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    Second Origin

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 1603
    Guild : Fairy Tail (GM)
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 21
    Experience : 2,016,153

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Bump Second Origin

    Post by Mura Kensho on 13th May 2019, 1:26 pm

    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Auxiliary Caster (-10% Mana Cost)
    Primary Requip (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger overtime. At some point, one fears to hit a wall… a wall seemingly immobable, unbreakable. Like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, just urging to be unlocked at the right time…

    The key to the closed source of power is you, so you open it. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in a few ways, but it takes a more… fairy-like direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal, although kindly vague in comparison to spells such as Fairy Law and other Guild.

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. The user's magic and spells all have a golden hue and aura around them, brilliant and pleasing to the eye. All Spell Damage from the user’s spells is passively increased by +60%.

    • Power Without Effort: Manifesting spells has never been easier for you. All spells now cost -15% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -50% MP Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, the user's Movement Speed is passively increased by +45%.

    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. With this passive ability, the total MP of the user is passively increased by +60%. On top of that, the user's mana recovers quicker than usual - this grants the user a +5% MP Regen per post.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    MP Cost: 30MP
    Category: Offensive
    Type: Single-Target
    Damage: 60HP
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allow it to manifest and be launched to deal burning damage upon hitting a foe. When the target is hit, the fires will burn away +5% of the opponent's total HP as well as MP per post.
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    Name: Flame of Praise
    Rank: C+
    MP Cost: 45MP
    Category: Supportive
    Type: Single-Target
    Healing: 45HP
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body or the body of someone else via exchange over time, in total granting 225 HP back to the target over 5 posts (45 HP per post). The Flame of Praise also counter-effects one debuff put on the user/target by making it 50% weaker (stops at 0% efficiency of debuff).
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    Name: Porcupine of Swords
    Rank: B+
    MP Cost: 60MP
    Category: Defensive
    Type: AoE
    Defense: 60HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt, which leads to losing +5% of their total HP per post if attempting to contact the shields/katanas from this spell's range.
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    Name: Huldra’s Blessing
    Rank: A+
    MP Cost: 75MP
    Category: Supportive
    Type: Single-Target
    Healing: 75HP per post
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 375 HP spread over 5 posts. This spell also grants the target a +5% HP Regen per post, and the user can negate one spell from a foe aimed at the target of this spell per post, but he has to pay the MP Cost for said spells to negate them every time.
    -----------------------------------------------------------------------------
    Name: Huldra’s Gauntlet
    Rank: S+
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 450HP
    Range: 150 meter
    Speed: 150 m/s
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose is to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The wearer of this gauntlet is aided by the sealed magic of the Huldra that enters his arm and passively boosts his Spell Damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    MP Cost: 90MP
    Category: Defensive
    Type: Burst
    Defense: 180HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: Max 12 posts or until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (one of my S-Rank Spells) and sacrifices 1x Effect Slot. Buff is increased by 25%.
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade in a jet-black steel and sharpens it, both hardening the Fairy Blade to make it capable of withstanding spells as well as increasing the user's Spell Durability by +120% until the gauntlet is cancelled. The black steel works like a suit of armor and is also not affected by other offensive spells' piercing effects.
    -----------------------------------------------------------------------------
    Name: Flame of the Phoenix: Genesis
    Rank: H+
    MP Cost: 105MP
    Category: Auxiliary
    Type: Burst
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: Has a 10 posts cooldown like the two other FotP Modes and sacrifices 1x Effect Slot for +35% increased buff.
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. All of his potential expresses itself as golden fire. In this state, the flame boosts the user's spells. Spell Damage is buffed by +50%, and Spell Speed is buffed by +100%. The flames recover the user's health and mana reserves by granting a +5% HP and MP Regen per post for the duration of this spell. This flame also counters one Debuff put on the user by making it -50% weaker.

    Signature Spells:
    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user feels like his spells are much easier to project out. Like throwing tennis balls, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user's spells feel even lighter than before. They just fly out like darts at this point. Feeling like throwing grains of sand at meteor speed, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Movement Speed
    Description: The user's hands feel as light as possible. Feeling like a dust particle in an average-sized body, his Spell Speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Multi-Target
    Damage: 30HP
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens can hit up to three targets at once. They deal damage upon being hit and also deal +5% HP Burn per post after being hit for the rest of the spell's duration.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user flings his hand forward and releases a kusarigama made of glowing dust - simply a small, hand-held scythe attached to the end of a chain. Upon landing on the target, it deals damage, but the scythe on the end siphons +5% of the target's MP per post for the rest of the duration if hit, and the MP is sent to the wielder.
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    Name: Midian Arts: Smoke-Bomb
    Rank: D
    MP Cost: 20MP
    Category: Auxiliary
    Type: Single-Target, Area of Effect
    Range: 60 meters (ST), 30 meters (AoE)
    Speed: 60 m/s (ST), 15 m/s (AoE)
    Duration: 3 posts
    Description: The user swings his hand and releases a small, golden ball of mana that functions exactly like a smoke-bomb; the golden ball flies towards a target at Single-Target Range and Speed, but upon hitting a solid surface, it bursts into an AoE cloud of golden dust thick enough to obscur the view between target and user. This dust, if hitting the target successfully, immobilizes the target for one post. This has a cooldown of one post, and the target must be caught in another smokebomb for this effect to reoccur. If the user is present in the AoE cloud, however, then he will be able to use the smoke to teleport once per post at D-Rank Burst Range.

    C-Rank Spells:
    Name: Eyes of Aziza
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 60HP
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes shine up in deep, golden colors. What looks like vines and leaves appear on his irises. These eyes shoot out white rays of light that coat their targets in damage upon hit, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him to figure out secret information - this is limited to one secret fact stored within the target's mind per post.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    MP Cost: 30MP
    Category: Defensive
    Type: Single-Target
    Defense: 180HP
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks offensive attacks directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape one Immobilization effects put on him per post in this spell's duration by allowing him to move at half his total Movement Speed.

    B-Rank Spells:
    Name: Will O' Wisp
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a red magic circle. From that circle, a small fairy made of red light bursts forth and darts towards the target. Upon hitting the target, the fairy puts a burning, yellow flame on them that attempts to burn away +5% of the target's HP per post. The hit also debuffs the target's Magic Resistance by -50% for the duration of this spell.
    -----------------------------------------------------------------------------
    Name: Pixilysis
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a yellow magic circle. From that circle, a small fairy made of yellow light bursts forth and darts towards the target. Upon hitting the target, the fairy releases an electric wave and attempts to immobilize the target for one post. This effect has a cooldown of 1 post, and the taget must be hit again after the cooldown to be immobilized. The fairy also cuts the target's Movement Speed by -50% for the duration of this spell after successfully hitting.

    A-Rank Spells:
    Name: Spriggan’s Wall
    Rank: A
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 240HP
    Range: 75 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 60 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +65% Health Points to itself
    Description: Whilst equipped, this Requip Armor receives an additional +65% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: AoE
    Damage: 50HP
    Range: 150 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their Spell Speed by -65% for the duration of the spell armor (this cannot lower the target's Spell Speed to under -50% of their base Spell Speed). The shards pierce easily through armors and shields, and they burn away the targets' HP by +5% per post if hit.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: Single-Target
    Damage: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing heavy damage to the hit target. On top of that, the target can be immobilized by the auric entities for one post. One post cooldown for this effect, and the target needs to be hit once more by another swarm of fairies for another immobilization to take place. The target will also suffer from a debuff to their Spell Healing by -65% for the duration.

    S-Rank Spells:
    Name: Breakthrough
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user gets his first taste of his Second Origin.
    The user’s Spell Durability is passively increased by +60%, making the user more enduring towards offensive spells and attacks.
    -----------------------------------------------------------------------------
    Name: Full Body Control
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s Spell Speed is passively increased by +60%, making him able to throw spells at a much faster pace.
    -----------------------------------------------------------------------------
    Name: Fairy Reach
    Rank: S
    Category:
    Type: Passive Ability (Burst)
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s Movement Speed is passively increased by +60%, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Fairy Limit
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s Spell Damage is passively increased by +60%.
    -----------------------------------------------------------------------------
    Name: Fairy Blade v.Beta
    Rank: S
    Requip Type: Weapon
    Grade: Normal Requip
    Linked Equipment: Legendary(+) Weapon
    Requip Damage: 102HP
    Range: 100 Meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of S-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and copper, it’s extremely sturdy and clearly makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: This giant blade is very discriminating. It passively deals +70% more Requip Damage to any target other than a Fairy Tail Wizard.
    Touch Of A Nymph:
    Name: Touch Of A Nymph
    Rank: B(+)
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The light weight of the Fairy Blade makes one's heart flutter by wielding it, and it aids in giving a passive buff to Spell Speed by +90% when wielding it.
    Destructive Rand:
    Name: Destructive Rand
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: Single-Target
    Damage: 120HP
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: The wielder swings the blade once with all his might towards a single target per post. The force put into the swing is strong enough to cause a sharp wave or rift in the space that travels from the Fairy Blade to its target. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for one post with a cooldown of one post, but this effect can only reoccur after the cooldown if the target is hit again. It can sacrifice 50% of its Spell Damage to pierce through shields and armors.
    Recovering Rand:
    Name: Recovering Rand
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Single-Target
    Healing: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The wielder swings the blade once and launches a golden slash towards either themselves or to a single ally. The ally will receive healing from this golden slash, a +65% Buff to Spell Damage as well as a +5% HP Regen per post for the duration.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his Spell Speed by +70%. The user has mobility with this spell and can thus dash once per post at S-Rank Burst Range and Speed; also, while active, the user can also vibrate the wings intensely, which releases a bright-white dust cloud. This cloud negates one immobilization from an active spell's effect per post put on the user by paying the MP Cost of said spell with the effect happening on the user.

    H-Rank Spell:

    Second Origin TzyGL8M Second Origin Fairy_10
    Name: Codename: Fairy Totem (XX121F)
    Rank: H
    Requip Type: Armor
    Grade: Refined Requip
    Linked Equipment: Legendary(+) Armor
    Requip Durability: 1750HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot golem functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit - said cockpit contains tables and keyboards, buttons and levers for various plot reasons. The pilot is connected to the golem via magnetic plates attaching to the temples and sides of their head upon sitting in the cockpit, and from that point on, the pilot is linked to all of the equipment that the golem possesses.
    Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island itself. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it stays in one of two forms depending on the situation; Passive Mode and Assault Mode (this is merely a plot device to explain its abilities).

    Abilities:

    Fairy Jet:
    Name: Fairy Jet
    Rank: H
    Type: Passive Ability (Burst)
    Description: The armor uses boosters in its structure that boost its Spell Speed by +75% for its duration.
    Fairy Arms:
    Name: Fairy Arms
    Rank: A
    Type: Passive Ability (Burst)
    Description: The armor's hands are wide and augmented with hydraulic cells that stretch the golem's limbs out a little extra with each move and action during combat. This aids to give an 'oomph' to its attacks; the wielder's Spell Damage is buffed by +65% for the armor's duration.
    Fairy Field:
    Name: Fairy Field
    Rank: B+
    MP Cost: 60MP
    Category: Defensive/Supportive
    Type: Multi-Target
    Defense: 180HP
    Healing: 45HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: The golem suit summons deep-green, gemstone-like domes to surround itself and max 5 other allies near it. These domes function as shields and protect the user and their allies from attacks until they break. The allies and the user within these domes also gain a healing to them while these domes are active - they heal up to 2.5x the max base healing that this spell allows over 5 posts max (45 HP per post), regardless of whether the shield itself stays up for longer than 5 posts or not. Those within these domes also gain a +5% HP Regen per post for the duration.
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target, Multi-Target
    Damage: 140HP (ST), 105HP (Multi-Target)
    Range: 600 meters (ST), 500 meters (Multi-Target)
    Speed: 500 m/s (ST), 350 m/s (Multi-Target)
    Duration: 20 posts
    Description: The golem-like power suit launches a light from the glass core stuck to its chestpiece. This light beam can be focused as a singular beam to hit one target per post, or it can be split up into five other beams aiming at max five other targets that can be hit per post. These rays can sacrifice 50% of their damage to pierce through shields and armors, and once hitting a target, they coat said target in vibrating light that immobilizes them for one post. Afterwards, the effect has a cooldown of one post, and to immobilize the targets again, they must be hit again after the cooldown.
    Tenrou Sword:
    Name: Tenrou Sword
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target
    Damage: 140HP
    Range: 600 meters
    Speed: 500 m/s
    Duration: 20 posts
    Description: The mechanical golem pulls its own head out to transform it into the handle of a green laser broadsword that can slash and release bright, screaming green waves at its target. This sword and its attacks can cut through armors and shields by sacrificing 50% of its Spell Damage, and upon being hit, it debuffs its hit target's Movement Speed by -75% for the duration, and it cannot drop the target below -50% of their base stat.


    Last edited by Mura Kensho on 5th July 2020, 4:19 am; edited 35 times in total


    _____________________________________________________________________________________


    Themes:
    Fiorian Theme:


    Midian Theme:

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8926
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Bump Re: Second Origin

    Post by Johann on 27th May 2019, 9:54 am

    Heya Mura, Joh here to grade this magnificent magic of yours. All of my edits will be in this color.

    Spoiler:
    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Caster: Auxiliary Benefit (-10% Mana Cost)
    Requip: Primary Benefit (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger as their main goals gets closer. At some point, one fears to hit a wall… like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, urging to be unlocked…

    With realization upon a certain moment in your life as your key, the closed door can be opened. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in some ways, but it takes a more… fairy direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal[s], although kindly vague in comparison to spells such as Fairy Law and other Guild[/s].

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. All spell damage from the user’s spells is increased by +60%.
    • Power Without Effort: Manifesting spells has never been easier. All spells now cost -10% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -45% Mana Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, movement speed is increased by +50% (1 Very Strong buff split in two, 10% and 50% = 60%).
    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. Total MP is increased by +30%, and the user’s body is strengthened by this new surge of power, thus granting an S-Rank Single-Target Defense Spell on his very body that, after it breaks, can be restored after 4 posts. He can pack a punch.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    Type: Single-Target
    Damage: 60HP
    Effect: +5% Burn
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allows it to manifest and deal 1x D(+)-Rank Single-Target Spell Damage upon hit. When the target is hit, the fires will burn them for 5% of the spell’s spell damage per post (3HP per post). (You can increase this to 5% of your opponent's total HP per post)

    Name: Flame of Praise
    Rank: C+
    Type: Single-Target Healing
    Healing: 45HP per post (You can increase this to 90HP per post, as spells can be recast once per round for their duration by default)
    Effect: Counter-Effect on Debuff
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body over time, in total granting 225 HP back to the user over 5 posts (45 HP per post). The Flame of Praise also counter-effects a single type of debuff put on the user by making it 50% weaker. (You can cahnge this to affect all debuffs)

    Name: Porcupine of Swords
    Rank: B+
    Type: Single-Target Defense
    Defense: 240HP (Anti-piercing shields lower the durability of shields to 1x rank shielding, so I must ask you to lower this to 120 HP)
    Effect: Anti-Piercing
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt.

    Name: Huldra’s Blessing
    Rank: A+
    Type: Single-Target (Healing)
    Healing: 75HP per post (You can increase this to 150HP per post)
    Effect:
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 375 HP over 5 posts.

    Name: Huldra’s Gauntlet
    Rank: S+
    Type: Refined Requip Armor (Refined Requips are an additional spell slot you gain akin to signature spells. Sadly, you cannot make Advanced spells into refined requips, and I must thus ask you to change it)
    Requip Damage Reduction: 38HP (Please lower this to 32HP)
    Requip Health: 524HP (Please lower this to 450HP)
    Range: 1 meter
    Speed: Character-Rank Movement Speed
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose was to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Type: Passive Ability (Burst)
    Ability: +95% Spell Damage Damage (You can increase this to 105%)
    Description:The wearer of this gauntlet is aided by the sealed magic of the Huldra that boosts his spell damage by +95% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    Type: Active Buff (Burst)
    Buff: +135% Requip Damage
    Effect: Immobilization
    Range: 150 meters
    Speed: 150 m/s
    Duration: Until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (S-Rank Spell). Buff is increased by 30%. (For this downside, the maximum you can increase is 25%, so I must ask you to lower the buff to 130%)
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade and sharpens it, increasing its Requip Damage by +135% until the gauntlet is cancelled. With this spell, every second successful hit after the first will immobilize the target for one post. (Please change this so it can only immoblize a target once every other post since you can hit multiple times in a single round using a requip)

    Name: Potential Unleashed: The Flame of the Phoenix
    Rank: H+
    Type: Burst
    Damage: 210 HP
    Effect: -115% Movement Speed Debuff
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. In this case, dread auras leak out of the sky-bluish, jade-green, white-black and golden features that make up the flame surrounding the user’s body. In this state, anything that comes in contact with the flame suffers from a huge debuff on their movement speed - this cannot make the target go below -50% of their original speed stat. The flame does more than just slow down its foes; since it's literal fire, it burns into their flesh and souls, dealing a full H-Rank Burst Spell Damage per post max. The user inside the flaming cloak is unharmed by his spell, and he can alter the flame to spare unfortunate allies from touching it.

    Signature Spells:
    Name: Fairy Steps v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels light on his feet, almost as if he weighted nothing. Feeling like a small, weightless fairy in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels even lighter as if it was possible already. Feeling like a grain of sand in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.1
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels as light as possible. Feeling like a dust particle in an average-sized body, his speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    Type: Multi-Target
    Damage: 30HP
    Effect:
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens deal D-Rank Multi-Target damage upon hit and also deals 5% Burn on their Health per post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    Type: Single-Target
    Damage: 40HP
    Effect:
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: The user flings his hand forward and releases a kunai made of glowing dust. Upon landing on the target, it deals D-Rank Single-Target damage as well as drains 5% of the target’s Mana and transfers it to the user in that same post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    Type: Area of Effect
    Damage: 20HP
    Effects: Immobilization & 5% HP Drain per post
    Range: 30 meters
    Speed: 15 m/s
    Duration: 3 posts
    Description: The user swings down his hand and releases a small, golden ball of mana that functions as a smoke-bomb; upon impact with the ground right beneath the user’s feet, a smoke of light spreads out at D-Rank AoE Range and Speed that deals its rank in AoE damage only in the first post, then functions as a distraction as any enemy inside the smoke get immobilized the first and third post after entering it as well as get 5% of their Health drained and transferred to the user.
    C-Rank Spells:
    Name: Breakthrough
    Rank: C
    Type: Passive Ability (Burst)
    Ability: +45% Spell Buff (Please specify what aspect of your spells you are buffing)
    Description: The user gets his first taste of his Second Origin.
    The user’s (The spell description seems to end abruptly here)
    -----------------------------------------------------------------------------
    Name: Eyes of Aziza
    Rank: C
    Type: Buff (Burst)
    Buff Rate: +55% Magic Sensory
    Effect: Mind-Reading (only with PC Permission from Player target)
    Range: 1 meter
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes make to shine the moon and star as golden features appear on his irises. These types of eyes push his magical sensory beyond his capabilities, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    Type: Single-Target Defensive
    Defense: 120HP (You can increase this to 180HP)
    Effect: Counter-Effect on Immobilization
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks any attack directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape a single Immobilization effect put on him in that duration. (You can change this so it applies to all immobilization effects for the duration of the spell)
    B-Rank Spells:
    Name: Full Body Control
    Rank: B
    Type: Passive Ability (Burst)
    Ability: +50% Melee Damage (The description of the ability and the benefit it provides do not match. Please clarify this)
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s movement/character speed is passively increased, making him able to move around much faster.
    -----------------------------------------------------------------------------
    Name: Changeling
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Effect: Mind-Control (only with OOC permission from the target)
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: An orb of glowing light is released from the user’s hand and darts up in the air. It forms a miniature sun that shoots out light needles that, upon successful contact, deal B-Rank Multi-Target Damage and (with OOC permission) take over the mind of the victim that bends to the user’s will for the duration of the spell.
    -----------------------------------------------------------------------------
    Name: Song of Muses
    Rank: B
    Type: Buff (Please specify at least one spell category here, i.e. Single Target, Multi Target, AoE or Burst)
    Buff Rate: +60% Spell Damage
    Effect: +5% HP Regen to ally per post
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: The user’s voice swoons over the field and enchants his allies with an increase in spell damage. The melodic tunes that escape his throat by magical means also heal up 5% of the allies’ HP per round. (Since this seems to be a multi target spell, please specify a set number of targets for this spell)
    A-Rank Spells:
    Name: Fairy Reach
    Rank: A
    Type: Passive Ability (Burst)
    Ability: +55% Movement Speed
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s movement/character speed is passively increased, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Spriggan’s Wall
    Rank: A
    Type: Requip Armor
    Requip Damage Reduction: 15HP
    Requip Health: 240HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 50 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +55% Health to itself (Since this is a Health buff, I must ask you to lower this to 30%)
    Description: Whilst equipped, this Spell Armor receives an additional +55% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    Type: AoE
    Damage: 50HP
    Effect: -65% Magic Endurance on target (The max debuff for spell damage resistance is 50%)
    Range: 150 Meters
    Speed: 75 m/s
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their magic endurance by -65% for the duration of the spell armor.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    Type: Single-Target
    Damage: 100HP
    Effect: Immobilizes target in the same round as they’re hit (every second round only)
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing Single-Target A-Rank Damage to the hit target. On top of that, the target can be immobilized by the auric entities ever second post after being activated. One spell is launched per post.
    S-Rank Spells:
    Name: Fairy Limit
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Damage
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s spell damage is passively increased for all his spells.
    -----------------------------------------------------------------------------
    Name: Codename: Fairy Totem (XX121F)
    Rank: S
    Type: Requip Armor (Multi-Target)
    Requip Damage Reduction: 21HP
    Requip HP: 300HP
    Range: 300 Meters
    Speed: 225 Meters Per Second
    Duration: 10 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit. Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island taken form. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it has a sweet arsenal of utilities and weapons (plot-wise, it’s still a spell armor) to complement its reach and mobility such as machine guns, cannons, x-ray and more.

    Abilities:
    Fairy Aura:
    Name: Fairy Aura
    Rank: S
    Type: Passive Ability (Burst)
    Description: The machine has a passive aura around it that boosts the movement speed of all Fairy Tail Wizards in a thread other than the user by +60% for its own duration. (You may increase this to 70%)
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: S
    Type: AoE
    Damage: 60HP
    Effect: +5% HP Regen per post
    Range: 200 Meters
    Speed: 100 m/s
    Description: The golem-like power suit launches a light from the core stuck to its chestpiece. This light covers a large area and oozes with ancient Fairy Magic. This magic will damage every enemy of the Wizard inside the suit when caught under the radius. On top of that, it also allows the user inside the suit to heal +5% HP per post for the duration of the robot.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    Type: Buff
    Buff Rate: +70% Movement Speed
    Effect: +5% HP Regen per post
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his movement speed. They also release a reddish dust that heals the user +5% HP per post.
    H-Rank Spell:

    Name: Fairy Blade v.Beta
    Rank: H
    Type: Requip Weapon (Single-Target)
    Requip Weapon Damage: 55HP
    Requip HP: 500HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 20 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of H-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and cobber, it’s extremely sturdy and definitely makes the original Fairy Blade a good name. (Unless I'm blind, you're missing the Requip's abilities here, which you should probably add :'D)


    _____________________________________________________________________________________

    Second Origin Johannsiggies
    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 1603
    Guild : Fairy Tail (GM)
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 21
    Experience : 2,016,153

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Bump Re: Second Origin

    Post by Mura Kensho on 28th May 2019, 6:20 am

    Crossing my fingers, but bump


    _____________________________________________________________________________________


    Themes:
    Fiorian Theme:


    Midian Theme:

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8926
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Bump Re: Second Origin

    Post by Johann on 28th May 2019, 6:49 am

    Second Origin FbVA7uB

    Spoiler:
    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Caster: Auxiliary Benefit (-10% Mana Cost)
    Requip: Primary Benefit (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger as their main goals gets closer. At some point, one fears to hit a wall… like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, urging to be unlocked…

    With realization upon a certain moment in your life as your key, the closed door can be opened. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in some ways, but it takes a more… fairy direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal[s], although kindly vague in comparison to spells such as Fairy Law and other Guild[/s].

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. All spell damage from the user’s spells is increased by +60%.
    • Power Without Effort: Manifesting spells has never been easier. All spells now cost -10% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -45% Mana Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, movement speed is increased by +50% (1 Very Strong buff split in two, 10% and 50% = 60%).
    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. Total MP is increased by +30%, and the user’s body is strengthened by this new surge of power, thus granting an S-Rank Single-Target Defense Spell on his very body that, after it breaks, can be restored after 4 posts. He can pack a punch.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    Type: Single-Target
    Damage: 60HP
    Effect: +5% Burn
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allows it to manifest and deal 1x D(+)-Rank Single-Target Spell Damage upon hit. When the target is hit, the fires will burn them for 5% of the opponent's total HP per post.

    Name: Flame of Praise
    Rank: C+
    Type: Single-Target Healing
    Healing: 90HP per post
    Effect: Counter-Effect on Debuff
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body over time, in total granting 450 HP back to the user over 5 posts (90 HP per post). The Flame of Praise also counter-effects all types of debuff put on the user by making it 50% weaker.

    Name: Porcupine of Swords
    Rank: B+
    Type: Single-Target Defense
    Defense: 120HP
    Effect: Anti-Piercing
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt.

    Name: Huldra’s Blessing
    Rank: A+
    Type: Single-Target (Healing)
    Healing: 150HP per post
    Effect:
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 750 HP over 5 posts.

    Name: Huldra’s Gauntlet
    Rank: S+
    Type: Requip Armor
    Requip Damage Reduction: 32HP
    Requip Health: 450HP
    Range: 1 meter
    Speed: Character-Rank Movement Speed
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose was to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Type: Passive Ability (Burst)
    Ability: +105% Spell Damage
    Description:The wearer of this gauntlet is aided by the sealed magic of the Huldra that boosts his spell damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    Type: Active Buff (Burst)
    Buff: +130% Requip Damage
    Effect: Immobilization
    Range: 150 meters
    Speed: 150 m/s
    Duration: Until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (S-Rank Spell). Buff is increased by 25%.
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade and sharpens it, increasing its Requip Damage by +130% until the gauntlet is cancelled. With this spell, every second successful hit after the first will immobilize the target for one post.

    Name: Potential Unleashed: The Flame of the Phoenix
    Rank: H+
    Type: Burst
    Damage: 210 HP
    Effect: -115% Movement Speed Debuff
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. In this case, dread auras leak out of the sky-bluish, jade-green, white-black and golden features that make up the flame surrounding the user’s body. In this state, anything that comes in contact with the flame suffers from a huge debuff on their movement speed - this cannot make the target go below -50% of their original speed stat. The flame does more than just slow down its foes; since it's literal fire, it burns into their flesh and souls, dealing a full H-Rank Burst Spell Damage per post max. The user inside the flaming cloak is unharmed by his spell, and he can alter the flame to spare unfortunate allies from touching it.

    Signature Spells:
    Name: Fairy Steps v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels light on his feet, almost as if he weighted nothing. Feeling like a small, weightless fairy in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels even lighter as if it was possible already. Feeling like a grain of sand in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.1
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels as light as possible. Feeling like a dust particle in an average-sized body, his speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    Type: Multi-Target
    Damage: 30HP
    Effect:
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens deal D-Rank Multi-Target damage upon hit and also deals 5% Burn on their Health per post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    Type: Single-Target
    Damage: 40HP
    Effect:
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: The user flings his hand forward and releases a kunai made of glowing dust. Upon landing on the target, it deals D-Rank Single-Target damage as well as drains 5% of the target’s Mana and transfers it to the user in that same post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    Type: Area of Effect
    Damage: 20HP
    Effects: Immobilization & 5% HP Drain per post
    Range: 30 meters
    Speed: 15 m/s
    Duration: 3 posts
    Description: The user swings down his hand and releases a small, golden ball of mana that functions as a smoke-bomb; upon impact with the ground right beneath the user’s feet, a smoke of light spreads out at D-Rank AoE Range and Speed that deals its rank in AoE damage only in the first post, then functions as a distraction as any enemy inside the smoke get immobilized the first and third post after entering it as well as get 5% of their Health drained and transferred to the user.
    C-Rank Spells:
    Name: Breakthrough
    Rank: C
    Type: Passive Ability (Burst)
    Ability: +45% Spell Damage
    Description: The user gets his first taste of his Second Origin.
    The user’s spell damage is passively increased.
    -----------------------------------------------------------------------------
    Name: Eyes of Aziza
    Rank: C
    Type: Buff (Burst)
    Buff Rate: +55% Magic Sensory
    Effect: Mind-Reading (only with PC Permission from Player target)
    Range: 1 meter
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes make to shine the moon and star as golden features appear on his irises. These types of eyes push his magical sensory beyond his capabilities, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    Type: Single-Target Defensive
    Defense: 180HP
    Effect: Counter-Effect on Immobilization
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks any attack directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape all Immobilization effects put on him in that duration.
    B-Rank Spells:
    Name: Full Body Control
    Rank: B
    Type: Passive Ability (Burst)
    Ability: +50% Melee Damage
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s melee damage is passively increased, making him able to punch and deal more damage with his equipped weapons.
    -----------------------------------------------------------------------------
    Name: Changeling
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Effect: Mind-Control (only with OOC permission from the target)
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: An orb of glowing light is released from the user’s hand and darts up in the air. It forms a miniature sun that shoots out light needles that, upon successful contact, deal B-Rank Multi-Target Damage and (with OOC permission) take over the mind of the victim that bends to the user’s will for the duration of the spell.
    -----------------------------------------------------------------------------
    Name: Song of Muses
    Rank: B
    Type: Buff (Multi-Target)
    Buff Rate: +60% Spell Damage
    Effect: +5% HP Regen to ally per post
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: The user’s voice swoons over the field and enchants up to 5 allies with an increase in spell damage. The melodic tunes that escape his throat by magical means also heal up 5% of the allies’ HP per round.
    A-Rank Spells:
    Name: Fairy Reach
    Rank: A
    Type: Passive Ability (Burst)
    Ability: +55% Movement Speed
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s movement/character speed is passively increased, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Spriggan’s Wall
    Rank: A
    Type: Requip Armor
    Requip Damage Reduction: 15HP
    Requip Health: 240HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 50 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +30% Health to itself
    Description: Whilst equipped, this Spell Armor receives an additional +55% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    Type: AoE
    Damage: 50HP
    Effect: -50% Magic Endurance on target
    Range: 150 Meters
    Speed: 75 m/s
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their magic endurance by -50% for the duration of the spell armor.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    Type: Single-Target
    Damage: 100HP
    Effect: Immobilizes target in the same round as they’re hit (every second round only)
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing Single-Target A-Rank Damage to the hit target. On top of that, the target can be immobilized by the auric entities ever second post after being activated. One spell is launched per post.
    S-Rank Spells:
    Name: Fairy Limit
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Damage
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s spell damage is passively increased for all his spells.
    -----------------------------------------------------------------------------
    Name: Codename: Fairy Totem (XX121F)
    Rank: S
    Type: Requip Armor (Multi-Target)
    Requip Damage Reduction: 21HP
    Requip HP: 300HP
    Range: 300 Meters
    Speed: 225 Meters Per Second
    Duration: 10 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit. Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island taken form. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it has a sweet arsenal of utilities and weapons (plot-wise, it’s still a spell armor) to complement its reach and mobility such as machine guns, cannons, x-ray and more.

    Abilities:
    Fairy Aura:
    Name: Fairy Aura
    Rank: S
    Type: Passive Ability (Burst)
    Description: The machine has a passive aura around it that boosts the movement speed of all Fairy Tail Wizards in a thread other than the user by +70% for its own duration.
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: S
    Type: AoE
    Damage: 60HP
    Effect: +5% HP Regen per post
    Range: 200 Meters
    Speed: 100 m/s
    Description: The golem-like power suit launches a light from the core stuck to its chestpiece. This light covers a large area and oozes with ancient Fairy Magic. This magic will damage every enemy of the Wizard inside the suit when caught under the radius. On top of that, it also allows the user inside the suit to heal +5% HP per post for the duration of the robot.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    Type: Buff
    Buff Rate: +70% Movement Speed
    Effect: +5% HP Regen per post
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his movement speed. They also release a reddish dust that heals the user +5% HP per post.
    H-Rank Spell:

    Name: Fairy Blade v.Beta
    Rank: H
    Type: Requip Weapon (Single-Target)
    Requip Weapon Damage: 55HP
    Requip HP: 500HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 20 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of H-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and cobber, it’s extremely sturdy and definitely makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: H
    Type: Passive Ability (Burst)
    Ability: +75% Requip Weapon Damage
    Description: This giant blade is very discriminating. It deals an additional amount of extra damage to any target other than a Fairy Tail Wizard.
    Spatial Rand:
    Name: Spatial Rand
    Rank: H
    Type: Single-Target
    Damage: 140HP
    Effect: Immobilization
    Range: 600 Meters
    Speed: 450 m/s
    Duration: Instant
    Description: The wielder swings the blade once with all his might towards a single target. The force put into the swing is strong enough to cause a rift in the space between the Fairy Blade and its target, which results in a powerful, destructive attack. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for 1 post.


    _____________________________________________________________________________________

    Second Origin Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8926
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Bump Re: Second Origin

    Post by Johann on 28th March 2020, 8:23 am

    Moved and unlocked at the user's request

    Spoiler:
    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Caster: Auxiliary Benefit (-10% Mana Cost)
    Requip: Primary Benefit (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger as their main goals gets closer. At some point, one fears to hit a wall… like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, urging to be unlocked…

    With realization upon a certain moment in your life as your key, the closed door can be opened. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in some ways, but it takes a more… fairy direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal[s], although kindly vague in comparison to spells such as Fairy Law and other Guild[/s].

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. All spell damage from the user’s spells is increased by +60%.
    • Power Without Effort: Manifesting spells has never been easier. All spells now cost -10% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -45% Mana Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, movement speed is increased by +50% (1 Very Strong buff split in two, 10% and 50% = 60%).
    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. Total MP is increased by +30%, and the user’s body is strengthened by this new surge of power, thus granting an S-Rank Single-Target Defense Spell on his very body that, after it breaks, can be restored after 4 posts. He can pack a punch.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    Type: Single-Target
    Damage: 60HP
    Effect: +5% Burn
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allows it to manifest and deal 1x D(+)-Rank Single-Target Spell Damage upon hit. When the target is hit, the fires will burn them for 5% of the opponent's total HP per post.

    Name: Flame of Praise
    Rank: C+
    Type: Single-Target Healing
    Healing: 90HP per post
    Effect: Counter-Effect on Debuff
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body over time, in total granting 450 HP back to the user over 5 posts (90 HP per post). The Flame of Praise also counter-effects all types of debuff put on the user by making it 50% weaker.

    Name: Porcupine of Swords
    Rank: B+
    Type: Single-Target Defense
    Defense: 120HP
    Effect: Anti-Piercing
    Range: 75 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt.

    Name: Huldra’s Blessing
    Rank: A+
    Type: Single-Target (Healing)
    Healing: 150HP per post
    Effect:
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 750 HP over 5 posts.

    Name: Huldra’s Gauntlet
    Rank: S+
    Type: Requip Armor
    Requip Damage Reduction: 32HP
    Requip Health: 450HP
    Range: 1 meter
    Speed: Character-Rank Movement Speed
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose was to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Type: Passive Ability (Burst)
    Ability: +105% Spell Damage
    Description:The wearer of this gauntlet is aided by the sealed magic of the Huldra that boosts his spell damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    Type: Active Buff (Burst)
    Buff: +130% Requip Damage
    Effect: Immobilization
    Range: 150 meters
    Speed: 150 m/s
    Duration: Until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (S-Rank Spell). Buff is increased by 25%.
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade and sharpens it, increasing its Requip Damage by +130% until the gauntlet is cancelled. With this spell, every second successful hit after the first will immobilize the target for one post.

    Name: Potential Unleashed: The Flame of the Phoenix
    Rank: H+
    Type: Burst
    Damage: 210 HP
    Effect: -115% Movement Speed Debuff
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. In this case, dread auras leak out of the sky-bluish, jade-green, white-black and golden features that make up the flame surrounding the user’s body. In this state, anything that comes in contact with the flame suffers from a huge debuff on their movement speed - this cannot make the target go below -50% of their original speed stat. The flame does more than just slow down its foes; since it's literal fire, it burns into their flesh and souls, dealing a full H-Rank Burst Spell Damage per post max. The user inside the flaming cloak is unharmed by his spell, and he can alter the flame to spare unfortunate allies from touching it.

    Signature Spells:
    Name: Fairy Steps v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels light on his feet, almost as if he weighted nothing. Feeling like a small, weightless fairy in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels even lighter as if it was possible already. Feeling like a grain of sand in an average-sized body, his speed is increased by +60%.

    Name: Fairy Steps v.1
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Speed Buff
    Description: The user feels as light as possible. Feeling like a dust particle in an average-sized body, his speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    Type: Multi-Target
    Damage: 30HP
    Effect:
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens deal D-Rank Multi-Target damage upon hit and also deals 5% Burn on their Health per post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    Type: Single-Target
    Damage: 40HP
    Effect:
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant
    Description: The user flings his hand forward and releases a kunai made of glowing dust. Upon landing on the target, it deals D-Rank Single-Target damage as well as drains 5% of the target’s Mana and transfers it to the user in that same post.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    Type: Area of Effect
    Damage: 20HP
    Effects: Immobilization & 5% HP Drain per post
    Range: 30 meters
    Speed: 15 m/s
    Duration: 3 posts
    Description: The user swings down his hand and releases a small, golden ball of mana that functions as a smoke-bomb; upon impact with the ground right beneath the user’s feet, a smoke of light spreads out at D-Rank AoE Range and Speed that deals its rank in AoE damage only in the first post, then functions as a distraction as any enemy inside the smoke get immobilized the first and third post after entering it as well as get 5% of their Health drained and transferred to the user.
    C-Rank Spells:
    Name: Breakthrough
    Rank: C
    Type: Passive Ability (Burst)
    Ability: +45% Spell Damage
    Description: The user gets his first taste of his Second Origin.
    The user’s spell damage is passively increased.
    -----------------------------------------------------------------------------
    Name: Eyes of Aziza
    Rank: C
    Type: Buff (Burst)
    Buff Rate: +55% Magic Sensory
    Effect: Mind-Reading (only with PC Permission from Player target)
    Range: 1 meter
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes make to shine the moon and star as golden features appear on his irises. These types of eyes push his magical sensory beyond his capabilities, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    Type: Single-Target Defensive
    Defense: 180HP
    Effect: Counter-Effect on Immobilization
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks any attack directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape all Immobilization effects put on him in that duration.
    B-Rank Spells:
    Name: Full Body Control
    Rank: B
    Type: Passive Ability (Burst)
    Ability: +50% Melee Damage
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s melee damage is passively increased, making him able to punch and deal more damage with his equipped weapons.
    -----------------------------------------------------------------------------
    Name: Changeling
    Rank: B
    Type: Multi-Target
    Damage: 60 HP
    Effect: Mind-Control (only with OOC permission from the target)
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: An orb of glowing light is released from the user’s hand and darts up in the air. It forms a miniature sun that shoots out light needles that, upon successful contact, deal B-Rank Multi-Target Damage and (with OOC permission) take over the mind of the victim that bends to the user’s will for the duration of the spell.
    -----------------------------------------------------------------------------
    Name: Song of Muses
    Rank: B
    Type: Buff (Multi-Target)
    Buff Rate: +60% Spell Damage
    Effect: +5% HP Regen to ally per post
    Range: 150 meters
    Speed: 110 m/s
    Duration: 6 posts
    Description: The user’s voice swoons over the field and enchants up to 5 allies with an increase in spell damage. The melodic tunes that escape his throat by magical means also heal up 5% of the allies’ HP per round.
    A-Rank Spells:
    Name: Fairy Reach
    Rank: A
    Type: Passive Ability (Burst)
    Ability: +55% Movement Speed
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s movement/character speed is passively increased, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Spriggan’s Wall
    Rank: A
    Type: Requip Armor
    Requip Damage Reduction: 15HP
    Requip Health: 240HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 50 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +30% Health to itself
    Description: Whilst equipped, this Spell Armor receives an additional +55% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    Type: AoE
    Damage: 50HP
    Effect: -50% Magic Endurance on target
    Range: 150 Meters
    Speed: 75 m/s
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their magic endurance by -50% for the duration of the spell armor.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    Type: Single-Target
    Damage: 100HP
    Effect: Immobilizes target in the same round as they’re hit (every second round only)
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing Single-Target A-Rank Damage to the hit target. On top of that, the target can be immobilized by the auric entities ever second post after being activated. One spell is launched per post.
    S-Rank Spells:
    Name: Fairy Limit
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Damage
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s spell damage is passively increased for all his spells.
    -----------------------------------------------------------------------------
    Name: Codename: Fairy Totem (XX121F)
    Rank: S
    Type: Requip Armor (Multi-Target)
    Requip Damage Reduction: 21HP
    Requip HP: 300HP
    Range: 300 Meters
    Speed: 225 Meters Per Second
    Duration: 10 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit. Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island taken form. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it has a sweet arsenal of utilities and weapons (plot-wise, it’s still a spell armor) to complement its reach and mobility such as machine guns, cannons, x-ray and more.

    Abilities:
    Fairy Aura:
    Name: Fairy Aura
    Rank: S
    Type: Passive Ability (Burst)
    Description: The machine has a passive aura around it that boosts the movement speed of all Fairy Tail Wizards in a thread other than the user by +70% for its own duration.
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: S
    Type: AoE
    Damage: 60HP
    Effect: +5% HP Regen per post
    Range: 200 Meters
    Speed: 100 m/s
    Description: The golem-like power suit launches a light from the core stuck to its chestpiece. This light covers a large area and oozes with ancient Fairy Magic. This magic will damage every enemy of the Wizard inside the suit when caught under the radius. On top of that, it also allows the user inside the suit to heal +5% HP per post for the duration of the robot.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    Type: Buff
    Buff Rate: +70% Movement Speed
    Effect: +5% HP Regen per post
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his movement speed. They also release a reddish dust that heals the user +5% HP per post.
    H-Rank Spell:

    Name: Fairy Blade v.Beta
    Rank: H
    Type: Requip Weapon (Single-Target)
    Requip Weapon Damage: 55HP
    Requip HP: 500HP
    Range: 600 Meters
    Speed: 450 m/s
    Duration: 20 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of H-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and cobber, it’s extremely sturdy and definitely makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: H
    Type: Passive Ability (Burst)
    Ability: +75% Requip Weapon Damage
    Description: This giant blade is very discriminating. It deals an additional amount of extra damage to any target other than a Fairy Tail Wizard.
    Spatial Rand:
    Name: Spatial Rand
    Rank: H
    Type: Single-Target
    Damage: 140HP
    Effect: Immobilization
    Range: 600 Meters
    Speed: 450 m/s
    Duration: Instant
    Description: The wielder swings the blade once with all his might towards a single target. The force put into the swing is strong enough to cause a rift in the space between the Fairy Blade and its target, which results in a powerful, destructive attack. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for 1 post.


    _____________________________________________________________________________________

    Second Origin Johannsiggies
    Saraphina
    Saraphina

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    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2463
    Guild : Errings Rising - GM
    Cosmic Coins : 10
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    Experience : 1,295,964

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Bump Re: Second Origin

    Post by Saraphina on 21st June 2020, 11:25 am

    Hey Mura! You know me, I'll be your grader today. Please look out for this color for any edits. If you have any questions, you can dm me on discord, pm me on site, or ask in the thread. Once the edits are done, please bump the thread. ^^

    ♕♕:

    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Auxiliary Caster (-10% Mana Cost)
    Primary Requip (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger overtime. At some point, one fears to hit a wall… a wall seemingly immobable, unbreakable. Like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, just urging to be unlocked at the right time…

    The key to the closed source of power is you, so you open it. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in a few ways, but it takes a more… fairy-like direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal, although kindly vague in comparison to spells such as Fairy Law and other Guild.

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. The user's magic and spells all have a golden hue and aura around them, brilliant and pleasing to the eye. All Spell Damage from the user’s spells is passively increased by +60%.

    • Power Without Effort: Manifesting spells has never been easier for you. All spells now cost -15% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -50% MP Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, the user's Movement Speed is passively increased by +45%.

    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. With this passive ability, the total MP of the user is passively increased by +60%. On top of that, the user's mana recovers quicker than usual - this grants the user a +5% MP Regen per post.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    MP Cost: 30MP
    Category: [Please include a category type here.]
    Type: Single-Target
    Damage: 60HP
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allow it to manifest and be launched to deal burning damage upon hitting a foe. When the target is hit, the fires will burn away +5% of the opponent's total HP as well as MP per post.
    -----------------------------------------------------------------------------
    Name: Flame of Praise
    Rank: C+
    MP Cost: 45MP
    Category: Supportive
    Type: Single-Target
    Healing: 45HP
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body or the body of someone else via exchange over time, in total granting 225 HP back to the target over 5 posts (45 HP per post). The Flame of Praise also counter-effects one debuff put on the user/target by making it 50% weaker (stops at 0% efficiency of debuff).
    -----------------------------------------------------------------------------
    Name: Porcupine of Swords
    Rank: B+
    MP Cost: 60MP
    Category: Defensive
    Type: AoE
    Defense: 60HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt, which leads to losing +5% of their total HP per post if attempting to contact the shields/katanas from this spell's range.
    -----------------------------------------------------------------------------
    Name: Huldra’s Blessing
    Rank: A+
    MP Cost: 75MP
    Category: Supportive
    Type: Single-Target
    Healing: 75HP per post
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 375 HP spread over 5 posts. This spell also grants the target a +5% HP Regen per post, and the user can negate one spell from a foe aimed at the target of this spell per post, but he has to pay the MP Cost for said spells to negate them every time.
    -----------------------------------------------------------------------------
    Name: Huldra’s Gauntlet
    Rank: S+
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 450HP
    Range: 150 meter
    Speed: 150 m/s
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose is to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The wearer of this gauntlet is aided by the sealed magic of the Huldra that enters his arm and passively boosts his Spell Damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    MP Cost: 90MP
    Category: Defensive
    Type: Burst
    Defense: 180HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: Max 12 posts or until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (one of my S-Rank Spells) and sacrifices 1x Effect Slot. Buff is increased by 40%. [Unfortunately you cannot have conditional downsides, so this would have to be bumped down to 25% instead of 40% please.]
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade in a jet-black steel and sharpens it, both hardening the Fairy Blade to make it capable of withstanding spells as well as increasing its Requip Damage by +145% until the gauntlet is cancelled [Requip Damage is not a stat that can be buffed. Please amend both this and the buff amount.]. The black steel works like a suit of armor and is also not affected by other offensive spells' piercing effects.
    -----------------------------------------------------------------------------
    Name: Flame of the Phoenix: Genesis
    Rank: H+
    MP Cost: 105MP
    Category: Auxiliary
    Type: Single-Target, Burst
    Range: 500 meters (Burst)
    Speed: 400 m/s (Burst)
    Duration: 25 posts
    Downside: Has a 10 posts cooldown like the two other FotP Modes and sacrifices 1x Effect Slot for +35% increased buff. [A cooldown with at least half of the duration of a spell can have 25% more to the buff.]
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. All of his potential expresses itself as golden fire. In this state, the flame boosts the user's spells. Spell Damage is buffed by +50%, and Spell Speed is buffed by +100%. The user inside the flaming cloak can alter the flame to spare unfortunate allies from touching it. However, for those who are targeted by it and come into contact with the user, burning blazes will absorb +5% of their HP as well as MP per post for the spell's duration. The HP and MP are transferred to the user each post. This flame counters one Debuff put on the user by making it -50% weaker. [This has too many effects (Duel Type, Buff, MP absorption, HP absorption, MP Regen, HP regen, and Counter). H+ Aux spells typically have 5 effects, 4 with your downside.]

    Signature Spells:
    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user feels like his spells are much easier to project out. Like throwing tennis balls, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user's spells feel even lighter than before. They just fly out like darts at this point. Feeling like throwing grains of sand at meteor speed, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Movement Speed
    Description: The user's hands feel as light as possible. Feeling like a dust particle in an average-sized body, his Spell Speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Multi-Target
    Damage: 30HP
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens can hit up to three targets at once. They deal damage upon being hit and also deal +5% HP Burn per post after being hit for the rest of the spell's duration.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: Instant [Please insert a numerical value here.]
    Description: The user flings his hand forward and releases a kusarigama made of glowing dust - simply a small, hand-held scythe attached to the end of a chain. Upon landing on the target, it deals damage, but the scythe on the end siphons +5% of the target's MP per post for the rest of the duration if hit, and the MP is sent to the wielder.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    MP Cost: 20MP
    Category: Auxiliary
    Type: Single-Target, Area of Effect
    Range: 60 meters (ST), 30 meters (AoE)
    Speed: 60 m/s (ST), 15 m/s (AoE)
    Duration: 3 posts
    Description: The user swings his hand and releases a small, golden ball of mana that functions exactly like a smoke-bomb; the golden ball flies towards a target at Single-Target Range and Speed, but upon hitting a solid surface, it bursts into an AoE cloud of golden dust thick enough to obscur the view between target and user. This dust, if hitting the target successfully, immobilizes the target for one post. This has a cooldown of one post, and the target must be caught in another smokebomb for this effect to reoccur. If the user is present in the AoE cloud, however, then he will be able to use the smoke to teleport once per post at D-Rank Burst Range.

    C-Rank Spells:
    Name: Eyes of Aziza
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 60HP
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes shine up in deep, golden colors. What looks like vines and leaves appear on his irises. These eyes shoot out white rays of light that coat their targets in damage upon hit, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him to figure out secret information - this is limited to one secret fact stored within the target's mind per post.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    MP Cost: 30MP
    Category: Defensive
    Type: Single-Target
    Defense: 180HP
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks offensive attacks directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape one Immobilization effects put on him per post in this spell's duration by allowing him to move at half his total Movement Speed.

    B-Rank Spells:
    Name: Will O' Wisp
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a red magic circle. From that circle, a small fairy made of red light bursts forth and darts towards the target. Upon hitting the target, the fairy puts a burning, yellow flame on them that attempts to burn away +5% of the target's HP per post. The hit also debuffs the target's Magic Resistance by -50% for the duration of this spell.
    -----------------------------------------------------------------------------
    Name: Pixilysis
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a yellow magic circle. From that circle, a small fairy made of yellow light bursts forth and darts towards the target. Upon hitting the target, the fairy releases an electric wave and attempts to immobilize the target for one post. This effect has a cooldown of 1 post, and the taget must be hit again after the cooldown to be immobilized. The fairy also cuts the target's Movement Speed by -50% for the duration of this spell after successfully hitting.

    A-Rank Spells:
    Name: Spriggan’s Wall
    Rank: A
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 240HP
    Range: 75 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 60 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +65% Health Points to itself
    Description: Whilst equipped, this Requip Armor receives an additional +65% Requip Armor Health passively.
    Shellbreak:
    [I need you to include a Duration for me please.]

    Name: Shellbreak
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: AoE
    Damage: 25HP [A Rank AoE Damage is 50 HP if you wish to bump this up.]
    Range: 150 Meters
    Speed: 75 m/s
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their Spell Speed by -65% for the duration of the spell armor (this cannot lower the target's Spell Speed to under -50% of their base Spell Speed). The shards pierce easily through armors and shields, and they burn away the targets' HP by +5% per post if hit.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: Single-Target
    Damage: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing heavy damage to the hit target. On top of that, the target can be immobilized by the auric entities for one post. One post cooldown for this effect, and the target needs to be hit once more by another swarm of fairies for another immobilization to take place. The target will also suffer from a debuff to their Spell Healing by -65% for the duration.

    S-Rank Spells:
    Name: Breakthrough
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user gets his first taste of his Second Origin.
    The user’s Spell Durability is passively increased by +60%, making the user more enduring towards offensive spells and attacks.
    -----------------------------------------------------------------------------
    Name: Full Body Control
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s Spell Speed is passively increased by +60%, making him able to throw spells at a much faster pace.
    -----------------------------------------------------------------------------
    Name: Fairy Reach
    Rank: S
    Category:
    Type: Passive Ability (Burst)
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s Movement Speed is passively increased by +60%, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Fairy Limit
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s Spell Damage is passively increased by +60%.
    -----------------------------------------------------------------------------
    Name: Fairy Blade v.Beta
    Rank: S
    Requip Type: Weapon
    Grade: Normal Requip
    Linked Equipment: Legendary(+) Weapon
    Requip Damage: 55HP [S rank requip weapon damage is 41, linked weapons get 2.5x more damage, so you can bump this up if you wish.]
    Range: 100 Meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of S-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and copper, it’s extremely sturdy and clearly makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: This giant blade is very discriminating. It passively deals +70% more Requip Damage to any target other than a Fairy Tail Wizard.
    Touch Of A Nymph:
    Name: Touch Of A Nymph
    Rank: B(+)
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The light weight of the Fairy Blade makes one's heart flutter by wielding it, and it aids in giving a passive buff to Spell Speed by +90% when wielding it.
    Destructive Rand:
    Name: Destructive Rand
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: Single-Target
    Damage: 120HP
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: The wielder swings the blade once with all his might towards a single target per post. The force put into the swing is strong enough to cause a sharp wave or rift in the space that travels from the Fairy Blade to its target. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for one post with a cooldown of one post, but this effect can only reoccur after the cooldown if the target is hit again. The target hit will also suffer from a debuff in Movement Speed by -70% as well, and it can sacrifice 50% of its Spell Damage to pierce through shields and armors. [S rank spells and abilities can have 2 effects. This ability has 3 (immobilization, debuff, and pierce). Please remove one effect.]
    Recovering Rand:
    Name: Recovering Rand
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Single-Target
    Healing: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The wielder swings the blade once and launches a golden slash towards either themselves or to a single ally. The ally will receive healing from this golden slash, a +65% Buff to Spell Damage as well as a +5% HP Regen per post for the duration.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his Spell Speed by +70%. The user has mobility with this spell and can thus dash once per post at S-Rank Burst Range and Speed; also, while active, the user can also vibrate the wings intensely, which releases a bright-white dust cloud. This cloud negates one immobilization from an active spell's effect per post put on the user by paying the MP Cost of said spell with the effect happening on the user.

    H-Rank Spell:

    Second Origin TzyGL8M Second Origin Fairy_10
    Name: Codename: Fairy Totem (XX121F)
    Rank: H
    Requip Type: Armor
    Grade: Refined Requip
    Linked Equipment: Legendary(+) Armor
    Requip Durability: 1750HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot golem functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit - said cockpit contains tables and keyboards, buttons and levers for various plot reasons. The pilot is connected to the golem via magnetic plates attaching to the temples and sides of their head upon sitting in the cockpit, and from that point on, the pilot is linked to all of the equipment that the golem possesses.
    Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island itself. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it stays in one of two forms depending on the situation; Passive Mode and Assault Mode (this is merely a plot device to explain its abilities).

    Abilities:

    Fairy Jet:
    Name: Fairy Jet
    Rank: H
    Type: Passive Ability (Burst)
    Description: The armor uses boosters in its structure that boost its Spell Speed by +75% for its duration.
    Fairy Arms:
    Name: Fairy Arms
    Rank: A
    Type: Passive Ability (Burst)
    Description: The armor's hands are wide and augmented with hydraulic cells that stretch the golem's limbs out a little extra with each move and action during combat. This aids to give an 'oomph' to its attacks; the wielder's Spell Damage is buffed by +65% for the armor's duration.
    Fairy Field:
    Name: Fairy Field
    Rank: B+
    MP Cost: 40MP [B+ MP is 60 MP. Please bump this up.]
    Category: Defensive/Supportive
    Type: Multi-Target
    Defense: 180HP
    Healing: 45HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: The golem suit summons deep-green, gemstone-like domes to surround itself and max 5 other allies near it. These domes function as shields and protect the user and their allies from attacks until they break. The allies and the user within these domes also gain a healing to them while these domes are active - they heal up to 2.5x the max base healing that this spell allows over 5 posts max (45 HP per post), regardless of whether the shield itself stays up for longer than 5 posts or not. Those within these domes also gain a +5% HP Regen per post for the duration.
    Tenrou Blast:
    [You can have max two spell types. Please remove a spell type before I grade this spell.]

    Name: Tenrou Blast
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target, Multi-Target, AoE
    Damage: 140HP (ST), 105HP (Multi-Target), 70HP (AoE)
    Range: 600 meters (ST), 500 meters (Multi-Target), 400 meters (AoE)
    Speed: 500 m/s (ST), 350 m/s (Multi-Target), 250 m/s (AoE)
    Duration: 20 posts
    Description: The golem-like power suit launches a light from the glass core stuck to its chestpiece. This light beam can be focused as a singular beam to hit one target per post, or it can be split up into five other beams aiming at max five other targets that can be hit per post. The user can make the beams explode upon impact with a target or surface, turning them into AoE shockwaves that hit multiple targets within their range (only one type of damage per target per post).
    Tenrou Sword:
    Name: Tenrou Sword
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target
    Damage: 140HP
    Range: 600 meters
    Speed: 500 m/s
    Duration: 20 posts
    Description: The mechanical golem pulls its own head out to transform it into the handle of a green laser broadsword that can slash and release bright, screaming green waves at its target. This sword and its attacks can cut through armors and shields by sacrificing 50% of its Spell Damage, and upon being hit, it debuffs its hit target's Movement Speed by -75% for the duration, and it cannot drop the target below -50% of their base stat.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 1603
    Guild : Fairy Tail (GM)
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 21
    Experience : 2,016,153

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Bump Re: Second Origin

    Post by Mura Kensho on 3rd July 2020, 9:36 am

    bumping this at last >:D


    _____________________________________________________________________________________


    Themes:
    Fiorian Theme:


    Midian Theme:

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2463
    Guild : Errings Rising - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,295,964

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Bump Re: Second Origin

    Post by Saraphina on 4th July 2020, 11:16 am

    You have some more edits in this color under ShellBreak. When the edit is done, please bump the thread my dear. ^^

    ♕♕:
    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Auxiliary Caster (-10% Mana Cost)
    Primary Requip (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger overtime. At some point, one fears to hit a wall… a wall seemingly immobable, unbreakable. Like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, just urging to be unlocked at the right time…

    The key to the closed source of power is you, so you open it. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in a few ways, but it takes a more… fairy-like direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal, although kindly vague in comparison to spells such as Fairy Law and other Guild.

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. The user's magic and spells all have a golden hue and aura around them, brilliant and pleasing to the eye. All Spell Damage from the user’s spells is passively increased by +60%.

    • Power Without Effort: Manifesting spells has never been easier for you. All spells now cost -15% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -50% MP Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, the user's Movement Speed is passively increased by +45%.

    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. With this passive ability, the total MP of the user is passively increased by +60%. On top of that, the user's mana recovers quicker than usual - this grants the user a +5% MP Regen per post.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    MP Cost: 30MP
    Category: Offensive
    Type: Single-Target
    Damage: 60HP
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allow it to manifest and be launched to deal burning damage upon hitting a foe. When the target is hit, the fires will burn away +5% of the opponent's total HP as well as MP per post.
    -----------------------------------------------------------------------------
    Name: Flame of Praise
    Rank: C+
    MP Cost: 45MP
    Category: Supportive
    Type: Single-Target
    Healing: 45HP
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body or the body of someone else via exchange over time, in total granting 225 HP back to the target over 5 posts (45 HP per post). The Flame of Praise also counter-effects one debuff put on the user/target by making it 50% weaker (stops at 0% efficiency of debuff).
    -----------------------------------------------------------------------------
    Name: Porcupine of Swords
    Rank: B+
    MP Cost: 60MP
    Category: Defensive
    Type: AoE
    Defense: 60HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt, which leads to losing +5% of their total HP per post if attempting to contact the shields/katanas from this spell's range.
    -----------------------------------------------------------------------------
    Name: Huldra’s Blessing
    Rank: A+
    MP Cost: 75MP
    Category: Supportive
    Type: Single-Target
    Healing: 75HP per post
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 375 HP spread over 5 posts. This spell also grants the target a +5% HP Regen per post, and the user can negate one spell from a foe aimed at the target of this spell per post, but he has to pay the MP Cost for said spells to negate them every time.
    -----------------------------------------------------------------------------
    Name: Huldra’s Gauntlet
    Rank: S+
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 450HP
    Range: 150 meter
    Speed: 150 m/s
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose is to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The wearer of this gauntlet is aided by the sealed magic of the Huldra that enters his arm and passively boosts his Spell Damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    MP Cost: 90MP
    Category: Defensive
    Type: Burst
    Defense: 180HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: Max 12 posts or until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (one of my S-Rank Spells) and sacrifices 1x Effect Slot. Buff is increased by 25%.
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade in a jet-black steel and sharpens it, both hardening the Fairy Blade to make it capable of withstanding spells as well as increasing the user's Spell Durability by +120% until the gauntlet is cancelled. The black steel works like a suit of armor and is also not affected by other offensive spells' piercing effects.
    -----------------------------------------------------------------------------
    Name: Flame of the Phoenix: Genesis
    Rank: H+
    MP Cost: 105MP
    Category: Auxiliary
    Type: Burst
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: Has a 10 posts cooldown like the two other FotP Modes and sacrifices 1x Effect Slot for +35% increased buff.
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. All of his potential expresses itself as golden fire. In this state, the flame boosts the user's spells. Spell Damage is buffed by +50%, and Spell Speed is buffed by +100%. The flames recover the user's health and mana reserves by granting a +5% HP and MP Regen per post for the duration of this spell. This flame also counters one Debuff put on the user by making it -50% weaker.

    Signature Spells:
    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user feels like his spells are much easier to project out. Like throwing tennis balls, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user's spells feel even lighter than before. They just fly out like darts at this point. Feeling like throwing grains of sand at meteor speed, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Movement Speed
    Description: The user's hands feel as light as possible. Feeling like a dust particle in an average-sized body, his Spell Speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Multi-Target
    Damage: 30HP
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens can hit up to three targets at once. They deal damage upon being hit and also deal +5% HP Burn per post after being hit for the rest of the spell's duration.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user flings his hand forward and releases a kusarigama made of glowing dust - simply a small, hand-held scythe attached to the end of a chain. Upon landing on the target, it deals damage, but the scythe on the end siphons +5% of the target's MP per post for the rest of the duration if hit, and the MP is sent to the wielder.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    MP Cost: 20MP
    Category: Auxiliary
    Type: Single-Target, Area of Effect
    Range: 60 meters (ST), 30 meters (AoE)
    Speed: 60 m/s (ST), 15 m/s (AoE)
    Duration: 3 posts
    Description: The user swings his hand and releases a small, golden ball of mana that functions exactly like a smoke-bomb; the golden ball flies towards a target at Single-Target Range and Speed, but upon hitting a solid surface, it bursts into an AoE cloud of golden dust thick enough to obscur the view between target and user. This dust, if hitting the target successfully, immobilizes the target for one post. This has a cooldown of one post, and the target must be caught in another smokebomb for this effect to reoccur. If the user is present in the AoE cloud, however, then he will be able to use the smoke to teleport once per post at D-Rank Burst Range.

    C-Rank Spells:
    Name: Eyes of Aziza
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 60HP
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes shine up in deep, golden colors. What looks like vines and leaves appear on his irises. These eyes shoot out white rays of light that coat their targets in damage upon hit, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him to figure out secret information - this is limited to one secret fact stored within the target's mind per post.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    MP Cost: 30MP
    Category: Defensive
    Type: Single-Target
    Defense: 180HP
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks offensive attacks directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape one Immobilization effects put on him per post in this spell's duration by allowing him to move at half his total Movement Speed.

    B-Rank Spells:
    Name: Will O' Wisp
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a red magic circle. From that circle, a small fairy made of red light bursts forth and darts towards the target. Upon hitting the target, the fairy puts a burning, yellow flame on them that attempts to burn away +5% of the target's HP per post. The hit also debuffs the target's Magic Resistance by -50% for the duration of this spell.
    -----------------------------------------------------------------------------
    Name: Pixilysis
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a yellow magic circle. From that circle, a small fairy made of yellow light bursts forth and darts towards the target. Upon hitting the target, the fairy releases an electric wave and attempts to immobilize the target for one post. This effect has a cooldown of 1 post, and the taget must be hit again after the cooldown to be immobilized. The fairy also cuts the target's Movement Speed by -50% for the duration of this spell after successfully hitting.

    A-Rank Spells:
    Name: Spriggan’s Wall
    Rank: A
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 240HP
    Range: 75 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 60 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +65% Health Points to itself
    Description: Whilst equipped, this Requip Armor receives an additional +65% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: AoE
    Damage: 50HP
    Range: 150 Meters
    Speed: 75 m/s
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their Spell Speed by -65% for the duration of the spell armor (this cannot lower the target's Spell Speed to under -50% of their base Spell Speed). The shards pierce easily through armors and shields, and they burn away the targets' HP by +5% per post if hit. [I need you to include a Duration for me please.]
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: Single-Target
    Damage: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing heavy damage to the hit target. On top of that, the target can be immobilized by the auric entities for one post. One post cooldown for this effect, and the target needs to be hit once more by another swarm of fairies for another immobilization to take place. The target will also suffer from a debuff to their Spell Healing by -65% for the duration.

    S-Rank Spells:
    Name: Breakthrough
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user gets his first taste of his Second Origin.
    The user’s Spell Durability is passively increased by +60%, making the user more enduring towards offensive spells and attacks.
    -----------------------------------------------------------------------------
    Name: Full Body Control
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s Spell Speed is passively increased by +60%, making him able to throw spells at a much faster pace.
    -----------------------------------------------------------------------------
    Name: Fairy Reach
    Rank: S
    Category:
    Type: Passive Ability (Burst)
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s Movement Speed is passively increased by +60%, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Fairy Limit
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s Spell Damage is passively increased by +60%.
    -----------------------------------------------------------------------------
    Name: Fairy Blade v.Beta
    Rank: S
    Requip Type: Weapon
    Grade: Normal Requip
    Linked Equipment: Legendary(+) Weapon
    Requip Damage: 102HP
    Range: 100 Meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of S-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and copper, it’s extremely sturdy and clearly makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: This giant blade is very discriminating. It passively deals +70% more Requip Damage to any target other than a Fairy Tail Wizard.
    Touch Of A Nymph:
    Name: Touch Of A Nymph
    Rank: B(+)
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The light weight of the Fairy Blade makes one's heart flutter by wielding it, and it aids in giving a passive buff to Spell Speed by +90% when wielding it.
    Destructive Rand:
    Name: Destructive Rand
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: Single-Target
    Damage: 120HP
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: The wielder swings the blade once with all his might towards a single target per post. The force put into the swing is strong enough to cause a sharp wave or rift in the space that travels from the Fairy Blade to its target. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for one post with a cooldown of one post, but this effect can only reoccur after the cooldown if the target is hit again. It can sacrifice 50% of its Spell Damage to pierce through shields and armors.
    Recovering Rand:
    Name: Recovering Rand
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Single-Target
    Healing: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The wielder swings the blade once and launches a golden slash towards either themselves or to a single ally. The ally will receive healing from this golden slash, a +65% Buff to Spell Damage as well as a +5% HP Regen per post for the duration.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his Spell Speed by +70%. The user has mobility with this spell and can thus dash once per post at S-Rank Burst Range and Speed; also, while active, the user can also vibrate the wings intensely, which releases a bright-white dust cloud. This cloud negates one immobilization from an active spell's effect per post put on the user by paying the MP Cost of said spell with the effect happening on the user.

    H-Rank Spell:

    Second Origin TzyGL8M Second Origin Fairy_10
    Name: Codename: Fairy Totem (XX121F)
    Rank: H
    Requip Type: Armor
    Grade: Refined Requip
    Linked Equipment: Legendary(+) Armor
    Requip Durability: 1750HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot golem functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit - said cockpit contains tables and keyboards, buttons and levers for various plot reasons. The pilot is connected to the golem via magnetic plates attaching to the temples and sides of their head upon sitting in the cockpit, and from that point on, the pilot is linked to all of the equipment that the golem possesses.
    Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island itself. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it stays in one of two forms depending on the situation; Passive Mode and Assault Mode (this is merely a plot device to explain its abilities).

    Abilities:

    Fairy Jet:
    Name: Fairy Jet
    Rank: H
    Type: Passive Ability (Burst)
    Description: The armor uses boosters in its structure that boost its Spell Speed by +75% for its duration.
    Fairy Arms:
    Name: Fairy Arms
    Rank: A
    Type: Passive Ability (Burst)
    Description: The armor's hands are wide and augmented with hydraulic cells that stretch the golem's limbs out a little extra with each move and action during combat. This aids to give an 'oomph' to its attacks; the wielder's Spell Damage is buffed by +65% for the armor's duration.
    Fairy Field:
    Name: Fairy Field
    Rank: B+
    MP Cost: 60MP
    Category: Defensive/Supportive
    Type: Multi-Target
    Defense: 180HP
    Healing: 45HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: The golem suit summons deep-green, gemstone-like domes to surround itself and max 5 other allies near it. These domes function as shields and protect the user and their allies from attacks until they break. The allies and the user within these domes also gain a healing to them while these domes are active - they heal up to 2.5x the max base healing that this spell allows over 5 posts max (45 HP per post), regardless of whether the shield itself stays up for longer than 5 posts or not. Those within these domes also gain a +5% HP Regen per post for the duration.
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target, Multi-Target
    Damage: 140HP (ST), 105HP (Multi-Target)
    Range: 600 meters (ST), 500 meters (Multi-Target)
    Speed: 500 m/s (ST), 350 m/s (Multi-Target)
    Duration: 20 posts
    Description: The golem-like power suit launches a light from the glass core stuck to its chestpiece. This light beam can be focused as a singular beam to hit one target per post, or it can be split up into five other beams aiming at max five other targets that can be hit per post. These rays can sacrifice 50% of their damage to pierce through shields and armors, and once hitting a target, they coat said target in vibrating light that immobilizes them for one post. Afterwards, the effect has a cooldown of one post, and to immobilize the targets again, they must be hit again after the cooldown.
    Tenrou Sword:
    Name: Tenrou Sword
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target
    Damage: 140HP
    Range: 600 meters
    Speed: 500 m/s
    Duration: 20 posts
    Description: The mechanical golem pulls its own head out to transform it into the handle of a green laser broadsword that can slash and release bright, screaming green waves at its target. This sword and its attacks can cut through armors and shields by sacrificing 50% of its Spell Damage, and upon being hit, it debuffs its hit target's Movement Speed by -75% for the duration, and it cannot drop the target below -50% of their base stat.


    _____________________________________________________________________________________

    Mura Kensho
    Mura Kensho

    The Ghost Slayer


    The Ghost Slayer

    Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Neutral Guild Ace- Dark Guild Ace- S-Rank- A-Rank- Halloween Social - Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Participant- Player 
    Lineage : Aspect of Pluto
    Position : Saint of Fortitude
    Partner : Mythica
    Posts : 1603
    Guild : Fairy Tail (GM)
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Age : 21
    Experience : 2,016,153

    Character Sheet
    First Magic: Spirit Bind Magic
    Second Magic: Onmyōdō (The Way of Yin and Yang)
    Third Magic: Second Origin

    Bump Re: Second Origin

    Post by Mura Kensho on 5th July 2020, 7:13 am

    buuuuuUMp


    _____________________________________________________________________________________


    Themes:
    Fiorian Theme:


    Midian Theme:

    Saraphina
    Saraphina

    Moderator- Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 2463
    Guild : Errings Rising - GM
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,295,964

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Bump Re: Second Origin

    Post by Saraphina on 9th July 2020, 9:41 am

    ♕♕:
    @Mura Kensho wrote:
    Second Origin

    Magic Name: Second Origin
    Magic Type:
    Auxiliary Caster (-10% Mana Cost)
    Primary Requip (3 requips out at once)

    Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979

    Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger overtime. At some point, one fears to hit a wall… a wall seemingly immobable, unbreakable. Like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, just urging to be unlocked at the right time…

    The key to the closed source of power is you, so you open it. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.

    Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.

    In Mura’s case, his Second Origin connects with his Spirit Bind Magic in a few ways, but it takes a more… fairy-like direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal, although kindly vague in comparison to spells such as Fairy Law and other Guild.

    Unique Abilities:

    • Potential Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. The user's magic and spells all have a golden hue and aura around them, brilliant and pleasing to the eye. All Spell Damage from the user’s spells is passively increased by +60%.

    • Power Without Effort: Manifesting spells has never been easier for you. All spells now cost -15% less mana (combinable with Auxiliary Caster in this magic (-10%) + Auxiliary Caster in Second Magic (-10%) + Primary Caster in First Magic (-15%) = -50% MP Cost), and the ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, the user's Movement Speed is passively increased by +45%.

    • Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. With this passive ability, the total MP of the user is passively increased by +60%. On top of that, the user's mana recovers quicker than usual - this grants the user a +5% MP Regen per post.


    Advanced Spells:
    Name: Flame of Rebuke
    Rank: D+
    MP Cost: 30MP
    Category: Offensive
    Type: Single-Target
    Damage: 60HP
    Range: 90 meters
    Speed: 90 m/s
    Duration: 5 posts
    Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allow it to manifest and be launched to deal burning damage upon hitting a foe. When the target is hit, the fires will burn away +5% of the opponent's total HP as well as MP per post.
    -----------------------------------------------------------------------------
    Name: Flame of Praise
    Rank: C+
    MP Cost: 45MP
    Category: Supportive
    Type: Single-Target
    Healing: 45HP
    Range: 180 meters
    Speed: 180 m/s
    Duration: 5 posts
    Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body or the body of someone else via exchange over time, in total granting 225 HP back to the target over 5 posts (45 HP per post). The Flame of Praise also counter-effects one debuff put on the user/target by making it 50% weaker (stops at 0% efficiency of debuff).
    -----------------------------------------------------------------------------
    Name: Porcupine of Swords
    Rank: B+
    MP Cost: 60MP
    Category: Defensive
    Type: AoE
    Defense: 60HP
    Range: 150 meters
    Speed: 75 m/s
    Duration: 8 posts
    Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through so easily as they would get their eyes poked out by swords in the attempt, which leads to losing +5% of their total HP per post if attempting to contact the shields/katanas from this spell's range.
    -----------------------------------------------------------------------------
    Name: Huldra’s Blessing
    Rank: A+
    MP Cost: 75MP
    Category: Supportive
    Type: Single-Target
    Healing: 75HP per post
    Range: 450 meters
    Speed: 450 m/s
    Duration: 5 posts
    Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats his wounds or those of a nearby ally, healing the target a total of 375 HP spread over 5 posts. This spell also grants the target a +5% HP Regen per post, and the user can negate one spell from a foe aimed at the target of this spell per post, but he has to pay the MP Cost for said spells to negate them every time.
    -----------------------------------------------------------------------------
    Name: Huldra’s Gauntlet
    Rank: S+
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 450HP
    Range: 150 meter
    Speed: 150 m/s
    Duration: 12 posts
    Description: Another fairy relic can be summoned by the user; this time, it’s a magical gauntlet on the user’s right arm that has a couple of sacred fairy spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose is to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.

    Abilities:
    Empower:
    Name: Empower
    Rank: S+
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The wearer of this gauntlet is aided by the sealed magic of the Huldra that enters his arm and passively boosts his Spell Damage by +105% until the gauntlet is unequipped.
    Adamantine (Active):
    Name: Adamantine
    Rank: S+
    MP Cost: 90MP
    Category: Defensive
    Type: Burst
    Defense: 180HP
    Range: 150 meters
    Speed: 150 m/s
    Duration: Max 12 posts or until Huldra’s Gauntlet is cancelled
    Downside: This spell can only be used whilst wielding the Fairy Blade (one of my S-Rank Spells) and sacrifices 1x Effect Slot. Buff is increased by 25%.
    Description: Whilst wielding the Fairy Blade, should the wielder wish it, he can channel an aura that coats the Fairy Blade in a jet-black steel and sharpens it, both hardening the Fairy Blade to make it capable of withstanding spells as well as increasing the user's Spell Durability by +120% until the gauntlet is cancelled. The black steel works like a suit of armor and is also not affected by other offensive spells' piercing effects.
    -----------------------------------------------------------------------------
    Name: Flame of the Phoenix: Genesis
    Rank: H+
    MP Cost: 105MP
    Category: Auxiliary
    Type: Burst
    Range: 500 meters
    Speed: 400 m/s
    Duration: 25 posts
    Downside: Has a 10 posts cooldown like the two other FotP Modes and sacrifices 1x Effect Slot for +35% increased buff.
    Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. All of his potential expresses itself as golden fire. In this state, the flame boosts the user's spells. Spell Damage is buffed by +50%, and Spell Speed is buffed by +100%. The flames recover the user's health and mana reserves by granting a +5% HP and MP Regen per post for the duration of this spell. This flame also counters one Debuff put on the user by making it -50% weaker.

    Signature Spells:
    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user feels like his spells are much easier to project out. Like throwing tennis balls, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.7
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Spell Speed
    Description: The user's spells feel even lighter than before. They just fly out like darts at this point. Feeling like throwing grains of sand at meteor speed, his Spell Speed is increased by +60%.

    Name: Fairy Throw v.0.3
    Rank: S
    Type: Passive Ability (Burst)
    Ability: +60% Movement Speed
    Description: The user's hands feel as light as possible. Feeling like a dust particle in an average-sized body, his Spell Speed is increased by +60%.

    D-Rank Spells:
    Name: Midian Arts: Shuriken
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Multi-Target
    Damage: 30HP
    Range: 45 meters
    Speed: 30 m/s
    Duration: 3 posts
    Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden substances. These shurikens can hit up to three targets at once. They deal damage upon being hit and also deal +5% HP Burn per post after being hit for the rest of the spell's duration.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Kusarigama
    Rank: D
    MP Cost: 20MP
    Category: Offensive
    Type: Single-Target
    Damage: 40HP
    Range: 60 meters
    Speed: 60 m/s
    Duration: 3 posts
    Description: The user flings his hand forward and releases a kusarigama made of glowing dust - simply a small, hand-held scythe attached to the end of a chain. Upon landing on the target, it deals damage, but the scythe on the end siphons +5% of the target's MP per post for the rest of the duration if hit, and the MP is sent to the wielder.
    -----------------------------------------------------------------------------
    Name: Midian Arts: Smoke-Bomb
    Rank: D
    MP Cost: 20MP
    Category: Auxiliary
    Type: Single-Target, Area of Effect
    Range: 60 meters (ST), 30 meters (AoE)
    Speed: 60 m/s (ST), 15 m/s (AoE)
    Duration: 3 posts
    Description: The user swings his hand and releases a small, golden ball of mana that functions exactly like a smoke-bomb; the golden ball flies towards a target at Single-Target Range and Speed, but upon hitting a solid surface, it bursts into an AoE cloud of golden dust thick enough to obscur the view between target and user. This dust, if hitting the target successfully, immobilizes the target for one post. This has a cooldown of one post, and the target must be caught in another smokebomb for this effect to reoccur. If the user is present in the AoE cloud, however, then he will be able to use the smoke to teleport once per post at D-Rank Burst Range.

    C-Rank Spells:
    Name: Eyes of Aziza
    Rank: C
    MP Cost: 30MP
    Category: Offensive
    Type: Burst
    Damage: 60HP
    Range: 30 meters
    Speed: 30 m/s
    Duration: 5 posts
    Description: The user’s eyes shine up in deep, golden colors. What looks like vines and leaves appear on his irises. These eyes shoot out white rays of light that coat their targets in damage upon hit, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him to figure out secret information - this is limited to one secret fact stored within the target's mind per post.
    -----------------------------------------------------------------------------
    Name: Keening X-tra
    Rank: C
    MP Cost: 30MP
    Category: Defensive
    Type: Single-Target
    Defense: 180HP
    Range: 120 meters
    Speed: 120 m/s
    Duration: 5 posts
    Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks offensive attacks directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape one Immobilization effects put on him per post in this spell's duration by allowing him to move at half his total Movement Speed.

    B-Rank Spells:
    Name: Will O' Wisp
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a red magic circle. From that circle, a small fairy made of red light bursts forth and darts towards the target. Upon hitting the target, the fairy puts a burning, yellow flame on them that attempts to burn away +5% of the target's HP per post. The hit also debuffs the target's Magic Resistance by -50% for the duration of this spell.
    -----------------------------------------------------------------------------
    Name: Pixilysis
    Rank: B
    MP Cost: 40MP
    Category: Auxiliary
    Type: Single-Target
    Range: 200 meters
    Speed: 200 m/s
    Duration: 6 posts
    Description: The user claps their hands together and manifests a yellow magic circle. From that circle, a small fairy made of yellow light bursts forth and darts towards the target. Upon hitting the target, the fairy releases an electric wave and attempts to immobilize the target for one post. This effect has a cooldown of 1 post, and the taget must be hit again after the cooldown to be immobilized. The fairy also cuts the target's Movement Speed by -50% for the duration of this spell after successfully hitting.

    A-Rank Spells:
    Name: Spriggan’s Wall
    Rank: A
    Requip Type: Armor
    Grade: Normal Requip
    Linked Equipment: N/A
    Requip Durability: 240HP
    Range: 75 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user manifests a wrist bracer carrying a shield with 60 cm in diameter. The shield is golden, worn with bruises, and it radiates with spell defense. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native fairies of Tenroujima Island, are far heavier.

    Abilities:
    Hardened Spirit:
    Name: Hardened Spirit
    Rank: A
    Type: Passive Ability (Burst)
    Effect: +65% Health Points to itself
    Description: Whilst equipped, this Requip Armor receives an additional +65% Requip Armor Health passively.
    Shellbreak:
    Name: Shellbreak
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: AoE
    Damage: 50HP
    Range: 150 Meters
    Speed: 75 m/s
    Duration: 7 posts
    Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their Spell Speed by -65% for the duration of the spell armor (this cannot lower the target's Spell Speed to under -50% of their base Spell Speed). The shards pierce easily through armors and shields, and they burn away the targets' HP by +5% per post if hit.
    -----------------------------------------------------------------------------
    Name: Ancient Fairy’s Spirit Rapture
    Rank: A
    MP Cost: 50MP
    Category: Offensive
    Type: Single-Target
    Damage: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 post
    Description: A fairy magic circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing heavy damage to the hit target. On top of that, the target can be immobilized by the auric entities for one post. One post cooldown for this effect, and the target needs to be hit once more by another swarm of fairies for another immobilization to take place. The target will also suffer from a debuff to their Spell Healing by -65% for the duration.

    S-Rank Spells:
    Name: Breakthrough
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user gets his first taste of his Second Origin.
    The user’s Spell Durability is passively increased by +60%, making the user more enduring towards offensive spells and attacks.
    -----------------------------------------------------------------------------
    Name: Full Body Control
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user’s body is starting to adapt to the vast new resources of magic power.
    The user’s Spell Speed is passively increased by +60%, making him able to throw spells at a much faster pace.
    -----------------------------------------------------------------------------
    Name: Fairy Reach
    Rank: S
    Category:
    Type: Passive Ability (Burst)
    Description: The user’s body has fully adapted to this huge change in magic power.
    The user’s Movement Speed is passively increased by +60%, making him able to move around much faster than before.
    -----------------------------------------------------------------------------
    Name: Fairy Limit
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
    The user’s Spell Damage is passively increased by +60%.
    -----------------------------------------------------------------------------
    Name: Fairy Blade v.Beta
    Rank: S
    Requip Type: Weapon
    Grade: Normal Requip
    Linked Equipment: Legendary(+) Weapon
    Requip Damage: 102HP
    Range: 100 Meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of S-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with fairy magic. Despite looking like something made of colored glass and copper, it’s extremely sturdy and clearly makes the original Fairy Blade a good name.

    Abilities:
    Fairy Rage:
    Name: Fairy Rage
    Rank: S
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: This giant blade is very discriminating. It passively deals +70% more Requip Damage to any target other than a Fairy Tail Wizard.
    Touch Of A Nymph:
    Name: Touch Of A Nymph
    Rank: B(+)
    Category: Auxiliary
    Type: Passive Ability (Burst)
    Description: The light weight of the Fairy Blade makes one's heart flutter by wielding it, and it aids in giving a passive buff to Spell Speed by +90% when wielding it.
    Destructive Rand:
    Name: Destructive Rand
    Rank: S
    MP Cost: 60MP
    Category: Offensive
    Type: Single-Target
    Damage: 120HP
    Range: 400 Meters
    Speed: 400 m/s
    Duration: 10 posts
    Description: The wielder swings the blade once with all his might towards a single target per post. The force put into the swing is strong enough to cause a sharp wave or rift in the space that travels from the Fairy Blade to its target. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for one post with a cooldown of one post, but this effect can only reoccur after the cooldown if the target is hit again. It can sacrifice 50% of its Spell Damage to pierce through shields and armors.
    Recovering Rand:
    Name: Recovering Rand
    Rank: A
    MP Cost: 50MP
    Category: Supportive
    Type: Single-Target
    Healing: 100HP
    Range: 300 Meters
    Speed: 300 m/s
    Duration: 7 posts
    Description: The wielder swings the blade once and launches a golden slash towards either themselves or to a single ally. The ally will receive healing from this golden slash, a +65% Buff to Spell Damage as well as a +5% HP Regen per post for the duration.
    -----------------------------------------------------------------------------
    Name: Fairy Wisp
    Rank: S
    MP Cost: 60MP
    Category: Auxiliary
    Type: Burst
    Range: 100 meters
    Speed: 100 m/s
    Duration: 10 posts
    Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his Spell Speed by +70%. The user has mobility with this spell and can thus dash once per post at S-Rank Burst Range and Speed; also, while active, the user can also vibrate the wings intensely, which releases a bright-white dust cloud. This cloud negates one immobilization from an active spell's effect per post put on the user by paying the MP Cost of said spell with the effect happening on the user.

    H-Rank Spell:

    Second Origin TzyGL8M Second Origin Fairy_10
    Name: Codename: Fairy Totem (XX121F)
    Rank: H
    Requip Type: Armor
    Grade: Refined Requip
    Linked Equipment: Legendary(+) Armor
    Requip Durability: 1750HP
    Range: 300 meters
    Speed: 150 m/s
    Duration: 20 posts
    Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot golem functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit - said cockpit contains tables and keyboards, buttons and levers for various plot reasons. The pilot is connected to the golem via magnetic plates attaching to the temples and sides of their head upon sitting in the cockpit, and from that point on, the pilot is linked to all of the equipment that the golem possesses.
    Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island itself. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it stays in one of two forms depending on the situation; Passive Mode and Assault Mode (this is merely a plot device to explain its abilities).

    Abilities:

    Fairy Jet:
    Name: Fairy Jet
    Rank: H
    Type: Passive Ability (Burst)
    Description: The armor uses boosters in its structure that boost its Spell Speed by +75% for its duration.
    Fairy Arms:
    Name: Fairy Arms
    Rank: A
    Type: Passive Ability (Burst)
    Description: The armor's hands are wide and augmented with hydraulic cells that stretch the golem's limbs out a little extra with each move and action during combat. This aids to give an 'oomph' to its attacks; the wielder's Spell Damage is buffed by +65% for the armor's duration.
    Fairy Field:
    Name: Fairy Field
    Rank: B+
    MP Cost: 60MP
    Category: Defensive/Supportive
    Type: Multi-Target
    Defense: 180HP
    Healing: 45HP
    Range: 225 meters
    Speed: 165 m/s
    Duration: 8 posts
    Description: The golem suit summons deep-green, gemstone-like domes to surround itself and max 5 other allies near it. These domes function as shields and protect the user and their allies from attacks until they break. The allies and the user within these domes also gain a healing to them while these domes are active - they heal up to 2.5x the max base healing that this spell allows over 5 posts max (45 HP per post), regardless of whether the shield itself stays up for longer than 5 posts or not. Those within these domes also gain a +5% HP Regen per post for the duration.
    Tenrou Blast:
    Name: Tenrou Blast
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target, Multi-Target
    Damage: 140HP (ST), 105HP (Multi-Target)
    Range: 600 meters (ST), 500 meters (Multi-Target)
    Speed: 500 m/s (ST), 350 m/s (Multi-Target)
    Duration: 20 posts
    Description: The golem-like power suit launches a light from the glass core stuck to its chestpiece. This light beam can be focused as a singular beam to hit one target per post, or it can be split up into five other beams aiming at max five other targets that can be hit per post. These rays can sacrifice 50% of their damage to pierce through shields and armors, and once hitting a target, they coat said target in vibrating light that immobilizes them for one post. Afterwards, the effect has a cooldown of one post, and to immobilize the targets again, they must be hit again after the cooldown.
    Tenrou Sword:
    Name: Tenrou Sword
    Rank: H
    MP Cost: 70MP
    Category: Offensive
    Type: Single-Target
    Damage: 140HP
    Range: 600 meters
    Speed: 500 m/s
    Duration: 20 posts
    Description: The mechanical golem pulls its own head out to transform it into the handle of a green laser broadsword that can slash and release bright, screaming green waves at its target. This sword and its attacks can cut through armors and shields by sacrificing 50% of its Spell Damage, and upon being hit, it debuffs its hit target's Movement Speed by -75% for the duration, and it cannot drop the target below -50% of their base stat.

    Second Origin B8wCyY5


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      Current date/time is 24th October 2020, 1:34 am