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    Plus Ultra

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Plus Ultra Empty Plus Ultra

    Post by Shane Stern on 23rd April 2019, 8:32 pm

    Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer


    Magic

    Magic Name: Plus Ultra
    Magic Type: Ancient (Solitary - +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fueled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the Plus Ultra magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.
    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.
    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Brimming Energy: The raw, unchecked energy from Plus Ultra has long fused into Shane’s body and flows along with his blood, constantly but slowly revitalizing his body by speeding up the restoration and renewal of his cells, granting him a 5% HP and 5% MP regen.
    • Near-Superhuman Physique: One of the core requirements to use Plus Ultra without any repercussions to Shane’s body was to possess a physique that borders on near-superhuman to endure the stress from the magic. Shane’s Strength and Speed are passively boosted by 30% each.
    • Indomitable Spirit: As a successor to the Plus Ultra magic, Shane possesses incredible determination and mental fortitude, refusing to back down. Because of this attitude, all shields/barriers that Shane casts have a 60% increase in Durability.


    Spells

    Signature Spells:


    Name: Air Force
    Rank: S
    MP Cost: 0
    Category: Offensive
    Type: Single Target
    Damage: 120
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane gathers energy into his striking hand but instead of using the energy to augment his physical attack, he flicks his middle finger to direct a blast of compressed air at his target to stun him for one post. He can only stun the same target with this spell on the other post.

    Name: Restoration
    Rank: S
    MP Cost: 0
    Category: Supportive
    Type: Single Target
    Healing: 120
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane converts the raw power from his magic into a restorative surge of energy that is run through his entire body to heal his injuries, as well as giving him a 5% HP regen for the duration of the spell.

    Name: Super Dash
    Rank: S
    MP Cost: 0
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane increases the energy concentration within his body to raise his speed for a sudden burst of movement, allowing him to dash at insane speeds to move from one point to another every once per post.

    Normal Active Spells:


    Name: Shirotsume Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking leg and sweeps his leg vertically upwards to kick the target, inflicting them with enough damage to stun them for a post and to temporarily drop their strength by 65% for the duration of the spell.

    Name: Oshibana Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking leg and kicks to the front, inflicting them with enough damage to stun them for a post and to temporarily drop their spell damage by 65% for the duration of the spell.

    Name: Balsam Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking arm and pulls off a straight punch, inflicting them with enough damage to stun them for a post and to temporarily drop their speed by 65% for the duration of the spell.

    Name: Talonia Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane tackles his target with his shoulder with the entirety of his body weight behind it, stunning the target for a post and temporarily dropping their spell speed by 65% for the duration of the spell.

    Name: Ultra Dash
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 125 m/s
    Duration: 10 posts
    Downside: Sacrifice 1 Effect for additional 25% Speed (100 + 25% = 125)
    Description: Shane increases the energy concentration within his body to raise his speed for a sudden burst of movement, allowing him to dash at insane speeds to move from one point to another. The residual energy from the sudden burst is then channeled back to his body, granting him a 35% boost to speed and spell speed for the duration of the spell.

    Name: Magnolia Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking arm and unleashes a supercharged overhead hook at his opponent to beat the target to the ground. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his spell damage by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Hargeon Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his strength by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Oak Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking leg and unleashes a supercharged roundhouse kick that can be executed from a standing position or leap. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his speed by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Clover Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking leg and whips his leg vertically into the air before bringing it down for a supercharged axe kick. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his spell speed by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Crocus Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Multi Target
    Damage: 112
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (90 + 25% = 112)
    Description: Shane focuses a great deal of magic energy into his striking arm and punches forward, releasing a gigantic fist of pure energy at the target to deal concussive force. Shane is still able to do damage with this spell even if the target is protected by a magical barrier/shield due to the shield piercing effect, albeit only doing 50% of the original damage.

    Name: Era Smash
    Rank: H
    MP Cost: 70
    Category: Offensive
    Type: Burst
    Damage: 175
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (140 + 25% = 175)
    Description: Pumping a great deal of energy to his lower body, Shane leaps up high into the sky and at the peak of his leap, performs a frontal somersault a few times in the air before diving down from the sky to punch the target with a downwards strike, his body blazing with energy like a meteor. The sheer might of the spell plus the momentum is capable of transferring damage across magical barriers although only 50% of the damage makes it through. The target is also stunned for one post.

    Normal Passive Spells:


    Name: Heroic Strength
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Heroic Agility
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his speed.

    Name: Heroic Speed
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his spell speed.

    Name: Heroic Might
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his spell damage.

    Advanced Spells:


    Name: Rose Smash
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane attacks with a quick and unexpected elbow strike to the target. With all of the force focused into a single point, the spell is given a shield piercing effect which allows him to deal half damage even when defended against with a magical defensive construct as well as dropping the target’s physical resistance by 50% for the duration of the spell.

    Name: Hosenka Smash
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 75 m/s
    Duration: 8 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane charges at his opponent and attacks with a lunging knee strike. He could also execute it from a standing position, in no way changing the lethality of the spell. The throwing of all his weight into the spell gives it a shield piercing effect which allows him to deal damage even when defended against with a magical defensive construct, as well as dropping the target’s magic resistance by 50% for the duration of the spell.

    Name: Ultra Air Force
    Rank: A+
    MP Cost: 75
    Category: Offensive
    Type: Multi Target
    Damage: 140
    Range: 338 meters
    Speed: 250 m/s
    Duration: 9 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (113 + 25% = 140)
    Description: Depending on his overwhelming strength, Shane rotates his arm as he punches into the ground, emitting the raw energy from his magic in exaggerated amounts to generate a whirlwind of energy to engulf the targets around him. The energy whirlwind dampens both enemies and allies' spell range by 100% while they are within the range of this spell for the duration of the spell, as well immobilizing them for one post.

    Name: Surging Power
    Rank: A+
    MP Cost: 75
    Category: Defensive
    Type: Single Target
    Durability: 225
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: Sacrifice Range and Speed for additional 50% Durability (150 + 50% = 225)
    Description: The raw power from using Symbol of Peace can only be contained to a certain degree. By exerting control over the overflowing power with his own magic power, Shane is able to direct the overflowing power to form a full-body defensive barrier around himself. While the spell is active, Shane also gains a 105% boost to his spell durability as well as 5% HP regeneration.

    Name: Phantom Knight
    Rank: S+
    MP Cost: 75
    Category: Offensive
    Type: Multi Target
    Damage: 165
    Range: 450 meters
    Speed: 425 m/s
    Duration: 12 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (135 + 25% = 168) and 1 Effect for additional 25% Speed (340 + 25% = 425)
    Description: Shane focuses all of the raw power to push his speed to his very limits to launch himself at high speeds, moving through the most efficient route in any terrain to strike his targets with pinpoint accuracy one after another. Due to the sheer speed of the attacks catching his targets off guard, Shane can stun his targets for one post.

    Name: Smash of Fiore
    Rank: H+
    MP Cost: 105
    Category: Offensive
    Type: Burst
    Damage: 315
    Range: Melee
    Speed: 400 m/s
    Duration: 25 posts
    Downside: Sacrifice 1 Effect and Range for additional 50% Damage (210 + 50% = 315)
    Description: Shane’s ultimate move where he accumulates all of the energy that he is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force and stunning them for one post. With the sheer might of all his power backing this spell, Shane is still able to do damage with this spell even if the target is protected by a magical barrier/shield due to the shield piercing effect, albeit only doing 50% of the original damage. Should he choose to, Shane can also use the overwhelming force of the punch to diffuse an opposing spell of equal or lower rank, by powering up the magic power behind the punch with same amount of magic power required by the opposing spell.


    Last edited by Shane Stern on 19th June 2020, 6:09 pm; edited 24 times in total


    _____________________________________________________________________________________

    Plus Ultra Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5714
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Plus Ultra Empty Re: Plus Ultra

    Post by Nessa Cordelia Lux on 27th April 2019, 4:46 am

    Hey Shane, Nessa here. I'll be grading this for you, all my edits will be done in this colour! Once you've made the changes, bump the thread and I'll take a look. ^^
    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.
    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.
    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 50% HP buff and 5% HP regen. Edit:: HP Buff's cap at 25% for D-B rank abilities, please lower this.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 40% buff to Strength and 40% buff to Speed. Edit:: This amounts to 80% which is too high for a single B rank passive ability, Please lower these to 25% each.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: - Edit:: This needs a range you can put 'Self/Melee' if you wish.
    Speed: - Edit:: This needs a speed you can put 'Self/Melee' if you wish.
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Immense Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: - Edit:: This needs a range you can put 'Self/Melee' if you wish.
    Speed: - Edit:: This needs a speed you can put 'Self/Melee' if you wish.
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra 60582_s

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Shane Stern on 27th April 2019, 10:59 am

    Hey Nessa, thanks for checking on my magic application.

    All items checked and modified as per your specifications.

    Thanks!


    _____________________________________________________________________________________

    Plus Ultra Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5714
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Plus Ultra Empty Re: Plus Ultra

    Post by Nessa Cordelia Lux on 27th April 2019, 11:18 am

    Plus Ultra Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 25% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 25% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra 60582_s

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8005
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Plus Ultra Empty Re: Plus Ultra

    Post by Johann on 8th May 2019, 7:16 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 25% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 25% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK (9):

    Name: Instant Movement
    Rank: B
    Type: Burst
    Damage: -
    Range: 50 meters
    Speed: 50 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.


    Name: Hargeon Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher.

    Name: Onibus Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Magnolia Smash
    Rank: B
    Type: Area of Effect
    Damage: 40HP
    Range: 100 meters
    Speed: 50 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 40HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 200 meters per second
    Duration: 6 posts
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 60% for the next 5 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Clover Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 2 posts
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and leaving them to take the next spell with an additional 60% in spell damage. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Cedar Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The Impact leaves lasting damage, inflicting the target with a 5% HP drain over the next 5 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: Close combat to 200 meters
    Speed: 120 meters per second
    Duration: 6 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 60%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    C+ RANK (1):

    Name: Hosenka Smash
    Rank: C+
    Type: Single Target
    Damage: 90HP
    Range: Close combat
    Speed: 180 meters per second
    Duration: 2 posts
    Downside: -
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    B+ RANK (2):

    Name: Colossal Strength
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 90% for 8 posts. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: B+
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 8 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 90% for 8 posts. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    SIGNATURE (1):

    Name: Justice Beam
    Rank: B
    Type: Single target / Area of Effect
    Damage: 80 HP (S) / 40HP (AOE)
    Range: Close combat to 200 meters (S) / 100 meters (AOE)
    Speed: 200 meters per second (S) / 50 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane crosses his arms, his right arm vertical and his left arm horizontal allowing his right elbow and left hand to meet at 90-degrees and fires off a white beam of energy into the target or target area that deals explosive damage once hit.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5714
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Plus Ultra Empty Re: Plus Ultra

    Post by Nessa Cordelia Lux on 13th May 2019, 3:53 am

    Hey Shane, me again, same as before, all edits are in this colour! Bump when done and I'll take a look. ^^

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:


    Edit:: With 12 Normal Spells, the total passive you're allowed is 3, please amend one of these.

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Immense Velocity
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell speed.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See downside edit, if no drawback is added, please lower this accordingly.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Sacrificing range alone isn't enough for a 50% boost, at most I can allow for this is 25% more base damage, unless you put in an additional drawback.
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, leaving them open to take increased damage from melee attacks by 65% for 6 posts. Edit:: This debuff is a little vague, are you buffing your own spell damage, or the enemies resistance. Please clarify.

    Name: Magnolia Smash
    Rank: A
    Type: Area of Effect
    Damage: 50HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: Sacrificing range for 50% boost to spell damage Edit:: You have this drawback here but you haven't actually amended the range or damage values? Also the same would apply here as the edit above sacrificing range would only grant you 25% more base damage.
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 100 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 50HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See edit below.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might not only allows Shane to increase his strength to Herculean levels but also allows an equally impressive addition to his speed as much as 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    B+ RANK | 2:

    Name: Hosenka Smash
    Rank: B+
    Type: Single Target
    Damage: 180HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 180HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, add a drawback or lower to 25%.
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 225HP Edit:: See edit below.
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Same as above, add a drawback or lower to 25%.
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: Sacrificing range for 50% boost to spell damage  Edit:: Once again the values haven't been tweaked, otherwise same edit as above.
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 150HP Edit:: See edit below.
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 50% boost to spell damage Edit:: Same as above, lower to 25% or add drawback.
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra 60582_s

    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Shane Stern on 13th May 2019, 8:35 am

    Hey Nessa, thanks for this as well!

    Changes made as requested.


    _____________________________________________________________________________________

    Plus Ultra Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5714
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Plus Ultra Empty Re: Plus Ultra

    Post by Nessa Cordelia Lux on 13th May 2019, 9:35 am

    Plus Ultra Pg4YHn3

    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Hosenka Smash
    Rank: B
    Type: Single Target
    Damage: 96HP
    Range: Melee
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 20% boost to spell damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 65% for 6 posts.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Storming Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.
    B+ RANK | 2:


    Name: Magnolia Smash
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 150HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 185HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra 60582_s

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8005
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Plus Ultra Empty Re: Plus Ultra

    Post by Johann on 2nd August 2019, 11:51 am

    Moved and unlocked at the user's request

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might 2.0
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Overflow: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 25% buff to Speed.
    • Symbol of Peace: locked till S-rank


    Spells:

    B RANK | 4:

    Name: Immense Strength
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to strength.

    Name: Immense Speed
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to speed.

    Name: Immense Force
    Rank: B
    Type: Passive
    Downside: -
    Description: Passive 50% boost to spell damage.

    Name: Hosenka Smash
    Rank: B
    Type: Single Target
    Damage: 96HP
    Range: Melee
    Speed: 200 meters per second
    Duration: 2 posts
    Downside: Sacrificing range for 20% boost to spell damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent’s face that can stun them in place for 1 post.

    A RANK | 8:

    Name: Instant Movement
    Rank: A
    Type: Burst
    Damage: -
    Range: 75 meters
    Speed: 75 meters per second
    Duration: 1 post
    Downside: -
    Description: By focusing magical energy into his feet, Shane can cross a limited distance in a burst of extreme speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell. Can be used mid-air to change his trajectory as well.

    Name: Hargeon Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 65% for 6 posts.

    Name: Clover Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Oak Smash
    Rank: A
    Type: Single Target
    Damage: 100HP
    Range: 300 meters
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: -
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 65%. He is also able to jump higher with the increased leg strength. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Lightning Speed
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 65%. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Titanic Force
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.

    Name: Storming Velocity
    Rank: A
    Type: Burst
    Damage: -
    Range: Self/Melee
    Speed: Self/Melee
    Duration: 7 posts
    Downside: -
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 65%, making him even more of a feared opponent. While activated, a faint layer of steam seems to be emitted from his body.
    *The steam is only a visual effect, with no practical purpose behind it.
    B+ RANK | 2:


    Name: Magnolia Smash
    Rank: B+
    Type: Area of Effect
    Damage: 60HP
    Range: 150 meters
    Speed: 75 meters per second
    Duration: 2 posts, has to pay for the spell cost of the negated spell(s) if used for that purpose
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ combat ability.

    Name: Balsam Smash
    Rank: B+
    Type: Single Target
    Damage: 150HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 8 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the next 7 posts, once hit. Effect is not stackable if spell is used again. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    A+ RANK | 2:

    Name: Onibus Smash
    Rank: A+
    Type: Single Target
    Damage: 185HP
    Range: Melee
    Speed: 450 meters per second
    Duration: 9 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 100% for 8 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Shirotsume Smash
    Rank: A+
    Type: Single Target
    Damage: 150HP
    Range: 450 meters
    Speed: 450 meters per second
    Duration: 1 post
    Downside: -
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    SIGNATURE | 2:

    Name: Cedar Smash
    Rank: A
    Type: Single Target
    Damage: 125HP
    Range: Melee
    Speed: 300 meters per second
    Duration: 7 posts
    Downside: Sacrificing range for 25% boost to spell damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 65% for the next 6 posts. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Era Smash
    Rank: A
    Type: Single target / Area of Effect
    Damage: 100HP (S) / 50HP (AOE)
    Range: 300 meters (S) / 150 meters (AOE)
    Speed: 300 meters per second (S) / 75 meters per second (AOE)
    Duration: 1 post
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path.

    LINEAGE:

    Lineage: Backed by Prophecy
    Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?

    Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
    A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
    Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.


    _____________________________________________________________________________________

    Plus Ultra Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have an Admin as a friend!- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 5714
    Guild : Fairy Tail
    Dungeon Tokens : 0
    Experience : 3,515,642

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Plus Ultra Empty Re: Plus Ultra

    Post by Nessa Cordelia Lux on 15th August 2019, 8:09 am


    Plus Ultra Pg4YHn3

    Spoiler:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Crushing Power: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 30% buff to Speed.
    • Symbol of Peace: The user of All Might needs to show the world that they are the symbol of peace, to not yield in the face of danger or evil. Grants a passive 30% buff to melee damage resistance and spell damage resistance.


    Spells:

    Normal:
    Name: Hosenka Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent that will leave them reeling, causing their physical damage to drop by 60% for the duration of the spell.

    Name: Oshibana Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Another close combat that Shane uses to brutally put down his opponent. The sudden elbow strike drops their magical damage output by 60% for the duration of the spell.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    Name: Enhanced Strength
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Enhanced Speed
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s movement speed and reaction time beyond his normal attributes, granting a 55% boost to his speed.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Description: The enhanced physical strength that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell damage.

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Description: The enhanced speed that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell speed.

    Name: Crocus Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: An improved version of the Hosenka Smash, Shane crushes his opponent with a double palm thrust, amplifying the spell with enough power to do 50% even in the presence of a shield. The target is also inflicted with internal damage, causing them a 5% HP drain for the duration of the spell.

    Name: Hargeon Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 50% for the duration of the spell as well as stunning them for one post. The stun only occurs every other post.

    Name: Clover Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 50% for the duration of the spell. The circulation of mana for their spells also take damage, causing them a 5% MP drain for the duration of the spell.

    Name: Oak Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 125 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: Sacrifices 1 base effect for 25% boost to damage
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for the duration of the spell. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to buff effects
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 105%. He is also able to jump higher with the increased leg strength. During the duration of the spell, Shane can also use the same energy to heal himself for 120 HP once per post.

    Name: Lightning Speed
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell range
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 70%. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Titanic Force
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to buff effects
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 105%, making him even more of a feared opponent. During the duration of the spell, Shane is able to negate a spell of equal or lower rank once per post through brute magical strength as well as paying for the MP equal to the spell being negated.

    Name: Storming Velocity
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 150 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell speed
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 70%, making him even more of a feared opponent. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Untouchable
    Rank: S
    Category: Defensive
    Type: Single Target
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: Shane diverts the energy from All Might to create a layer of defensive energy around his entire body, allowing him to shrug off damage with ease and to keep fighting. The spell durability is also further buffed by 70% for the duration of the spell. While the spell is active, his body is constantly regenerating, granting a 5% HP regen. The durability of the shield restores to full once per post for the duration of spell as it is recast.

    Name: Revitalization
    Rank: S
    Category: Supportive
    Type: Single Target
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: The energy from All Might is channeled as a restorative power for Shane, allowing him to heal from damage and rejoin the fight with renewed vigour. The spell also buffs the effectiveness of healing spells by 70%. For every post this spell is active, he is able to rid himself of one debuff inflicted by a spell of equal or lower rank if he chooses to by paying for the spell’s cost.

    Advanced:
    Name: Magnolia Smash
    Rank: B+
    Category: Offensive, Defensive
    Type: Area of effect
    Damage: 60 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ physical damage by 90% for the duration of the spell.

    Name: Balsam Smash
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the duration of the spell, once hit.

    Name: Onibus Smash
    Rank: A+
    Category: Offensive
    Type: Single target
    Damage: 225 HP
    Range: Melee
    Speed: 450 m/s
    Duration: 9
    Downside: Sacrifice range and 1 base effect for 50% more damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, reducing their spell damage by 100% for the spell’s duration. The target will also be stunned for one post.

    Name: Shirotsume Smash
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 135 m/s
    Duration: 9
    Downside: Sacrifice 1 base effect for 25% more speed
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. Once hit, the opponent finds it hard to cast their spells at full power, reducing their spell speed by 100%.

    Name: Smash of Fiore
    Rank: S+
    Category: Offensive
    Type: Single target
    Damage: 270 HP
    Range: Melee
    Speed: 600 m/s
    Duration: 12
    Downside: Sacrifice range and 1 base effect for 50% boost to damage.  
    Description: Shane’s ultimate move where he accumulates all of the energy that is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force. When hit, the target's physical and magical damage resistance drops by 40% and their speed by 25%. If there is a shield present, Shane would still be able to transmit 50% of the damage through the shield.  

    Signature:
    Name: Cedar Smash
    Rank: S
    Category: Offensive
    Type: Single Target
    Durability: 150 HP
    Range: Melee
    Speed: 400 m/s
    Duration: 10
    Downside: Sacrifice range for 25% boost to damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 70% for the spell’s duration.

    Name: Era Smash
    Rank: S
    Category: Offensive
    Type: Multiple target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path. Once every post, Shane may also use it destroy an opponent’s spell of equal or lower rank by paying for the additional cost of the opponent’s spell for the duration of the spell.


    _____________________________________________________________________________________

    Plus Ultra 60582_s

    Sivvy
    Sivvy

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Custom Slayer- Dragon Slayer- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween Social- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Seal of Balance
    Position : None
    Posts : 1005
    Guild : Dies Irae - Co-GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann von Snacc
    Experience : 2,318,174
    Brownie Points : Literally one

    Character Sheet
    First Magic: Metal Dragon Slayer
    Second Magic: Fable Requip
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Sivvy on 2nd April 2020, 12:54 am

    ❀:
    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer

    Magic

    Magic Name: All Might
    Magic Type: Ancient (Solitary Benefit: +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fuelled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the All Might magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.

    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.

    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Indomitable Spirit: Improves his endurance and has the ability to quickly recover in the middle of battle. Passive 30% HP buff and 5% HP regen.
    • Crushing Power: The immense power contained within the magic leaks into Shane's body, granting a passive 30% buff to Strength and 30% buff to Speed.
    • Symbol of Peace: The user of All Might needs to show the world that they are the symbol of peace, to not yield in the face of danger or evil. Grants a passive 30% buff to melee damage resistance and spell damage resistance.


    Spells:

    Normal:
    Name: Hosenka Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Fighting up close and personal, Shane lashes out with a palm thrust into the opponent that will leave them reeling, causing their physical damage to drop by 60% for the duration of the spell.

    Name: Oshibana Smash
    Rank: B
    Category: Offensive
    Type: Single target
    Damage: 100 HP
    Range: Melee
    Speed: 200 m/s
    Duration: 6
    Downside: Sacrificed range for 25% boost to damage
    Description: Another close combat that Shane uses to brutally put down his opponent. The sudden elbow strike drops their magical damage output by 60% for the duration of the spell.
    Purchase Link: https://www.fairytail-rp.com/t14653p700-the-magic-shop#356373
    Spell Upgrade Link: https://www.fairytail-rp.com/t14653p725-the-magic-shop#362333

    Name: Enhanced Strength
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Enhanced Speed
    Rank: A
    Type: Passive
    Description: The accumulated energy from the magic slowly but naturally enhances Shane’s movement speed and reaction time beyond his normal attributes, granting a 55% boost to his speed.

    Name: Enhanced Force
    Rank: A
    Type: Passive
    Description: The enhanced physical strength that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell damage.

    Name: Enhanced Velocity
    Rank: A
    Type: Passive
    Description: The enhanced speed that is granted naturally by the magic to Shane is converted into his techniques, allowing a 55% boost to his spell speed.

    Name: Crocus Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: An improved version of the Hosenka Smash, Shane crushes his opponent with a double palm thrust, amplifying the spell with enough power to do 50% even in the presence of a shield. The target is also inflicted with internal damage, causing them a 5% HP drain for the duration of the spell.

    Name: Hargeon Smash
    Rank: A
    Category: Offensive
    Type: Single target
    Damage: 125 HP
    Range: Melee
    Speed: 300 m/s
    Duration: 7
    Downside: Sacrificed range for 25% boost to damage
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. He is able to knock the target up into the air, as a set-up for his next attack or as a finisher, reducing the target's resistance to melee attacks by 50% for the duration of the spell as well as stunning them for one post. The stun only occurs every other post.

    Name: Clover Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 100 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: -
    Description: Shane executes a supercharged axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, unable to fully defend themselves and take increased damage from spells by 50% for the duration of the spell. The circulation of mana for their spells also take damage, causing them a 5% MP drain for the duration of the spell.

    Name: Oak Smash
    Rank: A
    Category: Offensive
    Type: Burst
    Damage: 125 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 7
    Downside: Sacrifices 1 base effect for 25% boost to damage
    Description: Shane charges, leading with his shoulder and crushing his target with a full-body tackle. The impact throws their body out of rhythm, reducing the effectiveness of healing spells on the target by 65% for the duration of the spell. The effect does not stack or increases even if hit again with the same spell until the initial effect ends.

    Name: Colossal Strength
    Rank: S
    Category: Supportive
    Type: Burst
    Healing: 120 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to buff effects
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his strength to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his strength by 105%. He is also able to jump higher with the increased leg strength. During the duration of the spell, Shane can also use the same energy to heal himself for 120 HP once per post.

    Name: Lightning Speed
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 150 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell range
    Description: Drawing upon the reservoir of accumulated energy from All Might, Shane is able to fully enhance his speed to a greater level. Unleashing the power contained to a level his body can take, Shane boosts his speed by 70%. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Titanic Force
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to buff effects
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell damage by 105%, making him even more of a feared opponent. During the duration of the spell, Shane is able to negate a spell of equal or lower rank once per post through brute magical strength as well as paying for the MP equal to the spell being negated.

    Name: Storming Velocity
    Rank: S
    Category: Supportive
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 150 m/s
    Duration: 10
    Downside: Sacrifice damage for 50% boost to spell speed
    Description: The reservoir of accumulated energy within All Might that allows Shane to increase his strength and speed to godlike levels is able to be diverted into his special attacks (spells) to increase spell speed by 70%, making him even more of a feared opponent. While the spell is active, Shane can also bring forth a sudden burst of speed surpassing his current speed to instantly move to another location once per post.

    Name: Untouchable
    Rank: S
    Category: Defensive
    Type: Single Target
    Durability: 540 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: Shane diverts the energy from All Might to create a layer of defensive energy around his entire body, allowing him to shrug off damage with ease and to keep fighting. The spell durability is also further buffed by 70% for the duration of the spell. While the spell is active, his body is constantly regenerating, granting a 5% HP regen. The durability of the shield restores to full once per post for the duration of spell as it is recast.

    Name: Revitalization
    Rank: S
    Category: Supportive
    Type: Single Target
    Healing: 180 HP
    Range: Self
    Speed: Self
    Duration: 10
    Downside: Sacrifice range and speed for additional 50% boost to durability
    Description: The energy from All Might is channeled as a restorative power for Shane, allowing him to heal from damage and rejoin the fight with renewed vigour. The spell also buffs the effectiveness of healing spells by 70%. For every post this spell is active, he is able to rid himself of one debuff inflicted by a spell of equal or lower rank if he chooses to by paying for the spell’s cost.

    Advanced:
    Name: Magnolia Smash
    Rank: B+
    Category: Offensive, Defensive
    Type: Area of effect
    Damage: 60 HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Shane stomps into the ground creating a sizeable quake that engulfs an circular area of 150 meters around him. The shockwave from the quake is enough to temporarily stun his targets, stopping them in their tracks for 1 post and also strong enough to deflect any attacks such as projectiles (physical or magic) or melee attacks (physical or magic), up to a threshold of 60HP in total. The terrain is cracked, causing uneven footing to only so slightly reduce the opponents’ physical damage by 90% for the duration of the spell.

    Name: Balsam Smash
    Rank: B+
    Category: Offensive
    Type: Burst
    Damage: 120 HP
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8
    Downside: -
    Description: Upon activation of this spell, Shane releases the gathered energy in his striking leg, sending it out as a roundhouse kick with enough force to knock them back. Normally, Shane executes it with a jump but he may also use from a standing position or dropping on one hand as support to strike at a higher target. The target will be slowed down by 90% for the duration of the spell, once hit.

    Name: Onibus Smash
    Rank: A+
    Category: Offensive
    Type: Single target
    Damage: 225 HP
    Range: Melee
    Speed: 450 m/s
    Duration: 9
    Downside: Sacrifice range and 1 base effect for 50% more damage
    Description: Shane executes a double-fist downwards punch designed to hammer his opponent into the ground. There are a few variations to how he has used it; holding his fists above his head from a standing position and slamming it down on his opponent, jumping up into the air and hammering down, or using a lunging jump and crush his opponent with no warning whatsoever. The recipient of the move is usually left disoriented, reducing their spell damage by 100% for the spell’s duration. The target will also be stunned for one post.

    Name: Shirotsume Smash
    Rank: A+
    Category: Offensive
    Type: Burst
    Damage: 150 HP
    Range: 110 meters
    Speed: 135 m/s
    Duration: 9
    Downside: Sacrifice 1 base effect for 25% more speed
    Description: Shane gathers energy into his lower body and executes a lunging knee strike. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%. Once hit, the opponent finds it hard to cast their spells at full power, reducing their spell speed by 100%.

    Name: Smash of Fiore
    Rank: S+
    Category: Offensive
    Type: Single target
    Damage: 270 HP
    Range: Melee
    Speed: 600 m/s
    Duration: 12
    Downside: Sacrifice range and 1 base effect for 50% boost to damage.  
    Description: Shane’s ultimate move where he accumulates all of the energy that is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force. When hit, the target's physical and magical damage resistance drops by 40% and their speed by 25%. If there is a shield present, Shane would still be able to transmit 50% of the damage through the shield.  

    Signature:
    Name: Cedar Smash
    Rank: S
    Category: Offensive
    Type: Single Target
    Durability: 150 HP
    Range: Melee
    Speed: 400 m/s
    Duration: 10
    Downside: Sacrifice range for 25% boost to damage
    Description: Shane unceremoniously grabs the target, holds them into the air and smash them into the ground with great force. He has also sometimes used it as over-shoulder throw into the ground. The impact leaves lasting damage, weakening the strength of the opponents' shields or barriers by 70% for the spell’s duration.

    Name: Era Smash
    Rank: S
    Category: Offensive
    Type: Multiple target
    Durability: 90 HP
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10
    Downside: -
    Description: Shane pulls back his striking arm and punches it forward with enough power to send a shockwave in the form of a gigantic fist to deal concussive force to all targets caught in its path. Once every post, Shane may also use it destroy an opponent’s spell of equal or lower rank by paying for the additional cost of the opponent’s spell for the duration of the spell.

    Unlocked and moved per user’s request.


    _____________________________________________________________________________________


    Plus Ultra 60437_s
    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Shane Stern on 2nd April 2020, 7:07 pm

    All changes made.


    _____________________________________________________________________________________

    Plus Ultra Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 1795
    Guild : Hidden Blades
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 17
    Mentor : N/A
    Experience : 24,262
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Ahote on 14th June 2020, 8:08 am

    Hiya Sheldon, Ahote here (again). You know how it goes. Make your edits and then bump as always.
    Spoiler:

    @Shane Stern wrote:Magic Change Approval: Dropped Sky Demon Slayer magic
    Magic To Be Replaced: Sky Demon Slayer


    Magic

    Magic Name: Plus Ultra
    Magic Type: Ancient (Solitary - +50% to Spell Damage)
    Description: Originally thought to have been forfeited after he sacrificed it to gain his Sky Demon Slayer powers, it was later found out that the High Lady Adrasteia, Shane’s Sky Demon Slayer master, had merely sealed it off and kept it dormant. The seal was fueled by the power and continued usage of his Sky Demon Slayer magic, constantly suppressing the Plus Ultra magic and the seal was finally broken when Shane lost his Sky Demon Slayer magic. However, with his experience from the Sky Demon Slayer magic, Shane is able to better harness the stored energy from the magic compared to when he first acquired it.
    An ancient and exclusive body-strengthening magic, with a very unique heritage as it is passed on generation after generations. The uniqueness of the magic comes from its ability to ‘pass on’ the accumulated energy from the first user to the next and so on. The accumulated energy will continuously compound on itself, growing ever stronger with each generation of user.
    An initiation process is completed within a magic array as the magic is ‘taught’ from predecessor to successor, transferring the reservoir of accumulated energy over to the successor. Upon completion, the predecessor reverts to his normal level of strength, only able to tap into the reservoir in between long intervals and only a small fraction of the strength. The successor carries a risk as well, with the immeasurable amount of energy obtained. The magic allows Shane to draw upon the accumulated energy, using it to strengthen his own body beyond his normal capabilities in terms of strength, speed and endurance among more.
    Unique Abilities:

    • Brimming Energy: The raw, unchecked energy from Plus Ultra has long fused into Shane’s body and flows along with his blood, constantly but slowly revitalizing his body by speeding up the restoration and renewal of his cells, granting him a 5% HP and 5% MP regen.
    • Near-Superhuman Physique: One of the core requirements to use Plus Ultra without any repercussions to Shane’s body was to possess a physique that borders on near-superhuman to endure the stress from the magic. Shane’s Strength and Speed are passively boosted by 30% each.
    • Indomitable Spirit: As a successor to the Plus Ultra magic, Shane possesses incredible determination and mental fortitude, refusing to back down. Because of this attitude, all shields/barriers that Shane casts have a 60% increase in Durability.


    Spells

    Signature Spells:


    Name: Air Force
    Rank: S
    MP Cost: 0
    Category: Offensive
    Type: Single Target
    Damage: 120
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane gathers energy into his striking hand but instead of using the energy to augment his physical attack, he flicks his middle finger to direct a blast of compressed air at his target to stun him for one post. He can only stun the same target with this spell on the other post.

    Name: Restoration
    Rank: S
    MP Cost: 0
    Category: Supportive
    Type: Single Target
    Healing: 120
    Range: 400 meters
    Speed: 400 m/s
    Duration: 10 posts
    Downside: -
    Description: Shane converts the raw power from his magic into a restorative surge of energy that is run through his entire body to heal his injuries, as well as giving him a 5% HP regen for the duration of the spell.

    Name: Super Dash
    Rank: S
    MP Cost: 0
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 125 m/s (100)
    Duration: 10 posts
    Downside: -
    Description: Shane increases the energy concentration within his body to raise his speed for a sudden burst of movement, allowing him to dash at insane speeds to move from one point to another every once per post.

    Normal Active Spells:


    Name: Shirotsume Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking leg and sweeps his leg vertically upwards to kick the target, inflicting them with enough damage to stun them for a post and to temporarily drop their strength by 65% for the duration of the spell.

    Name: Oshibana Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking leg and kicks to the front, inflicting them with enough damage to stun them for a post and to temporarily drop their spell damage by 65% for the duration of the spell.

    Name: Balsam Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane gathers energy into the striking arm and pulls off a straight punch, inflicting them with enough damage to stun them for a post and to temporarily drop their speed by 65% for the duration of the spell.

    Name: Talonia Smash
    Rank: A
    MP Cost: 50
    Category: Offensive
    Type: Burst
    Damage: 125
    Range: Melee
    Speed: 75 m/s
    Duration: 7 posts
    Downside: Sacrifice Range for additional 25% Damage (100 + 25% = 125)
    Description: Shane tackles his target with his shoulder with the entirety of his body weight behind it, stunning the target for a post and temporarily dropping their spell speed by 65% for the duration of the spell.

    Name: Ultra Dash
    Rank: S
    MP Cost: 60
    Category: Auxiliary
    Type: Burst
    Damage: -
    Range: 100 meters
    Speed: 125 m/s
    Duration: 10 posts
    Downside: Sacrifice 1 Effect for additional 25% Speed (100 + 25% = 125)
    Description: Shane increases the energy concentration within his body to raise his speed for a sudden burst of movement, allowing him to dash at insane speeds to move from one point to another. The residual energy from the sudden burst is then channeled back to his body, granting him a 35% boost to speed and spell speed for the duration of the spell.

    Name: Magnolia Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking arm and unleashes a supercharged overhead hook at his opponent to beat the target to the ground. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his spell damage by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Hargeon Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking arm and unleashes a supercharged uppercut at his opponent. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his strength by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Oak Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking leg and unleashes a supercharged roundhouse kick that can be executed from a standing position or leap. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his speed by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Clover Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 400 m/s
    Duration: 10 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane gathers energy into the striking leg and whips his leg vertically into the air before bringing it down for a supercharged axe kick. Excess power is generated from the buildup for the spell, allowing it to course back into Shane and temporarily increase his spell speed by 70% for the duration of the spell. The spell is also capable of piercing through shields or barriers, albeit only capable of pushing half of the damage through.

    Name: Crocus Smash
    Rank: S
    MP Cost: 60
    Category: Offensive
    Type: Multi Target
    Damage: 110 (112)
    Range: 300 meters
    Speed: 225 m/s
    Duration: 10 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (90 + 25% = 112)
    Description: Shane focuses a great deal of magic energy into his striking arm and punches forward, releasing a gigantic fist of pure energy at the target to deal concussive force. If he wills it, Shane can also use this spell to negate an opposing spell of equal or lower rank by matching the MP cost of the spell to be negated once every post. Shane is still able to do damage with this spell even if the target is protected by a magical barrier/shield due to the shield piercing effect, albeit only doing 50% of the original damage. (You have sacrificed one effect slot for an additional buff, but you currently have two. Please remove either the negation or piercing effect.)

    Name: Era Smash
    Rank: H
    MP Cost: 70
    Category: Offensive
    Type: Burst
    Damage: 175
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (140 + 25% = 175)
    Description: Pumping a great deal of energy to his lower body, Shane leaps up high into the sky and at the peak of his leap, performs a frontal somersault a few times in the air before diving down from the sky to punch the target with a downwards strike, his body blazing with energy like a meteor. The sheer might of the spell plus the momentum is capable of transferring damage across magical barriers although only 50% of the damage makes it through. The target is also stunned for one post.

    Normal Passive Spells:


    Name: Heroic Strength
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his strength.

    Name: Heroic Agility
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his speed.

    Name: Heroic Speed
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his spell speed.

    Name: Heroic Might
    Rank: A
    Category: Auxiliary
    Type: Passive
    Description: With a reservoir of magical energy accumulated through the generations, it inevitably “leaks” into the user, naturally enhancing Shane’s physical strength beyond his normal attributes, granting a 55% boost to his spell damage.

    Advanced Spells:


    Name: Rose Smash
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 110 m/s (75)
    Duration: 8 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane attacks with a quick and unexpected elbow strike to the target, stunning them for one post. With all of the force focused into a single point, the spell is given a shield piercing effect which allows him to deal half damage even when defended against with a magical defensive construct as well as dropping the target’s physical resistance by 50% for the duration of the spell. (B+ Spells allow upwards of 2 effects within them at a time. With your immobilization, piercing effect, an debuff, you currently have 3. Please remove one.)

    Name: Hosenka Smash
    Rank: B+
    MP Cost: 60
    Category: Offensive
    Type: Burst
    Damage: 150
    Range: Melee
    Speed: 110 m/s (75)
    Duration: 8 posts
    Downside: Sacrifice Range for additional 25% Damage (120 + 25% = 150)
    Description: Shane charges at his opponent and attacks with a lunging knee strike. He could also execute it from a standing position, in no way changing the lethality of the spell. The throwing of all his weight into the spell gives it a shield piercing effect which allows him to deal damage even when defended against with a magical defensive construct, as well as dropping the target’s magic resistance by 50% for the duration of the spell.

    Name: Ultra Air Force
    Rank: A+
    MP Cost: 75
    Category: Offensive
    Type: Multi Target
    Damage: 140
    Range: 338 meters
    Speed: 250 m/s
    Duration: 9 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (113 + 25% = 140)
    Description: Depending on his overwhelming strength, Shane rotates his arm as he punches into the ground, emitting the raw energy from his magic in exaggerated amounts to generate a whirlwind of energy to engulf the targets around him. The energy whirlwind dampens both enemies and allies' spell range by 100% while they are within the range of this spell for the duration of the spell, as well immobilizing them for one post.

    Name: Surging Power
    Rank: A+
    MP Cost: 75
    Category: Defensive
    Type: Single Target
    Durability: 225
    Range: Melee
    Speed: Self
    Duration: 9 posts
    Downside: Sacrifice Range and Speed for additional 50% Durability (150 + 50% = 225)
    Description: The raw power from using Symbol of Peace can only be contained to a certain degree. By exerting control over the overflowing power with his own magic power, Shane is able to direct the overflowing power to form a full-body defensive barrier around himself. While the spell is active, Shane also gains a 105% boost to his spell durability as well as 5% HP regeneration.

    Name: Phantom Knight
    Rank: S+
    MP Cost: 75
    Category: Offensive
    Type: Multi Target
    Damage: 165
    Range: 450 meters
    Speed: 510 m/s
    Duration: 12 posts
    Downside: Sacrifice 1 Effect for additional 25% Damage (135 + 25% = 168) and 1 Effect for additional 50% Speed (340 + 50% = 510) (Sacrificing 1 effect allows you a +25% increase to one stat, not +50%.)
    Description: Shane focuses all of the raw power to push his speed to his very limits to launch himself at high speeds, moving through the most efficient route in any terrain to strike his targets with pinpoint accuracy one after another. Due to the sheer speed of the attacks catching his targets off guard, Shane can stun his targets for one post.

    Name: Smash of Fiore
    Rank: H+
    MP Cost: 105
    Category: Offensive
    Type: Burst
    Damage: 315
    Range: Melee
    Speed: 400 m/s
    Duration: 25 posts
    Downside: Sacrifice 1 Effect and Range for additional 50% Damage (210 + 50% = 315)
    Description: Shane’s ultimate move where he accumulates all of the energy that he is able to control and direct it into a single straight punch at the opponent, crushing the opponent with overwhelming force and stunning them for one post. With the sheer might of all his power backing this spell, Shane is still able to do damage with this spell even if the target is protected by a magical barrier/shield due to the shield piercing effect, albeit only doing 50% of the original damage. Should he choose to, Shane can also use the overwhelming force of the punch to diffuse an opposing spell of equal or lower rank, by powering up the magic power behind the punch with same amount of magic power required by the opposing spell.


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    Shane Stern
    Shane Stern

    Player 
    Lineage : Unbreakable Hero
    Posts : 742
    Guild : Rune Knights
    Dungeon Tokens : 0
    Experience : 621,557

    Character Sheet
    First Magic: All Might 2.0
    Second Magic: Warfare Requip
    Third Magic:

    Plus Ultra Empty Re: Plus Ultra

    Post by Shane Stern on 19th June 2020, 6:12 pm

    Thanks for grading my stuff. All edits made according to your suggestions!


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    Plus Ultra Z9G4aIt
    The Soldier
    Lineage: Unbreakable Hero
    Primary Magic: All Might 2.0
    Secondary Magic: Warfare Requip
    Records

      Current date/time is 9th July 2020, 10:24 pm