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    Celestial Spirit Magic

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    Zachary-Sirius
    Zachary-Sirius

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    Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 12:42 pm

    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    Last edited by Zachary-Sirius on 13th January 2019, 10:47 am; edited 3 times in total
    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
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    Posts : 47
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 11th January 2019, 1:03 pm

    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 1/ 1 
    C Rank: 4/4 ( 2/2 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:




    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    D-Rank Advanced Spells


    XXX


    Last edited by Zachary-Sirius on 3rd March 2019, 10:57 pm; edited 23 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    C-Rank Spells

    Gate of the Lynx - Amethyst:




    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:




    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:




    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increase by 20% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:




    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 5 posts.
    Healing over Time: +30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:




    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:


    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.



    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:



    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:


    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.






    Last edited by Zachary-Sirius on 9th March 2019, 3:50 pm; edited 20 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:09 pm

    B-Rank Spells


    B-Rank Advanced Spells




    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    A-Rank Spells


    A-Rank Advanced Spells




    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:11 pm

    S-Rank Spells


    S-Rank Advanced Spells


    H-Rank Spells


    H-Rank Advanced Spells


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
    Cosmic Coins : 0
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 12th January 2019, 11:12 pm

    Signature Spells


    Gate of The Winged Horse - Pegasus



    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Duration: Rank

    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE.
    Range: Rank Meters Outward
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of C rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing:
    Type: Offense/ Multi-Target
    Range: Rank
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.









    Last edited by Zachary-Sirius on 20th February 2019, 12:12 pm; edited 2 times in total


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    ivyleaf33
    ivyleaf33

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    Character Sheet
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    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 13th January 2019, 8:42 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 50% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) I'm afraid this ability is a tad OP. I'll let you have everything, though, if you lower the cap on the third effect at 30% per damage.



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense. Please include one of the 4 spell categories.
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts.
    Effect: Focused on violent and hyper active enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for said period untill someone attacks them or the slow effect wears off. Immobilization can only last for one post at the most, and there must be a post in between consecutive immobilizations. I'll let you have the speed decrease for the whole duration, but immobilization only for one post. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times its hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target, DOT Keep in mind instant spells cannot be DOT.
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 45 HP This damage doesn't really make sense without duration, so please edit it to match after you've added your duration.
    Please include a duration.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponenet. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Stellar Guardian: D-Rank
    Type: Support/Healing Please include one of the 4 spell categories, and make sure all your stats match it.
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 33.3 per post If this is a single-target healing over time spell, this will have to be lowered to 20 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged hourse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 30 MPS Please lower this to 25 mps.
    Damage: 30 HP
    Please include a duration.
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works to knock back D rank enemies or lower back and toss them around to the edge of its range. This also knocks away most D+ rank spells or lower that try to fly at him This effect is too strong. Could you change it so instead of knocking away these spells, it lowers their damage by 50%?, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 45 Meter This can be increased to 67.5 meters.
    Speed: 30 MPS This can be increased to 45 mps.
    Damage: 30 HP. This can be increased to 45 HP.
    Please include a duration.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemeis below. This does powerful ice damage to the enemies and freeze em in place via the frost or ice crystals pinning around them. Either way it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:




    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX




    Hey there, it's ya boi Ivy here to grade your magic today! You know how this goes - all edits will be in this color. If you have any questions, please feel free to ask!


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Player 
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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 13th January 2019, 1:05 pm

    All areas fixed. Sorry about the confusion. I made the duration for Lynx claw 2 cause i was just hoping for 2 damage ticks-- if not allowed ill just make it a straight up one hit.

    All other areas fixed up. Thank you


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 14th January 2019, 11:45 am

    Fixed-- again


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 16th January 2019, 8:09 am

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.





    @Zachary-Sirius wrote:
    C-Rank Spells


    C-Rank Advanced Spells

    (Saved for Golden Key Leo)
    Gate of the Lion - Leo:




    Leo the Lion: - D Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism is very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seem to represent the same vistage of the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Cost: X MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: X HP
    Melee Dmg:  XHP
    Duration: 5 Posts.

    Leo Abilities:


    XXX






    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

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    Character Sheet
    First Magic: Advanced Elemental Runes
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    Third Magic: Berserker Titan Slayer

    Re: Celestial Spirit Magic

    Post by Johann on 20th February 2019, 4:15 am

    Moved and unlocked at the user's request

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 3/3 ( 1/1 advanced)
    C Rank:
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 0


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Clock - Horologium:




    Showtime: - D Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat' , cape and 'face-- its hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order.. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among of his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: D-Rank
    Type: Defense/Burst
    Range: 15 Meters outward.
    Speed: 15 MPS
    Durability: 3 D rank spells or 1 D+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: D-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 45 Meter
    Speed: 40 MPS
    Duration: 3 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 50% for 3 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 20 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  5HP
    Duration: 3 Posts.

    Amethyst Cat Abilities:


    Starlight Prowl: D-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 3 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: D-Rank
    Type: Single-Target
    Range: 60 Meter
    Speed: 60 MPS
    Damage: 40 HP
    Duration: 2 posts.
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Celestial Faith:



    Celestial Faith: D-Rank
    Type: Single Target
    Range: 60 Meters
    Speed: 60 MPS
    Duration: 3 posts.
    Healing over Time: 20 per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 25% reduction of Magic and physical damage taken for 3 posts. This spell can only be applied to one spirit at a time, and lasts only as long as spirit has the magic to stay around.

    D-Rank Advanced Spells

    Gate of The Winged Horse - Pegasus:




    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 75 HP
    Melee Dmg:  7.5HP
    Duration: 5 Posts.


    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm: D+ Rank
    Type: Offense/ AOE.
    Range: 45 Meters outward.
    Speed: 25 MPS
    Duration: Instant
    Damage: 30 HP
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of D+ rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing: D+ Rank
    Type: Offense/ Multi-Target
    Range: 67.5 Meter
    Speed: 45 MPS
    Duration: Instant
    Damage: 45 HP.
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.






    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2726
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 27th February 2019, 8:05 am

    Spoiler:

    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 2/3 ( 0/1 advanced)
    C Rank: 3/3 ( 1/1 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:




    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    Gate of the Wise Owl - Noctura:




    Noctura the Knowing - AKA: Nyx - D Class Summon
    A large snow-owl spirit with elegant adornments which rest around her wings and head with a blue gem on the crown. Its eyes are a shining saphire color and are wide with knowledge and wisdom. Though not a combat-oriented spirit, she has a great deal of spirit and life for an older spirit despite her presumed age.  

    Though having seen much as a 'librarian' of the spirit world, she has retained her youthful spirit in her interactions with Zachary. The wise owl has an encyclopedic memory of its vast library, its magic allowing her to gather information, sort it and relay it back to her contractors at will. She is often used for information and is happy to teach others about the Celestial and Spirit Worlds.


    Type: Summon / Passive (Does not count to the 3 summon limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Nyx's Abilities:


    Eye of Wisdom: D-Rank
    Type: Passive
    Effect: 60 Meters
    Effect: Nyx's eyes see all and remembers all as she sees. Her mind is like a magical index, and connected to the library of the Spirit world. As such, she can identify and understand all form of enemy and allies magic she sees-- even able to determine what spells they possess by just a glance.  the enemies magic (Whether it's good / evil,  elements, and general nature). This also goes for magic items, curses, potions and any other form of creature or entity that it comes across. She is the go-to person for all things magical. Please specify that this requires user permission if used on another player.

    Astrologic Chronicler : D-Rank
    Type: Passive
    Effect: As a Celestial Spirit, she is responcible for chronicling all celestial events. She also can identify and locate special places of interest throughout the world like a map-- gates between the celestial world, the history of certain Celestial Spirits and those who were contracted to them. Please specify that if this is used to find information about another player, OOC permission must be granted first.



    D-Rank Advanced Spells


    XXX

    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:




    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Celestial Faith:




    Celestial Faith: C+ Rank You have one too many C+ rank spells - can I assume you meant for this to be C ranked? Please fix the statistics, if that is the case.
    Type: Single Target
    Cost: 45 MP.
    Range: 180 Meters
    Speed: 180 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 55% reduction of Magic damage OR physical damage taken for 5 posts Please lower to a maximum of 50%.. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:




    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:


    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.



    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. As one who has dominion over the sun's power, he is immune to DOT effects delivered via fire. This last part is a bit too much for this spell (DOT immunity), please remove that. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of the Canis Major - Sirius:



    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:


    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 90 Meters Can be increased to 135.
    Speed: 45 MPS Can be increased to 100.
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Hey Zachary! You know who I am and what I'm here to do, so let's get to it. All edits will be made in this color. If you have any questions, feel free to ask!

    Generally, you have one too many passive spells: 1/4 of 6 normal spell slots is not two, unfortunately, meaning you may only have one of them. Please change or remove whichever one you pick, and let me know~


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 28th February 2019, 6:02 pm

    All suggested changes were made-- but if you have any optional things that could replace the DOT immunity that would be nice?


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2726
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 1st March 2019, 9:20 pm

    Spoiler:
    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:




    Amethyst Cat: - D Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:




    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Celestial Faith:




    Celestial Faith: C Rank Please change all stats to C rank single-target.
    Type: Single Target
    Cost: 45 MP.
    Range: 180 Meters
    Speed: 180 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:




    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:


    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.



    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:



    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:


    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Some changes need to be made to Celestial Faith. In addition, you still have not made edits I mentioned last time - you may only have one passive spell. You currently have 2. Pleas change one of them.

    As for the DOT immunity replacement, there isn't really anything that I'd be likely to approve. The ability is already powerful to the max, and adding anything else would probably have to result in it being nerfed back down.


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
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    Posts : 47
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    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 3rd March 2019, 10:48 pm

    Replaced Nyx/Noctura with Aquila, and other changes made. ty


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 4th March 2019, 5:16 am

    Spoiler:
    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:




    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:




    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:




    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. His personal speed and speed of his attacks increase by 20% and his range/accuracy increase by 25%. These buffs add up to 65% (personal speed and speed of attacks being separate), and thus go over the limit. Please lower so it adds up to 45%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:




    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 3 posts/ Buff is 5.
    Healing over Time: +50 HP per post. This is too much for a C rank HoT spell. Please lower to 30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:




    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:


    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.



    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:



    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:


    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    Edits to Celestial Faith and Aquila~


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
    Cosmic Coins : 0
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 7th March 2019, 4:35 pm

    I am sorry about Eye of Altair and fixed it. it will be spell speed and range only.

    However, Celestial Faith doesn't make sense. damage max/healing for C rank is 60 HP. Using DOT mechanics it can be as high as 2.5X its original, the total of this is 150 HP via this. 150 /3 posts is 50HP per turn. I was under the impression this was allowed and was told otherwise in the question chat. Please confirm whether or not this is correct ?


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    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
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    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 7th March 2019, 7:07 pm

    This is the excerpt from the rules:

    Damage: The blow from a DoT spell can normally do at maximum 50% of its spell categories and ranks maximum damage in the initial post. It can then do up to 50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    A DoT spell can only do up to 50% of the spell's damage per post. 50 HP is way more than 50% of 60 HP, and I will have to ask you to either increase the duration to 5 posts or lower the damage per post to 30HP.


    _____________________________________________________________________________________



    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Zachary-Sirius
    Zachary-Sirius

    Player 
    Lineage : Dragon's Blood
    Position : None
    Posts : 47
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    Experience : 150

    Re: Celestial Spirit Magic

    Post by Zachary-Sirius on 9th March 2019, 3:51 pm

    Okay Ivy. thank you fro explaining it. I cut the effect down for 30 HP over 5 posts. I had just hoped 50 HP was a better round number. EIther way, it all is done and hopefully approval.


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2726
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Celestial Spirit Magic

    Post by ivyleaf33 on 9th March 2019, 8:35 pm

    Spoiler:
    @Zachary-Sirius wrote:
    Celestial Spirit Magic
    (AKA: Celestial Wizardry)




    Magic Type:
    Summon Primary - Auxiliary Lost Magic

    Description:
    A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.

    Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.

    More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.

    Benefits:
    + Can have up to 3 Summons spells active at once.
    + +1 posts to spell Durations, +10% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).



    Unique Abilities:

    • Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).


      The dedication to his spirits are so strong even that  they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.

      Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.)



    • B- Rank Ability: LOCKED
    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Celestial Spirits & Support Spells



    Spells Earned:

    D Rank: 1/ 1 
    C Rank: 4/4 ( 2/2 advanced)
    B Rank:
    A Rank:
    S Rank:
    H Rank:

    Signatures: 1

    Note: 1 slot used for signature boost.


    Spells Purchased:

    0/15 (For all magic)

    D-Rank Spells

    Gate of the Gemmed Beast - Carbuncle:




    Ruby Carbuncle: - D Class Summon
    An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.

    Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.


    Type: Summon / Passive (Does not count to the 3 limit)
    Key: Silver Key
    Summon HP: 50 HP
    Melee Dmg:  N/A

    Ruby's Abilities:


    Ruby Siren: D-Rank
    Type: Passive
    Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. Carbuncle's magic sensory skills are raised by 40% percent in range, and by connection, it passes to Zachary as well, in a 360-degree effect. This allows them to detect danger more easily and seek safety.  Though unable to communicate easily through words, emotions and feelings pass between the two like telepathy. It's sensory of danger gives a small breath of pre-cognition, but not alot to completely avoid harm.

    Gem Radar: D-Rank
    Type: Passive
    Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects within a 60-meter radius and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach.

    D-Rank Advanced Spells


    XXX

    @Zachary-Sirius wrote:
    C-Rank Spells

    Gate of the Lynx - Amethyst:




    Amethyst Cat: - C Class Summon
    A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.

    Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Amethyst Cat Abilities:


    Starlight Prowl: C-Rank
    Type: Effect
    Range: Self
    Speed: Instant
    Duration: 5 Posts
    Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.

    Lyncis Claw/Maul: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.


    Gate of the Clock - Horologium:




    Showtime: - C Class Summon
    An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.

    Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.  


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.

    Showtime Abilities:

    Universal Tempo: -  Mentioning just for sake since obvious
    Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.

    Stopwatch: C-Rank
    Type: Defense/Burst
    Range: 30 Meters outward.
    Speed: 30 MPS
    Durability: 3 C rank spells or 1 C+ Spell.
    Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks.

    Naptime: C-Rank
    Type: Effect-Debuff/ Multi Target
    Range: 90 Meter
    Speed: 65 MPS
    Duration: 5 posts, Sleep for 1 post.  
    Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 55% for 5 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.


    Gate of the Eagle - Aquila:




    Cobalt Eagle: - C Class Summon
    A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.

    Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.


    Cost: 30 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 100 HP
    Melee Dmg:  12HP
    Duration: 5 Posts.


    Cobalt Eagle Abilities:


    Flight: (Description for sake)
    Type: Passive
    Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.

    Eye of Altair: C-Rank
    Type: Passive
    Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increase by 20% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.

    Breeze Blade: C-Rank
    Type: Single-Target
    Range: 120 Meter
    Speed: 120 MPS
    Damage: 60 HP
    Duration: Instant
    Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.



    Celestial Faith:




    Celestial Faith: C Rank
    Type: Single Target
    Cost: 45 MP.
    Range: 120 Meters
    Speed: 120 MPS
    Duration: 5 posts.
    Healing over Time: +30 HP per post.
    Effect: Using a Spirit's Key, Zachary transfers his magic power in the form of a wish to protect and help his spirit. The magic shoots forward and cloaks the spirit in a light aura, using his own spirit to strengthen theirs. Not only does it slowly heal damage a spirit takes, using the summoner's own magic to close the wounds-- but it also gives the spirit a 50% reduction of Magic damage OR physical damage taken for 5 posts. This spell can only be applied to one spirit at a time and lasts only as long as the spirit has the magic to stay around.

    C-Rank Advanced Spells

    Gate of the Lion - Leo:




    Leo the Lion: - C+ Class Summon
    Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.

    Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.


    Passive Form:


    When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorn in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.  

    Cost: 45 MP
    Type: Summon - Zodiac
    Key: Golden Key
    Summon HP: 225 HP
    Melee Dmg:  42 HP
    Duration: 6 Posts.



    Leo Abilities:


    Zodiac's Cosmic Power: C+ Rank
    Type: Passive
    Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and  20% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Lastly, Leo's attacks if blocked by defensive spells equal to his rank or below, will bypass, to deal 50% of their damage to the defender.


    Regulus Nova: C+ Rank
    Type: Burst
    Range: 45 Meter Circumference
    Speed: 45 MPS
    Duration: Instant
    Damage: 90 HP.
    Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him.  The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.

    Solar Roar/Charge: C+ Rank
    Type: Single
    Range:180 Meters
    Speed: 180 MPS
    Duration: Instant to 3 posts (Charge).
    Damage: 90 HP.
    Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. For every post this spell charges (Maximum of 3) it gains 50% more power.


    Gate of Canis Major - Sirius:



    Sirius the Wolf: - C+ Class Summon
    An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.

    A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.  


    Passive Form:


    A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.  

    Cost: 45 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: 150 HP
    Melee Dmg:  18 HP
    Duration: 6 Posts.


    Sirius Abilities:


    Wild Claw: C+ Rank
    Type: Multi-target
    Range: 135 Meters
    Speed: 100 MPS
    Duration: Instant
    Damage: 68 HP.
    Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.

    Wild Hunt: C+ Rank
    Type: Passive
    Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 25% Strength. In addition, he can detect enemies via sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs scence of smell may also be used in 'familiar form'.





    @Zachary-Sirius wrote:
    Signature Spells


    Gate of The Winged Horse - Pegasus



    Sapphire Pegasus: - D+ Class Summon
    A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an  Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.

    Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.


    Cost: 0 MP
    Type: Summon - Stellar
    Key: Silver Key
    Summon HP: Rank
    Melee Dmg:  Rank
    Duration: Rank

    Pegasus Abilities:

    Flight: -  Mentioning just for sake since obvious
    Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.

    Sapphire Storm:
    Type: Offense/ AOE.
    Range: Rank Meters Outward
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of C rank spells or lower by 50%, making it a powerful offensive and defensive spell.

    Crystal Wing:
    Type: Offense/ Multi-Target
    Range: Rank
    Speed: Rank
    Duration: Instant
    Damage: Rank
    Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.










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    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?



      Current date/time is 25th March 2019, 12:41 am