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    Satan Soul: Netherworld

    Hania
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    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Hania on 27th July 2017, 1:28 am

    Satan Soul: Netherworld - Page 2 THwUvUP


    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 RAfJlig


    True sins are the ones that you cannot atone for.
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    Jarnbjorn
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    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Jarnbjorn on 25th August 2017, 4:49 am

    Magic unlocked upon user request.
    @FeitanKazeshini wrote:Magic

    Primary Magic: Satan Soul: Netherworld
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short a Netherworld is a land in a different dimension that was taken over by demons and all of their inhabitants were corrupted and changed into demonic entities. These dimentions can only be accessed by those who know they exist and have the ability to contact that side. The user of Satan Soul: Netherworld are able to take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entitiy he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique, and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Strengths:
    * Versitile: This magic allows the caster to take control of a wide variety of demons and powers thus giving the versatility factor a major spike.
    * Demonic: This magic gives the user an innate strength against Dark, Unholy, and Poison magics
    * Magic: Depending on the transformation this magic will give Feitan access to different magics while using certain forms.
    Weaknesses:
    * Holy: Being demonic in nature this magic suffers a 25% vuneralbility to Light, Holy, and Fairy Magics.
    * One Form: This magic only allows the user to use one form at a time. Meaning the only way they can do multiple partials is if it from the same demon.
    * 3 Partials: The amount of partials for one form can never exceed three and thus it hinders the amount of buffs one gets.
    * Demon Slayer: Feitan takes aditional damage (25% more) from any and all demon slayers as he himself is a demon, or at least demonic in nature.
    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range.
    Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B rank Dragon Slayer Roar. Can only be used 3 times per thread.
    Unique Abilities:
    * Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)
    * Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.
    * Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a set mana portion equal to their rank. (Weak/Normal- 5%, Strong/Boss- 10%)

    Current Demons Contracted with:
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 2dwg4zk
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 95u2v8
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Awyedv
    Mujin:
    Satan Soul: Netherworld - Page 2 2iiikoi
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:
    Signature Spell:

    Name: Arms of Mujin
    Rank: C-S
    Type: Takeover Offensive
    Duration:5
    Cooldown:6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. When he punches something he deals 50% more damage to it. It will shatter objects made of anything but metal and punch holes straight through metal.
    Strengths:
    * Aura: Feitan's Aura is visible and appears to be intimidating in the color, and the way it moves.
    * Crash: Using this Takeover grants Feitan the access to Crash magic.
    * Enhanced Strength: while using this takeover Feitan gains extra strength from the crash magic aura.
    Weaknesses:
    * Collateral: Crash magic is extremely unstable and as such Feitan can hurt everyone with it, and even collapse buildings.
    * Demon Slayer: While in this form feitan takes 50% additional damage from all forms of Demon Slayer magic.
    * God Slayer: This is the only form in which feitan takes 25% aditional damage from the Fallen God Slayer.
    * No Active: This partial takeover has no active ability at all.

    Name: Shackles of the Sinner
    Rank: C-B
    Type: Offensive, Takeover
    Duration:5
    Cooldown:6
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.
    Passive:
    Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a particular way it will stay that way for the remainder of the takeover’s duration.
    Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within 25 (35 at B) meters of them. These then explode out in a ten-meter radius dealing damage to everything that’s caught up. Feitan is only capable of producing 2 bombs per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.
    Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react 25% slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.
    Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets and travel at 35 m/s (45 m/s at B). These bullets are surprisingly strong however and if he shoots two of them at a shield lower than the spell’s rank then it will cause it to break. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.
    Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are 25% more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons so long as they aren’t 2 ranks higher than the spell otherwise his gauntlets can be damaged. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.
    Strengths:
    * Variety: This takeover has a variety of abilities it can use and this gives it great killing potential.
    * Blood: Feitan always has access to his own blood and can always use this spell.
    * Unpredictable: Foes who see Feitan use this form, or fight it themselves will only fight 1 of the 4 different variations, and thus they can’t possible know from one fight the different applications of it.
    Weaknesses:
    * Blood: Feitan will suffer up to his rank in damage just to use the passive ability of this takeover.
    * Fire: Blood is a liquid and fire spells of a higher rank will stop this takeover’s attacks with ease.
    * One: Each time this takeover is used it will only be able to use one of the four variations.
    * Connection: Any blood controlling magic will fully affect this takeover’s ability, and can render it useless.

    Name: Uniform of the Demon Ninja
    Rank: D
    Type: Offensive, Takeover
    Duration:4
    Cooldown:6
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it disipates his old clothes are gone entirely and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminicent of hamaka pants. His shoes are tied up sandles with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a pokeadotted scarf.
    Passive: While using this partial takeover Feitan moves 25% faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.
    Active:

    Name: Demon Chains
    Rank: D
    Type: Offensive, Supportive
    Duration:1
    Cooldown:3
    Description:
    This ability allows feitan to shoot long chains that reach up to 25 meters from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs absolutely no more than 4 times Feitan's weight.
    Strengths:
    * Reach: This ability allows Feitan to reach his opponents from a fair distance.
    * Hooks: These hooks are capable of grabbing a hold of any kind of material.
    * Uses: This ability can be used multiple times while Feitan is in this form.
    Weaknesses:
    * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
    * Weight: Feitan can't move anything heavier than 4 times his weight.
    * Range: These chains can only reach 25 meters and will be unable to reach any farther.
    * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    Strengths:
    * Faster: While using this takeover increases Feitan's speed.
    * Poisons: Poison magic does 25% less to Feitan as his clothes keep him from inhaling toxic fumes, and keep his skin from touching poisonous materials.
    * Activate: Feitan has no special conditions to activate this takeover thus allowing him to use it whenever.
    Weaknesses:
    * Strength: Feitan suffers an additional 25% damage from physical attacks.
    * Ice: Feitan suffers an additional 10% damage from ice magic due to his clothes being so light.
    * Slayer: Feitan suffers 25% more damage from all demon slayer magics.
    * Enhanced: When this takeover ends Feitan suffers a 3 post speed decrease by 25%

    D Rank Spells:

    Gunner's Holsters:
    Name: Gunner's Holsters
    Rank: D
    Type: Offensive, Partial Takeover
    Duration:5
    Cooldown:7
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.

    Passive: Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots he must stuff his fingers still shapped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and only reach 15 meters away from him, traveling at 15 m/s. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a blast that is five meters in width, reaches 25 meters in front of him, and fires at 20 m/s, but he only gets one shot before he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.

    Active:
    Ammo Change:

    This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    Strengths:
    * Elements: This ability gives Feitan Access to elemental attacks.
    * Twos: This ability allows Feitan access to two different elements at any one time in order to fight effectively.
    * Random: The elements that he can get are random and thus no enemy can predict what element is gonig to come out next.
    Weaknesses:
    * Random: The elements are random and thus Feitan doesn't know until he fires what he got.
    * No Duos: The holester will never hold the same element at the same time regardless.
    * No Repeats: Feitan will never get the same element twice in a row.
    * Slayers: These blasts are capable of being consumed by their element slayer.
    Duration/Cooldown:1/3

    Strengths:
    * Elements: This spell has the potential to use any and every element.
    * Strong: Each shot that Feitan fires in this form deals at least D rank damage.
    * Charge: The charged shot that Feitan fires deals 1.5 D rank damage whenever it hits.
    Weaknesses:
    * Random: The elements that Feitan gets are random and have no way of predicting what they will be until they are fired.
    * Charge: His stronger shot must charge for at least 2 posts in between uses.
    * Rules: Feitan must follow the rules in order to actually use bullet magic with this take over.
    * Slow: Because He must put his hands back in the holsters when he runs out of shots or inbetween shooting it makes this a slower form to attack with.
    * Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Gunner's Poncho:
    Name: The Gunner’s Poncho
    Rank: D
    Type: Offensive, Partial- Takeover
    Duration:5
    Cooldown:7
    Description: In order to use this takeover Feitan simply has to say “Time to Lock and Load.” He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear. His cloak will change to become the desperado style poncho that is the typical garment of the Gunner.
    Passive: Requip- The gunner: In this form Feitan is able to requip any one of the guns listed below.
    Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for 35 meters
    Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at 10- 20 meters
    Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine (In actuality only fires bursts of 5 shots at a time to distribute damage. Every 2 shots equals 1 Damage of the rank of this takeover). This weapon becomes highly inaccurate, and unpredictable at 25 meters.
    Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to 60 meters away accurately, but becomes inaccurate and almost unuseable at less than 20 meters.
    Active:

    Name: Power Shot
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
    Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making it so every single shot does full rank damage for this takeover. The rapid fire makes this attack highly inaccurate however.
    Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals twice this takeover’s rank in damage and anyone who is equal or lower rank than this takeover will be knocked onto their back. The range is shortened by 5 meters however.
    Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing .5 rank damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. Can only be used on one target.
    Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range of 70 meters the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    Strengths:
    * Extra: This ability gives the guns a bit more of an advantage in some way enhancing their natural abilities.
    * Adaptable: This ability adapts to the gun that it is being used for.
    * No element: This ability doesn’t count as elemental magic meaning that it can’t be consumed by slayers.
    Weaknesses:
    * Specific: The ability will only ever match the gun that is summoned and used.
    * Long CD: The cooldown for this ability is long considering how short the duration is.
    * Twice: This ability can only be used twice for the takeover’s whole duration.
    * Drawbacks: Each gun has a drawback that is unique to its own circumstances which are listed above.
    Strengths:
    * Requip: Requip magic is versatile and can answer a variety of situations.
    * Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    * Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.
    Weaknesses:
    * Ability: The ability can only be used with the gun that was summoned when the Partial Takeover began.
    * MP: To change the gun he is wielding he will have to pay 5% of his mana each time he changes.
    * Post: He must use each gun for at least one post after the post he summoned it in before he can change it. (2 posts)
    * Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons, and will know the limits of the weapons he summons.



    Arms of Valvatorez:
    Name: Arms of Valvatorez
    Rank: D
    Type: Offensive, Partial take over, Arms
    Duration:5
    Cooldown:7
    Description:
    To activate this particular spell he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shapped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus this takeover has a few contract rules that must be followed in order for him to use it.

    Contract Rules (Restrictions and strengths (More)):
    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes 25% more damage from holy magic, and that much less from unholy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this magic.

    Passive: Sardines- If feitan is eating sardines when he uses this takeover his attacks will deal 1.25 this spell's rank in damage, due to the mighty power of Sardines.

    Active:
    Blood Make (Static):
    This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it's cooldown is the same as the takeover itself, and it will dissapear when the takeover duration is at it's end.
    Strengths:
    * Blood Make: Feitan can always use this ability as it only requires blood in order to make the weapon appear.
    * Variety: The amount of weapons Feitan can form makes it perfect for most situations.
    * False-sense: Feitan can form this weapon at any point during the take over at any time.
    Weaknesses:
    * Melee: This ability can only create Melee weapons meaning range is impossible for Feitan.
    * Injured: This ability must be able to take blood from Feitan's body thus he must have suffered an injury to either arm to use it.
    * Damaging: This ability takes blood from Feitan causing him this spell's rank of damage in order to use it.
    * Dropped: If Feitan drops the weapon, or loses contact with it the weapon will vanish.
    Duration/Cooldown:Lasts as long as the takeover/same as takeover

    Strengths:
    * Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.
    * Unholy: This spell counts as unholy magic, and thus the user is 50% more resilient against it.
    * Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.
    *Blood Make: this spell gives Feitan access to blood make magic.
    Weaknesses:
    * Sardines: If the user doesn't eat sardines he can't use this takeover.
    * Unholy: This spell gives the user Unholy attributes and as such he will take a 50% handicap against Holy magic.
    * Melee: This spell only covers Melee and as such ranged combat is impossible.
    * Contract: This spell has weaknesses that are listed in the contract rules and each one of those counts for a weakness.
    * Once: The ability can only be used once while in this form so it must be used properly.

    Cloak of Valvatorez:
    Name: Cloak of Valvatorez
    Rank: D
    Type: Defensive, Upper Torso
    Duration:5
    Cooldown: 7
    Description:
    This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.

    Passive: This cloak can manipulate itself into wings. This allows Feitan the ability of flight and the capablity to put distance between himself and his target if that's what the battle calls for. In any event as long as the cloak is intact he can form it into wings.

    Active:
    Fade To Black:
    Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within 20 meters of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    Strengths:
    * Teleportation: Feitan can use this ability to teleport from one shadow to another.
    * Intagible: When Feitan steps into a shadow and wraps himself in the cloak the ability has begun and he can't be hit by any spell of the same rank as the take over.
    * Vanishing: While Feitan teleports he is invisible to anyone his rank or lower, thus making his new location unknown.
    Weaknesses:
    * Shadows: Feitan must have more than one shadow in order for this ability to work.
    * Range: This ability only has a maximum range of 20 meters.
    *  Light: If Light magic eliminates the shadow that Feitan is in the ability will stop dead, but he won't take damage.
    * Once: This ability only allows Feitan to teleport one time, meaning he better make it count.
    Duration/Cooldown:1/3

    Strengths:
    * Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.
    * Flight: This cloak gives Feitan the ability to fly and thus it is awesome.
    * Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.
    Weaknesses:
    * Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )
    * Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows within 20 meters of each other at the least.
    * Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.
    * Defensive: This takeover has no offensive capabilities what-so-ever. Thus will never inflict damage onto an opponent.
    * Ability Cooldown: This ability has a long cooldown that takes more than half of the duration of the takeover.


    Demon Monk's Robe:
    Name: Demon Monk's Robe
    Rank: D
    Type: Take over (Offensive)
    Duration:5
    Cooldown:7
    Description:
    This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself.
    Passive: While in this form Feitan takes 25% less damage from Unholy, Dark, & Shadow Magic (only effects spells his rank or lower). While he takes 25% more damage from Light, Holy, & Lightning magic.
    Active:
    Spoiler:
    Name: Dark Force
    Rank: D
    Type: Dark
    Description:
    Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within ten meters of Feitan. Feitan is capable of controlling whatever he wants within the AOE once it leaves the spell breaks. It cannot pierce or manipulate things inside of magical shielding.
    Strengths:
    * Motion: All this spell requires to activate is the flick of the wrist in some kind of direction.
    * Invisible: The force is invisible and thus can’t be predicted
    * Anything: Feitan is capable of manipulating anything he wishes human, demon, or object within his range. ((Doesn't work on PC wizards.))
    Weaknesses:
    * Short Range: This spell doesn’t affect anyone outside of the range.
    * Breakable: If the target is taken from the spell by any means the spell is broken
    * Weight: If the object in question is 3 times Feitan's weight it won't move very far.
    * Single Target: this spell can only affect 1 target at a time
    Duration/Cooldown: 1/2
    Strengths:
    *Darkness: This takeover gives Feitan access to Dark magic.
    * Defense: This takeover reduces damage from 'evil' magics.
    * Night: This takeover's passive get's twice as strong from midnight to 1 am, or in total darkness.
    Weaknesses:
    * Holy: This takeover makes Feitan more vunerable to light, and holy magic.
    * Noon: This Takeover's passive doesn't work at all during 12 noon, and 1 pm, or in a location where the sun is extremely harsh (Desert, and tundra)
    * Twice: this form's ability can only be used twice while it is active.
    * Vision: Despite this takeover's night related abilities Feitan doesn't gain night vision in this partial takeover.
    Arms of the Demon Monk:
    Name: Arms of the Demon Monk
    Rank: D
    Type: Takeover Offensive
    Duration:5
    Cooldown:7
    Description:
    To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Passive: While in this form Feitan has the ability to read and even change other Dark Echriture magic that is lower than the rank of this partial takeover, and he will only be able to do it once while using this Takeover.
    Acitve:

    Name: Dark Ecriture
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast.
    Strengths:
    * Variety: This ability gives Feitan access to a variety of attacks, to match for whatever situation he needs to do.
    * Hit: If Feitan is capable of dragging one of his index fingers along his opponent's body they can't avoid the attack.
    * Little Time: There is only a brief window to reverse, or change the runes once they are written on his opponent. Thus making it hard for other script magi to counter it.
    Weaknesses:
    * No Scripts: Feitan can't inflict his damage on anyone who is already under the effects of other Ecriture magic, or Script Magic.
    * Script Magi: Any Mage who can use any form of Script magic will take 25% less damage from this ability.
    * Change: A script mage of any kind can change the runes written on them with ease suffering no damage.
    * Physical: Feitan must touch either of his index fingers on his target in order to imprint his runes on them.
    Strengths:
    * Holy: This form doesn't suffer the damage penalty from Holy, or Light magic like most of the other takeovers.
    * Temple: If Feitan uses this takeover while in a temple he will gain 25% extra damage.
    * Subtle: This Takeover is one of the more subtle takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    Weaknesses:
    * Demon Slayer: In this form Feitan suffers 25% more damage from any and all Demon Slayer spells and attacks.
    * Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.
    * No Boots: Feitan can gain no benefits from any magic other than his own while using this Takeover.
    * Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.
    Arms of the Demon Wolf:
    Name: Arms of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description:
    Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, fingerless gloves that are made of black leather.
    Passive: Claws- while using this takeover Feitan is capable of changing his fingers into claws. These look rough and sharp. Almost as if they are made of metal, but they are not. These claws will cut through any material that is weaker than Iron. Anything stronger they will scratch, but not tear straight through. That is the exception.
    Active:
    Active:
    Name: Poison Claws
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscious poison. With it on his claws they now deal poison damage. The poison will eat through armor that is lesser than the rank of the spell, and get at the person even if it is the same rank, but the damage is halved. If someone is touched by the poison claws they will become much slower. 25% slower than usual. They shall also suffer half this takeover's damage once again through the poison over three posts. If they are struck again then the poison is increased in damage at the same rate of infection.
    Strengths:
    * Damaging: This ability can damage foes over a prolonged period of time after 1 successful attack.
    * Stacking: The damage and effects of the poison stack with each successful strike up to a maximum of 1 full rank in slowing speed, and another full damage of the takeover itself.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Limited: The poison is very limited in how many times, it can affect someone.
    * Exaporation: If this ability can't be performed in a desert unless Feitan keeps his claws in his mouth until the very last moment otherwise the poison will evaporate.
    * Slayer: This poison has the opposite effect on poison Slayers. It will give them a speed boost, and mana equal to the poison's damage (Always at 5% no matter the rank of the reciver)
    * Freezing: If this ability is used in a frozen local or somewhere the temperature is below freezing (The average temp of such) then the poison will freeze to his fingers taking two successful strikes in order to work on the target.
    Strengths:
    * Cutting: These claws will cut through any ordinary material that is weaker than Iron.
    * Regrowth: These claws will regrow even if they are broken no matter what.
    * Full Moon: If Feitan uses this takeover during the light of a full moon then it will be 25% stronger.
    Weaknesses:
    * Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut.
    * Magic: If these claws try to cut something magical that is stronger than the takeover then they will break.
    * Growth: If the claws are broken it will take 1 post to regrow them.
    * New Moon: This takeover suffers 25% weakness during the new moon.
    Legs of the Demon Wolf:
    Name: Legs of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description: 
    Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.

    Passive: Dark Regulus- Unlike it's counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also opposite of it's more light powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.

    Active:
    Name: Dark Regulus Impact
    Type: Offensive
    Duration:1
    Cooldown:4
    Description:
    For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a 10 meter large wolf's head that flies 20 meters away from where he is.
    Strengths:
    * Shields: This ability ignores any shields made of dark magic.
    * Dark: This spell counts as Dark element Magic.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Light: This spell can be blocked by any spell higher than it's rank if it is light magic.
    * Regulus: If this ability collides with the real Regulus it will be cancelled out.
    * Slayer: Dark slayers can absorb this spell for it's takeover's rank in mana back.
    * Legs: Feitan has to be able to use his legs in order to use this ability.
    Strengths:
    * Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.
    * Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.
    * Melee: This form allows Feitan to rule Melee combat.
    Weaknesses:
    * Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.
    * Leo: This takeover deals the celestial spirit "Leo" 25% less damage.
    * Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.
    * Slayer: This form takes 25% extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.
    Arms of Mao:

    Name: Arms of Mao
    Rank: D
    Type: Offensive, Takeover
    Duration:5
    Cooldown:7
    Description: Feitan stops and puts his right hand up to his face before ripping it downward. This causes glasses to appear on his face, and his arms and cloak to change until it comes to resemble the shirt, and arms of Mao himself. His hair also changes from black to white during this transformation.
    Passive: Rapture magic: This takeover gives Feitan the access to Rapture magic. His hand is covered in sickly green light and then he must touch an opponent with that hand. When he does he must say "Rapture" then they are covered in that same green light. Once they are marked Feitan must point at them and let his hand glow green. Then the magical force inside their body explodes and deals damage to them. This can only be done on once on one target per post. Once someone is marked however they stay that way until Feitan releases the mark, they are dead, or he is dead. This deals this takeover’s rank in damage. The foe must be magically gifted, must be within 15 meters of Feitan for him to point at them, and must be within line of sight. There is also a slight delay between Feitan's hand glowing and his opponent glowing.
    Active:

    Name: Mana Bomb
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this attack Feitan must have a target in range of his Rapture magic. He then must clap his hands together while they are covered in the green light of his rapture magic. As soon as he does this the mana in their body explodes dealing damage to them, as well as destroying the mana required for his target to cast spells of this takeover’s rank (This only goes to a minimum of 2% mana destruction). Basically if this target is used on a D rank opponent it will destroy 10% mana within themselves if they are hit by the attack as that is the mana amount they need to use to cast this spell’s rank. This follows the same rules as the passive ability and how it works.
    Strengths:
    * Mana Purge: This ability has the ability to destroy the mana inside of a target making it harder for them to cast spells.
    * Conditions: Once the conditions for the passive ability have been met then this attack can hit.
    * Guarding: So long as the target has mana inside of their bodies this spell is incredibly hard to dodge as it strikes them from within.
    Weaknesses:
    *Cleansing: This ability can be dispelled before it happens by magic canceling effects.
    * Radius: The mana explodes with a visible outward explosive force, and as such it can harm Feitan if he is within 2 meters of them.
    * Weak: This attack deals less damage and mana purging to targets that are stronger than this takeover.
    * Blind: If Feitan is blinded he can’t use this ability at all.
    * Mana: If a target has less than ¼ of their total mana reserves then this ability can’t destroy any more mana inside of them.
    Strengths:
    * Invisible: This takeover’s attacks are almost invisible until it is too late, therefore it makes it incredibly hard to doge.
    * Moving: Feitan’s attacks can be launched with pinpoint accuracy while on the move.
    * Rapture: Feitan’ gains access to Rapture magic, and few people know about that magic.
    Weaknesses:
    * Sight: Feitan can’t land his attacks if he can’t see his targets.
    * Magic: Feitan can’t hurt people with Rapture magic if they are not magically gifted.
    * Close: The attacks of this Takeover have to be at a very close range to actually hit.
    * Self Harm: If Feitan attacks someone with his rapture magic, in a range of 5 meters or less he will hit himself as well.

    Mao’s Visage:

    Name: Mao’s Visage
    Rank: D
    Type: Offensive, Take-over
    Duration:5
    Cooldown:7
    Description:
    This form causes Feitan’s clothes to be wrapped up by his shadow and they completely change until they are the clothes that look identical to the clothes worn by Mao (Son of the Overlord). He is then in Mao’s clothes and gains the magic that is known as shadow magic. His shadow seems to come alive and actually start to move and be able to do things on its own. Feitan’s physical body doesn’t change or alter in any way. Simply his clothes.
    Passive: This takeover changes Feitan’s magic and instead gives him access to shadow magic. As such he takes 25% less damage from all forms of shadow magic.
    Active:
    Shadow Orochi:

    Name: Shadow Orochi
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:3
    Description: For this spell Feitan’s body glows with a purple aura and his shadow takes on that color. Until it shoots off into fifteen snakes that surge out 15 meters from Feitan’s shadow around his body towards his target. However he can also choose to use this as a defense and all the snakes will coil around him to form a type of shadow snake shield to protect him from damage. Or he can use this to pull himself out of very sticky situations by grabbing onto something that is well grounded and it will pull him to the location.
    Strengths:
    * Reach: This spell allows Feitan to reach people with his shadow and this in turn causes him to be threatening from a distance.
    * Uses: this spell can be used offensively or defensively, and for many purposes.
    * Power: this spell deals 1.5 the takeover’s rank in damage with how hard opponents are hit with the many snakes. It can also block that much damage before the ability fails.
    Weaknesses:
    * Light: Light damage of equal rank will cancel out this spell with ease.
    * Slayer: Dark slayers are capable of eating this magic as shadow is a weaker form of darkness.
    * Quick: This spell is a fast acting spell and has a long cooldown for that fact.
    * Short: Despite giving reach to Feitan this ability doesn’t have a very long reach compared to most.
    Strengths:
    * Shadow: This form takes 25% less damage from all forms of Shadow magic.
    * Contract: This form despite being part of a full takeover has no contract to hinder it.
    * Light: So long as Feitan has a shadow he can perform his active.
    Weaknesses:
    * Slayer: All demon slayers deal 1.5 more damage with all of their attacks against this form.
    * Broken: if this takeover is broken (Durability is exceeded) then the cooldown is increased by 2 posts.
    * Light: This takeover suffers 1.5 more damage from all forms of light damage attacks
    * Shadow: Feitan must have a shadow in order to use his active spell.



    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 FKH1Mbs
    Jarnbjorn
    Jarnbjorn
    Demon King
    Demon King

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    Lineage : Power Of Apocalypse
    Position : None
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    Guild : Sabertooth
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    Age : 29
    Experience : 264,975

    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Jarnbjorn on 25th August 2017, 4:50 am

    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at C rank and working it's way upwards.
    C Rank Spells
    C Rank:


    The Gunner:
    Name: The Gunner
    Rank: C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style.
    Passive: While using this form Feitan has access to both of the actives from the two partial takeovers that form this full takeover, and the damage is scaled to the level of this full takeover.
    Active:

    Name: Exploding Shot
    Rank: C
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    Feitan pulls up either hand and his hand is opened fingered and stretched out. He bends his fingertips and fires a blast-like bullet towards his opponent. It reaches up to 30 Meters away from Feitan. When it makes contact with anything it instantly explodes out in a 20 meter diameter hitting anyone inside of it. The initial bullet is C rank damage the explosion is D rank.
    Strengths:
    *Two hits: If someone is unlucky enough to be hit by the initial bullet they will suffer both the explosion and the shot itself.
    * Unpredictable: While the shot can be avoided it is almost impossible to know that it will explode.
    * Element: This ability will gain the element of whichever holster the hand was in before the ability has been activated.
    Weaknesses:
    * Twice: this Ability can only be used twice while in this full takeover.
    * Element: This ability will take on an element making it consumable to the proper element slayer.
    * Friendly Fire: This ability will hit anyone in the blast zone of the explosion this icludes allies.
    * Condition: This ability can't be activated while the "Revolver" ability in "Arms of the Gunner" is on cooldown.
    Strengths:
    * Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic. (If they are hit by the initial bullet the explosion will only do half damage. If they are only hit by the explosion it will do full damage.)
    * Benefits: Feitan's Bullet magic gains the benefits from both of the partial's that form this full takeover.
    * Range: Feitan's bullet magic can reach up to 30 meters away while in this form.
    Weaknesses:
    * Holster Shots: Feitan's Bullet magic follows the rules that it does while he is using the partial takeover called "Gunner's Holsters"
    * Twos: Feitan can only use his active abilities twice while in this form.
    * Melee: Feitan's Melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    * Slow: Feitan must put his hands back into his holsters after each shot he makes thus giving him a glaring weakness.


    Demon Monk:
    Name: Demon Monk
    Rank:C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves.
    Passive: While in this full takeover Feitan gains access to all of the active abilities and spells that his partial takeovers can use and he can use them himself.
    Active:

    Name: Dark Ecriture: Darkness
    Rank: C
    Type: Supportive
    Duration:4
    Cooldown:5
    Description:
    Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From it's back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack he can use. It is a bomb of Darkness magic. It flies up to 20 meters away and explodes in a 10 meter diameter dealing the full takeover's rank in damage.
    Strengths:
    *Flight: Using this ability Feitan is able to take flight.
    * Stronger: With this ability Feitan's physical strength is given a 25% boost.
    * Dark Flare Bomb: In this form Feitan gains a special ability he can use only once.
    Weaknesses:
    *Demon Slayer: While using this ability Feitan suffers another 25% weakness to all forms of Demon Slayer Magic.
    * Ecriture: An enemy Dark Ecriture mage is capable of canceling this ability early if they are a rank above him.
    * Attack: Feitan can only use the attack he gets while using this ability once while using it.
    * Wings: The wing's can be destoryed with 1 demon slayer spell of his rank (Otherwise it is two spells of his rank)
    Strengths:
    * Holy: In this form Feitan ignores the increased damage from Holy, and Light magic.
    * Temple: If Feitan fights in a temple of any kind he gains 25% increase to all his damage, and his overall resistance.
    * Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies (Up to this full takeover's rank)
    Weaknesses:
    * Demon Slayer: While using this full takeover Feitan is 25% more vunerable to all forms of Demon Slayer magic.
    * Script: Despite being in this form Feitan can't stop other script magic or even mess with it.
    * Solo: Feitan can't be effected by allied Dark Ecriture magic other than his own.
    * Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of it's partials.
    *Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.

    Overlord's Scarf:

    Name: Overlord’s Scarf
    Rank: C
    Type: Transformation
    Duration:6
    Cooldown:7
    Description:
    Feitan simply pulls on the collar of his cloak and the transformation happens his cloak changes to become a scarf that is easily three times his height. His chest is left bare, and this form is just simply that. This scarf is the one that belongs to the great Overlord Laharl one of the greatest Overlords who has ever conquered a netherworld. He was the son of a Great Overlord who then had to fight for his throne when his father passed. This was the magical Scarf that he was given by his father.
    Passive: Changing Scarf- This scarf is incredibly powerful, and filled with magic. This scarf can form into two great wings in order to give Feitan the power of flight. They can form into Two powerful fists that are capable of dealing This takeover’s rank in damage with each blow. The last bit of power they have is the ability to act independently of Feitan when he is in danger. They will react to most physical attacks, and projectile weapons, but they can’t defend against spells.
    Active:

    Name: Wave Magic
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:2
    Description:
    A form of Magic that nullifies incoming Magic attacks at the user. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield that can block up to 1 B rank worth of damage nullifying any spells equal to or less than the takeover's rank. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect the user from physical attacks, if the opponent manages to make contact. If the Wave Magic form is thrown in a projectile it can travel 30 meters away from him in a straight line at a speed of 25 m/s. This can block 2 C rank attacks or 4 D ranks before it doesn't work.
    Strengths:
    * Elemental: This ability has the power to counter Elemental magic that is equal, or one rank higher than the rank of this takeover.
    * Reach: This ability gives this takeover an actual ranged attack in order to fight back at all kinds of range.
    * Dimensions: The dimensions of this wave ability are able to reach a maximum of Feitan’s height vertical and horizontal.
    Weaknesses:
    * Elemental: This ability can only cancel out Elemental magic completely.
    * Anti-Magic: Inside of this wave shield Feitan isn’t capable of using magic inside of it.
    * Straight Line: The wave projectile can only be shot out in a straight line.
    * Physical: The wave magic doesn’t protect the user from physical attacks made.
    Strengths:
    * Overlord: This is an Overlord Takeover and that is the greatest thing that matters.
    * Damaging: The fists that the Scarf can form deal 1 C rank damage per strike on top of Feitan’s bare fists.
    * Flight: The scarf can form wings and take off into the air flying around with great skill.
    Weaknesses:
    * Cut: If the scarf is cut with a weapon that is a greater rank than this take over it will shrink.
    * Broken: If the scarf’s two tendrils are snipped then the takeover ends early and the duration is extended by 2 posts.
    * Fire: This scarf is magical, but it still only made of silk fire magic of this takeover’s rank or better will burn away one tendril.
    * One Wing: If the scarf can only form one wing than Feitan is incapable of flight.


    Arms of the Overlord:

    Name: Arms of the Overlord
    Rank: C
    Type: Takeover, Offensive
    Duration:6
    Cooldown:7
    Description: 
    For this Takeover Feitan crosses his arms and his upper body explodes with energy his body shrinking in size slightly, and his muscles toning up a bit. The explosion causes his cloak to disintegrate and leave him shirtless for the fight, and his body and arms take on the properties of the Overlord Laharl.
    Passive: Blast Magic: Using this takeover gives Feitan access to Blast magic in its most basic form. Once every post of this takeover’s duration Feitan is able to focus magical energy in a blast. This blast is a projectile that travels in a straight line is only a meter in diameter and travels up to 20 meters away from him. He is able to do this once for each hand giving him a total of two. These do half the takeover’s rank in damage. They travel at 20 m/s.
    Active:

    Name: Blasting Sphere
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: 
    This ability allows Feitan to focus his magical energy around his body. It then blasts outwards in a sphere around him forming a 5-meter sphere around him. This ability is mostly used as a defensive measure, and not an attack, but it has such a force that it is capable of being an attack. The force that this sphere appears with breaks up the ground around him forming a small crater within a foot diameter around his immediate person. This ability is used as a shield and can block up to 1 attack a rank higher than this takeover.
    Strengths: 
    * Shield: This ability is capable of blocking a spell that is the takeover’s rank, or lower.
    * Reach: This ability reaches up to 5 meters away from Feitan’s form making it capable of being a long distance shield.
    * Attack: Even while the blast wave is traveling outward Feitan can use the passive ability of this takeover to attack with.
    Weaknesses: 
    * Speed: This spell creates the wave and it travels only as fast as Feitan can move.
    * Stronger: If a spell that is a full rank higher than this takeover hits the blast it will be slowed down in speed of travel, but not stopped nor the damage reduced.
    * Mana: This ability takes 5% mana to use as it is a burst of magical energy.
    * Visible: The building up of the energy is visible acting as an early warning.
    Strengths: 
    * Blast Magic: This takeover gives Feitan access to blast magic.
    * Reach: This takeover succeeds in ranged combat just as much as up close and personal combat.
    * Overlord: This takeover counts as an Overlord form.
    Weaknesses: 
    * Mana: to use the passive ability throughout this takeover takes an additional 5% mana for this Takeover.
    * Women: Using this Takeover Feitan deals 25% less damage to female foes.
    * Limited Reach: This Takeover uses ranged attacks, but it has a very limited range.
    * Telegraphed: Feitan building up the energy for his attacks is visible and acts as an early warning system.
    Arms of the Emperor of Fire:
    Name: Arms of the Emperor of Fire
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    To use this form Feitan clenches both of his fists slamming them together in front of his chest as soon as he manages to meet them together his fists burst into flame his skin bulges with new muscles and his skin turns a soft red from his fingers to his shoulders. Now he is using the arms of the Red Overlord Magnus. This Overlord rules over the Fire Netherworld and his fists are said to tame flames to his will, and create flames so hot that other demons are burned body, mind, and soul.
    Passive: True Demon Fire: This magic is stronger than fire magic, stronger than fire dragon slayer magic. This is used in order to make Feitan’s fists burn with the fire of the Netherworld. The fire jumps and burns through armor weaker than this takeover’s rank, and can melt weapons that are also weaker. These flames can’t be eaten by anything but a Demon slayer and even then a fire Demon slayer will only regain half as much mana as usual.
    Active:

    Name: Flaming Dragon Fist
    Type: Fire, Offensive
    Duration: 5
    Cooldown:6
    Description:
    To use this ability Feitan forces his fire to his fists and he surges his fire out into the shape of a dragon from his fists, and if one were to get close enough then also the rest of his body. Once it is done and the dragon is made he moves with the dragon and uses his hands to navigate it. He can make it grow from 5 meters to 20 meters, and then as small as 3 meters in the span of a breath if he wishes. The spell itself moves a rank faster than Feitan does only when actually attacking.
    Strengths:
    * Control: Feitan has full control over this ability and it can move and stop on the flat of a dime really.
    * Burning: This ability is a fire ability and it also burns through weapons, and armor that are weaker than it is.
    * Speed: This ability is very, very fast, and as such makes it hard to avoid.
    Weaknesses:
    * Fire: This fire is still fire and as such Fire Demon Slayers can consume it.
    * Arms: Feitan needs the use of his arms and if they are broken or removed this spell is unusable.
    * Water: This spell despite being stronger than usual fire water is capable of stopping it if it is stronger than this takeover.
    * Sight: Feitan can’t aim at what he can’t see and as such he needs to see his target or have some kind of idea where they are in order to actually attempt an attack.
    Strengths:
    * Fire: This form takes 50% less damage from all forms of fire based magic, weapons, etc. Aside from Demon Slayer.
    * Close Combat: Feitan focuses on getting in close in order to attack and that means that he has the advantage of the fight up close.
    * Control: In this form Feitan can control fire that is not made by a PC fire spell or source.
    Weaknesses:
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.
    * Water: Fire can still be extinguished by water and the stronger the spell the easier it is to do so.
    * Up Close: This form focuses on up close and personal attacking and as such can leave him vulnerable at the long range.
    * Control: This takeover can’t control player made magic flames, or other such sources invented by a player and used in a PVP type nature.


    Armor of the Red Overlord:
    Name: Armor of the Red Overlord
    Rank: C
    Type: Partial Takeover
    Duration: 6
    Cooldown: 7
    Description:
    In order to activate this spell Feitan pounds on his chest with his fists much like a gorilla would and his body becomes engulfed in hot hellfire. When it leaves his body he is dressed in the armor of the Red Overlord. His chest exposed, and so is his face for one of the few times in his usual life. Wearing this armor gives him the look of being powerful, as well as well defended.
    Passive: Overlord’s Strength: While using this partial takeover Feitan deals 50% more physical damage with his punches, kicks, and other such melee combat. He is also able to lift up to five times his body weight one handed, and twice that with both hands.
    Active:

    Name: Overlord’s Size
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:
    Using this ability Feitan’s left or right fist grows and expands to giant proportions. A fist that is 3 meters tall, and the rest of his arm is proportions to match the strike and he can reach up to 10 meters away by stretching his arm in this giant sized punch in order to hit something. He can also use it to grab something much bigger than his usual strength would allow, or various other horrific acts that Giants are known to do. The fist expands at the same speed as someone who is the rank of the takeover.
    Strengths:
    * Reach: This ability gives Feitan incredible range for a melee ranged attack.
    * Strength: This ability is much stronger than Feitan’s usual fist.
    * Size: The fist belongs to a giant, and as such it is much harder to dodge than a normal sized fist.
    Weaknesses:
    * Flesh: This fist is still Feitan’s flesh and blood meaning it can be burned, slashed, and injured in various other ways.
    * Stationary: The expansion happens so fast that Feitan must be still when he does it otherwise he could be knocked off of his feet.
    * Committed: Once Feitan commits to a strike, a slap, or a throw he is fully committed and as such he can’t readjust it.
    * Broken: If his arm is broken he can’t change it, as the bones would still be broken inside of it.
    Strengths:
    * Strong: Feitan is much stronger in this form than in many of his other forms.
    * Melee: In this form Feitan excels at close quarters fighting.
    * Active: The active ability of this takeover can be used multiple times during the partial transformation’s duration.
    Weaknesses:
    * Flesh: Feitan is still flesh and blood, gaining no extra defensive abilities from this takeover.
    * Slayer: Demon slayers deal extra damage to Feitan while he is in this form.
    * Water: This takeover takes 25% more damage from all water based magic.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    Skulls of Majorita:
    Name: Skulls of Majorita
    Rank: C
    Type: Partial transformation
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan simply has to run his fingers through his hair shaking it as if he was trying to get it in place. When he does this his hair grows longer and turns into a pinkish color, looking very girly in the process. His hair is in long twin ponytails and holding the two ponytails in shape are two bows with demon skulls in the center of each one. These are the skulls of the wicked overlord Majorita.
    Passive: Human Subordination: This takeover gives Feitan access to Human Subordination magic, as such any human within 20 meters of Feitan moves 25% slower, and deals 25% less damage to Feitan. This strictly works on only humans and not anyone else.
    Active:

    Name: Summon a slave
    Type: Summoning
    Duration: See takeover
    Cooldown: As long as Takeover is on cooldown.
    Description:
    This takeover can't be used in PVP
    For this ability Feitan must simply flick the skulls in his hair and then a gate shall open and he shall be able to summon one of four human warriors that Majorita has enslaved. It takes 4 hits of the takeover’s rank in damage before the summoned warriors are forced to return to the dark realm where Majorita has imprisoned them. He can only summon 1 of these servants per use.
    Knight: The first is a human knight from a faraway world, or perhaps even another netherworld. The human stands six feet tall, is muscular, and wears full plate with a closed helm as well. He comes out wielding a one handed sword that has a blade just over 35 inches long. In his left hand he holds a kite shield that covers most of his body, if he chooses to take cover behind it.
    Hunter: This human hunter is a man wielding a bow and is rivaled in his skills in archery by none. He is capable of firing more than one arrow at a time, and even bouncing his arrows off of solid surfaces to redirect them to strike at a foe. This hunter stands at five feet 7 inches tall, is dark skinned, and wearing leather armor. He wields only a recurve bow, and will not engage in close quarters combat.
    Assassin: This human is a woman wielding a pair of daggers. She is 5 feet 4 inches tall, and is very athletically built. She chooses to strike from the shadows, or take the element of surprise upon a target backstabbing it, or using other forms of subterfuge in order to deal deadly blows. She takes only 3 hits of the takeover’s damage before she returns to the prison.
    Wizard: The wizard that is summoned is a human one wielding Fire magic. She is capable of casting a fireball that reaches 25 meters away, and explodes in a 5 meter circle when it collides with something. She can also send forth a pillar of fire in a 45 degree cone that reaches up to 10 meters from her. She stands at 5 feet tall, and is slender built.
    Strengths:
    * Summon: This ability is a summon and as such the summons can act independently and move however they want.
    * Answers: This ability gives Feitan a wide variety of responses to various other forms of combat.
    * Long lasting: Feitan can summon one human to fight beside him for as long as he is using the takeover.
    Weaknesses:
    * One: Feitan can only summon one human slave to fight with him.
    * Weaker: The assassin and the wizard summons take one less hit to get rid of than the other two.
    * Wizard: The wizard uses fire magic which can be consumed by fire slayers, and countered by water magic.
    * Rebellion: If Feitan is under 50% health his summons will try to attack him when summoned.
    Strengths:
    * Overlord: this is a partial for an overlord.
    * Humans: This takeover thrives on fighting against human opponents
    * Resistance: This takeover is resistant to damage that comes from human sources.
    Weaknesses:
    * Summons: This form is weak when fighting summoned creatures like celestial spirits.
    * Demon Slayers: Demon slayers do not suffer the negative effects of this takeover’s passive.
    * Holy: this form takes 25% more damage from holy magic.
    * Friendly: Any friendly humans caught in the Area of this takeover’s passive are also slowed.

    Staff of the Witch who Controls Death:
    Name: Staff of the Witch who Controls Death
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan claps his hands together and spreads them apart. As he does a staff as tall as he is, appears between his hand. This staff has the head of a cat on it with a fluffy collar where the head is attached to the pole. Most mistake this for requip, but they will not likely notice the change to his arms making them slimmer looking, and demonic looking while he is wielding the staff.
    Passive: Command Magic: This takeover gives Feitan access to command magic. In order to use it Feitan must strike a sentient being (Human, or celestial spirit) with the staff. As soon as he does the cat’s eyes will start to glow yellow showing it is primed. While the target is within 10 meters of Feitan and he can see the target clearly he is capable of giving them a simple command. There will be a yellow glow before the action happens thus giving people time to react and try to get out of range, or eyesight. Turning them to the left, in a circle, etc. He is only able to use this power on one being at a time. If he strikes another target with the staff the affected target will change as well, it will only change once every post. This ability only affects those his rank or lower, those one rank above him will break free after 1 post, and this has no effect on those 2 ranks higher than him.
    Active:

    Name: Second Movement
    Type: Offensive, Defensive, Supportive
    Duration:Takeover
    Cooldown:Takeover
    Description:
    For this ability to work Feitan must have someone under the influence of his passive. When he does he slammed the heel on the staff on the ground and this causes the cat’s head to open. The next time he strikes a target the staff will siphon off a portion of their magic and project it as a separate entity. This being will look just like the victim, and will be able to use the last ability, or spell that the victim used before they were struck by the staff, but only twice. Otherwise it will fight in the same style as the one it looks like. It will act as a sentient creature one rank lower than the target, and will be able to handle 1 rank above it in damage before dispersing (Two hits of its same rank).
    Strengths:
    * Summon: this ability in essence summons a copy of Feitan’s enemy in order to fight.
    * Sentient: Any sentient being is capable of being a target of this ability.
    * Mirror: the summoned essence knows how the foe fights and thus can counter it.
    Weaknesses:
    * One: This ability can only be used once.
    * Weak: this ability only effects those who are Feitan’s rank or lower.
    * Destroyed: If the being is destroyed by the person it looks like then they gain this takeover’s rank in mana as a result.
    * Follow up: This ability can only be used after Feitan hits the target with his staff a second time.
    Strengths:
    * Sentient beings: This takeover excels at fighting any creatures with sentience.
    * Command: This takeover grants the ability to control any sentient being as long as the takeover works.
    * Automatic: The action happens automatically when Feitan decides what it is, and it is unpredictable.
    Weaknesses:
    * Rank: Anyone higher than Feitan’s rank can resist the effects of the passive.
    * Visual: Feitan must have a clear line of sight in order to control the target.
    * One: Feitan can only make one target do one thing once per post during the duration.
    * Striking: In order for this to even try and work Feitan must land a blow against the target with his staff.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:
    Name: Tyrant Valvatorez
    Rank: B
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler)
    Passive: While using this form as long as he hasn't opened his can of sardines he will be able to use the Active and passive abilities of both of his partials to their full effects.
    Active:

    Name: Tyrant's Command
    Rank: B
    Type: Defensive
    Duration:1
    Cooldown:4
    Description:
    Feitan sends his left hand forward and casts an anti magic field in a 5 meter dome around him. As an enemy passes through it any magical effect they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless.
    Strengths:
    * Dispel: This ability cancels any duration spell regardless of the type if it comes in contact with the field.
    * Invisible: The dispelling field is invisible to anyone who's rank is equal to or less than the rank of this Full Takeover.
    * Large Field: The Dispelling field is large in size thus capable of dispelling a large spell.
    Weaknesses:
    *Duration: Only spells with a duration greater than 1 can be dispelled.
    * Higher: Anyone who is higher ranking than the takeover will be able to see the dispelling field and avoid it.
    * One: This ability can only dispel one spell at a time regardless of how many may pass thorugh it.
    * Higher Rank: Spells of a higher rank than the Takeover will not be effected.
    Strengths:
    * Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic. 25% to be exact.
    * Contractless: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.
    * Dark: While Feitan is in the dark be it night, or a dark location he gains an aditional 25% to his power, speed, and over all resistance.
    Weaknesses:
    * Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)
    * Light: Feitan suffers 25% more damage from all light based magic.
    * Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.
    * Cooldowns: Both of the partial takeovers go into cool down once this form goes into cooldown
    * Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have their cooldowns extended by 2.

    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Offensive, Take-over
    Duration:6
    Cooldown:7
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf.
    Passive: Wolf’s Speed: While in this form Feitan uses the speed of a wolf and moves 25% faster. If he is in this form during the full moon however then it will increase to 50% movement speed bonus.
    Active:
    Ability:

    Name: Fenrir Unchained
    Type: Offensive
    Duration:3
    Cooldown: Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Demon_Wolf
    Feitan lifts his head back and let's loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also 50% faster 75% so if it is used under the light of a full-moon. His attacks are much stronger as well 25% stronger against all foes 50% stronger under the light of the full moon.
    Strengths: 
    * Any time: Feitan can use this ability any time during the takeover and get the full duration.
    * Strength: While in the released State Feitan is much stronger as well.
    * Speed: In this form Feitan is huge and his steps are much larger meaning he can chase people down easier.
    Weaknesses: 
    * Once: This ability can only be used 1 time in a thread.
    * Activated: When this ability is activated it changes the takeover's cooldown length.
    * Duration: If Feitan goes over the base duration of the full takeover then for every post beyond it that number will be doubled and added to the full takeover's cooldown. I.E 1 post over base duration equals 2 extra posts of cooldown (This stacks with the above mentioned weakness)
    *Slowed: Once this ability is done Feitan will be 50% slower for twice the number of posts he was in this form.(This goes to 75% if he was under a full moon.)
    * Outside: Feitan can only use this ability while he is outside and has the room to maneuver.
    * Done: If Feitan uses this ability the takeover instantly comes to an end when the ability's duration ends. no matter how many posts may be remaining

    Strengths:
    * Fast: This takeover is very fast either on two legs, or running on all fours.
    * Leap: While using this takeover Feitan is capable of leaping up a two story building.
    * Moon: This takeover gets stronger if it is used during a full moon.
    Weaknesses:
    * Leo: This takeover deals 50% less damage to the celestial spirit Leo
    * Slayer: This takeover takes 25% more damage from all forms of slayer magic.
    * Lord: Feitan can’t use this form while his full takeover “Tyrant Valvatorez” Is on cooldown.
    * Canine: If Feitan tries to attack canines while in this form the takeover will end and the cooldown will double.
    * Ability: If Feitan uses the active ability this takeover's cooldown instantly becomes 9.


    The Tyrant:

    Name: The Tyrant
    Rank: B
    Type: Offensive, Transformation
    Duration:4
    Cooldown:Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Tyrant_s_Form
    This is the truest form of the Tyrant Valvatorez. This is simply called “The Tyrant” This is the form that conquered a netherworld and enslaved a whole civilization of demons to bend to the will of the Tyrant. In this form Feitan stands at 10 meters tall. His wings are great and allow him to fly with ease. His tail is long enough to whip around and injure foes being a 5 meter long tail. He has two great horns on his head that are used for impaling and his claws can pierce through any material weaker than they are. Feitan can only use this spell while he is under the full takeover “Tyrant Valvatorez”. While in this form Feitan has a single non-physical attack. It is a breath attack that counts as fire and dark element magic. It reaches 25 meters in front of him and is in a 45-degree cone and he can use this once.
    Strengths:
    * Attack: Feitan gets a breath attack that’s equal to a slayer’s roar that is equal to this spell’s rank.
    * Boost: In this form Feitan is 75% more powerful than someone of rank with this spell
    * Full: Feitan gets the full duration of this transformation regardless of when he uses it during “Tyrant Valvatorez” duration.
    Weaknesses:
    *Once: this spell can only be used once per thread
    * Extended cooldown: Any duration post over “Tyrant Valvatorez”s duration causes “Tyrant Valvatorez” cooldown to double
    * Attack: Feitan only gets the breath attack once.
    *Suffering: when this spell ends Feitan’s stats fall to one rank lower than this spell’s rank. (Power, speed, etc) for 3 posts
    * Sardines: In order to use this spell Feitan must eat the sardines that are in his pocket while under “Tyrant Valvatorez” transformation.
    * Outside: Feitan must be in a location that can support the size of this transformation, without hitting his head on anything.
    * Slayers: Feitan suffers 25% bonus damage from Dragon slayers as well as Demon slayers. (This stacks with any other weaknesses he has.
    * Sardine Withdrawl: After using this spell Feitan's health drops to 40% of his normal health. His speed, power, and strength drop one rank below this spell's rank.

    Mao son of the Overlord:

    Name: Mao son of the Overlord
    Rank: B
    Type: Offensive, Transformation
    Duration:6
    Cooldown:7
    Description: 
    For this spell, Feitan claps his hands together, but the sound that comes from them is more like the sound of a school bell ringing, and he is suddenly covered in darkness for a moment before he is transformed and emerges appearing to be the spitting image of Mao, the son of the Overlord. His speed and everything is the same as it ever was. 
    Ability:
    Passive: While using this Full Takeover Feitan’s shadow gets a life of its own, and when he punches something so does it. If it punches people then it deals them 1 D-rank of damage on top of Feitan’s regular strengthed punch. It is also capable of moving objects that Feitan could normally move on his own and it is capable of interacting with the real world and objects inside of it independently of Feitan, but he is psychically linked to it so he can give it specific orders if he needs to. Most importantly it can detach itself from Feitan and move up to 5 meters from him to do something.
    Active Ability:

    Vasa Aergun
    Duration:1
    Cooldown: Until Takeover cooldown ends
    Description: 
    Appearance:
    Satan Soul: Netherworld - Page 2 2my9chi
    This ability Feitan can only use once and it acts like a secondary transformation. He can only use it once while using Mao Son of the Overlord. To activate this Feitan removes the glasses he is now wearing in Mao’s form and crushes them in his hand. When he does so the clothes on his body suddenly rip and shred and he is obscured from sight due to the shadows that seem to consume him. He emerges from the shadows standing at 4 meters tall and looking ever the real demon. Just then light collects in his hands and in the center of his wings. This then becomes 4 great beams of dark-light shooting out in four different directions. He can control these directions for the duration. These beams are four meters thick, and can reach up to 30 meters from his form. They are relatable to Slayer’s roar attacks.
    Strengths: 
    * Multi: This ability can hit multiple targets.
    * Dark-Light: This spell is a fusion of Darkness and Light. As such it can’t be consumed by either slayer completely without making them take damage.
    * 360: Feitan’s wings can flip back behind him to blast any targets behind him or to the sides of him.
    Weaknesses: 
    * Still: The power this takes forces Feitan to hold still and dig in his heels in order to actually use this ability. If he doesn’t he will always miss.
    * Big: Feitan grows fairly large and he can only use this ability in a location that can accommodate his size.
    * Once: This ability can only be used once while using this full takeover that’s all period end of story.
    * Linear: these blasts travel in a straight line or whatever would be equivalent depending on the angle that they are shot from.
    Strengths: 
    * Shadow: Feitan’s shadow now acts independently of his own actions, and move about.
    * Shadows: Feitan takes 25% less damage from all forms of Shadow magic.
    * Proving: Being the son of an overlord Mao has a lot to prove, so when he fights demons (NPCs only) he deals 25% more damage.
    Weaknesses: 
    * Light: Feitan is dealt 25% more damage from all forms of Light Magic.
    * Demon: Feitan suffers 25% more damage from all forms of Demon Slayer magic.
    * School: If Feitan fights in a school’s grounds he deals 25% less damage.
    * Teachers: Anyone registered as a Mentor takes 25% less damage from this form.

    Overlord Laharl:
    Name: Overlord Laharl
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover to take effect Feitan holds his right hand up into the sky. This causes thunder to strike it and then both of his wrists are covered in metal bracers and his whole transformation is complete once he has taken on the form of Overlord Laharl. Looking like Overlord Laharl, his scarf is easily twice as long as it normally was, but it doesn’t always appear that way. He also gets some of Laharl’s personality quirks regarding his love of swords and his skill in using them. He also gains Laharl’s phobia of women with excessive chest fat.
    Passive: While in this form Feitan deals 25% more damage to any and all holy creatures, and beings. Also receives 25% less damage from ally holy, or light beings, and magic.
    Active:

    Name: Meteor
    Type: Offensive
    Duration: 1
    Cooldown:5
    Description:
    Feitan thrusts his hand up and a rune filled circle up shoots up from his bracer and into the sky that opens up a portal connecting to Laharl’s Netherworld. From the portal emerges a giant meteor that is 45 meters in diameter, that falls from the circle at 35 m/s. When it crashes down upon the ground it explodes out in a 50 meter radius on top of its size. When the meteor falls if it hits a foe then they will be caught up in the blast as well. The direct impact of the Meteor deals the takeover’s rank in damage, and the blast also deals half this takeover’s rank in damage.
    Strengths:
    * Size: This spell has a large Area of Effect being a meteor is usually a giant object.
    * Damage: This spell deals a lot of damage if both the meteor and the blast hit a target.
    * Inconsumable: The explosion can’t be consumed by fire slayers.
    Weaknesses:
    * Collateral: This deals damage to everyone caught in the AOE
    * Self Harming: Feitan is capable of being hurt by the Meteor itself falling to the ground.
    * Telegraphed: This spell is telegraphed so a smart opponent can get away
    * Demon Slayers: Demon Slayers take 25% less damage from this attack.
    Strengths:
    * Scarf: In this form Feitan’s scarf is twice as long, and twice as strong in this form than in the partial takeover form.
    * God Slyer: In this form Feitan deals 25% more damage to all holy creatures, light magic users, and other such ‘holy or good’ creatures or beings.
    * Swordsman: In this form Feitan deals 25% more damage if he is wielding a sword of some kind.
    Weaknesses:
    * Big Chests: Women with big chests deal 25% more damage to Feitan while in this form.
    * Demon Slayers: Feitan deals 25% less damage to demon slayers.
    * Scarf: If Feitan’s scarf is destroyed then the Takeover comes to an end adding 2 posts to the cooldown.
    * No Sword: despite being a Swordsman this form doesn’t come with its own sword meaning Feitan will have to steal, or have one for himself. The sword is only as powerful as it was made to be.

    Red Magnus:
    Name: Red Magnus
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    In order for Feitan to use this takeover he has to recite a poem which follows "Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy." With that he is engulfed in the flames of his own netherworld and he stands looking like Magnus the Red Overlord of Fire.
    Passive: Emperor of Fire: While in this form Feitan is capable of controlling any flames that are weaker than this takeover. Meaning he can alter the course of one fire spell once a post. He is capable of creating fire for non-combat purposes. He is able to summon existing fire to his fist and throw it up to 10 meters from him at the speed of this takeover.
    Active:

    Name: Omega Fire
    Type: Fire, Offensive
    Duration: 1
    Cooldown: 3
    Description:
    In order to use this ability Feitan must have some source of fire already available to him, and then he steps into the fire and summons up all of his power to him, and the flame’s power. He then selects a target pointing to it with one hand and the flames erupt from all around him and surge to the spot burning it in a flower of flames, that form into a burning cross on the ground. The ends reach 25 meters each way vertically and horizontally.
    Strengths:
    * Aim: Feitan can aim this ability and as such control where it lands and what burns.
    * Demon flames: These flames are from a netherworld and as such can’t be consumed by dragon, or god slayers.
    * Reach: These flames have a very long reach in a straight line vertically and horizontally.
    Weaknesses:
    * Demon Slayer: Fire Demon slayers can consume these flames.
    * Linear: A cross is a linear shape, and as such the lines of flame are also linear.
    * Dedicated: Once the target spot has been pointed out it can’t be changed.
    * Fire: Feitan must already have a source of fire in order to use this ability.
    Strengths:
    * Red Overlord: This form gives Feitan 50% resistance to all forms of Fire Magic.
    * Control: This form can control most forms of fire.
    * Melee: This form works best at fighting in close quarters, and with fire
    Weaknesses:
    * Water: This form suffers a 50% increase in damage from water magic.
    * Fire Demon Slayers: Fire demon slayers get a rank increase in mana they absorb from this form’s fire.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.

    Majorita:
    Name: Majorita
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan speaks the phrase “Time to bow to the Queen!” with that he becomes the image of Majorita known far and wide as the Witch who Controls Death, or the psycho Overlord. Being in this form grants Feitan the staff which qualifies as a weapon of the maximum level it can be given this spell’s rank. This is the only Takeover that is female. This form also has access to the passives of the two partial takeovers it takes to make this full takeover.
    Passive: Human Subjugation: While in this full takeover all humans who try to attack Feitan will do so 25% slower if they are within a 2 meter radius of him.
    Active:

    Name: Calling the Slaves
    Type: Offensive, Summon
    Duration: Takeover
    Cooldown: Takeover
    Description:
    For this spell Feitan waves his staff in a circle in front of him, and then speaks “Come to me slaves!” from the portal will emerge as many of the summons that Feitan wants from 1-4 of the summons that he can bring out in the partial “Skulls of Majorita” they will emerge at once acting just as they do under the partial takeover. They are subjectable to orders and other such spells.
    Strengths:
    * Numbers: This spell gives Feitan a small army at his command it can be very useful.
    * Ranges: This spell covers all of the ranges which means he can react to many threats.
    * Long: This ability lasts as long as the Takeover
    Weaknesses:
    * Weak: These summons can only take 2 hits of the takeover’s rank in damage before they dissipate.
    * Once: This ability can only be used once while using this Takeover.
    * Dolls: These summons can be effected by any magic that maneuvers any kind of living or non-living creature.
    * Power: These summons are considered a rank lower than the takeover.

    Strengths:
    * Humans: Feitan has an advantage fighting all humans.
    * Group: This form excels at fighting a group of foes.
    * Focus: this form doesn’t become susceptible to illusions, or misdirection. You can’t trick a mind that doesn’t work.
    Weaknesses:
    * Staff: without his staff Feitan can’t use the majority of this Takeover’s abilities.
    * Weak: This Takeover deals less melee damage than Feitan usually does.
    * Broken: If the staff is broken then the takeover comes to an end right then (With 2 less cooldown posts.)
    * Holy: This takeover can’t effect those who are holy, or uses holy magic as their primary magic.


    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 FKH1Mbs
    FeitanKazeshini
    FeitanKazeshini

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    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
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    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by FeitanKazeshini on 25th August 2017, 8:11 am

    Completely changed the Active ability of 2 B rank takeovers.

    1: Overlord Laharl's active ability has been changed.

    2: Red Magnus' active ability has been changed.


    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 TwlZpF6
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    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Hania on 26th August 2017, 3:14 pm

    part 1 complete:
    @FeitanKazeshini wrote:Magic

    Primary Magic: Satan Soul: Netherworld
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short a Netherworld is a land in a different dimension that was taken over by demons and all of their inhabitants were corrupted and changed into demonic entities. These dimentions can only be accessed by those who know they exist and have the ability to contact that side. The user of Satan Soul: Netherworld are able to take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entitiy he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique, and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Strengths:
    * Versitile: This magic allows the caster to take control of a wide variety of demons and powers thus giving the versatility factor a major spike.
    * Demonic: This magic gives the user an innate strength against Dark, Unholy, and Poison magics
    * Magic: Depending on the transformation this magic will give Feitan access to different magics while using certain forms.
    Weaknesses:
    * Holy: Being demonic in nature this magic suffers a 25% vuneralbility to Light, Holy, and Fairy Magics.
    * One Form: This magic only allows the user to use one form at a time. Meaning the only way they can do multiple partials is if it from the same demon.
    * 3 Partials: The amount of partials for one form can never exceed three and thus it hinders the amount of buffs one gets.
    * Demon Slayer: Feitan takes aditional damage (25% more) from any and all demon slayers as he himself is a demon, or at least demonic in nature.
    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range.
    Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B rank Dragon Slayer Roar. Can only be used 3 times per thread.
    Unique Abilities:
    * Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)
    * Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.
    * Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a set mana portion equal to their rank. (Weak/Normal- 5%, Strong/Boss- 10%)

    Current Demons Contracted with:
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 2dwg4zk
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 95u2v8
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Awyedv
    Mujin:
    Satan Soul: Netherworld - Page 2 2iiikoi
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:
    Signature Spell:

    Name: Arms of Mujin
    Rank: C-S
    Type: Takeover Offensive
    Duration:5
    Cooldown:6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. When he punches something he deals 50% more damage to it. It will shatter objects made of anything but metal and punch holes straight through metal.
    Strengths:
    * Aura: Feitan's Aura is visible and appears to be intimidating in the color, and the way it moves.
    * Crash: Using this Takeover grants Feitan the access to Crash magic.
    * Enhanced Strength: while using this takeover Feitan gains extra strength from the crash magic aura.
    Weaknesses:
    * Collateral: Crash magic is extremely unstable and as such Feitan can hurt everyone with it, and even collapse buildings.
    * Demon Slayer: While in this form feitan takes 50% additional damage from all forms of Demon Slayer magic.
    * God Slayer: This is the only form in which feitan takes 25% aditional damage from the Fallen God Slayer.
    * No Active: This partial takeover has no active ability at all.

    Name: Shackles of the Sinner
    Rank: C-B
    Type: Offensive, Takeover
    Duration:5
    Cooldown:6
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.
    Passive:
    Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a particular way it will stay that way for the remainder of the takeover’s duration.
    Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within 25 (35 at B) meters of them. These then explode out in a ten-meter radius dealing damage to everything that’s caught up. Feitan is only capable of producing 2 bombs per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.
    Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react 25% slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.
    Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets and travel at 35 m/s (45 m/s at B). These bullets are surprisingly strong however and if he shoots two of them at a shield lower than the spell’s rank then it will cause it to break. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.
    Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are 25% more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons so long as they aren’t 2 ranks higher than the spell otherwise his gauntlets can be damaged. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.
    Strengths:
    * Variety: This takeover has a variety of abilities it can use and this gives it great killing potential.
    * Blood: Feitan always has access to his own blood and can always use this spell.
    * Unpredictable: Foes who see Feitan use this form, or fight it themselves will only fight 1 of the 4 different variations, and thus they can’t possible know from one fight the different applications of it.
    Weaknesses:
    * Blood: Feitan will suffer up to his rank in damage just to use the passive ability of this takeover.
    * Fire: Blood is a liquid and fire spells of a higher rank will stop this takeover’s attacks with ease.
    * One: Each time this takeover is used it will only be able to use one of the four variations.
    * Connection: Any blood controlling magic will fully affect this takeover’s ability, and can render it useless.

    Name: Uniform of the Demon Ninja
    Rank: D
    Type: Offensive, Takeover
    Duration:4
    Cooldown:6
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it disipates his old clothes are gone entirely and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminicent of hamaka pants. His shoes are tied up sandles with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a pokeadotted scarf.
    Passive: While using this partial takeover Feitan moves 25% faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.
    Active:

    Name: Demon Chains
    Rank: D
    Type: Offensive, Supportive
    Duration:1
    Cooldown:3
    Description:
    This ability allows feitan to shoot long chains that reach up to 25 meters from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs absolutely no more than 4 times Feitan's weight.
    Strengths:
    * Reach: This ability allows Feitan to reach his opponents from a fair distance.
    * Hooks: These hooks are capable of grabbing a hold of any kind of material.
    * Uses: This ability can be used multiple times while Feitan is in this form.
    Weaknesses:
    * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
    * Weight: Feitan can't move anything heavier than 4 times his weight.
    * Range: These chains can only reach 25 meters and will be unable to reach any farther.
    * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    Strengths:
    * Faster: While using this takeover increases Feitan's speed.
    * Poisons: Poison magic does 25% less to Feitan as his clothes keep him from inhaling toxic fumes, and keep his skin from touching poisonous materials.
    * Activate: Feitan has no special conditions to activate this takeover thus allowing him to use it whenever.
    Weaknesses:
    * Strength: Feitan suffers an additional 25% damage from physical attacks.
    * Ice: Feitan suffers an additional 10% damage from ice magic due to his clothes being so light.
    * Slayer: Feitan suffers 25% more damage from all demon slayer magics.
    * Enhanced: When this takeover ends Feitan suffers a 3 post speed decrease by 25%

    D Rank Spells:

    Gunner's Holsters:
    Name: Gunner's Holsters
    Rank: D
    Type: Offensive, Partial Takeover
    Duration:5
    Cooldown:7
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.

    Passive: Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots he must stuff his fingers still shapped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and only reach 15 meters away from him, traveling at 15 m/s. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a blast that is five meters in width, reaches 25 meters in front of him, and fires at 20 m/s, but he only gets one shot before he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.

    Active:
    Ammo Change:

    This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    Strengths:
    * Elements: This ability gives Feitan Access to elemental attacks.
    * Twos: This ability allows Feitan access to two different elements at any one time in order to fight effectively.
    * Random: The elements that he can get are random and thus no enemy can predict what element is gonig to come out next.
    Weaknesses:
    * Random: The elements are random and thus Feitan doesn't know until he fires what he got.
    * No Duos: The holester will never hold the same element at the same time regardless.
    * No Repeats: Feitan will never get the same element twice in a row.
    * Slayers: These blasts are capable of being consumed by their element slayer.
    Duration/Cooldown:1/3

    Strengths:
    * Elements: This spell has the potential to use any and every element.
    * Strong: Each shot that Feitan fires in this form deals at least D rank damage.
    * Charge: The charged shot that Feitan fires deals 1.5 D rank damage whenever it hits.
    Weaknesses:
    * Random: The elements that Feitan gets are random and have no way of predicting what they will be until they are fired.
    * Charge: His stronger shot must charge for at least 2 posts in between uses.
    * Rules: Feitan must follow the rules in order to actually use bullet magic with this take over.
    * Slow: Because He must put his hands back in the holsters when he runs out of shots or inbetween shooting it makes this a slower form to attack with.
    * Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Gunner's Poncho:
    Name: The Gunner’s Poncho
    Rank: D
    Type: Offensive, Partial- Takeover
    Duration:5
    Cooldown:7
    Description: In order to use this takeover Feitan simply has to say “Time to Lock and Load.” He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear. His cloak will change to become the desperado style poncho that is the typical garment of the Gunner.
    Passive: Requip- The gunner: In this form Feitan is able to requip any one of the guns listed below.
    Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for 35 meters
    Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at 10- 20 meters
    Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine (In actuality only fires bursts of 5 shots at a time to distribute damage. Every 2 shots equals 1 Damage of the rank of this takeover). This weapon becomes highly inaccurate, and unpredictable at 25 meters.
    Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to 60 meters away accurately, but becomes inaccurate and almost unuseable at less than 20 meters.
    Active:

    Name: Power Shot
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
    Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making it so every single shot does full rank damage for this takeover. The rapid fire makes this attack highly inaccurate however.
    Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals twice this takeover’s rank in damage and anyone who is equal or lower rank than this takeover will be knocked onto their back. The range is shortened by 5 meters however.
    Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing .5 rank damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. Can only be used on one target.
    Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range of 70 meters the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    Strengths:
    * Extra: This ability gives the guns a bit more of an advantage in some way enhancing their natural abilities.
    * Adaptable: This ability adapts to the gun that it is being used for.
    * No element: This ability doesn’t count as elemental magic meaning that it can’t be consumed by slayers.
    Weaknesses:
    * Specific: The ability will only ever match the gun that is summoned and used.
    * Long CD: The cooldown for this ability is long considering how short the duration is.
    * Twice: This ability can only be used twice for the takeover’s whole duration.
    * Drawbacks: Each gun has a drawback that is unique to its own circumstances which are listed above.
    Strengths:
    * Requip: Requip magic is versatile and can answer a variety of situations.
    * Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    * Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.
    Weaknesses:
    * Ability: The ability can only be used with the gun that was summoned when the Partial Takeover began.
    * MP: To change the gun he is wielding he will have to pay 5% of his mana each time he changes.
    * Post: He must use each gun for at least one post after the post he summoned it in before he can change it. (2 posts)
    * Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons, and will know the limits of the weapons he summons.



    Arms of Valvatorez:
    Name: Arms of Valvatorez
    Rank: D
    Type: Offensive, Partial take over, Arms
    Duration:5
    Cooldown:7
    Description:
    To activate this particular spell he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shapped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus this takeover has a few contract rules that must be followed in order for him to use it.

    Contract Rules (Restrictions and strengths (More)):
    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes 25% more damage from holy magic, and that much less from unholy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this magic.

    Passive: Sardines- If feitan is eating sardines when he uses this takeover his attacks will deal 1.25 this spell's rank in damage, due to the mighty power of Sardines.

    Active:
    Blood Make (Static):
    This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it's cooldown is the same as the takeover itself, and it will dissapear when the takeover duration is at it's end.
    Strengths:
    * Blood Make: Feitan can always use this ability as it only requires blood in order to make the weapon appear.
    * Variety: The amount of weapons Feitan can form makes it perfect for most situations.
    * False-sense: Feitan can form this weapon at any point during the take over at any time.
    Weaknesses:
    * Melee: This ability can only create Melee weapons meaning range is impossible for Feitan.
    * Injured: This ability must be able to take blood from Feitan's body thus he must have suffered an injury to either arm to use it.
    * Damaging: This ability takes blood from Feitan causing him this spell's rank of damage in order to use it.
    * Dropped: If Feitan drops the weapon, or loses contact with it the weapon will vanish.
    Duration/Cooldown:Lasts as long as the takeover/same as takeover

    Strengths:
    * Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.
    * Unholy: This spell counts as unholy magic, and thus the user is 50% more resilient against it.
    * Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.
    *Blood Make: this spell gives Feitan access to blood make magic.
    Weaknesses:
    * Sardines: If the user doesn't eat sardines he can't use this takeover.
    * Unholy: This spell gives the user Unholy attributes and as such he will take a 50% handicap against Holy magic.
    * Melee: This spell only covers Melee and as such ranged combat is impossible.
    * Contract: This spell has weaknesses that are listed in the contract rules and each one of those counts for a weakness.
    * Once: The ability can only be used once while in this form so it must be used properly.

    Cloak of Valvatorez:
    Name: Cloak of Valvatorez
    Rank: D
    Type: Defensive, Upper Torso
    Duration:5
    Cooldown: 7
    Description:
    This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.

    Passive: This cloak can manipulate itself into wings. This allows Feitan the ability of flight and the capablity to put distance between himself and his target if that's what the battle calls for. In any event as long as the cloak is intact he can form it into wings.

    Active:
    Fade To Black:
    Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within 20 meters of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    Strengths:
    * Teleportation: Feitan can use this ability to teleport from one shadow to another.
    * Intagible: When Feitan steps into a shadow and wraps himself in the cloak the ability has begun and he can't be hit by any spell of the same rank as the take over.
    * Vanishing: While Feitan teleports he is invisible to anyone his rank or lower, thus making his new location unknown.
    Weaknesses:
    * Shadows: Feitan must have more than one shadow in order for this ability to work.
    * Range: This ability only has a maximum range of 20 meters.
    *  Light: If Light magic eliminates the shadow that Feitan is in the ability will stop dead, but he won't take damage.
    * Once: This ability only allows Feitan to teleport one time, meaning he better make it count.
    Duration/Cooldown:1/3

    Strengths:
    * Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.
    * Flight: This cloak gives Feitan the ability to fly and thus it is awesome.
    * Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.
    Weaknesses:
    * Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )
    * Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows within 20 meters of each other at the least.
    * Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.
    * Defensive: This takeover has no offensive capabilities what-so-ever. Thus will never inflict damage onto an opponent.
    * Ability Cooldown: This ability has a long cooldown that takes more than half of the duration of the takeover.


    Demon Monk's Robe:
    Name: Demon Monk's Robe
    Rank: D
    Type: Take over (Offensive)
    Duration:5
    Cooldown:7
    Description:
    This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself.
    Passive: While in this form Feitan takes 25% less damage from Unholy, Dark, & Shadow Magic (only effects spells his rank or lower). While he takes 25% more damage from Light, Holy, & Lightning magic.
    Active:
    Spoiler:
    Name: Dark Force
    Rank: D
    Type: Dark
    Description:
    Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within ten meters of Feitan. Feitan is capable of controlling whatever he wants within the AOE once it leaves the spell breaks. It cannot pierce or manipulate things inside of magical shielding.
    Strengths:
    * Motion: All this spell requires to activate is the flick of the wrist in some kind of direction.
    * Invisible: The force is invisible and thus can’t be predicted
    * Anything: Feitan is capable of manipulating anything he wishes human, demon, or object within his range. ((Doesn't work on PC wizards.))
    Weaknesses:
    * Short Range: This spell doesn’t affect anyone outside of the range.
    * Breakable: If the target is taken from the spell by any means the spell is broken
    * Weight: If the object in question is 3 times Feitan's weight it won't move very far.
    * Single Target: this spell can only affect 1 target at a time
    Duration/Cooldown: 1/2
    Strengths:
    *Darkness: This takeover gives Feitan access to Dark magic.
    * Defense: This takeover reduces damage from 'evil' magics.
    * Night: This takeover's passive get's twice as strong from midnight to 1 am, or in total darkness.
    Weaknesses:
    * Holy: This takeover makes Feitan more vunerable to light, and holy magic.
    * Noon: This Takeover's passive doesn't work at all during 12 noon, and 1 pm, or in a location where the sun is extremely harsh (Desert, and tundra)
    * Twice: this form's ability can only be used twice while it is active.
    * Vision: Despite this takeover's night related abilities Feitan doesn't gain night vision in this partial takeover.
    Arms of the Demon Monk:
    Name: Arms of the Demon Monk
    Rank: D
    Type: Takeover Offensive
    Duration:5
    Cooldown:7
    Description:
    To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Passive: While in this form Feitan has the ability to read and even change other Dark Echriture magic that is lower than the rank of this partial takeover, and he will only be able to do it once while using this Takeover.
    Acitve:

    Name: Dark Ecriture
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast.
    Strengths:
    * Variety: This ability gives Feitan access to a variety of attacks, to match for whatever situation he needs to do.
    * Hit: If Feitan is capable of dragging one of his index fingers along his opponent's body they can't avoid the attack.
    * Little Time: There is only a brief window to reverse, or change the runes once they are written on his opponent. Thus making it hard for other script magi to counter it.
    Weaknesses:
    * No Scripts: Feitan can't inflict his damage on anyone who is already under the effects of other Ecriture magic, or Script Magic.
    * Script Magi: Any Mage who can use any form of Script magic will take 25% less damage from this ability.
    * Change: A script mage of any kind can change the runes written on them with ease suffering no damage.
    * Physical: Feitan must touch either of his index fingers on his target in order to imprint his runes on them.
    Strengths:
    * Holy: This form doesn't suffer the damage penalty from Holy, or Light magic like most of the other takeovers.
    * Temple: If Feitan uses this takeover while in a temple he will gain 25% extra damage.
    * Subtle: This Takeover is one of the more subtle takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    Weaknesses:
    * Demon Slayer: In this form Feitan suffers 25% more damage from any and all Demon Slayer spells and attacks.
    * Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.
    * No Boots: Feitan can gain no benefits from any magic other than his own while using this Takeover.
    * Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.
    Arms of the Demon Wolf:
    Name: Arms of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description:
    Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, fingerless gloves that are made of black leather.
    Passive: Claws- while using this takeover Feitan is capable of changing his fingers into claws. These look rough and sharp. Almost as if they are made of metal, but they are not. These claws will cut through any material that is weaker than Iron. Anything stronger they will scratch, but not tear straight through. That is the exception.
    Active:
    Active:
    Name: Poison Claws
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscious poison. With it on his claws they now deal poison damage. The poison will eat through armor that is lesser than the rank of the spell, and get at the person even if it is the same rank, but the damage is halved. If someone is touched by the poison claws they will become much slower. 25% slower than usual. They shall also suffer half this takeover's damage once again through the poison over three posts. If they are struck again then the poison is increased in damage at the same rate of infection.
    Strengths:
    * Damaging: This ability can damage foes over a prolonged period of time after 1 successful attack.
    * Stacking: The damage and effects of the poison stack with each successful strike up to a maximum of 1 full rank in slowing speed, and another full damage of the takeover itself.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Limited: The poison is very limited in how many times, it can affect someone.
    * Exaporation: If this ability can't be performed in a desert unless Feitan keeps his claws in his mouth until the very last moment otherwise the poison will evaporate.
    * Slayer: This poison has the opposite effect on poison Slayers. It will give them a speed boost, and mana equal to the poison's damage (Always at 5% no matter the rank of the reciver)
    * Freezing: If this ability is used in a frozen local or somewhere the temperature is below freezing (The average temp of such) then the poison will freeze to his fingers taking two successful strikes in order to work on the target.
    Strengths:
    * Cutting: These claws will cut through any ordinary material that is weaker than Iron.
    * Regrowth: These claws will regrow even if they are broken no matter what.
    * Full Moon: If Feitan uses this takeover during the light of a full moon then it will be 25% stronger.
    Weaknesses:
    * Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut.
    * Magic: If these claws try to cut something magical that is stronger than the takeover then they will break.
    * Growth: If the claws are broken it will take 1 post to regrow them.
    * New Moon: This takeover suffers 25% weakness during the new moon.
    Legs of the Demon Wolf:
    Name: Legs of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description: 
    Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.

    Passive: Dark Regulus- Unlike it's counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also opposite of it's more light powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.

    Active:
    Name: Dark Regulus Impact
    Type: Offensive
    Duration:1
    Cooldown:4
    Description:
    For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a 10 meter large wolf's head that flies 20 meters away from where he is.
    Strengths:
    * Shields: This ability ignores any shields made of dark magic.
    * Dark: This spell counts as Dark element Magic.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Light: This spell can be blocked by any spell higher than it's rank if it is light magic.
    * Regulus: If this ability collides with the real Regulus it will be cancelled out.
    * Slayer: Dark slayers can absorb this spell for it's takeover's rank in mana back.
    * Legs: Feitan has to be able to use his legs in order to use this ability.
    Strengths:
    * Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.
    * Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.
    * Melee: This form allows Feitan to rule Melee combat.
    Weaknesses:
    * Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.
    * Leo: This takeover deals the celestial spirit "Leo" 25% less damage.
    * Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.
    * Slayer: This form takes 25% extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.
    Arms of Mao:

    Name: Arms of Mao
    Rank: D
    Type: Offensive, Takeover
    Duration:5
    Cooldown:7
    Description: Feitan stops and puts his right hand up to his face before ripping it downward. This causes glasses to appear on his face, and his arms and cloak to change until it comes to resemble the shirt, and arms of Mao himself. His hair also changes from black to white during this transformation.
    Passive: Rapture magic: This takeover gives Feitan the access to Rapture magic. His hand is covered in sickly green light and then he must touch an opponent with that hand. When he does he must say "Rapture" then they are covered in that same green light. Once they are marked Feitan must point at them and let his hand glow green. Then the magical force inside their body explodes and deals damage to them. This can only be done on once on one target per post. Once someone is marked however they stay that way until Feitan releases the mark, they are dead, or he is dead. This deals this takeover’s rank in damage. The foe must be magically gifted, must be within 15 meters of Feitan for him to point at them, and must be within line of sight. There is also a slight delay between Feitan's hand glowing and his opponent glowing.
    Active:

    Name: Mana Bomb
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this attack Feitan must have a target in range of his Rapture magic. He then must clap his hands together while they are covered in the green light of his rapture magic. As soon as he does this the mana in their body explodes dealing damage to them, as well as destroying the mana required for his target to cast spells of this takeover’s rank (This only goes to a minimum of 2% mana destruction). Basically if this target is used on a D rank opponent it will destroy 10% mana within themselves if they are hit by the attack as that is the mana amount they need to use to cast this spell’s rank. This follows the same rules as the passive ability and how it works.
    Strengths:
    * Mana Purge: This ability has the ability to destroy the mana inside of a target making it harder for them to cast spells.
    * Conditions: Once the conditions for the passive ability have been met then this attack can hit.
    * Guarding: So long as the target has mana inside of their bodies this spell is incredibly hard to dodge as it strikes them from within.
    Weaknesses:
    *Cleansing: This ability can be dispelled before it happens by magic canceling effects.
    * Radius: The mana explodes with a visible outward explosive force, and as such it can harm Feitan if he is within 2 meters of them.
    * Weak: This attack deals less damage and mana purging to targets that are stronger than this takeover.
    * Blind: If Feitan is blinded he can’t use this ability at all.
    * Mana: If a target has less than ¼ of their total mana reserves then this ability can’t destroy any more mana inside of them.
    Strengths:
    * Invisible: This takeover’s attacks are almost invisible until it is too late, therefore it makes it incredibly hard to doge.
    * Moving: Feitan’s attacks can be launched with pinpoint accuracy while on the move.
    * Rapture: Feitan’ gains access to Rapture magic, and few people know about that magic.
    Weaknesses:
    * Sight: Feitan can’t land his attacks if he can’t see his targets.
    * Magic: Feitan can’t hurt people with Rapture magic if they are not magically gifted.
    * Close: The attacks of this Takeover have to be at a very close range to actually hit.
    * Self Harm: If Feitan attacks someone with his rapture magic, in a range of 5 meters or less he will hit himself as well.

    Mao’s Visage:

    Name: Mao’s Visage
    Rank: D
    Type: Offensive, Take-over
    Duration:5
    Cooldown:7
    Description:
    This form causes Feitan’s clothes to be wrapped up by his shadow and they completely change until they are the clothes that look identical to the clothes worn by Mao (Son of the Overlord). He is then in Mao’s clothes and gains the magic that is known as shadow magic. His shadow seems to come alive and actually start to move and be able to do things on its own. Feitan’s physical body doesn’t change or alter in any way. Simply his clothes.
    Passive: This takeover changes Feitan’s magic and instead gives him access to shadow magic. As such he takes 25% less damage from all forms of shadow magic.
    Active:
    Shadow Orochi:

    Name: Shadow Orochi
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:3
    Description: For this spell Feitan’s body glows with a purple aura and his shadow takes on that color. Until it shoots off into fifteen snakes that surge out 15 meters from Feitan’s shadow around his body towards his target. However he can also choose to use this as a defense and all the snakes will coil around him to form a type of shadow snake shield to protect him from damage. Or he can use this to pull himself out of very sticky situations by grabbing onto something that is well grounded and it will pull him to the location.
    Strengths:
    * Reach: This spell allows Feitan to reach people with his shadow and this in turn causes him to be threatening from a distance.
    * Uses: this spell can be used offensively or defensively, and for many purposes.
    * Power: this spell deals 1.5 the takeover’s rank in damage with how hard opponents are hit with the many snakes. It can also block that much damage before the ability fails.
    Weaknesses:
    * Light: Light damage of equal rank will cancel out this spell with ease.
    * Slayer: Dark slayers are capable of eating this magic as shadow is a weaker form of darkness.
    * Quick: This spell is a fast acting spell and has a long cooldown for that fact.
    * Short: Despite giving reach to Feitan this ability doesn’t have a very long reach compared to most.
    Strengths:
    * Shadow: This form takes 25% less damage from all forms of Shadow magic.
    * Contract: This form despite being part of a full takeover has no contract to hinder it.
    * Light: So long as Feitan has a shadow he can perform his active.
    Weaknesses:
    * Slayer: All demon slayers deal 1.5 more damage with all of their attacks against this form.
    * Broken: if this takeover is broken (Durability is exceeded) then the cooldown is increased by 2 posts.
    * Light: This takeover suffers 1.5 more damage from all forms of light damage attacks
    * Shadow: Feitan must have a shadow in order to use his active spell.



    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 RAfJlig


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Hania
    Hania
     
     

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    Experience : 150,200

    Character Sheet
    First Magic: Requiem
    Second Magic:
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Hania on 26th August 2017, 3:15 pm

    Done and done:
    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at C rank and working it's way upwards.
    C Rank Spells
    C Rank:


    The Gunner:
    Name: The Gunner
    Rank: C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style.
    Passive: While using this form Feitan has access to both of the actives from the two partial takeovers that form this full takeover, and the damage is scaled to the level of this full takeover.
    Active:

    Name: Exploding Shot
    Rank: C
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    Feitan pulls up either hand and his hand is opened fingered and stretched out. He bends his fingertips and fires a blast-like bullet towards his opponent. It reaches up to 30 Meters away from Feitan. When it makes contact with anything it instantly explodes out in a 20 meter diameter hitting anyone inside of it. The initial bullet is C rank damage the explosion is D rank.
    Strengths:
    *Two hits: If someone is unlucky enough to be hit by the initial bullet they will suffer both the explosion and the shot itself.
    * Unpredictable: While the shot can be avoided it is almost impossible to know that it will explode.
    * Element: This ability will gain the element of whichever holster the hand was in before the ability has been activated.
    Weaknesses:
    * Twice: this Ability can only be used twice while in this full takeover.
    * Element: This ability will take on an element making it consumable to the proper element slayer.
    * Friendly Fire: This ability will hit anyone in the blast zone of the explosion this icludes allies.
    * Condition: This ability can't be activated while the "Revolver" ability in "Arms of the Gunner" is on cooldown.
    Strengths:
    * Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic. (If they are hit by the initial bullet the explosion will only do half damage. If they are only hit by the explosion it will do full damage.)
    * Benefits: Feitan's Bullet magic gains the benefits from both of the partial's that form this full takeover.
    * Range: Feitan's bullet magic can reach up to 30 meters away while in this form.
    Weaknesses:
    * Holster Shots: Feitan's Bullet magic follows the rules that it does while he is using the partial takeover called "Gunner's Holsters"
    * Twos: Feitan can only use his active abilities twice while in this form.
    * Melee: Feitan's Melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    * Slow: Feitan must put his hands back into his holsters after each shot he makes thus giving him a glaring weakness.


    Demon Monk:
    Name: Demon Monk
    Rank:C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves.
    Passive: While in this full takeover Feitan gains access to all of the active abilities and spells that his partial takeovers can use and he can use them himself.
    Active:

    Name: Dark Ecriture: Darkness
    Rank: C
    Type: Supportive
    Duration:4
    Cooldown:5
    Description:
    Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From it's back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack he can use. It is a bomb of Darkness magic. It flies up to 20 meters away and explodes in a 10 meter diameter dealing the full takeover's rank in damage.
    Strengths:
    *Flight: Using this ability Feitan is able to take flight.
    * Stronger: With this ability Feitan's physical strength is given a 25% boost.
    * Dark Flare Bomb: In this form Feitan gains a special ability he can use only once.
    Weaknesses:
    *Demon Slayer: While using this ability Feitan suffers another 25% weakness to all forms of Demon Slayer Magic.
    * Ecriture: An enemy Dark Ecriture mage is capable of canceling this ability early if they are a rank above him.
    * Attack: Feitan can only use the attack he gets while using this ability once while using it.
    * Wings: The wing's can be destoryed with 1 demon slayer spell of his rank (Otherwise it is two spells of his rank)
    Strengths:
    * Holy: In this form Feitan ignores the increased damage from Holy, and Light magic.
    * Temple: If Feitan fights in a temple of any kind he gains 25% increase to all his damage, and his overall resistance.
    * Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies (Up to this full takeover's rank)
    Weaknesses:
    * Demon Slayer: While using this full takeover Feitan is 25% more vunerable to all forms of Demon Slayer magic.
    * Script: Despite being in this form Feitan can't stop other script magic or even mess with it.
    * Solo: Feitan can't be effected by allied Dark Ecriture magic other than his own.
    * Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of it's partials.
    *Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.

    Overlord's Scarf:

    Name: Overlord’s Scarf
    Rank: C
    Type: Transformation
    Duration:6
    Cooldown:7
    Description:
    Feitan simply pulls on the collar of his cloak and the transformation happens his cloak changes to become a scarf that is easily three times his height. His chest is left bare, and this form is just simply that. This scarf is the one that belongs to the great Overlord Laharl one of the greatest Overlords who has ever conquered a netherworld. He was the son of a Great Overlord who then had to fight for his throne when his father passed. This was the magical Scarf that he was given by his father.
    Passive: Changing Scarf- This scarf is incredibly powerful, and filled with magic. This scarf can form into two great wings in order to give Feitan the power of flight. They can form into Two powerful fists that are capable of dealing This takeover’s rank in damage with each blow. The last bit of power they have is the ability to act independently of Feitan when he is in danger. They will react to most physical attacks, and projectile weapons, but they can’t defend against spells.
    Active:

    Name: Wave Magic
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:2
    Description:
    A form of Magic that nullifies incoming Magic attacks at the user. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield that can block up to 1 B rank worth of damage nullifying any spells equal to or less than the takeover's rank. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect the user from physical attacks, if the opponent manages to make contact. If the Wave Magic form is thrown in a projectile it can travel 30 meters away from him in a straight line at a speed of 25 m/s. This can block 2 C rank attacks or 4 D ranks before it doesn't work.
    Strengths:
    * Elemental: This ability has the power to counter Elemental magic that is equal, or one rank higher than the rank of this takeover.
    * Reach: This ability gives this takeover an actual ranged attack in order to fight back at all kinds of range.
    * Dimensions: The dimensions of this wave ability are able to reach a maximum of Feitan’s height vertical and horizontal.
    Weaknesses:
    * Elemental: This ability can only cancel out Elemental magic completely.
    * Anti-Magic: Inside of this wave shield Feitan isn’t capable of using magic inside of it.
    * Straight Line: The wave projectile can only be shot out in a straight line.
    * Physical: The wave magic doesn’t protect the user from physical attacks made.
    Strengths:
    * Overlord: This is an Overlord Takeover and that is the greatest thing that matters.
    * Damaging: The fists that the Scarf can form deal 1 C rank damage per strike on top of Feitan’s bare fists.
    * Flight: The scarf can form wings and take off into the air flying around with great skill.
    Weaknesses:
    * Cut: If the scarf is cut with a weapon that is a greater rank than this take over it will shrink.
    * Broken: If the scarf’s two tendrils are snipped then the takeover ends early and the duration is extended by 2 posts.
    * Fire: This scarf is magical, but it still only made of silk fire magic of this takeover’s rank or better will burn away one tendril.
    * One Wing: If the scarf can only form one wing than Feitan is incapable of flight.


    Arms of the Overlord:

    Name: Arms of the Overlord
    Rank: C
    Type: Takeover, Offensive
    Duration:6
    Cooldown:7
    Description: 
    For this Takeover Feitan crosses his arms and his upper body explodes with energy his body shrinking in size slightly, and his muscles toning up a bit. The explosion causes his cloak to disintegrate and leave him shirtless for the fight, and his body and arms take on the properties of the Overlord Laharl.
    Passive: Blast Magic: Using this takeover gives Feitan access to Blast magic in its most basic form. Once every post of this takeover’s duration Feitan is able to focus magical energy in a blast. This blast is a projectile that travels in a straight line is only a meter in diameter and travels up to 20 meters away from him. He is able to do this once for each hand giving him a total of two. These do half the takeover’s rank in damage. They travel at 20 m/s.
    Active:

    Name: Blasting Sphere
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: 
    This ability allows Feitan to focus his magical energy around his body. It then blasts outwards in a sphere around him forming a 5-meter sphere around him. This ability is mostly used as a defensive measure, and not an attack, but it has such a force that it is capable of being an attack. The force that this sphere appears with breaks up the ground around him forming a small crater within a foot diameter around his immediate person. This ability is used as a shield and can block up to 1 attack a rank higher than this takeover.
    Strengths: 
    * Shield: This ability is capable of blocking a spell that is the takeover’s rank, or lower.
    * Reach: This ability reaches up to 5 meters away from Feitan’s form making it capable of being a long distance shield.
    * Attack: Even while the blast wave is traveling outward Feitan can use the passive ability of this takeover to attack with.
    Weaknesses: 
    * Speed: This spell creates the wave and it travels only as fast as Feitan can move.
    * Stronger: If a spell that is a full rank higher than this takeover hits the blast it will be slowed down in speed of travel, but not stopped nor the damage reduced.
    * Mana: This ability takes 5% mana to use as it is a burst of magical energy.
    * Visible: The building up of the energy is visible acting as an early warning.
    Strengths: 
    * Blast Magic: This takeover gives Feitan access to blast magic.
    * Reach: This takeover succeeds in ranged combat just as much as up close and personal combat.
    * Overlord: This takeover counts as an Overlord form.
    Weaknesses: 
    * Mana: to use the passive ability throughout this takeover takes an additional 5% mana for this Takeover.
    * Women: Using this Takeover Feitan deals 25% less damage to female foes.
    * Limited Reach: This Takeover uses ranged attacks, but it has a very limited range.
    * Telegraphed: Feitan building up the energy for his attacks is visible and acts as an early warning system.
    Arms of the Emperor of Fire:
    Name: Arms of the Emperor of Fire
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    To use this form Feitan clenches both of his fists slamming them together in front of his chest as soon as he manages to meet them together his fists burst into flame his skin bulges with new muscles and his skin turns a soft red from his fingers to his shoulders. Now he is using the arms of the Red Overlord Magnus. This Overlord rules over the Fire Netherworld and his fists are said to tame flames to his will, and create flames so hot that other demons are burned body, mind, and soul.
    Passive: True Demon Fire: This magic is stronger than fire magic, stronger than fire dragon slayer magic. This is used in order to make Feitan’s fists burn with the fire of the Netherworld. The fire jumps and burns through armor weaker than this takeover’s rank, and can melt weapons that are also weaker. These flames can’t be eaten by anything but a Demon slayer and even then a fire Demon slayer will only regain half as much mana as usual.
    Active:

    Name: Flaming Dragon Fist
    Type: Fire, Offensive
    Duration: 5
    Cooldown:6
    Description:
    To use this ability Feitan forces his fire to his fists and he surges his fire out into the shape of a dragon from his fists, and if one were to get close enough then also the rest of his body. Once it is done and the dragon is made he moves with the dragon and uses his hands to navigate it. He can make it grow from 5 meters to 20 meters, and then as small as 3 meters in the span of a breath if he wishes. The spell itself moves a rank faster than Feitan does only when actually attacking.
    Strengths:
    * Control: Feitan has full control over this ability and it can move and stop on the flat of a dime really.
    * Burning: This ability is a fire ability and it also burns through weapons, and armor that are weaker than it is.
    * Speed: This ability is very, very fast, and as such makes it hard to avoid.
    Weaknesses:
    * Fire: This fire is still fire and as such Fire Demon Slayers can consume it.
    * Arms: Feitan needs the use of his arms and if they are broken or removed this spell is unusable.
    * Water: This spell despite being stronger than usual fire water is capable of stopping it if it is stronger than this takeover.
    * Sight: Feitan can’t aim at what he can’t see and as such he needs to see his target or have some kind of idea where they are in order to actually attempt an attack.
    Strengths:
    * Fire: This form takes 50% less damage from all forms of fire based magic, weapons, etc. Aside from Demon Slayer.
    * Close Combat: Feitan focuses on getting in close in order to attack and that means that he has the advantage of the fight up close.
    * Control: In this form Feitan can control fire that is not made by a PC fire spell or source.
    Weaknesses:
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.
    * Water: Fire can still be extinguished by water and the stronger the spell the easier it is to do so.
    * Up Close: This form focuses on up close and personal attacking and as such can leave him vulnerable at the long range.
    * Control: This takeover can’t control player made magic flames, or other such sources invented by a player and used in a PVP type nature.


    Armor of the Red Overlord:
    Name: Armor of the Red Overlord
    Rank: C
    Type: Partial Takeover
    Duration: 6
    Cooldown: 7
    Description:
    In order to activate this spell Feitan pounds on his chest with his fists much like a gorilla would and his body becomes engulfed in hot hellfire. When it leaves his body he is dressed in the armor of the Red Overlord. His chest exposed, and so is his face for one of the few times in his usual life. Wearing this armor gives him the look of being powerful, as well as well defended.
    Passive: Overlord’s Strength: While using this partial takeover Feitan deals 50% more physical damage with his punches, kicks, and other such melee combat. He is also able to lift up to five times his body weight one handed, and twice that with both hands.
    Active:

    Name: Overlord’s Size
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:
    Using this ability Feitan’s left or right fist grows and expands to giant proportions. A fist that is 3 meters tall, and the rest of his arm is proportions to match the strike and he can reach up to 10 meters away by stretching his arm in this giant sized punch in order to hit something. He can also use it to grab something much bigger than his usual strength would allow, or various other horrific acts that Giants are known to do. The fist expands at the same speed as someone who is the rank of the takeover.
    Strengths:
    * Reach: This ability gives Feitan incredible range for a melee ranged attack.
    * Strength: This ability is much stronger than Feitan’s usual fist.
    * Size: The fist belongs to a giant, and as such it is much harder to dodge than a normal sized fist.
    Weaknesses:
    * Flesh: This fist is still Feitan’s flesh and blood meaning it can be burned, slashed, and injured in various other ways.
    * Stationary: The expansion happens so fast that Feitan must be still when he does it otherwise he could be knocked off of his feet.
    * Committed: Once Feitan commits to a strike, a slap, or a throw he is fully committed and as such he can’t readjust it.
    * Broken: If his arm is broken he can’t change it, as the bones would still be broken inside of it.
    Strengths:
    * Strong: Feitan is much stronger in this form than in many of his other forms.
    * Melee: In this form Feitan excels at close quarters fighting.
    * Active: The active ability of this takeover can be used multiple times during the partial transformation’s duration.
    Weaknesses:
    * Flesh: Feitan is still flesh and blood, gaining no extra defensive abilities from this takeover.
    * Slayer: Demon slayers deal extra damage to Feitan while he is in this form.
    * Water: This takeover takes 25% more damage from all water based magic.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    Skulls of Majorita:
    Name: Skulls of Majorita
    Rank: C
    Type: Partial transformation
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan simply has to run his fingers through his hair shaking it as if he was trying to get it in place. When he does this his hair grows longer and turns into a pinkish color, looking very girly in the process. His hair is in long twin ponytails and holding the two ponytails in shape are two bows with demon skulls in the center of each one. These are the skulls of the wicked overlord Majorita.
    Passive: Human Subordination: This takeover gives Feitan access to Human Subordination magic, as such any human within 20 meters of Feitan moves 25% slower, and deals 25% less damage to Feitan. This strictly works on only humans and not anyone else.
    Active:

    Name: Summon a slave
    Type: Summoning
    Duration: See takeover
    Cooldown: As long as Takeover is on cooldown.
    Description:
    This takeover can't be used in PVP
    For this ability Feitan must simply flick the skulls in his hair and then a gate shall open and he shall be able to summon one of four human warriors that Majorita has enslaved. It takes 4 hits of the takeover’s rank in damage before the summoned warriors are forced to return to the dark realm where Majorita has imprisoned them. He can only summon 1 of these servants per use.
    Knight: The first is a human knight from a faraway world, or perhaps even another netherworld. The human stands six feet tall, is muscular, and wears full plate with a closed helm as well. He comes out wielding a one handed sword that has a blade just over 35 inches long. In his left hand he holds a kite shield that covers most of his body, if he chooses to take cover behind it.
    Hunter: This human hunter is a man wielding a bow and is rivaled in his skills in archery by none. He is capable of firing more than one arrow at a time, and even bouncing his arrows off of solid surfaces to redirect them to strike at a foe. This hunter stands at five feet 7 inches tall, is dark skinned, and wearing leather armor. He wields only a recurve bow, and will not engage in close quarters combat.
    Assassin: This human is a woman wielding a pair of daggers. She is 5 feet 4 inches tall, and is very athletically built. She chooses to strike from the shadows, or take the element of surprise upon a target backstabbing it, or using other forms of subterfuge in order to deal deadly blows. She takes only 3 hits of the takeover’s damage before she returns to the prison.
    Wizard: The wizard that is summoned is a human one wielding Fire magic. She is capable of casting a fireball that reaches 25 meters away, and explodes in a 5 meter circle when it collides with something. She can also send forth a pillar of fire in a 45 degree cone that reaches up to 10 meters from her. She stands at 5 feet tall, and is slender built.
    Strengths:
    * Summon: This ability is a summon and as such the summons can act independently and move however they want.
    * Answers: This ability gives Feitan a wide variety of responses to various other forms of combat.
    * Long lasting: Feitan can summon one human to fight beside him for as long as he is using the takeover.
    Weaknesses:
    * One: Feitan can only summon one human slave to fight with him.
    * Weaker: The assassin and the wizard summons take one less hit to get rid of than the other two.
    * Wizard: The wizard uses fire magic which can be consumed by fire slayers, and countered by water magic.
    * Rebellion: If Feitan is under 50% health his summons will try to attack him when summoned.
    Strengths:
    * Overlord: this is a partial for an overlord.
    * Humans: This takeover thrives on fighting against human opponents
    * Resistance: This takeover is resistant to damage that comes from human sources.
    Weaknesses:
    * Summons: This form is weak when fighting summoned creatures like celestial spirits.
    * Demon Slayers: Demon slayers do not suffer the negative effects of this takeover’s passive.
    * Holy: this form takes 25% more damage from holy magic.
    * Friendly: Any friendly humans caught in the Area of this takeover’s passive are also slowed.

    Staff of the Witch who Controls Death:
    Name: Staff of the Witch who Controls Death
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan claps his hands together and spreads them apart. As he does a staff as tall as he is, appears between his hand. This staff has the head of a cat on it with a fluffy collar where the head is attached to the pole. Most mistake this for requip, but they will not likely notice the change to his arms making them slimmer looking, and demonic looking while he is wielding the staff.
    Passive: Command Magic: This takeover gives Feitan access to command magic. In order to use it Feitan must strike a sentient being (Human, or celestial spirit) with the staff. As soon as he does the cat’s eyes will start to glow yellow showing it is primed. While the target is within 10 meters of Feitan and he can see the target clearly he is capable of giving them a simple command. There will be a yellow glow before the action happens thus giving people time to react and try to get out of range, or eyesight. Turning them to the left, in a circle, etc. He is only able to use this power on one being at a time. If he strikes another target with the staff the affected target will change as well, it will only change once every post. This ability only affects those his rank or lower, those one rank above him will break free after 1 post, and this has no effect on those 2 ranks higher than him.
    Active:

    Name: Second Movement
    Type: Offensive, Defensive, Supportive
    Duration:Takeover
    Cooldown:Takeover
    Description:
    For this ability to work Feitan must have someone under the influence of his passive. When he does he slammed the heel on the staff on the ground and this causes the cat’s head to open. The next time he strikes a target the staff will siphon off a portion of their magic and project it as a separate entity. This being will look just like the victim, and will be able to use the last ability, or spell that the victim used before they were struck by the staff, but only twice. Otherwise it will fight in the same style as the one it looks like. It will act as a sentient creature one rank lower than the target, and will be able to handle 1 rank above it in damage before dispersing (Two hits of its same rank).
    Strengths:
    * Summon: this ability in essence summons a copy of Feitan’s enemy in order to fight.
    * Sentient: Any sentient being is capable of being a target of this ability.
    * Mirror: the summoned essence knows how the foe fights and thus can counter it.
    Weaknesses:
    * One: This ability can only be used once.
    * Weak: this ability only effects those who are Feitan’s rank or lower.
    * Destroyed: If the being is destroyed by the person it looks like then they gain this takeover’s rank in mana as a result.
    * Follow up: This ability can only be used after Feitan hits the target with his staff a second time.
    Strengths:
    * Sentient beings: This takeover excels at fighting any creatures with sentience.
    * Command: This takeover grants the ability to control any sentient being as long as the takeover works.
    * Automatic: The action happens automatically when Feitan decides what it is, and it is unpredictable.
    Weaknesses:
    * Rank: Anyone higher than Feitan’s rank can resist the effects of the passive.
    * Visual: Feitan must have a clear line of sight in order to control the target.
    * One: Feitan can only make one target do one thing once per post during the duration.
    * Striking: In order for this to even try and work Feitan must land a blow against the target with his staff.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:
    Name: Tyrant Valvatorez
    Rank: B
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler)
    Passive: While using this form as long as he hasn't opened his can of sardines he will be able to use the Active and passive abilities of both of his partials to their full effects.
    Active:

    Name: Tyrant's Command
    Rank: B
    Type: Defensive
    Duration:1
    Cooldown:4
    Description:
    Feitan sends his left hand forward and casts an anti magic field in a 5 meter dome around him. As an enemy passes through it any magical effect they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless.
    Strengths:
    * Dispel: This ability cancels any duration spell regardless of the type if it comes in contact with the field.
    * Invisible: The dispelling field is invisible to anyone who's rank is equal to or less than the rank of this Full Takeover.
    * Large Field: The Dispelling field is large in size thus capable of dispelling a large spell.
    Weaknesses:
    *Duration: Only spells with a duration greater than 1 can be dispelled.
    * Higher: Anyone who is higher ranking than the takeover will be able to see the dispelling field and avoid it.
    * One: This ability can only dispel one spell at a time regardless of how many may pass thorugh it.
    * Higher Rank: Spells of a higher rank than the Takeover will not be effected.
    Strengths:
    * Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic. 25% to be exact.
    * Contractless: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.
    * Dark: While Feitan is in the dark be it night, or a dark location he gains an aditional 25% to his power, speed, and over all resistance.
    Weaknesses:
    * Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)
    * Light: Feitan suffers 25% more damage from all light based magic.
    * Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.
    * Cooldowns: Both of the partial takeovers go into cool down once this form goes into cooldown
    * Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have their cooldowns extended by 2.

    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Offensive, Take-over
    Duration:6
    Cooldown:7
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf.
    Passive: Wolf’s Speed: While in this form Feitan uses the speed of a wolf and moves 25% faster. If he is in this form during the full moon however then it will increase to 50% movement speed bonus.
    Active:
    Ability:

    Name: Fenrir Unchained
    Type: Offensive
    Duration:3
    Cooldown: Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Demon_Wolf
    Feitan lifts his head back and let's loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also 50% faster 75% so if it is used under the light of a full-moon. His attacks are much stronger as well 25% stronger against all foes 50% stronger under the light of the full moon.
    Strengths: 
    * Any time: Feitan can use this ability any time during the takeover and get the full duration.
    * Strength: While in the released State Feitan is much stronger as well.
    * Speed: In this form Feitan is huge and his steps are much larger meaning he can chase people down easier.
    Weaknesses: 
    * Once: This ability can only be used 1 time in a thread.
    * Activated: When this ability is activated it changes the takeover's cooldown length.
    * Duration: If Feitan goes over the base duration of the full takeover then for every post beyond it that number will be doubled and added to the full takeover's cooldown. I.E 1 post over base duration equals 2 extra posts of cooldown (This stacks with the above mentioned weakness)
    *Slowed: Once this ability is done Feitan will be 50% slower for twice the number of posts he was in this form.(This goes to 75% if he was under a full moon.)
    * Outside: Feitan can only use this ability while he is outside and has the room to maneuver.
    * Done: If Feitan uses this ability the takeover instantly comes to an end when the ability's duration ends. no matter how many posts may be remaining

    Strengths:
    * Fast: This takeover is very fast either on two legs, or running on all fours.
    * Leap: While using this takeover Feitan is capable of leaping up a two story building.
    * Moon: This takeover gets stronger if it is used during a full moon.
    Weaknesses:
    * Leo: This takeover deals 50% less damage to the celestial spirit Leo
    * Slayer: This takeover takes 25% more damage from all forms of slayer magic.
    * Lord: Feitan can’t use this form while his full takeover “Tyrant Valvatorez” Is on cooldown.
    * Canine: If Feitan tries to attack canines while in this form the takeover will end and the cooldown will double.
    * Ability: If Feitan uses the active ability this takeover's cooldown instantly becomes 9.


    The Tyrant:

    Name: The Tyrant
    Rank: B
    Type: Offensive, Transformation
    Duration:4
    Cooldown:Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Tyrant_s_Form
    This is the truest form of the Tyrant Valvatorez. This is simply called “The Tyrant” This is the form that conquered a netherworld and enslaved a whole civilization of demons to bend to the will of the Tyrant. In this form Feitan stands at 10 meters tall. His wings are great and allow him to fly with ease. His tail is long enough to whip around and injure foes being a 5 meter long tail. He has two great horns on his head that are used for impaling and his claws can pierce through any material weaker than they are. Feitan can only use this spell while he is under the full takeover “Tyrant Valvatorez”. While in this form Feitan has a single non-physical attack. It is a breath attack that counts as fire and dark element magic. It reaches 25 meters in front of him and is in a 45-degree cone and he can use this once.
    Strengths:
    * Attack: Feitan gets a breath attack that’s equal to a slayer’s roar that is equal to this spell’s rank.
    * Boost: In this form Feitan is 75% more powerful than someone of rank with this spell
    * Full: Feitan gets the full duration of this transformation regardless of when he uses it during “Tyrant Valvatorez” duration.
    Weaknesses:
    *Once: this spell can only be used once per thread
    * Extended cooldown: Any duration post over “Tyrant Valvatorez”s duration causes “Tyrant Valvatorez” cooldown to double
    * Attack: Feitan only gets the breath attack once.
    *Suffering: when this spell ends Feitan’s stats fall to one rank lower than this spell’s rank. (Power, speed, etc) for 3 posts
    * Sardines: In order to use this spell Feitan must eat the sardines that are in his pocket while under “Tyrant Valvatorez” transformation.
    * Outside: Feitan must be in a location that can support the size of this transformation, without hitting his head on anything.
    * Slayers: Feitan suffers 25% bonus damage from Dragon slayers as well as Demon slayers. (This stacks with any other weaknesses he has.
    * Sardine Withdrawl: After using this spell Feitan's health drops to 40% of his normal health. His speed, power, and strength drop one rank below this spell's rank.

    Mao son of the Overlord:

    Name: Mao son of the Overlord
    Rank: B
    Type: Offensive, Transformation
    Duration:6
    Cooldown:7
    Description: 
    For this spell, Feitan claps his hands together, but the sound that comes from them is more like the sound of a school bell ringing, and he is suddenly covered in darkness for a moment before he is transformed and emerges appearing to be the spitting image of Mao, the son of the Overlord. His speed and everything is the same as it ever was. 
    Ability:
    Passive: While using this Full Takeover Feitan’s shadow gets a life of its own, and when he punches something so does it. If it punches people then it deals them 1 D-rank of damage on top of Feitan’s regular strengthed punch. It is also capable of moving objects that Feitan could normally move on his own and it is capable of interacting with the real world and objects inside of it independently of Feitan, but he is psychically linked to it so he can give it specific orders if he needs to. Most importantly it can detach itself from Feitan and move up to 5 meters from him to do something.
    Active Ability:

    Vasa Aergun
    Duration:1
    Cooldown: Until Takeover cooldown ends
    Description: 
    Appearance:
    Satan Soul: Netherworld - Page 2 2my9chi
    This ability Feitan can only use once and it acts like a secondary transformation. He can only use it once while using Mao Son of the Overlord. To activate this Feitan removes the glasses he is now wearing in Mao’s form and crushes them in his hand. When he does so the clothes on his body suddenly rip and shred and he is obscured from sight due to the shadows that seem to consume him. He emerges from the shadows standing at 4 meters tall and looking ever the real demon. Just then light collects in his hands and in the center of his wings. This then becomes 4 great beams of dark-light shooting out in four different directions. He can control these directions for the duration. These beams are four meters thick, and can reach up to 30 meters from his form. They are relatable to Slayer’s roar attacks.
    Strengths: 
    * Multi: This ability can hit multiple targets.
    * Dark-Light: This spell is a fusion of Darkness and Light. As such it can’t be consumed by either slayer completely without making them take damage.
    * 360: Feitan’s wings can flip back behind him to blast any targets behind him or to the sides of him.
    Weaknesses: 
    * Still: The power this takes forces Feitan to hold still and dig in his heels in order to actually use this ability. If he doesn’t he will always miss.
    * Big: Feitan grows fairly large and he can only use this ability in a location that can accommodate his size.
    * Once: This ability can only be used once while using this full takeover that’s all period end of story.
    * Linear: these blasts travel in a straight line or whatever would be equivalent depending on the angle that they are shot from.
    Strengths: 
    * Shadow: Feitan’s shadow now acts independently of his own actions, and move about.
    * Shadows: Feitan takes 25% less damage from all forms of Shadow magic.
    * Proving: Being the son of an overlord Mao has a lot to prove, so when he fights demons (NPCs only) he deals 25% more damage.
    Weaknesses: 
    * Light: Feitan is dealt 25% more damage from all forms of Light Magic.
    * Demon: Feitan suffers 25% more damage from all forms of Demon Slayer magic.
    * School: If Feitan fights in a school’s grounds he deals 25% less damage.
    * Teachers: Anyone registered as a Mentor takes 25% less damage from this form.

    Overlord Laharl:
    Name: Overlord Laharl
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover to take effect Feitan holds his right hand up into the sky. This causes thunder to strike it and then both of his wrists are covered in metal bracers and his whole transformation is complete once he has taken on the form of Overlord Laharl. Looking like Overlord Laharl, his scarf is easily twice as long as it normally was, but it doesn’t always appear that way. He also gets some of Laharl’s personality quirks regarding his love of swords and his skill in using them. He also gains Laharl’s phobia of women with excessive chest fat.
    Passive: While in this form Feitan deals 25% more damage to any and all holy creatures, and beings. Also receives 25% less damage from ally holy, or light beings, and magic.
    Active:

    Name:Dark Meteor
    Type: Supportive, Buff
    Duration: 5
    Cooldown:6
    Description:
    Feitan thrusts his hand up and a rune filled circle up shoots up from his bracer and into the sky that opens up a portal connecting to Laharl’s Netherworld. From the portal emerges a ray of dark energy that zaps Feitan and gives him the power of Dark Meteor. In this state Feitan's speed, and strength are raised by 75%. He is capable of flight, and glows with a dark energy. While using this form he takes 50% less damage from dark, unholy, and poison magics and damage sources. Feitan is capable of giving this buff to any sword that he is holding making it 75% stronger, and take 50% less damage from the afore mentioned sources.
    Strengths:
    * Buff: This ability buffs Feitan as high as it possibly can in speed and strength.
    * Defense: Feitan takes 50% less damage from dark, unholy, and poison magics and damage sources.
    * Flight: Feitan is capable of flight without his scarf being in the shape of wings.
    * Weapon: Any sword that Feitan is holding shall gain the buff as well.
    Weaknesses:
    * Weakened: Feitan will be 75% slower, and weaker when the Takeover ends, and will stay that way until the takeover comes off cooldown, or he enters another full takeover.
    * Higher Cost: The next Full Takeover Feitan uses after this ability is used will cost him 3x as much Mana.
    * Heavenly body: Anyone using Heavenly Body or any holy magic will deal 75% more damage to Feitan while Dark meteor is active.
    * End Takeover: Using this ability will end the takeover no matter what.
    * Demon Slayers: Demon Slayers take no increased damage from attacks that are used while this ability is active.
    * Demon Slayers: Demon slayers will deal 75% more damage to Feitan while he is using this ability.
    Strengths:
    * Scarf: In this form Feitan’s scarf is twice as long, and twice as strong in this form than in the partial takeover form.
    * God Slyer: In this form Feitan deals 25% more damage to all holy creatures, light magic users, and other such ‘holy or good’ creatures or beings.
    * Swordsman: In this form Feitan deals 25% more damage if he is wielding a sword of some kind.
    Weaknesses:
    * Big Chests: Women with big chests deal 25% more damage to Feitan while in this form.
    * Demon Slayers: Feitan deals 25% less damage to demon slayers.
    * Scarf: If Feitan’s scarf is destroyed then the Takeover comes to an end adding 2 posts to the cooldown.
    * No Sword: despite being a Swordsman this form doesn’t come with its own sword meaning Feitan will have to steal, or have one for himself. The sword is only as powerful as it was made to be.

    Red Magnus:
    Name: Red Magnus
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    In order for Feitan to use this takeover he has to recite a poem which follows "Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy." With that he is engulfed in the flames of his own netherworld and he stands looking like Magnus the Red Overlord of Fire.
    Passive: Emperor of Fire: While in this form Feitan is capable of controlling any flames that are weaker than this takeover. Meaning he can alter the course of one fire spell once a post. He is capable of creating fire for non-combat purposes. He is able to summon existing fire to his fist and throw it up to 10 meters from him at the speed of this takeover.
    Active:

    Name: Overlord's Power
    Type: Offensive
    Duration: 4
    Cooldown: 7
    Description:
    In order to use this ability Feitan must have some source of fire already available to him, and then he steps into the fire and summons up all of his power to him, and the flame’s power. Once he has it the flames with die out, and he will gain the true power of the Emperor of Fire. He will grow until he is 10 meters tall, and will have the dimensions to match. His feet, and hands will be bathed in flames. He will deal 50% more damage in this form, and he will take 75% less damage from all forms of fire magic, except Fire Demon Slayer. He is able to change the dimensions of one weapon he picks up to fit with his new size, and he will bathe it in flames as well, giving it this takeover's rank in fire damage on top of whatever damage the weapon already does.
    Strengths:
    * Damage: This ability gives Feitan a 50% damage boost.
    * Weapon: Feitan can make one weapon a giant weapon and give it fire damage.
    * Defense: Feitan is highly resistant to Fire magics taking 75% less damage from them.
    Weaknesses:
    * Demon Slayers: Demon Slayers deal 50% extra damage to him while in this form, Fire Demon Slayers deal 25% more damage to him.
    * Demon Slayer: Fire Demon slayers take no extra damage, and can devour the flames on his body making the extra fire damage go away. Their spells ignore the damage reduction to fire magics this ability grants Feitan.
    * Outdoors: Feitan must be outside to use this ability
    * Friendly Fire: Feitan can hurt friend and foe alike with this ability
    * Fire: Feitan must already have a source of fire in order to use this ability.
    * Daylight: This ability can only be used in daylight
    * Weakened: This ability will end the takeover, and Feitan will suffer this takeover's rank in physical damage to himself, and be reduced in strength by 50%
    Strengths:
    * Red Overlord: This form gives Feitan 50% resistance to all forms of Fire Magic.
    * Control: This form can control most forms of fire.
    * Melee: This form works best at fighting in close quarters, and with fire
    Weaknesses:
    * Water: This form suffers a 50% increase in damage from water magic.
    * Fire Demon Slayers: Fire demon slayers get a rank increase in mana they absorb from this form’s fire.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.

    Majorita:
    Name: Majorita
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan speaks the phrase “Time to bow to the Queen!” with that he becomes the image of Majorita known far and wide as the Witch who Controls Death, or the psycho Overlord. Being in this form grants Feitan the staff which qualifies as a weapon of the maximum level it can be given this spell’s rank. This is the only Takeover that is female. This form also has access to the passives of the two partial takeovers it takes to make this full takeover.
    Passive: Human Subjugation: While in this full takeover all humans who try to attack Feitan will do so 25% slower if they are within a 2 meter radius of him.
    Active:

    Name: Calling the Slaves
    Type: Offensive, Summon
    Duration: Takeover
    Cooldown: Takeover
    Description:
    For this spell Feitan waves his staff in a circle in front of him, and then speaks “Come to me slaves!” from the portal will emerge as many of the summons that Feitan wants from 1-4 of the summons that he can bring out in the partial “Skulls of Majorita” they will emerge at once acting just as they do under the partial takeover. They are subjectable to orders and other such spells.
    Strengths:
    * Numbers: This spell gives Feitan a small army at his command it can be very useful.
    * Ranges: This spell covers all of the ranges which means he can react to many threats.
    * Long: This ability lasts as long as the Takeover
    Weaknesses:
    * Weak: These summons can only take 2 hits of the takeover’s rank in damage before they dissipate.
    * Once: This ability can only be used once while using this Takeover.
    * Dolls: These summons can be effected by any magic that maneuvers any kind of living or non-living creature.
    * Power: These summons are considered a rank lower than the takeover.

    Strengths:
    * Humans: Feitan has an advantage fighting all humans.
    * Group: This form excels at fighting a group of foes.
    * Focus: this form doesn’t become susceptible to illusions, or misdirection. You can’t trick a mind that doesn’t work.
    Weaknesses:
    * Staff: without his staff Feitan can’t use the majority of this Takeover’s abilities.
    * Weak: This Takeover deals less melee damage than Feitan usually does.
    * Broken: If the staff is broken then the takeover comes to an end right then (With 2 less cooldown posts.)
    * Holy: This takeover can’t effect those who are holy, or uses holy magic as their primary magic.

    Satan Soul: Netherworld - Page 2 THwUvUP


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    Satan Soul: Netherworld - Page 2 RAfJlig


    True sins are the ones that you cannot atone for.
    Golden Lacrima: Valid until December 8th 2019
    Lester Drynedi
    Lester Drynedi
     
     

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    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Lester Drynedi on 24th October 2018, 12:49 am

    Unlocked & Moved at users request
    Pt 1

    ❀:

    @FeitanKazeshini wrote:Magic

    Primary Magic: Satan Soul: Netherworld
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short a Netherworld is a land in a different dimension that was taken over by demons and all of their inhabitants were corrupted and changed into demonic entities. These dimentions can only be accessed by those who know they exist and have the ability to contact that side. The user of Satan Soul: Netherworld are able to take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entitiy he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique, and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Strengths:
    * Versitile: This magic allows the caster to take control of a wide variety of demons and powers thus giving the versatility factor a major spike.
    * Demonic: This magic gives the user an innate strength against Dark, Unholy, and Poison magics
    * Magic: Depending on the transformation this magic will give Feitan access to different magics while using certain forms.
    Weaknesses:
    * Holy: Being demonic in nature this magic suffers a 25% vuneralbility to Light, Holy, and Fairy Magics.
    * One Form: This magic only allows the user to use one form at a time. Meaning the only way they can do multiple partials is if it from the same demon.
    * 3 Partials: The amount of partials for one form can never exceed three and thus it hinders the amount of buffs one gets.
    * Demon Slayer: Feitan takes aditional damage (25% more) from any and all demon slayers as he himself is a demon, or at least demonic in nature.
    Lineage:
    Arm of Destiny:
    Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
    Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range.
    Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B rank Dragon Slayer Roar. Can only be used 3 times per thread.
    Unique Abilities:
    * Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)
    * Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.
    * Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a set mana portion equal to their rank. (Weak/Normal- 5%, Strong/Boss- 10%)

    Current Demons Contracted with:
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 2dwg4zk
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 95u2v8
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Awyedv
    Mujin:
    Satan Soul: Netherworld - Page 2 2iiikoi
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:
    Signature Spell:

    Name: Arms of Mujin
    Rank: C-S
    Type: Takeover Offensive
    Duration:5
    Cooldown:6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. When he punches something he deals 50% more damage to it. It will shatter objects made of anything but metal and punch holes straight through metal.
    Strengths:
    * Aura: Feitan's Aura is visible and appears to be intimidating in the color, and the way it moves.
    * Crash: Using this Takeover grants Feitan the access to Crash magic.
    * Enhanced Strength: while using this takeover Feitan gains extra strength from the crash magic aura.
    Weaknesses:
    * Collateral: Crash magic is extremely unstable and as such Feitan can hurt everyone with it, and even collapse buildings.
    * Demon Slayer: While in this form feitan takes 50% additional damage from all forms of Demon Slayer magic.
    * God Slayer: This is the only form in which feitan takes 25% aditional damage from the Fallen God Slayer.
    * No Active: This partial takeover has no active ability at all.

    Name: Shackles of the Sinner
    Rank: C-B
    Type: Offensive, Takeover
    Duration:5
    Cooldown:6
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.
    Passive:
    Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a particular way it will stay that way for the remainder of the takeover’s duration.
    Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within 25 (35 at B) meters of them. These then explode out in a ten-meter radius dealing damage to everything that’s caught up. Feitan is only capable of producing 2 bombs per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.
    Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react 25% slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.
    Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets and travel at 35 m/s (45 m/s at B). These bullets are surprisingly strong however and if he shoots two of them at a shield lower than the spell’s rank then it will cause it to break. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.
    Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are 25% more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons so long as they aren’t 2 ranks higher than the spell otherwise his gauntlets can be damaged. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.
    Strengths:
    * Variety: This takeover has a variety of abilities it can use and this gives it great killing potential.
    * Blood: Feitan always has access to his own blood and can always use this spell.
    * Unpredictable: Foes who see Feitan use this form, or fight it themselves will only fight 1 of the 4 different variations, and thus they can’t possible know from one fight the different applications of it.
    Weaknesses:
    * Blood: Feitan will suffer up to his rank in damage just to use the passive ability of this takeover.
    * Fire: Blood is a liquid and fire spells of a higher rank will stop this takeover’s attacks with ease.
    * One: Each time this takeover is used it will only be able to use one of the four variations.
    * Connection: Any blood controlling magic will fully affect this takeover’s ability, and can render it useless.

    Name: Uniform of the Demon Ninja
    Rank: D
    Type: Offensive, Takeover
    Duration:4
    Cooldown:6
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it disipates his old clothes are gone entirely and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminicent of hamaka pants. His shoes are tied up sandles with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a pokeadotted scarf.
    Passive: While using this partial takeover Feitan moves 25% faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.
    Active:

    Name: Demon Chains
    Rank: D
    Type: Offensive, Supportive
    Duration:1
    Cooldown:3
    Description:
    This ability allows feitan to shoot long chains that reach up to 25 meters from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs absolutely no more than 4 times Feitan's weight.
    Strengths:
    * Reach: This ability allows Feitan to reach his opponents from a fair distance.
    * Hooks: These hooks are capable of grabbing a hold of any kind of material.
    * Uses: This ability can be used multiple times while Feitan is in this form.
    Weaknesses:
    * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
    * Weight: Feitan can't move anything heavier than 4 times his weight.
    * Range: These chains can only reach 25 meters and will be unable to reach any farther.
    * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    Strengths:
    * Faster: While using this takeover increases Feitan's speed.
    * Poisons: Poison magic does 25% less to Feitan as his clothes keep him from inhaling toxic fumes, and keep his skin from touching poisonous materials.
    * Activate: Feitan has no special conditions to activate this takeover thus allowing him to use it whenever.
    Weaknesses:
    * Strength: Feitan suffers an additional 25% damage from physical attacks.
    * Ice: Feitan suffers an additional 10% damage from ice magic due to his clothes being so light.
    * Slayer: Feitan suffers 25% more damage from all demon slayer magics.
    * Enhanced: When this takeover ends Feitan suffers a 3 post speed decrease by 25%

    D Rank Spells:

    Gunner's Holsters:
    Name: Gunner's Holsters
    Rank: D
    Type: Offensive, Partial Takeover
    Duration:5
    Cooldown:7
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.

    Passive: Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots he must stuff his fingers still shapped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and only reach 15 meters away from him, traveling at 15 m/s. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a blast that is five meters in width, reaches 25 meters in front of him, and fires at 20 m/s, but he only gets one shot before he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.

    Active:
    Ammo Change:

    This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    Strengths:
    * Elements: This ability gives Feitan Access to elemental attacks.
    * Twos: This ability allows Feitan access to two different elements at any one time in order to fight effectively.
    * Random: The elements that he can get are random and thus no enemy can predict what element is gonig to come out next.
    Weaknesses:
    * Random: The elements are random and thus Feitan doesn't know until he fires what he got.
    * No Duos: The holester will never hold the same element at the same time regardless.
    * No Repeats: Feitan will never get the same element twice in a row.
    * Slayers: These blasts are capable of being consumed by their element slayer.
    Duration/Cooldown:1/3

    Strengths:
    * Elements: This spell has the potential to use any and every element.
    * Strong: Each shot that Feitan fires in this form deals at least D rank damage.
    * Charge: The charged shot that Feitan fires deals 1.5 D rank damage whenever it hits.
    Weaknesses:
    * Random: The elements that Feitan gets are random and have no way of predicting what they will be until they are fired.
    * Charge: His stronger shot must charge for at least 2 posts in between uses.
    * Rules: Feitan must follow the rules in order to actually use bullet magic with this take over.
    * Slow: Because He must put his hands back in the holsters when he runs out of shots or inbetween shooting it makes this a slower form to attack with.
    * Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Gunner's Poncho:
    Name: The Gunner’s Poncho
    Rank: D
    Type: Offensive, Partial- Takeover
    Duration:5
    Cooldown:7
    Description: In order to use this takeover Feitan simply has to say “Time to Lock and Load.” He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear. His cloak will change to become the desperado style poncho that is the typical garment of the Gunner.
    Passive: Requip- The gunner: In this form Feitan is able to requip any one of the guns listed below.
    Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for 35 meters
    Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at 10- 20 meters
    Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine (In actuality only fires bursts of 5 shots at a time to distribute damage. Every 2 shots equals 1 Damage of the rank of this takeover). This weapon becomes highly inaccurate, and unpredictable at 25 meters.
    Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to 60 meters away accurately, but becomes inaccurate and almost unuseable at less than 20 meters.
    Active:

    Name: Power Shot
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
    Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making it so every single shot does full rank damage for this takeover. The rapid fire makes this attack highly inaccurate however.
    Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals twice this takeover’s rank in damage and anyone who is equal or lower rank than this takeover will be knocked onto their back. The range is shortened by 5 meters however.
    Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing .5 rank damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. Can only be used on one target.
    Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range of 70 meters the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    Strengths:
    * Extra: This ability gives the guns a bit more of an advantage in some way enhancing their natural abilities.
    * Adaptable: This ability adapts to the gun that it is being used for.
    * No element: This ability doesn’t count as elemental magic meaning that it can’t be consumed by slayers.
    Weaknesses:
    * Specific: The ability will only ever match the gun that is summoned and used.
    * Long CD: The cooldown for this ability is long considering how short the duration is.
    * Twice: This ability can only be used twice for the takeover’s whole duration.
    * Drawbacks: Each gun has a drawback that is unique to its own circumstances which are listed above.
    Strengths:
    * Requip: Requip magic is versatile and can answer a variety of situations.
    * Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    * Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.
    Weaknesses:
    * Ability: The ability can only be used with the gun that was summoned when the Partial Takeover began.
    * MP: To change the gun he is wielding he will have to pay 5% of his mana each time he changes.
    * Post: He must use each gun for at least one post after the post he summoned it in before he can change it. (2 posts)
    * Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons, and will know the limits of the weapons he summons.



    Arms of Valvatorez:
    Name: Arms of Valvatorez
    Rank: D
    Type: Offensive, Partial take over, Arms
    Duration:5
    Cooldown:7
    Description:
    To activate this particular spell he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shapped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus this takeover has a few contract rules that must be followed in order for him to use it.

    Contract Rules (Restrictions and strengths (More)):
    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes 25% more damage from holy magic, and that much less from unholy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this magic.

    Passive: Sardines- If feitan is eating sardines when he uses this takeover his attacks will deal 1.25 this spell's rank in damage, due to the mighty power of Sardines.

    Active:
    Blood Make (Static):
    This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it's cooldown is the same as the takeover itself, and it will dissapear when the takeover duration is at it's end.
    Strengths:
    * Blood Make: Feitan can always use this ability as it only requires blood in order to make the weapon appear.
    * Variety: The amount of weapons Feitan can form makes it perfect for most situations.
    * False-sense: Feitan can form this weapon at any point during the take over at any time.
    Weaknesses:
    * Melee: This ability can only create Melee weapons meaning range is impossible for Feitan.
    * Injured: This ability must be able to take blood from Feitan's body thus he must have suffered an injury to either arm to use it.
    * Damaging: This ability takes blood from Feitan causing him this spell's rank of damage in order to use it.
    * Dropped: If Feitan drops the weapon, or loses contact with it the weapon will vanish.
    Duration/Cooldown:Lasts as long as the takeover/same as takeover

    Strengths:
    * Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.
    * Unholy: This spell counts as unholy magic, and thus the user is 50% more resilient against it.
    * Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.
    *Blood Make: this spell gives Feitan access to blood make magic.
    Weaknesses:
    * Sardines: If the user doesn't eat sardines he can't use this takeover.
    * Unholy: This spell gives the user Unholy attributes and as such he will take a 50% handicap against Holy magic.
    * Melee: This spell only covers Melee and as such ranged combat is impossible.
    * Contract: This spell has weaknesses that are listed in the contract rules and each one of those counts for a weakness.
    * Once: The ability can only be used once while in this form so it must be used properly.

    Cloak of Valvatorez:
    Name: Cloak of Valvatorez
    Rank: D
    Type: Defensive, Upper Torso
    Duration:5
    Cooldown: 7
    Description:
    This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.

    Passive: This cloak can manipulate itself into wings. This allows Feitan the ability of flight and the capablity to put distance between himself and his target if that's what the battle calls for. In any event as long as the cloak is intact he can form it into wings.

    Active:
    Fade To Black:
    Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within 20 meters of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    Strengths:
    * Teleportation: Feitan can use this ability to teleport from one shadow to another.
    * Intagible: When Feitan steps into a shadow and wraps himself in the cloak the ability has begun and he can't be hit by any spell of the same rank as the take over.
    * Vanishing: While Feitan teleports he is invisible to anyone his rank or lower, thus making his new location unknown.
    Weaknesses:
    * Shadows: Feitan must have more than one shadow in order for this ability to work.
    * Range: This ability only has a maximum range of 20 meters.
    *  Light: If Light magic eliminates the shadow that Feitan is in the ability will stop dead, but he won't take damage.
    * Once: This ability only allows Feitan to teleport one time, meaning he better make it count.
    Duration/Cooldown:1/3

    Strengths:
    * Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.
    * Flight: This cloak gives Feitan the ability to fly and thus it is awesome.
    * Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.
    Weaknesses:
    * Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )
    * Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows within 20 meters of each other at the least.
    * Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.
    * Defensive: This takeover has no offensive capabilities what-so-ever. Thus will never inflict damage onto an opponent.
    * Ability Cooldown: This ability has a long cooldown that takes more than half of the duration of the takeover.


    Demon Monk's Robe:
    Name: Demon Monk's Robe
    Rank: D
    Type: Take over (Offensive)
    Duration:5
    Cooldown:7
    Description:
    This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself.
    Passive: While in this form Feitan takes 25% less damage from Unholy, Dark, & Shadow Magic (only effects spells his rank or lower). While he takes 25% more damage from Light, Holy, & Lightning magic.
    Active:
    Spoiler:
    Name: Dark Force
    Rank: D
    Type: Dark
    Description:
    Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within ten meters of Feitan. Feitan is capable of controlling whatever he wants within the AOE once it leaves the spell breaks. It cannot pierce or manipulate things inside of magical shielding.
    Strengths:
    * Motion: All this spell requires to activate is the flick of the wrist in some kind of direction.
    * Invisible: The force is invisible and thus can’t be predicted
    * Anything: Feitan is capable of manipulating anything he wishes human, demon, or object within his range. ((Doesn't work on PC wizards.))
    Weaknesses:
    * Short Range: This spell doesn’t affect anyone outside of the range.
    * Breakable: If the target is taken from the spell by any means the spell is broken
    * Weight: If the object in question is 3 times Feitan's weight it won't move very far.
    * Single Target: this spell can only affect 1 target at a time
    Duration/Cooldown: 1/2
    Strengths:
    *Darkness: This takeover gives Feitan access to Dark magic.
    * Defense: This takeover reduces damage from 'evil' magics.
    * Night: This takeover's passive get's twice as strong from midnight to 1 am, or in total darkness.
    Weaknesses:
    * Holy: This takeover makes Feitan more vunerable to light, and holy magic.
    * Noon: This Takeover's passive doesn't work at all during 12 noon, and 1 pm, or in a location where the sun is extremely harsh (Desert, and tundra)
    * Twice: this form's ability can only be used twice while it is active.
    * Vision: Despite this takeover's night related abilities Feitan doesn't gain night vision in this partial takeover.
    Arms of the Demon Monk:
    Name: Arms of the Demon Monk
    Rank: D
    Type: Takeover Offensive
    Duration:5
    Cooldown:7
    Description:
    To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Passive: While in this form Feitan has the ability to read and even change other Dark Echriture magic that is lower than the rank of this partial takeover, and he will only be able to do it once while using this Takeover.
    Acitve:

    Name: Dark Ecriture
    Rank: D
    Type: Offensive
    Duration:1
    Cooldown:2
    Description:
    This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast.
    Strengths:
    * Variety: This ability gives Feitan access to a variety of attacks, to match for whatever situation he needs to do.
    * Hit: If Feitan is capable of dragging one of his index fingers along his opponent's body they can't avoid the attack.
    * Little Time: There is only a brief window to reverse, or change the runes once they are written on his opponent. Thus making it hard for other script magi to counter it.
    Weaknesses:
    * No Scripts: Feitan can't inflict his damage on anyone who is already under the effects of other Ecriture magic, or Script Magic.
    * Script Magi: Any Mage who can use any form of Script magic will take 25% less damage from this ability.
    * Change: A script mage of any kind can change the runes written on them with ease suffering no damage.
    * Physical: Feitan must touch either of his index fingers on his target in order to imprint his runes on them.
    Strengths:
    * Holy: This form doesn't suffer the damage penalty from Holy, or Light magic like most of the other takeovers.
    * Temple: If Feitan uses this takeover while in a temple he will gain 25% extra damage.
    * Subtle: This Takeover is one of the more subtle takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    Weaknesses:
    * Demon Slayer: In this form Feitan suffers 25% more damage from any and all Demon Slayer spells and attacks.
    * Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.
    * No Boots: Feitan can gain no benefits from any magic other than his own while using this Takeover.
    * Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.
    Arms of the Demon Wolf:
    Name: Arms of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description:
    Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, fingerless gloves that are made of black leather.
    Passive: Claws- while using this takeover Feitan is capable of changing his fingers into claws. These look rough and sharp. Almost as if they are made of metal, but they are not. These claws will cut through any material that is weaker than Iron. Anything stronger they will scratch, but not tear straight through. That is the exception.
    Active:
    Active:
    Name: Poison Claws
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscious poison. With it on his claws they now deal poison damage. The poison will eat through armor that is lesser than the rank of the spell, and get at the person even if it is the same rank, but the damage is halved. If someone is touched by the poison claws they will become much slower. 25% slower than usual. They shall also suffer half this takeover's damage once again through the poison over three posts. If they are struck again then the poison is increased in damage at the same rate of infection.
    Strengths:
    * Damaging: This ability can damage foes over a prolonged period of time after 1 successful attack.
    * Stacking: The damage and effects of the poison stack with each successful strike up to a maximum of 1 full rank in slowing speed, and another full damage of the takeover itself.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Limited: The poison is very limited in how many times, it can affect someone.
    * Exaporation: If this ability can't be performed in a desert unless Feitan keeps his claws in his mouth until the very last moment otherwise the poison will evaporate.
    * Slayer: This poison has the opposite effect on poison Slayers. It will give them a speed boost, and mana equal to the poison's damage (Always at 5% no matter the rank of the reciver)
    * Freezing: If this ability is used in a frozen local or somewhere the temperature is below freezing (The average temp of such) then the poison will freeze to his fingers taking two successful strikes in order to work on the target.
    Strengths:
    * Cutting: These claws will cut through any ordinary material that is weaker than Iron.
    * Regrowth: These claws will regrow even if they are broken no matter what.
    * Full Moon: If Feitan uses this takeover during the light of a full moon then it will be 25% stronger.
    Weaknesses:
    * Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut.
    * Magic: If these claws try to cut something magical that is stronger than the takeover then they will break.
    * Growth: If the claws are broken it will take 1 post to regrow them.
    * New Moon: This takeover suffers 25% weakness during the new moon.
    Legs of the Demon Wolf:
    Name: Legs of the Demon Wolf
    Rank: D
    Type: Take-Over, Offensive
    Duration:5
    Cooldown:7
    Description: 
    Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.

    Passive: Dark Regulus- Unlike it's counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also opposite of it's more light powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.

    Active:
    Name: Dark Regulus Impact
    Type: Offensive
    Duration:1
    Cooldown:4
    Description:
    For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a 10 meter large wolf's head that flies 20 meters away from where he is.
    Strengths:
    * Shields: This ability ignores any shields made of dark magic.
    * Dark: This spell counts as Dark element Magic.
    * Uses: This ability can be used twice within the takeover's time limit.
    Weaknesses:
    * Light: This spell can be blocked by any spell higher than it's rank if it is light magic.
    * Regulus: If this ability collides with the real Regulus it will be cancelled out.
    * Slayer: Dark slayers can absorb this spell for it's takeover's rank in mana back.
    * Legs: Feitan has to be able to use his legs in order to use this ability.
    Strengths:
    * Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.
    * Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.
    * Melee: This form allows Feitan to rule Melee combat.
    Weaknesses:
    * Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.
    * Leo: This takeover deals the celestial spirit "Leo" 25% less damage.
    * Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.
    * Slayer: This form takes 25% extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.
    Arms of Mao:

    Name: Arms of Mao
    Rank: D
    Type: Offensive, Takeover
    Duration:5
    Cooldown:7
    Description: Feitan stops and puts his right hand up to his face before ripping it downward. This causes glasses to appear on his face, and his arms and cloak to change until it comes to resemble the shirt, and arms of Mao himself. His hair also changes from black to white during this transformation.
    Passive: Rapture magic: This takeover gives Feitan the access to Rapture magic. His hand is covered in sickly green light and then he must touch an opponent with that hand. When he does he must say "Rapture" then they are covered in that same green light. Once they are marked Feitan must point at them and let his hand glow green. Then the magical force inside their body explodes and deals damage to them. This can only be done on once on one target per post. Once someone is marked however they stay that way until Feitan releases the mark, they are dead, or he is dead. This deals this takeover’s rank in damage. The foe must be magically gifted, must be within 15 meters of Feitan for him to point at them, and must be within line of sight. There is also a slight delay between Feitan's hand glowing and his opponent glowing.
    Active:

    Name: Mana Bomb
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    For this attack Feitan must have a target in range of his Rapture magic. He then must clap his hands together while they are covered in the green light of his rapture magic. As soon as he does this the mana in their body explodes dealing damage to them, as well as destroying the mana required for his target to cast spells of this takeover’s rank (This only goes to a minimum of 2% mana destruction). Basically if this target is used on a D rank opponent it will destroy 10% mana within themselves if they are hit by the attack as that is the mana amount they need to use to cast this spell’s rank. This follows the same rules as the passive ability and how it works.
    Strengths:
    * Mana Purge: This ability has the ability to destroy the mana inside of a target making it harder for them to cast spells.
    * Conditions: Once the conditions for the passive ability have been met then this attack can hit.
    * Guarding: So long as the target has mana inside of their bodies this spell is incredibly hard to dodge as it strikes them from within.
    Weaknesses:
    *Cleansing: This ability can be dispelled before it happens by magic canceling effects.
    * Radius: The mana explodes with a visible outward explosive force, and as such it can harm Feitan if he is within 2 meters of them.
    * Weak: This attack deals less damage and mana purging to targets that are stronger than this takeover.
    * Blind: If Feitan is blinded he can’t use this ability at all.
    * Mana: If a target has less than ¼ of their total mana reserves then this ability can’t destroy any more mana inside of them.
    Strengths:
    * Invisible: This takeover’s attacks are almost invisible until it is too late, therefore it makes it incredibly hard to doge.
    * Moving: Feitan’s attacks can be launched with pinpoint accuracy while on the move.
    * Rapture: Feitan’ gains access to Rapture magic, and few people know about that magic.
    Weaknesses:
    * Sight: Feitan can’t land his attacks if he can’t see his targets.
    * Magic: Feitan can’t hurt people with Rapture magic if they are not magically gifted.
    * Close: The attacks of this Takeover have to be at a very close range to actually hit.
    * Self Harm: If Feitan attacks someone with his rapture magic, in a range of 5 meters or less he will hit himself as well.

    Mao’s Visage:

    Name: Mao’s Visage
    Rank: D
    Type: Offensive, Take-over
    Duration:5
    Cooldown:7
    Description:
    This form causes Feitan’s clothes to be wrapped up by his shadow and they completely change until they are the clothes that look identical to the clothes worn by Mao (Son of the Overlord). He is then in Mao’s clothes and gains the magic that is known as shadow magic. His shadow seems to come alive and actually start to move and be able to do things on its own. Feitan’s physical body doesn’t change or alter in any way. Simply his clothes.
    Passive: This takeover changes Feitan’s magic and instead gives him access to shadow magic. As such he takes 25% less damage from all forms of shadow magic.
    Active:
    Shadow Orochi:

    Name: Shadow Orochi
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:3
    Description: For this spell Feitan’s body glows with a purple aura and his shadow takes on that color. Until it shoots off into fifteen snakes that surge out 15 meters from Feitan’s shadow around his body towards his target. However he can also choose to use this as a defense and all the snakes will coil around him to form a type of shadow snake shield to protect him from damage. Or he can use this to pull himself out of very sticky situations by grabbing onto something that is well grounded and it will pull him to the location.
    Strengths:
    * Reach: This spell allows Feitan to reach people with his shadow and this in turn causes him to be threatening from a distance.
    * Uses: this spell can be used offensively or defensively, and for many purposes.
    * Power: this spell deals 1.5 the takeover’s rank in damage with how hard opponents are hit with the many snakes. It can also block that much damage before the ability fails.
    Weaknesses:
    * Light: Light damage of equal rank will cancel out this spell with ease.
    * Slayer: Dark slayers are capable of eating this magic as shadow is a weaker form of darkness.
    * Quick: This spell is a fast acting spell and has a long cooldown for that fact.
    * Short: Despite giving reach to Feitan this ability doesn’t have a very long reach compared to most.
    Strengths:
    * Shadow: This form takes 25% less damage from all forms of Shadow magic.
    * Contract: This form despite being part of a full takeover has no contract to hinder it.
    * Light: So long as Feitan has a shadow he can perform his active.
    Weaknesses:
    * Slayer: All demon slayers deal 1.5 more damage with all of their attacks against this form.
    * Broken: if this takeover is broken (Durability is exceeded) then the cooldown is increased by 2 posts.
    * Light: This takeover suffers 1.5 more damage from all forms of light damage attacks
    * Shadow: Feitan must have a shadow in order to use his active spell.



    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi
     
     

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    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Lester Drynedi on 24th October 2018, 12:50 am

    Unlocked & Moved at users request
    Pt 2

    ❀:
    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at C rank and working it's way upwards.
    C Rank Spells
    C Rank:


    The Gunner:
    Name: The Gunner
    Rank: C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style.
    Passive: While using this form Feitan has access to both of the actives from the two partial takeovers that form this full takeover, and the damage is scaled to the level of this full takeover.
    Active:

    Name: Exploding Shot
    Rank: C
    Type: Offensive
    Duration:1
    Cooldown:3
    Description:
    Feitan pulls up either hand and his hand is opened fingered and stretched out. He bends his fingertips and fires a blast-like bullet towards his opponent. It reaches up to 30 Meters away from Feitan. When it makes contact with anything it instantly explodes out in a 20 meter diameter hitting anyone inside of it. The initial bullet is C rank damage the explosion is D rank.
    Strengths:
    *Two hits: If someone is unlucky enough to be hit by the initial bullet they will suffer both the explosion and the shot itself.
    * Unpredictable: While the shot can be avoided it is almost impossible to know that it will explode.
    * Element: This ability will gain the element of whichever holster the hand was in before the ability has been activated.
    Weaknesses:
    * Twice: this Ability can only be used twice while in this full takeover.
    * Element: This ability will take on an element making it consumable to the proper element slayer.
    * Friendly Fire: This ability will hit anyone in the blast zone of the explosion this icludes allies.
    * Condition: This ability can't be activated while the "Revolver" ability in "Arms of the Gunner" is on cooldown.
    Strengths:
    * Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic. (If they are hit by the initial bullet the explosion will only do half damage. If they are only hit by the explosion it will do full damage.)
    * Benefits: Feitan's Bullet magic gains the benefits from both of the partial's that form this full takeover.
    * Range: Feitan's bullet magic can reach up to 30 meters away while in this form.
    Weaknesses:
    * Holster Shots: Feitan's Bullet magic follows the rules that it does while he is using the partial takeover called "Gunner's Holsters"
    * Twos: Feitan can only use his active abilities twice while in this form.
    * Melee: Feitan's Melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    * Slow: Feitan must put his hands back into his holsters after each shot he makes thus giving him a glaring weakness.


    Demon Monk:
    Name: Demon Monk
    Rank:C
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves.
    Passive: While in this full takeover Feitan gains access to all of the active abilities and spells that his partial takeovers can use and he can use them himself.
    Active:

    Name: Dark Ecriture: Darkness
    Rank: C
    Type: Supportive
    Duration:4
    Cooldown:5
    Description:
    Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From it's back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack he can use. It is a bomb of Darkness magic. It flies up to 20 meters away and explodes in a 10 meter diameter dealing the full takeover's rank in damage.
    Strengths:
    *Flight: Using this ability Feitan is able to take flight.
    * Stronger: With this ability Feitan's physical strength is given a 25% boost.
    * Dark Flare Bomb: In this form Feitan gains a special ability he can use only once.
    Weaknesses:
    *Demon Slayer: While using this ability Feitan suffers another 25% weakness to all forms of Demon Slayer Magic.
    * Ecriture: An enemy Dark Ecriture mage is capable of canceling this ability early if they are a rank above him.
    * Attack: Feitan can only use the attack he gets while using this ability once while using it.
    * Wings: The wing's can be destoryed with 1 demon slayer spell of his rank (Otherwise it is two spells of his rank)
    Strengths:
    * Holy: In this form Feitan ignores the increased damage from Holy, and Light magic.
    * Temple: If Feitan fights in a temple of any kind he gains 25% increase to all his damage, and his overall resistance.
    * Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies (Up to this full takeover's rank)
    Weaknesses:
    * Demon Slayer: While using this full takeover Feitan is 25% more vunerable to all forms of Demon Slayer magic.
    * Script: Despite being in this form Feitan can't stop other script magic or even mess with it.
    * Solo: Feitan can't be effected by allied Dark Ecriture magic other than his own.
    * Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of it's partials.
    *Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.

    Overlord's Scarf:

    Name: Overlord’s Scarf
    Rank: C
    Type: Transformation
    Duration:6
    Cooldown:7
    Description:
    Feitan simply pulls on the collar of his cloak and the transformation happens his cloak changes to become a scarf that is easily three times his height. His chest is left bare, and this form is just simply that. This scarf is the one that belongs to the great Overlord Laharl one of the greatest Overlords who has ever conquered a netherworld. He was the son of a Great Overlord who then had to fight for his throne when his father passed. This was the magical Scarf that he was given by his father.
    Passive: Changing Scarf- This scarf is incredibly powerful, and filled with magic. This scarf can form into two great wings in order to give Feitan the power of flight. They can form into Two powerful fists that are capable of dealing This takeover’s rank in damage with each blow. The last bit of power they have is the ability to act independently of Feitan when he is in danger. They will react to most physical attacks, and projectile weapons, but they can’t defend against spells.
    Active:

    Name: Wave Magic
    Type: Offensive, Defensive, Supportive
    Duration:1
    Cooldown:2
    Description:
    A form of Magic that nullifies incoming Magic attacks at the user. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield that can block up to 1 B rank worth of damage nullifying any spells equal to or less than the takeover's rank. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect the user from physical attacks, if the opponent manages to make contact. If the Wave Magic form is thrown in a projectile it can travel 30 meters away from him in a straight line at a speed of 25 m/s. This can block 2 C rank attacks or 4 D ranks before it doesn't work.
    Strengths:
    * Elemental: This ability has the power to counter Elemental magic that is equal, or one rank higher than the rank of this takeover.
    * Reach: This ability gives this takeover an actual ranged attack in order to fight back at all kinds of range.
    * Dimensions: The dimensions of this wave ability are able to reach a maximum of Feitan’s height vertical and horizontal.
    Weaknesses:
    * Elemental: This ability can only cancel out Elemental magic completely.
    * Anti-Magic: Inside of this wave shield Feitan isn’t capable of using magic inside of it.
    * Straight Line: The wave projectile can only be shot out in a straight line.
    * Physical: The wave magic doesn’t protect the user from physical attacks made.
    Strengths:
    * Overlord: This is an Overlord Takeover and that is the greatest thing that matters.
    * Damaging: The fists that the Scarf can form deal 1 C rank damage per strike on top of Feitan’s bare fists.
    * Flight: The scarf can form wings and take off into the air flying around with great skill.
    Weaknesses:
    * Cut: If the scarf is cut with a weapon that is a greater rank than this take over it will shrink.
    * Broken: If the scarf’s two tendrils are snipped then the takeover ends early and the duration is extended by 2 posts.
    * Fire: This scarf is magical, but it still only made of silk fire magic of this takeover’s rank or better will burn away one tendril.
    * One Wing: If the scarf can only form one wing than Feitan is incapable of flight.


    Arms of the Overlord:

    Name: Arms of the Overlord
    Rank: C
    Type: Takeover, Offensive
    Duration:6
    Cooldown:7
    Description: 
    For this Takeover Feitan crosses his arms and his upper body explodes with energy his body shrinking in size slightly, and his muscles toning up a bit. The explosion causes his cloak to disintegrate and leave him shirtless for the fight, and his body and arms take on the properties of the Overlord Laharl.
    Passive: Blast Magic: Using this takeover gives Feitan access to Blast magic in its most basic form. Once every post of this takeover’s duration Feitan is able to focus magical energy in a blast. This blast is a projectile that travels in a straight line is only a meter in diameter and travels up to 20 meters away from him. He is able to do this once for each hand giving him a total of two. These do half the takeover’s rank in damage. They travel at 20 m/s.
    Active:

    Name: Blasting Sphere
    Type: Offensive
    Duration:1
    Cooldown:3
    Description: 
    This ability allows Feitan to focus his magical energy around his body. It then blasts outwards in a sphere around him forming a 5-meter sphere around him. This ability is mostly used as a defensive measure, and not an attack, but it has such a force that it is capable of being an attack. The force that this sphere appears with breaks up the ground around him forming a small crater within a foot diameter around his immediate person. This ability is used as a shield and can block up to 1 attack a rank higher than this takeover.
    Strengths: 
    * Shield: This ability is capable of blocking a spell that is the takeover’s rank, or lower.
    * Reach: This ability reaches up to 5 meters away from Feitan’s form making it capable of being a long distance shield.
    * Attack: Even while the blast wave is traveling outward Feitan can use the passive ability of this takeover to attack with.
    Weaknesses: 
    * Speed: This spell creates the wave and it travels only as fast as Feitan can move.
    * Stronger: If a spell that is a full rank higher than this takeover hits the blast it will be slowed down in speed of travel, but not stopped nor the damage reduced.
    * Mana: This ability takes 5% mana to use as it is a burst of magical energy.
    * Visible: The building up of the energy is visible acting as an early warning.
    Strengths: 
    * Blast Magic: This takeover gives Feitan access to blast magic.
    * Reach: This takeover succeeds in ranged combat just as much as up close and personal combat.
    * Overlord: This takeover counts as an Overlord form.
    Weaknesses: 
    * Mana: to use the passive ability throughout this takeover takes an additional 5% mana for this Takeover.
    * Women: Using this Takeover Feitan deals 25% less damage to female foes.
    * Limited Reach: This Takeover uses ranged attacks, but it has a very limited range.
    * Telegraphed: Feitan building up the energy for his attacks is visible and acts as an early warning system.
    Arms of the Emperor of Fire:
    Name: Arms of the Emperor of Fire
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    To use this form Feitan clenches both of his fists slamming them together in front of his chest as soon as he manages to meet them together his fists burst into flame his skin bulges with new muscles and his skin turns a soft red from his fingers to his shoulders. Now he is using the arms of the Red Overlord Magnus. This Overlord rules over the Fire Netherworld and his fists are said to tame flames to his will, and create flames so hot that other demons are burned body, mind, and soul.
    Passive: True Demon Fire: This magic is stronger than fire magic, stronger than fire dragon slayer magic. This is used in order to make Feitan’s fists burn with the fire of the Netherworld. The fire jumps and burns through armor weaker than this takeover’s rank, and can melt weapons that are also weaker. These flames can’t be eaten by anything but a Demon slayer and even then a fire Demon slayer will only regain half as much mana as usual.
    Active:

    Name: Flaming Dragon Fist
    Type: Fire, Offensive
    Duration: 5
    Cooldown:6
    Description:
    To use this ability Feitan forces his fire to his fists and he surges his fire out into the shape of a dragon from his fists, and if one were to get close enough then also the rest of his body. Once it is done and the dragon is made he moves with the dragon and uses his hands to navigate it. He can make it grow from 5 meters to 20 meters, and then as small as 3 meters in the span of a breath if he wishes. The spell itself moves a rank faster than Feitan does only when actually attacking.
    Strengths:
    * Control: Feitan has full control over this ability and it can move and stop on the flat of a dime really.
    * Burning: This ability is a fire ability and it also burns through weapons, and armor that are weaker than it is.
    * Speed: This ability is very, very fast, and as such makes it hard to avoid.
    Weaknesses:
    * Fire: This fire is still fire and as such Fire Demon Slayers can consume it.
    * Arms: Feitan needs the use of his arms and if they are broken or removed this spell is unusable.
    * Water: This spell despite being stronger than usual fire water is capable of stopping it if it is stronger than this takeover.
    * Sight: Feitan can’t aim at what he can’t see and as such he needs to see his target or have some kind of idea where they are in order to actually attempt an attack.
    Strengths:
    * Fire: This form takes 50% less damage from all forms of fire based magic, weapons, etc. Aside from Demon Slayer.
    * Close Combat: Feitan focuses on getting in close in order to attack and that means that he has the advantage of the fight up close.
    * Control: In this form Feitan can control fire that is not made by a PC fire spell or source.
    Weaknesses:
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.
    * Water: Fire can still be extinguished by water and the stronger the spell the easier it is to do so.
    * Up Close: This form focuses on up close and personal attacking and as such can leave him vulnerable at the long range.
    * Control: This takeover can’t control player made magic flames, or other such sources invented by a player and used in a PVP type nature.


    Armor of the Red Overlord:
    Name: Armor of the Red Overlord
    Rank: C
    Type: Partial Takeover
    Duration: 6
    Cooldown: 7
    Description:
    In order to activate this spell Feitan pounds on his chest with his fists much like a gorilla would and his body becomes engulfed in hot hellfire. When it leaves his body he is dressed in the armor of the Red Overlord. His chest exposed, and so is his face for one of the few times in his usual life. Wearing this armor gives him the look of being powerful, as well as well defended.
    Passive: Overlord’s Strength: While using this partial takeover Feitan deals 50% more physical damage with his punches, kicks, and other such melee combat. He is also able to lift up to five times his body weight one handed, and twice that with both hands.
    Active:

    Name: Overlord’s Size
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:
    Using this ability Feitan’s left or right fist grows and expands to giant proportions. A fist that is 3 meters tall, and the rest of his arm is proportions to match the strike and he can reach up to 10 meters away by stretching his arm in this giant sized punch in order to hit something. He can also use it to grab something much bigger than his usual strength would allow, or various other horrific acts that Giants are known to do. The fist expands at the same speed as someone who is the rank of the takeover.
    Strengths:
    * Reach: This ability gives Feitan incredible range for a melee ranged attack.
    * Strength: This ability is much stronger than Feitan’s usual fist.
    * Size: The fist belongs to a giant, and as such it is much harder to dodge than a normal sized fist.
    Weaknesses:
    * Flesh: This fist is still Feitan’s flesh and blood meaning it can be burned, slashed, and injured in various other ways.
    * Stationary: The expansion happens so fast that Feitan must be still when he does it otherwise he could be knocked off of his feet.
    * Committed: Once Feitan commits to a strike, a slap, or a throw he is fully committed and as such he can’t readjust it.
    * Broken: If his arm is broken he can’t change it, as the bones would still be broken inside of it.
    Strengths:
    * Strong: Feitan is much stronger in this form than in many of his other forms.
    * Melee: In this form Feitan excels at close quarters fighting.
    * Active: The active ability of this takeover can be used multiple times during the partial transformation’s duration.
    Weaknesses:
    * Flesh: Feitan is still flesh and blood, gaining no extra defensive abilities from this takeover.
    * Slayer: Demon slayers deal extra damage to Feitan while he is in this form.
    * Water: This takeover takes 25% more damage from all water based magic.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    Skulls of Majorita:
    Name: Skulls of Majorita
    Rank: C
    Type: Partial transformation
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan simply has to run his fingers through his hair shaking it as if he was trying to get it in place. When he does this his hair grows longer and turns into a pinkish color, looking very girly in the process. His hair is in long twin ponytails and holding the two ponytails in shape are two bows with demon skulls in the center of each one. These are the skulls of the wicked overlord Majorita.
    Passive: Human Subordination: This takeover gives Feitan access to Human Subordination magic, as such any human within 20 meters of Feitan moves 25% slower, and deals 25% less damage to Feitan. This strictly works on only humans and not anyone else.
    Active:

    Name: Summon a slave
    Type: Summoning
    Duration: See takeover
    Cooldown: As long as Takeover is on cooldown.
    Description:
    This takeover can't be used in PVP
    For this ability Feitan must simply flick the skulls in his hair and then a gate shall open and he shall be able to summon one of four human warriors that Majorita has enslaved. It takes 4 hits of the takeover’s rank in damage before the summoned warriors are forced to return to the dark realm where Majorita has imprisoned them. He can only summon 1 of these servants per use.
    Knight: The first is a human knight from a faraway world, or perhaps even another netherworld. The human stands six feet tall, is muscular, and wears full plate with a closed helm as well. He comes out wielding a one handed sword that has a blade just over 35 inches long. In his left hand he holds a kite shield that covers most of his body, if he chooses to take cover behind it.
    Hunter: This human hunter is a man wielding a bow and is rivaled in his skills in archery by none. He is capable of firing more than one arrow at a time, and even bouncing his arrows off of solid surfaces to redirect them to strike at a foe. This hunter stands at five feet 7 inches tall, is dark skinned, and wearing leather armor. He wields only a recurve bow, and will not engage in close quarters combat.
    Assassin: This human is a woman wielding a pair of daggers. She is 5 feet 4 inches tall, and is very athletically built. She chooses to strike from the shadows, or take the element of surprise upon a target backstabbing it, or using other forms of subterfuge in order to deal deadly blows. She takes only 3 hits of the takeover’s damage before she returns to the prison.
    Wizard: The wizard that is summoned is a human one wielding Fire magic. She is capable of casting a fireball that reaches 25 meters away, and explodes in a 5 meter circle when it collides with something. She can also send forth a pillar of fire in a 45 degree cone that reaches up to 10 meters from her. She stands at 5 feet tall, and is slender built.
    Strengths:
    * Summon: This ability is a summon and as such the summons can act independently and move however they want.
    * Answers: This ability gives Feitan a wide variety of responses to various other forms of combat.
    * Long lasting: Feitan can summon one human to fight beside him for as long as he is using the takeover.
    Weaknesses:
    * One: Feitan can only summon one human slave to fight with him.
    * Weaker: The assassin and the wizard summons take one less hit to get rid of than the other two.
    * Wizard: The wizard uses fire magic which can be consumed by fire slayers, and countered by water magic.
    * Rebellion: If Feitan is under 50% health his summons will try to attack him when summoned.
    Strengths:
    * Overlord: this is a partial for an overlord.
    * Humans: This takeover thrives on fighting against human opponents
    * Resistance: This takeover is resistant to damage that comes from human sources.
    Weaknesses:
    * Summons: This form is weak when fighting summoned creatures like celestial spirits.
    * Demon Slayers: Demon slayers do not suffer the negative effects of this takeover’s passive.
    * Holy: this form takes 25% more damage from holy magic.
    * Friendly: Any friendly humans caught in the Area of this takeover’s passive are also slowed.

    Staff of the Witch who Controls Death:
    Name: Staff of the Witch who Controls Death
    Rank: C
    Type: Partial Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover Feitan claps his hands together and spreads them apart. As he does a staff as tall as he is, appears between his hand. This staff has the head of a cat on it with a fluffy collar where the head is attached to the pole. Most mistake this for requip, but they will not likely notice the change to his arms making them slimmer looking, and demonic looking while he is wielding the staff.
    Passive: Command Magic: This takeover gives Feitan access to command magic. In order to use it Feitan must strike a sentient being (Human, or celestial spirit) with the staff. As soon as he does the cat’s eyes will start to glow yellow showing it is primed. While the target is within 10 meters of Feitan and he can see the target clearly he is capable of giving them a simple command. There will be a yellow glow before the action happens thus giving people time to react and try to get out of range, or eyesight. Turning them to the left, in a circle, etc. He is only able to use this power on one being at a time. If he strikes another target with the staff the affected target will change as well, it will only change once every post. This ability only affects those his rank or lower, those one rank above him will break free after 1 post, and this has no effect on those 2 ranks higher than him.
    Active:

    Name: Second Movement
    Type: Offensive, Defensive, Supportive
    Duration:Takeover
    Cooldown:Takeover
    Description:
    For this ability to work Feitan must have someone under the influence of his passive. When he does he slammed the heel on the staff on the ground and this causes the cat’s head to open. The next time he strikes a target the staff will siphon off a portion of their magic and project it as a separate entity. This being will look just like the victim, and will be able to use the last ability, or spell that the victim used before they were struck by the staff, but only twice. Otherwise it will fight in the same style as the one it looks like. It will act as a sentient creature one rank lower than the target, and will be able to handle 1 rank above it in damage before dispersing (Two hits of its same rank).
    Strengths:
    * Summon: this ability in essence summons a copy of Feitan’s enemy in order to fight.
    * Sentient: Any sentient being is capable of being a target of this ability.
    * Mirror: the summoned essence knows how the foe fights and thus can counter it.
    Weaknesses:
    * One: This ability can only be used once.
    * Weak: this ability only effects those who are Feitan’s rank or lower.
    * Destroyed: If the being is destroyed by the person it looks like then they gain this takeover’s rank in mana as a result.
    * Follow up: This ability can only be used after Feitan hits the target with his staff a second time.
    Strengths:
    * Sentient beings: This takeover excels at fighting any creatures with sentience.
    * Command: This takeover grants the ability to control any sentient being as long as the takeover works.
    * Automatic: The action happens automatically when Feitan decides what it is, and it is unpredictable.
    Weaknesses:
    * Rank: Anyone higher than Feitan’s rank can resist the effects of the passive.
    * Visual: Feitan must have a clear line of sight in order to control the target.
    * One: Feitan can only make one target do one thing once per post during the duration.
    * Striking: In order for this to even try and work Feitan must land a blow against the target with his staff.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:
    Name: Tyrant Valvatorez
    Rank: B
    Type: Takeover Offensive
    Duration:6
    Cooldown:7
    Description:
    To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler)
    Passive: While using this form as long as he hasn't opened his can of sardines he will be able to use the Active and passive abilities of both of his partials to their full effects.
    Active:

    Name: Tyrant's Command
    Rank: B
    Type: Defensive
    Duration:1
    Cooldown:4
    Description:
    Feitan sends his left hand forward and casts an anti magic field in a 5 meter dome around him. As an enemy passes through it any magical effect they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless.
    Strengths:
    * Dispel: This ability cancels any duration spell regardless of the type if it comes in contact with the field.
    * Invisible: The dispelling field is invisible to anyone who's rank is equal to or less than the rank of this Full Takeover.
    * Large Field: The Dispelling field is large in size thus capable of dispelling a large spell.
    Weaknesses:
    *Duration: Only spells with a duration greater than 1 can be dispelled.
    * Higher: Anyone who is higher ranking than the takeover will be able to see the dispelling field and avoid it.
    * One: This ability can only dispel one spell at a time regardless of how many may pass thorugh it.
    * Higher Rank: Spells of a higher rank than the Takeover will not be effected.
    Strengths:
    * Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic. 25% to be exact.
    * Contractless: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.
    * Dark: While Feitan is in the dark be it night, or a dark location he gains an aditional 25% to his power, speed, and over all resistance.
    Weaknesses:
    * Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)
    * Light: Feitan suffers 25% more damage from all light based magic.
    * Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.
    * Cooldowns: Both of the partial takeovers go into cool down once this form goes into cooldown
    * Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have their cooldowns extended by 2.

    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Offensive, Take-over
    Duration:6
    Cooldown:7
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf.
    Passive: Wolf’s Speed: While in this form Feitan uses the speed of a wolf and moves 25% faster. If he is in this form during the full moon however then it will increase to 50% movement speed bonus.
    Active:
    Ability:

    Name: Fenrir Unchained
    Type: Offensive
    Duration:3
    Cooldown: Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Demon_Wolf
    Feitan lifts his head back and let's loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also 50% faster 75% so if it is used under the light of a full-moon. His attacks are much stronger as well 25% stronger against all foes 50% stronger under the light of the full moon.
    Strengths: 
    * Any time: Feitan can use this ability any time during the takeover and get the full duration.
    * Strength: While in the released State Feitan is much stronger as well.
    * Speed: In this form Feitan is huge and his steps are much larger meaning he can chase people down easier.
    Weaknesses: 
    * Once: This ability can only be used 1 time in a thread.
    * Activated: When this ability is activated it changes the takeover's cooldown length.
    * Duration: If Feitan goes over the base duration of the full takeover then for every post beyond it that number will be doubled and added to the full takeover's cooldown. I.E 1 post over base duration equals 2 extra posts of cooldown (This stacks with the above mentioned weakness)
    *Slowed: Once this ability is done Feitan will be 50% slower for twice the number of posts he was in this form.(This goes to 75% if he was under a full moon.)
    * Outside: Feitan can only use this ability while he is outside and has the room to maneuver.
    * Done: If Feitan uses this ability the takeover instantly comes to an end when the ability's duration ends. no matter how many posts may be remaining

    Strengths:
    * Fast: This takeover is very fast either on two legs, or running on all fours.
    * Leap: While using this takeover Feitan is capable of leaping up a two story building.
    * Moon: This takeover gets stronger if it is used during a full moon.
    Weaknesses:
    * Leo: This takeover deals 50% less damage to the celestial spirit Leo
    * Slayer: This takeover takes 25% more damage from all forms of slayer magic.
    * Lord: Feitan can’t use this form while his full takeover “Tyrant Valvatorez” Is on cooldown.
    * Canine: If Feitan tries to attack canines while in this form the takeover will end and the cooldown will double.
    * Ability: If Feitan uses the active ability this takeover's cooldown instantly becomes 9.


    The Tyrant:

    Name: The Tyrant
    Rank: B
    Type: Offensive, Transformation
    Duration:4
    Cooldown:Thread
    Description:
    Appearance:
    Satan Soul: Netherworld - Page 2 Tyrant_s_Form
    This is the truest form of the Tyrant Valvatorez. This is simply called “The Tyrant” This is the form that conquered a netherworld and enslaved a whole civilization of demons to bend to the will of the Tyrant. In this form Feitan stands at 10 meters tall. His wings are great and allow him to fly with ease. His tail is long enough to whip around and injure foes being a 5 meter long tail. He has two great horns on his head that are used for impaling and his claws can pierce through any material weaker than they are. Feitan can only use this spell while he is under the full takeover “Tyrant Valvatorez”. While in this form Feitan has a single non-physical attack. It is a breath attack that counts as fire and dark element magic. It reaches 25 meters in front of him and is in a 45-degree cone and he can use this once.
    Strengths:
    * Attack: Feitan gets a breath attack that’s equal to a slayer’s roar that is equal to this spell’s rank.
    * Boost: In this form Feitan is 75% more powerful than someone of rank with this spell
    * Full: Feitan gets the full duration of this transformation regardless of when he uses it during “Tyrant Valvatorez” duration.
    Weaknesses:
    *Once: this spell can only be used once per thread
    * Extended cooldown: Any duration post over “Tyrant Valvatorez”s duration causes “Tyrant Valvatorez” cooldown to double
    * Attack: Feitan only gets the breath attack once.
    *Suffering: when this spell ends Feitan’s stats fall to one rank lower than this spell’s rank. (Power, speed, etc) for 3 posts
    * Sardines: In order to use this spell Feitan must eat the sardines that are in his pocket while under “Tyrant Valvatorez” transformation.
    * Outside: Feitan must be in a location that can support the size of this transformation, without hitting his head on anything.
    * Slayers: Feitan suffers 25% bonus damage from Dragon slayers as well as Demon slayers. (This stacks with any other weaknesses he has.
    * Sardine Withdrawl: After using this spell Feitan's health drops to 40% of his normal health. His speed, power, and strength drop one rank below this spell's rank.

    Mao son of the Overlord:

    Name: Mao son of the Overlord
    Rank: B
    Type: Offensive, Transformation
    Duration:6
    Cooldown:7
    Description: 
    For this spell, Feitan claps his hands together, but the sound that comes from them is more like the sound of a school bell ringing, and he is suddenly covered in darkness for a moment before he is transformed and emerges appearing to be the spitting image of Mao, the son of the Overlord. His speed and everything is the same as it ever was. 
    Ability:
    Passive: While using this Full Takeover Feitan’s shadow gets a life of its own, and when he punches something so does it. If it punches people then it deals them 1 D-rank of damage on top of Feitan’s regular strengthed punch. It is also capable of moving objects that Feitan could normally move on his own and it is capable of interacting with the real world and objects inside of it independently of Feitan, but he is psychically linked to it so he can give it specific orders if he needs to. Most importantly it can detach itself from Feitan and move up to 5 meters from him to do something.
    Active Ability:

    Vasa Aergun
    Duration:1
    Cooldown: Until Takeover cooldown ends
    Description: 
    Appearance:
    Satan Soul: Netherworld - Page 2 2my9chi
    This ability Feitan can only use once and it acts like a secondary transformation. He can only use it once while using Mao Son of the Overlord. To activate this Feitan removes the glasses he is now wearing in Mao’s form and crushes them in his hand. When he does so the clothes on his body suddenly rip and shred and he is obscured from sight due to the shadows that seem to consume him. He emerges from the shadows standing at 4 meters tall and looking ever the real demon. Just then light collects in his hands and in the center of his wings. This then becomes 4 great beams of dark-light shooting out in four different directions. He can control these directions for the duration. These beams are four meters thick, and can reach up to 30 meters from his form. They are relatable to Slayer’s roar attacks.
    Strengths: 
    * Multi: This ability can hit multiple targets.
    * Dark-Light: This spell is a fusion of Darkness and Light. As such it can’t be consumed by either slayer completely without making them take damage.
    * 360: Feitan’s wings can flip back behind him to blast any targets behind him or to the sides of him.
    Weaknesses: 
    * Still: The power this takes forces Feitan to hold still and dig in his heels in order to actually use this ability. If he doesn’t he will always miss.
    * Big: Feitan grows fairly large and he can only use this ability in a location that can accommodate his size.
    * Once: This ability can only be used once while using this full takeover that’s all period end of story.
    * Linear: these blasts travel in a straight line or whatever would be equivalent depending on the angle that they are shot from.
    Strengths: 
    * Shadow: Feitan’s shadow now acts independently of his own actions, and move about.
    * Shadows: Feitan takes 25% less damage from all forms of Shadow magic.
    * Proving: Being the son of an overlord Mao has a lot to prove, so when he fights demons (NPCs only) he deals 25% more damage.
    Weaknesses: 
    * Light: Feitan is dealt 25% more damage from all forms of Light Magic.
    * Demon: Feitan suffers 25% more damage from all forms of Demon Slayer magic.
    * School: If Feitan fights in a school’s grounds he deals 25% less damage.
    * Teachers: Anyone registered as a Mentor takes 25% less damage from this form.

    Overlord Laharl:
    Name: Overlord Laharl
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this takeover to take effect Feitan holds his right hand up into the sky. This causes thunder to strike it and then both of his wrists are covered in metal bracers and his whole transformation is complete once he has taken on the form of Overlord Laharl. Looking like Overlord Laharl, his scarf is easily twice as long as it normally was, but it doesn’t always appear that way. He also gets some of Laharl’s personality quirks regarding his love of swords and his skill in using them. He also gains Laharl’s phobia of women with excessive chest fat.
    Passive: While in this form Feitan deals 25% more damage to any and all holy creatures, and beings. Also receives 25% less damage from ally holy, or light beings, and magic.
    Active:

    Name:Dark Meteor
    Type: Supportive, Buff
    Duration: 5
    Cooldown:6
    Description:
    Feitan thrusts his hand up and a rune filled circle up shoots up from his bracer and into the sky that opens up a portal connecting to Laharl’s Netherworld. From the portal emerges a ray of dark energy that zaps Feitan and gives him the power of Dark Meteor. In this state Feitan's speed, and strength are raised by 75%. He is capable of flight, and glows with a dark energy. While using this form he takes 50% less damage from dark, unholy, and poison magics and damage sources. Feitan is capable of giving this buff to any sword that he is holding making it 75% stronger, and take 50% less damage from the afore mentioned sources.
    Strengths:
    * Buff: This ability buffs Feitan as high as it possibly can in speed and strength.
    * Defense: Feitan takes 50% less damage from dark, unholy, and poison magics and damage sources.
    * Flight: Feitan is capable of flight without his scarf being in the shape of wings.
    * Weapon: Any sword that Feitan is holding shall gain the buff as well.
    Weaknesses:
    * Weakened: Feitan will be 75% slower, and weaker when the Takeover ends, and will stay that way until the takeover comes off cooldown, or he enters another full takeover.
    * Higher Cost: The next Full Takeover Feitan uses after this ability is used will cost him 3x as much Mana.
    * Heavenly body: Anyone using Heavenly Body or any holy magic will deal 75% more damage to Feitan while Dark meteor is active.
    * End Takeover: Using this ability will end the takeover no matter what.
    * Demon Slayers: Demon Slayers take no increased damage from attacks that are used while this ability is active.
    * Demon Slayers: Demon slayers will deal 75% more damage to Feitan while he is using this ability.
    Strengths:
    * Scarf: In this form Feitan’s scarf is twice as long, and twice as strong in this form than in the partial takeover form.
    * God Slyer: In this form Feitan deals 25% more damage to all holy creatures, light magic users, and other such ‘holy or good’ creatures or beings.
    * Swordsman: In this form Feitan deals 25% more damage if he is wielding a sword of some kind.
    Weaknesses:
    * Big Chests: Women with big chests deal 25% more damage to Feitan while in this form.
    * Demon Slayers: Feitan deals 25% less damage to demon slayers.
    * Scarf: If Feitan’s scarf is destroyed then the Takeover comes to an end adding 2 posts to the cooldown.
    * No Sword: despite being a Swordsman this form doesn’t come with its own sword meaning Feitan will have to steal, or have one for himself. The sword is only as powerful as it was made to be.

    Red Magnus:
    Name: Red Magnus
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    In order for Feitan to use this takeover he has to recite a poem which follows "Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy." With that he is engulfed in the flames of his own netherworld and he stands looking like Magnus the Red Overlord of Fire.
    Passive: Emperor of Fire: While in this form Feitan is capable of controlling any flames that are weaker than this takeover. Meaning he can alter the course of one fire spell once a post. He is capable of creating fire for non-combat purposes. He is able to summon existing fire to his fist and throw it up to 10 meters from him at the speed of this takeover.
    Active:

    Name: Overlord's Power
    Type: Offensive
    Duration: 4
    Cooldown: 7
    Description:
    In order to use this ability Feitan must have some source of fire already available to him, and then he steps into the fire and summons up all of his power to him, and the flame’s power. Once he has it the flames with die out, and he will gain the true power of the Emperor of Fire. He will grow until he is 10 meters tall, and will have the dimensions to match. His feet, and hands will be bathed in flames. He will deal 50% more damage in this form, and he will take 75% less damage from all forms of fire magic, except Fire Demon Slayer. He is able to change the dimensions of one weapon he picks up to fit with his new size, and he will bathe it in flames as well, giving it this takeover's rank in fire damage on top of whatever damage the weapon already does.
    Strengths:
    * Damage: This ability gives Feitan a 50% damage boost.
    * Weapon: Feitan can make one weapon a giant weapon and give it fire damage.
    * Defense: Feitan is highly resistant to Fire magics taking 75% less damage from them.
    Weaknesses:
    * Demon Slayers: Demon Slayers deal 50% extra damage to him while in this form, Fire Demon Slayers deal 25% more damage to him.
    * Demon Slayer: Fire Demon slayers take no extra damage, and can devour the flames on his body making the extra fire damage go away. Their spells ignore the damage reduction to fire magics this ability grants Feitan.
    * Outdoors: Feitan must be outside to use this ability
    * Friendly Fire: Feitan can hurt friend and foe alike with this ability
    * Fire: Feitan must already have a source of fire in order to use this ability.
    * Daylight: This ability can only be used in daylight
    * Weakened: This ability will end the takeover, and Feitan will suffer this takeover's rank in physical damage to himself, and be reduced in strength by 50%
    Strengths:
    * Red Overlord: This form gives Feitan 50% resistance to all forms of Fire Magic.
    * Control: This form can control most forms of fire.
    * Melee: This form works best at fighting in close quarters, and with fire
    Weaknesses:
    * Water: This form suffers a 50% increase in damage from water magic.
    * Fire Demon Slayers: Fire demon slayers get a rank increase in mana they absorb from this form’s fire.
    * Melee: This form needs to be in melee range to fight, and as such suffers at long range.
    * Demon Slayer: this form suffers 25% extra damage from demon slayer magic.

    Majorita:
    Name: Majorita
    Rank: B
    Type: Full Takeover
    Duration:6
    Cooldown:7
    Description:
    For this spell Feitan speaks the phrase “Time to bow to the Queen!” with that he becomes the image of Majorita known far and wide as the Witch who Controls Death, or the psycho Overlord. Being in this form grants Feitan the staff which qualifies as a weapon of the maximum level it can be given this spell’s rank. This is the only Takeover that is female. This form also has access to the passives of the two partial takeovers it takes to make this full takeover.
    Passive: Human Subjugation: While in this full takeover all humans who try to attack Feitan will do so 25% slower if they are within a 2 meter radius of him.
    Active:

    Name: Calling the Slaves
    Type: Offensive, Summon
    Duration: Takeover
    Cooldown: Takeover
    Description:
    For this spell Feitan waves his staff in a circle in front of him, and then speaks “Come to me slaves!” from the portal will emerge as many of the summons that Feitan wants from 1-4 of the summons that he can bring out in the partial “Skulls of Majorita” they will emerge at once acting just as they do under the partial takeover. They are subjectable to orders and other such spells.
    Strengths:
    * Numbers: This spell gives Feitan a small army at his command it can be very useful.
    * Ranges: This spell covers all of the ranges which means he can react to many threats.
    * Long: This ability lasts as long as the Takeover
    Weaknesses:
    * Weak: These summons can only take 2 hits of the takeover’s rank in damage before they dissipate.
    * Once: This ability can only be used once while using this Takeover.
    * Dolls: These summons can be effected by any magic that maneuvers any kind of living or non-living creature.
    * Power: These summons are considered a rank lower than the takeover.

    Strengths:
    * Humans: Feitan has an advantage fighting all humans.
    * Group: This form excels at fighting a group of foes.
    * Focus: this form doesn’t become susceptible to illusions, or misdirection. You can’t trick a mind that doesn’t work.
    Weaknesses:
    * Staff: without his staff Feitan can’t use the majority of this Takeover’s abilities.
    * Weak: This Takeover deals less melee damage than Feitan usually does.
    * Broken: If the staff is broken then the takeover comes to an end right then (With 2 less cooldown posts.)
    * Holy: This takeover can’t effect those who are holy, or uses holy magic as their primary magic.


    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by ivyleaf33 on 9th December 2018, 7:21 pm

    Spoiler:

    @FeitanKazeshini wrote:Magic
    Magic Name: Satan Soul: Netherworld
    Magic Type: Takeover
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Unique Abilities:

    • Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)

    • Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.

    • Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion.


    As you are currently B rank, you may only have two abilities. Could you please choose one to lock until you reach S rank?

    Lineage:

    Lineage: Overlord's Fail Safe
    Wielder: FeitanKazeshini
    When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed, and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.

    Fate as it happens does occasionally look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realizing that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.

    Abilities:
    Death's Pact:
    The name of this ability may make people scratch their heads or even laugh believing it some pitiful attempt at a parlor trick, but nothing could be further from the truth which those who come across it will find. The madman known as Feitan was already a far reach from the line of sanity, but he took this a step further when he decided to make a pact with death himself. The first thing this ability does is changes the appearance of Feitan and it may not be the same thing each time, but it must be related to death in some way. (One time he may appear as a robed figure holding a scythe, the next time he may look like Anubis.) This instantly causes all that can see him to stop in fear for a single round, during this time they start to hear the dark whispers and laughs from the other side of the veil allowing madness to seep into them. Within the rounds that follow the whispers don't give up in fact they get louder, their words become more sinister in nature, pushing them towards their own inevitable demise. (Feitan may also hear the whispers but with him being insane already there's no real way of telling, unless he himself mentions.) Each round those afflicted by the whispers will gain 50% rank death based lasting damage spread amongst them (25% max per person each round, capping at 2.5x over all by the end of the duration.) As an additional bonus Feitan may ignore up to 50% of incoming darkness, shadow and death spells. Death's pacts always come with a price and it is never a cheap one, when the duration runs its course Feitan must give up 25% of his overall health as payment and is immobilized for one round as his mind readjusts. This ability lasts for six rounds, has a cooldown of ten rounds and effects enemies within 90m adding and additional 20m per rank thereafter.


    Insanity's Pact:
    Those deemed 'insane' by society often have the most unique and clear outlook on things allowing them special insights that others are unable to fathom, Feitan as its keeper has a deeper understanding than even most of the insane. As to where this ability comes from even its owner can't comprehend so if asked and feels like talking the answer may differ from time to time. This ability allows Feitan to track his intended victim(s) so longs he has observed each intended target for a round (three targets, three rounds) and they are within 120m adding an additional 30m per rank thereafter. Even though this can be used to give the offensive upper hand, it can also be used as a defensive measure keeping him from being found by those who would want to do him harm. While this ability is active it allows him chameleon like properties allowing him to blend in perfectly with his surroundings that being said he can still be heard if he makes a sound or smelt by people with enhanced senses. Maximum people Feitan can track at any one time is five, tracking lasts for four rounds. This can be used three times per thread.

    Laughing Coffin:
    Laughing Coffin was the mercenary guild he once called home, the rules were simple if you take a contract it was followed to the letter and you followed it through until it was completed; there was no such thing as failing a contract and for this they were paid well... very well. Taking what was learned at his former home the insane male works quickly and efficiently allowing him to gain double pay from any job that he takes, additionally he may choose one person he has teamed with and allow them 50% additional payment of the job (The name of the team member that is gaining the boost from this ability must be named at the point of sign up.)

    Madnesses Understanding:
    Many don't seem to realize just how clear those who are seemingly mad can see and the deeper insight this gives them to theirs and others 'gifts' of magic. Due to the unusual insight of the madman, he has found that he can harness an additional spell per rank (caps at S Rank). The downside he has found is that it's almost like a magic within his own so is unable to make a new pact with another overlord of the netherworld though found that this could also work to his benefit after all it never hurts to have a backup plan.

    Overlord's Judgement:
    This ability act much like a takeover allowing Feitan to take on one of three forms his soul naturally possesses, wither he changes fully or only takes on a half form is truly up to Feitan himself regardless of how he himself looks the strengths of the form doesn't change. The three forms run dependently of one another, they however last only four rounds and have a cooldown of eight rounds before they may be allowed to be used again.

    Devil: While within this form Feitan gains 25% additional speed, he also gains 25% additional power behind any physical or magical attack, due to how this form works any damage done requires a spell same rank or higher to heal.

    Dragon: while in this form Feitan may ignore 25% of any incoming damage, he also gains a wing attack within this form that deals either poison or darkness damage that does 50% rank magical damage to any that are hit by it, in the case he chooses to deal poison damage the target also gains 10% additional damage each round until this form ends. In addition to this, Feitan gains a breath attack once per transformation that can go the max range of an Aoe spell of his current rank with a 15m arc that will deal either darkness or poison damage, if he chooses the latter it will deal an additional 1o% damage there after until either healed or the transformation ends. (All damage and ranges cap at S Rank.)

    Wraith: While in this form Feitan has found he has an unnatural healing ability gaining 5% hp back per round, but this isn't the strangest thing he has found about this form. He has also found that he can move with complete silence and leaves no traces that he was ever there in things like dust, snow and sand. In addition he has found that if he is able to manipulate a person's shadow into attacking the one it is attached to for 50% of his rank damage per round, to be able to do this he must either touch it with a spell or physically and is only able to manipulate one shadow at a time however and must give up control of the current one to manipulate another. The distance he can be from the shadow he is manipulating is the same as ?the max range of a multi-target spell of his rank. So longs he is within this rang may continue the manipulation with ease (This caps at S Rank). The most strangest thing he has found however is that he is able to attack a person's shadow directly and deal damage to them without leaving a mark on the targets body so longs they are within range of the kind of spell that is being used +25% additional range but again he must have touched it physically or magically before to target it.

    Demons Contracted with
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 Comple10
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 Comple11
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Comple12
    Mujin:
    Satan Soul: Netherworld - Page 2 Comple13
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:

    Signatures:

    Name: Demon Ninja’s Uniform
    Rank: C
    Type: Partial Takeover
    Duration: 3
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.

    Abilities:

    • Ability 1:
      Demon Chains:

      Name: Demon Chains
      Rank: C
      Type: Single Target
      Duration: 1
      Description:
      This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight. Please specify that only one hit on an enemy may be made per post, as this is a single target ability.
      Strengths:
      * Reach: This ability allows Feitan to reach his opponents from a fair distance.
      * Hooks: These hooks can grab a hold of any kind of material.
      * Uses: This ability can be used multiple times while Feitan is in this form.
      Weaknesses:
      * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
      * Weight: Feitan can't move anything heavier than 4 times his weight.
      * Range: These chains can only reach a shortish distance and will be unable to reach any farther.
      * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    • Buff: While using this partial takeover Feitan moves faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.





    Name: Shackles of the Sinner
    Rank: A
    Type: Partial Takeover
    Duration: 5
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.

    Abilities:

    • Ability 1:
      Passive: This ability is not a passive, but an active, as each aspect involves an active ability. Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.

      Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 2 Please lower this to 1, as otherwise the effect is similar to having two AoE spells per post. bombs per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.

      Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.

      Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong however and if he shoots two of them at a shield lower than the spell’s rank then it will cause it to break. Could you please remove or edit this previous sentence? One multiple target attack should not be able to break a lower-ranked shield. Additionally, this is a statistic, which should not be in a statless ability. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.

      Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons so long as they aren’t 2 ranks higher than the spell otherwise his gauntlets can be damaged. While this may not be an explicit statistic, it implies the durability of the weapon. Could you please remove it? If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.

    • Buff: This spell gives Feitan 5 points of HP every 2 posts. As this spell is statless, please remove the stats in here or otherwise include stats for everything else as well.


    Name: Arms of the Mujin
    Rank: S
    Type: Partial Takeover
    Duration: 6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Abilities:

    • Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.

    • Buff: This ability give’s Feitan’s punches more power behind them.


    Unfortunately, at B rank you may only have one signature spell. Could you please pick two to lock until A and H rank? Additionally, all signature spells rank up with you.
    D rank:

    The Gunner:

    Name: The Gunner
    Rank: D+
    Type: Full Takeover
    Duration: 5
    Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. Could you please specify which partial takeovers make up this full takeover?
    Strengths:

    • Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic.
    • Ranged: This Takeover is a master of ranged combat and makes Feitan highly deadly at it.
    • Arsenal: Feitan has either bullet magic, or Requip: The Gunner and it makes him highly effective.

    Weaknesses:

    • Twos: Feitan can only use his active abilities twice in this form.
    • Melee: Feitan’s melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    • Slow: Feitan must recharge his bullet magic, and he must switch between guns and magic, so it is slow to attack.
    • Broken: If his hands, or requips break then the full takeover comes to an end instantly.


    Abilities:

    • Ability 1:
      Ammo Change:

      This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    • Ability 2:
      Active:

      Name: Power Shot
      Type: Offensive
      Description:
      This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
      Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making it powerful. At the moment, this sounds like the bullets make the target more powerful. Could you please edit the wording for clarity? The rapid fire makes this attack highly inaccurate, however.
      Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals twice this takeover’s rank in damage Dealing twice the rank's damage is a stat, and also too powerful for a D+ spell. Please remove or edit. and anyone who is equal or lower rank than this takeover will be knocked onto their back. The range is shortened, however.
      Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. Can only be used on one target. Could you please change the wording of this ability for clarity? I'm not sure what you mean by it.
      Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    • Buff: Feitan is faster in this full takeover.




    Gunner’s Holsters:

    Name: Gunner’s Holster
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.
    Strengths:

    • Strong: Each shot that Feitan fires in this form deals at least D rank Damage. This is a stat. Please remove or add all stats.
    • Charge: The charged shot comes as a surprise and shoots out like a cone.
    • Full Barrage: Feitan is capable of firing these two hands at the same time for full damage.

    Weaknesses:

    • Charge: His wide shot must charge for 2 posts
    • Rules: Feitan must follow the rules in order to actually use bullet magic with this Takeover.
    • Slow: Because he must put his hands back in holsters when he runs out of shots or in between shooting it makes this slower form to attack with.
    • Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Abilities:

    • Passive: This is not a passive ability, but an active, as it applies an active multi-target ability. Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
    • Buff: While using this takeover Feitan’s attacks deal more damage. Please specify whether this damage is spell or melee damage.

    The Gunner’s Poncho:

    Name: The Gunner’s Poncho
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
    Strengths:

    • Requip: Requip magic is versatile and can answer a variety of situations.
    • Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    • Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.

    Weaknesses:

    • Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons and will know the limits of the weapons he summons.
    • MP: To change the gun he is wielding he will have to pay his mana each time he changes.
    • Post: He must use each gun for at least one post after the post he summoned it in before he can change it.
    • One: Feitan can only summon up one gun at a time.


    Abilities:

    • Requip- The Gunner (passive):
      Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
      Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
      Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
      Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.

    • Buff: Feitan’s health is more in this form.

    Demon Monk’s Robe :

    Name: Demon Monk’s Robe
    Rank: D
    Type: Single Target Please specify whether this is a partial or full takeover.
    Duration: 3
    Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
    Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
    Strengths:

    • Darkness: This Takeover gives Feitan Access to Dark Magic.
    • Defense: This takeover reduces damage from ‘Evil’ Magics. This must be stated in one of the abilities.
    • Night Vision: This takeover gives Feitan the ability to see in the dark.

    Weaknesses:

    • Daylight: This takeover’s active doesn’t work at all between noon and 1 pm or in a location where the sun is extremely harsh (Dessert, and Tundra)
    • Holy: This takeover makes Feitan more vulnerable to light and holy magic.
    • Twice: This form’s ability can only be used once each post.
    • Light: Feitan’s vision at night works almost exactly like night vision and thus bright flashes will blind him.


    Abilities:

    • Ability 1:
      Dark Force:

      Name: Dark Force
      Type: Dark
      Description:
      Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever he wants close to him. It cannot pierce or manipulate things inside of magical shielding. Please include a way that the target would be able to avoid this, to prevent things like auto-hitting.
    • Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.


    C Rank Spells:

    The Demon Monk:

    Name: The Demon Monk
    Rank: C+
    Type: Full Takeover
    Duration: 6
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. Please state which takeovers are being used in this full takeover.
    Strengths:

    • Holy: In this form Feitan ignores the increased damage from Holy and light magic. This needs to be stated in an ability.
    • Temple: If Feitan fights in a temple of any kind he gains an increase to all his damage and his overall resistance. This needs to be stated in an ability.
    • Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies. This needs to be stated in an ability.

    Weaknesses:

      * Demon Slayer: While using this full takeover Feitan is more vulnerable to all forms of Demon Slayer magic.* Script: Despite being in this form Feitan can't stop other script magic or even mess with it.* Solo: Feitan can't be affected by allied Dark Ecriture magic other than his own.* Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of its partials.*Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.


    Abilities:

    • Ability 1:
      Active:

      Name: Dark Ecriture: Darkness
      Description:
      Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes.
    • Passive: While in this form Feitan has the ability to read and even change other Dark Echriture magic that is lower than the rank of this partial takeover, and he will only be able to do it once while using this Takeover. Reclassifying other's magic is not allowed. Could you please change this ability?
    • Buff: This Takeover deals more damage to any and all God Slayers. Could you please specify whether this is spell or melee damage?



    Arms of the Demon Monk:

    Name: Arms of the Demon Monk
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Strengths:

    • Subtle: This Takeover is one of the subtler takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    • Dark Ecriture: This takeover gives Feitan the ability to use Dark Ecriture magic.
    • Inedible: Feitan’s Dark Ecriture is unable to be eaten by a dark slayer of any but demon slayer.

    Weaknesses:

      * Demon Slayer: In this form Feitan suffers more damage from any and all Demon Slayer spells and attacks.* Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.* No Boost: Feitan can gain no benefits from any magic other than his own while using this Takeover.* Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.


    Abilities:

    • Ability 1:
      Acitve:

      Name: Dark Ecriture
      Type: Offensive
      Description:
      This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Please specify what each of these runes do and their duration.
    • Buff: In this form Feitan moves faster


    Arms of Valvatorez:

    Name: Arms of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic, and less from unholy magic. This needs to be stated in an ability.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description:
    To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it
    Strengths:

      * Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.* Unholy: This spell counts as unholy magic, and thus the user is more resilient against it. The previous two bullet points must be in an ability. * Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.

    Weaknesses:

      * Sardines: If the user doesn't eat sardines, he can't use this takeover.* Unholy: This spell gives the user Unholy attributes and as such he will take a handicap against Holy magic.* Melee: This spell only covers Melee and as such ranged combat is impossible.* Contract: This spell has weaknesses that are listed in the contract rules.


    Abilities:

    • Ability 1:
      Blood Make (Static):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
    • Buff: This takeover gives Feitan more damage due to the power of Sardines! Please specify whether this would be spell or melee damage.


    Cloak of Valvatorez:

    Name: Cloak of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside:
    There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic, and less from unholy magic. See the previous spell.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description: He simply says “Come my Prinnies!” and his normal cloak changes into the Cloak of Valvatorez. This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.
    Strengths:

      * Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank This needs to be stated in an ability. completely.* Flight: This cloak gives Feitan the ability to fly and thus it is awesome.* Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.

    Weaknesses:

      * Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )* Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows close to each other at the least.* Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.* Defensive: This takeover has no offensive capabilities what-so-ever. Thus, will never inflict damage onto an opponent.


    Abilities:

    • Ability 1:
      Fade To Black:
      Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    • Buff: This takeover increases Feitan’s speed


    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at B rank and working it's way upwards.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:

    Name: Tyrant Valvatorez
    Rank: B+
    Type: Multiple Target, Full Takeover
    Duration: 8
    Description: To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler) [color-#cc99cc]Please state which partials make up this full takeover.[/color]
    Strengths:

      * Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic.* Contract less: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.* Dark: While Feitan is in the dark be it night, or a dark location he gains an addition to his power, speed, and over all resistance. The first two points must be stated in an ability.

    Weaknesses:

      * Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)* Light: Feitan suffers more damage from all light-based magic.* Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.* Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have cooldown of 2 before they can be used.


    Abilities:

    • Ability 1:
      Active:

      Name: Tyrant's Command
      Description:
      Feitan sends his left hand forward and casts an anti-magic field in a small dome around him. As an enemy goes through it any magical effect, they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless. (This only works on spells lower rank than this takeover.) Please specify that this can be used only on one target, and once per post.
    • Ability 2:
      Blood Make (Dynamic):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into an animal shape. He is able to form a swarm of bats that fly towards a set of opponents striking many of them even if they are in the sky. He is able to do the same with a swarm of rats on the ground striking many kinds of foes. The last one is the form of a wolf that will track down and attack his target. The dynamic makes only last for one post per. One post per?? This seems to be an incomplete thought.
    • Buff: While in this form Feitan takes less damage from any form of blood magic. Please specify whether this would be melee or spell damage.



    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Full Takeover
    Duration: 6
    Description:
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf. Please specify which partials make up this full takeover.
    Strengths:

      * Fast: This takeover is very fast either on two legs or running on all fours.* Leap: While using this takeover Feitan can leap up a two-story building.* Moon: This takeover gets stronger if it is used during a full moon. A strength buff would have to be stated in an ability.

    Weaknesses:

      * Leo: These takeover deals less damage to the celestial spirit Leo* Slayer: This takeover takes more damage from all forms of slayer magic.* Lord: Feitan can’t use this form unless he meets the sardine requirements for his full takeover “Tyrant Valvatorez”* Canine: If Feitan tries to attack canines while in this form the takeover will end, and the cooldown will double.


    Abilities:

    • Ability 1:
      Active:
      Name: Dark Regulus Impact
      Type: Offensive
      Description:
      For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a large wolf's head that flies away from where he is. How many times can this be used per post? Please specify.
    • Ability 2:
      Ability:

      Name: Fenrir Unchained
      Description:
      Appearance:
      Satan Soul: Netherworld - Page 2 Demon_Wolf
      Feitan lifts his head back and lets loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus Is this the previous ability?, and his claws are sharp enough to rip through steel with ease. His speed is also faster more so if it is used under the light of a full-moon. His attacks are much stronger as well stronger against all foes, even stronger under the light of the full moon. Please specify whether this would be melee or spell damage that is increased.
    • Buff: Feitan takes less damage from all demon slayers in this form.Please specify whether this would be melee or spell damage that is decreased.


    Arms of the Demon Wolf:

    Name: Arms of the Demon Wolf
    Rank: B
    Type: Full Takeover
    Duration: 6
    Description: Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, fingerless gloves that are made of black leather. Please specify which partials make up this full takeover.
    Strengths:

      * Cutting: These claws will cut through any ordinary material that is weaker than Iron. (not on a character)* Regrowth: These claws will regrow even if they are broken no matter what.* Full Moon: If Feitan uses this takeover during the light of a full moon then it will be stronger. A strength buff should be in an ability, not the description.

    Weaknesses:

      * Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut. (not on a character)* Magic: If these claws try to cut something magical that is stronger than them the takeover then they will break.* Growth: If the claws are broken it will take 1 post to regrow them.* New Moon: This takeover suffers a weakness during the new moon.


    Abilities:

    • Ability 1:
      Poison Claws:

      Name: Poison Claws
      Description:
      For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscous poison. With it on his claws they now deal poison damage. The poison will eat through armor that is lesser than the rank of the spell and get at the person even if it is the same rank, but the damage is halved. This implies a damage stat. Could you please edit or remove it? If someone is touched by the poison claws, they will become much slower. They shall also suffer half this takeover's damage once again through the poison over three posts. If they are struck again then the poison is increased in damage at the same rate of infection. Please specify a duration. Additionally, the last two sentences all implied stats. Please edit or remove so this is not the case.
    • Buff: Feitan’s attacks are more powerful while using this partial Takeover. Please specify whether melee or spell damage is increased. Additionally, this spell is stated as a full takeover in the beginning. Could you please make clear whether it is partial or full?


    Legs of the Demon Wolf:

    Name: Legs of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high-end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.
    Strengths:

      * Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.* Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.* Melee: This form allows Feitan to rule Melee combat. Please explain what is meant by "ruling" melee combat.

    Weaknesses:

      * Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.* Leo: This takeover deals the celestial spirit "Leo" less damage.* Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.* Slayer: This form takes extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.


    Abilities:

    • Passive: Dark Regulus- Unlike its counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also, opposite of its lighter powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.
    • Buff: Feitan’s speed is highly enhanced in this takeover.


    Hey there! it's ya boi Ivy here to grade your magic - all edits will be made in this spoopy color. If you have any questions or concerns, please feel free to let me know. Without further ado, let's get into this.


    _____________________________________________________________________________________


    Satan Soul: Netherworld - Page 2 OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    FeitanKazeshini
    FeitanKazeshini

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    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by FeitanKazeshini on 10th December 2018, 6:19 am

    Edits have been made. Also, I will note that any full takeover was made with the knowledge that it gets all of the actives, passives, and buffs of the pieces that make it up.


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    Satan Soul: Netherworld - Page 2 TwlZpF6
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    ivyleaf33
    ivyleaf33

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    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by ivyleaf33 on 10th December 2018, 8:58 am

    Spoiler:
    @FeitanKazeshini wrote:Magic
    Magic Name: Satan Soul: Netherworld
    Magic Type: Takeover
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Unique Abilities:

    • Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)

    • Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.

    • Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion. (locked until later)


    Lineage:

    Lineage: Overlord's Fail Safe
    Wielder: FeitanKazeshini
    When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed, and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.

    Fate as it happens does occasionally look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realizing that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.

    Abilities:
    Death's Pact:
    The name of this ability may make people scratch their heads or even laugh believing it some pitiful attempt at a parlor trick, but nothing could be further from the truth which those who come across it will find. The madman known as Feitan was already a far reach from the line of sanity, but he took this a step further when he decided to make a pact with death himself. The first thing this ability does is changes the appearance of Feitan and it may not be the same thing each time, but it must be related to death in some way. (One time he may appear as a robed figure holding a scythe, the next time he may look like Anubis.) This instantly causes all that can see him to stop in fear for a single round, during this time they start to hear the dark whispers and laughs from the other side of the veil allowing madness to seep into them. Within the rounds that follow the whispers don't give up in fact they get louder, their words become more sinister in nature, pushing them towards their own inevitable demise. (Feitan may also hear the whispers but with him being insane already there's no real way of telling, unless he himself mentions.) Each round those afflicted by the whispers will gain 50% rank death based lasting damage spread amongst them (25% max per person each round, capping at 2.5x over all by the end of the duration.) As an additional bonus Feitan may ignore up to 50% of incoming darkness, shadow and death spells. Death's pacts always come with a price and it is never a cheap one, when the duration runs its course Feitan must give up 25% of his overall health as payment and is immobilized for one round as his mind readjusts. This ability lasts for six rounds, has a cooldown of ten rounds and effects enemies within 90m adding and additional 20m per rank thereafter.


    Insanity's Pact:
    Those deemed 'insane' by society often have the most unique and clear outlook on things allowing them special insights that others are unable to fathom, Feitan as its keeper has a deeper understanding than even most of the insane. As to where this ability comes from even its owner can't comprehend so if asked and feels like talking the answer may differ from time to time. This ability allows Feitan to track his intended victim(s) so longs he has observed each intended target for a round (three targets, three rounds) and they are within 120m adding an additional 30m per rank thereafter. Even though this can be used to give the offensive upper hand, it can also be used as a defensive measure keeping him from being found by those who would want to do him harm. While this ability is active it allows him chameleon like properties allowing him to blend in perfectly with his surroundings that being said he can still be heard if he makes a sound or smelt by people with enhanced senses. Maximum people Feitan can track at any one time is five, tracking lasts for four rounds. This can be used three times per thread.

    Laughing Coffin:
    Laughing Coffin was the mercenary guild he once called home, the rules were simple if you take a contract it was followed to the letter and you followed it through until it was completed; there was no such thing as failing a contract and for this they were paid well... very well. Taking what was learned at his former home the insane male works quickly and efficiently allowing him to gain double pay from any job that he takes, additionally he may choose one person he has teamed with and allow them 50% additional payment of the job (The name of the team member that is gaining the boost from this ability must be named at the point of sign up.)

    Madnesses Understanding:
    Many don't seem to realize just how clear those who are seemingly mad can see and the deeper insight this gives them to theirs and others 'gifts' of magic. Due to the unusual insight of the madman, he has found that he can harness an additional spell per rank (caps at S Rank). The downside he has found is that it's almost like a magic within his own so is unable to make a new pact with another overlord of the netherworld though found that this could also work to his benefit after all it never hurts to have a backup plan.

    Overlord's Judgement:
    This ability act much like a takeover allowing Feitan to take on one of three forms his soul naturally possesses, wither he changes fully or only takes on a half form is truly up to Feitan himself regardless of how he himself looks the strengths of the form doesn't change. The three forms run dependently of one another, they however last only four rounds and have a cooldown of eight rounds before they may be allowed to be used again.

    Devil: While within this form Feitan gains 25% additional speed, he also gains 25% additional power behind any physical or magical attack, due to how this form works any damage done requires a spell same rank or higher to heal.

    Dragon: while in this form Feitan may ignore 25% of any incoming damage, he also gains a wing attack within this form that deals either poison or darkness damage that does 50% rank magical damage to any that are hit by it, in the case he chooses to deal poison damage the target also gains 10% additional damage each round until this form ends. In addition to this, Feitan gains a breath attack once per transformation that can go the max range of an Aoe spell of his current rank with a 15m arc that will deal either darkness or poison damage, if he chooses the latter it will deal an additional 1o% damage there after until either healed or the transformation ends. (All damage and ranges cap at S Rank.)

    Wraith: While in this form Feitan has found he has an unnatural healing ability gaining 5% hp back per round, but this isn't the strangest thing he has found about this form. He has also found that he can move with complete silence and leaves no traces that he was ever there in things like dust, snow and sand. In addition he has found that if he is able to manipulate a person's shadow into attacking the one it is attached to for 50% of his rank damage per round, to be able to do this he must either touch it with a spell or physically and is only able to manipulate one shadow at a time however and must give up control of the current one to manipulate another. The distance he can be from the shadow he is manipulating is the same as  the max range of a multi-target spell of his rank. So longs he is within this rang may continue the manipulation with ease (This caps at S Rank). The most strangest thing he has found however is that he is able to attack a person's shadow directly and deal damage to them without leaving a mark on the targets body so longs they are within range of the kind of spell that is being used +25% additional range but again he must have touched it physically or magically before to target it.

    Demons Contracted with
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 Comple10
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 Comple11
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Comple12
    Mujin:
    Satan Soul: Netherworld - Page 2 Comple13
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:

    Signatures:

    Name: Demon Ninja’s Uniform
    Rank: C
    Type: Partial Takeover
    Duration: 3
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.

    Abilities:

    • Ability 1:
      Demon Chains:

      Name: Demon Chains
      Rank: C-S
      Type: Multiple Target
      Duration: 1
      Description:
      This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight.
      Strengths:
      * Reach: This ability allows Feitan to reach his opponents from a fair distance.
      * Hooks: These hooks can grab a hold of any kind of material.
      * Uses: This ability can be used multiple times while Feitan is in this form.
      Weaknesses:
      * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
      * Weight: Feitan can't move anything heavier than 4 times his weight.
      * Range: These chains can only reach a shortish distance and will be unable to reach any farther.
      * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    • Buff: While using this partial takeover Feitan moves faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.





    Name: Shackles of the Sinner (Locked)
    Rank: A-S
    Type: Partial Takeover
    Duration: 5
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.

    Abilities:

    • Ability 1:
      Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.

      Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 1 bomb per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.

      Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.

      Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.

      Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.

    • Buff: This spell heals Feitan every post.


    Name: Arms of the Mujin (locked)
    Rank: S
    Type: Partial Takeover
    Duration: 6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Abilities:

    • Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.

    • Buff: This ability give’s Feitan’s punches more power behind them.

    D rank:

    The Gunner:

    Name: The Gunner
    Rank: D+
    Type: Full Takeover
    Duration: 5
    Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. This takeover takes the partials "Gunner's Poncho" and "Gunner's Holsters"
    Strengths:

    • Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic.
    • Ranged: This Takeover is a master of ranged combat and makes Feitan highly deadly at it.
    • Arsenal: Feitan has either bullet magic, or Requip: The Gunner and it makes him highly effective.

    Weaknesses:

    • Twos: Feitan can only use his active abilities twice in this form.
    • Melee: Feitan’s melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    • Slow: Feitan must recharge his bullet magic, and he must switch between guns and magic, so it is slow to attack.
    • Broken: If his hands, or requips break then the full takeover comes to an end instantly.


    Abilities:

    • Ability 1:
      Ammo Change:

      This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    • Ability 2:
      Active:

      Name: Power Shot
      Type: Offensive
      Description:
      This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
      Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making the damage more. The rapid fire makes this attack highly inaccurate, however.
      Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals far more damage up close than the rest of the guns. The range is shortened, however.
      Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. This gun can only target one opponent with this ability.
      Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    • Buff: Feitan is faster in this full takeover.




    Gunner’s Holsters:

    Name: Gunner’s Holster
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.
    Strengths:

    • Strong: Each shot that Feitan fires in this form deals good Damage.
    • Charge: The charged shot comes as a surprise and shoots out like a cone.
    • Full Barrage: Feitan is capable of firing these two hands at the same time for full damage.

    Weaknesses:

    • Charge: His wide shot must charge for 2 posts
    • Rules: Feitan must follow the rules in order to actually use bullet magic with this Takeover.
    • Slow: Because he must put his hands back in holsters when he runs out of shots or in between shooting it makes this slower form to attack with.
    • Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Abilities:

    • Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
    • Buff: While using this takeover Feitan’s attacks deal more spell damage.

    The Gunner’s Poncho:

    Name: The Gunner’s Poncho
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
    Strengths:

    • Requip: Requip magic is versatile and can answer a variety of situations.
    • Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    • Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.

    Weaknesses:

    • Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons and will know the limits of the weapons he summons.
    • MP: To change the gun he is wielding he will have to pay his mana each time he changes.
    • Post: He must use each gun for at least one post after the post he summoned it in before he can change it.
    • One: Feitan can only summon up one gun at a time.


    Abilities:

    • Requip- The Gunner (passive):
      Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
      Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
      Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
      Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.

    • Buff: Feitan’s health is more in this form.

    Demon Monk’s Robe :

    Name: Demon Monk’s Robe
    Rank: D
    Type: Single Target, Partial takeover
    Duration: 3
    Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
    Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
    Strengths:

    • Darkness: This Takeover gives Feitan Access to Dark Magic.
    • Defense: This takeover reduces damage from ‘Evil’ Magics.
    • Night Vision: This takeover gives Feitan the ability to see in the dark.

    Weaknesses:

    • Daylight: This takeover’s active doesn’t work at all between noon and 1 pm or in a location where the sun is extremely harsh (Dessert, and Tundra)
    • Holy: This takeover makes Feitan more vulnerable to light and holy magic.
    • Twice: This form’s ability can only be used once each post.
    • Light: Feitan’s vision at night works almost exactly like night vision and thus bright flashes will blind him.


    Abilities:

    • Ability 1:
      Dark Force:

      Name: Dark Force
      Type: Dark
      Description:
      Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever non living object he wants close to him. It cannot pierce or manipulate things inside of magical shielding. The target must also be in line of sight of Feitan.
    • Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.


    C Rank Spells:

    The Demon Monk:

    Name: The Demon Monk
    Rank: C+
    Type: Full Takeover
    Duration: 6
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. This takeover includes "The Demon Monk's Robes" and "Arms of the Demon Monk".
    Strengths:

    • Holy: In this form Feitan ignores the increased damage from Holy and light magic.
    • Temple: If Feitan fights in a temple of any kind he gains an increase to all his damage and his overall resistance.
    • Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies.

    Weaknesses:

      * Demon Slayer: While using this full takeover Feitan is more vulnerable to all forms of Demon Slayer magic.* Script: Despite being in this form Feitan can't stop other script magic or even mess with it.* Solo: Feitan can't be affected by allied Dark Ecriture magic other than his own.* Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of its partials.*Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.


    Abilities:

    • Ability 1:
      Active:

      Name: Dark Ecriture: Darkness
      Description:
      Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes. Upon using this ability Feitan becomes immune to other Dark Ecriture magic that is cast at him being that he is already under the power of Dark Ecriture.
    • Passive: While in this form Feitan is considered a holy being as well as an unholy being. As such he takes less damage from Holy and Light magic, he also deals more damage while he is fighting in Temple grounds which are sacred and empowering to Demon Monk. Please specify spell or melee damage.
    • Buff: This Takeover deals more spell damage to any and all God Slayers.



    Arms of the Demon Monk:

    Name: Arms of the Demon Monk
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Strengths:

    • Subtle: This Takeover is one of the subtler takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    • Dark Ecriture: This takeover gives Feitan the ability to use Dark Ecriture magic.
    • Inedible: Feitan’s Dark Ecriture is unable to be eaten by a dark slayer of any but demon slayer.

    Weaknesses:

      * Demon Slayer: In this form Feitan suffers more damage from any and all Demon Slayer spells and attacks.* Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.* No Boost: Feitan can gain no benefits from any magic other than his own while using this Takeover.* Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.


    Abilities:

    • Ability 1:
      Acitve:

      Name: Dark Ecriture
      Type: Offensive
      Description:
      This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Writing Pain on an opponent causes them to feel pain on that location of their body. Slice causes an opponent to feel as if they have been sliced by a blade of some kind. Slay causes an opponent to feel as if they have suffered a mortal wound. Fear causes an opponent to run away in fear of Feitan. Suffering causes the opponent to stop in place as they experience every hardship they've ever encountered all at once. These only last for a single post.
    • Buff: In this form Feitan moves faster


    Arms of Valvatorez:

    Name: Arms of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic, and less from unholy magic. This needs to be stated in an ability.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description:
    To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it. As a Vampire Feitan is considered an Unholy being and thus takes less damage from such magics.
    Strengths:

      * Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.* Unholy: This spell counts as unholy magic, and thus the user is more resilient against it. The unholy magic strength needs to be stated in an ability.* Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.

    Weaknesses:

      * Sardines: If the user doesn't eat sardines, he can't use this takeover.* Unholy: This spell gives the user Unholy attributes and as such he will take a handicap against Holy magic.* Melee: This spell only covers Melee and as such ranged combat is impossible.* Contract: This spell has weaknesses that are listed in the contract rules.


    Abilities:

    • Ability 1:
      Blood Make (Static):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
    • Buff: This takeover gives Feitan more spell damage due to the power of Sardines!


    Cloak of Valvatorez:

    Name: Cloak of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside:
    There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic, and less from unholy magic. This needs to be stated in an ability.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description: He simply says “Come my Prinnies!” and his normal cloak changes into the Cloak of Valvatorez. This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well. The cloak adds the protections of Vampires to Feitan giving him resistance to Unholy magic.
    Strengths:

      * Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.* Flight: This cloak gives Feitan the ability to fly and thus it is awesome.* Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.

    Weaknesses:

      * Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )* Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows close to each other at the least.* Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.* Defensive: This takeover has no offensive capabilities what-so-ever. Thus, will never inflict damage onto an opponent.


    Abilities:

    • Ability 1:
      Fade To Black:
      Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    • Buff: This takeover increases Feitan’s speed


    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at B rank and working it's way upwards.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:

    Name: Tyrant Valvatorez
    Rank: B+
    Type: Multiple Target, Full Takeover
    Duration: 8
    Description: To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler) Which partials make up this full takeover?
    Strengths:

      * Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic.* Contract less: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.* Dark: While Feitan is in the dark be it night, or a dark location he gains an addition to his power, speed, and over all resistance.

    Weaknesses:

      * Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)* Light: Feitan suffers more damage from all light-based magic.* Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.* Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have cooldown of 2 before they can be used.


    Abilities:

    • Ability 1:
      Active:

      Name: Tyrant's Command
      Description:
      Feitan sends his left hand forward and casts an anti-magic field in a small dome around him. As an enemy goes through it any magical effect, they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless. (This only works on spells lower rank than this takeover.) This can only affect one target per post.
    • Ability 2:
      Blood Make (Dynamic):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into an animal shape. He is able to form a swarm of bats that fly towards a set of opponents striking many of them even if they are in the sky. He is able to do the same with a swarm of rats on the ground striking many kinds of foes. The last one is the form of a wolf that will track down and attack his target. The dynamic makes only last for one post per creation.
    • Buff: While in this form Feitan takes less spell damage from any form of blood magic.



    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Full Takeover
    Duration: 6
    Description:
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf. This full takeover includes "Arms and Legs of the Demon Wolf".
    Strengths:

      * Fast: This takeover is very fast either on two legs or running on all fours.* Leap: While using this takeover Feitan can leap up a two-story building.* Moon: This takeover gets stronger if it is used during a full moon.

    Weaknesses:

      * Leo: These takeover deals less damage to the celestial spirit Leo* Slayer: This takeover takes more damage from all forms of slayer magic.* Lord: Feitan can’t use this form unless he meets the sardine requirements for his full takeover “Tyrant Valvatorez”* Canine: If Feitan tries to attack canines while in this form the takeover will end, and the cooldown will double.


    Abilities:

    • Ability 1:
      Active:
      Name: Dark Regulus Impact
      Type: Offensive
      Description:
      For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a large wolf's head that flies away from where he is. He can use this once per post.
    • Ability 2:
      Ability:

      Name: Fenrir Unchained
      Description:
      Appearance:
      Satan Soul: Netherworld - Page 2 Demon_Wolf
      Feitan lifts his head back and lets loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also faster more so if it is used under the light of a full-moon. His attacks are much stronger as well stronger against all foes, even stronger under the light of the full moon. His attacks no matter what are counted as spell damage.
    • Buff: Feitan takes less spell damage from all demon slayers in this form.


    Arms of the Demon Wolf:

    Name: Arms of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, fingerless gloves that are made of black leather.
    Strengths:

      * Cutting: These claws will cut through any ordinary material that is weaker than Iron. (not on a character)* Regrowth: These claws will regrow even if they are broken no matter what.* Full Moon: If Feitan uses this takeover during the light of a full moon then it will be stronger.

    Weaknesses:

      * Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut. (not on a character)* Magic: If these claws try to cut something magical that is stronger than them the takeover then they will break.* Growth: If the claws are broken it will take 1 post to regrow them.* New Moon: This takeover suffers a weakness during the new moon.


    Abilities:

    • Ability 1:
      Poison Claws:

      Name: Poison Claws
      Description:
      For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscous poison. With it on his claws they now deal poison damage. The poison will eat through armor. If someone is touched by the poison claws, they will become much slower.
    • Buff: Feitan’s physical attacks are more powerful while using this partial Takeover.


    Legs of the Demon Wolf:

    Name: Legs of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high-end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.
    Strengths:

      * Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.* Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.* Melee: This form allows Feitan to rule Melee combat.

    Weaknesses:

      * Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.* Leo: This takeover deals the celestial spirit "Leo" less damage.* Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.* Slayer: This form takes extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.


    Abilities:

    • Passive: Dark Regulus- Unlike its counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also, opposite of its lighter powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.
    • Buff: Feitan’s speed is highly enhanced in this takeover.


    Few more edits.


    _____________________________________________________________________________________


    Satan Soul: Netherworld - Page 2 OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    ivyleaf33
    ivyleaf33

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    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2962
    Guild : Fairy Tail [GM]
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by ivyleaf33 on 11th December 2018, 4:07 am

    Spoiler:
    @FeitanKazeshini wrote:Magic
    Magic Name: Satan Soul: Netherworld
    Magic Type: Takeover
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Unique Abilities:

    • Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)

    • Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.

    • Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion. (locked until later)


    Lineage:

    Lineage: Overlord's Fail Safe
    Wielder: FeitanKazeshini
    When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed, and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.

    Fate as it happens does occasionally look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realizing that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.

    Abilities:
    Death's Pact:
    The name of this ability may make people scratch their heads or even laugh believing it some pitiful attempt at a parlor trick, but nothing could be further from the truth which those who come across it will find. The madman known as Feitan was already a far reach from the line of sanity, but he took this a step further when he decided to make a pact with death himself. The first thing this ability does is changes the appearance of Feitan and it may not be the same thing each time, but it must be related to death in some way. (One time he may appear as a robed figure holding a scythe, the next time he may look like Anubis.) This instantly causes all that can see him to stop in fear for a single round, during this time they start to hear the dark whispers and laughs from the other side of the veil allowing madness to seep into them. Within the rounds that follow the whispers don't give up in fact they get louder, their words become more sinister in nature, pushing them towards their own inevitable demise. (Feitan may also hear the whispers but with him being insane already there's no real way of telling, unless he himself mentions.) Each round those afflicted by the whispers will gain 50% rank death based lasting damage spread amongst them (25% max per person each round, capping at 2.5x over all by the end of the duration.) As an additional bonus Feitan may ignore up to 50% of incoming darkness, shadow and death spells. Death's pacts always come with a price and it is never a cheap one, when the duration runs its course Feitan must give up 25% of his overall health as payment and is immobilized for one round as his mind readjusts. This ability lasts for six rounds, has a cooldown of ten rounds and effects enemies within 90m adding and additional 20m per rank thereafter.


    Insanity's Pact:
    Those deemed 'insane' by society often have the most unique and clear outlook on things allowing them special insights that others are unable to fathom, Feitan as its keeper has a deeper understanding than even most of the insane. As to where this ability comes from even its owner can't comprehend so if asked and feels like talking the answer may differ from time to time. This ability allows Feitan to track his intended victim(s) so longs he has observed each intended target for a round (three targets, three rounds) and they are within 120m adding an additional 30m per rank thereafter. Even though this can be used to give the offensive upper hand, it can also be used as a defensive measure keeping him from being found by those who would want to do him harm. While this ability is active it allows him chameleon like properties allowing him to blend in perfectly with his surroundings that being said he can still be heard if he makes a sound or smelt by people with enhanced senses. Maximum people Feitan can track at any one time is five, tracking lasts for four rounds. This can be used three times per thread.

    Laughing Coffin:
    Laughing Coffin was the mercenary guild he once called home, the rules were simple if you take a contract it was followed to the letter and you followed it through until it was completed; there was no such thing as failing a contract and for this they were paid well... very well. Taking what was learned at his former home the insane male works quickly and efficiently allowing him to gain double pay from any job that he takes, additionally he may choose one person he has teamed with and allow them 50% additional payment of the job (The name of the team member that is gaining the boost from this ability must be named at the point of sign up.)

    Madnesses Understanding:
    Many don't seem to realize just how clear those who are seemingly mad can see and the deeper insight this gives them to theirs and others 'gifts' of magic. Due to the unusual insight of the madman, he has found that he can harness an additional spell per rank (caps at S Rank). The downside he has found is that it's almost like a magic within his own so is unable to make a new pact with another overlord of the netherworld though found that this could also work to his benefit after all it never hurts to have a backup plan.

    Overlord's Judgement:
    This ability act much like a takeover allowing Feitan to take on one of three forms his soul naturally possesses, wither he changes fully or only takes on a half form is truly up to Feitan himself regardless of how he himself looks the strengths of the form doesn't change. The three forms run dependently of one another, they however last only four rounds and have a cooldown of eight rounds before they may be allowed to be used again.

    Devil: While within this form Feitan gains 25% additional speed, he also gains 25% additional power behind any physical or magical attack, due to how this form works any damage done requires a spell same rank or higher to heal.

    Dragon: while in this form Feitan may ignore 25% of any incoming damage, he also gains a wing attack within this form that deals either poison or darkness damage that does 50% rank magical damage to any that are hit by it, in the case he chooses to deal poison damage the target also gains 10% additional damage each round until this form ends. In addition to this, Feitan gains a breath attack once per transformation that can go the max range of an Aoe spell of his current rank with a 15m arc that will deal either darkness or poison damage, if he chooses the latter it will deal an additional 1o% damage there after until either healed or the transformation ends. (All damage and ranges cap at S Rank.)

    Wraith: While in this form Feitan has found he has an unnatural healing ability gaining 5% hp back per round, but this isn't the strangest thing he has found about this form. He has also found that he can move with complete silence and leaves no traces that he was ever there in things like dust, snow and sand. In addition he has found that if he is able to manipulate a person's shadow into attacking the one it is attached to for 50% of his rank damage per round, to be able to do this he must either touch it with a spell or physically and is only able to manipulate one shadow at a time however and must give up control of the current one to manipulate another. The distance he can be from the shadow he is manipulating is the same as  the max range of a multi-target spell of his rank. So longs he is within this rang may continue the manipulation with ease (This caps at S Rank). The most strangest thing he has found however is that he is able to attack a person's shadow directly and deal damage to them without leaving a mark on the targets body so longs they are within range of the kind of spell that is being used +25% additional range but again he must have touched it physically or magically before to target it.

    Demons Contracted with
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 Comple10
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 Comple11
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Comple12
    Mujin:
    Satan Soul: Netherworld - Page 2 Comple13
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:

    Signatures:

    Name: Demon Ninja’s Uniform
    Rank: C
    Type: Partial Takeover
    Duration: 3
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.

    Abilities:

    • Ability 1:
      Demon Chains:

      Name: Demon Chains
      Rank: C-S
      Type: Multiple Target
      Duration: 1
      Description:
      This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight.
      Strengths:
      * Reach: This ability allows Feitan to reach his opponents from a fair distance.
      * Hooks: These hooks can grab a hold of any kind of material.
      * Uses: This ability can be used multiple times while Feitan is in this form.
      Weaknesses:
      * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
      * Weight: Feitan can't move anything heavier than 4 times his weight.
      * Range: These chains can only reach a shortish distance and will be unable to reach any farther.
      * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    • Buff: While using this partial takeover Feitan moves faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.





    Name: Shackles of the Sinner (Locked)
    Rank: A-S
    Type: Partial Takeover
    Duration: 5
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.

    Abilities:

    • Ability 1:
      Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.

      Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 1 bomb per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.

      Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.

      Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.

      Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.

    • Buff: This spell heals Feitan every post.


    Name: Arms of the Mujin (locked)
    Rank: S
    Type: Partial Takeover
    Duration: 6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Abilities:

    • Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.

    • Buff: This ability give’s Feitan’s punches more power behind them.

    D rank:

    The Gunner:

    Name: The Gunner
    Rank: D+
    Type: Full Takeover
    Duration: 5
    Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. This takeover takes the partials "Gunner's Poncho" and "Gunner's Holsters"
    Strengths:

    • Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic.
    • Ranged: This Takeover is a master of ranged combat and makes Feitan highly deadly at it.
    • Arsenal: Feitan has either bullet magic, or Requip: The Gunner and it makes him highly effective.

    Weaknesses:

    • Twos: Feitan can only use his active abilities twice in this form.
    • Melee: Feitan’s melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    • Slow: Feitan must recharge his bullet magic, and he must switch between guns and magic, so it is slow to attack.
    • Broken: If his hands, or requips break then the full takeover comes to an end instantly.


    Abilities:

    • Ability 1:
      Ammo Change:

      This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    • Ability 2:
      Active:

      Name: Power Shot
      Type: Offensive
      Description:
      This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
      Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making the damage more. The rapid fire makes this attack highly inaccurate, however.
      Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals far more damage up close than the rest of the guns. The range is shortened, however.
      Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. This gun can only target one opponent with this ability.
      Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    • Buff: Feitan is faster in this full takeover.




    Gunner’s Holsters:

    Name: Gunner’s Holster
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.
    Strengths:

    • Strong: Each shot that Feitan fires in this form deals good Damage.
    • Charge: The charged shot comes as a surprise and shoots out like a cone.
    • Full Barrage: Feitan is capable of firing these two hands at the same time for full damage.

    Weaknesses:

    • Charge: His wide shot must charge for 2 posts
    • Rules: Feitan must follow the rules in order to actually use bullet magic with this Takeover.
    • Slow: Because he must put his hands back in holsters when he runs out of shots or in between shooting it makes this slower form to attack with.
    • Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Abilities:

    • Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
    • Buff: While using this takeover Feitan’s attacks deal more spell damage.

    The Gunner’s Poncho:

    Name: The Gunner’s Poncho
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
    Strengths:

    • Requip: Requip magic is versatile and can answer a variety of situations.
    • Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    • Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.

    Weaknesses:

    • Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons and will know the limits of the weapons he summons.
    • MP: To change the gun he is wielding he will have to pay his mana each time he changes.
    • Post: He must use each gun for at least one post after the post he summoned it in before he can change it.
    • One: Feitan can only summon up one gun at a time.


    Abilities:

    • Requip- The Gunner (passive):
      Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
      Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
      Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
      Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.

    • Buff: Feitan’s health is more in this form.

    Demon Monk’s Robe :

    Name: Demon Monk’s Robe
    Rank: D
    Type: Single Target, Partial takeover
    Duration: 3
    Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
    Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
    Strengths:

    • Darkness: This Takeover gives Feitan Access to Dark Magic.
    • Defense: This takeover reduces damage from ‘Evil’ Magics.
    • Night Vision: This takeover gives Feitan the ability to see in the dark.

    Weaknesses:

    • Daylight: This takeover’s active doesn’t work at all between noon and 1 pm or in a location where the sun is extremely harsh (Dessert, and Tundra)
    • Holy: This takeover makes Feitan more vulnerable to light and holy magic.
    • Twice: This form’s ability can only be used once each post.
    • Light: Feitan’s vision at night works almost exactly like night vision and thus bright flashes will blind him.


    Abilities:

    • Ability 1:
      Dark Force:

      Name: Dark Force
      Type: Dark
      Description:
      Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever non living object he wants close to him. It cannot pierce or manipulate things inside of magical shielding. The target must also be in line of sight of Feitan.
    • Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.


    C Rank Spells:

    The Demon Monk:

    Name: The Demon Monk
    Rank: C+
    Type: Full Takeover
    Duration: 6
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. This takeover includes "The Demon Monk's Robes" and "Arms of the Demon Monk".
    Strengths:

    • Holy: In this form Feitan ignores the increased damage from Holy and light magic.
    • Temple: If Feitan fights in a temple of any kind he gains an increase to all his damage and his overall resistance.
    • Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies.

    Weaknesses:

      * Demon Slayer: While using this full takeover Feitan is more vulnerable to all forms of Demon Slayer magic.
    • Script: Despite being in this form Feitan can't stop other script magic or even mess with it.
    • Solo: Feitan can't be affected by allied Dark Ecriture magic other than his own.
    • Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of its partials.
    • Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.


    Abilities:

    • Ability 1:
      Active:

      Name: Dark Ecriture: Darkness
      Description:
      Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes. Upon using this ability Feitan becomes immune to other Dark Ecriture magic that is cast at him being that he is already under the power of Dark Ecriture.
    • Passive: While in this form Feitan is considered a holy being as well as an unholy being. As such he takes less damage from Holy and Light magic, he also deals more spell damage while he is fighting in Temple grounds which are sacred and empowering to Demon Monk.
    • Buff: This Takeover deals more spell damage to any and all God Slayers.



    Arms of the Demon Monk:

    Name: Arms of the Demon Monk
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Strengths:

    • Subtle: This Takeover is one of the subtler takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    • Dark Ecriture: This takeover gives Feitan the ability to use Dark Ecriture magic.
    • Inedible: Feitan’s Dark Ecriture is unable to be eaten by a dark slayer of any but demon slayer.

    Weaknesses:

    • Demon Slayer: In this form Feitan suffers more damage from any and all Demon Slayer spells and attacks.
    • Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.
    • No Boost: Feitan can gain no benefits from any magic other than his own while using this Takeover.
    • Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.


    Abilities:

    • Ability 1:
      Acitve:

      Name: Dark Ecriture
      Type: Offensive
      Description:
      This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Writing Pain on an opponent causes them to feel pain on that location of their body. Slice causes an opponent to feel as if they have been sliced by a blade of some kind. Slay causes an opponent to feel as if they have suffered a mortal wound. Fear causes an opponent to run away in fear of Feitan. Suffering causes the opponent to stop in place as they experience every hardship they've ever encountered all at once. These only last for a single post.
    • Buff: In this form Feitan moves faster


    Arms of Valvatorez:

    Name: Arms of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description:
    To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it.
    Strengths:

    • Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.
    • Unholy: This spell counts as unholy magic.
    • Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.

    Weaknesses:

    • Sardines: If the user doesn't eat sardines, he can't use this takeover.
    • Unholy: This spell gives the user Unholy attributes and as such he will take a handicap against Holy magic.
    • Melee: This spell only covers Melee and as such ranged combat is impossible.
    • Contract: This spell has weaknesses that are listed in the contract rules.


    Abilities:

    • Ability 1:
      Blood Make (Static):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
    • Buff: This takeover gives Feitan more spell damage due to the power of Sardines!


    Cloak of Valvatorez:

    Name: Cloak of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside:
    There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description: He simply says “Come my Prinnies!” and his normal cloak changes into the Cloak of Valvatorez. This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.
    Strengths:

    • Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.
    • Flight: This cloak gives Feitan the ability to fly and thus it is awesome.
    • Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.

    Weaknesses:

    • Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )
    • Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows close to each other at the least.
    • Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.
    • Defensive: This takeover has no offensive capabilities what-so-ever. Thus, will never inflict damage onto an opponent.


    Abilities:

    • Ability 1:
      Fade To Black:
      Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    • Buff: This takeover increases Feitan’s speed


    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at B rank and working it's way upwards.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:

    Name: Tyrant Valvatorez
    Rank: B+
    Type: Multiple Target, Full Takeover
    Duration: 8
    Description: To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler). This takeover uses both "Arms and Cloak of Valvatorez".
    Strengths:

    • Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic.
    • Contract less: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.
    • Dark: While Feitan is in the dark be it night, or a dark location he gains an addition to his power, speed, and over all resistance.


    Weaknesses:

    • Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)
    • Light: Feitan suffers more damage from all light-based magic.
    • Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.
    • Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have cooldown of 2 before they can be used.


    Abilities:

    • Ability 1:
      Active:

      Name: Tyrant's Command
      Description:
      Feitan sends his left hand forward and casts an anti-magic field in a small dome around him. As an enemy goes through it any magical effect, they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless. (This only works on spells lower rank than this takeover.) This can only affect one target per post.
    • Ability 2:
      Blood Make (Dynamic):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into an animal shape. He is able to form a swarm of bats that fly towards a set of opponents striking many of them even if they are in the sky. He is able to do the same with a swarm of rats on the ground striking many kinds of foes. The last one is the form of a wolf that will track down and attack his target. The dynamic makes only last for one post per creation.
    • Buff: While in this form Feitan takes less spell damage from any form of blood magic.



    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Full Takeover
    Duration: 6
    Description:
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf. This full takeover includes "Arms and Legs of the Demon Wolf".
    Strengths:

    • Fast: This takeover is very fast either on two legs or running on all fours.
    • Leap: While using this takeover Feitan can leap up a two-story building.
    • Moon: This takeover gets stronger if it is used during a full moon.

    Weaknesses:

    • Leo: These takeover deals less damage to the celestial spirit Leo
    • Slayer: This takeover takes more damage from all forms of slayer magic.
    • Lord: Feitan can’t use this form unless he meets the sardine requirements for his full takeover “Tyrant Valvatorez”
    • Canine: If Feitan tries to attack canines while in this form the takeover will end, and the cooldown will double.


    Abilities:

    • Ability 1:
      Active:
      Name: Dark Regulus Impact
      Type: Offensive
      Description:
      For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a large wolf's head that flies away from where he is. He can use this once per post.
    • Ability 2:
      Ability:

      Name: Fenrir Unchained
      Description:
      Appearance:
      Satan Soul: Netherworld - Page 2 Demon_Wolf
      Feitan lifts his head back and lets loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also faster more so if it is used under the light of a full-moon. His attacks are much stronger as well stronger against all foes, even stronger under the light of the full moon. His attacks no matter what are counted as spell damage.
    • Buff: Feitan takes less spell damage from all demon slayers in this form.


    Arms of the Demon Wolf:

    Name: Arms of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, finger-less gloves that are made of black leather.
    Strengths:

    • Cutting: These claws will cut through any ordinary material that is weaker than Iron. (not on a character)
    • Regrowth: These claws will regrow even if they are broken no matter what.
    • Full Moon: If Feitan uses this takeover during the light of a full moon then it will be stronger.

    Weaknesses:

    • Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut. (not on a character)
    • Magic: If these claws try to cut something magical that is stronger than them the takeover then they will break.
    • Growth: If the claws are broken it will take 1 post to regrow them.
    • New Moon: This takeover suffers a weakness during the new moon.


    Abilities:

    • Ability 1:
      Poison Claws:

      Name: Poison Claws
      Description:
      For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscous poison. With it on his claws they now deal poison damage. The poison will eat through armor. If someone is touched by the poison claws, they will become much slower.
    • Buff: Feitan’s physical attacks are more powerful while using this partial Takeover.


    Legs of the Demon Wolf:

    Name: Legs of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high-end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.
    Strengths:

    • Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.
    • Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.
    • Melee: This form allows Feitan to rule Melee combat.

    Weaknesses:

    • Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.
    • Leo: This takeover deals the celestial spirit "Leo" less damage.
    • Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.
    • Slayer: This form takes extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.


    Abilities:

    • Passive: Dark Regulus- Unlike its counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also, opposite of its lighter powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.
    • Buff: Feitan’s speed is highly enhanced in this takeover.


    Satan Soul: Netherworld - Page 2 KhyzeRtP_o


    _____________________________________________________________________________________


    Satan Soul: Netherworld - Page 2 OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Nessa Cordelia Lux on 8th August 2019, 2:52 am


    Moved and Unlocked at the User's Request~

    Spoiler:
    @FeitanKazeshini wrote:Magic
    Magic Name: Satan Soul: Netherworld
    Magic Type: Takeover
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Unique Abilities:

    • Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)

    • Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.

    • Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion. (locked until later)


    Lineage:

    Lineage: Overlord's Fail Safe
    Wielder: FeitanKazeshini
    When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed, and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.

    Fate as it happens does occasionally look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realizing that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.

    Abilities:
    Death's Pact:
    The name of this ability may make people scratch their heads or even laugh believing it some pitiful attempt at a parlor trick, but nothing could be further from the truth which those who come across it will find. The madman known as Feitan was already a far reach from the line of sanity, but he took this a step further when he decided to make a pact with death himself. The first thing this ability does is changes the appearance of Feitan and it may not be the same thing each time, but it must be related to death in some way. (One time he may appear as a robed figure holding a scythe, the next time he may look like Anubis.) This instantly causes all that can see him to stop in fear for a single round, during this time they start to hear the dark whispers and laughs from the other side of the veil allowing madness to seep into them. Within the rounds that follow the whispers don't give up in fact they get louder, their words become more sinister in nature, pushing them towards their own inevitable demise. (Feitan may also hear the whispers but with him being insane already there's no real way of telling, unless he himself mentions.) Each round those afflicted by the whispers will gain 50% rank death based lasting damage spread amongst them (25% max per person each round, capping at 2.5x over all by the end of the duration.) As an additional bonus Feitan may ignore up to 50% of incoming darkness, shadow and death spells. Death's pacts always come with a price and it is never a cheap one, when the duration runs its course Feitan must give up 25% of his overall health as payment and is immobilized for one round as his mind readjusts. This ability lasts for six rounds, has a cooldown of ten rounds and effects enemies within 90m adding and additional 20m per rank thereafter.


    Insanity's Pact:
    Those deemed 'insane' by society often have the most unique and clear outlook on things allowing them special insights that others are unable to fathom, Feitan as its keeper has a deeper understanding than even most of the insane. As to where this ability comes from even its owner can't comprehend so if asked and feels like talking the answer may differ from time to time. This ability allows Feitan to track his intended victim(s) so longs he has observed each intended target for a round (three targets, three rounds) and they are within 120m adding an additional 30m per rank thereafter. Even though this can be used to give the offensive upper hand, it can also be used as a defensive measure keeping him from being found by those who would want to do him harm. While this ability is active it allows him chameleon like properties allowing him to blend in perfectly with his surroundings that being said he can still be heard if he makes a sound or smelt by people with enhanced senses. Maximum people Feitan can track at any one time is five, tracking lasts for four rounds. This can be used three times per thread.

    Laughing Coffin:
    Laughing Coffin was the mercenary guild he once called home, the rules were simple if you take a contract it was followed to the letter and you followed it through until it was completed; there was no such thing as failing a contract and for this they were paid well... very well. Taking what was learned at his former home the insane male works quickly and efficiently allowing him to gain double pay from any job that he takes, additionally he may choose one person he has teamed with and allow them 50% additional payment of the job (The name of the team member that is gaining the boost from this ability must be named at the point of sign up.)

    Madnesses Understanding:
    Many don't seem to realize just how clear those who are seemingly mad can see and the deeper insight this gives them to theirs and others 'gifts' of magic. Due to the unusual insight of the madman, he has found that he can harness an additional spell per rank (caps at S Rank). The downside he has found is that it's almost like a magic within his own so is unable to make a new pact with another overlord of the netherworld though found that this could also work to his benefit after all it never hurts to have a backup plan.

    Overlord's Judgement:
    This ability act much like a takeover allowing Feitan to take on one of three forms his soul naturally possesses, wither he changes fully or only takes on a half form is truly up to Feitan himself regardless of how he himself looks the strengths of the form doesn't change. The three forms run dependently of one another, they however last only four rounds and have a cooldown of eight rounds before they may be allowed to be used again.

    Devil: While within this form Feitan gains 25% additional speed, he also gains 25% additional power behind any physical or magical attack, due to how this form works any damage done requires a spell same rank or higher to heal.

    Dragon: while in this form Feitan may ignore 25% of any incoming damage, he also gains a wing attack within this form that deals either poison or darkness damage that does 50% rank magical damage to any that are hit by it, in the case he chooses to deal poison damage the target also gains 10% additional damage each round until this form ends. In addition to this, Feitan gains a breath attack once per transformation that can go the max range of an Aoe spell of his current rank with a 15m arc that will deal either darkness or poison damage, if he chooses the latter it will deal an additional 1o% damage there after until either healed or the transformation ends. (All damage and ranges cap at S Rank.)

    Wraith: While in this form Feitan has found he has an unnatural healing ability gaining 5% hp back per round, but this isn't the strangest thing he has found about this form. He has also found that he can move with complete silence and leaves no traces that he was ever there in things like dust, snow and sand. In addition he has found that if he is able to manipulate a person's shadow into attacking the one it is attached to for 50% of his rank damage per round, to be able to do this he must either touch it with a spell or physically and is only able to manipulate one shadow at a time however and must give up control of the current one to manipulate another. The distance he can be from the shadow he is manipulating is the same as  the max range of a multi-target spell of his rank. So longs he is within this rang may continue the manipulation with ease (This caps at S Rank). The most strangest thing he has found however is that he is able to attack a person's shadow directly and deal damage to them without leaving a mark on the targets body so longs they are within range of the kind of spell that is being used +25% additional range but again he must have touched it physically or magically before to target it.

    Demons Contracted with
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 Comple10
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 Comple11
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
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    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Comple12
    Mujin:
    Satan Soul: Netherworld - Page 2 Comple13
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Spells:

    Signatures:

    Name: Demon Ninja’s Uniform
    Rank: C
    Type: Partial Takeover
    Duration: 3
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.

    Abilities:

    • Ability 1:
      Demon Chains:

      Name: Demon Chains
      Rank: C-S
      Type: Multiple Target
      Duration: 1
      Description:
      This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight.
      Strengths:
      * Reach: This ability allows Feitan to reach his opponents from a fair distance.
      * Hooks: These hooks can grab a hold of any kind of material.
      * Uses: This ability can be used multiple times while Feitan is in this form.
      Weaknesses:
      * Broken: These chains are capable of being broken by being hit with any spell or weapon their rank or higher.
      * Weight: Feitan can't move anything heavier than 4 times his weight.
      * Range: These chains can only reach a shortish distance and will be unable to reach any farther.
      * Rank: Anyone 2 ranks higher than the takeover can't be moved effected by this ability.
    • Buff: While using this partial takeover Feitan moves faster due to the ninja clothes reducing drag and being much lighter than his own clothes, and clothes from the human world in general.





    Name: Shackles of the Sinner (Locked)
    Rank: A-S
    Type: Partial Takeover
    Duration: 5
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.

    Abilities:

    • Ability 1:
      Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.

      Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 1 bomb per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.

      Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.

      Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.

      Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.

    • Buff: This spell heals Feitan every post.


    Name: Arms of the Mujin (locked)
    Rank: S
    Type: Partial Takeover
    Duration: 6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Abilities:

    • Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.

    • Buff: This ability give’s Feitan’s punches more power behind them.

    D rank:

    The Gunner:

    Name: The Gunner
    Rank: D+
    Type: Full Takeover
    Duration: 5
    Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. This takeover takes the partials "Gunner's Poncho" and "Gunner's Holsters"
    Strengths:

    • Shots: In this form Feitan will have the ability to fire twice with each hand while using his bullet magic.
    • Ranged: This Takeover is a master of ranged combat and makes Feitan highly deadly at it.
    • Arsenal: Feitan has either bullet magic, or Requip: The Gunner and it makes him highly effective.

    Weaknesses:

    • Twos: Feitan can only use his active abilities twice in this form.
    • Melee: Feitan’s melee abilities are almost non-existant in this form meaning he will be hard pressed against someone who manages to get in close.
    • Slow: Feitan must recharge his bullet magic, and he must switch between guns and magic, so it is slow to attack.
    • Broken: If his hands, or requips break then the full takeover comes to an end instantly.


    Abilities:

    • Ability 1:
      Ammo Change:

      This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    • Ability 2:
      Active:

      Name: Power Shot
      Type: Offensive
      Description:
      This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
      Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making the damage more. The rapid fire makes this attack highly inaccurate, however.
      Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals far more damage up close than the rest of the guns. The range is shortened, however.
      Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. This gun can only target one opponent with this ability.
      Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    • Buff: Feitan is faster in this full takeover.




    Gunner’s Holsters:

    Name: Gunner’s Holster
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.
    Strengths:

    • Strong: Each shot that Feitan fires in this form deals good Damage.
    • Charge: The charged shot comes as a surprise and shoots out like a cone.
    • Full Barrage: Feitan is capable of firing these two hands at the same time for full damage.

    Weaknesses:

    • Charge: His wide shot must charge for 2 posts
    • Rules: Feitan must follow the rules in order to actually use bullet magic with this Takeover.
    • Slow: Because he must put his hands back in holsters when he runs out of shots or in between shooting it makes this slower form to attack with.
    • Melee: In this form Feitan has almost no melee capabilities and must keep opponents at a distance to be of full effect.


    Abilities:

    • Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
    • Buff: While using this takeover Feitan’s attacks deal more spell damage.

    The Gunner’s Poncho:

    Name: The Gunner’s Poncho
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
    Strengths:

    • Requip: Requip magic is versatile and can answer a variety of situations.
    • Changing: Feitan can change his weapons by performing the action he wants for the gun he wants as often as he wants.
    • Confusing: His hand motions are confusing to the majority of people who know little to nothing about guns meaning they can’t be understood.

    Weaknesses:

    • Gunners: Anyone with Requip: The Gunner will be able to tell what guns Feitan summons and will know the limits of the weapons he summons.
    • MP: To change the gun he is wielding he will have to pay his mana each time he changes.
    • Post: He must use each gun for at least one post after the post he summoned it in before he can change it.
    • One: Feitan can only summon up one gun at a time.


    Abilities:

    • Requip- The Gunner (passive):
      Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
      Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
      Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
      Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.

    • Buff: Feitan’s health is more in this form.

    Demon Monk’s Robe :

    Name: Demon Monk’s Robe
    Rank: D
    Type: Single Target, Partial takeover
    Duration: 3
    Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
    Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
    Strengths:

    • Darkness: This Takeover gives Feitan Access to Dark Magic.
    • Defense: This takeover reduces damage from ‘Evil’ Magics.
    • Night Vision: This takeover gives Feitan the ability to see in the dark.

    Weaknesses:

    • Daylight: This takeover’s active doesn’t work at all between noon and 1 pm or in a location where the sun is extremely harsh (Dessert, and Tundra)
    • Holy: This takeover makes Feitan more vulnerable to light and holy magic.
    • Twice: This form’s ability can only be used once each post.
    • Light: Feitan’s vision at night works almost exactly like night vision and thus bright flashes will blind him.


    Abilities:

    • Ability 1:
      Dark Force:

      Name: Dark Force
      Type: Dark
      Description:
      Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever non living object he wants close to him. It cannot pierce or manipulate things inside of magical shielding. The target must also be in line of sight of Feitan.
    • Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.


    C Rank Spells:

    The Demon Monk:

    Name: The Demon Monk
    Rank: C+
    Type: Full Takeover
    Duration: 6
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. This takeover includes "The Demon Monk's Robes" and "Arms of the Demon Monk".
    Strengths:

    • Holy: In this form Feitan ignores the increased damage from Holy and light magic.
    • Temple: If Feitan fights in a temple of any kind he gains an increase to all his damage and his overall resistance.
    • Ecriture: While in this form Feitan is unaffected by enemy Dark Ecriture magic, and he is capable of reading it and changing it before it takes effect on his allies.

    Weaknesses:

      * Demon Slayer: While using this full takeover Feitan is more vulnerable to all forms of Demon Slayer magic.
    • Script: Despite being in this form Feitan can't stop other script magic or even mess with it.
    • Solo: Feitan can't be affected by allied Dark Ecriture magic other than his own.
    • Holy Ground: If Feitan is standing on holy ground that is not a Temple he will lose all buffs he has from this takeover, and both of its partials.
    • Touch: Feitan must physically touch his opponent with one of his index fingers to use his Dark Ecriture magic on them.


    Abilities:

    • Ability 1:
      Active:

      Name: Dark Ecriture: Darkness
      Description:
      Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes. Upon using this ability Feitan becomes immune to other Dark Ecriture magic that is cast at him being that he is already under the power of Dark Ecriture.
    • Passive: While in this form Feitan is considered a holy being as well as an unholy being. As such he takes less damage from Holy and Light magic, he also deals more spell damage while he is fighting in Temple grounds which are sacred and empowering to Demon Monk.
    • Buff: This Takeover deals more spell damage to any and all God Slayers.



    Arms of the Demon Monk:

    Name: Arms of the Demon Monk
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.
    Strengths:

    • Subtle: This Takeover is one of the subtler takeovers and thus it will be hard to tell when Feitan is using it. (His rank or Lower will have to be hit by his ability before they realize it. Anything Higher will figure it out with one post of combat)
    • Dark Ecriture: This takeover gives Feitan the ability to use Dark Ecriture magic.
    • Inedible: Feitan’s Dark Ecriture is unable to be eaten by a dark slayer of any but demon slayer.

    Weaknesses:

    • Demon Slayer: In this form Feitan suffers more damage from any and all Demon Slayer spells and attacks.
    • Scripts: Feitan can't gain any benefits from any form of script or written magic other than his own while in this form.
    • No Boost: Feitan can gain no benefits from any magic other than his own while using this Takeover.
    • Change: Feitan can only change Dark Ecriture runes one time while using this form. Anything else he can only see and read but do nothing else with.


    Abilities:

    • Ability 1:
      Acitve:

      Name: Dark Ecriture
      Type: Offensive
      Description:
      This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Writing Pain on an opponent causes them to feel pain on that location of their body. Slice causes an opponent to feel as if they have been sliced by a blade of some kind. Slay causes an opponent to feel as if they have suffered a mortal wound. Fear causes an opponent to run away in fear of Feitan. Suffering causes the opponent to stop in place as they experience every hardship they've ever encountered all at once. These only last for a single post.
    • Buff: In this form Feitan moves faster


    Arms of Valvatorez:

    Name: Arms of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description:
    To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it.
    Strengths:

    • Sardines: This spell gives a bonus to the user if they are eating sardines, as these fish are the corner stone of power.
    • Unholy: This spell counts as unholy magic.
    • Melee: This spell can cover melee range, and thus make fighting Feitan up close a daunting task.

    Weaknesses:

    • Sardines: If the user doesn't eat sardines, he can't use this takeover.
    • Unholy: This spell gives the user Unholy attributes and as such he will take a handicap against Holy magic.
    • Melee: This spell only covers Melee and as such ranged combat is impossible.
    • Contract: This spell has weaknesses that are listed in the contract rules.


    Abilities:

    • Ability 1:
      Blood Make (Static):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
    • Buff: This takeover gives Feitan more spell damage due to the power of Sardines!


    Cloak of Valvatorez:

    Name: Cloak of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside:
    There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description: He simply says “Come my Prinnies!” and his normal cloak changes into the Cloak of Valvatorez. This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.
    Strengths:

    • Defense: This takeover is all around defense and gives Feitan the ability to dodge at least one attack above his rank completely.
    • Flight: This cloak gives Feitan the ability to fly and thus it is awesome.
    • Teleportation: This ability uses shadows and darkness to give Feitan the ability to teleport from one place to another.

    Weaknesses:

    • Contract: this spell must adhere to the contract as well. (Find in "Arms of Valvatorez" )
    • Light: this spell's active ability has to have shadows in order to make it work. This means 2 shadows close to each other at the least.
    • Bright: This spell's ability can be canceled by shining light in the area and eliminating the shadows.
    • Defensive: This takeover has no offensive capabilities what-so-ever. Thus, will never inflict damage onto an opponent.


    Abilities:

    • Ability 1:
      Fade To Black:
      Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    • Buff: This takeover increases Feitan’s speed


    @FeitanKazeshini wrote:This is the second half of my Magic thread. Starting at B rank and working it's way upwards.

    B Rank Spells
    B Rank Spells:

    Tyrant Valvatorez:

    Name: Tyrant Valvatorez
    Rank: B+
    Type: Multiple Target, Full Takeover
    Duration: 8
    Description: To take on this form Feitan Must bite his right hand hard enough to draw blood. Once he does this he will be swarmed in bats and his blood. These will change him in form and ability. He will become the Demon Vampire Tyrant Valvatorez. In his pocket he will have a can of unopened sardines as well. (for Actual reference check out Valvatorez Spoiler). This takeover uses both "Arms and Cloak of Valvatorez".
    Strengths:

    • Unholy: While In this form he gains resistance to Unholy, Dark, and demonic magic.
    • Contract less: While in this form Feitan ignores all the negative conditions of his contract with the Tyrant.
    • Dark: While Feitan is in the dark be it night, or a dark location he gains an addition to his power, speed, and over all resistance.


    Weaknesses:

    • Sardines: Feitan must have eaten at least 3 Sardines before he can use this Takeover (at any point in the thread before using this takeover)
    • Light: Feitan suffers more damage from all light-based magic.
    • Can Opened: If the can of Sardines in Feitan's pocket is opened at all he will be unable to use the active abilities of the partial takeovers.
    • Sardines: If Feitan ate any of the sardines in the can that is in his pocket his partial takeovers will both have cooldown of 2 before they can be used.


    Abilities:

    • Ability 1:
      Active:

      Name: Tyrant's Command
      Description:
      Feitan sends his left hand forward and casts an anti-magic field in a small dome around him. As an enemy goes through it any magical effect, they were under, or any duration spell they were using is dispelled instantly rendering the attack against him useless. (This only works on spells lower rank than this takeover.) This can only affect one target per post.
    • Ability 2:
      Blood Make (Dynamic):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into an animal shape. He is able to form a swarm of bats that fly towards a set of opponents striking many of them even if they are in the sky. He is able to do the same with a swarm of rats on the ground striking many kinds of foes. The last one is the form of a wolf that will track down and attack his target. The dynamic makes only last for one post per creation.
    • Buff: While in this form Feitan takes less spell damage from any form of blood magic.



    Demon Wolf Fenrir:

    Name: Demon Wolf Fenrir
    Rank: B
    Type: Full Takeover
    Duration: 6
    Description:
    Description: Feitan puts his right hand over his heart and he speaks the phrase “All is for my lord.” At that point he howls and suddenly he is engulfed in moonlight, and he changes his form into that of the Demon Wolf Fenrir. His hair turns into a mane of moonlight colored hair, and he grows his tail. He grows taller, and simply becomes the spitting image of the Demon Wolf. This full takeover includes "Arms and Legs of the Demon Wolf".
    Strengths:

    • Fast: This takeover is very fast either on two legs or running on all fours.
    • Leap: While using this takeover Feitan can leap up a two-story building.
    • Moon: This takeover gets stronger if it is used during a full moon.

    Weaknesses:

    • Leo: These takeover deals less damage to the celestial spirit Leo
    • Slayer: This takeover takes more damage from all forms of slayer magic.
    • Lord: Feitan can’t use this form unless he meets the sardine requirements for his full takeover “Tyrant Valvatorez”
    • Canine: If Feitan tries to attack canines while in this form the takeover will end, and the cooldown will double.


    Abilities:

    • Ability 1:
      Active:
      Name: Dark Regulus Impact
      Type: Offensive
      Description:
      For this spell Feitan focuses all of his power into his right leg. He then lifts his leg and kicks it forward in a horizontal straight kick. From that kick emerges a dark colored; mostly black. Wolf's head. This wolf's head is infused with dark energy and it flies out towards his opponent. It is a large wolf's head that flies away from where he is. He can use this once per post.
    • Ability 2:
      Ability:

      Name: Fenrir Unchained
      Description:
      Appearance:
      Satan Soul: Netherworld - Page 2 Demon_Wolf
      Feitan lifts his head back and lets loose a deep howl from his chest. As he does so his body begins to change and twist altering until it forms into the true for of the Demon Wolf. He stands at Nine meters tall now and has the dimensions to match it. His upper and lower claws become engulfed in the Dark Regulus, and his claws are sharp enough to rip through steel with ease. His speed is also faster more so if it is used under the light of a full-moon. His attacks are much stronger as well stronger against all foes, even stronger under the light of the full moon. His attacks no matter what are counted as spell damage.
    • Buff: Feitan takes less spell damage from all demon slayers in this form.


    Arms of the Demon Wolf:

    Name: Arms of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan's upper torso and arms change from his own to match the appearance of the demon wolf. His cloak changes from a regular cloak to a red leather jacket that leaves the majority of his chest, stomach, and upper torso exposed. It also changes becoming darker with a tan, and far more muscled than it should be for a person of his stature and physique. His hands are also covered in backless, finger-less gloves that are made of black leather.
    Strengths:

    • Cutting: These claws will cut through any ordinary material that is weaker than Iron. (not on a character)
    • Regrowth: These claws will regrow even if they are broken no matter what.
    • Full Moon: If Feitan uses this takeover during the light of a full moon then it will be stronger.

    Weaknesses:

    • Iron: Any ordinary material stronger than Iron will only be scratched by his claws, not cut. (not on a character)
    • Magic: If these claws try to cut something magical that is stronger than them the takeover then they will break.
    • Growth: If the claws are broken it will take 1 post to regrow them.
    • New Moon: This takeover suffers a weakness during the new moon.


    Abilities:

    • Ability 1:
      Poison Claws:

      Name: Poison Claws
      Description:
      For this ability Feitan licks his claws slowly coating them in his saliva. This causes them to be coated in a viscous poison. With it on his claws they now deal poison damage. The poison will eat through armor. If someone is touched by the poison claws, they will become much slower.
    • Buff: Feitan’s physical attacks are more powerful while using this partial Takeover.


    Legs of the Demon Wolf:

    Name: Legs of the Demon Wolf
    Rank: B
    Type: Partial Takeover
    Duration: 6
    Description: Feitan focuses his magic energy through his body and then to his legs. His cloak changes from the waist down becoming leather pants that fit him rather easily, and even maneuver in. His shoes are actually high-end dress combat boots. He even gains a silver hair bushy tail that protrudes about a meter out of his waist and pants.
    Strengths:

    • Jumps: Feitan is capable of jumping onto single story buildings while using this takeover.
    • Regulus: While using Regulus Feitan is capable of walking on walls while using this takeover.
    • Melee: This form allows Feitan to rule Melee combat.

    Weaknesses:

    • Servant: This takeover can't be used while any Takeover of the Tyrant's is on Cooldown.
    • Leo: This takeover deals the celestial spirit "Leo" less damage.
    • Melee: While using this Takeover Feitan is extremely close ranged and will be hard pressed to fight long range.
    • Slayer: This form takes extra damage from any demon slayer magic, and the same from Light Dragon slayer magic.


    Abilities:

    • Passive: Dark Regulus- Unlike its counterpart this Regulus is not one of light. It is one of darkness and demonic power. Also, opposite of its lighter powered counterpart this Regulus expresses itself in the feet allowing the kicks made by Feitan to be that much stronger and infused with the dark energy. He doesn't need to chant anything he only needs to focus his power into his feet and let them be flooded with dark element.
    • Buff: Feitan’s speed is highly enhanced in this takeover.



    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 748
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240.75

    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by FeitanKazeshini on 14th August 2019, 7:05 am

    Most edits have been made.


    _____________________________________________________________________________________

    Satan Soul: Netherworld - Page 2 TwlZpF6
    Character Stuffs:


    Jobs:

    1/3 slots taken


    Books I've Written and Published:
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 643
    Guild : Rune Knights
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 88,425

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by Shane Stern on 26th August 2019, 3:50 am

    Hey man, sorry for taking this long to get back to you.

    Your magic's all okay, except for one thing. I understand that your lineage allows 2 additional signature spells, so at B-rank you may only have 3 active. You will to specify which of the 2 in your 5 spells to be locked until further rank-up.

    Edits:
    @FeitanKazeshini wrote:Magic
    Magic Name: Satan Soul: Netherworld
    Magic Type: Takeover
    Description:
    Satan soul takeover is the magic that allows one to take on the physical aspects of a demon, as well as use a fraction of, or their entire powers and abilities. Satan Soul: Netherworld allows the user to make contracts with demons from an infernal plane they call the Netherworld. In short, a Netherworld is a land in a different dimension that was taken over by demons and all their inhabitants were corrupted and changed into demonic entities. These dimensions can only be accessed by those who know they exist and could contact that side. The user of Satan Soul: Netherworld can take over the physical appearance of the demons they make contracts with from everything. From height, and weight, to the clothes that the entity was wearing when they first made the contract with them. It is also possible that the entity was slain by the wielder of this magic and they had their power and form taken and absorbed.

    Feitan uses this magic to give himself the advantage in fights and to allow him to access different magics, and abilities that he would never even dream of. He either makes a contract with the entity he has copied, or he has slain them and gained their powers. Feitan has contracted and slain powerful demons whose powers are unique and help him fight in a wide assortment of battles and keep him from losing the advantage.

    Unique Abilities:

    • Ability: Demonology: This magic gives it's user a vast knowledge of all types of demons. Including where they live, how they fight, and what kind of abilities they have. (Excluding player demons, and demonic magic/style fighters)

    • Ability: Call to the Nethers: This magic gives the user the ability to contact the Netherworld. He is also able to contact demons to make a contract with them in order to obtain new powers and forms.

    • Ability: Demon Siphon: This magic allows the user to siphon magic and power from demons they have slain. Allowing them to restore a mana portion. (locked until later)


    Lineage:

    Lineage: Overlord's Fail Safe

    Wielder: FeitanKazeshini

    Proof: https://www.fairytail-rp.com/t10202p975-the-trading-hub#315343

    Lore:
    When he was younger Feitan knew the harsh sting of weakness, being under the boot of those that deemed him weaker than themselves due to pure strength, power and/or wealth. He was treated worse than a beast having to rely on his wits and speed to survive through stealing and hiding from these people, fearing what may come if he was to slow and got caught by those who sat upon high. Time passed and he wished for the strength, power and wealth to bring those same people to their knees so they could feel everything they had done to him and much worse. Even then he was a realist and knew that with the chains that bound him within Sin there was no way he was ever going to reach his goal.

    Fate as it happens does occasionally does look within the darkness of places like Sin and takes pity on those within every now and then, this time they decided to take pity on the young Feitan in the form of his mentor Hisoka. Hisoka who took him from Sin and to the Netherworld where he began to gain power like he had only imagined and far more, as he learned about the magic he possessed within himself creating pacts with overlord's to call on their power as needed thus breaking the chains that once made him little more than an animal in the eyes of others. During his travels Feitan learned many things realising that sometimes that the pacts that he held with the overlord's of the Netherworld wouldn't be enough so decided to put a bit of time into a few of the things he had learned he believed worth his time and effort to strengthen what he had already even if it was only to be a backup it was better to be safer than sorry.

    Abilities:

    Death's Pact:
    It is said that those who look into the deepest depths of the void will often see something looking back at them and that they never really seem the same. It is as if they have uncovered some secret that wasn't meant to be known, however, their sanity is the price for such knowledge. Feitan is one such being who has went so far and so has gained some insight to the building blocks of life and death, as such he gains 5 spells that are classed as independent of his magic. (1 spell per rank capping at S rank), he also gains two additional signature spells for one magic these spells cap at S rank. All additional spells will be graded under the magic rules.

    Laughing Coffin:
    Once the madman left Sin he wandered around until he joined a dark guild by the name Laughing Coffin. Those in this guild would take the jobs that no other would, though the guild is gone Feitan still proudly wears his first guilds mark on his back. Upon Laughing Coffin's disbandment/destruction the madness within him decided to show him a little something extra so that he might one day deal with those that caused it, this gives Feitan two additional Advanced spells one S+ and the other H+ for one of his magics, these spells are to be graded under the magic rules as is normal. Also due to the reputation of his former guild Feitan is able to gain double jewel from any job he goes on.

    Maddening Origins:
    It is really unknown where Feitan's madness originated or why he even has it to the degree that he does. The secret of this is that he is the chosen vassal to a less than stable death god from the moment of his birth. The god left an item next to him that first night within the crib he slept in and so Feitan is able to have one additional item with a third ability, this ability caps at S rank.

    Maddening Cycle:
    Just like an ocean is always there but ebbs and flows, Feitan's madness is always there, it isn't always overly apparent. Due to this the first attack that Feitan does each round is classed as having the piercing effect on it on the other hand the first shield that he casts each round is classed as having the anti-piercing effect on it. (When a piercing effect is applied the base damage of the spell containing that same piercing effect is halved. When an anti-piercing effect is applied to a shield spell the durability of that shield spell is reduced to 1x spell rank durability.)

    Lineage Spells:

    Name: Dark Capriccio
    Rank: D
    Type: Single Target
    Duration: 1
    Description: A beam of darkness is fired from Feitan's hand, meant to be used as a drilling offensive attack that can pierce through defenses. This attack is used to mostly batter down shields, and pierce through armor. It comes out as a toxic purple, and green color the beam with a constant curling force to do this. Dark Capriccio can also be used as a whip to attack the enemy. Feitan holds the Capriccio in his right hand and lashes it out like a whip. He can lash out with it in a wide variety of ranges.

    Name: Dark Beam
    Rank: C
    Type: Single Target
    Duration: 1
    Description: Feitan shoots bullet-esque beams of Darkness Magic from his fingertips. The beams can be fired from both hands simultaneously. Each set of finger guns can be used once before the spell ends.

    Name: Dark Claw
    Rank: B
    Type: Single Target
    Duration: 2
    Description: Feitan summons a dark claw from the ground, which ensnares the target, restricting their movement. By directing the claw at the throat of the target, the user can effectively create a hostage situation. He can also force it to simply strike a target instead of ensnaring one. It can reach the maximum range for its spell rank. This attack also moves as fast as it can for its spell rank.

    Name: Dark Force
    Rank: A
    Type: Single Target
    Duration: 1
    Description: Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, doing so will jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target within a short range of Feitan. Feitan can control whatever he wants within the AOE once it leaves the spell breaks.

    Name: Roar of Darkness
    Rank: S
    Type: Multiple Target
    Duration: 1
    Description: Once Feitan inhales deeply and lets loose a great roar at an opponent. This roar exits his mouth in a cone and covers the area in front of him. The Darkness that comes out of his mouth takes on the appearance of flames. They sweep over the area and deal as much damage as possible.

    Demons Contracted with
    Full Takeover Forms:

    The Gunner:
    Satan Soul: Netherworld - Page 2 Comple10
    Valvatorez:
    Satan Soul: Netherworld - Page 2 Ftd4_v10
    Demon Monk:
    Satan Soul: Netherworld - Page 2 Comple11
    Demon Wolf Fenrir:
    Satan Soul: Netherworld - Page 2 D4_fen10
    Mao:
    Satan Soul: Netherworld - Page 2 Latest?cb=20131002221845&path-prefix=en
    Overlord Laharl:
    Satan Soul: Netherworld - Page 2 Latest?cb=20160301093105
    Majorita:
    Satan Soul: Netherworld - Page 2 Latest?cb=20151022143222&path-prefix=en
    Red Magnus:
    Satan Soul: Netherworld - Page 2 Latest?cb=20141004064609&path-prefix=en

    Partial Takeover Demons:

    Demon Ninja:
    Satan Soul: Netherworld - Page 2 Comple12
    Mujin:
    Satan Soul: Netherworld - Page 2 Comple13
    Sinner:
    Satan Soul: Netherworld - Page 2 Sinner10
    Kyuubi:
    Satan Soul: Netherworld - Page 2 <a href=Satan Soul: Netherworld - Page 2 PTD5_Dec182014_A06_zpsfgp4izd8" />
    Silver Overlord:
    Satan Soul: Netherworld - Page 2 <a href=Satan Soul: Netherworld - Page 2 PTZeroken_zpszvxntjhr" />

    Spells:

    Signatures:

    Demon Ninja's Uniform:

    Name: Demon Ninja’s Uniform
    Rank: C
    Type: Partial Takeover
    Duration: 3
    Description:
    Feitan holds his hands together forming the hand seal of Tiger in front of his chest. His body is surrounded by a sudden explosion of black smoke and when it dissipates his old clothes are gone entirely, and he is dressed instead in the uniform of the Demon Ninja. His pants are a bit puffy reminiscent of hakama pants. His shoes are tied up sandals with metal shin guards, his belt holds up the pants that are clearly too big for him. He is wearing scale like form fitting black armor that covers his body up to his nose, and to top it off he is wearing a poke dotted scarf.

    Abilities:

    • Ability 1:
      Demon Chains:

      Name: Demon Chains
      Rank: C-S (capped at character's Rank)
      Type: Multiple Target
      Duration: 1
      Description:
      This ability allows Feitan to shoot long chains that reach away from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). So long as the enemy weighs no more than 4 times Feitan's weight.


    Kyuubi Tails:

    Name: Kyuubi Tails
    Rank: C - S (Capped at Player's Rank)
    Type: Multiple Target, Partial Takeover
    Duration: 5
    Description:
    For this ability Feitan simply has to cross his arms and smirks saying, “A curse that lasts a millenia.” As soon as he says that from right above his rear end sprout 9 fox tails. These are the tails of the Kyuubi, and with them fully extended they can act as independent arms, and appendages. He can use them as hands. As whips to slap against things the action dealing as much damage as the Takeover’s Rank. He can use them as legs to move himself at his usual running speed and pull himself up buildings and the like. Their grip never falters in ordinary circumstances.
    Abilities:
    Ability 1:

    Name: Flaming Dance of the Fox
    Rank: C - S
    Category: Offensive
    Type: Multiple Target
    Duration: 1
    Downside: Feitan must touch an opponent with at least 1 tail before a flaming orb can be sent after them.
    Description:
    Using this ability Feitan snaps his tails in front of his body sending nine different colored orbs of flame to surge out and attack a foe that Feitan has touched with any one of his tails. These flames shoot out towards the foe. This attack can happen 9 times depending on the number of tails that Feitan snaps meaning this attack can essentially hit 9 times.
    Buff: Feitan moves much faster in this form, and is far more flexible.

    Visage of the Silver Overlord:

    Name: Visage of the Silver Overlord
    Rank: B-S (Capped At Player's Rank)
    Type: Offensive, Partial- Takeover
    Duration:5
    Description:
    To activate this spell Feitan simply has to say, “Time to hunt!” at that point his clothes will be transformed into that of the Silver Overlord Zerokken. This is the Silver Overlord and just like Fenrir he is a wolf demon. Yet he is an overlord by his own powers and does not take any crap.
    Passive: Reflector: This takeover gives Feitan access to Reflector magic, and as such he can bend a section of reality that is fairly close to his person. He can only change one space at a time, it will either be around him, or around some other location. He can only do this once per post of the duration of this partial takeover. He can only effect spells, weapons, and armor that are his takeover’s rank or lower with no hindrance. He can only slightly effect things that are one rank above the takeover’s rank making it, so they are slightly slower, or maybe have a better chance to miss.
    Buff: In this form Feitan is able to react faster.

    Shackles of the Sinner:

    Name: Shackles of the Sinner (Locked)
    Rank: A-S (Capped at Player's Rank)
    Type: Partial Takeover
    Duration: 5
    Description: For this takeover Feitan simply stops and presses his wrists together in front of him. This will cause his clothes to change and he will be left looking the like sinner with large circular shackles one his wrists, and his ankles while only in a pair of pants. He now is resembling a demon known as “The Sinner” This demon committed the very real sin of slaying his own kind for the protection of angels, as such he was sentenced to pay for eternity fighting using his precious life-force as his weapon.

    Abilities:

    • Ability 1:
      Branches of sin: This is a type of blood magic that can manifest in 1 of 4 ways. Once it has manifested in a way it will stay that way for the remainder of the takeover’s duration.

      Owl’s Eyeball: For this ability Feitan must cause a bleeding wound on the palms of his hand. If he only does it on 1 hand, then number of bombs he can make is 1. This then allows him to form eyeballs, the size of baseballs in his hands made of his own blood. These he then shoots out and they hang in the air. Feitan is then capable of detonating them with a snap of his fingers or simply hooting like an owl. The only condition is he must be within close quarters of them. These then explode out in a radius dealing damage to everything that’s caught up. Feitan is only capable of producing 1 bomb per post for the duration, but if he leaves them suspended in the air until the end when his takeover’s duration expires any unused bombs will detonate immediately.

      Snake: For this ability Feitan creates a bleeding wound between his shoulders and this allows him to form a snake made of his blood. The snake itself is 6 meters long, and half that size thick. The snake simply strikes out at whatever opponent is within its range. When it bites into an opponent it sends in a toxin that causes that limb to react slower than the rest of the body. If it bite’s the neck or torso it causes the opponent’s whole body to slow down by that amount. The more times an opponent is bitten the worse it gets. This effect vanishes when the takeover’s duration is finished, and only stacks enough times to drop an opponent’s total movement speed one rank below their current rank.

      Ganta Gun: This ability is very simple as it is just a bullet of blood. Feitan must cause a bleeding wound anywhere on his hands so long as it doesn’t go past his wrists, and then he can use this ability. He must do this for both hands in order to use the ability to its fullest extent. The bullet’s he fires are the shape of actual bullets. These bullets are surprisingly strong. Now while using this ability Feitan only gets to fire at maximum 2 shots per post of the duration.

      Porcupine’s Gauntlets: For this ability Feitan must once again cause a bleeding wound in one or both of his hands. Once he does then the blood forms into a spiked mace from his wrist to cover his hand. The sphere is about 1 foot in diameter, and it is as hard as iron. The spikes come out in various directions giving it the appearance of a morning star top over Feitan’s hands. Using these Feitan’s punches are more powerful dealing that much more damage. He can also use these gauntlets in order to parry sharp weapons. If his gauntlets are destroyed, it takes him 2 posts before he can recreate them.
    • Buff: This spell heals Feitan every post.

    Arms of the Mujin:

    Name: Arms of the Mujin (locked)
    Rank: S
    Type: Partial Takeover
    Duration: 6
    Description:
    Using this spell Feitan forces his aura and his magical energy into his arms triggering the partial takeover. His aura however changes from the usual color into a bright toxic green color and it radiates off of him in tendrils and ripples. His arms become stronger as well, and his magic changes. He gains the arms of the demon known as the Mujin.
    Abilities:

    • Ability 1: Passive: Crash magic: While using this Takeover Feitan gains access to the use of crash magic. All of his punches will have the force of crash magic behind them. It will shatter objects made of anything but metal and punch holes straight through metal.
    • Buff: This ability give’s Feitan’s punches more power behind them.




    D rank:

    The Gunner:

    Name: The Gunner
    Rank: D+
    Type: Full Takeover
    Duration: 5
    Description: To activate this Full Takeover Feitan puts his hands on his hips and utters the phrase 'Time to go Western' this will cause his whole body to change as well as his clothes and he will take on the form of the demon known as 'The Gunner' and be ready to take it to the desperado style. This takeover takes the partials "Gunner's Poncho" and "Gunner's Holsters"


    Abilities:

    • Ability 1:
      Ammo Change:

      This ability allows Feitan to change the element that his bullets and blasts are firing. He spins a dial on the holsters before putting his hands in. Whatever element that dial lands on is the element of his shots for either side. The rule here is that the elements are at random, neither holster will hold the same element or elements that contradict one another (Such as water, and fire), and no element will be spun twice in a row. This ability can only be activated once every three posts.
    • Ability 2:
      Active:

      Name: Power Shot
      Type: Offensive
      Description:
      This ability changes depending on the gun that is being used at the time. It has a different effect for each gun, but only one variation can be used.
      Revolvers: Each revolver fires it shots in rapid succession each shot glowing with extra magic. These then sink into their target making the damage more. The rapid fire makes this attack highly inaccurate, however.
      Shotgun: The shotgun is extremely simple. The shot glows with extra magic and deals far more damage up close than the rest of the guns. The range is shortened, however.
      Tommy Gun: The Tommy Gun will fire a burst at one target the shots dealing damage to the target, but all will hit if the first bullet hits again they glow with the extra magic inside of the bullets. This gun can only target one opponent with this ability.
      Sniper Rifle: The Sniper rifle’s shot is a homing shot. This means that unless the target manages to actually get out of the extended range the shot will almost always connect. Teleportation, and other such unexpected maneuvering magics are obvious exceptions.
    • Buff: Feitan is faster in this full takeover.



    Gunner’s Holsters:

    Name: Gunner’s Holster
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    This spell is cast by Feitan by putting his hands on his hips and uttering the phrase "Let's go shooting." at that point his lower torso begins to change and become that of the demon gunner, but the most notable of things is that he has two holsters. One on either hip to be exact. Each one does something different. In this partial take over Feitan still has the power of bullet magic, but he must follow a very specific set of rules.

    Abilities:

    • Holsters- Feitan gains bullet magic that must follow a new set of rules entirely. Feitan's right arm can fire multiple shots, up to five in a row, but once he reaches five shots, he must stuff his fingers still shaped like a gun in his right holster for one post to allow them to recharge. The shots are barely half a meter in width and reaches away from him, traveling like pistol shots. Or if he wants to fire with his left hand. His left hand follows a different rule entirely. It gains a shotgun blast, reaches in front of him, and fires as bullet he only gets one shot before, he must stuff his hand back in the left holster to recharge it for two posts. While using this Partial Takeover Feitan can use both hands at once, but then must recharge both hands before either will work again.
    • Buff: While using this takeover Feitan’s attacks deal more spell damage.
    The Gunner’s Poncho:

    Name: The Gunner’s Poncho
    Rank: D
    Type: Partial Takeover
    Duration: 3
    Description:
    In order to use this takeover Feitan simply has to say, “Time to Lock and Load.” His cloak will change to become the desperado style poncho that is the typical garment of the Gunner. He then must perform an action for the specific weapon he wants to summon the actions are as follows. If he wants to requip his pistols he motions as if he is drawing two pistols from hip holsters. For the shotgun he makes the reload motion for the shotgun. For the Tommy gun he holds his hands as if he were taking hold of said machine gun. Finally, for the sniper rifle he makes a bolt action reload motion and it will appear.
    Abilities:

    • Requip- The Gunner (passive):
      Revolvers: The revolvers are two long barreled six shooters. They appear to be a standard S&W style of gun. They are light in the barrel with heavy butts. The guns are accurate for standard pistols.
      Shotgun: The shotgun is your standard wood and metal pump action with an 8 Shell load the shotgun itself is a 12 gauge. The barrel is some 20 inches long. The gun is sturdy enough to be used as a bashing weapon, but it is not advisable. This gun is accurate and deals most damage at mid ranges.
      Tommy Gun: The Tommy gun is very well known in appearance. It features a 100 round drum magazine. This weapon becomes highly inaccurate, and unpredictable at longer ranges.
      Sniper Rifle: This Rifle looks like a Dragunov Sniper rifle and is a 5 shot bolt-action system. It can reach up to a long way away accurately but becomes inaccurate and almost unuseable at close quarters.

    • Buff: Feitan’s health is more in this form.


    Demon Monk’s Robe :

    Name: Demon Monk’s Robe
    Rank: D
    Type: Single Target, Partial takeover
    Duration: 3
    Downside: Feitan takes more damage from Light, Holy, & Lightning Magic while in this form.
    Description: This takeover involves the Dark Demon monk's power. Feitan's regular clothes vanish in a sickly green, and purple light that wraps around his body and warps his clothes into the robes and wardrobe of the Demon Monk. These robes are covered in darkness and radiate with a darkness that casts a shadow on darkness itself. His eyes are able to pierce the darkness with the Monk’s eyes.
    Abilities:

    • Ability 1:
      Dark Force:

      Name: Dark Force
      Type: Dark
      Description:
      Feitan is able to move a target in a manner similar to Telekinesis. By moving his hand in the desired direction, they jerk the target away as if they were hit from up close. This will produce an invisible, powerful blunt attack to strike the target. This attack can only affect one target close to Feitan. Feitan is capable of controlling whatever non living object he wants close to him. It cannot pierce or manipulate things inside of magical shielding. The target must also be in line of sight of Feitan.
    • Buff: While in this form Feitan takes less damage from Unholy, Dark, & Shadow Magic.


    C Rank Spells:

    The Demon Monk:

    Name: The Demon Monk
    Rank: C+
    Type: Full Takeover
    Duration: 6
    Description:
    For this spell Feitan puts his hands together like he is praying and utters the phrase "I am a servant of the Netherworld." with that his clothes and body mimic that of the Demon Monk down to a T. He becomes a demon monk and that is exactly how he acts. This is one of the few forms that changes Feitan's personality as he uses it. He becomes much more holy worried about the balance between the world he is in and the Netherworld he serves. This takeover includes "The Demon Monk's Robes" and "Arms of the Demon Monk".

    Abilities:

    • Ability 1:
      Active:

      Name: Dark Ecriture: Darkness
      Description:
      Feitan drags one of his index fingers across his chest and inscribes it with the runes for 'Darkness' on his body. This causes a drastic change in his appearance and form changes dramatically. His body grows until it is about 7 and a half feet tall. It becomes ripped and filled with muscles. From its back comes two wings that radiate with the color and aura of Dark Ecriture runes allowing for flight. The right eye becomes covered in scales and glows purple and black in color. While in this form he gains a special attack, he can use. It is a bomb of Darkness magic. It flies away and explodes. Upon using this ability Feitan becomes immune to other Dark Ecriture magic that is cast at him being that he is already under the power of Dark Ecriture.
    • Passive: While in this form Feitan is considered a holy being as well as an unholy being. As such he takes less damage from Holy and Light magic, he also deals more spell damage while he is fighting in Temple grounds which are sacred and empowering to Demon Monk.
    • Buff: This Takeover deals more spell damage to any and all God Slayers.



    Arms of the Demon Monk:

    Name: Arms of the Demon Monk
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Description: To cast this Spell Feitan simply needs to hold his hands together as if he is praying to a deity of some kind. He needn't say anything else, but slowly his arms will be covered in runes and they will change becoming lighter in color and thinner as well, until they are that of the Demon Monk's.

    Abilities:

    • Ability 1:
      Acitve:

      Name: Dark Ecriture
      Type: Offensive
      Description:
      This ability allows Feitan to use Dark Ecriture magic in order to inflict damage upon an opponent. He will be able to pick from a small list of abilities. Pain, Slice, Slay, Fear, and Suffering. He must write the runes on his opponent in order to have any of these effects work on his opponent. When the runes are written on an opponent they instantly activate. He can only use one of these Ecritures per cast. Writing Pain on an opponent causes them to feel pain on that location of their body. Slice causes an opponent to feel as if they have been sliced by a blade of some kind. Slay causes an opponent to feel as if they have suffered a mortal wound. Fear causes an opponent to run away in fear of Feitan. Suffering causes the opponent to stop in place as they experience every hardship they've ever encountered all at once. These only last for a single post.
    • Buff: In this form Feitan moves faster


    Arms of Valvatorez:

    Name: Arms of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside: There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description:
    To activate this particular spell, he must say "Sardines!" his upper torso changes and he is dressed in a suit-like old fashioned shirt instead of his usual cloak. His hands are covered in white gloves that hold a diamond shaped ruby in the center of them. This partial takeover is one of the few he has that was made with a contract with a demon. The demon was known as Valvatorez he was the vampire demon king, also the netherworld's Prinny instructor. Thus, this takeover has a few contract rules that must be followed in order for him to use it.

    Abilities:

    • Ability 1:
      Blood Make (Static):

      This ability causes the rubies to glow and blood to flow from either Feitan's left or right hand to the ruby and then he is able to form it into a weapon. The weapon must be one handed, and it must be a melee weapon of some kind. The hand that summons it is the only hand that the weapon can be in. If Feitan drops the weapon, then he is out of a weapon. This weapon can be summoned at any point while using this takeover, but it will disappear when the takeover duration is at its end.
    • Buff: This takeover gives Feitan more spell damage due to the power of Sardines!


    Cloak of Valvatorez:

    Name: Cloak of Valvatorez
    Rank: C
    Type: Partial Takeover
    Duration: 5
    Downside:
    There is a contract between Feitan and Valvatorez, and he must always abide by the rules within.
    Contract Rules (Restrictions and strengths (More)):

    Contract rules:
    Rule 1: This spell can't be used against any unholy, demonic, or undead foe.
    Rule 2: This spell counts as unholy magic, and as such while using it Feitan takes more damage from holy magic.
    Rule 3: The user must eat Sardines at least once in the thread before he uses this Spell.
    Description: He simply says “Come my Prinnies!” and his normal cloak changes into the Cloak of Valvatorez. This cloak is black on the outside and then crimson on the inside. It wraps around his shoulders and has two flaps that rest down nearer to his chest. and it held together with a crimson pendant with a black pentagram on it. This cloak completely replaces his old cloak and his upper torso is exposed in this partial takeover as well.

    Abilities:

    • Ability 1:
      Fade To Black:
      Feitan wraps himself completely in the cloak and sinks into the shadows. This action causes him to become intangible completely. He then appears in a different shadow that is within range of the shadow that he first sank into. Feitan must make the teleportation in one post or he can't make it, and his invulnerability only lasts for 1 post. After that he is left vulnerable once more.
    • Buff: This takeover increases Feitan’s speed






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    Satan Soul: Netherworld - Page 2 Z9G4aIt
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
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    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Satan Soul: Netherworld - Page 2 Empty Re: Satan Soul: Netherworld

    Post by FeitanKazeshini on 18th September 2019, 1:41 pm

    I thought I included those. If you look at the names of the last 2 signature spells they have (Locked) next to them. I thought this would mean I can't use them until the appropriate rank.


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