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    Damage Relevence

    Raiza
    Raiza

    The Red Player


    The Red Player

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    Lineage : Descendant of the First Reaper
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    Damage Relevence Empty Damage Relevence

    Post by Raiza 23rd August 2015, 1:58 am

    So right, I was looking at some things, and well Lets take 2 H-ranks with Mythical grade equipment
    (mind this is as if the enemy had no form of defense anyway

    H rank Melee damage: 35hp
    Mythical Weapon: 20hp for H rank and above

    so a mythical grade weapon will deal 55hp worth per hit, right?

    H-class mages: 700 HP

    so basically 7.5% ish damage per swing yes?

    Purchased weapons boost the value of unarmed melee damage by a set amount and have a set durability. Requip weapons may differ slightly from this.

    But what if say...a decapitation or aim towards a limb is given. I'm fairly certain that'd equivalent to more than 7.5% damage, how is this all calculated? I think we should have a limb/critical strike factor added

    Delimbing would deal some massive damage(not lethal but thats a lotta pain...)

    then we should considder things such as "attacking the brain/head/heart/lungs/other organs ect..." which all could do a lot more damage easily.


    in my opinion the % should only be a minimum, and if the user manages to strike these vital areas and such, then the two players (or if pve) it should just be up to the players at this point, rather than saying oh this is a set % and thats how much you can take

    cause at that rate. It'd take 12.7 stabs to your face before you're dead if this was H vs H (mind you, I didnt calaculate ANY defense measures by the enemy... and this could take that 12 and turn it to 20+ easily)




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    Shard
    Shard

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    Damage Relevence Empty Re: Damage Relevence

    Post by Shard 23rd August 2015, 11:31 pm

    The HP rules are only guidelines to give a base to work from. There is also the heavy and light damage rules in melee.


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    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
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    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
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    Damage Relevence Empty Re: Damage Relevence

    Post by Raiza 23rd August 2015, 11:42 pm

    yeah I understand. Its just one of those. Kinda hard to believe if you get head shot you'd walk away like nothing but I suppose you're right, guidelines are there.


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    Rosetta Crawford
    Rosetta Crawford

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    Damage Relevence Empty Re: Damage Relevence

    Post by Rosetta Crawford 23rd August 2015, 11:45 pm

    Aye. They are guidelines. On top of that in fairy tail universe we have seen people take huge amounts of physical and magical damage whcih would easily kill someone normally, but....it doesn't. So it seems that we can't put too much realism on our damages.

    However, if you do a headshot or slice someone's throat or whatever then feel free to do extra damage though tbh these are mostly for PVP


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    Damage Relevence Zack2_by_gramcrackers-d8ker96

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    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Damage Relevence Empty Re: Damage Relevence

    Post by Raiza 23rd August 2015, 11:48 pm

    I've been using the guidlines as a laugh for pve tbh. like in one of my jobs I got delt 20% or so by a bilhook that'd be D-rank. ect.. It just feels realistic some things would do more damage, and in PVE we have the ability to easily expand I'd assume.


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    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
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    Guild : Blue Pegasus
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    Mentor : Sky Emperor Shangdi
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    Damage Relevence Empty Re: Damage Relevence

    Post by Rosetta Crawford 24th August 2015, 12:36 am

    Oh yeah in PVE its your story so do what you like lol. Just keep it realistic.


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    Damage Relevence Zack2_by_gramcrackers-d8ker96

    Damage Relevence Zack_by_ravenart5-d8j23c0

    Damage Relevence Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Raiza
    Raiza

    The Red Player


    The Red Player

    Moderator- Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225,322.5

    Character Sheet
    First Skill: The Reckoning
    Second Skill: Death's Game
    Third Skill:

    Damage Relevence Empty Re: Damage Relevence

    Post by Raiza 24th August 2015, 1:04 am

    Yeah I know. Thanks Zack. This turned from a suggestion to a clarification I guess.. sorry


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