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    Arc of Cosmos

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Arc of Cosmos

    Post by Zachary-Sirius on 17th April 2019, 8:52 am

    Arc of Cosmos

    Arc of Cosmos O72dB5B

    Magic Type:
    Primary Lost Magic
    Auxiliary Take-Over Magic

    Description:
    One of the earliest forms of magic and one that intimately related to what is known as "Heavenly Body Magic". Also commonly referred to as "Astromancy", this kind of magic works by conjuring the energies of the night sky, outer space, and the cosmos through the body of the caster. While Heavenly Body magic is easily learnable, this form takes it a step higher in its ability to draw on the same energy of the stars similar to how Celestial Spirits use their magic. This magic was once practiced by a lost kingdom from over a millennium ago, but after its mysterious destruction, vanished from the history books.

    By relation, it has similar techniques to Heavenly Body Magic-- able to conjure beams of starlight, black holes, fly and use celestial energy for a variety of uses. However, in addition to this, its only its basic features. One of the stronger forms of the Arc of Cosmos, is in its ability to draw on the same stars that Celestial Spirits use which govern their powers. Unlike Celestial Spirit Magic, this form of magic does not require a contract and can be used freely, but in combination with those spirits, the power behind these spells can do much more. The effects on drawing on "Zodiac spells" as they are called, is they are far more versatile, from conjuring different elements specific to those stars or effects based on the nature of the constellation. Often to perform these spells, the user must draw the constellation out before them,usually with a hand or wand of some sort.

    The strongest manifestation of this magic is the use of Planet spells. Spells that draw on the macrocosm which govern our universe. These spells are among the most powerful-- however, requires far more complicated conditions and side-effects on the caster. Further, the caster may draw in these celestial energies into his body to channel thier awesome power.

    One who draws on this magic wields the unfathomable might of the cosmos itself...


    First Magic:

    Celestial Spirit Magic

    Magic Benefits:

    +2 posts to spell Durations, +15% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).
    +15% to HP and MP.

    Arc of Cosmos GTbnu0o

    Unique Abilities:

    • Empowered Heavens: The Arc of Cosmos holds dominion of the night sky, the heavenly bodies and the magics contained within. As such, the heavens give a powerful boost to the caster who uses this magic. Arc of Cosmos spells gain boost to Spell Power equal to the caster's present rank (Rank cap at S).

      Arc of Cosmos SYLHLUA

    • Zodiac Sign:The Arc of Cosmos has extremely strong ties to the Celestial Spirit World, drawing on the same stars as a source of their magic power. Due to this the spirits are wary of those who practice this magic in fear their power will be stolen or worse. However-- with cooperation, the summoner and the caster can work in harmony to borrow power with their concent.  When one of their kind is summoned by the caster of this magic-- the power of the spirit aids the user of Arc of Cosmos. The Summon shares their magic power willingly with the caster. When the user of this magic has an active summon out with them, Arc of Cosmos spells cost 50% less to use. The caster also regains 5% of their MP via connecting their magic to the same star that grants them power.  

      Arc of Cosmos CzGYFTM

    • S- Rank Ability:LOCKED


    Last edited by Zachary-Sirius on 28th September 2019, 4:55 pm; edited 9 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 25th April 2019, 3:39 pm

    Arc of Cosmos Spells

    Arc of Cosmos O72dB5B

    Spells Earned:
    D Rank:  
    C Rank:
    B Rank: 6 ( 2/2 advanced)
    A Rank: 6 ( 2/2 advanced)
    S Rank:
    H Rank:

    Signatures: 2

    Spells Purchased:





    Last edited by Zachary-Sirius on 4th September 2019, 12:40 pm; edited 2 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 25th April 2019, 3:59 pm

    B-Rank Spells

    Orion Barrage/Fire :

    Arc of Cosmos HR70Q4r

    Orion Barrage:- Rank B
    Description: A barrage of starlight is released from the caster that rains down beams of destruction upon a target. The lasers swerve and move through the air while cast by the caster. While cast through Macrocosmos, however, the lasers may fire through different origin points creating an omni-directional attack, leaving no blind spots.
    Type: Offense, Multi-Target
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: Instant
    Damage: 60 HP

    Arc of Cosmos QwRVNXV

    Macrocosmos Effect "Fire!": When used with Macrocosmos, the spell's lasers are cast via the stars, providing an omni-directional attack range. Casting this spell cost 50% less MP.

    Draco Meteor:

    Arc of Cosmos K83aDa0

    Draco Meteor:- Rank B
    Description: Draws on the power of the Constellation, Draco. Conjures a mass of cosmic energy in the form of black, starry-night sphere. It is similar to the spell known as "Altairis" but doesn't contain the same gravitational effect. The spell may be thrown at a target, or be used at melee range in a more palm-sized compressed state. The result impact is a quick burst of gravity that compares to the strike of a meteorite.
    Type: Offense, Single Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP

    Altaires :

    Arc of Cosmos OjvrczL

    Altaires:- Rank B
    Description:Draws power from the constellation, Aquila-- which creates a pair of light-blades attached to the backs of the caster's hands to form twin-blades of star light. Used for fast-melee combat that the state of channeling the blades, are similar to the wings of Aquila that allow fast movement
    Type: Offense, Burst Melee
    Cost: 40 MP
    Range: 50 Meters
    Speed: 50 MPS
    Duration: 6 posts.
    Damage: 80 HP
    Effect: Blades remain active to have caster strike enemies with light-blades. Caster can move as fast as spell speed in this state.

    Quasar/Celestial Blast :

    Arc of Cosmos DMotlnM

    Quasar:- Rank B
    Description: Draws raw celestial power in a frontal pattern before the caster, either by a gesture of the hand or other motion. The release creates a wide blast of multi-colored starlight that is fired out at to enemies in front of him. While using Macrocosmos-- the form of this spell changes into a charged up attack that strikes from above.
    Type: Offense, Burst
    Cost: 40 MP
    Range: 50 Meters In front of Caster
    Speed: 50 MPS
    Duration: 6 posts.
    Damage: 80 HP
    Effect: Causes a knock-back up to 50 meters away.

    Arc of Cosmos Cy5o5z4

    Macrocosmos Effect - "Celestial Blast!": When used with Macrocosmos, the stars circle in a charging pattern overhead of the target area within the spell's range and fires down a powerful and wide laser blast that sears the below targets. Upon impact, struck targets take 60% more magic damage for 6 posts afterward.

    Librum Bind/Connect :

    Arc of Cosmos 3kYdUrp

    Librum Bind:- Rank B
    Description: Draws power from the constellation, Libra. The caster fires projectiles of gravitational clusters. Upon impact, there is no damage-- but the target's personal gravity is severely altered. This can be used from lightening one's gravity or making them heavier, depending on the caster's intent. However, using Macrocosmos changes its nature severely.
    Type: Support, Multi- Target/Burst
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 posts.
    Effect: Targets struck by clusters cause their speed to be lowered by 60%, in the form of altered gravity. This effect can be cancelled at the will of the caster-- and can be used by him or allies to alter their gravity to overcome environmental obstacles.

    Arc of Cosmos Pu8Agh4

    Macrocosmos Effect - "Connect": When used with Macrocosmos, the energy clusters do not form -- and are replaced by ropes made of starlight that are connected to several of the stars around the caster. These ropes move to the will of the caster to wrap and tie up from multiple enemies to large enemies. The effect prevents physical movement for 2 posts max. Negates past duration and debuff effect.

    Celestial Arm :

    Arc of Cosmos Qsopa5C

    Celestial Arms:- Rank B
    Description: Via the connection between the caster and the energies of the Celestial World-- the caster may take the direct powers of those stars and channel it into their own body. The result creates a transformation of the user's arm into a celestial weapon, usually in the shape of the constellation it drew from.
    Type: Partial Take-Over.
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: 6 posts.
    Melee Damage: +19 HP
    Take-Over Buff: +30% Magic Damage
    Duration: 6 posts.
    Effect: Transforms one of the caster's arms into a celestial alloyed gauntlet that changes with the head of a creature or other coating at the end of the hand. Caster can cast unique spell from this 'cannon' while also channeling their own spells through it for extra power.
    Take-Over Ability:


    Starbreak:- Rank B
    Description: Channeling the cosmic power that make up a Celestial Spirit, the caster may pick an elemental force associated to that constellation or power drawn from. The result allows it be launched as a elemental burst mixed in with cosmic power, appearing as a starry-like flare. When changed, the form of the gauntlet changes as well.
    Type: Offense, Single-Target
    Range: 200 Meters
    Speed: 200 MPS
    Damage: 80 HP
    Effect: Upon use, an element is declared. Releases a burst of magic of said element. If the caster has a Celestial Summon out-- the caster may assimilate the spirit into the gauntlet, to use elements it has as part of the spell's elemental choices. The summon can also communicate through the head, becoming part of it. In this state, summon takes any damage first before caster.



    B-Rank Advance Spells

    Macrocosmos - Fortify!:

    Arc of Cosmos IS17eV9

    Macrocosmos-Fortify:- Rank B+
    Description: A spell only possible when Macrocosmos is active on the battlefield. A portion of the stars fly towards the caster, and begin to cling to his or her body. Once connected, they act like a makeshift armor and the celestial energy that governs and channeled through them flows throug the caster-- amplifying their physical abilities.
    Type: Support, Burst
    Cost: 60 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 posts.
    Effect: When the stars cling to the caster, the user may be able to move again, the spell less taxing while focused to their physical body regardless of Macrocosmos present rank. The flow of celestial power amplifies the caster's physical strength by 50% and their physical damage reduction by 40%, protecting them from close-range fighters. When active, this flow of energy also restores the user's HP by 5% each post.  

    Grand Chariot:

    Arc of Cosmos 29pmoBo

    Grand Chariot:- Rank B+
    Description: A spell adapted and learned from one of the greatest astromancers in recorded history. Through training and study, Zachary had learned to use this powerful spell on his own-- and with the aid of Macrocosmos, the spell's powers were further amplified. "May the seven stars bring judgement upon you! Grand Chariot!!"
    Type: Offense, AOE
    Cost: 60 MP
    Range: 150 Meters Outward
    Speed: 75 MPS
    Duration: 1 post.
    Damage: 60 HP
    Effect: Forming a hand sign of 'Seven', Zachary calls down the power of the "big dipper" or "Grand Chariot" constellation. The stars above shine through the clouds and sky-- and releases a barrage of lights over a wide area in front of the caster! The lights rain down and descimate those below.

    Arc of Cosmos Y6u1gEN

    Macrocosmos: When Macrocosmos is active-- the power of Grand Chariot is amplified-- using the physical stars that make up the ability to channel the seven stars. As a result, when cast, Grand Chariot travels 40% faster for spell speed and does 50% more damage to its target area. Grand Chariot in this variation has a cooldown of 3 posts afterward.



    Last edited by Zachary-Sirius on 28th September 2019, 6:09 pm; edited 22 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 25th April 2019, 3:59 pm

    A-Rank Spells

    Sheratan Shuriken/ Power Up:

    Arc of Cosmos Cl0HMmZ

    Sheratan Shuriken:- Rank A
    Description:  Draws power from the constellation, Ares. Via focus, cosmic energy forms in the palm of the user hands and expands, taking the shape of a spiral galaxy in his hand. Once it reaches full mass, the caster throws it forward towards the target. The resulting impact slices through all opposition, and even piercing defenses.  
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 1 Post
    Damage: 100 HP
    Effect: Releases a form of magical slash and explosion damage upon impact, tearing targets apart.

    Arc of Cosmos UxLOp0mArc of Cosmos JpGZlqY

    Macrocosmos Effect -"Power Up!": When used with Macrocosmos, the stars circle form an "X" pattern as it charges up magic power. Upon firing, it produces a same shape laser blast. The massive blast can pierce enemy defense techniques, dealing 50% of its total damage.  

    Scheat Shield/Shield :
    Scheat Shield:- Rank A
    Description: Draws power from the constellation, Aquarius. The caster creates a defensive barrier in the form of a dome that shifts and moves like celestial water. The shield is dotted with starry images within its energy. THe shield protects in a 360-defense around the caster. Channeled by Macrocosmos, the stars produce light in the form of pyramid shape shields that surround the caster and allies within his field of influence.  
    Type: Defense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Durability: 100 HP
    Effect: Produces an thin,aquatic-like light barrier that protects those within range. The shield is an anti-pierce defense, able to protect up to 1 A rank attack.

    Arc of Cosmos Okuu9nJ

    Macrocosmos Effect - "Shield!": When used with Macrocosmos, the stars form around specific target allies to project light-shields around them, not just the caster.

    Kaus Shot/ Ricochet! :

    Arc of Cosmos UIQKRcu

    Kaus Shot/Kaust Shot:- Rank A
    Description:  Draws power from the constellation, Saggitarius. Drawing the constellation-- and turning it into a bow--, Zachary manifests a powerful bow that can fire an arrow of pure starlight . After pulling back the bow-- Zachary releases the arrow aimed at the target. The arrow reacts to the target, and chases after the target as far as he travels.
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The arrow of light is fired and as the opponent dodges, teleports or moves-- the arrow will change directions instantly on a dime, as if the light reflects after them. It will chase till confronted with an obstruction (shield or other object) . It will only follow the target within the set range from the caster and cannot further.  If used against the Zodiac Spirit, Saggitarius-- the owner may freely pay MP to negate it.

    Macrocosmos Effect -"Ricochet!": Zachary uses a similar position to aim and fire-- but instead of a bow formed, a single one of his Macrocosmos' stars lights up and fires a single beam. Within the range of Zachary's Macrocosmos-- the other stars will move to intercept the passing beam and reflect its laser back to the desired target. This indirect method of firing forces the enemy to be aware of all sides of attack, making it harder to dodge. Environmental objects cannot be used now to block the attack. The target must either have a 360-degree defense or escape the range of Macrocosmos. (This is NOT an auto-hit)  

    Regulus Blaze!/ Burst! :

    Arc of Cosmos Ax9O1iz

    Regulus Blaze:- Rank A
    Description:  Draws power from the constellation, Leo. After an incantation, the user conjures a fiery energy that takes the shape of a lion. Upon completion, the caster releases a living mass of fiery energy in the shape of a lion that will pounce on the target and explode with fiery might.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters In front of Caster
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: Channeling the power of the zodiac spirit Leo, he can conjure a fire-light affiliated burst of destructive magic capable of igniting enemies before him. Zachary can freely choose to make the attack magic fire or light seperately-- or the two together during each cast. Further targets hit  will suffer a 5% HP burn each post upon successful hit.  If used against the Zodiac Spirit, Leo-- the owner may freely pay MP to negate it.

    Arc of Cosmos GZRfBEu

    Macrocosmos Effect -"Burst!": While not a traditional form of Leo, using the same principals, Zachary can command the stars that make up Macrocosmos to overload and explode. This can be done in 360-degrees around caster, instead of frontal, but negates burn-effect or elemental choice. Upon detonation, it delivers similar damage. Whenever this spell is used, it reduce the duration of Macrocosmos by -1 post, due to destroying its own stars as an additional cost.  

    Aldabaran! :

    Arc of Cosmos HEBL1hj

    Aldabaran -- Avatar of the Bull:- Rank A
    Description:  The caster channels the power of the constellation Taurus through their body, causing their eyes to glow red-- and their magic power erupts and soldifies into the form of a massive, towering black and red minotaur-like creature wielding a massive great-axe. The manifested aura acts as an armor and weapon for the caster, consealing the caster inside its form.  The aura grants the user immense physical strength-- but often at the cost of one's sense of sanity
    Type: Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The caster manifests a massive aura of a towering minotaur bull with an great-axe. While surronded by the aura, it acts as a barrier, capable of protecting against 2 A rank spells as a barrier. While this barrier is in place, the large minotaur avatar can deliver Burst-Rank lvl melee attacks (Spell power increase adds to it but treated as physical.) If the barrier fails, the damage can still remain-- but the user will go berserk.  
     If used against the Zodiac Spirit, Taurus-- the owner may freely pay MP to negate it.

    Cosmic Body :

    Arc of Cosmos BKGleOc

    Cosmic Body:- Rank A
    Description: Draws in the power of Celestial bodies into his physical one-- and causes the skin, clothing and physical being of the caster into a starry mass of celestial or cosmic energy. Stars, planets and nebulas flow through his body, making him no longer look earthly. The physical density of the body becomes far stronger and contains the density of a collapsed star.
    Type: Partial Take-Over.
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Melee Damage: +28 HP
    Take-Over Buff: +32% Physical Damage Reduced
    Duration: 7 posts.
    Effect: Transform the caster's body into a starry-energy form that is extremely dense. While the body itself is unhindered by movement or pressure-- impact with it is very dense acting like a natural armor.
    Take-Over Ability:


    Grand Density:- Rank A
    Description: The starry body of the caster is equivalent to the same density of a collapsed star. Due to this, his body is incredibly dense and strong to endure the majority of attacks. This also allows him a small degree of control over his personal gravity.
    Type: Passive
    Effect: The density of the cosmic energy is so grand it actually can affect the damage magic is capable, reducing magic damage by 65 %. The starry energy also is easily repairable-- recovering 5% of user's HP per turn. In addition due to the gravitational influence of the caster, he can easily manipulate his own personal gravity to levitate, fly or cling to other inverted objects.






    A-Rank Advance Spells

    Pollux Doppel:

    Arc of Cosmos DgnUznr

    Pollux Doppel:- Rank A+
    Description:  Draws power from the constellation, Gemini-- one of two of their Zodiac spells. The resulting magic creates an identical copy of the caster-- capable of near independent action and similarity to the original. A high-end astral projection only possible by using the power of Gemini. While it doesn't have the same vitality as the original, it is capable of using similar magic the original can use as well.
    Type: Burst, Offense
    Cost: 75MP + X MP
    Range: 110 Meters
    Speed: 110 MPS
    Doppelganger HP: 300 HP
    Duration: 9 Post
    Effect: Creates a caporal, aware and intelligent copy of the original made from celestial magic. The copy acts aware of its existence and desire to aid the original. All experiences and memories the copy experiences are transferred back to the original caster when the spell Doppelgänger expires or is destroyed. The Doppelgänger can take up to (A-rank equivilant summon HP) worth of damage before it is destroyed and can only do A-rank summon base melee Dmg.
    Upon casting, the caster may give an excess of MP to the copy to store. In exchange, the copy may use magic equal to its rank or lower depending on how much MP was given to the duplicate. The Doppelganger can only use one 'copied' spell once per turn. The extra MP stored to the copy must be used to pay for that copied magic's use, and can only use a specific spell once in its lifetime/duration.

    The copy cannot benefit from any Unique Abilities, Items, and cannot perform summons or Take-Overs on its own. Only caster-base spells. Only one Doppelgänger can be active at any given time. The copy can only use one exact spell per its duration . Can only use up to S rank spells.  

     If used against the Zodiac Spirit, Gemini-- the owner may freely pay MP to negate it.


    Arc of Cosmos Secret Art:

    Arc of Cosmos 6IZbNsj Arc of Cosmos UxLOp0m

    Macro Cosmos:- Rank A+
    Description: Based off the earliest astronomers that made the first planetarium, this spell allows the caster to create a myriad of star-shaped satellites around the caster as foci for one's magic. Through this manipulation of star-like objects, one's spellcasting is amplified and can channel Celestial Power easier. A lost spell only used by highly ranked celestial beings.
    Type: Offense, Auxiliary
    Cost: 75MP
    Range: 225 Meter Radius
    Speed: 110 MPS
    Damage: 20 HP per Post
    Duration: 9 Post
    Effect: The caster creates a number of star-shaped satellites which channel the caster's spells. These stars move at the will of the caster and allow omnidirectional and orientation combat at far ranges. The stars move to a maximum of Rank AOE range While active, the stars increase spell speed and range by 50%. The stars also expand the awareness of the caster, allowing them to be aware of enemy position and movement within the field of stars. Enemies within the field of stars suffer from damage via the light of the stars as small bits like lasers will rain down as part of the spell, outside of the subsequent spells empowered by it.

    Rules: Caster will not be able to move while the effect is active till H Rank. These satellites can be targeted and destroyed via 3 spells (multi-target or aoe) of equal rank to dispel this effect.




    Last edited by Zachary-Sirius on 28th September 2019, 2:50 pm; edited 25 times in total


    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 25th April 2019, 4:00 pm

    S-Rank Spells





    S-Rank Advance Spells


    H-Rank Spells



    _____________________________________________________________________________________

    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 25th April 2019, 4:02 pm

    Signature Spells

    Arc of Cosmos DJyTUZM

    Meteor:
    Description:
    The caster focuses Celestial Magic into their body and takes the shape of a nova-bright aura. Once activated, the caster experiences a grand boost in speed and are able to fly as fast as a shooting star through the night sky.
    Type: Support
    Cost: 0 MP
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Effect: User gains the ability to fly at high speeds through the air. This enhancement also increases their speed by (Rank)%.

    Arc of Cosmos AWNucm1

    Twins' Mirror:
    Description:
    One of the Zodiac spells, and one of the two drawn by the powers of Gemini. More known in the ancient texts as the 'Pollux Shield'. By invoking the power of Gemini before them, the caster creates a round, mirror-surfaced shield with the insignia of Gemini engraved in the front. Images caught in the mirror's reflection can conjure an exact copy of that spell in that instant-- to use to ether block or counter the attack, or even reflect it back against the attacker.
    Type: Defense, Single Target
    Cost: 0 MP + Enemy Cost X2
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Durability: Rank Spell X1.
    Effect: Acts as an anti-piercing shield against frontal attacks against the caster. User may use their own magic to use the shield's reflection to send the enemy attack right back at them.  




    Last edited by Zachary-Sirius on 13th September 2019, 12:11 pm; edited 1 time in total


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    Johann
    Johann

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    Age : 28
    Mentor : Ruvel
    Experience : 3,044,137
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Johann on 12th September 2019, 12:31 pm

    Hello Zachary, Joh here to grade your magic. You know how this goes so let's skip the introduction and get right to the grading itself. All of my edits, as usual, will be in this color.

    As an overarching comment, all of your spell lack a Category section in their template, which I would like to ask you to add to your spell template and fill out accordingly. Thank you

    Spoiler:
    @Zachary-Sirius wrote:
    Arc of Cosmos

    Arc of Cosmos O72dB5B

    Magic Type:
    Primary Lost Magic
    Auxiliary Take-Over Magic

    Description:
    One of the earliest forms of magic and one that intimately related to what is known as "Heavenly Body Magic". Also commonly referred to as "Astromancy", this kind of magic works by conjuring the energies of the night sky, outer space, and the cosmos through the body of the caster. While Heavenly Body magic is easily learnable, this form takes it a step higher in its ability to draw on the same energy of the stars similar to how Celestial Spirits use their magic. This magic was once practiced by a lost kingdom from over a millennium ago, but after its mysterious destruction, vanished from the history books.

    By relation, it has similar techniques to Heavenly Body Magic-- able to conjure beams of starlight, black holes, fly and use celestial energy for a variety of uses. However, in addition to this, its only its basic features. One of the stronger forms of the Arc of Cosmos, is in its ability to draw on the same stars that Celestial Spirits use which govern their powers. Unlike Celestial Spirit Magic, this form of magic does not require a contract and can be used freely, but in combination with those spirits, the power behind these spells can do much more. The effects on drawing on "Zodiac spells" as they are called, is they are far more versatile, from conjuring different elements specific to those stars or effects based on the nature of the constellation. Often to perform these spells, the user must draw the constellation out before them,usually with a hand or wand of some sort.

    The strongest manifestation of this magic is the use of Planet spells. Spells that draw on the macrocosm which govern our universe. These spells are among the most powerful-- however, requires far more complicated conditions and side-effects on the caster. Further, the caster may draw in these celestial energies into his body to channel thier awesome power.

    One who draws on this magic wields the unfathomable might of the cosmos itself...


    First Magic:

    Celestial Spirit Magic

    Magic Benefits:

    +2 posts to spell Durations, +15% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).
    +15% to HP and MP.

    Arc of Cosmos GTbnu0o

    Unique Abilities:

    • Macro-Cosmos: Based off the earliest astronomers that made the first planetarium, this spell allows the caster to create a myriad of star-shaped satellites around the caster as foci for one's magic. Through this manipulation of star-like objects, one's spellcasting is amplified and can channel Celestial Power easier. The caster creates a number of star-shaped satellites which channel the caster's spells. These stars move at the will of the caster and allow omnidirectional and orientation combat at far ranges. The stars move to a maximum of Rank AOE range (Please specify a speed for the stars as well). While active, the stars increase spell speed by X% and range by X% (Advance Rank appropriate divided values up to S rank) This effect will have a duration equivalent of rank Advance spell rules, and has a 5 post cooldown at the end. (Unique Abilities use normal user rank buff values, not advanced values. Please correct this)

      Rules: Caster will not be able to move while the effect is active till H Rank. Certain spells will gain extra effects while this effect is active (You cannot add extra effects to a spell using a UA, as that would potentially put you over the effect limit set for spells. Further, this would essentially allow you to effectively double your spell slots as spells would change depending on whether this ability is active or not. Consequently, I must ask you to please remove this and all associated effects entirely). These satellites can be targeted and destroyed via 3 spells of equal rank to dispell this effect (Please give this a durability value in HP. Further, since this is using AoE stats, please lower this to 1.5x User rank durability).  Magic Benefit can be used, but must pay 25% of Rank spell to trigger. (Please clarify this effect. What is meant by "Magic Benefit"?)

      Arc of Cosmos 6IZbNsj Arc of Cosmos UxLOp0m

    • Zodiac Sign:The Arc of Cosmos has extremely strong ties to the Celestial Spirit World, drawing on the same stars as a source of their magic power. Due to this the spirits are wary of those who practice this magic in fear their power will be stolen or worse. However-- with cooperation, the summoner and the caster can work in harmony to borrow power with their concent.  When one of their kind is summoned by the caster of this magic-- the power of the spirit aids the user of Arc of Cosmos. The Summon shares their magic power willingly with the caster. When the user of this magic has an active summon out with them, Arc of Cosmos spells cost 50% less to use. The caster also regains 5% of their MP via connecting their magic to the same star that grants them power.  

      Arc of Cosmos CzGYFTM

    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    B-Rank Spells

    Orion Barrage/Fire :

    Arc of Cosmos HR70Q4r

    Orion Barrage:- Rank B
    Description: A barrage of starlight is released from the caster that rains down beams of destruction upon a target. The lasers swerve and move through the air while cast by the caster. While cast through Macrocosmos, however, the lasers may fire through different origin points creating an omni-directional attack, leaving no blind spots.
    Type: Offense, Area of Effect
    Cost: 40 MP
    Range: 150 Meters (The max range for a B rank AoE spell is 100 meters. Please lower this)
    Speed: 110 MPS (The max speed for a B rank AoE spell is 50 m/s. Please lower this)
    Duration: Instant
    Damage: 60 HP (The max damage for a B rank AoE spell is 40 HP. Please lower this)

    Arc of Cosmos QwRVNXV

    Macrocosmos Effect "Fire!": When used with Macrocosmos, the spell's lasers are cast via the stars, providing an omni-directional attack range. Casting this spell cost 50% less MP.

    Draco Meteor:

    Arc of Cosmos K83aDa0

    Draco Meteor:- Rank B
    Description: Draws on the power of the Constellation, Draco. Conjures a mass of cosmic energy in the form of black, starry-night sphere. It is similar to the spell known as "Altairis" but doesn't contain the same gravitational effect. The spell may be thrown at a target, or be used at melee range in a more palm-sized compressed state. The result impact is a quick burst of gravity that compares to the strike of a meteorite.
    Type: Offense, Single Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP

    Altaires :

    Arc of Cosmos OjvrczL

    Altaires:- Rank B
    Description:Draws power from the constellation, Aquila-- which creates a pair of light-blades attached to the backs of the caster's hands to form twin-blades of star light. Used for fast-melee combat that the state of channeling the blades, are similar to the wings of Aquila that allow fast movement
    Type: Offense, Multi-Target, Melee
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 posts.
    Damage: 60 HP
    Effect: Blades remain active to have caster strike enemies with light-blades. Caster can move as fast as spell speed in this state. (As this is a mobility effect, please change the type of this spell to "Burst". If you wish to retain this spell as a Multi Target Spell, please remove the mobility effect)

    Quasar/Celestial Blast :

    Arc of Cosmos DMotlnM

    Quasar:- Rank B
    Description: Draws raw celestial power in a frontal pattern before the caster, either by a gesture of the hand or other motion. The release creates a wide blast of multi-colored starlight that is fired out at to enemies in front of him. While using Macrocosmos-- the form of this spell changes into a charged up attack that strikes from above.
    Type: Offense, Burst
    Cost: 40 MP
    Range: 50 Meters In front of Caster
    Speed: 50 MPS
    Duration: 6 posts.
    Damage: 80 HP
    Effect: Causes a knock-back up to 50 meters away.

    Arc of Cosmos Cy5o5z4

    Macrocosmos Effect - "Celestial Blast!": When used with Macrocosmos, the stars circle in a charging pattern overhead of the target area within the spell's range and fires down a powerful and wide laser blast that sears the below targets. Upon impact, struck targets take 60% more magic damage for 6 posts afterward.

    Librum Bind/Connect :

    Arc of Cosmos 3kYdUrp

    Librum Bind:- Rank B
    Description: Draws power from the constellation, Libra. The caster fires projectiles of gravitational clusters. Upon impact, there is no damage-- but the target's personal gravity is severely altered. This can be used from lightening one's gravity or making them heavier, depending on the caster's intent. However, using Macrocosmos changes its nature severely.
    Type: Support, Multi- Target/Burst
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 posts.
    Effect: Targets struck by clusters cause their speed to be lowered by 60%, in the form of altered gravity. This effect can be cancelled at the will of the caster-- and can be used by him or allies to alter their gravity to overcome environmental obstacles.

    Arc of Cosmos Pu8Agh4

    Macrocosmos Effect - "Connect": When used with Macrocosmos, the energy clusters do not form -- and are replaced by ropes made of starlight that are connected to several of the stars around the caster. These ropes move to the will of the caster to wrap and tie up from multiple enemies to large enemies. The effect prevents physical movement for 2 posts max. Negates past duration and debuff effect.

    Celestial Arm :

    Arc of Cosmos Qsopa5C

    Celestial Arms:- Rank B
    Description: Via the connection between the caster and the energies of the Celestial World-- the caster may take the direct powers of those stars and channel it into their own body. The result creates a transformation of the user's arm into a celestial weapon, usually in the shape of the constellation it drew from.
    Type: Partial Take-Over.
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: 6 posts.
    Melee Damage: +19 HP
    Take-Over Buff: +30% Magic Damage
    Duration: 6 posts.
    Effect: Transforms one of the caster's arms into a celestial alloyed gauntlet that changes with the head of a creature or other coating at the end of the hand. Caster can cast unique spell from this 'cannon' while also channeling their own spells through it for extra power.
    Take-Over Ability:


    Starbreak:- Rank B
    Description: Channeling the cosmic power that make up a Celestial Spirit, the caster may pick an elemental force associated to that constellation or power drawn from. The result allows it be launched as a elemental burst mixed in with cosmic power, appearing as a starry-like flare. When changed, the form of the gauntlet changes as well.
    Type: Offense, Single-Target
    Range: 200 Meters
    Speed: 200 MPS
    Damage: 80 HP
    Effect: Upon use, an element is declared. Releases a burst of magic of said element. If the caster has a Celestial Summon out-- the caster may assimilate the spirit into the gauntlet, to use elements it has as part of the spell's elemental choices.

    Spirit Bond:- Plot Ability
    Description: The gauntlet when the head shaped part is active, the summoned spirit if out or the essence channeled, can communicate as if it was alive. Also if said summon is the gauntlet, damage done to the caster is shared to that of the summon. (As per the effects of this ability, this is not a plot ability, but an actual combat ability. Please remove the damage sharing part or rework this into a combat ability)



    B-Rank Advance Spells

    Macrocosmos - Fortify!:

    Arc of Cosmos IS17eV9

    Macrocosmos-Fortify:- Rank B+
    Description: A spell only possible when Macrocosmos is active on the battlefield. A portion of the stars fly towards the caster, and begin to cling to his or her body. Once connected, they act like a makeshift armor and the celestial energy that governs and channeled through them flows throug the caster-- amplifying their physical abilities.
    Type: Support, Burst
    Cost: 60 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 posts.
    Effect: When the stars cling to the caster, the user may be able to move again, the spell less taxing while focused to their physical body regardless of Macrocosmos present rank. The flow of celestial power amplifies the caster's physical strength by 50% and their physical defense (Physical defense is not a stat that can be buffed. If this refers to physical damage reduction please label this accordingly) by 40%, protecting them from close-range fighters. When active, this flow of energy also restores the user's HP by 5% each post.  

    Grand Chariot:

    Arc of Cosmos 29pmoBo

    Grand Chariot:- Rank B+
    Description: A spell adapted and learned from one of the greatest astromancers in recorded history. Through training and study, Zachary had learned to use this powerful spell on his own-- and with the aid of Macrocosmos, the spell's powers were further amplified. "May the seven stars bring judgement upon you! Grand Chariot!!"
    Type: Offense, AOE
    Cost: 60 MP
    Range: 150 Meters Outward
    Speed: 75 MPS
    Duration: 1 post.
    Damage: 60 HP
    Effect: Forming a hand sign of 'Seven', Zachary calls down the power of the "big dipper" or "Grand Chariot" constellation. The stars above shine through the clouds and sky-- and releases a barrage of lights over a wide area in front of the caster! The lights rain down and descimate those below.

    Arc of Cosmos Y6u1gEN

    Macrocosmos: When Macrocosmos is active-- the power of Grand Chariot is amplified-- using the physical stars that make up the ability to channel the seven stars. As a result, when cast, Grand Chariot travels 40% faster for spell speed and does 50% more damage to its target area. Grand Chariot in this variation has a cooldown of 3 posts afterward.


    @Zachary-Sirius wrote:
    A-Rank Spells

    Sheratan Shuriken/ Power Up:

    Arc of Cosmos Cl0HMmZ

    Sheratan Shuriken:- Rank A
    Description:  Draws power from the constellation, Ares. Via focus, cosmic energy forms in the palm of the user hands and expands, taking the shape of a spiral galaxy in his hand. Once it reaches full mass, the caster throws it forward towards the target. The resulting impact slices through all opposition, and even piercing defenses. (Please specify that base damage of the spell is reduced by 50% if used to pierce defenses)
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 1 Post
    Damage: 100 HP
    Effect: Releases a form of magical slash and explosion damage upon impact, tearing targets apart.

    Arc of Cosmos UxLOp0mArc of Cosmos JpGZlqY

    Macrocosmos Effect -"Power Up!": When used with Macrocosmos, the stars circle form an "X" pattern as it charges up magic power. Upon firing, it produces a same shape laser blast. The massive blast can pierce enemy defense techniques, dealing 50% of its damage.  

    Scheat Shield/Shield :
    Scheat Shield:- Rank A
    Description: Draws power from the constellation, Aquarius. The caster creates a defensive barrier in the form of a dome that shifts and moves like celestial water. The shield is dotted with starry images within its energy. THe shield protects in a 360-defense around the caster. Channeled by Macrocosmos, the stars produce light in the form of pyramid shape shields that surround the caster and allies within his field of influence.  
    Type: Defense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Effect: Produces an thin,aquatic-like light barrier that protects those within range. The shield is an anti-pierce defense, able to protect up to 1 A rank attack. (Please specify a durability value in HP)

    Arc of Cosmos Okuu9nJ

    Macrocosmos Effect - "Shield!": When used with Macrocosmos, the stars form around specific target allies to project light-shields around them, not just the caster.

    Kaus Shot/ Ricochet! :

    Arc of Cosmos UIQKRcu

    Kaus Shot/Kaust Shot:- Rank A
    Description:  Draws power from the constellation, Saggitarius. Drawing the constellation-- and turning it into a bow--, Zachary manifests a powerful bow that can fire an arrow of pure starlight . After pulling back the bow-- Zachary releases the arrow aimed at the target. The arrow reacts to the target, and chases after the target as far as he travels.
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The arrow of light is fired and as the opponent dodges, teleports or moves-- the arrow will change directions instantly on a dime, as if the light reflects after them. It will chase till confronted with an obstruction (shield or other object) . It will only follow the target within the set range from the caster. (Please specify that the spell can only home in on an opponent before travelling a range of 300 meters) If used against the Zodiac Spirit, Saggitarius-- the owner may freely pay MP to negate it.

    Macrocosmos Effect -"Ricochet!": Zachary uses a similar position to aim and fire-- but instead of a bow formed, a single one of his Macrocosmos' stars lights up and fires a single beam. Within the range of Zachary's Macrocosmos-- the other stars will move to intercept the passing beam and reflect its laser back to the desired target. This indirect method of firing forces the enemy to be aware of all sides of attack, making it harder to dodge. Environmental objects cannot be used now to block the attack. The target must either have a 360-degree defense or escape the range of Macrocosmos. (This wording seems to suggest an auto-hit, which is not allowed. Please remove this entirely)  

    Regulus Blaze!/ Burst! :

    Arc of Cosmos Ax9O1iz

    Regulus Blaze:- Rank A
    Description:  Draws power from the constellation, Leo. After an incantation, the user conjures a fiery energy that takes the shape of a lion. Upon completion, the caster releases a living mass of fiery energy in the shape of a lion that will pounce on the target and explode with fiery might.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters In front of Caster
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: Channeling the power of the zodiac spirit Leo, he can conjure a fire-light affiliated burst of destructive magic capable of igniting enemies before him. Zachary can freely choose to make the attack magic fire or light seperately-- or the two together during each cast. Further targets hit  will suffer a 5% HP burn each post upon successful hit.  If used against the Zodiac Spirit, Leo-- the owner may freely pay MP to negate it.

    Arc of Cosmos GZRfBEu

    Macrocosmos Effect -"Burst!": While not a traditional form of Leo, using the same principals, Zachary can command the stars that make up Macrocosmos to overload and explode. This can be done in 360-degrees around caster, instead of frontal, but negates burn-effect or elemental choice. Upon detonation, it delivers similar damage. Whenever this spell is used, it reduce the duration of Macrocosmos by -1 post, due to destroying its own stars as an additional cost.  

    Aldabaran! :

    Arc of Cosmos HEBL1hj

    Aldabaran -- Avatar of the Bull:- Rank A
    Description:  The caster channels the power of the constellation Taurus through their body, causing their eyes to glow red-- and their magic power erupts and soldifies into the form of a massive, towering black and red minotaur-like creature wielding a massive great-axe. The manifested aura acts as an armor and weapon for the caster, consealing the caster inside its form.  The aura grants the user immense physical strength-- but often at the cost of one's sense of sanity
    Type: Offense, Defense (Neither offense nor defense is a valid spell type. Please change this to either Single Target, Multi Target, AoE or Burst)
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The caster manifests a massive aura of a towering minotaur bull with an great-axe. While surronded by the aura, it acts as a barrier, capable of protecting against 3 A rank spells as a barrier (Since this spell is both offensive and defensive you have to lower this to two A rank spells. Please alos specify a durability in HP). While this barrier is in place, the large minotaur avatar can deliver Burst-Rank lvl melee attacks (Spell power increase adds to it but treated as physical.) (Please explain this. What do you mean by Burst rank lvl melee attacks? You cannot have every single melee attack delivered by this spell deal full burst damage, if that is what is meant. Only a single strike per post may deal burst damage) If the barrier fails, the damage can still remain-- but the user will go berserk.  Attacks successful can add its damage to the barrier as a replenished effect. (This would essentially allow you to endlessly recharge the durability of this shield, which is not allowed. Please remove this entirely)
     If used against the Zodiac Spirit, Taurus-- the owner may freely pay MP to negate it.

    Cosmic Body :

    Arc of Cosmos BKGleOc

    Cosmic Body:- Rank A
    Description: Draws in the power of Celestial bodies into his physical one-- and causes the skin, clothing and physical being of the caster into a starry mass of celestial or cosmic energy. Stars, planets and nebulas flow through his body, making him no longer look earthly. The physical density of the body becomes far stronger and contains the density of a collapsed star.
    Type: Partial Take-Over.
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Melee Damage: +28 HP
    Take-Over Buff: +32% Physical Defense (Physical defense is not a buffable stat. Please change this to physical damage reduction)
    Duration: 7 posts.
    Effect: Transform the caster's body into a starry-energy form that is extremely dense. While the body itself is unhindered by movement or pressure-- impact with it is very dense acting like a natural armor.
    Take-Over Ability:


    Grand Density:- Rank A
    Description: The starry body of the caster is equivalent to the same density of a collapsed star. Due to this, his body is incredibly dense and strong to endure the majority of attacks. This also allows him a small degree of control over his personal gravity.
    Type: Passive
    Effect: The density of the cosmic energy is so grand it actually can affect the damage magic is capable, reducing magic damage by 65 % (Buffs to damage reduction cap at 50% max). The starry energy also is easily repairable-- recovering 5% of user's HP per turn. In addition due to the gravitational influence of the caster, he can easily manipulate his own personal gravity to levitate, fly or cling to other inverted objects.






    A-Rank Advance Spells

    Pollux Doppel:

    Arc of Cosmos DgnUznr

    Pollux Doppel:- Rank A+
    Description:  Draws power from the constellation, Gemini-- one of two of their Zodiac spells. The resulting magic creates an identical copy of the caster-- capable of near independent action and similarity to the original. A high-end astral projection only possible by using the power of Gemini. While it doesn't have the same vitality as the original, it is capable of using similar magic the original can use as well.
    Type: Effect ("Effect" is not a valid spell type. Please specify either Single Target, Multi Target, AoE or Burst)
    Cost: 75MP + X MP
    Range: 110 Meters
    Speed: 110 MPS
    Duration: 9 Post
    Effect: Creates a caporal, aware and intelligent copy of the original made from celestial magic. The copy acts aware of its existence and desire to aid the original. All experiences and memories the copy experiences are transferred back to the original caster when the spell Doppelgänger expires or is destroyed. Upon casting, the caster may give an excess of MP to the copy to store. In exchange, the copy may use magic equal to its rank or lower depending on how much MP was given to the duplicate. The Doppelgänger can take up to (A-rank equivilant summon HP) worth of damage before it is destroyed and can only do A-rank summon base melee Dmg. The copy cannot benefit from any Unique Abilities, Items, and cannot perform summons or Take-Overs on its own. Only caster-base spells. Only one Doppelgänger can be active at any given time. (This spell is essentially a summon. If this is the case, I would like you to rework it into a summon. If you wish to retain the spell as it is now, there are some changes that have to be made first. Firstly, please change the HP of the doppelgänger from A rank summon HP to 300 HP (2x A+ durability). Then, please also specify that it can deal no melee damage whatsoever, unless you added an offensive category to the spell itself when the spell categories are added. Further, since this spell utilizes a copy effect, I need you to: 1) specify that only a single one of the user's spells may be used per post, 2) the user has to pay MP equal to the cost of the copied spell in order to cast it again, 3) any single spell may be copied only once during its entire duration and lastly, 4) only spells of S rank or lower may be copied)

     If used against the Zodiac Spirit, Gemini-- the owner may freely pay MP to negate it.


    Gredi Gravidon:

    Arc of Cosmos H08HyhW

    Gredi Gravidon:- Rank A+
    Description:  A spell drawn on the power of the constellation Capricorn. By casting a wide range of its magic-- the caster is allowed an accute control of the universal force of gravity. By which he can easily increase or decrease gravitational full while causing a wide area of destruction around him.
    Type: Offense, Defense. (Neither offense nor defense is a valid spell type. Please change this to either Single Target, Multi Target, AoE or Burst)
    Cost: 75MP
    Range: 225 Meter Radius
    Speed: 110 MPS
    Damage: 20 HP per Post.
    Duration: 9 Post
    Effect: Creates a wide gravity wave gives the caster the ability to manipulate a black-wave that controls gravity. Delivers gravitational damage every post, while debuffing enemy speed and spell-speed by 50%. Negates all forms of flight from enemies and cause them to crash. User may also manipulate the gravitational pull of the surrounding area, from forcing targets to the ground and crushing structures or levitating them into the air without momentum. (Since this spell is directly controlling the movement of other players I need you to add that OOC permission must be granted for this spell to be used against players, player-owned NPCs and event NPCs)

     If used against the Zodiac Spirit, Capricorn-- the owner may freely pay MP to negate it.



    @Zachary-Sirius wrote:
    Signature Spells

    Arc of Cosmos DJyTUZM

    Meteor:
    Description:
    The caster focuses Celestial Magic into their body and takes the shape of a nova-bright aura. Once activated, the caster experiences a grand boost in speed and are able to fly as fast as a shooting star through the night sky.
    Type: Support
    Cost: 0 MP
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Effect: User gains the ability to fly at high speeds through the air. This enhancement also increases their speed by (Rank)%.

    Arc of Cosmos AWNucm1

    Twins' Mirror:
    Description:
    One of the Zodiac spells, and one of the two drawn by the powers of Gemini. More known in the ancient texts as the 'Pollux Shield'. By invoking the power of Gemini before them, the caster creates a round, mirror-surfaced shield with the insignia of Gemini engraved in the front. Images caught in the mirror's reflection can conjure an exact copy of that spell in that instant-- to use to ether block or counter the attack, or even reflect it back against the attacker.
    Type: Defense, Single Target
    Cost: 0 MP + Enemy Cost X2
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Durability: Rank Spell X1.
    Effect: Acts as an anti-piercing shield against frontal attacks against the caster. User may use their own magic to either cast a perfect reflection of the spell to negate the attack-- or more magic to use the shield's reflection to send the enemy attack right back at them. (As it stands, you have 3 effects in this signature spell, Anti-Piercing, Negation, and Reflection, while the maximum number of effect allowed in signature spells is 1 total. Subsequently, I must ask you to remove 2 of these effects)




    _____________________________________________________________________________________

    Arc of Cosmos Johannsiggies
    Zachary-Sirius
    Zachary-Sirius

    Alt Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Character Application Approved!- Magic Application Approved!- Player 
    Lineage : Insight of the Cosmos
    Position : None
    Posts : 174
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 9,487

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Zachary-Sirius on 28th September 2019, 6:09 pm

    Okay I edited what I could so i think its better now. Give it another run please


    _____________________________________________________________________________________

    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : Saint of Justice
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    Guild : Dies Irae - GM
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    Age : 28
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Arc of Cosmos Empty Re: Arc of Cosmos

    Post by Johann on 4th October 2019, 4:40 pm

    More edits, same color. Further, you didn't add spell categories to your spell template, which I would like to ask you to do as otherwise I cannot approve this magic.
    Spoiler:

    @Zachary-Sirius wrote:
    Arc of Cosmos

    Arc of Cosmos O72dB5B

    Magic Type:
    Primary Lost Magic
    Auxiliary Take-Over Magic

    Description:
    One of the earliest forms of magic and one that intimately related to what is known as "Heavenly Body Magic". Also commonly referred to as "Astromancy", this kind of magic works by conjuring the energies of the night sky, outer space, and the cosmos through the body of the caster. While Heavenly Body magic is easily learnable, this form takes it a step higher in its ability to draw on the same energy of the stars similar to how Celestial Spirits use their magic. This magic was once practiced by a lost kingdom from over a millennium ago, but after its mysterious destruction, vanished from the history books.

    By relation, it has similar techniques to Heavenly Body Magic-- able to conjure beams of starlight, black holes, fly and use celestial energy for a variety of uses. However, in addition to this, its only its basic features. One of the stronger forms of the Arc of Cosmos, is in its ability to draw on the same stars that Celestial Spirits use which govern their powers. Unlike Celestial Spirit Magic, this form of magic does not require a contract and can be used freely, but in combination with those spirits, the power behind these spells can do much more. The effects on drawing on "Zodiac spells" as they are called, is they are far more versatile, from conjuring different elements specific to those stars or effects based on the nature of the constellation. Often to perform these spells, the user must draw the constellation out before them,usually with a hand or wand of some sort.

    The strongest manifestation of this magic is the use of Planet spells. Spells that draw on the macrocosm which govern our universe. These spells are among the most powerful-- however, requires far more complicated conditions and side-effects on the caster. Further, the caster may draw in these celestial energies into his body to channel thier awesome power.

    One who draws on this magic wields the unfathomable might of the cosmos itself...


    First Magic:

    Celestial Spirit Magic

    Magic Benefits:

    +2 posts to spell Durations, +15% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).
    +15% to HP and MP.

    Arc of Cosmos GTbnu0o

    Unique Abilities:

    • Empowered Heavens: The Arc of Cosmos holds dominion of the night sky, the heavenly bodies and the magics contained within. As such, the heavens give a powerful boost to the caster who uses this magic. Arc of Cosmos spells gain boost to Spell Power equal to the caster's present rank (Rank cap at S).

      Arc of Cosmos SYLHLUA

    • Zodiac Sign:The Arc of Cosmos has extremely strong ties to the Celestial Spirit World, drawing on the same stars as a source of their magic power. Due to this the spirits are wary of those who practice this magic in fear their power will be stolen or worse. However-- with cooperation, the summoner and the caster can work in harmony to borrow power with their concent.  When one of their kind is summoned by the caster of this magic-- the power of the spirit aids the user of Arc of Cosmos. The Summon shares their magic power willingly with the caster. When the user of this magic has an active summon out with them, Arc of Cosmos spells cost 50% less to use. The caster also regains 5% of their MP via connecting their magic to the same star that grants them power.  

      Arc of Cosmos CzGYFTM

    • S- Rank Ability:LOCKED


    @Zachary-Sirius wrote:
    Arc of Cosmos Spells

    Arc of Cosmos O72dB5B

    Spells Earned:
    D Rank:  
    C Rank:
    B Rank: 6 ( 2/2 advanced)
    A Rank: 6 ( 2/2 advanced)
    S Rank:
    H Rank:

    Signatures: 2

    Spells Purchased:




    @Zachary-Sirius wrote:
    B-Rank Spells

    Orion Barrage/Fire :

    Arc of Cosmos HR70Q4r

    Orion Barrage:- Rank B
    Description: A barrage of starlight is released from the caster that rains down beams of destruction upon a target. The lasers swerve and move through the air while cast by the caster. While cast through Macrocosmos, however, the lasers may fire through different origin points creating an omni-directional attack, leaving no blind spots.
    Type: Offense, Multi-Target
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: Instant
    Damage: 60 HP

    Arc of Cosmos QwRVNXV

    Macrocosmos Effect "Fire!": When used with Macrocosmos, the spell's lasers are cast via the stars, providing an omni-directional attack range. Casting this spell cost 50% less MP.

    Draco Meteor:

    Arc of Cosmos K83aDa0

    Draco Meteor:- Rank B
    Description: Draws on the power of the Constellation, Draco. Conjures a mass of cosmic energy in the form of black, starry-night sphere. It is similar to the spell known as "Altairis" but doesn't contain the same gravitational effect. The spell may be thrown at a target, or be used at melee range in a more palm-sized compressed state. The result impact is a quick burst of gravity that compares to the strike of a meteorite.
    Type: Offense, Single Target
    Cost: 40 MP
    Range: 200 Meters
    Speed: 200 MPS
    Duration: Instant
    Damage: 80 HP

    Altaires :

    Arc of Cosmos OjvrczL

    Altaires:- Rank B
    Description:Draws power from the constellation, Aquila-- which creates a pair of light-blades attached to the backs of the caster's hands to form twin-blades of star light. Used for fast-melee combat that the state of channeling the blades, are similar to the wings of Aquila that allow fast movement
    Type: Offense, Burst Melee
    Cost: 40 MP
    Range: 50 Meters
    Speed: 50 MPS
    Duration: 6 posts.
    Damage: 80 HP
    Effect: Blades remain active to have caster strike enemies with light-blades. Caster can move as fast as spell speed in this state. (As this is a burst spell please specify that only a single attack may be made using the blades per post. Please also specify that the user can only move a maximum distance of 50 meters at the spell's spell before the effect ends for the post and the user returns to his normal movement speed)

    Quasar/Celestial Blast :

    Arc of Cosmos DMotlnM

    Quasar:- Rank B
    Description: Draws raw celestial power in a frontal pattern before the caster, either by a gesture of the hand or other motion. The release creates a wide blast of multi-colored starlight that is fired out at to enemies in front of him. While using Macrocosmos-- the form of this spell changes into a charged up attack that strikes from above.
    Type: Offense, Burst
    Cost: 40 MP
    Range: 50 Meters In front of Caster
    Speed: 50 MPS
    Duration: 6 posts.
    Damage: 80 HP
    Effect: Causes a knock-back up to 50 meters away.

    Arc of Cosmos Cy5o5z4

    Macrocosmos Effect - "Celestial Blast!": When used with Macrocosmos, the stars circle in a charging pattern overhead of the target area within the spell's range and fires down a powerful and wide laser blast that sears the below targets. Upon impact, struck targets take 60% more magic damage for 6 posts afterward. (Debuffs to spell damage resistance cap at 50%)

    Librum Bind/Connect :

    Arc of Cosmos 3kYdUrp

    Librum Bind:- Rank B
    Description: Draws power from the constellation, Libra. The caster fires projectiles of gravitational clusters. Upon impact, there is no damage-- but the target's personal gravity is severely altered. This can be used from lightening one's gravity or making them heavier, depending on the caster's intent. However, using Macrocosmos changes its nature severely.
    Type: Support, Multi- Target/Burst
    Cost: 40 MP
    Range: 150 Meters
    Speed: 110 MPS
    Duration: 6 posts.
    Effect: Targets struck by clusters cause their speed to be lowered by 60%, in the form of altered gravity. This effect can be cancelled at the will of the caster-- and can be used by him or allies to alter their gravity to overcome environmental obstacles.

    Arc of Cosmos Pu8Agh4

    Macrocosmos Effect - "Connect": When used with Macrocosmos, the energy clusters do not form -- and are replaced by ropes made of starlight that are connected to several of the stars around the caster. These ropes move to the will of the caster to wrap and tie up from multiple enemies to large enemies. The effect prevents physical movement for 2 posts max. Negates past duration and debuff effect. (This spell may only have a single effect, which is used up by the dual type of Multi Target/Burst. I must subsequentely ask you to remove this effect)

    Celestial Arm :

    Arc of Cosmos Qsopa5C

    Celestial Arms:- Rank B
    Description: Via the connection between the caster and the energies of the Celestial World-- the caster may take the direct powers of those stars and channel it into their own body. The result creates a transformation of the user's arm into a celestial weapon, usually in the shape of the constellation it drew from.
    Type: Partial Take-Over.
    Cost: 40 MP
    Range: 200 Meters (As Take Overs use Burst ranges and speeds for their natural melee attacks I must ask you to lower this to 50 meters max)
    Speed: 200 MPS (Lower this to 50 meters per second max)
    Duration: 6 posts.
    Melee Damage: +19 HP
    Take-Over Buff: +30% Magic Damage
    Duration: 6 posts.
    Effect: Transforms one of the caster's arms into a celestial alloyed gauntlet that changes with the head of a creature or other coating at the end of the hand. Caster can cast unique spell from this 'cannon' while also channeling their own spells through it for extra power.
    Take-Over Ability:


    Starbreak:- Rank B
    Description: Channeling the cosmic power that make up a Celestial Spirit, the caster may pick an elemental force associated to that constellation or power drawn from. The result allows it be launched as a elemental burst mixed in with cosmic power, appearing as a starry-like flare. When changed, the form of the gauntlet changes as well.
    Type: Offense, Single-Target
    Range: 200 Meters
    Speed: 200 MPS
    Damage: 80 HP
    Effect: Upon use, an element is declared. Releases a burst of magic of said element. If the caster has a Celestial Summon out-- the caster may assimilate the spirit into the gauntlet, to use elements it has as part of the spell's elemental choices. The summon can also communicate through the head, becoming part of it. In this state, summon takes any damage first before caster.



    B-Rank Advance Spells

    Macrocosmos - Fortify!:

    Arc of Cosmos IS17eV9

    Macrocosmos-Fortify:- Rank B+
    Description: A spell only possible when Macrocosmos is active on the battlefield. A portion of the stars fly towards the caster, and begin to cling to his or her body. Once connected, they act like a makeshift armor and the celestial energy that governs and channeled through them flows throug the caster-- amplifying their physical abilities.
    Type: Support, Burst
    Cost: 60 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 8 posts.
    Effect: When the stars cling to the caster, the user may be able to move again, the spell less taxing while focused to their physical body regardless of Macrocosmos present rank. The flow of celestial power amplifies the caster's physical strength by 50% and their physical damage reduction by 40%, protecting them from close-range fighters. When active, this flow of energy also restores the user's HP by 5% each post.  

    Grand Chariot:

    Arc of Cosmos 29pmoBo

    Grand Chariot:- Rank B+
    Description: A spell adapted and learned from one of the greatest astromancers in recorded history. Through training and study, Zachary had learned to use this powerful spell on his own-- and with the aid of Macrocosmos, the spell's powers were further amplified. "May the seven stars bring judgement upon you! Grand Chariot!!"
    Type: Offense, AOE
    Cost: 60 MP
    Range: 150 Meters Outward
    Speed: 75 MPS
    Duration: 1 post.
    Damage: 60 HP
    Effect: Forming a hand sign of 'Seven', Zachary calls down the power of the "big dipper" or "Grand Chariot" constellation. The stars above shine through the clouds and sky-- and releases a barrage of lights over a wide area in front of the caster! The lights rain down and descimate those below.

    Arc of Cosmos Y6u1gEN

    Macrocosmos: When Macrocosmos is active-- the power of Grand Chariot is amplified-- using the physical stars that make up the ability to channel the seven stars. As a result, when cast, Grand Chariot travels 40% faster for spell speed and does 50% more damage to its target area (You may not buff any single spell. Please change this to a buff that affects your character instead of this singular spell). Grand Chariot in this variation has a cooldown of 3 posts afterward.


    @Zachary-Sirius wrote:
    A-Rank Spells

    Sheratan Shuriken/ Power Up:

    Arc of Cosmos Cl0HMmZ

    Sheratan Shuriken:- Rank A
    Description:  Draws power from the constellation, Ares. Via focus, cosmic energy forms in the palm of the user hands and expands, taking the shape of a spiral galaxy in his hand. Once it reaches full mass, the caster throws it forward towards the target. The resulting impact slices through all opposition, and even piercing defenses. (Please specify that base damage of the spell is reduced by 50% if used to pierce defenses)
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 1 Post
    Damage: 100 HP
    Effect: Releases a form of magical slash and explosion damage upon impact, tearing targets apart.

    Arc of Cosmos UxLOp0mArc of Cosmos JpGZlqY

    Macrocosmos Effect -"Power Up!": When used with Macrocosmos, the stars circle form an "X" pattern as it charges up magic power. Upon firing, it produces a same shape laser blast. The massive blast can pierce enemy defense techniques, dealing 50% of its total damage.  

    Scheat Shield/Shield :
    Scheat Shield:- Rank A
    Description: Draws power from the constellation, Aquarius. The caster creates a defensive barrier in the form of a dome that shifts and moves like celestial water. The shield is dotted with starry images within its energy. THe shield protects in a 360-defense around the caster. Channeled by Macrocosmos, the stars produce light in the form of pyramid shape shields that surround the caster and allies within his field of influence.  
    Type: Defense, Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Durability: 100 HP
    Effect: Produces an thin,aquatic-like light barrier that protects those within range. The shield is an anti-pierce defense, able to protect up to 1 A rank attack.

    Arc of Cosmos Okuu9nJ

    Macrocosmos Effect - "Shield!": When used with Macrocosmos, the stars form around specific target allies to project light-shields around them, not just the caster.

    Kaus Shot/ Ricochet! :

    Arc of Cosmos UIQKRcu

    Kaus Shot/Kaust Shot:- Rank A
    Description:  Draws power from the constellation, Saggitarius. Drawing the constellation-- and turning it into a bow--, Zachary manifests a powerful bow that can fire an arrow of pure starlight . After pulling back the bow-- Zachary releases the arrow aimed at the target. The arrow reacts to the target, and chases after the target as far as he travels.
    Type: Offense, Single Target
    Cost: 50 MP
    Range: 300 Meters In front of Caster
    Speed: 300 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The arrow of light is fired and as the opponent dodges, teleports or moves-- the arrow will change directions instantly on a dime, as if the light reflects after them. It will chase till confronted with an obstruction (shield or other object) . It will only follow the target within the set range from the caster and cannot further.  If used against the Zodiac Spirit, Saggitarius-- the owner may freely pay MP to negate it.

    Macrocosmos Effect -"Ricochet!": Zachary uses a similar position to aim and fire-- but instead of a bow formed, a single one of his Macrocosmos' stars lights up and fires a single beam. Within the range of Zachary's Macrocosmos-- the other stars will move to intercept the passing beam and reflect its laser back to the desired target. This indirect method of firing forces the enemy to be aware of all sides of attack, making it harder to dodge. Environmental objects cannot be used now to block the attack. The target must either have a 360-degree defense or escape the range of Macrocosmos. (This is NOT an auto-hit) (Unfortunately, this IS an auto-hit if you dictate how others can and cannot dodge the spell. Please remove the part that states that opponents may not use the environment to block the spell or I must once again ask you to rework this spell so it does not force other players into a set action)

    Regulus Blaze!/ Burst! :

    Arc of Cosmos Ax9O1iz

    Regulus Blaze:- Rank A
    Description:  Draws power from the constellation, Leo. After an incantation, the user conjures a fiery energy that takes the shape of a lion. Upon completion, the caster releases a living mass of fiery energy in the shape of a lion that will pounce on the target and explode with fiery might.
    Type: Offense, Burst
    Cost: 50 MP
    Range: 75 Meters In front of Caster
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: Channeling the power of the zodiac spirit Leo, he can conjure a fire-light affiliated burst of destructive magic capable of igniting enemies before him. Zachary can freely choose to make the attack magic fire or light seperately-- or the two together during each cast. Further targets hit  will suffer a 5% HP burn each post upon successful hit.  If used against the Zodiac Spirit, Leo-- the owner may freely pay MP to negate it.

    Arc of Cosmos GZRfBEu

    Macrocosmos Effect -"Burst!": While not a traditional form of Leo, using the same principals, Zachary can command the stars that make up Macrocosmos to overload and explode. This can be done in 360-degrees around caster, instead of frontal, but negates burn-effect or elemental choice. Upon detonation, it delivers similar damage. Whenever this spell is used, it reduce the duration of Macrocosmos by -1 post, due to destroying its own stars as an additional cost.  

    Aldabaran! :

    Arc of Cosmos HEBL1hj

    Aldabaran -- Avatar of the Bull:- Rank A
    Description:  The caster channels the power of the constellation Taurus through their body, causing their eyes to glow red-- and their magic power erupts and soldifies into the form of a massive, towering black and red minotaur-like creature wielding a massive great-axe. The manifested aura acts as an armor and weapon for the caster, consealing the caster inside its form.  The aura grants the user immense physical strength-- but often at the cost of one's sense of sanity
    Type: Burst
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 Posts
    Damage: 100 HP
    Effect: The caster manifests a massive aura of a towering minotaur bull with an great-axe. While surronded by the aura, it acts as a barrier, capable of protecting against 2 A rank spells as a barrier (Please specify a durability in HP). While this barrier is in place, the large minotaur avatar can deliver Burst-Rank lvl melee attacks (Spell power increase adds to it but treated as physical.) (You cannot deal both spell damage and melee damage on top of it in a spell, only one or the other, so I must ask you to remove one. Further, since this is a Burst type spell, please specify that only a single attack may be made with it per post) If the barrier fails, the damage can still remain-- but the user will go berserk.  
     If used against the Zodiac Spirit, Taurus-- the owner may freely pay MP to negate it.

    Cosmic Body :

    Arc of Cosmos BKGleOc

    Cosmic Body:- Rank A
    Description: Draws in the power of Celestial bodies into his physical one-- and causes the skin, clothing and physical being of the caster into a starry mass of celestial or cosmic energy. Stars, planets and nebulas flow through his body, making him no longer look earthly. The physical density of the body becomes far stronger and contains the density of a collapsed star.
    Type: Partial Take-Over.
    Cost: 50 MP
    Range: 75 Meters
    Speed: 75 MPS
    Duration: 7 posts.
    Melee Damage: +28 HP
    Take-Over Buff: +32% Physical Damage Reduced
    Duration: 7 posts.
    Effect: Transform the caster's body into a starry-energy form that is extremely dense. While the body itself is unhindered by movement or pressure-- impact with it is very dense acting like a natural armor.
    Take-Over Ability:


    Grand Density:- Rank A
    Description: The starry body of the caster is equivalent to the same density of a collapsed star. Due to this, his body is incredibly dense and strong to endure the majority of attacks. This also allows him a small degree of control over his personal gravity.
    Type: Passive
    Effect: The density of the cosmic energy is so grand it actually can affect the damage magic is capable, reducing magic damage by 65 % (Once again, Buffs to damage reduction cap at 50%). The starry energy also is easily repairable-- recovering 5% of user's HP per turn. In addition due to the gravitational influence of the caster, he can easily manipulate his own personal gravity to levitate, fly or cling to other inverted objects.






    A-Rank Advance Spells

    Pollux Doppel:

    Arc of Cosmos DgnUznr

    Pollux Doppel:- Rank A+
    Description:  Draws power from the constellation, Gemini-- one of two of their Zodiac spells. The resulting magic creates an identical copy of the caster-- capable of near independent action and similarity to the original. A high-end astral projection only possible by using the power of Gemini. While it doesn't have the same vitality as the original, it is capable of using similar magic the original can use as well.
    Type: Burst, Offense
    Cost: 75MP + X MP
    Range: 110 Meters
    Speed: 110 MPS
    Doppelganger HP: 300 HP
    Duration: 9 Post
    Effect: Creates a caporal, aware and intelligent copy of the original made from celestial magic. The copy acts aware of its existence and desire to aid the original. All experiences and memories the copy experiences are transferred back to the original caster when the spell Doppelgänger expires or is destroyed. The Doppelgänger can take up to (A-rank equivilant summon HP) (Please change the HP of the doppelgänger from A rank summon HP to 300 HP (2x A+ durability)) worth of damage before it is destroyed and can only do A-rank summon base melee Dmg. (As this is a burst type spell it cannot do summon melee damage. It can once per post for its duration deal burst damage, or split the maximum burst damage for its rank between several attacks, although the damage is always capped at 150 HP. Please address this issue accordingly)
    Upon casting, the caster may give an excess of MP to the copy to store. In exchange, the copy may use magic equal to its rank or lower depending on how much MP was given to the duplicate. The Doppelganger can only use one 'copied' spell once per turn. The extra MP stored to the copy must be used to pay for that copied magic's use, and can only use a specific spell once in its lifetime/duration. (Please clarify what happens to the stored MP once the spell is destroyed)

    The copy cannot benefit from any Unique Abilities, Items, and cannot perform summons or Take-Overs on its own. Only caster-base spells. Only one Doppelgänger can be active at any given time. The copy can only use one exact spell per its duration . Can only use up to S rank spells.  

     If used against the Zodiac Spirit, Gemini-- the owner may freely pay MP to negate it.


    Arc of Cosmos Secret Art:

    Arc of Cosmos 6IZbNsj Arc of Cosmos UxLOp0m

    Macro Cosmos:- Rank A+
    Description: Based off the earliest astronomers that made the first planetarium, this spell allows the caster to create a myriad of star-shaped satellites around the caster as foci for one's magic. Through this manipulation of star-like objects, one's spellcasting is amplified and can channel Celestial Power easier. A lost spell only used by highly ranked celestial beings.
    Type: Offense, Auxiliary (Neither offense nor auxiliary is a valid spell type. Please change this to either Single Target, Multi Target, AoE or Burst)
    Cost: 75MP
    Range: 225 Meter Radius
    Speed: 110 MPS
    Damage: 20 HP per Post
    Duration: 9 Post
    Effect: The caster creates a number of star-shaped satellites which channel the caster's spells. These stars move at the will of the caster and allow omnidirectional and orientation combat at far ranges. The stars move to a maximum of Rank AOE range While active, the stars increase spell speed and range by 50%. The stars also expand the awareness of the caster, allowing them to be aware of enemy position and movement within the field of stars. Enemies within the field of stars suffer from damage via the light of the stars as small bits like lasers will rain down as part of the spell, outside of the subsequent spells empowered by it.

    Rules: Caster will not be able to move while the effect is active till H Rank. These satellites can be targeted and destroyed via 3 spells (multi-target or aoe) of equal rank to dispel this effect. (As this spell is not purely defensive I must ask you to lower this to 2x A+ Multi Target Durability, which is 226 HP. Please also specify the durability of the spell in HP. Further, since this spell includes a durability value I must ask you to specify a maximum number of starts that can be active at a given time)



    @Zachary-Sirius wrote:
    S-Rank Spells





    S-Rank Advance Spells


    H-Rank Spells


    @Zachary-Sirius wrote:
    Signature Spells

    Arc of Cosmos DJyTUZM

    Meteor:
    Description:
    The caster focuses Celestial Magic into their body and takes the shape of a nova-bright aura. Once activated, the caster experiences a grand boost in speed and are able to fly as fast as a shooting star through the night sky.
    Type: Support (Support is not a valid spell type. Please change this to either Single Target, Multi Target, AoE or Burst. As this contains a mobility effect, this would most likely be burst)
    Cost: 0 MP
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Effect: User gains the ability to fly at high speeds through the air. This enhancement also increases their speed by (Rank)%. (Please specify that the user can only move at high speeds for a distance of up to the spell's range)

    Arc of Cosmos AWNucm1

    Twins' Mirror:
    Description:
    One of the Zodiac spells, and one of the two drawn by the powers of Gemini. More known in the ancient texts as the 'Pollux Shield'. By invoking the power of Gemini before them, the caster creates a round, mirror-surfaced shield with the insignia of Gemini engraved in the front. Images caught in the mirror's reflection can conjure an exact copy of that spell in that instant-- to use to ether block or counter the attack, or even reflect it back against the attacker.
    Type: Defense, Single Target
    Cost: 0 MP + Enemy Cost X2
    Range: Rank
    Speed: Rank
    Duration: Rank.
    Durability: Rank Spell X1.
    Effect: Acts as an anti-piercing shield against frontal attacks against the caster. User may use their own magic to  use the shield's reflection to send the enemy attack right back at them. (This spell still contains 2 effect, which is too many for a signature spell. Please remove either the anti piercing or the reflection effect. If the reflection effect is retained please also specify that only a single spell per post may be reflected back through this effect per post and that only spells of this spell's rank or lower may be reflected back)




    _____________________________________________________________________________________

    Arc of Cosmos Johannsiggies

      Current date/time is 13th November 2019, 2:24 am