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    The Reckoning (Hell Demon Slayer)

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    Raiza
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    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Player -
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49987.5

    Character Sheet
    Character Name: Raiza
    Primary Magic: The Reckoning
    Secondary Magic: Death's Game

    The Reckoning (Hell Demon Slayer)

    Post by Raiza on 20th April 2017, 8:52 am

    Primary Magic: The Reckoning
    Secondary Magic: Death's Game
    Caster or Holder: Caster + Holder(Holder via a UA)
    Description:The Reckoning, a magic that is not just a source of power, or energy, but a source of undying life. A way of living, and a way of existing. It is the magic of the undying descendant of the Reaper that Raiza is. Ir is the undying force of the vampiric Incubus that Raiza has become, and it is the host of the demon slayer magic that he welcomed into his body as both a blessing and a curse. The magic ranges from vast range spells, to small close quarter spells, the use of alteration is mild, but the use of support either for himself or for others exists in high number, and the use of offensive spells tend to be high damage. As for the lore & creation of this magic it is simple. The reckoning was originally a magic formed by a few sources, and while those sources have been diluted in a pool of dark magic, they still have a lasting impact.

    Strengths:
    ♦ Allows the Hell Demon slayer(Darkness/shadows) to treat death magic as part of their element, and their element as death magic. In essence it can consume death magic, but also all spells may incorporate the death element as part of the element, or alternatively remove all 'darkness' from their own spells and simply make it death based.
    ♦High versatility This magic ranges from close to long range, and everything in between and many types of magical use.
    ♦Holy magic is stronger against the undead or death based magic or characters, causing it to deal 25% more damage after all resistances are in place.
    ♦Those that have increased effects or advantages must have said properties against all of the spell's elements, and not just one (I.e  Can't be just strong against darkness to gain an advantage over a spell that is both Darkness & shadow)


    Weaknesses:
    ♦Chaos element: The chaos element deals 10% more damage to Raiza due to chaos being stronger than both light or dark elements.
    ♦Hell God Slayer: Cannot consume or easily trump the polar opposite slayer of this magic, and thus while neither is immediately better, this does not gain any advantages.
    ♦Eternal: the only way the user may change this magic, is to go beyond demon slayer magic, or to lose the demon slayer position, or for the character to be replaced.
    ♦Curse of the undying: Undying cannot ever truly die. Once 'dead' Raiza simply returns to his own domain to return later and continues on his marry way. A curse that means one cannot ever pass from this world if they ever would want to. Though this doesn't mean he may return to the topic, it takes a couple days for this return to occur.
    ♦Sunlight: Its very irritating to him. Not to the grade of harmful, but the very existence of the sunlight causes irritation to him, similar to that of just an annoyance

    Lineage:
    Descendant of the First Reaper:

    Wielder: Raiza
    Description: Some call him an angel, others call him a god. The stories that hold the truth are far and few in between. Some have called him Thanatos or Azreal, others called him Charon, or even Mictlantecuhtli. The list can go on for many cultures, many others call him by names that relate to the 'God of death'. However these stories are false whispers compared to the truth, simply because 'Death' or also known as a 'Grim Reaper' in some instances is not a god at all, oh no simply because a god seeks worshipers, their power is based on worship, even the gods that rule the planes of the dead require such in their own way be it the cast away souls of the damned and the corrupt, or the souls they entangled themselves. While the reapers does not. A reaper's power never needed to grow, it was always set in stone as 1st reaper would be the last to ever die, to claim the souls of even the immortal gods, and demons.

    "I wonder if I could even kill a god" The words spoken in ancient times when asked if he'd claim the soul of the immortal beings, death had no reason until it was their time, and by then the god was already too weak to even fight back. Never has death reaped the soul of a god that wasn't past their time, oh yes "Even the immortals dont live forever, they have a clock above their heads that only I can see", words could strike fear into the gods, or demons alike that a presence among them was able to shut them down and travel off to the final realms. Though you always will wonder, if a mortal's final realm is under the presence of the gods, what exactly is the realm a god goes to when their time has passed?

    Those of this lineage are a direct child or grandchild of the 1st reaper. The reaper in which holds the book to all deaths that has happened and will happen in time. The being in which is the reaper of gods/demons/mortals and yes, even other reapers in which that may have sprouted up from his first child before he kept a leash on their power.

    Abilities:
    Scythe:
    The reaper's scythe. In other words, the tool the reaper uses. While in lore, this is but a single weapon. What this translates to is the magic of Raiza. This means the holder item/spells/abilities are all covered by this ability. The reaper's scythe is a toggle-able passive, ability to attack the 'HP' directly This doesn't ignore defenses, but it rather targets the victims health directly, be it called their soul or some other mystical/mythical/varient thing. This allows to deliver zero(unless the user chooses) physical wounds to instead assault the victim's direct HP(or variants of HP, including if the victim doesn't have 'hp')This must still break past ALL defenses completely, and as such is blocked by magic/shields/armors ect... but when contacting the flesh or bodily replacements(such as turning your body into for example water/ash/light/ect...) it will hit said body part, but instead of doing physical, it does direct damage to the HP.In essence this can be used to leave no physical or magical wound. The last and final part of this is it infuses the reaper's power within the user's magic, which makes it deal 25% more damage to non-person things (i.e armors/barriers/ ect...)
    Cloak:
    Defends against the indirect(the typical auto hits - Meaning things such as sudden/ time freezes that cannot be countered, vast transportation *Teleport/space/time magic*, or magic nullification. In the case of magic nullification/debuffs, the source must be higher rank than Raiza. As for the direct attacks, this is a flat 25% damage resistance to the user, as well as any weapons/armors the user is currently wearing. Does not apply to spells - except for summons, which receive the full, as they are part of Raiza, or defensive magic such as barriers, which receive a 5% damage resistance.
    Embodiment:
    This grants the user a permanent 10% HP regen. However during activation they may bring this up to 15% until the user has been healed three times by it. Active version may never exceed 10posts no matter the circumstance.

    Slayer Bonus:
    Hell Demon(Darkness) Slayer:

    Element: Holy Darkness/Shadows/Death

    ♦ 10% Buff to physical stats(strength, speed etc)
    ♦ 10% Buff to senses(hearing, smell etc)
    ♦ The ability to enter force after consuming enough of the element
    ♦ The ability to consume their element to regain MP

    ♦ A resistance to their element shown by the following chart:
    ♦ 2 ranks above: 0%
    ♦ 1 rank above: 10%
    ♦ Same rank: 25%
    ♦ 1 rank below: 30%
    ♦ 2 ranks below: 50%


    ♦ First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
    ♦ Demon Force:
    A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
    Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength by 30% rather than 10%.
    The spell power of each rank is increased to 150%.
    In Demon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
    During Demon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
    Lasts for 7 posts.

    Unique Abilities:
    Ability 1:

    This ability is broken into two parts. The first part is that it grants the multi-part weapon below - holder weapon status, and is considered the magic's holder item. Second part, is that it is given an additional passive ability of user rank.

    Name: Sword of Reckoning
    Rank: Multipart (Artifact+,Legendary+,Strong+)
    Type: Sword
    Description:(Appearance here) A blade that was reforged from fragments of the old, among other materials to forge this new powerful weapon that was further empowered by the user's own magical abilities. It gives off a radiant green and black aura with hints of white outlining. Though the aura itself does nothing but cosmetics, the sword itself appears very sharp, and full of lacerating potential. It should also be noted, the blade gives off a menacing feel of magical pressure
    Strengths:
    -High overall potential with use of abilities
    Weaknesses:
    -Low defense potential with abilities.
    -Blade itself does not(but abilities can), and cannot reduce damage done to the user.

    Abilities:
    Apocalypse of Darkness(Active):

    Name: Apocalypse of Darkness
    Rank: A
    Type: Offensive/defensive - Holy Darkness/shadow/death
    Duration: instant
    Cooldown: 1
    Description: May only be used once per post either offensively or defensively. This allows the user to manipulate darkness/shadows/absences of color in the light spectrum/artist's spectrum(e.g black paint/White paint). In the case of white, it would turn black when exiting. No matter the manipulated form, it may only perform rank worth per post, or defend against, via rank worth per post. The range is 75 meters from the user, with a 40meter per second speed. However, if it is extremely bright(light magic being used), the range is dropped to 60meters, with a 35meter speed.
    Strengths:
    -Able to make use of many types of 'darkness', as well as due to being 'holy' darkness, able to take use of pure white.
    Weaknesses:
    -May not manipulate an enemy's shadow, however may manipulate other shadows they would be standing on.
    -limited in bright light areas.

    Darkness Flash(active):

    Name: Darkness Flash
    Rank: A
    Type: Offensive - Holy Darkness/Shadow/Death
    Duration: 1
    Cooldown: 5
    Description: Darkness Flash works and relies on status effects(Such as poison), and Damage over time (such burning). What it does, is targets anyone within a 75meter range that currently has a status effect or DoT effecting them, and causes the status effect/DoT to compress the remaining effects into a single burst of damage, causing the entire duration of the Status/DoT to be used up in one quick flash. This doesn't work with non damage based status(such as freezing). Example: Victim is suffering from poison that deals 10dmg for 5 posts. This causes the poison to stop effecting the victim, but said victim will now take 50dmg as all the DoT was compressed into one. Note - this cannot be used to create infinite chains, or on dot that has no post limit end(E.G works till end of thread)
    Strengths:
    -Ultimate DoT to burst damage converter
    Weaknesses:
    -Relies on hitting the enemy with DoT or status effects first
    -Relies on enemy being within range.

    Ecto-shadow bullet(active):

    Name: Ecto-shadow bullet
    Rank: B
    Type: Offensive Holy Darkness/shadow/death
    Duration: Instant
    Cooldown: 1
    Description: A technique that trades off almost all of it's power for incredible speed & range. Any and all damage buffs also apply to range as well, however damage buffs are only half as effective on increasing the damage of this active ability.  This technique cuts it's own damage by 75%, but increases the range & speed by that much as well causing the range to be 87.5 meters, and the speed to be that of half of the range per second. This technique has armor piercing qualities, allowing it to bypass armor mitigation, but not resistances or other defenses. This may be used by the tip of the blade, or by an open palm of the user, and appears as a small black & white sphere.
    Strengths:
    -Incredibly fast and far range if used right.
    Weaknesses:
    -Very low damage.

    Curse of Holy Death(Passive-multipart given):

    Name: Curse of Holy Death
    Rank: user rank
    Type: Offensive - Holy Darkness/Death/shadow
    Description: Passively attaches to every spell the user casts adding a 2 post DoT to the victim that deals 25% of user rank worth each post. This effect cannot stack in damage, but additional hits will stack the post count. Note this doesn't 'start' within the enemy, but rather when hit by spells, said spells have this passive infused in them, and can be blocked by such as well. Note this is applied every time a source(Spells) deal damage to an enemy.
    Strengths:
    -Relentless sustaining internal DoT.
    Weaknesses:
    -Additional hitting spells does not raise the damage
    -requires spells to deal damage, not just 'hit'

    Life for the undying(Passive-UA given):

    Name: Life for the undying
    Rank: user rank
    Type: Support Offensive
    Description: Life for the undying heavily relies on the user to deal damage. When the user deals damage to another apped (character,pet,summon) it will heal the user for 10% of the damage dealt.
    Strengths:
    -More damage equals more life
    Weaknesses:
    -Relies on the user to hit the target
    -Relies on high damage for suitable returns to the life.

    Will of the Undying(Ability 2):
    The ability known as the will of the undying reaper is the core essence of Raiza's new 'form', through alterations. Plot wise, it has turned him into an undying being, no longer requiring food, sleep, drink, or even air to breath, or even organs to function. He no longer 'lives' as a mortal, but exists as an immortal entity that is much harder to kill, so much harder than regeneration abilities, while regenerate a set % of his hp, will also regenerate entire limbs, or his entire body from nearly nothing as so long as the HP stat has not hit 0. What does this mean for non-plot It means his base hp is increased by a flat 50%. This new hp is his default base for all hp related things, endurance/regeneration/ect...  However no other thing may alter his base hp, only grant him temporary hp through endurance buffs or the alike
    Undying sustain(Ability 3):

    as all undying seem to have near limitless energy, to push on relentlessly without tire, without care for any humanly or bodily needs, this ability does the same. For the plot part of the ability, this allows the user to not just fight, but to exist without tire or exhaustion. The plot part of this ability is non-magical, and part of the body's function, thus may not be countered or removed unless for plot reasons. For pvp this translates into a 4% mp per post regeneration. This may take the user beyond 100%, but must follow slayer rules.

    Mastery of Shadows(Ability 4):

    Shadows are easier to control than one anticipates. Once the magic is learned, it is not as hard to find ways to take the control to new levels. What this means is a 4% mp cost reduction(not able to reduce below 0.5% if used with a chained spell). Note if it would be lower than 0% without this ability, then that does not apply.

    Negative Energy(Ability 5):
    The user's energy is no longer that of something to be desired by those that try to take it into themselves. Instead, their energy acts similar to a curse to those that try draining effects. What this means is when the user's MP or HP is drained/siphoned/eaten/ect... the victim will suffer for making such a mistake. This causes the effect to be reversed, causing the user of the drain to lose instead of gain, and then the user of this ability to neither gain nor lose. Will only work on equal rank or lower abilities. If it is a higher rank ability, then it simply reduces it by half.

    Absolute Shadow Manipulation(Ability 6):
    The passive ability to generate and control darkness within 100meters from the user with absolute manipulation. Though it may only deal or block up rank worth once per post, it's use can go to near limitless creations. It's speed is 50m/s. This darkness is hell demon slayer quality, and thus is holy shadow/darkness, and if the user wishes, can be considered death magic as well. Alternatively, shadows manipulated like this can turn white if the user so chooses.


    Last edited by Raiza on 24th May 2017, 7:45 pm; edited 4 times in total


    ___________________________________________________________________
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    Raiza
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    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Player -
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49987.5

    Character Sheet
    Character Name: Raiza
    Primary Magic: The Reckoning
    Secondary Magic: Death's Game

    Re: The Reckoning (Hell Demon Slayer)

    Post by Raiza on 20th April 2017, 8:52 am

    Spells:

    Normal Signatures:

    Name: Undying Force
    Rank: Ranks with the user(currently S-rank)
    Type:
    Duration: instant
    Cooldown: 1
    Description:Undying force offensively supports the user by increasing their own spell's power by 60% or debuffing an enemy's spell by that much. This only works once, and if used on a DoT only effects the post it was used on. This may enhance, or debuff the range or the power or the effectiveness of a spell.
    Strengths:
    -Highly versatile.
    Weaknesses:
    -does not effect buffs(i.e no strengthening a takeover buff)
    -Enemy spells must be 'known' that they are occurring to have this happen, and cannot impact something the user cannot see or is not offensive or defensive.

    Name: Black Door
    Rank: D
    Type: Support
    Duration: Instant
    Cooldown: 1
    Description: A low class, yet effective transportation technique that allows them to create a door shaped shadow on any surface to allow them to phase through said surface and walk through. Said surface thickness cannot exceed 10 meters(i.e cannot go through entire mountains, but can go from room to room).
    Strengths:
    -Great for making a second way into any room
    Weaknesses:
    -Door closes after a single post, so if allies do not enter right away, the door will close on them.
    -If used on another player made thing then the user must pay mana equal to casting the rank of said thing based on their own rank with any modifications.

    Weapon traded Offensive Signatures:

    Name: Hell Demon's Cataclysm
    Rank: A
    Type: Offensive
    Duration: instant
    Cooldown: 1
    Description: Hell Demon's Cataclysm, is a massive AoE that extends out 75meters from the user in a sudden burst of darkness. What this does completely, is targets darkness, shadows or absences of color in the light spectrum(E.G Black)/artist's spectrum(E.G White paint) and spreads out rapidly at 50meters per second until it fills a dome of 75 meters in every direction from the user. This completely erases anything that is not app'd from existence (Buildings/non-app'd npcs/the ground/ect). However for those things that are app'd (Weapons/spells/characters/pets/ect) They instead take 60 damage. The user may choose for this spell to not affect anything besides what they wish(E.G: can be ally-friendly, or environment friendly).
    Strengths:
    -Wide range devastation
    Weaknesses:
    -Requires darkness or absences of color
    -The user cannot have this be ally-friendly if they are unaware of the ally that may be within the range.

    Name: Hell Demon Howl
    Rank: B
    Type: Offensive - Holy/Death/Darkness
    Duration: Instant
    Cooldown: 1
    Description: Hell Demon's down gathers enormous energy into either the mouth of the user or the palms. Once gathered, the user will release it in one of the two ways, being the mouth or a palm of the hand. This creates a beam that is 40meters wide, and travels 75 meters away. The speed will be half the range per second.
    Strengths:
    -Very quick and effective.
    Weaknesses:
    -Rather straight forward
    -width is much lower than the range.
    Armor traded defensive Signatures:


    Name:  Hell Demon's Holy Darkness Blitz
    Rank: A
    Type: Defensive
    Duration: Instant
    Cooldown: 1
    Description: Perhaps one of the fastest spells partially because it activates almost as if it had a will of it's own. The moment the user requires a defensive barrier this coats the user & everything they wear in a thin transparent barrier that blocks 2x rank worth points of damage. This barrier only lasts until the end of the post. Lastly, no matter how weak the opposing spell is, this can only take in three full spells before shattering, regardless if it has points left.
    Strengths:
    -The user hardly even has to think to activate this spell
    Weaknesses:
    -Can be broken by small weaker spells.
    -selfish defensive spell, doesn't aid allies.


    Name: Hell Demon's Wall of Weaved Shadows
    Rank: B
    Type: Defensive - Holy/death/darkness
    Duration: instant
    Cooldown: 1
    Description: Using the user's(or an ally who is willing) own shadow as a natural defense, the spell activates fairly quickly, providing a small wall where the user may require. The wall blocks 2x rank worth points of damage, and only blocks what the user chooses, allowing friendly spells to travel through it. This works by a wall of darkness(or white shadow) to raise up, and spread out from the shadow to form a 30meter tall, 30 meter wide defense. Note, this doesn't move the shadow, so that if the user moves, the wall remains stationary, and their shadow was only a catalyst, and would be normal.
    Strengths:
    -Friendly spells can go through it.
    Weaknesses:
    -Once created, it cannot be moved
    -Can be gotten around fairly easily.

    Rank D:

    Name: Death's Hidden Arsenal
    Rank: D
    Type: Supplementary Holy Darkness/shadow/death
    Duration: 1
    Cooldown: 3
    Description:First and foremost, anything made by the user that references the use of a spell called "Admin Command : Upload & Download", will work with this spell instead, as this is the exact replacement of that spell. This is a spell that has only one use, and that one use only works for one specific purpose. This spell works on 'ships/vehicles' the user owns. It allows the user to warp a ship/vehicle near instantaneously, putting it out of the thread completely, only another use of this spell to bring it onto the world,  causing it to be part of the thread again
    Strengths:
    -Only way to effect a ship when it is put in this secret dimension is to kill the user, no matter what form of anti-magic is used to bring it out, as it is stored in another dimension.
    Weaknesses:
    -While only works on 1 ship, or one vehcile(unless said is being stored in another) this can still store unlimited, as long as the user owns/has said #.
    -Cannot store people in the ship, and people would be left in the empty space where the ship once was

    Name: Flight
    Rank: D
    Type: support Holy Darkness/shadow/death
    Duration:3(x)
    Cooldown: 6(x)
    Description: Flight magic allows the user to fly or control their air movement at the speed of them sprinting +10%. This flight is very easy to control, and is not bound to flight laws with those flying with wings, but instead they could move freely as if it was normal to run in air, without even moving one's legs. The duration may be extended up to 10 posts for free before one would have to pay the cost a second time for 5 more posts per time they wish to pay. Note, the cooldown will always be double the duration.
    Strengths:
    -Easy mobility
    Weaknesses:
    -wind magic deals 10% increased damage to the user while in this state.
    -Not effective for extreme sustain as the cooldown is fairly lengthy

    Name: Mystery of shadows
    Rank: D
    Type: Support Holy Darkness/shadow/death
    Duration: instant
    Cooldown: 2
    Description: This spell allows the user to create a false of any spell within their arsenal, causing it to be D-rank in strength, but the spell will end at the end of this spell's duration.
    Strengths:
    -Versatility at it's finest
    Weaknesses:
    -Even the top tier spells become weak at that point.
    -cannot mimic buff or spells.

    Name: Demonic script art: Elemental Shadow Proxy
    Rank: D
    Type: support Holy Darkness/shadow/death
    Duration: Instant
    Cooldown: 2
    Description: A spell almost worthless in combat, but in improvised ways can be used fairly well. In fact, in combat this spell cannot be used at all to cause any or prevent any damage unless it is part of a fusion spell. However, out of combat this can call upon any one of the four cardinal elements(fire, water, earth, wind) to create and cause small manipulation within D-rank capabilities(20meters). However, all uses of this magic cause the creations to be dark and black due to being truly shadows.
    Strengths:
    -Access to four elements within shadow demon slayer magic.
    Weaknesses:
    -Major weakness of this is that while it cannot do anything combat wise, if the opponent is a slayer it can still eat the false element as if it was a pure form, however it will taste disgusting to god slayers, very sweet to dragon slayers, and rich to demon slayers.
    -Cannot do anything combat wise, and is no better than a tertiary spell at that point.

    Name: Shadow Shift
    Rank: D
    Type: Support Holy Darkness/shadow/death
    Duration: Instant
    Cooldown: 2
    Description: May instantly trade places with any willing ally. An ally can be a summon or another character. such ally must be okay with swapping places and must be within sensory range.
    Strengths:
    -Further range than most D-ranks, due to going based off of sensory
    Weaknesses:
    -Worthless without allies
    -The user of this spell suffers a 50% range penalty on any teleportation spells the same post they use shadow shift.

    Name: Shadow Sneak
    Rank: D
    Type: Support Holy Darkness/shadow/death
    Duration: 5
    Cooldown: 7
    Description: Shadow sneak causes the user, and any movement they make to cause absolutely no sound. Even absurd things such as brushing up against chimes, or stepping on twigs will not cause any sound for the duration of this spell. However, speaking may cause sounds if the user so wishes.
    Strengths:
    -Absolute silence
    Weaknesses:
    -Knocking something over(i.e a vase), or triggering alarms such as wire traps may still cause sound.
    -Can't use sound to signal someone while in this spell, and deactivating it early puts it on full cooldown.

    Name: Shadow Feint
    Rank: D
    Type: support Holy Darkness/shadow/death
    Duration: Instant
    Cooldown: 2
    Description: A spell that turns the user near completely invisible for but a couple seconds, while a fake of them goes forward baring their weapon in an attempt to attack a target. When the fake is struck, or the user moves in any way then they are revealed. The fake can only travel up to 15 meters(increased by range and damage buffs)
    Strengths:
    -Good for a surprise attack to cause openings to be made.
    Weaknesses:
    -The user is not 100% invisible, and thus can still be seen if it isn't an area of low light, or too full of darkness.
    -Ends quickly

    Name: Shadow Link
    Rank: D
    Type: support Holy Darkness/shadow/death
    Duration: 3
    Cooldown: 4
    Description: This spell allows the user, and any willing ally to communicate through telepathy for the duration of the spell. This can be used on multiple allies, and even add or remove links during the duration during limit transcendence if the user prolongs this spell. The user may prolong this spell, by prolonging the cooldown by an equal amount and by paying the cost of this spell after all modifications again for an additional 3 posts.
    Strengths:
    -Allows a strong web of communication
    Weaknesses:
    -too many on the web can cause an annoyance to everyone involved.
    -If used by someone ill prepared, the cost to maintain can be overwhelming.

    Name: The relationship of Life and Death
    Rank: D
    Type: Support
    Duration: Instant
    Cooldown: 2
    Description: The true name of the spell is called Life essence, but Raiza calls it otherwise, for he whom dabbles into death magic, and his lineage is such has developed this spell in order to give life to another. This allows the caster to give any amount of HP points to another within sight range as they see fit. When this is done, the other person feels refreshed, and recovered depending on how much. It may even regenerate entire wounds based on plot.
    Strengths:
    -Great support
    Weaknesses:
    -The user loses life equal to the amount they give
    -Doesn't work both ways. What is given cannot be taken back.

    Name: Blessed Mana
    Rank: D
    Type: Support
    Duration: Instant/3
    Cooldown: 2/5
    Description: Allows the user to pay for a single spell for an ally based on their own rank, and any cost reductions(E.G an S-rank mage can cast a C-rank mage's spell that is C-rank, and would pay 5% rather than 15% before any modifications.) This also has a different function, allowing the user to perform a link with a target, allowing them to pay for any number of spells for the duration but causes the CD to become longer and cannot switch targets.
    Strengths:
    -Great potential for high ranking individuals to pay for lower ranking individual's spells
    Weaknesses:
    -Trying to pay for higher ranking spells than themselves is impossible.
    -has to have an ally to cast this on.

    Rank C:

    Name: Hell Demon Cursed Life
    Rank: C
    Type: Offensive - Holy Darkness/shadow/Death
    Duration: 5
    Cooldown: 6
    Description: A spell that may be activated when a target is hit by another spell to inflict a curse on the victim. This causes a black mark where the victim is hit, a ritual circle with runic lettering for the duration of this spell. When the bearer of this mark attempts to heal or remove a status, it will instead explode with dark energy dealing 75% rank worth of damage to the victim. Note this doesn't stop the heal or status effect removal, but this does trigger first.
    Strengths:
    -Surprise trap not many could anticipate
    Weaknesses:
    -Relies on other spells
    -Anyone two ranks or higher can tell this is an offensive condensed energy curse, but not what it does other that the potential for damage.

    Name: Devouring darkness
    Rank: C
    Type: Support - Holy Darkness/Shadow/Death
    Duration: Instant
    Cooldown: 3
    Description: upon touching anything, may erase or otherwise cast said space of a 15cubic meters into the dark void. However, this cannot be used on people, pets, or summons. It can be used on spells but the user still takes the damage if it hits them. If used on the spell, it is considered as to do rank worth damage to the other spell, and if that damage exceeds the other spell then it will devour the other entirely.
    Strengths:
    -Great non-destructive way to get rid of problem areas or parts of terrain.
    Weaknesses:
    -User still takes damage when touching a spell.
    -If this spell isn't strong enough to consume a spell, then it has zero effect.

    Name: Dark Rite Explosion
    Rank: C
    Type: Offensive - Holy Darkness/shadow/Death - Chainable
    Duration: 5
    Cooldown: 6
    Description: A spell that allows the user to touch a single object or surface with their palm, leaving behind a strange demonic looking ritual circle for the duration and only works once during the duration to allow the user to detonate the circle releasing a huge expulsion of holy dark energy in a 30meter wide dome dealing 75% rank worth of damage to any caught in it.  Can be chain cast to be cast two additional times, however if done this way, the additional casts must cost at least 1% mp no matter the user's rank or mp reductions that are in effect.
    Strengths:
    -Excellent trap technique usable even at lower ranks.
    Weaknesses:
    -Once placed, the circle itself cannot be moved, only what it is placed on can.
    -if the circle is not activated in time for the duration, then the mana used is lost.

    Name: Hypnotic Suggestion
    Rank: C
    Type: Offensive - Holy Darkness/shadow/Death
    Duration: 5
    Cooldown: 6
    Description: An offensive spell that requires the user to touch the victim. Once done, this spell will allow a single 'suggestion' or order from the user to the victim, and the victim has a potential to fight off the suggestion. This isn't complete mind control, but rather a powerful influencing suggestion so higher ranks can easily shrug this off, while lower ranks have a harder time. This has absolutely no effect on higher ranks. While if this spell is stronger than the victim, or the victim is an npc, this is far harder to resist. The way the order or suggestion is perceived is up to the victim(E.G Bring me riches, may cause the victim to bring the user of this very rich food, as they were not specific enough). This cannot cause someone to be severely out of their moral code, but can make them partially indifferent. This holds very little use in combat, and can be highly resisted even by equal ranks.
    Strengths:
    -Great for plot, able to control npcs
    Weaknesses:
    -Player characters resist this so well its near useless without plot
    -Cannot even dream to make this work on event NPC or players that are higher rank than this spell.

    Name: Shroud of Darknes
    Rank: C
    Type: Defensive Holy Darkness/shadow/death
    Duration: 6
    Cooldown: 7
    Description: Causes the user or if the user pays the cost of this spell multiple times to coat allies as well in a shroud of anti-light darkness. This causes them to become almost absolutely invisible(Invisibility is similar to this) , and while in dim lit areas or similar it is even harder to see them.
    Strengths:
    -Very sneaky
    Weaknesses:
    -Still other ways to sense them.
    -Isn't 100% invisible, so can still be seen in certain ways.

    Name: Hell Demon Claw
    Rank: C
    Type: Offensive Holy Darkness/shadow/death - Chainable
    Duration: Instant
    Cooldown: 3
    Description: Hell Demon claw coats the user's hand in magical energy for a single strike dealing a base damage of rank worth damage +Melee damage +10% due to not possessing much range aside from a few inches from the user's hand. This also converts any range buff this spell may use into damage, however  only receives 1/4th as much. This spell may be chain cast to cast it a second time to allow a second strike from even the other hand. However the cost of the spell may never be lower than 1%mp regardless of the mp reductions or rank of the user when they chain cast. If chain cast in this way, the CD becomes 6.
    Strengths:
    -High offensive potential.
    Weaknesses:
    -Puts the user in danger by being extremely close
    -Only good for a single hit.

    Name: Hell Demon vampiric Incubus Senses
    Rank: C
    Type: Support Holy Darkness/shadow/death
    Duration: 3
    Cooldown: 4
    Description: A magical amplication to the hearing and smelling ability of the user, causing them to increase their ability to pick up even subtle differences far away. This base range is 30meters + death's sight sensory range of 75meters + the natural sensory + the slayer buff.  This is all calculated before any range buffs are granted to this spell.
    Strengths:
    -Can pick up the slightest difference in smells, or the slightest change in sound.
    Weaknesses:
    -Sound/Scent based spells deal more damage to the user because of this. The damage buff is applied after all other buffs are applied, and is equal to 1/4th this spell's rank worth in damage.
    -Heavily relies on natural senses for this spell to be able to amplify

    Name: Dark Phantom
    Rank: C
    Type: Defensive Illusion Holy Darkness/shadow/death
    Duration: 2
    Cooldown: 3
    Description: Dark phantom creates up to two replica of the user, but cannot do anything except make sound. Their damage is less than 1, and just enough to cause noise/sound when touching anything, and their hp is 5 each.
    Strengths:
    -Diversion illusion
    Weaknesses:
    -No true 'defense' as the phantoms die in fairly quickly.
    -No offensive capabilities

    Name: Shadow Strike
    Rank: C
    Type: Support Holy Darkness/shadow/death
    Duration: 1
    Cooldown: 3
    Description: Shadow strike is a agility/speed, which ever you may call it amplification to the user. This does not 'buff' the user in any way, but rather can have their body or a limb propelled by the speed of shadow strike. Shadow strike's range/speed is 30 meters per second for a single movement. Don't mind the G-force though, shadows enveloping the user protects them from such.
    Strengths:
    -combines well to get out of the way or close distances fast
    Weaknesses:
    -damage amplification has no barring on this spell.
    -This isn't a buff to the user's speed, it is similar to being pushed, and thus any physical enhancements will not help this spell, only magical will.

    Name Shadow Sight
    Rank: C
    Type: Support Holy Darkness/shadow/death
    Description: Shadow sight is not a sensory ability or spell but rather a 'I see from the shadows' sort of spell. . Allowing the user to see perfectly from any shadow within +60 meters of and from his "seeker" ability range. This acts like a hive-mind sort of 'sight', so if one sight is blinded, they can still see through any other shadow/darknes or area without light
    Duration: 5
    Cooldown:6
    Strengths:
    -Wide range sight technique
    Weaknesses:
    -areas of an abundance of light and less shadows make this harder to use
    -While using this, light based blinding spells are considered one rank higher against the user of this spell as so long as it is an AoE blind that targets both the user and the shadows.

    Rank B:

    Name: Incubus Miasma Amplified
    Rank: B
    Type: Offensive - Holy Darkness/Shadow/Death
    Duration:
    Cooldown:
    Description: A technique amplified by the hell demon slayer powers, Incubus Miasma, is a spell which creates a false attraction or potentially a  'lust' for the user to anyone equal rank of the user or less. Though the level is entirely up to the victim if at all. However what is not up to the victim is the consequences of this spell. This spell doesn't debuff, as it doesn't directly impact the victim, but rather the victim will have lost concentration unless they have a spell that buffs their concentration,. This loss of concentration translates into making all spells cost 4% more mana, and signature spells costing 2% This is half effective for higher ranks than the user, but twice as effective for those two ranks or less than the user. This Miasma works like an aura that is 60meters out from the user, inflicting those within it similar to a pheromone.
    Strengths:
    -Has both plot power, and easily used field control.
    Weaknesses:
    -Remove 1% from the effects if used on a demon
    -while offensive in nature, this does not deal any damage.

    Name: Shadow Walk
    Rank: B
    Type: support Holy Darkness/Shadow/Death
    Duration: 6
    Cooldown: 7
    Description: Shadow walk is ironic because the effect is nothing of a 'walk' at all, but a teleportation that allows one to transport themselves alone or with any willing person they choose up to 50meters away once each post. Damage buffs apply to range for this spell. Outside of pvp, and inside of pve/jobs/plot this can extend indefinitely to anywhere the user has seen before.
    Strengths:
    -Vast and efficient teleportation method.
    Weaknesses:
    -Is not instantaneous as it still takes at most a couple seconds.
    -limited to one use per post, regardless of the distance chosen to go.

    Name: Dark Swarm
    Rank: B
    Type: offensive Holy Darkness
    Duration: 6
    Cooldown: 7
    Description: This is a creation of hundreds and thousands of bats/locus, and other annoying small flying creatures that can tear, shred, and eat at flesh like ravaging hungry undying. In plot, this can easily cover a city within moments. For pvp, they can only be controlled up to 150 meters away(NOTE, just because they can travel up to 150meters away, does not mean they will take that much space up. at most they can take up roughly 50meters diameter of an area), but swarm around like a pitch black cover that can deal no more than 1/2 B-rank per post for the duration, but no less than 1/4 if the enemy was affected by it. Affecting NPCs for job/social allows this to go beyond that within reason. The creatures created this way leave a black dust/mist like contrail behind them as they move, clouding the area.
    Strengths:
    -Controllable chaotic swarm that is hard to hit
    Weaknesses:
    -The swarm can easily be taken out by a massive aoe as they move at C-rank speed
    -Only guildmates are safe. Anyone else, and not event the user can prevent this spell from going chaotic towards them.

    Name: Dark Eclipse
    Rank: B
    Type: Support Holy Darkness/shadow/death
    Duration: 7
    Cooldown: 8
    Description: Dark Eclipse is nothing short of a massive as once activated it creates a solar or lunar eclipse depending on the time of day. While the eclipse is occurring however it changes how darkness techniques work in terms of size. This spell adds a base range of 50 meters to all darkness or shadow based spells, even if they originate from an enemy. This base range increase is not raised or lowered based on the other spell ranks, but instead is just a flat increase. Note, spells that turn range into damage will not be affected by this spell, and means this spell is worthless to such spells.
    Strengths:
    -causes spells to have longer ranges or wider area of effects.
    Weaknesses:
    -Benefits the enemy if the enemy uses shadows
    -does not increase in power if used on weaker spells like normal buffs do.

    Name: Dark Retribution Summoning; Vlos'xor
    Rank: B
    Type: Summoning Support(Grand) Holy Darkness/shadow/death
    Duration: 6
    Cooldown: 15
    Description: This spell consumes the Grand summon spell slot for B-rank, however this spell does not 'summon' anything in the normal way, but rather is an amplification to any other summon by adding B-rank Grand Summon Hp and B-rank Grand summon damage to the summon that it is activated upon. This summon is more of a symbiotic parasite that when summoned will be summoned inside of another summon of the user's. NOTE: While in use, this counts as having one summon out on the field.
    Active: Allows a single strike from this summon(or the one it inhabits rather) to have B-rank +35% spell rank damage added to one single strike.
    Passive: Short and sweet, this grants this summon a +35% summon melee damage. However, when the active is used, this also will apply to the active.
    Strengths:
    -Can empower any weaker summon or even a stronger summon to make them far more lethal.
    Weaknesses:
    -Relies on a summon
    -This spell itself still is a summon.

    Name: What lies benieth the shadows
    Rank: B
    Type: Offensive Physical Illusion - Holy Darkness/shadow/death
    Duration: 5
    Cooldown: 6
    Description: An illusion of shadow creations, what this does is creates a replica of the user which has a few properties to it. First off, the user may cast spells through the relica by paying the MP cost. Second, they may use their senses as if they were standing in the replica's spot(i.e see through the replica's eyes).The replica has the hp of a B-rank spell(amplified by damage modifications), and lastly, the replica cannot deal much damage, instead they deal damage only equal to the user's melee damage and cannot be modified to be increased except by magical damage modifications to this spell as a whole.
    Strengths:
    -Free ally on the go.
    Weaknesses:
    -Isn't a summon, and thus much weaker.
    -Relies on the user heavily.

    Name: Beautiful Lie
    Rank: B
    Type: Support Holy Darkness/shadow/death
    Duration: 5
    Cooldown: 6
    Description: Beautiful Lie is an offensive spell that resembles an illusion but is all too real. This gives allies, or even victims a false sense of hope. Well that is not completely correct. What this truly does is gives everyone within 50 meters of the user, an increased Health pool, in fact this health pool is 500extra HP. Those that have ways to gauge their health, can see this instantly, others, can instead sense their life energy greatly boosted, even so much as to have a large white aura from their body. Think this is over powered? Read on. While they gain this 500extra HP they will soon realize that this is a costly mistake to rely on it. After the duration ends, or the user ends the spell early, then the everyone effected by this instantly looses that 500 extra HP. This HP would be considered added to your normal hp and can push you over the edge. In example an A-rank mage has 400hp. This would make their hp be 900 out of 400. Note this may even work on the user or allies if they choose. LOOP HOLE NOTE: In no way, can the user, or enemies, reverse the loss of hp to instead gain a stupid amount of hp.
    Strengths:
    -Can trick enemies into believing they are stronger, or the user is stronger than normal.
    Weaknesses:
    -The HP boost is taken away later.
    -Not very practical in all situations

    Name: Painful Truth
    Rank: B
    Type: Support Holy Darkness/shadow/death
    Duration: 5+X
    Cooldown: 6(x)
    Description: Painful truth is the denial of death. It takes hp from the user(their choice of how much) and after 5 posts(or longer if the user chooses but the CD will be duration +1), will return that hp to themselves. This can make them appear weaker than normal. This can work on allies too, but it is best advised to educate them on the spell before hand. Note, when this returns the HP back to the user, they CAN go over their maximum HP if they had recovered any HP in the time frame. Enemies within 50 meters will instead suffer B-rank damage instantly, but then have that same amount recovered in 5 posts. Note the latter about effecting enemies, is entirely up to the user. This cannot be used to kill enemies unless they are npcs.
    Strengths:
    -Easily able to fool enemies.
    Weaknesses:
    -Deals no true damage
    -Returns the hp of enemies if it is used on them

    Name: Despair
    Rank: B
    Type: Offensive Holy Darkness/shadow/death
    Duration: 6
    Cooldown: 7
    Description: Despair creates a small aura 40 meters away from Raiza to inflict an ailment of fear of the user or the situation in general. To accompany this fear, it inflicts 5% rank worth of damage a post to any the user chooses whom are within the aura as it plagues the mind and body with riddles of fear. This does not work on higher ranks. However this fear is a special kind that causes fear about everything except attacking the user, making those it does inflict want to attack the user of this above attacking anything else.
    Strengths:
    -wide range aura
    Weaknesses:
    -Fear is a broad concept, what one considers high levels of fear, another doesn't. This spell's fear is greatly up to the rpers that it is used on.
    -Very weak damaging potential due to causing a status ailment.

    Name: Holy Absorption
    Rank: B
    Type: Support - Defensive Holy Darkness/Shadow/Death
    Duration: 8
    Cooldown: 10
    Description: Once activated, this spell creates a thin invisible barrier all around the user and their equipment so that when hit by a spell it returns mana based on the spell that hit it, and if it surpasses B-rank in rank, then it returns only based off of B-rank. How this works is it returns 1/4th of the base cost, and cannot be lower than 1% When absorbed in this way, it counts as being consumed by a slayer, and thus cannot absorb god slayer magic in this way. Also, cannot use this spell on a spell in which the user actually consumes. Mana returned this way is not considered regen as par regen rules, but rather returned via consumption rules.
    Strengths:
    -Hidden source of return of mana
    Weaknesses:
    -Provides no damage defense, despite being defensive spell.
    -still recieves the full damge of the spell when they're hit.

    Name: Hell Demon Shadow Bolt
    Rank: B
    Type: Offensive Holy Darkness/Shadow/Death - Chainable
    Duration: Instant
    Cooldown: 3 ( 3*uses+1, or whole thread if used more than 10 times)
    Description: A spell that trades raw power for speed, and quick casting to effectively make it one of the faster shadow spells. In fact, the Shadow bolt requires almost no cast time, allowing the user to just on a whim, think of the spell with a small bit of mana to cast the spell multiple times over. Chain casting this spell allows the user to consecutively use this multiple times one after another, however if the user were to want to use multiple shadow bolts at once, a charge time must be applied. This will allow the user to cast up to five at once(single post) without any problem, however if the user were to wish to cast this more, then it would require more time. 1 post charge, allows the user to be allowed to chain cast this five more times per one post of charge up.. This copies 25% of all damage buffs onto the spell, and applies them to range. Speed is half the range per second. Base range is 50meters. The shadow bolt appears as a simple blast of energy roughly 10 meters wide each cast.
    Strengths:
    -Fast in both base speed and execution
    Weaknesses:
    -Relies heavily on buffs
    -Drains mana quickly if used to spam chains.

    Name: Silent as Darkness
    Rank: B
    Type: Offensive Holy Darkness/Shadow/Death
    Duration: 6
    Cooldown: 7
    Description: Silent as Darkness is essentially a sound proofing spell that works by causing a soundless field up to 50meters from the user for the duration of the spell. The user may choose to make this 'field' far less, allowing it to be as small of a field as they wish. What this does is cancel out any sounds within the field, forcing sounds to not travel within the field. Any sounds that get trapped within the field will find no way out. This does not effect the ability to speak, as one could still open their mouth and words would come out, however those words would never be heard. As for sound based spells, this simply reduces their damage by C-rank, and if the damage of the spell hits 0, then the sound spell will be destroyed, and produce no sound. If the spell survives with more than 0 hp, then it will come in the form of visible sound waves, effecting anyone it hits like normal, but just without sound (E.G a sound blast, will still do damage, but without being heard). The user, allies, may be immune to this spell, as it is their own spell.
    Strengths:
    -control over silence allows higher presence of stealth.
    Weaknesses:
    -Doesn't nullify spells, only the sounds they produce
    -Provides no offensive or defensive capabilities on a normal level.
    Rank A:

    Name: For whom the death bell tolls
    Rank: A
    Type: Lost - Arcane Holy Darkness/shadow/death
    Duration: 6
    Cooldown: 7
    Description: For whom the death bell tolls, a ring like no other, sending the weak minded into an eternal slumber, for others just pure chaos. The way this works is all non-job/event based npcs, this easily kills off with no trouble. Job npcs take A-rank damage per post, and event npcs take up to A-rank damage per post but can be lowered depending on the event moderator's decision. For non-pvp the range is about a city wide, but for pvp this is roughly 75 meters. Those that cannot 'hear' sounds, are still effected as this is still a wave of magic. No damage is dealt to any structure, or barriers, but rather it causes wide range damage starting with the initial impact of 60dmg to the epicenter(near the user up to 25meters) then 40dmg from 26 to 50meters, then  finally 20dmg to those 51-75 meters. After this initial impact, the ring can still be heard, dealing 35% of rank worth of damage, regardless of range for the remainder of the duration. Note, you do not need to be within the range to recieve the DoT, but rather just either have been hit with the initial impact, or have entered the range once. Allies are exempt from this spell. Note, if you are immune to sounds/unable to hear them, then the initial impact will do 10% less, and the ring will do 25% damage instead of 35%.
    Strengths:
    -Sturdy Aoe
    Weaknesses:
    -No damage to buildings/obstructions
    -Those immune to sound receive a reduction in damage.

    Name: Shadow Terrain
    Rank: A
    Type: Summoning - Holy Darkness/Shadow/Death
    Duration: 10
    Cooldown: 11
    Description: Shadow terrain starts off fairly subtle, not even causing any appearance changes in the land right away, however after but a couple seconds the ground up to 100meters away from the user will quickly shift into a large open area of liquid black shadows that stretch 75 meters deep. The liquid shadows are nearly impossible to stand on unless you have a way to stand on a water like substance, or are an ally of the caster, as both the caster and ally are excempt from falling through. These shadows serve a second purpose, aside from being a terrain shifting spell, and that is to cause all spells cast by anyone within the range to cost 3% more mp, and signature spells to cost 2%. This cost increase is considered damage. This effect does not affect allies or the caster. Once this spell ends, it does not return the land back to normal, instead the liquid shadow is removed, and what remains is instead now an empty space. Note, falling into this pit will cause 5% rank worth of damage a post.
    Strengths:
    -Multiple effects to deal with
    Weaknesses:
    -due to the multiple effects, each effect is weaker
    -Weak hp damage
    -relies on the enemy for the mp damage.

    Name: Shadow Mark
    Rank: A
    Type: Support Offensive Holy Darkness/shadow/death
    Duration: 7
    Cooldown: 10
    Description: A spell that once cast begins to effect all damaging spells that the user casts until the duration expires. The shadow mark spell makes no physical or apparent magical changes to a spell however when a spell deals damage to a victim for the first time(so DoT will not constantly apply it) it may apply a shadow mark to them. Shadow marks may stack, no more than 5 times. Shadow marks shred protections, and give the user a small added damage, more so if there are no protections. This removes 5% flat from every source of resistance per mark, and causes further spells that hit to deal 10% more(15% if the victim has 0 resistances). This does not work on higher ranked resistances, just as lower ranked anti-debuff methods will not work on this. Due to the way this works, the increased damage % is applied after all other buffs.
    Strengths:
    -Potential for enormous damage.
    Weaknesses:
    -Requires multiple spells to hit for it to start dealing massive damage
    -DoT do not constantly apply stacks.

    Name: Shadow Scabbard
    Rank: A
    Type: Requip weapon - Holy Darkness/Shadow/Death
    Duration: 8
    Cooldown: 10
    Description: Shadow Scabbard is a requip that cannot work on it's own. What that means is it requires a catalyst to fully function. This catalyst is the sword of reckoning. How this works is, when Shadow Scabbard is activated, it covers the sword of reckoning in a solid thin black/white aura that is by all rights, considered a requip blade. This is similar to a sword simply being put into it's scabbard, however in this case, the scabbard works in unison with the blade. The new damage of the sword of reckoning becomes it's base + the requip base damage of Shadow Scabbard to form a new base which is what the active will go by. This may if the user wishes, cause the sword of reckoning to shrink and become a dagger, however that does not buff it at all as all it is doing is making it smaller.
    Passive: Requip's base melee damage is 37dmg.(a 25% increase from the base of an A-rank requip)
    Active:Rend: Activated up to once per post. When used this way, the blade may project an energy slash through the air that travels up to 70meters away, at 35meters a second.  The damage is equivalent to that of a single melee strike with all strength/magic modifications added onto it. however, the user may project multiple slashes. The user will pre-charge the # of slashes, causing each to be divided equally. However if the user precharges 3 or more slashes, the base will be +50%. Note, a 'slash' doesn't require the user to slash, but only point the blade, and said wave of energy will be shot out.
    Strengths:
    versatile use.
    Weaknesses:
    -Reliant on the holder weapon
    -using the active with more than a single slash, has exponential drawbacks on the % of damage that carries over.

    Name: Holy Cow (of darkness)
    Rank: A
    Type: Summoning(Grand) - Holy Darkness/shadow/death
    Duration: 7
    Cooldown: 8
    Description: (Appearance here). First off, this is a large 70feet tall creature weighing in the thousands. Each strike they deliver are massive ground shaking hits. Though the existence of this summon was thanks to another, it still remains loyal to Raiza, whom keeps it dormant in a shadow dimension as one of the holy darkness demons he decided to enlist for help. Oh, by the way, there is no cow level.
    Active: Bullshit: Once per post, the user may slam down both hammers at once, for an increased 50% damage to the aoe or slam them
    Passive:The Guilty Crown: Activates upon summon - Infuses both of the summon's large war-hammers with magical energy, making them create massive shock waves with each hit. This works on the hammers which causes a shock wave to be expelled out dealing normal damage(+all summoner magic damage related buffs) up to 75 meters out in a cone from the impact. Cosmetically, the ground may have fissure effects. During the activation of this effect, the summon appears to be wearing a spectral gold crown.
    Strengths:
    -Raw overpowering strength.
    Weaknesses:
    -Large target
    -Slower than normal

    Name: Creation of the abyssal sphere
    Rank: A
    Type: Offensive Holy Darkness/shadow/death
    Duration: 8
    Cooldown: 10
    Description: Creation of the abyssal sphere is by all means a huge gravity pull or even a black hole, as darkness consumes many things. This starts out by the user manifesting a small 10foot wide sphere of dark energy that immediately begins to draw everything within 75meters towards it with half the range per second - which is 37.5meters a second(same as 83.8mph). However, this type of gravity does more than normal, as it begins to siphon color from inflicted area permanently, destroying the color turning it into a black & white grey scale. Anything that has an application(i.e characters) are not effected by that cosmetic change, but the environment will be. Like a black hole, this also draws in light, making the area many shades darker, becoming near pitch black towards the center, as well as odd bending of natural light. This can do damage due to the strain on the body, or the debris that will hit the body, however that will only be 10% per post to targets affected. Due to the lower damage output of this spell, it makes it harder to bring down, requiring 1.25x rank worth to destroy.It should be noted, due to high gravity it will be harder to move or get out of it and the victim must be equal rank to escape freely with no trouble, however for every rank under this spell, the victim suffers a 20% movement speed penalty. Lastly, the caster & allies the user chooses are not affected by this spell.
    Strengths:
    -Huge gravity effect, causing a natural gravity pull.
    Weaknesses:
    -Low damage for an A-rank spell.
    -Due to pulling anything and everything towards the center, it makes it easier to destroy.

    Name: Darkness Rain
    Rank: A
    Type: Offensive - Holy Darkness/Death/Blood
    Duration:8
    Cooldown: 20
    Description: Each rain drop is piercing, and cuts deep into the flesh like falling razor blades. It phases through clothing, and even buildings. Its as if it is designed to strike through right to the core of humanity, and spill blood where they stand.  NPCs are easily killed within a post or two, unless they are job npcs. Event NPCS are killed only when event boss/mod/admin says such, and for pvp, this deals 25% rank worth damage in a single post. Darkness is an especially long range, able to damage up to a city wide area. However For pvp this is limited to a range of 95meters from the user. Range may be increased by adding a 'charge' time to the spell, requiring the user to not use any A-rank or higher spells for two posts, allowing a 50% base range increase that is applied before any other buff is.
    Strengths:
    -Wide range DoT
    Weaknesses:
    -huge CD for a low duration
    -Trades damage for range.

    Rank S:

    Name: Demon Slayer Secret Art: Hell Demon Grimoire
    Rank: S
    Type: Support - Holy Darkness/Shadow/Death
    Duration: 10
    Cooldown: Entire Thread
    Description: Forbidden, because even within the realm of demonic arts, such a spell that could put the user's life in danger. This is because it sacrifices the user's hp for overall magical output. This starts at a base +50% , and then the user must trade at least 50% of their total hp. For each 1% Hp traded, this grants 1.5% overall magic buff to the user's Magical actives/passives/spells(dmg,range,effectiveness ect...). This loss of hp, is shown by taint black marks all across the user's body, almost in a sickening fashion as if their body had began to die off temporarily. Endurance based HP may be sacrificed, but goes based off the normal hp.
    Strengths:
    -Huge overall magic buff
    Weaknesses:
    -must sacrifice a huge total of the hp right off the bat, regardless.
    -Can only be used once per thread.

    Name: Creation of the Living Shadow Knight; Aronbarra
    Rank: S
    Type: Summoning(Grand) - Holy Shadow
    Duration: 10
    Cooldown: 12
    Description: (Appearance here). A knight, both bold, and strong willed. It will never listen to a summoner who calls upon it for such trival things, or if the summoner is deemed weaker than it. It will, as so long as the opportunity is ripe, will always wish to challenge the summoner to ensure the caster is still stronger than it, though will refrain from doing so unless the situation arises. Aronbarra specifically finds value in strength, intelligence, and bravery.
    Active: Darkness Rush: May  teleport within 75meters instantly or partially transform the lower half of the body to accelerate movement to cover 75meters within a second. This may be used once per post or if the knight puts this active on a 5 post cooldown, may raise the base by 35meters. Note the active is increased by Raiza's damage increases and not his range.
    Passive: Well armed: This summon comes equipped with gear(sword,shield, and armor) The sword and armor are Artifact(+) level, and the shield is considered just part of the armor.
    Strengths:
    -Unlike most spells in this magic, and despite the appearance, this creation is not that of death, nor is 'undead'. Instead it is only 'shadow' as a creation of living shadow.
    Weaknesses:
    -Doesn't gain the benefits of most 'requires the ally to be undead' type of benefits that the user has, despite appearing undead.
    -Has no ranged potential

    Name: Black Halo
    Rank: S
    Type: Support - Holy Darkness/shadow/death
    Duration: 10
    Cooldown: 11
    Description: A wide range buffing spell that amplifies the user and all allies and signals this buff by creating a black glowing halo above the heads of those it aids. Though the halo is completely up to the wearer if they wish for it to exist or not. Once this spell is activated it does nothing for Raiza, however it allows all allies(up to user to considder who or what is an ally) it is over to be blessed by the current buffs that are ability/spell based. Note if the ally some how already is receiving a buff from Raiza then they don't receive double the buff, they simple receive it once. (E.G a spell that buffs both Raiza and an ally's damage at the same time, the ally wont receive that buff twice) However different sources will stack. This may be toggled off at will. Buffs must be in % form i.e damage resistance, magic power ect...., and cannot be granted by any sort of item/weapon/armor. Buffs such as regeneration must still follow site rules.
    Strengths:
    -High support potential
    Weaknesses:
    -Does nothing for the user himself.
    -Relies on other spells or abilities to be used.

    Name: Assassinate
    Rank: S
    Type: Offensive Holy Darkness/shadow/death
    Duration: Instant
    Cooldown: 8
    Description: Assassinate imbues the user's palm or a carried blade in any number of the various types of energy it's type contains. This energy deals massive damage, and even more so because it has no range. The base damage of this spell is 125dmg(S-rank + 25% due to having no range)+ the base melee damage + base weapon damage(if the user is using a weapon), this does not apply a double stack of any buffs(i.e do not apply buffs to the weapon and this spell, instead combine the bases, and then apply the buff if any).This does incorporate the user's melee damage and damage of any weapon they may be using at the time, but that is only added after everything else, and such things are not empowered by the assassinate's buffs. Due to having no range, any range/aoe buffs this spell could receive, it instead gets those buffs turned into damage buffs for this spell. The user may increase the duration of this spell by up to 5 posts, but the CD is also increased by that much. Damage is dealt by a single touch from the user or the held weapon of the user, and a huge expulsion of dark energy, or a solidified strike that eradicates the area of contact, plus a large area of where is doesn't.
    Strengths:
    -Quick damaging attack
    Weaknesses:
    -damage weakens with each target the user causes it to damage(i.e if it hits a barrier, and goes through, it loses damage equal to the barrier's remaining hp) This means many smaller or weaker buffers can stop the full damage from reaching the target.
    -Puts the user in danger by forcing them to go up close and personal.

    Name: Hell Demon Secret Art: Dark Oblivion
    Rank: S
    Type: Offensive Curse- Holy Darkness/Shadow/Curse
    Duration: 10
    Cooldown: whole thread
    Description: An absolute terror of a spell to deal with and it is considered by the creator to be a sister spell of memento mori as it requires immense charge up, and an incantation to pull off such a high tier spell. First off, this spell requires 5 posts to charge in which the user cannot move from their spot they begin casting. Each post they charge this spell adds 50% to the base damage and range before any other buffs may impact the spell, and capping at +250% increase once the spell is fully charged to the max. During this charge, the user receives double damage to themselves if hit by a spell, but may cast other spells as so long as they are not S-rank or cause themselves to move(via teleportation). If the user falls below half their true hp, then they will then suffer the current build up of damage(E.G they were stopped at 3 posts in, so that'd be S-rank + 150% damage to themselves), and the base damage will lose 50%.  Once this spell is cast, it erupts from the ground into a massive pillar that remains, destroying or damaging everything in the area for the next five posts. Each post dealing 50% of the possible damage going up to the maximum of 250%. Base range is 100meters out from the user in a pillar. Though alternatively, the user may 'fire' the pillar, still following the same dimensions.
    Strengths:
    -Potential for extremely high damage output
    Weaknesses:.
    -Failing is a practical death sentence, as it at the weakest, would still deal S-rank+50%
    damage, or at the best, if stopped last moment, would cause the user to take S-rank+200%
    damage.
    -Long time to prepare.
    Rank H:
    -LOCKED TILL H-RANK


    Last edited by Raiza on 24th May 2017, 7:46 pm; edited 4 times in total


    ___________________________________________________________________
    avatar
    Raiza
    __
    __

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Player -
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49987.5

    Character Sheet
    Character Name: Raiza
    Primary Magic: The Reckoning
    Secondary Magic: Death's Game

    Re: The Reckoning (Hell Demon Slayer)

    Post by Raiza on 20th April 2017, 8:52 am

    List of Spell Fusions:


    S+S:

    Name: Nazuna
    Rank: H
    Type: Summoning - Holy Darkness/shadow/Death
    Fused Spells: Creation of the Living Shadow Knight + Assassinate
    Duration: 20
    Cooldown: 30
    Description: Nazuna is the strongest assassin based summon residing within Raiza's dimension. First off, her appearance is no absolute(passive), and second she is at has a 25% increase to base damage and +25% base speed of an H-rank mage, but hp is lowered by 50% as well. This summon while silent, and perhaps far too calculated for her own good treads carefully into any situation, even when dealing with her summoner to the point of always being on guard. If the summoner shows disrespect, she may disobey orders, or show a lack of care for what they need accomplished, after all even if a fusion is required to access her, she is still a high caliber summon, and thus her being will not allow her to be treated or talked to like a pet or slave. Though in reverse, if the summoner is respectful, she will be too, and will become the tool for any mass slaughter.
    Passive: Ninja's Disguise: Passively may change her appearance or form to appear to be any non FC claimed appearance as so long as it is humaniod and female. This allows the user to also conceal their presence easier making it 50% harder to detect by anyone less equal rank, and subsequently even harder the bigger the rank gap that exists by adding 10% per rank gap. This 'detection' translates into overall all senses be it physical or magical.
    Active: Assassinate: Can use an attack similar to an H-rank version of the S-rank spell 'assassinate' only a single time, but it cannot be buffed. This may be used once every 5 posts.
    Strengths:
    -Higher agility & damage
    Weaknesses:
    -Due to higher base damage & agility, has a lower hp threshold.
    -not too good with multiple targets, and is best with a one on one.


    Last edited by Raiza on 11th May 2017, 12:35 pm; edited 3 times in total


    ___________________________________________________________________
    avatar
    Raiza
    __
    __

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Player -
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49987.5

    Character Sheet
    Character Name: Raiza
    Primary Magic: The Reckoning
    Secondary Magic: Death's Game

    Re: The Reckoning (Hell Demon Slayer)

    Post by Raiza on 20th April 2017, 9:03 am

    Posted this as a new thread as a form of clean up, plus to show the new version entirely. Old version is here: (Old approved Version).

    Slot additions, and their links to acquirement:

    (purchased slots)
    +2 S-rank spell slots : https://www.fairytail-rp.com/t14653p400-magic-shop#291261
    +3 A-rank spell slots : https://www.fairytail-rp.com/t14653p325-magic-shop#274737
    +4 B-rank spell slots: https://www.fairytail-rp.com/t14653p375-magic-shop#288351
    +5 C-rank spell slots : https://www.fairytail-rp.com/t14653p90-magic-shop#202029
    +6 Drank Spell slots : https://www.fairytail-rp.com/t14653p75-magic-shop

    (won/extra spell slots)
    +4 B-rank spells (does not take slots up): https://www.fairytail-rp.com/t20421-the-raffle-prize-list
    +1 A Rank Special Spell Slot(does not take slot up): https://www.fairytail-rp.com/t21507-raffle-prize-list-updated
    +1 S Rank Special Spell Slot(does not take slot up): https://www.fairytail-rp.com/t21507-raffle-prize-list-updated

    (Gear & trades)
    Artifact(+)Legendary(+)Strong(+) Multi-part weapon(self) :https://www.fairytail-rp.com/t14651p675-the-armory#287715

    (Traded gear to spell slots)
    +2 C & B spell slots(going to primary) https://www.fairytail-rp.com/t14651p675-the-armory#287715

    +1 B,A defensive & +1 B,A Offensive sig slot(Traded equipment)


    Last edited by Raiza on 20th April 2017, 9:21 am; edited 1 time in total


    ___________________________________________________________________
    avatar
    Raiza
    __
    __

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- Dark Guild Ace- A-Rank- Richie Rich- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- The Sacred- Master [1000]- Senior [500]- Novice [250]- Have Alyia On Your Friend List- Player -
    Lineage : Descendant of the First Reaper
    Position : Sinner #5: Wrath
    Posts : 1116
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 49987.5

    Character Sheet
    Character Name: Raiza
    Primary Magic: The Reckoning
    Secondary Magic: Death's Game

    Re: The Reckoning (Hell Demon Slayer)

    Post by Raiza on 20th April 2017, 9:04 am

    This post is reserved for what ever means I require it for

    -Raiza


    ___________________________________________________________________

      Current date/time is 19th November 2017, 5:02 pm