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    Wind Make Magic

    Funnellcake
    Funnellcake

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Wind Make Magic Empty Wind Make Magic

    Post by Funnellcake 17th January 2021, 9:04 pm

    Magic

    Magic Name: Wind Make Magic
    Magic Type: Caster (Solitary benefit)
    Description: This magic is a creative and stylistic form of maker magic that grants great freedom to the caster. Wind Make Magic gathers the air currents surrounding the caster, the mixes the magic power of the caster with the air drawn in by the caster which causes the spells to take on a white-green hue, and the spells can then be shaped into any form that the caster desires. This magic can be used to create weapons or items made of swirling wind, or even creature constructs that can attack or defend at the caster's direction, though these creations are short lasting.

    Aristeo first discovered his inclination towards wind magic while traveling with his parents in their merchant caravan. It began slowly one day when he was able to sense the subtle change in the air pressure and wind currents, and realized that a dangerous storm was on its way. From that point on, his ability to manipulate the wind and air currents around him progressed into minor redirection of wind gusts and breezes. As luck would have it, and certainly to Teo's benefit, a wandering wizard joined the caravan for a few seasons and was able to teach Teo the basics of maker magic. Although not a wielder of Wind Magic herself, she taught Teo the fundamentals of manipulation and control of magic power, and showed him examples of maker magic using her own Earth Make Magic (which is, ironically, the hardest counter to a Wind Magic user like Teo). His teacher, Guinevere (or Vera of the Stone Will), passed on her knowledge of Maker Magic to Teo, as well as helped him to devise some ideas for how to cover for the weaknesses of his magic. After some time she left the caravan, but not before telling Teo that he should join one of the many magic guilds that dot the landscape of Fiore so that he could continue improving his magic and meet many new people outside of the caravan.

    Teo can use one or two hands to cast his magic, however, one of his most commonly used spells, "Wind Blade," utilizes a single hand to cast his magic, which comes in handy when he is wielding his sword in his primary hand. He utilizes both of his hands for several of his stronger spells, however, which has caused him to consider that it might benefit his casting to utilize both hands for all of his spells. In addition to his use of his hand(s) in his spells, Teo uses a basic incantation which always starts with "Wind Make" and then the name of the item or creation which he is manifesting, and he must have a clear picture of what he is creating in his mind's eye. Having drilled the basics for Maker Magic for many, many long days, Teo has mastered the ability to clearly picture his creations in his mind and now is able to do it without any real effort.

    Lineage and Lineage Signature Spell:

    Unique Abilities:

    D Rank Spells:


    Last edited by Funnellcake on 4th February 2021, 5:37 pm; edited 2 times in total
    Saraphina
    Saraphina

    The White Queen


    The White Queen

    Administrator- Moderator- Main Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved! - Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 4881
    Guild : Errings Rising - GM
    Cosmic Coins : 395
    Dungeon Tokens : 0
    Experience : 1,359,585

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Wind Make Magic Empty Re: Wind Make Magic

    Post by Saraphina 2nd February 2021, 10:32 pm

    Hey Funnellcake! I'm Saraphina! I'll be your grader today and my grading will be in this color. If you have any questions, feel free to dm me on discord, pm me here on site, or reply to this thread. If you have any questions, please reply to this thread with a 'bump'~!

    Before I grade this fully; Type in the spells don't mean Magic Type, it means Spell Type as in Single Target, Multiple Target, Area of Effect, Burst, or Passive. Same as Category is just Offensive, Defensive, Supportive, and Auxiliary.

    ♕♕:


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    Funnellcake
    Funnellcake

    Player 
    Lineage : Aspect of Jupiter
    Position : None
    Posts : 11
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Wind Make Magic Empty Re: Wind Make Magic

    Post by Funnellcake 9th February 2021, 6:34 pm

    *Bump*


    _____________________________________________________________________________________

    Saraphina
    Saraphina

    The White Queen


    The White Queen

    Administrator- Moderator- Main Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved! - Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 4881
    Guild : Errings Rising - GM
    Cosmic Coins : 395
    Dungeon Tokens : 0
    Experience : 1,359,585

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Wind Make Magic Empty Re: Wind Make Magic

    Post by Saraphina 14th February 2021, 4:06 pm

    Alrighty, edits will be in this color once again, so keep a look out~! Bump when you're done~

    Another overall note for all spells is that Cooldowns, Strengths and Weaknesses are no longer a thing in magics and can be removed.

    ♕♕:


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