Duration: 6 Posts.
    Effect: Cetus possesses a beautiful voice, even for an animal. Her song is entrancing and soothing to those who listen-- but also is akin to that of sirens that lure people towards them to danger. ALl those who are in range hear the magic melody and their speed and magic power is lowered by 30 % They will feel at ease and their guard down due to it, their will to attack lessened.  


    Gate of the Dark Guardian - Cerberus:


    Celestial Spirit Magic OS0YJna

    Cerberus: - B Class Summon
    Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.

    Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Black Key  
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Duration: 6 Posts.
    (Speed and Range)

    Cerberus' Abilities:


    Tri-Blaze: B-Rank
    Type: Offense, Multi-Target
    Range: 150 Meter
    Speed: 110 MPS
    Damage: 60 HP
    Duration: 3 posts
    Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 45HP per turn for 2 posts after hit.  

    Stygian Gate: B-Rank
    Type: AOE.
    Range: 50 Meter Radius
    Speed: 50 MPS
    Damage: 80 HP
    Duration: 6 Posts.
    Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 30%.


    Gate of the Fox - Vixen:


    Celestial Spirit Magic 1mBvHKv

    Tamamohimé (AKA- Tama): - B Class Summon
    A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.

    Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.  


    Cost: 40 MP
    Type: Summon - Stellar
    Key: Silver Key  
    Summon HP: 150 HP
    Melee Dmg:  19 HP
    Duration: 6 Posts.
    (Range and Speed)

    Familiar Form:

    Celestial Spirit Magic HSXw2ll

    Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptant of hugs and petting in this state than her true form.

    Tama's Abilities:


    Celestial Spirit Magic QWWoGXq

    Star Jewels/Hoshi no Tama: B-Rank
    Type: Offense, Multi-Target
    Range: 150 Meter
    Speed: 110 MPS
    Damage: 60 HP
    Duration: 6 posts
    Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.

    Outfoxed: B-Rank
    Type: Support/Passive.
    Range: 50 Meter Radius
    Speed: 50 MPS
    Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).


    Stellar Evolution:

    Celestial Spirit Magic N8yPDdO
    Tama's evolution depend on her enviorment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.  

    Stat Boost: 30% to Magic Damage.
    Duration: 6 Posts.

    Bewitching/ Mystic/Meta/Spectral/Polymythic/ Aetherial Tail:
    Type: Offense, Single-Target
    Range: 200 Meters.
    Speed: 200 MPS.
    Damage: 80
    Duration: Instant
    Effect: Each of Tama's nine tails (either physical or spiritual shown) contains one of her souls as well as a separate elemental power. Channeling one of her tails, she can create a powerful elemental burst in front of her using one of 9 elements. She can also combine all of the into a single non-elemental cataclysmic attack, a fusion of them all. They are:
    +Fire
    +Water
    +Wind
    +Earth
    +Lightning
    +Light
    +Darkness
    +Ice
    +Poison
    +Metal



    Celestial Faith:


    Celestial Spirit Magic ZPFZmlj

    Celestial Faith: C Rank (C Rank?)
    Type: Single Target
    Cost: 40 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 6 posts.
    Healing over Time: +33 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 60% reduction of Magic damage OR physical damage taken for 5 posts.  (You can not give Summon Damage Reduction) This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    Transcendent Wings:


    Celestial Spirit Magic SEtOBhd

    Transcendent Wings: C Rank  (C-Rank?)
    Type: Single Target
    Cost: 40 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 6 posts.
    Effect: While holding a spirit's key, Zachary visualises magic to form in the shape of wings for his spirit. Upon completion of the spell, a rush of magic travels to the spirit. A shimmering aura of light or starry energy clings to the spirit-- often taking the form of angelic-shaped wings from their back or shoulders. The surge of magic makes the spirit move faster than before. Increases the spirit's speed by 50%, and in addition, grants them wings giving them the ability to fly. However-- if a spirit already has wings and/or capable of flight-- the said spirit will gain an additional 10% to spell speed as well.  

    This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    B-Rank Advanced Spells

    Gate of the Lion - Leo:


    Celestial Spirit Magic 7KYHQ0T

    Leo the Lion: - B+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:

    Celestial Spirit Magic C2WQXTR
    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 60 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 338 HP
    Melee Dmg:  53 HP
    Duration: 8 Posts.
    (Range and Speed)

    Celestial Spirit Magic XgfQQOQ

    Leo Abilities:


    Zodiac's Cosmic Power: B+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and 25% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.  (There are too many effects associated with this ability. Currently there is a Buff, a Regen, and a piercing Effect. Remove one of these.)


    Regulus Nova: B+ Rank
    Type: Burst
    Range: 75 Meter Circumference
    Speed: 75 MPS
    Duration: Instant
    Damage: 120 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.  (Must have a downside for a damage increase, can not be just because, unless this counts as a buff, if so specify.)

    Solar Roar/Charge: B+ Rank
    Type: Single
    Range:300 Meters
    Speed: 300 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 120 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.  (Charge posts can not start out at full power, the max they can gain and start with is 50% per post.)


    Gate of Canis Major - Sirius:


    Celestial Spirit Magic 6HRJMU6
    Sirius the Wolf: - B+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:

    Celestial Spirit Magic NFhkIpr
    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 60 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 225 HP
    Melee Dmg:  29 HP
    Duration: 8 Posts.
    (Range and Speed)

    Sirius Abilities:


    Wild Claw: B+ Rank
    Type: Multi-target
    Range: 225 Meters
    Speed: 165 MPS
    Duration: Instant  (only burst can be instant.)
    Damage: 90 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: B+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.



    @Zachary-Sirius wrote:
    Signature Spells


    Gate of The Winged Horse - Pegasus

    Celestial Spirit Magic YFAADAA

    Sapphire Pegasus: - Signature Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Duration: Rank
    (Range and Speed)

    Pegasus Abilities:
     (Signatures only get one ability, unless you give up a spell of equal rank to gain another. Please Modify.)
    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE.
    Range: Rank Meters Outward  (Specify AoE)
    Speed: Rank  (Specify AoE)
    Duration: Instant  (Only Bursts can have instant duration)
    Damage: Rank  (Specify AoE)
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of Rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing:
    Type: Offense/ Multi-Target
    Range: Rank (Specify MT)
    Speed: Rank (Specify MT)
    Duration: Instant  (Only bursts can have Instant Duration)
    Damage: Rank (Specify MT)
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.

    Stellar Evolution:

    Celestial Spirit Magic SerLhlP
    Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.

    Stat Boost: Rank% to Spell Power
    Duration: Rank

    Shooting Stars:
    Type: Offense, Multi-Target
    Range: Rank
    Speed: Rank.
    Damage: Rankper Hit
    Duration: Rank
    Effect: Channeling magic into his wings, Pegasus creates outer space inside the fold of them. With a massive flap of his wings-- he releases a swarm of shooting stars down upon his foes from above. The blast of stars are holy-attributed light magic, capable of doing Rank% extra damage to demons and unholy creatures.




    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
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    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 27th June 2019, 10:11 pm

    Okay I edited majority and the Stellar Evolution mechanic now works since magic is now auxiliary take over .

    I edited and fixed format but a few things need reconfirmation.

    First off-- the signature is a slot sacrificed. I have a total of 9 slots avalable , and only have 8 , so that 9th is to the signature already.

    Second-- Leo's Solar Roar, i had applied the words clearer but it is what i meant regarding roar for a charge effect.

    Third, Horologium/Showtime's time-stop shield. The general effect is an anti-piercing shield using time magic. Its meant to illustrate how it looks and how it stops time for physical objects. What exactly is the problem with this? I really do not understand the reason its seen as a negation.

    Also added the new take-over spells for Stellar Evolution and the lineage spells. Please see and ty



    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

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    Character Sheet
    First Magic: Primordial Chaos Slayer
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    Third Magic: Chaos Soul - Primordial Warrior

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by MarkusEldridge on 10th July 2019, 10:10 am

    Hey there, time for one more look at your Magic. As a quick heads up, it is currently too long for me to grade all at once, so there will be this post, and a post following splitting the grading into two. Most of my comments are in (This lovely color.)
    As a quick note, and to address what you said in your reply, though it will also be detailed in the individual spells :

    1. (Solar Roar : I understand what you mean, however the fact that it has a charge ability means it MUST start out with 50% damage on the first turn. Such that, if you were to attack without a charge, it is weaker than just a base spell. That is the trade off for a charge spell.)
    2. (Time-Stop Shield : That is fine if it is a fluff explination, but then you have to specify that if the spell is stronger, or does more damage than the effect is broken after that damage is reduced, otherwise it lets you avoid the spell as it is "paused", which is a negation effect.)

    Spoiler:

    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)


    Celestial Spirit Magic XH2qXmu

    Magic Type:
    Summon Primary - Auxiliary Take-Over

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +15% to HP and MP.

    Celestial Spirit Magic 1mpGVR6

    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).

      Celestial Spirit Magic 4NvsC8p

      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)

      Celestial Spirit Magic XAnz6iS


    • Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.

      Celestial Spirit Magic BBKliJx

    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells

    Celestial Spirit Magic I06rIoV

    Spells Earned:

    D Rank:
    C Rank: 0 (0/1 Advance Slots)
    B Rank: 8/9 (2/2 Advance Slots)
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    Plot Summons

    Gate of the Gemmed Beast - Carbuncle:


    Celestial Spirit Magic HOIjzvW

    Ruby Carbuncle: - Plot Summon (Passive)
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.

    Gate of the Wise Owl - Noctura:


    Celestial Spirit Magic 6XdbSzu

    Noctura/Professor Nyx: - Plot Summon (Passive)
    An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.  

    Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.

    Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.



    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Nyx's Abilities:


    Overseer's Eyes: D-Rank
    Type: Passive
    Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away.  Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.

    Celestial Encyclopedia/Atlas : D-Rank
    Type: Passive
    Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)

    Gate of the Southern Triangle - Atria:


    Celestial Spirit Magic Fn4WL9H

    Atria: - Plot Summon (Passive)
    A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.

    While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.




    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: N/A
    Melee Dmg:  N/A

    Atria's Abilities:


    Puzzle Cracker: D-Rank
    Type: Passive
    Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.

    Universal Tool : D-Rank
    Type: Passive
    Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.

    Gate of the Rogue Twins - Gemini Spark:


    Celestial Spirit Magic TtrrcfE

    Gemini Spark: - Plot Summon (Enemy/Future Summon)
    A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.

    They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.




    Type: Summon / Plot Enemy  
    Key: Unknown Key (Save for later)
    Summon HP: N/A
    Melee Dmg:  N/A

    Gemini Spark's Abilities:


    XXX:


    Gate of the Crow - Corvus:


    Celestial Spirit Magic 9HyAd4s

    Corvus/Kir: - Plot Summon /Future Summon
    An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.

    (This spirit can easily replace Cerberus cosmetic wise)




    Type: Summon
    Key: Silver Key (Save for later)
    Summon HP: N/A
    Melee Dmg:  N/A

    Corvus' Abilities:


    XXX:


    Gate of the Second Heaven - Venus:


    XXX

    Venus/Aphrodite : - Plot Summon /Future Summon
    One of the 10 platinum planet keys-- Celestial Spirits so strong and which are dominion even over the 12 zodiac. Only those who have exceptional magic power can endure opening their gate and survive as they drain the summoner extensively. The second spirit (one of the more easier ones to summon) is Venus the goddess of love-- bestowed to Selina Uranos of the Celestial Realm-- the present gatekeeper. Venus allows her the power to use holy waters as an attack but also deliver the power to heal those around her.




    Type: Summon
    Key: Silver Key (Save for later)
    Summon HP: N/A
    Melee Dmg:  N/A

    Corvus' Abilities:


    XXX:



    Lineage Benefits

    Insight of the Cosmos
    Lineage Spells & Signatures
    Stellar Evolution - Seven Stars:

    Celestial Spirit Magic KvkKLbl

    Stellar Evolution: Seven Stars D Rank
    The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.  
    Type: Partial Take Over
    Cost: 20 MP.
    Range: 60 Meters (takeovers themselves use Burst Range and Speed)
    Speed: 60 MPS (Burst)
    Buff: +25% to Spell Range
    Melee Boost: +5 HP
    Duration: 3 posts.
    Effect:

    Wishing Star:


    Wishing Star D Rank
    Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
    Type: Support, Passive
    Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.

    Stellar Evolution - Heliocentric:

    Celestial Spirit Magic TGpnQFo

    Stellar Evolution: Heliocentric D Rank (This ability and its effects should be C rank)
    The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
    Type: Partial Take Over
    Cost: 30 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Buff: +27.5% to Spellpower
    Melee Boost: +12 HP
    Duration: 5 posts.
    Effect:

    Radiant Sun:


    Radiant Sun D Rank (C?)
    Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
    Type: Support, Burst
    Range: 30 Meters
    Speed: 30 MPS
    Duration: 5 Posts
    Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.

    B-Rank:
    XXX
    A-Rank:
    XXX
    S-Rank:
    XXX

    Signature located in Signature Post.



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      Current date/time is 19th September 2019, 3:31 am