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    Crimson Make Magic

    KawaiiUkeMisaki
    KawaiiUkeMisaki

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 98
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : Vincent Reinheart (whereabouts unknown)
    Experience : 0

    Character Sheet
    First Skill: Crimson-Make Magic
    Second Skill: ---
    Third Skill:

    Crimson Make Magic Empty Crimson Make Magic

    Post by KawaiiUkeMisaki 18th March 2014, 5:59 am

    Crimson Make Magic Crimsonmoon_seal

    Crimson Make Magic 3677051

    Primary Magic: Crimson Make Magic
    Secondary Magic: ---
    Caster or Holder: Caster
    Description:
    The user conjures up crimson flames from thin air and makes them into a multitude of
    different things such as; weapons like; a shuriken, sword, darts, or spear. Animals like; a cat, fox, bear, tiger, etc. The user can utilize this magic for offensive, defensive and supportive maneuvers. They can attack using weapons or animals made of crimson flames. The user can create a wall of fire to protect them from physical attacks. The user is also able to give teammates support by reducing the cooldowns of their spells. Because these flames are crimson flames, they are hotter than normal fire magic flames are.

    Strengths:
    - capable of both offensive and defensive maneuvers.
    - can create things out of crimson flames from thin air.
    - able to attack multiple opponents.

    Weaknesses:
    - highly weak against water magic.
    -  physical attack that are boosted by magic.
    - weak against wind magic
    - can bring harm to allies as well as enemies

    Abilities/Powers:
    Burn Proof:
    The user's body is immune to the burning affects of normal fire and that of fire magic. Meaning, they could be hit by a fire spell and not be get burned but as long as the spell is of the same rank as the user themselves but still take damage.

    Mana Burner:
    when an opponent is hit with a spell, it reduces the opponents mana by 5%. In order for this ability to activate, the spell must make direct contact with the opponents skin. How much mana is lost will lessen the higher ranked the opponent is.( c-ranks only 3% b-ranks 1%, a-rank of higher has no affect.)

    Heated Body:
    The user warms their body up by igniting the crimson flames within themselves to give a 10-20% protection to the cold around the user. This also makes them immune to freezing by ice magic spells of equal or lower rank.

    D-rank Spells:


    Last edited by KawaiiUkeMisaki on 2nd April 2014, 9:49 am; edited 18 times in total


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    Crimson Make Magic Hikari%27s+Siggy%284%29

    Crimson Make Magic Hikari%27s+Siggy%283%29

    Current Exp: 50/150

    Hikari's Themes:
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Rosetta Crawford 18th March 2014, 1:28 pm

    KawaiiUkeMisaki wrote:
    Crimson Make Magic 3663910

    Crimson Make Magic 3251270-94883-electric-cable-with-sparks-on-a-black-background
    Primary Magic: Wire Pulse Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Wire pulse magic is a magic that allows the user to use wires for offensive and defensive maneuvers. The wires are 4-gauge with a diameter of 5.19 mm and 8 gauge with a diameter of 32.6 mm.
    The caster is able to use wires it creates  out of magic circles formed from whatever part of the user's body they want. Preferably hands, tongue, shoulders, and elbows to electrocute  an enemy, block attacks, bind their opponents to where they can't move, and etc. This magic relies heavily on the users ability to create wires for offensive and defensive purposes.

    Strengths:
    - capable of both offensive and defensive maneuvers.
    - can create multiple wires at once from thin air.
    - able to attack multiple opponents.

    Weaknesses:
    - highly weak against corrosive liquid magic.
    - wires can't protect against physical attack that are boosted by magic.
    - weak against earth magic.
    - can bring harm to allies as well as enemies
    Can people use the wires to electrocute you

    Abilities/Powers:
    -Magnaflux:
    this ability keeps the wires electric conductivity constant. even when the wires are not being put to use.
    -Espionage:
    This ability allows the user to hack into shields and barriers, rendering them unusable by connecting the wires to the shield or barrier.
    -Residual Field:
    This ability makes the wires conductive of others electrical magics at the same time boosting the user's electrical prowess by 10%.

    D-rank Spells:

    Comments are in teal


    _____________________________________________________________________________________

    Crimson Make Magic Zack2_by_gramcrackers-d8ker96

    Crimson Make Magic Zack_by_ravenart5-d8j23c0

    Crimson Make Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Rosetta Crawford 18th March 2014, 1:43 pm

    KawaiiUkeMisaki wrote:
    Crimson Make Magic 3663910

    Crimson Make Magic 3251270-94883-electric-cable-with-sparks-on-a-black-background
    Primary Magic: Wire Pulse Magic
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Wire pulse magic is a magic that allows the user to use wires for offensive and defensive maneuvers. The wires are 4-gauge with a diameter of 5.19 mm and 8 gauge with a diameter of 32.6 mm.
    The caster is able to use wires it creates  out of magic circles formed from whatever part of the user's body they want. Preferably hands, tongue, shoulders, and elbows to electrocute  an enemy, block attacks, bind their opponents to where they can't move, and etc. This magic relies heavily on the users ability to create wires for offensive and defensive purposes.

    Strengths:
    - capable of both offensive and defensive maneuvers.
    - can create multiple wires at once from thin air.
    - able to attack multiple opponents.

    Weaknesses:
    - highly weak against corrosive liquid magic.
    - wires can't protect against physical attack that are boosted by magic.
    - weak against earth magic.
    - can bring harm to allies as well as enemies

    Abilities/Powers:
    -Magnaflux:
    this ability keeps the wires electric conductivity constant. even when the wires are not being put to use.
    -Espionage:
    This ability allows the user to hack into shields and barriers, rendering them unusable by connecting the wires to the shield or barrier. Errr...how can you 'hack' into some barriers? For example I can create a barrier made of dense air...how can you 'hack' that. This also seems more like a spell then an ability
    -Residual Field:
    This ability makes the wires conductive of others electrical magics at the same time boosting the user's electrical prowess by 10%.

    D-rank Spells:


    _____________________________________________________________________________________

    Crimson Make Magic Zack2_by_gramcrackers-d8ker96

    Crimson Make Magic Zack_by_ravenart5-d8j23c0

    Crimson Make Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Rosetta Crawford 20th March 2014, 12:50 am

    Approved


    _____________________________________________________________________________________

    Crimson Make Magic Zack2_by_gramcrackers-d8ker96

    Crimson Make Magic Zack_by_ravenart5-d8j23c0

    Crimson Make Magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Chaotic Rumble
    Chaotic Rumble

    Dark Insanity


    Dark Insanity

    Administrator- Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Tournament Participation Badge- 1 Year Anniversary- Player 
    Lineage : Corrupted King of Knights
    Position : King Of Kings
    Posts : 2754
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Sapphiron ; The Shadow
    Experience : 601,187

    Character Sheet
    First Skill: Refraction : Sword King
    Second Skill: N/A (for now)
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Chaotic Rumble 28th March 2014, 12:44 pm

    New magic is approved after discussing it with you in the CB and changes made accordingly.


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    Crimson Make Magic V4W5D0r


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    KawaiiUkeMisaki
    KawaiiUkeMisaki

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 98
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Mentor : Vincent Reinheart (whereabouts unknown)
    Experience : 0

    Character Sheet
    First Skill: Crimson-Make Magic
    Second Skill: ---
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by KawaiiUkeMisaki 2nd April 2014, 9:36 am

    bump


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    Crimson Make Magic Hikari%27s+Siggy%284%29

    Crimson Make Magic Hikari%27s+Siggy%283%29

    Current Exp: 50/150

    Hikari's Themes:
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Godlike Frederik 2nd April 2014, 9:48 am

    Mana Burner:
    when an opponent is hit with a spell, it reduces the opponents mana by 10%. In order for this ability to activate, the spell must make direct contact with the opponents skin. How much mana is lost will lessen the higher ranked the opponent is.( c-ranks only 5% b-ranks 2%, a-rank of higher has no affect.)
    (no 10% mana devoid as a basic ability is to much, i would start the base at 5% of any mage ranked equally to you)


    _____________________________________________________________________________________

    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Crimson Make Magic Empty Re: Crimson Make Magic

    Post by Godlike Frederik 2nd April 2014, 9:50 am

    ok proved


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