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    HP and Damage Calc

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    Ninetails Derpfox

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    Completed HP and Damage Calc

    Post by Ninetails Derpfox 22nd May 2015, 1:39 am

    I'm pretty new to RP in general, and I play a lot of MMO's. But I've noticed there's a huge problem with calculating damage. From what I've been told, damage calculation is what the individual thinks is "about right" but what if that wasn't the case?
    I've blasted hours on games, trying to figure the proper HP for a D rank. From here, we can just double the HP each rank.

    I've noticed from MMO's that when you start you can take 15 shots of your own level's damage. So I did some number crunching and came up with an HP system that will make it so you can do so. This is also great to prevent god moding, calculate how much damage is being dealt to and from an enemy. If you guys like this idea, I can also come up with a scale to calculate Bleed/Burn effect damage as well.

    According to the rules on Magic where it says power levels, D rank has 100 power. So it deals 100 damage (without any special multipliers)

    This is a scale using the HP system I'm proposing, under the assumption that it takes 15 hits of spells equal to a mage's rank to kill em. 10 hits of an H rank to an H rank, you know... since H rank = GWAAAAAAHHHHH!!!!!!! MEEGAAAA DEAATTTHH!!!!!!!

    Across is the rank of the wizard, down is the rank of the spell.
    The table shows how many hits it'd take to kill a wizard.
    ----DMG---D-----C------B------A-------S-------H  
    D - 100 - 15 -> 30 -> 60 -> 120 -> 240 -> 480

    C - 200 - 30 -> 15 -> 8 -> 4 -> 2 -> 1

    B - 400 -  60 -> 30 -> 15 -> 8 -> 4 -> 2

    A - 800 -  120 -> 60 -> 30 -> 15 -> 8 -> 3

    S - 1600 - 240 -> 120 -> 60 -> 30 -> 15 -> 5

    H - 4800 -  480 -> 240 -> 120 -> 60 -> 30 -> 10

    Those were the power levels I took directly from the Magic Rules section.
    This is the HP table that can be used.
    Format across: D -> C -> B -> A -> S -> H
    1,500 -> 3,000 -> 6,000 -> 12,000 -> 24,000 -> 48,000



    MP should remain as a % value since our rules are VERY clear on calculating MP consumption.


    Last edited by Seikatsu on 22nd May 2015, 3:28 am; edited 1 time in total
    Benjamin
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    Completed Re: HP and Damage Calc

    Post by Benjamin 22nd May 2015, 2:21 am

    What your not factoring in is how specific an attack can be. If you get hit in the arm or leg it isn't going to do as much damage as getting hit in the chest or head. As far as bleed and burn effects go, I agree with you. But I think your over-calculating it. What's important is describing what happens to the character. Mp is different since that's a measurable amount of energy. But ones physical health is a bit more complex. How much blood is lost? How many bones were broken? Is there a concussion? Are there damaged organs? These are all things that have to be considered and it's all to much to run through a numbers system without dragging things out.
    Tuna
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    Completed Re: HP and Damage Calc

    Post by Tuna 22nd May 2015, 3:22 am

    Your approach is too videogame-y. Dmitry kinda slung around it, but in layman's terms, this just ain't an MMO o-o

    You're gonna notice the more you roleplay that Stat systems, damage calculations, and even ranks, are largely obsolete and you can do without them.


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    Ninetails Derpfox

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    Completed Re: HP and Damage Calc

    Post by Ninetails Derpfox 22nd May 2015, 3:27 am

    Right. I'll close this as Lyserg's opinion was more helpful.
    Dmitry, I advise you to avoid these types of topics as, by nature, you have a very strong ability to take a broad topic, meant to stay broad, and complicate the FUCK out of it.
    Lyserg, thanks for the input bro. Was just trying to come up with a different way to do the combat method, but if it won't work for RP then meh.
    -wads up paper and throws it at trash basket-
    -misses-

    :astonishedface:
    Kirahunter
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    Completed Re: HP and Damage Calc

    Post by Kirahunter 22nd May 2015, 6:05 pm

    We have to think complicated because unlike a video game which has set moves RP has an infinite number of possible moves. So while you've already tossed out the idea, which is good, I am going to ask you consider apologizing to Dmitry. Because he was on point with this.

    @Dmitry Even if he doesn't apologize carry on kiddo. You haven't done anything wrong.


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    Benjamin
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    Completed Re: HP and Damage Calc

    Post by Benjamin 22nd May 2015, 8:59 pm

    Don't worry about it. I know Seikatsu personally and can tell he's just messing around. We'll probably joke about it next I see him. Besides, I actually do over complicate things.
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    Ninetails Derpfox

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    Completed Re: HP and Damage Calc

    Post by Ninetails Derpfox 23rd May 2015, 2:28 am

    :truestory:

      Current date/time is 27th April 2024, 12:35 am