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    Alvero's Wind Chime Magic (Done~!)

    Alvero Kuragya
    Alvero Kuragya

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 17
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Chime Magic
    Second Skill:
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Alvero's Wind Chime Magic (Done~!)

    Post by Alvero Kuragya 25th August 2014, 3:54 am

    Alvero's Wind Chime Magic (Done~!) Wind%20chime-2
    "The sound of the wind chimes allow me to reflect... do you hear them? This is my family's legacy. My legacy."
    Magic

    Primary Magic: Wind Chime Magic
    Secondary Magic: -
    Caster or Holder: Holder
    Description:

    Legends tell of an old bearded man who sought to grow those pure of heart into great wizards. Throughout centuries he would arrive with an intense gust of wind and the rhythmic ringing of wind chimes to deliver magical artifacts of great power to those he thought worthy. These people would grow to be influential world figures who would change the world for better or worse.

    No one ever saw this man, and due to the long span of time he was active, it was doubtful to most that he truly existed. The Sage of the Wind Chimes, the old man praised by some as a deity of good will and faith in mankind, became nothing more than one fable among many as his activity slowly ceased to be.

    However, his magic was definitely real. The Kuragya family was the one that passed the tradition on. From early youth, the firstborn child would be taught a magic rarely practiced in the modern day. Each generation of Kuragya sons and daughters would learn the ways of the original Sage, and though they eventually stopped the gift giving portion, the wisdom and power of the Sage would be drilled into them.

    Those who follow the Sage's path are given his traditional staff, recreated to suit the progression of technology and aesthetics. Alvero's staff is in the shape of two crescent moons facing each other, one larger, with many adornments. Additionally, it has wind chimes at the neck of the staff which ring when the wind is blowing. These chimes count as one chime which can be used for spells.

    Alvero also has four wind chimes hooked at the pommel of the staff.

    They are each used to conjure and control the wind around the user and around others, carrying the user great distances in an instant, buffing those around them, or repelling opponents with wind unrivaled in intensity. It has great versatility in its usage, and Alvero makes full usage of it in his perception of what it means to be a Sage.

    More than anything, this magic relies on sending attack after attack in unorthodox or unexpected ways while ensuring that their allies are in top condition. Complex attack patterns with chimes and wind magic attacking from every which way are the strategies this magic revels in more than anything else.

    Strengths:

    - Versatility: This magic is skilled in offense, buffs, debuffs and healing. It's the ideal role for one capable of leading if this magic is in use. The goal of one using this magic is to attempt to take over the battlefield through unrelenting force while ensuring the safety of others as a plan is carried out. Through this magic, one skilled enough can definitely attain this goal.

    - AOE: A lot of spells with this magic affect specific targeted areas rather than generic blasts of wind most of the time. Unique placements of wind chimes which signify areas of effect are commonplace, whether for offense or support.

    - Control: As mentioned previously, this magic is meant to control the battlefield at the higher levels. Slowing down enemies with higher wind currents, speeding up allies as well as the user by altering wind currents to give a beneficial speed to the user, or even allowing targets to ride the wind as if flying through the air. A signature technique especially from this magic is the user's ability to travel at high speeds to their chimes or staff, wherever they may be. This particularly allows for an edge over the opponent.

    Weaknesses:

    - Earth Magic: The element earth is an obvious weakness. Nothing but the most intense hurricanes or tornadoes could hope to move the stalwart defenses of an earth user.

    - Metal Magic: Just as above, metal creations are not the kind of thing wind is known to be the slayer of. Sure it may be able to knock a hunk of metal around a little, but how much damage would wind truly do to solid structures? Not much.

    - Knowledge: The advantage of a Sage when facing an opponent is how unknown the Wind Chime magic is. If that's taken away, and the opponent knows how it works? It is a struggle in of itself to fight someone who came prepared for the magic.

    - Preparation: Many offensive spells involve placing the chimes in specific areas around the target to signify the area of effect. The setting up of this process and concentration afterwards can sometimes prove quite the issue. Especially in an intense battle where every movement counts.

    Abilities/Powers:

    - Wind Chime Link: Users of the Wind Chime magic are able to use wind currents to move the wind chimes into desirable areas and keep them floating in place. Anywhere within 15 meters, the user can levitate and control their chimes and staff to move to a desired location. It's only through this ability that a majority of their spells can be used, to make for setting up of chimes rather than manually placing each chime. This additionally means that the user can never lose their holder item unless they are moved beyond 15 meters from the user's current location. This ability uses up 2% MP to keep the chimes in the air.

    - Evening Breeze: An ability each Sage is blessed with upon completing their initial studies of the magic. It allows the user to temporarily gain the Sage's wisdom. They must first assume a prayer position with all chimes present on the staff for one post.

    The user will enter a state of calm and tranquility where they can perfectly take in the scenario before them. Their mind is in a consistent state of melancholy in which they can think clearly regardless of humanly disturbances.

    The user will be able to move at high speeds (40 m/s) towards any wind chime or staff that they own, or an ally (they can't move at 40 m/s at all times, only when moving towards a chime/ally) by riding a gust of wind.

    All spells will additionally cost no MP to use, though cooldowns are still in place.

    This ability lasts for 6 posts, and can only be used once per topic. After one usage of this ability it cannot be used for the next 5 topics the user is involved in. The user will additionally feel groggy once exiting this mode.

    The user will exit this mode with only 5% MP left. For the rest of the topic their speed will be half their normal and the first post of their exiting Evening Breeze will have them in severe pain, paralyzed on the ground. They will need to spend their next possible topic after usage as a recovery topic explaining their initial recovery from usage of this ability and regaining their normal speed.

    Spell Template

    D Ranks:


    Last edited by Alvero Kuragya on 25th August 2014, 8:55 pm; edited 2 times in total
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Re: Alvero's Wind Chime Magic (Done~!)

    Post by Kihia 25th August 2014, 8:20 pm

    Hallo Alvero, I am Kihia and I will be going over your magic with you today, everything that needs to addressed/edited will be in this color,
    Your Magic:

    That is all, when you are done bump the thread and I will take a second look,


    _____________________________________________________________________________________

    Alvero's Wind Chime Magic (Done~!) Kihisi10
    Alvero's Wind Chime Magic (Done~!) 17496c10
    EXP:350/1200



    Themes:
    Alvero Kuragya
    Alvero Kuragya

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 17
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Chime Magic
    Second Skill:
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Re: Alvero's Wind Chime Magic (Done~!)

    Post by Alvero Kuragya 25th August 2014, 8:45 pm

    Edited!
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Re: Alvero's Wind Chime Magic (Done~!)

    Post by Kihia 25th August 2014, 8:51 pm

    On Against the wind, make it only half as effective against C ranks, and ineffective against B ranks and above, the reason being, on the site each rank is twice as powerful than the rank below them, so essentially 2 D ranks equals one C rank, bump when you are finished and that should be it,


    _____________________________________________________________________________________

    Alvero's Wind Chime Magic (Done~!) Kihisi10
    Alvero's Wind Chime Magic (Done~!) 17496c10
    EXP:350/1200



    Themes:
    Alvero Kuragya
    Alvero Kuragya

    Player 
    Lineage : Caine's Descent
    Position : None
    Posts : 17
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Chime Magic
    Second Skill:
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Re: Alvero's Wind Chime Magic (Done~!)

    Post by Alvero Kuragya 25th August 2014, 8:56 pm

    Edited once more! =o
    Kihia
    Kihia

    Pretty as a peach 1


    Pretty as a peach 1

    Administrator- Moderator- Dragon VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Bloodline of the Frozen Armor
    Position : None
    Posts : 1525
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Iarok Kaloka (deceased)
    Experience : 337.5

    Character Sheet
    First Skill: Ice Make Magic
    Second Skill: Crystal Make Magic
    Third Skill:

    Alvero's Wind Chime Magic (Done~!) Empty Re: Alvero's Wind Chime Magic (Done~!)

    Post by Kihia 25th August 2014, 9:00 pm

    You have made all the needed edits, Approved! I hope you have fun with your magic!


    _____________________________________________________________________________________

    Alvero's Wind Chime Magic (Done~!) Kihisi10
    Alvero's Wind Chime Magic (Done~!) 17496c10
    EXP:350/1200



    Themes:

      Current date/time is 8th May 2024, 1:26 pm