Aura Manipulation Magic

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    FeitanKazeshini

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    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Aura Manipulation Magic

    Post by FeitanKazeshini on Mon 2 Nov - 11:31

    Username: Feitan Kazeshini
    Secondary Magic Name: Aura Manipulation
    Evidence of Accomplishment: https://www.fairytail-rp.com/t17296-feitan-kazeshini-secondary-magic-training-thread-private
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic is capable of doing a great many things with their aura. Forming it into spheres to fire, or manipulating it to give it a mind of it's own. The possibilities are up to the user. Feitan however uses his aura in a completely offensive manner. He molds it and forms it until it is a projection or object that his mind has made up forcing his aura to take shape.
    Strengths:
    * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he is capable of using these abilities.
    * Variety: This magic can take on a variety of forms, and be a variety of things.
    * Range: This magic has a wide range from melee to a great distance away. There is theoretically no range it can't reach.
    Weaknesses:
    * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.
    * Self harming: This magic is capable of harming the user as well as the opponent.
    * HP: If Feitan is below 25% health he is incapable of using his aura to form spells.
    * Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.
    Abilities:
    * En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. Within 20 (30, 40, 50. Scaled to S rank maxes at 50) meters of himself. He is even able to sense anything that enters his En. Regardless of wether or not he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    * HP cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    * In: This ability allows Feitan to completely surpress his aura and his pressence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It has the ability to hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus)

    Spells:
    D-Rank Spell Name: Thunder Palm
    Rank: D
    Duration:1
    Cooldown:3
    Type: Offensive
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponenet with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is D rank with his palm then he will stun them for one post. If he manages to hit someone C rank they will be slowed due to the electrical current frying their muscles by 25%. This spell deals D rank damage for each palm that strikes an opponent.
    Strengths:
    * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana
    * Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.
    * True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor they can't avoid the damage once Feitan's palm touches them.
    Weaknesses:
    * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.
    * Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.
    * HP: If Feitan can't use his mana then he will suffer 5% damage if he uses this spell.
    * Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    C-Rank Spell Name: Aura Wires
    Rank: C
    Duration:4
    Cooldown:5
    Type: Offensive
    Description: Feitan focuses his aura to his finger tips. He then presses his fingers together and pulls them apart. Inbetween all of his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He is capable of wrapping them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to 20 meters away from him, and they move as fast as any C rank wizard. Feitan is capable of adding an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. These wires deal C rank damage no matter what.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 10% of their mana
    * Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.
    * Multiple: Feitan is capable of leaving his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 10% damage if he uses this spell.
    * Broken: Feitan's wires will be cut by any spell that is stronger than they are.
    * two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach up to 10 meters away.
    * Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    B-Rank Spell Name:Wolf Pack
    Rank: B
    Duration: 6
    Cooldown:8
    Type: Offensive
    Description:For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independantly, unless they are given a command. These wolves will follow Feitan and attack anyone that he deams to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponenet and when they have done so they immediately explode. The explosion is a 10 meter raidus with the target being in the center.  Each wolf summoned has a coressponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals C rank damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements. The added effects don't apply to A rank or higher wizards.
    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
    Shock: The Shock Wolf bites ito a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them by 25%. This wolf can't harm any magi who uses lightning magic.
    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corossive acid on everyone in it's range. If the victims are wearing armor (Stronger + or weaker) it will cause the armor to be broken unless the victim can clean the acid off of themselves in 2 posts. Legendary plus armor will get weaker and start to slowly corrode over 5 posts weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor, and can't effect anyone who uses a form of poison, or acid magic.
    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow by 50%, anyone higher will be slowed by 25%. This wolf can't harm any mage who uses Ice magic.
    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches up to 20 meters instead of just 10.
    Slag: The Slag wolf bites into a target and explodes covering anyone in it's radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer 25% more damage from any and all forms of element magic. This wolf can't effect any mage who uses Dark magic.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 15% of their mana.
    * Elements: Each wolf summoned has an element that does something different.
    * Communication: The wolves are capable of locating enemies and relaying the information to Feitan.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 15% damage if he uses this spell.
    * Destoryed: If a wolf is hit with a C rank or higher attack of their element or opposite their element then they will be destroyed prematurely.
    * Collateral: Anyone caught in the explosions will be effected by the wolves. Feitan, allies, and enemies included.
    * Samesies: The wolves can't harm magi who are capable of using the element they are made of.
    * 1 post: 1 wolf will die each post unless a wolf has already been destroyed, or has landed their attack.
    * Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.

    A-Rank Spell Name: Aura Sphere
    Rank: A
    Duration: 1
    Cooldown:5
    Type:Offensive
    Description: For this spell Feitan holds his hands over one another and begins to focus his aura inbetween both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He is capable of adding an element to it as well in order for it to deal element damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach up to 75 meters away from the caster, and travels at 45 m/s. The Aura sphere deals A rank damage regardless of what element is added.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 20% of their mana.
    * Element: This spell is capable of dealing element damage to an opponent.
    * Control: If the sphere is within 20 meters of Feitan he will have full control over where it travels.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 20% damage if he uses this spell.
    * Manuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.
    * Straight: If the Sphere travels outside of the 20 Meter range it will travel in a straight line in whatever direction Feitan last forced it to travel.
    * Blocked: This spell can be blocked by any armor, or defensive spell B rank or higher.

    S-Rank Spell Name:Burnt By the Sun
    Rank:S
    Duration: 1
    Cooldown:8
    Type: Offensive
    Description: To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius of 80 meters. The miniature sun reaches 50 meters above Feitan and flies there at a rate of 75 m/s. It then expands until it is only 5 meters above Feitan's head (A 45 meter sphere). The only safe zone is a 1 meter area directly around Feitan. This spell deals S rank damage plus however much Feitan was dealt within 2 posts of him using this ability.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 25% of their mana
    * Safe: this spell won't hurt Feitan as long as he is within that safe radius.
    * Air: This spell destroys the oxygen inside of it's radius thus making it impossible for most people to breath, and impossible for air magic to attack him directly.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 25% damage if he uses this spell.
    * Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, and enemies if they are in range).
    * Damage: Feitan must have suffered at least B rank damage during the thread in order to use this spell.
    * Space: The sun must be able to fly to it's height before it expands in order to be used, and not hurt Feitan. Anything less and it will deal Feitan damage.


    Last edited by FeitanKazeshini on Sat 7 Nov - 10:14; edited 1 time in total


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    Mistress Venir

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    Re: Aura Manipulation Magic

    Post by Mistress Venir on Sat 7 Nov - 1:46

    Ahhhhhh! I'm sorry it took so long! I had a few things come up but better late than never right! ^o^ Anyways let's get this magic cracking! All edits requested are made in this wonderful color! If there's any edits you disagree with then contact me via PM and we can try and come to some sort of compromise!

    @FeitanKazeshini wrote:Username: Feitan Kazeshini
    Secondary Magic Name: Aura Manipulation
    Evidence of Accomplishment: https://www.fairytail-rp.com/t17296-feitan-kazeshini-secondary-magic-training-thread-private
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic is capable of doing a great many things with their aura. Forming it into spheres to fire, or manipulating it to give it a mind of it's own. The possibilities are up to the user. Feitan however uses his aura in a completely offensive manner. He molds it and forms it until it is a projection or object that his mind has made up forcing his aura to take shape.
    Strengths:
    * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he is capable of using these abilities.
    * Variety: This magic can take on a variety of forms, and be a variety of things.
    * Range: This magic has a wide range from melee to a great distance away. There is theoretically no range it can't reach.
    Weaknesses:
    * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.
    * Self harming: This magic is capable of harming the user as well as the opponent.
    * HP: If Feitan is below 25% health he is incapable of using his aura to form spells.
    * Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.
    Abilities:
    * En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. Within 20 (30, 40, 50. Scaled to S rank maxes at 50) meters of himself. He is even able to sense anything that enters his En. Regardless of wether or not he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    * HP cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    * In: This ability allows Feitan to completely surpress his aura and his pressence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It has the ability to hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus)

    Spells:
    D-Rank Spell Name: Thunder Palm
    Rank: D
    Duration:1
    Cooldown:3
    Type: Offensive
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponenet with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is C rank or lower with his palm then he will stun them for one post. If he manages to hit someone stronger than that they will be slowed due to the electrical current frying their muscles by 25%. (It will lower to 10% for A rank, and 5% for S rank). This spell deals D rank damage for each palm that strikes an opponent.(Mkay so D-Rank gets the stun, C-Rank gets the slow, and above has no effect.)
    Strengths:
    * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana
    * Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.
    * True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor they can't avoid the damage once Feitan's palm touches them.
    Weaknesses:
    * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.
    * Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.
    * HP: If Feitan can't use his mana then he will suffer 5% damage if he uses this spell.
    * Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    C-Rank Spell Name: Aura Wires
    Rank: C
    Duration:4
    Cooldown:5
    Type: Offensive
    Description: Feitan focuses his aura to his finger tips. He then presses his fingers together and pulls them apart. Inbetween all of his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He is capable of wrapping them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to 20 meters away from him, and they move as fast as any C rank wizard. Feitan is capable of adding an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These wires deal C rank damage no matter what.(The only issue I see with this spell is the almost limitless potential of elements, could you perhaps narrow it down to just a few?)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 10% of their mana
    * Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.(The only issues I have with this is that certain armor or objects or eve summons which count as spells will occasionally have HP values or damage thresholds so just be sure to keep this in mind when using it!)
    * Multiple: Feitan is capable of leaving his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 10% damage if he uses this spell.
    * Broken: Feitan's wires will be cut by any spell that is stronger than they are.
    * two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach up to 10 meters away.
    * Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    B-Rank Spell Name:Wolf Pack
    Rank: B
    Duration: 6
    Cooldown:8
    Type: Offensive
    Description:For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independantly, unless they are given a command. These wolves will follow Feitan and attack anyone that he deams to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponenet and when they have done so they immediately explode. The explosion is a 10 meter raidus with the target being in the center.  Each wolf summoned has a coressponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals C rank damage.(How many wolves? Are you summoning all of these wolves? If so that's too many/too many effects. I'm thinking you can send out like 4-5 wolves with 2-3 effects.)
    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
    Shock: The Shock Wolf bites ito a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them by 25%. This wolf can't harm any magi who uses lightning magic.(Higher rank unaffected)
    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corossive acid on everyone in it's range. If the victims are wearing armor (Stronger + or weaker) it will cause the armor to be broken unless the victim can clean the acid off of themselves in 2 posts. Legendary plus armor will get weaker and start to slowly corrode over 5 posts weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor, and can't effect anyone who uses a form of poison, or acid magic.(Like I said with the previous armor effecting spell just be wary of the persons armor and its damage threshold and abilities and such.)
    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow by 50%, anyone higher will be slowed by 25%. This wolf can't harm any mage who uses Ice magic.(Higher rank is unaffected.)
    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches up to 20 meters instead of just 10.
    Slag: The Slag wolf bites into a target and explodes covering anyone in it's radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer 25% more damage from any and all forms of element magic. This wolf can't effect any mage who uses Dark magic.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 15% of their mana.
    * Elements: Each wolf summoned has an element that does something different.
    * Six: There are six wolves that can travel as far away from Feitan as they'd like (Within 1 post).(See my above comment at the end of the description of the spell.They're limited to a 50m radiues away from Feitan.)
    * Communication: The wolves are capable of locating enemies and relaying the information to Feitan.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 15% damage if he uses this spell.
    * Destoryed: If a wolf is hit with a C rank or higher attack of their element or opposite their element then they will be destroyed prematurely.
    * Collateral: Anyone caught in the explosions will be effected by the wolves. Feitan, allies, and enemies included.
    * Samesies: The wolves can't harm magi who are capable of using the element they are made of.
    * 1 post: 1 wolf will die each post unless a wolf has already been destroyed, or has landed their attack.
    * Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.

    A-Rank Spell Name: Aura Sphere
    Rank: A
    Duration: 1
    Cooldown:5
    Type:Offensive
    Description: For this spell Feitan holds his hands over one another and begins to focus his aura inbetween both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He is capable of adding an element to it as well in order for it to deal element damage. This spell will reach up to 40 meters away from the caster, and travels at 45 m/s. The Aura sphere deals A rank damage regardless of what element is added.(Once again specify the certain types of elements in which you can add. Also, you can change the meters from 40 to like 75 but keep the same speed.)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 20% of their mana.
    * Element: This spell is capable of dealing element damage to an opponent.
    * Control: If the sphere is within 20 meters of Feitan he will have full control over where it travels.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 20% damage if he uses this spell.
    * Manuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.
    * Straight: If the Sphere travels outside of the 20 Meter range it will travel in a straight line in whatever direction Feitan last forced it to travel.
    * Blocked: This spell can be blocked by any armor, or defensive spell B rank or higher.

    S-Rank Spell Name:Dragon Dive
    Rank:S
    Duration: 2
    Cooldown:8
    Type: Offensive
    Description: Feitan causes his aura to transform taking on the form of a dragon. It then flies up into the sky and after it hits 80 meters in the air it will explode and cause a colorful series of falling meteor-like blasts to fall down in a 60 meter radius.  This happens above wherever Feitan is standing. These blasts fall from the sky in a continous rain from the point of the explosion. This spell is also filled with elements. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. These blasts all deal D rank damage as they fall, and they can continue to fall on the target area for two posts. There are 100 of these spheres that fall during every post of it's duration.(100 is a bit much especially if you're saying that they each deal D-Rank damage and that's just in one post, it does the exact same thing in the next post. This would deal S-Rank damage but that damage would be divided by the # of attacks that you're sending out, I'm even willing to say that you can have S and a half rank of damage but once again it would be divided by the number of spheres you have.)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 25% of their mana
    * Multiple: If an opponent is struck with a blast they will also be struck by 2 more immediately afterwards, thus being hit by 3 blasts every time they are hit.(This sounds like an autohit please change)
    *  Dodged: Only S rank mages or higher, or mage's who can teleport are the only ones capable of completely evading this spell. A-B rank will suffer at least 6 hits unless they are capable of putting up a B rank or higher shield over or around themselves, but the larger the shield the more orbs it'll attract thus it's duration will be cut in half for every 3 orbs that hits it until it vanishes. C rank and lower will suffer the full extent of this attack unless wearing a Legendary or higher armor otherwise they will suffer only A rank damage.(Once more this sounds like an autohit. It doesn't make sense for this to effect someone's shield duration either
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 25% damage if he uses this spell.
    * Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, Feitan, and enemies if they are in range).
    * Striking: If the opponents strike at Feitan with AOEs of their own then they will be able to disrupt the blasts and hit Feitan.
    * Multiple: This spell requires a user to suffer from multiple blasts in order to take full damage. The user must be hit with 9 blasts to suffer full S rank damage. (Damage scale is 3= B rank, 6= A rank, and 9= S rank)


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    Re: Aura Manipulation Magic

    Post by FeitanKazeshini on Sat 7 Nov - 10:21

    Added the palm limitations, Added elements to Aura Sphere, and Wires.

    I scaled the amount of wolves I can make with his rank, Added in the uneffected people in the description of the spell, Took out the strength that you had a problem with.

    Completely new S rank. Having to change it that much made the spell worthless in my eyes.

    Also to clarify if you have a shield that is being constantly attacked it won't hold up long. Regardless. Say if you had a bullet proof vest and you were being shot by a mack 10 it wouldn't take long before the bullets were hitting other bullets inside your vest and then piercing through thus rendering your armor or "shield" worthless. That's what I was going for, but seeing as how I couldn't keep it how it should've been I scrapped it.

    Also I will keep in mind the durability, and all of those rules in mind when RPing. However I don't do PvP garbage, and I rarely am involved with Mod controlled NPCs so it barely matters. Still I will be sure to keep all of those things in mind.

    So all edits made and ready for round 2


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    Mistress Venir

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    Re: Aura Manipulation Magic

    Post by Mistress Venir on Sun 8 Nov - 5:29



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    Lester Drynedi
     
     

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    Re: Aura Manipulation Magic

    Post by Lester Drynedi on Wed 24 Oct - 9:45


    Unlocked and Moved at users request!~

    ❀:
    @FeitanKazeshini wrote:Username: Feitan Kazeshini
    Secondary Magic Name: Aura Manipulation
    Evidence of Accomplishment: https://www.fairytail-rp.com/t17296-feitan-kazeshini-secondary-magic-training-thread-private
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic is capable of doing a great many things with their aura. Forming it into spheres to fire, or manipulating it to give it a mind of it's own. The possibilities are up to the user. Feitan however uses his aura in a completely offensive manner. He molds it and forms it until it is a projection or object that his mind has made up forcing his aura to take shape.
    Strengths:
    * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he is capable of using these abilities.
    * Variety: This magic can take on a variety of forms, and be a variety of things.
    * Range: This magic has a wide range from melee to a great distance away. There is theoretically no range it can't reach.
    Weaknesses:
    * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.
    * Self harming: This magic is capable of harming the user as well as the opponent.
    * HP: If Feitan is below 25% health he is incapable of using his aura to form spells.
    * Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.
    Abilities:
    * En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. Within 20 (30, 40, 50. Scaled to S rank maxes at 50) meters of himself. He is even able to sense anything that enters his En. Regardless of wether or not he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    * HP cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    * In: This ability allows Feitan to completely surpress his aura and his pressence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It has the ability to hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus)

    Spells:
    D-Rank Spell Name: Thunder Palm
    Rank: D
    Duration:1
    Cooldown:3
    Type: Offensive
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponenet with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is D rank with his palm then he will stun them for one post. If he manages to hit someone C rank they will be slowed due to the electrical current frying their muscles by 25%.  This spell deals D rank damage for each palm that strikes an opponent.
    Strengths:
    * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana
    * Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.
    * True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor they can't avoid the damage once Feitan's palm touches them.
    Weaknesses:
    * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.
    * Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.
    * HP: If Feitan can't use his mana then he will suffer 5% damage if he uses this spell.
    * Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    C-Rank Spell Name: Aura Wires
    Rank: C
    Duration:4
    Cooldown:5
    Type: Offensive
    Description: Feitan focuses his aura to his finger tips. He then presses his fingers together and pulls them apart. Inbetween all of his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He is capable of wrapping them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to 20 meters away from him, and they move as fast as any C rank wizard. Feitan is capable of adding an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. These wires deal C rank damage no matter what.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 10% of their mana
    * Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.
    * Multiple: Feitan is capable of leaving his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 10% damage if he uses this spell.
    * Broken: Feitan's wires will be cut by any spell that is stronger than they are.
    * two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach up to 10 meters away.
    * Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    B-Rank Spell Name:Wolf Pack
    Rank: B
    Duration: 6
    Cooldown:8
    Type: Offensive
    Description:For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independantly, unless they are given a command. These wolves will follow Feitan and attack anyone that he deams to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponenet and when they have done so they immediately explode. The explosion is a 10 meter raidus with the target being in the center.  Each wolf summoned has a coressponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals C rank damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements. The added effects don't apply to A rank or higher wizards.
    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
    Shock: The Shock Wolf bites ito a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them by 25%. This wolf can't harm any magi who uses lightning magic.
    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corossive acid on everyone in it's range. If the victims are wearing armor (Stronger + or weaker) it will cause the armor to be broken unless the victim can clean the acid off of themselves in 2 posts. Legendary plus armor will get weaker and start to slowly corrode over 5 posts weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor, and can't effect anyone who uses a form of poison, or acid magic.
    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow by 50%, anyone higher will be slowed by 25%. This wolf can't harm any mage who uses Ice magic.
    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches up to 20 meters instead of just 10.
    Slag: The Slag wolf bites into a target and explodes covering anyone in it's radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer 25% more damage from any and all forms of element magic. This wolf can't effect any mage who uses Dark magic.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 15% of their mana.
    * Elements: Each wolf summoned has an element that does something different.
    * Communication: The wolves are capable of locating enemies and relaying the information to Feitan.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 15% damage if he uses this spell.
    * Destoryed: If a wolf is hit with a C rank or higher attack of their element or opposite their element then they will be destroyed prematurely.
    * Collateral: Anyone caught in the explosions will be effected by the wolves. Feitan, allies, and enemies included.
    * Samesies: The wolves can't harm magi who are capable of using the element they are made of.
    * 1 post: 1 wolf will die each post unless a wolf has already been destroyed, or has landed their attack.
    * Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.

    A-Rank Spell Name: Aura Sphere
    Rank: A
    Duration: 1
    Cooldown:5
    Type:Offensive
    Description: For this spell Feitan holds his hands over one another and begins to focus his aura inbetween both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He is capable of adding an element to it as well in order for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach up to 75 meters away from the caster, and travels at 45 m/s. The Aura sphere deals A rank damage regardless of what element is added.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 20% of their mana.
    * Element: This spell is capable of dealing element damage to an opponent.
    * Control: If the sphere is within 20 meters of Feitan he will have full control over where it travels.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 20% damage if he uses this spell.
    * Manuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.
    * Straight: If the Sphere travels outside of the 20 Meter range it will travel in a straight line in whatever direction Feitan last forced it to travel.
    * Blocked: This spell can be blocked by any armor, or defensive spell B rank or higher.

    S-Rank Spell Name:Burnt By the Sun
    Rank:S
    Duration: 1
    Cooldown:8
    Type: Offensive
    Description: To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius of 80 meters. The miniature sun reaches 50 meters above Feitan and flies there at a rate of 75 m/s. It then expands until it is only 5 meters above Feitan's head (A 45 meter sphere). The only safe zone is a 1 meter area directly around Feitan. This spell deals S rank damage plus however much Feitan was dealt within 2 posts of him using this ability.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 25% of their mana
    * Safe: this spell won't hurt Feitan as long as he is within that safe radius.
    * Air: This spell destroys the oxygen inside of it's radius thus making it impossible for most people to breath, and impossible for air magic to attack him directly.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 25% damage if he uses this spell.
    * Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, and enemies if they are in range).
    * Damage: Feitan must have suffered at least B rank damage during the thread in order to use this spell.
    * Space: The sun must be able to fly to it's height before it expands in order to be used, and not hurt Feitan. Anything less and it will deal Feitan damage.


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