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    Yona's Blightweaver Magic

    Yona
    Yona

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Obtain A Lineage!- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 499
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 41,318.75

    Yona's Blightweaver Magic Empty Yona's Blightweaver Magic

    Post by Yona on 10th July 2018, 6:46 pm

    Yona's Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: Take Over: Yōkai of the Blood Tree
    Type: Primary Caster, Auxiliary Summoning
    Magic Description:

    Description: A magic first discovered less than a century ago, Blightweaver magic came to be in the presence of a wizard doing research in the forests around the world. He collected many samples and brought them back to his lab for study. After years of collecting, his plants grew and flourished in his care. The man, known only now as Tama, it is said was using the plants to create medicinal oils and salves. He discovered the psychotropic effects during this time and learned to use and manipulate them with his magic. Blightweaver magic, as Tama named it, uses magical energy to grow plants on solid surfaces. When the user touches a solid substance, imbuing it for a short time with magical energy, a plant of their choice grows and blossoms at a fast rate. In accordance to the knowledge of the user, the plant which grows can produce vast quantities of various hallucinogenic spores, seed pods, and oils, all of which have the ability to alter the state of mind of the target. Using a magic closely related to plant magic, users are able to subdue their enemies and manipulate the people around them into doing as the users desire. The magic can cause some to fall asleep, to dream nightmares or peaceful dreams, to visualize strange or terrifying phantasms which render a person mentally unstable. Some of the magic can even be lethal if used in high dosages or amounts. This does not mean the magic can only be used in combat situations, as the potent substances created can help subdue weary minds and bodies as well by changing the mental state of the target.

    Some have found the magic to be linked to lineage but so few people have this type of magic it is nearly all self taught or book learned. Luckily for the wizards of the world, Tama wrote a series of books and manuscripts denoting his research and his magical experimentation. Those books have passed through the line of his family tree and wound up in the care of Yona Hisamori. In Yona's case, she has used the magic to help relax or put to sleep those around her in situations where it benefited her. For example, Yona might put to sleep a household of people in order to rob them blind. In another case, if a comrade is in extreme pain, her magic can assuage the pain so medical attention can be received and/or physical healing can take place. Yona can grow multiple types of hallucinogenic plants, using the Blightweaver magic to cause her enemies to become wary of each other, their surroundings, lightheaded or delirious. It is a great advantage to her comrades when their enemies are either oblivious to the attack or are so distracted, confused or mentally disabled to defend themselves. She is especially good as a support or a distraction with her magic ability. In addition, she can form contracts with plant guardians and plant creatures to summon them if needed.
    Lineage:
    Seductor's Touch:
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user (S Max). Anyone targeted by this has to do anything commanded by the user.

    The user gains a single user-ranked spell related to mind control (Max S-rank) in addition to their spells and is, in general, more seductive and alluring.
    Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Lineage Spell:

    Name: Cerebral Implant
    Rank: [Lineage Spell-User Rank]
    Type: Single Target
    Duration: 2 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must have clear line of sight to the target. The user must focus entirely for one entire post and may not move or take any other actions during that post in order to complete concentration and build a link between the user and the target’s mind. The user reaches into the mind of the target and modifies up to one hour of the target’s memories in one of the following ways all requiring permission OOC from the target of the spell:

    • Eliminate memory of an event the subject actually experienced.
    • Allow the subject to recall with perfect clarity an event it actually experienced.
    • Change the details of an event the subject actually experienced.
    • Implant a memory of an event the subject never experienced.


    A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the target's natural inclinations. An illogical modified memory, such as the subject recalling how much it enjoyed drinking poison, is dismissed by the target as a bad dream or a memory muddied by too much wine. However, memories (good and bad) can affect the subject’s actions depending on the “believability” of the memory which is based on details in rp and the user rank. The spell does not affect those of higher rank than the user.

    More useful applications for this spell include implanting memories of friendly encounters with you (inclining the subject to act favorably toward you), changing the details of orders given to the subject by a superior, or causing the subject to forget that it ever saw you.

    Speed: The spell speed is based on user rank and memories are altered for post duration (or permanent with OOC permission).
    Range: This spell can be cast up to a 120 m (based on user rank) range.
    D Rank Usage: Can implant up to 15 minutes of memory.
    C Rank Usage: Can implant up to 30 minutes of memory.
    B Rank Usage: Can implant up to 45 minutes of memory.
    A Rank+ Usage: Can implant up to 60 minutes of memory.
    These effects end at the end of the spells duration (or based on OOC permission)

    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant-based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals user rank damage within burst range or less around you on a single target and a speed of 100 m/s. This can be applied once per turn.

    Sakura Alliance: To activate this ability, the user clasps her hands and becomes surrounded by a quickly-expanding cloud of sakura blossoms, lifting seamlessly from her skin in swirls of pink petals. The spell suggests the target minds within the area of effect range to protect, heal, or buff the user with their own magical spells or abilities. The spells can be of any rank and are up to the choice of the target, and this also requires OOC permission to function. The duration is for one post and the speed matches AoE for user rank.

    Plot Only Abilities:

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's sensory range. The user may also touch a plant and speak to it. The smaller the plant, the quieter and lower the plant's intelligence is, and if the plant is larger it will be easier to hear and speak to with higher intelligence in comparison.

    Chlorotransfiguration: Within the user's burst range, the user is able to transform objects into plant-based objects, or transform plants into plant-based objects. For example, transforming vines into a ladder or a layer of algae into a raft. This is limited by the plant available to the user. It is a selective form of the well known "Midas Touch" power given a nature twist. It is mostly for aesthetics.

    Signature Spells:
    Cotyledon Coffin:

    Name: Cotyledon Coffin
    Rank: S Rank
    Type: Multiple Target, Signature Spell
    Duration: 1 Post
    Description: This spell begins when the user spreads their fingers wide, as if the spell is stored inside of the user's body and is released in the direction of its target through the fingers. There are many seeds and pollen microgametes floating in the air, naked to the eye. They can be carried around on clothing and in hair without anyone ever knowing. The user takes these microscopic unborn seeds and pollen particles and directs them to the multiple targets in the area. The user may choose up to 4 targets before the spell ends. To those targeted, the seeds are implanted into the skin and scalp, clothing, and anywhere the microscopic particles can land. The spell encourages them to grow and develop at insane speeds, shrouding the individual in plant-life. Nettles, ivy, thick leafy plants and vines cover the individual and grow continuously until they reach the ground. It leaves the target living, for a time, but entangled entirely and securely attached to the nearest surface. The plants can be removed with melee or magical damage equal or more than 2 S rank. Until removed, the target is restrained within the plant roots.
    Damage: With the stabbing of the roots into the skin, damage overall is equal to user rank damage for multiple target spells.
    Range: This spell’s range is 300 m.
    Speed: The spell’s speed is 225 m/s
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching and the sight of the black blight crawling up and over the skin fills the target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (though it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.
    Verdurous Growth:

    Name: Verdurous Growth
    Rank: S Rank
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 200 m.
    Speed: The spell’s speed is 100 m/s
    B Rank Spells:

    Jasmineae:

    Name: Jasmineae
    Rank: B
    Type: Single Target, Buff
    Duration: 6 Post
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 60% increase to spell damage.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.
    Scopolia:

    Name: Scopolia
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell. This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m range.
    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target, for example, sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 30% for every rank the target is over the spell level. 30 % decrease in effectiveness means the target may notice flaws, such as wrong hairstyle or eye color, which the user must add into the initial post. This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m radius range.
    Greenwalk:

    Name: Greenwalk
    Rank: B
    Type: Single Target
    Duration: 1 Post
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in single target range.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to 200 m range.
    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: B
    Type: Effect Buff, Single Target
    Duration: 6 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 60% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 60% buff to B rank weapons and spells or a 30% buff to weapons and spells above B rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to a 200 m range, applies to caster or ally.
    Poppy Repose:

    Name: Poppy Repose
    Rank: B
    Type: Multiple Targets, Effects/Buffs
    Duration: 5 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 150m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 4 more posts. Due to feeling groggy, the 4 posts will reduce the targets’ strength and speed by 30%. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 110 m/s.
    Range: This spell can be cast up to a 150 m range.

    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a

    The Original Blightweaver Magic (and approvals)


    Last edited by Yona on 2nd March 2019, 3:43 pm; edited 19 times in total


    _____________________________________________________________________________________

    Yona's Blightweaver Magic MlFOfUH

    ~Yona's Links~


    Yona's Color: color = #33cc66
    Ketsueki's Color: color = #cc3300
    Briar's Color: color = #009999
    Yona
    Yona

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Obtain A Lineage!- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 499
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 41,318.75

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yona on 10th July 2018, 6:48 pm

    A Rank Spells:

    Cactylion:

    Name: Cactylion acutus
    Rank: A
    Type: Offensive, Summon
    Damage: 28 (Melee)
    Range: 75m (Burst range)
    Speed: 75 m/s (Burst Speed)
    Duration: 7 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Cactylion acutus appears, it is through a fog like puff of yellow spores. Cactylion acutus is a cactus based magical plant creature. The creature is genderless, though speaks in a sharp, cold, masculine tone of voice. Cactylion doesn't have much of a personality, functioning somewhat more like a machine with its cold and calculating actions and speech. It follows the contract with Yona exactly and thus only appears once per thread and acting on specific directives from Yona herself. As strange as the creature is, the Cactylion is highly intelligent and doesn't need or desire explanations. It is ruled largely by practicality and logic. The creature itself stands nearly 2 meters tall, about 6 feet. It has hardened green skin covered with organized rows of needles, pointed in tiny clusters over its entire body. Its face is devoid of eyes but a large gaping mouth in the front carries a persistent and menacing smile full of pointed needle like teeth. It appears to have several limbs for arms and legs. Two small gaps in the front indicate its strong sense of smell, even capable of sensing magic and other living things within burst range.

    HP: 200

    Appearance:

    Yona's Blightweaver Magic 636378953941561092

    Abilities:

    Barbed Barrage - Active - Cactylion can activate this ability and shoot out a single stream or horizontal wave of barbed needles. This has a duration of 1 post.  The barbed needles deal A rank damage (100 HP), with a speed/range of 300m, functioning as a single target spell.

    Numbing Needles - Passive - Cactylion's needles are barbed and tipped with a paralysis poison. If hit with the needles, through the active barrage ability, through Cactylion hitting with a melee attack, or through accidentally bumping into the summon, the barbed needles can paralyze for 1 post. Additionally, the needles are an extra defense for Cactylion and give him a 30% resistance to magical damage.
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: A
    Type: Area of Effect
    Duration:  7 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This scent gives those who breathe it in a debuff which extends for 6 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to magical resistance leading to taking 45% more damage from spell damage and a 20% increase in MP cost for the affected mages’ spells.
    Speed: The spell speed is 75 m/s
    Range: This spell can be cast in a 150m radius centered on the user.
    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: A
    Type: Offensive or Non-Combat, Burst
    Duration: 6 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 100 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -30% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 75 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 75m, Stun/Sound Damage range is 75m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.
    Bamboo Rend:

    Name: Bamboo Rend
    Rank: A
    Type: Offensive, Single Target
    Duration: 6 Post
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. For the duration of the spell, they can cast it once per post or a total of 6 times. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 1 post after the attack and can be broken by hand.
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 300 m/s.
    Range: This spell can be cast up to 300m from the designated target.
    Damage: Each bamboo shoot can cause 33 hp damage if skewering a target, total of 100 hp.
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: A
    Type: Heal, Single Target
    Duration: 2 Post
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage. The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 300 m/s.
    Range: This spell can be cast up to a 300m range.
    Health: Eating a red drupe will cause the target to regain 100 HP.
    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: A
    Type: Offensive, Burst
    Duration: 1 Post
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to A rank (100). The spell can reach her target up to 75m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 75 m/s.
    Range: This spell can be cast up to a 75 m range.
    Damage: The spell deals damage equal to A rank (100).
    Leech Seed:
    Name: Leech Seed
    Rank: A
    Type: Single Target, Heal
    Duration: 1 Post
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it, unless they already have seeds on them somewhere. The user can hold the seed for as long as they choose. The user must place the seed within 75m of their target and the spell’s effect then will begin. The spell gives the user the ability to deal up to 50 HP of damage from their target and gain that much health in return (absorbing it). The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 300 m/s.
    Range: This spell can be cast up to a 300m range, but the seed needs to be placed within 75 m of the intended target.
    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: A
    Type: Area of Effect
    Duration: 7 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals 50 HP damage to the targets during the duration of the spell. The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 75 m/s.
    Range: This spell can be cast in a 150m radius range.


    Last edited by Yona on 28th February 2019, 8:20 am; edited 10 times in total


    _____________________________________________________________________________________

    Yona's Blightweaver Magic MlFOfUH

    ~Yona's Links~


    Yona's Color: color = #33cc66
    Ketsueki's Color: color = #cc3300
    Briar's Color: color = #009999
    Yona
    Yona

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Obtain A Lineage!- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Seductor's Touch
    Position : None
    Posts : 499
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 41,318.75

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yona on 10th July 2018, 6:48 pm

    S Rank Spells:
    Nelumbo:

    Name: Nelumbo rosa
    Rank: S
    Type: Healing, Summon
    Damage: 35 (Melee)
    Range/Speed: 400m (Single target range)
    Duration: 10 Posts
    Description: Yona must speak the full scientific name of the magical plant summon creature with which she formed a contract with. When Nelumbo rosa appears, it is through a fog like puff of pink and gold spores. Nelumbo is a lotus based magical plant creature small enough to fit into the palm of Yona's hand and a guardian for the lotus plants in nature. The creature is female and has a very soft tone of voice. Nelumbo has a shy personality, but is very observant, knowing just when to use her magic to help Yona. She appears when summoned, every time, but doesn't need to be told who needs healing or protection in most cases. Nelumbo has a short pink mantle draped over her shoulders, petals presumably, and longer pink petals over her head as well. She has soft pale-green skin which naturally flows into a small dress like shape where legs or roots are expected to be. It appears to have several limbs for arms and legs, but she prefers to sit or stand in crossed ways, arms crossed, legs crossed, or curled into a smaller ball. She has no sense of smell and has very little protection of her own as it would appear, but her tiny red eyes can pick up details as if the world moved slower for just her. She can if desperate hit or bite an enemy, but the damage dealt is small.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic 175?cb=20121008180122

    Abilities:

    Blushing Heal - Active - Nelumbo can activate this ability through maintaining a meditative pose. This has a duration of 1 post.  The meditation allows Nelumbo's pink petaled hair to spread and open and the targets of her healing are surrounded with a warm golden aura. This heals S rank damage (120 HP), with a speed/range of 400m, functioning as a single target spell, or 120 HP spread over multiple targets with a range of 300m.

    Shy Restore - Passive - Nelumbo rosa is very shy and soft-spoken. Simply her appearance and curled little form deliver passive healing to the target she is in physical contact with. An aura of blue surrounds her when she is in the process of a passive heal that can heal various effects and damage. She can heal poison and some disease, can clear a fogged or damaged mind and can restore the body from other magical effects. In addition, if she is not passively healing an effect, she restores 5% MP per post. To remove an effect from someone, Yona can pay mana equal to the cost of the spell the opponent cast to produce said effect from the affected. Nelumbo can only remove an effect of S rank or lower, and only once per post.
    Acer:

    Name: Acer tsuga
    Rank: S
    Type: Offensive, Summon
    Damage: 35 (Melee)
    Range: 100 m (Burst range)
    Speed: 100 m/s (Burst range)
    Duration: 10 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Acer tsuga appears, it is through a splintering sound and a cloud of ash. Acer tsuga is a twig based magical plant creature. Acer is somewhat frightening in appearance, but is an effective guardian for most deciduous trees. The creature is male, though speaks in a series of short squeak like words. Acer is energetic and devious in personality. It follows the contract with Yona, but is happy to do things outside of the contract which is not always welcome. It helps that the creature has such low intelligence, but even still it looks for ways to overrule or manipulate Yona's directives to meet its own desires. It is ruled largely by this desire to break things in the same way that it is broken. The creature itself stands 1 meter tall, is lanky, and has impressive speed and jump height. It has hardened dark skin with various small protrusions. Its face has empty hollows where large eyes should be and a large hole for where its mouth is. It appears to have long limbs for arms and legs and is often moving in a crouched animalistic pattern.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic Latest?cb=20170607095846

    Abilities:

    Splinter Strike - Active - Acer can activate this ability and break himself into smaller clones. He can break himself into at most 3 pieces, all of which share the same HP. This makes each Acer 1/3 the height of his original self. His smaller clones cannot do this ability. The duration is for 3 posts, at the end of which, the splinters rejoin into one again. The individually splintered Acers can deal S rank melee damage total, not individually (120 HP), with a speed/range of 400m, functioning as a single target spell.

    Hardy Defense - Passive - Acer's wooden body is built to be strong but swift. He passively increases his speed up to 60%.
    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: S
    Type: Offensive, Damage, Debuff
    Duration: 10 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals S rank damage (120) to the target and doses the target with a poison that affects the target's mind. It needs OOC permission for PVP usage. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 70% debuff to the damage of the target's spells.
    Speed/Range: 400 m (m/s)
    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: S
    Type: DoT, Trap
    Duration: 5 Posts
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 S rank hits to destroy (240hp worth) while the poison deals damage to the target inside equal to 0.5x S rank damage per round (60) and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed (400 m/s)
    Range: This spell can be cast in a single target range (400 m)
    Leaf Blade Cyclone:

    Name: Leaf Blade Cyclone
    Rank: S
    Type: Area of Effect, Offensive
    Duration: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 200 m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to half S rank every for every post a target is within the area.
    Speed: The spell speed is 100 m/s
    Range: This spell can be cast in a 200m range on a single target
    Natural Ally Ability:

    Name: Natural Ally
    Rank: S
    Type: Passive Ability
    Duration: ---
    Description: This passive ability applies a 60% magical damage increase and is brought through the deep connection and empathy she has developed with the plants. This applies to her spells and her summons' damage abilities.


    Last edited by Yona on 28th February 2019, 8:30 am; edited 17 times in total


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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yona on 10th July 2018, 6:49 pm

    Advanced Spells:
    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60 MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 50% B+ rank health per post for the duration of the spell, capping at 2.5x which is 60 HP per post.
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target
    Spider Plant B+:

    Name: Spider Plant
    Rank: B+ (60 MP cost)
    Type: Multiple Target, Damage
    Duration:  8 Posts
    Description: With concentration, the user can grow extra limbs from her back. Four additional plant based legs appear, giving the user the appearance of being part plant-spider. The legs are striped pale and dark forest green in color. Each of these thin legs are tipped with a sharp edge allowing them to deal an initial 90 HP (multiple target damage). Additionally, the user can lean forward and lift up her own legs, allowing the spider-plant legs to move her with increased speed by 50%. The acute nature of these created legs gives melee strikes increased damage by 40%.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 225 m range on a single target
    Pinopsida A+:

    Name: Pinopsida "Pino" contorta
    Rank: A+ (75 MP cost)
    Type: Damage, Summon
    Damage: 42 per hit
    Range: 450m
    Duration:  9 Posts
    Description: Pino can be summoned when Yona speaks the entire scientific name of the summon. It appears as a guardian of the great pines instead of as a pine creature itself. This plant creature appears much like a fox and curls around Yona's neck in times of relaxation. Typically he is the size of a house cat, but Pino can increase his body size to become 1m tall. It is thin and agile, using speed and dexterity to dodge attacks while launching sap from its mouth and glands in his paws. From a safe distance, Pino does something incredibly unexpected from a plant guardian and releases a stream of fire from his lips. The sap will catch fire and in addition to dealing with the effects of the sap, those caught in the fire will be burned. Pino himself is unharmed by fire, enjoying it quite a lot, but detests the cold. He might be non-verbal but he seems to have good intelligence.
    Speed: The spell speed is 450 m/s

    HP: 300

    Appearance:

    Yona's Blightweaver Magic 9373799282b502733bbfe06e7ec15fe7--drawing-s-creature-design

    Abilities:

    Flame Trap - Active - Pino can hiss and release a stream of fire at a single target range/speed and deal single target damage. This ability has a duration of 1 posts.

    Sap Spray - Passive - Pino leaves a trail as he chooses wherever he steps and can spit huge quantities of the sap from his mouth as well. If the target is standing in or has been hit by Pino's spray of sticky honey-colored sap, fire from the active ability will catch and deal 65% damage.
    Blighted Creature A+:

    Name: Blighted Creature
    Rank: A+ (75 MP cost)
    Type: Single Target, Damage, Debuff
    Duration:  5 Posts
    Description: To cast this spell, the user must effectively cast "Blightweave" on a creature first in order to bestow the blight disease. The "Blightweave" spell works as normal. A Blighted Creature (one affected by the Blightweave spell) transforms from a normal monster or mage into a plant creature. Its affected body parts and the places where the blight has spread induce black pigmented skin and lesions and from those lesions sprout new plant material, a sign that the body is becoming plant-like. This continues until the creature is partially or fully transformed into a plant creature. They keep any of their mental faculties and magical abilities, even their abilities to speak. But effectively, they are a plant. This means they are especially susceptible to fire and require high amounts of water to survive. This needs OOC permission if used against a player or their NPCs and if agreed that player would have the choice of how much of their body is transformed and into what plant (cactus, pine tree, ferns, etc.)

    The transformation happens over time.

    • During the first 2 posts- The Blightweave spell is causing its damage and contact with fire can prevent the spread of blight, preventing this blighted disease as well.
    • After the first two posts- This spell continues and the creature is transformed. Unless healed by magic or destroyed by fire, this is a permanent change. It gives a monster, for example, vines instead of hands and arms, roots instead of legs, and/or thorns over its skin, as described through rp.

    As a side note, this spell itself gives the affected creature a debuff of 20% to fire and 50% blade-based-melee (swords hurt more, punches do not) damage and a 30% debuff to speed. It also deals 75 HP damage per turn for 5 rounds.

    Speed: The spell speed is 450 m/s
    Range: This spell can be cast in a 450m range on a single target
    Fen Flower Trap S+:

    Name: Fen Flower Trap
    Rank: S+ (90 MP cost)
    Type: Multiple Target, Damage
    Duration: 12 Posts
    Damage: 135 per hit
    Description: Within the multiple target range, a series of five giant sized plants would appear to deal damage in various ways. A series of 4m tall venus fly traps will sprout and open wide, shooting streams of bullet like seeds and chomping onto those nearby with its massive toothed petals. It can swing around its leaves to knock aside those nearby as well. The large petals appear strong and thick and are pink, purple, or maroon in color while the stem and leaves are a dark green shade.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 450 m range on a single target


    Last edited by Yona on 28th February 2019, 8:38 am; edited 13 times in total


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    Yona's Blightweaver Magic MlFOfUH

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    Character Sheet
    First Magic: Glitch Magic
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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Onida on 19th July 2018, 8:46 pm

    Why hello there, Yona! ♥ It'sa me, Rin! And I'm going to be grading your lovely magic! ^w^ All of my corrections will be in this color here! Without further ado, here we go!

    ♥:

    @Yona wrote:Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals one rank below user rank in damage within burst range or less around you on a single target. This can be applied once per turn.

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's burst range.

    Aegis Brier:By stomping a foot upon a surface, Yona can bring forth a small body-sized wall of nettles from it; this temporary shield is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage absorbed by the aegis matches the proper requip values for armor of Yona's rank. The Aegis Brier also has equal durability to requip armor of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Toxic Blooms: Black and white flowers sprout upon small vines that wrap from Yona's wrists to shoulders around her arms. The flowers apply a boost to spell effects by 50% without affecting healing or damage spells which affect a target's HP (excluding only poison based spells which do bypass this). Examples of effects include paralysis, sleep, drains, absorption, de-buffs/buffs, and poison-based damage. If destroyed through physical or fire based attacks, they take 2 posts to regenerate.

    Signature Spells:
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Cooldown: 3 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching, and the sight of the black blight crawling up and over the skin fills target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (thought it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.

    Strengths:

    • This spell has a long duration but shortened cooldown because it is a signature spell.


    • The spell deals 50% user rank damage per round, over time.


    Weaknesses:

    • The blight and its damage can be stopped prematurely using fire, magical or natural.


    • The spell requires use of both of the user’s hands to enact it and makes the user vulnerable.


    • The spell's lesions and color can be removed after the spell damage is dealt through any magical healing.

    Verdurous Growth:

    Name: Verdurous Growth
    Rank: D Rank
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Cooldown: ---
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 30m.
    Speed: The spell’s speed is 22.5 m/s

    Strengths:

    • This spell grows plants and debuffs enemies.


    Weaknesses:

    • The spell has a small range.


    • The spell requires that the user be touching the ground with both of her hands.


    D Rank Spells:
    Sundew Mire:

    Name: Sundew Mire
    Rank: D
    Type: Defensive, Supportive
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: To cast this spell the user must make a two handed gesture, raising their arms above their head to gather their magical energy and then lowering their arms in a swift but controlled action, fingers moving as if to replicate a symbol for rain. It is not invisible, but appears like a light drizzle of rain, clear and sparkling drops of sticky dew, raining down from above. The dew has a dual purpose: it’s sticky droplets slow movement through the space, including motions necessary for spellcasting, fighting, moving in or out of the area and the dew also blurs the sight of the targets, making it seem as if they are looking through a bent piece of glass, or a bent fun-house mirror. The dew will slow a target’s speed by 25%. The targets can still see but their aim (be it for moving in a specific direction, or aiming a spell or counter attack) is moved ajar. The skewed vision will place the user’s aim off-kilter by 3m. The targets will appear to be soaking wet, drenched in phlegm like clear-dew, but it has no other effects.
    Speed: The dew falls from above at a speed of 11.25 m/s
    Range: Burst range, centered on a chosen target or the user. If centered on a target, target must be within 15m of the user.

    Strengths:

    • The spell looks like rain and appears non-threatening to the targets
    • A good support spell to allow user’s allies a quicker time to attack or counter-attack at a relative increased speed
    • Flexible range spell because if the user were to cast the spell centered on a target, the spell still stretches and effects in a burst range from that target
    • The spell is resistant to water magic, water has no effect on the spell


    Weaknesses:

    • The spell has a long cool down
    • If the targets can avoid being struck by the dew, their speed is unaffected. If a target is standing under a tree or has an umbrella out, their vision is slightly affected looking into the spell, but they can still move at normal speeds for them
    • The gesture required to perform the spell is fairly obvious and even suggestible, warning the targets of the spell’s oncoming direction and action.


    • After an attempt at an attack goes awry because of poor aim, it can be easily correct by the target on future attempts


    • The spell is negated by fire magic, fire thins the compounds of the dew transforming it into harmless water

    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: D
    Type: Offensive or Non-Combat, Burst
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 5 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -20% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 11.25 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 5m, Stun/Sound Damage range is 15m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.

    Strengths:

    • The spell’s negative effects stack based on number of times hit.


    • A good set-up spell to protect a given area while the user or allies rest, or to plot an ambush attack ahead of time.


    • The exact detection line is known only to the user, or those who watched or were with the user during set up; the line is otherwise invisible.


    Weaknesses:

    • The spell has a set-up time during which the caster cannot cast other spells and is vulnerable.


    • If the targets can avoid being subjected to the seed pods if they are fast enough to prevent the seed pods from rising to their maximum height.


    • The spell has a small effect area based on those within the range of the seed pods and a small effect duration when a target is stunned.


    • The spell can be used during combat, but is much less effective. On the whole, it is best used only as an ambush or protective alert system.

    Bamboo Rend:

    Name: Bamboo Rend
    Rank: D
    Type: Offensive, Single Target
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 1 post after the attack and can be broken by hand.
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 45 m/s.
    Range: This spell can be cast up to 60m from the designated target.
    Damage: Each bamboo shoot can cause 7 hp damage if skewering a target.

    Strengths:

    • The spell is able to skewer and temporarily trap a target for 1 post after the initial attack.


    • This spell is about skewering with bamboo, so if a target reacts swiftly and cuts the bamboo too soon (say at 1m), the bamboo has the ability to continue growth and still cause damage. The total growth height of a single stalk of bamboo is 3m.


    • The bamboo shoots up where the user intends for them to and at an angle the user intends. The user must specify both during the attack, but it does make each shoot have a higher chance of hitting the target because of such control.


    Weaknesses:

    • The bamboo shoots can be broken only by blade or fire, but after an extra post by hands alone.


    • The spell can only be aimed at a single target at a time.


    • The bamboo shoots do not bend or move. Once an angle and direction is specified it is limited to it.


    • The spell deals no physical damage against those who use fire as a primary magic.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: D
    Type: Supportive, Single Target
    Duration: 2 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two uninterrupted posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring physical or magical health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage, while a bumpy dark-purple skinned drupe with deep-red flesh heals magical points and tastes like a relative of a sour plum. The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 45 m/s.
    Range: This spell can be cast up to a 60m range.
    Health: Eating a red drupe will cause the target to regain 15% of health. Eating a purple drupe will cause the target to regain 10% of magic points.

    Strengths:

    • The spell is able to grow a drupe at a distance for ally consumption.


    • This spell produces fruit which does not rot for up to 2 days from creation.


    • The drupes can produce health or magical regenerative effects.


    Weaknesses:

    • The spell requires two posts of the user’s attention leaving them vulnerable.


    • An interruption ends the spell early producing no fruit and wasting magical energy points.


    • The drupes can be eaten by ally or enemy and will have the same positive effects.


    • The spell requires that the user be touching soil or the ground. If the user is touching the ground, the drupes can grow at a range away from the user, but if the user is grasping a handful of soil, the drupe grows in the user’s hand.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Poppy Repose:

    Name: Poppy Repose
    Rank: D
    Type: Multiple Targets, Effects/Buffs
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 45m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 2 more posts. Due to feeling groggy, the two posts will reduce the targets’ strength and speed by 25%. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 33.75 m/s.
    Range: This spell can be cast up to a 45m range.

    Strengths:

    • The spell is affects multiple targets.


    • This spell gives a temporary immobilization effect for 1 post.


    • The spell gives a temporary debuff to strength and speed.


    Weaknesses:

    • The spell has a long cooldown.


    • The spell doesn’t cause any physical or magical damage.


    • The spell requires that the user perform visible and obvious actions in order to enact the spell, which gives targets a chance to get out of range.


    • The spell’s sleep and debuff effects can be nullified if the sleeping target is wakened by any magical means.

    Philodendron Pout:

    Name: Philodendron Pout
    Rank: D
    Type: Single Target, Effect
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user draws a flower petal from thin air and places it upon her own lips. She must concentrate for the post she spends casting the spell and so cannot also wield a weapon. The spell appears on her target up to 60m away. Instead of dealing strong damage, the spell causes the target’s lips to swell and endure an intense burning sensation. The lips swell so greatly that the user cannot speak for the duration of the spell. In addition, the spell deals D rank in damage by the end of the spell due to the burning toxins within the lips of the target. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell does both damage and has an effect.


    • The spell makes it so the target cannot speak which means spells that require verbal components cannot be cast for the duration of Philodendron Pout.


    • The spell cannot be broken through magical means, excepting for heal based magic.


    Weaknesses:

    • The caster must concentrate and cannot wield a weapon and fight while casting.


    • The spell causes only D rank in physical damage.


    • The spell can be broken by simple medical supplies like salves.


    • The spell does not hinder the target from casting nonverbal spells or from fighting in any other way.

    Aloe Allay:

    Name: Aloe Allay
    Rank: D
    Type: Single Target, Supportive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user speaks the phrase, “Aloe-Allay”. She concentrates her magic within a single target, either herself, or another person or creature. The spell can reach her target up to 60m away. The target of the spell will feel a soothing sensation, a reduction in the pain, enough to make physical damage manageable. In addition, the spell will heal physical damage done to the target equal to the D Rank (20 hp).
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast on self or another target.


    Weaknesses:

    • The spell can only be cast on one target at a time.


    • The spell heals only one spell’s worth of damage at a time.


    • The spell cannot be cast without words or sound, and so cannot be done secretly or at all if there is something impeding sound.

    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: D
    Type: Offensive, Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to D rank. The spell can reach her target up to 15m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.
    Damage: The spell deals damage equal to D rank.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast swiftly with full damage dealt.


    Weaknesses:

    • The spell works within a limited range.


    • The spell only deals D rank damage.


    • The spell does not deal extra effects or cause more damage over time even if needles are within a target.

    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: D
    Type: Passive, Single Target
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 50% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 50% buff to D rank weapons and spells or a 25% buff to weapons and spells above D rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast up to a 60 m range, applies to caster or ally.

    Strengths:

    • This spell gives a decent buff to D rank weapons/spells.


    • The spell has a decent duration.


    Weaknesses:

    • The spell works on the caster or her ally but not both.


    • The spell buffs apply best to D rank weapons/spells and work less effectively on weapons or spells of higher rank.


    • The spell requires the caster to be facing a light source to charge up the spell and the spell is cancelled without that light source being present during the charge.

    Greenwalk:

    Name: Greenwalk
    Rank: D
    Type: Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in burst range.
    Speed: The spell speed is 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.

    Strengths:

    • This spell allows the caster to teleport instantly to avoid attacks or surprise attack.


    Weaknesses:

    • The spell works only while the caster is in the presence of plants as it works from plant to plant.


    • The spell has a short range of 15m.


    C Rank Spells:
    Racine Drain:
    Name: Racine Drain
    Rank: C
    Type: Single Target, Defensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must charge up the spell prior to its effect on the user. To charge up the spell, the user must be in contact with the ground or a plant. Hundreds of fibrous roots move from the legs of the user into the ground to charge up, rendering the user unable to move during that post. However, for the following 4 posts, the user may move. The spell gives the user the ability to absorb up to 40 hp of magical or physical damage per post for the duration of the spell and instead convert 30% of the damage into magical power gain (mp). For example, during an attack a user might take 40 hp worth of damage. That would be converted into 28 physical damage still taken and 12 mp gained.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 0 m range, on self.

    Strengths:

    • This spell allows the user to regain mp.


    • The spell reduces the physical damage taken by the user.


    • The spell has a long duration.


    Weaknesses:

    • The spell can only be cast on the user.


    • The spell has a cooldown of 6 posts, which is very long.


    • The spell needs to charge up for a post, during which the user cannot move.


    • The user must be in contact with the ground or plant during charge up in order for the spell to apply.

    Leech Seed:
    Name: Leech Seed
    Rank: C
    Type: Single Target, Heal/Support
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it. The user can hold the seed for as long as they choose. The user must place the seed within 5m of their target and the spell’s effect then will begin. The spell gives the user the ability to absorb up to 40 hp of physical health from their target and gain that much health in return. The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 120m range, but the seed needs to be placed within 5m of the intended target.

    Strengths:

    • This spell allows the user to gain health points.


    • The spell acts like an attack and causes physical damage to an opponent.


    Weaknesses:

    • The spell requires a seed be placed within close proximity of the target to enact the leech seed spell.


    • The spell has a cooldown of 3 posts, which is long.


    • The user must obtain multiple seeds and place multiple seeds in order to perform the spell multiple times per day.

    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: C
    Type: Area of Effect
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals damage to the targets during the duration of the spell. The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast in a 60m radius range.

    Strengths:

    • This spell deals damage to all targets in the area of effect.


    • The spell can be disorienting and frightening to the targets’ minds, though has no effect on their actual stats.


    Weaknesses:

    • The spell will affect allies and enemies.


    • The spell fog-like spores emanating from the user make obvious the range of the spell.


    • The user has a limited range which cannot be altered once in place.

    Young Dendrocnide:

    Name: Young Dendrocnide
    Rank: C
    Type: Single Target
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user stamps her foot on the ground and emits a bright green glow. Remarkably, a large plant springs up beneath a single target. The plant grows up to four feet tall and the broad heart shaped leaves are covered in small hairs. The hairs cause an extremely painful stinging sensation that can last for a few days or until the hairs are removed, and the injured area becomes covered with small, red spots joining together to form a red, swollen welt. The damage caused is done immediately, though the uncomfortable painful sensation can last until the hairs are carefully plucked out.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell deals damage equal to user rank as soon as the plant strikes.


    • The spell can cause the target to feel lasting pain, though has no effect on their actual hp or status and is there for rp depth only.


    Weaknesses:

    • The spell has a longer cooldown than necessary for its strength.


    • The plant dies after use and falls to the ground useless.


    • The user has to stomp her foot, and the spell gives off a green glow, making it obvious she is doing a spell.

    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target for example sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 50% for every rank the target is over the spell level. 50 % decrease in effectiveness means the target may notice flaws, such as wrong hair style or eye color, which the user must add in to the initial post.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, causing them to see enemies as friends, or friends as enemies.


    • The spell has a long duration time.


    Weaknesses:

    • The user must maintain sight of the target during the spell.


    • The user cannot defend or attack, keeping concentration during the spell.


    • The user cannot actually force the target to do anything out of character.

    Scopolia:

    Name: Scopolia
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 50m range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, having the target do as they command or advise the target to do.


    • The spell has a long duration time.


    Weaknesses:

    • The user must cast the spell within 50m range, which is half the normal range of a single target spell.


    • The spell’s target will know who cast the spell upon them by face and will be able to point the user out of a crowd.


    • The user cannot actually force the target to do anything suicidal.

    Mortal Oleander:

    Name: Mortal Oleander
    Rank: C
    Type: Burst, Effect
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell, the user plucks a magenta colored five-petaled flower from the air in a green hazy glow of user-induced magical energy. The user blows on the flower, releasing the toxins from the poisonous bloom within burst range. The damage dealt is physical damage done through skin contact or inhalation with the air-borne toxins. The poisonous cloud is a pale magenta in shade and affects the targets’ hearts, causing contractions and palpitations when there should be none. The chest of the target is pained as damage is dealt. The damage is equal to the user rank.
    Speed: The spell speed is 22.5 m/s.
    Range: This spell can be cast in a 30m range.

    Strengths:

    • This spell happens swiftly and it will be harder for targets nearby to react before taking damage.


    • The spell poisons all those within the range of the spell and deals user rank damage.


    Weaknesses:

    • The spell has a small range.
    • The oleander poison only lasts and deals damage for one post.
    • The poisonous haze has a color, thus indicating to those around, the range of the spell.

    Jasmineae:

    Name: Jasmineae
    Rank: C
    Type: Single Target, Buff
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 50% increase to magical power, based on the user rank. For example, the user rank being C, all targets regardless of rank would receive a 50% of C rank increase to magical power. The power is temporary and lasts only for the duration of the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.

    Strengths:

    • This spell has a long duration.
    • The spell gives a buff to magical power.


    Weaknesses:

    • The spell has a small range, enacted when the target or user crushes the flower. The spell affects the one holding the flower.
    • If the flower gets into the hands of an enemy before it is crushed, the enemy may crush the flower and gain the spell buff.
    • The spell can only affect one person, user or ally, at a time and has a long cooldown.


    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Cooldown: Posts
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a
    Strengths:
    Weaknesses:

    The Original Blightweaver Magic (and approvals)

    @Yona wrote:B Rank Spells:
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: B
    Type: Area of Effect
    Duration:  4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This horrific smell affects all except for two targeted allies. (If there are 4 allies in the area 2 will be affected). This scent gives those who breathe it in a debuff which extends for 3 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to physical and magical resistance leading to taking 25% more damage from any attacks and a 25% increase in MP cost for the affected mages’ spells.
    Speed: The spell speed is 50 m/s
    Range: This spell can be cast in a 100m radius centered on the user.

    Strengths:

    • The debuff has two minor effects instead of just one effect.


    Weaknesses:

    • Only two allies are protected from the scent, so allies can experience the debuff as well.

    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: B
    Type: Offensive, Damage, Debuff
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals B rank damage to the target and doses the target with a poison that affects the target's mind. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 50% debuff to the power and effectiveness of their spells.
    Could you specify if this is a debuff to just spell power or to spell power and the effects? Because if it is to both, then it would need to be split 25% to each :3
    Speed: The spell speed is cast on a single target speed
    Range: This spell can be cast in a single target range

    The nightmare/fear aspect is going to need OOC permission, so if you could state that somewhere, that would be great! ^w^
    Strengths:

    • The spell affects the body and the mind.


    Weaknesses:

    • The attack must hit in order for the poison causing fear to take place at all.

    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: B
    Type: DoT, Trap
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 B rank hits to destroy while the poison deals damage to the target inside equal to 0.5x B rank damage per round and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed
    Range: This spell can be cast in a single target range

    Strengths:

    • It has a strong poison which does not end if the cage is destroyed.


    Weaknesses:

    • Targets who use water or fire based attacks in attempts to break the cage can cut the poison duration by half.


    @Yona wrote:Advanced Spells:
    Advanced Spells:
    Sheath of Thistles D+:

    Name: Sheath of Thistles
    Rank: D+ (30MP cost)
    Type: Offensive, Melee
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Around the forearms, wrists, and hands of the user, sharp brambles grow from the skin and point outwards. Like small briers growing from her limbs, the effect is pointedly sharp and dangerous. The thorns are tipped with a dark yellow colored poison so that if a strike hits and cuts open the bare skin of a target, the poison may be injected. ½ D+ Rank damage applies to the attack for the duration of the spell, provided she attacks with her hands/arms. The melee enhancement damage here can only be used twice per post. The poison deals ½ D (not D+) rank damage for 1 extra round after the initial melee attack. This means if hit with the bramble covered fists of the user, the target will take ½ D+ rank damage for the melee, and if it hits the bare skin of the target, it will poison the target and deal ½ D rank poison damage on the following post. The dark yellow poison causes numbness and tingling in the area affected, causes intense swelling and small pustules to appear around the wound, but these affects only cause damage for the 1 round following the melee attack.

    Strengths:

    • It gives the user enhanced melee damage and can deal poison.


    Weaknesses:

    • The spell doesn't enhance weapons or other magical spells.

    Leaf Blade Cyclone C+:

    Name: Leaf Blade Cyclone
    Rank: C+ (45MP cost)
    Type: Area of Effect, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 90m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to 1/2 C+ rank every for every post a target is within the area.

    Strengths:

    • The spell can deal high damage to multiple targets within a specific area.


    Weaknesses:

    • The area is the limit so as soon as the spell is created, the area is easy to avoid.

    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Cooldown: 6 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 75% B rank health per post for the duration of the spell.
    If you wouldn't mind, could you specify that this follows DoT rules? So, the spell would heal 2.5x B+ rank damage total over 5 posts. This would be 60hp per post, if you'd like to include that as well! ^w^
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target

    Strengths:

    • The spell heals a large amount over time because advanced spells are stronger than normal spells.


    Weaknesses:

    • The spell can leave the target feeling sleepy or catatonic for part of one post, as RP plot dictate.
    • The spell has a high MP cost and only affects one target.



    _____________________________________________________________________________________

    Yona's Blightweaver Magic I2vE54b
    Yona
    Yona

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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yona on 20th July 2018, 7:13 pm

    Edits made~


    _____________________________________________________________________________________

    Yona's Blightweaver Magic MlFOfUH

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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Onida on 20th July 2018, 7:37 pm

    ♥:
    @Yona wrote:Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Description: A magic first discovered less than a century ago, Blightweaver magic came to be in the presence of a wizard doing research in the forests around the world. He collected many samples and brought them back to his lab for study. After years of collecting, his plants grew and flourished in his care. The man, known only now as Tama, it is said was using the plants to create medicinal oils and salves. He discovered the psychotropic effects during this time and learned to use and manipulate them with his magic. Blightweaver magic, as Tama named it, uses magical energy to grow plants on solid surfaces. When the user touches a solid substance, imbuing it for a short time with magical energy, a plant of their choice grows and blossoms at a fast rate. In accordance to the knowledge of the user, the plant which grows can produce vast quantities of various hallucinogenic spores, seed pods, and oils, all of which have the ability to alter the state of mind of the target. Using a magic closely related to plant magic, users are able to subdue their enemies and manipulate the people around them into doing as the users desire. The magic can cause some to fall asleep, to dream nightmares or peaceful dreams, to visualize strange or terrifying phantasms which render a person mentally unstable. Some of the magic can even be lethal if used in high dosages or amounts. This does not mean the magic can only be used in combat situations, as the potent substances created can help subdue weary minds and bodies as well by changing the mental state of the target.

    Some have found the magic to be linked to lineage but so few people have this type of magic it is nearly all self taught or book learned. Luckily for the wizards of the world, Tama wrote a series of books and manuscripts denoting his research and his magical experimentation. Those books have passed through the line of his family tree and wound up in the care of Yona Hisamori. In Yona's case, she has used the magic to help relax or put to sleep those around her in situations where it benefited her. For example, Yona might put to sleep a household of people in order to rob them blind. In another case, if a comrade is in extreme pain, her magic can assuage the pain so medical attention can be received and/or physical healing can take place. Yona can grow multiple types of hallucinogenic plants, using the Blightweaver magic to cause her enemies to become wary of each other, their surroundings, lightheaded or delirious. It is a great advantage to her comrades when their enemies are either oblivious to the attack or are so distracted, confused or mentally disabled to defend themselves. She is especially good as a support or a distraction with her magic ability.

    Strengths:

    • Internal Compass: The user has a continuous and passive knowledge of where true North is, and is thus unable to get lost. With the knowledge of true North the user can function as a compass in unknown or known territories as well as place direction of wind.


    • Uncommon: As a fairly new and largely unresearched magic, few people will have heard of this magic and fewer still will have an idea of it's capabilities. Hard to fight what you can't expect or plan for!


    • Sure-hit: In close range, it is very hard to avoid being hit by this magical attack. Many of the compounds released on tiny or microscopic in size and are airborne and are aimed to disorient the mind of an opponent. Other similar attacks could include an attack through other physical senses, things which are notoriously hard to avoid. For example, an exploding seed pod might be loud or surprising enough to make the mind malleable to suggestion. An enemy not breathing, not hearing, or not seeing, are just not options in combat.


    Weaknesses:

    • Limited Range: This magic can be set up in advance to a certain extent, but largely Blightweaver magic is dependent on the user being in close range of the target. The user must physically touch a solid surface to imbue it with the magical energy needed to grow the plant and release the psychotropic components.
    • Limited Targets: The target must have a mental state in order to be affected, thus limiting targets to things with minds and intelligence levels accordingly. This means animals cannot be affected, though humans and many summons can. Targets are chosen by the user which means that if the user is unaware of other possible opponents in range, the spell or ability will not have an effect on those people.
    • Limited Effects: By affecting the mind almost exclusively, a majority of these spells deal minor to no physical damage merely leaving a target defenseless and open to attacks of a different sort. Blightweaver magic is strong enough to affect a specific amount of minds based on the rank of the user. However, a non-effected opponent can interfere and bring the effected target out of range.
    • Elemental Weakness: Blightweaver magic is so closely related to the usage of plants that the spells can be cancelled or weakened, taking 10% more damage from fire magic. Because of it's close connection also to the mind, neural pathways controlled by electric transmissions, Blightweaver magic also takes 10% more damage against lightning magic and targets struck with lightning magic are freed from the psychotropic effects of the Blightweaver magic in half the typical time it would take to recover naturally.


    Lineage:
    Seductor's Touch:
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.

    The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
    Usage: 2 post duration with a 6 post cool down. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Lineage Spell:

    Name: Cerebral Implant
    Rank: [Lineage Spell-User Rank]
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must have clear line of sight to the target. The user must focus entirely for one entire post and may not move or take any other actions during that post in order to complete concentration and build a link between the user and the target’s mind. The user reaches into the mind of the target and modifies up to one hour of the target’s memories in one of the following ways:

    - Eliminate memory of an event the subject actually experienced with permission ooc from the target of the spell.
    - Allow the subject to recall with perfect clarity an event it actually experienced.
    - Change the details of an event the subject actually experienced.
    - Implant a memory of an event the subject never experienced.

    A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the target's natural inclinations. An illogical modified memory, such as the subject recalling how much it enjoyed drinking poison, is dismissed by the target as a bad dream or a memory muddied by too much wine. However, memories (good and bad) can affect the subject’s actions depending on the “believability” of the memory which is based on detail in rp and the user rank. The spell does not affect those of higher rank than the user.
    More useful applications for this spel include implanting memories of friendly encounters with you (inclining the subject to act favorably toward you), changing the details of orders given to the subject by a superior, or causing the subject to forget that it ever saw you.

    Speed: The spell speed is based on user rank and memories are altered for post duration (or permanent with ooc permission).
    Range: This spell can be cast up to a 120 m (based on user rank) range.
    D Rank Usage: Can implant up to 15 minutes of memory.
    C Rank Usage: Can implant up to 30 minutes of memory.
    B Rank Usage: Can implant up to 45 minutes of memory.
    A Rank+ Usage: Can implant up to 60 minutes of memory.
    These effects end at the end of the spells duration

    Strengths:

    • The spell affects any humanoid with a mind.
    • The spell’s duration is fairly long, allowing for more flexibility of actions for the user after it has been cast.
    • It is hard to defend against a mind-affecting spell.


    Weaknesses:

    • The spell requires a full one post set up to start up.
    • The spell cannot control or decide the actions of the target, only influence the emotions and mind in such a way which a target may act upon.
    • The spell can only target one humanoid at a time.
    • The spell can only implant a specific amount of time based on the user rank for the spell.


    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals one rank below user rank in damage within burst range or less around you on a single target. This can be applied once per turn.

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's burst range.

    Aegis Brier:By stomping a foot upon a surface, Yona can bring forth a small body-sized wall of nettles from it; this temporary shield is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage absorbed by the aegis matches the proper requip values for armor of Yona's rank. The Aegis Brier also has equal durability to requip armor of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Toxic Blooms: Black and white flowers sprout upon small vines that wrap from Yona's wrists to shoulders around her arms. The flowers apply a boost to spell effects by 50% without affecting healing or damage spells which affect a target's HP (excluding only poison based spells which do bypass this). Examples of effects include paralysis, sleep, drains, absorption, de-buffs/buffs, and poison-based damage. If destroyed through physical or fire based attacks, they take 2 posts to regenerate.

    Signature Spells:
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Cooldown: 3 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching, and the sight of the black blight crawling up and over the skin fills target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (thought it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.

    Strengths:

    • This spell has a long duration but shortened cooldown because it is a signature spell.


    • The spell deals 50% user rank damage per round, over time.


    Weaknesses:

    • The blight and its damage can be stopped prematurely using fire, magical or natural.


    • The spell requires use of both of the user’s hands to enact it and makes the user vulnerable.


    • The spell's lesions and color can be removed after the spell damage is dealt through any magical healing.

    Verdurous Growth:

    Name: Verdurous Growth
    Rank: D Rank
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Cooldown: ---
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 30m.
    Speed: The spell’s speed is 22.5 m/s

    Strengths:

    • This spell grows plants and debuffs enemies.


    Weaknesses:

    • The spell has a small range.


    • The spell requires that the user be touching the ground with both of her hands.


    D Rank Spells:
    Sundew Mire:

    Name: Sundew Mire
    Rank: D
    Type: Defensive, Supportive
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: To cast this spell the user must make a two handed gesture, raising their arms above their head to gather their magical energy and then lowering their arms in a swift but controlled action, fingers moving as if to replicate a symbol for rain. It is not invisible, but appears like a light drizzle of rain, clear and sparkling drops of sticky dew, raining down from above. The dew has a dual purpose: it’s sticky droplets slow movement through the space, including motions necessary for spellcasting, fighting, moving in or out of the area and the dew also blurs the sight of the targets, making it seem as if they are looking through a bent piece of glass, or a bent fun-house mirror. The dew will slow a target’s speed by 25%. The targets can still see but their aim (be it for moving in a specific direction, or aiming a spell or counter attack) is moved ajar. The skewed vision will place the user’s aim off-kilter by 3m. The targets will appear to be soaking wet, drenched in phlegm like clear-dew, but it has no other effects.
    Speed: The dew falls from above at a speed of 11.25 m/s
    Range: Burst range, centered on a chosen target or the user. If centered on a target, target must be within 15m of the user.

    Strengths:

    • The spell looks like rain and appears non-threatening to the targets
    • A good support spell to allow user’s allies a quicker time to attack or counter-attack at a relative increased speed
    • Flexible range spell because if the user were to cast the spell centered on a target, the spell still stretches and effects in a burst range from that target
    • The spell is resistant to water magic, water has no effect on the spell


    Weaknesses:

    • The spell has a long cool down
    • If the targets can avoid being struck by the dew, their speed is unaffected. If a target is standing under a tree or has an umbrella out, their vision is slightly affected looking into the spell, but they can still move at normal speeds for them
    • The gesture required to perform the spell is fairly obvious and even suggestible, warning the targets of the spell’s oncoming direction and action.


    • After an attempt at an attack goes awry because of poor aim, it can be easily correct by the target on future attempts


    • The spell is negated by fire magic, fire thins the compounds of the dew transforming it into harmless water

    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: D
    Type: Offensive or Non-Combat, Burst
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 5 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -20% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 11.25 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 5m, Stun/Sound Damage range is 15m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.

    Strengths:

    • The spell’s negative effects stack based on number of times hit.


    • A good set-up spell to protect a given area while the user or allies rest, or to plot an ambush attack ahead of time.


    • The exact detection line is known only to the user, or those who watched or were with the user during set up; the line is otherwise invisible.


    Weaknesses:

    • The spell has a set-up time during which the caster cannot cast other spells and is vulnerable.


    • If the targets can avoid being subjected to the seed pods if they are fast enough to prevent the seed pods from rising to their maximum height.


    • The spell has a small effect area based on those within the range of the seed pods and a small effect duration when a target is stunned.


    • The spell can be used during combat, but is much less effective. On the whole, it is best used only as an ambush or protective alert system.

    Bamboo Rend:

    Name: Bamboo Rend
    Rank: D
    Type: Offensive, Single Target
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 1 post after the attack and can be broken by hand.
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 45 m/s.
    Range: This spell can be cast up to 60m from the designated target.
    Damage: Each bamboo shoot can cause 7 hp damage if skewering a target.

    Strengths:

    • The spell is able to skewer and temporarily trap a target for 1 post after the initial attack.


    • This spell is about skewering with bamboo, so if a target reacts swiftly and cuts the bamboo too soon (say at 1m), the bamboo has the ability to continue growth and still cause damage. The total growth height of a single stalk of bamboo is 3m.


    • The bamboo shoots up where the user intends for them to and at an angle the user intends. The user must specify both during the attack, but it does make each shoot have a higher chance of hitting the target because of such control.


    Weaknesses:

    • The bamboo shoots can be broken only by blade or fire, but after an extra post by hands alone.


    • The spell can only be aimed at a single target at a time.


    • The bamboo shoots do not bend or move. Once an angle and direction is specified it is limited to it.


    • The spell deals no physical damage against those who use fire as a primary magic.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: D
    Type: Supportive, Single Target
    Duration: 2 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two uninterrupted posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring physical or magical health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage, while a bumpy dark-purple skinned drupe with deep-red flesh heals magical points and tastes like a relative of a sour plum. The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 45 m/s.
    Range: This spell can be cast up to a 60m range.
    Health: Eating a red drupe will cause the target to regain 15% of health. Eating a purple drupe will cause the target to regain 10% of magic points.

    Strengths:

    • The spell is able to grow a drupe at a distance for ally consumption.


    • This spell produces fruit which does not rot for up to 2 days from creation.


    • The drupes can produce health or magical regenerative effects.


    Weaknesses:

    • The spell requires two posts of the user’s attention leaving them vulnerable.


    • An interruption ends the spell early producing no fruit and wasting magical energy points.


    • The drupes can be eaten by ally or enemy and will have the same positive effects.


    • The spell requires that the user be touching soil or the ground. If the user is touching the ground, the drupes can grow at a range away from the user, but if the user is grasping a handful of soil, the drupe grows in the user’s hand.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Poppy Repose:

    Name: Poppy Repose
    Rank: D
    Type: Multiple Targets, Effects/Buffs
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 45m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 2 more posts. Due to feeling groggy, the two posts will reduce the targets’ strength and speed by 25%. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 33.75 m/s.
    Range: This spell can be cast up to a 45m range.

    Strengths:

    • The spell is affects multiple targets.


    • This spell gives a temporary immobilization effect for 1 post.


    • The spell gives a temporary debuff to strength and speed.


    Weaknesses:

    • The spell has a long cooldown.


    • The spell doesn’t cause any physical or magical damage.


    • The spell requires that the user perform visible and obvious actions in order to enact the spell, which gives targets a chance to get out of range.


    • The spell’s sleep and debuff effects can be nullified if the sleeping target is wakened by any magical means.

    Philodendron Pout:

    Name: Philodendron Pout
    Rank: D
    Type: Single Target, Effect
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user draws a flower petal from thin air and places it upon her own lips. She must concentrate for the post she spends casting the spell and so cannot also wield a weapon. The spell appears on her target up to 60m away. Instead of dealing strong damage, the spell causes the target’s lips to swell and endure an intense burning sensation. The lips swell so greatly that the user cannot speak for the duration of the spell. In addition, the spell deals D rank in damage by the end of the spell due to the burning toxins within the lips of the target. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell does both damage and has an effect.


    • The spell makes it so the target cannot speak which means spells that require verbal components cannot be cast for the duration of Philodendron Pout.


    • The spell cannot be broken through magical means, excepting for heal based magic.


    Weaknesses:

    • The caster must concentrate and cannot wield a weapon and fight while casting.


    • The spell causes only D rank in physical damage.


    • The spell can be broken by simple medical supplies like salves.


    • The spell does not hinder the target from casting nonverbal spells or from fighting in any other way.

    Aloe Allay:

    Name: Aloe Allay
    Rank: D
    Type: Single Target, Supportive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user speaks the phrase, “Aloe-Allay”. She concentrates her magic within a single target, either herself, or another person or creature. The spell can reach her target up to 60m away. The target of the spell will feel a soothing sensation, a reduction in the pain, enough to make physical damage manageable. In addition, the spell will heal physical damage done to the target equal to the D Rank (20 hp).
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast on self or another target.


    Weaknesses:

    • The spell can only be cast on one target at a time.


    • The spell heals only one spell’s worth of damage at a time.


    • The spell cannot be cast without words or sound, and so cannot be done secretly or at all if there is something impeding sound.

    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: D
    Type: Offensive, Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to D rank. The spell can reach her target up to 15m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.
    Damage: The spell deals damage equal to D rank.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast swiftly with full damage dealt.


    Weaknesses:

    • The spell works within a limited range.


    • The spell only deals D rank damage.


    • The spell does not deal extra effects or cause more damage over time even if needles are within a target.

    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: D
    Type: Passive, Single Target
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 50% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 50% buff to D rank weapons and spells or a 25% buff to weapons and spells above D rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast up to a 60 m range, applies to caster or ally.

    Strengths:

    • This spell gives a decent buff to D rank weapons/spells.


    • The spell has a decent duration.


    Weaknesses:

    • The spell works on the caster or her ally but not both.


    • The spell buffs apply best to D rank weapons/spells and work less effectively on weapons or spells of higher rank.


    • The spell requires the caster to be facing a light source to charge up the spell and the spell is cancelled without that light source being present during the charge.

    Greenwalk:

    Name: Greenwalk
    Rank: D
    Type: Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in burst range.
    Speed: The spell speed is 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.

    Strengths:

    • This spell allows the caster to teleport instantly to avoid attacks or surprise attack.


    Weaknesses:

    • The spell works only while the caster is in the presence of plants as it works from plant to plant.


    • The spell has a short range of 15m.


    C Rank Spells:
    Racine Drain:
    Name: Racine Drain
    Rank: C
    Type: Single Target, Defensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must charge up the spell prior to its effect on the user. To charge up the spell, the user must be in contact with the ground or a plant. Hundreds of fibrous roots move from the legs of the user into the ground to charge up, rendering the user unable to move during that post. However, for the following 4 posts, the user may move. The spell gives the user the ability to absorb up to 40 hp of magical or physical damage per post for the duration of the spell and instead convert 30% of the damage into magical power gain (mp). For example, during an attack a user might take 40 hp worth of damage. That would be converted into 28 physical damage still taken and 12 mp gained.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 0 m range, on self.

    Strengths:

    • This spell allows the user to regain mp.


    • The spell reduces the physical damage taken by the user.


    • The spell has a long duration.


    Weaknesses:

    • The spell can only be cast on the user.


    • The spell has a cooldown of 6 posts, which is very long.


    • The spell needs to charge up for a post, during which the user cannot move.


    • The user must be in contact with the ground or plant during charge up in order for the spell to apply.

    Leech Seed:
    Name: Leech Seed
    Rank: C
    Type: Single Target, Heal/Support
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it. The user can hold the seed for as long as they choose. The user must place the seed within 5m of their target and the spell’s effect then will begin. The spell gives the user the ability to absorb up to 40 hp of physical health from their target and gain that much health in return. The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 120m range, but the seed needs to be placed within 5m of the intended target.

    Strengths:

    • This spell allows the user to gain health points.


    • The spell acts like an attack and causes physical damage to an opponent.


    Weaknesses:

    • The spell requires a seed be placed within close proximity of the target to enact the leech seed spell.


    • The spell has a cooldown of 3 posts, which is long.


    • The user must obtain multiple seeds and place multiple seeds in order to perform the spell multiple times per day.

    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: C
    Type: Area of Effect
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals damage to the targets during the duration of the spell. The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast in a 60m radius range.

    Strengths:

    • This spell deals damage to all targets in the area of effect.


    • The spell can be disorienting and frightening to the targets’ minds, though has no effect on their actual stats.


    Weaknesses:

    • The spell will affect allies and enemies.


    • The spell fog-like spores emanating from the user make obvious the range of the spell.


    • The user has a limited range which cannot be altered once in place.

    Young Dendrocnide:

    Name: Young Dendrocnide
    Rank: C
    Type: Single Target
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user stamps her foot on the ground and emits a bright green glow. Remarkably, a large plant springs up beneath a single target. The plant grows up to four feet tall and the broad heart shaped leaves are covered in small hairs. The hairs cause an extremely painful stinging sensation that can last for a few days or until the hairs are removed, and the injured area becomes covered with small, red spots joining together to form a red, swollen welt. The damage caused is done immediately, though the uncomfortable painful sensation can last until the hairs are carefully plucked out.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell deals damage equal to user rank as soon as the plant strikes.


    • The spell can cause the target to feel lasting pain, though has no effect on their actual hp or status and is there for rp depth only.


    Weaknesses:

    • The spell has a longer cooldown than necessary for its strength.


    • The plant dies after use and falls to the ground useless.


    • The user has to stomp her foot, and the spell gives off a green glow, making it obvious she is doing a spell.

    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target for example sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 50% for every rank the target is over the spell level. 50 % decrease in effectiveness means the target may notice flaws, such as wrong hair style or eye color, which the user must add in to the initial post.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, causing them to see enemies as friends, or friends as enemies.


    • The spell has a long duration time.


    Weaknesses:

    • The user must maintain sight of the target during the spell.


    • The user cannot defend or attack, keeping concentration during the spell.


    • The user cannot actually force the target to do anything out of character.

    Scopolia:

    Name: Scopolia
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 50m range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, having the target do as they command or advise the target to do.


    • The spell has a long duration time.


    Weaknesses:

    • The user must cast the spell within 50m range, which is half the normal range of a single target spell.


    • The spell’s target will know who cast the spell upon them by face and will be able to point the user out of a crowd.


    • The user cannot actually force the target to do anything suicidal.

    Mortal Oleander:

    Name: Mortal Oleander
    Rank: C
    Type: Burst, Effect
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell, the user plucks a magenta colored five-petaled flower from the air in a green hazy glow of user-induced magical energy. The user blows on the flower, releasing the toxins from the poisonous bloom within burst range. The damage dealt is physical damage done through skin contact or inhalation with the air-borne toxins. The poisonous cloud is a pale magenta in shade and affects the targets’ hearts, causing contractions and palpitations when there should be none. The chest of the target is pained as damage is dealt. The damage is equal to the user rank.
    Speed: The spell speed is 22.5 m/s.
    Range: This spell can be cast in a 30m range.

    Strengths:

    • This spell happens swiftly and it will be harder for targets nearby to react before taking damage.


    • The spell poisons all those within the range of the spell and deals user rank damage.


    Weaknesses:

    • The spell has a small range.
    • The oleander poison only lasts and deals damage for one post.
    • The poisonous haze has a color, thus indicating to those around, the range of the spell.

    Jasmineae:

    Name: Jasmineae
    Rank: C
    Type: Single Target, Buff
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 50% increase to magical power, based on the user rank. For example, the user rank being C, all targets regardless of rank would receive a 50% of C rank increase to magical power. The power is temporary and lasts only for the duration of the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.

    Strengths:

    • This spell has a long duration.
    • The spell gives a buff to magical power.


    Weaknesses:

    • The spell has a small range, enacted when the target or user crushes the flower. The spell affects the one holding the flower.
    • If the flower gets into the hands of an enemy before it is crushed, the enemy may crush the flower and gain the spell buff.
    • The spell can only affect one person, user or ally, at a time and has a long cooldown.


    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Cooldown: Posts
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a
    Strengths:
    Weaknesses:

    The Original Blightweaver Magic (and approvals)


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    Onida
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    Character Sheet
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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Onida on 20th July 2018, 7:38 pm

    ♥:
    @Yona wrote:B Rank Spells:
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: B
    Type: Area of Effect
    Duration:  4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This horrific smell affects all except for two targeted allies. (If there are 4 allies in the area 2 will be affected). This scent gives those who breathe it in a debuff which extends for 3 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to physical and magical resistance leading to taking 25% more damage from any attacks and a 25% increase in MP cost for the affected mages’ spells.
    Speed: The spell speed is 50 m/s
    Range: This spell can be cast in a 100m radius centered on the user.

    Strengths:

    • The debuff has two minor effects instead of just one effect.


    Weaknesses:

    • Only two allies are protected from the scent, so allies can experience the debuff as well.

    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: B
    Type: Offensive, Damage, Debuff
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals B rank damage to the target and doses the target with a poison that affects the target's mind. It needs OOC permission for PVP usage. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 25% debuff to the damage of the target's spells and 25% debuff to any effects of their spells.
    Speed: The spell speed is cast on a single target speed
    Range: This spell can be cast in a single target range

    Strengths:

    • The spell affects the body and the mind.


    Weaknesses:

    • The attack must hit in order for the poison causing fear to take place at all.

    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: B
    Type: DoT, Trap
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 B rank hits to destroy while the poison deals damage to the target inside equal to 0.5x B rank damage per round and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed
    Range: This spell can be cast in a single target range

    Strengths:

    • It has a strong poison which does not end if the cage is destroyed.


    Weaknesses:

    • Targets who use water or fire based attacks in attempts to break the cage can cut the poison duration by half.


    @Yona wrote:Advanced Spells:
    Advanced Spells:
    Sheath of Thistles D+:

    Name: Sheath of Thistles
    Rank: D+ (30MP cost)
    Type: Offensive, Melee
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Around the forearms, wrists, and hands of the user, sharp brambles grow from the skin and point outwards. Like small briers growing from her limbs, the effect is pointedly sharp and dangerous. The thorns are tipped with a dark yellow colored poison so that if a strike hits and cuts open the bare skin of a target, the poison may be injected. ½ D+ Rank damage applies to the attack for the duration of the spell, provided she attacks with her hands/arms. The melee enhancement damage here can only be used twice per post. The poison deals ½ D (not D+) rank damage for 1 extra round after the initial melee attack. This means if hit with the bramble covered fists of the user, the target will take ½ D+ rank damage for the melee, and if it hits the bare skin of the target, it will poison the target and deal ½ D rank poison damage on the following post. The dark yellow poison causes numbness and tingling in the area affected, causes intense swelling and small pustules to appear around the wound, but these affects only cause damage for the 1 round following the melee attack.

    Strengths:

    • It gives the user enhanced melee damage and can deal poison.


    Weaknesses:

    • The spell doesn't enhance weapons or other magical spells.

    Leaf Blade Cyclone C+:

    Name: Leaf Blade Cyclone
    Rank: C+ (45MP cost)
    Type: Area of Effect, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 90m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to 1/2 C+ rank every for every post a target is within the area.

    Strengths:

    • The spell can deal high damage to multiple targets within a specific area.


    Weaknesses:

    • The area is the limit so as soon as the spell is created, the area is easy to avoid.

    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Cooldown: 6 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 50% B+ rank health per post for the duration of the spell, capping at 2.5x which is 60 HP per post.
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target

    Strengths:

    • The spell heals a large amount over time because advanced spells are stronger than normal spells.


    Weaknesses:

    • The spell can leave the target feeling sleepy or catatonic for part of one post, as RP plot dictate.
    • The spell has a high MP cost and only affects one target.


    Yona's Blightweaver Magic TOmcUhv


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    Yuu Blitzkrieg
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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yuu Blitzkrieg on 5th December 2018, 2:01 pm

    Unlocked and moved at the user's request

    Spoiler:

    @Yona wrote:Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster

    Description: A magic first discovered less than a century ago, Blightweaver magic came to be in the presence of a wizard doing research in the forests around the world. He collected many samples and brought them back to his lab for study. After years of collecting, his plants grew and flourished in his care. The man, known only now as Tama, it is said was using the plants to create medicinal oils and salves. He discovered the psychotropic effects during this time and learned to use and manipulate them with his magic. Blightweaver magic, as Tama named it, uses magical energy to grow plants on solid surfaces. When the user touches a solid substance, imbuing it for a short time with magical energy, a plant of their choice grows and blossoms at a fast rate. In accordance to the knowledge of the user, the plant which grows can produce vast quantities of various hallucinogenic spores, seed pods, and oils, all of which have the ability to alter the state of mind of the target. Using a magic closely related to plant magic, users are able to subdue their enemies and manipulate the people around them into doing as the users desire. The magic can cause some to fall asleep, to dream nightmares or peaceful dreams, to visualize strange or terrifying phantasms which render a person mentally unstable. Some of the magic can even be lethal if used in high dosages or amounts. This does not mean the magic can only be used in combat situations, as the potent substances created can help subdue weary minds and bodies as well by changing the mental state of the target.

    Some have found the magic to be linked to lineage but so few people have this type of magic it is nearly all self taught or book learned. Luckily for the wizards of the world, Tama wrote a series of books and manuscripts denoting his research and his magical experimentation. Those books have passed through the line of his family tree and wound up in the care of Yona Hisamori. In Yona's case, she has used the magic to help relax or put to sleep those around her in situations where it benefited her. For example, Yona might put to sleep a household of people in order to rob them blind. In another case, if a comrade is in extreme pain, her magic can assuage the pain so medical attention can be received and/or physical healing can take place. Yona can grow multiple types of hallucinogenic plants, using the Blightweaver magic to cause her enemies to become wary of each other, their surroundings, lightheaded or delirious. It is a great advantage to her comrades when their enemies are either oblivious to the attack or are so distracted, confused or mentally disabled to defend themselves. She is especially good as a support or a distraction with her magic ability.

    Strengths:

    • Internal Compass: The user has a continuous and passive knowledge of where true North is, and is thus unable to get lost. With the knowledge of true North the user can function as a compass in unknown or known territories as well as place direction of wind.


    • Uncommon: As a fairly new and largely unresearched magic, few people will have heard of this magic and fewer still will have an idea of it's capabilities. Hard to fight what you can't expect or plan for!


    • Sure-hit: In close range, it is very hard to avoid being hit by this magical attack. Many of the compounds released on tiny or microscopic in size and are airborne and are aimed to disorient the mind of an opponent. Other similar attacks could include an attack through other physical senses, things which are notoriously hard to avoid. For example, an exploding seed pod might be loud or surprising enough to make the mind malleable to suggestion. An enemy not breathing, not hearing, or not seeing, are just not options in combat.


    Weaknesses:

    • Limited Range: This magic can be set up in advance to a certain extent, but largely Blightweaver magic is dependent on the user being in close range of the target. The user must physically touch a solid surface to imbue it with the magical energy needed to grow the plant and release the psychotropic components.
    • Limited Targets: The target must have a mental state in order to be affected, thus limiting targets to things with minds and intelligence levels accordingly. This means animals cannot be affected, though humans and many summons can. Targets are chosen by the user which means that if the user is unaware of other possible opponents in range, the spell or ability will not have an effect on those people.
    • Limited Effects: By affecting the mind almost exclusively, a majority of these spells deal minor to no physical damage merely leaving a target defenseless and open to attacks of a different sort. Blightweaver magic is strong enough to affect a specific amount of minds based on the rank of the user. However, a non-effected opponent can interfere and bring the effected target out of range.
    • Elemental Weakness: Blightweaver magic is so closely related to the usage of plants that the spells can be cancelled or weakened, taking 10% more damage from fire magic. Because of it's close connection also to the mind, neural pathways controlled by electric transmissions, Blightweaver magic also takes 10% more damage against lightning magic and targets struck with lightning magic are freed from the psychotropic effects of the Blightweaver magic in half the typical time it would take to recover naturally.


    Lineage:
    Seductor's Touch:
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.

    The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
    Usage: 2 post duration with a 6 post cool down. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Lineage Spell:

    Name: Cerebral Implant
    Rank: [Lineage Spell-User Rank]
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must have clear line of sight to the target. The user must focus entirely for one entire post and may not move or take any other actions during that post in order to complete concentration and build a link between the user and the target’s mind. The user reaches into the mind of the target and modifies up to one hour of the target’s memories in one of the following ways:

    - Eliminate memory of an event the subject actually experienced with permission ooc from the target of the spell.
    - Allow the subject to recall with perfect clarity an event it actually experienced.
    - Change the details of an event the subject actually experienced.
    - Implant a memory of an event the subject never experienced.

    A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the target's natural inclinations. An illogical modified memory, such as the subject recalling how much it enjoyed drinking poison, is dismissed by the target as a bad dream or a memory muddied by too much wine. However, memories (good and bad) can affect the subject’s actions depending on the “believability” of the memory which is based on detail in rp and the user rank. The spell does not affect those of higher rank than the user.
    More useful applications for this spel include implanting memories of friendly encounters with you (inclining the subject to act favorably toward you), changing the details of orders given to the subject by a superior, or causing the subject to forget that it ever saw you.

    Speed: The spell speed is based on user rank and memories are altered for post duration (or permanent with ooc permission).
    Range: This spell can be cast up to a 120 m (based on user rank) range.
    D Rank Usage: Can implant up to 15 minutes of memory.
    C Rank Usage: Can implant up to 30 minutes of memory.
    B Rank Usage: Can implant up to 45 minutes of memory.
    A Rank+ Usage: Can implant up to 60 minutes of memory.
    These effects end at the end of the spells duration

    Strengths:

    • The spell affects any humanoid with a mind.
    • The spell’s duration is fairly long, allowing for more flexibility of actions for the user after it has been cast.
    • It is hard to defend against a mind-affecting spell.


    Weaknesses:

    • The spell requires a full one post set up to start up.
    • The spell cannot control or decide the actions of the target, only influence the emotions and mind in such a way which a target may act upon.
    • The spell can only target one humanoid at a time.
    • The spell can only implant a specific amount of time based on the user rank for the spell.


    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals one rank below user rank in damage within burst range or less around you on a single target. This can be applied once per turn.

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's burst range.

    Aegis Brier:By stomping a foot upon a surface, Yona can bring forth a small body-sized wall of nettles from it; this temporary shield is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage absorbed by the aegis matches the proper requip values for armor of Yona's rank. The Aegis Brier also has equal durability to requip armor of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Toxic Blooms: Black and white flowers sprout upon small vines that wrap from Yona's wrists to shoulders around her arms. The flowers apply a boost to spell effects by 50% without affecting healing or damage spells which affect a target's HP (excluding only poison based spells which do bypass this). Examples of effects include paralysis, sleep, drains, absorption, de-buffs/buffs, and poison-based damage. If destroyed through physical or fire based attacks, they take 2 posts to regenerate.

    Signature Spells:
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Cooldown: 3 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching, and the sight of the black blight crawling up and over the skin fills target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (thought it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.

    Strengths:

    • This spell has a long duration but shortened cooldown because it is a signature spell.


    • The spell deals 50% user rank damage per round, over time.


    Weaknesses:

    • The blight and its damage can be stopped prematurely using fire, magical or natural.


    • The spell requires use of both of the user’s hands to enact it and makes the user vulnerable.


    • The spell's lesions and color can be removed after the spell damage is dealt through any magical healing.

    Verdurous Growth:

    Name: Verdurous Growth
    Rank: D Rank
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Cooldown: ---
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 30m.
    Speed: The spell’s speed is 22.5 m/s

    Strengths:

    • This spell grows plants and debuffs enemies.


    Weaknesses:

    • The spell has a small range.


    • The spell requires that the user be touching the ground with both of her hands.


    D Rank Spells:
    Sundew Mire:

    Name: Sundew Mire
    Rank: D
    Type: Defensive, Supportive
    Duration: 3 Posts
    Cooldown: 5 Posts
    Description: To cast this spell the user must make a two handed gesture, raising their arms above their head to gather their magical energy and then lowering their arms in a swift but controlled action, fingers moving as if to replicate a symbol for rain. It is not invisible, but appears like a light drizzle of rain, clear and sparkling drops of sticky dew, raining down from above. The dew has a dual purpose: it’s sticky droplets slow movement through the space, including motions necessary for spellcasting, fighting, moving in or out of the area and the dew also blurs the sight of the targets, making it seem as if they are looking through a bent piece of glass, or a bent fun-house mirror. The dew will slow a target’s speed by 25%. The targets can still see but their aim (be it for moving in a specific direction, or aiming a spell or counter attack) is moved ajar. The skewed vision will place the user’s aim off-kilter by 3m. The targets will appear to be soaking wet, drenched in phlegm like clear-dew, but it has no other effects.
    Speed: The dew falls from above at a speed of 11.25 m/s
    Range: Burst range, centered on a chosen target or the user. If centered on a target, target must be within 15m of the user.

    Strengths:

    • The spell looks like rain and appears non-threatening to the targets
    • A good support spell to allow user’s allies a quicker time to attack or counter-attack at a relative increased speed
    • Flexible range spell because if the user were to cast the spell centered on a target, the spell still stretches and effects in a burst range from that target
    • The spell is resistant to water magic, water has no effect on the spell


    Weaknesses:

    • The spell has a long cool down
    • If the targets can avoid being struck by the dew, their speed is unaffected. If a target is standing under a tree or has an umbrella out, their vision is slightly affected looking into the spell, but they can still move at normal speeds for them
    • The gesture required to perform the spell is fairly obvious and even suggestible, warning the targets of the spell’s oncoming direction and action.


    • After an attempt at an attack goes awry because of poor aim, it can be easily correct by the target on future attempts


    • The spell is negated by fire magic, fire thins the compounds of the dew transforming it into harmless water

    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: D
    Type: Offensive or Non-Combat, Burst
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 5 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -20% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 11.25 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 5m, Stun/Sound Damage range is 15m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.

    Strengths:

    • The spell’s negative effects stack based on number of times hit.


    • A good set-up spell to protect a given area while the user or allies rest, or to plot an ambush attack ahead of time.


    • The exact detection line is known only to the user, or those who watched or were with the user during set up; the line is otherwise invisible.


    Weaknesses:

    • The spell has a set-up time during which the caster cannot cast other spells and is vulnerable.


    • If the targets can avoid being subjected to the seed pods if they are fast enough to prevent the seed pods from rising to their maximum height.


    • The spell has a small effect area based on those within the range of the seed pods and a small effect duration when a target is stunned.


    • The spell can be used during combat, but is much less effective. On the whole, it is best used only as an ambush or protective alert system.

    Bamboo Rend:

    Name: Bamboo Rend
    Rank: D
    Type: Offensive, Single Target
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 1 post after the attack and can be broken by hand.
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 45 m/s.
    Range: This spell can be cast up to 60m from the designated target.
    Damage: Each bamboo shoot can cause 7 hp damage if skewering a target.

    Strengths:

    • The spell is able to skewer and temporarily trap a target for 1 post after the initial attack.


    • This spell is about skewering with bamboo, so if a target reacts swiftly and cuts the bamboo too soon (say at 1m), the bamboo has the ability to continue growth and still cause damage. The total growth height of a single stalk of bamboo is 3m.


    • The bamboo shoots up where the user intends for them to and at an angle the user intends. The user must specify both during the attack, but it does make each shoot have a higher chance of hitting the target because of such control.


    Weaknesses:

    • The bamboo shoots can be broken only by blade or fire, but after an extra post by hands alone.


    • The spell can only be aimed at a single target at a time.


    • The bamboo shoots do not bend or move. Once an angle and direction is specified it is limited to it.


    • The spell deals no physical damage against those who use fire as a primary magic.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: D
    Type: Supportive, Single Target
    Duration: 2 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two uninterrupted posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring physical or magical health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage, while a bumpy dark-purple skinned drupe with deep-red flesh heals magical points and tastes like a relative of a sour plum. The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 45 m/s.
    Range: This spell can be cast up to a 60m range.
    Health: Eating a red drupe will cause the target to regain 15% of health. Eating a purple drupe will cause the target to regain 10% of magic points.

    Strengths:

    • The spell is able to grow a drupe at a distance for ally consumption.


    • This spell produces fruit which does not rot for up to 2 days from creation.


    • The drupes can produce health or magical regenerative effects.


    Weaknesses:

    • The spell requires two posts of the user’s attention leaving them vulnerable.


    • An interruption ends the spell early producing no fruit and wasting magical energy points.


    • The drupes can be eaten by ally or enemy and will have the same positive effects.


    • The spell requires that the user be touching soil or the ground. If the user is touching the ground, the drupes can grow at a range away from the user, but if the user is grasping a handful of soil, the drupe grows in the user’s hand.


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
    Poppy Repose:

    Name: Poppy Repose
    Rank: D
    Type: Multiple Targets, Effects/Buffs
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 45m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 2 more posts. Due to feeling groggy, the two posts will reduce the targets’ strength and speed by 25%. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 33.75 m/s.
    Range: This spell can be cast up to a 45m range.

    Strengths:

    • The spell is affects multiple targets.


    • This spell gives a temporary immobilization effect for 1 post.


    • The spell gives a temporary debuff to strength and speed.


    Weaknesses:

    • The spell has a long cooldown.


    • The spell doesn’t cause any physical or magical damage.


    • The spell requires that the user perform visible and obvious actions in order to enact the spell, which gives targets a chance to get out of range.


    • The spell’s sleep and debuff effects can be nullified if the sleeping target is wakened by any magical means.

    Philodendron Pout:

    Name: Philodendron Pout
    Rank: D
    Type: Single Target, Effect
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast this spell the user draws a flower petal from thin air and places it upon her own lips. She must concentrate for the post she spends casting the spell and so cannot also wield a weapon. The spell appears on her target up to 60m away. Instead of dealing strong damage, the spell causes the target’s lips to swell and endure an intense burning sensation. The lips swell so greatly that the user cannot speak for the duration of the spell. In addition, the spell deals D rank in damage by the end of the spell due to the burning toxins within the lips of the target. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell does both damage and has an effect.


    • The spell makes it so the target cannot speak which means spells that require verbal components cannot be cast for the duration of Philodendron Pout.


    • The spell cannot be broken through magical means, excepting for heal based magic.


    Weaknesses:

    • The caster must concentrate and cannot wield a weapon and fight while casting.


    • The spell causes only D rank in physical damage.


    • The spell can be broken by simple medical supplies like salves.


    • The spell does not hinder the target from casting nonverbal spells or from fighting in any other way.

    Aloe Allay:

    Name: Aloe Allay
    Rank: D
    Type: Single Target, Supportive
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user speaks the phrase, “Aloe-Allay”. She concentrates her magic within a single target, either herself, or another person or creature. The spell can reach her target up to 60m away. The target of the spell will feel a soothing sensation, a reduction in the pain, enough to make physical damage manageable. In addition, the spell will heal physical damage done to the target equal to the D Rank (20 hp).
    Speed: The spell moves at a rate of 45 m/s.
    Range: This spell can be cast up to a 60 m range.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast on self or another target.


    Weaknesses:

    • The spell can only be cast on one target at a time.


    • The spell heals only one spell’s worth of damage at a time.


    • The spell cannot be cast without words or sound, and so cannot be done secretly or at all if there is something impeding sound.

    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: D
    Type: Offensive, Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to D rank. The spell can reach her target up to 15m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.
    Damage: The spell deals damage equal to D rank.

    Strengths:

    • This spell has a short cooldown and can be cast more often.


    • The spell can be cast swiftly with full damage dealt.


    Weaknesses:

    • The spell works within a limited range.


    • The spell only deals D rank damage.


    • The spell does not deal extra effects or cause more damage over time even if needles are within a target.

    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: D
    Type: Passive, Single Target
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 50% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 50% buff to D rank weapons and spells or a 25% buff to weapons and spells above D rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast up to a 60 m range, applies to caster or ally.

    Strengths:

    • This spell gives a decent buff to D rank weapons/spells.


    • The spell has a decent duration.


    Weaknesses:

    • The spell works on the caster or her ally but not both.


    • The spell buffs apply best to D rank weapons/spells and work less effectively on weapons or spells of higher rank.


    • The spell requires the caster to be facing a light source to charge up the spell and the spell is cancelled without that light source being present during the charge.

    Greenwalk:

    Name: Greenwalk
    Rank: D
    Type: Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in burst range.
    Speed: The spell speed is 11.25 m/s.
    Range: This spell can be cast up to a 15 m range.

    Strengths:

    • This spell allows the caster to teleport instantly to avoid attacks or surprise attack.


    Weaknesses:

    • The spell works only while the caster is in the presence of plants as it works from plant to plant.


    • The spell has a short range of 15m.


    C Rank Spells:
    Racine Drain:
    Name: Racine Drain
    Rank: C
    Type: Single Target, Defensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must charge up the spell prior to its effect on the user. To charge up the spell, the user must be in contact with the ground or a plant. Hundreds of fibrous roots move from the legs of the user into the ground to charge up, rendering the user unable to move during that post. However, for the following 4 posts, the user may move. The spell gives the user the ability to absorb up to 40 hp of magical or physical damage per post for the duration of the spell and instead convert 30% of the damage into magical power gain (mp). For example, during an attack a user might take 40 hp worth of damage. That would be converted into 28 physical damage still taken and 12 mp gained.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 0 m range, on self.

    Strengths:

    • This spell allows the user to regain mp.


    • The spell reduces the physical damage taken by the user.


    • The spell has a long duration.


    Weaknesses:

    • The spell can only be cast on the user.


    • The spell has a cooldown of 6 posts, which is very long.


    • The spell needs to charge up for a post, during which the user cannot move.


    • The user must be in contact with the ground or plant during charge up in order for the spell to apply.

    Leech Seed:
    Name: Leech Seed
    Rank: C
    Type: Single Target, Heal/Support
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it. The user can hold the seed for as long as they choose. The user must place the seed within 5m of their target and the spell’s effect then will begin. The spell gives the user the ability to absorb up to 40 hp of physical health from their target and gain that much health in return. The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast up to a 120m range, but the seed needs to be placed within 5m of the intended target.

    Strengths:

    • This spell allows the user to gain health points.


    • The spell acts like an attack and causes physical damage to an opponent.


    Weaknesses:

    • The spell requires a seed be placed within close proximity of the target to enact the leech seed spell.


    • The spell has a cooldown of 3 posts, which is long.


    • The user must obtain multiple seeds and place multiple seeds in order to perform the spell multiple times per day.

    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: C
    Type: Area of Effect
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals damage to the targets during the duration of the spell. The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 45 m/s.
    Range: This spell can be cast in a 60m radius range.

    Strengths:

    • This spell deals damage to all targets in the area of effect.


    • The spell can be disorienting and frightening to the targets’ minds, though has no effect on their actual stats.


    Weaknesses:

    • The spell will affect allies and enemies.


    • The spell fog-like spores emanating from the user make obvious the range of the spell.


    • The user has a limited range which cannot be altered once in place.

    Young Dendrocnide:

    Name: Young Dendrocnide
    Rank: C
    Type: Single Target
    Duration: 1 Post
    Cooldown: 3 Posts
    Description: To cast this spell the user stamps her foot on the ground and emits a bright green glow. Remarkably, a large plant springs up beneath a single target. The plant grows up to four feet tall and the broad heart shaped leaves are covered in small hairs. The hairs cause an extremely painful stinging sensation that can last for a few days or until the hairs are removed, and the injured area becomes covered with small, red spots joining together to form a red, swollen welt. The damage caused is done immediately, though the uncomfortable painful sensation can last until the hairs are carefully plucked out.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell deals damage equal to user rank as soon as the plant strikes.


    • The spell can cause the target to feel lasting pain, though has no effect on their actual hp or status and is there for rp depth only.


    Weaknesses:

    • The spell has a longer cooldown than necessary for its strength.


    • The plant dies after use and falls to the ground useless.


    • The user has to stomp her foot, and the spell gives off a green glow, making it obvious she is doing a spell.

    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target for example sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 50% for every rank the target is over the spell level. 50 % decrease in effectiveness means the target may notice flaws, such as wrong hair style or eye color, which the user must add in to the initial post.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 120m radius range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, causing them to see enemies as friends, or friends as enemies.


    • The spell has a long duration time.


    Weaknesses:

    • The user must maintain sight of the target during the spell.


    • The user cannot defend or attack, keeping concentration during the spell.


    • The user cannot actually force the target to do anything out of character.

    Scopolia:

    Name: Scopolia
    Rank: C
    Type: Single Target
    Duration: 4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 50m range.

    Strengths:

    • This spell gives the user a modified level of control over her target’s mind, having the target do as they command or advise the target to do.


    • The spell has a long duration time.


    Weaknesses:

    • The user must cast the spell within 50m range, which is half the normal range of a single target spell.


    • The spell’s target will know who cast the spell upon them by face and will be able to point the user out of a crowd.


    • The user cannot actually force the target to do anything suicidal.

    Mortal Oleander:

    Name: Mortal Oleander
    Rank: C
    Type: Burst, Effect
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: To cast this spell, the user plucks a magenta colored five-petaled flower from the air in a green hazy glow of user-induced magical energy. The user blows on the flower, releasing the toxins from the poisonous bloom within burst range. The damage dealt is physical damage done through skin contact or inhalation with the air-borne toxins. The poisonous cloud is a pale magenta in shade and affects the targets’ hearts, causing contractions and palpitations when there should be none. The chest of the target is pained as damage is dealt. The damage is equal to the user rank.
    Speed: The spell speed is 22.5 m/s.
    Range: This spell can be cast in a 30m range.

    Strengths:

    • This spell happens swiftly and it will be harder for targets nearby to react before taking damage.


    • The spell poisons all those within the range of the spell and deals user rank damage.


    Weaknesses:

    • The spell has a small range.
    • The oleander poison only lasts and deals damage for one post.
    • The poisonous haze has a color, thus indicating to those around, the range of the spell.

    Jasmineae:

    Name: Jasmineae
    Rank: C
    Type: Single Target, Buff
    Duration: 5 Post
    Cooldown: 6 Posts
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 50% increase to magical power, based on the user rank. For example, the user rank being C, all targets regardless of rank would receive a 50% of C rank increase to magical power. The power is temporary and lasts only for the duration of the spell.
    Speed: The spell speed is 90 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.

    Strengths:

    • This spell has a long duration.
    • The spell gives a buff to magical power.


    Weaknesses:

    • The spell has a small range, enacted when the target or user crushes the flower. The spell affects the one holding the flower.
    • If the flower gets into the hands of an enemy before it is crushed, the enemy may crush the flower and gain the spell buff.
    • The spell can only affect one person, user or ally, at a time and has a long cooldown.


    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Cooldown: Posts
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a
    Strengths:
    Weaknesses:

    The Original Blightweaver Magic (and approvals)


    Last edited by Yuu Blitzkrieg on 5th December 2018, 2:03 pm; edited 1 time in total


    _____________________________________________________________________________________

    Yona's Blightweaver Magic ZUTE2e7l_o

    Character | Magic | Bank
    Yuu Blitzkrieg
    Yuu Blitzkrieg
     
     

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    Character Sheet
    First Magic: Crash
    Second Magic: TBD
    Third Magic: TBD

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yuu Blitzkrieg on 5th December 2018, 2:02 pm

    Spoiler:
    @Yona wrote:B Rank Spells:
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: B
    Type: Area of Effect
    Duration:  4 Posts
    Cooldown: 5 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This horrific smell affects all except for two targeted allies. (If there are 4 allies in the area 2 will be affected). This scent gives those who breathe it in a debuff which extends for 3 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to physical and magical resistance leading to taking 25% more damage from any attacks and a 25% increase in MP cost for the affected mages’ spells.
    Speed: The spell speed is 50 m/s
    Range: This spell can be cast in a 100m radius centered on the user.

    Strengths:

    • The debuff has two minor effects instead of just one effect.


    Weaknesses:

    • Only two allies are protected from the scent, so allies can experience the debuff as well.

    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: B
    Type: Offensive, Damage, Debuff
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals B rank damage to the target and doses the target with a poison that affects the target's mind. It needs OOC permission for PVP usage. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 25% debuff to the damage of the target's spells and 25% debuff to any effects of their spells.
    Speed: The spell speed is cast on a single target speed
    Range: This spell can be cast in a single target range

    Strengths:

    • The spell affects the body and the mind.


    Weaknesses:

    • The attack must hit in order for the poison causing fear to take place at all.

    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: B
    Type: DoT, Trap
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 B rank hits to destroy while the poison deals damage to the target inside equal to 0.5x B rank damage per round and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed
    Range: This spell can be cast in a single target range

    Strengths:

    • It has a strong poison which does not end if the cage is destroyed.


    Weaknesses:

    • Targets who use water or fire based attacks in attempts to break the cage can cut the poison duration by half.


    @Yona wrote:Other Rank Spells:

    @Yona wrote:Advanced Spells:
    Advanced Spells:
    Sheath of Thistles D+:

    Name: Sheath of Thistles
    Rank: D+ (30MP cost)
    Type: Offensive, Melee
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Around the forearms, wrists, and hands of the user, sharp brambles grow from the skin and point outwards. Like small briers growing from her limbs, the effect is pointedly sharp and dangerous. The thorns are tipped with a dark yellow colored poison so that if a strike hits and cuts open the bare skin of a target, the poison may be injected. ½ D+ Rank damage applies to the attack for the duration of the spell, provided she attacks with her hands/arms. The melee enhancement damage here can only be used twice per post. The poison deals ½ D (not D+) rank damage for 1 extra round after the initial melee attack. This means if hit with the bramble covered fists of the user, the target will take ½ D+ rank damage for the melee, and if it hits the bare skin of the target, it will poison the target and deal ½ D rank poison damage on the following post. The dark yellow poison causes numbness and tingling in the area affected, causes intense swelling and small pustules to appear around the wound, but these affects only cause damage for the 1 round following the melee attack.

    Strengths:

    • It gives the user enhanced melee damage and can deal poison.


    Weaknesses:

    • The spell doesn't enhance weapons or other magical spells.

    Leaf Blade Cyclone C+:

    Name: Leaf Blade Cyclone
    Rank: C+ (45MP cost)
    Type: Area of Effect, Offensive
    Duration: 5 Posts
    Cooldown: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 90m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to 1/2 C+ rank every for every post a target is within the area.

    Strengths:

    • The spell can deal high damage to multiple targets within a specific area.


    Weaknesses:

    • The area is the limit so as soon as the spell is created, the area is easy to avoid.

    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Cooldown: 6 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 50% B+ rank health per post for the duration of the spell, capping at 2.5x which is 60 HP per post.
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target

    Strengths:

    • The spell heals a large amount over time because advanced spells are stronger than normal spells.


    Weaknesses:

    • The spell can leave the target feeling sleepy or catatonic for part of one post, as RP plot dictate.
    • The spell has a high MP cost and only affects one target.



    _____________________________________________________________________________________

    Yona's Blightweaver Magic ZUTE2e7l_o

    Character | Magic | Bank
    Johann
    Johann

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    Lineage : Herald of Destruction
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    Mentor : Ruvel
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Johann on 28th February 2019, 2:01 am

    Heya Yona, isse me. You know me and what I do, so let's get right into it. All my edits will be in this lovely colour. As a note, I split the grading into two parts since the character limit won't let me put it into a single one.

    Spoiler:

    @Yona wrote:Yona's Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: Take Over: Yōkai of the Blood Tree
    Type: Primary Caster, Auxiliary Summoning
    Magic Description:

    Description: A magic first discovered less than a century ago, Blightweaver magic came to be in the presence of a wizard doing research in the forests around the world. He collected many samples and brought them back to his lab for study. After years of collecting, his plants grew and flourished in his care. The man, known only now as Tama, it is said was using the plants to create medicinal oils and salves. He discovered the psychotropic effects during this time and learned to use and manipulate them with his magic. Blightweaver magic, as Tama named it, uses magical energy to grow plants on solid surfaces. When the user touches a solid substance, imbuing it for a short time with magical energy, a plant of their choice grows and blossoms at a fast rate. In accordance to the knowledge of the user, the plant which grows can produce vast quantities of various hallucinogenic spores, seed pods, and oils, all of which have the ability to alter the state of mind of the target. Using a magic closely related to plant magic, users are able to subdue their enemies and manipulate the people around them into doing as the users desire. The magic can cause some to fall asleep, to dream nightmares or peaceful dreams, to visualize strange or terrifying phantasms which render a person mentally unstable. Some of the magic can even be lethal if used in high dosages or amounts. This does not mean the magic can only be used in combat situations, as the potent substances created can help subdue weary minds and bodies as well by changing the mental state of the target.

    Some have found the magic to be linked to lineage but so few people have this type of magic it is nearly all self taught or book learned. Luckily for the wizards of the world, Tama wrote a series of books and manuscripts denoting his research and his magical experimentation. Those books have passed through the line of his family tree and wound up in the care of Yona Hisamori. In Yona's case, she has used the magic to help relax or put to sleep those around her in situations where it benefited her. For example, Yona might put to sleep a household of people in order to rob them blind. In another case, if a comrade is in extreme pain, her magic can assuage the pain so medical attention can be received and/or physical healing can take place. Yona can grow multiple types of hallucinogenic plants, using the Blightweaver magic to cause her enemies to become wary of each other, their surroundings, lightheaded or delirious. It is a great advantage to her comrades when their enemies are either oblivious to the attack or are so distracted, confused or mentally disabled to defend themselves. She is especially good as a support or a distraction with her magic ability. In addition, she can form contracts with plant guardians and plant creatures to summon them if needed.
    Lineage:
    Seductor's Touch:
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user (S Max). Anyone targeted by this has to do anything commanded by the user.

    The user gains a single user-ranked spell related to mind control (Max S-rank) in addition to their spells and is in general more seductive and alluring.
    Usage: 2 post duration. (You can't alter lineages so these still do include cooldowns, gotta ask you to add that one back in) Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Lineage Spell:

    Name: Cerebral Implant
    Rank: [Lineage Spell-User Rank]
    Type: Single Target
    Duration: 4 Posts
    Description: To cast this spell the user must have clear line of sight to the target. The user must focus entirely for one entire post and may not move or take any other actions during that post in order to complete concentration and build a link between the user and the target’s mind. The user reaches into the mind of the target and modifies up to one hour of the target’s memories in one of the following ways:

    • Eliminate memory of an event the subject actually experienced with permission OOC from the target of the spell.
    • Allow the subject to recall with perfect clarity an event it actually experienced. (All of these need OOC permission)
    • Change the details of an event the subject actually experienced. (See above)
    • Implant a memory of an event the subject never experienced. (See above)


    A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the target's natural inclinations. An illogical modified memory, such as the subject recalling how much it enjoyed drinking poison, is dismissed by the target as a bad dream or a memory muddied by too much wine. However, memories (good and bad) can affect the subject’s actions depending on the “believability” of the memory which is based on detail in rp and the user rank. The spell does not affect those of higher rank than the user.

    More useful applications for this spel include implanting memories of friendly encounters with you (inclining the subject to act favorably toward you), changing the details of orders given to the subject by a superior, or causing the subject to forget that it ever saw you.

    Speed: The spell speed is based on user rank and memories are altered for post duration (or permanent with OOC permission).
    Range: This spell can be cast up to a 120 m (based on user rank) range.
    D Rank Usage: Can implant up to 15 minutes of memory.
    C Rank Usage: Can implant up to 30 minutes of memory.
    B Rank Usage: Can implant up to 45 minutes of memory.
    A Rank+ Usage: Can implant up to 60 minutes of memory.
    These effects end at the end of the spells duration (or based on OOC permission)

    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals one rank below user rank in damage (You can increase this to user rank) within burst range or less around you on a single target (Need a speed, most likely rank burst speed). This can be applied once per turn.

    Sakura Alliance: To activate this ability, the user clasps her hands and becomes surrounded by a quickly-expanding cloud of sakura blossoms, lifting seamlessly from her skin in swirls of pink petals. The spell suggests the target minds within the area of effect range to protect, heal, or buff the user with their own magical spells or abilities. The spells can be of any rank and are up to the choice of the target, and this also requires OOC permission to function. The duration is for one post and the speed matches AoE for user rank.

    Plot Only Abilities:

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's sensory range. The user may also touch a plant and speak to it. The smaller the plant, the quieter and lower the plant's intelligence is, and if the plant is larger it will be easier to hear and speak to with higher intelligence in comparison.

    Chlorotransfiguration: Within the user's burst range, the user is able to transform objects into plant-based objects, or transform plants into plant-based objects. For example, transforming vines into a ladder or a layer of algae into a raft. This is limited by the plant available to the user. It is a selective form of the well known "Midas Touch" power given a nature twist. It is mostly for aesthetics.

    Signature Spells:
    Cotyledon Coffin:

    Name: Cotyledon Coffin
    Rank: A Rank
    Type: Multiple Target, Signature Spell
    Duration: 5 Post (From the sound of this, this is an immobilization effect, which are limited to a duration of a single post)
    Description: This spell begins when the user spreads their fingers wide, as if the spell is stored inside of the user's body and is released in the direction of its target through the fingers. There are many seeds and pollen microgametes floating in the air, naked to the eye. They can be carried around on clothing and in hair without anyone ever knowing. The user takes these microscopic unborn seeds and pollen particles and directs them to the multiple targets in the area. The user may choose up to 4 targets before the spell ends. To those targeted, the seeds are implanted into the skin and scalp, clothing, and anywhere the microscopic particles can land. The spell encourages them to grow and develop at insane speeds, shrouding the individual in plant-life. Nettles, ivy, thick leafy plants and vines cover the individual and grow continuously until they reach the ground. It leaves the target living, for a time, but entangled entirely and securely attached to the nearest surface. The plants can be removed with melee or magical damage equal or more than 2 A rank. Until removed, the target is restrained within the plant roots.
    Damage: With the stabbing of the roots into the skin, damage overall is equal to user rank damage for multiple target spells.
    Range: This spell’s range is 225 m.
    Speed: The spell’s speed is 165 m/s
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching, and the sight of the black blight crawling up and over the skin fills target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (thought it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.
    Verdurous Growth:

    Name: Verdurous Growth
    Rank: D Rank (This ranks with you up to S, so you can bump this spell up in rank)
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 30m.
    Speed: The spell’s speed is 22.5 m/s
    B Rank Spells:

    Jasmineae:

    Name: Jasmineae
    Rank: B
    Type: Single Target, Buff
    Duration: 6 Post
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 60% increase to magical power (Magical Power is a different stat than Spell Damage. You cannot actively increase Magic Power, or MP, though if you mean spell damage here, change it to that). The power is temporary and lasts only for the duration of the spell.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.
    Scopolia:

    Name: Scopolia
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell. (This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs)
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m range.
    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target for example sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 30% for every rank the target is over the spell level. 30 % decrease in effectiveness means the target may notice flaws, such as wrong hair style or eye color, which the user must add in to the initial post. (This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs)
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m radius range.
    Greenwalk:

    Name: Greenwalk
    Rank: B
    Type: Single Target
    Duration: 1 Post
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in single target range.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to 200 m range.
    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: B
    Type: Passive, Single Target (Marked as a passive, but is in all other ways an active spell? Please clarify)
    Duration: 6 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 60% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 60% buff to B rank weapons and spells or a 30% buff to weapons and spells above B rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to a 200 m range, applies to caster or ally.
    Poppy Repose:

    Name: Poppy Repose
    Rank: B
    Type: Multiple Targets, Effects/Buffs
    Duration: 5 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 150m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 4 more posts. Due to feeling groggy, the 4 posts will reduce the targets’ strength and speed by 60% (This comes out at 120% of debuff, which is too much. You need to get rid of one of the two or lower both to 30%). Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 110 m/s.
    Range: This spell can be cast up to a 150 m range.

    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a

    The Original Blightweaver Magic (and approvals)

    @Yona wrote:A Rank Spells:

    Cactylion:

    Name: Cactylion acutus
    Rank: A
    Type: Offensive, Summon
    Damage: 28 (Melee)
    Range: 75m (Burst range) (Also need a speed for this summon)
    Duration: 7 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Cactylion acutus appears, it is through a fog like puff of yellow spores. Cactylion acutus is a cactus based magical plant creature. The creature is genderless, though speaks in a sharp, cold, masculine tone of voice. Cactylion doesn't have much of a personality, functioning somewhat more like a machine with its cold and calculating actions and speech. It follows the contract with Yona exactly and thus only appears once per thread and acting on specific directives from Yona herself. As strange as the creature is, the Cactylion is highly intelligent and doesn't need or desire explanations. It is ruled largely by practicality and logic. The creature itself stands nearly 2 meters tall, about 6 feet. It has hardened green skin covered with organized rows of needles, pointed in tiny clusters over its entire body. Its face is devoid of eyes but a large gaping mouth in the front carries a persistent and menacing smile full of pointed needle like teeth. It appears to have several limbs for arms and legs. Two small gaps in the front indicate its strong sense of smell, even capable of sensing magic and other living things within burst range.

    HP: 200

    Appearance:

    Yona's Blightweaver Magic 636378953941561092

    Abilities:

    Barbed Barrage - Active - Cactylion can activate this ability and shoot out a single stream or horizontal wave of barbed needles. This has a duration of 1 post.  The barbed needles deal A rank damage (100 HP), with a speed/range of 300m, functioning as a single target spell.

    Numbing Needles - Passive - Cactylion's needles are barbed and tipped with a paralysis poison. If hit with the needles, through the active barrage ability, through Cactylion hitting with a melee attack, or through accidentally bumping into the summon, the barbed needles can paralyze for 1 post. Additionally, the needles are an extra defense for Cactylion and give him a 30% resistance to magical damage.
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: A
    Type: Area of Effect
    Duration:  7 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This scent gives those who breathe it in a debuff which extends for 6 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to physical and magical resistance leading to taking 45% more damage from any attacks and a 20% increase in MP cost for the affected mages’ spells (this comes out at 110%, too much debuff for an A rank spell. Gotta change this to be 65% debuff total).
    Speed: The spell speed is 75 m/s
    Range: This spell can be cast in a 150m radius centered on the user.
    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: A
    Type: Offensive or Non-Combat, Burst
    Duration: 6 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 100 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -30% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 75 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 75m, Stun/Sound Damage range is 75m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.
    Bamboo Rend:

    Name: Bamboo Rend
    Rank: A
    Type: Offensive, Single Target
    Duration: 6 Post
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. For the duration of the spell, they can cast it once per post or a total of 6 times. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 2 post after the attack and can be broken by hand. (This is akin to an immobilization effect, which are limited to 1 post, please adjust this accordingly)
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 300 m/s.
    Range: This spell can be cast up to 300m from the designated target.
    Damage: Each bamboo shoot can cause 33 hp damage if skewering a target, total of 100 hp.
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: A
    Type: Heal, Single Target
    Duration: 2 Post
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring physical or magical health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage, while a bumpy dark-purple skinned drupe with deep-red flesh heals magical points and tastes like a relative of a sour plum (unfortunately, you can't restore MP this way so I'll have to ask you to remove that part). One fruit of each color can be produced in the duration of this spell (1 post for each). The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 300 m/s.
    Range: This spell can be cast up to a 300m range.
    Health: Eating a red drupe will cause the target to regain 60% of health (60% health is way too much. You can either give this a set number of HP to heal, in this case, 100 HP, or give this a regeneration effect, which can go up to 5% of the target's health per post the spell is active). Eating a purple drupe will cause the target to regain 15% of magic points.
    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: A
    Type: Offensive, Burst
    Duration: 1 Post
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to A rank (100). The spell can reach her target up to 75m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 75 m/s.
    Range: This spell can be cast up to a 75 m range.
    Damage: The spell deals damage equal to A rank (100).
    Leech Seed:
    Name: Leech Seed
    Rank: A
    Type: Single Target, Heal
    Duration: 1 Post
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it, unless they already have seeds on them somewhere. The user can hold the seed for as long as they choose. The user must place the seed within 75m of their target and the spell’s effect then will begin. The spell gives the user the ability to deal up to 100 hp of damage from their target and gain that much health in return (absorbing it) (Absorption effects are limited to 5% of your HP. Alternatively, you can split the damage of the spell, 100 HP, equally between healing and damage, 50 HP for both). The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 300 m/s.
    Range: This spell can be cast up to a 300m range, but the seed needs to be placed within 75 m of the intended target.
    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: A
    Type: Area of Effect
    Duration: 7 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals damage to the targets during the duration of the spell (How much damage?). The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 75 m/s.
    Range: This spell can be cast in a 150m radius range.


    _____________________________________________________________________________________

    Yona's Blightweaver Magic Johannsiggies
    Johann
    Johann

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    Character Sheet
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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Johann on 28th February 2019, 3:12 am

    Spoiler:
    @Yona wrote:S Rank Spells:
    Nelumbo:

    Name: Nelumbo rosa
    Rank: S
    Type: Healing, Summon
    Damage: 35 (Melee)
    Range/Speed: 400m (Single target range)
    Duration: 10 Posts
    Description: Yona must speak the full scientific name of the magical plant summon creature with which she formed a contract with. When Nelumbo rosa appears, it is through a fog like puff of pink and gold spores. Nelumbo is a lotus based magical plant creature small enough to fit into the palm of Yona's hand and a guardian for the lotus plants in nature. The creature is female and has a very soft tone of voice. Nelumbo has a shy personality, but is very observant, knowing just when to use her magic to help Yona. She appears when summoned, every time, but doesn't need to be told who needs healing or protection in most cases. Nelumbo has a short pink mantle draped over her shoulders, petals presumably, and longer pink petals over her head as well. She has soft pale-green skin which naturally flows into a small dress like shape where legs or roots are expected to be. It appears to have several limbs for arms and legs, but she prefers to sit or stand in crossed ways, arms crossed, legs crossed, or curled into a smaller ball. She has no sense of smell and has very little protection of her own as it would appear, but her tiny red eyes can pick up details as if the world moved slower for just her. She can if desperate hit or bite an enemy, but the damage dealt is small.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic 175?cb=20121008180122

    Abilities:

    Blushing Heal - Active - Nelumbo can activate this ability through maintaining a meditative pose. This has a duration of 1 post.  The meditation allows Nelumbo's pink petaled hair to spread and open and the targets of her healing are surrounded with a warm golden aura. This heals S rank damage (120 HP), with a speed/range of 400m, functioning as a single target spell, or 120 HP spread over multiple targets with a range of 300m.

    Shy Restore - Passive - Nelumbo rosa is very shy and soft-spoken. Simply her appearance and curled little form deliver passive healing to the target she is in physical contact with. An aura of blue surrounds her when she is in the process of a passive heal that can heal various effects and damage. She can heal poison and some disease, can clear a fogged or damaged mind and can restore the body from other magical effects. In addition, if she is not passively healing an effect, she restores 5% MP per post. (To remove an effect from someone, you must pay mana equal to the cost of the spell the opponent cast to produce said effect from the affected. Additionally, with this summon, you can only remove an effect of S rank or lower, and only once per post. Please include this in the ability)
    Acer:

    Name: Acer tsuga
    Rank: S
    Type: Offensive, Summon
    Damage: 35 (Melee)
    Range: 100 m (Burst range) (Need you to include a speed)
    Duration: 10 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Acer tsuga appears, it is through a splintering sound and a cloud of ash. Acer tsuga is a twig based magical plant creature. Acer is somewhat frightening in appearance, but is an effective guardian for most deciduous trees. The creature is male, though speaks in a series of short squeak like words. Acer is energetic and devious in personality. It follows the contract with Yona, but is happy to do things outside of the contract which is not always welcome. It helps that the creature has such low intelligence, but even still it looks for ways to overrule or manipulate Yona's directives to meet its own desires. It is ruled largely by this desire to break things in the same way that it is broken. The creature itself stands 1 meter tall, is lanky, and has impressive speed and jump height. It has hardened dark skin with various small protrusions. Its face has empty hollows where large eyes should be and a large hole for where its mouth is. It appears to have long limbs for arms and legs and is often moving in a crouched animalistic pattern.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic Latest?cb=20170607095846

    Abilities:

    Splinter Strike - Active - Acer can activate this ability and break himself into smaller clones. He can break himself into at most 3 pieces, all of which share the same HP. This makes each Acer 1/3 the height of his original self. His smaller clones cannot do this ability. The duration is for 3 posts, at the end of which, the splinters rejoin into one again. The individually splintered Acers can deal S rank melee damage (120 HP), with a speed/range of 400m, functioning as a single target spell. (Need you to specify that, since the summon is split into 3 parts, you can still only deal a max of 120 HP damage per post for the duration of the ability)

    Hardy Defense - Passive - Acer's wooden body is built to be strong but swift. He passively increases his speed up to 70% (Lower this to 60% since this is a passive ability) while maintaining a body akin to Strong + armor. These buffs apply to his splinters if he activates his body and splits apart. (You can't exactly give yourself a flat number of damage reduction, which is what I assume you are trying to do with this ability. I need you to get rid of this)
    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: S
    Type: Offensive, Damage, Debuff
    Duration: 10 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals S rank damage (120) to the target and doses the target with a poison that affects the target's mind. It needs OOC permission for PVP usage. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 35% debuff to the damage of the target's spells and 35% debuff to any effects of their spells. (You can't debuff spells and effects across the board, but you can debuff spell damage. Need you to change this accordingly)
    Speed/Range: 400 m (m/s)
    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: S
    Type: DoT, Trap
    Duration: 6 Posts (Since this does 60 HP damage per post, I need you to drop the duration to 5 posts so it deals 300 HP (2.5x rank damage) max)
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 S rank hits to destroy (240hp worth) while the poison deals damage to the target inside equal to 0.5x S rank damage per round (60) and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed (400 m/s)
    Range: This spell can be cast in a single target range (400 m)
    Leaf Blade Cyclone:

    Name: Leaf Blade Cyclone
    Rank: S
    Type: Area of Effect, Offensive
    Duration: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 200 m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to S rank every for every post a target is within the area. (Need to lower this to 0.5x S rank since this is an AoE spell)
    Speed: The spell speed is 100 m/s
    Range: This spell can be cast in a 200m range on a single target
    Natural Ally Ability:

    Name: Natural Ally
    Rank: S
    Type: Passive Ability
    Duration: ---
    Description: This passive ability applies a 60% magical damage increase and is brought through the deep connection and empathy she has developed with the plants. This applies to her spells and her summons' damage abilities.

    @Yona wrote:Advanced Spells:
    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60 MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 50% B+ rank health per post for the duration of the spell, capping at 2.5x which is 60 HP per post.
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target
    [/list]
    Spider Plant B+:

    Name: Spider Plant
    Rank: B+ (60 MP cost)
    Type: Multiple Target, Damage
    Duration:  8 Posts
    Description: With concentration, the user can grow extra limbs from her back. Four additional plant based legs appear, giving the user the appearance of being part plant-spider. The legs are striped pale and dark forest green in color. Each of these thin legs are tipped with a sharp edge allowing them to deal an initial 90 HP (multiple target damage). Additionally, the user can lean forward and lift up her own legs, allowing the spider-plant legs to move her with increased speed by 50%. The acute nature of these created legs gives melee strikes increased damage by 40%.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 225 m range on a single target
    Pinopsida A+:

    Name: Pinopsida "Pino" contorta
    Rank: A+ (75 MP cost)
    Type: Damage, Summon
    Damage: 42 per hit
    Range: 450m
    Duration:  9 Posts
    Description: Pino can be summoned when Yona speaks the entire scientific name of the summon. It appears as a guardian of the great pines instead of as a pine creature itself. This plant creature appears much like a fox and curls around Yona's neck in times of relaxation. Typically he is the size of a house cat, but Pino can increase his body size to become 1m tall. It is thin and agile, using speed and dexterity to dodge attacks while launching sap from its mouth and glands in his paws. From a safe distance, Pino does something incredibly unexpected from a plant guardian and releases a stream of fire from his lips. The sap will catch fire and in addition to dealing with the effects of the sap, those caught in the fire will be burned. Pino himself is unharmed by fire, enjoying it quite a lot, but detests the cold. He might be non-verbal but he seems to have good intelligence.
    Speed: The spell speed is 450 m/s

    HP: 300

    Appearance:

    Yona's Blightweaver Magic 9373799282b502733bbfe06e7ec15fe7--drawing-s-creature-design

    Abilities:

    Flame Trap - Active - Pino can hiss and release a stream of fire at a single target range and deal single target damage. If the target is standing in or has been hit by Pino's sap, the fire clings to the target and burns the sap for 2 posts before naturally going out and dealing 65% more damage. This ability has a duration of 1 posts. (Okay, few things here. First of all, missing speed. Secondly, you cannot do 65% of a spell upon the spell reaching the end of its duration, which would make the spell more akin to a DoT spell. Thirdly, you have contradicting durations within the ability, saying that the spell has a duration of 1 post, yet specify that the sap stays on the person for 2 posts. I need you to clarify this)

    Sap Spray - Passive - Pino leaves a trail as he chooses wherever he steps and can spit huge quantities of the sap from his mouth as well. As sap, it functions to slow speed by 50% of non-allies caught standing or hit directly by the spray of sticky honey-colored sap.
    [/list]
    Blighted Creature A+:

    Name: Blighted Creature
    Rank: A+ (75 MP cost)
    Type: Single Target, Damage, Debuff
    Duration:  5 Posts
    Description: To cast this spell, the user must effectively cast "Blightweave" on a creature first in order to bestow the blight disease. The "Blightweave" spell works as normal. A Blighted Creature (one affected by the Blightweave spell) transforms from a normal monster or mage into a plant creature. Its affected body parts and the places where the blight has spread induce black pigmented skin and lesions and from those lesions sprout new plant material, a sign that the body is becoming plant-like. This continues until the creature is partially or fully transformed into a plant creature. They keep any of their mental faculties and magical abilities, even their abilities to speak. But effectively, they are a plant. This means they are especially susceptible to fire and require high amounts of water to survive. This needs OOC permission if used against a player or their NPCs and if agreed that player would have the choice of how much of their body is transformed and into what plant (cactus, pine tree, ferns, etc.)

    The transformation happens over time.

    • During the first 2 posts- The Blightweave spell is causing its damage and contact with fire can prevent the spread of blight, preventing this blighted disease as well.
    • After the first two posts- This spell continues and the creature is transformed. Unless healed by magic or destroyed by fire, this is a permanent change. It gives a monster, for example, vines instead of hands and arms, roots instead of legs, and/or thorns over its skin, as described through rp.

    As a side note, this spell itself gives the affected creature a debuff of 20% to fire and 50% blade-based-melee (swords hurt more, punches do not) damage and a 30% debuff to speed. It also deals 75 HP damage per turn for 5 rounds.

    Speed: The spell speed is 450 m/s
    Range: This spell can be cast in a 450m range on a single target
    Fen Flower Trap S+:

    Name: Fen Flower Trap
    Rank: S+ (90 MP cost)
    Type: Multiple Target, Damage
    Duration: 12 Posts
    Damage: 135 per hit
    Description: Within the multiple target range, a series of five giant sized plants would appear to deal damage in various ways. A series of 4m tall venus fly traps will sprout and open wide, shooting streams of bullet like seeds and chomping onto those nearby with its massive toothed petals. It can swing around its leaves to knock aside those nearby as well. The large petals appear strong and thick and are pink, purple, or maroon in color while the stem and leaves are a dark green shade.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 450 m range on a single target


    _____________________________________________________________________________________

    Yona's Blightweaver Magic Johannsiggies
    Yona
    Yona

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    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Yona on 1st March 2019, 4:04 pm

    Bump there it is~


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    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : God of Persistence
    Posts : 4357
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    Age : 28
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Johann on 3rd March 2019, 4:57 am

    Post No. 1

    Spoiler:
    @Yona wrote:Yona's Magic

    Primary Magic: Blightweaver Magic
    Secondary Magic: Take Over: Yōkai of the Blood Tree
    Type: Primary Caster, Auxiliary Summoning
    Magic Description:

    Description: A magic first discovered less than a century ago, Blightweaver magic came to be in the presence of a wizard doing research in the forests around the world. He collected many samples and brought them back to his lab for study. After years of collecting, his plants grew and flourished in his care. The man, known only now as Tama, it is said was using the plants to create medicinal oils and salves. He discovered the psychotropic effects during this time and learned to use and manipulate them with his magic. Blightweaver magic, as Tama named it, uses magical energy to grow plants on solid surfaces. When the user touches a solid substance, imbuing it for a short time with magical energy, a plant of their choice grows and blossoms at a fast rate. In accordance to the knowledge of the user, the plant which grows can produce vast quantities of various hallucinogenic spores, seed pods, and oils, all of which have the ability to alter the state of mind of the target. Using a magic closely related to plant magic, users are able to subdue their enemies and manipulate the people around them into doing as the users desire. The magic can cause some to fall asleep, to dream nightmares or peaceful dreams, to visualize strange or terrifying phantasms which render a person mentally unstable. Some of the magic can even be lethal if used in high dosages or amounts. This does not mean the magic can only be used in combat situations, as the potent substances created can help subdue weary minds and bodies as well by changing the mental state of the target.

    Some have found the magic to be linked to lineage but so few people have this type of magic it is nearly all self taught or book learned. Luckily for the wizards of the world, Tama wrote a series of books and manuscripts denoting his research and his magical experimentation. Those books have passed through the line of his family tree and wound up in the care of Yona Hisamori. In Yona's case, she has used the magic to help relax or put to sleep those around her in situations where it benefited her. For example, Yona might put to sleep a household of people in order to rob them blind. In another case, if a comrade is in extreme pain, her magic can assuage the pain so medical attention can be received and/or physical healing can take place. Yona can grow multiple types of hallucinogenic plants, using the Blightweaver magic to cause her enemies to become wary of each other, their surroundings, lightheaded or delirious. It is a great advantage to her comrades when their enemies are either oblivious to the attack or are so distracted, confused or mentally disabled to defend themselves. She is especially good as a support or a distraction with her magic ability. In addition, she can form contracts with plant guardians and plant creatures to summon them if needed.
    Lineage:
    Seductor's Touch:
    Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
    Ability: The user is able to bend the will of anyone but mages and the undead.  Can't command anyone/thing with a higher effective rank than the user (S Max). Anyone targeted by this has to do anything commanded by the user.

    The user gains a single user-ranked spell related to mind control (Max S-rank) in addition to their spells and is, in general, more seductive and alluring.
    Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.

    Lineage Spell:

    Name: Cerebral Implant
    Rank: [Lineage Spell-User Rank]
    Type: Single Target
    Duration: 2 Posts
    Cooldown: 6 Posts
    Description: To cast this spell the user must have clear line of sight to the target. The user must focus entirely for one entire post and may not move or take any other actions during that post in order to complete concentration and build a link between the user and the target’s mind. The user reaches into the mind of the target and modifies up to one hour of the target’s memories in one of the following ways all requiring permission OOC from the target of the spell:

    • Eliminate memory of an event the subject actually experienced.
    • Allow the subject to recall with perfect clarity an event it actually experienced.
    • Change the details of an event the subject actually experienced.
    • Implant a memory of an event the subject never experienced.


    A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the target's natural inclinations. An illogical modified memory, such as the subject recalling how much it enjoyed drinking poison, is dismissed by the target as a bad dream or a memory muddied by too much wine. However, memories (good and bad) can affect the subject’s actions depending on the “believability” of the memory which is based on details in rp and the user rank. The spell does not affect those of higher rank than the user.

    More useful applications for this spell include implanting memories of friendly encounters with you (inclining the subject to act favorably toward you), changing the details of orders given to the subject by a superior, or causing the subject to forget that it ever saw you.

    Speed: The spell speed is based on user rank and memories are altered for post duration (or permanent with OOC permission).
    Range: This spell can be cast up to a 120 m (based on user rank) range.
    D Rank Usage: Can implant up to 15 minutes of memory.
    C Rank Usage: Can implant up to 30 minutes of memory.
    B Rank Usage: Can implant up to 45 minutes of memory.
    A Rank+ Usage: Can implant up to 60 minutes of memory.
    These effects end at the end of the spells duration (or based on OOC permission)

    Unique Abilities:

    Blade of Thorns: By touching a solid surface, Yona can pull a bladed weapon from it; this weapon is plant-based and so can be easily destroyed by fire spells or damaged by natural fire. The damage of this weapon matches the proper requip values for a weapon of Yona's rank. The weapons also have equal durability to requip weapons of her rank, though if destroyed it takes 2 posts before she can pull another from any surface.

    Gather Plant Allies: Can emit magical based chemical signals to summon a natural plant ally (like ants, beetles, wasps) to the area to deal damage and protect the user. This is an insect swarm aura that just deals user rank damage within burst range or less around you on a single target and a speed of 100 m/s. This can be applied once per turn.

    Sakura Alliance: To activate this ability, the user clasps her hands and becomes surrounded by a quickly-expanding cloud of sakura blossoms, lifting seamlessly from her skin in swirls of pink petals. The spell suggests the target minds within the area of effect range to protect, heal, or buff the user with their own magical spells or abilities. The spells can be of any rank and are up to the choice of the target, and this also requires OOC permission to function. The duration is for one post and the speed matches AoE for user rank.

    Plot Only Abilities:

    Herbaceous Communication: Touching the ground allows for tracking and sensing of physical bodies within a specific range based on underground root systems of both woody and herbaceous plants. This is effective within a user's sensory range. The user may also touch a plant and speak to it. The smaller the plant, the quieter and lower the plant's intelligence is, and if the plant is larger it will be easier to hear and speak to with higher intelligence in comparison.

    Chlorotransfiguration: Within the user's burst range, the user is able to transform objects into plant-based objects, or transform plants into plant-based objects. For example, transforming vines into a ladder or a layer of algae into a raft. This is limited by the plant available to the user. It is a selective form of the well known "Midas Touch" power given a nature twist. It is mostly for aesthetics.

    Signature Spells:
    Cotyledon Coffin:

    Name: Cotyledon Coffin
    Rank: S Rank
    Type: Multiple Target, Signature Spell
    Duration: 1 Post
    Description: This spell begins when the user spreads their fingers wide, as if the spell is stored inside of the user's body and is released in the direction of its target through the fingers. There are many seeds and pollen microgametes floating in the air, naked to the eye. They can be carried around on clothing and in hair without anyone ever knowing. The user takes these microscopic unborn seeds and pollen particles and directs them to the multiple targets in the area. The user may choose up to 4 targets before the spell ends. To those targeted, the seeds are implanted into the skin and scalp, clothing, and anywhere the microscopic particles can land. The spell encourages them to grow and develop at insane speeds, shrouding the individual in plant-life. Nettles, ivy, thick leafy plants and vines cover the individual and grow continuously until they reach the ground. It leaves the target living, for a time, but entangled entirely and securely attached to the nearest surface. The plants can be removed with melee or magical damage equal or more than 2 S rank. Until removed, the target is restrained within the plant roots.
    Damage: With the stabbing of the roots into the skin, damage overall is equal to user rank damage for multiple target spells.
    Range: This spell’s range is 300 m.
    Speed: The spell’s speed is 225 m/s
    Blightweave:

    Name: Blightweave
    Rank: User Rank (Caps at S Rank)
    Type: DoT, Single target
    Duration: 5 Posts
    Description: To cast this spell, the user weaves her fingers together as if in some sort of unholy prayer, clasping her hands together tightly while extending the index fingers in tandem. The spell surrounds the target within the range in a green glow, looking for any bare skin visible to infect. The visible bare skin gets infected and shows first a blackening of pigment and then multiple puckering lesions. The damage starts small but increases with time, moving over the skin from affected to unaffected areas, spreading like a fungus disease over the target’s skin and staining it black. The pain is sharp and itching and the sight of the black blight crawling up and over the skin fills the target with fear and dread.
    For the duration of the spell, the damage dealt is equal to 50% the user’s rank per round. At the spell’s end, the blight stops dealing damage and stops moving, but the skin of the target still appears afflicted and blackened with lesions. Magical healing can remove the color and the lesions at the spell’s end. Fire can prematurely end the spell if applied to the blight directly (though it will still deal damage like fire would).
    Speed: The spell speed is based on single target for User rank.
    Range: This spell’s range is based on single target for User rank.
    Verdurous Growth:

    Name: Verdurous Growth
    Rank: S Rank
    Type: Area of Effect, Signature Spell
    Duration: 2 Post
    Description: To cast this spell, the user must dig her fingertips into the ground or touch the surface of an area, like the floor for example. During that singular round, stemming from her fingers and growing outwards and upward, the caster's magic works to encourage plant growth. The spell works to increase the growth of the plants in the area. If there are no plants, it grows plants within 30m centered around the user. If there are plants, their growth is greatly expanded filling the area. The speed of opponents in this area of stimulated plant growth is reduced by 50% of the user's rank.
    Range: This spell’s range is 200 m.
    Speed: The spell’s speed is 100 m/s
    B Rank Spells:

    Jasmineae:

    Name: Jasmineae
    Rank: B
    Type: Single Target, Buff
    Duration: 6 Post
    Description: To cast this spell, the user plucks a pallid ten-petaled flower from the air in a green hazy glow of user-induced magical energy. The user must crush the aromatic flower between her palms to enact the spell. For an ally to have the same benefit, the magical energy with which the user imbues into the Jasmine flower can be released and given to the target. The target then must be the one to crush the flower in their hand. The spell gives the single target a 60% increase to spell damage.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 0m range of either the target or the user.
    Scopolia:

    Name: Scopolia
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell, the user must be within close range of the target and speak the name of the spell “Scopolia”. The user can influence the actions of the targeted creature by giving a command or advice. The user must word the command/advice in such a manner as to make it sound reasonable, even if it is not, but is limited to using less than 15 words. The user cannot have the target commit self-harm or do anything obviously suicidal like jumping off a cliff, but they can influence a target to enter a challenging fight or perform something unusual or dangerous. At the end of the spell, the target regains control of their mind and can choose to continue to obey or not, keeping the knowledge and memory of their actions during the spell. Because of the connection of the user’s mind and the target’s mind, the target will know who cast the spell. This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m range.
    Children of the Watershrooms:

    Name: Children of the Watershrooms
    Rank: B
    Type: Single Target
    Duration: 6 Posts
    Description: To cast this spell must establish clear sight to the target and maintain sight of the victim for the duration of the post. The user may move to continue to keep this connection but they may not otherwise attack nor defend because of the concentration that it requires. The spell still functions if the target is momentarily hidden or partially hidden behind another person or object as long as the user can continue to see or establish sight on their next post and their concentration was not otherwise affected. The spell embodies the user’s connection to the Children of the Water mushrooms, causing faces to be reformed and altered in the mind’s eye of the target. The target, instead of seeing friends or allies around them, may see their enemies instead and act accordingly. The target may flee, attack, or become subdued and congenial depending on the faces the user has the target envision. The faces must be specified in rp by the user of the spell so that the target may act in according to their natural response. If the target, for example, sees his most hated enemy’s face in the place of their own companion’s, they will attack and fight, for example.
    This decreases in effectiveness by 30% for every rank the target is over the spell level. 30 % decrease in effectiveness means the target may notice flaws, such as wrong hairstyle or eye color, which the user must add into the initial post. This requires OOC permission to be used on Players, Player-owned NPCs and Event NPCs.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast in a 200m radius range.
    Greenwalk:

    Name: Greenwalk
    Rank: B
    Type: Single Target
    Duration: 1 Post
    Description: To cast this spell the user must be in the presence of any type of plant, dead or alive. The user must be in contact with a plant to start this spell and simply takes a step, reappearing in another location which is also connected to a plant. It gives the illusion of the caster walking from plant to plant as a teleport. The user can teleport to any plant in single target range.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to 200 m range.
    Cortico Courage:

    Name: Corticotropin “Cortico” Courage
    Rank: B
    Type: Effect Buff, Single Target
    Duration: 6 Posts
    Description: To cast this spell the user must be in the presence of light and must face the light. The user charges up the spell within her body for one post by facing the direction of the light. If the user turns away from the light source or the light source is moved or blocked, the charge-up fails. The spell then gives the user a 60% buff to Spell damage or to Strength, but never both at the same time. This spell applies a 60% buff to B rank weapons and spells or a 30% buff to weapons and spells above B rank. As a side, the spell makes the caster or ally cast upon feel fearless, gaining extra strength or power without fear holding the caster back from reckless actions. This spell can cause the caster to be more rash and daring for the duration of the spell.
    Speed: The spell speed is 200 m/s.
    Range: This spell can be cast up to a 200 m range, applies to caster or ally.
    Poppy Repose:

    Name: Poppy Repose
    Rank: B
    Type: Multiple Targets, Effects/Buffs
    Duration: 5 Posts
    Description: To cast this spell the user lifts her hand to her lips as if blowing a kiss, tilting her head and aiming it as she blows out magically altered air. The spell starts from the user’s lips and travels the distance to multiple targets of her choosing within 150m of her. Instead of dealing physical or magical damage, the spell causes the target to feel incredibly drowsy and fall asleep. The target will be asleep for 1 post duration and will feel the effects of the debuff for 4 more posts. Due to feeling groggy, the 4 posts will reduce the targets’ strength and speed by 30%. Spell affects targets equal to the rank of the user or lower. Spell is half as effective against those at higher ranks to the user.
    Speed: The spell moves at a rate of 110 m/s.
    Range: This spell can be cast up to a 150 m range.

    Other:
    Spell Template:

    Name:
    Rank:
    Type:
    Duration:  Post
    Description: To cast this spell, the user
    Speed: The spell speed is
    Range: This spell can be cast in a

    The Original Blightweaver Magic (and approvals)

    @Yona wrote:A Rank Spells:

    Cactylion:

    Name: Cactylion acutus
    Rank: A
    Type: Offensive, Summon
    Damage: 28 (Melee)
    Range: 75m (Burst range)
    Speed: 75 m/s (Burst Speed)
    Duration: 7 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Cactylion acutus appears, it is through a fog like puff of yellow spores. Cactylion acutus is a cactus based magical plant creature. The creature is genderless, though speaks in a sharp, cold, masculine tone of voice. Cactylion doesn't have much of a personality, functioning somewhat more like a machine with its cold and calculating actions and speech. It follows the contract with Yona exactly and thus only appears once per thread and acting on specific directives from Yona herself. As strange as the creature is, the Cactylion is highly intelligent and doesn't need or desire explanations. It is ruled largely by practicality and logic. The creature itself stands nearly 2 meters tall, about 6 feet. It has hardened green skin covered with organized rows of needles, pointed in tiny clusters over its entire body. Its face is devoid of eyes but a large gaping mouth in the front carries a persistent and menacing smile full of pointed needle like teeth. It appears to have several limbs for arms and legs. Two small gaps in the front indicate its strong sense of smell, even capable of sensing magic and other living things within burst range.

    HP: 200

    Appearance:

    Yona's Blightweaver Magic 636378953941561092

    Abilities:

    Barbed Barrage - Active - Cactylion can activate this ability and shoot out a single stream or horizontal wave of barbed needles. This has a duration of 1 post.  The barbed needles deal A rank damage (100 HP), with a speed/range of 300m, functioning as a single target spell.

    Numbing Needles - Passive - Cactylion's needles are barbed and tipped with a paralysis poison. If hit with the needles, through the active barrage ability, through Cactylion hitting with a melee attack, or through accidentally bumping into the summon, the barbed needles can paralyze for 1 post. Additionally, the needles are an extra defense for Cactylion and give him a 30% resistance to magical damage.
    Eau de Rotten Corpse:

    Name: Eau de Rotten Corpse
    Rank: A
    Type: Area of Effect
    Duration:  7 Posts
    Description: To cast this spell, Yona releases a powerful scent without any visual cues, as scent cannot be seen. The scent is that of the Corpse Flower which genuinely smells like rotten flesh or a rotting corpse. This scent gives those who breathe it in a debuff which extends for 6 Posts after the initial inhale. Any target of equal or lesser rank to Yona who enters the area of effect range of this spell will feel the debuff effects immediately.
    Debuff: A decrease to magical resistance leading to taking 45% more damage from spell damage and a 20% increase in MP cost for the affected mages’ spells.
    Speed: The spell speed is 75 m/s
    Range: This spell can be cast in a 150m radius centered on the user.
    Jabillo Alarm:

    Name: Jabillo Alarm
    Rank: A
    Type: Offensive or Non-Combat, Burst
    Duration: 6 Posts
    Description: To cast this spell the user must place two fists together and walk around the area that they wish to encompass while in this position. To complete the spell, the user must touch the ground or floor surface. The spell places down an invisible detection line which triggers if unfriendly or hostile living creatures or people cross it. Within the spell area created by the user, every 3m of space is occupied by a single hidden underground array of seed pods. Individual seed pods are about the size of a fist. The spell contains arrays of seed pods which shoot up from the ground and into the air at a height of about six feet, or 2m, in a range around the intruder of 3m. This means that if the intruder crosses the line and takes several steps, triggers the spell, but continues walking around within the detection area, they will trigger more seed pods for every 3m they travel touching the ground. If a friendly creature within the detection area becomes hostile towards the user, they will also trigger the seed pods to emerge. The seed pods which shoot up into the air do not themselves do physical or magic damage at first; Seed pods only do damage when they explode at their maximum height. Once triggered, the seed pods do not re-emerge or explode again.

    Each array of seed pods has the capabilities of exploding at it’s maximum height. This loud burst of sound can alert the user or allies to the intruder, but is also harmful to the intended unfriendly target. Every 3m (rounded up), the user sets an array of seed pods underground. For each triggered array of seed pods within the detection area, the explosion of the seeds deal 100 hp damage to those in the area. Those within 15 m range of the array of seed pods experience an assortment of effects. If hit once by an array, sounds around them are distorted for 1 post rendering communication unreliable and distorted. If hit by two arrays, the target experiences extreme dizziness in addition to the previous effect, and must move at -30% speed or risk falling over. At three arrays, the targets are stunned in place, unable to move or act for 1 post. Only targets of equal or lesser rank are affected by this stun.

    Speed: The seed pods emerge from the ground at a speed of 75 m/s and instantly explode at their maximum height of 2m.
    Range: Damage range of the exploding pod is 75m, Stun/Sound Damage range is 75m. The spell effect range is limited to the user’s burst range but can be smaller as decided by the user’s initial set up.
    Bamboo Rend:

    Name: Bamboo Rend
    Rank: A
    Type: Offensive, Single Target
    Duration: 6 Post
    Description: To cast this spell the user must extend their arm towards the intended target, and flick their wrist with fingers touching, akin to a backhand slap in the air. For the duration of the spell, they can cast it once per post or a total of 6 times. With the hand gesture complete, three thick shoots of bamboo grow at rapid pace from the ground or solid surface near the target and at a slight angle. The bamboo is extremely sharp and can easily skewer flesh. If the main shoot is dodged, the edges of the bamboo can still act as a blade and slice open flesh, creating small non-lethal cuts. Critical damage occurs if skewered by the bamboo, however. After being skewered, the target must still cut away the bamboo or otherwise find a way to be released from it but only if the target is of equal or lesser rank to the user. The magical bamboo naturally weakens 1 post after the attack and can be broken by hand.
    Speed: The bamboo rushes from the ground/solid surface at a slight angle and at a speed of 300 m/s.
    Range: This spell can be cast up to 300m from the designated target.
    Damage: Each bamboo shoot can cause 33 hp damage if skewering a target, total of 100 hp.
    Benevolent Drupes:

    Name: Benevolent Drupes
    Rank: A
    Type: Heal, Single Target
    Duration: 2 Post
    Description: To cast this spell the user must be touching the ground or holding soil with one hand, enclosed in a fist. With the other hand, the user must bring the flat of their palm to the back of their opposing hand. From the soil grows a woody stem and a large hanging fruit. It takes two posts to grow the fruit: a soft skinned, soft fleshed fruit with a large internal seed. Eating the flesh of the fruit heals the person doing so, restoring health points based on the user’s spell and the drupe created. A smooth bright-red skinned drupe with aromatic and exotically flavored orange flesh heals physical damage. The seed of the drupe can be planted and grown in non-magical soils at the rate of a typical fruit tree (1-3 years to bear fruit).
    Speed: The spell works at a rate of 300 m/s.
    Range: This spell can be cast up to a 300m range.
    Health: Eating a red drupe will cause the target to regain 100 HP.
    Nōpalli Needles:
    Name: Nōpalli Needles
    Rank: A
    Type: Offensive, Burst
    Duration: 1 Post
    Description: To cast this spell the user curls her hands into fists and extends her arms. Sharp cactus like needles appear from the skin of her upturned forearms and shoot outwards aimed at the any targets in front of her. The needles deal damage when struck equal to A rank (100). The spell can reach her target up to 75m away. The target of the spell will feel a sharp and painful stinging wherever they are hit and must remove the needles to get rid of the sharp pain. The needles do not do extra damage over time, only upon the initial hit. The pain might act as a deterrent for some targets but does not actually impede a target from performing any actions. The pain of the needles is more for rp flavor.
    Speed: The spell moves at a rate of 75 m/s.
    Range: This spell can be cast up to a 75 m range.
    Damage: The spell deals damage equal to A rank (100).
    Leech Seed:
    Name: Leech Seed
    Rank: A
    Type: Single Target, Heal
    Duration: 1 Post
    Description: To cast this spell the user touches the ground or a living plant and pull out a seed from it, unless they already have seeds on them somewhere. The user can hold the seed for as long as they choose. The user must place the seed within 75m of their target and the spell’s effect then will begin. The spell gives the user the ability to deal up to 50 HP of damage from their target and gain that much health in return (absorbing it). The seed is used as a conduit for the spell and must be present but the spell does not start until the user speaks the word “Sangsue”. Additionally, the spell cannot be used more than once on the same target unless the user retrieves an additional seed. For each use, within a day’s time, the user must have a fresh unused seed.
    Speed: The spell speed is 300 m/s.
    Range: This spell can be cast up to a 300m range, but the seed needs to be placed within 75 m of the intended target.
    Puffball Cacophony:

    Name: Puffball Cacophony
    Rank: A
    Type: Area of Effect
    Duration: 7 Posts
    Description: To cast this spell the user exudes a fog-like substance borne of the spores of the Puffball, from the pores of her skin which quickly fills the area. To any targets within the area, they begin to hear terrifying voices and echoes. The sounds are like that of which the target fears- be it the sound of demons or wild beasts. The sound is so loud, frightening and disorienting that it deals 50 HP damage to the targets during the duration of the spell. The sounds can be distracting and disorienting, but the spell only deals damage to a target once during its duration. If new targets enter the area of effect before the duration is complete, the damage will apply to them as well. The area of effect can be up to 60m radius, but the user can control the size of the area before and only before the spell starts.
    Speed: The spell speed is 75 m/s.
    Range: This spell can be cast in a 150m radius range.


    _____________________________________________________________________________________

    Yona's Blightweaver Magic Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Persistence
    Posts : 4357
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,380,550
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Yona's Blightweaver Magic Empty Re: Yona's Blightweaver Magic

    Post by Johann on 3rd March 2019, 5:07 am

    Post No. 2

    Yona's Blightweaver Magic FbVA7uB

    Spoiler:

    @Yona wrote:S Rank Spells:
    Nelumbo:

    Name: Nelumbo rosa
    Rank: S
    Type: Healing, Summon
    Damage: 35 (Melee)
    Range/Speed: 400m (Single target range)
    Duration: 10 Posts
    Description: Yona must speak the full scientific name of the magical plant summon creature with which she formed a contract with. When Nelumbo rosa appears, it is through a fog like puff of pink and gold spores. Nelumbo is a lotus based magical plant creature small enough to fit into the palm of Yona's hand and a guardian for the lotus plants in nature. The creature is female and has a very soft tone of voice. Nelumbo has a shy personality, but is very observant, knowing just when to use her magic to help Yona. She appears when summoned, every time, but doesn't need to be told who needs healing or protection in most cases. Nelumbo has a short pink mantle draped over her shoulders, petals presumably, and longer pink petals over her head as well. She has soft pale-green skin which naturally flows into a small dress like shape where legs or roots are expected to be. It appears to have several limbs for arms and legs, but she prefers to sit or stand in crossed ways, arms crossed, legs crossed, or curled into a smaller ball. She has no sense of smell and has very little protection of her own as it would appear, but her tiny red eyes can pick up details as if the world moved slower for just her. She can if desperate hit or bite an enemy, but the damage dealt is small.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic 175?cb=20121008180122

    Abilities:

    Blushing Heal - Active - Nelumbo can activate this ability through maintaining a meditative pose. This has a duration of 1 post.  The meditation allows Nelumbo's pink petaled hair to spread and open and the targets of her healing are surrounded with a warm golden aura. This heals S rank damage (120 HP), with a speed/range of 400m, functioning as a single target spell, or 120 HP spread over multiple targets with a range of 300m.

    Shy Restore - Passive - Nelumbo rosa is very shy and soft-spoken. Simply her appearance and curled little form deliver passive healing to the target she is in physical contact with. An aura of blue surrounds her when she is in the process of a passive heal that can heal various effects and damage. She can heal poison and some disease, can clear a fogged or damaged mind and can restore the body from other magical effects. In addition, if she is not passively healing an effect, she restores 5% MP per post. To remove an effect from someone, Yona can pay mana equal to the cost of the spell the opponent cast to produce said effect from the affected. Nelumbo can only remove an effect of S rank or lower, and only once per post.
    Acer:

    Name: Acer tsuga
    Rank: S
    Type: Offensive, Summon
    Damage: 35 (Melee)
    Range: 100 m (Burst range)
    Speed: 100 m/s (Burst range)
    Duration: 10 Posts
    Description: Yona must touch a surface and speak the full scientific name of the magical plant summon creatures with which she formed contracts with. When Acer tsuga appears, it is through a splintering sound and a cloud of ash. Acer tsuga is a twig based magical plant creature. Acer is somewhat frightening in appearance, but is an effective guardian for most deciduous trees. The creature is male, though speaks in a series of short squeak like words. Acer is energetic and devious in personality. It follows the contract with Yona, but is happy to do things outside of the contract which is not always welcome. It helps that the creature has such low intelligence, but even still it looks for ways to overrule or manipulate Yona's directives to meet its own desires. It is ruled largely by this desire to break things in the same way that it is broken. The creature itself stands 1 meter tall, is lanky, and has impressive speed and jump height. It has hardened dark skin with various small protrusions. Its face has empty hollows where large eyes should be and a large hole for where its mouth is. It appears to have long limbs for arms and legs and is often moving in a crouched animalistic pattern.

    HP: 250

    Appearance:

    Yona's Blightweaver Magic Latest?cb=20170607095846

    Abilities:

    Splinter Strike - Active - Acer can activate this ability and break himself into smaller clones. He can break himself into at most 3 pieces, all of which share the same HP. This makes each Acer 1/3 the height of his original self. His smaller clones cannot do this ability. The duration is for 3 posts, at the end of which, the splinters rejoin into one again. The individually splintered Acers can deal S rank melee damage total, not individually (120 HP), with a speed/range of 400m, functioning as a single target spell.

    Hardy Defense - Passive - Acer's wooden body is built to be strong but swift. He passively increases his speed up to 60%.
    Nightmare Lashing:

    Name: Nightmare Lashing
    Rank: S
    Type: Offensive, Damage, Debuff
    Duration: 10 Posts
    Description: A long whip of black nettles and thorns springs out of the surface and slams into the target. The attack deals S rank damage (120) to the target and doses the target with a poison that affects the target's mind. It needs OOC permission for PVP usage. The poison gives the target a mind state of real fear. All around them, their vision is filled with a nightmare world that overlaps the real world, filled with vile creatures all coming to commit atrocities (to the target or someone the target cares for). They can hear the frightening sounds and their sensation of smell is also actively engaged with this vision. The landscape that they envision is a world of pain and suffering idealized for that target specifically so what they see, smell, and hear is based on what they would consider suffering. This state of mind only overlaps the real world, so that they can see and interact with others still, but the state of mind becomes a great hindrance as a distraction or a delay for the target's reaction, mistaking allies as enemies, or freezing up entirely. This state of mind applies a 70% debuff to the damage of the target's spells.
    Speed/Range: 400 m (m/s)
    Poisonwood Cage:

    Name: Poisonwood Cage
    Rank: S
    Type: DoT, Trap
    Duration: 5 Posts
    Description: To cast this spell, the user draws an arc in the air with a finger. Enormous roots spring upwards and around the target, forming a tight single person birdcage around them. This spell traps the target in place but does not completely immobilize them (the target can't jump around or dodge but they are able to turn around and move their limbs). The roots are also covered in flowering lianas with purple and green leaves. The cage itself emits a poisonous cloud of spores to the target captured inside. The cage takes 2 S rank hits to destroy (240hp worth) while the poison deals damage to the target inside equal to 0.5x S rank damage per round (60) and does not end if the cage is destroyed.
    Speed: The spell speed is single target speed (400 m/s)
    Range: This spell can be cast in a single target range (400 m)
    Leaf Blade Cyclone:

    Name: Leaf Blade Cyclone
    Rank: S
    Type: Area of Effect, Offensive
    Duration: 6 Posts
    Description: This spell creates and stimulates the growth of leafy plants in an area designated and chosen by the user. The size of the plants is unimportant and not part of the goal of the spell. When the user drops or throws a seed, that is the center of where the spell works out from. The area of effect is 200 m around the center of the seed and thousands of leaves with edges like blades burst up from the ground and fill the area in a cyclone of swirling, blades which deal damage equal to half S rank every for every post a target is within the area.
    Speed: The spell speed is 100 m/s
    Range: This spell can be cast in a 200m range on a single target
    Natural Ally Ability:

    Name: Natural Ally
    Rank: S
    Type: Passive Ability
    Duration: ---
    Description: This passive ability applies a 60% magical damage increase and is brought through the deep connection and empathy she has developed with the plants. This applies to her spells and her summons' damage abilities.

    @Yona wrote:Advanced Spells:
    Wreath of Restoration B+:

    Name: Wreath of Restoration
    Rank: B+ (60 MP cost)
    Type: Single Target, Healing
    Duration:  5 Posts
    Description: A thin, delicate double braided wreath appears around the user or her target’s forehead, resting just above the browline. The many white flowers gathered in clumps appear like Baby’s Breath but give off a light white glow and a strong perfume-like aroma. The spell is catatonic briefly because of its scent, making the target a bit sleepy or giving them a dazed sort of feeling. And then the wreath emits its powerful healing upon the bestowed target (user or other). It has the power to heal 50% B+ rank health per post for the duration of the spell, capping at 2.5x which is 60 HP per post.
    Speed: The spell speed is 300 m/s
    Range: This spell can be cast in a 300m range on a single target
    Spider Plant B+:

    Name: Spider Plant
    Rank: B+ (60 MP cost)
    Type: Multiple Target, Damage
    Duration:  8 Posts
    Description: With concentration, the user can grow extra limbs from her back. Four additional plant based legs appear, giving the user the appearance of being part plant-spider. The legs are striped pale and dark forest green in color. Each of these thin legs are tipped with a sharp edge allowing them to deal an initial 90 HP (multiple target damage). Additionally, the user can lean forward and lift up her own legs, allowing the spider-plant legs to move her with increased speed by 50%. The acute nature of these created legs gives melee strikes increased damage by 40%.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 225 m range on a single target
    Pinopsida A+:

    Name: Pinopsida "Pino" contorta
    Rank: A+ (75 MP cost)
    Type: Damage, Summon
    Damage: 42 per hit
    Range: 450m
    Duration:  9 Posts
    Description: Pino can be summoned when Yona speaks the entire scientific name of the summon. It appears as a guardian of the great pines instead of as a pine creature itself. This plant creature appears much like a fox and curls around Yona's neck in times of relaxation. Typically he is the size of a house cat, but Pino can increase his body size to become 1m tall. It is thin and agile, using speed and dexterity to dodge attacks while launching sap from its mouth and glands in his paws. From a safe distance, Pino does something incredibly unexpected from a plant guardian and releases a stream of fire from his lips. The sap will catch fire and in addition to dealing with the effects of the sap, those caught in the fire will be burned. Pino himself is unharmed by fire, enjoying it quite a lot, but detests the cold. He might be non-verbal but he seems to have good intelligence.
    Speed: The spell speed is 450 m/s

    HP: 300

    Appearance:

    Yona's Blightweaver Magic 9373799282b502733bbfe06e7ec15fe7--drawing-s-creature-design

    Abilities:

    Flame Trap - Active - Pino can hiss and release a stream of fire at a single target range/speed and deal single target damage. This ability has a duration of 1 posts.

    Sap Spray - Passive - Pino leaves a trail as he chooses wherever he steps and can spit huge quantities of the sap from his mouth as well. If the target is standing in or has been hit by Pino's spray of sticky honey-colored sap, fire from the active ability will catch and deal 65% damage.
    Blighted Creature A+:

    Name: Blighted Creature
    Rank: A+ (75 MP cost)
    Type: Single Target, Damage, Debuff
    Duration:  5 Posts
    Description: To cast this spell, the user must effectively cast "Blightweave" on a creature first in order to bestow the blight disease. The "Blightweave" spell works as normal. A Blighted Creature (one affected by the Blightweave spell) transforms from a normal monster or mage into a plant creature. Its affected body parts and the places where the blight has spread induce black pigmented skin and lesions and from those lesions sprout new plant material, a sign that the body is becoming plant-like. This continues until the creature is partially or fully transformed into a plant creature. They keep any of their mental faculties and magical abilities, even their abilities to speak. But effectively, they are a plant. This means they are especially susceptible to fire and require high amounts of water to survive. This needs OOC permission if used against a player or their NPCs and if agreed that player would have the choice of how much of their body is transformed and into what plant (cactus, pine tree, ferns, etc.)

    The transformation happens over time.

    • During the first 2 posts- The Blightweave spell is causing its damage and contact with fire can prevent the spread of blight, preventing this blighted disease as well.
    • After the first two posts- This spell continues and the creature is transformed. Unless healed by magic or destroyed by fire, this is a permanent change. It gives a monster, for example, vines instead of hands and arms, roots instead of legs, and/or thorns over its skin, as described through rp.

    As a side note, this spell itself gives the affected creature a debuff of 20% to fire and 50% blade-based-melee (swords hurt more, punches do not) damage and a 30% debuff to speed. It also deals 75 HP damage per turn for 5 rounds.

    Speed: The spell speed is 450 m/s
    Range: This spell can be cast in a 450m range on a single target
    Fen Flower Trap S+:

    Name: Fen Flower Trap
    Rank: S+ (90 MP cost)
    Type: Multiple Target, Damage
    Duration: 12 Posts
    Damage: 135 per hit
    Description: Within the multiple target range, a series of five giant sized plants would appear to deal damage in various ways. A series of 4m tall venus fly traps will sprout and open wide, shooting streams of bullet like seeds and chomping onto those nearby with its massive toothed petals. It can swing around its leaves to knock aside those nearby as well. The large petals appear strong and thick and are pink, purple, or maroon in color while the stem and leaves are a dark green shade.
    Speed: The spell speed is 165 m/s
    Range: This spell can be cast in a 450 m range on a single target


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      Current date/time is 17th August 2019, 1:47 pm