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    Consecration of War - Einherjar

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5671
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War - Einherjar Empty Consecration of War - Einherjar

    Post by Johann on 5th May 2019, 9:35 am



    Consecration of War - Einherjar 63El6zQ


    Magic Name: Consecration of War - Einherjar
    Magic Type: Primary Requip (Up to 3 active ReQuips at once) / Auxiliary Apocalyptic (+25% to HP and MP. Character can use 5 Partial Take Over spells per Full Take Over.)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Herald of Destruction

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 60% increase in spell damage as well as a 5% HP regen per post passively.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 60%. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Cannot be used to circumvent elemental or intangible bodies with a set durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis&immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Plot Ability:

    Ash to Ashes, Dust to Dust:
    The user can choose to destroy killed opponents entirely by turning them into dust, the affected opponent crumbling away into nothing. This ability is purely for story/plot and cannot be used against players, player-owned NPCs or Event NPCs under any circumstances unless explicit OOC permission has been given.

    Spells:

    Refined Requip:

    Name: ᚸᚱᚫᚡᚣᛏᚣᛋ - Gravity Rune
    Rank: S
    Type: ReQuip Item
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    The user activates a set of colorless twin runes on both arms, granting the user some control over gravitational force around themselves

    Ability 1 (S):
    Name: ᚱᛖᚾᛞᛄ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell range for the duration of the ability.

    Ability 2 (S):
    Name: ᛋᛈᛁᛞ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell speed for the duration of the ability.

    Signature Spells - 5:

    1:

    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    2:

    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    3:

    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    4:

    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    5:

    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    B Rank Spells - 6:

    Passives:

    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP cost reduction by 50% passively

    6:

    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.

    A Rank Spells - 8:

    1:

    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.

    2:

    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Single Target, Defensive, Buff, Negation
    Durability: 450 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability as trade-off for range/speed
    Duration: 7

    Description:
    The user is surrounded by a thin, dark aura that acts as a shield around the user. This shield can take 450 HP in damage before breaking and restores its durability to full once per post as the spell is recast. The user's spell durability is increased by 65% for the duration of the spell. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff, Negation
    Healing: 150 HP
    Range: Self
    Speed: Self
    Downside: 50% more healing as trade-off for range/speed
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    4:

    Name: ᛖᚾᚣ (First Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    5:

    Name: ᛑᛁᚮ (Second Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    6:

    Name: ᛐᚱᛁᛆ (Third Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    7:

    Name: ᛐᛂᛋᛋᛂᚱᛆ (Fourth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    8:

    Name: ᛔᛂᚿᛐᛂ (Fifth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    S Rank Spells - 6:

    1:

    Name: ᛂᛪᛁ (Sixth Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    2:

    Name: ᛂᛔᛐᛆ (Seventh Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.

    4:

    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Reflection, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Downside: Giving up damage for one additional effect
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell or ability within the range of this spell to negate that spell or ability and all effects that accompany it, the enemy spell or ability in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells or abilities of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell. Additionally, the user may once per post for the duration of the spell exert direct control over negative energy, reversing an opponent's spell or ability. The reversed spell or ability is instantly reflected back at the original caster, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell being reflected twice.

    5:

    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise canceled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.

    6:

    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    H Rank Spell:

    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Copy, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's strikes. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell or ability that would otherwise affect them by channeling the negative matter, the negated spell or ability and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.


    Last edited by Johann on 31st August 2019, 2:10 pm; edited 24 times in total
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 5671
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 3,044,362
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Johann on 5th May 2019, 9:36 am



    Advanced Spells:


    B+ Rank Spells - 2:

    1:

    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    2:

    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body or that of an ally within melee range through this blessing, the user increases the affected's spell range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    A+ Rank Spells - 2:

    1:

    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.

    2:

    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain, Immobilization
    Damage: 112 HP
    Range: 225 m
    Speed: 110 m/s
    Downside: 25% more damage for the fact that the spell can hit allies. Sacrificing one base effect for an additional 25% damage
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 112 HP damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all caught in the well down by 100% and immobilizing them once every other post. The pressure well also slowly swallows all energy in the area, draining all in the spell's range by 5% MP per round.

    S+ Rank Spell:

    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (S):
    Name: Holy Warrior
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 135 HP damage per hit. While this ability is active the user's spell damage is increased by 70%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability.

    Ability 4 (A+):
    Name: Reversal
    Type: Multi Target, Buff, Drain, Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 169 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability. Further, the user may use this ability to once per turn negate a spell or ability that affects or would affect within their melee range, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    H+ Rank Spell:

    Name: ᛏᛖᚱᚳᚣ - Fourth Sequence of the Second Seal (Third Eye of the Einherjar)
    Rank: H+ (210 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 25

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar. While this item is equipped the color of the user's spells changes to a deep ink-black. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.

    Ability 1 (H+):
    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Eye of Reality
    Type: Multi Target, Buff, Negation, Copy, Drain
    Damage: 237 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 100 HP damage (unmodified) per turn the spell is active for 50% additional damage. Range is lowered by 30% for 30% extra speed.

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this ability is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the ability to infuse his strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit. In this state, the user can once per post negate an enemy spell or ability within this spell's range if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated, the affected spell or ability seemingly crumbling into dust before fading away from existence entirely. Further, the user may also copy one of the spells or abilities they have seen in this thread and use it as if it was their own or use one of their own spells or abilities they have used in this thread again if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied in order to do so, the copied spell or ability seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the ability's range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the ability's speed. These beams explode forcefully upon contact, dealing the ability's damage to opponents hit. Those hit by this spell suffer from a 5% MP drain once per post for the duration of the ability.

    Ability 2 (H+):
    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆᛘ - Matter Burst
    Type: Single Target, Burst, Charge, Buff
    Damage: 157 HP per turn
    Range: 800 m | 500 m
    Speed: 800 m/s | 400 m/s
    Duration: 5
    Downside: Can affect allies, 25% additional damage. Giving up one base effect, 25% additional damage

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user begins accumulating magical energy within himself, charging the ability. For the duration of the ability, the user's spell damage is increased by 115%. For every post the user charges the damage of the ability is increased by 157 HP. The spell can be released at any point within the duration, dealing the charged damage. If the spell isn't released before it reaches the fifth post after its activation it will be released automatically on the fifth post. When the ability is released a magic circle appears beside the user, condensing the stored magical power into a projectile of pure antimatter and firing it off at a single target or location within 800 meters at 800 meters per second. When the ability impacts it erupts into a massive explosion with a range of 500m and a speed of 400 m/s, damaging everyone and everything caught within for the charged damage.

    Ability 3 (H+):
    Name: ᚢᚿᚲᛆᚱᛁᚮ - Distortion
    Type: Burst, Teleport, Buff, Negation, Copy
    Damage: 210 HP
    Range: 500 m | Melee
    Speed: Instant | Melee
    Duration: 25

    Description:
    As soon as the third eye of the Einherjar is equipped this ability activates, granting the user a 115% buff to spell damage. The user gains the ability to, once per post, teleport within range of the spell freely. If the user is in melee range of an enemy upon reappearing, they can choose to unleash a melee strike with a weapon or extremity at their own speed, dealing 210 HP of damage.

    Further, while the third eye is equipped the user can, once per post, negate a single spell or ability within the range of the ability, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated. The negated spell will turn grey and brittle, crumbling into dust before finally fading away into nothing. The user also has the ability to, once per post for the duration of the ability, copy a spell or ability they have seen in this thread and cast it as if it was their own or cast a spell they have used in this thread again, provided the spell was of H+ rank or lower and the user pays the original MP cost of the spell being copied, the copied spell seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 70%.


    Last edited by Johann on 10th October 2019, 6:20 am; edited 23 times in total


    _____________________________________________________________________________________

    Consecration of War - Einherjar Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
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    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 7th May 2019, 9:08 am

    Consecration of War - Einherjar Pg4YHn3

    First Post:

    @Johann wrote:Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Spells:

    Signature Spells - 5:


    1:


    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    2:


    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.

    3:


    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    4:


    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    5:


    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.



    B Rank Spells - 6:


    Passives:


    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively


    6:


    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.



    A Rank Spells - 8:


    1:


    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.


    2:


    Name: ᛔᚢᚵᚿᚢᛋ ᚡᚮᛚᛆᛐᛁᛚᛁᛋ (Rapid Strike)
    Rank: A (100 MP)
    Type: Single Target, Debuff, Drain
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Downside: 50% additional damage as a trade-off for range/speed
    Duration: 7

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and potentially launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell as well as inflicting a 5% MP drain.


    3:


    Name: ᛋᛁᚱᚣ ᚵᚱᛆᚡᛁᛐᛆᛐᛁᛋ (Gravitational Lock)
    Rank: A (100 MP)
    Type: Single Target, Paralysis, Drain
    Damage: 100 HP
    Range: 150 m
    Speed: 450 m/s
    Downside: 50% additional speed for 50% less range
    Duration: 1

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them and loses 5% of their total HP.


    4:


    Name: ᛆᛘᛔᛚᛁᚠᛁᚲᛆᛐᛁᚮ ᛘᚮᛐᚢ (Kinetic Amplification)
    Rank: A (100 MP)
    Type: Burst, Buff, Healing
    Healing: 125 HP
    Range: 50 m
    Speed: 50 m/s
    Downside: 33% less range and speed for 25% more healing
    Duration: 7

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will, once per post, find their wounds close and damage they have sustained restored by the magic of the wielder.


    5:


    Name: ᛘᚮᚱᛐᛆᚱᛁᚢᛘ ᛘᛆᛐᛂᚱᛁᛆ (Matter Howitzer)
    Rank: A (100 MP)
    Type: Single Target, Burst, Burn
    Damage: 100 HP
    Range: 200 m
    Speed: 400 m/s
    Downside: 33% additional speed for 33% less range
    Duration: 7

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 50 m at 100 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.


    6:


    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses enemy abilities, cancels a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being canceled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole and throw it back at the original caster.


    7:


    Name: ᛘᛁᛐᛐᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Launch)
    Rank: A (100 MP)
    Type: Singe Target, Reflection, Buff
    Damage: -
    Range: 300 m
    Speed: 300 m/s
    Duration: 7

    Description:
    Increasing their control over gravitational force the user channels his own powers, buffing spell damage by 65% for the duration of the spell. Additionally, the user gains the ability to use this gravitational force to manipulate spells and funnel them back at their original caster, though at great cost. Only one spell may be redirected at its original caster per post and the user of this spell must pay the original cost of the spell being reflected back at an opponent twice in order for this effect to work. Further, only spells of A rank or lower can be reflected through this spell.


    8:


    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff
    Damage: 150 HP
    Range: Self
    Speed: Self
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast.



    S Rank Spells - 6:


    1:


    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.


    2:


    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell.


    3:


    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆ (Matter Burst)
    Rank: S (120 MP)
    Type: Burst, Debuff, Drain
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell as well as inflicting a 5% drain to MP per post.


    4:


    Name: ᚠᛖᛚ ᛁᚿᚠᛁᚿᛁᛐᛆᛋ (Virus of Endlessness)
    Rank: S (120 MP)
    Type: Single Target, DoT, Drain
    Damage: 90 HP per round
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.


    6:


    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's melee strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell.



    H Rank Spell:


    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Drain, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's melee strikes. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP and 5% MP once per post for the duration of the spell. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell that would otherwise affect them by channeling the negative matter, the negated spell and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way.



    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 7th May 2019, 9:09 am

    Second Post:


    @Johann wrote:Advanced Spells:

    Lineage Spells:


    1:


    Name: ᛑᛁᛋᛐᛆᚿᛐᛁᛆ
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Piercing
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell range by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage. Damage from this spell penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.


    2:


    Name: ᚲᛂᛚᛂᚱᛁᛐᛆᛋ
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Piercing
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell range by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage. Damage from this spell penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.


    3:


    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Divine Destroyer I
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 2 (A+):
    Name: Divine Destroyer II
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 3 (A+):
    Name: Divine Destroyer III
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's melee damage is increased by 70%.


    4:


    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.


    5:


    Name: ᛏᛖᚱᚳᚣ (Third Eye of the Einherjar)
    Rank: S+ (180 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 12

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar.

    Ability 1 (S+):
    Name: Holy Warrior I
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 2 (S+):
    Name: Holy Warrior II
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 3 (S+):
    Name: Holy Warrior III
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 70%.



    B+ Rank Spells - 2:


    1:


    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.


    2:


    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Damage: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body through this blessing, the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.




    A+ Rank Spells - 2:


    1:


    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain
    Damage: 75 HP
    Range: 225 m
    Speed: 110 m/s
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the well down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.



    S+ Rank Spell:


    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Debuff, Piercing
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 12 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50%. Additionally, damage from this ability penetrates armor, though the base damage of the attack is halved if used in such a way.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Debuff, Piercing
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 12 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both physical and magical damage reduction by 50%. Additionally, damage from this ability penetrates armor, though the base damage of the attack is halved if used in such a way.

    Ability 3 (S):
    Name: Distortion
    Type: Burst, Buff, Teleport
    Damage: 120 HP
    Range: 100 m
    Speed: Instant
    Duration: 12

    Description:
    Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.

    Ability 4 (A+):
    Name: Reversal
    Type: Single Target, Buff, Healing
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12
    Downside: 50% more healing for no range/speed

    Description:
    As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.


    H+ Rank Spell:


    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Fourth Sequence of the Second Seal (Eye of Reality)
    Rank: H+ (210 MP)
    Type: Multi Target, Buff, Utility
    Damage: 237 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for an extra effect and 50% additional damage. Range is lowered by 30% for 30% extra speed.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing the spell's damage to those hit. Finally, while the user's magic is affected by the blessing placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently if done so by enemies. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.


    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 10th May 2019, 1:45 pm

    Moved & Unlocked at the User's Request~

    First Post:

    @Johann wrote:Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Spells:

    Signature Spells - 5:


    1:


    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    2:


    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.

    3:


    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    4:


    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    5:


    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.



    B Rank Spells - 6:


    Passives:


    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively


    6:


    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.



    A Rank Spells - 8:


    1:


    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.


    2:


    Name: ᛔᚢᚵᚿᚢᛋ ᚡᚮᛚᛆᛐᛁᛚᛁᛋ (Rapid Strike)
    Rank: A (100 MP)
    Type: Single Target, Debuff, Drain
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Downside: 50% additional damage as a trade-off for range/speed
    Duration: 7

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and potentially launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell as well as inflicting a 5% MP drain.


    3:


    Name: ᛋᛁᚱᚣ ᚵᚱᛆᚡᛁᛐᛆᛐᛁᛋ (Gravitational Lock)
    Rank: A (100 MP)
    Type: Single Target, Paralysis, Drain
    Damage: 100 HP
    Range: 150 m
    Speed: 450 m/s
    Downside: 50% additional speed for 50% less range
    Duration: 1

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them and loses 5% of their total HP.


    4:


    Name: ᛆᛘᛔᛚᛁᚠᛁᚲᛆᛐᛁᚮ ᛘᚮᛐᚢ (Kinetic Amplification)
    Rank: A (100 MP)
    Type: Burst, Buff, Healing
    Healing: 125 HP
    Range: 50 m
    Speed: 50 m/s
    Downside: 33% less range and speed for 25% more healing
    Duration: 7

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will, once per post, find their wounds close and damage they have sustained restored by the magic of the wielder.


    5:


    Name: ᛘᚮᚱᛐᛆᚱᛁᚢᛘ ᛘᛆᛐᛂᚱᛁᛆ (Matter Howitzer)
    Rank: A (100 MP)
    Type: Single Target, Burst, Burn
    Damage: 100 HP
    Range: 200 m
    Speed: 400 m/s
    Downside: 33% additional speed for 33% less range
    Duration: 7

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 50 m at 100 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.


    6:


    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses enemy abilities, cancels a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being canceled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole and throw it back at the original caster.


    7:


    Name: ᛘᛁᛐᛐᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Launch)
    Rank: A (100 MP)
    Type: Singe Target, Reflection, Buff
    Damage: -
    Range: 300 m
    Speed: 300 m/s
    Duration: 7

    Description:
    Increasing their control over gravitational force the user channels his own powers, buffing spell damage by 65% for the duration of the spell. Additionally, the user gains the ability to use this gravitational force to manipulate spells and funnel them back at their original caster, though at great cost. Only one spell may be redirected at its original caster per post and the user of this spell must pay the original cost of the spell being reflected back at an opponent twice in order for this effect to work. Further, only spells of A rank or lower can be reflected through this spell.


    8:


    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff
    Damage: 150 HP
    Range: Self
    Speed: Self
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast.



    S Rank Spells - 6:


    1:


    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.


    2:


    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell.


    3:


    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆ (Matter Burst)
    Rank: S (120 MP)
    Type: Burst, Debuff, Drain
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell as well as inflicting a 5% drain to MP per post.


    4:


    Name: ᚠᛖᛚ ᛁᚿᚠᛁᚿᛁᛐᛆᛋ (Virus of Endlessness)
    Rank: S (120 MP)
    Type: Single Target, DoT, Drain
    Damage: 90 HP per round
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.


    6:


    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's melee strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell.



    H Rank Spell:


    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Drain, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's melee strikes. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP and 5% MP once per post for the duration of the spell. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell that would otherwise affect them by channeling the negative matter, the negated spell and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way.



    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 10th May 2019, 1:47 pm



    Second Post:
    @Johann wrote:Advanced Spells:

    Lineage Spells:


    1:


    Name: ᛑᛁᛋᛐᛆᚿᛐᛁᛆ
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Piercing
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell range by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage. Damage from this spell penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.


    2:


    Name: ᚲᛂᛚᛂᚱᛁᛐᛆᛋ
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Piercing
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell range by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage. Damage from this spell penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.


    3:


    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Divine Destroyer I
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 2 (A+):
    Name: Divine Destroyer II
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 3 (A+):
    Name: Divine Destroyer III
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's melee damage is increased by 70%.


    4:


    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.


    5:


    Name: ᛏᛖᚱᚳᚣ (Third Eye of the Einherjar)
    Rank: S+ (180 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 12

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar.

    Ability 1 (S+):
    Name: Holy Warrior I
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 2 (S+):
    Name: Holy Warrior II
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 3 (S+):
    Name: Holy Warrior III
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 70%.



    B+ Rank Spells - 2:


    1:


    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.


    2:


    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Damage: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body through this blessing, the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.




    A+ Rank Spells - 2:


    1:


    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain
    Damage: 75 HP
    Range: 225 m
    Speed: 110 m/s
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the well down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.



    S+ Rank Spell:


    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Debuff, Piercing
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 12 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50%. Additionally, damage from this ability penetrates armor, though the base damage of the attack is halved if used in such a way.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Debuff, Piercing
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 12 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both physical and magical damage reduction by 50%. Additionally, damage from this ability penetrates armor, though the base damage of the attack is halved if used in such a way.

    Ability 3 (S):
    Name: Distortion
    Type: Burst, Buff, Teleport
    Damage: 120 HP
    Range: 100 m
    Speed: Instant
    Duration: 12

    Description:
    Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.

    Ability 4 (A+):
    Name: Reversal
    Type: Single Target, Buff, Healing
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12
    Downside: 50% more healing for no range/speed

    Description:
    As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.


    H+ Rank Spell:


    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Fourth Sequence of the Second Seal (Eye of Reality)
    Rank: H+ (210 MP)
    Type: Multi Target, Buff, Utility
    Damage: 237 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for an extra effect and 50% additional damage. Range is lowered by 30% for 30% extra speed.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing the spell's damage to those hit. Finally, while the user's magic is affected by the blessing placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently if done so by enemies. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.


    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
    Posts : 3439
    Guild : Fairy Tail
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    Experience : 2,442,948

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 1st June 2019, 7:03 am

    Consecration of War - Einherjar Pg4YHn3
    First Post:

    @Johann wrote:Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 60% increase in spell damage passively.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 60%. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Cannot be used to circumvent elemental or intangible bodies with a set durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis&immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Plot Ability:

    Ash to Ashes, Dust to Dust:
    The user can choose to destroy killed opponents entirely by turning them into dust, the affected opponent crumbling away into nothing. This ability is purely for story/plot and cannot be used against players, player-owned NPCs or Event NPCs under any circumstances unless explicit OOC permission has been given.

    Spells:

    Refined Requip:

    Name: ᚸᚱᚫᚡᚣᛏᚣᛋ - Gravity Rune
    Rank: S
    Type: ReQuip Item
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    The user activates a set of colorless twin runes on both arms, granting the user some control over gravitational force around themselves

    Ability 1 (S):
    Name: ᚱᛖᚾᛞᛄ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell range for the duration of the ability.

    Ability 2 (S):
    Name: ᛋᛈᛁᛞ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell speed for the duration of the ability.

    Signature Spells - 5:

    1:

    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    2:

    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    3:

    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    4:

    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    5:

    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    B Rank Spells - 6:

    Passives:

    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively

    6:

    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.

    A Rank Spells - 8:

    1:

    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.

    2:

    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Single Target, Defensive, Buff, Negation
    Durability: 450 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability as trade-off for range/speed
    Duration: 7

    Description:
    The user is surrounded by a thin, dark aura that acts as a shield around the user. This shield can take 450 HP in damage before breaking and restores its durability to full once per post as the spell is recast. The user's spell durability is increased by 65% for the duration of the spell. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff, Negation
    Healing: 150 HP
    Range: Self
    Speed: Self
    Downside: 50% more healing as trade-off for range/speed
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    4:

    Name: ᛖᚾᚣ (First Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    5:

    Name: ᛑᛁᚮ (Second Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    6:

    Name: ᛐᚱᛁᛆ (Third Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    7:

    Name: ᛐᛂᛋᛋᛂᚱᛆ (Fourth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    8:

    Name: ᛔᛂᚿᛐᛂ (Fifth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    S Rank Spells - 6:

    1:

    Name: ᛂᛪᛁ (Sixth Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    2:

    Name: ᛂᛔᛐᛆ (Seventh Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.

    4:

    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Reflection, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Downside: Giving up damage for one additional effect
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell or ability within the range of this spell to negate that spell or ability and all effects that accompany it, the enemy spell or ability in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells or abilities of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell. Additionally, the user may once per post for the duration of the spell exert direct control over negative energy, reversing an opponent's spell or ability. The reversed spell or ability is instantly reflected back at the original caster, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell being reflected twice.

    5:

    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise canceled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.

    6:

    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    H Rank Spell:

    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Copy, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's strikes. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell or ability that would otherwise affect them by channeling the negative matter, the negated spell or ability and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied. If the user has enough MP they can choose to automatically activate the next sequence of the second seal.


    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Virtue
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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Nessa Cordelia Lux on 1st June 2019, 7:03 am



    Second Post:
    @Johann wrote:Advanced Spells:

    Lineage Spells:

    1:

    Name: ᚠᚩᚱᛋ - Force I
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell. The user can automatically activate the next "Force" spell if they have the required MP to cast it.

    2:

    Name: ᚠᚩᚱᛋ - Force II
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell

    3:

    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Undying Warrior I
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Undying Warrior II
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Undying Warrior III
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 70%.

    4:

    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.

    5:

    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ (Empowerment)
    Rank: S+ (180 MP)
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 12

    Description:
    The user sends negative energy into their bloodstream, empowering themselves. For the duration of the spell, their spell damage is increased by 105%. The user's melee strikes additionally deal the spell's damage. Additionally, the user may once per post negate a spell or ability that affects or would affect them within melee range, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being negated. The spell or ability being negated loses all color and crumbles away into dust before finally fading away into nothing. Further, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    B+ Rank Spells - 2:

    1:

    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    2:

    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body or that of an ally within melee range through this blessing, the user increases the affected's by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    A+ Rank Spells - 2:

    1:

    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.

    2:

    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain, Immobilization
    Damage: 112 HP
    Range: 225 m
    Speed: 110 m/s
    Downside: 25% more damage for the fact that the spell can hit allies. Sacrificing one base effect for an additional 25% damage
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 112 HP damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all caught in the well down by 100% and immobilizing them once every other post. The pressure well also slowly swallows all energy in the area, draining all in the spell's range by 5% MP per round.

    S+ Rank Spell:

    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (S):
    Name: Holy Warrior
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 135 HP damage per hit. While this ability is active the user's spell damage is increased by 70%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability.

    Ability 4 (A+):
    Name: Reversal
    Type: Multi Target, Buff, Drain, Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 169 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability. Further, the user may use this ability to once per turn negate a spell or ability that affects or would affect within their melee range, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    H+ Rank Spell:

    Name: ᛏᛖᚱᚳᚣ - Fourth Sequence of the Second Seal (Third Eye of the Einherjar)
    Rank: H+ (210 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 25

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar. If the user has enough MP they can choose to automatically activate the next sequence of the second seal.

    Ability 1 (H+):
    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Eye of Reality
    Type: Multi Target, Buff, Counter-Effect, Negate, Copy
    Damage: 237 HP per hit
    Range: 400 m
    Speed: 850 m/s
    Duration: 25
    Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for 50% additional damage. Range is lowered by 42% for 42% extra speed.

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this ability is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the ability as well as the ability to move at this spells speed and infuse his strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit. In this state, the user can once per post negate an enemy spell or ability within this spell's range if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated, the affected spell or ability seemingly crumbling into dust before fading away from existence entirely. Further, the user may also copy one of the spells or abilities they have seen in this thread and use it as if it was their own or use one of their own spells or abilities they have used in this thread again if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied in order to do so, the copied spell or ability seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the ability's range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the ability's speed. These beams explode forcefully upon contact, dealing the ability's damage to those hit. Finally, while the user's magic is affected by the blessing placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this ability is active, the user's spells can still be redirected/negated, though much less efficiently if done so by enemies. If a negation/redirection effect is used on one the user's spells by someone the caster considers an opponent the spell in question is not completely negated/redirected, pushing through the effect, instead retaining 50% of the spells original damage/healing/defense for that post.

    Ability 2 (H+):
    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆᛘ - Matter Burst
    Type: Single Target, Burst, Charge, Buff
    Damage: 157 HP per turn
    Range: 800 m | 500 m
    Speed: 800 m/s | 400 m/s
    Duration: 5
    Downside: Can affect allies, 25% additional damage. Giving up one base effect, 25% additional damage

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user begins accumulating magical energy within himself, charging the ability. For the duration of the ability, the user's spell damage is increased by 115%. For every post the user charges the damage of the ability is increased by 157 HP. The ability can be released at any point during the duration. If the ability isn't released on the fifth turn after its activation it simply fades away ineffectually. When the ability is released the user condenses the stored magical power into a projectile of pure antimatter, firing it off at a single target or location within 800 meters at 800 meters per second. When the ability impacts it erupts into a massive explosion with a range of 500m and a speed of 400 m/s, damaging everyone and everything caught within for the charged damage.

    Ability 3 (H+):
    Name: ᚢᚿᚲᛆᚱᛁᚮ - Distortion
    Type: Burst, Teleport, Buff, Negation, Copy
    Damage: 210 HP
    Range: 500 m | Melee
    Speed: Instant | Melee
    Duration: 25

    Description:
    As soon as the third eye of the Einherjar is equipped this ability activates, granting the user a 115% buff to spell damage. The user gains the ability to, once per post, teleport within range of the spell freely. If the user is in melee range of an enemy upon reappearing, they can choose to unleash a melee strike with a weapon or extremity at their own speed, dealing 210 HP of damage.

    Further, while the third eye is equipped the user can, once per post, negate a single spell or ability within the range of the ability, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated. The negated spell will turn grey and brittle, crumbling into dust before finally fading away into nothing. The user also has the ability to, once per post for the duration of the ability, copy a spell or ability they have seen in this thread and cast it as if it was their own or cast a spell they have used in this thread again, provided the spell was of H+ rank or lower and the user pays the original MP cost of the spell being copied, the copied spell seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive, Buff, Counter-Effect
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105%. Further, this provides the user with a counter-effect to reflections, reflection effects lowering the damage of the spells reflected back at the user by 50% before it is reflected back.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive, Buff, Counter-Effect
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 70%. Further, this provides the user with a counter-effect to copies, the spells copied from the user manifesting at 50% of their original strength.


    _____________________________________________________________________________________

    Consecration of War - Einherjar McfBn5d4_o

    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1248
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by MarkusEldridge on 18th June 2019, 10:08 am

    Moved and Unlocked at user request
    Spoiler:
    @Johann wrote:Advanced Spells:

    Lineage Spells:

    1:

    Name: ᚠᚩᚱᛋ - Force I
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell. The user can automatically activate the next "Force" spell if they have the required MP to cast it.

    2:

    Name: ᚠᚩᚱᛋ - Force II
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell

    3:

    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Undying Warrior I
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Undying Warrior II
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Undying Warrior III
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 70%.

    4:

    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.

    5:

    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ (Empowerment)
    Rank: S+ (180 MP)
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 12

    Description:
    The user sends negative energy into their bloodstream, empowering themselves. For the duration of the spell, their spell damage is increased by 105%. The user's melee strikes additionally deal the spell's damage. Additionally, the user may once per post negate a spell or ability that affects or would affect them within melee range, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being negated. The spell or ability being negated loses all color and crumbles away into dust before finally fading away into nothing. Further, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    B+ Rank Spells - 2:

    1:

    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    2:

    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body or that of an ally within melee range through this blessing, the user increases the affected's spell range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    A+ Rank Spells - 2:

    1:

    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.

    2:

    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain, Immobilization
    Damage: 112 HP
    Range: 225 m
    Speed: 110 m/s
    Downside: 25% more damage for the fact that the spell can hit allies. Sacrificing one base effect for an additional 25% damage
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 112 HP damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all caught in the well down by 100% and immobilizing them once every other post. The pressure well also slowly swallows all energy in the area, draining all in the spell's range by 5% MP per round.

    S+ Rank Spell:

    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (S):
    Name: Holy Warrior
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 135 HP damage per hit. While this ability is active the user's spell damage is increased by 70%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability.

    Ability 4 (A+):
    Name: Reversal
    Type: Multi Target, Buff, Drain, Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 169 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability. Further, the user may use this ability to once per turn negate a spell or ability that affects or would affect within their melee range, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    H+ Rank Spell:

    Name: ᛏᛖᚱᚳᚣ - Fourth Sequence of the Second Seal (Third Eye of the Einherjar)
    Rank: H+ (210 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 25

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar. If the user has enough MP they can choose to automatically activate the next sequence of the second seal.

    Ability 1 (H+):
    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Eye of Reality
    Type: Multi Target, Buff, Counter-Effect, Negate, Copy
    Damage: 237 HP per hit
    Range: 400 m
    Speed: 850 m/s
    Duration: 25
    Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for 50% additional damage. Range is lowered by 42% for 42% extra speed.

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this ability is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the ability as well as the ability to move at this spells speed and infuse his strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit. In this state, the user can once per post negate an enemy spell or ability within this spell's range if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated, the affected spell or ability seemingly crumbling into dust before fading away from existence entirely. Further, the user may also copy one of the spells or abilities they have seen in this thread and use it as if it was their own or use one of their own spells or abilities they have used in this thread again if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied in order to do so, the copied spell or ability seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the ability's range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the ability's speed. These beams explode forcefully upon contact, dealing the ability's damage to those hit. Finally, while the user's magic is affected by the blessing placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this ability is active, the user's spells can still be redirected/negated, though much less efficiently if done so by enemies. If a negation/redirection effect is used on one the user's spells by someone the caster considers an opponent the spell in question is not completely negated/redirected, pushing through the effect, instead retaining 50% of the spells original damage/healing/defense for that post.

    Ability 2 (H+):
    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆᛘ - Matter Burst
    Type: Single Target, Burst, Charge, Buff
    Damage: 157 HP per turn
    Range: 800 m | 500 m
    Speed: 800 m/s | 400 m/s
    Duration: 5
    Downside: Can affect allies, 25% additional damage. Giving up one base effect, 25% additional damage

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user begins accumulating magical energy within himself, charging the ability. For the duration of the ability, the user's spell damage is increased by 115%. For every post the user charges the damage of the ability is increased by 157 HP. The ability can be released at any point during the duration. If the ability isn't released on the fifth turn after its activation it simply fades away ineffectually. When the ability is released the user condenses the stored magical power into a projectile of pure antimatter, firing it off at a single target or location within 800 meters at 800 meters per second. When the ability impacts it erupts into a massive explosion with a range of 500m and a speed of 400 m/s, damaging everyone and everything caught within for the charged damage.

    Ability 3 (H+):
    Name: ᚢᚿᚲᛆᚱᛁᚮ - Distortion
    Type: Burst, Teleport, Buff, Negation, Copy
    Damage: 210 HP
    Range: 500 m | Melee
    Speed: Instant | Melee
    Duration: 25

    Description:
    As soon as the third eye of the Einherjar is equipped this ability activates, granting the user a 115% buff to spell damage. The user gains the ability to, once per post, teleport within range of the spell freely. If the user is in melee range of an enemy upon reappearing, they can choose to unleash a melee strike with a weapon or extremity at their own speed, dealing 210 HP of damage.

    Further, while the third eye is equipped the user can, once per post, negate a single spell or ability within the range of the ability, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated. The negated spell will turn grey and brittle, crumbling into dust before finally fading away into nothing. The user also has the ability to, once per post for the duration of the ability, copy a spell or ability they have seen in this thread and cast it as if it was their own or cast a spell they have used in this thread again, provided the spell was of H+ rank or lower and the user pays the original MP cost of the spell being copied, the copied spell seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive, Buff, Counter-Effect
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105%. Further, this provides the user with a counter-effect to reflections, reflection effects lowering the damage of the spells reflected back at the user by 50% before it is reflected back.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive, Buff, Counter-Effect
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 70%. Further, this provides the user with a counter-effect to copies, the spells copied from the user manifesting at 50% of their original strength.


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

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    Lineage : Progeny of Chaos
    Position : None
    Posts : 1248
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by MarkusEldridge on 12th July 2019, 11:32 am

    Consecration of War - Einherjar AiZwA1I
    part 1:

    @Johann wrote:Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 60% increase in spell damage passively.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 60%. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Cannot be used to circumvent elemental or intangible bodies with a set durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis&immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Plot Ability:

    Ash to Ashes, Dust to Dust:
    The user can choose to destroy killed opponents entirely by turning them into dust, the affected opponent crumbling away into nothing. This ability is purely for story/plot and cannot be used against players, player-owned NPCs or Event NPCs under any circumstances unless explicit OOC permission has been given.

    Spells:

    Refined Requip:

    Name: ᚸᚱᚫᚡᚣᛏᚣᛋ - Gravity Rune
    Rank: S
    Type: ReQuip Item
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    The user activates a set of colorless twin runes on both arms, granting the user some control over gravitational force around themselves

    Ability 1 (S):
    Name: ᚱᛖᚾᛞᛄ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell range for the duration of the ability.

    Ability 2 (S):
    Name: ᛋᛈᛁᛞ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell speed for the duration of the ability.

    Signature Spells - 5:

    1:

    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    2:

    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    3:

    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    4:

    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    5:

    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    B Rank Spells - 6:

    Passives:

    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively

    6:

    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.

    A Rank Spells - 8:

    1:

    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.

    2:

    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Single Target, Defensive, Buff, Negation
    Durability: 450 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability as trade-off for range/speed
    Duration: 7

    Description:
    The user is surrounded by a thin, dark aura that acts as a shield around the user. This shield can take 450 HP in damage before breaking and restores its durability to full once per post as the spell is recast. The user's spell durability is increased by 65% for the duration of the spell. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff, Negation
    Healing: 150 HP
    Range: Self
    Speed: Self
    Downside: 50% more healing as trade-off for range/speed
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    4:

    Name: ᛖᚾᚣ (First Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    5:

    Name: ᛑᛁᚮ (Second Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    6:

    Name: ᛐᚱᛁᛆ (Third Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    7:

    Name: ᛐᛂᛋᛋᛂᚱᛆ (Fourth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    8:

    Name: ᛔᛂᚿᛐᛂ (Fifth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    S Rank Spells - 6:

    1:

    Name: ᛂᛪᛁ (Sixth Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    2:

    Name: ᛂᛔᛐᛆ (Seventh Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.

    4:

    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Reflection, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Downside: Giving up damage for one additional effect
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell or ability within the range of this spell to negate that spell or ability and all effects that accompany it, the enemy spell or ability in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells or abilities of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell. Additionally, the user may once per post for the duration of the spell exert direct control over negative energy, reversing an opponent's spell or ability. The reversed spell or ability is instantly reflected back at the original caster, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell being reflected twice.

    5:

    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise canceled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.

    6:

    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    H Rank Spell:

    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Copy, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's strikes. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell or ability that would otherwise affect them by channeling the negative matter, the negated spell or ability and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.


    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1248
    Guild : Dies Irae
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 2,094,385

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by MarkusEldridge on 12th July 2019, 11:32 am

    Consecration of War - Einherjar AiZwA1I
    Part 2:

    @Johann wrote:Advanced Spells:

    Lineage Spells:

    1:

    Name: ᚠᚩᚱᛋ - Force I
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell. The user can automatically activate the next "Force" spell if they have the required MP to cast it.

    2:

    Name: ᚠᚩᚱᛋ - Force II
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell

    3:

    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Undying Warrior I
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Undying Warrior II
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Undying Warrior III
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 70%.

    4:

    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.

    5:

    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ (Empowerment)
    Rank: S+ (180 MP)
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 12

    Description:
    The user sends negative energy into their bloodstream, empowering themselves. For the duration of the spell, their spell damage is increased by 105%. The user's melee strikes additionally deal the spell's damage. Additionally, the user may once per post negate a spell or ability that affects or would affect them within melee range, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being negated. The spell or ability being negated loses all color and crumbles away into dust before finally fading away into nothing. Further, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    B+ Rank Spells - 2:

    1:

    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    2:

    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body or that of an ally within melee range through this blessing, the user increases the affected's spell range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    A+ Rank Spells - 2:

    1:

    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.

    2:

    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain, Immobilization
    Damage: 112 HP
    Range: 225 m
    Speed: 110 m/s
    Downside: 25% more damage for the fact that the spell can hit allies. Sacrificing one base effect for an additional 25% damage
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 112 HP damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all caught in the well down by 100% and immobilizing them once every other post. The pressure well also slowly swallows all energy in the area, draining all in the spell's range by 5% MP per round.

    S+ Rank Spell:

    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (S):
    Name: Holy Warrior
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 135 HP damage per hit. While this ability is active the user's spell damage is increased by 70%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability.

    Ability 4 (A+):
    Name: Reversal
    Type: Multi Target, Buff, Drain, Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 169 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability. Further, the user may use this ability to once per turn negate a spell or ability that affects or would affect within their melee range, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    H+ Rank Spell:

    Name: ᛏᛖᚱᚳᚣ - Fourth Sequence of the Second Seal (Third Eye of the Einherjar)
    Rank: H+ (210 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 25

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar. While this item is equipped the color of the user's spells changes to a deep ink-black. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.

    Ability 1 (H+):
    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Eye of Reality
    Type: Multi Target, Buff, Negation, Copy, Drain
    Damage: 237 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 100 HP damage (unmodified) per turn the spell is active for 50% additional damage. Range is lowered by 30% for 30% extra speed.

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this ability is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the ability to infuse his strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit. In this state, the user can once per post negate an enemy spell or ability within this spell's range if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated, the affected spell or ability seemingly crumbling into dust before fading away from existence entirely. Further, the user may also copy one of the spells or abilities they have seen in this thread and use it as if it was their own or use one of their own spells or abilities they have used in this thread again if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied in order to do so, the copied spell or ability seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the ability's range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the ability's speed. These beams explode forcefully upon contact, dealing the ability's damage to opponents hit. Those hit by this spell suffer from a 5% MP drain once per post for the duration of the ability.

    Ability 2 (H+):
    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆᛘ - Matter Burst
    Type: Single Target, Burst, Charge, Buff
    Damage: 157 HP per turn
    Range: 800 m | 500 m
    Speed: 800 m/s | 400 m/s
    Duration: 5
    Downside: Can affect allies, 25% additional damage. Giving up one base effect, 25% additional damage

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user begins accumulating magical energy within himself, charging the ability. For the duration of the ability, the user's spell damage is increased by 115%. For every post the user charges the damage of the ability is increased by 157 HP. The spell can be released at any point within the duration, dealing the charged damage. If the spell isn't released before it reaches the fifth post after its activation it will be released automatically on the fifth post. When the ability is released a magic circle appears beside the user, condensing the stored magical power into a projectile of pure antimatter and firing it off at a single target or location within 800 meters at 800 meters per second. When the ability impacts it erupts into a massive explosion with a range of 500m and a speed of 400 m/s, damaging everyone and everything caught within for the charged damage.

    Ability 3 (H+):
    Name: ᚢᚿᚲᛆᚱᛁᚮ - Distortion
    Type: Burst, Teleport, Buff, Negation, Copy
    Damage: 210 HP
    Range: 500 m | Melee
    Speed: Instant | Melee
    Duration: 25

    Description:
    As soon as the third eye of the Einherjar is equipped this ability activates, granting the user a 115% buff to spell damage. The user gains the ability to, once per post, teleport within range of the spell freely. If the user is in melee range of an enemy upon reappearing, they can choose to unleash a melee strike with a weapon or extremity at their own speed, dealing 210 HP of damage.

    Further, while the third eye is equipped the user can, once per post, negate a single spell or ability within the range of the ability, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated. The negated spell will turn grey and brittle, crumbling into dust before finally fading away into nothing. The user also has the ability to, once per post for the duration of the ability, copy a spell or ability they have seen in this thread and cast it as if it was their own or cast a spell they have used in this thread again, provided the spell was of H+ rank or lower and the user pays the original MP cost of the spell being copied, the copied spell seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 70%.


    _____________________________________________________________________________________

    Saraphina
    Saraphina

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    Lineage : Blizzard's Frostburn
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    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Saraphina on 22nd July 2019, 6:53 am

    Part 1:
    @Johann wrote:Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 60% increase in spell damage passively.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 60%. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Cannot be used to circumvent elemental or intangible bodies with a set durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis&immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Plot Ability:

    Ash to Ashes, Dust to Dust:
    The user can choose to destroy killed opponents entirely by turning them into dust, the affected opponent crumbling away into nothing. This ability is purely for story/plot and cannot be used against players, player-owned NPCs or Event NPCs under any circumstances unless explicit OOC permission has been given.

    Spells:

    Refined Requip:

    Name: ᚸᚱᚫᚡᚣᛏᚣᛋ - Gravity Rune
    Rank: S
    Type: ReQuip Item
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    The user activates a set of colorless twin runes on both arms, granting the user some control over gravitational force around themselves

    Ability 1 (S):
    Name: ᚱᛖᚾᛞᛄ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell range for the duration of the ability.

    Ability 2 (S):
    Name: ᛋᛈᛁᛞ - Crush
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user forms an aura in the ability's range around themselves at the ability's speed. The aura, once built up, moves with the user. All enemies within this aura are dealt 120 HP damage in the form of crushing gravitational force bearing down on them as soon as they enter this aura, and at the beginning of each post thereafter should they remain within. Enemies hit with the ability will be debuffed for 70% spell speed for the duration of the ability.

    Signature Spells - 5:

    1:

    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    2:

    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    3:

    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell or ability that would affect them and all effects that accompany it, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. If the user's HP are not full after the use of this spell, the next "Life" spell can be activated automatically.

    4:

    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    5:

    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 10

    Description:
    This spell can be activated automatically as soon as the user has sustained damage. Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP once per post for the duration of the spell. Further, the user's spell durability is buffed by 70% for the duration of the spell.

    B Rank Spells - 6:

    Passives:

    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively

    6:

    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.

    A Rank Spells - 8:

    1:

    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.

    2:

    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Single Target, Defensive, Buff, Negation
    Durability: 450 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability as trade-off for range/speed
    Duration: 7

    Description:
    The user is surrounded by a thin, dark aura that acts as a shield around the user. This shield can take 450 HP in damage before breaking and restores its durability to full once per post as the spell is recast. The user's spell durability is increased by 65% for the duration of the spell. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff, Negation
    Healing: 150 HP
    Range: Self
    Speed: Self
    Downside: 50% more healing as trade-off for range/speed
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast. Further, the user may once per post negate a spell or ability that would affect them, provided the spell or ability is of A rank or lower and the user pays the original MP cost of the spell or ability being negated. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    4:

    Name: ᛖᚾᚣ (First Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    5:

    Name: ᛑᛁᚮ (Second Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    6:

    Name: ᛐᚱᛁᛆ (Third Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    7:

    Name: ᛐᛂᛋᛋᛂᚱᛆ (Fourth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    8:

    Name: ᛔᛂᚿᛐᛂ (Fifth Sequence of the Einherjar)
    Rank: A (100 MP)
    Type: Multi Target, Buff, Drain
    Damage: 110 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 7

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 65% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    S Rank Spells - 6:

    1:

    Name: ᛂᛪᛁ (Sixth Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects. The user can choose to automatically cast the next spell in the sequence should they have the required MP.

    2:

    Name: ᛂᛔᛐᛆ (Seventh Sequence of the Einherjar)
    Rank: S (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user causes negative energy to surge through their body, buffing their spell damage by 70% and adding the spell's damage to their melee attacks. Negative energy also corrodes, draining 5% of an opponent's HP once per post if hit. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    3:

    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70%.

    4:

    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Reflection, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Downside: Giving up damage for one additional effect
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell or ability within the range of this spell to negate that spell or ability and all effects that accompany it, the enemy spell or ability in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells or abilities of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell. Additionally, the user may once per post for the duration of the spell exert direct control over negative energy, reversing an opponent's spell or ability. The reversed spell or ability is instantly reflected back at the original caster, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell being reflected twice.

    5:

    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise canceled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.

    6:

    Name: ᛚᚫᛗᚣᚾᚣ ᚿᛆᚡᛁᛐᛆᛋ (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adding 0.75x S rank damage per successful hit to the user's strikes and inflicting heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell. This spell can alternatively be used on an ally within melee range, granting them the spell's effects.

    H Rank Spell:

    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Copy, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's strikes. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell or ability that would otherwise affect them by channeling the negative matter, the negated spell or ability and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.

    Unlocked and moved upon users request.


    _____________________________________________________________________________________

    Saraphina
    Saraphina

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    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Consecration of War - Einherjar Empty Re: Consecration of War - Einherjar

    Post by Saraphina on 22nd July 2019, 6:53 am

    part 2:
    @Johann wrote:Advanced Spells:

    Lineage Spells:

    1:

    Name: ᚠᚩᚱᛋ - Force I
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell. The user can automatically activate the next "Force" spell if they have the required MP to cast it.

    2:

    Name: ᚠᚩᚱᛋ - Force II
    Rank: B+ (120 MP)
    Type: Multi Target, Buff, Drain
    Damage: 135 HP
    Range: Self
    Speed: Self
    Downside: 50% more damage as trade-off for range/speed
    Duration: 8

    Description:
    Johann surrounds himself with an aura of pure kinetic force, buffing his spell speed by 90% and causing his strikes with his extremities or weapons to deal additional 135 HP spell damage.  Damage from this spell causes trauma, draining an opponent hit of 5% of their total MP every post for the duration of the spell

    3:

    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Undying Warrior I
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Undying Warrior II
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Undying Warrior III
    Type: Single Target, Healing, Buff, Negation, Copy
    Healing: 225 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Left Eye of the Einherjar is equipped the user heals 225 HP per turn for the duration of the ability. Additionally, the user's spell healing 100%. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell healing is increased by 70%.

    4:

    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff, Copy, Negation
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast. Further, the user may once per post negate a spell or ability that affects or would affect them within melee range if the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated. The user may also once per post copy a spell or ability that they have seen and use it as if it was their own or use one of their own spells or abilities again, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.

    5:

    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ (Empowerment)
    Rank: S+ (180 MP)
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 12

    Description:
    The user sends negative energy into their bloodstream, empowering themselves. For the duration of the spell, their spell damage is increased by 105%. The user's melee strikes additionally deal the spell's damage. Additionally, the user may once per post negate a spell or ability that affects or would affect them within melee range, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being negated. The spell or ability being negated loses all color and crumbles away into dust before finally fading away into nothing. Further, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    B+ Rank Spells - 2:

    1:

    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    2:

    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body or that of an ally within melee range through this blessing, the user increases the affected's spell range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.

    A+ Rank Spells - 2:

    1:

    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.

    2:

    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain, Immobilization
    Damage: 112 HP
    Range: 225 m
    Speed: 110 m/s
    Downside: 25% more damage for the fact that the spell can hit allies. Sacrificing one base effect for an additional 25% damage
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 112 HP damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all caught in the well down by 100% and immobilizing them once every other post. The pressure well also slowly swallows all energy in the area, draining all in the spell's range by 5% MP per round.

    S+ Rank Spell:

    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe . The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Multi Target, Buff, Negation, Copy
    Damage: 200 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 200 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Further, while the scythe is equipped the user gains the ability to, once per post, negate a spell or ability that affects or would affect them within melee range, provided the user pays the original MP cost of the spell or ability being negated and the spell or ability is of H rank or lower. Additionally, the user may once per post cast a spell or ability they have used in the same thread again or copy an enemy spell or ability and use it as if it was their own, provided the spell or ability is of H rank or lower and the user pays the original MP cost of the spell or ability being copied.

    Ability 3 (S):
    Name: Holy Warrior
    Type: Multi Target, Buff, Drain
    Damage: 135 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 135 HP damage per hit. While this ability is active the user's spell damage is increased by 70%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability.

    Ability 4 (A+):
    Name: Reversal
    Type: Multi Target, Buff, Drain, Negation
    Damage: 169 HP per hit
    Range: Melee
    Speed: Melee
    Duration: 9
    Downside: 50% more damage for no range/speed

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user activates an ability that coats the scythe in a deadly aura, granting every strike delivered with the weapon an additional 169 HP damage per hit. While this ability is active the user's spell damage is increased by 105%. Those hit with the scythe will be afflicted with a drain effect that siphons 5% of their total MP every turn for the duration of the ability. Further, the user may use this ability to once per turn negate a spell or ability that affects or would affect within their melee range, provided the spell or ability is of S rank or lower and the user pays the original MP cost of the spell or ability being negated.

    H+ Rank Spell:

    Name: ᛏᛖᚱᚳᚣ - Fourth Sequence of the Second Seal (Third Eye of the Einherjar)
    Rank: H+ (210 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 25

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar. While this item is equipped the color of the user's spells changes to a deep ink-black. If the user has enough MP they can choose to automatically activate the next sequence of the second seal as soon as this spell is cast.

    Ability 1 (H+):
    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Eye of Reality
    Type: Multi Target, Buff, Negation, Copy, Drain
    Damage: 237 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 100 HP damage (unmodified) per turn the spell is active for 50% additional damage. Range is lowered by 30% for 30% extra speed.

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes damage every turn this ability is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the ability to infuse his strikes with the power of the spell. Every strike, if delivered by a strike with the user's extremities or weapons, thus deals additional damage of the spell per hit. In this state, the user can once per post negate an enemy spell or ability within this spell's range if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated, the affected spell or ability seemingly crumbling into dust before fading away from existence entirely. Further, the user may also copy one of the spells or abilities they have seen in this thread and use it as if it was their own or use one of their own spells or abilities they have used in this thread again if the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being copied in order to do so, the copied spell or ability seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the ability's range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the ability's speed. These beams explode forcefully upon contact, dealing the ability's damage to opponents hit. Those hit by this spell suffer from a 5% MP drain once per post for the duration of the ability.

    Ability 2 (H+):
    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆᛘ - Matter Burst
    Type: Single Target, Burst, Charge, Buff
    Damage: 157 HP per turn
    Range: 800 m | 500 m
    Speed: 800 m/s | 400 m/s
    Duration: 5
    Downside: Can affect allies, 25% additional damage. Giving up one base effect, 25% additional damage

    Description:
    The user may choose to automatically activate this ability as soon as the Requip is summoned. The user begins accumulating magical energy within himself, charging the ability. For the duration of the ability, the user's spell damage is increased by 115%. For every post the user charges the damage of the ability is increased by 157 HP. The spell can be released at any point within the duration, dealing the charged damage. If the spell isn't released before it reaches the fifth post after its activation it will be released automatically on the fifth post. When the ability is released a magic circle appears beside the user, condensing the stored magical power into a projectile of pure antimatter and firing it off at a single target or location within 800 meters at 800 meters per second. When the ability impacts it erupts into a massive explosion with a range of 500m and a speed of 400 m/s, damaging everyone and everything caught within for the charged damage.

    Ability 3 (H+):
    Name: ᚢᚿᚲᛆᚱᛁᚮ - Distortion
    Type: Burst, Teleport, Buff, Negation, Copy
    Damage: 210 HP
    Range: 500 m | Melee
    Speed: Instant | Melee
    Duration: 25

    Description:
    As soon as the third eye of the Einherjar is equipped this ability activates, granting the user a 115% buff to spell damage. The user gains the ability to, once per post, teleport within range of the spell freely. If the user is in melee range of an enemy upon reappearing, they can choose to unleash a melee strike with a weapon or extremity at their own speed, dealing 210 HP of damage.

    Further, while the third eye is equipped the user can, once per post, negate a single spell or ability within the range of the ability, provided the spell or ability is of H+ rank or lower and the user pays the original MP cost of the spell or ability being negated. The negated spell will turn grey and brittle, crumbling into dust before finally fading away into nothing. The user also has the ability to, once per post for the duration of the ability, copy a spell or ability they have seen in this thread and cast it as if it was their own or cast a spell they have used in this thread again, provided the spell was of H+ rank or lower and the user pays the original MP cost of the spell being copied, the copied spell seemingly manifesting from nothingness, appearing like a darker, negative counterpart of the original.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive, Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 70%.


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      Current date/time is 5th December 2019, 2:41 pm