• Patch Notes •                 • New User Guide •                • Guild Information •

    Aura Manipulation Magic

    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 733
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240.75

    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Aura Manipulation Magic Empty Aura Manipulation Magic

    Post by FeitanKazeshini on 2nd November 2015, 3:31 am

    Magic
    Magic Name: Aura Manipulation Magic
    Magic Type: Lost Magic
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic can do a great many things with their aura. Forming it into spheres to fire or manipulating it to give it a mind of its own. A user can make their Aura enhance their physical prowess such as strengthening teeth to bite through metal, or bodies to repel bullets. One user can change the quality or aura to match something else. Essentially turning the aura into lightning or other such things. These are the principals of Enhancement, Emission, Manipulation, Transmutation, and Conjuration. Auras are also highly personalized, and thus can manifest in very specific ways. Not to mention that one person can’t absorb or consume another person’s without serious training or significant damage. This is one of the greatest strengths of this magic. The possibilities are up to the user.

    Feitan however uses his aura in an offensive manner. He can use all the five branches of Aura Manipulation and will use them to end fights as quickly as he can, or as bloodily as he can. Flash is something that he also goes for and he will happily use it to the best of his ability in order to slaughter those he chooses to slaughter.

    Strengths:

      * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he can use these abilities. * Variety: This magic can take on a variety of forms and be a variety of things.* Slayer Proof: This magic despite using elements can’t actually be consumed by slayers as Aura is highly unique, and harmful to people who the aura doesn’t belong to.

    Weaknesses:

      * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.* Self harming: This magic can harm the user as well as the opponent.* HP: If Feitan is low health he is incapable of using his aura to form spells.* Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.

    Unique Abilities:

    • En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. He is even able to sense anything that enters his En. Regardless of whether he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    • HP Cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    • In: This ability allows Feitan to completely suppress his aura and his presence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It can hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus) (Locked until S rank)


    Spells:
    Signature Spells:

    Thunder Palm:

    Name: Thunder Palm
    Rank: C-S
    Type: Multiple Target
    Duration: 2
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponent with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact, they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is weaker with his palm, then he will stun them for one post. If he manages to hit someone, they will be slowed due to the electrical current frying their muscles.

    Aura Wires:

    Name: Aura Wires
    Rank: A- S (locked By Rank)
    Type: Multiple Target
    Duration: 7
    Description: Feitan focuses his aura to his fingertips. He then presses his fingers together and pulls them apart. In between all his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He can wrap them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to away from him, and they move fast. Feitan can add an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Sphere:

    Name: Aura Sphere
    Rank: S (Locked By Rank)
    Type: Single Target
    Duration: 1
    Description:
    For this spell Feitan holds his hands over one another and begins to focus his aura in between both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He can add an element to it as well for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach a good distance away from the caster and travels quickly.


    D Rank Spells:

    Jajanken:

    Name: Jajanken
    Rank: D+
    Type: Single Target
    Duration: 1
    Description: For this ability Feitan must focus his aura in his right hand. Before he releases the spell, he must call out “Rock”, “Paper”, or “Scissors”. Rock is a simple right punch. Feitan throughs his fist covered in his aura into a target and seeks to break it. The power of his aura enhances the punch. Paper is a ball of aura that flies forward towards a target and smashes into it as much as it can. This emits the aura as an attack. Scissors is another simple ability and it causes the aura to transmute itself and turn into a saber. Then it can cut through most weak materials. Feitan can of course add the elements; these elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind to this attack.


    Thunderbolt:

    Name: Thunderbolt
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan focuses his aura into either of his hands. He transmutes the aura into electrical energy. He the points a finger or fingers to a target and his aura launches out of his body to fire and strike at the target he is pointing at.
    Dragon Head:

    Name: Dragon Head
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can transmute his aura into a tangible extension of his body in the form of a dragon, which he then hurls at the opponent as a straight shot. This ability is often used in conjunction with Emission, allowing Feitan to shoot the dragon as a projectile. As part of transmutation he can infuse the attack with elemental damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Blast:

    Name: Aura Blast
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can fire a blast of aura from his open palm powerful enough to knock back and lightly injure an opponent while also breaking the ground under their feet. This blast is a concentrated force of pure aura and thus it is considered an emitter ability.

    C Rank Spells:

    Red Arrow:

    Name: Red Arrow
    Rank: C+
    Type: Single Target
    Duration: 3
    Description: Red Arrows burst into flame on contact, causing Feitan's target to catch fire. This spell is used to make things burst into flames and burn. Feitan uses it to cause flames to catch on explosive materials, or just burn things. He enjoys it. In order to make these arrows work Feitan mimics drawing and releasing an arrow from a bow that is made of red colored aura with his left hand forming the bow using his thumb, pointer, and middle fingers. This ability is considered an emitter ability.

    Double Machine Gun:

    Name: Double Machine Gun
    Rank: C
    Type: Multiple Target
    Duration: 1
    Description: After separating his fingertips at the height of the distal phalanges, Feitan expels aura from his fingers in the form of bullets. The speed and power of the bullets are tremendous, and, coupled with the high rate of fire of the ability, make it ideal to slaughter dozens of opponents in a matter of instants. This spell is an emitter ability.
    Little Flower:

    Name: Little Flower
    Rank: C
    Type: Single Target
    Duration: 1
    Description:
    Feitan gives his aura explosive properties, creating small yet deadly detonations in his palms. He employs this ability by grabbing hold of an opponent and triggering the explosion. If the ability is used on the opponent's face and they fail to guard properly, their mouth, nose and eyes will be irreparably blown away, while blasts close to the fingers would blow them off, and everywhere else they would damage the muscles and nerves beneath the skin beyond recovery.

    One of its weaknesses is that Feitan needs to shield his own hands with more aura than he uses to detonate, which renders Little Flower significantly less powerful than other abilities and makes it possible to avoid the serious damage. It seems likely that the ability belongs to the Transmutation category.

    Corpse Control:

    Name: Corpse Control
    Rank: C
    Type: Multiple Target
    Duration: 5
    Description: By piercing their head with several needles, Feitan can manipulate one or more deceased individuals. The victims can perform complex actions, such as speaking and fighting. They have no will or reflexes of their own, and can be made to take suicidal actions. Although some victims show evident signs of being controlled, others can fake normal behavior to deceive onlookers, which Feitan can facilitate by positioning the needles so that they are not immediately visible. The bodies however can only take 1 hit of their rank in damage before they drop down and become corpses once again. This ability is considered Manipulation. ((If this is used on a character's dead body, or character NPC OOC permission is needed.))

    B Rank Spells:

    Wolf Pack:

    Name: Wolf Pack
    Rank: B+
    Type: Multiple Target
    Duration: 8
    Description: For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independently, unless they are given a command. These wolves will follow Feitan and attack anyone that he deems to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponent and when they have done so they immediately explode. The explosion is a radius with the target being in the center.  Each wolf summoned has a corresponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements.

    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.

    Shock: The Shock Wolf bites into a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them. This wolf can't harm any magi who uses lightning magic.

    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corrosive acid on everyone in its range. If the victims are wearing armor it will cause the armor to be broken unless the victim can clean the acid off themselves in 3 posts. Legendary plus armor will get weaker and start to slowly corrode over the duration weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor and can't affect anyone who uses a form of poison, or acid magic.

    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow, anyone higher will be slowed less. This wolf can't harm any mage who uses Ice magic.

    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches a larger range than most.

    Slag: The Slag wolf bites into a target and explodes covering anyone in its radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer more damage from any and all forms of element magic. This wolf can't affect any mage who uses Dark magic.

    Burnt by the Sun:

    Name: Burnt by the Sun
    Rank: B
    Type: Single Target
    Duration: 1
    Description:
    To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius. The miniature sun reaches many meters above Feitan and flies there. It then expands until it is only a few meters above Feitan's head. The only safe zone is a small area directly around Feitan. This spell deals damage.
    Disembodied Hands:

    Name: Disembodied Hands
    Rank: B
    Type: Multiple Target
    Duration: 6
    Downside: If the hands are destroyed with magic then the spell will end early and it'll be unable to be used until the duration is expired in post length.
    Description:
    Feitan can conjure three disembodied hands which he then controls with Manipulation. He can coat them with aura and utilize them as projectiles capable of surrounding and pummeling the target, but also as diversions to close in on the opponent. Feitan has a great deal of control over the hands, which he can position to exploit the blind spots created by other attacks. The aura around a single hand allows it to pack enough power to hurt foes, although not enough to injure them significantly, as well as to permit it to come out of physical attacks undamaged.

     Dragon Lance:

    Name: Dragon Lance
    Rank: B
    Type: Single Target
    Duration: 5
    Downside: Feitan must remain stationary while this spell is being used. Should he move then it will end prematurely.
    Description: This ability allows Feitan to control the dragon created with Dragon Head through precise motions of his hands, without emitting it. Due to its power and flexibility, it is perfect to attack while keeping the opponent at a safe distance. Feitan was able to make the dragon move quickly enough to prevent anyone from getting close to him, as well as to grip foes. Since this ability essentially consists in Feitan extending his aura and altering its shape as well as properties without separating it from his body, Dragon Lance can be classified as a Transmutation ability


    Last edited by FeitanKazeshini on 18th May 2019, 5:57 am; edited 9 times in total


    _____________________________________________________________________________________

    Aura Manipulation Magic TwlZpF6
    Character Stuffs:


    Jobs:

    1/3 slots taken


    Books I've Written and Published:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1403
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Mistress Venir on 6th November 2015, 5:46 pm

    Ahhhhhh! I'm sorry it took so long! I had a few things come up but better late than never right! ^o^ Anyways let's get this magic cracking! All edits requested are made in this wonderful color! If there's any edits you disagree with then contact me via PM and we can try and come to some sort of compromise!

    @FeitanKazeshini wrote:Username: Feitan Kazeshini
    Secondary Magic Name: Aura Manipulation
    Evidence of Accomplishment: https://www.fairytail-rp.com/t17296-feitan-kazeshini-secondary-magic-training-thread-private
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic is capable of doing a great many things with their aura. Forming it into spheres to fire, or manipulating it to give it a mind of it's own. The possibilities are up to the user. Feitan however uses his aura in a completely offensive manner. He molds it and forms it until it is a projection or object that his mind has made up forcing his aura to take shape.
    Strengths:
    * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he is capable of using these abilities.
    * Variety: This magic can take on a variety of forms, and be a variety of things.
    * Range: This magic has a wide range from melee to a great distance away. There is theoretically no range it can't reach.
    Weaknesses:
    * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.
    * Self harming: This magic is capable of harming the user as well as the opponent.
    * HP: If Feitan is below 25% health he is incapable of using his aura to form spells.
    * Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.
    Abilities:
    * En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. Within 20 (30, 40, 50. Scaled to S rank maxes at 50) meters of himself. He is even able to sense anything that enters his En. Regardless of wether or not he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    * HP cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    * In: This ability allows Feitan to completely surpress his aura and his pressence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It has the ability to hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus)

    Spells:
    D-Rank Spell Name: Thunder Palm
    Rank: D
    Duration:1
    Cooldown:3
    Type: Offensive
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponenet with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is C rank or lower with his palm then he will stun them for one post. If he manages to hit someone stronger than that they will be slowed due to the electrical current frying their muscles by 25%. (It will lower to 10% for A rank, and 5% for S rank). This spell deals D rank damage for each palm that strikes an opponent.(Mkay so D-Rank gets the stun, C-Rank gets the slow, and above has no effect.)
    Strengths:
    * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana
    * Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.
    * True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor they can't avoid the damage once Feitan's palm touches them.
    Weaknesses:
    * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.
    * Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.
    * HP: If Feitan can't use his mana then he will suffer 5% damage if he uses this spell.
    * Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    C-Rank Spell Name: Aura Wires
    Rank: C
    Duration:4
    Cooldown:5
    Type: Offensive
    Description: Feitan focuses his aura to his finger tips. He then presses his fingers together and pulls them apart. Inbetween all of his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He is capable of wrapping them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to 20 meters away from him, and they move as fast as any C rank wizard. Feitan is capable of adding an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These wires deal C rank damage no matter what.(The only issue I see with this spell is the almost limitless potential of elements, could you perhaps narrow it down to just a few?)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 10% of their mana
    * Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.(The only issues I have with this is that certain armor or objects or eve summons which count as spells will occasionally have HP values or damage thresholds so just be sure to keep this in mind when using it!)
    * Multiple: Feitan is capable of leaving his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 10% damage if he uses this spell.
    * Broken: Feitan's wires will be cut by any spell that is stronger than they are.
    * two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach up to 10 meters away.
    * Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    B-Rank Spell Name:Wolf Pack
    Rank: B
    Duration: 6
    Cooldown:8
    Type: Offensive
    Description:For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independantly, unless they are given a command. These wolves will follow Feitan and attack anyone that he deams to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponenet and when they have done so they immediately explode. The explosion is a 10 meter raidus with the target being in the center.  Each wolf summoned has a coressponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals C rank damage.(How many wolves? Are you summoning all of these wolves? If so that's too many/too many effects. I'm thinking you can send out like 4-5 wolves with 2-3 effects.)
    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
    Shock: The Shock Wolf bites ito a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them by 25%. This wolf can't harm any magi who uses lightning magic.(Higher rank unaffected)
    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corossive acid on everyone in it's range. If the victims are wearing armor (Stronger + or weaker) it will cause the armor to be broken unless the victim can clean the acid off of themselves in 2 posts. Legendary plus armor will get weaker and start to slowly corrode over 5 posts weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor, and can't effect anyone who uses a form of poison, or acid magic.(Like I said with the previous armor effecting spell just be wary of the persons armor and its damage threshold and abilities and such.)
    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow by 50%, anyone higher will be slowed by 25%. This wolf can't harm any mage who uses Ice magic.(Higher rank is unaffected.)
    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches up to 20 meters instead of just 10.
    Slag: The Slag wolf bites into a target and explodes covering anyone in it's radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer 25% more damage from any and all forms of element magic. This wolf can't effect any mage who uses Dark magic.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 15% of their mana.
    * Elements: Each wolf summoned has an element that does something different.
    * Six: There are six wolves that can travel as far away from Feitan as they'd like (Within 1 post).(See my above comment at the end of the description of the spell.They're limited to a 50m radiues away from Feitan.)
    * Communication: The wolves are capable of locating enemies and relaying the information to Feitan.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 15% damage if he uses this spell.
    * Destoryed: If a wolf is hit with a C rank or higher attack of their element or opposite their element then they will be destroyed prematurely.
    * Collateral: Anyone caught in the explosions will be effected by the wolves. Feitan, allies, and enemies included.
    * Samesies: The wolves can't harm magi who are capable of using the element they are made of.
    * 1 post: 1 wolf will die each post unless a wolf has already been destroyed, or has landed their attack.
    * Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.

    A-Rank Spell Name: Aura Sphere
    Rank: A
    Duration: 1
    Cooldown:5
    Type:Offensive
    Description: For this spell Feitan holds his hands over one another and begins to focus his aura inbetween both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He is capable of adding an element to it as well in order for it to deal element damage. This spell will reach up to 40 meters away from the caster, and travels at 45 m/s. The Aura sphere deals A rank damage regardless of what element is added.(Once again specify the certain types of elements in which you can add. Also, you can change the meters from 40 to like 75 but keep the same speed.)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 20% of their mana.
    * Element: This spell is capable of dealing element damage to an opponent.
    * Control: If the sphere is within 20 meters of Feitan he will have full control over where it travels.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 20% damage if he uses this spell.
    * Manuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.
    * Straight: If the Sphere travels outside of the 20 Meter range it will travel in a straight line in whatever direction Feitan last forced it to travel.
    * Blocked: This spell can be blocked by any armor, or defensive spell B rank or higher.

    S-Rank Spell Name:Dragon Dive
    Rank:S
    Duration: 2
    Cooldown:8
    Type: Offensive
    Description: Feitan causes his aura to transform taking on the form of a dragon. It then flies up into the sky and after it hits 80 meters in the air it will explode and cause a colorful series of falling meteor-like blasts to fall down in a 60 meter radius.  This happens above wherever Feitan is standing. These blasts fall from the sky in a continous rain from the point of the explosion. This spell is also filled with elements. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. These blasts all deal D rank damage as they fall, and they can continue to fall on the target area for two posts. There are 100 of these spheres that fall during every post of it's duration.(100 is a bit much especially if you're saying that they each deal D-Rank damage and that's just in one post, it does the exact same thing in the next post. This would deal S-Rank damage but that damage would be divided by the # of attacks that you're sending out, I'm even willing to say that you can have S and a half rank of damage but once again it would be divided by the number of spheres you have.)
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 25% of their mana
    * Multiple: If an opponent is struck with a blast they will also be struck by 2 more immediately afterwards, thus being hit by 3 blasts every time they are hit.(This sounds like an autohit please change)
    *  Dodged: Only S rank mages or higher, or mage's who can teleport are the only ones capable of completely evading this spell. A-B rank will suffer at least 6 hits unless they are capable of putting up a B rank or higher shield over or around themselves, but the larger the shield the more orbs it'll attract thus it's duration will be cut in half for every 3 orbs that hits it until it vanishes. C rank and lower will suffer the full extent of this attack unless wearing a Legendary or higher armor otherwise they will suffer only A rank damage.(Once more this sounds like an autohit. It doesn't make sense for this to effect someone's shield duration either
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 25% damage if he uses this spell.
    * Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, Feitan, and enemies if they are in range).
    * Striking: If the opponents strike at Feitan with AOEs of their own then they will be able to disrupt the blasts and hit Feitan.
    * Multiple: This spell requires a user to suffer from multiple blasts in order to take full damage. The user must be hit with 9 blasts to suffer full S rank damage. (Damage scale is 3= B rank, 6= A rank, and 9= S rank)


    _____________________________________________________________________________________


    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o3_500

    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o4_500

    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    Aura Manipulation Magic 50oDkh2
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 733
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240.75

    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by FeitanKazeshini on 7th November 2015, 2:21 am

    Added the palm limitations, Added elements to Aura Sphere, and Wires.

    I scaled the amount of wolves I can make with his rank, Added in the uneffected people in the description of the spell, Took out the strength that you had a problem with.

    Completely new S rank. Having to change it that much made the spell worthless in my eyes.

    Also to clarify if you have a shield that is being constantly attacked it won't hold up long. Regardless. Say if you had a bullet proof vest and you were being shot by a mack 10 it wouldn't take long before the bullets were hitting other bullets inside your vest and then piercing through thus rendering your armor or "shield" worthless. That's what I was going for, but seeing as how I couldn't keep it how it should've been I scrapped it.

    Also I will keep in mind the durability, and all of those rules in mind when RPing. However I don't do PvP garbage, and I rarely am involved with Mod controlled NPCs so it barely matters. Still I will be sure to keep all of those things in mind.

    So all edits made and ready for round 2


    _____________________________________________________________________________________

    Aura Manipulation Magic TwlZpF6
    Character Stuffs:


    Jobs:

    1/3 slots taken


    Books I've Written and Published:
    Mistress Venir
    Mistress Venir

    Administrator- Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Legal Guild Ace- A-Rank- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Archmage's Seal
    Position : None
    Posts : 1403
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 24,000

    Character Sheet
    First Magic: 2nd Gen Flame Goddess Slayer
    Second Magic:
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Mistress Venir on 7th November 2015, 9:29 pm

    Aura Manipulation Magic ZeE1vMj


    _____________________________________________________________________________________


    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o3_500

    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o4_500

    Aura Manipulation Magic Tumblr_mwffarIHCR1qbk364o5_500

    Jobs:
    Completed:
    D:9
    C:5
    B:7
    A:3
    S:2
    10Y:0
    100Y:0
    Working on 5/6:
    Gourmet World Island(100)
    The End of Exitence (100)
    The Idol (A)
    The Storm King(100)
    Protect the Forest (A)
    Exp: 50,175.25/275,000


    When you ask me to do stuff:
    Aura Manipulation Magic 50oDkh2
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Lester Drynedi on 24th October 2018, 12:45 am


    Unlocked and Moved at users request!~

    ❀:
    @FeitanKazeshini wrote:Username: Feitan Kazeshini
    Secondary Magic Name: Aura Manipulation
    Evidence of Accomplishment: https://www.fairytail-rp.com/t17296-feitan-kazeshini-secondary-magic-training-thread-private
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic is capable of doing a great many things with their aura. Forming it into spheres to fire, or manipulating it to give it a mind of it's own. The possibilities are up to the user. Feitan however uses his aura in a completely offensive manner. He molds it and forms it until it is a projection or object that his mind has made up forcing his aura to take shape.
    Strengths:
    * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he is capable of using these abilities.
    * Variety: This magic can take on a variety of forms, and be a variety of things.
    * Range: This magic has a wide range from melee to a great distance away. There is theoretically no range it can't reach.
    Weaknesses:
    * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.
    * Self harming: This magic is capable of harming the user as well as the opponent.
    * HP: If Feitan is below 25% health he is incapable of using his aura to form spells.
    * Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.
    Abilities:
    * En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. Within 20 (30, 40, 50. Scaled to S rank maxes at 50) meters of himself. He is even able to sense anything that enters his En. Regardless of wether or not he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    * HP cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    * In: This ability allows Feitan to completely surpress his aura and his pressence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It has the ability to hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus)

    Spells:
    D-Rank Spell Name: Thunder Palm
    Rank: D
    Duration:1
    Cooldown:3
    Type: Offensive
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponenet with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is D rank with his palm then he will stun them for one post. If he manages to hit someone C rank they will be slowed due to the electrical current frying their muscles by 25%.  This spell deals D rank damage for each palm that strikes an opponent.
    Strengths:
    * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana
    * Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.
    * True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor they can't avoid the damage once Feitan's palm touches them.
    Weaknesses:
    * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.
    * Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.
    * HP: If Feitan can't use his mana then he will suffer 5% damage if he uses this spell.
    * Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    C-Rank Spell Name: Aura Wires
    Rank: C
    Duration:4
    Cooldown:5
    Type: Offensive
    Description: Feitan focuses his aura to his finger tips. He then presses his fingers together and pulls them apart. Inbetween all of his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He is capable of wrapping them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to 20 meters away from him, and they move as fast as any C rank wizard. Feitan is capable of adding an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. These wires deal C rank damage no matter what.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 10% of their mana
    * Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.
    * Multiple: Feitan is capable of leaving his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 10% damage if he uses this spell.
    * Broken: Feitan's wires will be cut by any spell that is stronger than they are.
    * two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach up to 10 meters away.
    * Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    B-Rank Spell Name:Wolf Pack
    Rank: B
    Duration: 6
    Cooldown:8
    Type: Offensive
    Description:For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independantly, unless they are given a command. These wolves will follow Feitan and attack anyone that he deams to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponenet and when they have done so they immediately explode. The explosion is a 10 meter raidus with the target being in the center.  Each wolf summoned has a coressponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals C rank damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements. The added effects don't apply to A rank or higher wizards.
    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.
    Shock: The Shock Wolf bites ito a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them by 25%. This wolf can't harm any magi who uses lightning magic.
    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corossive acid on everyone in it's range. If the victims are wearing armor (Stronger + or weaker) it will cause the armor to be broken unless the victim can clean the acid off of themselves in 2 posts. Legendary plus armor will get weaker and start to slowly corrode over 5 posts weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor, and can't effect anyone who uses a form of poison, or acid magic.
    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow by 50%, anyone higher will be slowed by 25%. This wolf can't harm any mage who uses Ice magic.
    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches up to 20 meters instead of just 10.
    Slag: The Slag wolf bites into a target and explodes covering anyone in it's radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer 25% more damage from any and all forms of element magic. This wolf can't effect any mage who uses Dark magic.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 15% of their mana.
    * Elements: Each wolf summoned has an element that does something different.
    * Communication: The wolves are capable of locating enemies and relaying the information to Feitan.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 15% damage if he uses this spell.
    * Destoryed: If a wolf is hit with a C rank or higher attack of their element or opposite their element then they will be destroyed prematurely.
    * Collateral: Anyone caught in the explosions will be effected by the wolves. Feitan, allies, and enemies included.
    * Samesies: The wolves can't harm magi who are capable of using the element they are made of.
    * 1 post: 1 wolf will die each post unless a wolf has already been destroyed, or has landed their attack.
    * Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.

    A-Rank Spell Name: Aura Sphere
    Rank: A
    Duration: 1
    Cooldown:5
    Type:Offensive
    Description: For this spell Feitan holds his hands over one another and begins to focus his aura inbetween both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He is capable of adding an element to it as well in order for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach up to 75 meters away from the caster, and travels at 45 m/s. The Aura sphere deals A rank damage regardless of what element is added.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 20% of their mana.
    * Element: This spell is capable of dealing element damage to an opponent.
    * Control: If the sphere is within 20 meters of Feitan he will have full control over where it travels.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 20% damage if he uses this spell.
    * Manuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.
    * Straight: If the Sphere travels outside of the 20 Meter range it will travel in a straight line in whatever direction Feitan last forced it to travel.
    * Blocked: This spell can be blocked by any armor, or defensive spell B rank or higher.

    S-Rank Spell Name:Burnt By the Sun
    Rank:S
    Duration: 1
    Cooldown:8
    Type: Offensive
    Description: To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius of 80 meters. The miniature sun reaches 50 meters above Feitan and flies there at a rate of 75 m/s. It then expands until it is only 5 meters above Feitan's head (A 45 meter sphere). The only safe zone is a 1 meter area directly around Feitan. This spell deals S rank damage plus however much Feitan was dealt within 2 posts of him using this ability.
    Strengths:
    *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 25% of their mana
    * Safe: this spell won't hurt Feitan as long as he is within that safe radius.
    * Air: This spell destroys the oxygen inside of it's radius thus making it impossible for most people to breath, and impossible for air magic to attack him directly.
    Weaknesses:
    *HP: If Feitan can't use his mana then he will suffer 25% damage if he uses this spell.
    * Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, and enemies if they are in range).
    * Damage: Feitan must have suffered at least B rank damage during the thread in order to use this spell.
    * Space: The sun must be able to fly to it's height before it expands in order to be used, and not hurt Feitan. Anything less and it will deal Feitan damage.


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 1989
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Nessa Cordelia Lux on 15th May 2019, 12:30 pm

    Hey there, I'm Nessa and I'll be grading this magic for you. All my edits will be done in this colour. Once you've made the changes, bump the thread and I'll take a look.

    Edit:: Okay so before I grade the spells individually. I've noticed you're still using the old templates. I need you to update the spells templates to include the coding below.



    Code:

    [b]Damage:[/b] (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
    [b]Range:[/b] (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    [b]Speed:[/b] (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    [b]Downside:[/b] (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)


    Also, Strengths and Weaknesses are no longer necessary, please remove these.



    Spoiler:

    @FeitanKazeshini wrote:Magic
    Magic Name: Aura Manipulation Magic
    Magic Type: Lost Magic
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic can do a great many things with their aura. Forming it into spheres to fire or manipulating it to give it a mind of its own. A user can make their Aura enhance their physical prowess such as strengthening teeth to bite through metal, or bodies to repel bullets. One user can change the quality or aura to match something else. Essentially turning the aura into lightning or other such things. These are the principals of Enhancement, Emission, Manipulation, Transmutation, and Conjuration. Auras are also highly personalized, and thus can manifest in very specific ways. Not to mention that one person can’t absorb or consume another person’s without serious training or significant damage. This is one of the greatest strengths of this magic. The possibilities are up to the user.

    Feitan however uses his aura in an offensive manner. He can use all the five branches of Aura Manipulation and will use them to end fights as quickly as he can, or as bloodily as he can. Flash is something that he also goes for and he will happily use it to the best of his ability in order to slaughter those he chooses to slaughter.

    Strengths:

      * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he can use these abilities. * Variety: This magic can take on a variety of forms and be a variety of things.* Slayer Proof: This magic despite using elements can’t actually be consumed by slayers as Aura is highly unique, and harmful to people who the aura doesn’t belong to.

    Weaknesses:

      * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.* Self harming: This magic can harm the user as well as the opponent.* HP: If Feitan is low health he is incapable of using his aura to form spells.* Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.

    Unique Abilities:



    • En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. He is even able to sense anything that enters his En. Regardless of whether he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    • HP Cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    • In: This ability allows Feitan to completely suppress his aura and his presence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It can hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus) (Locked until S rank)


    Spells:
    Signature Spells:

    Thunder Palm:

    Name: Thunder Palm
    Rank: C-S
    Type: Multiple Target
    Duration: 2
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponent with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact, they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is weaker with his palm, then he will stun them for one post. If he manages to hit someone, they will be slowed due to the electrical current frying their muscles.
    Strengths:

      * Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them for 5% of their mana* Touch: If Feitan touches his palm to his opponent in any manner than it will damage them.* True Striking: Aura attacks harm another person's aura. Unless the person is wearing a magical armor, they can't avoid the damage once Feitan's palm touches them.

    Weaknesses:

      * Dispelled: This spell is capable of being dispelled by any magic canceling spell of any kind.* Hands: this spell requires Feitan to use his hands. If he can't then he can't use this spell.* HP: If Feitan can't use his mana then he will suffer damage if he uses this spell.* Magic Armor: If the opponent is wearing a magical armor of any time, the damage is dealt to the armor not the opponent.

    Aura Wires:

    Name: Aura Wires
    Rank: A- S
    Type: Multiple Target
    Duration: 7
    Description: Feitan focuses his aura to his fingertips. He then presses his fingers together and pulls them apart. In between all his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He can wrap them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to away from him, and they move fast. Feitan can add an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Strengths:

      *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them of their mana.* Slicing: The wires can cut through any spell, armor, or object that is weaker than they are.* Multiple: Feitan can leave his wires wrapped around something and forming new wires. Both sets will stay until the duration of the spell is ended.

    Weaknesses:

      *HP: If Feitan can't use his mana then he will suffer damage if he uses this spell.* Broken: Feitan's wires will be cut by any spell that is stronger than they are.* Two: If Feitan leaves a set of wires alone then the next set he can summon is only able to reach away from him.* Dragged: If Feitan attaches his strings to something stronger than him and it moves he will be dragged along for the ride.

    Aura Sphere:

    Name: Aura Sphere
    Rank: S
    Type: Single Target
    Duration: 1
    Description:
    For this spell Feitan holds his hands over one another and begins to focus his aura in between both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He can add an element to it as well for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach a good distance away from the caster and travels quickly.
    Strengths:

      *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them of their mana.* Element: This spell can deal element damage to an opponent.* Control: If the sphere is within a few meters of Feitan he will have full control over where it travels.

    Weaknesses:

      *HP: If Feitan can't use his mana then he will suffer damage if he uses this spell.* Maneuvering: The sphere is incapable of stopping on a dime and will take a moment to change directions, it is also incapable of making sharp right turns, or going in a complete 180 in general.* Straight: If the Sphere travels outside of the range it will travel in a straight line in whatever direction Feitan last forced it to travel.* Blocked: This spell can be blocked by any armor, or defensive spell.



    D Rank Spells:

    Jajanken:

    Name: Jajanken
    Rank: D+
    Type: Single Target
    Duration: 1
    Description: For this ability Feitan must focus his aura in his right hand. Before he releases the spell, he must call out “Rock”, “Paper”, or “Scissors”. Rock is a simple right punch. Feitan throughs his fist covered in his aura into a target and seeks to break it. The power of his aura enhances the punch. Paper is a ball of aura that flies forward towards a target and smashes into it as much as it can. This emits the aura as an attack. Scissors is another simple ability and it causes the aura to transmute itself and turn into a saber. Then it can cut through most weak materials. Feitan can of course add the elements; these elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind to this attack.
    Strengths:

    • Variety: This spell offers three different forms of attack and only a single word of warning is given.
    • Reach: This spell reaches in three different ranges allowing for some good reach.
    • Aura: Aura can’t be consumed by slayers and those who try will lose mana.

    Weaknesses:

    • Shield: These abilities are highly unstable and will be unable to break a shield as strong as they are.
    • One: Feitan only gets to use one ability per cast of this spell.
    • Predictable: Once someone has seen any of these attacks, they can predict the range, and type of attack based on the word that is said.
    • HP: If Feitan tries to use this spell without mana he will suffer damage instead.



    Thunderbolt:

    Name: Thunderbolt
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan focuses his aura into either of his hands. He transmutes the aura into electrical energy. He the points a finger or fingers to a target and his aura launches out of his body to fire and strike at the target he is pointing at.
    Strengths:

    • Reach: This spell allows Feitan to reach further away from him with an attack.
    • Lightning: This spell has the element of lightning behind it.
    • Aura: Aura can’t be consumed by slayers and those who try will lose mana.

    Weaknesses:

    • HP: If Feitan tries to use this spell without mana he will suffer damage instead.
    • Metal: This spell can be redirected from its intended target with a large metal rod (Lightning rod basically).
    • Single: This spell is only a single target spell and it can only strike one person at a time.
    • Shield: These abilities are highly unstable and will be unable to break a shield as strong as they are.

    Dragon Head:

    Name: Dragon Head
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can transmute his aura into a tangible extension of his body in the form of a dragon, which he then hurls at the opponent as a straight shot. This ability is often used in conjunction with Emission, allowing Feitan to shoot the dragon as a projectile. As part of transmutation he can infuse the attack with elemental damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Strengths:

    • Range:  This spell is a ranged spell, and thus can be highly useful.
    • Elemental: Feitan can make the dragon head any of the elements that he has available to him.
    • Surprise: This ability comes as a surprise being that it requires so few motions to use and can be very shocking without knowing about it before hand.

    Weaknesses:

    • Straight: This ability can only travel in a straight line.
    • Elemental: This ability does have elements and thus can be weaker or stronger against certain foes.
    • Single: This spell is only a single target spell and it can only strike one person at a time.
    • Shield: These abilities are highly unstable and will be unable to break a shield as strong as they are.


    Aura Blast:

    Name: Aura Blast
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can fire a blast of aura from his open palm powerful enough to knock back and lightly injure an opponent while also breaking the ground under their feet. This blast is a concentrated force of pure aura and thus it is considered an emitter ability.
    Strengths:

    • Simple: The spell only requires Feitan to hold out his palm towards a target to fire.
    • Radius: The blast is bigger than a normal person, and thus can strike the ground around the target.
    • Range: This spell is a ranged one and thus allows for some interesting abilities.

    Weaknesses:

    • Single: This spell is only a single target spell and it can only strike one person at a time.
    • Shield: These abilities are highly unstable and will be unable to break a shield as strong as they are.
    • Elementless: This attack can’t be infused with an elemental property.
    • Counter: A spell that strikes the blast can counter the spell quite effectively.


    C Rank Spells:

    Red Arrow:

    Name: Red Arrow
    Rank: C+
    Type: Single Target
    Duration: 3
    Description: Red Arrows burst into flame on contact, causing Feitan's target to catch fire. This spell is used to make things burst into flames and burn. Feitan uses it to cause flames to catch on explosive materials, or just burn things. He enjoys it. In order to make these arrows work Feitan mimics drawing and releasing an arrow from a bow that is made of red colored aura with his left hand forming the bow using his thumb, pointer, and middle fingers. This ability is considered an emitter ability.
    Strengths:

    • Range: This spell is one of many ranged spells and can reach nearly as far as an arrow.
    • Fire: This spell is fire based magic, and thus can deal fire damage.
    • Duration: The fire actually lasts for a duration and thus can spread if it is allowed to do so.

    Weaknesses:

    • Fire: While the initial Arrow is made of aura and can’t be consumed. The flames it leaves behind can be consumed by slayers.
    • Water: This is fire, and thus it is weaker to water magic.
    • Burn: The fire can and will burn Feitan if he gets lit on fire.
    • Collateral: Should the flames catch anything else on fire it will burn friend or property.


    Double Machine Gun:

    Name: Double Machine Gun
    Rank: C
    Type: Multiple Target
    Duration: 1
    Description: After separating his fingertips at the height of the distal phalanges, Feitan expels aura from his fingers in the form of bullets. The speed and power of the bullets are tremendous, and, coupled with the high rate of fire of the ability, make it ideal to slaughter dozens of opponents in a matter of instants. This spell is an emitter ability.
    Strengths:

    • Fast: This ability is very fast, one of Feitan’s fastest and as such can hit many times.
    • Targets: Feitan can basically clear a room with this ability as he hits so many targets.
    • Power: These bullets are hard hitting, and will leave great impacts in magical objects, and break non magical objects.

    Weaknesses:

    • Hands: Feitan needs both of his hands to use this ability otherwise he can’t use it.
    • Cost: Feitan has to pay both the aura cost, and the mana cost to use this spell.
    • Cooldown: This spell can’t be used for 2 posts after it is used.
    • Defense: Despite the power behind the aura, it is still aura and a defense spell can withstand twice the damage from this ability.

    Little Flower:

    Name: Little Flower
    Rank: C
    Type: Single Target
    Duration: 1
    Description:
    Feitan gives his aura explosive properties, creating small yet deadly detonations in his palms. He employs this ability by grabbing hold of an opponent and triggering the explosion. If the ability is used on the opponent's face and they fail to guard properly, their mouth, nose and eyes will be irreparably blown away, while blasts close to the fingers would blow them off, and everywhere else they would damage the muscles and nerves beneath the skin beyond recovery.

    One of its weaknesses is that Feitan needs to shield his own hands with more aura than he uses to detonate, which renders Little Flower significantly less powerful than other abilities and makes it possible to avoid the serious damage. It seems likely that the ability belongs to the Transmutation category.

    Strengths:
    * Explosive: Feitan is capable of giving serious damage with an explosion on someone's extremities.
    * Touch: Being that Feitan has to touch a foe to use this ability it makes it very hard to dodge once he has laid hands on them.
    * Unexpected: No one who hasn't seen this ability before would be able to understand how bad it is to be touched by Feitan using this ability.

    Weaknesses:
    * Weak: This is Feitan's weakest spell at this level so he doesn't hurt himself.
    * Touch: Feitan must touch an opponent in order to use this ability.
    * Self harming: Feitan suffers 1 D rank hit of damage every time he uses this spell.
    * Broken: If Feitan's hands are broken he can't use this spell at all.

    Corpse Control:

    Name: Corpse Control
    Rank: C
    Type: Multiple Target
    Duration: 5
    Description: By piercing their head with several needles, Feitan can manipulate one or more deceased individuals. The victims can perform complex actions, such as speaking and fighting. They have no will or reflexes of their own, and can be made to take suicidal actions. Although some victims show evident signs of being controlled, others can fake normal behavior to deceive onlookers, which Feitan can facilitate by positioning the needles so that they are not immediately visible. The bodies however can only take 1 hit of their rank in damage before they drop down and become corpses once again. This ability is considered Manipulation.

    Strengths:
    * Puppets: Feitan can use corpses as puppets to do his bidding.
    * Allies: These allies are capable of combat and thus are fighting on Feitan's side.
    * 3: Feitan is capable of puppeteer a maximum of 3 corpses.
    Weaknesses:
    * 3: Feitan can only manipulate 3 corpses at a time.
    * Organic: Feitan is only able to manipulate organic corpses.
    * Once: Feitan can only manipulate a body once. When it collapses again it is unusable.
    * NPC: This only works on NPC monsters, and humanoids.


    B Rank Spells:

    Wolf Pack:

    Name: Wolf Pack
    Rank: B+
    Type: Multiple Target
    Duration: 10
    Description: For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independently, unless they are given a command. These wolves will follow Feitan and attack anyone that he deems to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponent and when they have done so they immediately explode. The explosion is a radius with the target being in the center.  Each wolf summoned has a corresponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements.

    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.

    Shock: The Shock Wolf bites into a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them. This wolf can't harm any magi who uses lightning magic.

    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corrosive acid on everyone in its range. If the victims are wearing armor it will cause the armor to be broken unless the victim can clean the acid off themselves in 3 posts. Legendary plus armor will get weaker and start to slowly corrode over the duration weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor and can't affect anyone who uses a form of poison, or acid magic.

    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow, anyone higher will be slowed less. This wolf can't harm any mage who uses Ice magic.

    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches a larger range than most.

    Slag: The Slag wolf bites into a target and explodes covering anyone in its radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer more damage from any and all forms of element magic. This wolf can't affect any mage who uses Dark magic.

    Strengths:

      *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them of their mana.* Elements: Each wolf summoned has an element that does something different.* Communication: The wolves can locate enemies and relaying the information to Feitan.

    Weaknesses:

      *HP: If Feitan can't use his mana then he will suffer damage if he uses this spell.* Destroyed: If a wolf is hit with a strong attack of their element or opposite their element then they will be destroyed prematurely.* Collateral: Anyone caught in the explosions will be affected by the wolves. Feitan, allies, and enemies included.* Samesies: The wolves can't harm magi who can use the element they are made of.* 1 post: 1 wolf will die each post unless a wolf has already been destroyed or has landed their attack.* Flying: these wolves are incapable of flight thus magi who can fly above the explosion radius are safe.


    Burnt by the Sun:

    Name: Burnt by the Sun
    Rank: B
    Type: Single Target
    Duration: 1
    Description:
    To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius. The miniature sun reaches many meters above Feitan and flies there. It then expands until it is only a few meters above Feitan's head. The only safe zone is a small area directly around Feitan. This spell deals damage plus however much Feitan was dealt within 2 posts of him using this ability.
    Strengths:

      *Aura: Aura is incapable of being consumed by a slayer. If they try to it will drain them of their mana* Safe: This spell won't hurt Feitan if he is within that safe radius.* Air: This spell destroys the oxygen inside of its radius thus making it impossible for most people to breath, and impossible for air magic to attack him directly.

    Weaknesses:

      *HP: If Feitan can't use his mana then he will suffer damage if he uses this spell.* Collateral: Tinker, Tailor, Soldier, Sailor this spell punishes all without Distinction. (This spell will hurt allies, and enemies if they are in range).* Damage: Feitan must have suffered damage during the thread in order to use this spell.* Space: The sun must be able to fly to its height before it expands in order to be used, and not hurt Feitan. Anything less and it will deal Feitan damage.

    Disembodied Hands:

    Name: Disembodied Hands
    Rank: B
    Type: Multiple Target
    Duration: 6
    Downside: If the hands are destroyed with magic then the spell will end early and it'll be unable to be used until the duration is expired in post length.
    Description:
    Feitan can conjure three disembodied hands which he then controls with Manipulation. He can coat them with aura and utilize them as projectiles capable of surrounding and pummeling the target, but also as diversions to close in on the opponent. Feitan has a great deal of control over the hands, which he can position to exploit the blind spots created by other attacks. The aura around a single hand allows it to pack enough power to hurt foes, although not enough to injure them significantly, as well as to permit it to come out of physical attacks undamaged.
    Strengths:
    * Hands: Feitan can use these hands to wield weapons, and to punch with or anything else a hand can do.
    * Reach: Feitan can use the hands to strike foes with his blows, or weapons from a distance.
    * Catching: Feitan can catch using these hands to catch blows, or dodge attacks.
    Weaknesses:
    * Weak: the hands can be destroyed with 1 hit of a magical attack of their rank.
    * Hands: These hands are only as strong as the spell slot.
    * Shields: These hands deal only half damage to any shields being they are made of aura.
    * Counter: Any magic canceling spells of one rank lower will cancel the hands.

     Dragon Lance:

    Name: Dragon Lance
    Rank: B
    Type: Single Target
    Duration: 5
    Downside: Feitan must remain stationary while this spell is being used. Should he move then it will end prematurely.
    Description: This ability allows Feitan to control the dragon created with Dragon Head through precise motions of his hands, without emitting it. Due to its power and flexibility, it is perfect to attack while keeping the opponent at a safe distance. Feitan was able to make the dragon move quickly enough to prevent anyone from getting close to him, as well as to grip foes. Since this ability essentially consists in Feitan extending his aura and altering its shape as well as properties without separating it from his body, Dragon Lance can be classified as a Transmutation ability
    Strengths:
    * Speed: This spell is one of Feitan's fastest spells.
    * Flexible: This spell can turn on a dime, and maneuver around even the most tight of turns.
    * Grip: The spell is capable of grabbing onto a target and holding them. (Only if they are weaker than the spell)

    Weaknesses:
    * Canceling: This spell is highly unstable and can be canceled with greater ease.
    * Shield: This ability takes twice as long to break through shields.
    * Aura: This spell is aura and thus can't be absorbed in traditional means.
    * Elementless: Feitan can't infuse this spell with any elemental properties.


    _____________________________________________________________________________________

    Aura Manipulation Magic McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 733
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240.75

    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by FeitanKazeshini on 18th May 2019, 4:13 am

    Hello thank you.

    I did update the spells with no strengths and weaknesses.

    However, I'm sorry I think there was some miscommunication between us. I am going with a stateless magic. I don't engage in PVP unless it is narrative necessary. So, I am not going to use stats. If that is still a thing I can do. If not I'll change it, but I want to go stateless.


    _____________________________________________________________________________________

    Aura Manipulation Magic TwlZpF6
    Character Stuffs:


    Jobs:

    1/3 slots taken


    Books I've Written and Published:
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 1989
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Nessa Cordelia Lux on 18th May 2019, 5:23 am

    That's fine, as a generic reminder because this magic is well built combat-wise, that stateless magics cannot be used for PVP. But ye, just a couple tweaks and you should be good to go. Bump when done and I'll take a look.

    Spoiler:

    @FeitanKazeshini wrote:Magic
    Magic Name: Aura Manipulation Magic
    Magic Type: Lost Magic
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic can do a great many things with their aura. Forming it into spheres to fire or manipulating it to give it a mind of its own. A user can make their Aura enhance their physical prowess such as strengthening teeth to bite through metal, or bodies to repel bullets. One user can change the quality or aura to match something else. Essentially turning the aura into lightning or other such things. These are the principals of Enhancement, Emission, Manipulation, Transmutation, and Conjuration. Auras are also highly personalized, and thus can manifest in very specific ways. Not to mention that one person can’t absorb or consume another person’s without serious training or significant damage. This is one of the greatest strengths of this magic. The possibilities are up to the user.

    Feitan however uses his aura in an offensive manner. He can use all the five branches of Aura Manipulation and will use them to end fights as quickly as he can, or as bloodily as he can. Flash is something that he also goes for and he will happily use it to the best of his ability in order to slaughter those he chooses to slaughter.

    Strengths:

      * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he can use these abilities. * Variety: This magic can take on a variety of forms and be a variety of things.* Slayer Proof: This magic despite using elements can’t actually be consumed by slayers as Aura is highly unique, and harmful to people who the aura doesn’t belong to.

    Weaknesses:

      * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.* Self harming: This magic can harm the user as well as the opponent.* HP: If Feitan is low health he is incapable of using his aura to form spells.* Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.

    Unique Abilities:

    • En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. He is even able to sense anything that enters his En. Regardless of whether he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    • HP Cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    • In: This ability allows Feitan to completely suppress his aura and his presence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It can hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus) (Locked until S rank)


    Spells:
    Signature Spells:

    Thunder Palm:

    Name: Thunder Palm
    Rank: C-S
    Type: Multiple Target
    Duration: 2
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponent with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact, they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is weaker with his palm, then he will stun them for one post. If he manages to hit someone, they will be slowed due to the electrical current frying their muscles.

    Aura Wires:

    Name: Aura Wires
    Rank: A- S Edit :: For clarification please state 'Locked by Rank' here.
    Type: Multiple Target
    Duration: 7
    Description: Feitan focuses his aura to his fingertips. He then presses his fingers together and pulls them apart. In between all his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He can wrap them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to away from him, and they move fast. Feitan can add an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Sphere:

    Name: Aura Sphere
    Rank: S Edit :: For clarification please state 'Locked by Rank' here.
    Type: Single Target
    Duration: 1
    Description:
    For this spell Feitan holds his hands over one another and begins to focus his aura in between both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He can add an element to it as well for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach a good distance away from the caster and travels quickly.


    D Rank Spells:

    Jajanken:

    Name: Jajanken
    Rank: D+
    Type: Single Target
    Duration: 1
    Description: For this ability Feitan must focus his aura in his right hand. Before he releases the spell, he must call out “Rock”, “Paper”, or “Scissors”. Rock is a simple right punch. Feitan throughs his fist covered in his aura into a target and seeks to break it. The power of his aura enhances the punch. Paper is a ball of aura that flies forward towards a target and smashes into it as much as it can. This emits the aura as an attack. Scissors is another simple ability and it causes the aura to transmute itself and turn into a saber. Then it can cut through most weak materials. Feitan can of course add the elements; these elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind to this attack.


    Thunderbolt:

    Name: Thunderbolt
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan focuses his aura into either of his hands. He transmutes the aura into electrical energy. He the points a finger or fingers to a target and his aura launches out of his body to fire and strike at the target he is pointing at.
    Dragon Head:

    Name: Dragon Head
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can transmute his aura into a tangible extension of his body in the form of a dragon, which he then hurls at the opponent as a straight shot. This ability is often used in conjunction with Emission, allowing Feitan to shoot the dragon as a projectile. As part of transmutation he can infuse the attack with elemental damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Blast:

    Name: Aura Blast
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can fire a blast of aura from his open palm powerful enough to knock back and lightly injure an opponent while also breaking the ground under their feet. This blast is a concentrated force of pure aura and thus it is considered an emitter ability.

    C Rank Spells:

    Red Arrow:

    Name: Red Arrow
    Rank: C+
    Type: Single Target
    Duration: 3
    Description: Red Arrows burst into flame on contact, causing Feitan's target to catch fire. This spell is used to make things burst into flames and burn. Feitan uses it to cause flames to catch on explosive materials, or just burn things. He enjoys it. In order to make these arrows work Feitan mimics drawing and releasing an arrow from a bow that is made of red colored aura with his left hand forming the bow using his thumb, pointer, and middle fingers. This ability is considered an emitter ability.

    Double Machine Gun:

    Name: Double Machine Gun
    Rank: C
    Type: Multiple Target
    Duration: 1
    Description: After separating his fingertips at the height of the distal phalanges, Feitan expels aura from his fingers in the form of bullets. The speed and power of the bullets are tremendous, and, coupled with the high rate of fire of the ability, make it ideal to slaughter dozens of opponents in a matter of instants. This spell is an emitter ability.
    Little Flower:

    Name: Little Flower
    Rank: C
    Type: Single Target
    Duration: 1
    Description:
    Feitan gives his aura explosive properties, creating small yet deadly detonations in his palms. He employs this ability by grabbing hold of an opponent and triggering the explosion. If the ability is used on the opponent's face and they fail to guard properly, their mouth, nose and eyes will be irreparably blown away, while blasts close to the fingers would blow them off, and everywhere else they would damage the muscles and nerves beneath the skin beyond recovery.

    One of its weaknesses is that Feitan needs to shield his own hands with more aura than he uses to detonate, which renders Little Flower significantly less powerful than other abilities and makes it possible to avoid the serious damage. It seems likely that the ability belongs to the Transmutation category.

    Corpse Control:

    Name: Corpse Control
    Rank: C
    Type: Multiple Target
    Duration: 5
    Description: By piercing their head with several needles, Feitan can manipulate one or more deceased individuals. The victims can perform complex actions, such as speaking and fighting. They have no will or reflexes of their own, and can be made to take suicidal actions. Although some victims show evident signs of being controlled, others can fake normal behavior to deceive onlookers, which Feitan can facilitate by positioning the needles so that they are not immediately visible. The bodies however can only take 1 hit of their rank in damage before they drop down and become corpses once again. This ability is considered Manipulation. Edit :: I know these are corpses but in case there is a thread with agreed player death or npc death, Please state that to be used on characters or character based npcs this requires OOC permission.


    B Rank Spells:

    Wolf Pack:

    Name: Wolf Pack
    Rank: B+
    Type: Multiple Target
    Duration: 10 Edit :: Lower this to 8.
    Description: For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independently, unless they are given a command. These wolves will follow Feitan and attack anyone that he deems to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponent and when they have done so they immediately explode. The explosion is a radius with the target being in the center.  Each wolf summoned has a corresponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements.

    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.

    Shock: The Shock Wolf bites into a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them. This wolf can't harm any magi who uses lightning magic.

    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corrosive acid on everyone in its range. If the victims are wearing armor it will cause the armor to be broken unless the victim can clean the acid off themselves in 3 posts. Legendary plus armor will get weaker and start to slowly corrode over the duration weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor and can't affect anyone who uses a form of poison, or acid magic.

    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow, anyone higher will be slowed less. This wolf can't harm any mage who uses Ice magic.

    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches a larger range than most.

    Slag: The Slag wolf bites into a target and explodes covering anyone in its radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer more damage from any and all forms of element magic. This wolf can't affect any mage who uses Dark magic.

    Burnt by the Sun:

    Name: Burnt by the Sun
    Rank: B
    Type: Single Target
    Duration: 1
    Description:
    To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius. The miniature sun reaches many meters above Feitan and flies there. It then expands until it is only a few meters above Feitan's head. The only safe zone is a small area directly around Feitan. This spell deals damage plus however much Feitan was dealt within 2 posts of him using this ability. Edit :: Damage taken cannot be added to damage dealt, Please remove this.
    Disembodied Hands:

    Name: Disembodied Hands
    Rank: B
    Type: Multiple Target
    Duration: 6
    Downside: If the hands are destroyed with magic then the spell will end early and it'll be unable to be used until the duration is expired in post length.
    Description:
    Feitan can conjure three disembodied hands which he then controls with Manipulation. He can coat them with aura and utilize them as projectiles capable of surrounding and pummeling the target, but also as diversions to close in on the opponent. Feitan has a great deal of control over the hands, which he can position to exploit the blind spots created by other attacks. The aura around a single hand allows it to pack enough power to hurt foes, although not enough to injure them significantly, as well as to permit it to come out of physical attacks undamaged.

     Dragon Lance:

    Name: Dragon Lance
    Rank: B
    Type: Single Target
    Duration: 5
    Downside: Feitan must remain stationary while this spell is being used. Should he move then it will end prematurely.
    Description: This ability allows Feitan to control the dragon created with Dragon Head through precise motions of his hands, without emitting it. Due to its power and flexibility, it is perfect to attack while keeping the opponent at a safe distance. Feitan was able to make the dragon move quickly enough to prevent anyone from getting close to him, as well as to grip foes. Since this ability essentially consists in Feitan extending his aura and altering its shape as well as properties without separating it from his body, Dragon Lance can be classified as a Transmutation ability


    _____________________________________________________________________________________

    Aura Manipulation Magic McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 733
    Guild : Rakshasa
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240.75

    Character Sheet
    First Magic: Satan Soul: Netherworld
    Second Magic: Aura Manipulation
    Third Magic:

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by FeitanKazeshini on 18th May 2019, 5:58 am

    Edits have been made


    _____________________________________________________________________________________

    Aura Manipulation Magic TwlZpF6
    Character Stuffs:


    Jobs:

    1/3 slots taken


    Books I've Written and Published:
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 1989
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Aura Manipulation Magic Empty Re: Aura Manipulation Magic

    Post by Nessa Cordelia Lux on 18th May 2019, 6:42 am

    Aura Manipulation Magic Pg4YHn3

    Spoiler:

    @FeitanKazeshini wrote:Magic
    Magic Name: Aura Manipulation Magic
    Magic Type: Lost Magic
    Description: This magic allows one to manipulate their aura and use it for spells. The user of this magic can do a great many things with their aura. Forming it into spheres to fire or manipulating it to give it a mind of its own. A user can make their Aura enhance their physical prowess such as strengthening teeth to bite through metal, or bodies to repel bullets. One user can change the quality or aura to match something else. Essentially turning the aura into lightning or other such things. These are the principals of Enhancement, Emission, Manipulation, Transmutation, and Conjuration. Auras are also highly personalized, and thus can manifest in very specific ways. Not to mention that one person can’t absorb or consume another person’s without serious training or significant damage. This is one of the greatest strengths of this magic. The possibilities are up to the user.

    Feitan however uses his aura in an offensive manner. He can use all the five branches of Aura Manipulation and will use them to end fights as quickly as he can, or as bloodily as he can. Flash is something that he also goes for and he will happily use it to the best of his ability in order to slaughter those he chooses to slaughter.

    Strengths:

      * Aura: Aura is always around a person and as such even if Feitan's magic is sealed off he can use these abilities. * Variety: This magic can take on a variety of forms and be a variety of things.* Slayer Proof: This magic despite using elements can’t actually be consumed by slayers as Aura is highly unique, and harmful to people who the aura doesn’t belong to.

    Weaknesses:

      * Canceling: This magic's spells can be cancelled much easier than other spells as aura is very unstable.* Self harming: This magic can harm the user as well as the opponent.* HP: If Feitan is low health he is incapable of using his aura to form spells.* Aura: If Feitan's magic is sealed off then he will have to give up lifeforce in order to cast spells dealing damage equal to the spell's rank he casts.

    Unique Abilities:

    • En: Feitan is capable of sensing the aura of others and even determine the type, emotion, and potential use their aura has. He is even able to sense anything that enters his En. Regardless of whether he can see it with his physical eye. It is so precise that he can count the number of leaves that fall around him during the height of fall.
    • HP Cost: This magic is capable of using HP as a cost instead of Mana as Aura comes from the physical form.
    • In: This ability allows Feitan to completely suppress his aura and his presence essentially rendering him invisible to all but the physical eye and robotic one seeing him. It can hide his aura from sight against anyone weaker than his rank, or who is not capable of using better than normal eyesight. (Only for those his rank or lower. Anyone Higher can still sense him but it takes a little bit more focus) (Locked until S rank)


    Spells:
    Signature Spells:

    Thunder Palm:

    Name: Thunder Palm
    Rank: C-S
    Type: Multiple Target
    Duration: 2
    Description: Feitan manipulates his aura and causes it to take on the properties of Lightning. He then focuses it into one or more of his palms and strikes his opponent with them. His hand or hands will become covered in small little arcing bolts of purple lightning when using this spell. He can strike wherever he chooses to deliver the same effect. When the palms make contact, they send a powerful shockwave through his opponent and cause them a lot of pain. If he strikes someone who is weaker with his palm, then he will stun them for one post. If he manages to hit someone, they will be slowed due to the electrical current frying their muscles.

    Aura Wires:

    Name: Aura Wires
    Rank: A- S (locked By Rank)
    Type: Multiple Target
    Duration: 7
    Description: Feitan focuses his aura to his fingertips. He then presses his fingers together and pulls them apart. In between all his fingers forming wires between all of them as well. He then holds his right hand out to the side and the wires will circle and whip around him until he uses his hands to send them in a direction. He can wrap them around something or changing them to be sharp as swords and slice through something. He can allow them to reach up to away from him, and they move fast. Feitan can add an element to these wires if he so chooses, but they gain no further ability and just deal the element type damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Sphere:

    Name: Aura Sphere
    Rank: S (Locked By Rank)
    Type: Single Target
    Duration: 1
    Description:
    For this spell Feitan holds his hands over one another and begins to focus his aura in between both hands forming it into a sphere. He then pulls this back and then sends his hands forward firing it forward towards his opponent. He can add an element to it as well for it to deal element damage.  These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind. This spell will reach a good distance away from the caster and travels quickly.


    D Rank Spells:

    Jajanken:

    Name: Jajanken
    Rank: D+
    Type: Single Target
    Duration: 1
    Description: For this ability Feitan must focus his aura in his right hand. Before he releases the spell, he must call out “Rock”, “Paper”, or “Scissors”. Rock is a simple right punch. Feitan throughs his fist covered in his aura into a target and seeks to break it. The power of his aura enhances the punch. Paper is a ball of aura that flies forward towards a target and smashes into it as much as it can. This emits the aura as an attack. Scissors is another simple ability and it causes the aura to transmute itself and turn into a saber. Then it can cut through most weak materials. Feitan can of course add the elements; these elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind to this attack.


    Thunderbolt:

    Name: Thunderbolt
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan focuses his aura into either of his hands. He transmutes the aura into electrical energy. He the points a finger or fingers to a target and his aura launches out of his body to fire and strike at the target he is pointing at.
    Dragon Head:

    Name: Dragon Head
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can transmute his aura into a tangible extension of his body in the form of a dragon, which he then hurls at the opponent as a straight shot. This ability is often used in conjunction with Emission, allowing Feitan to shoot the dragon as a projectile. As part of transmutation he can infuse the attack with elemental damage. These elements include: Fire, Water, Earth, Lightning, Ice, Poison, Metal, Dark, Light, and Wind.
    Aura Blast:

    Name: Aura Blast
    Rank: D
    Type: Single Target
    Duration: 1
    Description: Feitan can fire a blast of aura from his open palm powerful enough to knock back and lightly injure an opponent while also breaking the ground under their feet. This blast is a concentrated force of pure aura and thus it is considered an emitter ability.

    C Rank Spells:

    Red Arrow:

    Name: Red Arrow
    Rank: C+
    Type: Single Target
    Duration: 3
    Description: Red Arrows burst into flame on contact, causing Feitan's target to catch fire. This spell is used to make things burst into flames and burn. Feitan uses it to cause flames to catch on explosive materials, or just burn things. He enjoys it. In order to make these arrows work Feitan mimics drawing and releasing an arrow from a bow that is made of red colored aura with his left hand forming the bow using his thumb, pointer, and middle fingers. This ability is considered an emitter ability.

    Double Machine Gun:

    Name: Double Machine Gun
    Rank: C
    Type: Multiple Target
    Duration: 1
    Description: After separating his fingertips at the height of the distal phalanges, Feitan expels aura from his fingers in the form of bullets. The speed and power of the bullets are tremendous, and, coupled with the high rate of fire of the ability, make it ideal to slaughter dozens of opponents in a matter of instants. This spell is an emitter ability.
    Little Flower:

    Name: Little Flower
    Rank: C
    Type: Single Target
    Duration: 1
    Description:
    Feitan gives his aura explosive properties, creating small yet deadly detonations in his palms. He employs this ability by grabbing hold of an opponent and triggering the explosion. If the ability is used on the opponent's face and they fail to guard properly, their mouth, nose and eyes will be irreparably blown away, while blasts close to the fingers would blow them off, and everywhere else they would damage the muscles and nerves beneath the skin beyond recovery.

    One of its weaknesses is that Feitan needs to shield his own hands with more aura than he uses to detonate, which renders Little Flower significantly less powerful than other abilities and makes it possible to avoid the serious damage. It seems likely that the ability belongs to the Transmutation category.

    Corpse Control:

    Name: Corpse Control
    Rank: C
    Type: Multiple Target
    Duration: 5
    Description: By piercing their head with several needles, Feitan can manipulate one or more deceased individuals. The victims can perform complex actions, such as speaking and fighting. They have no will or reflexes of their own, and can be made to take suicidal actions. Although some victims show evident signs of being controlled, others can fake normal behavior to deceive onlookers, which Feitan can facilitate by positioning the needles so that they are not immediately visible. The bodies however can only take 1 hit of their rank in damage before they drop down and become corpses once again. This ability is considered Manipulation. ((If this is used on a character's dead body, or character NPC OOC permission is needed.))

    B Rank Spells:

    Wolf Pack:

    Name: Wolf Pack
    Rank: B+
    Type: Multiple Target
    Duration: 8
    Description: For this spell Feitan uses his magic to manipulate his aura and form it into a pack of wolves. These wolves will act independently, unless they are given a command. These wolves will follow Feitan and attack anyone that he deems to be an enemy. These wolves move as fast as any wizard of their rank. They will seek to sink their fangs into the opponent and when they have done so they immediately explode. The explosion is a radius with the target being in the center.  Each wolf summoned has a corresponding element that has a different effect. Each wolf deals B rank damage, and the following explosion deals damage. Feitan can summon 4 wolves at B rank, 5 at A rank, and 6 at S rank. He chooses the elements.

    Fire: The fire element wolf bites into a person and explodes dealing fire damage. It will also cause anything in the radius of the explosion to become burned as well. This wolf can't hurt fire magi.

    Shock: The Shock Wolf bites into a person and explodes dealing lightning damage. It also has the potential to stun anyone who is caught in the radius who is lesser rank than this spell for 1 post, and if they are higher rank it will slow them. This wolf can't harm any magi who uses lightning magic.

    Corrosive: The Corrosive Wolf bites into a person and explodes splattering a highly corrosive acid on everyone in its range. If the victims are wearing armor it will cause the armor to be broken unless the victim can clean the acid off themselves in 3 posts. Legendary plus armor will get weaker and start to slowly corrode over the duration weakening it to the level of a strong armor by the end. This wolf can't harm Artifact armor and can't affect anyone who uses a form of poison, or acid magic.

    Ice: The Ice Wolf bites into a target and explodes dealing Ice Damage to anyone caught in the radius. The ice will cause the victims weaker than the spell to slow, anyone higher will be slowed less. This wolf can't harm any mage who uses Ice magic.

    Explosive: The Explosive Wolf bites into a target and explodes dealing damage. The Explosive Wolf's explosion reaches a larger range than most.

    Slag: The Slag wolf bites into a target and explodes covering anyone in its radius to be covered in the slime like substance. The substance itself causes anyone covered in it to suffer more damage from any and all forms of element magic. This wolf can't affect any mage who uses Dark magic.

    Burnt by the Sun:

    Name: Burnt by the Sun
    Rank: B
    Type: Single Target
    Duration: 1
    Description:
    To activate this spell Feitan must say "Piece of trash know your place." Feitan transmutes his aura into scorching heat, its power depending on the pain and injuries inflicted to him in battle. The ability is manifested through emitting a ball of aura into the air, which then transforms into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Rising Sun has a very large attack radius. The miniature sun reaches many meters above Feitan and flies there. It then expands until it is only a few meters above Feitan's head. The only safe zone is a small area directly around Feitan. This spell deals damage.
    Disembodied Hands:

    Name: Disembodied Hands
    Rank: B
    Type: Multiple Target
    Duration: 6
    Downside: If the hands are destroyed with magic then the spell will end early and it'll be unable to be used until the duration is expired in post length.
    Description:
    Feitan can conjure three disembodied hands which he then controls with Manipulation. He can coat them with aura and utilize them as projectiles capable of surrounding and pummeling the target, but also as diversions to close in on the opponent. Feitan has a great deal of control over the hands, which he can position to exploit the blind spots created by other attacks. The aura around a single hand allows it to pack enough power to hurt foes, although not enough to injure them significantly, as well as to permit it to come out of physical attacks undamaged.

     Dragon Lance:

    Name: Dragon Lance
    Rank: B
    Type: Single Target
    Duration: 5
    Downside: Feitan must remain stationary while this spell is being used. Should he move then it will end prematurely.
    Description: This ability allows Feitan to control the dragon created with Dragon Head through precise motions of his hands, without emitting it. Due to its power and flexibility, it is perfect to attack while keeping the opponent at a safe distance. Feitan was able to make the dragon move quickly enough to prevent anyone from getting close to him, as well as to grip foes. Since this ability essentially consists in Feitan extending his aura and altering its shape as well as properties without separating it from his body, Dragon Lance can be classified as a Transmutation ability


    _____________________________________________________________________________________

    Aura Manipulation Magic McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 22nd May 2019, 9:40 pm