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    Physical magic

    Khalix
    Khalix

    Player 
    Lineage : Descendant of the Monkey King
    Position : None
    Posts : 88
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Physical Magic
    Second Skill:
    Third Skill:

    Physical magic Empty Physical magic

    Post by Khalix 5th August 2013, 3:52 pm

    Primary Magic:]Physical Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Khalix power is his entire body . The power is pure raw power doing damage on the Maximum physical scale. The body is the core of the magic known as Physical Magic, not a spell it is the base for physical magic where one utilizes pure raw power to fight with. The magic allows him to take and dish out much more damage.

    The magic is held in the persons heart much like anyone who summons fire or ice from their body. The body is like a armor that protects while increasing the natural attributes of the physical body.

    Strengths: 1 The body is a major defense and offense capability, it is able to withstand more and give more damage than a normal mage or even those of Slayers who augment mental and physical since all his magic is physical.

    2. It augments his Physical capabilities  by opening the limitations in the body allowing them to sky rocket without tiring his body allowing him to go much longer in battle.

    3. The Magic adds a much more destructive force to his attacks allowing him to attack with power he could never do on his own, The bodies power is so high that he can do major damage with any part of his body no matter where.

    Weaknesses: Because his body is the source of his magic he has very little magic with elemental or any of the range capabilities, all his attacks are up close and personal and requires him to be close to his enemies.

    2. His body being the weapon he takes more damage from the fight than most would since he has to be in close for the fight.

    3. The strain of the physical magic pushes his mental capacity to the limit, to the point he becomes berserk and goes crazy on the offensive, rushing in doing damage on high scales with no moral backing.

    Abilities/Powers: Body Increase: All his natural aspects of strength, speed, stamina, endurance, and senses are heightened to extreme levels basically stripping away the human borders and making his body much stronger.

    Raw Power: The Body itself is a manifestation of raw uninhibited power, doing things on the physical scale that those who use elements or others do would. The power he utilizes is beyond imagine able to deliver earth shattering devastation with his attacks that most mages wouldn't be able to do. His attacks are much stronger against mages giving massive destruction capabilities.

    Increase Physical: The senses fall into the category of his physical capabilities where his hearing, sight, smell, taste, and touch are heightened to insane heights. His hearing lets him hear almost anything that is coming his way, his smell allows him to sniff out those that are hidden by magic unless it hides smell. His sight is almost hawk like able to see far distances and zoom in on them. His taste is more for his rum and his touch well that. His speed is increased to insurmountable odds moving at breakneck speed almost moving instantaneously , his strength can shatter the ground and buildings making him a devastating opponent in a physical fight. His endurance is capable of handling most things that would destroy a normal wizard for he turned all his stuff inwards to his physical body. Taking major blows and getting up over and over is a intimidation factor as well, thus his body being physical it has a higher healing rate from things suck as toxins, wounds, broken bones, damage to vital organs and more. Most major wound can take a couple of days while minor wounds like slashes, gouges, gashes, and broken bones seem to heal within minutes. His body being increased allows him to move with stunning agility side stepping physical and range attacks with ease. Projectiles are pretty much useless against his speed and agility.

    Physical Defense: His physical magic makes most elemental magic useless against it, while stronger elemental powers at least one above could hurt or even break the defense those of the same rank or lower are out of luck. This allows him to block things like blades and projectile weapons without worry. Weapons have to constantly hit the body and most of the time in the same place in order to even break the skin.

    Name: Destructive attack
    Rank: D
    Type: Physical
    Description: Khalix gathers all his strength and strikes either the air, ground, or person and does massive destruction the whatever he hits and the surrounding area. All Aspects of his body thrown in causes major destruction. The effects only work on those of D rank to the max force, the higher the Rank the harder it is to do the attack.
    Strengths:

    • Can shatter defense or send an unarmored opponent soaring away with a single blow.

      2. With this attack he can tear through most substances such as trees, buildings, walls, etc.\

      3. A direct hit by this attack without a guard or armor can shatter bone of those of the same rank.


    Weaknesses:

    • Doing the Attack can cause damage to those around him including allies if they are too close. If the person is stronger in rank he is unable to break the defense

      2. Those of higher rank receive less damage to the point of B rank shrugging it off.

      3. This attack tends to go overboard a lot and do more collateral damage than necessary


    Duration/Cooldowns 2 post cooldown

    Name: Inhibitors Removed
    Rank: D
    Type: Physical
    Description: Khalix unlocks the inhibitors on his body opening all of his body to increase his physical and sensory abilities.
    D:20% C;30% B:50% A:100% S: 150% SS: 200%
    Strengths:

    • Drops the inhibitors allowing his body to be much stronger, faster, and more durable. The spell starts at Pains strength and unlocks so the stronger he gets naturally the stronger he is when he does the spell.


    Weaknesses:

    • Since his spell releases the inhibitors on his body, it doesn't last long and leaves him tired.

    Duration/Cooldowns 5 posts. Cooldown 5 posts.

    Name: Ruin Destruction.
    Rank: D
    Type: Physical
    Description: A rune appears right in front of Khalix fist, or leg, the rune is a spinning red and he strikes. The rune slams into the opponent along with the blow causing so much damage it actually destroys things around it. The damage to the opponent being hit unless armored is devastating.
    Strengths:

    • Does damage to the opponent and the surrounding area.


    Weaknesses:

    • Doesn't work on armored opponents and higher rank can block it easily.

    Duration/Cooldowns 2 posts

    Name: Cool Off
    Rank: D
    Type: Supportive
    Description: Khalix takes a deep breath and focuses his energy, breathing slowly he generates more energy through his limbs and cuts cool downs in half.
    Strengths:

    • Allows Khalix to do more of his attacks quicker.


    Weaknesses:

    • Takes a single post to do so and can leave him vulnerable.

    Duration/Cooldowns Instantly. 5 posts to cool off.


    Last edited by Khalix on 28th August 2013, 8:20 pm; edited 7 times in total
    Rosetta Crawford
    Rosetta Crawford

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    Physical magic Empty Re: Physical magic

    Post by Rosetta Crawford 6th August 2013, 9:14 am

    Khalix wrote:Primary Magic: Exo-Skeleton Combat Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Khalix forms a six inch "Aura" Around his entire body shaped much like himself seeming to be like his own body in a shell of a glowing body. The Shell is pure raw power doing damage on the Maximum physical scale. This description is too short. Also, what is fueling this 'shell' as to me it sounds like a spell, but you seem to have it on permanently.
    Strengths: 1 The shell is a major defense and offense capability, while in the shell all damage taken is directed to the shell and not the man inside it. The shell can also be set on a single body part at any time be it hands, arms, chest, feet, etc. A good defense mechanism when suddenly being attacked or attacking. [color:8b76=teal

    2. It augments his Physical capabilities  by opening the limitations in the body allowing them to sky rocket. [color=teal]How much. You aren;t getting a huge boost at D rank. When you rank up possible more

    3. The shell adds a much more destructive force to his attacks allowing him to attack with power he could never do on his own, the power from the shell can also be directed through his body allowing him to strike with stronger force without the full need of the shell.

    Weaknesses: Because his body limits are released it takes a great effort to hold his shell together and the more times he is hit the harder it is to hold it together. Once a attack is done that is too strong for his shell to contain it shatters and the last attack hit's Khalix with twice the force.

    2. While his shell can be used on different parts of his body as a single and takes less focus to contain it doesn't have the power of the full shell backing it up.

    3. The strain of the shell to hold it together weakens him faster, once the shell vanishes Khalix is on his own.

    Abilities/Powers: Body Increase: All his natural aspects of strength, speed, stamina, endurance, and senses are heightened to extreme levels basically stripping away the human borders and making his body much stronger.

    Raw Power: The shell itself is a manifestation of raw uninhibited power, doing things on the physical scale that those who use elements or others do would.

    Concussive force: After awhile Khalix can swing so hard he creates a concussive force where he can blast at his enemies from a distance without having to close in for the fight. Again this seems like a spell to me. So make it one or do so in the future

    Maximum Boost: Once a topic Khalix can jump all his physical attributes an extra 20% but in doing so he wears himself out after the first attack. (Doing so cancels out the chance for Big Man in the topic) This should be a spell not a passive

    One time big man: In the last moments of his shell Khalix can force his avatar to take a ten foot form and produce a giant sword made out of his shell from a part of his body and swing with the max strength of his shell. In doing so it completely wears Khalix out and can only be used once a topic. This should be a spell, not a passive

    Name: Destructive attack
    Rank: D
    Type: Physical
    Description: Khalix gathers all his strength and strikes either the air, ground, or person and does massive destruction the whatever he hits and the surrounding area. All Aspects of his body thrown in causes major destruction. The effects only work on those of D rank to the max force, the higher the Rank the harder it is to do the attack.
    Strengths: Can shatter defense or send an unarmored opponent soaring away with a single blow. We prefer strengths and weaknesses in a list form using the below code
    Code:

    [list]
    [*]
    [*]
    [/list]
    Weaknesses: Doing the attack can cause damage to those around him including his allies if they are too close. If the person is stronger in rank he is unable to break the defense.
    Duration/Cooldowns A single blow and requires the end of the post to cooldown. No. Generally a spell has a two post minimum cooldown.

    Name: Inhibitors Removed
    Rank: D
    Type: Physical
    Description: Khalix unlocks the inhibitors on his body opening all of his body to increase his physical and sensory abilities. By how much
    Strengths: Drops the inhibitors allowing his body to be much stronger, faster, and more durable. The spell starts at Khalix strength and unlocks so the stronger he gets naturally the stronger he is when he does the spell
    Weaknesses: Since his spell releases the inhibitors on his body it doesn't last long and leaves him tired.
    Duration/Cooldowns 5 posts. Cooldown 5 posts.

    Name: Ruin Destruction.
    Rank: D
    Type: Physical
    Description: A rune appears right in front of Khalix fist, or leg, the rune is a spinning red and he strikes. The rune slams into the opponent along with the blow causing so much damage it actually destroys things around it. The damage to the opponent being hit unless armored is devastating. This is fine providing you realise it will only be effective on  people of D rank. even if you yourself are C rank, the effects will still be D rank unless you upgrade this spell
    Strengths: Does damage to the opponent and the surrounding area.
    Weaknesses: Doesn't work on armored opponents or higher rank one's can block it easily.
    Duration/Cooldowns End of post. Again minimum of two posts.

    Name: Cool Off
    Rank: D
    Type: Supportive
    Description: Khalix takes a deep breath and focuses his energy, breathing slowly he generates more energy through his limbs and cuts cool downs in half.
    Strengths: Allows Khalix to do more of his attacks quicker
    Weaknesses: Takes a single post to do so and can leave him vulnerable.
    Duration/Cooldowns Instantly. 3 posts to cool off.I want at least five for this ability. And this should only work on D rank abilities to this effectiveness. Maybe on C ranks it could reduce it by a quarter, but you won't halve it

    Comments are in this colour. I may have to get an admin in to look at this as I am unsure about the whole passive exo-skeleton thing. It seems too spell like


    _____________________________________________________________________________________

    Physical magic Zack2_by_gramcrackers-d8ker96

    Physical magic Zack_by_ravenart5-d8j23c0

    Physical magic Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Khalix
    Khalix

    Player 
    Lineage : Descendant of the Monkey King
    Position : None
    Posts : 88
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Physical Magic
    Second Skill:
    Third Skill:

    Physical magic Empty Re: Physical magic

    Post by Khalix 6th August 2013, 6:24 pm

    Edits made


    _____________________________________________________________________________________

    Physical magic Dxgv1s
    avatar
    Guest
    Guest

    Physical magic Empty Re: Physical magic

    Post by Guest 6th August 2013, 7:10 pm

    Be aware this will need to be edited once the knew physical trait system is revealed. Approved
    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Physical magic Empty Re: Physical magic

    Post by King Zenshin 15th August 2013, 4:52 pm

    Moved and unlocked at the request of the maker.


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 3222
    Guild : N/A
    Cosmic Coins : 25
    Dungeon Tokens : 9
    Age : 25
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Physical magic Empty Re: Physical magic

    Post by King Zenshin 30th August 2013, 12:35 pm

    Khalix wrote:Primary Magic:]Physical Magic
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Khalix power is his entire body . The power is pure raw power doing damage on the Maximum physical scale. The body is the core of the magic known as Physical Magic, not a spell it is the base for physical magic where one utilizes pure raw power to fight with. The magic allows him to take and dish out much more damage.

    The magic is held in the persons heart much like anyone who summons fire or ice from their body. The body is like a armor that protects while increasing the natural attributes of the physical body.

    Strengths: 1 The body is a major defense and offense capability, it is able to withstand more and give more damage than a normal mage or even those of Slayers who augment mental and physical since all his magic is physical.

    2. It augments his Physical capabilities  by opening the limitations in the body allowing them to sky rocket without tiring his body allowing him to go much longer in battle.

    3. The Magic adds a much more destructive force to his attacks allowing him to attack with power he could never do on his own, The bodies power is so high that he can do major damage with any part of his body no matter where.

    Weaknesses: Because his body is the source of his magic he has very little magic with elemental or any of the range capabilities, all his attacks are up close and personal and requires him to be close to his enemies.

    2. His body being the weapon he takes more damage from the fight than most would since he has to be in close for the fight.

    3. The strain of the physical magic pushes his mental capacity to the limit, to the point he becomes berserk and goes crazy on the offensive, rushing in doing damage on high scales with no moral backing.

    Abilities/Powers: Body Increase: All his natural aspects of strength, speed, stamina, endurance, and senses are heightened to extreme levels basically stripping away the human borders and making his body much stronger.

    Raw Power: The Body itself is a manifestation of raw uninhibited power, doing things on the physical scale that those who use elements or others do would. The power he utilizes is beyond imagine able to deliver earth shattering devastation with his attacks that most mages wouldn't be able to do. His attacks are much stronger against mages giving massive destruction capabilities.

    Increase Physical: The senses fall into the category of his physical capabilities where his hearing, sight, smell, taste, and touch are heightened to insane heights. His hearing lets him hear almost anything that is coming his way, his smell allows him to sniff out those that are hidden by magic unless it hides smell. His sight is almost hawk like able to see far distances and zoom in on them. His taste is more for his rum and his touch well that. His speed is increased to insurmountable odds moving at breakneck speed almost moving instantaneously , his strength can shatter the ground and buildings making him a devastating opponent in a physical fight. His endurance is capable of handling most things that would destroy a normal wizard for he turned all his stuff inwards to his physical body. Taking major blows and getting up over and over is a intimidation factor as well, thus his body being physical it has a higher healing rate from things suck as toxins, wounds, broken bones, damage to vital organs and more. Most major wound can take a couple of days while minor wounds like slashes, gouges, gashes, and broken bones seem to heal within minutes. His body being increased allows him to move with stunning agility side stepping physical and range attacks with ease. Projectiles are pretty much useless against his speed and agility.

    Physical Defense: His physical magic makes most elemental magic useless against it, while stronger elemental powers at least one above could hurt or even break the defense those of the same rank or lower are out of luck. This allows him to block things like blades and projectile weapons without worry. Weapons have to constantly hit the body and most of the time in the same place in order to even break the skin.

    Name: Destructive attack
    Rank: D
    Type: Physical
    Description: Khalix gathers all his strength and strikes either the air, ground, or person and does massive destruction the whatever he hits and the surrounding area. All Aspects of his body thrown in causes major destruction. The effects only work on those of D rank to the max force, the higher the Rank the harder it is to do the attack.
    Strengths:

    • Can shatter defense or send an unarmored opponent soaring away with a single blow.

      2. With this attack he can tear through most substances such as trees, buildings, walls, etc.\

      3. A direct hit by this attack without a guard or armor can shatter bone of those of the same rank.


    Weaknesses:

    • Doing the Attack can cause damage to those around him including allies if they are too close. If the person is stronger in rank he is unable to break the defense

      2. Those of higher rank receive less damage to the point of B rank shrugging it off.

      3. This attack tends to go overboard a lot and do more collateral damage than necessary


    Duration/Cooldowns 2 post cooldown

    Name: Inhibitors Removed
    Rank: D
    Type: Physical
    Description: Khalix unlocks the inhibitors on his body opening all of his body to increase his physical and sensory abilities.
    D:20% C;30% B:50% A:100% S: 150% SS: 200%
    Strengths:

    • Drops the inhibitors allowing his body to be much stronger, faster, and more durable. The spell starts at Pains strength and unlocks so the stronger he gets naturally the stronger he is when he does the spell.


    Weaknesses:

    • Since his spell releases the inhibitors on his body, it doesn't last long and leaves him tired.

    Duration/Cooldowns 5 posts. Cooldown 5 posts.

    Name: Ruin Destruction.
    Rank: D
    Type: Physical
    Description: A rune appears right in front of Khalix fist, or leg, the rune is a spinning red and he strikes. The rune slams into the opponent along with the blow causing so much damage it actually destroys things around it. The damage to the opponent being hit unless armored is devastating.
    Strengths:

    • Does damage to the opponent and the surrounding area.


    Weaknesses:

    • Doesn't work on armored opponents and higher rank can block it easily.

    Duration/Cooldowns 2 posts

    Name: Cool Off
    Rank: D
    Type: Supportive
    Description: Khalix takes a deep breath and focuses his energy, breathing slowly he generates more energy through his limbs and cuts cool downs in half.
    Strengths:

    • Allows Khalix to do more of his attacks quicker.


    Weaknesses:

    • Takes a single post to do so and can leave him vulnerable.

    Duration/Cooldowns Instantly. 5 posts to cool off.
    Approved


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019

      Current date/time is 29th April 2024, 3:36 am