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    Solar Magic

    Kyoto
    Kyoto

    1 Year Anniversary- Player 
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    Solar Magic Empty Solar Magic

    Post by Kyoto 27th January 2014, 1:17 am

    Magic

    Primary Magic: Solar Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:  Its the power of the sun within the palm of my hand and is hotter than normal fire. This magic also allows the users to shape, create and manipulate all aspects of a sun's power, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, and even raw nuclear energy. The Solar magic is utilizing the power of the sun that is absorbed in the users body and releasing it through many shapes and forms. The way he is able to use his power after sun down is the solar energy stored.

    Placing one hand over the other, DeAndre holds five fingers with the back hand and with the front, one. Ultimately having six fingers up, he extends his arms in front of him in the same stance and then a firey orange spell circle comes at about 4in away from him.

    Strengths:- Burning
    -Area Effect
    -High Damage

    Weaknesses: -Channel
    -Draining(Uses more Magic than the norm)
    -Ally Endangerment

    Abilities/Powers: Solar Burn: A radiant aura that surrounds DeAndre that burns all things nearby in a 10ft Radius. Duration time of 8 seconds.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Total Blaze
    Rank:  D
    Type: Fire, Offensive
    Description: The spell starts off as his normal channeling stance. Once the spell circle appears, a fireball of 10in all around, gets shot forth at 20mph. This is a splash move and so its about spread. Area effect is 10m all around. A cooldown of this spell is a post and once used again, the previous flame disappear
    Strengths:  -Range
    -Burn
    -Instacast

    Weaknesses: -Cooldown
    -Slow
    -Ally Endangerment

    Name: Scorch Wall
    Rank: D
    Type: Fire, Defensive
    Description:Same as the other spell but this spell is a shield. The time that the shield comes up is about 2 seconds. The size of it is 9ft long and 6ft wide. The wall it self burns projectiles that can not with stand the heat or is more powerful once in contact. Can't use move for 2 post
    Strengths: -Strong
    -Burn
    -Instacast
    Weaknesses: -Takes time to get up
    -Cooldown
    -Strain


    Name: Fire Spit
    Rank: D
    Type: Fire, Offensive
    Description:Same as others. While the spell circle is formed DeAndre spits through it and once the spit enters the circle, a stream of about 3 in all around gets shot at the target. It moves at high speeds(45mph)

    Strengths: -Fast
    -Instacast
    -Burn

    Weaknesses: -Weak
    -Small(harder to hit targets)
    -Can be easily overpowered

    Name: SuperNova
    Rank: D
    Type: Fire, Offensive
    Description: Unlike the stance he takes with the other spells, DeAndre crosses his arms and haves his backhand face the opponent. This takes time to charge as its his ultimate move.(1 post charge). The move is a huge explosion of solar energy that burns everything in contact within a 30ft radius. It takes about 5 seconds to fully expand to the 30ft mark.

    Strengths: -Devastating Damage.
    -Burn
    -Area Effect

    Weaknesses: -Ally Endangerment
    -Channel
    -Can be interrupted


    Last edited by Kyoto on 30th January 2014, 2:48 am; edited 1 time in total
    Godlike Frederik
    Godlike Frederik
    The Forsaken

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    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Solar Magic Empty Re: Solar Magic

    Post by Godlike Frederik 27th January 2014, 7:12 am

    Magic

    Primary Magic: Solar Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:  Its the power of the sun within the palm of my hand and is hotter than normal fire. The Solar magic is utilizing the power of the sun that is absorbed in the users body and releasing it through many shapes and forms. The way he is able to use his power after sun down is the solar energy stored.

    Placing one hand over the other, DeAndre holds five fingers with the back hand and with the front, one. Ultimately having six fingers up, he extends his arms in front of him in the same stance and then a firey orange spell circle comes at about 4in away from him.

    Strengths:- Burning
    -Area Effect
    -High Damage

    Weaknesses: -Channel
    -Draining(Uses more Magic than the norm) (<-- Not necessary, you can just use the normal mp costs)
    -Ally Endangerment

    (Allright first of all, I need a bigger description on the magic, like what are it's attributes and describe some of the things you can do with it. Like how can it take on forms, does your character uses a certain set of forms for it. Or uses he it in a more free spirit sort of way.
    Also try to think the different attributes the sun can provide, because when I look at your spells I see that most of them are fire or heat based. But solar magic is much more then that, because you harness the power of the sun itself you could also have a light attribute to it.)



    Abilities/Powers: Solar Burn: A radiant aura that surrounds DeAndre that burns all things nearby in a 10ft Radius. Duration time of 8 seconds.
    (If you use an ability like this then you need to clarify the duration and cool down in the term of posts you use. Also an ability like this is quite powerful to be an passive power for you to have. You might want to consider to have this as a 'once per thread' kinda move with a duration to it)

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Total Blaze
    Rank:  D
    Type: Fire, Offensive
    Description: The spell starts off as his normal channeling stance. Once the spell circle appears, a fireball of 10in all around, gets shot forth at 20mph. This is a splash move and so its about spread. Area effect is 10m all around. A cooldown of this spell is a post and once used again, the previous flame disappear
    Strengths:  -Range
    -Burn
    -Instacast

    Weaknesses: -Cooldown
    -Slow
    -Ally Endangerment

    Name: Scorch Wall
    Rank: D
    Type: Fire, Defensive
    Description:Same as the other spell but this spell is a shield. The time that the shield comes up is about 2 seconds. The size of it is 9ft long and 6ft wide. The wall it self burns projectiles that can not with stand the heat or is more powerful once in contact. Can't use move for 2 post
    Strengths: -Strong
    -Burn
    -Instacast
    Weaknesses: -Takes time to get up
    -Cooldown
    -Strain


    Name: Fire Spit
    Rank: D
    Type: Fire, Offensive
    Description:Same as others. While the spell circle is formed DeAndre spits through it and once the spit enters the circle, a stream of about 3 in all around gets shot at the target. It moves at high speeds(45mph)

    Strengths: -Fast
    -Instacast
    -Burn

    Weaknesses: -Weak
    -Small(harder to hit targets)
    -Can be easily overpowered

    Name: SuperNova
    Rank: D
    Type: Fire, Offensive
    Description: Unlike the stance he takes with the other spells, DeAndre crosses his arms and haves his backhand face the opponent. This takes time to charge as its his ultimate move.(1 post charge). The move is a huge explosion of solar energy that burns everything in contact within a 30ft radius. It takes about 5 seconds to fully expand to the 30ft mark.

    Strengths: -Devastating Damage.
    -Burn
    -Area Effect

    Weaknesses: -Ally Endangerment
    -Channel
    -Can be interrupted


    (In general, try to go a bit deeper with your spells and explain some of the strengths and weakness you have. Like with the spell 'SuperNova' you have a weakness that just says 'Channel' things like that might need some more explaining.
    Also try to think a bit wider then just the fire and heat perspective of the solar magic)


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    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

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    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Solar Magic Empty Re: Solar Magic

    Post by Grizzly 6th March 2014, 12:39 pm

    Greetings!

    The Magic Section is currently being cleaned up, so all WIP/unanswered apps that haven't been worked on in the last couple days/weeks will get 7 days/ one week time to be finished or to be bumped!

    So in case you are coming back in the next 7 days, please bump this magic saying you've finished it or are STILL working on it!

    Thankyou!

    The Magic Apps that haven't been finished, continued or bumped by the author will be Archived! So they won't be gone ~


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    Lyserg - Grizz - Sinbad

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      Current date/time is 2nd May 2024, 5:04 pm